US20200192568A1 - Touch screen electronic device and associated user interface - Google Patents

Touch screen electronic device and associated user interface Download PDF

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Publication number
US20200192568A1
US20200192568A1 US16/796,880 US202016796880A US2020192568A1 US 20200192568 A1 US20200192568 A1 US 20200192568A1 US 202016796880 A US202016796880 A US 202016796880A US 2020192568 A1 US2020192568 A1 US 2020192568A1
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United States
Prior art keywords
display
application
gadgets
gliding
gadget
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US16/796,880
Inventor
Magnus Goertz
Joseph Shain
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Aequitas Technologies LLC
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Aequitas Technologies LLC
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Filing date
Publication date
Priority claimed from US10/315,250 external-priority patent/US8095879B2/en
Application filed by Aequitas Technologies LLC filed Critical Aequitas Technologies LLC
Priority to US16/796,880 priority Critical patent/US20200192568A1/en
Publication of US20200192568A1 publication Critical patent/US20200192568A1/en
Abandoned legal-status Critical Current

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    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/018Input/output arrangements for oriental characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • G06F3/04855Interaction with scrollbars
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72469User interfaces specially adapted for cordless or mobile telephones for operating the device by selecting functions from two or more displayed items, e.g. menus or icons
    • H04M1/72583
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/22Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector

Definitions

  • the field of the present invention is user interfaces for electronic devices and, more particularly, to touch screen user interfaces.
  • Touch screens provide user interfaces through which a user enters input to a computing device by touching a screen at a selected location, with a stylus or with his finger.
  • Conventional touch screens are limited as to the types of user inputs that they can recognize. For example, conventional touch screens are unable to distinguish between a soft tap and a hard press. In some prior art embodiments users initially select an item on the screen, and then subsequently activate the selected item. However, because prior art touch screens do not distinguish between degrees of pressure, the user is required to remove his finger or stylus from the screen and activate his selection with a second tap. It would be advantageous to produce touch screens that distinguish between varying amounts of pressure applied to the screen so that a user can select an item by touching its location on the screen, and then activate the item by applying additional pressure to the touch location without having to first remove his finger or stylus from the screen.
  • the keys are often small relative to the touch area, especially in handheld devices.
  • the keys are also often situated close together. This can make it difficult to determine which key is being pressed by the user. It would be advantageous to clearly indicate to the user which key the user has selected, and furthermore, to allow the user to accept or reject the selected key without first removing his finger or stylus from the screen in order to perform a second tap.
  • the present invention presents a user interface that is versatile in providing the user with many options, while requiring only few selections to activate a desired function. To further enhance user experience, certain functions are performed automatically without requiring the user to enter a selection.
  • aspects of the present invention relate to user interfaces designed for use with a touch screen.
  • the present invention relates to computer readable media storing computer programs with computer program code, which, when read by a computer unit, allows the computer to present a user interface for the computer unit.
  • the computer unit features a touch sensitive display area.
  • an initial display configuration presents a plurality of gadgets on the display. These gadgets are small areas of the screen that indicate which functions each gadget will perform when activated by the user.
  • the gadget increases in size and provides the user with icons and information about the gadget's functions.
  • the gadget does not cover the entire display area.
  • the primary display of all available gadgets is still accessible. This primary display can be compared to a desktop in computer operating system user interfaces.
  • this primary display in the user interface of the present invention is not the same as a desktop where active windows can cover icons on the desktop.
  • gadgets are arranged in a manner that open gadgets do not cover other gadgets. Rather, when an open gadget expands in size, other gadgets are shifted to make room for the expanded gadget. This allows the user to scroll the primary display or desktop to view any gadget.
  • this primary display area that includes both open and closed gadgets is called the home window. The user scrolls the home window to view gadgets that are shifted beyond the viewable area of the display.
  • An expanded, or activated, gadget has an expanded window, but often it is not large enough to display everything contained in that gadget window.
  • scrolling is executed by gliding a finger or stylus along the touch screen to shift the active display area of the home window or of the gadget.
  • the scrolling affects the home window if the finger glide began in an area of the screen that does not belong to an active gadget; the scroll affects an active gadget window if the finger glide began inside that active gadget window.
  • scrolling is done when the user touches the display inside the window area, for example at an edge of the window, or on an icon, such as an arrow or scrollbar, indicating a scroll operation.
  • scrolling is done by the user touching the window with a finger or stylus and then gliding the finger or stylus along the touch sensitive screen in a direction indicating the desired direction of the scroll.
  • this operation is like panning an image or map.
  • it is larger along only one axis (e.g., only vertically), the scrolling only scrolls in the one axis even when the glide is not orthogonal along the one axis.
  • Another aspect of the present invention relates to computer readable media storing a computer program with computer program code, which, when read by a mobile handheld computer unit, allows the computer to present a user interface for the mobile handheld computer unit.
  • the user interface features a touch sensitive area in which representations of a plurality of keys are displayed, and each key is mapped to a corresponding location in the touch sensitive area at which the representation of the key is displayed.
  • a key in this context includes, inter alia, alphabetic keys such as in a QWERTY keypad, numeric keys and also icons representing programs or functions.
  • a key is selected, but not activated, when an object touches the corresponding location. This intermediate status of being selected but not activated facilitates the user to subsequently activate a desired key and avoid activating a neighboring key that the user selected but does not wish to activate.
  • a selected key is activated when the object touching it applies additional pressure to the key location.
  • the user interface when a key is selected, the user interface generates a secondary representation of the key, such as a callout balloon containing the key representation.
  • the callout balloon is placed away from the key location (being touched) so that the user can easily view which key is selected without lifting his finger.
  • an audio representation of the selected key is generated so the user hears which key was selected.
  • the user touches the screen (with a finger or stylus) at a first location, for example selecting a first key.
  • the user then glides his finger or stylus over the screen to additional locations.
  • a new key is selected and the previously selected key is deselected.
  • the user can activate any selected key by applying additional pressure to the screen. The user does not have to remove the object from the screen to glide and select additional keys even after activating a first key.
  • the touch sensitive area is a light-based touch screen operable to detect different levels of touch pressure.
  • light-based touch screens typically include a calculating unit operable to identify the size, shape and contours of an area being touched based on a pattern of obstructed light. See applicant's U.S. patent application Ser. No. 10/494,055, now U.S. Pat. No. 7,880,732, titled ON A SUBSTRATE FORMED OR RESTING DISPLAY ARRANGEMENT, the contents of which are incorporated herein by reference.
  • a finger or flexible object is used as a touch object, as additional pressure is applied to the touch surface, the contact area of the finger or object touching the screen increases.
  • additional pressure is detected when an increase in the contours of the covered touch area is detected.
  • the touch sensitive area features both a touch screen operable to identify a touch location on the screen and a pressure sensor operable to detect pressure applied to the screen but not sensitive to the location of the object applying the pressure.
  • a camera gadget features a multimedia messaging service (MMS) button facilitating sending an active photo in an MMS message; a keylock gadget locks the computer and displays an instrumental keypad for entering a musical code to unlock the computer; a reporting gadget displays information for a first period of time and is then automatically deactivated.
  • MMS multimedia messaging service
  • Several reporting gadgets are provided, including a gadget that displays the time of day; a gadget displays a weather forecast; a gadget that displays stock market information.
  • the reporting gadget continues to display its information for a second period of time if the gadget is touched during the first period of time. I.e., automatic deactivation after the first period of time is canceled.
  • FIGS. 1A-1K are a series of screens illustrating Chinese stroke input, in accordance with an embodiment of the present invention.
  • FIGS. 2A-2M are a series of screens illustrating Chinese Pinyin input, in accordance with an embodiment of the present invention.
  • FIGS. 3 is a screen of a handheld terminal displaying a plurality of gadgets, in accordance with an embodiment of the present invention
  • FIGS. 4-6 are diagrams illustrating selection of elements displayed on a touch screen.
  • a selected element is displayed in a callout as shown in FIGS. 5-6 .
  • the user does not lift his finger off the screen between selection of different elements, as in FIGS. 5 and 6 .
  • the use simply glides his finger along the screen. This is shown in FIG. 7 .
  • To activate a selected element the user presses on the screen without first lifting his finger off the screen as shown in FIG. 8 and in the series of FIGS. 7-8 , all in accordance with an embodiment of the present invention;
  • FIGS. 7-8 illustrate a side view of a user selecting and activating an on-screen element, in accordance with an embodiment of the present invention
  • FIGS. 9-11 illustrate turning a phone on and off.
  • FIG. 9 illustrates pressing the home key on a turned-off phone.
  • FIG. 10 illustrates the phone when it is turned on.
  • FIG. 11 illustrates pressing the home key to turn a phone off.
  • FIGS. 12-15 illustrate locking and unlocking a phone.
  • FIG. 12 illustrates activating a lock gadget onscreen to lock the phone.
  • FIG. 13 illustrates pressing the home button on a locked phone to unlock the phone.
  • FIG. 14 illustrates the unlocked phone.
  • FIG. 15 shows pressing the home key on a locked phone to display a keypad for entering a security code to unlock the phone.
  • FIGS. 16-17 illustrate pressing the home key to return to the home display screen.
  • FIG. 16 shows an open active calling gadget. Pressing the home button presents the home screen shown in FIG. 17 .
  • FIGS. 18-21 illustrate scrolling options. In the phone shown in FIG. 18 scrolling is done by gliding a finger or stylus along the touch sensitive screen.
  • FIG. 19 illustrates a scrollbar along one edge of the screen for scrolling up and down.
  • FIGS. 20-21 illustrate arrow buttons for scrolling up and down.
  • FIG. 22 illustrates scrolling the home display screen, in accordance with an embodiment of the present invention
  • FIGS. 23-24 illustrate a Fav5 gadget, in accordance with an embodiment of the present invention.
  • FIGS. 25-26 illustrate a History gadget, in accordance with an embodiment of the present invention.
  • FIGS. 27-28 illustrate a Calling gadget, in accordance with an embodiment of the present invention
  • FIGS. 29-30 illustrate placing a call using a Calling gadget, in accordance with an embodiment of the present invention
  • FIG. 30 illustrates the shortcut buttons presented when an incoming call is received (i.e., when the phone is ringing).
  • FIGS. 31-32 illustrate volume control, in accordance with an embodiment of the present invention
  • FIGS. 33-34 illustrate an MP3 player gadget, in accordance with an embodiment of the present invention.
  • FIGS. 35-37 illustrate an operator promotion gadget, in accordance with an embodiment of the present invention.
  • FIGS. 38-39 illustrate a video player gadget, in accordance with an embodiment of the present invention.
  • FIGS. 40-42 illustrate a camera gadget and shortcut buttons provided when the camera gadget is activated, in accordance with an embodiment of the present invention
  • FIGS. 43-45 illustrate an SMS gadget and shortcut buttons provided when the SMS gadget is activated, in accordance with an embodiment of the present invention
  • FIG. 45 illustrates how related SMS messages are displayed as a conversation in an active SMS gadget
  • FIGS. 46-54 illustrate scrolling the home display screen and gadget windows, in accordance with an embodiment of the present invention.
  • APPENDIX A is a copy of the original specification of U.S. Ser. No. 10/315,250 as filed on Dec. 10, 2002.
  • Touch screen keypads offer great flexibility in keypad interface design—flexibility that cannot be achieved with electro-mechanical keypads.
  • Custom design keypads can be generated on a touch screen, where the markings on each key and the functions that each key provides are optimized for a designated application.
  • touch screen keypads can change modes, from one pad of keys and associated functions to a different pad of keys and associated functions.
  • Custom keypads are of particular advantage for multi-lingual applications.
  • Embodiments of the present invention relate to improved keypads for inputting Chinese characters using XT9 stroke input, and using Chinese Pinyin.
