WO2004026418A1 - Game machine and program - Google Patents
Game machine and program Download PDFInfo
- Publication number
- WO2004026418A1 WO2004026418A1 PCT/JP2003/011439 JP0311439W WO2004026418A1 WO 2004026418 A1 WO2004026418 A1 WO 2004026418A1 JP 0311439 W JP0311439 W JP 0311439W WO 2004026418 A1 WO2004026418 A1 WO 2004026418A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- lottery
- ball
- game
- lottery ball
- bingo
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0645—Electric lottos or bingo games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/02—Roulette-like ball games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/0094—Roulette games with a plurality of roulette wheels
Definitions
- the present invention relates to a game machine and a program. Background art
- bingo cards with various types of identification information added to each square allocated in a matrix form are used to make holes in the squares corresponding to the identification information applied by lottery, and can be either vertical, horizontal, or diagonal.
- the rules of such a bingo game are simple, but unlike the game method in which the result can be determined only by a single lottery, there is impatience that a hole is not easily opened in the bingo card, and one row is completed with one more It has the effect of giving the expectation of "getting up” and is popular with many people of all ages and genders.
- This bingo game usually uses a paper bingo card, but various electronically controlled game machines (see, for example, Patent Document 1) that mimic this game have been developed.
- a bingo card is displayed on the display device, and when identification information selected by lottery exists on the bingo card, the cell is validated and displayed so as to be distinguishable from other cells.
- such a game machine generally has a configuration in which a lot corresponding to identification information of the extracted lottery ball is validated by extracting the lottery ball from a plurality of lottery holes provided with identification information.
- Game machine (so-called lottery ball extraction type), as disclosed in Japanese Patent Application Publication No.
- a plurality of lottery holes with information are provided outside the lottery board, and when the lottery ball stops in the lottery hole, the cell corresponding to the identification information of the stopped lottery ball is activated.
- It can be broadly divided into game machines (so-called roulette wheel type). Also, in such a game machine, it is hoped to use a large amount of identification information to break down the simple game characteristics of the bingo game, thereby increasing interest in the game, for example, by giving a wide range of dividends. It is rare.
- An object of the present invention is to provide a game machine and a program in which many lottery holes can be provided and the installation space can be effectively used.
- the present invention provides the following.
- Plural lottery holes provided with a plurality of lottery holes, and a plurality of lottery boards having a surface part on which a lottery ball can be rolled, and identification information for determining a lottery result correspond to each of the plurality of lottery holes in the lottery board.
- a lottery ball has entered one of the plurality of lottery holes, and the game result based on the identification information associated with one of the plurality of lottery holes containing the lottery ball.
- a game result determining means for determining the game result since a plurality of lottery holes are provided and a plurality of lottery boards having a surface portion capable of rolling lottery balls are provided, useless space is taken along with providing many lottery holes. Thus, the installation space in the game hall can be effectively used. As a result, a lot of lottery holes can be formed, and for example, it is possible to increase amusement by giving a range to a dividend.
- the game result determination means may include a lottery hole containing the lottery ball provided that the lottery ball enters one of the plurality of lottery holes on the lottery board.
- Identification information selection means for selecting identification information composed of a plurality of codes according to the following, and game control means for determining a game result based on the identification information selected by the identification information selection means, The game machine, wherein the plurality of lottery boards are assigned to a plurality of lottery holes in the plurality of lottery boards with identification information in which one of the plurality of codes is the same kind.
- any one of the plurality of codes is of the same kind. Therefore, by visually recognizing the place where the lottery ball rolls, identification information desired by the game player Can be easily recognized, the impatience and expectation can be further increased, and the interest in the game can be improved.
- the game machine according to (1) or (2) further comprising: a housing having the plurality of lottery boards; and tilt control means for tilting the housing.
- the tilting of the housing affects the rolling of a plurality of lottery boards.
- a lottery ball having a surface for rolling the lottery ball, a lottery board having a plurality of lottery holes provided on the surface, and a lottery ball entering the one of the plurality of lottery holes.
- Game result determining means for determining the result of the game based on the lottery hole, rotation control means for controlling the lottery board to be able to rotate clockwise and counterclockwise, and a direction vector for the rotation of the lottery board.
- First lottery ball input means for inputting a lottery ball in the same direction
- second lottery ball input means for inputting a lottery ball in a direction opposite to the first lottery ball input means.
- a lottery ball insertion control means for controlling a lottery ball to be inserted from one of the first lottery ball input means and the second lottery ball input means; and the first lottery by the lottery ball input control means.
- Ball entry procedure and second lottery ball Lottery ball detecting means for detecting whether a lottery ball has been inserted from any of the input means, and the rotation control means rotates the lottery board based on a result detected by the lottery ball detecting means.
- a game machine having a function of determining a direction.
- the lottery ball is rolled into the lottery ball, the lottery board having a plurality of lottery holes provided in the face part, and the lottery ball entering the lottery ball into any of the plurality of lottery holes.
- Game result determination means for determining the result of the game based on the lottery hole, rotation control means for controlling the lottery board to be able to rotate clockwise and counterclockwise, and a direction vector for the rotation of the lottery board.
- a first lottery ball input device for inputting a lottery ball in substantially the same direction
- a second lottery ball input device for inputting a lottery ball in a direction facing the first lottery ball input device.
- Means, and a lottery ball insertion control means for controlling a lottery ball to be inserted from one of the first lottery ball inputting means and the second lottery ball inputting means.
- Lottery board rotated by control means Based on the direction, the first lottery ball input means and the front
- a game machine having a function of performing a control for selectively inserting a lottery ball from any one of the second lottery ball input means.
- a lottery ball shall enter any of the plurality of lottery holes for a game machine equipped with a surface for rolling the lottery balls and a lottery board provided with a plurality of lottery holes provided on the surface.
- Second lottery ball input means for inputting lottery balls toward the player, and lottery ball detection for detecting whether a lottery ball has been input from any of the first lottery ball input means or the second lottery ball input means.
- the program comprises: a lottery ball input step for inputting a lottery ball from one of the first lottery ball inputting means and the second lottery ball inputting means to the game machine; A rotation direction determining step of determining a direction in which the lottery board is rotated based on a result detected by the detection step; and a control of rotating the lottery board in the direction determined by the rotation direction determining step. And a rotation control step performed by the means.
- the direction of insertion of the lottery balls and the rotation direction of the lottery board substantially coincide with each other, and the speed of the lottery balls does not immediately decrease.
- the lottery hole into which the lottery ball enters is difficult to predict, and a game can be provided that can further increase the sense of impatience and expectation.
- the game is supposed to be pari- fied, so that the game player is not bored.
- first lottery ball input means and the second lottery ball input means may be such that the lottery balls are input at a predetermined speed, and the lottery balls are immediately set without considering the speed of the lottery balls. You will not be able to enter the lottery hole. For this reason, it is difficult to predict the lottery hole into which the lottery ball enters, and it is possible to provide a game in which rush and expectation can be further increased.
- FIG. 1 is a perspective view showing an overview of a game machine according to a preferred embodiment of the present invention.
- FIG. 2 is a cross-sectional view of the sailboat type lottery machine in the game machine of FIG.
- FIG. 3A is an enlarged view near the lottery board of the game machine in FIG.
- FIG. 3B is an enlarged view of the vicinity of the lottery board in the game machine of FIG.
- FIG. 3C is an enlarged sectional view of a lottery hole in the game machine of FIG.
- FIG. 4A is a schematic plan view of the vicinity of the lottery ball receiving portion in the game machine of FIG.
- FIG. 4B is a schematic plan view of the vicinity of the lottery ball receiving portion in the game machine of FIG.
- FIG. 5 is an enlarged view of a part of the personal game operation unit in the game machine of FIG.
- Fig. 6 shows the main control circuit for controlling the game machine shown in Fig. 1 and its electrical connection.
- FIG. 3 is a block diagram showing a circuit configuration including a connected peripheral device.
- FIG. 7 is a data sheet for associating code codes used in the game machine of FIG. 1 with codes.
- FIG. 8 is a block diagram showing a display control device of the game machine in FIG. 5
- FIG. 9 is a schematic diagram showing a screen display example of the game machine in FIG.
- FIG. 10 is a schematic diagram showing a screen display example of the game machine in FIG.
- FIG. 11 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 12 shows a flowchart 0 of a control process example that can be performed in the game machine of FIG.
- FIG. 13 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 14 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 15 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 16 shows a flowchart of a control processing example that can be performed in the game machine of FIG.
- FIG. 17A is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17B is an enlarged view of the lottery ball waiting section of the game machine in FIG.
- FIG. 17C is an enlarged view of a lottery ball standby unit of the game machine in FIG.
- FIG. 17D is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17E is an enlarged view of the lottery ball waiting section of the game machine in FIG.
- FIG. 17F is an enlarged view of a lottery ball waiting section of the game machine in FIG.
- FIG. 17G is an enlarged view of the lottery ball waiting section of the game machine in FIG.
- FIG. 17H is an enlarged view of a lottery ball waiting section of the game machine of FIG.
- FIG. 17I is an enlarged view of a lottery ball waiting section of the game machine in FIG.
- FIG. 18 is a perspective view showing an overview of a game machine according to a preferred embodiment of the present invention.
- FIG. 19 is a longitudinal sectional view showing an overview of the lottery machine of the game machine of FIG.
- FIG. 20 is a top view of the lottery ball receiving portion of the game machine in FIG.
- FIG. 21 is a top view of the lottery machine of the game machine in FIG.
- FIG. 22 is a perspective view of a lottery board of the game machine of FIG.
- FIG. 23 is a top view of the lottery board of the game machine in FIG.
- FIG. 24A is a longitudinal sectional view showing an overview of a second collection passage in the game machine of FIG.
- FIG. 24B is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24C is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24D is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24E is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24F is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 24G is a longitudinal sectional view showing an overview of the second collection passage in the game machine of FIG.
- FIG. 25 is a perspective view of a gaming terminal of the game machine of FIG.
- FIG. 26 is a block diagram showing a system configuration configured in the game machine of FIG.
- FIG. 27 is a block diagram illustrating a control circuit configured in the lottery machine of the game machine in FIG.
- FIG. 28 is a block diagram illustrating a control circuit configured in the gaming terminal of the game machine in FIG.
- FIG. 29 is an example of a standby screen of the gaming terminal displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 30 is an example of the screen of the gaming terminal after the gaming entry, which is displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 31 is an example of the screen of the gaming terminal being played, which is displayed on the display screen of the gaming terminal of the game machine in FIG. 18.
- FIG. 32A is an example of a transition of the reach state individual display screen displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32B is an example of a screen transition of the reach state individual display screen displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32C is an example of a screen transition of the reach state individual display displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 32D is an example of a transition of the screen of the individual reach state display displayed on the display screen of the gaming terminal of the game machine in FIG.
- FIG. 33 is an example of a screen of the double-up game of the gaming terminal displayed on the display screen of the gaming terminal of the gaming machine in FIG.
- FIG. 34 is a main flowchart of the processing in the main control circuit of the lottery machine and the gaming terminal of the game machine in FIG.
- FIG. 35 is a flowchart following FIG.
- FIG. 36 is a flowchart of the bingo box moving operation invalidation processing in the game machine of FIG.
- FIG. 37 is a flowchart of the winning determination process in the game machine of FIG. It is.
- FIG. 38 is a flowchart of the reach determination processing in the game machine of FIG.
- FIG. 39 is a flowchart of the reach notification start process in the game machine of FIG.
- FIG. 40 is a flowchart of the game preparation processing in the game machine of FIG. BEST MODE FOR CARRYING OUT THE INVENTION
- This embodiment relates to a bingo game machine to which the game machine of the present invention is applied.
- FIG. 1 shows a schematic diagram of the game machine 10 of the present embodiment.
- This game machine 10 is a game machine in which a plurality of players can play a game at the same time.
- the game machine 10 has a sailboat type lottery machine 12 in the center, and is provided on both sides of the sailboat constituting the sailboat type lottery machine 12.
- Each is provided with a plurality of personal game operation sections 14.
- five personal game operation sections 14a to 14j are provided on one side and 10 places on both sides.
- the individual game operation units 14f to 14h are not shown.
- FIG. 2 shows a schematic cross-sectional view of the sailboat type lottery machine 12.
- the description of the sailboat type lottery machine 12 will be described based on both FIG. 1 and FIG.
- a lottery ball lifting device 20 is provided on the rear side 12a of the sailboat type lottery machine 12.
- the lottery ball lifting device 20 is provided with a spiral groove having a radius of curvature slightly larger than the radius of the lottery ball 21 1.
- the lottery ball lifting motor 20 provided at the lower part rotates the lottery ball lifting device 20 so that the lottery ball 21 can be raised along the groove.
- the lottery ball 21 raised by the lottery ball lifting device 20 is sent to a lottery ball standby unit 24 provided on the upper part of the sailboat type lottery machine 12. Then, when the lottery gate 26 is opened at a predetermined timing, the lottery balls 21 are sent out one by one to the lottery section of the sailboat type lottery machine 12.
- the lottery ball 21 sent out from the lottery gate 26 rolls on the upper gutter 28 and reaches a drop hole 30 provided at the center of the upper gutter 28, thereby forming a rudder type rotating device 3 2 To fall.
- the rudder-type rotating device 32 is provided with a circumferential path along which the lottery ball 21 can pass along its outer periphery, and on the outer peripheral surface of the path, a little larger than the diameter of the lottery ball 21. At least one through hole with a large diameter is provided.
- the lottery ball 21 that has fallen from the drop hole 30 stops at the upper part of the rudder type rotating device 32, and when the rudder type rotating device 32 rotates, the passage hole provided in the rudder type rotating device 32 becomes When the lottery ball 21 reaches the stop position, the lottery ball 21 passes through the passage hole and enters the rudder type rotation device 32. Then, the lottery ball 21 that has entered the ⁇ -type rotating device 3 2 falls to the lower part of the rudder-type rotating device 32, and the passage hole becomes When the ball is located at the bottom of the ball, the lottery ball 21 falls further from the rudder-type rotating device 32.
- a lottery ball receiving portion 34 Below the rudder-type rotating device 32, there is provided a lottery ball receiving portion 34, and the lottery ball receiving portion 34 has two lottery wheels 3 8 (3 8) described below from the side thereof.
- a plurality of slopes 36a to 36d are provided for guiding the lottery ball 21 to any one of a and 38b).
- the lottery ball 2 1 that has fallen into the lottery ball receiver 3 4 rolls toward any of the slopes 36 a to (! 0
- FIGS. 3A and 3B show enlarged views of the lottery board 38.
- two lottery boards 38a and 38b are rotatably provided.
- two slopes 36a and 36b are provided for one lottery board 38a.
- the slope is 36 a is for rolling the lottery ball 2 1 in the clockwise direction with respect to the lottery board 38 a
- the slope 36 b is in the counterclockwise direction for the lottery board 38 a. It is for rolling ball 2 1.
- the other lottery board 38b has two slopes 36c and 36d.
- the slope 36c is for rolling the lottery ball 21 clockwise with respect to the lottery board 38b.
- d is for rolling the lottery ball 21 in the counterclockwise direction with respect to the lottery board 38b (see Figs. 4A and 4B).
