WO2003005365A1 - Dvd et procede de creation d'un logiciel de jeu dvd - Google Patents
Dvd et procede de creation d'un logiciel de jeu dvd Download PDFInfo
- Publication number
- WO2003005365A1 WO2003005365A1 PCT/JP2002/006922 JP0206922W WO03005365A1 WO 2003005365 A1 WO2003005365 A1 WO 2003005365A1 JP 0206922 W JP0206922 W JP 0206922W WO 03005365 A1 WO03005365 A1 WO 03005365A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- dvd
- screen
- menu
- video disc
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 12
- 239000012634 fragment Substances 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 241001465754 Metazoa Species 0.000 description 1
- 206010029216 Nervousness Diseases 0.000 description 1
- 239000000126 substance Substances 0.000 description 1
Classifications
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- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/02—Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers
- G11B27/031—Electronic editing of digitised analogue information signals, e.g. audio or video signals
- G11B27/034—Electronic editing of digitised analogue information signals, e.g. audio or video signals on discs
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B20/00—Signal processing not specific to the method of recording or reproducing; Circuits therefor
- G11B20/10—Digital recording or reproducing
- G11B20/12—Formatting, e.g. arrangement of data block or words on the record carriers
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/102—Programmed access in sequence to addressed parts of tracks of operating record carriers
- G11B27/105—Programmed access in sequence to addressed parts of tracks of operating record carriers of operating discs
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/20—Disc-shaped record carriers
- G11B2220/25—Disc-shaped record carriers characterised in that the disc is based on a specific recording technology
- G11B2220/2537—Optical discs
- G11B2220/2562—DVDs [digital versatile discs]; Digital video discs; MMCDs; HDCDs
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/34—Indicating arrangements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/84—Television signal recording using optical recording
- H04N5/85—Television signal recording using optical recording on discs or drums
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/91—Television signal processing therefor
- H04N5/92—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback
- H04N5/926—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback by pulse code modulation
Definitions
- the present invention relates to a DVD video, and more particularly to a DVD video disc storing at least 10 menu tracks, and a method for playing the video disc on a general-purpose DVD player, not a dedicated game machine. How to make DVD game software. Background art
- a DVD video disc records a video program and is played on a general-purpose DVD video player connected to a television. In this respect, it is distinguished from DVD-ROMs that record computer data and are played on a DVD-ROM drive connected to the computer.
- the DVD video disc has a menu function, a sub picture function, and the like. However, conventionally, the number of menu tracks used in the DVD video disc is only 7 to 8 at most. This is because DVD video (contemplating disc and software at the same time) was used to watch a fixed story such as a movie.
- the present inventors have conducted intensive studies on making a DVD video game without using a dedicated game machine. The inventors have found that it is possible to achieve the present invention, and have reached the present invention.
- the second object of ⁇ present invention is to provide a D VD video disk that can enjoy the game feeling by using a general-purpose DVD video player, an external input signal Without having to control the screen It is an object of the present invention to provide a method of creating DVD game software that can give a game feeling. Disclosure of the invention
- the above-mentioned objects of the present invention are to provide a DVD-video disc storing at least 10 menu tracks together with a movie track, and at least an image stored in the menu track, and an external input signal.
- This is a DVD game software that specializes in setting many screen options so that the player perceives that the player controls the image / story by switching images without controlling the image / story. Achieved by the creation method.
- the number of the menu tracks can theoretically be increased without limit. In particular, it is preferable to set the number to 50 or more from the viewpoint of game quality.
- at least the representative screen and the screen corresponding to the branch point of the story are marked with symbols and ⁇ or numbers, and by entering those symbols and numbers, it is possible to jump to the corresponding selection screen. It is preferred.
- FIG. 3 is a diagram illustrating options of scenarios used for creating DVD game software of the present invention. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 is a conceptual diagram of a flowchart of conventional DVD video software.
- Menu tracks in traditional DVD-Video are, for example, stop, synopsis, some It was provided for selecting and displaying typical screens, and the number was only 7 to 8 at most. This is because the game uses a dedicated game machine, and no game function was required as a video function.
- the flow chart in the DVD game of the present invention has many options ( (See Figure 2).
- the main scenario represents each fragment portion (for example, each portion of 1 to 13 as shown in the figure) in which the screen and dialogue change in a time series from the start to the normal ending.
- a scenario 1 is the same, and each frame is a fragment that changes in time series from top to bottom according to the scenario
- a scenario 1 (for example, each part of 11-1 to 1_5 as shown in the figure) Represents The same applies to C scenario 2, D scenario 2, and the like.