  • XT9 stroke input builds Chinese characters using six basic strokes, and offers selection of possible characters and phrases based on a set of strokes that have been input.
  • Chinese Pinyin uses Latin characters that transliterate a sound or a syllable, in combination with a digit that represents an intonation or inflection. E.g., Ma in a rising tone is m-a-1, and Ma in a descending tone is m-a-2.
  • FIGS. 1A-1K illustrate an improved stroke-based keypad for entering Chinese characters by inputting strokes, in accordance with an embodiment of the present invention.
  • a keypad 100 used for inputting basic strokes.
  • a sequence of strokes 101 - 106 that are successively input by a user, and a corresponding sequence of Chinese characters 111 - 114 that are entered in a message being composed.
  • keypad 100 is generated and displayed on a touch screen.
  • Keypad 100 has fewer than the standard 12 keys in a touch pad, allowing more room on screen for displaying characters.
  • the keys of keypad 100 are customized so that they contain only relevant information.
  • a prior art keypad displays a digit, 3-4 characters, and a basic Chinese stroke, all inside one key, even though in XT9 stroke mode the basic Chinese stroke is the only useful one.
  • the custom keys of the present invention display only the basic Chinese strokes, or the strokes and numbers, but no characters.
  • key presses supported by keypad 100 There are two types of key presses supported by keypad 100 —regular and long.
  • a regular key press adds the stroke shown on the key to the series of strokes 101 - 106 already pressed.
  • strokes are successively entered, a numbered array 121 of Chinese characters or phrases is dynamically displayed along the top of the keypad. These characters or phrases are predicted based on the key presses already entered.
  • the user performs a long key press on that number. Alternatively, the user may keep entering strokes until only one option remains.
  • the N2 phone manufactured by Neonode of Sweden, has a joystick button at the bottom of the phone. Twitching the joystick up/down displays different sets of predicted characters or phrases. When the intended character or phrase is displayed and associated with a given digit, a long press on that digit serves to select the intended character or phrase.
  • FIGS. 2A-2M illustrate an improved keypad for inputting Chinese characters using Pinyin, in accordance with an embodiment of the present invention.
  • a keypad 200 Shown in FIGS. 2A-2M is a keypad 200 , used for inputting Latin characters.
  • a sequence of Latin characters M-o-H-S-a-n that are successively input by a user, and a corresponding sequence of Chinese characters that are entered in a message being composed.
  • keypad 200 uses accent characters, rather than digits, to convey an intended intonation or inflection. Further in accordance with an embodiment of the present invention, keypad 200 displays only information relevant for Pinyin input on each key; no Chinese basic strokes are shown.
  • Pinyin input There are two types of Pinyin input.
  • a user enters a Latin transliteration of an intended word using the Latin keypad input (12 keys). For each key, several letters are possible.
  • the list of predicted Latin syllables based on the current sequence of keypad presses is displayed. Twitching the joystick right or left selects the desired combination. Also, a series of predicted Chinese characters or phrases is displayed and selected by a long press on a respective digit. Twitching the joystick up/down displays other predicted Chinese characters or phrases. Entering a space after a series of letters indicates the end of a previous character or phrase.
  • the user is able to combine stroke and Pinyin input, and compose a sequence of at least two Chinese characters using XT9 stroke input for at least one character and Pinyin input for at least one other character.
  • the user switches between XT9 stroke input mode and Pinyin input mode by performing a sweeping motion in relation to the touch screen, such as, inter alia, sweeping a finger across the top of the touch screen.
  • the series of at least two Chinese characters may be a text message, a name, a data entry, or any other such input.
  • the user is able to compose a series of at least one Chinese character and at least one non-Chinese term, wherein the non-Chinese term includes at least one Latin character, digit, emoticon, punctuation mark, another non-Chinese symbol, or any combination thereof.
  • the series is composed by switching input modes for each alphabet or Chinese input or digit input by sweeping across the top of the touch screen.
  • the user may input at least one Chinese character using either Pinyin or stroke input, or a combination thereof.
  • the user may then perform a sweeping motion in relation to the touch screen to change the input mode to English.
  • the user may sweep a finger across the top of the touch screen to change the input mode to English.
  • the keypad presents Latin characters.
  • the user then proceeds to input Latin characters using the Latin keypad displayed on the touch screen.
  • the user may repeat a series of sweeping motions; e.g., the user sweeps a finger across the top of the touch screen, repeatedly, changing the input mode with each sweeping motion, until a digit keypad is displayed and digit input mode is active.
  • the user may then proceed to enter at least one digit, adding the at least one digit to the series of Chinese characters already contained in the message. It will thus be appreciated that the user may switch between different input modes while composing a single message, a command, a name, a data entry or another such input, including at least two different types of characters, in an easy and simple and convenient manner.
  • a keypad displaying emoticons is displayed.
  • the user may select an emoticon to be entered into the text of a message, or such other input.
  • drawings including inter alia, emoticons
  • the user interface displays the basic building blocks for the drawing, such as a curve, a semicolon, a circle, and other symbols.
  • the user taps multiple symbols, possible drawings or emoticons that can be formed using the selected elements are displayed, and the user may either select the desired complete drawing or emoticon from the displayed list, or may continue entering additional building blocks until only one option remains.
  • This mode of input is convenient as the number and size of the keys presented is optimized for the number of available building blocks, and each key only displays information relevant for the active input mode.
  • Embodiments of the present invention provide methods and systems for enabling multiple input modes, whereby the screen display in each input mode is optimized for that mode. Optimizations include (i) configuring the number of keys displayed, (ii) configuring the size, position and shape of the keys in relation to the screen, (iii) configuring the size, position and shape of the area of the display showing text already entered, (iv) configuring the size, position and shape of the area of the display showing possible completions for the current character, phrase or symbol, and (v) displaying only at least one character, symbol, digit or other figure that is relevant to the active input mode on each key.
  • Embodiments of the present invention also provide methods and systems for enabling multiple input modes and switching between the input modes by performing a sweeping motion in relation to the screen. These methods and systems are easier and more convenient than using a menu interface to switch input modes. Additionally, these methods do not use up screen space to provide a switching key, to switch between input modes, and, as such, screen space may be used for information related to the current input mode and the current text. These methods and systems also enable switching between many input modes, by repeating the sweeping motions to advance through the input modes. In the N2 phone manufactured by Neonode AB, this mode of switching active keypads is used with standard 12-key keypads, for example, inter alia, switching between numeric, Swedish and English keypads. However, switching the layout of the keys is not used in the Neonode N2 phone. Moreover, other, prior art methods of switching between input modes require more than one action to advance through a list of input modes.
  • FIGS. 3 and 9-45 include several exemplary touch screen interfaces. Shown in FIG. 3 is a touch screen interface, displaying a clock dial in the lower left corner of the screen.
  • Several gadgets are displayed in the touch screen, each gadget representing an application that runs on the phone.
  • a gadget is an application running on the phone. In their icon like state, gadgets are also running showing information like latest incoming message, current song played, currency, weather etc.
  • a gadget can be any type of application.
  • Example gadgets include: streaming radio, note book, web mail, phone application, clock.
  • a gadget can be updated with information both from the phone (new SMS) or from a third party over the Internet (RSS feed).
  • a gadget in an icon state on the home screen can only occupy a defined space. In most cases a gadget can be expanded and either displayed as an overlay directly on the home screen like the volume control or displayed as a full screen application like the camera.
  • the solution to this problem is to use a conventional touch technology to find the object's X-Y position, add tactile or graphical illustration of where your finger is, and add a force sensor to the display to read the activation.
  • selection and subsequent activation of an on-screen element such as, inter alia, a gadget, a letter, a key, a button or an icon, is implemented by two primary features.
  • the first feature provides the touch screen with one or more pressure sensors operative to determine contact with the screen by an external object such as a finger.
  • the user places a finger or a stylus over the desired on-screen element to select it, as illustrated in FIGS. 4-7 , and then applies pressure to the screen to activate the on-screen element, as illustrated in FIG. 8 .
  • the user selects the on-screen element by placing a finger or stylus over the position of the on-screen element but not in contact with the screen.
  • touch screen devices such as certain light-based touch screens and certain tablet personal computers, enable detection of a finger or other pointing device over a position on the screen without making actual contact. Applicant's U.S.
  • FIG. 7 and 8 showing a profile of a finger in contact with a display, where only the thickness of the display is shown.
  • the finger moves across the screen to select at least one element. Movement across the screen is indicated by a double-tipped arrow parallel to the screen surface.
  • the element is activated by applying pressure to the screen as indicated by the down-pointing arrow in FIG. 8 .
  • the second feature indicates a selected on-screen element to the user by displaying a graphic, such as by (i) enlarging the on-screen element, (ii) displaying a callout balloon with a copy of the on-screen element inside, or (iii) a combination thereof.
  • the callout balloon is illustrated in FIGS. 5 and 6 .
  • FIG. 5 shows a star inside a callout balloon
  • FIG. 6 shows the letter ‘A’ inside a callout balloon.
  • Callout balloons are generated in such a manner that the user's finger and hand do not obstruct the user from viewing the callout balloon.
  • the callout balloon appears above the finger as shown in the figures.
  • the callout balloon is displayed off to a side of the screen that is visible to the user.
  • the user may configure the interface to display callouts to the left or right of his finger.
  • a user who operates the phone with his left hand may prefer to display callout balloons off to one side of his finger, and a user who operates the phone with his right hand may prefer that callout balloons display to the other side of his finger.
  • touch screens for phones captioned “Power ON/Power OFF” are shown in FIGS. 9-11 .
  • Two phones are displayed under the “Power ON” caption; namely, a first phone ( FIG. 9 ) with a blank screen, indicating that power is off, and a second phone ( FIG. 10 ) with gadgets displayed thereon, indicating that power is on.
  • a “home key” is displayed at the bottom of the phones. Activating the home key, such as by touching the key, causes the power to be turned on.
  • a single phone is displayed in FIG. 11 under the “Power OFF” caption. Touching the home key for an extended period of time, such as for 5 seconds, causes the phone to power off.
  • An “off” gadget is shown at the bottom center of the display screen. Activating the “off” gadget also causes the phone to power off.
  • FIGS. 12-15 touch screens for phones captioned “Key lock” are shown in FIGS. 12-15 .
  • a lock gadget is displayed in the lower right corner of the screen. Activating the lock gadget, such as by pressing on it, causes the phone to lock.
  • the phone is locked activation of the phone is restricted is some manner. E.g., when the phone is locked, touching the screen in a way that would activate a gadget when the phone is unlocked, does not activate the gadget when the phone is locked.
  • the user activates the home key, located at the bottom center of the device, as shown in FIG. 13 .
  • FIG. 14 shows the phone after it has been unlocked: gadgets are now displayed on screen and are activated in response to user input.
  • a touch screen for a phone captioned “Key lock high security” is shown in FIG. 15 .
  • the home key is activated, such as by touching the home key, a keypad is displayed and a user is prompted to enter a security code. Subsequently, the phone cannot be unlocked unless the security code is entered.
  • additional security is implemented by use of fingerprint identification, wherein the phone cannot be unlocked unless a fingerprint is authenticated.
  • additional security is implemented by requiring the user to glide a finger over the screen in a designated gesture, in order to unlock the phone. The phone cannot be unlocked unless the touch screen detects the designated gesture.
  • designated gestures include inter alia, an “S” shaped gesture, or a gesture wherein multiple corners of the screen are touched concurrently or in sequence.
  • additional security is implemented by displaying a musical keypad or keyboard and the user must play a particular tune of at least one note on the keypad or keyboard in order to unlock the phone.
  • FIGS. 16-17 a touch screen for a phone captioned “Home/return from application” is shown in FIGS. 16-17 .
