WO1999015249A1 - Jeu electronique - Google Patents

Jeu electronique Download PDF

Info

Publication number
WO1999015249A1
WO1999015249A1 PCT/SG1998/000065 SG9800065W WO9915249A1 WO 1999015249 A1 WO1999015249 A1 WO 1999015249A1 SG 9800065 W SG9800065 W SG 9800065W WO 9915249 A1 WO9915249 A1 WO 9915249A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
messages
electronic game
electronic
mode
Prior art date
Application number
PCT/SG1998/000065
Other languages
English (en)
Inventor
Mark T. Stair
Karl Robert Weiss
Original Assignee
Motorola Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Motorola Inc. filed Critical Motorola Inc.
Priority to AU91959/98A priority Critical patent/AU9195998A/en
Publication of WO1999015249A1 publication Critical patent/WO1999015249A1/fr

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Definitions

  • This invention relates to electronic games.
  • this invention relates to, but is not necessarily limited to an electronic game supported by a selective call receiver and a method thereof.
  • One solution to this problem proposes housing a virtual pet game in a cellular telephone style of communication device.
  • This proposed solution allows for one player to completely transmit the parameters and content of the virtual pet game to one other player having a similar communication device. Once a virtual pet created from the virtual pet game is so transmitted, the other player can then attend to the needs of the virtual pet until the first player is again able to resume play.
  • a number of problems are attendant to this solution. For example, providing virtual pets to other players frustrates to some extent the entire point of virtual pet games and may leave players who originally created such virtual pets feeling dissatisfied.
  • an electronic game with a first mode and a second mode of operation.
  • the first mode of operation has a selective call mode of operation to provide for reception, decoding, and display of user messages intended for a user.
  • the second mode of operation has a game mode of operation to provide for reception and decoding of game messages intended for a game and for automatically updating status of the game in response to the game messages.
  • a method for playing an electronic game One step for this method is in receiving a selective call signal via a selective call receiver of the electronic game. Another step is in decoding the selective call signal to obtain messages. A further step is in automatically updating status of the electronic game in response to the game messages.
  • FIG. 1 is a block diagram of an electronic game in accordance with a preferred embodiment of the invention.
  • FIG. 2 is a flow diagram of a method for playing the electronic game of FIG. 1.
  • FIG. 1 is a block diagram of an electronic game 10 in accordance with a preferred embodiment of the invention.
  • Electronic game 10 comprises a receiver 12, a microprocessor 14, a codeplug 16, a display 18, a memory 20, an annunciator 22 and buttons 24.
  • Messages are received by receiver 12 on selective call signals via an antenna 26.
  • Microprocessor 14 couples to receiver 12 to process the messages to determine parameters such as baud rate and an address of the electronic game 10. When the baud rate and the address is in accordance with signaling parameters of electronic game 10 stored in memory 20 or codeplug 16, microprocessor 14 decodes the messages to obtain information.
  • Memory 20 includes game memory 28 which stores status and game parameters of a game played with electronic game 10.
  • Annunciator 22 is coupled to microprocessor 14 when annunciations such as audio or visual alerts are needed for the messages.
  • Electronic game 10 has a first mode of operation and a second mode of operation.
  • the first mode of operation comprises a selective call mode of operation to provide for reception, decoding, and display of user messages. These user messages are intended for a user of electronic game 10.
  • the second mode of operation comprises a game mode of operation to provide for reception and decoding of game messages intended for a game.
  • the game mode of operation also provides for automatically updating status of the game in response to the game messages.
  • Each of the user messages can be processed to provide one or more commands for the game.
  • FIG. 2 is a flow diagram of a method 30 for playing electronic game 10.
  • method 30 continues at step 34 with receiving a selective call signal via receiver 12 and antenna 26 of electronic game 10.
  • step 36 provides method 30 with detecting an address of electronic game 10 within the selective call signal. This address is a parameter for electronic game 10 and is stored within codeplug 16.
  • method 30 proceeds to decoding the selective call signal at step 38 to obtain messages.
  • Such messages include user messages and game messages.
  • User messages are messages intended to provide information to a user of electronic game 10.
  • microprocessor 14 checks whether a message is a game message.
  • step 40 For a "Yes” at decision step 40, method 30 proceeds to step 42 in which microprocessor 14 automatically updates status of a game in response to the game message. This is followed by step 44 to actuate at least one command intended for the game provided by the game message. For a "No" at decision step 40, microprocessor 14 continues processing the message as a user message at step 46. Each user message can be processed to provide one or more commands to the game.
  • One example of an application for electronic game 10 is with virtual pet games.
  • the invention advantageously enables the player to perform tasks such as feeding or playing with the virtual pet. Performance of these tasks is initiated when the player sends a selective call signal or page to electronic game 10.
  • the selective call signal or page can be encoded with one or more game messages.
  • microprocessor 14 Upon decoding the selective call signal or page to obtain the game messages, microprocessor 14 then actuates commands corresponding to the game messages.
  • each of the tasks can be assigned a numerical code corresponding to a task that needs to be performed. For example, feeding can be assigned as "1" and cleaning as "2". Thus, when sending a selective call signal or page to electronic game 10, one or more numerical codes are selected to perform one or more tasks accordingly.
  • electronic game 10 can be configured such that the user messages provide one or more commands to the game.
  • the virtual pet can also be played even with user messages.
  • the invention advantageously enables a player of electronic game 10 to continue taking care of a virtual pet even after forgetting or not being able to bring along the virtual pet. Player satisfaction can therefore be maintained without worrying about the virtual pet or having someone else take care of it.
  • additional player satisfaction is provided when user messages also provide commands to the game.