- the lottery ball receiving portion 34 By providing the stop valves 37a and 37b, rolling of the lottery ball 21 opposite to the rotation direction of the lottery board 38 can be prevented. In some games, the rolling of the lottery ball 21 opposite to the direction of rotation of the lottery board 38 may be preferable. Therefore, the direction of the rolling depends on the selection, voluntary selection, lottery, etc. You can also make various choices such as selection.
- the two anti-rotation valves 37a and 37b will be as shown in Figure 4A. Slopes to roll the lottery ball 21 in a counterclockwise direction by opening the route to the slopes 36a and 36c for rolling the lottery ball 21 clockwise The routes to 6b and 36d are closed.
- the two anti-rotation valves 37a and 37b are shown in Fig. 4B. As shown, the paths to the slopes 36a and 36c for rotating the lottery balls 21 clockwise are closed, and the lottery balls 21 are turned counterclockwise. The path to the slopes 36b and 36d for rolling can be opened.
- the lottery ball 21 when the lottery balls 38a and 38b are stopped, the lottery ball 21 is rolled, and when the lottery ball 21 passes through any of the slopes 36a to 36d, the slope is not changed.
- the rotation direction of the lottery ball 21 is detected by the sensor provided in the This makes it possible to match the rolling direction of the lottery ball 21.
- the lottery ball 21 is configured to rotate on one of the two lottery boards 38a or 38b, but the present invention is not limited to this. Depending on the rotation speed, two lottery boards 3 8a and It may be configured to make a figure-eight movement on both of ⁇ 38 b.
- the two lottery boards 38a and 38b are provided with a plurality of lottery holes 40, respectively, as shown in FIGS. 3A and 3B.
- These lottery holes 40 have a diameter slightly larger than the diameter of the lottery ball 21 (see FIG. 3C), and the lottery ball 21 can enter.
- the lottery ball 21 guided from the slope 36 rolls on the rotating lottery board 38a and enters one of the plurality of lottery holes 40.
- each of the lottery boards 38a and 38b is provided with 26 lottery holes 40.
- Each of the lottery holes 40 is provided with a sign, and each of the plurality of lottery holes 40 is provided with a ball entry detection sensor 42 (see FIGS. 3C and 6).
- the incoming ball detection sensor 42 corresponding to one of the plurality of lottery holes 40 detects the incoming ball, and accordingly, the corresponding code is randomly selected. It has been done.
- a shirt 43 (see FIG. 6) is provided in each of the lottery holes 40.
- the ball detection sensor 42 detects that the lottery ball has entered the lottery hole 40, the shutter is released.
- driving 43 and closing the corresponding lottery hole 40 it is possible to prevent a lottery ball from entering the same lottery hole 40 twice in one game.
- the shirt 43 is in a closed state in advance, and the surface of the shutter 43 is located lower than the surface of the surrounding lottery board 38, and the lottery ball is placed in the lottery hole 40.
- a ball enters a part of the ball of the lottery ball may be stopped in a state of being exposed from the surface of the lottery board 38. In this case, it is easy for a person viewing the game situation around the game machine 10 to recognize which code has been drawn. After all the lotteries have been completed, the shirts 43 are driven to draw lottery balls. Are collected in the sailboat type lottery machine 12.
- the sailing boat type lottery machine 12 is provided with a swinging device 46, which can swing around a driving shaft 48.
- the sailboat type lottery machine 12 tilts so that the hull forward 1 2b side rises and the hull rear 1 2a side descends by driving the ⁇
- the lottery balls 21 in the lottery ball collection path 44 are sent to a lottery ball standby unit 50 located at the lower rear part of the hull.
- a plurality of partition gates 52 are provided to separate lottery balls 21 by the number used in one game. ) Is provided.
- the number of lottery balls 21 used in one game is five, and three partition gates are provided.
- the separation gate 52b located between the lottery ball waiting section 50a and the lottery ball waiting section 50b located closer to the center of the hull is opened.
- the lottery ball 21 located in the lottery ball standby unit 50b is sent to the lottery ball standby unit 50a.
- the partition gate 52b is closed, as shown in Figure 17E.
- the separation gate 52c located between the lottery ball waiting section 50b and the lottery ball collection path 44 is opened, and the lottery ball collection path 44 is located.
- the lottery ball 21 is sent to the lottery ball waiting section 50b.
- the delimiting gate 52c is closed, as shown in Figure 17G.
- the required amount of lottery balls 21 can be easily moved only by swinging the sailboat type lottery machine 12 and opening and closing the plurality of partition gates 52a to 52c. It is.
- Figure 17H when the rear 12a side of the hull and the front 12b side of the hull are horizontal, as shown in Figure 17I, the front 12b side of the hull descends and the rear Even in the case where the 12a side is tilted so as to rise, the required number of lottery balls 21 can be easily secured by the separation gates 52a to 52c.
- the number of lottery balls 21 used in one game is set to three, but the present invention is not limited to this, and two sets of lottery balls 21 are used. It may be configured as follows. In this case, the lottery ball waiting section 50b and the separation gate 52c are not required. In addition, four, five, or more sets of lottery balls 21 may be used.
- the lottery balls 21 in the lottery ball standby unit 50 include a plurality of division gates 5 2a to 5 2 for each number of lottery balls 21 used in one game.
- the lottery ball standby unit 50 has only one delimiter gut 52a, and a ball is detected near the delimiter gate 52a.
- the game machine 10 should be provided with a plurality of lighting devices (not shown).
- the sailing boat type lottery machine 12 may be configured to be lit up in various colors, and may be configured to enable various effects in conjunction with the automatic operation.
- a display device 70 is provided above the personal game operation unit 14.
- the display device 70 displays a matrix card for bingo games and other information allocated to each player, or a screen of an optional game, and displays various information drawn on the display device to the player. On the other hand, the game is displayed visually so that the game can proceed.
- a camera for taking an overall image of the lottery boards 38a and 38b is provided in the sailboat type lottery machine 12, and the photographed images are displayed on the display device 70 so that the lottery board can be displayed. It is also possible to make the lottery board 38 visually recognizable even to a player who is in a position where either 38a or 38b is difficult to see.
- the display device 70 is a touch panel provided with a touch sensor 72 (see FIG. 6), and by inputting various data and instructions by touching the display device 70 by a player.
- FIG. 5 shows an enlarged view of a part of the personal game operation unit 14.
- a substantially horizontal pedestal portion 74 is provided below the display device 70 described above, and two dials 76 L and 76 S which are arranged in layers vertically at the center slightly to the left. Is provided.
- the outer periphery of the matrix is used.
- a coin insertion slot 78 for inserting coins into the game machine 10 is provided, and when a player inserts coins here,
- the coin sensor 80 (see FIG. 6) provided inside the personal game operation section 14 detects that a coin has been inserted, and thereby the game can be started.
- a coin payout opening 82 (see FIG. 1) is provided below the pedestal portion 74.
- the inserted coin is paid out from the coin payout exit 82.
- FIG. 6 is a block diagram showing a circuit configuration including a main control circuit for controlling the game machine 10 and peripheral devices electrically connected thereto.
- the coin sensor 80 is connected to the interface circuit group 102 of the main control circuit 100, converted into a predetermined signal by the interface circuit group 102, and then supplied to the input / output bus 104. Is done.
- the input / output bus 104 is configured to input / output a data signal or an address signal to / from a central processing circuit (hereinafter, referred to as a CPU) 106.
- the touch sensor 72 is also connected to the interface circuit group 102 of the main control circuit 100. When the touch sensor 72 detects that the display position of the instruction content displayed on the display device 70 has been touched by the player, the touch sensor 72 supplies a signal corresponding to the instruction content to the interface circuit group 102. .
- dials 76L and 76S are also connected to the interface circuit group 102 described above. When the dial 76L or 76S is turned by the player, a signal corresponding to each rotation angle is supplied to the interface circuit group 102.
- a ball entry detection sensor 42 is also connected to the interface circuit group 102 described above. When detecting that the lottery ball 21 has entered the corresponding lottery hole 40, the incoming ball detection sensor 42 supplies a corresponding signal to the interface circuit group 102.
- a ROM (read only memory) 108 and a RAM (random 'access' memory) 110 are also connected to the input / output bus 104 described above.
- the ROM 108 records a control program for controlling the flow of the entire game in the game machine 10. Further, the ROM 108 stores initial data for executing the control program, a program for performing display control on the display device 70, and the like.
- the RAMI 10 stores flags and variable values used in the above-described programs.
- an interface circuit group 112 is also connected to the input / output bus 104.
- the interface circuit group 112 is connected to a speed 86 and a hopper 88, and the interface circuit group 112 corresponds to each of the above-described devices according to the result of the arithmetic processing in the CPU 106.
- a drive signal and drive power are supplied to control the power.
- the interface circuit group 1 1 2 includes a lottery ball raising motor 22, Lottery lottery 26, rudder-type rotating device 32, anti-rotation valves 37a and 37b, lottery boards 38a and 38b, shirts 43, rocking device 46, partition gate 52a To 52 c are also connected, so that the sailboat type lottery machine 12 as described above can be driven.
- a display control device 200 is also connected to the interface circuit group 112, and the display control device 200 is provided with a display control device based on an image display command issued from the main control circuit 100. A drive signal for driving the display device 70 connected to 200 is issued.
- an internal lottery for creating a matritus card is performed.
- internal random lottery data is obtained based on random numbers generated and obtained.
- the external random number method is a method in which a random number is generated by a portion, such as a binary counter IC, which generates a random number, which is provided on a substrate separately from the CPU.
- the CPU creates a counter, updates the value of the counter according to a program stored in the ROM, and uses the value as a random number.
- random numbers are generated by a software random number system.
- the random number generation method in the game machine 10 according to the present invention is not limited to the software random number method, but may be a method using an external random number method.
- One that can extract 1 from inside may be composed of
- the random numbers obtained by the above-mentioned lottery are converted to the random numbers stored in the ROM 108. It is converted into a code using the conversion table and recorded.
- the code is a code used in the game according to the present invention to identify each card of the card game, and is classified as shown in FIG. 7, for example.
- the CPU 106 recognizes the mark of each code by the first digit of the code and the number of each code by the last digit to determine whether the combination of codes on each line forms a role. Is determined.
- FIG. 8 is a block diagram showing a circuit of the display control device 200 described above.
- the interface circuit 202 is connected to the input / output bus 204, and the image display command issued from the main control circuit 100 is supplied to the input / output bus 204 via the interface circuit 202.
- the input / output path 204 is configured to input / output a data signal or an address signal to / from the CPU 206.
- the ROM 208 and the RAM 210 are also connected to the input / output bus 204 described above.
- the ROM 208 stores a display control program for generating a drive signal to be supplied to the display device 70 based on an image display command issued from the main control circuit 100.
- the RAM 210 stores the value of the flag variable used in the program.
- VDP image data processor
- the VDP 212 is a processing device that includes circuits such as a so-called bright circuit, a screen circuit, and a pallet circuit, and can perform various processes for displaying an image on the display device 70.
- the above-described VDP 212 includes a video RAM 214 for storing image data according to an image display command issued from the main control circuit 100,
- the image data R ⁇ M 2 16 for storing image data such as image data of a scene and image data of a design are connected.
- the above-mentioned CPU 206 reads out and executes the display control program stored in the ROM 208 to execute the display control program in response to the image display command issued from the main control circuit 100.
- the image display command issued from the main control circuit 100 includes a display command such as a background display command, a symbol display command, and a character display command.
- the ROM 216 for image data includes, as described above, image data of a pattern as an identification information image, character image data of a character such as a moving object displayed as an effect screen, a display device 70, or the like.
- the image data such as the background image data constituting the background is stored.
- the combined image data is sent to the drive circuit 218, and the drive circuit 218 drives the display device 70 to form an image. It is displayed on the display device 70.
- FIG. 9 is a display example in a state where a matrix card in a bingo game is displayed on the display device 70.
- a symbol of a playing card is displayed instead of displaying a number as a code in each cell.
- the code selected as a result of the lottery is displayed in the upper center 90 of the display device 70 Have been.
- “8 of spades” is selected in the first lottery, and “diamond” is selected in the second lottery.
- the combination in the poker game and the payout corresponding thereto are displayed.
- the payout be obtained by completing the row as a result of the lottery, but also the combination of the signs in the completed row completes the role of the poi game. Means that a higher dividend can be received depending on the role. Therefore, the player will aim for both completion of the line and completion of the role, and can use the dials 76 L and 76 S described above to try and error the cell movement and aim for a higher dividend. is there.
- various screens such as an optional game can be displayed in addition to the bingo game.
- FIG. 10 shows a display example when a treasure hunting game is displayed as an optional game.
- the screen can be scrolled left and right by rotating the dial 76 L by the player, and the screen can be zoomed up by rotating the dial 76 S. . Then, they can find a treasure in time, and if they can move the cursor over the center of the screen, they can receive a dividend.
- FIGS. 11 to 16 show subroutines for controlling the game machine 10 which are executed in the main control circuit 100 described above.
- the subroutines shown in FIGS. 11 and 12 are called at a predetermined timing from a previously executed main program of the game machine 10 and executed.
- FIG. 11 shows a subroutine for controlling the processing performed in the sailboat type lottery machine 12.
- step S11 the rotation of the lottery board is started.
- the CPU 106 starts rotation of the two lottery boards 38a and 38b.
- step S12 the rolling prevention valve is moved.
- the CPU 106 sets only the slope that can guide the lottery ball 21 in the rotation direction of the lottery boards 38a and 38b among the 40 slopes 36a to 36d.
- the two anti-rotation valves 37a and 37b are pivoted in order to enable the use of the valve and the path to the slope to be disabled is closed. As a result, the lottery ball 21 can always roll in a direction that matches the rotation direction of the lottery board 38.
- step S13 the process moves to step S13.
- step S13 one lottery ball 21 raised by the lottery ball lifting device 20 is dropped.
- the CPU 106 Open the selection gate 26 and let only one lottery ball 21 pass.
- the lottery gate 26 is closed again.
- the lottery ball 21 passed through passes through the upper gutter 28 and falls from the drop hole 30 through the upper gutter 28, as described above, to the rudder-type rotating device 32, and to the lottery ball receiving portion 34, and further to the slope 3 After passing through any of 6a to 36d, it rolls to one of the lottery boards 38a and 38w.
- the processings proceed to Step S14.
- step S14 the lottery result is recorded.
- the CPU 106 records the code selected as a result of the lottery.
- the CPU 106 receives a signal indicating that the lottery ball 21 has entered from the entry ball detection sensor 42 corresponding to one of the lottery holes 40 into which the lottery ball 21 has entered, The code corresponding to the signal is recorded as a lottery result, and is also displayed on each display device 70. After the above processing is completed, the processings proceed to Step S15.
- step S15 it is determined whether or not a predetermined number of lottery balls 21 have been dropped.
- the CPU 106 determines whether or not the predetermined lottery balls 21 have been dropped. If the CPU 106 determines that the predetermined number of lottery balls 21 have not yet fallen, the CPU 106 returns to step S13, and the predetermined number of lottery balls 21 has already fallen. If determined to be, the process moves to step S16.
- it takes time from when the lottery ball 21 passes through the lottery gate 26 to when it enters one of the lottery holes 40 it is determined after a predetermined time has passed after passing through the lottery gate 26. For example, various methods may be used to make a more accurate judgment.
