US20100184564A1 - Athletic Performance Monitoring Systems and Methods in a Team Sports Environment - Google Patents

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment Download PDF

Info

Publication number
US20100184564A1
US20100184564A1 US12/630,737 US63073709A US2010184564A1 US 20100184564 A1 US20100184564 A1 US 20100184564A1 US 63073709 A US63073709 A US 63073709A US 2010184564 A1 US2010184564 A1 US 2010184564A1
Authority
US
United States
Prior art keywords
player
ball
time period
possession
during
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/630,737
Inventor
James Molyneux
Aaron B. Weast
Brandon S. Burroughs
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nike Inc
Original Assignee
Nike Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nike Inc filed Critical Nike Inc
Priority to US12/630,737 priority Critical patent/US20100184564A1/en
Assigned to NIKE, INC. reassignment NIKE, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BURROUGHS, BRANDON S., WEAST, AARON B., MOLYNEUX, JAMES
Publication of US20100184564A1 publication Critical patent/US20100184564A1/en
Priority to US14/846,001 priority patent/US10123583B2/en
Priority to US14/845,993 priority patent/US10173101B2/en
Priority to US16/225,369 priority patent/US11541296B2/en
Priority to US17/977,128 priority patent/US20230048020A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A43FOOTWEAR
    • A43BCHARACTERISTIC FEATURES OF FOOTWEAR; PARTS OF FOOTWEAR
    • A43B1/00Footwear characterised by the material
    • A43B1/0054Footwear characterised by the material provided with magnets, magnetic parts or magnetic substances
    • AHUMAN NECESSITIES
    • A43FOOTWEAR
    • A43BCHARACTERISTIC FEATURES OF FOOTWEAR; PARTS OF FOOTWEAR
    • A43B3/00Footwear characterised by the shape or the use
    • A43B3/34Footwear characterised by the shape or the use with electrical or electronic arrangements
    • AHUMAN NECESSITIES
    • A43FOOTWEAR
    • A43BCHARACTERISTIC FEATURES OF FOOTWEAR; PARTS OF FOOTWEAR
    • A43B5/00Footwear for sporting purposes
    • A43B5/02Football boots or shoes, i.e. for soccer, football or rugby
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • A63B71/081Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions fluid-filled, e.g. air-filled
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • A63B71/12Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders
    • A63B71/1225Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders for the legs, e.g. thighs, knees, ankles, feet
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S13/00Systems using the reflection or reradiation of radio waves, e.g. radar systems; Analogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
    • G01S13/02Systems using reflection of radio waves, e.g. primary radar systems; Analogous systems
    • G01S13/06Systems determining position data of a target
    • G01S13/08Systems for measuring distance only
    • G01S13/32Systems for measuring distance only using transmission of continuous waves, whether amplitude-, frequency-, or phase-modulated, or unmodulated
    • G01S13/34Systems for measuring distance only using transmission of continuous waves, whether amplitude-, frequency-, or phase-modulated, or unmodulated using transmission of continuous, frequency-modulated waves while heterodyning the received signal, or a signal derived therefrom, with a locally-generated signal related to the contemporaneously transmitted signal
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S13/00Systems using the reflection or reradiation of radio waves, e.g. radar systems; Analogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
    • G01S13/74Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems
    • G01S13/75Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems using transponders powered from received waves, e.g. using passive transponders, or using passive reflectors
    • G01S13/751Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems using transponders powered from received waves, e.g. using passive transponders, or using passive reflectors wherein the responder or reflector radiates a coded signal
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S13/00Systems using the reflection or reradiation of radio waves, e.g. radar systems; Analogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
    • G01S13/74Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems
    • G01S13/82Systems using reradiation of radio waves, e.g. secondary radar systems; Analogous systems wherein continuous-type signals are transmitted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0025Tracking the path or location of one or more users, e.g. players of a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • A63B2024/0071Distinction between different activities, movements, or kind of sports performed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/065Visualisation of specific exercise parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • A63B71/12Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders
    • A63B71/1225Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders for the legs, e.g. thighs, knees, ankles, feet
    • A63B2071/1258Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders for the legs, e.g. thighs, knees, ankles, feet for the shin, e.g. shin guards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/02Tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/14Lacrosse
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/18Baseball, rounders or similar games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/20Cricket
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/22Field hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/24Ice hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/32Golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/12Absolute positions, e.g. by using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/13Relative positions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • A63B2220/53Force of an impact, e.g. blow or punch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/56Pressure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/58Measurement of force related parameters by electric or magnetic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/89Field sensors, e.g. radar systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • A63B2225/54Transponders, e.g. RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • A63B2243/007American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0095Volleyball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B43/00Balls with special arrangements
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • G16H40/67ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16YINFORMATION AND COMMUNICATION TECHNOLOGY SPECIALLY ADAPTED FOR THE INTERNET OF THINGS [IoT]
    • G16Y10/00Economic sectors
    • G16Y10/65Entertainment or amusement; Sports
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16YINFORMATION AND COMMUNICATION TECHNOLOGY SPECIALLY ADAPTED FOR THE INTERNET OF THINGS [IoT]
    • G16Y20/00Information sensed or collected by the things
    • G16Y20/10Information sensed or collected by the things relating to the environment, e.g. temperature; relating to location
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16YINFORMATION AND COMMUNICATION TECHNOLOGY SPECIALLY ADAPTED FOR THE INTERNET OF THINGS [IoT]
    • G16Y40/00IoT characterised by the purpose of the information processing
    • G16Y40/10Detection; Monitoring
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16ZINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
    • G16Z99/00Subject matter not provided for in other main groups of this subclass
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S482/00Exercise devices
    • Y10S482/901Exercise devices having computer circuitry

Definitions

  • the present invention relates to systems and methods for monitoring player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities.
  • Such systems and methods may be useful for evaluating performances of one or more players in various team sporting activities, such as soccer, basketball, American football, hockey, rugby, field hockey, lacrosse, baseball, cricket, volleyball, badminton, and the like.
  • the systems and methods may be used by the individual as a measuring stick and motivation to improve, as well as by coaches or trainers.
  • Many systems are available for measuring features of athletic performance. For example, many gyms and fitness centers are equipped with specialized systems that help track a user's use of the machines (e.g., card readers, RFID equipment, etc.). The usage data may be automatically generated and downloaded to a central computer system and made available for the athlete's review.
  • One disadvantage of such systems is that their use is confined to use with specialized equipment within the “four walls” of the gym or fitness center.
  • the NIKE+TM athletic performance monitoring system (available from NIKE, Inc. of Beaverton, Oreg.) provides a convenient system and method that allows individuals to measure and collect data relating to ambulatory exercise, such as walking or running Data collection using a NIKE+TM system is not confined to any specific geographic location. Rather, the system can be used at any desired locations, both indoor and outdoor.
  • aspects of this invention relate to systems, methods, and computer-readable media with computer-executable instructions stored thereon for performing methods and/or operating user interfaces relating to the monitoring of player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities.
  • Additional aspects of this invention relate to systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like.
  • Systems in accordance with at least some examples of this invention may include systems for monitoring performance parameters of one or more athletes in a team sport setting.
  • Such systems may include one or more of: (a) a sensor system for monitoring one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; (b) a data storage system for storing data collected by the sensor system relating to the first, second, and third parameters; (c) a processor system for receiving and processing data stored in the data storage system; and (d) an output device for outputting user perceptible output including athletic performance metric information based on the collected and stored data.
  • athletic performance monitoring systems may include: (a) at least one sensor system selected from the group consisting of: a radar based sensor system, a radio or radio frequency based sensor system, a global positioning satellite based sensor system, a magnet based sensor system, a magnetic coil based sensor system, a pressure sensor system, an accelerometer sensor system, a gyroscope based sensor system, a time sensor or clock, and a compass, wherein at least one of the at least one sensor system is provided in or on an article of apparel, an article of footwear, a ball, or a hockey puck; (b) means for receiving output from the at least one sensor system; and (c) processing means program and adapted to determine or sense, based on the output received at the means for receiving, data relating to at least one event, metric, or feature selected from the group consisting of: a player receiving possession of the ball or puck; player possession of the ball or puck; a player's speed while in possession of the ball or
  • Additional aspects of this invention relate to methods of operating athletic performance monitoring systems of the types described above, as well as to athletic performance monitoring methods that determine or sense data relating to at least one event, metric, or feature described above, e.g., using the various systems described above. Still additional aspects of this invention relate to user perceptible output systems, including graphical user interfaces displayed on computer devices, that provide output information to users of systems and methods according to this invention.
  • FIG. 1 generally illustrates the components and features of one example athletic performance monitoring system in accordance with this invention
  • FIGS. 2A through 2E illustrate example features of various products that may be used in athletic performance monitoring systems and methods in accordance with this invention
  • FIG. 3 illustrates a schematic view with a more detailed depiction of certain components of FIG. 1 ;
  • FIGS. 4 and 5 illustrate features of an alternative example athletic performance monitoring system in accordance with this invention
  • FIGS. 6 and 7 illustrate various potential features useful in determining ball “possession” or ball “proximity” in accordance with at least some examples of this invention
  • FIGS. 8A through 8C illustrate variations in radio frequency identification (“RFID”) systems that may be used for “proximity” or “possession” determinations in athletic performance monitoring systems and methods in accordance with this invention
  • FIG. 9 illustrates example features and components of a semi-passive RFID based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention.
  • FIG. 10 illustrates example features and components of a digital radio packet based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention
  • FIG. 11 illustrates an example passive frequency doubler system that may be used in “proximity” or “possession” determination systems and methods in accordance with this invention
  • FIG. 12 illustrates example features and components of a RADAR based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention
  • FIG. 13 is a diagram that aids in the discussion of multi-player concurrent usage of systems and methods of the invention and “data collisions;”
  • FIG. 14 is a diagram that aids in the discussion of multi-player concurrent use of systems and methods in accordance with this invention.
  • FIGS. 15-18 illustrate example features of user interfaces that may be provided by systems and methods according to examples of this invention.
  • FIGS. 19A and 19B illustrate various features that assist in explaining differences in detector response for throwing actions v. kicking actions in accordance with examples of this invention
  • FIG. 20 assists in explanation of detection and/or measurement of an “explosiveness” metric in accordance with examples of this invention
  • FIG. 21 assists in explanation of detection and/or measurement of an acceleration metric in accordance with examples of this invention.
  • FIGS. 22 through 94 assist in explanation of detection and/or measurement of various athletic performance metrics, features, and/or other features of systems and methods in accordance with examples of this invention.
  • aspects of this invention relate to systems, methods, and computer-readable media with computer-executable instructions stored thereon for performing methods and/or operating systems and/or user interfaces relating to the monitoring of player performance during an athletic activity (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities.
  • an athletic activity e.g., during a game, a practice session, a workout, etc.
  • Systems in accordance with at least some examples of this invention may include systems for monitoring performance parameters of one or more athletes in a team sport setting (e.g., in a game, during practice, as part of a workout program, etc.). Any desired type of team sport may be involved without departing from this invention, such as soccer, basketball, American football, hockey, rugby, field hockey, lacrosse, baseball, cricket, volleyball, badminton, tennis, and the like.
  • Such systems may accumulate data relating to one individual on a team, to multiple individuals on one team, and/or to one or more individuals on each participating team.
  • systems in accordance with at least some examples of this invention may include systems for monitoring athletic performance(s) that include: (a) a sensor system for monitoring one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; and (b) a data storage system for storing data collected by the sensor system relating to the first, second, and third parameters.
  • ball constitutes any item used in sporting activities that is possessed, thrown, batted, kicked, hit, or otherwise propelled by the athletes in order to achieve a desired goal of the game.
  • objects that are substantially round or spherical such as soccer balls, basketballs, field hockey balls, lacrosse balls, baseballs, volleyballs, tennis balls, and cricket balls
  • the term “ball,” when used generically herein, further includes other sport related objects, such as hockey pucks, America footballs, rugby footballs, badminton birdies, and the like.
  • Systems in accordance with at least some examples of this invention further may include: a processor system for receiving and processing data stored in the data storage system; and an output device (such as an audio device; a video device; an alpha-numeric display device; a computer monitor; a display screen from other electronic devices, such as cellular telephones, watches or other wrist borne devices, portable electronic devices, etc.) for generating a user perceptible output.
  • an output device such as an audio device; a video device; an alpha-numeric display device; a computer monitor; a display screen from other electronic devices, such as cellular telephones, watches or other wrist borne devices, portable electronic devices, etc.
  • systems and methods in accordance with this invention may determine any desired data associated with the athletic performance.
  • systems and methods in accordance with examples of this invention may determine one or more of the following performance metrics for one or more of the players participating in an athletic activity: a player's maximum movement velocity during a desired time period; a player's average movement velocity during a desired time period; a player's time correlated movement velocity during a desired time period; a number of times that a player's movement velocity exceeded a predetermined threshold value during a desired time period; an amount of time that a player possessed the ball during a desired time period; an amount of time that a player was located within a predetermined distance from the ball during a desired time period; a player's movement velocity when in possession of the ball during a desired time period; a player's maximum movement velocity when in possession of the ball during a desired time period; a player's average movement velocity when in possession of the ball during a desired time period; a player's time
  • the output system associated with systems and methods according to this invention may output information relating to a player's athletic performance in any desired form, format, or manner (e.g., in any user perceptible manner).
  • the output system may output audio, video, alpha-numeric, tactile, and/or graphical information (including through a graphical user interface) relating to any of the performance metrics described above.
  • Methods for monitoring athletic activities of the types described above may include one or more of the following steps: (a) sensing data relating to one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; (b) storing the data relating to the first, second, and third parameters; (c) calculating or determining one or more athletic performance metrics based on the sensed or stored data; and (d) generating a user perceptible output that includes information relating to one or more of the calculated or otherwise determined athletic performance metrics.
  • the performance metrics may be any of the various types described above.
  • the user perceptible output may be in any of the various forms or formats described above (e.g., audio, video, alpha-
  • the “time periods” for the tracking may be the same or different without departing from this invention.
  • the sensors may collect data for each player only during the time period that the player is actually actively in the game (e.g., when the player is not on the bench).
  • the time period(s) may span one or more games or practice sessions, or they may involve only portions of games or practice sessions.
  • the time period may involve continuous or discontinuous blocks of time (e.g., if a player goes in and out of a game, the sensors may sense the player's activity over the course of the entire game as a single “time period,” but only while the player is actively involved in the game).
  • Additional aspects of this invention relate to generating user perceptible output relating to athletic performance metrics measured and/or determined by systems and methods in accordance with this invention.
  • this output may be in the form of a graphical user interface generated on a computer-controlled display device (such as a computer monitor, a display screen for a cellular telephone or other portable electronic device, other audio and/or video display devices, etc.).
  • Such aspects of the invention may include computer-readable media (such as a computer memory, like a hard disk drive, a portable computer memory device, and the like) including computer-executable instructions stored thereon for generating a graphical user interface on a display device, wherein the graphical user interface includes one or more of: (a) a display portion containing information relating to a player's movement speed during a desired time period of an athletic performance activity; (b) a display portion containing information relating to a player's ball possession during a desired time period; (c) a display portion containing information relating to a player's ball transfer speed, force, or power during a desired time period; (d) a display portion containing information relating to a player's maximum movement speed during a desired time period; (e) a display portion containing information relating to a player's maximum movement speed while in possession of the ball during a desired time period; (f) a display portion containing information relating to a number of times that a player's movement
  • example hardware for operating systems and performing methods in accordance with this invention will be described. Then, a more detailed explanation of examples of performance monitoring and performance metric determination will be described. Example features of use of systems and methods in accordance with this invention in a multi-user atmosphere will be described. Additionally, features of an example user interface for providing user feedback and information will be described.
  • FIG. 1 generally illustrates features of example hardware components that may be included in an athletic performance monitoring system 100 in accordance with this invention.
  • the system 100 may include one or more sensors that are carried by the athlete 102 during the course of the game, practice session, or the like (generically referred to herein as an “athletic performance” or “athletic activity”).
  • one or more of the athlete's shoes 104 may carry a sensor 106 therein.
  • the shoe sensors 106 may be used, at least in part, to measure various athletic performance metrics, such as movement speed, movement distance, on ball movement speed, on ball movement distance, off ball movement speed, off ball movement distance, ball possession time or count, kick speed, etc.
  • the shoe based sensors also may be used to provide a record or identify the player that kicked the ball (optionally while also using data from a ball based sensor).
  • the shoe 104 based sensors 106 may measure speed and distance in a manner akin to the measurement of speed and distance in NIKE+TM athletic performance monitoring systems available from NIKE, Inc. of Beaverton, Oreg. (e.g., pedometer based speed and/or distance type information).
  • FIG. 1 generally illustrates a wireless type transmission, as shown by transmission elements 110 , transmission icons 112 , and receiver element 114 .
  • Any desired wireless or wired transmission system and method may be used without departing from this invention, including the use of any desired wired or wireless data transmission format or protocol, including the transmission systems and protocols currently in use in NIKE+TM athletic performance monitoring systems.
  • the receiver 108 receives the data from the one or more shoe mounted sensors 106 and stores this data and/or transmits it to an input system 122 provided in a remote computer system 120 . This can be accomplished in real time, during the athletic performance, if desired.
  • FIG. 1 illustrates that the receiver 108 includes a transmission system (i.e., transceiver element 114 ), and the actual data transmission procedure is represented in FIG. 1 by transmission icon 116 .
  • the remote computer system 120 may be any desired type of computer system, at any desired location, without departing from this invention.
  • the transmission system 114 may transmit over the internet to a remotely located server or other computer system 120 , e.g., via cellular telecommunications systems or other wireless publicly or privately available data transmission systems.
  • the transmission system 114 may transmit to a sideline based or coaches' box based computer system 120 , including to hand-held or portable computer systems 120 , like those available in cellular telephones, personal digital assistants, and the like. In this way, the coach, trainer, or athlete 102 (or others) can readily have the collected data available for review and use, even in real time during the athletic performance.
  • the on-body receiver 108 further may include one or more sensor devices 118 , if desired.
  • the sensor device(s) 118 may constitute a body core mounted accelerometer that may be useful in determining player acceleration, player movement velocity, player movement distance, on ball movement speed, off ball movement speed, vertical displacement (up or down), and the like.
  • the on-body receiver 108 sensor device(s) 118 also may be useful for sensing the ball, for determining metrics like ball proximity/possession time, on ball speed, on ball acceleration, off ball speed, off ball acceleration, etc.
  • the body core sensor device(s) 118 may be utilized and the shoe based sensor device(s) 106 may be eliminated (or vice versa).
  • the shoe based sensor device(s) 106 may directly transmit to computer system 120 , without the intermediate transmission to an on-body receiver 108 .
  • the ball 130 also may include one or more sensors 132 , a data transmission system 134 , or other electronic capabilities (both active and passive). As shown in FIG. 1 , the data transmission system 134 of the ball 130 also may transmit data to the remote computer system 120 (e.g., as shown through transmission icon 136 ). Again, any desired type of transmission system may be used, such as wireless transmission and wireless transmission protocols. As will be described in more detail below, the ball sensor system 132 may be used to provide information useful for determining various metrics such as ball speed, ball location, ball possession (e.g., by ball contact with or proximity to a player), kick speed, kick force, and the like.
  • the ball sensor(s) 132 may include, among other things, one or more accelerometers, gyroscopes, pressure sensors (e.g., piezoelectric sensors, force sensors, etc.), RFID tags, etc. If desired, the ball transmission system 134 could transmit to the receiver 108 in addition to or in place of the transmission to the remote system 120 .
  • FIGS. 2A and 2B illustrate features of a shoe 104 that may include one or more sensors 106 in accordance with at least some examples of this invention.
  • the sole 140 of one or both shoes 104 may include a centrally located housing 106 a in which sensor 106 is mounted.
  • this sensor 106 may be an accelerometer or a pedometer based speed and/or distance type sensor (e.g., a piezoelectric sensor, a force sensor, etc.), and the mounting location and structure may be akin to the mounting of the sensors in NIKE+TM athletic performance monitoring systems available from NIKE, Inc. of Beaverton, Oreg.
  • a shoe 104 (e.g., mounted generally in the arch area of the sole 140 , within a housing 106 a defined in the midsole structure and underneath a sock liner or insole member of the shoe 104 ).
  • Other mounting locations, structures, and arrangements on a shoe 104 are possible without departing from this invention.
  • the shoe 104 may include other sensors, such as sensor 106 b .
  • This sensor 106 b (or sensors) may be provided for other purposes, such as detection of contact with the ball 130 (which may correlate to ball possession), detection of kick force, detection of foot acceleration (which may correlate to kick force, ball speed, etc.), or the like, and it may be provided at any desired location on the shoe 104 (e.g., on the exterior, within the construction, on or incorporated into the upper, etc.).
  • the sensor 106 b may be an accelerometer, a force sensor, a pressure sensor (e.g., a piezoelectric sensor), or the like.
  • Other sensors also may be provided on one or both shoes 104 worn by the athlete 102 without departing from this invention. When sensors are provided on both shoes, these sensors may measure the same or different parameters.
  • FIGS. 2A and 2B illustrate that the sensor 106 b is connected to sensor 106 via connection 144 , and in this manner, data from both sensor 106 and 106 b is transmitted to the receiver 108 via transmission system 110 , 112 , and 114 .
  • sensor 106 b could include its own data storage and/or transmission system for storing data and/or transmitting it to the receiver 108 (or to another remote system, such as remote system 120 ).
  • Other data storage and/or transmission arrangements also are possible without departing from this invention.
  • FIG. 2C schematically illustrates an example on-body receiver 108 that may be included in systems and methods in accordance with at least some examples of this invention.
  • the receiver 108 of this example includes the data input device 114 that receives data transmissions from the shoes 104 or other remotely located sensors (e.g., sensors 106 , 106 b , 132 , etc.). This remotely generated data may be stored in a memory device 150 , further processed by a processor system 152 , and/or immediately transferred to output system 154 (e.g., for transmission to another remote system, such as system 120 ).
  • receiver 108 further may include one or more of its own sensors 118 , such as an accelerometer, a ball proximity detector, or other desired sensor element.
  • FIG. 2C illustrates the receiver 108 having a separate input device 114 and an output device 154 .
  • input may be received in and output may be transmitted from the receiver 108 using the same system (e.g., an input/output system, such as a wireless transceiver).
  • the output device 154 may take on any desired form, such as a wireless transmitter (using any desired wireless transmission technology or protocol), a computer connection port (such as a USB port or other computer connection port), or the like.
  • On-body receiver 108 may take on a variety of different forms without departing from this invention.
  • FIG. 2C illustrates the receiver 108 in the form of a clip 148 that may be attached, for example, to the waist band of the athlete's shorts (e.g., as shown in FIG. 1 ).
  • the receiver 108 also may be in the form of a wrist band, such as a watch or other wrist borne data receiving device 160 , like that shown in FIG. 2D .
  • the receiver 108 may include an output device that provides feedback to the athlete 102 in real time, as the athletic performance is taking place (such as a display monitor 162 for alphanumeric, video, or textual output; audio output (such as speaker 164 , headphone, ear bud, etc.); etc.), as shown in FIG. 2D .
  • the output device 154 may provide output to a device for providing real time feedback to the athlete 102 (such as a display, a speaker, an earphone, etc.).
  • FIG. 2E shows an overall system similar to that of FIG. 1 , except in FIG. 2E the receiver 108 is formed as part of an armband 170 , which may be worn inside the athlete's shirt or outside the shirt.
  • sensors such as sensors 106 , 106 b , and/or 118 , and/or receiver 108 (if present or necessary) are possible without departing from this invention.
  • one or more of the sensor(s) or receiver may be integrated into the clothing of the wearer, such as formed in or housed within a pocket provided in the waistband of the shorts or elastic of the jersey, as part of a belt structure, etc.