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Data Mining & Analysis (AREA)
  • General Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Telephone Function (AREA)

Abstract

Ce jeu électronique (10) comporte un récepteur (12), un microprocesseur (14) et une fiche de code (16). Le jeu électronique (10) reçoit, via le récepteur (12), des messages codés au moyen de signaux d'appel sélectif. Ces signaux sont également codés avec une adresse qui est stockée dans la fiche de code (16) et qui spécifie le jeu électronique (10). Un premier mode opératoire concerne le décodage des signaux en messages utilisateur destinés à un utilisateur du jeu électronique. Un second mode opératoire concerne le décodage des signaux en messages de jeu permettant d'exécuter une partie sur le jeu électronique (10). Dans le cas des messages de jeu, le microprocesseur (14) fait une mise à jour automatique de l'état du jeu et met en oeuvre des commandes permettant de jouer la partie. Les messages utilisateur peuvent également fournir des commandes au jeu.
PCT/SG1998/000065 1997-09-23 1998-08-24 Jeu electronique WO1999015249A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU91959/98A AU9195998A (en) 1997-09-23 1998-08-24 Electronic game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SG9703505-9 1997-09-23
SG9703505 1997-09-23

Publications (1)

Publication Number Publication Date
WO1999015249A1 true WO1999015249A1 (fr) 1999-04-01

Family

ID=20429739

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SG1998/000065 WO1999015249A1 (fr) 1997-09-23 1998-08-24 Jeu electronique

Country Status (2)

Country Link
AU (1) AU9195998A (fr)
WO (1) WO1999015249A1 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2344539A (en) * 1998-12-08 2000-06-14 Multitone Electronics Plc Electronic game with receiver for paging signals
WO2001039117A1 (fr) * 1999-11-26 2001-05-31 Eta Sa Fabriques D'ebauches Systeme et procede pour faire evoluer un objet virtuel dans un environnement interactif
EP1151773A2 (fr) * 2000-03-15 2001-11-07 Konami Corporation Système de jeu et function d'echange de messages, appareil de jeu utilises dans la système de jeu, et système d'echange de messages, et support d'enregistrement lisible par ordinateur
EP1208888A2 (fr) * 2000-10-31 2002-05-29 Sony Computer Entertainment Inc. Système de communications, dispositif de divertissement, support d'enregistrement et programme
GB2388045A (en) * 2002-04-29 2003-11-05 Sendo Int Ltd Remote gaming mechanism

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE29713965U1 (de) * 1997-08-05 1997-10-09 Phonloe Technology Corp., Taipeh/T'ai-pei Elektronische Minispielmaschine
DE29718358U1 (de) * 1997-10-09 1998-03-26 Napierski, Ralph, 10783 Berlin Virtuelles Lebewesen

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE29713965U1 (de) * 1997-08-05 1997-10-09 Phonloe Technology Corp., Taipeh/T'ai-pei Elektronische Minispielmaschine
DE29718358U1 (de) * 1997-10-09 1998-03-26 Napierski, Ralph, 10783 Berlin Virtuelles Lebewesen

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2344539A (en) * 1998-12-08 2000-06-14 Multitone Electronics Plc Electronic game with receiver for paging signals
WO2001039117A1 (fr) * 1999-11-26 2001-05-31 Eta Sa Fabriques D'ebauches Systeme et procede pour faire evoluer un objet virtuel dans un environnement interactif
EP1151773A2 (fr) * 2000-03-15 2001-11-07 Konami Corporation Système de jeu et function d'echange de messages, appareil de jeu utilises dans la système de jeu, et système d'echange de messages, et support d'enregistrement lisible par ordinateur
EP1151773A3 (fr) * 2000-03-15 2002-12-18 Konami Corporation Système de jeu et function d'echange de messages, appareil de jeu utilises dans la système de jeu, et système d'echange de messages, et support d'enregistrement lisible par ordinateur
US6612931B2 (en) 2000-03-15 2003-09-02 Konami Corporation Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium
EP1208888A2 (fr) * 2000-10-31 2002-05-29 Sony Computer Entertainment Inc. Système de communications, dispositif de divertissement, support d'enregistrement et programme
EP1208888A3 (fr) * 2000-10-31 2003-09-10 Sony Computer Entertainment Inc. Système de communications, dispositif de divertissement, support d'enregistrement et programme
GB2388045A (en) * 2002-04-29 2003-11-05 Sendo Int Ltd Remote gaming mechanism

Also Published As

Publication number Publication date
AU9195998A (en) 1999-04-12

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