- step S16 the lottery balls 21 are collected.
- the CPU 106 sets the lottery hole 40 into which the lottery ball 21 enters.
- the kicked shirt 43 is opened, the lottery balls 21 are collected, and then the shutter 43 is closed again.
- the lottery ball 21 that has entered the lottery hole 40 can continue to partially expose the lottery hole 40 until the end of the game, making it difficult to visually recognize the display device 70. This makes it easier for the viewer to recognize the selected code.
- the processings proceed to Step S17.
- the lottery ball is configured to expose a part of the lottery hole until one game is completed.
- the present invention is not limited to this. It may be configured so that when the ball enters 40, it is collected at that point.
- step S17 the sailboat type lottery machine 12 is operated.
- the CPU 106 drives the rocking device 46 to drive the sailboat type lottery machine 12 as shown in FIGS. 17A to 17G.
- Step S18 the processings proceed to Step S18.
- step S18 the separation gate 52 is opened and closed.
- the CPU 106 sequentially opens and closes the partition gates 52a, 52b, and 52c.
- the lottery ball 21 located at the lottery ball waiting section 50 a is sent to the lottery ball lifting device 20, and the lottery ball 21 located at the lottery ball waiting section 50 b becomes the lottery ball waiting section 5.
- the lottery ball 21 located on the lottery ball collection path 44 is sent to the lottery ball standby unit 50b.
- the carriage of the lottery balls 21 to be used in the next game and the movement of the collected lottery balls 21 to the lottery ball standby unit 50 can be performed simultaneously.
- the processing is shifted to Step S19.
- the lottery balls 21 in the lottery ball standby unit 50 are divided by the number of lottery balls 21 used in one game.
- the lottery ball standby unit 50 includes only one partition gate 52a, and a ball detection sensor is provided near the partition gate 52a. When a predetermined number of lottery balls 21 pass through the separation gate 52a, the separation gate 52a is closed, so that only a predetermined number of lottery balls 21 can be discharged. It may be configured as follows.
- step S19 the sailboat type lottery machine 12 is returned to the original position.
- the CPU 106 drives the rocking device 46 to return the sailboat type lottery machine 12 to its original position. This subroutine is terminated immediately after the above processing is completed.
- step S11 when the lottery balls 21 are rolled in a state where the lottery boards 38a and 38b are stopped, and when the lottery balls 21 pass any one of the plurality of slopes 36a to 36d,
- the rolling direction of the lottery ball 21 is detected by a sensor provided on one of the plurality of slopes 36a to 36d, and the rotation direction of the lottery board 38a or 38b is adjusted in accordance with the direction.
- the processing in step S11 is performed after the processing in step S13 is completed, and the processing in step S12 is not performed.
- FIG. 12 shows a subroutine for controlling the progress of a game in the personal game operation unit 14.
- step S21 it is determined whether or not the game machine 10 is playing a game.
- the CPU 106 determines whether or not the game machine 10 is playing a game. If the CPU 106 determines that the game machine 10 is playing a game, the CPU 106 cannot participate in the game until the game ends. Therefore, this subroutine is immediately terminated without any processing, and when it is determined that the game machine 10 is not playing a game, the processing is shifted to step S22.
- step S22 it is determined whether or not a coin has been inserted into the game machine.
- the CPU 106 determines whether or not a signal has been received from the coin sensor 80 indicating that coin insertion has been detected. If the CPU 106 determines that the signal has not been received, that is, if it determines that the player has not inserted a coin, the CPU 106 immediately ends this subroutine without performing any processing. If it is determined that the signal has been received, that is, if it is determined that a coin has been inserted by the player, the process proceeds to step S23.
- step S23 a matrix is created.
- the CPU 106 creates a predetermined number of matrix cards in which the cards are arranged by lottery. This processing will be described later. After the above processing is completed, the processings proceed to Step S24.
- step S24 a bet amount is set.
- the CPU 106 prompts the player to input a desired bet amount, and sets the bet amount in the game based on information input by the player. C This process will be described later. After the above processing is completed, the processings proceed to Step S25.
- step S25 the game is executed.
- the CPU 106 performs a lottery of symbols each consisting of a playing card symbol one by one, and the game proceeds in accordance therewith.
- the lottery is repeated a predetermined number of times.
- the program ends.
- step S26 the coin is cleared.
- the CPU 106 clears coins based on the result of the game executed in step S25. This processing will be described later. After the above processing is completed, the processings proceed to Step S27.
- step S27 it is determined whether or not there is a remaining coin.
- the CPU 106 determines whether or not coins inserted by the player into the game machine 10 or coins obtained by the player still remain. If the CPU 106 determines that the player has inserted the game machine 10 or that there are still coins obtained by the player, the CPU 106 can play a new game. Then, the process returns to step S23, and if it is determined that the player has inserted the game machine 10 or that there are no more coins left by the player, the game cannot be continued any further. Therefore, this subroutine ends immediately.
- step S23 described above a subroutine as shown in FIG. 13 is called.
- a card as shown in FIG. 9 is created.
- step S31 a lottery of a hand is performed in a case where at least one hand is established in the matrix 'card.
- the CPU 106 determines one winning combination from the determined winning combination list stored in a predetermined position of the ROM 108 by lottery. After this process ends, the process moves to Step S32.
- step S32 a code to be used in the determining hand is selected.
- the CPU 106 executes the above-described steps.
- the code used in the combination determined in step S31 is selected.
- the CPU 106 handles a matrix card composed of a row of five cells and a column of five cells as shown in FIG. Select 5
- the finalizing hand is “full house”, first, one code is selected, and two codes having the same number as the code but different marks are selected. Next, select one code consisting of a number different from that number, and select one code with the same number and a different mark. This completes the combination of the set of three signs consisting of the same number and the other set of two signs consisting of the same number.
- step S33 a line for arranging the fixed combination is selected.
- the CPU 106 determines the position of the line on which the combination of codes determined in step S32 described above is arranged.
- the CPU 106 arranges the code that constitutes the definitive role on which line of the 12 lines on the matrix card (the inverted numbers from 1 to 12 in FIG. 9 correspond). A lottery will be conducted to determine one line.
- the subroutine proceeds to Step S34.
- step S34 arrangement of the codes constituting the determinate combination is performed. In this process, the CPU 106 determines the line determined in step S33 described above on the line determined in step S32 described above. W
- the CPU 106 determines where to place the five codes in the five cells on the line by lottery, and places all the codes on the line. After the above processing is completed, the processings proceed to Step S35.
- step S35 codes are arranged in the remaining cells.
- the CPU 106 arranges codes for the remaining 20 cells for which codes have not been arranged in step S34 described above.
- the CPU 106 determines, by lottery, a code to be arranged for each of the 20 cells, places the code selected by the lottery in the cell, and assigns the code to the matrix. The code is placed in all the cells.
- step S36 the cell can be moved.
- the CPU 106 moves the outer cell and the inner cell, respectively, to change the code that constitutes the 5 determinant placed in steps S31 to S34 described above on one line. It is also possible to move the outer cell and the inner cell so that they are not arranged in the same manner. After performing this processing or selecting not to perform this processing, the processing is moved to step S37.
- step S37 it is determined whether or not preparation for a predetermined number of matrix cards has been completed.
- the CPU 106 determines whether or not the number of Matritas cards created by the processes in steps S31 to S35 has reached a predetermined number. If the CPU 106 determines that the predetermined number of the Matrix cards have not been prepared, the CPU 106 returns to step S531 to create the remaining cards, and returns to the step S531. If it is determined that a predetermined number of sheets have been prepared, the subroutine is immediately terminated.
- the codes are arranged so that the role that can be realized by the way of moving the cells is included in the matrix card in advance, but the present invention is not limited to this. Codes may be arranged for all cells by lottery. This case can be achieved, for example, by executing only the above-described step 35 and not executing the processing of the other steps S31 to S34 and S36.
- step S24 described above a subroutine as shown in FIG. 14 is called.
- a card selection screen is displayed.
- the CPU 106 displays a card selection screen on the display device 70, and allows the player to play one of the plurality of cards created in step S23 in FIG. Let others choose.
- one of the plurality of cards is displayed on the display device 70, and one of the other cards is selected by the player's selection operation for the remaining cards. It is displayed in exchange for the card already displayed. By repeating this operation, all the cards created in step S23 of FIG. 12 can be displayed to the player.
- Step S42 the process moves to Step S42.
- step S42 it is determined whether or not the deciding operation has been performed.
- the CPU 106 determines whether or not a decision operation has been performed by the player. If the CPU 106 has not received the signal indicating that the operation has been performed from the touch sensor 72, the CPU 106 determines that the determination operation has not been performed by the player yet, and determines in this step. Is repeated, and when a signal indicating that the operation has been performed is received from the touch sensor 72, it is determined that the determination operation has been performed by the player. Then, the process proceeds to step S43.
- a bet amount input screen is displayed.
- the CPU 106 displays on the display device 70 a screen prompting the player to determine the number of coins to bet on the selected card.
- a table indicating the ratio of coins to be returned according to the type of completed hand with respect to the number of coins bet is also displayed on the screen. The number of images is determined.
- step S44 it is determined whether or not a decision operation has been performed.
- the CPU 106 inputs a bet amount of coins desired by the player, and then determines whether or not a determination operation has been performed. If the CPU 106 has not received a signal indicating that the operation has been performed from the touch sensor 72, the CPU 106 determines that the determination operation has not been performed by the player, and repeats this step. If a signal indicating that the operation has been performed is received from the touch sensor 72, it is determined that the determination operation has been performed by the player, and the subroutine is immediately terminated.
- step S25 a subroutine as shown in FIG. 15 is called.
- a pre-valid cell is determined.
- the CPU 106 performs a lottery to determine a valid cell from the beginning of the game from among the 25 cells on the matrix card.
- CPU 106 performs a lottery on the number and position of the valid cells, and validates the valid cells based on the result. After the above processing is completed, the processings proceed to Step S52.
- the number of pre-valid cells is randomly selected.
- the present invention is not limited to this, and a predetermined number may be used.
- step S52 a lottery of a code is performed.
- the CPU 106 drives the sailboat type lottery machine 12 to select one code.
- a signal relating to a code corresponding to one of the plurality of lottery holes 4.0 where the ball was entered is received from any of the ball detection sensors 42, and the selected code is displayed on the upper part of the display device 70. It is displayed in the list of lottery results displayed in 90.
- the processings proceed to Step S53.
- step S53 code collation is performed.
- the CPU 106 compares the code selected in step S52 described above with the code displayed on the matrix card displayed on the display device 70. If the same code as the selected code is displayed on the matrix card, the cell in which the code is displayed is enabled and the color of the cell is changed. After the above processing is completed, the processings proceed to Step S54.
- a cell movement process for moving a cell can be performed.
- the CPU 106 enables cell movement by the dials 76L and 76S, and moves the cells by operating the dials 76L and 76S by the player. You can do it.
- the dial 76 L is rotated by the player, the sign attached to each cell in contact with the outer periphery of the Matritas card displayed on the display device 70 changes to 1 according to the rotation angle. They move to the next cell one by one.
- the dial 76S is rotated by the player, a code given to each cell located inside each cell in contact with the outer periphery of the Matritas' card displayed on the display device 70 is changed to the corresponding time.
- this cell movement processing May be configured to be always possible, but may be configured to be possible only under predetermined conditions. For example, after the predetermined number of lotteries has been completed, the cell moving process may be disabled. After the above processing is completed, or after selecting not to perform such a cell movement processing, the processing is moved to step S55.
- step S55 it is determined whether or not a predetermined number of lotteries have been performed.
- the CPU 106 determines whether or not the lottery of the code in the above-described step S52 has been executed a predetermined number of times.
- the CPU 106 determines that the number of times the lottery has been performed has not reached the predetermined number of times, the CPU 106 returns the process to step S52, and the number of times the lottery is performed reaches the predetermined number of times. If it is determined that the subroutine has been performed, the subroutine is immediately terminated. For example, in the case of a game in which a poker game is combined, it is more preferable to perform the lottery of this code five times or more.
- step S26 a coin settlement subroutine as shown in FIG. 16 is called.
- step S61 it is determined whether or not a winning line exists among a plurality of lines on the matrix 'card.
- the CPU 106 activates a predetermined number of cells in a combination of codes on a plurality of lines on the matrix card displayed on the display device 70. It is determined whether a line exists. If the CPU 106 determines that there is no winning line among the plurality of lines, the CPU 106 moves the process to step S64, and if it determines that there is a winning line among the plurality of lines, Moves the process to step S62.
- step S62 the number of coins to be paid out is calculated c
- the CPU 106 sets the number of coins bet on the game by the player to the private payout ratio according to the type of hand in the line determined to be won in step S61 described above. To calculate the number of coins to be paid out. At this time, if there are multiple winning lines, the winning combination of the winning combination among the winning combinations is applied. After the above processing is completed, the processings proceed to Step S63.
- the ratio of the role having the largest payout ratio among the respective roles is applied, but the present invention is not limited to this, and the present invention is not limited to this.
- the payout ratio in the winning combination may be added to multiply the number of coins bet by the player.
- step S63 the number of coins remaining in the player is accumulated.
- the CPU 106 adds the number of coins paid out in step S62 described above to the number of coins inserted by the player into the game machine 10 but remaining without betting on the game. to add.
- the subroutine proceeds to Step S64.
- step S64 it is determined whether or not there is a remaining coin. In this process, the CPU 106 has the remaining number of coins stored in the game machine 10 because the player has paid in the game machine 10 or paid out by winning the game. Judge whether or not. If the CPU 106 determines that there is no remaining coin, the game cannot continue any more, so the subroutine is immediately terminated without performing any processing, and the remaining coin is not counted. If it is determined that there is, the process proceeds to step S65.
- step S65 it is determined whether or not a payout operation has been performed.
- the CPU 106 determines whether or not a payout operation has been performed by the player.
- CPU 106 is If the signal indicating that the operation has been performed is not received from the server 72, it is determined that the payout operation has not been performed by the player, and the subroutine is immediately terminated without performing any processing. If a signal indicating that the operation has been performed is received from the touch sensor 72, it is determined that the payout operation has been performed by the player, and the process proceeds to step S66.
- step S66 a coin payout process is performed.
- the CPU 106 stores the number of coins stored in the game machine 10 that have been inserted into the game machine 10 by the player but have not been bet on the game, and A signal is sent to the hopper 88 to pay out the total number of coins with the number of coins obtained by the hopper, and the hopper 88 receiving the signal discharges the total number of coins from the coin payout opening 82.
- This subroutine is terminated immediately after the above processing is completed.
- the direction in which the lottery ball is thrown and the rotation direction of the base body substantially coincide with each other, and the speed of the lottery ball does not immediately decrease. Since it is not possible to enter the lottery hole, it is difficult to predict where to enter, and it is possible to provide a game in which the thrilling feeling can be further increased. Also, by rotating the base body around both left and right, variations in the game are increased, and the player is not bored. Also, even if the speed of the lottery ball is not considered, the lottery ball will not immediately enter the lottery hole. For this reason, it is difficult to predict where to enter, and it is possible to provide a game in which the sense of impatience and expectation can be further increased.
- the CPU 106 executing steps S14 in FIG. 11, steps S24 in FIG. 12, and the like corresponds to an example of a game result determination unit.
