WO1992000787A1 - Logical toy - Google Patents

Logical toy Download PDF

Info

Publication number
WO1992000787A1
WO1992000787A1 PCT/HU1990/000047 HU9000047W WO9200787A1 WO 1992000787 A1 WO1992000787 A1 WO 1992000787A1 HU 9000047 W HU9000047 W HU 9000047W WO 9200787 A1 WO9200787 A1 WO 9200787A1
Authority
WO
WIPO (PCT)
Prior art keywords
dies
wall
playing field
die
toy
Prior art date
Application number
PCT/HU1990/000047
Other languages
English (en)
French (fr)
Inventor
András JANI
Original Assignee
Jani Andras
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jani Andras filed Critical Jani Andras
Publication of WO1992000787A1 publication Critical patent/WO1992000787A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/083Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with vacant positions or gap migration

Definitions

  • the invention relates to a logical toy with a house con ⁇ sisting of a base, surrounding side-walls and a cover, and dies of the same edge length being in the house, each face of every die being marked differently, where the al ⁇ together 6 types of mark are arranged the same way on every face of the dies, and the purpose of the toy is to rearrange the dies according to a specific order.
  • the best known such toy is the Rubik die, where the components are turnable around an axis in vertical and horizontal directions.
  • the components yield an assembled die unit and the number of components is 26.
  • 6 elements of the assembled die unit have the possibility of one, 12 elements of two and 8 elements of three colours.
  • the invention is aimed at improving the variability the logical toys described in the foregoing and there to facilitate development of the player's manual skil co-ordination ability and sizing up the situation.
  • T invention is based on the recognition that by use of th marked dies and moving them independently from eac other, but forcing the player to make certain number o steps, the variation possibilities can be considerabl increased .
  • the invention is a logical toy with a house con sisting of a base, surrounding side-walls and a cover, an dies of the same edge length being in the house, on th base, each face of the dies having -different marks.
  • the altogether six types of mark are arranged on the die faces the same way, and the shape of the base is rectangular, divided by partition-wall parallel to the short side into a playing field and a spinning passage, the playing field is wholly covered with the dies.
  • Size of the spinning passage parallel to the long side of the base equals about the diameter of the die
  • height of the playing field equals about the edge length of the die
  • height of the spinning passage equals about the diameter of the die
  • the cover is transparent at least above the playing field
  • a gap is between the upper edge of the short side-wall in the spinning passage and the edge of the cover facing the short side-wall above the spinning passage, said gap is max. as wide as the edge length of the die
  • gates are in the partition-wall along the two long side-walls, the width of the gates equals minimum the face of the die
  • a bolt parallel -,c 11, . ⁇ j.L ⁇ .iun-wall passes into each gate, and the bolts are actuated in connection with the moving elements arranged outside the house.
  • the marks on the faces of the dies are painted with different colours.
  • the bolts passing into the gates of the partition-wall are screw spindles driven into the threaded holes in the side-walls, and the actuation element is a turn-knob fixed to the ends of the screw spindle.
  • mandrels extend through the holes the ends of which outside the house are supported through a spring by the lockin lever.
  • a screw spindle parallel to the mandrels is in the shor side-wall surrounding the playing field, and extendin through a hole on the locking lever provided with a kno of threaded hole.
  • a crossbar with hole is o the locking lever, the screw spindle passes through th hole in the crossbar, and the knob with threaded hole i arranged between the locking lever and the crossbar.
  • Fig. 2. Section I-II marked in Fig. 1.
  • Fig. 3. Section III marked in Fig. 1.
  • FIG. 2. Comparison of Fig. 2. and 5. shows that the toy consist of a house built up with a base 1, side-walls 2, 4 and and covers 8 and 9 and dies 12 within the house.
  • Edge length _e of the dies 12 is the same and each fac of the dies is provided with one of the marks S, P, B, K, F, Z.
  • every face of each die 12 has different marks S, P, B, K, F, Z, i.e. all dies carry identically the six marks S, P, B, K, F, Z.
  • the base 1 is rectangular and divided by a partition-wall 6 - arranged parallel to the short side - into the playing field 10 and the spinning passage 11.
  • the playing field 10 is square and fully covered with dies 12. In this case it amounts to six times six dies 12 on the playing field 10.
  • dimensions of the playing field 10 are integral multiples of the die's edge length e_.