  • An application display screen is shown in FIG. 16 , indicating that the user is running an application that substantially occupies the screen.
  • a basic screen is shown in FIG. 17 , for activating gadgets and applications.
  • the user activates the home key displayed at the bottom of the phone, such as by touching the home key. Tapping on the home key causes the open application to remain open, and causes the basic screen to display, thereby enabling launching additional applications.
  • tapping on the home key causes the open application to be closed.
  • FIGS. 18-21 a touch screen for a phone is shown in FIGS. 18-21 .
  • Four phones are displayed, each phone illustrating a different method and system for a touch-based user interface scroll operation. Scrolling is useful when multiple gadgets are available for the user to activate or use, but not all of the gadgets are displayed on the screen at one time. In this case, the user can scroll to expose additional gadgets and to hide some of the previously visible gadgets.
  • the user sweeps his finger or other interface input, such as inter alia a stylus, along the screen in a direction indicating that he would like to uncover additional gadgets and cover exposed gadgets.
  • sweeping a finger across the width of the screen from right to left causes gadgets virtually located beyond the left screen border to be exposed, and causes gadgets previously located along the right screen border to be hidden.
  • sweeping a finger across the height of the screen from the bottom to top causes gadgets virtually located above the top edge of the display to be exposed, and gadgets previously located at the bottom edge of the screen to be hidden.
  • the user scrolls directly on the screen. Then we miss the possibility to touch and drag on other gadgets.
  • FIG. 19 a scroll cursor is shown along the right edge of the screen.
  • the user touches the cursor and makes a sliding gesture along the right edge of the screen to cause gadgets virtually located beyond the bottom edge of the screen to be exposed, and causes gadgets previously situated at the upper edge of the screen to be hidden.
  • This embodiment uses a scrollbar. The user puts a finger on the side and scrolls down to get lower down on the page.
  • a button gadget is shown with two opposite arrows at the lower right corner of the screen. The user selects this gadget by touching one of the arrows, which causes the screen display to scroll according to the direction of the touched arrow.
  • a drag button is provided. The user puts a finger on the button to drag the screen up or down.
  • FIG. 21 two arrow gadgets are shown at the top and bottom of the display screen.
  • the user selects one of the two arrows, which causes the screen display to scroll according to the direction of the selected arrow.
  • two drag buttons are provided that operate like the single drag button illustrated in FIG. 20 .
  • the user puts a finger on the lower scroll button to drag the screen up, or on the upper scroll button to drag the screen down.
  • a touch screen for a phone is shown in FIG. 22 based on the scrolling with a scrollbar illustrated in FIG. 19 .
  • a dark border indicates the physical limits of the display screen.
  • Gadgets are shown extending above and below the screen, indicating virtual locations of additional gadgets.
  • the user causes successive display of additional gadgets, substantially in the order in which they appear in their virtual locations.
  • the original display is denoted in the figure as the “Home area”.
  • At the bottom of the gadget list is a series of links updated by external feeds, such as Internet websites, for installing new gadgets into the phone.
  • the screen After the user scrolls to reveal additional gadgets and a specific time limit has elapsed, e.g., 3 seconds, the screen automatically returns to a default display, hiding recently exposed gadgets and revealing previously hidden gadgets.
  • a specific time limit e.g. 3 seconds
  • Such return to default display is of advantage for revealed gadgets that do not require extended viewing, such as, inter alia, a clock or a weather report.
  • the return to default display obviates the need for the user to perform an action in order to return the screen to its initial display. Activating the home key after scrolling also returns the screen to its initial display, showing the originally displayed gadgets and hiding the recently revealed gadgets.
  • Such return to initial display is graphically presented (i) by returning the original display completely, (ii) by fading in the original display over the current scrolled display, (iii) by gradually displacing the scrolled display with the original display, (iv) by graphically scrolling the display in reverse to the original display, or (v) by a combination of such presentations.
  • the user puts a finger on the screen and scroll bar handle and drags down to display more gadgets down the page.
  • the user uses the Home button to get back to the home area.
  • An optional feature the user puts a finger on the scroll bar handle and drags up to display upper gadgets that are less frequently used.
  • the screen is automatically scrolled back three seconds after the finger is removed.
  • FIGS. 23-24 a touch screen for a phone captioned “Fav 5” is shown in FIGS. 23-24 .
  • Two phones are displayed under the “Fav 5” caption.
  • the “Fav 5” gadget is shaded indicating that it is activated.
  • FIG. 24 shows what this gadget does; namely, it displays five contacts that the user previously selected as his favorite five contacts.
  • the “Fav 5” is a speed-dial interface for placing a call or otherwise contacting a person without having to navigate multiple menus or scroll through a large contact list.
  • Each contact is shown with three buttons on the screen: “CALL”, “SMS” and “MORE”.
  • CALL By tapping on “CALL”, a user causes initiation of a phone conversation with the contact.
  • SMS a user causes initiation of an SMS message to the contact.
  • By tapping on “MORE”, a user is able to rearrange or edit contact details and to edit the contact's position within the “Fav 5” gadget.
  • a touch screen for a phone captioned “History” is shown in FIGS. 25-26 .
  • Two phones are displayed under the “History” caption.
  • a “history” gadget displays a user's call history, including incoming, outgoing and missed calls.
  • the phone's user interface is similar to that of the “Fav 5” phone, including “CALL”, “SMS” and “MORE” buttons for each contact.
  • an SMS history for sent SMS messages, for received SMS messages, or for both sent and received SMS messages, is also included in the history list.
  • the history list is generally longer than the number of contacts that fit within a single screen, and the user scrolls up and down the list to locate and select a desired contact.
  • FIGS. 27-28 a touch screen for a phone captioned “Telephone” is shown in FIGS. 27-28 . Two phones are displayed under the “Telephone” caption.
  • “Telephone” gadget is shown shaded in FIG. 27 .
  • the “Telephone” gadget displays the carrier name, signal strength and other relevant information.
  • Activating the “Telephone” gadget such as by tapping on the screen at the gadget location, causes the screen shown in FIG. 28 to appear.
  • At the top of the display an active number is shown.
  • the active number is entered by the user (i) using the keypad shown in the bottom half of the screen, or (ii) by selecting one of the contacts shown in the contact list in the upper half of the screen.
  • the user scrolls the contact list to display a desired contact that is not currently exposed.
  • the user also searches for a contact by entering the contact name using the alphanumeric keypad displayed in the bottom half of the screen.
  • the user selects one of two modes, (i) number entry, or (ii) alphabetized search, by respectively selecting “Name” or “Number” at the bottom center of the screen. Selecting “Name” causes an alphabetic keypad to be displayed, and selecting “Number” causes a numerical keypad to be displayed. When a number or contact is selected, the user presses “Call” at the lower right corner of the screen to initiate the call.
  • FIGS. 29-30 a touch screen for a phone captioned “Active call” is shown in FIGS. 29-30 .
  • Two phones are displayed under the “Active call” caption. The phones are displayed during an initiated call.
  • FIG. 29 is presented for outgoing calls.
  • the contact name occupies the entire upper half of the screen, for clear display of who is being called. Pressing on the “More” button enables call options such as mute and hold, and also enables editing an active contact's details, sending an SMS and other functions.
  • FIG. 30 is presented for incoming calls, which are displayed as a callout overlaying the existing screen display.
  • Such overlay may be a blended overlay, or a complete overlay.
  • the callout stretches across the screen and is presented in an animated fashion, such as wiggling.
  • three buttons, “ANSWER”, “DENY” and “QUIET” are presented to respectively answer the call, reject the call or mute the ring.
  • FIGS. 31-32 a touch screen for a phone captioned “Volume” is shown in FIGS. 31-32 .
  • Two phones are displayed under the “Volume” caption.
  • FIG. 31 includes “+” and “ ⁇ ” volume buttons on the left edge of the phone.
  • a “volume” gadget appears on screen is shown in FIG. 32 .
  • the user scrolls within the “volume” gadget to adjust the magnitude of volume and to select a sound source.
  • Two sound sources are shown in FIG. 32 ; namely, “Mp3” and “Call”.
  • the “volume” gadget disappears after it is not engaged by the user for a designated time period, such as four seconds.
  • the “volume” gadget disappears with an animated flourish such as, inter alia, ducking into a corner of the screen before disappearing, fading, shimmering, or a combination thereof.
  • an animated flourish such as, inter alia, ducking into a corner of the screen before disappearing, fading, shimmering, or a combination thereof.
  • FIGS. 33-34 a touch screen for a phone captioned “Mp3 player” is shown in FIGS. 33-34 .
  • Two phones are displayed under the “Mp3 player” caption.
  • FIG. 33 includes an “Mp3” gadget.
  • the “Mp3 gadget” operates similarly to the “volume” gadget, in that it disappears after it is not engaged by the user for a designated time period.
  • the “play list” button displays a playlist of songs (not shown).
  • the active song, indicated in FIG. 34 as “Maria C”, is listed at the top, and buttons are provided for stop, play/pause, forward and backward.
  • FIGS. 35-37 a touch screen for a phone captioned “Operator ad” is shown in FIGS. 35-37 .
  • the “Operator ad” screen enables presentation of advertising offerings on the phone. Two phones are displayed under the “Operator ad” caption.
  • FIG. 35 is presented prior to displaying an offering.
  • FIG. 36 is a pop-up window that is overlaid on at least a portion of the screen. The user presses “GO” to activate the offer.
  • FIG. 37 includes, as its topmost gadget, a display for an offering of 100 free SMS messages. The display for the offering displaces the topmost gadget that was previously displayed in FIG.
  • the user may scroll the display, as described hereinabove, in order to view the displaced gadget.
  • Tapping on the offering activates the gadget and causes inter alia an operator webpage or Java application to open.
  • a payment may be generated for the phone manufacturer, reseller or other vendor.
  • FIGS. 38-39 a touch screen for a phone captioned “Video” is shown in FIGS. 38-39 .
  • Two phones are displayed under the “Video” caption.
  • a “Video” gadget is shown shaded in FIG. 38 .
  • Activating the “Video” gadget causes a video display screen to open, as shown in FIG. 39 .
  • Video controls such as play/pause, stop, volume control and open new video file, are provided on screen in FIG. 39 . When the controls are not engaged by the user for a designated time period, they disappear, either directly or with an audio or visual presentation effect such as fading, shimmering, shrinking, ducking into a corner of the screen, or a combination thereof.
  • FIGS. 40-42 a touch screen for a phone captioned “Camera” is shown in FIGS. 40-42 .
  • Three phones are displayed under the “Camera” caption.
  • a “camera” gadget is shown shaded in FIG. 40 .
  • a viewfinder is presented, as shown in FIG. 41 .
  • the right side of the viewfinder displays controls for capturing an image, sending an image via multi-media message (MMS), and a “MORE” button for enabling additional options, such as inter alia changing camera settings, changing image resolution, setting camera effects and applying image processing functions.
  • MMS multi-media message
  • FIG. 42 illustrates an interface of this nature, enabling entering a phone number using the keypad in the bottom half of the screen, or selecting a contact from a list shown at the top help of the screen.
  • the user can also access his “FAV 5” gadget to quickly access contacts, as described hereinabove.
  • the image is sent via MMS to the selected at least one recipient.
  • FIGS. 43-45 a touch screen for a phone captioned “Messaging SMS” is shown in FIGS. 43-45 .
  • Three phones are displayed under the “Messaging SMS” caption.
  • An “SMS” gadget for sending and viewing SMS messages is shown shaded in FIG. 43 , indicating that the user has activated this gadget, for example by tapping on it.
  • Activating the “SMS” gadget causes an interface for viewing and composing SMS messages to open, as illustrated in FIG. 44 .