- the CPU 106 that executes steps S14 and the like in FIG. This corresponds to an example of a selection unit.
- the CPU 106 executing the steps S24 and the like in FIG. 12 corresponds to an example of the game control means.
- the CPU 106 executing steps S17 and S19 in FIG. 11 corresponds to an example of the tilt control means.
- the CPU 106 executing the processing such as step S11 in FIG. 11 corresponds to an example of the rotation control means.
- the slope 36a, the slope c, and the like correspond to an example of a first lottery ball inserting means.
- Slope 36b, slope d, etc. correspond to an example of the second lottery ball input means.
- the CPU 106 executing steps S12, S13, etc. in FIG. 11 corresponds to an example of lottery ball insertion control means.
- the sensors provided on the above-mentioned slope correspond to an example of a lottery ball detection means.
- the game machine 310 of the present embodiment uses a game medium such as a coin, a medal, a game ball, a token, or a card storing information of a game value given to or given to a game player in addition to a game medium. Although it is a game machine to be played, a description will be made below assuming that medals are used.
- a game medium such as a coin, a medal, a game ball, a token, or a card storing information of a game value given to or given to a game player in addition to a game medium.
- FIG. 18 is a perspective view showing an overview of the game machine according to the present embodiment.
- the game machine 310 includes a lottery machine 312 and a plurality of game terminals 314. This game machine 310 can provide a game to a plurality of game players simultaneously by a plurality of game terminals 314A to 314J.
- the lottery machine 3 12 mainly includes a housing 3 13 imitating a ship, and is arranged at the center of the game machine 3 10.
- two lottery boards 338, 339 are arranged at the center of the lottery machine 312.
- a total of 52 lottery holes 340 and 341 are formed.
- Each of the lottery holes 3 4 0 and 3 4 1 consists of a first code consisting of spades, clubs, hearts, and diamonds, and numbers 2 to 10 and symbols A, J, Q, and K.
- Identification information which is a combination of the second codes to be performed, is associated. This identification information is for determining the lottery result.
- identification information for determining a lottery result is associated with each of the plurality of lottery holes 340, 341 in the lottery boards 338, 339.
- a lottery is performed in accordance with one of the lottery holes 340 and 341 in which the lottery balls are inserted, and the result of the game is determined.
- the lottery machine 3 1 2 is provided with an oscillating device 3 4 6 (see Fig. 19), and the body 3 1 2 and the stern 3 1 2B are displaced in the vertical direction. 3 can be activated. That is, the rocking device 346 tilts the housing 313.
- the force that can be inclined at an angle of about 8 degrees up and down with respect to the horizontal plane is not limited to this.
- this swinging motion takes about 1 hour from the state where the bow 312A is located about 8 degrees above the horizontal plane to the state where it is about 8 degrees below the horizontal plane.
- the time is 2 seconds, but is not limited thereto, and is preferably about 8 seconds to about 16 seconds.
- the cycle of these operations can be controlled by a main control circuit 400 described later, and may be set so as to be changeable by an administrator of a game place or the like. .
- the swingable ship-shaped casing 3 13 since the swingable ship-shaped casing 3 13 is used, a visual effect is provided to the game player, and the interest can be improved.
- a plurality of gaming terminals 3 14 A to 3 14 J are arranged on both sides of the lottery machine 3 12. Further, in the present embodiment, as shown in FIG. 18, ten gaming terminals 314A to 314J are provided. In addition, a plurality of gaming terminals 3 14 A to 3 14 J have a medal payout exit 3 82 A to 3 82 J, respectively. Is formed. Note that, in FIG. 18, the gaming terminals 314F to 314H and the medal payout exits 382F to 382J hidden by the lottery machine 312 are not shown.
- a configuration is provided in which 10 gaming terminals 314A to 314J are provided as a plurality of gaming terminals, but the present invention is not limited to this, and may be another mode.
- the configuration may include a plurality of gaming terminals different from ten, or may include a single gaming terminal.
- FIG. 19 is a longitudinal sectional view showing an overview of the lottery machine 312 in the present embodiment.
- the stern 31 2B of the lottery machine 312 is provided with a screw conveyor 320 as an example of a transport unit.
- the screw conveyor 320 is a device for transporting the lottery balls used for the lottery upward through the interior of the lottery machine 312.
- the lottery ball in the present embodiment has a diameter of about 60 mm, but may have another aspect. For example, the diameter may be about 60 mm or more, or may be the following.
- the lottery ball is preferably made of a material that does not pass infrared rays or is processed so as not to pass infrared rays, and can be easily detected by various sensors such as an optical sensor.
- the screw conveyor 320 includes a spiral body 32 OA extending upward at an inclination of a predetermined angle, a support plate 320 B extending along the spiral body 320 A, and a lottery ball lifting motor 320 for rotating the spiral body 320 A. Consists of C and C.
- the spiral body 32 OA is spirally provided with a groove having a radius of curvature larger than the radius of the lottery ball.
- Drive lottery ball lifting motor 320C As a result, the spiral body 32 OA rotates, and the lottery ball is transported upward while being held between the spirally formed groove in the spiral body 32 OA and the support plate 320B.
- the screw conveyor 320 is disposed outside the housing 3113, and conveys the conveyed lottery balls 302 in a visible manner.
- One end of a lottery ball guiding section 324 is provided at the upper end of the screw conveyor 320.
- a guide path (not shown) is formed in the lottery ball guide section 3 2 4.
- the lottery ball guiding section 324 guides the lottery balls conveyed by the screw conveyor 320 through the guide path.
- a lottery ball holding unit 332 is provided above the lottery machine 312.
- the lottery ball holding section 332 is made of a resin having transparency so as to be visible from a game player or the like. Therefore, the number of remaining lottery balls can be clearly indicated to the game player.
- the lottery ball holding section 332 has a shape opened upward, and holds a lottery ball guided from the lottery ball guiding section 3224.
- an opening (not shown) for allowing one lottery ball to pass through is formed on the bottom surface of the lottery ball holding unit 332.
- the rotator 328 has a function of closing an opening formed on the bottom surface of the lottery ball holding section 332. As a result, the lottery ball held in the lottery ball holding unit 332 is maintained as being held.
- a holding hole (not shown) for holding one lottery ball is formed in the rotating body 328.
- a drive unit (not shown) composed of a rotary motor 32 (see FIG. 27) and the like is disposed at an edge of the rotating body 328.
- the rotating body 328 rotates.
- the holding hole is opened upward, and one lottery ball held by the lottery ball holding section 332 is dropped into the holding hole via the opening.
- the lottery ball holding section The opening formed in 3 32 is closed, and one lottery ball is held in the holding hole.
- the rotating body 328 by rotating the rotating body 328, the opening formed in the lottery ball holding part 332 is closed, and the holding hole is opened downward, so that one lottery ball held in the holding hole is held. Is dropped downward. As described above, one lottery ball held in the lottery ball holding unit 332 is extracted and falls. That is, the rotating body 328 has a function of throwing the lottery balls conveyed by the screw conveyor 320 into the surface portions 338A and 339A from above. In addition, the rotating body 328 is formed of a transparent resin, so that the lottery balls held in the holding holes can be viewed from the game player. Therefore, the progress of the game can be clearly indicated to the game player.
- the lottery ball receiving part 3 3 4 is for receiving a lottery ball dropped from a holding hole of a rotating body disposed above the lottery ball. For this reason, the lottery ball dropped from the holding hole of the rotating body 3228 is held in the lottery ball receiving section 3334 in a state where it can be viewed by the game player.
- the lottery ball receiving section 3 3 4 has a notch 3 3 4 C, 3 3 4 D (Fig. 20) for inserting the received lottery ball into one of the two lottery boards 3 3 8 or 3 3 9. ) Is formed. Since the lottery machine 3 1 2 has the function of swinging, the lottery balls held in the lottery ball receiving section 3 3 4 according to the inclination angle can be either of the two lottery boards 3 3 8 or 3 3 9 Will be guided.
- the drawn lottery balls can be thrown into the surface portions 338A and 339A of the housing 313 via the first collection passage 344 and the second collection passage 350.
- Two lottery boards 338, 339 are provided at the lower ends of the slopes 33A, 33B.
- the lottery balls can be rolled on these lottery boards 338 and 339, and surface sections 338A and 339A having a plane horizontal to the housing 313 are formed respectively. .
- the surface portions 338A and 339A on which the lottery balls can roll are formed, and the upper surfaces of the surface portions 338A and 339A are A plurality of lottery holes 340, 341 are formed.
- the housing 3 13 has a plurality of lottery boards 3 3 8 and 3 3 9, the surfaces 3 3 8 A and 3 3 9 A on which the lottery balls can be rolled, and those surfaces 3 It has a plurality of lottery holes 340, 341 provided in 38A and 3339A. Further, these two lottery boards 338, 339 can be rotated horizontally with respect to the upper surfaces of the face sections 338A, 339A.
- a plurality of lottery holes 340 and 341 for holding one lottery ball are formed on the upper surface of these surface portions 338A and 339A.
- the plurality of lottery holes 340 and 341 have a depth such that one lottery ball projects about two-fifths. Therefore, the lottery balls entering the plurality of lottery holes 340, 341 are held so as to be visible to the game player. Collision with the lottery ball held in holes 340 and 341 changes the direction of rolling. Of course, as will be described later, with the rotation of the lottery boards 338, 339, the lottery balls in the plurality of lottery holes 340, 341 also rotate while being held.
- a shirt 347 is provided on the bottom surface of each of the lottery holes 340 and 341.
- the shirt 347 is controlled to be in the closed state, and the lottery balls entered in the plurality of lottery holes 3440 and 341 are held.
- the lottery balls in the plurality of lottery holes 340, 341 are discharged into the lottery machine 312 by controlling the shirts 347 in the open state. It will be.
- a ball entry detection sensor 349 is disposed in each of the plurality of lottery holes 340 and 341. The incoming ball detection sensor 349 detects that the lottery ball has entered any of the plurality of lottery holes. As will be described in detail later, the lottery ball is inserted on the condition that the lottery ball enters one of the plurality of lottery holes 340, 341 in the lottery boards 338, 339.
- the identification information is selected according to the selected lottery hole, and the result of the game is determined based on the selected identification information.
- the lottery ball enters one of the plurality of lottery holes 340, 341, it is associated with one of the plurality of lottery holes 340, 341 containing the lottery ball.
- the result of the game is determined based on the obtained identification information.
- one ball detection sensor 349 is provided for each of the plurality of lottery holes 340, 341.
- a configuration may be employed in which a plurality of ball entry detection sensors are provided for each of the plurality of lottery holes so as to immediately detect that a ball has entered.
- a configuration may be employed in which a plurality of lottery holes are not provided with a ball-in detection sensor. That is, it may be configured to detect that a lottery ball has entered a plurality of lottery holes using one winning detection sensor. For example, two lottery detection sensors are used to detect whether or not a lottery ball has won a lottery hole in the lottery hole as the lottery board makes a round from the outer periphery of the lottery board toward the center of rotation. Each time you make a half turn, it will detect whether the lottery ball has won the lottery hole Configured
- a collection section in which a first collection path 3 4 4 and a second collection path 3 50 are formed 3 4 5 is provided below the two lottery boards 3 3 8 and 3 39 of such a lottery machine 3 1 2, a collection section in which a first collection path 3 4 4 and a second collection path 3 50 are formed 3 4 5 is provided.
- the collection unit 345 accepts the lottery balls entering the plurality of lottery holes 340 and 341 into the first collection passage 344 by controlling the shirt 347 to be in the open state. .
- inclined portions 353A and 353B for dropping the lottery balls received in the first collecting passage 344 are formed.
- a second recovery passage 350 extending horizontally is formed below the inclined portions 3553A and 3553B.
- the lottery balls entering the plurality of lottery holes 340 and 341 are guided to and held by the second collection passage 350 through the first collection passage 344.
- the first collection passage 3 4 4 and the second collection passage 3 50 are provided in the housing 3 13 and can pass through lottery balls discharged from the plurality of lottery holes 3 4 0 and 3 4 1 And
- An open / close gate 352 is provided in the second recovery passage 350.
- the opening / closing gate 352 is controlled to be freely opened and closed. Therefore, when the opening / closing gate 352 is opened, the lottery ball can pass between the second recovery passage 350 and the lower end of the spiral body 32OA. On the other hand, when the open / close gate 352 is closed, the lottery ball cannot pass between the second recovery passage 350 and the lower end of the spiral body 32OA. Thus, stern 3 1
- the lottery machine 3 1 2 is swung so that the B side is lower than the bow 3 1 2 A side, and the open / close gate 3 52 is controlled to the open state, so that the second recovery passage
- the lottery ball held at 350 is led out to the lower end of the spiral body 320A. Further, by controlling the opening / closing gate 352 to be in the closed state, the lottery ball led out to the lower end of the spiral body 320A does not return to the second collection passage 350, and furthermore, A spiral ball with the lottery ball held in the second collection passage 350 Do not lead to the lower end of 320 A.
- a lottery ball passage detection sensor 351 is provided between the opening / closing gate 352 and the lower end of the spiral body 320A.
- the lottery ball passage detection sensor 351 is for detecting the number of lottery balls drawn out from the second recovery passage 350 to the lower end of the spiral body 320A via the opening / closing gate 352. Accordingly, the lottery machine 312 is tilted so that the stern 312 B side is lower than the bow 312 A side, and the open / close gate 352 is controlled to the open state, so that the lottery ball passing through the open / close gate 352 is When the predetermined number is reached, the opening / closing gate 352 is controlled to be closed, and a predetermined number of lottery balls are led out to the lower end of the spiral 32OA. Further, after a predetermined number of lottery balls are led out to the lower end of the spiral 32OA, the lottery balls do not return to the second collection passage 350.
- the lottery machine 312 is provided with a swinging device 346, which can swing and tilt around a driving shaft 348.
- a dot LED display device 327 composed of a plurality of LEDs and the like is provided above the lottery ball holding unit 332.
- the dot LED display device 327 displays the number of rounds in the game.
- a START lamp 329 is provided at the center of the lottery machine 312.
- the ST RAT lamp 329 turns on the built-in lamp when the lottery ball falls from the holding hole of the rotating body 328 to the lottery ball receiving section 334, and the word START is made visible to the game player. Is displayed.
- the game machine 310 is provided with a plurality of lighting devices (not shown) so that the sailing boat type lottery machine 312 can be lit up in various colors, and the swing operation and In addition, various effects may be configured.
- FIG. 20 is a top view showing the lottery ball receiving section 334, the slopes 336A and 336B.
- a concave portion 334A is formed as shown in FIG.
- the concave portion 3334A receives the lottery ball falling from the holding hole of the rotating body 328 described above.
- two cutouts 3334C and 334D are formed on the side surface 3334B of the lottery ball receiving portion 3334. For this reason, the lottery ball received in the recess 3 3 4 A is moved from one of the two notches 3 3 6 C and 3 3 6 D by the operation of the lottery machine 3 12 It will roll out of 3 3 4 A.
- each of the slopes 33A and 33B is arranged so that a lottery ball is thrown in the same direction as the rotation direction of the lottery boards 338 and 339.
- the slopes 336A and 336B are formed linearly. However, the slopes 336A and 336B do not have to be formed linearly, and may be formed to have a curve, for example.