  • a player's shin guard may include a sensor and/or a receiver device (e.g., for sensing the same type of data as sensed by the shoe borne sensor(s), such as step count, pedometer type speed and distance information, accelerometer data, ball contact data, ball proximity data, kick force, etc.).
  • the receiver 108 or sensor(s) 118 could be included as part of a neckband, headband, or other apparel.
  • any body mounted sensors and/or receivers will be lightweight, durable, and positioned so as to have little or no impact on the player's performance or play and so as to have little or no possibility of injuring the player or others.
  • FIG. 3 illustrates additional features that may be included in systems and methods in accordance with at least some examples of this invention.
  • FIG. 3 illustrates additional details of an example remote system 120 that may receive data transmitted from the receiver 108 and/or the ball 130 (e.g., via connections 116 and 136 , respectively).
  • transmission connections 116 , 136 , and/or 112 also may be used to transmit data from the remote system 120 to the receiver 108 , ball 130 , and/or shoes 104 , respectively (e.g., to vary or control aspects of the sensors or other electronics provided in the receiver 108 , ball 130 , and/or shoes 104 ).
  • the remote device 120 may be, for example, portable audio and/or video players, cellular telephones, personal digital assistants, pagers, beepers, palm top computers, laptop computers, desktop computers, servers, or any type of computer controlled device, optionally a computer controlled device that generates or displays a human perceptible output and/or interface.
  • the example remote device 120 shown in FIG. 3 includes a processor system 302 (which may include one or more processors or microprocessors), a memory 304 , a power supply 306 , an output device 308 , other user input devices 310 , and data transmission/reception system 122 (e.g., a wireless transceiver).
  • the transmission/reception system 122 is configured for communication with the receiver 108 , ball 130 , and/or shoe sensors 106 via transmission/reception systems 114 , 134 , and/or 110 through any type of known electronic communication, including contacted and contactless communication methods, such as RFID, Bluetooth, infrared transmission, cellular transmissions, etc.
  • the output device 308 may constitute any desired type of output device that includes a human perceptible interface and/or that generates output, such as portable audio and/or video players, cellular telephones, personal digital assistants, pagers, beepers, palm top computers, laptop computers, desktop computers, buzzers, vibrators, and the like.
  • the output device 308 includes a user interface 308 a that may be in the form of a graphical user interface, such as an interface illustrating an internet website page or similar graphical depiction of data or information.
  • FIGS. 1 through 3 are potentially active, real-time transmitting systems that provide data to the remote system 120 as the athletic activity is taking place. This is not a requirement.
  • the system 400 of FIGS. 4 and 5 is much more passive than the systems of FIGS. 1 through 3 .
  • the system of FIG. 4 is similar to those of FIGS. 1 through 3 except that transmission systems 114 and 134 are removed, and receiver 108 and ball 130 function more like data loggers. More specifically, receiver 108 and ball 130 store data from sensors 106 , 118 , and/or 132 while the athletic activity takes place and save it for later transmission to a remote system 120 , e.g., for post activity analysis, review, etc. If desired, even the data transmissions 112 from the shoes 104 to the receiver 108 may be omitted, and the shoe based data could be stored locally with the shoe sensors 106 for later download.
  • the receiver 108 may include some sort of display (e.g., like that shown in FIG. 2D ) or other output device to provide the athlete with some real-time performance feed back while the athletic performance is taking place (e.g., current speed, current distance traveled, minutes played, time in possession, on-ball speed, off-ball speed, a “pick up your pace” indication or other motivation or rewards, etc.).
  • some sort of display e.g., like that shown in FIG. 2D
  • other output device to provide the athlete with some real-time performance feed back while the athletic performance is taking place (e.g., current speed, current distance traveled, minutes played, time in possession, on-ball speed, off-ball speed, a “pick up your pace” indication or other motivation or rewards, etc.).
  • the receiver 108 and the ball 130 may be plugged into a remote system 120 , like those described above. See FIG. 5 .
  • a remote system 120 Any type of connection system may be used without departing from this invention, including a wireless connection, a hardwired connection, connection via an input port (such as a USB port, or the like), etc.
  • the remote system 120 may be located on the sidelines, in the locker room, in a player's home, or at any desired location, and it may be portable or non-portable.
  • Movement speed is one metric that is particularly important for gauging an athlete's performance.
  • Systems and methods in accordance with at least some examples of this invention may measure the player's movement speed in various ways.
  • the sensor 106 in one or more of the athlete's shoes 104 may be adapted to measuring acceleration, speed, and/or distance information, e.g., in a manner akin to the way NIKE+ athletic performance monitoring systems and other pedometer based sensor systems monitor speed and distance information.
  • the sensor 106 may be an accelerometer, a pressure sensor (e.g., a piezoelectric sensor), or other force sensor that determines each time the player's foot hits the ground or other data associated with foot motion.
  • each foot contact constitutes a step
  • the number of foot contacts may be correlated to an overall distance the athlete traveled. If desired, the distance for each step also may be adjusted based on various sensed factors, such as foot loft time between ground contacts, foot impact force, and the like, e.g., in manners that are known and used in the pedometer art. Also, by monitoring the time associated with the movements (e.g., by including a time stamp with each monitored foot contact, by tracking overall use time, etc.), the overall athlete's speed may be determined.
  • Pedometer based speed and distance measurement may not always provide the desired degree of accuracy for use in many team oriented sports. For example, in soccer, football, basketball, rugby, and the like, athletes tend to move at widely varying speeds over the course of a game or practice session. They also tend to frequently jump vertically, dive, and otherwise leave their feet during play. Moreover, their feet are exposed to forces from sources other than contact with the ground, such as kicking the ball, kicking and hitting another object, etc. These additional features of many team sports may limit the accuracy of pedometer based speed and distance measuring systems.
  • systems and methods in accordance with at least some examples of this invention may include a body core mounted speed and/or distance measuring device.
  • This may come, for example, in the form of an accelerometer mounted at the core of the athlete's body, such as in a waist band mounted accelerometer sensor (e.g., a two or three axis accelerator sensor 118 , which may be included as part of receiver 108 to determine motion in two or three dimensions).
  • Data generated by an accelerometer sensor 118 i.e., the acceleration of the player at the location of mounting, such as the body's core or waist
  • a body mounted sensor of this type may provide more accurate determination of the body's motion, e.g., when moving side to side, dancing around the ball, etc.
  • Systems and methods for measuring acceleration and integrating the data obtained from an accelerometer are known.
  • Acceleration, speed, and/or distance determinations may provide useful data and information in several ways and for several performance metrics in systems and methods in accordance with this invention.
  • this data may be useful in determining the following metrics, which may be of interest to participants in team sports, such as soccer, basketball, American football, rugby, and the like: overall top acceleration, average acceleration, overall top running speed, average running speed, overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, number of times speed exceeded a predetermined speed threshold (e.g., the number of times the athlete sprinted), overall distance traveled during the game, etc.
  • a predetermined speed threshold e.g., the number of times the athlete sprinted
  • This data can help the players (and/or their coaches) evaluate how hard the athlete is working, how much effort he or she is putting in to the game, how they are improving over time, the extent of recovery from injury, etc.
  • This data also can be used to foster competition among individuals, such as team members, e.g., to provide motivation to work harder, improve, beat the other player's metrics, etc.
  • the body core based sensor (e.g., sensor 118 as part of receiver 108 ) may be the only sensor necessary for determining acceleration, speed, and/or movement distance determination. Therefore, if desired, the foot based sensors 106 could be eliminated. Nonetheless, if desired, the foot based sensors 106 could be used to provide secondary data for speed and/or distance measurement, such as data to help confirm the body core based sensor data, data to adjust or correct the body core based sensor data, and/or data to be used when the body core based sensor data is unavailable or seemingly unreliable.
  • the shoe based sensor(s) 106 could be used to help eliminate drift of the body mounted accelerometer (e.g., if the shoe based data indicates that the player is stationary, this information could be used to calibrate or re-zero (e.g., eliminate drift from) the two or three axis body based accelerometer).
  • the relative difference in acceleration measurements between a body core based accelerometer and a foot based accelerometer also may be determined.
  • At least some systems and methods in accordance with this invention may include a means of detecting the player's orientation or “mode of moving” when moving.
  • a means of detecting the player's orientation or “mode of moving” when moving may include a means of detecting the player's orientation or “mode of moving” when moving.
  • an electronic compass or a rotational sensor may be incorporated into the system, e.g., to aid in detecting a player's direction of movement and/or to provide additional details regarding the characteristics of the player's mode of movement (e.g., running forward, running at a side step, running backward, etc.).
  • An accelerometer also can provide useful information regarding the direction of movement, if the accelerometer has a predetermined orientation at the start (e.g., with one axis of a two or three axis accelerometer facing the forward direction of motion).
  • a determination of the amount of time or distance that a player runs forward, sideways, or backward could be a useful metric for measuring performance, at least in some sports.
  • different pedometer based speed and distance determination algorithms may be used, depending on the player's mode of movement (forward, backward, sideways, etc.), which may enable a more accurate determination of the player's overall movement speed or movement distance. More specifically, one algorithm may be appropriate for determining speed or distance (e.g., based on foot loft time, etc.) when a player is running forward, but a different algorithm may be better when running sideways, and even a different algorithm may be better when running backward.
  • one footpod e.g., element 106 , optionally one in each shoe 104 measures speed and distance of each step, e.g., utilizing a 3-axis accelerometer, and the collected data may be stored on the footpod 106 during a match or training session.
  • a separate controller or a mobile phone may be used to communicate with the footpod 106 , e.g., for the purpose of ascertaining footpod status, for starting/pausing/stopping recording of a session, and for initiating an upload of data (e.g., to computer system 120 ).
  • Another useful piece of information for many types of team sports relates to a player's ball possession time. This may be measured, for example, by detecting an athlete's contact with the ball (e.g., by a hand, foot, or other body part), an athlete's close proximity to the ball, or in other manners. Determination of ball possession or proximity to the ball also can be an important part of other interesting or desired metrics, such as possession time, overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, number of times near the ball, number of ball contacts or “touches,” kick force, etc.
  • This data can help the players (and/or their coaches) evaluate how hard the athlete is working, how much effort he or she is putting in to the game, which players are the most effective with the ball, which players work hardest to stay near the ball, the strongest defenders, the ball “hogs,” etc.
  • This data also can be used to foster competition among individuals, e.g., to provide motivation to work harder, improve, beat the other player's metrics, etc.
  • ball possession for an individual player can be relatively easy to determine, e.g., by determining which player is contacting the ball and/or by determining how long the player held the ball.
  • One example is American football or rugby.
  • the ball tends to rest in the head of the player's stick throughout the majority of the player's possession time.
  • appropriate sensors in the ball and/or on the player and/or on their equipment can relatively easily determine who has possession and the length of time of that possession.
  • RFID receivers or readers in an athlete's clothing or equipment may be triggered by an RFID transmitter tag mounted in or on the ball, and electronics included with the athlete's clothing or equipment may log how long each individual possession lasts.
  • the possession data could be correlated to acceleration, speed, and/or movement distance data (e.g., determined as described above), to allow systems and methods in accordance with this invention to determine more specialized metrics, such as overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, etc.
  • Systems and methods in accordance with at least some examples of this invention may approximate a player's ball “possession” using various features of proximity of the player to the ball. While the description below primarily focuses on possession determination in the context of soccer, those skilled in the art, given the benefit of this disclosure, would be capable of extending features of this description for use in other sports, such as basketball, hockey, field hockey, American football, rugby, lacrosse, and the like.
  • Determination of “possession” may include various features. For example, systems and methods in accordance with at least some examples of this invention may determine that “possession” exists whenever a player contacts or comes within a certain threshold distance from the ball (e.g., within one meter). As illustrated in FIG. 6 , such systems may be thought of as “digital” possession determining systems, where a player either has possession or does not have possession.
  • the player 102 when the ball 130 is within a one meter distance of the player 102 (inside ring 600 ), the player 102 may be considered as having “possession.” When the ball 130 is more than a one meter distance from the player 102 (outside ring 600 ), the player 102 may be considered as not having “possession.” In such systems and methods, multiple players may be considered as having “possession” at a single time (when each player is within close proximity to the ball). When multiple players from different teams are located in proximity to the ball, this also may be considered “contested time,” as is described in more detail below.
  • a positive determination of “possession” may require at least one contact with the ball (and optionally, the “possession” determination may start at that contact).
  • systems and methods according to the invention may track both “possession” (e.g., requiring at least some contact and/or continuing contact with the ball) and “proximity” (e.g., when there has not been contact but the player is close to the ball or when a different player has made an intervening ball contact but the first player remains close to the ball, etc.).
  • proximity may be simply equated to “possession” in some systems and methods according to this invention.
  • “Possession” also may be considered as more of an “analog” parameter.
  • systems and methods may be produced to provide a more detailed determination of the proximity of a player to the ball. For example, as shown in FIG. 7 , determination of the player's distance from the ball may be more closely determined, to better enable a determination of “possession.” For example, when the player 102 is very close to the ball 130 (e.g., within inner ring 700 ), that player may be considered in “possession” of the ball 130 (if desired, multiple players may have “possession” at one time).
  • the player 102 When the player 102 is relatively close to the ball 130 (e.g., within ring 702 but outside ring 700 ), the player 102 also may be considered to be in possession of the ball, optionally, if other parameters are met (such as if the player 102 was the last person to touch the ball 130 or the player 102 is the closest player to the ball 130 , and there has been no intervening ball contact by another player, etc.).
  • the player 102 When the player 102 is somewhat close to the ball 130 (e.g., within ring 704 and outside ring 702 ), the player 102 also may be considered to be in possession of the ball 130 , optionally, if other (optionally, more stringent) parameters are met (such as if the player 102 was the last person to touch the ball 130 , the player 102 is the closest player to the ball 130 , and there has been no intervening ball contact by another player, etc.). Any desired possession parameters may be developed without departing from this invention.
  • systems and methods according to at least some examples of the invention may determine that the player 102 does not possess the ball 130 .
  • systems and methods according to at least some examples of this invention may determine that a player remains in “possession” of the ball until a new player contact with the ball is ascertained, irrespective of the previous player's location with respect to the ball.
  • RFID radio frequency identification
  • RFID systems use coupled energy to transmit a small amount of data between an interrogator (also known as a “reader”) and a remote, inexpensive tag.
  • the tag can be stationary or in motion with respect to the reader.
  • RFID systems can be categorized according to two main criteria, namely: the means of powering the tag (e.g., passive, semi-passive, or active) and the energy coupling mechanism (e.g., inductive or radiative).
  • FIGS. 8A through 8C schematically illustrate various RFID technologies.
  • the “passive” RFID system illustrated in FIG. 8A power for both the tag and the return radio signal (i.e., the “backscattered signal” in FIG. 8A ) generated by the tag are provided by energy recovered from the reader signal.
  • a completely “passive” system may be advantageous in the environment of this invention because it could eliminate the need for a power source (e.g., a battery) on the ball.
  • a power source e.g., a battery
  • FIG. 8B power for the return radio signal is provided from recovered reader energy signal, but the tag electronics are powered by a small battery included with the tag.
  • the “active” RFID system illustrated in FIG. 8C is really akin to a traditional radio system. The tag radio signal and the electronics are both powered by a local battery provided with the tag (and the reader's electronics are powered by its own separate power source).
  • Radio tag frequencies range from a few hundred MHz to several GHz. In this spectrum, wavelengths become comparable to the mechanical scale of personal electronics and more specifically, full wavelength antenna sizes. Such features allow far-field operations where power varies inversely with the square of the distance from the source.
  • FIG. 9 illustrates one example of the hardware and equipment that may be used in a semi-passive RFID system to detect player proximity for soccer or other sports.
  • the ball 130 includes the RFID tag and its associated antenna and other electronics
  • the shoe 104 or other article of the player's equipment, such as a shin guard, sock, receiver 108 , etc.
  • the ball 130 of this example carries an embedded primary cell battery, an auxiliary sensor interface, active circuitry, a modulator, passive circuitry, and an antenna.
  • the player e.g., the shoe 104 in this example system carries a re-chargeable battery, a microcontroller, an RF+baseband component, a low noise amp, a power amp, and an antenna.
  • the battery assist on the ball mounted tag permits a relatively low-received power density, which effectively lowers the transmission power required on the player (and lowers the mass of the necessary battery and other electronic equipment to be carried by the player).
  • a single ball 130 may include multiple tags on the ball (e.g., to assure that a tag antenna is always facing the player's reader, to enable more sensitive distance measurement, such as for analog possession determinations, etc.).
  • RFID tag and reader equipment of this type is conventionally known and commercially available.
  • Proximity detection of this type may be combined with data relating to foot contact with the ball, if desired, to distinguish between ball possession and ball proximity. Alternatively, as noted above, possession may simply be equated with proximity, if desired.
  • Digital packet radio also may be useful in determining ball proximity and/or “possession” (optionally, in conjunction with other data, such as foot and/or ball contact data) in systems and methods according to at least some examples of this invention.
  • Many NIKE+athletic performance monitoring products (available from NIKE, Inc. of Beaverton, Oreg.) use DPR for wireless data communications (e.g., in the 2.4 GHz band).
  • DPR also is used in many commercially deployed networks, such as cellular networks, WiFi (802.11), ZigBee, and PCS.
  • Two example chipsets that may be used for implementing DPR based proximity and/or possession determinations in systems and methods according to this invention include chipsets available from Nordic Semiconductor Inc. of Sunnyvale, Calif. and ANT Wireless of Cochrane, Alberta, Canada. Both companies make ultra low-power radio silicon chipsets that can be used in a variety of applications. The radio chipsets can be powered by a standard coin cell type battery with excellent device lifetimes
  • FIG. 10 illustrates one example system. Notably, while these systems and methods are low power and high range, they still require an active receiver end (i.e., some electronics and/or power on the ball 130 ), as shown in FIG. 10 .
  • the ball carries an embedded power source (e.g., primary cell battery), an embedded microcontroller, a very large scale integration (“VLSI”) digital radio system (e.g., a chip), and an antenna.
  • an embedded power source e.g., primary cell battery
  • VLSI very large scale integration
  • the athlete (e.g., as part of the shoe 104 or receiver) carries a re-chargeable battery, a microcontroller, a VLSI digital radio system (e.g., a chip), and an antenna.
  • the DPR system may operate on any desired frequency, such as 915 MHz or 2.4 GHz.
  • Such hardware systems are known and are commercially available, as noted above.
  • the small radio and the microcontroller trigger radio bursts that send out unique identifying data packets.
  • the trigger for each radio burst could be periodic (e.g., every 50 ms, every second, etc.).
  • the trigger could be aperiodic, such as in response to an actual event trigger, like motion, contact, impact, etc.
  • These packets allow a body-worn receiver on the player 102 (e.g., in boot 104 , in a body core worn element, etc.) to log received data that directly correlates to how long the ball 130 spent within proximity to the receiver.
  • This proximity may be correlated to ball possession (optionally, if another metric is logged, such as contact between the player's foot and the ball 130 , as determined by a shoe based sensor 106 b ). This is a very “digital” possession type determination system. If desired, as noted above, possession may be equated to proximity.
  • the DPR also may be used to provide more analog possession information.
  • the ball 130 may serve as the receiver, and the body worn device may provide the bulk of the transmissions.
  • the ball 130 would periodically listen for a radio packet broadcast from the body worn transmitter.
  • the body worn-transmitter could send out bursts of packets at different set output powers.
  • the ball 130 would only receive packets from the weakest transmitted signals when it is in close proximity to the player 102 .
  • the number of signals received by the ball 130 will decrease the further that the ball 130 is away from the player 102 sending the signals until it is receiving only the strongest signals or none at all.
  • the ball 130 may respond to any received packets by transmitting back with a unique identifier derived from the packets it received (e.g., an identifier indicating the transmission power). This arrangement allows the body worn receiver to determine how far away the ball 130 is based on the weakest signal that is received at the ball 130 and for which a response was sent. Alternatively, if desired, the ball could send out the bursts of packets at different output powers and the body worn sensor could receive these packets and determine the relative distance between the ball and the body sensor based on the detected signals (and their corresponding power levels).
  • DRP With DPR systems, because there is an active radio at each end, i.e., at the ball 130 and at the player 102 , the transmission power can be quite low (and smaller than other technologies), but, as noted above, it does require some power source on the ball. DRP also provides the ability to dynamically vary output power, giving systems and methods in accordance with at least some examples of this invention the ability to estimate the range between the ball 130 and the player 102 , and/or even the ability for the player's system to acquire the ball outside of some predetermined “possession” distance (e.g., one meter).
  • some predetermined “possession” distance e.g., one meter
  • Ball possession and/or player proximity to the ball also may be detected in some example systems and methods according to this invention by RADAR technology (“RAdio Detection And Ranging”).
  • RADAR systems use reflected radio “ping” energy to identify and locate target objects by analyzing their reflected “signature.”
  • RADAR systems do not require active transmission in two directions, which means that the ball need not include an active transmitter or a power source in at least some RADAR based proximity or possession determination systems and methods in accordance with this invention.
  • RADAR based systems could rely on an active (power utilizing) systems as part of the ball to generate a radio “ping” for the mobile detector to recognize, or they may in some way (e.g., actively powered or passively unpowered) enhance or distinguishingly mark the reflected energy to ease the mobile transponder's job of identifying the ball from the clutter of background noise, other reflections, and/or miscellaneous distortions in the signal.
  • active power utilizing
  • passively unpowered enhance or distinguishingly mark the reflected energy to ease the mobile transponder's job of identifying the ball from the clutter of background noise, other reflections, and/or miscellaneous distortions in the signal.
  • Passive RADAR systems in which the ball does not include a power source, can rely on one or more other RADAR reflection techniques to increase the “visibility” of the reflected signal from the ball (e.g., by increasing its gain or coherence).
  • One example of such a technique would be to provide a retroreflective device on the ball, such as a corner reflector.
  • the corner retroreflective material could be provided within one or more seams of the ball, or optionally in an interior layer of the ball (if the impinging radiation is capable of penetrating the ball's exterior cover).
  • Corner reflectors are known in the RADAR and other art, and these devices reflect radiation outward from the reflector in substantially the opposite direction from which it entered the reflector (i.e., directly back toward the radiation source and/or parallel to its incoming direction).
  • Another example technique would be to provide “chaff” on or in the ball structure.
  • “Chaff” constitutes specifically sized small pieces of RADAR reflective material organized in a unique pattern on the ball that is easily recognized by the RADAR detection system.
  • Such reflectors and chaff are well known in the RADAR field, and are sized and shaped in suitable configurations so as to be capable of incorporation into the structure of a ball (such as a soccer ball, hockey puck, basketball, or the like).
  • a passive frequency doubler works using a principle similar to “square law” detectors.
  • Non-linear devices can generate frequency harmonics when stimulated with a signal.
  • a diode, at small signal levels e.g., equivalent to less than ⁇ 20 dBm
  • has a VI relationship that is roughly I k*V 2 , where k is some constant.
  • This frequency harmonic can be radiated out of the same antenna that received the fundamental frequency.
  • the reflected radiation detector or receiver only needs to listen for a signal at twice the carrier frequency that its associated transmitter radiated.
  • This doubled frequency signal will be known to be unique to the object carrying the passive frequency doubler (i.e., the ball in this arrangement).
  • the frequency doubler also generates a DC component, which may be used to power a small amount of electronics on the ball. These electronics could modulate the signal that the frequency doubler radiates, essentially giving the ball a unique ID.
  • the signal that is radiated can be coded (with a barker code or a pseudorandom sequence), and then auto-correlated with the returned signal for an additional signal processing gain. Another simple method that may be used for processing gain would be frequency chirping.
  • Frequency doubler antennae of the types described above are known, as described for example, in U.S. Pat. No. 4,890,111, which patent is entirely incorporated herein by reference.
  • One example antenna 1100 as described in this patent is illustrated in FIG. 11 .
  • the dimensions of such an antenna may be about 2 ⁇ 3 of the wavelength ⁇ of the transmitted and incident radiation frequency in the length dimension L and about 1 ⁇ 6 that wavelength ⁇ in the height dimension H.