  • the user scrolls down the list of messages arranged in an order, such as (i) by date and time received, (ii) alphabetically according to the sender name or subject, (iii) by thread of correspondence grouping all messages belonging to a single conversation together, or such other sorting method or combination thereof. Displayed with each message are the time of the message, the sender and the sender's phone number.
  • To compose a new message the user activates the “Empty message button” shown at the top of the list in FIG. 44 .
  • To open a message the user selects it from the list and selects “Open” in the bottom right corner of the screen.
  • the user selects the “Sent” button shown in the bottom center of the screen.
  • the user selects the “Draft” button shown at the bottom center of the screen. Selecting the “More” button shown at the bottom left of the screen causes an interface for more options to open, including inter alia (i) configuring how the list of messages is displayed, (ii) configuring how messages are sorted, (iii) deleting messages, and (iv) saving messages to designated folders.
  • the interface for accessing and viewing messages operates substantially as a call history interface.
  • FIG. 45 shows an interface for composing a new message.
  • the message being composed is a reply to a previously received message
  • the previously received message is displayed, for example, inside a callout graphic as shown in the rightmost phone.
  • a QWERTY keyboard interface is provided for composing a new message.
  • the new message is shown at the right side of the white area of the display following the name of the recipient, “To Amber:”. Selecting the “Send” button causes the new message to be sent to the recipient. Selecting the “New” button causes a new message interface to open. Selecting “More” enables additional options. Selecting the “123” button at the bottom left of the keypad shown in the figure toggles the keypad from QWERTY to a numeric keypad.
  • buttons are also supported and toggled by additional presses of the “123” button.
  • the “123” toggle button displays an indicator of the next keyboard to be displayed. For example, when the next press of the toggle button will cause an English keypad to be presented, the toggle button will display the letters “En” instead of “123”. If the next press of the toggle button will cause an English keypad to be presented and the T9 language prediction to be turned on, the toggle button will display the characters “T9 En”.
  • FIGS. 46-54 show a series of nine phones, to illustrate a user interface.
  • Each phone in FIGS. 46-54 shows a finger and a phone display containing an item “G3”.
  • an open application such as a web browser
  • gadgets are arranged in a contiguous series or stack, as shown in FIG. 46 labeled “Home screen”, with gadgets G1-G6 displayed on screen and additional gadgets G7-G9 virtually situated below the bottom edge of the screen.
  • the user scrolls the sequence of gadgets, revealing gadgets previously virtually situated beyond one edge of the screen or display window, and hiding gadgets previously situated at an opposite edge of the screen or display window.
  • FIG. 47 labeled “Pan home screen”.
  • the user sweeps his finger in an upward direction along the length of the screen to cause the display to scroll, and thereby reveal gadgets virtually situated in the opposite direction of the user's finger sweep.
  • FIG. 47 to FIG. 46 it is seen that the scroll action has caused gadgets G1 and G2 to be hidden, and gadgets G7 and G8 to be revealed.
  • G3-G6 are correspondingly displayed closer to the upper edge of the screen, in accordance with the scrolling action.
  • FIGS. 48-50 illustrate how when a web gadget is activated-all gadgets beneath the web gadget slide down and disappear. Instead, the browser takes this space.
  • a gadget is activated, for example by tapping on the screen position associated with the gadget, the display area of the selected gadget extends in one direction, for example down-screen to the bottom of the screen or beyond the bottom of the screen.
  • This extension is shown in FIG. 50 labeled “open gadget/browser”.
  • a “CNN headlines” gadget is shown extending beyond the bottom edge of the screen.
  • the user has two scrolling options: (i) scroll the stack of gadgets, and (ii) scroll the window of the open gadget. The initial position of the user's scrolling finger determines which scrolling option will occur.
  • FIGS. 51-52 labeled “Panning Gadget.”
  • FIG. 51 shows the initial scrolling finger position aligned with un-open gadgets in the gadget stack.
  • FIG. 52 illustrates sliding the finger in the direction of the top of the screen, thereby shifting the entire gadget stack up. It is noted that shifting also shifts the visible portion of the open gadget as an integral part of the gadget stack.
  • FIGS. 53-54 labeled “Panning Web.”
  • FIG. 53 the initial position of the scrolling finger is shown aligned with an area of the screen displaying the open gadget.
  • FIG. 54 illustrates the scrolling action whereby only the data inside the open gadget is shifted in response to sweeping the finger towards the top of the screen, as indicated by the arrow; the stack of unopened gadgets is not shifted.
  • the present invention addresses the problem that only one browser session can be opened at a time. How can we tell the user that in an intuitive way and still stay in the same screen and keep important information at the top?
  • the solution in some embodiments of the invention, is to always open the browser towards the bottom of the screen and keep content above the browser gadget.

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Abstract

An electronic device including a display, sensors detecting contact above the display, a processor receiving information from the sensors, and a user interface accessing a plurality of applications, each application running on the electronic device in an activated state and in a non-activated state whereby, in its activated state, the application presents a graphical user interface (GUI) on the display and runs interactively via the GUI, and, in its non-activated state, the application presents a gadget on the display and runs non-interactively to present, within the gadget, dynamically generated information related to the application, wherein the user interface initializes each application in its non-activated state when the electronic device is turned on, and alters the layout when an application transitions to its activated state, by displacing some gadgets from in the display to out of the display, and replacing the displaced gadgets with a window for the activated application's GUI.

Description

    CROSS REFERENCES TO RELATED APPLICATIONS
  • This application claims priority to and is a continuation of U.S. patent application Ser. No. 14/886,048, which is a continuation of U.S. patent application Ser. No. 12/486,033, now U.S. Pat. No. 9,164,654, which claims priority to U.S. Provisional Patent Application No. 61/132,469 and is a continuation-in-part of U.S. patent application Ser. No. 10/315,250, now U.S. Pat. No. 8,095,879, the contents of all of which are incorporated herein by reference in their entirety.
  • FIELD OF THE INVENTION
  • The field of the present invention is user interfaces for electronic devices and, more particularly, to touch screen user interfaces.
  • BACKGROUND OF THE INVENTION
  • Touch screens provide user interfaces through which a user enters input to a computing device by touching a screen at a selected location, with a stylus or with his finger.
  • Conventional touch screens are limited as to the types of user inputs that they can recognize. For example, conventional touch screens are unable to distinguish between a soft tap and a hard press. In some prior art embodiments users initially select an item on the screen, and then subsequently activate the selected item. However, because prior art touch screens do not distinguish between degrees of pressure, the user is required to remove his finger or stylus from the screen and activate his selection with a second tap. It would be advantageous to produce touch screens that distinguish between varying amounts of pressure applied to the screen so that a user can select an item by touching its location on the screen, and then activate the item by applying additional pressure to the touch location without having to first remove his finger or stylus from the screen.
  • In conventional touch screens the keys are often small relative to the touch area, especially in handheld devices. The keys are also often situated close together. This can make it difficult to determine which key is being pressed by the user. It would be advantageous to clearly indicate to the user which key the user has selected, and furthermore, to allow the user to accept or reject the selected key without first removing his finger or stylus from the screen in order to perform a second tap.
  • Current user interfaces are basic and often require navigation through a series of menus in order to perform a desired operation. The present invention presents a user interface that is versatile in providing the user with many options, while requiring only few selections to activate a desired function. To further enhance user experience, certain functions are performed automatically without requiring the user to enter a selection.
  • SUMMARY OF THE DESCRIPTION
  • Aspects of the present invention relate to user interfaces designed for use with a touch screen. The present invention relates to computer readable media storing computer programs with computer program code, which, when read by a computer unit, allows the computer to present a user interface for the computer unit.
  • In accordance with embodiments of the present invention, the computer unit features a touch sensitive display area. According to preferred embodiments an initial display configuration presents a plurality of gadgets on the display. These gadgets are small areas of the screen that indicate which functions each gadget will perform when activated by the user. When a gadget is activated, typically by the user touching the area of the display on which the gadget is displayed, the gadget increases in size and provides the user with icons and information about the gadget's functions. Significantly, the gadget does not cover the entire display area. Thus, when a gadget, or even a plurality of gadgets, is active, the primary display of all available gadgets is still accessible. This primary display can be compared to a desktop in computer operating system user interfaces. However, this primary display in the user interface of the present invention is not the same as a desktop where active windows can cover icons on the desktop. In the present invention, gadgets are arranged in a manner that open gadgets do not cover other gadgets. Rather, when an open gadget expands in size, other gadgets are shifted to make room for the expanded gadget. This allows the user to scroll the primary display or desktop to view any gadget. In the context of the present invention, this primary display area that includes both open and closed gadgets is called the home window. The user scrolls the home window to view gadgets that are shifted beyond the viewable area of the display. An expanded, or activated, gadget has an expanded window, but often it is not large enough to display everything contained in that gadget window. To view contents of the gadget not displayed in the visible portion of the gadget window, the user scrolls the gadget window. Thus, two different scroll operations are provided: scrolling the home window and scrolling a gadget window. According to one embodiment, scrolling is executed by gliding a finger or stylus along the touch screen to shift the active display area of the home window or of the gadget. The scrolling affects the home window if the finger glide began in an area of the screen that does not belong to an active gadget; the scroll affects an active gadget window if the finger glide began inside that active gadget window.
  • Various embodiments of the invention support several methods of scrolling a window. According to one embodiment, scrolling is done when the user touches the display inside the window area, for example at an edge of the window, or on an icon, such as an arrow or scrollbar, indicating a scroll operation. According to another embodiment, scrolling is done by the user touching the window with a finger or stylus and then gliding the finger or stylus along the touch sensitive screen in a direction indicating the desired direction of the scroll. When the content of the home display is larger in two dimensions than the actual display screen, this operation is like panning an image or map. When it is larger along only one axis (e.g., only vertically), the scrolling only scrolls in the one axis even when the glide is not orthogonal along the one axis.
  • Another aspect of the present invention relates to computer readable media storing a computer program with computer program code, which, when read by a mobile handheld computer unit, allows the computer to present a user interface for the mobile handheld computer unit. The user interface features a touch sensitive area in which representations of a plurality of keys are displayed, and each key is mapped to a corresponding location in the touch sensitive area at which the representation of the key is displayed. A key in this context includes, inter alia, alphabetic keys such as in a QWERTY keypad, numeric keys and also icons representing programs or functions. A key is selected, but not activated, when an object touches the corresponding location. This intermediate status of being selected but not activated facilitates the user to subsequently activate a desired key and avoid activating a neighboring key that the user selected but does not wish to activate. A selected key is activated when the object touching it applies additional pressure to the key location.
  • According to preferred embodiments of the invention, when a key is selected, the user interface generates a secondary representation of the key, such as a callout balloon containing the key representation. The callout balloon is placed away from the key location (being touched) so that the user can easily view which key is selected without lifting his finger. According to another embodiment, an audio representation of the selected key is generated so the user hears which key was selected.
  • According to still further features in preferred embodiments of the invention, the user touches the screen (with a finger or stylus) at a first location, for example selecting a first key. The user then glides his finger or stylus over the screen to additional locations. At each additional location a new key is selected and the previously selected key is deselected. The user can activate any selected key by applying additional pressure to the screen. The user does not have to remove the object from the screen to glide and select additional keys even after activating a first key.
  • Additional touch pressure is detected in various ways according to several embodiments. According to one embodiment, the touch sensitive area is a light-based touch screen operable to detect different levels of touch pressure. For example, light-based touch screens typically include a calculating unit operable to identify the size, shape and contours of an area being touched based on a pattern of obstructed light. See applicant's U.S. patent application Ser. No. 10/494,055, now U.S. Pat. No. 7,880,732, titled ON A SUBSTRATE FORMED OR RESTING DISPLAY ARRANGEMENT, the contents of which are incorporated herein by reference. When a finger or flexible object is used as a touch object, as additional pressure is applied to the touch surface, the contact area of the finger or object touching the screen increases. Thus, additional pressure is detected when an increase in the contours of the covered touch area is detected.