- FIG. 21 is a top view showing the lottery machine 312.
- FIG. 22 is a perspective view showing the lottery board 338.
- FIG. 23 is a top view showing the lottery board 338.
- the lottery board 339 has the same configuration as the lottery board 338, and a description thereof will be omitted.
- the lottery machine 312 is provided with the two lottery boards 338 and 339 as described above. Since two lottery boards 3 3 8 and 3 39 can be provided with a plurality of lottery holes 3 0 4 and 3 4 1, for example, there are more lottery holes than when one lottery board is used. As a result, the installation space in the game hall can be effectively used without taking up unnecessary space. As a result, a lot of lottery holes can be provided, and for example, interest can be increased by giving a range to a dividend.
- a game machine configured to extract a lottery ball from a plurality of lottery balls with identification information and determine a game result based on the identification information of the extracted lottery ball (a so-called lottery).
- 52 lottery balls are required. With such a configuration, it is not easy to proceed with the game while recognizing a desired lottery ball from a lot of lottery balls to a game player. There is a possibility that the game will be impatient, which is the real pleasure of bingo games, etc., impatient and exciting, and the entertainment will be impaired.
- a roulette board type game machine as in the present embodiment, at least 52 or more lottery holes are required in order to realize a bingo game using poi. In particular, when one lottery board is used, the size of the lottery board increases. For this reason, not only was the space of the game hall wasted, but also it was difficult for the game player to visually recognize the space, and the interest in the game might be spoiled.
- These lottery boards 338, 339 have a circular shape when viewed from above. These lottery boards 338, 339 are rotatably arranged on the deck of the housing 313.
- the rotation speed of the lottery board 338 is typically a rotation speed of 8 to 12 seconds per round, but can be controlled by a main control circuit 400 described later. A configuration in which the setting can be changed between ⁇ 12 seconds may be used.
- the lottery boards 338 and 339 are configured so that their axes are rotated by the lottery board rotation motors (see FIG. 27) 335 and 337 located at the center of the lottery boards. Another mode may be adopted. For example, the power for rotation may be transmitted from another location such as the outer periphery and the bottom surface.
- the lottery boards 338, 339 are provided with surface portions 338A, 339A that allow the lottery balls to roll.
- these lottery boards 338, 339 are in the same direction (arrow Bl) as the direction in which the lottery balls are thrown from the slopes 3336A, 3336B (see arrows A1, A2). , See B2).
- the lottery board 338 rotates clockwise, and the slope 336A is inserted clockwise as shown in FIG. Therefore, when rolling on the lottery boards 338, 339, the speed does not decrease significantly. Therefore, it is unlikely that the lottery ball will enter any of the lottery holes 3400 or 341 in a very short time.
- connection table 3900 is provided between the lottery boards 338 and 339. This connection table 390 has a horizontal surface with the surface portions 338A and 339A of the lottery boards 338 and 339.
- the lottery ball can be rolled between the lottery boards 338 and 339.
- the lottery ball rolls across a plurality of lottery boards 338 and 339 in response to the case 3 13 being tilted (oscillated). Also, the rolling speed of the lottery ball will not be significantly reduced.
- guide sections 392 and 3944 are provided. These guide sections 392, 394 are provided along the outer periphery of the lottery boards 338, 339 at positions sandwiching the connection table 390. These guide sections 39 2 and 39 4 are more convex than the face sections 3 38 A and 3 39 A of the lottery boards 3 38 and 3 39. Therefore, when the lottery ball collides with the guide portions 392 and 394, the rolling of the lottery ball is guided.
- a puncture section 3966, 3998 is provided outside the lottery boards 338, 339.
- These bank sections 396, 398 are provided along the outer periphery of the lottery boards 338, 339.
- These punctured portions 3996 and 3988 are more convex than the surface portions 338A and 339A of the lottery boards 338 and 339.
- the bank portions 396, 398 are higher than the upper surfaces of the surface portions 338A, 339A, and are arranged along the outer periphery of the surface portions 338, 339.
- the lottery balls thrown into the lottery boards 3 3 8 and 3 3 9 from the slopes 3 36 A and 3 36 B are- Even if you roll outside the lottery board 3 3 8, 3 39, you must get on the bank section 3 96, 3 98 and roll again on the lottery board 3 3 8, 3 3 9 It becomes.
- the lottery board will roll in the direction of the lottery board 3 3 8 and 3 3 9 with momentum, so the speed of the lottery ball going to the lottery board 3 3 8 3 9 will not be significantly slowed down .
- the speed is not significantly reduced. Therefore, when a lottery ball riding on the bank 3396, 398 is rolled on the lottery board 338, 339, its speed does not become extremely slow. Therefore, it is unlikely that a lottery ball will enter one of the lottery holes 340 and 341 in a very short time, and that the lottery ball will occupy a plurality of lottery holes in about 10 to 30 seconds. 0 or 3 4 1 will be entered.
- the lottery boards 338 and 339 rotate in the opposite directions as indicated by arrows B1 and B2. For this reason, the lottery balls thrown into the lottery board 338 may roll from the lottery board 338 to the lottery board 339 via the connection table 390 in some cases. Conversely, the lottery balls thrown into the lottery board 339 may roll from the lottery board 339 to the lottery board 338 via the connection table 3900. Therefore, these lottery boards 338 and 339 roll. In addition, since the swinging device 3 4 6 is provided in the lottery machine 3 1 2, the casing 3 13 of the lottery machine 3 1 2 is operated.
- the lottery boards 3 3 8 and 3 3 The lottery ball can be rolled on the lottery board 3 3 8 and 3 3 9 so that the space between 9 turns into a figure of 8, and it is possible to provide a game player with a novel game that is difficult to predict. It is possible to improve the interest in the game.
- These extractions Selection board 3 38, 3 39, connection table 3 90, guide section 3 92, 3 94, bank section 3 96, 3 98 are surrounded by a fence made of transparent resin There is no danger of the lottery ball rolling out of the fence.
- These lottery boards 338, 339 are provided with 26 lottery holes 340, 341, respectively. As shown in FIG.
- the plurality of lottery holes 340 provided in the lottery board 338 are assigned identification information in which spades and hearts are configured as first codes. More specifically, a plurality of lottery holes 340 provided in the lottery board 338 have A, 2 to 10, J, Q, and K of spades, and A, 2 to 10 and J of hearts. , Q, K are assigned.
- a plurality of lottery holes 341 provided in the lottery board 339 are assigned identification information in which clubs and diamonds are used as first codes. More specifically, a plurality of lottery holes 3 41 provided in the lottery board 3 39 have club A, 2 to 10, J, Q, K, diamond ⁇ , 2 to 10, J, Q , K is assigned.
- the identification information desired by the game player can be easily recognized by visually recognizing the place where the lottery ball rolls. It can give impatience and expectation, and can enhance the interest in the game. For example, when the lottery ball is rolling on the lottery board 338, it can be easily recognized that the first symbol is a spade or heart, and the lottery ball is rolled on the lottery board 339. If it is moving, it can be easily recognized that the first code is a club or a diamond. In other words, the two lottery boards 3 3 8 and 3 3 9 have one of the first symbols in the plurality of lottery holes 3 4 0 and 3 4 1 of the two lottery boards 3 3 8 and 3 3 9. The same kind of identification information will be assigned.
- the lottery board 338 is provided with a plurality of lottery holes 340 along the circumferences C1 and C2 around the rotation center point C O.
- This circumference C2 is inside C1.
- 16 lottery holes are provided along the circumference C1
- 10 lottery holes are provided along the circumference C2. That is, a plurality of lottery holes 340 and 341 are formed on the upper surface of the surface portion 338A and 339A along a plurality of types of circumferences with respect to the center of rotation.
- these 26 lottery holes 340 contain spades A, 2 to 10, J, Q, K, heart ⁇ , 2 to: 10, J, Q, K Specifically, the 16 lottery holes provided along the circumference C1 are assigned the ⁇ , 2 to 8, the ⁇ of the heart, and 2 to 8 of the Ten lottery holes along the circumference C2 are assigned 9, 10, 10, J, Q, K of spades and 9, 10, J, Q, K of hearts.
- the lottery board 338 is provided with a plurality of convex portions 342 that are more convex than the surface portion 338 of the lottery board 338.
- the plurality of convex portions 342 are provided along a circumference C3 around the center point CO of rotation.
- the circumference C3 is located inside the innermost circumference C2 among the circumferences C1 and C2 provided with a plurality of lottery holes. That is, the plurality of projections 3 4 2 are formed along the inner circumference C 3 of the innermost circumference C 2 of the plurality of types of circumferences C 1 and C 2, and the outermost circumference C 3 It is provided so as to be adjacent to the plurality of lottery holes formed in 2.
- the lottery ball collides with the convex portion, and the rolling of the lottery ball can be weakened, and the rolling direction of the lottery ball can be changed.
- lottery balls enter the lottery hole formed along the inner circumference C2 and the lottery hole formed along the outer circumference C1, so many lotteries A lottery in which lottery balls enter the hole can be performed evenly.
- tangents D 1 and D 2 to two adjacent lottery holes 3400 A and 3400 B along the inner circumference C 2, and the circumference C 3 It is preferable to provide a convex-shaped convex portion 342A in a region surrounded by, for example, a lottery ball passing between lottery holes 340A and 340B.
- the identification information may be controlled by a main control circuit 400 described later, and may be configured so as to be changeable by a manager of a game arcade or the like.
- identification information corresponding to the plurality of lottery holes 340, 341 is provided.
- the mark indicating the identification information can be changed by replacing the lottery boards 338 and 339.
- FIGS. 24A to 24G are vertical cross-sectional views showing the second recovery passage 350.
- the lottery ball 302 located in the second collection passage 350 is formed by the spiral body 320A. Rolls down. That is, the housing 3 13 is tilted, and the lottery balls 302 located in the second collection passage 350 are led out to the screw conveyor 3 20.
- the lottery ball rolling detection sensor 35 1 causes the lottery ball rolling down the spiral body 32 OA.
- the number of balls 302 is detected. That is, the lottery ball passage detection sensor 351 detects the number of lottery balls 302 led out to the screw conveyor 320 from the second collection passage 350.
- the lottery ball passage detection sensor 35 1 detects the number of lottery balls 302 passing through the opening / closing gate 35 2.
- the open / close gate 3 52 2 is closed. Controlled.
- a predetermined number of lottery balls 302 rolls down the spiral body 320A and is conveyed upward by the screw conveyor 320. It will be. In other words, it will be possible to enter.
- control is performed to return the tilt of the housing 3 13 to a horizontal state, that is, to stop the tilt.
- the driving device 346 has a function of stopping the tilt of the housing 3113.
- the lottery ball 302 rolling down the spiral body 320A does not return.
- Fig. 7 (G) even when the rod is tilted in the opposite direction, the same Ball selection 302 does not return.
- the housing 3 13 (see FIG. 18) is tilted, and the lottery ball located in the second collection passage 350 is led out below the spiral body 320 A.
- a lottery ball can be collected simply by inclining 13 and a game machine can be manufactured simply and inexpensively.
- a game machine such as a bingo game
- FIG. 25 is a perspective view of the gaming terminal 314A. Note that the gaming terminals 314 B to 314 J have the same configuration, and a description thereof will be omitted.
- the gaming terminal 3 14 A has a display device 370 A, a touch sensor 372 A, two dials 376 A, 377 A, a medal slot 378 A, a main control circuit 50 OA ( Figure 2 8)).
- a display device 37 OA is provided above the gaming terminal 3 14 A.
- the display device 370A displays a matrix game card image for bingo games allocated to game players, other information, or an image of an optional game. That is, the display device 370 is composed of a plurality of cells (cells) in a plurality of rows and a plurality of columns, and displays a matrix with the identification information assigned to each of the plurality of cells. Then, as described later, the main control circuit 5 is provided on condition that the identification information selected by the main control circuit 400 or the like matches any of the identification information assigned to each of the plurality of cells.
- 0 OA etc. is a system that activates the square corresponding to any of the identification information. Control is performed so that a payout is awarded on condition that the result of the control for validating is in a predetermined mode. With such a configuration, the game is advanced while various information displayed on the display device 370A can be visually recognized by the game player.
- the lottery machine 312 by equipping the lottery machine 312 with a camera (not shown) that captures the entire image of the lottery boards 338, 339, and displaying the photographed images on the display device 37OA, Even when it is difficult to see one of the lottery boards 338, 339, the lottery boards 338, 339 may be made visible to the game player.
- the display device 370A is provided with a touch panel mainly composed of a touch sensor 372A.
- a game environment in which various data can be input or instructed by touching the display device 37OA can be provided to the game player.
- various input operations can be performed by the touch sensor 372A.
- other operation modes may be used.
- a plurality of operation buttons may be provided and various operation buttons may be provided. You may comprise so that an input operation can be performed.
- pedestal portion 374A is provided on the game player side of the display device 370A.
- On the upper surface of the pedestal portion 374 A there are provided two dials 376 A and 377 A which are positioned in layers one above the other.
- dials 3 7 6 A and 3 7 7 A it is possible to provide a game player with a game environment in which it is possible to perform an operation that is difficult only by touching the touch panel of the normal operation button. .
- the identification information assigned to the bingo cells on the outer periphery of the matrix image is replaced by bins adjacent to the outer periphery of the matrix image.
- a medal slot 378 A for inserting a medal is provided on the right side of the dials 376 A and 377 A.
- a medal sensor 38OA (see Fig. 28) is provided inside the medal slot 3778A.
- the medal sensor 380 A detects that a medal has been inserted into the medal slot 378 A. As described above, when a medal is inserted into the medal insertion slot 5378A by the game player, the medal sensor 380A detects that the medal has been inserted.
- a main control circuit 50OA is disposed inside the pedestal portion 374A, and controls the various devices described above.
- the game machine 310 mainly includes a lottery machine controller 360 for controlling the lottery machine 312, and gaming terminals 314A to 314J. You.
- the lottery machine control device 360 is communicably connected to the ten gaming terminals 314 A to 314 J. In addition, this lottery machine control device 360 The gaming terminals 314 A to 314 J can be controlled by transmitting and receiving various data and signals to and from the gaming terminals 314 A to 314 J.
- the incoming ball detection sensor 349 is connected to an interface circuit group 402 of the main control circuit 400 as shown in FIG.
- a predetermined signal is supplied to the input / output bus 404 via the interface circuit group 402.
- the input / output path 404 inputs / outputs a data signal or an address signal to / from a central processing circuit (hereinafter referred to as CPU) 406.
- the lottery ball passage detection sensor 351 is also connected to the interface circuit group 402 of the main control circuit 400.
- communication control circuits 414A to 414J are connected to the interface circuit group 402.
- the communication control circuits 414A to 414J are for connecting the lottery machine control device 360 and the game terminals 314A to 314J so that they can communicate with each other.
- a ROM (Read Only Memory) 408 and a RAM (Random Access Memory) 410 are also connected to the input / output bus 404 described above.
- the ROM 408 records a control program for controlling processing related to a game in the lottery machine control device 360. Further, the ROM 408 stores initial data for executing the control program, various programs, and the like. Further, the RAM 410 stores flags and variable values used in the above-described program.
- an interface circuit group 4 12 is connected to the input / output bus 4 04.