  • the mobile receiver could be configured to “listen” for a specific carrier frequency (i.e., twice the transmitted frequency) to detect the presence of the ball, e.g., when enough energy is present in both the forward and return path from the player mounted radiation transmitter, to allow the radiation to reach the ball and bounce back to the player mounted radiation detector.
  • a specific carrier frequency i.e., twice the transmitted frequency
  • the initially transmitted RADAR frequency may be 915 MHz
  • the reflected frequency may be doubled to 1830 MHz.
  • Another good candidate is 433 MHz (doubled to 866 MHz). The use of other frequencies also is possible without departing from this invention.
  • FIG. 12 illustrates example structures that may be provided on both the ball 1200 and the player 102 (e.g., as part of the player's shoe 104 , as part of receiver 108 , etc.) in accordance with at least some RADAR based proximity detection systems in accordance with this invention.
  • the ball 1200 includes an antenna structure 1202 like that described above in conjunction with FIG. 11 .
  • the shoe 104 (or other player borne component) includes a rechargeable battery and/or other power supply, a microcontroller, a modulator, a power amp, a duplexer, an antenna, a low noise amplifier (LNA), and an analog to digital converter (A/D).
  • LNA low noise amplifier
  • the shoe 104 transmits radiation toward the ball 1200 at a first frequency (e.g., 915 MHz), and the ball 1200 doubles the frequency through antenna 1202 and reflects the radiation back toward the shoe 104 , where it can be detected.
  • the ball 1200 may include plural antennae all around the ball structure to assure that at least one antenna faces the receiver on the player.
  • one or more RADAR radiation sources may be independent of the player (e.g., located on the sidelines or at other locations, to cover the entire field, etc.).
  • the player 102 need only carry the reflected radiation detector (and its associated power source and electronics), and not the radiation transmission source.
  • the ball electronics may be configured to send out radiation only at a desired power level so that a player mounted detector would only detect the reflected radiation from the ball when in relatively close proximity to the ball (e.g., within 1 meter, etc.).
  • Various features may be provided to help prevent “packet collisions” when multiple players are using systems and methods in accordance with this invention, e.g., to help prevent one player from detecting radiation reflected from the ball transmitted by a different player.
  • two players one player 102 a from one team and one player 102 b from the other team (or even more players), may approach the ball 1200 simultaneously.
  • the various detectors or sensors could easily read the wrong data and incorrectly determine position or proximity data.
  • Such data “packet collisions” should be avoided to provide more reliable and usable data for systems and methods according to this invention.
  • Another method for limiting or eliminating “packet collisions” would be to “channelize” the devices on each player. Because the passive frequency doubler can operate on many frequencies in a narrow band, each player could use a slightly different frequency within the same broader band. Then, each player's detector could be tuned to “look” within a narrow band around two times the transmitted frequency. Such “channelization” also could be used to distinguish one team's data from the other team's data during the game or other activity. Other “collision avoidance” techniques also may be utilized without departing from this invention. Collision avoidance features also may be used with other proximity and possession systems and methods described above, if desired, without departing from this invention.
  • ultrasound based proximity detection may be utilized, particularly for very close range ball proximity detection applications.
  • Ultrasound systems may work using reflected radiation techniques similar to the RADAR techniques described above.
  • Infrared radiation detection systems both passive and active systems
  • MEMs Micro-Electro-Mechanical
  • accelerometer and/or gyroscope devices e.g., fabricated using semiconductor lithographic processes
  • Hall-effect sensing may be used with magnets in either the ball or shoe to detect proximity, particularly for short range applications.
  • Such devices may be particularly useful as adjunct sensors, e.g., to help determine when a ball has been kicked, and optionally, which player made the kick (e.g., by time stamping the data relating to the sensed contact in both the ball data and the various player's shoe data, etc.), kick force, kick speed, etc.
  • a magnet may be suspended in the center of the ball 130 , and the footpod 106 may be equipped with a magnetometer (e.g., a compass sensor that measures Earth's magnetic field).
  • a magnetometer e.g., a compass sensor that measures Earth's magnetic field.
  • This system may function, for example, by detecting small changes in the Earth's magnetic field due to the magnetic field emitted by the ball 130 , which indicates the ball 130 is within a certain distance of the player's foot (and hence a certain distance from the magnetometer of the footpod 106 ). From this type of detection, physical contact with the ball and/or close proximity of the athlete to the ball may be inferred.
  • one or more small tags may be built into the construction of the ball 130 .
  • a signal would be emitted by a sensor/receiver on the player.
  • the tag in the ball 130 receives the signal, it bounces it back at exactly double the frequency (e.g., using the frequency doubler features built into the ball as described above).
  • the receipt of this doubled frequency signal by the sensor/receiver indicates the ball 130 is within a certain range of the sensor/receiver (e.g., dependent on the strength of the initial signal).
  • a sensor/receiver may be placed in both of the player's shoes 104 and have a short required working range (e.g., about 30 cm). In this case, each detection of the ball 130 would infer a physical contact with the ball 130 by the player's shoe 104 .
  • a sensor/receiver may be located in just one of the player's shoes 104 or on the player's body (such as waist-worn component 108 ) and have a larger working range (e.g., about 1-2 m). In this case, each detection would infer proximity of the player to the ball 104 , or that the player is in possession and control of the ball 104 .
  • systems and methods according to at least some examples of this invention may determine player-to-player proximity.
  • modules carried by each player may wirelessly communicate with one another when within a predetermined distance or range from one another (e.g., via a peer-to-peer network) to provide an indication of player-to-player proximity.
  • Other useful metrics for many types of team sports relates to the speed at which the ball moves during play, e.g., as a result of a kick, throw, hit (e.g., with a bat, stick, arm, foot, racket, etc.), etc. More specific types of metrics that may be of use include, for example, ball speed, ball spin, linear ball speed, spin speed, spin direction, ball transfer speed (the term “transfer,” as used in this context, generically means movement of the ball due to athlete interaction, such as a kick, throw, hit, header, etc.), ball transfer force, etc.
  • Ball oriented metrics like these with various player oriented metrics can provide other useful information, such as the identification of the player that kicked or otherwise propelled the ball, number of ball “touches” or contacts for various specific players, goal success and credit to the appropriate player, pass attempt success (e.g., whether the pass successfully reached a player on the same team), steals, missed passes, turnovers, etc.
  • systems and methods in accordance with this invention are not limited for use with a single player. Rather plural players, optionally on both teams, may be equipped with active transmitters and/or receivers that interact with the transmitting, receiving, and/or reflecting equipment provided with the ball 130 or 1200 . When plural players on a team are equipped with appropriate electronic equipment as described above, it can be determined when the ball 130 , 1200 moves from one team member to another. Such systems and methods can be useful for providing various team metrics, such as team possession time, passing streaks and efficiency, pass accuracy, turnovers, steals, tackles, etc.
  • All data can be transmitted to a single remote computer system 120 , or optionally, if desired, to different remote computer systems 120 (e.g., one for each team, one for each player, etc.).
  • the data can simply be logged during the game or practice session (as described in conjunction with FIGS. 4 and 5 above) and later downloaded or otherwise accessed for use by the individual players, coaches, etc.
  • the various player's data also could be intercommunicated to one another via peer-to-peer networking so that players could compare performances quickly and easily, e.g., on the sidelines, in the locker room, etc.
  • Team oriented metrics also allow team players and coaches to look at both the individual and team data and determine various features or characteristics of play, such as which players play best together, the strengths and weaknesses of individuals, the strengths and weaknesses of various groupings of players, who is ball “hogging,” who is insufficiently involved in the game, who is loafing, etc.
  • the coaches and/or team members can evaluate the data in real time (e.g., on the sidelines, in the coach's box) during the game or practice session to better understand whether a combination of players is working (or, potentially, to discover an injury or other need for substitution by noting that a player's performance has suddenly fallen off).
  • the team data can be used to motivate the individuals to challenge one another and/or to motivate them to make efforts to improve the overall team statistics.
  • Additional aspects of this invention relate to the presentation of data to the player, coach, trainer, or other person(s). Such systems help the player measure and track his or her capabilities, mark improvements over time, determine areas that require additional work, etc. Data can be collected over single games, portions of games, single practices, portions of practices, multiple games (or portions thereof), multiple practices (or portions thereof), multiple seasons (or portions thereof), etc.
  • FIG. 15 illustrates an example user interface screen 1500 that may be used in systems and methods in accordance with at least some examples of this invention.
  • the interface screen 1500 may present much information to the player, including information relating to a specific game or practice session, as well as information relating to more long term use of systems and methods in accordance with this invention.
  • user interfaces 1500 in accordance with this invention may provide information relating to the overall total number of games played by the player, the total overall minutes logged by the player using the system, the player's top speed over that time period, and the player's top speed while in possession of the ball (e.g., while he was personally in possession of the ball or within close proximity to it, not while the team was in possession).
  • the interface screen 1500 also provides information for an individual game (with the ability to select among the various stored games on the system). As illustrated in FIG. 15 , in this example interface, the screen 1500 displays information relating to the player's movement speed during this specific game (i.e., Game 24 ), movement speed while in possession of the ball during this specific game, the number of “sprints” during the game (e.g., the number of times that the player's movement speed exceeded a predetermined threshold, such as 75% of their top speed), and the player's highest “kick power” during the course of the game (e.g., the highest ball speed logged from the player's kick). Also, if desired, the user interface could be adapted to allow user selection of various different metrics or information to be displayed.
  • this specific game i.e., Game 24
  • the number of “sprints” during the game e.g., the number of times that the player's movement speed exceeded a predetermined threshold, such as 75% of their top speed
  • the “Gameline” portion of this example interface screen 1500 includes information relating to the specific game displayed.
  • the Gameline includes information indicating the entire distance that the player moved during the game, the number of minutes played, and the number of “touches” or times that the player had “possession” of the ball.
  • the Gameline includes information regarding the user's speed over the course of the game, as well as the times that the player's team had possession of the ball.
  • the dark black portions 1502 a of the player's movement velocity line 1502 indicate when the player's team did not have possession of the ball and the lighter gray portions 1502 b of the player's movement velocity line 1502 indicate when the player's team had possession of the ball.
  • the visible portion of the movement velocity line 1502 can be changed so that any desired portion of the game can be displayed (the 60 to 90 minute time period is displayed in this illustrated example), or an entire game (or the portion in which the player played) can be displayed in a single view, if desired.
  • Other metrics may be displayed in the Gameline portion of the interface 1500 , if desired, without departing from this invention, either in place of this movement velocity time line 1502 or in addition to it (such as the times when the player kicked the ball, the player's goals (as shown), the player's successful passes, the team's goals, etc.).
  • user interfaces according to the invention could be designed to allow user selection of various different metrics in the Gameline portion.
  • User interfaces in accordance with at least some examples of this invention also may display team information (or even competitor team information), if more than one player is equipped with the sensors and detectors in accordance with this invention.
  • FIG. 16 illustrates an example user interface screen 1600 in which data from five players are displayed in a single screen.
  • the player movement velocity data e.g., top sprint speed
  • Game 24 the player movement velocity data for five players that participated in a single game (Game 24 ) is displayed, e.g., so that the players or coaches can compare performance characteristics.
  • data for other games can be selected, or data for other measured metrics may be displayed in this plural player comparative manner (e.g., speed on ball, number of sprints, number of touches, kick power, number of successful passes, number of steals, number of turnovers, etc.).
  • Other team data or other measured metrics also may be made available and displayed in this type of user interface screen without departing from this invention.
  • FIGS. 17A and 17B illustrate an example.
  • FIG. 17A illustrates a user interface screen similar to that of FIG. 15 , but in this example, each data metric further includes “grayed out” blocks that represent a player's “goal” or “challenge” for that metric. For example, in FIG.
  • the data from Game 24 is displayed with an indication of the player's performance in that game (the blackened in boxes) and an indication of where the player's performance stood with respect to their “goal” or “challenge” levels (the grayed out boxes).
  • the specific metric for the “goal” or “challenge” may be displayed in any desired manner, e.g., by clicking on the last box associated with the goal or challenge, by hovering over a grayed-out box, through a continuous display, etc.
  • the system indicates that the player's overall top “speed” goal or challenge is 18.4 km/h, while in the present game they had only run at a top speed of 17.2 km/h.
  • Game 25 In the next game (Game 25 ), however, as illustrated in the user interface screen 1750 of FIG. 17B , Player A achieved his or her speed goal by running 18.5 km/h.
  • systems and methods in accordance with at least some examples of this invention may provide a congratulatory message (e.g., textually, visually, audibly, etc., note the changes in the Gameline portion of FIG. 17B as compared to FIG. 17A ).
  • a new “goal” or “challenge” can be calculated and displayed for the player.
  • systems and methods in accordance with at least some examples of this invention may send a message to the challenger (or offer to let the player compose a message to his or her challenger) to advise that the challenge had been met.
  • Other “rewards,” motivational information, or other interaction may be provided, if desired, without departing from this invention.
  • FIG. 18 illustrates another example user interface screen 1800 in which player speed, kicking power, and individual possession information is displayed on a more circular graph (as compared to the linear graphs of FIGS. 15-17B ).
  • FIG. 18 also shows a player possession time metric as opposed to the speed on ball and number of sprint metrics provided in FIGS. 15 , 17 A, and 17 B. Displays of other metrics or combinations of metrics are possible without departing from this invention. Other graphical or other displays of the desired metric information also may be provided without departing from this invention.
  • a determination of throwing v. kicking also may be useful for determining other metrics, such as possession time in soccer, as the throwing v.
  • kicking determination may be useful in helping to determine when a ball goes out of bounds (e.g., on the side) during a soccer game (e.g., time between a throwing action and a previously determined kicking action may be considered “out of bounds” time in soccer (as a throwing action often is used to restart play from an out of bounds condition), and that amount of time may be deducted from a team's determined ball possession time).
  • time between a throwing action and a previously determined kicking action may be considered “out of bounds” time in soccer (as a throwing action often is used to restart play from an out of bounds condition), and that amount of time may be deducted from a team's determined ball possession time).
  • aspects of this metric also may be useful in basketball, for example, to determine when the ball struck the ground (more like a “kicking action” sensor response, as described below) as opposed to being pushed with a hand (such as for a shot or pass).
  • FIGS. 19A and 19B output from one or more pressure sensors (e.g., a ball mounted pressure sensor and/or a foot mounted pressure sensor) and/or one or more accelerometers (or other inertial sensing device) (e.g., ball mounted and/or foot mounted) may be used for determining whether a ball has been thrown or kicked.
  • FIG. 19A illustrates the ball sensor responses during a typical throwing action (such as a throw-in in soccer, a shot in basketball, etc.) and
  • FIG. 19B illustrates the ball sensor responses during a typical kicking action (or a dribble off the floor in basketball). As shown in FIG.
  • the output from both a pressure sensor and an acceleration sensor during a throwing action will tend to be a slow, long signal (or, depending on the throw, there may be little to no pressure signal at all from a simple throwing action).
  • a relatively short and strong impulse signal is generated by both the pressure sensor and the accelerometer sensor followed by a low-rate slowdown of the ball (e.g., due to aerodynamics, gravity, etc.).
  • the pressure change inside the ball (or other object) is much slower when thrown as compared to when kicked, but the pressure change may last a longer time during the course of a throw event.
  • the accelerometer output will tend to constitute a much longer signal and lower level of acceleration from a throw as compared to a kick.
  • sensor output will allow systems and methods in accordance with examples of this invention to distinguish between throwing actions (such as throw-ins in soccer, shots or passes in basketball, etc.) and kicking actions (or other similar actions that will generate a similar pressure and accelerometer output spike, such as ball contact with ground (e.g., a dribble), ball contact with a basketball rim, ball or puck contact with a goalpost or hockey stick (e.g., in football, hockey, soccer, etc.)).
  • throwing actions such as throw-ins in soccer, shots or passes in basketball, etc.
  • kicking actions or other similar actions that will generate a similar pressure and accelerometer output spike, such as ball contact with ground (e.g., a dribble), ball contact with a basketball rim, ball or puck contact with a goalpost or hockey stick (e.g., in football, hockey, soccer, etc.)).
  • FIG. 20 illustrates an example of features that may be involved in determination of an “explosiveness” or “power” metric. Some metrics that may be useful in athletic performance monitoring systems and methods according to at least some examples of this invention relate to ways of determining how hard an individual is working over the course of a game or practice session.
  • FIG. 20 illustrates various features involved in determining one example “explosiveness” metric.
  • athletes are in a crouch position (e.g., as shown in FIG. 20 , such as sprinters, football linemen, backs, or other players, etc.)
  • their effectiveness at the start of the activity is often determined by how quickly they spring into action (e.g., get out of the starting blocks, get out in front of rushing defensive players to make a block, etc.).
  • determination of the distance between the athlete's feet and his/her upper body or torso, and the rate of change of this distance can be used to determine an “explosiveness” metric that may be a gauge of the athlete's performance.
  • an “explosiveness” metric may be a gauge of the athlete's performance.
  • Measuring and tracking the distance and/or angle and their rates of change may be used to determine various features or other metrics, like initial explosiveness, explosiveness over the course of a game or training sessions, improvements in explosiveness, effectiveness of training or conditioning, etc.
  • This measurement system may utilize two sensors (e.g., wireless sensors) or other modules that allow determination of the relative distance between two points (e.g. a foot based point and a torso or body core based point).
  • the two sensors may report their positions to thereby allow their relative positions to be determined, and this information may be stored (e.g., in one of the sensors or modules, on another athlete carried device, such as a mobile phone, watch, PDA, audio/video playback device, MP3 player, etc.), transmitted to another location (such as a remote server, a laptop or other computer, etc.), etc.
  • Similar explosiveness or power metrics also could be used, for example, tied to a jumping action, such as a jumping action in basketball (or other sports).
  • FIG. 21 illustrates another potential manner of measuring explosiveness or power metrics by determining the player's acceleration.
  • an athlete's center of mass and/or torso are generally located ahead of his/her feet.
  • the center of mass and/or torso more closely align vertically.
  • the changing angle of the player's torso is determined, and the rate of change of this angle will provide information as to whether the athlete is accelerating, moving at a steady state pace, or decelerating.
  • the sensing system may include one or more of: an accelerometer, a gyroscope, or other rotation sensing devices.
  • a sensor may be placed on the upper body and used to measure the rate of change of the angle of the upper body with respect to the body center (e.g., waist or pelvic area) and/or the feet.
  • the rate of change of the gravity vector may be measured by an upper body mounted accelerometer.
  • this metric may be used in combination with foot or leg movement metrics to provide additional information or more detailed metrics with respect to specific activities.
  • the foot or leg movement metric(s) may be measured using an accelerometer, a piezoelectric sensor, etc., to measure foot movement speed, foot impact force, foot loft time, etc. Combining the rate of torso angle change with other data, such as one or more of: body weight, height, foot location, foot movement, foot speed, or the like, may allow actual player acceleration to be determined.
  • additional metrics may include: vertical leap (e.g., with a body core mounted three axis accelerometer); number of leaps; jump height with the ball; jump height without the ball; team pace or match pace (an aggregate measure of speed, distance, and/or other data from all players on the team); on-field position and/or movement; on-field position and/or movement with respect to the ball's location; average speed intervals (on and off ball); top speed intervals (on and off ball); total distance moved (on and off ball); distance intervals; shot power; shots on goal; assists; blocks; saves; game duration; playing time; typical game statistics; etc.
  • Data relating to any of these or the other metrics above may be combined and/or further processed, if desired, to provide other metrics or indices relating to the athlete's performance, such as a “hustle” or “intensity index,” the number of shots without a goal, average number of shots between goals, tackles per game, minutes without giving up a goal, shot blocks, etc.
  • a “hustle” or “intensity index” the number of shots without a goal
  • average number of shots between goals, tackles per game minutes without giving up a goal, shot blocks, etc.
  • Another useful metric similar to one described above also may be termed “explosiveness,” e.g., data and metrics tracking the player's initial movements from a slowed pace or stopped position.
  • this metric may include acceleration information relating to the first two or three steps.
  • this metric may include information relating to the force applied to the athlete's foot or feet even before the athlete moves (i.e., as he or she prepares or “loads up” to take off).
  • Another useful metric may involve consideration of the differences in a player's performance over the course of a single game. If a player has a dramatic drop off later in the game, this information could be useful to the coach (e.g., to provide motivation, to induce substitution, etc.) or to the player (e.g., to induce work on conditioning, etc.).
  • Systems and methods according to this invention also may allow user input of other information relative to the game, such as temperature, humidity, wind conditions, field conditions (e.g., wet, dry, etc.), etc. Tracking these features may be useful to see how players perform under a variety of conditions and determining which players to field under a given set of conditions.
  • other information relative to the game such as temperature, humidity, wind conditions, field conditions (e.g., wet, dry, etc.), etc. Tracking these features may be useful to see how players perform under a variety of conditions and determining which players to field under a given set of conditions.
  • aspects of this invention also may include various automatic ON/OFF switching features, e.g., to preserve battery power for the actual game time but to assure that the desired data is captured.
  • a referee, scorer, or coach could include a device that turns all devices ON and OFF from a central location.
  • detection of the referee's whistle frequency could be used to turn the devices on and off.
  • Systems and methods according to examples of this invention also may allow an individual to compare his or her performance (e.g., any measured metric) to that of a professional athlete or another player (e.g., on a game-per-game level, on a metric level, etc.).
  • Training advice or practice drills also could be downloaded to or provided to the player by systems and methods in accordance with this invention, optionally, based on the measured performance metrics stored in the system.
  • systems and methods according to examples of this invention also may be used to recreate an animation of the game (and the player's performance) on the computer screen after the game has been completed (or even while it is going on).
  • aspects of this invention also may be useful for other purposes within the context of a team sport, such as a referee assistant (e.g., did a player have possession, was a player out of bounds, was the ball out of bounds, was the shot made before time expired, etc.).
  • Coaches also could use features of the invention during practices, drills, or even during the overall game to determine which players should play, which players should play together, which players should not play together, as a motivational tool, when to substitute, etc.
  • FIGS. 22 through 94 illustrate various soccer (or other sport) scenarios (e.g., typical game or practice events, types of plays, types of ball control or ball possession transfer, etc.) as well example “sensing architecture” and example sensors and/or combinations of sensors (called “Potential Embodiments” in FIGS. 22-94 ) that may be useful in collecting the data and making the measurements for determining features, aspects, and metrics based on that scenario.
  • soccer (or other sport) scenarios e.g., typical game or practice events, types of plays, types of ball control or ball possession transfer, etc.
  • example “sensing architecture” and example sensors and/or combinations of sensors called “Potential Embodiments” in FIGS. 22-94 ) that may be useful in collecting the data and making the measurements for determining features, aspects, and metrics based on that scenario.
  • the following abbreviations are included in the various figures, and these abbreviations have the meanings provided below:
  • FIGS. 22 through 35 illustrate various potential features for detecting interactions of soccer players with respect to the ball, e.g., during a game, practice session, etc.
  • the features of these “player on ball” determination systems, methods, and metrics will be described in more detail below.
  • FIG. 22 Receive Possession:
  • systems and methods according to at least some examples of this invention will have at least some manner of determining when possession of the ball starts (e.g., to determine individual player possession time, team possession time, etc.). Therefore, systems and methods according to examples of this invention include some manner of choosing and determining events that start the possession clock and/or keep the possession clock running.
  • sensors in the shoe and the ball may be used to determine and start a possession event.
  • Proximity sensing alone e.g., player proximity to the ball, as described above
  • additional sensing methods may be provided to more accurately determine when a possession time clock can be initiated in accordance with at least some examples of this invention.
  • a sensing system in the ball detects an impact to the ball, and coincidentally a sensor (accelerometer, piezo element, or other inertial sensing system) in the boot of a player matches the impact time exactly.