  • Alternatively, or in combination with the above, the touch sensitive area features both a touch screen operable to identify a touch location on the screen and a pressure sensor operable to detect pressure applied to the screen but not sensitive to the location of the object applying the pressure.
  • Other aspects of the present invention relate to convenient arrangement and function of icons to perform popular functions within a user interface. Thus, a camera gadget features a multimedia messaging service (MMS) button facilitating sending an active photo in an MMS message; a keylock gadget locks the computer and displays an instrumental keypad for entering a musical code to unlock the computer; a reporting gadget displays information for a first period of time and is then automatically deactivated. Several reporting gadgets are provided, including a gadget that displays the time of day; a gadget displays a weather forecast; a gadget that displays stock market information.
  • According to still further features in preferred embodiments the reporting gadget continues to display its information for a second period of time if the gadget is touched during the first period of time. I.e., automatic deactivation after the first period of time is canceled.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The present invention will be more fully understood and appreciated from the following detailed description, taken in conjunction with the drawings in which:
  • FIGS. 1A-1K are a series of screens illustrating Chinese stroke input, in accordance with an embodiment of the present invention;
  • FIGS. 2A-2M are a series of screens illustrating Chinese Pinyin input, in accordance with an embodiment of the present invention;
  • FIGS. 3 is a screen of a handheld terminal displaying a plurality of gadgets, in accordance with an embodiment of the present invention;
  • FIGS. 4-6 are diagrams illustrating selection of elements displayed on a touch screen. A selected element is displayed in a callout as shown in FIGS. 5-6. The user does not lift his finger off the screen between selection of different elements, as in FIGS. 5 and 6. The use simply glides his finger along the screen. This is shown in FIG. 7. To activate a selected element the user presses on the screen without first lifting his finger off the screen as shown in FIG. 8 and in the series of FIGS. 7-8, all in accordance with an embodiment of the present invention;
  • FIGS. 7-8 illustrate a side view of a user selecting and activating an on-screen element, in accordance with an embodiment of the present invention;
  • FIGS. 9-11 illustrate turning a phone on and off. FIG. 9 illustrates pressing the home key on a turned-off phone. FIG. 10 illustrates the phone when it is turned on. FIG. 11 illustrates pressing the home key to turn a phone off.
  • FIGS. 12-15 illustrate locking and unlocking a phone. FIG. 12 illustrates activating a lock gadget onscreen to lock the phone. FIG. 13 illustrates pressing the home button on a locked phone to unlock the phone. FIG. 14 illustrates the unlocked phone. FIG. 15 shows pressing the home key on a locked phone to display a keypad for entering a security code to unlock the phone.
  • FIGS. 16-17 illustrate pressing the home key to return to the home display screen. FIG. 16 shows an open active calling gadget. Pressing the home button presents the home screen shown in FIG. 17.
  • FIGS. 18-21 illustrate scrolling options. In the phone shown in FIG. 18 scrolling is done by gliding a finger or stylus along the touch sensitive screen. FIG. 19 illustrates a scrollbar along one edge of the screen for scrolling up and down. FIGS. 20-21 illustrate arrow buttons for scrolling up and down.
  • FIG. 22 illustrates scrolling the home display screen, in accordance with an embodiment of the present invention;
  • FIGS. 23-24 illustrate a Fav5 gadget, in accordance with an embodiment of the present invention;
  • FIGS. 25-26 illustrate a History gadget, in accordance with an embodiment of the present invention;
  • FIGS. 27-28 illustrate a Calling gadget, in accordance with an embodiment of the present invention;
  • FIGS. 29-30 illustrate placing a call using a Calling gadget, in accordance with an embodiment of the present invention; FIG. 30 illustrates the shortcut buttons presented when an incoming call is received (i.e., when the phone is ringing).
  • FIGS. 31-32 illustrate volume control, in accordance with an embodiment of the present invention;
  • FIGS. 33-34 illustrate an MP3 player gadget, in accordance with an embodiment of the present invention;
  • FIGS. 35-37 illustrate an operator promotion gadget, in accordance with an embodiment of the present invention;
  • FIGS. 38-39 illustrate a video player gadget, in accordance with an embodiment of the present invention;
  • FIGS. 40-42 illustrate a camera gadget and shortcut buttons provided when the camera gadget is activated, in accordance with an embodiment of the present invention;
  • FIGS. 43-45 illustrate an SMS gadget and shortcut buttons provided when the SMS gadget is activated, in accordance with an embodiment of the present invention; FIG. 45 illustrates how related SMS messages are displayed as a conversation in an active SMS gadget; and
  • FIGS. 46-54 illustrate scrolling the home display screen and gadget windows, in accordance with an embodiment of the present invention.
  • LIST OF APPENDICES
  • APPENDIX A is a copy of the original specification of U.S. Ser. No. 10/315,250 as filed on Dec. 10, 2002.
  • DETAILED DESCRIPTION
  • Touch screen keypads offer great flexibility in keypad interface design—flexibility that cannot be achieved with electro-mechanical keypads. Custom design keypads can be generated on a touch screen, where the markings on each key and the functions that each key provides are optimized for a designated application. Moreover, touch screen keypads can change modes, from one pad of keys and associated functions to a different pad of keys and associated functions. Custom keypads are of particular advantage for multi-lingual applications.
  • A general description of touch screen keypad interfaces, in accordance with embodiments of the present invention, and several examples thereof, are described in detail hereinbelow.
  • Embodiments of the present invention relate to improved keypads for inputting Chinese characters using XT9 stroke input, and using Chinese Pinyin. XT9 stroke input builds Chinese characters using six basic strokes, and offers selection of possible characters and phrases based on a set of strokes that have been input. Chinese Pinyin uses Latin characters that transliterate a sound or a syllable, in combination with a digit that represents an intonation or inflection. E.g., Ma in a rising tone is m-a-1, and Ma in a descending tone is m-a-2.
  • Reference is now made to FIGS. 1A-1K, which illustrate an improved stroke-based keypad for entering Chinese characters by inputting strokes, in accordance with an embodiment of the present invention. Shown in FIGS. 1A-1K is a keypad 100, used for inputting basic strokes. Also shown in FIGS. 1A-1K is a sequence of strokes 101-106 that are successively input by a user, and a corresponding sequence of Chinese characters 111-114 that are entered in a message being composed.
  • In accordance with an embodiment of the present invention, keypad 100 is generated and displayed on a touch screen. Keypad 100 has fewer than the standard 12 keys in a touch pad, allowing more room on screen for displaying characters.
  • Further in accordance with an embodiment of the present invention, the keys of keypad 100 are customized so that they contain only relevant information. For example, a prior art keypad displays a digit, 3-4 characters, and a basic Chinese stroke, all inside one key, even though in XT9 stroke mode the basic Chinese stroke is the only useful one. The custom keys of the present invention display only the basic Chinese strokes, or the strokes and numbers, but no characters.
  • There are two types of key presses supported by keypad 100—regular and long. A regular key press adds the stroke shown on the key to the series of strokes 101-106 already pressed. As strokes are successively entered, a numbered array 121 of Chinese characters or phrases is dynamically displayed along the top of the keypad. These characters or phrases are predicted based on the key presses already entered. In order to select one of the numbered elements of array 121, the user performs a long key press on that number. Alternatively, the user may keep entering strokes until only one option remains.
  • Often, however, more predicted characters or phrases exist than can be displayed along the top of the keypad. The N2 phone, manufactured by Neonode of Stockholm, Sweden, has a joystick button at the bottom of the phone. Twitching the joystick up/down displays different sets of predicted characters or phrases. When the intended character or phrase is displayed and associated with a given digit, a long press on that digit serves to select the intended character or phrase.
  • Reference is now made to FIGS. 2A-2M, which illustrate an improved keypad for inputting Chinese characters using Pinyin, in accordance with an embodiment of the present invention. Shown in FIGS. 2A-2M is a keypad 200, used for inputting Latin characters. Also shown in FIGS. 2A-2M is a sequence of Latin characters M-o-H-S-a-n that are successively input by a user, and a corresponding sequence of Chinese characters that are entered in a message being composed.
  • In accordance with an embodiment of the present invention, keypad 200 uses accent characters, rather than digits, to convey an intended intonation or inflection. Further in accordance with an embodiment of the present invention, keypad 200 displays only information relevant for Pinyin input on each key; no Chinese basic strokes are shown.
  • There are two types of Pinyin input. A user enters a Latin transliteration of an intended word using the Latin keypad input (12 keys). For each key, several letters are possible. The list of predicted Latin syllables based on the current sequence of keypad presses is displayed. Twitching the joystick right or left selects the desired combination. Also, a series of predicted Chinese characters or phrases is displayed and selected by a long press on a respective digit. Twitching the joystick up/down displays other predicted Chinese characters or phrases. Entering a space after a series of letters indicates the end of a previous character or phrase.
  • In accordance with an embodiment of the present invention, the user is able to combine stroke and Pinyin input, and compose a sequence of at least two Chinese characters using XT9 stroke input for at least one character and Pinyin input for at least one other character. The user switches between XT9 stroke input mode and Pinyin input mode by performing a sweeping motion in relation to the touch screen, such as, inter alia, sweeping a finger across the top of the touch screen. The series of at least two Chinese characters may be a text message, a name, a data entry, or any other such input.
  • Further in accordance with an embodiment of the present invention, the user is able to compose a series of at least one Chinese character and at least one non-Chinese term, wherein the non-Chinese term includes at least one Latin character, digit, emoticon, punctuation mark, another non-Chinese symbol, or any combination thereof. The series is composed by switching input modes for each alphabet or Chinese input or digit input by sweeping across the top of the touch screen. For example, the user may input at least one Chinese character using either Pinyin or stroke input, or a combination thereof. The user may then perform a sweeping motion in relation to the touch screen to change the input mode to English. For example, the user may sweep a finger across the top of the touch screen to change the input mode to English. In this mode, the keypad presents Latin characters. The user then proceeds to input Latin characters using the Latin keypad displayed on the touch screen. Alternatively, the user may repeat a series of sweeping motions; e.g., the user sweeps a finger across the top of the touch screen, repeatedly, changing the input mode with each sweeping motion, until a digit keypad is displayed and digit input mode is active. The user may then proceed to enter at least one digit, adding the at least one digit to the series of Chinese characters already contained in the message. It will thus be appreciated that the user may switch between different input modes while composing a single message, a command, a name, a data entry or another such input, including at least two different types of characters, in an easy and simple and convenient manner.
  • Further in accordance with an embodiment of the present invention, a keypad displaying emoticons is displayed. In this mode, the user may select an emoticon to be entered into the text of a message, or such other input.
  • Yet further in accordance with an embodiment of the present invention, drawings, including inter alia, emoticons, are constructed in a similar manner to XT9 stroke input. In this mode, the user interface displays the basic building blocks for the drawing, such as a curve, a semicolon, a circle, and other symbols. As the user taps multiple symbols, possible drawings or emoticons that can be formed using the selected elements are displayed, and the user may either select the desired complete drawing or emoticon from the displayed list, or may continue entering additional building blocks until only one option remains. This mode of input is convenient as the number and size of the keys presented is optimized for the number of available building blocks, and each key only displays information relevant for the active input mode.
  • Embodiments of the present invention provide methods and systems for enabling multiple input modes, whereby the screen display in each input mode is optimized for that mode. Optimizations include (i) configuring the number of keys displayed, (ii) configuring the size, position and shape of the keys in relation to the screen, (iii) configuring the size, position and shape of the area of the display showing text already entered, (iv) configuring the size, position and shape of the area of the display showing possible completions for the current character, phrase or symbol, and (v) displaying only at least one character, symbol, digit or other figure that is relevant to the active input mode on each key.