- each scenario and in some cases, each fragment screen unit are selected as appropriate to enter or cut them. It is possible to develop a story.
- X represents 1 to 5
- Y represents the number of C scenario
- Z represents the number of D scenario.
- the present invention allows many different stories to be developed and enjoyed from the main story by simply selecting various short stories, thereby enabling the viewer to participate in the game. I can give such a feeling. Therefore, in the present invention, an object in a video is not perceived as if it is moving by giving an external signal, and a story is formed by simply selecting and connecting a number of screens. Is sensed as if
- the present invention provides a game feeling by connecting short stories and fragment screens. Therefore, it is preferable to increase the number of menu tracks as the story lengthens. Therefore, in the present invention, at least 10 menu tracks are required, but it is preferable to have 20 to 30 or more menu tracks. If the number of menu tracks is more than 50, the game quality becomes quite certain. If the number of menu tracks is more than 100, you can definitely immerse yourself in the game.
- the game be interrupted by setting a password, and the interrupted game can be resumed by inputting the password.
- This is done by adding a symbol and a Z or number to the story's branch point and Z or a typical screen, and when the game is restarted, the desired branch point number or the like (it can be used as an apparent password). It may be performed by inputting and restarting the game from the branch point or the like. Assign a symbol and z or number to typical branch points, etc. so that this symbol and Z or number can be known in advance, and enter the symbol and number or number as appropriate when resuming the game. You may be able to restart the story from a turning point.
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Television Signal Processing For Recording (AREA)
- Signal Processing For Digital Recording And Reproducing (AREA)
- Indexing, Searching, Synchronizing, And The Amount Of Synchronization Travel Of Record Carriers (AREA)
- Management Or Editing Of Information On Record Carriers (AREA)
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001-205699 | 2001-07-06 | ||
JP2001205699A JP2005056446A (ja) | 2001-07-06 | 2001-07-06 | Dvdビデオディスク及びdvdゲームソフトの作成方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003005365A1 true WO2003005365A1 (fr) | 2003-01-16 |
Family
ID=19041960
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2002/006922 WO2003005365A1 (fr) | 2001-07-06 | 2002-07-08 | Dvd et procede de creation d'un logiciel de jeu dvd |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2005056446A (fr) |
WO (1) | WO2003005365A1 (fr) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62204783A (ja) * | 1985-11-07 | 1987-09-09 | 株式会社 ナムコ | 業務用ビデオゲ−ム機 |
JPH10336568A (ja) * | 1995-08-21 | 1998-12-18 | Matsushita Electric Ind Co Ltd | 光ディスク |
JPH1196653A (ja) * | 1997-09-18 | 1999-04-09 | Toshiba Corp | 情報記憶媒体再生装置、情報記憶媒体再生方法、及び記憶媒体 |
JP2000262751A (ja) * | 2000-01-24 | 2000-09-26 | Konami Co Ltd | ゲーム装置及びその入力装置、ゲーム装置の制御方法、並びに記録媒体 |
JP2001307462A (ja) * | 2000-04-19 | 2001-11-02 | Morita Shoten:Kk | ディジタルビデオディスク、映像情報再生装置、および、映像情報再生方法 |
-
2001
- 2001-07-06 JP JP2001205699A patent/JP2005056446A/ja active Pending
-
2002
- 2002-07-08 WO PCT/JP2002/006922 patent/WO2003005365A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62204783A (ja) * | 1985-11-07 | 1987-09-09 | 株式会社 ナムコ | 業務用ビデオゲ−ム機 |
JPH10336568A (ja) * | 1995-08-21 | 1998-12-18 | Matsushita Electric Ind Co Ltd | 光ディスク |
JPH1196653A (ja) * | 1997-09-18 | 1999-04-09 | Toshiba Corp | 情報記憶媒体再生装置、情報記憶媒体再生方法、及び記憶媒体 |
JP2000262751A (ja) * | 2000-01-24 | 2000-09-26 | Konami Co Ltd | ゲーム装置及びその入力装置、ゲーム装置の制御方法、並びに記録媒体 |
JP2001307462A (ja) * | 2000-04-19 | 2001-11-02 | Morita Shoten:Kk | ディジタルビデオディスク、映像情報再生装置、および、映像情報再生方法 |
Also Published As
Publication number | Publication date |
---|---|
JP2005056446A (ja) | 2005-03-03 |
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