WO1999042187A1 - Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program - Google Patents

Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program Download PDF

Info

Publication number
WO1999042187A1
WO1999042187A1 PCT/NO1999/000053 NO9900053W WO9942187A1 WO 1999042187 A1 WO1999042187 A1 WO 1999042187A1 NO 9900053 W NO9900053 W NO 9900053W WO 9942187 A1 WO9942187 A1 WO 9942187A1
Authority
WO
WIPO (PCT)
Prior art keywords
key code
disclosed
viewers
program
selection
Prior art date
Application number
PCT/NO1999/000053
Other languages
English (en)
Inventor
Morten Nyborg
Original Assignee
Intermercial A.S
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from NO980714A external-priority patent/NO310049B1/no
Priority to KR1020007009028A priority Critical patent/KR20010041007A/ko
Priority to AU30602/99A priority patent/AU741122B2/en
Priority to PL99342344A priority patent/PL190539B1/pl
Priority to EP99912178A priority patent/EP1069931A1/en
Priority to NZ506258A priority patent/NZ506258A/en
Application filed by Intermercial A.S filed Critical Intermercial A.S
Priority to CA002320209A priority patent/CA2320209A1/en
Priority to IL13777199A priority patent/IL137771A0/xx
Priority to JP2000532192A priority patent/JP2002503934A/ja
Priority to BR9908005-2A priority patent/BR9908005A/pt
Priority to UA2000084891A priority patent/UA58578C2/uk
Publication of WO1999042187A1 publication Critical patent/WO1999042187A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Definitions

  • the present invention relates to a method and device for announcing to TV viewers via the screen of their TV set a key code for use in establishing contact, based on the telecommunications network, between a selection of viewers and an established game program.
  • the key code will contain elements which are each transmitted in succession to the screen of the TV set in the form of signs and/or symbols, e.g., numbers and/or letters, within selected time slots in at least one TV program and/or in at least one TV commercial spot, and that the key code for every announcement is selected automatically and randomly among a predetermined number of different key codes.
  • said time slots are respectively placed within selected time units of the TV program and/or the TV commercial spot.
  • the time slots may be respectively placed within randomly selected time units of the TV program and/or the TV commercial spot.
  • the key code is selected automatically and randomly among a predetermined number of different key codes would make it more difficult for certain "clever" viewers to sit in readiness to ring a specific number as soon as the TV company provides the opportunity. Only when all the elements have been shown in succession would the viewer gain knowledge of the key code.
  • the selection of viewers is determined as a function of a predetermined number of viewers who by using the key code first manage to establish the aforementioned contact.
  • the duration and/or position of the time slots within a respective time unit would, according to the method, be randomly selected. This means that in a TV commercial spot said time slots can be placed at random within each commercial spot so that the signs/symbols displayed in the form of the key code elements appear on the screen at various points of time in a display sequence, which means that the viewers must pay attention to the entire display sequence in order to pick up the specific key code element presented there.
  • the duration of the display and/or the placement of the key code elements within the respective time slot in a random manner.
  • the random selection is expediently done with the aid of an automatically operating selection device, ensuring that persons employed by the TV company, for example, cannot make such a selection manually.
  • the viewers are able to establish the aforementioned contact with the TV channel operator or game program operator via the telephone network or a computer communications network.
  • the device introduced above is characterized by a key code generator which generates the elements of the key code and transmits each of these in succession to the TV set in the form of signs and/or symbols, e.g., numbers and/or letters, within selected time slots in at least one TV program and/or in at least one TV commercial spot, said key code generator being designed to select the key code randomly among a predetermined number of different key codes for every key code announcement, and a line connector in the telecommunications network for connecting with the game program a predetermined number of TV viewers who by using the key code first manage to establish said contact.
  • said time slots respectively lie within selected time units of the TV program and/or the TV commercial spot.
  • the time units may be randomly selected.
  • a time slot generator is provided to determine the placement of a time slot within a respective time unit. Further, a time unit generator is provided to determine the placement of the time units within the TV program and/or the TV commercial spot.
  • the said key codes can be made up completely or partially of, e.g., digits in a telephone number, symbols, letters or combinations thereof.
  • the time slot generator is provided to choose at random the duration and/or placement of the time slots within a respective time unit.
  • the key code generator be designed to randomly select the duration of the display and/or the position of the key code elements within a respective time unit.
  • Figure 1 shows a time diagram for the visualization of the invention.
  • Figure 2 shows a typical, simplified circuit pattern for the device, according to the invention.
  • the key code selected for the example is indicated by reference numeral 1, this being the number 58213.
  • These figures which, for example, make up the last five digits of a telephone number, e.g., 800 58213, are to be presented within a TV program or a TV commercial spot, e.g., broken up into five time units I, II, III, IV and V. In the chosen example, the durations of these five time units have a proportional relationship of 4.0: 2.5: 6.0: 3.5: 5.0.
  • These time units can be determined by, e.g., a pulse train 2.
  • the time slots within which the respective key code elements are to be displayed can be determined, for example, by a pulse train as indicated with reference numeral 3.
  • a key code generator 4 capable of generating at random the elements of the key code 1 among a predetermined number of different, previously stored key codes which are linked to an available number of alternative telephone lines 5.
  • Synchronizing pulses 6 are sent to an input on the generator 4 and simultaneously to a TV program or TV commercial producer, e.g., a video cassette recorder 7, CD ROM station, film projector or TV camera.
  • the randomly selected key code e.g., a series of digits, in this case 800 58213, is fed into a line connector 8, in such a way that only the correct line-connector unit 9 for the relevant telephone number is connected.
  • Generator 4 is also in communication with a time unit generator 10 which determines the time units within which the key code elements in question shall appear.
  • a time slot generator 11 which may be of a type that arbitrarily determines the placement of the time slot in the time unit and the duration of the time slot.
  • the signals emerging from generator 4 and from the TV program or TV commercial spot simultaneously being played back is sent to a video mixer 12 and from there to a transmitter unit 13, either for wireless communication via a transmission antenna 14 to a receiving antenna 15 on a TV set 16, or via a cable connection 17 between transmitter 13 and TV set 16.
  • the wireless communication may also take place via a satellite (not shown).
  • Line connector 8 forms a connection with a central interface 20 for adaptation between the signals from the push button unit 18 and a computer 21, connected to the system after interface 20, containing the software necessary for the TV game that is to be played by the viewers.
  • the viewer who is most successful at solving the problems and tasks presented in the TV game will be registered by his telephone number in a register 22 connected to computer 21.
  • This register can optionally contain a central telephone index (e.g., stored on a CD-ROM) to enable the winner's name to be displayed on the screen when the TV game winner is announced.
  • a PC 23 with a keyboard 23' which communicates with the computer processor 21 via a data server 24 by using data paths 26, 27, 28 indicated by the letter F.
  • Other PC's (not shown) are able to communicate in a similar manner, but only a selection of the PC's would have access to processor 21.
  • Communication from the central unit to the viewer can optionally be made audible via the telephone instrument or interactively optical via the TV screen or reciprocally via the PC visual display unit 23".