  • Embodiments of the present invention also provide methods and systems for enabling multiple input modes and switching between the input modes by performing a sweeping motion in relation to the screen. These methods and systems are easier and more convenient than using a menu interface to switch input modes. Additionally, these methods do not use up screen space to provide a switching key, to switch between input modes, and, as such, screen space may be used for information related to the current input mode and the current text. These methods and systems also enable switching between many input modes, by repeating the sweeping motions to advance through the input modes. In the N2 phone manufactured by Neonode AB, this mode of switching active keypads is used with standard 12-key keypads, for example, inter alia, switching between numeric, Swedish and English keypads. However, switching the layout of the keys is not used in the Neonode N2 phone. Moreover, other, prior art methods of switching between input modes require more than one action to advance through a list of input modes.
  • Reference is now made to FIGS. 3 and 9-45, which include several exemplary touch screen interfaces. Shown in FIG. 3 is a touch screen interface, displaying a clock dial in the lower left corner of the screen. Several gadgets are displayed in the touch screen, each gadget representing an application that runs on the phone. A gadget is an application running on the phone. In their icon like state, gadgets are also running showing information like latest incoming message, current song played, currency, weather etc. A gadget can be any type of application. Example gadgets include: streaming radio, note book, web mail, phone application, clock. A gadget can be updated with information both from the phone (new SMS) or from a third party over the Internet (RSS feed). A gadget in an icon state on the home screen can only occupy a defined space. In most cases a gadget can be expanded and either displayed as an overlay directly on the home screen like the volume control or displayed as a full screen application like the camera.
  • Problem: it is hard to hit the right item on a touch display because when you move the finger to and from the surface it is also easy to move it in the X-Y direction by mistake, especially when used with one hand. According to embodiments of the present invention, the solution to this problem is to use a conventional touch technology to find the object's X-Y position, add tactile or graphical illustration of where your finger is, and add a force sensor to the display to read the activation. Thus, according to embodiments of the present invention, selection and subsequent activation of an on-screen element, such as, inter alia, a gadget, a letter, a key, a button or an icon, is implemented by two primary features. The first feature, referred to as pressure sensing, provides the touch screen with one or more pressure sensors operative to determine contact with the screen by an external object such as a finger. In one embodiment, the user places a finger or a stylus over the desired on-screen element to select it, as illustrated in FIGS. 4-7, and then applies pressure to the screen to activate the on-screen element, as illustrated in FIG. 8. In another embodiment, the user selects the on-screen element by placing a finger or stylus over the position of the on-screen element but not in contact with the screen. Several touch screen devices, such as certain light-based touch screens and certain tablet personal computers, enable detection of a finger or other pointing device over a position on the screen without making actual contact. Applicant's U.S. patent application Ser. No. 12/371,609, now U.S. Pat. No. 8,339,379, for LIGHT-BASED TOUCH SCREEN, filed on 15 Feb. 2009, is incorporated herein in its entirety by reference. In another embodiment, the user selects the on-screen element with a finger or other pointing device in contact with the screen and activates the on-screen element by removing his finger or pointing device from contact with the screen. In another embodiment, the user selects the on-screen element with a finger or other pointing device in contact with the screen and activates the on-screen element by increasing the pressure of contact with the screen. In this case the pressure sensor distinguishes between the initial contact and the subsequent high pressure contact. This is illustrated in FIGS. 7 and 8 showing a profile of a finger in contact with a display, where only the thickness of the display is shown. In FIG. 7 the finger moves across the screen to select at least one element. Movement across the screen is indicated by a double-tipped arrow parallel to the screen surface. Once an element is selected by positioning the finger over a desired element, the element is activated by applying pressure to the screen as indicated by the down-pointing arrow in FIG. 8.
  • The second feature, referred to as callout balloons, indicates a selected on-screen element to the user by displaying a graphic, such as by (i) enlarging the on-screen element, (ii) displaying a callout balloon with a copy of the on-screen element inside, or (iii) a combination thereof. The callout balloon is illustrated in FIGS. 5 and 6. FIG. 5 shows a star inside a callout balloon, and FIG. 6 shows the letter ‘A’ inside a callout balloon. As the user moves his finger over the screen, different callout balloons appear. Callout balloons are generated in such a manner that the user's finger and hand do not obstruct the user from viewing the callout balloon. Thus, for example, the callout balloon appears above the finger as shown in the figures. When the finger is at the top of the screen the callout balloon is displayed off to a side of the screen that is visible to the user. The user may configure the interface to display callouts to the left or right of his finger. For example, a user who operates the phone with his left hand may prefer to display callout balloons off to one side of his finger, and a user who operates the phone with his right hand may prefer that callout balloons display to the other side of his finger. These two features of pressure sensing and callout balloons can be applied separately or in combination.
  • In accordance with an embodiment of the present invention, touch screens for phones captioned “Power ON/Power OFF” are shown in FIGS. 9-11. Two phones are displayed under the “Power ON” caption; namely, a first phone (FIG. 9) with a blank screen, indicating that power is off, and a second phone (FIG. 10) with gadgets displayed thereon, indicating that power is on. A “home key” is displayed at the bottom of the phones. Activating the home key, such as by touching the key, causes the power to be turned on. A single phone is displayed in FIG. 11 under the “Power OFF” caption. Touching the home key for an extended period of time, such as for 5 seconds, causes the phone to power off. An “off” gadget is shown at the bottom center of the display screen. Activating the “off” gadget also causes the phone to power off.
  • Additionally in accordance with an embodiment of the present invention, touch screens for phones captioned “Key lock” are shown in FIGS. 12-15. In FIG. 12 a lock gadget is displayed in the lower right corner of the screen. Activating the lock gadget, such as by pressing on it, causes the phone to lock. When the phone is locked activation of the phone is restricted is some manner. E.g., when the phone is locked, touching the screen in a way that would activate a gadget when the phone is unlocked, does not activate the gadget when the phone is locked. In order to unlock the phone, the user activates the home key, located at the bottom center of the device, as shown in FIG. 13. FIG. 14 shows the phone after it has been unlocked: gadgets are now displayed on screen and are activated in response to user input.
  • Further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Key lock high security” is shown in FIG. 15. When the home key is activated, such as by touching the home key, a keypad is displayed and a user is prompted to enter a security code. Subsequently, the phone cannot be unlocked unless the security code is entered. Optionally, additional security is implemented by use of fingerprint identification, wherein the phone cannot be unlocked unless a fingerprint is authenticated. Optionally, additional security is implemented by requiring the user to glide a finger over the screen in a designated gesture, in order to unlock the phone. The phone cannot be unlocked unless the touch screen detects the designated gesture. Examples of designated gestures include inter alia, an “S” shaped gesture, or a gesture wherein multiple corners of the screen are touched concurrently or in sequence. Optionally, additional security is implemented by displaying a musical keypad or keyboard and the user must play a particular tune of at least one note on the keypad or keyboard in order to unlock the phone.
  • Yet further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Home/return from application” is shown in FIGS. 16-17. An application display screen is shown in FIG. 16, indicating that the user is running an application that substantially occupies the screen. A basic screen is shown in FIG. 17, for activating gadgets and applications. In order to return from the application screen (FIG. 16) to the basic screen (FIG. 17), the user activates the home key displayed at the bottom of the phone, such as by touching the home key. Tapping on the home key causes the open application to remain open, and causes the basic screen to display, thereby enabling launching additional applications. According to an alternative embodiment, tapping on the home key causes the open application to be closed.
  • Moreover in accordance with an embodiment of the present invention, a touch screen for a phone is shown in FIGS. 18-21. Four phones are displayed, each phone illustrating a different method and system for a touch-based user interface scroll operation. Scrolling is useful when multiple gadgets are available for the user to activate or use, but not all of the gadgets are displayed on the screen at one time. In this case, the user can scroll to expose additional gadgets and to hide some of the previously visible gadgets. In FIG. 18, the user sweeps his finger or other interface input, such as inter alia a stylus, along the screen in a direction indicating that he would like to uncover additional gadgets and cover exposed gadgets. E.g., sweeping a finger across the width of the screen from right to left causes gadgets virtually located beyond the left screen border to be exposed, and causes gadgets previously located along the right screen border to be hidden. Similarly, sweeping a finger across the height of the screen from the bottom to top causes gadgets virtually located above the top edge of the display to be exposed, and gadgets previously located at the bottom edge of the screen to be hidden. In this embodiment, the user scrolls directly on the screen. Then we miss the possibility to touch and drag on other gadgets.
  • In FIG. 19 a scroll cursor is shown along the right edge of the screen. The user touches the cursor and makes a sliding gesture along the right edge of the screen to cause gadgets virtually located beyond the bottom edge of the screen to be exposed, and causes gadgets previously situated at the upper edge of the screen to be hidden. This embodiment uses a scrollbar. The user puts a finger on the side and scrolls down to get lower down on the page.
  • In FIG. 20 a button gadget is shown with two opposite arrows at the lower right corner of the screen. The user selects this gadget by touching one of the arrows, which causes the screen display to scroll according to the direction of the touched arrow. In this embodiment a drag button is provided. The user puts a finger on the button to drag the screen up or down.
  • In FIG. 21 two arrow gadgets are shown at the top and bottom of the display screen. The user selects one of the two arrows, which causes the screen display to scroll according to the direction of the selected arrow. In this embodiment two drag buttons are provided that operate like the single drag button illustrated in FIG. 20. The user puts a finger on the lower scroll button to drag the screen up, or on the upper scroll button to drag the screen down.
  • Additionally in accordance with an embodiment of the present invention, a touch screen for a phone is shown in FIG. 22 based on the scrolling with a scrollbar illustrated in FIG. 19. A dark border indicates the physical limits of the display screen. Gadgets are shown extending above and below the screen, indicating virtual locations of additional gadgets. By scrolling, the user causes successive display of additional gadgets, substantially in the order in which they appear in their virtual locations. The original display is denoted in the figure as the “Home area”. At the bottom of the gadget list is a series of links updated by external feeds, such as Internet websites, for installing new gadgets into the phone.
  • After the user scrolls to reveal additional gadgets and a specific time limit has elapsed, e.g., 3 seconds, the screen automatically returns to a default display, hiding recently exposed gadgets and revealing previously hidden gadgets. Such return to default display is of advantage for revealed gadgets that do not require extended viewing, such as, inter alia, a clock or a weather report. The return to default display obviates the need for the user to perform an action in order to return the screen to its initial display. Activating the home key after scrolling also returns the screen to its initial display, showing the originally displayed gadgets and hiding the recently revealed gadgets. Such return to initial display is graphically presented (i) by returning the original display completely, (ii) by fading in the original display over the current scrolled display, (iii) by gradually displacing the scrolled display with the original display, (iv) by graphically scrolling the display in reverse to the original display, or (v) by a combination of such presentations. The user puts a finger on the screen and scroll bar handle and drags down to display more gadgets down the page. The user uses the Home button to get back to the home area. An optional feature: the user puts a finger on the scroll bar handle and drags up to display upper gadgets that are less frequently used. The screen is automatically scrolled back three seconds after the finger is removed.
  • Further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Fav 5” is shown in FIGS. 23-24. Two phones are displayed under the “Fav 5” caption. In FIG. 23 the “Fav 5” gadget is shaded indicating that it is activated. FIG. 24 shows what this gadget does; namely, it displays five contacts that the user previously selected as his favorite five contacts. The “Fav 5” is a speed-dial interface for placing a call or otherwise contacting a person without having to navigate multiple menus or scroll through a large contact list. Each contact is shown with three buttons on the screen: “CALL”, “SMS” and “MORE”. By tapping on “CALL”, a user causes initiation of a phone conversation with the contact. Similarly, by tapping on “SMS”, a user causes initiation of an SMS message to the contact. By tapping on “MORE”, a user is able to rearrange or edit contact details and to edit the contact's position within the “Fav 5” gadget.