  • This precise moment may be used in at least some systems and methods according to this invention to determine the start of possession. In other words, as illustrated in FIG.
  • FIG. 23 Player Possession:
  • FIG. 23 illustrates various example features of potential systems and methods for determining individual player possession.
  • This example system and method according to the invention uses sensors in the shoe and the ball to start this event (as described above in conjunction with FIG. 22 ), and then uses proximity detection features to confirm that the player has kept possession after that initial contact and the length of time associated with this possession.
  • these events may be determined as possession ending events (which can be used to at least temporarily stop that player's possession time clock).
  • possession ending events which can be used to at least temporarily stop that player's possession time clock.
  • a sensing system in the ball detects an impact to the ball, and coincidentally a sensor in the boot of a player (e.g., accelerometer, piezo element, or other inertial sensing system) matches the impact time exactly. This precise moment determines the start of possession.
  • an on body proximity sensor can be used (e.g., as described above, such as a radar, radio frequency, or magnet system) to confirm that the ball remains in the field of proximity and (via the time counting sensor) the amount of time that the ball remains within this field of proximity (optionally, without another player having contact with the ball, which would constitute a change in individual possession (but not necessarily team possession)).
  • an on body proximity sensor e.g., as described above, such as a radar, radio frequency, or magnet system
  • FIG. 24 Speed on Ball:
  • FIG. 24 illustrates an example system and method.
  • a proximity sensing system such as radar, radio frequency, magnetic sensors, etc.
  • Impact sensing systems in the boot are matched to impact sensing systems in the ball (pressure sensor, accelerometer, gyro, etc.) to determine when the foot impacts the ball.
  • Speed on ball is then determined as the speed at which the player moves while in continuous proximity to the ball, with repeated foot impacts to the ball, and/or as the speed at which the player moves while the ball is determined to continuously be in his/her possession.
  • systems and methods according to at least some examples of this invention may continue the “speed on ball” measurement metric (as well as a player possession metric as described above) even when the ball falls outside the core proximity sensing capabilities under certain circumstances.
  • the speed and ball and/or player possession metrics may continue running their clocks when the ball moves outside the core proximity sensing capabilities as long as: (a) the ball never is detected to be in the proximity of another player and/or (b) the amount of time the ball is outside the player's core proximity sensing range is below a specified time threshold. This would cover situations where a player is running fast and making long dribbles (which may extend outside the core proximity detection range) while still consistently maintaining control of the ball.
  • FIG. 25 Short, Break, and Long Dribbles:
  • output from an impact sensing system inside the ball may match timing with output from an impact sensing system inside the boot to time-match impacts so that systems and methods according to at least some examples of this invention will be able to determine when the ball is struck by a specific foot.
  • a proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to determine when the ball is in proximity to the specific players on the field.
  • a “dribble” action may be determined, e.g., by repeated foot/ball contacts by a single player. Combining a dribble action determination with other metrics, such as player speed/acceleration metrics, can provide other useful information for evaluating athletic performance. More specifically, systems and methods according to at least some examples of this invention can differentiate between different types of dribbles and allow determination of different metrics.
  • dribble types may be determined: (a) a “short dribble” can be defined as player dribbling the ball with a low player speed (e.g., below a threshold speed, optionally a threshold speed based on the individual player's top sprinting speed and/or average running speed), (b) a “break dribble” (or “break away” dribbling) can be defined as a player with an accelerating player speed, and (c) a “long dribble” can be defined as a player dribbling beginning with a break dribble followed by a steady player velocity and/or then repeated foot contact by the same player. Systems and methods according to aspects of this invention may further break up player possession time into the various times that the player spent in these various different dribbling activities.
  • a “short dribble” can be defined as player dribbling the ball with a low player speed (e.g., below a threshold speed, optionally a threshold speed based on the individual player's
  • FIG. 26 Know On and Sprint:
  • This common play in the game of soccer may be detected by systems and methods according to at least some examples of this invention using a multitude of sensing systems and combining their outputs.
  • An impact sensing system inside the ball e.g., accelerometer, pressure sensor, etc.
  • an impact sensing system inside the boot e.g., time-match impacts to know when the ball is struck by a specific foot, as described above.
  • a player speed sensing system e.g., foot based, core-mounted inertial sensing based, etc.
  • one example sequence of events that could lead to a determination of a “knock on and sprint” event may include the following sequential steps:
  • the number of “knock on and sprint” events detected for an individual player during the course of a game may be determined as a metric, e.g., as a measure of the player's effectiveness at avoiding defensemen, as a player's ball control capability, etc.
  • FIG. 27 Click Control:
  • Systems and methods according to at least some examples of this invention may be used to determine a player's top speed (or average speed, etc.) when keeping the ball in close proximity.
  • an inertial sensing system may be employed to determine player speed and movement distance (e.g., accelerometers, piezo elements, etc.), and an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) may be matched to an inertial sensing system inside the boot to time-match impacts to enable determination of when the ball is struck by a specific foot.
  • sensor systems may be provided to enable determination of the path that the foot has traveled over the course of its movement (e.g., accelerometers, gyros, etc.).
  • a proximity sensing system also is employed (e.g., magnetic sensing, radio frequency, radar, etc.) to enable determinations of when the ball is in proximity to the players on the field.
  • determination of “close control” may be performed as follows:
  • Such a system may enable determination of the player's top speed, average speed, and/or other speed characteristics while at all times maintaining the ball within a defined proximity or distance from his/her body (i.e., movement speed while maintaining close control over the ball). Such a metric may be useful in identifying players with breakaway speed that will still have a good ability to maintain control and possession of the ball even at high speeds.
  • FIG. 28 Dribble Foot Distribution:
  • This example aspect of the invention combines an impact sensing system in each of the user's shoes and an impact detection system in the ball, as has been described above.
  • Time correlated impact events between the ball and each individual shoe may be ascertained to enable determination of which foot struck the ball.
  • This data can be logged over the course of a game (or any desired time period), and the system can store this information and/or wirelessly communicate the data to a remote location.
  • the data can be presented to the player (or coach, etc.), e.g., as a chart, graph, histogram, etc., to inform the player how often they use each foot during dribbling.
  • This metric also can be used at least in part to formulate a report for the athlete that includes suggestions on how to improve. This metric allows determination of the dominant foot used by the athlete, which can lead to further metrics (such as development of weak foot to provide better shots on goal, etc).
  • FIG. 29 Control of Incoming Ball:
  • This example aspect of the invention uses a combination of various sensing systems described above to create a skill metric describing how well a player deals with an incoming ball (e.g., from a pass, during a steal, etc.).
  • a formula can be created by the combination of two or more of the following metrics, some of which are described above and some of which are described in more detail below): (a) Kick Style, (b) Speed of the Ball, (c) Proximity, (d) Deceleration of the Ball (as determined by inertial/pressure sensing systems in the ball), and/or (e) Player Speed.
  • a ratio of (Speed of the Incoming Ball+Player Speed)/Ball Proximity after first touch may provide a useful metric. If the ball is maintained in close proximity to the player during an incoming kick, this indicates good player control over the ball. Maintaining close proximity to the incoming ball after the player's first touch, particularly when the ball is moving at high speed and/or the player is moving at high speed, is even more difficult. Therefore, a high ratio as described above would provide one potential incoming ball control metric. Other control metrics may be determined, e.g., using the other metrics described above without departing from this invention.
  • FIG. 30 One Touch Pass:
  • a “one touch pass” is a frequently used play in soccer that can be very influential in the game, allowing for fast movement of the ball and creation of space between the ball and defensemen.
  • a “one touch pass” determination may be accomplished in a manner similar to a combination of a “pass” determination and a “possession” determination as described above.
  • the ball comes into the player's proximity rapidly, strikes one of the player's feet one time (e.g., determined using time matched ball and boot impact sensors), travels out of proximity, and (optionally), into possession or proximity of a teammate.
  • counting the player's involvement in the play and/or counting the player's pass can be very valuable information and a very valuable metric (e.g., for determining various other data or metrics, such as assists, passing efficiency, etc.) in understanding the effectiveness of a particular player.
  • FIG. 31 Tackle Avoided:
  • output from an impact sensing system inside the ball is time matched with output from an impact sensing system inside the boot to enable a determination of when the ball is struck by a specific foot.
  • a proximity sensing system also may be employed, as described above, to enable a determination of when the ball is in proximity to the various players on the field.
  • a determination of a “tackle avoided” metric uses the above defined dribble metric and a contested time determination (e.g., defined as a time period when the ball is located within close proximity to players on both teams). The following sensor outputs may be utilized to determine whether a tackle has been avoided:
  • This sequence of events may be used to award a “tackle avoided” event to the player maintaining possession. Tabulation of such events may provide useful ball control metrics for the various players.
  • FIG. 32 Tackle Successful:
  • Determination of successful tackles also is a useful metric that may be tracked by systems and methods according to at least some examples of this invention. Determination of this metric is substantially the same as determination of the “Tackle Avoided” metric described above, except to have a successful tackle determination, an opposition player who was in proximity to the ball, a player that went in for the tackle, leaves in possession of the ball or successfully passes the ball to a teammate (a player on the opposite team from the player initially awarded possession). More specifically, as shown in FIG.
  • FIG. 33 A “Skin” Event:
  • Determination of a “skin” event may utilize an impact sensing system inside the ball and impact sensing systems inside the boots to enable time-matching of ball and boot impacts and to enable determination of when the ball is struck by a specific foot.
  • This determination also may utilize a proximity sensing system to enable a determination of when the ball is in proximity to the various players on the field, and, in at least some examples, a core-mounted player rotational sensor (e.g., a compass sensor, a gyro sensor, an accelerometer, etc.) to enable a determination of which direction the player is facing and/or player relative rotational information.
  • a “skin” may be defined by the following sequence of events:
  • FIG. 34 Possession “Heat Map”:
  • Using the possession and/or player proximity to the ball determination technology described above also can provide useful information for presentation of the data for player or coach review.
  • computer display screens and interfaces in accordance with at least some example of this invention can provide a graphic visualization of the amount of time each player was near the ball and involved in the game. For example, as illustrated in FIG.
  • a first region in immediate vicinity of a visual depiction of the player may indicate the amount of time the player had possession of the ball;
  • a second region surrounding the first region may indicate the amount of time that the player was in proximity to the ball whether or not in possession (e.g., contested time, defending time, etc.);
  • a third region surrounding the first and second regions that indicates the entire game time or the entire time that the specifically identified player was on the pitch and in the game.
  • Such data presentation can provide a quick visual indicator (optionally coupled with other data on the display, such as total play time, percentages, etc.) for the player or coach as to a specific player's involvement in the game.
  • FIG. 35 Intensity:
  • An intensity metric can be created, for example, using one or more of the sensing systems described above (e.g., player to ball proximity sensing, player to player proximity sensing, player speed, passes, tackles, etc.).
  • an intensity metric may include information such as involvement in a play (e.g., ball proximity information (number of times close to the ball, number of times in possession of the ball, etc.), number of passes (including one touch passes), etc.), player proximity information (number of times close to another player, number of successful tackles, etc.), speed of the player on ball, speed of the player off ball, time spent near opposition players that are on ball, man-to-man marking, closing in on the ball, tracking back, etc.
  • This information also can be displayed on a computer display device and/or a user interface therefore, in any desired manner, e.g., as shown in FIG. 35 .
  • FIGS. 36 through 45 illustrate various potential features for detecting and/or measuring various metrics relating to soccer players' kicking actions, e.g., during a game, practice session, etc.
  • the features of these “kick” feature determination systems, methods, and metrics will be described in more detail below.
  • FIG. 36 Kick Zone Determinations:
  • At least some systems and methods according to examples of this invention will be able to determine the area of the boot and/or foot that impacts the ball during a kick.
  • Such systems and methods may use, for example, an impact vector reporting sensor system (such as a 3-axis accelerometer) in the boot, combined with sensing mechanisms in the ball that can communicate the exact times of impacts.
  • the acceleration vector produced by the impact of the boot with the ball is matched up to the exact time in which the ball is impacted. Because the soccer ball is approximately spherical, the impact vector as reported by the boot will be normal to the surface of the boot that impacted the ball. Therefore a distribution of kick zones on the surface of the boot can be output to the user to help inform skill level and areas of development.
  • This kick zone distribution information may be displayed on computer displays and/or user interfaces in accordance with at least some examples of this invention, for example, as shown in FIG. 36 , where the color intensity or color area corresponds to the number of kicks produced in that area of the shoe (e.g., 1-5 kicks in a zone makes the zone appear red, 6-10 kicks in a zone makes the zone appear blue, etc.). Any number of zones may be provided in the display or a point for each individual kick may be provided in the display without departing from this invention (optionally with the ability for the user to “drill down” to get more data about the individual kick, such as ball speed, travel distance, kick results (e.g., successful pass, goal, turnover, out of bounds, etc.), and the like).
  • the color intensity or color area corresponds to the number of kicks produced in that area of the shoe (e.g., 1-5 kicks in a zone makes the zone appear red, 6-10 kicks in a zone makes the zone appear blue, etc.).
  • a rotational sensing system may be provided at or near the center of the shoe, and this sensing system can be used to determine the immediate rotation of the foot that occurs when the ball is impacted. This information will allow systems and methods according to this example of the invention to determine if the ball impact occurs ahead or behind the center of rotation axis of the sensor, as well as the side of the foot that impacts the ball.
  • FIG. 37 Ball Flight Path Distribution:
  • systems and methods according to at least some examples of this invention will allow for determination of a ball flight path distribution.
  • the output of a three-dimensional accelerometer in the ball is used in combination with the kick zone determination features described above.
  • this information combined with the impact location on the boot, allows the flight path of the ball to be determined.
  • This information can then be fed into a system that aggregates the distribution of these flight paths, and the information can be displayed on computer displays and/or user interfaces in accordance with at least some examples of this invention, for example, as shown in FIG.
  • the flight direction off the boot from one or more kicks over the course of a game or other time period can be displayed.
  • the length of the lines shown in the display of FIG. 37 may correlate to the length of the flight path of the ball (optionally with more data available for each individual kick, if desired, e.g., as described above).
  • This information can be used by players and/or their coaches to determine appropriate drills or training sessions to help the player develop specific skills or improve his play and/or versatility.
  • the ball flight path information may be combined with the kick zone information in the display.
  • a compass, gyro, or other rotational sensor can be added to the system to more accurately determine flight path. Faster rotations of the ball may be considered as producing a more curved flight path due to the aerodynamics of the ball.
  • the ball flight path on the display of FIG. 37 may be displayed as a curved path with the degree of the curve displayed correlating to the amount of spin and direction of spin applied to the ball during the kick.
  • FIG. 38 Longest In-Game Kick:
  • systems and methods in accordance with at least some examples of this invention may determine the longest ball kick by an individual player over the course of a game.
  • systems and methods according to at least some examples of this invention may use ball speed information (e.g., using known and commercially available technology, such as systems and methods available from CAIROS).
  • this example system and method will collect data using in-ball sensing capabilities (e.g., including, but not limited to: pressure sensors, accelerometers, or gyros) to determine the first impact that occurs after the ball is kicked. Data relating to the kick speed combined with flight time data is then multiplied to get a “longest kick” metric.
  • ball travel directional vector information e.g., from in-ball sensing systems
  • kick elevational angle as discussed below
  • Those skilled in the art can add modifiers to the product of kick speed and flight time (e.g., rotational information) that take into account aerodynamic or other flight effects which may reduce the total flight distance.
  • FIG. 39 Kick Elevation Angle:
  • Kick elevation angle may be an important metric in the game of soccer, particularly when it comes to game events, such as free kicks and penalty kicks. For example, on a penalty kick, a ball flight having too high of an elevational angle combined with high speed will never be capable of scoring a goal (e.g., if the ball sails over the level of the net).
  • Systems and methods according to at least some examples of this invention may determine the kick elevation angle by using one of multiple methods of determining the gravity vector (e.g., such as an accelerometer), and then combining it with kick vector data as reported by an inertial sensing system within the soccer ball. The elevation angle of the kick with respect to gravity then may be determined and reported by the ball to a remote system (or stored for later download or use).
  • FIG. 40 Kick-Type Distribution:
  • Systems and methods according to at least some examples of this invention further may determine the various types of kicks and a kick type distribution for individual players (and/or for a team, a specific lineup or combination of players, etc.).
  • Such systems and methods may include use of an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) which may be matched to an inertial sensing system inside the boot to time-match impacts, which allows determination of when the ball is struck by a specific foot.
  • the boot further may include sensors that allow determination of the path that the foot has traveled over the course of the kick (e.g., gyro, accelerometer, etc.).
  • a proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to allow determination of when the ball is in proximity to the players on the field.
  • a core-mounted player rotational sensor also may be employed (e.g., compass sensor, gyro, etc.) to understand which direction the player is facing as well as relative rotational information, and an inertial sensing system on the player can be used to provide additional data. Detection or determination of kick-type distribution information may be accomplished, for example, in the following way:
  • This data may be used to produce a graphical display illustrating the projected ball trajectory and/or distribution of kick types on a computer display.
  • this kick type distribution information may be combined with player-to-ball proximity sensing systems and methods described above to determine when a kicked ball reaches a teammate.
  • This data can be used to produce various pass metrics, such as a pass distribution metric (e.g., number of passes to various teammates, types of passes to teammates, etc.).
  • FIG. 41 Leg Power
  • Systems and methods according to this example aspect of the invention use sensing systems to correlate ball speed and/or other ball flight characteristics to the path traveled by the foot before striking the ball. By determining the amount of “backswing” of the foot, it can be determined how much power the athlete is able to put into the ball given a specific backswing.
  • an impact sensing system inside the ball e.g., accelerometer, pressure sensor, etc.
  • an inertial sensing system inside the boot to time-match impacts to enable determination of when the ball is struck by a specific foot, as well as to sense the path that the foot has traveled.
  • a “leg power” metric may be determined in the following way:
  • the leg power metric can provide useful data for a player or coach, e.g., to identify stronger players, to identify areas of individuals needing work or training, to compare one leg's capabilities and use against the other leg, etc.
  • FIG. 42 Kick/Pass Style
  • This example aspect of the invention provides a sensing system that can determine the type of kick that was made on a soccer ball. As one more specific example, this example aspect of the invention allows the system to differentiate between a lofted ball flight v. a ball flight that is closer to or along the ground.
  • Output from an impact sensing system inside the ball is matched to a rotational sensing system also provided with the ball (e.g., a compass sensor, gyro, etc.), and a lofted kick may be differentiated from an on-the-ground (or closer to the ground) kick, for example, by the following steps:
  • This metric can allow determination of these different kick types, which also allows determination of the player's effectiveness at using these different kick types (e.g., by determining which kick types or the percentage of specific kick types that resulted in a successful pass to a teammate or that scored a successful goal, etc.).
  • FIG. 43 Kick Power at Speed:
  • Determination of this metric may use various data and metrics described above in this application. For example, using an on-body or in-shoe sensing system (such as a three-dimensional accelerometer or a piezoelectric sensor element) to determine player speed, as well as proximity/possession technology described above, systems and methods according to at least some examples of this invention further may determine the ability of a player to put significant impact force into kicking the ball while running at speed (a “kick power at speed” metric). The ball sensor(s) and the body-worn sensor(s) communicate their respective status, and this data then may be recorded on either of the two devices (or transmitted to an external device) for future visualization. This metric can be used as a skill metric to determine how much ball control a player has while at their top speed.
  • an on-body or in-shoe sensing system such as a three-dimensional accelerometer or a piezoelectric sensor element
  • systems and methods according to at least some examples of this invention further may determine the ability of a player to put significant impact force into kicking
  • any kick made while travelling at 75% of the player's top recorded running speed or higher may be a candidate for determining the kick power “at speed” metric so that high kick powers generated at relatively low speeds are not considered for inclusion in this metric.
  • this information may be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games.
  • a web page or hand-held device such as a mobile phone
  • some ball speed sensing technology only has the ability to determine a relative change in velocity. For example, if the ball is already moving at 10 m/s and it is kicked such that the ball accelerates to 50 m/s, limitations of this technology force it to report only a 40 m/s data value.
  • the “kick power at speed metric” may be determined using an on-body (or on-shoe) speed measuring system to wirelessly communicate with the ball sensor system, which can then modify the reported ball speed value based on the speed of the player, thereby turning the measured value from a relative metric into an absolute ball speed metric, which may have been determined to be “on-ball speed” using technology described above.
  • FIG. 44 Pass Accuracy at Speed:
  • This example aspect of systems and methods according to the invention measures the metric of pass accuracy (e.g., successful passes to teammates) with the additional passing player's speed associated with it.
  • a metric of pass accuracy e.g., successful passes to teammates
  • an on-body or in-shoe sensing system such as a three-dimensional accelerometer or a piezoelectric element
  • systems and methods according to at least some examples of this invention can measure the ability of a player to accurately pass to a teammate while moving at higher running speeds speed. More specific examples of measuring this metric follow.
  • the ball sensor and body-worn sensors communicate their respective status (e.g., player making the kick, the player receiving possession after the kick, the speed of the player making the kick, etc.) which is then recorded on either of the two devices (or transmitted to an external device) for future visualization and review.
  • This metric can be used as a skill metric to determine how much ball control a player has while running at or near their top speed (e.g., while travelling at 75% of the player's top recorded running speed or higher (e.g., that particular game's top running speed, or an overall top running speed in all of the player's collected data), optionally while traveling at 75% of the player's top recorded “on-ball” running speed or higher, etc.).
  • this information may be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games.
  • a web page or hand-held device such as a mobile phone
  • FIG. 45 Volley:
  • This example aspect of the invention measures information regarding volleys.
  • systems and methods use inertial and/or pressure sensing systems within the ball to determine ball speed.
  • Wireless communication capabilities also may be provided within the ball to broadcast the ball speed information, as well as an exact time of impact (alternatively, this data may be simply stored).
  • inertial sensing systems may be provided as part of boot of the players, such as an accelerometer, a piezoelectric element, or other device.
  • a volley can be determined by detecting coincident impacts to the boot and ball of one player, with then an “in-air” signature signal from the in-ball accelerometer.
  • FIGS. 46 through 50 illustrate various potential features for detecting and/or measuring various metrics relating to actions involved in sending the ball into play after a stoppage of play, such as an out of bounds event, etc.
  • the features of these “set piece” feature determination systems, methods, and metrics will be described in more detail below.
  • FIG. 46 Free Kick Awarded:
  • Systems and methods according to at least some examples of this invention may determine when a free kick has been awarded.
  • the free kick can be determined based on the combined technologies explained above for possession and tackle determination, as well as the technology described in more detail below for determining whether a set piece exists. More particularly, a free kick can be determined by the following steps:
  • the “free kick” awarded metric may be a useful measure of the effectiveness of a defensive player or other information.
  • FIG. 47 Free Kick v. Penalty Kick:
  • a penalty kick is always kicked from the same spot on the field, where a free kick is not.
  • ball speed can be calculated.
  • This example aspect of the invention uses time information from the kick to first impact within proximity of the keeper, combined with set piece knowledge (as described in more detail below) to determine if the kick was a penalty kick using ball distance. For example, if after a set piece determination the ball is kicked and comes into proximity of the goal keeper (or in contact with the goal keeper) within a certain time frame (e.g., depending on the ball speed), then it may be determined that the kick was a penalty kick. If no goal keeper proximity is detected after a set piece determination, or if no goal keeper proximity is detected within a predetermined time (e.g., depending on the ball speed), then it may be determined that a free kick occurred.
  • a penalty kick by definition, will not have other players (either offensive or defensive) within a very specific distance from the ball (as determine by the penalty box size).
  • a proximity sensing system can determine whether the ball passed near any other players on its way to the goal.
  • a free kick will always have defending players between the ball and the goal, and therefore, a shot on goal typically will register at least a brief proximity to a defensive player (at minimum) before reaching the keeper.
  • player-to-player proximity detection may indicate two or more players on a team in tight proximity to each other (e.g., when in a wall position, as shown in FIG. 47 ), which also may be used as an indication that a free kick has occurred.