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Telephonic Communication Services (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
PCT/NO1999/000053 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program WO1999042187A1 (en)

Priority Applications (10)

Application Number Priority Date Filing Date Title
UA2000084891A UA58578C2 (uk) 1998-02-20 1999-02-18 Спосіб і пристрій для встановлення зв'язку через телекомунікаційну мережу між певною групою телеглядачів та визначеною гральною програмою
AU30602/99A AU741122B2 (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of TV-viewers and an established game program
PL99342344A PL190539B1 (pl) 1998-02-20 1999-02-18 Sposób i system do powiadamiania telewidzów o kodzie kluczowym
EP99912178A EP1069931A1 (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program
NZ506258A NZ506258A (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program
KR1020007009028A KR20010041007A (ko) 1998-02-20 1999-02-18 원격 통신망을 기초로 하여, tv 시청자와 설치된 게임프로그램 간의 접속을 확립하기 위한 방법 및 장치
CA002320209A CA2320209A1 (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program
IL13777199A IL137771A0 (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network
JP2000532192A JP2002503934A (ja) 1998-02-20 1999-02-18 選抜されたtv視聴者と既成のゲームプログラムとのコンタクトを電気通信網に基づいて確立するための方法および装置
BR9908005-2A BR9908005A (pt) 1998-02-20 1999-02-18 Processo e dispositivo para anunciar a espectadores de tv pela tela de seu aparelho de tv um código chave para uso no estabelecimento de contato, baseado na rede de telecomunicações, entre uma seleção de espectadores e um programa de jogo estabelecido