  • Further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “History” is shown in FIGS. 25-26. Two phones are displayed under the “History” caption. A “history” gadget displays a user's call history, including incoming, outgoing and missed calls. The phone's user interface is similar to that of the “Fav 5” phone, including “CALL”, “SMS” and “MORE” buttons for each contact. Optionally, an SMS history, for sent SMS messages, for received SMS messages, or for both sent and received SMS messages, is also included in the history list. The history list is generally longer than the number of contacts that fit within a single screen, and the user scrolls up and down the list to locate and select a desired contact.
  • Yet further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Telephone” is shown in FIGS. 27-28. Two phones are displayed under the “Telephone” caption. A
  • “Telephone” gadget is shown shaded in FIG. 27. The “Telephone” gadget displays the carrier name, signal strength and other relevant information. Activating the “Telephone” gadget, such as by tapping on the screen at the gadget location, causes the screen shown in FIG. 28 to appear. At the top of the display an active number is shown. The active number is entered by the user (i) using the keypad shown in the bottom half of the screen, or (ii) by selecting one of the contacts shown in the contact list in the upper half of the screen. The user scrolls the contact list to display a desired contact that is not currently exposed. The user also searches for a contact by entering the contact name using the alphanumeric keypad displayed in the bottom half of the screen. The user selects one of two modes, (i) number entry, or (ii) alphabetized search, by respectively selecting “Name” or “Number” at the bottom center of the screen. Selecting “Name” causes an alphabetic keypad to be displayed, and selecting “Number” causes a numerical keypad to be displayed. When a number or contact is selected, the user presses “Call” at the lower right corner of the screen to initiate the call.
  • Moreover in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Active call” is shown in FIGS. 29-30. Two phones are displayed under the “Active call” caption. The phones are displayed during an initiated call. FIG. 29 is presented for outgoing calls. The contact name occupies the entire upper half of the screen, for clear display of who is being called. Pressing on the “More” button enables call options such as mute and hold, and also enables editing an active contact's details, sending an SMS and other functions.
  • FIG. 30 is presented for incoming calls, which are displayed as a callout overlaying the existing screen display. Such overlay may be a blended overlay, or a complete overlay. The callout stretches across the screen and is presented in an animated fashion, such as wiggling. In addition to the identity of the caller, three buttons, “ANSWER”, “DENY” and “QUIET” are presented to respectively answer the call, reject the call or mute the ring.
  • Additionally in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Volume” is shown in FIGS. 31-32. Two phones are displayed under the “Volume” caption. FIG. 31 includes “+” and “−” volume buttons on the left edge of the phone. When one of the buttons is pressed, a “volume” gadget appears on screen is shown in FIG. 32. The user scrolls within the “volume” gadget to adjust the magnitude of volume and to select a sound source. Two sound sources are shown in FIG. 32; namely, “Mp3” and “Call”. The “volume” gadget disappears after it is not engaged by the user for a designated time period, such as four seconds. The “volume” gadget disappears with an animated flourish such as, inter alia, ducking into a corner of the screen before disappearing, fading, shimmering, or a combination thereof. When the two sound sources shown in FIG. 32 are displayed, the user can select to change to another sound source. The sound source control of FIG. 32 disappears after four seconds.
  • Additionally in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Mp3 player” is shown in FIGS. 33-34. Two phones are displayed under the “Mp3 player” caption. FIG. 33 includes an “Mp3” gadget. The “Mp3 gadget” operates similarly to the “volume” gadget, in that it disappears after it is not engaged by the user for a designated time period. The “play list” button displays a playlist of songs (not shown). The active song, indicated in FIG. 34 as “Maria C”, is listed at the top, and buttons are provided for stop, play/pause, forward and backward.
  • Further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Operator ad” is shown in FIGS. 35-37. The “Operator ad” screen enables presentation of advertising offerings on the phone. Two phones are displayed under the “Operator ad” caption. FIG. 35 is presented prior to displaying an offering. FIG. 36 is a pop-up window that is overlaid on at least a portion of the screen. The user presses “GO” to activate the offer. FIG. 37 includes, as its topmost gadget, a display for an offering of 100 free SMS messages. The display for the offering displaces the topmost gadget that was previously displayed in FIG. 35, and the user may scroll the display, as described hereinabove, in order to view the displaced gadget. Tapping on the offering activates the gadget and causes inter alia an operator webpage or Java application to open. When the user activates the offering, a payment may be generated for the phone manufacturer, reseller or other vendor.
  • Yet further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Video” is shown in FIGS. 38-39. Two phones are displayed under the “Video” caption. A “Video” gadget is shown shaded in FIG. 38. Activating the “Video” gadget causes a video display screen to open, as shown in FIG. 39. Video controls such as play/pause, stop, volume control and open new video file, are provided on screen in FIG. 39. When the controls are not engaged by the user for a designated time period, they disappear, either directly or with an audio or visual presentation effect such as fading, shimmering, shrinking, ducking into a corner of the screen, or a combination thereof.
  • Yet further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Camera” is shown in FIGS. 40-42. Three phones are displayed under the “Camera” caption. A “camera” gadget is shown shaded in FIG. 40. When the user activates the “Camera” gadget, a viewfinder is presented, as shown in FIG. 41. The right side of the viewfinder displays controls for capturing an image, sending an image via multi-media message (MMS), and a “MORE” button for enabling additional options, such as inter alia changing camera settings, changing image resolution, setting camera effects and applying image processing functions. If the user selects “Send MMS”, an interface for selecting at least one recipient for the MMS is displayed. FIG. 42 illustrates an interface of this nature, enabling entering a phone number using the keypad in the bottom half of the screen, or selecting a contact from a list shown at the top help of the screen. The user can also access his “FAV 5” gadget to quickly access contacts, as described hereinabove. When the user selects “Send” the image is sent via MMS to the selected at least one recipient.
  • Yet further in accordance with an embodiment of the present invention, a touch screen for a phone captioned “Messaging SMS” is shown in FIGS. 43-45. Three phones are displayed under the “Messaging SMS” caption. An “SMS” gadget for sending and viewing SMS messages is shown shaded in FIG. 43, indicating that the user has activated this gadget, for example by tapping on it. Activating the “SMS” gadget causes an interface for viewing and composing SMS messages to open, as illustrated in FIG. 44. The user scrolls down the list of messages arranged in an order, such as (i) by date and time received, (ii) alphabetically according to the sender name or subject, (iii) by thread of correspondence grouping all messages belonging to a single conversation together, or such other sorting method or combination thereof. Displayed with each message are the time of the message, the sender and the sender's phone number. To compose a new message the user activates the “Empty message button” shown at the top of the list in FIG. 44. To open a message the user selects it from the list and selects “Open” in the bottom right corner of the screen. To view a list of sent messages, the user selects the “Sent” button shown in the bottom center of the screen. To open drafts of messages, the user selects the “Draft” button shown at the bottom center of the screen. Selecting the “More” button shown at the bottom left of the screen causes an interface for more options to open, including inter alia (i) configuring how the list of messages is displayed, (ii) configuring how messages are sorted, (iii) deleting messages, and (iv) saving messages to designated folders. In an alternative embodiment, the interface for accessing and viewing messages operates substantially as a call history interface.
  • FIG. 45 shows an interface for composing a new message. When the message being composed is a reply to a previously received message, the previously received message is displayed, for example, inside a callout graphic as shown in the rightmost phone. A QWERTY keyboard interface is provided for composing a new message. In FIG. 45, the new message is shown at the right side of the white area of the display following the name of the recipient, “To Amber:”. Selecting the “Send” button causes the new message to be sent to the recipient. Selecting the “New” button causes a new message interface to open. Selecting “More” enables additional options. Selecting the “123” button at the bottom left of the keypad shown in the figure toggles the keypad from QWERTY to a numeric keypad. Other types of keypads are also supported and toggled by additional presses of the “123” button. Whenever a new keypad is displayed, the “123” toggle button displays an indicator of the next keyboard to be displayed. For example, when the next press of the toggle button will cause an English keypad to be presented, the toggle button will display the letters “En” instead of “123”. If the next press of the toggle button will cause an English keypad to be presented and the T9 language prediction to be turned on, the toggle button will display the characters “T9 En”.
  • FIGS. 46-54 show a series of nine phones, to illustrate a user interface. Each phone in FIGS. 46-54 shows a finger and a phone display containing an item “G3”. On a device having a limited display area, an open application, such as a web browser, occupies a large portion of the display area. This prevents displaying additional useful information to the user from other applications, gadgets and web sessions, at the same time. According to an embodiment of the present invention, gadgets are arranged in a contiguous series or stack, as shown in FIG. 46 labeled “Home screen”, with gadgets G1-G6 displayed on screen and additional gadgets G7-G9 virtually situated below the bottom edge of the screen. The user scrolls the sequence of gadgets, revealing gadgets previously virtually situated beyond one edge of the screen or display window, and hiding gadgets previously situated at an opposite edge of the screen or display window.
  • The effect of the scrolling activity is illustrated in FIG. 47 labeled “Pan home screen”. The user sweeps his finger in an upward direction along the length of the screen to cause the display to scroll, and thereby reveal gadgets virtually situated in the opposite direction of the user's finger sweep. Comparing FIG. 47 to FIG. 46, it is seen that the scroll action has caused gadgets G1 and G2 to be hidden, and gadgets G7 and G8 to be revealed. G3-G6 are correspondingly displayed closer to the upper edge of the screen, in accordance with the scrolling action.
  • FIGS. 48-50 illustrate how when a web gadget is activated-all gadgets beneath the web gadget slide down and disappear. Instead, the browser takes this space. When a gadget is activated, for example by tapping on the screen position associated with the gadget, the display area of the selected gadget extends in one direction, for example down-screen to the bottom of the screen or beyond the bottom of the screen. This extension is shown in FIG. 50 labeled “open gadget/browser”. In this figure, a “CNN headlines” gadget is shown extending beyond the bottom edge of the screen. When a gadget is open, the user has two scrolling options: (i) scroll the stack of gadgets, and (ii) scroll the window of the open gadget. The initial position of the user's scrolling finger determines which scrolling option will occur. When the initial position of the scrolling finger is at a height of the screen aligned with un-open gadgets in the stack of gadgets, the option to scroll the stack of gadgets is active. This is illustrated in FIGS. 51-52 labeled “Panning Gadget.” FIG. 51 shows the initial scrolling finger position aligned with un-open gadgets in the gadget stack. FIG. 52 illustrates sliding the finger in the direction of the top of the screen, thereby shifting the entire gadget stack up. It is noted that shifting also shifts the visible portion of the open gadget as an integral part of the gadget stack. The second option of scrolling only the active gadget is illustrated in FIGS. 53-54 labeled “Panning Web.” In FIG. 53 the initial position of the scrolling finger is shown aligned with an area of the screen displaying the open gadget. FIG. 54 illustrates the scrolling action whereby only the data inside the open gadget is shifted in response to sweeping the finger towards the top of the screen, as indicated by the arrow; the stack of unopened gadgets is not shifted. The present invention addresses the problem that only one browser session can be opened at a time. How can we tell the user that in an intuitive way and still stay in the same screen and keep important information at the top? The solution, in some embodiments of the invention, is to always open the browser towards the bottom of the screen and keep content above the browser gadget.
  • In the foregoing specification, the invention has been described with reference to specific exemplary embodiments thereof. It will, however, be evident that various modifications and changes may be made to the specific exemplary embodiments without departing from the broader spirit and scope of the invention as set forth in the appended claims. Accordingly, the specification and drawings are to be regarded in an illustrative rather than a restrictive sense.