  • FIG. 48 Set Piece Shot:
  • Set piece refers to the soccer ball being placed on the ground for an ensuing penalty kick or free kick. It is an important metric for the player to know and distinguish “set piece kicks,” as these tend to be the more difficult shots on goal during the game of soccer.
  • an accelerometer or other ball mounted inertial sensing system it can be determined when a ball is not in motion (or when its motion is slow or minimal).
  • Some more specific examples include, but are not limited to: a three-dimensional accelerometer in the ball, a three-dimension accelerometer combined with a gyroscope, an accelerometer in the ball combined with a compass sensor, ball movement speed and/or lack of rotation matching a player in proximity's speed, etc.
  • One or more of these sensor outputs may be utilized to show the ball has been carried and placed, followed by the ball not moving, and then followed immediately by a kick (matching of boot impact to ball movement/pressure spike).
  • the type of kick may be determined, at least in some instances, by what happens next, e.g., by who's proximity it passes, by the next contact person, the timing between the kick and the next proximity, etc., e.g., as described above.
  • FIG. 49 Set Piece Save:
  • This example aspect of systems and methods according to this invention determine when a kick after a set piece event (e.g., determined as described above) has resulted in a goal keeper save.
  • set piece refers to the ball being placed on the ground for an ensuing penalty kick or free kick, and it may be determined as described above.
  • a set piece event may be determined by systems and methods according to this example aspect of the invention in the manner described above in conjunction with FIG. 48 .
  • a throw, pass, or drop kick initiated by the goal keeper may be detected (e.g., as described above and/or in more detail below) and used as an indication that the goal keeper successfully saved the kick resulting from the set piece event (e.g., by a goalkeeper catch or parry event).
  • goal keeper save determinations will be described in more detail below.
  • FIG. 50 Set Piece Kick—On Goal or Not:
  • Example systems and methods for determining a set piece event are described above.
  • This example aspect of systems and methods according to the invention uses the previously defined set piece sensing method and adds proximity/possession sensing systems and methods (such as magnetic sensing, radar, etc.), e.g., like those described above, to determine whether a set piece kick was “on-goal” or not.
  • proximity/possession sensing systems and methods such as magnetic sensing, radar, etc.
  • FIGS. 51 through 55 illustrate various potential features for detecting and/or measuring various metrics relating to player motion, e.g., during a game, practice session, training session, etc. The features of these systems, methods, and metrics will be described in more detail below.
  • FIG. 51 Direction of Movement Based on Body Angle:
  • Systems and methods according to at least some examples of this invention will provide information regarding the direction of player movement, which may be based, at least in part, on the player's body angle during the motion. This determination may be made, in at least some example systems and methods according to this invention, using an “on body” accelerometer to sense the upper body's angle and translate this information into a direction metric. For example, when accelerating or moving in any direction (e.g., forward, backward, to the side, etc.), the upper body tends to lean in the direction of acceleration. For example, when accelerating in the forward direction, the body leans forward. This angle and lean helps move the body forward, and the legs follow. Generally, the greater the acceleration, the greater the lean angle. This same feature also works for back steps and side steps.
  • the lean of the body by measuring the lean of the body, information regarding the player's movement direction (and optionally the intensity of this motion) can be determined.
  • This metric may be useful for determining a player's ability (e.g., if an offensive player spends too much time backpedalling or sidestepping, etc.) and/or ascertaining areas for training and game improvement.
  • FIG. 52 Player “Turn In”:
  • This example aspect of the invention uses a sensing system on the player that determines player speed, such as an inertial sensing system, contact-time based pedometer system, etc., and a player mounted rotational sensor, such as a gyroscope, compass sensor, etc., to determine the amount of body rotation.
  • Player “turn-in” can be defined as the amount of speed lost by the player during quick direction changes. This metric may be valuable in the game of soccer as a measure of a player's “quickness” or “agility.” The acquisition of the “turn-in” metric may simply require the measurement of the speed sensing system before and after a measured rotation from the rotational sensing system.
  • the performance metric may be calculated by subtracting the player speed before the change in direction from the speed post rotation. Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness/agility.
  • FIG. 53 Player “Turn In” On Ball:
  • This example aspect of the invention is similar to the “turn-in” determination as described above, but additionally includes the metric that the player is in possession of and/or in proximity to (and optionally maintains possession of and/or in proximity to) the ball.
  • another metric can be developed for turn-in events that occur for the player while the player is in possession of or in proximity to the ball. This metric may be valuable with respect to the game of soccer as a measure of a player's “quickness” or “agility” while handling the ball or while closely defending the ball.
  • Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness/agility while handling the ball.
  • FIG. 54 In Shoe Sensor Based Contextual Reporting:
  • Athletic performance monitoring systems and methods include an in-shoe sensing system for measuring speed and/or distance information (e.g., a pedometer type speed and/or distance sensor).
  • This sensor also may provide contextual information about the specific part of sport the athlete is in, e.g., what types of activities he or she is performing, and this contextual information may be used by other portions of the athletic performance monitoring systems and methods (e.g., on body sensors, etc.) to change the kinematic models and/or algorithms used to determine the player's running speed and/or travel distance.
  • Output from the shoe based sensors may include a “signature” appearance that correlates to the type of activity being performed by the athlete.
  • the in-shoe based accelerometer output e.g., the signal shape
  • the type of action with which the athlete is involved may be called up to enable a more accurate determination of the parameters involved in the player's performance.
  • Different algorithms also may apply under other differing circumstances, for example, different speed and/or distance determining algorithms may apply depending on whether the player is on ball or off ball.
  • systems and methods according to examples of this invention may automatically determine whether an athlete is moving forward or rearward based on the characteristics of the sensor output. Because step size also may differ when moving forward as compared to moving backward, different algorithms for ascertaining speed and distance information may be called upon for providing speed and distance data, depending on whether the motion is forward or backward. Accordingly, this aspect of the invention allows for a more accurate determination of speed and/or distance based the determined manner in which the athlete is moving.
  • metrics involving the type of movement or other actions performed by the athlete may be useful for the player or coach, e.g., to indicate whether an offensive player spends too much time backpedalling or sidestepping, to measure player's efforts and intensity, etc.
  • FIG. 55 Time Spent on Toes:
  • Systems and methods in accordance with at least some examples of this invention may include an in-shoe sensing system that determines the foot angle so as to enable a determination of the amount of time the athlete spends on his or her toes.
  • One more specific example of hardware for making this measurement may include an accelerometer that compares the gravity vector to the orientation of the sensor within the shoe.
  • the shoe may include a rotational sensing system, such as a gyroscope.
  • the shoe also may contain a measuring system like that described in more detail below in conjunction with FIG. 91 .
  • the determined information may be transmitted wirelessly to another system for processing and/or stored.
  • the finally determined metric may include, for example, the total amount time on one's toes, the percentage of time spent on the toes, the percentage of actual movement (or running) time spent on the toes, etc.
  • FIGS. 56 through 65 illustrate various potential features for detecting and/or measuring various metrics relating to playing the game of soccer, which may be used and evaluated during a game, practice session, training session, etc. The features of these systems, methods, and metrics will be described in more detail below.
  • FIG. 56 Player Posturing:
  • “Player posturing” is the determination of the ball movement direction as it relates to the player's core facing direction. Using this information, one can determine if a player is in a defensive posture, in an aggressive or attacking posture, etc.
  • the hardware used for determining this metric include: a directional sensing system inside the ball (such as a compass sensor, accelerometer/gyro combination, etc.) to give ball movement direction; and a body-mounted sensor of similar architecture (compass sensor, accelerometer/gyro, etc.) to give player facing direction.
  • a directional sensing system inside the ball such as a compass sensor, accelerometer/gyro combination, etc.
  • a body-mounted sensor of similar architecture to give player facing direction.
  • core worn sensors between opposing players can be used separately (or added to the above) to determine the player to player relationships, and therefore enrich the data-set to build more confidence on the posturing.
  • the direction of motion (and/or the facing direction) of the player in possession of the ball can be compared to the direction of motion (and/or the facing direction) of the defensive player to provide additional information relating to this “player posturing” metric.
  • FIG. 57 Man to Man—Opposing Position:
  • the determination of what opposing player a particular player had been marking can be a useful piece of information when determining a player's performance metrics.
  • Systems and methods according to at least some examples of this invention will use proximity determination methods as described above, but this technology will be used on each individual player to provide player-to-player proximity data and information.
  • peer-to-peer networking technology may be used to determine and track proximity between players (as well as between other elements within systems and methods according to at least some examples of this invention).
  • a peer-to-peer communication channel e.g., between devices that they are carrying, such as shoe mounted sensors, body core mounted sensors, etc.
  • this could be established as a proximity event.
  • systems and methods in accordance with these examples of the invention will know which nodes of the network (e.g., which other players) a given player was in communication range with during the majority of the game. As players get further away from each other, they may get out of range (and thereby break the peer-to-peer communication channel).
  • a “heat map” or other graphic display may be provided to indicate the opposing team players with which any given player most stayed near during the course of the game, and this will allow a determination of the player being defended or marked during the game.
  • RSSI radio signal strength indicators
  • the Opposing Player metric may be useful, for example, to determine a defensive player's relative performance with respect to the player or players that he was defending (e.g., goal scoring effectiveness, successful passing, successful interceptions, etc.).
  • FIG. 58 Drawing Opposition:
  • the Man to Man Opposing Position detection capability described above can be combined with other metrics to provide additional interesting data and information relating to soccer (or other sports). For example, combining the Man to Man Opposing Position detecting capability with player-to-player proximity detection and player speed determination (e.g., in boot inertial sensors, as described above) may be combined to provide a metric relating to the ability of a player to draw the opposition. Using an inertial based sensing system, sprints or bursts of speed can be measured and combined with the player-to-player proximity to determine if a player is drawing opposition. Example systems and methods according to this aspect of the invention follow.
  • proximity sensing systems and methods as described above can determine when two players are near each other. If one player sprints away and the proximity detection system shows no players near him and shortly thereafter an opposition player is detected by a proximity sensor again, this suggests that the initial player (the one that initially sprinted away) has pulled the opposition players with him. Ball possession determinations also may be used in such systems and methods (e.g., to determine the player's ability to pull opposition even without the ball).
  • skill metrics can be created based on the amount of time a player spends within proximity of the opposing player. If a player is meant to be in an offensive position (striker), the more time spent away from an opposing player the better. On the other hand, a defensive player could be considered better the more time he/she spends in proximity to the opposition.
  • FIG. 59 Breakaway Speed:
  • Man to Man Opposing Position detection capabilities open the door to yet determination of additional information and metrics.
  • an inertial sensing system can be placed on the cores or boots of the athletes and a comparison can be made between the relative accelerations of each player at the same time. Such a system may be used to determine a “breakaway speed” metric.
  • An example system and method according to this invention for determining breakaway speed comprises a speed detection system and combines this information with a wireless communication system to determine coincident accelerations of two players.
  • the relative speeds of the two players can be determined (optionally coupled with directional information), and this information then can be used to produce a performance metric, e.g., determining whether the player was faster than the player defending him/her (e.g., were you faster than the player that was marking you, etc.).
  • FIG. 60 Successessful Pass:
  • Completion of a successful pass is incredibly important in the game of soccer (and other sports).
  • the following describes an example system and method for determining when a successful pass event has occurred (e.g., a “successful pass” means a pass from one teammate to another).
  • output from an impact sensing system inside the ball is time matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot.
  • a ball proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to a player.
  • RSSI magnetic sensing
  • Determination of the number of successful passes and the number of unsuccessful passes are useful metrics for evaluating the performance of the player.
  • FIG. 61 Give and Go:
  • the “give-and-go” is another common play in the game of soccer.
  • the following describes one example sensing system, method, and logic that may be used to interpret the various sensor signals for determining when a “give-and-go” event has occurred.
  • Output from an impact sensing system inside the ball is time matched to output from an impact sensing system inside the foot to enable determination of when the ball is struck by a specific foot.
  • a ball proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to the player.
  • a give-and-go event may be determined in the following manner:
  • a successful give-and-go event may require successful passes from Teammate A to Teammate B and back to Teammate A within a predetermined time frame (e.g., in less than 5 seconds).
  • the determination of this event also may require the ball to pass in proximity to, but not into the possession of, a player on the opposing team (e.g., a “Through Ball/Pass” event, as described below).
  • Successful “give-and-go” events help provide a measure of how well groups of players work together and move the ball on the pitch.
  • FIG. 62 Through Ball/Pass:
  • a “through ball” or “through pass” as used herein in this context means that the ball is successfully passed from one teammate to another and, during the course of the pass, the ball passes in proximity to an opposition player.
  • output from an impact sensing system inside the ball is time-matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot.
  • a proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to the players on the field. Then, a “through ball” or “through pass” event is determined by the following steps:
  • the ball must pass in proximity to one or more players on the opposing team without the opposing team contacting and/or possessing the ball.
  • This metric may be useful for evaluating the performance of players and their passing skills in a more closely defended environment.
  • FIG. 63 Pass Distribution:
  • Pass distribution information also may be an interesting and/or important metric for soccer players to consider and evaluate.
  • a determination of a direction of a pass e.g., advancing the ball, retreating, etc. may be useful in evaluating player performance.
  • Output from an impact sensing system inside the ball may be time matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot.
  • a rotational sensing mechanism (such as a magnetic sensor, gyro, etc.) inside the ball may be used to enable determination of an absolute direction of movement of the ball.
  • a pass distribution metric may be determined through the following steps:
  • step number g the ball is detected to be in possession of the opposition team, this is also useful information.
  • the direction of all passes made by a player throughout a game can be aggregated to determine pass success/failure rate when trying to advance/retreat the ball, as well as the amount of time the player moves the ball forward or retreats over the course of a game.
  • a core mounted directional sensor e.g., compass, etc.
  • compass compass
  • FIG. 64 Out of Bounds:
  • the system and method should not take into account possession, kicks, and other activities that occur when the ball is out of play.
  • the following is an example of a system and method that may be used to determine when a ball has gone out of bounds.
  • Output produced by an impact sensing system inside the ball is time-matched to output produced by an inertial sensing system inside the boot to enable a determination of when the ball is struck by a specific foot, and optionally, to enable determination of the path that the foot has traveled.
  • a proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to enable a determination of when the ball is in proximity to particular players on the field.
  • One example process that may be used to determine when the ball has gone out of bounds is as follows:
  • systems and methods according to at least some examples of this invention can adjust the various determined metrics, such as possession time (e.g., by deducting from the determined possession time for an individual player or team the length of time between the throw-in or set point event and the previous kick (which induced the out of bounds event), etc.).
  • Other metrics also may be adjusted based on “out of bounds” determinations without departing from this invention.
  • FIG. 65 Intentional Out of Bounds:
  • sensing systems and methods in accordance with at least some examples of this invention may differentiate situations when a ball has been intentionally kicked against another player to send the ball out of bounds, resulting in maintaining possession.
  • the same equipment may be used as described above in conjunction with FIG. 64 , but additionally, ball proximity to another player and/or ball impact with another player also may be detected and relevant to the “intentional out of bounds” situation.
  • the following example process may be used for detecting an intentional out of bounds situation:
  • Information relating to the ability of a player to induce an intentional out of bounds situation on the opposing team can be useful in ascertaining the skill of the player causing the intentional out of bounds situation (e.g., ball handling skills, defense avoidance skills, etc.), as well as the skill level of the defensive player against whom the ball was kicked to produce this situation.
  • intentional out of bounds situation e.g., ball handling skills, defense avoidance skills, etc.
  • FIGS. 66 through 75 illustrate various potential features for detecting and/or measuring various metrics relating to goals and/or activities of the goalkeeper in the game of soccer, which may be used and evaluated during a game, practice session, training session, etc.
  • the features of these example systems, methods, and metrics will be described in more detail below.
  • FIG. 66 Keeper Recognition:
  • systems and methods according to at least some examples of this invention may request input or special equipment for the goal keeper, if desired, at least some systems and methods according to examples of this invention may be capable of automatically identifying which player is the goal keeper based on detected activities that occur over the course of a game.
  • Example hardware for use in recognizing the goal keeper may include: (a) an inertial sensing system on the player (e.g., either on the core or in the boot) to provide player speed and distance information; and (b) a wireless communication system to allow the sensing systems on the individual players to broadcast their signals/processed data (or storage capabilities for this data). Then, as one example, the automatic determination of the keeper may be accomplished in the following way:
  • Different performance metrics may be determined for the player identified as the goal keeper.
  • the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.). Data collected by such gloves also may be used in various ways for determining various metrics, such as the metrics described in more detail below.
  • systems and methods according to examples of this invention may allow the various players to enter data identifying their positions.
  • FIG. 67 Save/Goal Protection:
  • Systems and methods according to at least some examples of this invention may include features to enable determination of goal keeper saves and protection of the goal. This aspect of the invention may be accomplished using various sensors to determine when a keeper saves a shot on goal.
  • systems and methods according to at least some examples of this invention may utilize an inertial sensor on the body core of the keeper, a ball proximity sensing system, and an inertial sensing system within the ball, e.g., of the various types described above.
  • a determination of an impact to the ball with significant magnitude may be used an indication that the goal keeper has saved a shot on goal (and successfully protected the goal).
  • the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.), and such contact may be an indication of goal keeper interaction with the ball.
  • sensor data taken from the goal keeper's body-worn accelerometer could be compared to sensor data from the accelerometer data in the ball. As the keeper runs or moves with the ball, the two sensors will indicate a very similar net path taken. This data can be used to determine possession of the ball by the goal keeper.
  • FIG. 68 Keeper Parry:
  • This example aspect of the invention relates to systems and methods capable of determining a “keeper parry” scenario, i.e., a situation where the keeper gets his hands (or other body part) on a shot on goal, which deflects the ball out of bounds (e.g., outside the goal, over the goal, etc.).
  • a “keeper parry” scenario i.e., a situation where the keeper gets his hands (or other body part) on a shot on goal, which deflects the ball out of bounds (e.g., outside the goal, over the goal, etc.).
  • the ball will generally show a softer impact signature on the accelerometer and/or the pressure sensors when it contacts a player's hands, as compared to a goal-post impact, kick, or ground impact.
  • the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.), and fleeting contact or proximity of the glove to the ball may be considered an indication of a keeper parry situation (optionally, combined with some of the other features of this scenario described above).
  • FIG. 69 Hard Shot Keeper Parry or Catch:
  • This example aspect of the invention involves determination of a keeper parry event or keeper catch of the ball that has been kicked hard. Defending against a hard shot will typically require improved goaltending skills, and the ability to differentiate saves in this situation may provide an additional interesting metric for coaches or players to consider.
  • Systems and methods according to at least some examples of this aspect of the invention may use inertial and/or pressure sensing systems within the ball to determine ball speed as well as wireless communication capabilities included with the ball that are capable of broadcasting ball speed information and impact time information.
  • systems and methods according to at least some examples of this invention further may include proximity and/or possession determination technology (such as magnetic, RF, or other) that allows a determination of when the ball is within proximity to (or in the possession of) specific players, and in this scenario, in proximity to or in the possession of the keeper.
  • proximity and/or possession determination technology such as magnetic, RF, or other
  • the combination of the keeper's ability to catch or parry the ball (e.g., using sensing technology described above) vs. the ball speed can then be mapped into a player skill metric (e.g., percentage saves of shots on goals over a predetermined kick speed, etc.). For example, for faster ball speeds, the keeper's ability to parry or catch the ball can be considered more skillful.
  • a player skill metric e.g., percentage saves of shots on goals over a predetermined kick speed, etc.
  • keeper reaction time can be determined, for example, by comparing the time of kick with the time of impact by the keeper's hands. The time difference between the two events can inform how much time the keeper had to react to the shot on goal.
  • Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness, agility, and/or reaction time (if necessary).
  • FIG. 70 Keeper Advance (Tackle):
  • This example aspect according to the invention uses a set of sensor systems on the keeper and in the ball to determine when the keeper performs a successful tackle, taking the ball away from the opposition.
  • systems and methods according to this aspect of the invention may determine when an opponent has possession of the ball, followed by a contested time period between the keeper and the opposing player (e.g., both the keeper and the opposing player in close proximity to the ball), followed by a dive event performed by the keeper (e.g., determined by an on-body inertial sensing system carried by the keeper), followed by a picked up ball (e.g., which may be determined based on sensors in the keeper's gloves, accelerometer and/or gyro sensors in the ball, etc.).
  • a dive event e.g., determined by an on-body inertial sensing system carried by the keeper
  • a picked up ball e.g., which may be determined based on sensors in the keeper's gloves, accelerometer and/or gyr
  • FIG. 71 Keeper Dive/Player Dive/Player Jump:
  • An inertial sensing system such as a three-axis accelerometer, when mounted on the body of a player during a soccer match or other activity (especially at the body core), will spend the majority of the time in a fairly flat plane of motion (e.g., a certain height off the ground determined by sensor mounting location).
  • a fairly flat plane of motion e.g., a certain height off the ground determined by sensor mounting location.
  • the sensor When the keeper (or other player) dives to the ground, the sensor will make a sharp deviation downward to the ground, followed by the player standing up and resuming motion within the original plane of motion.
  • These two events can be used to determine when the player has made a diving action and/or when he/she is standing up. This same technology may be used, for example, to determine when a player has jumped a significant height in the air.
  • FIG. 72 Drop Kick:
  • a “drop kick” event (a common event performed by a goal keeper in the game of soccer) also may be detected by systems and methods in accordance with at least some examples of this invention.
  • Commercially available accelerometer technologies today can determine when the accelerometer (and hence the device with which it is engaged) is in a free-fall condition.
  • Systems and methods according to this example of the invention use an accelerometer placed in a ball, in combination with an impact-sensing system in a shoe. These sensors can be used to determine the following event sequences, which correspond to and may be identified as drop kick events:
  • a maximum threshold time period may be initiated once the ball contacts the ground during which the kick event must be recorded in order for a successful bounced drop kick event to be counted.
  • FIG. 73 Summary on Goal that Goes Out of Bounds:
  • Systems and methods according to at least some examples of this invention may utilize a system of sensing elements in the ball (and optionally sensors in the boot) to determine when a ball goes out of bounds beyond the goal line (resulting in a goal kick), e.g., due to a wide kick or a high kick.
  • the detectable events that enable determination of a “Shot on Goal that Goes Out of Bounds” are as follows:
  • This metric may be useful, for example, to determine offensive player skill and effectiveness, identifying missed opportunities during a game, defense effectiveness, etc.
  • the goal posts could include electronic modules thereon that allow proximity detection between the goal posts and the ball.
  • FIG. 74 Summary on Goal:
  • Systems and methods according to at least some examples of this invention include ball mounted sensors and/or player mounted sensors that will allow for detection of when a shot on goal has occurred.
  • output from an impact sensing system inside the ball e.g., accelerometer, pressure sensor, etc.
  • a proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to specific players on the field.
  • a core-mounted player rotational sensor also may be employed (e.g., compass sensor, gyro, etc.) to enable determination of which direction the player is facing as well as relative rotational information. Additionally, an inertial sensing system on the player can be used to provide additional signals and information.
  • the events that occur to determine a shot on goal according to this example of the invention are as follows:
  • the “shot on goal” determination may be useful for a variety of metrics that may help determine the effectiveness of a goal keeper, the effectiveness of one or more offensive players, the effectiveness of one or more defensive players, team or line up effectiveness, etc.
  • FIG. 75 Goal Scored:
  • Systems and methods according to at least some examples of this invention also may be able to automatically determine when a goal has been scored. This may be accomplished, for example, by considering, at least in part, the behavior of the ball when it strikes the net and comes to a rest during a goal. As a more specific example, the following events may be used to determine that a goal has been scored:
  • the “goal scored” metric may be combined with other metrics, like possession information prior to the goal (e.g., to determine which player made the goal, assist information, etc.), goal keeper effectiveness, individual player effectiveness (both offense and defense), line-up effectiveness (both offense and defense), etc.