- Interface circuit group 4 1 2 has lottery ball lift motor 3 2 0 C, rotary motor 3 2 6, lottery board rotary motor 3 3 5 and 3 3 7, shirt 3 4 7, rocking device 3 4 6, opening and closing Gate 352 is connected. As a result, various devices are controlled by the CPU 406, and the above-described lottery machine 312 can be driven.
- the electrical configuration of the gaming terminal 314A of the game machine 310 will be described with reference to FIG. Note that the gaming terminals 314 B to 314 J have the same configuration, and a description thereof will be omitted.
- the medal sensor 38OA is connected to the interface circuit group 502A of the main control circuit 50OA as shown in FIG.
- a predetermined signal is supplied to the input / output bus 504 A via the interface circuit group 502 A.
- the input / output path 504 A inputs / outputs a data signal or an address signal to / from a central processing circuit (hereinafter referred to as CPU) 506 A.
- the touch sensor 372A is also connected to the interface circuit group 502A of the main control circuit 500A. When the touch sensor 372A detects that the display position of the instruction displayed on the display device 370A has been touched by the game player, the touch sensor 372A outputs a signal corresponding to the instruction to the interface circuit. Feed to group 502 A.
- dials 3776A and 3777A are connected to the above-described interface circuit group 502A.
- a signal corresponding to each rotation angle is supplied to the interface circuit group 502A.
- the interface circuit group 502 A includes a communication control circuit 5 1 4 A is connected.
- the communication control circuit 514A is for connecting the lottery machine control device 360 and the gaming terminal 314A so that they can communicate with each other.
- the above-mentioned input / output bus 504A is connected to ROM (read only * memory) 508A and RAM (random access memory) 51OA.
- the ROM 508A records a control program that controls processing related to a game in the gaming terminal 314A. Further, the ROM 508A stores initial data for executing the control program, a program for performing display control on the display device 37OA, and the like.
- the RAM 510A stores the value of the flag variable used in the above-described program. Further, an interface circuit group 512 A is connected to the input / output path 504 A.
- a speaker 586 A and a hopper 588 A are connected to the interface circuit group 512 A, and the interface circuit group 512 A connects each of the devices described above in accordance with the result of the arithmetic processing in the CPU 506 A.
- a drive signal and drive power are supplied for control.
- a display control device 60OA is connected to the interface circuit group 512A.
- Display control device 600A supplies an image signal for displaying an image to display device 37OA based on the image display command supplied from main control circuit 500A.
- FIGS. 29 to 31 and FIGS. 32A to 32D show embodiments in which the present invention is applied to a bingo game using a bingo card having 5 ⁇ 5 bingo cells.
- a predetermined number of lotteries is drawn with a probability of 1/25 out of 25 numbers for a bingo card having 5 x 5 bingo squares, and the drawn numbers are displayed on the bingo card.
- the number at one time The mainstream was to activate the bingo cell corresponding to the bingo card, and to establish the bingo role if the five activated bingo cells were aligned on the vertical, horizontal, and diagonal lines of the bingo card.
- a symbol of a playing card (one or two jo-powers may be included, or no jo-power may be included at all)
- a free spot in which a specific bingo cell is activated may be used as the joint force regardless of the selection of the identification information, and the probability of 1/52 (or 1/53, 1 / 54 probability) and a lottery in addition to the conventional bingo role (eg, One Pair, Two Pair, Three Card, Straight, Flash, Funore House, Four Card, Straight Flash, Loyano Nole) A flash, a five card, etc.), and a payout corresponding to the bingo role or the po power role is awarded to the game player.
- the conventional bingo role eg, One Pair, Two Pair, Three Card, Straight, Flash, Funore House, Four Card, Straight Flash, Loyano Nole
- the Po-Po role and the Bingo role may be simultaneously established on a specific same line of the bingo card, and in that case, both the dividend corresponding to the Po-Po role and the dividend corresponding to the Bingo role are awarded to the game player. It was done. However, the probability that the bingo box will be activated is lower than in the conventional bingo game, and the possibility that the bingo combination will be established is reduced. In the past, bingo cards were established when five activated bingo boxes were aligned along the vertical, horizontal, and diagonal lines of the bingo card.However, not only five bingo cards but also three or four bingo activated The bingo role is considered to be established when the boxes are completed.
- all operations of the gaming terminal 3 14 related to the game are accepted except for the operation using the dial 3776 A and the dial 3777 A (both shown in FIG. 25).
- the touch panel method shall be used. That is, a touch sensor 372A (see Fig. 28) shall be provided on the surface of the display device 370A, and the game player shall touch a predetermined contact portion of the display device 370A. Can operate the gaming terminal intended by the user c
- the present invention is not limited to this, and may adopt a method of accepting an operation that is not based on the touch panel type.
- a predetermined switch may be provided to accept an operation of the game player.
- FIG. 29 shows an example in which a screen for accepting a game entry on the gaming terminal 3 14 is displayed on the gaming terminal 3 14 display device 37 OA.
- a touch for accepting an operation of a game entry is displayed.
- the operation of the contact section 480, the contact section 481, and the dials 3776A and 377A is effective.
- operations such as dial 3776A and dial 3777A are invalid, and medal insertion into the medal slot 378A (see Fig. 25) is also invalid.
- the inserted medals are returned to the game player from the medal payout exit 3882A.
- bingo boxes in which the playing card patterns are arranged in a matrix on the bingo card displayed on the display device 37 OA are all displayed relatively dark or shaded. This indicates that the bingo box has not yet been won in the lottery and has not been activated.
- the activation of the bingo box means that when there is a bingo box with the same pattern as that of the drawn cards in the lottery machine 3 1 2, that bingo box is distinguished from other bingo boxes. It refers to the process of displaying the information as possible. By the process of activating the bingo cell, for example, the bingo cell is displayed relatively bright or the hatching is removed and displayed.
- the bingo card of the bingo card on the standby screen of the gaming terminal 3 14 is not activated by the lottery of the identification information in the lottery machine 3 12.
- the values of the line odds and poker odds shown on the display device 370A do not change due to any operation by the game player.
- the layout of the playing cards displayed on the bingo card with 5 x 5 bingo boxes shown on the standby screen of the gaming terminal 3 14 will be changed after the game entry. This is different from the arrangement of bingo cards used in the game. Here, it is only a display as a demo screen, and after the game entry, the layout of the playing cards displayed on the bingo card is determined again.
- the game player receives an entry to the game by touching the touching portion 480 or the touching portion 481.
- the display changes to the screen of FIG. 30.
- FIG. 30 shows a screen on which a bingo card composed of 5 ⁇ 5 bingo cells having a playing card pattern is determined and displayed.
- a certain Po-Po role on a specific line (for example, a Po-Po role composed of five playing cards, ie, straight, flash, full house, straight flash, royal flush).
- the playing cards are arranged in a suitable arrangement.
- the symbols of the playing cards are randomly arranged.
- the part enclosed by the ellipse is located in the second column from the bottom of the line odds table 482, and the odds level is 2 is there).
- the poker odds value shown in the poker odds table 484 also increases, and the poker odds level display value in the figure also increases (see FIG. Inside, the odds value for each Poker role is as shown, and the Poker odds level is 3.)
- the odds level referred to here is an index indicating which hierarchy the odds value is divided into into predetermined hierarchies according to the magnitude of the odds. For example, the higher the odds level, the higher the odds value, or the higher the odds level, the lower the odds value.
- the bingo cards of the bingo card are all displayed relatively dark or the bingo cells are still drawn by a method such as being shaded. This indicates that the bingo box has not been won and has not been activated.
- the game player If the BET operation based on the medal insertion of the game player and the operation of the dial 3776A and the dial 3777A (both are shown in Fig. 25) are valid, the game player
- the inner circumference of the bingo card shaded with a diagonally upward diagonal line at 30 is possible to rotate the bingo cell at 490, and the dial 377 A can be operated to rotate diagonally down to the right in Fig. 30. It is possible to rotate the bingo cell of the outer circumference of the bingo card, which is hatched with a hatched line.
- the bingo cell on the inner circumference 490 of the bingo card is also correspondingly moved by a predetermined amount in the bingo card.
- This operation is an operation that can be performed as long as the operation is accepted in the gaming terminal 3 14. By making such an operation possible, it is not only necessary to move the bingo box so that it is highly likely that the bingo combination will be established, but it is also necessary to take into account the po-power combination. You need sex. Strategies mean, for example, whether to aim for a two-pair with a low dividend but a high likelihood of success, or a Royal Flush with a high dividend but a low probability of success. Refers to the need to move.
- the gaming terminal 3 14 When a drawing of a playing card is drawn by the lottery machine 3 1 2, the result is transmitted to the gaming terminal 3 14, and the gaming terminal 3 14 receiving the result displays the same playing card design as that of the stamp. It is determined whether or not there is a bingo card displayed on the display device 370A of the gaming terminal 314. If it is determined that the same playing card symbol is present on the bingo card displayed on the display device 370A of the gaming terminal 314A, the symbol of the bingo card is displayed. This means that the bingo cell is an activated bingo cell by displaying the bingo cell relatively brightly or by removing the shading. In Fig. 31, for example, seven bingo boxes with diamonds 10, heart jacks, etc. are displayed in a relatively bright manner, or shaded, and so on.
- the bingo cell activated by the lottery is displayed in a relatively bright manner or the shaded display is canceled by a method such as that. Continue to show that it is an activated bingo cell.
- the bingo cell to be activated is displayed to the game player in an identifiable manner.
- a method of individually displaying bingo boxes that will be established as a bingo role or a po power role by being activated next (hereinafter referred to as individual reach status display) will be displayed so that they can be grasped at once. (Reach status display).
- the reach state refers to a state where the bingo role or the podium role is established when a specific bingo box is activated next time.
- the reach state individual display and the all reach state display can display the reach state corresponding to the bingo cell movement, that is, each time the bingo cell moves, corresponding to the bingo cell after the movement.
- the individual reach status display for example, in Fig. 31, when the bingo square where the king of the heart is placed is activated, the three cards that are the role of Po are established, and three bingo squares are aligned as the bingo role.
- the game player is notified of the state by a method such as blinking of a bingo cell where a king of hearts is placed.
- a method such as blinking of a bingo cell where a king of hearts is placed.
- there are multiple bingo boxes that, when activated, have a Po-Po role and / or a Bingo role. In this case, each bingo cell is switched and blinks, so that the game player can identify which bingo cell is activated to establish the po-power and / or bingo combination. it can.
- the blinking display 485 indicates the position of the bingo card, which, when activated, can be used to play the role of po and / or bingo, in the entire bingo card. I have.
- the blinking display 4 8 5 indicates only the position in the bingo card of the bingo box that, when activated, becomes the Po-Position and / or the bingo combination, and does not show the pattern of the playing cards placed in that bingo box.
- the present invention is not limited to this, and a pattern of playing cards may be shown.
- the symbol of the playing card is used as the identification information (particularly, the number of the lamp is used as the first identification information, and the suit of the playing card is used as the second identification information).
- the number of reach patterns increased, making it difficult to determine. Since the bingo cell can be moved, the reach state changes variously depending on the movement. This has made it difficult for game players to quickly determine what reach state is occurring.
- the game player can determine which bingo cell is activated in the game of bingo game by setting the po Because it is easy and accurate to determine whether a bingo role can be expected, the game player will be excited and will continue to enjoy interest. While playing, you can play with confidence.
- transition of the screen of the reach state individual display displayed on the display device 370A of the gaming terminal 314 will be described.
- Fig. 32A to Fig. 32D show the same situation as Fig. 31, and the bingo square where the heart king, the spade ace, the spade king, and the club jack are placed blinks individually. The situation is shown in order in Fig. 32A, Fig. 32B, Fig. 32C, and Fig. 32D.
- Fig. 32 A shows that when the King of Hearts is activated, the three-way bingo box is lined up as the Po-Position, and three activated bingo boxes line up as the Bingo role.
- the placed bingo cell blinks as shown by blinking display 4 8 6.
- this blinking display is performed for a predetermined time, the state transits to the next state shown in Fig. 32B.
- FIG. 32B shows that when the ace of spades is activated, the strate, which is the role of Po, is established, and five activated bingo boxes are arranged as bingo, so the ace of spades is placed.
- the bingo cell blinks as shown by blinking display 4 8 7.
- this blinking display is performed for a predetermined time, the state transits to the next state of FIG. 32C.
- Figure 3 2C shows that when the King of Spades is activated, the three-way bin, which is the Po-Position, is established, and three activated bingo boxes line up as the Bingo role.
- the bingo cell in which is placed blinks as shown by blinking display 4 8 8.
- the state transits to the state shown in Fig. 32D.
- Figure 3 2D shows that when the club's jack is activated, the foreplay, which is the role of Po, is established, and the four activated bingo boxes are arranged as bingo, so the club's jack is placed.
- the bingo cell blinks as shown by blinking display 4 8 9.
- this blinking display is performed for a predetermined time, the state transits to the state of FIG. 32A again.
- the blinking display of Figure 3 2A 4 86, the blinking display of Figure 3 2B 4 87, the blinking display of Figure 3 2C 4 8 8, and the blinking display of Figure 3 2D 4 89 By displaying each of them for a predetermined period of time and displaying them repeatedly so that the blinking display changes, it is expected that any bingo cell will be activated and that the Po power role and the no or bingo role will be established.
- the game player can easily and accurately grasp the game, so that the game player can play the game with a sense of expectation and a sense of security while maintaining interest.
- the blinking display 4 8 6 of Figure 32 A, the blinking display 4 87 of Figure 32 B, the blinking display 4 8 8 of Figure 32 C, and the blinking display 4 8 9 of Figure 32 D The repeated display in which each is displayed for a predetermined period of time and the blinking display changes is the strength of the role of bingo and Po power (for example, the role with more dividends is regarded as the strong role).
- the blinking display may transition in the following order.
- the double-up game screen displayed on the display device 37 O A of the gaming terminal 3 14 will be described.
- the double-up game is a game in which a game player bets on a payout when a payout is awarded in the bingo game of the game machine 310.
- the game player selects a symbol of the playing card of the dealer selected by the control of the gaming terminal 3 14 and a plurality of playing cards presented in a state in which the power is turned over by the control of the gaming terminal 3 14. Compared with a single playing card pattern W
- FIG. 33 the symbol of the playing card selected by the dealer is shown first, while the game player is presented with the card turned over by the control of the gaming terminal 3 14 4 One of the playing cards can be selected.
- the game player selects the playing card by touching the desired playing card display, the table of the playing card is returned and the symbol is displayed, and the game result of the double-up game is determined. If the game player wins, the game player can choose whether to play the double up game again.
- the game player when the game player has been awarded a certain payout, the game player can select whether or not to perform the double-up game by his / her own judgment.
- step S100 a game preparation process is performed. Specifically, the lottery balls held on the screw conveyor are moved to the lottery ball holding unit 332 by a predetermined number.
- the CPU 406 executes various processes such as tilting the housing 3 13 at a predetermined angle. When this process ends, the process moves to a step S101.
- step S101 the CPU 406 of the lottery machine 312 determines the start of the lottery.
- the CPU 406 determines whether or not the predetermined waiting time has elapsed and it is time to start the lottery.
- the process proceeds to step S102, and when the determination is NO, the process proceeds to step S103.