Claims (21)

1-20. (canceled)
21. A portable wireless computer system, comprising:
a top surface comprising a touch sensitive display, the top surface containing no movable button;
a processor;
a transceiver for sending and receiving wireless signals over a communications network;
a solid-state memory storing computer instructions configured to:
enable the portable wireless computer system to run a plurality of applications, the applications comprising a telephone, chat or SMS, a calculator, a camera, an alarm, a clock, a music player, and email; and
cause the portable wireless computer system (a) to highlight a first item corresponding to a current position of an object gliding over a linear list of items on said display and to select a second item from the list at least partially based on where the object stops gliding and is lifted from said display, and (b) to present a plurality of communication options on said display for a given contact, wherein the communication options comprise call, email, and chat or SMS; and
a housing surrounding said display and enclosing said processor, said transceiver, and said solid-state memory.
22. The portable wireless computer system of claim 21, wherein the plurality of applications comprise: (a) a first application providing options on said display for editing, deleting and sending a picture, (b) a second application and a third application capable of running simultaneously, the second application capable of being presented on top of the third application on said display, and (c) a fourth application and a fifth application capable of running simultaneously, the fourth application being a music player, and the fifth application being email, chat or SMS.
23. The portable wireless computer system of claim 22, wherein the portable wireless computer system is a mobile phone, and the computer instructions are configured to enable the portable wireless computer system to present a user interface, the user interface comprising at least two states, namely: (a) a tap-present state, wherein a plurality of tap-activatable icons for activating a plurality of corresponding pre-designated applications, functions, services, settings or tasks are present, each of the plurality of pre-designated applications, functions, services, settings or tasks being activated in response to a tap on its corresponding icon, and (b) a tap-absent state, wherein the plurality of tap-activatable icons are absent, the tap-absent state configured to be transitioned to the tap-present state in response to a multi-step user gesture comprising the object: (i) touching an edge area of said display, and then (ii) gliding on said display away from the edge area.
24. The portable wireless computer system of claim 23, wherein the plurality of tap-activatable icons represent applications comprising a telephone, chat or SMS, a camera, a music player and email.
25. The portable wireless computer system of claim 22, wherein the computer instructions are configured to activate a function in response to a multi-step user gesture comprising the object touching said display at a location corresponding to a demarcated representation of the function followed by the object gliding away from the location along said display, wherein the maximum diagonal dimension of the representation is less than a thumb's width, the representation represents only the function, and is not relocated during the multi-step user gesture, and the function is not activated differently based on a direction of the gliding.
26. The portable wireless computer system of claim 25, wherein the function is a member of the group consisting of an application, and a menu for configuring services or settings for an operations system or an application, and wherein the maximum diagonal dimension of the representation is less than one inch.
27. The portable wireless computer system of claim 26, wherein the computer instructions are configured (a) to enable the portable wireless computer system to scroll content on said display in response to the object touching a first location on said display and gliding up or down on said display from the first location, and (b) to enable the portable wireless computer system to move an application, a function, a service or a setting one step forward or backward or to close or remove an application, a function, a service or a setting on said display in response to the object touching a second location on said display and gliding to the right or to the left from the second location.
28. The portable wireless computer system of claim 25, wherein the function activated in response to the multi-step user gesture presents one or more alphanumeric characters in a keyboard user interface on said display.
29. The portable wireless computer system of claim 22, wherein the computer instructions are configured to enable the portable wireless computer system:
(a) to enable a graphical user interface for accessing a plurality of gadgets, each gadget comprising an area containing at least a portion of dynamically generated data related to that gadget, wherein the user interface:
(i) arranges the plurality of gadgets in a layout that is larger than said display, whereby some of the gadgets are in said display and others of the gadgets are out of said display;
(ii) expands one of the gadgets in said display beyond an edge of said display to show more data therein by shifting other gadgets; and
(iii) pans the layout within said display to bring some of the gadgets into said display and/or to move some of the gadgets out of said display, in response to the object touching one of the gadgets on said display, and then the object gliding along said display away from the touched location; and
(b) to detect an object touching with hard pressure an on-screen element selected from the group consisting of a gadget, a letter, a key, a button or an icon and then to activate the on-screen element, thereby resulting in: (i) enlarging the on-screen element, (ii) displaying a callout balloon with a copy of the on-screen element inside, or (iii) a combination thereof.
30. A mobile phone system, comprising:
a top surface comprising a touch sensitive display, the top surface having no movable button;
a processor coupled to said display;
a transceiver for sending and receiving wireless signals over a communications network;
a solid-state memory storing computer instructions configured to enable the mobile phone system: (a) to activate a function in response to a first multi-step user gesture comprising an object touching an area corresponding to a demarcated representation of the function followed by gliding away from the area on said display, wherein the demarcated representation represents only the function and does not relocate during the first multi-step user gesture, and the function is not activated differently based on a direction of the gliding, (b) to present a plurality of functions, applications, services or settings in response to a second multi-step user gesture comprising the object touching an edge area of said display followed by gliding within said display away from the edge area, (c) to highlight a first item corresponding to a current position of the object gliding over a linear list of items on said display and to select a second item from the list at least partially based on where the object stops gliding and is lifted from said display, (d) to run a first application wherein a touch keyboard presented on said display enables a user to edit or save text in the first application, (e) to run a second application configured to provide options for editing, deleting and sending a picture on said display, (f) to present a plurality of communication options for a given contact, the communication options comprising call, email, and chat or SMS, (g) to scroll content on said display in response to the object touching a first location on said display and gliding up or down on said display from the first location, and (h) to move an application, a function, a service or a setting one step forward or backward or to close or remove an application, a function, a service or a setting on said display in response to the object touching a second location on said display and gliding to the right or to the left from the second location; and
a housing surrounding said display and enclosing said processor, said transceiver, and said solid-state memory.
31. The mobile phone system of claim 30, wherein the computer instructions are configured to enable the mobile phone system to present a user interface, the user interface comprising at least two states, namely, (a) a tap-present state, wherein a plurality of tap-activatable icons for activating a plurality of corresponding pre-designated applications, functions, services, settings or tasks are present, each of the plurality of pre-designated applications, functions, services, settings or tasks being activated in response to a tap on its corresponding icon, and (b) a tap-absent state, wherein the plurality of tap-activatable icons are absent, the tap-absent state configured to be transitioned to the tap-present state in response to a third multi-step user gesture comprising: the object (i) touching an edge area of said display, and then (ii) gliding on said display away from the edge area.
32. The mobile phone system of claim 31, wherein the plurality of tap-activatable icons represent applications comprising a telephone, chat or SMS, a camera, a music player and email.
33. The mobile phone system of claim 30, wherein the computer instructions are configured to enable the mobile phone system to run a plurality of applications, the applications comprising: (a) a telephone, chat or SMS, a calculator, a camera, an alarm, a clock, a music player, and email; (b) a third application and a fourth application capable of running simultaneously, the third application capable of being presented on top of the fourth application on said display; and (c) a fifth application and a sixth application capable of running simultaneously, the fifth application being a music player and the sixth application being email, chat or SMS.
34. The mobile phone system of claim 30, wherein the text saved in the first application is configured for use as an address, a telephone number, or a message in phone call, email, chat or SMS.
35. The mobile phone system of claim 30, wherein the function activated in response to the first multi-step user gesture enables an alphanumeric character to be entered using a keyboard presented on said display.
36. The mobile phone system of claim 30, wherein the computer instructions are configured to enable the mobile phone system:
(1) to enable a graphical user interface for accessing a plurality of gadgets, each gadget comprising an area containing at least a portion of dynamically generated data related to that gadget, wherein the user interface:
(a) arranges the plurality of gadgets in a layout that is larger than said display, whereby some of the gadgets are in said display and others of the gadgets are out of said display;
(b) expands one of the gadgets in said display to show more data therein by shifting other gadgets; and
(c) pans the layout within said display to bring some of the gadgets into said display and/or to move some of the gadgets out of said display, in response to (i) the object touching one of the gadgets on said display, and then (ii) the object gliding along said display away from the touched location; and
(2) to detect an object touching with hard pressure an on-screen element from the group consisting of a gadget, a letter, a key, a button or an icon and then to activate the on-screen element, thereby resulting in (a) enlarging the on-screen element, (b) displaying a callout balloon with a copy of the on-screen element inside, or (c) a combination thereof.
37. A mobile phone system, comprising:
a top surface comprising a touch sensitive display, the top surface containing no movable button;
a processor;
a transceiver for sending and receiving wireless signals over a communications network;
a solid-state memory storing computer instructions configured to enable the mobile phone system: (1) to highlight a first item corresponding to a current position of an object gliding over a linear list of items on said display and to select a second item from the list at least partially based on where the object stops gliding and thereafter is lifted from said display, and (2) to provide a user interface, the user interface comprising at least two states, namely: (a) a tap-present state, wherein a plurality of tap-activatable icons for activating a plurality of corresponding pre-designated applications, functions, services, settings or tasks are present, each of the plurality of pre-designated applications, functions, services, settings or tasks being activated in response to a tap on its corresponding icon, and (b) a tap-absent state, wherein the plurality of tap-activatable icons are absent, the tap-absent state configured to be transitioned to the tap-present state in response to a first multi-step user gesture comprising: the object (i) touching an edge area of said display, and then (ii) gliding on said display away from the edge area; and
a housing surrounding said display and enclosing said processor, said transceiver, and said solid-state memory.
38. The mobile phone system of claim 37, wherein the computer instructions are further configured to enable the mobile phone system to run a plurality of applications, the applications comprising a phone, chat or SMS, a calculator, a camera, an alarm, a clock, a music player, and email, the plurality of applications comprising: (a) a first application wherein a touch keyboard presented on said display enables a user to edit or save text in the first application, (b) a second application providing options for editing, deleting and sending a picture on said display, (c) a third application and a fourth application capable of running simultaneously, the third application capable of being presented on top of the fourth application on said display, and (d) a fifth application and a sixth application capable of running simultaneously, the fifth application being a music player, and the sixth application being email, chat or SMS, and (e) a seventh application providing a plurality of communication options for a given contact, the communication options comprising call, email, and chat or SMS.
39. The mobile phone system of claim 38, wherein the instructions are configured to enable the mobile phone system: (a) to scroll content on said display in response to the object touching a first location on said display and gliding up or down on said display from the first location, (b) to move an application, a function, a service or a setting one step forward or backward or to close or remove an application, a function, a service or a setting on said display in response to the object touching a second location on said display and gliding to the right or to the left from the second location, and (c) to activate a function in response to a second multi-step user gesture comprising the object touching an area corresponding to a demarcated representation of the function followed by gliding away from the area on said display, wherein the demarcated representation represents only the function and does not relocate during the second multi-step user gesture, and the function is not activated differently based on a direction of the gliding.
40. The mobile phone system of claim 39, wherein the computer instructions are configured to enable the mobile phone system:
(a) to enable a graphical user interface for accessing a plurality of gadgets, each gadget comprising an area containing at least a portion of dynamically generated data related to that gadget, wherein the user interface:
(i) arranges the plurality of gadgets in a layout that is larger than said display, whereby some of the gadgets are in said display and others of the gadgets are out of said display;
(ii) expands one of the gadgets in said display to show more data therein by shifting other gadgets; and
(iii) pans the layout within said display to bring some of the gadgets into said display and/or to move some of the gadgets out of said display, in response to the object touching one of the gadgets on said display, and then the object gliding along said display away from the touched location; and
(b) to detect an object hard-pressing an on-screen element from the group consisting of a gadget, a letter, a key, a button or an icon, and then to activate the on-screen element, thereby resulting in (i) enlarging the on-screen element, (ii) displaying a callout balloon with a copy of the on-screen element inside, or (iii) a combination thereof.
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