  • this theoretical dimension important for the toy has to be distinguished from the practical dimensions to allow free movement of the dies 12. T-his note applies to the other dimensions, too, characteristic to the to ⁇
  • One dimension of the spinning passage 11 equals the width of the base 1, while its dimension h_ parallel to the length of the base 1 equals the face diameter a_ of the die 12.
  • Fig. 2. shows that the cover 8 and the side- walls 2, 3, 4 can be made as a single piece, this, how ⁇ ever, is only a manufacturing aspect, it does not concern the essence of the toy.
  • Fig. 2. and 3. illustrate that the cover 9 constitutes a single piece with the partition-wall 6, but this, too, is to make the manufacture easier.
  • a rectangular gap 13 is between the edge of the base 1 parallel to the short side and the upper edge of the side- wall 5.
  • the width r_ of the gap 13 is max. the size of the face diameter a_ of the die.
  • the width ⁇ _ should be selecte somewhat smaller than the size of the face diameter _a t prevent the dies 12 from falling out when the toy i shaken.
  • Fig. 4. and 5. show the gates 7 cut in the partition-wal 6 along the long side-walls 2 and 4 interconnecting th playing field 10 and the spinning passage 11.
  • the gates fit to the face size of the dies 12, i.e. the dies 12 jus
  • the bolt 14 passes into each gate 7.
  • the bol 14 is a pin at the end of the screw spindle 15.
  • the rol of the bolt 14 is not significant for locking, but t
  • the scre spindles 15 prevent from getting lost. Theoretically the scre spindles 15 are screwed into the side-walls 2 and 4, bu in the reality - because the side-walls are thin - int * ' " tt ⁇ e threaded di'Ju-s 16 mounted on. The threaded discs 1 are fixed with screws 17 marked with centerline.
  • the path of motion of the bolt 14 is parallel t the partition-wall 6. It is advisable to select the pat of motion parallel to the partition-wall 6 even if th bolt 14 differs from the present one, or the movin element 18 is elsewhere, e.g. above the cover 9.
  • the locking mechanism is not an essential but useful par of the toy as shown in Fig. 5.
  • the dies 12 are not shown i
  • the mandrels 21 are led not only into each hole 20 but in the locking lever 23 as well arranged outside the side- wall 3.
  • the locking lever 23 is a plate provided with sleeve 29 at each mandrel 21. Each sleeve 29 is closed with screw plug 30.
  • Spring 22 is between the mandrels 21 and the screw plugs 30, technically forming a part of the locking lever 23. The springs 22 supported by the locking lever 23 press the mandrels toward the playing field 10.
  • the screw spindle 24 is fixed in the side-wall 3 so that it is driven into the threaded hole in the side-wall 3 and secured with a counter nut 31.
  • the screv; --'* passes through the hole 25 in the locking lever 23.
  • a crossbar 27 is fixed to the locking lever 23 with two threaded bolts 32 on the side opposite the toy house.
  • the screw spindle 24 ⁇ passes likewise through the hole 28 of the crossbar 27.
  • the end of the screw spindle 24 is locked with a cap screw 33 outside the crossbar 27.
  • a threaded knob 26 is driven on to the screw spindle 24 between the locking lever 23 and the crossbar 27.
  • the toy is used as follows: First the task to be solved has to be determined. In the simplest case the task is to rearrange the dies 12 so that uniform, i.e. exclusively S, P, B, K, F or Z marks are visible on the upper faces seen through the cover 8. The task can be made more complicated by reducing the number of steps required for the solution to a minimum, possibly by setting out specific mark configurations, or by their combination.
  • the position of the dies 12 relative t each other has to be changed or turned over.
  • the spinnin passage 11 is used for this purpose.
  • the dies 12 can be pushed into the spinning passage 11 b freeing one of the gates 7 in the partition-wall with re moval of the bolt 14. This way the dies 12 can be turne over around their axis parallel to the two sides of th base 1. Thus, by turning over, the die 12 in the spinnin passage 11 is put into a position when the mark (S, P, B K, F, Z) determined in advance would appear on the uppe face.
  • the dies 12 Prior to openin the bolt 14, the dies 12 have to be fixed by the mandrel 21.
  • the knob 26 is turned, th locking lever 23 is pressed in the direction of the side wall 3, thereby the mandrels 21 pass through the holes 2 in the side-wall 3 and by means of the springs 22 the produce gentle pressing force to the dies 12.
  • the forc produced by the springs 22 is sufficient to safely fi the dies 12.
  • the dies 12 in the spinning passage 11 are returned to th playing field 10 in two ways: One of them is to release the same bolt 14 and returned through the same gate 7 in which it was shaken into the spinning passage 11. This method is advisable only when a few dies 12 had to be moved.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
PCT/HU1990/000047 1989-06-06 1990-07-10 Logical toy WO1992000787A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
HU289389A HU205019B (en) 1989-06-06 1989-06-06 Logic toy