- step S102 the CPU 406 of the lottery machine 312 transmits a lottery start signal.
- the CPU 406 transmits a lottery start signal to each of the gaming terminals 314A to 314J via the communication control circuits 414A to 414J.
- step S 104 the process moves to a step S 104.
- the above-mentioned lottery start signal is received by the gaming terminal 314 in step S204, which is a process of the main control circuit 500A of the gaming terminal 314 described later.
- step S103 the CPU 406 of the lottery machine 312 performs the waiting time consumption.
- the CPU 406 measures time until a predetermined waiting time elapses.
- the process returns to the step S101.
- step S104 the CPU 406 of the lottery machine 312 performs BET operation acceptance time digestion.
- the CPU 406 measures the time until a predetermined BET operation reception time elapses.
- step S105 Transfer processing.
- step S105 the rotation of the lottery board is started. Under the control of the main control circuit 400 of the lottery machine 312, the lottery board rotating motors 335 and 337 are started, and the rotation of the surface portions 338A and 339B is started. When this process ends, the process moves to a step S106.
- step S106 the operation of the housing is started. Under the control of the main control circuit 400 of the lottery machine 312, the driving device 346 is started, and the operation of the housing of the lottery machine 312 starts. When this process ends, the process moves to a step S 107.
- step S107 a process of dropping one lottery ball is performed. Under the control of the main control circuit 400 of the lottery machine 312, the rotating body 328 (see FIG. 18) is controlled, and one lottery ball is dropped into the lottery ball receiving section 334. When this process ends, the process moves to a step S108.
- step S108 a process of acquiring identification information is performed.
- one of the ball-entry detection sensors 349 provided in each of the plurality of lottery holes 340 detects the entry of the lottery ball
- the CPU 406 of the lottery machine 3 1 2 acquires the identification information corresponding to the lottery hole 340.
- the process moves to a step S109.
- step S109 the CPU 406 power of the lottery machine 312, the identification information acquired in step S108, and the information of what number lottery this time is the lottery are transmitted.
- the information on the number of the above-mentioned lottery is counted by the CPU 406, and It is stored in M410 (see Fig. 27). Further, the above-mentioned identification information and information on the number of the lottery this time is determined in step S 2 14 which is a process of the main control circuit 500 A of the gaming terminal 3 14 described later. It is received by the gaming terminal 314.
- step S110 the CPU 406 of the lottery machine 312 determines whether a predetermined number of lotteries have been completed.
- the CPU 406 refers to the information on the number of the lottery in the current lottery stored in the RAM 410 and determines whether or not this number has reached a predetermined number. If the determination is YES, the process proceeds to step S112, and if the determination is NO, the process returns to step S107.
- step S112 the swinging of the housing ends. Under the control of the main control circuit 400 of the lottery machine 312, the driving device 346 is stopped, and the operation of the housing of the lottery machine 312 ends. When this process ends, the process moves to a step S113.
- step S113 the rotation of the lottery board ends.
- the lottery board rotating motors 33 5 and 33 7 are stopped, and the rotation of the lottery boards 3 38 and 33 9 is terminated.
- the process moves to a step S100.
- step S201 the gaming terminals 314 are initialized. Gaming terminal 3
- step S202 a demonstration screen is displayed.
- step S203 a demonstration screen
- step S203 a process of detecting a game entry operation is performed.
- the game player makes a game entry.
- the process moves to a step S204.
- step S204 a lottery start signal receiving process is performed.
- the CPU 506 A of the gaming terminal 3 14 sends the lottery start signal transmitted by the lottery machine 3 1 2 in the process of step S 102 to the main control circuit 50 OA of the gaming terminal 3 14 (see FIG. 28). ), The signal is received via the communication control circuit 514A.
- the process moves to a step S209.
- step S209 a process of creating and displaying a bingo card is performed.
- the CPU 506 A of the gaming terminal 3 14 receives a predetermined number (for example, 25) from display data (for example, a pattern of a playing card) for displaying identification information stored in the ROM 508 A. Is selected, arranged in a matrix and displayed on the display device 370A. When this process ends, the process moves to a step S210.
- step S210 the bingo cell movement operation is validated.
- the CPU 506 A of the gaming terminal 3 14 turns on the bingo cell movement operation valid flag arranged in the RAM 5 10 A (see FIG. 28), thereby causing the gaming terminal 3 A to turn on.
- the operation of the dials 376 A and 377 A for moving the bingo cell is enabled. As long as the bingo box moving operation valid flag is on, the operation of the dials 376 A and 377 A for moving the bingo box is valid.
- step S211 Transfer the logic.
- step S211 the BET operation is accepted.
- the CPU 506 A of the gaming terminal 314 is the information on the BET operation performed by the game player touching the display device 37 OA, and the main control circuit 50 OA of the gaming terminal 3 14
- the information detected by the touch sensor 372A is processed, and the BET information is stored in the RAM510A (see FIG. 28).
- the process moves to a step S212.
- step S212 the number of payouts is determined according to the number of BETs.
- the CPU 506A of the gaming terminal 314 determines the number of payouts in the game based on the BET information stored in the RAM 510A (see FIG. 28) in step S211. .
- the result of the determination is stored in the RAM 510A (see FIG. 28) and displayed on a predetermined display section of the display device 370A.
- the process moves to a step S213.
- step S213 it is determined whether or not the BET reception time has expired.
- the CPU 506A of the gaming terminal 314 measures the time since the processing of step S209 is performed, and determines whether or not the measured time has reached a predetermined time. If the determination is YES, the process proceeds to step S2114 in FIG. 35. If the determination is NO, the process returns to step S211.
- step S2114 the identification transmitted by the lottery machine 312 in the processing of step S109 and acquired by the CPU 406 of the lottery machine 312 in step S108 (see Fig. 34).
- Information and information on the number of the current lottery is received.
- the control of the gaming terminal 3 1 4 of the main control circuit 50 OA (see FIG. 28), the information described above, CPU 506A of c gaming terminal 3 1 4 received through the communication control circuit 5 1 4 A is described above
- the identification information and the information on the number of the lottery are stored in RAM510A (see FIG. 28).
- step S215 bingo cell movement operation invalidation processing is performed. The details of this processing will be described later in the details of the bingo cell moving operation invalidation processing.
- the process moves to a step S215.
- step S216 it is searched whether the identification information received in step S214 exists in the bingo card, and if it exists, the bingo cell is validated.
- the identification information received in step S210 exists in the bingo card created in step S209 and displayed on the display device 370A, and the matching identification information is searched. If exists, turn on the enable flag located in RAM510A (see Fig. 28) of the bingo cell where the identification information is located. Further, the above-mentioned bingo cell on the display device 37OA is displayed so as to be distinguishable from other bingo cells, for example, by displaying it relatively brightly, or by removing the hatched display. When this process ends, the process moves to a step S217.
- step S217 a winning determination process is performed. The details of this process will be described later in detail of the winning determination process. When this process ends, the process moves to a step S218.
- step S2128 it is determined whether or not a prize has been won.
- the CPU 506 A of the gaming terminal 3 14 refers to the determination result of step S 2 17 to determine whether or not a prize has been won. If this determination is YES, the process proceeds to step S219, and if NO, the process proceeds to step S225.
- step S219 it is determined whether or not to play a double-up game.
- the CPU 506 A of the gaming terminal 3 14 notifies the main player of the gaming terminal 3 14 that the game player has operated a predetermined contact portion displayed on the display device 37 OA to perform a double-up game. It is determined whether or not the touch sensor 3772A has detected by the control of the control circuit 50OA. When this determination is YES, the process is moved to step S220, and when this determination is NO, the process is processed to step S222. Transfer.
- step S220 a double-up game process is performed. This processing is performed under the control of the main control circuit 50 OA of the gaming terminal 3 14, and the content of the processing is as described in the description of the double-up game screen of the gaming terminal. When this process ends, the process moves to a step S221.
- step S221 it is determined whether or not the game player has won. Under the control of the main control circuit 500A of the gaming terminal 3 14, the game result is determined as described in the description of the double-up game screen of the gaming terminal, and it is determined whether the game player has won. You. If the determination is YES, the process proceeds to step S222, and if the determination is NO, the process proceeds to step S224.
- step S222 a process for doubling the payout of the game player is performed.
- the CPU 506 A of the gaming terminal 3 14 refers to the information on the number of payouts obtained by the game player stored in the RAM 510 A (see FIG. 28) and doubles the value. And update the original information.
- the process moves to a step S219.
- step S223 a payout process is performed.
- the CPU 506A of the gaming terminal 314 refers to the information on the number of payouts obtained by the game player stored in the RAM 510A (see FIG. 28) and controls the hopper by controlling the main control circuit 50 OA. 5 88 A pays out a number of medals corresponding to the information on the number of payouts obtained by the game player described above.
- the process moves to a step S201.
- step S224 a process of setting the number of payouts obtained by the game player to 0 is performed.
- the CPU 506 A of the gaming terminal 3 14 refers to the information on the number of dividends obtained by the game player stored in the RAM 5 10 A (see FIG. 28), and sets this to 0 to return the original information. To update.
- This process Upon completion, the process moves to step S201.
- step S225 a reach determination process is performed. The details of this process will be described later in detail of the reach determination process.
- the process moves to a step S226.
- step S2266 it is determined whether the vehicle is in the reach state. Based on the reach determination result in step S225, the CPU 506A of the gaming terminal 314 activates some bingo boxes among the bingo cards displayed on the display device 370A. Then, it is determined whether or not another bingo box is activated to reach a reach state in which a bingo role and a Z or Po power role are established.
- the determination is Y E S
- the process proceeds to step S 227, and when the determination is NO, the process proceeds to step S 228.
- step S227 reach information notification start processing is performed.
- the details of this processing will be described in the details of the reach eye notification start processing described later.
- the process moves to a step S228.
- step S2208 it is determined whether the reception of the identification information has reached a predetermined number.
- step S2114 the information on the number of the lottery stored in RAM510A (see FIG. 28) is referred to, and the information is used to determine whether or not the identification information has reached the predetermined number of times. Is determined. If this determination is YES, the process proceeds to step S201, and if NO, the process proceeds to step S214.
- step S2241 it is determined whether the information on the number of lotteries received in step S214 in FIG. 35 has reached a predetermined number.
- the CPU 506 A of the gaming terminal 3 14 determines the above information and determines whether the number has reached a predetermined number (for example, it may be three or another number). Determine whether or not. If the determination is YES, the process proceeds to step S242. If the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S216 in FIG.
- step S242 a notice of bingo cell moving operation invalidation is given.
- the main control circuit 500A of the gaming terminal 314 informs the display device 370A of a process for disabling the operation of the dials 376A and 377A for moving the bingo box. Is displayed. When this process ends, the process moves to a step S243.
- step S243 a process for digesting the predetermined time is performed.
- the CPU 506A of the gaming terminal 314 measures the time since performing the process of step S242, and does not proceed to the next step until the predetermined time has elapsed. To do.
- this process is completed,
- step S244 a process of invalidating the bingo cell moving operation is performed.
- the CPU 506 A of the gaming terminal 3 14 turns off the dial operation valid flag arranged in the RAM 5 10 A (see FIG. 28), thereby causing the gaming terminal 3 14 Disable the operation of the dial 3 7 6 A and 3 77 A for moving.
- the present subroutine ends, and the process moves to step S216 in FIG.
- step S231 it is determined whether or not the bingo combination has been established.
- the CPU 506A of the gaming terminal 314 stores the identification information constituting the bingo card stored in the RAM 510A (see FIG. 28) and displayed on the display device 370A, and the identification information. Judgment of the combination of the information on the position of the bingo cell where the information is placed and the validation flag corresponding to the identification information Then, it is determined whether or not the bingo combination is established on a specific line of the bingo card. When the determination is YES, the process proceeds to step S232, and when the determination is NO, the process proceeds to step S233.
- step S232 the bingo combination establishment flag is turned on, information on all the established bingo combinations and bingo boxes at that time is stored in the RAM, and the corresponding payout number is stored in the RAM.
- the CPU 506A of the gaming terminal 314 turns on the bingo combination establishment flag located in the RAM 510A (see FIG. 28). Further, information on all the established bingo roles and the bingo cell at that time is stored in the RAM510A. Then, the number of payouts corresponding to all the established bingo combinations is determined, and the determination result is stored in the RAM 510A. When this process ends, the process moves to a step S233.
- step S233 it is determined whether or not the Po-Po combination has been established.
- the CPU 506A of the gaming terminal 314 stores the identification information constituting the bingo card displayed on the display device 370A stored in the RAM 510A (see FIG. 28) and the identification information.
- the combination of the information on the position of the bingo cell and the activation flag corresponding to the identification information is determined, and it is determined whether or not the po-power combination is established on a specific line of the bingo card.
- the process proceeds to step S234.
- the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S218 in FIG.
- step S234 the po-power combination formation flag is turned on, information on all the formed po-power combinations and bingo boxes at that time is stored in RAM, and the corresponding payout number is stored in RAM.
- the CPU 506A of the gaming terminal 314 turns on the po-power combination establishment flag located in the RAM 510A (see FIG. 28).
- all of the established Po The information about the coral cell is stored in RAM510A.
- the number of dividends corresponding to all the established po-powers is determined, and the determination result is stored in RAM 51 OA.
- the formation of the bingo role and the formation of the po power role are each determined independently. For this reason, it is possible to have a bingo role and a po power role simultaneously on a specific same line of the bingo card. Then, a payout is awarded to each of the bingo role and the po power role simultaneously established on a specific same line of the bingo card. In other words, the payout for the bingo role and the payout for the po power role are added together and awarded to the game player. By doing so, the game player may have great expectation on the possibility that a winning combination to be awarded more will be formed on a specific line of the bingo card.
- the bingo role and the po power role can be simultaneously established on a specific same line of the bingo card, but the present invention is not limited to this, and only the bingo role is established. May be determined, or it may be determined that only the Po power combination has been established. At this time, the game player is awarded only the payout for the bingo role or only the payout for the po-power role.
- step S ⁇ b> 251 it is determined whether or not a specific bingo cell is validated, thereby establishing a bingo combination.
- the CPU 506 A of the gaming terminal 3 14 uses the identification information that constitutes the bingo card displayed on the display device 37 OA and stored in the RAM 510 A (see FIG. 28). And a combination of the information on the position of the bingo cell where the identification information is placed and the activation flag corresponding to the identification information, and activate the specific bingo cell. When this is done, it is determined whether or not it is possible to establish a bingo combination on a specific line of the bingo card. When the determination is YES, the process proceeds to step S252, and when the determination is NO, the process proceeds to step S253.
- step S252 the bingo hand reach status flag is turned on, and information on all the reach eyes of the bingo hand is stored in the RAM 510A.
- Reach means, when one more bingo box is activated, one more bingo box on a particular line of the bingo card, in a situation where a bingo combination can be established.
- the CPU 506A of the gaming terminal 314 turns on the bingo hand reach status flag, which is located in the RAM 510A (see FIG. 28). Further, the information of all the reach eyes by the role of bingo is stored in RAM510A. When this process ends, the process moves to a step S253.
- step S253 it is determined whether or not a specific bingo box is validated to establish a po-power combination.