  • FIGS. 76 through 83 illustrate various potential features and/or functionality of systems and methods according to some example aspects of this invention relating to the various teams, team metrics, game features, and the like. The features of these example systems, methods, metrics, and functionality will be described in more detail below.
  • FIG. 76 Automatic Pick of Team Captains:
  • systems and methods according to at least some examples of this invention may be programmed and adapted to automatically pick captains from an assembled group of players, e.g., based on one or more metrics relating to the player of the assembled group of players.
  • systems and methods according to at least some examples of this invention may utilize the data and contextual information amassed by the assembled players over multiple games played.
  • This example system involves nodes on each player that comprise the sensing systems described above, as well as a means of communicating wirelessly.
  • One or more metrics for the assembled players can then be communicated to a common location (e.g., a cellular telephone, a palmtop computer, a laptop computer, a sideline computer, one of the player's body mounted devices, etc.) where the data can be collected and compared.
  • the two best players can be chosen to be the captains.
  • systems and methods according to at least some examples of this invention may determine the best two overall players and the best two goal keepers and then divide these four players between the teams so that the best goal keeper is on the team of the second best player and so that the second best goal keeper is on the team of the best player. Any desired way of dividing up the players and/or choosing the captains may be used without departing from this invention.
  • systems and methods according to at least some examples of this invention can assemble, compile, and review the data to determine the fairest distribution of the assembled players among the teams using the metrics that have been amassed over multiple games played using the sensing systems and methods according to this invention.
  • systems and methods according to at least some examples of this invention that automatically choose the entire teams based on the assembled players may perform additional functions as well. For example, any way of advising the players of the team on which they should play on may be provided without departing from this invention.
  • systems and methods according to the invention could send a team indicator message to the cell phone or other electronic device of each player (e.g., “You are on Team 1 ” or “You are on Team 2 ”).
  • the computing system that automatically chooses the teams can wirelessly communicate with an electronic module provided on a garment or jersey, which can then change color, present textual information, or produce other features to show the team assignment decisions that were made.
  • FIG. 77 Determination of Game Start:
  • Systems and methods according to this invention may determine when a game actually starts (which can be the signal to start accepting data from the various sensors, e.g., mounted on the ball, players, goalposts, other equipment, etc.). Any desired way of ascertaining the start of the game may be used without departing from this invention. As one example, one player or other individual (such as a referee, a coach, etc.) may be tasked with manually providing an indication to a computing system as to when the game has started.
  • the “game start” event can be determined by detection of a set piece event (as described above) within a short time frame after all players (or a majority of the players) in the game activate their on-body sensing systems using a peer-to-peer network, followed by a very short pass within team members.
  • all (or many) players may have an on-body sensing system that determines the orientation of the core of the body.
  • Each sensing system may be connected via a wireless communication method that defines a peer-to-peer network.
  • all the modules can broadcast the direction on the field in which each person is facing. Combining this facing direction information (all team members facing the same direction, which is opposite to the direction that the opposing team faces) with detection of a set piece event, and optionally adding the proximity information described above where two players of the same team are standing within close proximity to the ball, can be used as an indication that the start of the game is about to occur (or has occurred once the initial kick is sensed).
  • the start of the game may be determined by substantially simultaneous movement by each player from a generally standing still position, due to the kickoff (optionally, correlated to a set piece event and/or an initial kick detection event, as described above).
  • FIG. 78 Direction of Play:
  • the direction of play for each player and/or each team may be a useful piece of information for sensing systems and methods according to at least some examples of this invention (e.g., so the systems and methods know which goal each team and player is defending and which goal each team and player will approach to score).
  • Systems and methods according to at least some examples of this invention may determine the direction of play automatically, e.g., based on the movements of the various players over time.
  • Determination of the direction of play may utilize a body-mounted sensor with direction sensing capabilities (e.g., a compass sensor, accelerometer/gyro, etc.) to determine the direction that a player is facing at any given time.
  • direction of play may be determined by the following steps:
  • This technology may be used to automatically determine which players are teammates. Additionally, as noted above, it may be useful for determining various metrics relating to the game, both on a team level and on an individual level. For example, offensive players that spend too much time facing their own goal may not be as effective as offensive players that spend less time facing their own goal. This data may also be used to determine which team seemed to play a more “attacking” game v. which team seemed to play be more defensive.
  • FIG. 79 Direction of Play Alternates:
  • FIG. 79 helps illustrate various alternative features for automatically determining direction of play (or information that may be used in automatically determining direction of play and/or automatically ascertaining teammates) that may be used in systems and methods according to at least some examples of this invention.
  • knowledge of the “start of game” metric can be used to instantaneously look at the output of the core sensors to understand direction of play of individuals and/or teams and/or automatically determine the teammates.
  • the start of game can be used to instantaneously look at the output of the core sensors to understand direction of play of individuals and/or teams and/or automatically determine the teammates.
  • the individual facing direction information at the beginning of the match for each individual may be stored, and this information can be used, at least in part, to determine the direction of play for each individual and/or the members of each team.
  • ball possession information (and the sensors that collect individual player possession information) may be used in combination with the direction facing sensors described above to enable determination of which direction the players are facing when on-ball, and the majority of dribbling performed by that player will be presumed to be driving toward the opposition goal.
  • pass sensing technology e.g., as described above
  • a general pass direction bias optionally combined with the length/direction of passes, to enable a determination which direction a particular team or individual is most often trying to move the ball. This directional information may be presumed to be oriented toward moving the ball toward the opposition goal.
  • Another potential alternative for automatically determining the individual and/or team direction of play (and optionally the identity of teammates) may take place during “set piece” plays. More specifically, during set piece plays, the majority of each team's player's will be facing toward the opposition goal.
  • Directional sensors can combine with determination of a set piece condition (e.g., as reported by the ball via a wireless network, e.g., using technology described above), which can then be used to trigger a communication of all players' facing directions by the core-worn sensing systems.
  • the body core worn sensor on the individual player will tend to report movement toward the opposition goal.
  • This can be either an inertial sensor system (accelerometer, etc.) or a rotational sensor (gyro, compass, etc.), as both may be capable of reporting a movement/facing direction biased toward the opposition goal.
  • the various automatic direction and/or teammate recognition technology may be used individually or in any desired combination to provide data relating to and useful in the final determination of an individual and/or player direction of play and/or recognition of teammates.
  • FIG. 80 Teammate Recognition Using Pass Distribution During a Game:
  • This aspect of systems and methods according to at least some examples of this invention uses the pass distribution technology previously described (see FIG. 63 ).
  • systems and methods according to at least some examples of this invention may determine the people that are most frequently passed to by a particular player, and thus the systems and methods may conclude that these frequent pass recipients are teammates of the passing player.
  • the systems and methods may conclude that these frequent pass recipients are teammates of the passing player.
  • Player-to-player and player-to-ball proximity information also may be used in this aspect of the invention, e.g., this data may better allow a determination of whether the passing player tends to try to pass to an individual or whether the passing player tends to send passes so as to avoid an individual.
  • Alternative technology may be provided that allows players to manually enter the team on which they play (e.g., by input to their body worn sensors, by selection from a menu, etc.).
  • FIG. 81 Determination of Team Based on Object Orientation:
  • systems and methods according to at least some examples of this invention may use the orientation of the receiver system (or any component of the system) to determine or as an indicator of which team a particular player is on. Because the game of soccer always involves only two teams, this determination or indicator system may be binary.
  • the gravity vector may be used to determine the orientation of the object.
  • a pocket or clip that is intended to house at least some part of the sensing system may have a magnet embedded in it, and this magnet may be sensed by a Hall-effect sensor, reed switch, or similar to determine object orientation.
  • the location of the magnet could be in a plastic housing, or even embedded into an apparel pocket.
  • a passive element such as a ball bearing or similar object, may be pulled downward by gravity, making an electrical contact with two electrodes inside the object.
  • the side of the housing or other object toward which the ball bearing is pulled by gravity can be used as an indicator of the orientation (and therefore team) of the object.
  • the players could wear the various sensors or the housings therefor in one orientation on one team and in the opposite orientation on the other team.
  • FIG. 82 Determination of Team Using Ball Proximity/Passing:
  • aspects of this invention may include proximity sensing systems in the ball, as well as inertial/impact sensing systems in both the ball and the boot.
  • systems and methods according to at least some examples of this invention may use the ability of the ball to know when it is in tight proximity or know when a simultaneous impact event occurs between the boot and the ball, which may be communicated wirelessly, signaling the ball's presence at the feet of a particular player.
  • This example feature according to the invention uses a simple algorithm that allows the system to learn the teams. For example, prior to the start of the game (or at some other desired time), the ball may be simply passed around to each member of a team, signaling their status as teammates. This example system and method can then use the “passed around” players as one team, and any other players the ball comes in proximity to can be assumed to be on the opposing team.
  • a controlled behavior (such as squeezing the ball, picking the ball up, throwing the ball, etc.) can be used to signal the “transition” from passing around between the players on team # 1 to passing the ball around between the players of team # 2 , and in this manner the ball can positively identify the various members of each team, e.g., before the game begins.
  • FIG. 83 User Service of Pass Frequency to Determine Teammates:
  • This aspect of the invention uses the technology described above to determine when a successful pass has been made, but it but removes the knowledge of knowing teammates at the start of the game. If desired, systems and methods according to examples of this invention can automatically determine the teammates using pass frequency information.
  • the system wirelessly communicates whenever the ball has traveled from one player to another, regardless of team. Throughout the game, patterns will emerge between certain players, and the pass frequency between players on the same team should be much higher. Statistical predictors can then figure out which 11 players (or other number of players) are most likely on the same team by evaluating the frequency of passing among them (many passes between two individuals most likely identifies them as teammates—two players cannot be that bad to always kick intercepted passes to the same person). Player-to-player and player-to-ball proximity information also may be useful in this determination.
  • Pass frequency features can be used in other manners in systems and methods according to examples of this invention, if desired.
  • an individual player's “preferences,” such as which players are passed to more often by a particular player, can be identified and visualized online for improvement suggestions.
  • a mid-fielder is always passing to the left side, he/she may become more predictable to the opponent.
  • a coach noting or informed of this preference or tendency can develop drills for this player to help improve his/her skills and confidence in passing to the right side of the field.
  • the system and method can be improved. Pass accuracy may change based on player speed. So added weight in the algorithm can be placed on passes that occur when players are moving at relatively low speeds (as compared to higher speeds). This may be most evident, for example, when the players pass the ball around the backfield, trying to create space within the field to open up a player for a pass near the opponent's goal.
  • FIG. 84 Post Game Concepts
  • systems and methods according to examples of this invention may allow players to gather and play some “quick games” using display devices immediately after the game.
  • the various players could gather after the game (e.g., on one team, both teams, portions of either team, etc.) and the data collected for these players may be combined (e.g., via wireless communication technology, peer-to-peer connections, etc.) to enable the players to compare and contrast their performances over the course of a game, workout, or practice session.
  • Examples of the data that may be determined and displayed after the game in a quick gathering of players include, but is not limited to identification of: Who had the longest successful pass? Who reached the fastest speed on/off ball? Who was the best passer (e.g., most passes, fewest interceptions, highest successful pass percentage, etc.)? Who was the workhorse (e.g., who ran farthest, who had most possession time, etc.)? Who had the fastest kick? Who had the most tackles?
  • These metrics, quick games, and competitions can be displayed on an LCD or similar display immediately following the game (or at any other desired time), e.g., giving the system a richer experience with immediate feedback after the game has been played (or even during the game).
  • the data displayed may include only data among the players gathered at the end of the game for this type of session, or it may include data collected from all of the players by systems and methods according to this invention.
  • FIGS. 85 through 93 illustrate various potential features and/or functionality of systems and methods according to some example aspects of this invention relating to the various miscellaneous metrics, game features, and the like, including various uses of magnetics and magnetic properties.
  • the features of these example systems, methods, metrics, and functionality will be described in more detail below.
  • FIG. 85 Electromagnetic Coils in Ball:
  • This example aspect of the invention uses coils with pulsed current loads placed inside the ball to create a magnetic field that can be detected by sensors outside the ball. Adding a pulsed magnetic field can allow sensing mechanisms in accordance with some examples of systems and methods of the invention to filter for a very distinct signature, giving greater range/proximity detection (e.g., it allows body mounted detector systems to look for specific signal patterns representative of the ball and/or provides better ability to filter out “noise”). As another potential option, if desired, coils with different pulsation rates can be placed throughout the ball to allow sensors (e.g., body mounted sensors, shoe mounted sensors, etc.) to detect specific places on the ball, as well as the direction of rotation, based on the sequence of the magnetic pulse rates detected. This data may be useful, for example, to determine features of kick length, pass length, and/or other performance metrics.
  • sensors e.g., body mounted sensors, shoe mounted sensors, etc.
  • FIG. 86 Juggling:
  • This example aspect of the invention uses the previously described integration of magnetic coils and sensors in the ball combined with sensing elements in the boot to detect very close proximity to the ball. Additionally, inertial or pressure sensors may be provided within the ball to detect an impact. When an impact is detected by the ball, the magnetic sensors also can be polled to understand if there was a simultaneous impact or close proximity to the boot, and such a system can wirelessly communicate (or store) the number of times in a row the ball was “juggled” by a player.
  • impact sensing elements in the shoe may be combined with inertial or pressure sensing elements in the ball.
  • the simultaneous impact to the ball and shoe denote a kick, and wireless communication between the two systems may be used to determine how many times in a sequence the ball was kept in the air without impacting another surface, giving the player the number of times the ball was juggled.
  • time between impacts, impacts with player's knees, and/or other features may be factored in and considered in determining whether a juggling event has continued.
  • Systems and methods according to this example of the invention include an electrical, electro-mechanical, or mechanical system inside a soccer ball that creates a magnetic field that is proportional to the pressure inside the ball.
  • the magnetic field generated then can be sensed by external sensors, such as sensors on the boot and/or body core mounted sensors.
  • external sensors such as sensors on the boot and/or body core mounted sensors. Examples of implementation and use of this example aspect of the invention include, but are not limited to, ball proximity detection (when kicked), detection of internal pressure using external sensing, kick speed, kick force, kick distance, etc.
  • FIG. 88 Integration of Magnets into Apparel for Ball Detection:
  • magnets either permanent or electro-magnets
  • the magnets are placed in locations which allow a magnetic sensor within the ball to detect their field, and as such detect what part of the body had just interacted with a ball.
  • the chest is used in the game of soccer to trap or stop a highly-lofted ball.
  • the ball may detect the magnet in the clothing and knows which part of the body is closest (e.g., the magnet could be provided in shirt to demonstrate and detect chest/shoulder control, in the shorts to demonstrate thigh or knee control, in a headband or hat to demonstrate head control, etc.).
  • the magnet could be included in the ball and the sensor mounted on various articles of clothing and the data could be transmitted or stored in the article of clothing.
  • inertial and/or pressure sensing systems provided inside the ball may activate/trigger the magnetic detection sensors when an impact is recorded, allowing the power system to save battery power and gain efficiency.
  • FIG. 89 Shoe Power Plate
  • This aspect of the invention uses a fluidic material that hardens when exposed to a magnetic field.
  • Fluid pockets are created within the shoe and/or protective gear (such as a shin guard, etc.), and the fluid included in the pockets remains viscous and soft until a magnetic coil residing underneath or on top of the pocket energizes. This action makes the material very hard, which can protect the foot, provide a harder kicking surface (to produce greater shot power), etc.
  • Magnetic “smart” fluids, also called “magnetorheological fluids” are known and used in the vehicle suspension arts and as “liquid body armor” (e.g., for bulletproof vests).
  • the fluidic pockets need not have a magnetic coil underneath them, but rather the ball may be adapted to contain magnets that, when in close enough proximity to the fluid, change the state of the fluid, making the boot hard.
  • a combination of the sensing systems e.g., as described above, can offer contextual information to a processing system provided in the shoe, which in turn can activate magnetic field generators (e.g., also in the shoe), which can actively change the hardness and flexibility of the shoe based on real-time information about the game.
  • the shoe can use skill-based metrics gained from previous contests to understand what kind of player the athlete is, and how a shoe may better serve the specific needs of the player.
  • FIG. 90 Shin Protection Plate:
  • this same type of magnetic “smart” fluid or magnetorheological fluid may be provided in a pocket of a sock or other clothing to function as protective gear (such as a shin guard, etc.).
  • protective gear such as a shin guard, etc.
  • an opponent's shoes may be equipped with a magnet or magnetic force generating system which would trigger/activate the magnetorheological fluid when the shoe closely approached the protective gear.
  • the sock or other item may conform well to the wearer's body (so that it is comfortable and stays in place) during normal use and only becomes hardened when a magnet equipped boot (or the ball) approaches.
  • FIG. 91 Magnetic Coil to Sense Shoe Properties During Running:
  • This aspect of the invention involves placing a coil of wire inside a shoe, as well as a permanent magnet that passes through the coil, generating a current flow through the coil.
  • This current flow then may be used to sense the “contact time” of when the shoe is on the ground. More specifically, when running, the shoe will flex, which through a mechanical mechanism moves a magnet within the coils generating the field. When a runner is running, the shoe will flex until a “toe off” event, and then while in the air the shoe will return to steady state (e.g., a flat sole). Then, after a “heel strike” event occurs, the shoe will begin to flex again, moving the magnet within the coil.
  • These two signals can be used to determine when the shoe is on the ground and when it is in the air.
  • This information can be used, e.g., with conventional pedometer type speed and distance determination algorithms, as data useful in determining player speed metrics, which can be integrated to get a player distance moved metric.
  • FIG. 92 Magnetic Sensors Coming on Pitch Turns on Body Sensor:
  • This example aspect of the invention uses a magnetic sensor in the boot or on the player's body (e.g., sensors already provided for player-to-ball or player-to-player proximity detection or for any of the previously described purposes) to act as a switch to prepare the system for the start of the game.
  • a magnetic sensor in the boot or on the player's body (e.g., sensors already provided for player-to-ball or player-to-player proximity detection or for any of the previously described purposes) to act as a switch to prepare the system for the start of the game.
  • magnetic mats or cones or other structures
  • This action may be used to turn on the system and get it into a “ready” state for the start of the game.
  • the system can then be started when a game start event is detected (e.g., as described above), or when a player manually activates the system at the start of the game.
  • the magnetic field also could be directionally varied (e.g., change in strength over the course of its length) so that systems and methods according to this aspect
  • FIG. 93 Magnetic in Ball Pulls Up Magnetic Sensor Switch in Shoe:
  • This aspect of the invention may be used, for example, as an alternate system in determining player-to-ball proximity and/or player possession as described above.
  • Systems and methods according to this example of the invention use a magnetic switch in shoe that moves to signal proximity when the magnets in the ball come close.
  • a reed type switch may be provided in the shoe that makes contact with an electrical contact provided in the shoe when a magnetic source provided in the ball induces the reed portion of the switch to move upward or downward.
  • the magnet in the ball is out of range of the switch, the reed returns to its neutral, un-contacting position.
  • data collected resulting from contacts between the reed switch and the contact in the shoe can be used to determine and count interactions between the ball and shoe (and thereby provide information regarding proximity to the shoe and/or ball contact with the shoe (e.g., possession, passes, juggling, etc.)).
  • systems and methods according to at least some examples of this invention may produce a field location “heat map” that indicates where on the field the player spent time and, optionally, an indicator of the amount of time spent on that portion of the field.
  • FIG. 94 illustrates an example field “heat map” that may be generated using systems and methods according to at least some examples of this invention.
  • the representation of the soccer field (which may be provided on any desired type of display device, e.g., as described above) may include various zones or regions that indicate where the player spent his or her time during the course of the game. The colors of the various zones may provide an indicator of the amount of time spent within that zone.
  • This type of information may be useful, for example, by a coach and the player, to determine how well the player stays in position and/or when/if the player spends time outside of the desired or optimal positions. This information also may be useful as an aid for determining whether a player or team is in more of an attacking or defending posture.
  • the “heat map” may be capable of displaying player positioning during an entire game or practice session, during any desired portion of a game or practice session, and/or even comparing player performance from one game to the next (e.g., by overlaying one heat map on another).
  • any desired type of player location determining systems and methods may be used without departing from this invention, such as GPS.
  • the initial player location of the field may be entered, e.g., by the player starting at a fixed location for his/her position, and then systems and methods according to aspects of this invention may track the player's location from this initial starting location, e.g., using one or more of: an accelerometer, a gyroscope, a compass, etc.
  • player location may be determined automatically over the course of a game, e.g., by noting the player's tendency to avoid going over end lines and side lines, the player's general positions and movement on the field may be determined based on approximate determined locations for the end lines and/or the side lines.
  • the general heat map may be generated without reference to a location on the field, and after the fact the user could anchor the heat map location with respect to a representation on the field, e.g., based on knowing an approximate location where they started or ended the game, based on their position, etc.
  • the heat map may include information regarding ball possession.
  • a special heat map may be developed and presented to identify locations on the field where the player had possession of the ball. This heat map may include different colors to indicate the number ball possessions at the indicated location, the time of possession at the indicated locations, etc.
  • Data to assist in evaluating and determining this feature may include, for example, data indicating that the ball has decelerated, data indicating that the ball is not rotating (e.g., being carried), or data indicating that the ball is moving slowly (e.g., being carried), etc.
  • this deceleration, non-rotation, and/or slow motion activity may be required to last for a predetermined time period (e.g., at least 2 seconds, at least 3 seconds, etc.).
  • systems and methods according to examples of this invention may work backwards to subtract accumulated possession time (e.g., individual or team) from the time stamp of the previously ascertained and recorded kick (i.e., the last “in bounds” kick).
  • accumulated possession time e.g., individual or team
  • the time stamp of the previously ascertained and recorded kick i.e., the last “in bounds” kick.
  • systems and methods according to at least some examples of this invention may know or be capable of determining when two or more players are located within close proximity to the ball. During this time, neither player may be considered as being in clear “possession” of the ball. This time also may be categorized by systems and methods according to examples of this invention as “contested time.” A determination of “contested time” may trigger a stop in accumulation of team and/or individual possession time (optionally, depending on whether the opposing player contacts the ball during the contested time or whether the initial party determined to be in possession of the ball maintains the ball free from contact of or proximity to the other player during the contested time). A new “possession time” may begin (for either team or any present individual) after the “contested time” period ends.
  • an individual's and team's possession time could continue during a contested time period, e.g., at least until the opposing player contacts the ball, or until the opposing team clearly gains possession of the ball. Contested time also could accrue when two players reach a loose ball at or near the same time (i.e., when no one had clear prior possession, such as when the ball moves from one contested time situation to another).

Landscapes

  • Engineering & Computer Science (AREA)
  • Remote Sensing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Physics & Mathematics (AREA)
  • Microelectronics & Electronic Packaging (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Primary Health Care (AREA)
  • Public Health (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Epidemiology (AREA)
  • Medical Informatics (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)
  • Measurement Of Distances Traversed On The Ground (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Radar Systems Or Details Thereof (AREA)
  • Force Measurement Appropriate To Specific Purposes (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)
  • Image Processing (AREA)
  • Navigation (AREA)

Abstract

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.

Description

    RELATED APPLICATION DATA
  • This application claims priority benefits based on: (a) U.S. Provisional Patent Appln. No. 61/200,953 filed Dec. 5, 2008 and entitled “Athletic Performance Monitoring Systems and Methods in a Team Sports Environment” and (b) U.S. Provisional Patent Appln. No. 61/186,740 filed Jun. 12, 2009 and entitled “Athletic Performance Monitoring Systems and Methods in a Team Sports Environment.” These earlier provisional patent applications are entirely incorporated herein by reference.