Publications (1)

Publication Number Publication Date
WO1992000787A1 true WO1992000787A1 (en) 1992-01-23

Family

ID=10961568

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/HU1990/000047 WO1992000787A1 (en) 1989-06-06 1990-07-10 Logical toy

Country Status (2)

Country Link
HU (1) HU205019B (hu)
WO (1) WO1992000787A1 (hu)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5654812A (en) * 1994-09-17 1997-08-05 Kabushiki Kaisha Toshiba Light-receiving device, optoelectronic transmission apparatus, and optical demultiplexing method
US11952241B2 (en) 2022-01-28 2024-04-09 Otis Elevator Company Elevator counterweight

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4036503A (en) * 1976-01-28 1977-07-19 Martin Lance Golick Puzzle game
US4269414A (en) * 1979-04-12 1981-05-26 Devos Marc F Slide-puzzle
US4424971A (en) * 1982-04-07 1984-01-10 Clark William H Cube puzzle
WO1989002773A1 (en) * 1987-10-02 1989-04-06 Ede Pszotka Logical toy with cubiform toy-elements

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4036503A (en) * 1976-01-28 1977-07-19 Martin Lance Golick Puzzle game
US4269414A (en) * 1979-04-12 1981-05-26 Devos Marc F Slide-puzzle
US4424971A (en) * 1982-04-07 1984-01-10 Clark William H Cube puzzle
WO1989002773A1 (en) * 1987-10-02 1989-04-06 Ede Pszotka Logical toy with cubiform toy-elements

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5654812A (en) * 1994-09-17 1997-08-05 Kabushiki Kaisha Toshiba Light-receiving device, optoelectronic transmission apparatus, and optical demultiplexing method
US11952241B2 (en) 2022-01-28 2024-04-09 Otis Elevator Company Elevator counterweight

Also Published As

Publication number Publication date
HU54524A (hu) 1991-03-28
HU205019B (en) 1992-03-30

Similar Documents

Publication Publication Date Title
DE69915391T2 (de) Mechanismus zur unabhängigen Bewegung der Teile eines dreidimensionalen Gegenstandes und dessen Anwendungen
US4376537A (en) Rotary puzzle device
DE8202370U1 (de) Kugel-puzzle
DE69819162T2 (de) Spielvorrichtung
HU180387B (en) Spatial logic toy
US3778063A (en) Tick-tack-toe-like light game with color changeable squares
HU180392B (en) Form-construction toy
DE3104679C2 (de) Zylindrisches Geduldspiel
DE3246394A1 (de) Spiel mit einer willkuerlich einstellbaren vorrichtung
DE69203892T2 (de) Spielmachine.
US5386993A (en) Rotatable puzzle with octahedral base and connected tetrahedral members
WO1992000787A1 (en) Logical toy
HU206639B (en) Three-dimensional logical toy
DE69513794T2 (de) Spielvorrichtung zum abbilden von daten oder zeichnungen
DE8019535U1 (de) Dreidimensionales logisches translationsspielzeug
EP0227709A1 (de) Glücksspielgerät
DE3821433C2 (hu)
WO1995018428A1 (de) Unterhaltungsspielgerät
DE4135598A1 (de) Schachspiel fuer haus und garten
DE102006003395B3 (de) Spieleinrichtung
JPS6321432Y2 (hu)
DE29516806U1 (de) Elektronisches Glücksrad mit LED-Anzeige
WO2002076563A1 (en) Puzzle
DE2123900A1 (de) Bauspielelemente
DE69826669T2 (de) Geschicklichkeitsspiel

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AU CA FI KR NO US

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): AT BE CH DE DK ES FR GB IT LU NL SE

NENP Non-entry into the national phase

Ref country code: CA