- the CPU 506A of the gaming terminal 314 stores the identification information constituting the bingo card stored in the RAM 510A (see FIG. 28) and displayed on the display device 37OA and the identification information.
- the combination of the information related to the position of the bingo cell and the activation flag corresponding to the identification information is determined, and when a specific bingo cell is activated, the poling role on a specific line of the bingo card is determined. It is determined whether or not the situation can be satisfied.
- the process proceeds to step S254.
- the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S226 in FIG.
- step S254 the Po-power combination reach state flag is turned on, and the information of all the reach eyes by the Po-power combination is stored in the RAM.
- the CPU 506A of the gaming terminal 314 turns on the PO-reach reach state flag, which is arranged in the RAM 510A (see FIG. 28).
- the information of all the reach eyes by Po Po is stored in RAM 51 OA.
- step S261 it is determined whether a reach eye exists.
- the CPU 506A of the gaming terminal 314 sets the bingo reach status flag or the bino reach status stored in the RAM 510A (see FIG. 28) in step S252 and / or step S254 in FIG. It is determined whether at least one of the po-power role reach status flags is on.
- the process proceeds to step S262.
- the determination is NO, the subroutine is immediately terminated, and the process proceeds to step S228 in FIG.
- step S262 a process of starting to display all reach eyes at once in the all reach state display section so as to be identifiable is performed.
- the display control device 60 OA is driven by the control of the main control circuit 50 OA (see FIG. 28) of the gaming terminal 3 14, and the reach status table displayed on the display device 3 70 A of the display device 3 70 A is displayed.
- the display unit 483 starts displaying all the reach eyes stored in the RAM 501A (see FIG. 28) in step S252 and / or step S254 in FIG. When this process ends, the process moves to a step S263.
- step S263 a process of starting to display all the reach eyes repeatedly in order so as to be individually identifiable is performed.
- the display control device 600A is driven by the control of the main control circuit 500A (see FIG. 28) of the gaming terminal 314, and the bingo force displayed on the display device 37A of the display device 37A is displayed. 38.
- step S25 and / or step S254 of step 8 all the reach stored in the RAM5100A (see FIG. 28) are displayed sequentially and repeatedly so as to be individually identifiable.
- the state of this display is described in the description of the screen transition of the individual display state of the reach terminal of the gaming terminal described above. It is as expected.
- the screen display of the reach notification started in steps S2 62 and S2 63 is displayed until the step S201 in FIG. 34 is executed and the gaming terminal 3 14 is initialized. continue.
- the subroutine ends and the process proceeds to step S228 in FIG. 35.
- the gaming terminal 314 can individually identify all reach eyes on its display device 370A.
- the reach information notification start processing comprises a combination of a display means for displaying bingo cards formed by a plurality of bingo cells arranged in a matrix, and different identification information.
- Identification information display data storage means for storing display data for displaying identification information to be displayed, and bingo card identification for selecting bingo card identification information corresponding to the plurality of bingo boxes by selecting from the identification information.
- An information determining means a lottery means for selecting the identification information, and comparing the identification information selected by the lottery means with the bingo card identification information, when the bingo card identification information matches, Activating means for activating the bingo cell corresponding to, the bingo cell activated by the activating means, and
- the combination of the specific bingo cell and the bingo card may form a predetermined bingo role, or the bingo card identification information corresponding to the bingo cell activated by the activation means, and Combination information of the bingo card corresponding to the specific bingo cell, and combination determination means for determining whether a combination different from the predetermined bingo combination can be formed by a predetermined combination.
- 21 is an example showing a reach notification method of sequentially and individually displaying the specific bingo boxes that are not activated in accordance with the determination by the role determining means in the game machine.
- the game preparation processing executed by the CPU 406 in step S100 of FIG. 34 will be described with reference to FIG.
- step S301 the CPU 406 executes a process of opening the shirt 347 by supplying a drive signal to the shirt 347. Then, the shirt 347 is closed after a predetermined time has elapsed. Then, in order to make preparations for the next game, CPU 406 executes processing for initializing information relating to the preparations. Information on this preparation is located in RAM 51 OA and so on. If this process ends, the process moves to step S302.
- step S302 the CPU 406 executes a drive start process of the lottery ball lifting motor 320C by supplying a drive signal to the lottery ball raising motor 320C. If this process ends, the process moves to step S303.
- step S303 the CPU 406 determines whether a predetermined time has elapsed.
- the predetermined time is a time sufficient for the lottery balls to fall from the lottery holes 340 and 341 to the collection unit 344 and reach the second collection passage 350.
- the CPU 406 determines that the predetermined time has elapsed, it moves the process to step S304, and if it does not determine that the predetermined time has elapsed, it again executes step S304. Move the processing to S303.
- the CPU 406 determines whether or not the lottery ball has fallen from the lottery holes 340, 341, into the collection part 344, and has passed step S only when a sufficient time has elapsed before reaching the second collection passage 350.
- the processing after 304 is executed.
- step S304 the CPU 406 supplies the swinging device 346 with a signal for tilting the housing 3 13 at a predetermined angle.
- the predetermined angle, the stern 3 1 2 B side is an angle lower than the bow 3 1 2 A side c
- the rocking device 346 tilts the housing 313 so that the stern 312B side is lower than the bow 312A side.
- the CPU 406 supplies a signal indicating an open state to the opening / closing goodt 352 (step S305).
- the opening / closing gate 352 receives the signal indicating the open state, and becomes open.
- step S306 the CPU 406 determines whether or not a predetermined number of lottery balls have passed through the open / close gate 352 in accordance with a predetermined signal supplied from the lottery ball passage detection sensor 351. Is determined.
- the CPU 406 determines that a predetermined number of lottery balls have passed through the opening / closing gate 352, the CPU 406 supplies a signal indicating a closed state to the opening / closing gate 352 (step S307). .
- the opening / closing gate 352 receives the signal indicating the closed state, and is brought into the closed state.
- the CPU 406 shifts the processing to step S306 again. Therefore, the lottery ball led out to the lower end of the spiral body 3 2OA does not return to the second recovery passage 350, and further, the lottery ball held in the second recovery passage 350 is moved to the spiral body 3 2 Do not lead to the lower end of 0 A.
- the lottery balls can be collected only by inclining the housing, and a game machine can be manufactured simply and inexpensively.
- the process moves to a step S308.
- step S308 the CPU 406 determines whether a predetermined time has elapsed.
- the predetermined time here means that the housing 3 1 3 After opening and closing the opening / closing gate 352, a predetermined number of lottery balls located in the second collection passage 350 are led out below the spiral body 32OA, and are fed by the screw conveyor 320. It is enough time to reach the state where it can be transported.
- the CPU 406 determines that the predetermined time has elapsed, the CPU 406 shifts the process to step S308 again. If it is not determined that the predetermined time has elapsed, the CPU 406 returns to step S30. Move the processing to 9. As a result, the CPU 406 determines whether or not the lottery ball has fallen from the lottery holes 340 and 341 into the collection section 344 and has passed step S only when a sufficient time has passed to reach the second collection passage 350.
- the processing after 304 is executed.
- step S309 the CPU 406 executes a housing tilting stop control process by supplying a signal for tilting the housing 3 13 at a predetermined angle to the swing device 346.
- This predetermined angle is an angle at which the stern 312B side and the bow 312A side become horizontal.
- the rocking device 346 controls the inclination of the housing 3 13 so that the stern 3 12 B side and the bow 3 12 A side are horizontal.
- the CPU 406 executes a drive completion process of the lottery ball raising motor 320C by supplying a stop signal to the lottery ball raising motor 320C (Step S310). When this process ends, the subroutine ends.
- the CPU 406 executing the step S108 in FIG. 34 and the like, the CPU 506A executing the step S217 in FIG. 35 and the like correspond to an example of the game result determining means. I do.
- the CPU 406 and the like executing the steps S108 and the like in FIG. 34 correspond to an example of identification information selecting means.
- the CPU 506 A and the like executing the steps S 217 and the like in FIG. 35 correspond to an example of the game control means.
- the CPU 406 and the like executing steps S304 and S309 in FIG. 40 correspond to an example of the tilt control means.
- Figure The CPU 406 and the like executing the steps S105, S113, etc. of 34 correspond to an example of the rotation control means.
- the CPU 406 and the like executing the steps S 107 and the like correspond to an example of lottery ball insertion control means.
- the CPU 406 executes the game preparation process in step S100 of FIG. 34, and executes the process of step S101 after the process is completed.
- the CPU 406 executes a game preparation process similar to the game preparation process, executes the game preparation process in the background,
- the processing in step S101 may be configured to be executed.
- the game preparation processing called in step S100 and the processing in step S101 and thereafter are performed in parallel.
- the CPU 406 may be configured to execute.
- the two lottery boards 338 and 339 are arranged, but another mode may be adopted.
- a configuration may be adopted in which a plurality of lottery boards are provided.
- identification information in which the first code is a spade or a heart is assigned to the lottery hole 340 of the lottery board 338, and identification information in which the first code is a club or a diamond is assigned to the lottery board 3
- another mode may be used.
- a configuration may be adopted in which the same kind of second code is assigned to any of a plurality of lottery boards.
- the same type of identification information such as an even number or an odd number is assigned to one of a plurality of lottery boards. You may. Of course, instead of being composed of two codes, identification information composed of a plurality of codes may be assigned. In this case, one or more codes among the plurality of codes are assigned. The same type of identification information can be assigned to one of the lottery boards May be assigned. Of course, it doesn't matter if they are not the same kind.
- a plurality of holes through which a ball can penetrate are provided on a portion corresponding to a deck of a lottery machine imitating a boat, and a symbol of a playing card corresponding to the hole that has entered according to the swing of the ship is shown. Recognizes and activates the corresponding bingo box when the same symbol exists in the symbol of the trump displayed on the bingo card. As a result, the activated bingo box has a normal bingo card on a specific line of the bingo card.
- the gaming machine is configured so that a predetermined payout is awarded not only when a hand is established but also when a different playing card podium is established.
- a lottery is performed in the same way after associating a number with a hole, and how many lots of a predetermined number of numbers preselected by the player are determined. It can be applied to so-called Keno games, where the amount of dividends is determined by the amount. That is, the lottery machine 312 in the present embodiment can be applied to a lottery machine in any game as long as it is a game for selecting identification information.
- the present invention mainly determines a lottery result in each of a plurality of lottery boards provided with a plurality of lottery holes and having a surface portion on which a lottery ball can be rolled, and a plurality of lottery holes in the lottery board. Identification information associated with any one of the plurality of lottery holes containing the lottery ball, provided that the lottery ball has entered one of the plurality of lottery holes.
- the game machine further comprises a game result determining means for determining a game result based on the game result.
- the specific configurations of the lottery board, the game result determining means, and the like can be appropriately changed in design.
- the effects described in the embodiments of the present invention merely enumerate the most preferable effects resulting from the present invention. However, the present invention is not limited to those described above.
- the installation space can be effectively used without limiting the number of lottery holes by providing many lottery holes.
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Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP03797554A EP1547656A4 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
JP2004537544A JP4327092B2 (en) | 2002-09-17 | 2003-09-08 | Game console and program |
AU2003261995A AU2003261995A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
US10/528,101 US20060163806A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002/270677 | 2002-09-17 | ||
JP2002270677 | 2002-09-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004026418A1 true WO2004026418A1 (en) | 2004-04-01 |
Family
ID=32024836
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2003/011439 WO2004026418A1 (en) | 2002-09-17 | 2003-09-08 | Game machine and program |
Country Status (6)
Country | Link |
---|---|
US (1) | US20060163806A1 (en) |
EP (1) | EP1547656A4 (en) |
JP (1) | JP4327092B2 (en) |
AU (1) | AU2003261995A1 (en) |
WO (1) | WO2004026418A1 (en) |
ZA (1) | ZA200502253B (en) |
Cited By (2)
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US7837548B2 (en) | 2005-04-13 | 2010-11-23 | Universal Entertainment Corporation | Gaming machine of the type wherein a large number of players participate in game |
WO2011037165A1 (en) * | 2009-09-28 | 2011-03-31 | 株式会社ユーノゲーミング | Game system and game apparatus |
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US7749062B2 (en) * | 2003-04-30 | 2010-07-06 | Mudalla Technology, Inc. | Warped-conduit racer game |
JP4942308B2 (en) * | 2005-04-13 | 2012-05-30 | 株式会社ユニバーサルエンターテインメント | Multiplayer game machine |
US7749065B1 (en) * | 2005-07-01 | 2010-07-06 | Wms Gaming Inc. | Slot-keno video gaming machine |
US20070052173A1 (en) * | 2005-09-02 | 2007-03-08 | Stan Dargue | Game combining aspects of roulette and poker |
JP5017852B2 (en) * | 2005-12-09 | 2012-09-05 | 株式会社セガ | Gift acquisition game device |
US7914371B2 (en) * | 2006-04-21 | 2011-03-29 | Scientific Games International, Inc. | Instant-win lottery game and ticket |
JP2007301300A (en) * | 2006-05-15 | 2007-11-22 | Aruze Corp | Multiplayer game apparatus |
US20080132316A1 (en) * | 2006-12-05 | 2008-06-05 | European Rainbow Roulette, Llc | Mahjong roulette gaming system, and method |
US20080284098A1 (en) * | 2007-05-17 | 2008-11-20 | Serafina Verde | Poker-based game and method for playing same |
US8105148B2 (en) * | 2007-11-28 | 2012-01-31 | Benchmark Entertainment, LC | Amusement game using vertical rotating wheel |
AU2009200103B8 (en) | 2008-01-09 | 2012-07-12 | Aristocrat Technologies Australia Pty Limited | A method of gaming, a game controller and a gaming system |
US8500538B2 (en) | 2009-07-30 | 2013-08-06 | Igt | Bingo gaming system and method for providing multiple outcomes from single bingo pattern |
JP2014000320A (en) | 2012-06-20 | 2014-01-09 | Namco Bandai Games Inc | Lottery game apparatus |
WO2014200503A1 (en) * | 2013-06-14 | 2014-12-18 | Konami Gaming, Incorporated | Game machine with provision for shortened checking, and control method and computer program used therein |
JP5727656B1 (en) * | 2014-09-18 | 2015-06-03 | 株式会社コナミデジタルエンタテインメント | Game machine with lottery mechanism |
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- 2003-09-08 JP JP2004537544A patent/JP4327092B2/en not_active Expired - Fee Related
- 2003-09-08 WO PCT/JP2003/011439 patent/WO2004026418A1/en active Application Filing
- 2003-09-08 AU AU2003261995A patent/AU2003261995A1/en not_active Abandoned
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US7837548B2 (en) | 2005-04-13 | 2010-11-23 | Universal Entertainment Corporation | Gaming machine of the type wherein a large number of players participate in game |
WO2011037165A1 (en) * | 2009-09-28 | 2011-03-31 | 株式会社ユーノゲーミング | Game system and game apparatus |
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Also Published As
Publication number | Publication date |
---|---|
US20060163806A1 (en) | 2006-07-27 |
EP1547656A1 (en) | 2005-06-29 |
ZA200502253B (en) | 2006-05-31 |
AU2003261995A1 (en) | 2004-04-08 |
JPWO2004026418A1 (en) | 2006-01-12 |
JP4327092B2 (en) | 2009-09-09 |
EP1547656A4 (en) | 2007-05-23 |
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