  • FIELD OF THE INVENTION
  • The present invention relates to systems and methods for monitoring player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities. Such systems and methods may be useful for evaluating performances of one or more players in various team sporting activities, such as soccer, basketball, American football, hockey, rugby, field hockey, lacrosse, baseball, cricket, volleyball, badminton, and the like. The systems and methods may be used by the individual as a measuring stick and motivation to improve, as well as by coaches or trainers.
  • BACKGROUND
  • Many systems are available for measuring features of athletic performance. For example, many gyms and fitness centers are equipped with specialized systems that help track a user's use of the machines (e.g., card readers, RFID equipment, etc.). The usage data may be automatically generated and downloaded to a central computer system and made available for the athlete's review. One disadvantage of such systems is that their use is confined to use with specialized equipment within the “four walls” of the gym or fitness center.
  • The NIKE+™ athletic performance monitoring system (available from NIKE, Inc. of Beaverton, Oreg.) provides a convenient system and method that allows individuals to measure and collect data relating to ambulatory exercise, such as walking or running Data collection using a NIKE+™ system is not confined to any specific geographic location. Rather, the system can be used at any desired locations, both indoor and outdoor.
  • Not all personal exercise and athletic endeavors, however, are limited to walking and running Many individuals participate in team games, such as soccer, basketball, football, and the like. At present time, there is no easy or convenient system that is useful to automatically collect, compile, and store data that accurately and empirically depicts a player's efforts when participating in these team sports. Such systems would be useful to help a player gauge his or her performance, to help a player identify areas where improvement may be achieved, and to help a player recognize when improvement has been achieved. Additionally, such systems would be useful tools for coaches and trainers, to help them ascertain each individual's strengths and weaknesses and to help them field the best combination of players for a given game situation (e.g., a “scoring” team, a “defense” team, etc.). Moreover, such systems could provide enormous motivation for the athlete by enabling the athlete (or others) to set performance goals and/or challenges.
  • SUMMARY OF THE INVENTION
  • The following presents a general summary of aspects of the present invention in order to provide a basic understanding of the invention and various example features of it. This summary is not intended to limit the scope of the invention in any way, but it simply provides a general overview and context for the more detailed description that follows.
  • Aspects of this invention relate to systems, methods, and computer-readable media with computer-executable instructions stored thereon for performing methods and/or operating user interfaces relating to the monitoring of player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities.
  • Additional aspects of this invention relate to systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like.
  • Systems in accordance with at least some examples of this invention may include systems for monitoring performance parameters of one or more athletes in a team sport setting. Such systems may include one or more of: (a) a sensor system for monitoring one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; (b) a data storage system for storing data collected by the sensor system relating to the first, second, and third parameters; (c) a processor system for receiving and processing data stored in the data storage system; and (d) an output device for outputting user perceptible output including athletic performance metric information based on the collected and stored data.
  • As some additional examples, athletic performance monitoring systems according to at least some examples of this invention may include: (a) at least one sensor system selected from the group consisting of: a radar based sensor system, a radio or radio frequency based sensor system, a global positioning satellite based sensor system, a magnet based sensor system, a magnetic coil based sensor system, a pressure sensor system, an accelerometer sensor system, a gyroscope based sensor system, a time sensor or clock, and a compass, wherein at least one of the at least one sensor system is provided in or on an article of apparel, an article of footwear, a ball, or a hockey puck; (b) means for receiving output from the at least one sensor system; and (c) processing means program and adapted to determine or sense, based on the output received at the means for receiving, data relating to at least one event, metric, or feature selected from the group consisting of: a player receiving possession of the ball or puck; player possession of the ball or puck; a player's speed while in possession of the ball or puck; one or more characteristics of dribbling the ball; a knock on and sprint event; close control of the ball or puck; dribble foot distribution; control of an incoming ball or puck; a one touch pass event; a tackle avoided event; a successful tackle event; a skin event; a ball or puck possession or proximity heat map; a player intensity metric; boot kick zone information; ball or puck flight path distribution or information; longest kick or hit information; ball or puck flight elevation angle information; kick type distribution information; kick or shot power information; kick or pass style information; kick or shot power information at a predetermined threshold movement speed; pass accuracy information at a predetermined threshold movement speed; volley information; a free kick award event; information distinguishing a free kick from a penalty kick; a set piece event; a set piece save event; information for determining whether a set piece kick is on goal; player movement direction information based on body angle; a player turn in event; a player turn in event when in possession of or proximity to the ball; player movement direction or type; information regarding an amount of time a player spends on his or her toes; player posturing or player facing direction; man-to-man opposing position information; information relating to a player's ability to draw opposition; information regarding a player's speed in breaking away from defensive players; a successful pass event; a pass interception event; a give and go event; information relating to a ball or puck pass that passes in proximity to a defensive player but continues on to complete a successful pass; pass direction distribution information; pass player distribution information; information indicating an out of bounds event; information indicating an intentional out of bounds event; information identifying a goal keeper; information identifying a scored goal; information identifying a save; information identifying a keeper parry event; information identifying a keeper parry event with respect to a ball speed above a predetermined threshold amount; information identifying a keeper advance or tackle event; information identifying a player dive or a player jump event, and optionally, a jump height associated with the jump event; information identifying a drop kick event; information identifying a shot on goal that goes out of bounds; information identifying a shot on goal; an automatic pick of team captains; an automatic pick of team goal keepers; an automatic pick of teams; information indicating a game start; information for automatically identifying a direction of play for a team or an individual player; information for automatically identifying an individual player's teammates or an entire team based on pass distribution information; information for automatically identifying an individual player's teammates or an entire team based on player orientation; information for automatically identifying an individual player's teammates or an entire team based on an object's orientation, wherein each player carries an object that is oriented in a first predetermined manner to indicate players on one team; team identification using pre-game ball proximity or passing information; information regarding magnetic characteristics of a ball; ball juggling information; ball pressure information as a function of magnetic field strength associated with the ball; ball proximity to an article of apparel; information for changing a state of magnetic fluid contained in a shoe based on proximity to a ball or puck; information for change a state of an article of protective gear based on proximity to a foot; information relating to running state based on magnetic properties of an article of footwear; information regarding entering a playing field based on sensing a magnetic field; ball possession time information based on reaction of a magnetic switch sensor states within a shoe to a magnetic field generator within a ball or puck; information relating to a player on-field location heat map; information relating to player explosiveness; and information relating to whether a ball is being thrown or kicked.
  • Additional aspects of this invention relate to methods of operating athletic performance monitoring systems of the types described above, as well as to athletic performance monitoring methods that determine or sense data relating to at least one event, metric, or feature described above, e.g., using the various systems described above. Still additional aspects of this invention relate to user perceptible output systems, including graphical user interfaces displayed on computer devices, that provide output information to users of systems and methods according to this invention.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The present invention is illustrated by way of example and not limited in the accompanying figures, in which like reference numerals indicate the same or similar elements throughout, and in which:
  • FIG. 1 generally illustrates the components and features of one example athletic performance monitoring system in accordance with this invention;
  • FIGS. 2A through 2E illustrate example features of various products that may be used in athletic performance monitoring systems and methods in accordance with this invention;
  • FIG. 3 illustrates a schematic view with a more detailed depiction of certain components of FIG. 1;
  • FIGS. 4 and 5 illustrate features of an alternative example athletic performance monitoring system in accordance with this invention;
  • FIGS. 6 and 7 illustrate various potential features useful in determining ball “possession” or ball “proximity” in accordance with at least some examples of this invention;
  • FIGS. 8A through 8C illustrate variations in radio frequency identification (“RFID”) systems that may be used for “proximity” or “possession” determinations in athletic performance monitoring systems and methods in accordance with this invention;
  • FIG. 9 illustrates example features and components of a semi-passive RFID based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention;
  • FIG. 10 illustrates example features and components of a digital radio packet based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention;
  • FIG. 11 illustrates an example passive frequency doubler system that may be used in “proximity” or “possession” determination systems and methods in accordance with this invention;
  • FIG. 12 illustrates example features and components of a RADAR based “proximity” or “possession” determination system that may be used in systems and methods in accordance with this invention;
  • FIG. 13 is a diagram that aids in the discussion of multi-player concurrent usage of systems and methods of the invention and “data collisions;”
  • FIG. 14 is a diagram that aids in the discussion of multi-player concurrent use of systems and methods in accordance with this invention;
  • FIGS. 15-18 illustrate example features of user interfaces that may be provided by systems and methods according to examples of this invention;
  • FIGS. 19A and 19B illustrate various features that assist in explaining differences in detector response for throwing actions v. kicking actions in accordance with examples of this invention;
  • FIG. 20 assists in explanation of detection and/or measurement of an “explosiveness” metric in accordance with examples of this invention;
  • FIG. 21 assists in explanation of detection and/or measurement of an acceleration metric in accordance with examples of this invention; and
  • FIGS. 22 through 94 assist in explanation of detection and/or measurement of various athletic performance metrics, features, and/or other features of systems and methods in accordance with examples of this invention.
  • The reader is advised that the various parts shown in these drawings are not necessarily drawn to scale.
  • DETAILED DESCRIPTION
  • The following description and the accompanying figures disclose features of systems, methods, computer-readable media, and user interfaces in accordance with examples of the present invention.
  • I. GENERAL DESCRIPTION OF SYSTEMS, METHODS, AND USER INTERFACES IN ACCORDANCE WITH THIS INVENTION
  • Aspects of this invention relate to systems, methods, and computer-readable media with computer-executable instructions stored thereon for performing methods and/or operating systems and/or user interfaces relating to the monitoring of player performance during an athletic activity (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities.
  • Systems in accordance with at least some examples of this invention may include systems for monitoring performance parameters of one or more athletes in a team sport setting (e.g., in a game, during practice, as part of a workout program, etc.). Any desired type of team sport may be involved without departing from this invention, such as soccer, basketball, American football, hockey, rugby, field hockey, lacrosse, baseball, cricket, volleyball, badminton, tennis, and the like. Such systems may accumulate data relating to one individual on a team, to multiple individuals on one team, and/or to one or more individuals on each participating team.
  • As some more specific examples, systems in accordance with at least some examples of this invention may include systems for monitoring athletic performance(s) that include: (a) a sensor system for monitoring one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; and (b) a data storage system for storing data collected by the sensor system relating to the first, second, and third parameters. The term “ball,” as used herein, constitutes any item used in sporting activities that is possessed, thrown, batted, kicked, hit, or otherwise propelled by the athletes in order to achieve a desired goal of the game. In addition to objects that are substantially round or spherical, such as soccer balls, basketballs, field hockey balls, lacrosse balls, baseballs, volleyballs, tennis balls, and cricket balls, the term “ball,” when used generically herein, further includes other sport related objects, such as hockey pucks, America footballs, rugby footballs, badminton birdies, and the like.
  • Systems in accordance with at least some examples of this invention further may include: a processor system for receiving and processing data stored in the data storage system; and an output device (such as an audio device; a video device; an alpha-numeric display device; a computer monitor; a display screen from other electronic devices, such as cellular telephones, watches or other wrist borne devices, portable electronic devices, etc.) for generating a user perceptible output.
  • Based on the sensed data, systems and methods in accordance with this invention may determine any desired data associated with the athletic performance. As some more specific examples, systems and methods in accordance with examples of this invention may determine one or more of the following performance metrics for one or more of the players participating in an athletic activity: a player's maximum movement velocity during a desired time period; a player's average movement velocity during a desired time period; a player's time correlated movement velocity during a desired time period; a number of times that a player's movement velocity exceeded a predetermined threshold value during a desired time period; an amount of time that a player possessed the ball during a desired time period; an amount of time that a player was located within a predetermined distance from the ball during a desired time period; a player's movement velocity when in possession of the ball during a desired time period; a player's maximum movement velocity when in possession of the ball during a desired time period; a player's average movement velocity when in possession of the ball during a desired time period; a player's time correlated movement velocity when in possession of the ball during a desired time period; a player's ball transfer speed, force, or power (e.g., kick speed, pass speed, throw speed, shot speed, etc.) during a desired time period; a player's maximum ball transfer speed, force, or power during a desired time period; a player's overall movement distance during a desired time period; a player's overall movement distance while in possession of the ball during a desired time period; a number of times that a player possessed the ball during a desired time period; a number of times that a player was located within a predetermined distance from the ball during a desired time period; a number of times that a player contacted the ball during a desired time period; one or more performance goals for a player; whether a player has achieved a performance goal; and a revised performance goal for a player.
  • The output system associated with systems and methods according to this invention may output information relating to a player's athletic performance in any desired form, format, or manner (e.g., in any user perceptible manner). For example, the output system may output audio, video, alpha-numeric, tactile, and/or graphical information (including through a graphical user interface) relating to any of the performance metrics described above.
  • Methods for monitoring athletic activities of the types described above may include one or more of the following steps: (a) sensing data relating to one or more of: (i) a first parameter correlated to a first player's movement speed during a first time period, (ii) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (iii) a third parameter correlated to the first player's ball transfer speed, force, or power during the first time period; (b) storing the data relating to the first, second, and third parameters; (c) calculating or determining one or more athletic performance metrics based on the sensed or stored data; and (d) generating a user perceptible output that includes information relating to one or more of the calculated or otherwise determined athletic performance metrics. The performance metrics may be any of the various types described above. The user perceptible output may be in any of the various forms or formats described above (e.g., audio, video, alpha-numeric, tactile, and/or graphical information).
  • When the athletic performance of multiple participants is tracked, the “time periods” for the tracking may be the same or different without departing from this invention. For example, the sensors may collect data for each player only during the time period that the player is actually actively in the game (e.g., when the player is not on the bench). The time period(s) may span one or more games or practice sessions, or they may involve only portions of games or practice sessions. Also, the time period may involve continuous or discontinuous blocks of time (e.g., if a player goes in and out of a game, the sensors may sense the player's activity over the course of the entire game as a single “time period,” but only while the player is actively involved in the game).
  • Additional aspects of this invention relate to generating user perceptible output relating to athletic performance metrics measured and/or determined by systems and methods in accordance with this invention. In some examples, this output may be in the form of a graphical user interface generated on a computer-controlled display device (such as a computer monitor, a display screen for a cellular telephone or other portable electronic device, other audio and/or video display devices, etc.). Such aspects of the invention may include computer-readable media (such as a computer memory, like a hard disk drive, a portable computer memory device, and the like) including computer-executable instructions stored thereon for generating a graphical user interface on a display device, wherein the graphical user interface includes one or more of: (a) a display portion containing information relating to a player's movement speed during a desired time period of an athletic performance activity; (b) a display portion containing information relating to a player's ball possession during a desired time period; (c) a display portion containing information relating to a player's ball transfer speed, force, or power during a desired time period; (d) a display portion containing information relating to a player's maximum movement speed during a desired time period; (e) a display portion containing information relating to a player's maximum movement speed while in possession of the ball during a desired time period; (f) a display portion containing information relating to a number of times that a player's movement speed or power exceeded a predetermined threshold during a desired time period; and (g) a display portion containing information relating to a number of times that a player possessed or contacted a ball during a desired time period. Two or more of the various display portions may be displayed simultaneously, or one may access information contained in some of the display portions through interaction with an element provided in another of the display portions.
  • Given the general description of various example features and aspects of the invention provided above, more detailed descriptions of various specific examples of athletic performance monitoring systems, methods, computer-readable media, and user interfaces according to the invention are provided below.
  • II. DETAILED DESCRIPTION OF SPECIFIC EXAMPLES OF FEATURES OF ATHLETIC PERFORMANCE MONITORING SYSTEMS AND METHODS ACCORDING TO THE INVENTION
  • The following discussion and accompanying figures describe various example systems, methods, and computer-readable media with computer-executable instructions stored thereon for performing methods, operating systems, and generating user perceptible output relating to the monitoring of player performance during an athletic activity (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities. When the same reference number appears in more than one drawing, that reference number is used consistently in this specification and the drawings to refer to the same or similar parts or elements throughout.
  • Initially, example hardware for operating systems and performing methods in accordance with this invention will be described. Then, a more detailed explanation of examples of performance monitoring and performance metric determination will be described. Example features of use of systems and methods in accordance with this invention in a multi-user atmosphere will be described. Additionally, features of an example user interface for providing user feedback and information will be described.
  • A. Example Hardware Systems
  • FIG. 1 generally illustrates features of example hardware components that may be included in an athletic performance monitoring system 100 in accordance with this invention. First, the system 100 may include one or more sensors that are carried by the athlete 102 during the course of the game, practice session, or the like (generically referred to herein as an “athletic performance” or “athletic activity”). As some more specific examples, one or more of the athlete's shoes 104 may carry a sensor 106 therein. As will be described in more detail below, the shoe sensors 106 may be used, at least in part, to measure various athletic performance metrics, such as movement speed, movement distance, on ball movement speed, on ball movement distance, off ball movement speed, off ball movement distance, ball possession time or count, kick speed, etc. The shoe based sensors also may be used to provide a record or identify the player that kicked the ball (optionally while also using data from a ball based sensor). In some example systems and methods according to this invention, the shoe 104 based sensors 106 may measure speed and distance in a manner akin to the measurement of speed and distance in NIKE+™ athletic performance monitoring systems available from NIKE, Inc. of Beaverton, Oreg. (e.g., pedometer based speed and/or distance type information).
  • If desired, the foot mounted sensors 106 may transmit relevant data back to a receiver 108 also worn by the athlete 102. While the data may be transmitted in any desired manner, FIG. 1 generally illustrates a wireless type transmission, as shown by transmission elements 110, transmission icons 112, and receiver element 114. Any desired wireless or wired transmission system and method may be used without departing from this invention, including the use of any desired wired or wireless data transmission format or protocol, including the transmission systems and protocols currently in use in NIKE+™ athletic performance monitoring systems.
  • The receiver 108 receives the data from the one or more shoe mounted sensors 106 and stores this data and/or transmits it to an input system 122 provided in a remote computer system 120. This can be accomplished in real time, during the athletic performance, if desired. FIG. 1 illustrates that the receiver 108 includes a transmission system (i.e., transceiver element 114), and the actual data transmission procedure is represented in FIG. 1 by transmission icon 116.
  • The remote computer system 120 may be any desired type of computer system, at any desired location, without departing from this invention. For example, the transmission system 114 may transmit over the internet to a remotely located server or other computer system 120, e.g., via cellular telecommunications systems or other wireless publicly or privately available data transmission systems. As other examples, the transmission system 114 may transmit to a sideline based or coaches' box based computer system 120, including to hand-held or portable computer systems 120, like those available in cellular telephones, personal digital assistants, and the like. In this way, the coach, trainer, or athlete 102 (or others) can readily have the collected data available for review and use, even in real time during the athletic performance.
  • The on-body receiver 108 further may include one or more sensor devices 118, if desired. For example, as will be explained in more detail below, the sensor device(s) 118 may constitute a body core mounted accelerometer that may be useful in determining player acceleration, player movement velocity, player movement distance, on ball movement speed, off ball movement speed, vertical displacement (up or down), and the like. The on-body receiver 108 sensor device(s) 118 also may be useful for sensing the ball, for determining metrics like ball proximity/possession time, on ball speed, on ball acceleration, off ball speed, off ball acceleration, etc. If desired, the body core sensor device(s) 118 may be utilized and the shoe based sensor device(s) 106 may be eliminated (or vice versa). As another example, if desired, the shoe based sensor device(s) 106 may directly transmit to computer system 120, without the intermediate transmission to an on-body receiver 108.
  • In systems and methods in accordance with at least some examples of this invention, the ball 130 also may include one or more sensors 132, a data transmission system 134, or other electronic capabilities (both active and passive). As shown in FIG. 1, the data transmission system 134 of the ball 130 also may transmit data to the remote computer system 120 (e.g., as shown through transmission icon 136). Again, any desired type of transmission system may be used, such as wireless transmission and wireless transmission protocols. As will be described in more detail below, the ball sensor system 132 may be used to provide information useful for determining various metrics such as ball speed, ball location, ball possession (e.g., by ball contact with or proximity to a player), kick speed, kick force, and the like. The ball sensor(s) 132 may include, among other things, one or more accelerometers, gyroscopes, pressure sensors (e.g., piezoelectric sensors, force sensors, etc.), RFID tags, etc. If desired, the ball transmission system 134 could transmit to the receiver 108 in addition to or in place of the transmission to the remote system 120.
  • FIGS. 2A and 2B illustrate features of a shoe 104 that may include one or more sensors 106 in accordance with at least some examples of this invention. As shown in these figures, the sole 140 of one or both shoes 104 may include a centrally located housing 106 a in which sensor 106 is mounted. As noted above, this sensor 106 may be an accelerometer or a pedometer based speed and/or distance type sensor (e.g., a piezoelectric sensor, a force sensor, etc.), and the mounting location and structure may be akin to the mounting of the sensors in NIKE+™ athletic performance monitoring systems available from NIKE, Inc. of Beaverton, Oreg. (e.g., mounted generally in the arch area of the sole 140, within a housing 106 a defined in the midsole structure and underneath a sock liner or insole member of the shoe 104). Other mounting locations, structures, and arrangements on a shoe 104 (or other foot or leg borne equipment, such as a sock, shin guard, etc.) are possible without departing from this invention.
  • As further shown in FIGS. 2A and 2B, the shoe 104 may include other sensors, such as sensor 106 b. This sensor 106 b (or sensors) may be provided for other purposes, such as detection of contact with the ball 130 (which may correlate to ball possession), detection of kick force, detection of foot acceleration (which may correlate to kick force, ball speed, etc.), or the like, and it may be provided at any desired location on the shoe 104 (e.g., on the exterior, within the construction, on or incorporated into the upper, etc.). The sensor 106 b may be an accelerometer, a force sensor, a pressure sensor (e.g., a piezoelectric sensor), or the like. Other sensors also may be provided on one or both shoes 104 worn by the athlete 102 without departing from this invention. When sensors are provided on both shoes, these sensors may measure the same or different parameters.
  • FIGS. 2A and 2B illustrate that the sensor 106 b is connected to sensor 106 via connection 144, and in this manner, data from both sensor 106 and 106 b is transmitted to the receiver 108 via transmission system 110, 112, and 114. This is not a requirement. For example, if desired, sensor 106 b could include its own data storage and/or transmission system for storing data and/or transmitting it to the receiver 108 (or to another remote system, such as remote system 120). Other data storage and/or transmission arrangements also are possible without departing from this invention.
  • FIG. 2C schematically illustrates an example on-body receiver 108 that may be included in systems and methods in accordance with at least some examples of this invention. The receiver 108 of this example includes the data input device 114 that receives data transmissions from the shoes 104 or other remotely located sensors (e.g., sensors 106, 106 b, 132, etc.). This remotely generated data may be stored in a memory device 150, further processed by a processor system 152, and/or immediately transferred to output system 154 (e.g., for transmission to another remote system, such as system 120). As mentioned above, receiver 108 further may include one or more of its own sensors 118, such as an accelerometer, a ball proximity detector, or other desired sensor element.
  • FIG. 2C illustrates the receiver 108 having a separate input device 114 and an output device 154. This is not a requirement. If desired, input may be received in and output may be transmitted from the receiver 108 using the same system (e.g., an input/output system, such as a wireless transceiver). When present as a separate system, the output device 154 may take on any desired form, such as a wireless transmitter (using any desired wireless transmission technology or protocol), a computer connection port (such as a USB port or other computer connection port), or the like.
  • On-body receiver 108 may take on a variety of different forms without departing from this invention. For example, FIG. 2C illustrates the receiver 108 in the form of a clip 148 that may be attached, for example, to the waist band of the athlete's shorts (e.g., as shown in FIG. 1). The receiver 108 also may be in the form of a wrist band, such as a watch or other wrist borne data receiving device 160, like that shown in FIG. 2D. Optionally, if desired, the receiver 108 may include an output device that provides feedback to the athlete 102 in real time, as the athletic performance is taking place (such as a display monitor 162 for alphanumeric, video, or textual output; audio output (such as speaker 164, headphone, ear bud, etc.); etc.), as shown in FIG. 2D. As another option, the output device 154 may provide output to a device for providing real time feedback to the athlete 102 (such as a display, a speaker, an earphone, etc.).