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
NO19980714 1998-02-20
NO980714A NO310049B1 (no) 1998-02-20 1998-02-20 Fremgangsmåte og anordning for etablering av interaktiv, telenettbasert kontakt mellom en TV-seer og et TV-selskap
NO985731A NO310050B1 (no) 1998-02-20 1998-12-08 Fremgangsmåte og anordning for opprettelse telenettbasert kontakt mellom et utvalg av TV-seere og et etablert spillprogram
NO19985731 1998-12-08

Publications (1)

Publication Number Publication Date
WO1999042187A1 true WO1999042187A1 (en) 1999-08-26

Family

ID=26648818

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/NO1999/000053 WO1999042187A1 (en) 1998-02-20 1999-02-18 Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program

Country Status (15)

Country Link
EP (1) EP1069931A1 (ja)
JP (1) JP2002503934A (ja)
KR (1) KR20010041007A (ja)
CN (1) CN1146459C (ja)
AU (1) AU741122B2 (ja)
BR (1) BR9908005A (ja)
CA (1) CA2320209A1 (ja)
HU (1) HUP0201511A2 (ja)
ID (1) ID25804A (ja)
IL (1) IL137771A0 (ja)
NO (1) NO310050B1 (ja)
NZ (1) NZ506258A (ja)
TR (1) TR200002407T2 (ja)
UA (1) UA58578C2 (ja)
WO (1) WO1999042187A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003027932A1 (en) * 2001-09-28 2003-04-03 Intermercial As A method for making contact between viewers of a visual presentation and a company transmitting the presentation

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4091752B2 (ja) * 2001-05-31 2008-05-28 株式会社エヌ・ティ・ティ・ドコモ 番組参加制限方法及びサーバ

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993020914A1 (en) * 1992-04-21 1993-10-28 The Arenas Group Television game
WO1994005117A1 (en) * 1992-08-14 1994-03-03 Dtmf Television, Inc. A participatory television system
US5545088A (en) * 1995-05-08 1996-08-13 Kravitz; Edward A. Television game interactively played by telephone with television-viewing home audience
EP0745412A1 (en) * 1995-05-30 1996-12-04 Two Way TV Limited Apparatus and method for playing a game or game event
US5679077A (en) * 1995-08-11 1997-10-21 Pocock; Terrence System and method for remote participation in bingo and other games of chance where players select numbers
US5719619A (en) * 1994-10-08 1998-02-17 Sony Corporation Bidirectional broadcasting method, bidirectional broadcasting system and receiver apparatus for bidirectional broadcast

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993020914A1 (en) * 1992-04-21 1993-10-28 The Arenas Group Television game
WO1994005117A1 (en) * 1992-08-14 1994-03-03 Dtmf Television, Inc. A participatory television system
US5719619A (en) * 1994-10-08 1998-02-17 Sony Corporation Bidirectional broadcasting method, bidirectional broadcasting system and receiver apparatus for bidirectional broadcast
US5545088A (en) * 1995-05-08 1996-08-13 Kravitz; Edward A. Television game interactively played by telephone with television-viewing home audience
EP0745412A1 (en) * 1995-05-30 1996-12-04 Two Way TV Limited Apparatus and method for playing a game or game event
US5679077A (en) * 1995-08-11 1997-10-21 Pocock; Terrence System and method for remote participation in bingo and other games of chance where players select numbers

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003027932A1 (en) * 2001-09-28 2003-04-03 Intermercial As A method for making contact between viewers of a visual presentation and a company transmitting the presentation

Also Published As

Publication number Publication date
KR20010041007A (ko) 2001-05-15
ID25804A (id) 2000-11-02
AU3060299A (en) 1999-09-06
CN1290185A (zh) 2001-04-04
NO985731L (no) 1999-08-23
NO985731D0 (no) 1998-12-08
IL137771A0 (en) 2001-10-31
NZ506258A (en) 2003-08-29
CN1146459C (zh) 2004-04-21
TR200002407T2 (tr) 2001-02-21
UA58578C2 (uk) 2003-08-15
EP1069931A1 (en) 2001-01-24
NO310050B1 (no) 2001-05-07
JP2002503934A (ja) 2002-02-05
AU741122B2 (en) 2001-11-22
CA2320209A1 (en) 1999-08-26
BR9908005A (pt) 2000-10-24
HUP0201511A2 (en) 2002-08-28

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