  • FIG. 2E shows an overall system similar to that of FIG. 1, except in FIG. 2E the receiver 108 is formed as part of an armband 170, which may be worn inside the athlete's shirt or outside the shirt. Other arrangements and mountings for sensors, such as sensors 106, 106 b, and/or 118, and/or receiver 108 (if present or necessary) are possible without departing from this invention. For example, one or more of the sensor(s) or receiver may be integrated into the clothing of the wearer, such as formed in or housed within a pocket provided in the waistband of the shorts or elastic of the jersey, as part of a belt structure, etc. As additional examples, a player's shin guard may include a sensor and/or a receiver device (e.g., for sensing the same type of data as sensed by the shoe borne sensor(s), such as step count, pedometer type speed and distance information, accelerometer data, ball contact data, ball proximity data, kick force, etc.). As another example, the receiver 108 or sensor(s) 118 could be included as part of a neckband, headband, or other apparel. Preferably, any body mounted sensors and/or receivers will be lightweight, durable, and positioned so as to have little or no impact on the player's performance or play and so as to have little or no possibility of injuring the player or others.
  • FIG. 3 illustrates additional features that may be included in systems and methods in accordance with at least some examples of this invention. In addition to the two foot mounted sensors 106 and the body mounted sensor 118 and receiver 108, FIG. 3 illustrates additional details of an example remote system 120 that may receive data transmitted from the receiver 108 and/or the ball 130 (e.g., via connections 116 and 136, respectively). In addition to transmitting data from the sensors 106, 118, and/or 132, transmission connections 116, 136, and/or 112 also may be used to transmit data from the remote system 120 to the receiver 108, ball 130, and/or shoes 104, respectively (e.g., to vary or control aspects of the sensors or other electronics provided in the receiver 108, ball 130, and/or shoes 104).
  • The remote device 120 may be, for example, portable audio and/or video players, cellular telephones, personal digital assistants, pagers, beepers, palm top computers, laptop computers, desktop computers, servers, or any type of computer controlled device, optionally a computer controlled device that generates or displays a human perceptible output and/or interface. The example remote device 120 shown in FIG. 3 includes a processor system 302 (which may include one or more processors or microprocessors), a memory 304, a power supply 306, an output device 308, other user input devices 310, and data transmission/reception system 122 (e.g., a wireless transceiver). The transmission/reception system 122 is configured for communication with the receiver 108, ball 130, and/or shoe sensors 106 via transmission/ reception systems 114, 134, and/or 110 through any type of known electronic communication, including contacted and contactless communication methods, such as RFID, Bluetooth, infrared transmission, cellular transmissions, etc. The output device 308 may constitute any desired type of output device that includes a human perceptible interface and/or that generates output, such as portable audio and/or video players, cellular telephones, personal digital assistants, pagers, beepers, palm top computers, laptop computers, desktop computers, buzzers, vibrators, and the like. In this illustrated example, the output device 308 includes a user interface 308 a that may be in the form of a graphical user interface, such as an interface illustrating an internet website page or similar graphical depiction of data or information.
  • The systems illustrated in FIGS. 1 through 3 are potentially active, real-time transmitting systems that provide data to the remote system 120 as the athletic activity is taking place. This is not a requirement. For example, the system 400 of FIGS. 4 and 5 is much more passive than the systems of FIGS. 1 through 3. As far as the hardware systems, the system of FIG. 4 is similar to those of FIGS. 1 through 3 except that transmission systems 114 and 134 are removed, and receiver 108 and ball 130 function more like data loggers. More specifically, receiver 108 and ball 130 store data from sensors 106, 118, and/or 132 while the athletic activity takes place and save it for later transmission to a remote system 120, e.g., for post activity analysis, review, etc. If desired, even the data transmissions 112 from the shoes 104 to the receiver 108 may be omitted, and the shoe based data could be stored locally with the shoe sensors 106 for later download.
  • Optionally, if desired, the receiver 108 may include some sort of display (e.g., like that shown in FIG. 2D) or other output device to provide the athlete with some real-time performance feed back while the athletic performance is taking place (e.g., current speed, current distance traveled, minutes played, time in possession, on-ball speed, off-ball speed, a “pick up your pace” indication or other motivation or rewards, etc.).
  • After play is completed, the receiver 108 and the ball 130 (or an electronic component removed therefrom including their data log) may be plugged into a remote system 120, like those described above. See FIG. 5. Any type of connection system may be used without departing from this invention, including a wireless connection, a hardwired connection, connection via an input port (such as a USB port, or the like), etc. The remote system 120 may be located on the sidelines, in the locker room, in a player's home, or at any desired location, and it may be portable or non-portable.
  • Given the above example hardware descriptions, now additional details of example metrics that may be measured and the use of such hardware systems will be described in more detail.
  • B. Player Acceleration, Speed, and/or Movement Distance Sensing
  • Movement speed is one metric that is particularly important for gauging an athlete's performance. Systems and methods in accordance with at least some examples of this invention may measure the player's movement speed in various ways. For example, the sensor 106 in one or more of the athlete's shoes 104 may be adapted to measuring acceleration, speed, and/or distance information, e.g., in a manner akin to the way NIKE+ athletic performance monitoring systems and other pedometer based sensor systems monitor speed and distance information. For example, the sensor 106 may be an accelerometer, a pressure sensor (e.g., a piezoelectric sensor), or other force sensor that determines each time the player's foot hits the ground or other data associated with foot motion. By assuming that each foot contact constitutes a step, and by assuming each step covers a specific distance, the number of foot contacts may be correlated to an overall distance the athlete traveled. If desired, the distance for each step also may be adjusted based on various sensed factors, such as foot loft time between ground contacts, foot impact force, and the like, e.g., in manners that are known and used in the pedometer art. Also, by monitoring the time associated with the movements (e.g., by including a time stamp with each monitored foot contact, by tracking overall use time, etc.), the overall athlete's speed may be determined.
  • Pedometer based speed and distance measurement, however, may not always provide the desired degree of accuracy for use in many team oriented sports. For example, in soccer, football, basketball, rugby, and the like, athletes tend to move at widely varying speeds over the course of a game or practice session. They also tend to frequently jump vertically, dive, and otherwise leave their feet during play. Moreover, their feet are exposed to forces from sources other than contact with the ground, such as kicking the ball, kicking and hitting another object, etc. These additional features of many team sports may limit the accuracy of pedometer based speed and distance measuring systems.
  • Accordingly, systems and methods in accordance with at least some examples of this invention may include a body core mounted speed and/or distance measuring device. This may come, for example, in the form of an accelerometer mounted at the core of the athlete's body, such as in a waist band mounted accelerometer sensor (e.g., a two or three axis accelerator sensor 118, which may be included as part of receiver 108 to determine motion in two or three dimensions). Data generated by an accelerometer sensor 118 (i.e., the acceleration of the player at the location of mounting, such as the body's core or waist) may be integrated to provide the athlete's movement speed information, and it may be integrated again to provide the athlete's movement distance information. A body mounted sensor of this type may provide more accurate determination of the body's motion, e.g., when moving side to side, dancing around the ball, etc. Systems and methods for measuring acceleration and integrating the data obtained from an accelerometer are known.
  • Acceleration, speed, and/or distance determinations may provide useful data and information in several ways and for several performance metrics in systems and methods in accordance with this invention. For example, this data may be useful in determining the following metrics, which may be of interest to participants in team sports, such as soccer, basketball, American football, rugby, and the like: overall top acceleration, average acceleration, overall top running speed, average running speed, overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, number of times speed exceeded a predetermined speed threshold (e.g., the number of times the athlete sprinted), overall distance traveled during the game, etc. This data can help the players (and/or their coaches) evaluate how hard the athlete is working, how much effort he or she is putting in to the game, how they are improving over time, the extent of recovery from injury, etc. This data also can be used to foster competition among individuals, such as team members, e.g., to provide motivation to work harder, improve, beat the other player's metrics, etc.
  • If desired, the body core based sensor (e.g., sensor 118 as part of receiver 108) may be the only sensor necessary for determining acceleration, speed, and/or movement distance determination. Therefore, if desired, the foot based sensors 106 could be eliminated. Nonetheless, if desired, the foot based sensors 106 could be used to provide secondary data for speed and/or distance measurement, such as data to help confirm the body core based sensor data, data to adjust or correct the body core based sensor data, and/or data to be used when the body core based sensor data is unavailable or seemingly unreliable. Additionally or alternatively, if desired, the shoe based sensor(s) 106 could be used to help eliminate drift of the body mounted accelerometer (e.g., if the shoe based data indicates that the player is stationary, this information could be used to calibrate or re-zero (e.g., eliminate drift from) the two or three axis body based accelerometer). The relative difference in acceleration measurements between a body core based accelerometer and a foot based accelerometer also may be determined.
  • As another alternative, at least some systems and methods in accordance with this invention may include a means of detecting the player's orientation or “mode of moving” when moving. For example, if desired, an electronic compass or a rotational sensor may be incorporated into the system, e.g., to aid in detecting a player's direction of movement and/or to provide additional details regarding the characteristics of the player's mode of movement (e.g., running forward, running at a side step, running backward, etc.). An accelerometer also can provide useful information regarding the direction of movement, if the accelerometer has a predetermined orientation at the start (e.g., with one axis of a two or three axis accelerometer facing the forward direction of motion). A determination of the amount of time or distance that a player runs forward, sideways, or backward could be a useful metric for measuring performance, at least in some sports. Also, if desired, different pedometer based speed and distance determination algorithms may be used, depending on the player's mode of movement (forward, backward, sideways, etc.), which may enable a more accurate determination of the player's overall movement speed or movement distance. More specifically, one algorithm may be appropriate for determining speed or distance (e.g., based on foot loft time, etc.) when a player is running forward, but a different algorithm may be better when running sideways, and even a different algorithm may be better when running backward.
  • In one more specific example of systems and measurements in accordance with this invention, one footpod (e.g., element 106, optionally one in each shoe 104) measures speed and distance of each step, e.g., utilizing a 3-axis accelerometer, and the collected data may be stored on the footpod 106 during a match or training session. A separate controller or a mobile phone (or other suitable device) may be used to communicate with the footpod 106, e.g., for the purpose of ascertaining footpod status, for starting/pausing/stopping recording of a session, and for initiating an upload of data (e.g., to computer system 120). In systems where a separate controller is used for these purposes, the user would need to connect the controller to his/her computer to upload their data, e.g., to a website service. In the case of a mobile phone (or other similar device) functioning as the controller, the phone could temporarily store the data and/or send the data directly to a web server wirelessly. Variations in these potential systems also are possible without departing from this invention.
  • Notably, for purely determining an athlete's acceleration, speed, or movement distance, no sensors, electronics, or other special features are needed in the ball. Therefore, if desired, a conventional ball could be used in such situations. In other situations and/or for measuring certain metrics, which will be described in more detail below, it may be advantageous to provide sensors, electronics, and/or other specialized structures in the ball.
  • C. Player Ball “Possession” and “Proximity” to the Ball Detection
  • Another useful piece of information for many types of team sports relates to a player's ball possession time. This may be measured, for example, by detecting an athlete's contact with the ball (e.g., by a hand, foot, or other body part), an athlete's close proximity to the ball, or in other manners. Determination of ball possession or proximity to the ball also can be an important part of other interesting or desired metrics, such as possession time, overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, number of times near the ball, number of ball contacts or “touches,” kick force, etc. This data can help the players (and/or their coaches) evaluate how hard the athlete is working, how much effort he or she is putting in to the game, which players are the most effective with the ball, which players work hardest to stay near the ball, the strongest defenders, the ball “hogs,” etc. This data also can be used to foster competition among individuals, e.g., to provide motivation to work harder, improve, beat the other player's metrics, etc.
  • In some team sports where the ball is held throughout at least most of its possession, ball possession for an individual player can be relatively easy to determine, e.g., by determining which player is contacting the ball and/or by determining how long the player held the ball. One example is American football or rugby. Similarly, in lacrosse, the ball tends to rest in the head of the player's stick throughout the majority of the player's possession time. For such sports, appropriate sensors in the ball and/or on the player and/or on their equipment can relatively easily determine who has possession and the length of time of that possession. As one more specific example, RFID receivers or readers in an athlete's clothing or equipment (such as gloves, a jersey, helmet, pads, stick, shoes, etc.) may be triggered by an RFID transmitter tag mounted in or on the ball, and electronics included with the athlete's clothing or equipment may log how long each individual possession lasts. By time stamping or otherwise providing time data associated with this possession data, the possession data could be correlated to acceleration, speed, and/or movement distance data (e.g., determined as described above), to allow systems and methods in accordance with this invention to determine more specialized metrics, such as overall top running speed when in possession of the ball, average running speed when in possession of the ball, overall top running speed when not in possession of the ball, average running speed when not in possession of the ball, etc. While other players also may come in contact with the ball during an individual play, this contact typically is relatively short term, and it typically is overlapped by and/or surrounded on each end by contact with the main player in possession. Therefore, the data can be easily analyzed to determine which contacts simply constituted a fleeting, non-possessory contact and which contacts actually demonstrated possession of the ball. Alternatively, if desired, multiple players could be considered to simultaneously have “possession” of the ball by systems and methods according to this invention (e.g., if “possession” is simply equated to any contact with the ball).
  • In other sports, however, continuous contact with the ball is not a feature of ball “possession.” For example, in soccer and basketball, a player in “possession” “dribbles” the ball to move it up and down the field of play, resulting only in occasional contact with the ball. The ball is not typically held for long periods of time or carried for long distances in such sports. In hockey and field hockey, the ball (e.g., including a hockey puck) may repeatedly come into and out of contact with the player's stick while the player in possession of the ball moves down the field of play. Also, a player in “possession” of the ball may only make contact with the ball once, sometimes for only a very short time period (e.g., when a quick pass or shot is made). Moreover, in all of these sports (e.g., soccer, basketball, hockey, field hockey), players on the opposing teams may attempt to steal the ball or puck throughout a player's possession. Such features of play make ball “possession” somewhat more difficult to determine using sensors.
  • Systems and methods in accordance with at least some examples of this invention may approximate a player's ball “possession” using various features of proximity of the player to the ball. While the description below primarily focuses on possession determination in the context of soccer, those skilled in the art, given the benefit of this disclosure, would be capable of extending features of this description for use in other sports, such as basketball, hockey, field hockey, American football, rugby, lacrosse, and the like.
  • Determination of “possession” may include various features. For example, systems and methods in accordance with at least some examples of this invention may determine that “possession” exists whenever a player contacts or comes within a certain threshold distance from the ball (e.g., within one meter). As illustrated in FIG. 6, such systems may be thought of as “digital” possession determining systems, where a player either has possession or does not have possession. More specifically, when the ball 130 is within a one meter distance of the player 102 (inside ring 600), the player 102 may be considered as having “possession.” When the ball 130 is more than a one meter distance from the player 102 (outside ring 600), the player 102 may be considered as not having “possession.” In such systems and methods, multiple players may be considered as having “possession” at a single time (when each player is within close proximity to the ball). When multiple players from different teams are located in proximity to the ball, this also may be considered “contested time,” as is described in more detail below.
  • Optionally, if desired, a positive determination of “possession” may require at least one contact with the ball (and optionally, the “possession” determination may start at that contact). As another option, systems and methods according to the invention may track both “possession” (e.g., requiring at least some contact and/or continuing contact with the ball) and “proximity” (e.g., when there has not been contact but the player is close to the ball or when a different player has made an intervening ball contact but the first player remains close to the ball, etc.). If desired, a new “possession” determination may be made each time a different player contacts the ball (although the previous player in contact may remain close to the ball and his or her “proximity time” may continue to accumulate). As noted above, “proximity” may be simply equated to “possession” in some systems and methods according to this invention.
  • “Possession” also may be considered as more of an “analog” parameter. For example, systems and methods may be produced to provide a more detailed determination of the proximity of a player to the ball. For example, as shown in FIG. 7, determination of the player's distance from the ball may be more closely determined, to better enable a determination of “possession.” For example, when the player 102 is very close to the ball 130 (e.g., within inner ring 700), that player may be considered in “possession” of the ball 130 (if desired, multiple players may have “possession” at one time). When the player 102 is relatively close to the ball 130 (e.g., within ring 702 but outside ring 700), the player 102 also may be considered to be in possession of the ball, optionally, if other parameters are met (such as if the player 102 was the last person to touch the ball 130 or the player 102 is the closest player to the ball 130, and there has been no intervening ball contact by another player, etc.). When the player 102 is somewhat close to the ball 130 (e.g., within ring 704 and outside ring 702), the player 102 also may be considered to be in possession of the ball 130, optionally, if other (optionally, more stringent) parameters are met (such as if the player 102 was the last person to touch the ball 130, the player 102 is the closest player to the ball 130, and there has been no intervening ball contact by another player, etc.). Any desired possession parameters may be developed without departing from this invention. When the player is too far away from the ball 130 (e.g., outside ring 704), systems and methods according to at least some examples of the invention may determine that the player 102 does not possess the ball 130. Optionally, systems and methods according to at least some examples of this invention may determine that a player remains in “possession” of the ball until a new player contact with the ball is ascertained, irrespective of the previous player's location with respect to the ball.
  • 1. RFID Technology
  • One potential way of determining ball possession or proximity is through the use of RFID (radio frequency identification) technology. RFID systems use coupled energy to transmit a small amount of data between an interrogator (also known as a “reader”) and a remote, inexpensive tag. The tag can be stationary or in motion with respect to the reader. Such RFID systems can be categorized according to two main criteria, namely: the means of powering the tag (e.g., passive, semi-passive, or active) and the energy coupling mechanism (e.g., inductive or radiative).
  • FIGS. 8A through 8C schematically illustrate various RFID technologies. In the “passive” RFID system illustrated in FIG. 8A, power for both the tag and the return radio signal (i.e., the “backscattered signal” in FIG. 8A) generated by the tag are provided by energy recovered from the reader signal. Such a completely “passive” system may be advantageous in the environment of this invention because it could eliminate the need for a power source (e.g., a battery) on the ball. In “semi-passive” RFID systems, as illustrated in FIG. 8B, power for the return radio signal is provided from recovered reader energy signal, but the tag electronics are powered by a small battery included with the tag. The “active” RFID system illustrated in FIG. 8C is really akin to a traditional radio system. The tag radio signal and the electronics are both powered by a local battery provided with the tag (and the reader's electronics are powered by its own separate power source).
  • Radio tag frequencies range from a few hundred MHz to several GHz. In this spectrum, wavelengths become comparable to the mechanical scale of personal electronics and more specifically, full wavelength antenna sizes. Such features allow far-field operations where power varies inversely with the square of the distance from the source.
  • FIG. 9 illustrates one example of the hardware and equipment that may be used in a semi-passive RFID system to detect player proximity for soccer or other sports. Notably, in the system illustrated in FIG. 9, the ball 130 includes the RFID tag and its associated antenna and other electronics, and the shoe 104 (or other article of the player's equipment, such as a shin guard, sock, receiver 108, etc.) includes the RFID reader and its associated antenna and other electronics. More specifically, the ball 130 of this example carries an embedded primary cell battery, an auxiliary sensor interface, active circuitry, a modulator, passive circuitry, and an antenna. The player (e.g., the shoe 104) in this example system carries a re-chargeable battery, a microcontroller, an RF+baseband component, a low noise amp, a power amp, and an antenna. The battery assist on the ball mounted tag permits a relatively low-received power density, which effectively lowers the transmission power required on the player (and lowers the mass of the necessary battery and other electronic equipment to be carried by the player). A single ball 130 may include multiple tags on the ball (e.g., to assure that a tag antenna is always facing the player's reader, to enable more sensitive distance measurement, such as for analog possession determinations, etc.). RFID tag and reader equipment of this type is conventionally known and commercially available.
  • Proximity detection of this type may be combined with data relating to foot contact with the ball, if desired, to distinguish between ball possession and ball proximity. Alternatively, as noted above, possession may simply be equated with proximity, if desired.
  • 2. DPR Technology
  • Digital packet radio (“DPR”) also may be useful in determining ball proximity and/or “possession” (optionally, in conjunction with other data, such as foot and/or ball contact data) in systems and methods according to at least some examples of this invention. Many NIKE+athletic performance monitoring products (available from NIKE, Inc. of Beaverton, Oreg.) use DPR for wireless data communications (e.g., in the 2.4 GHz band). DPR also is used in many commercially deployed networks, such as cellular networks, WiFi (802.11), ZigBee, and PCS. Two example chipsets that may be used for implementing DPR based proximity and/or possession determinations in systems and methods according to this invention include chipsets available from Nordic Semiconductor Inc. of Sunnyvale, Calif. and ANT Wireless of Cochrane, Alberta, Canada. Both companies make ultra low-power radio silicon chipsets that can be used in a variety of applications. The radio chipsets can be powered by a standard coin cell type battery with excellent device lifetimes.
  • DPR implementations for proximity and ball possession determinations offer low-power, high range systems and methods. FIG. 10 illustrates one example system. Notably, while these systems and methods are low power and high range, they still require an active receiver end (i.e., some electronics and/or power on the ball 130), as shown in FIG. 10. In the DPR system of FIG. 10, the ball carries an embedded power source (e.g., primary cell battery), an embedded microcontroller, a very large scale integration (“VLSI”) digital radio system (e.g., a chip), and an antenna. The athlete (e.g., as part of the shoe 104 or receiver) carries a re-chargeable battery, a microcontroller, a VLSI digital radio system (e.g., a chip), and an antenna. The DPR system may operate on any desired frequency, such as 915 MHz or 2.4 GHz. Such hardware systems are known and are commercially available, as noted above.
  • In the ball 130, the small radio and the microcontroller trigger radio bursts that send out unique identifying data packets. The trigger for each radio burst could be periodic (e.g., every 50 ms, every second, etc.). On the other hand, the trigger could be aperiodic, such as in response to an actual event trigger, like motion, contact, impact, etc. These packets allow a body-worn receiver on the player 102 (e.g., in boot 104, in a body core worn element, etc.) to log received data that directly correlates to how long the ball 130 spent within proximity to the receiver. This proximity may be correlated to ball possession (optionally, if another metric is logged, such as contact between the player's foot and the ball 130, as determined by a shoe based sensor 106 b). This is a very “digital” possession type determination system. If desired, as noted above, possession may be equated to proximity.
  • DPR also may be used to provide more analog possession information. In such a system, the ball 130 may serve as the receiver, and the body worn device may provide the bulk of the transmissions. In such as system, the ball 130 would periodically listen for a radio packet broadcast from the body worn transmitter. The body worn-transmitter could send out bursts of packets at different set output powers. The ball 130 would only receive packets from the weakest transmitted signals when it is in close proximity to the player 102. The number of signals received by the ball 130 will decrease the further that the ball 130 is away from the player 102 sending the signals until it is receiving only the strongest signals or none at all. The ball 130 may respond to any received packets by transmitting back with a unique identifier derived from the packets it received (e.g., an identifier indicating the transmission power). This arrangement allows the body worn receiver to determine how far away the ball 130 is based on the weakest signal that is received at the ball 130 and for which a response was sent. Alternatively, if desired, the ball could send out the bursts of packets at different output powers and the body worn sensor could receive these packets and determine the relative distance between the ball and the body sensor based on the detected signals (and their corresponding power levels).
  • With DPR systems, because there is an active radio at each end, i.e., at the ball 130 and at the player 102, the transmission power can be quite low (and smaller than other technologies), but, as noted above, it does require some power source on the ball. DRP also provides the ability to dynamically vary output power, giving systems and methods in accordance with at least some examples of this invention the ability to estimate the range between the ball 130 and the player 102, and/or even the ability for the player's system to acquire the ball outside of some predetermined “possession” distance (e.g., one meter).
  • 3. RADAR Technology
  • Ball possession and/or player proximity to the ball also may be detected in some example systems and methods according to this invention by RADAR technology (“RAdio Detection And Ranging”). RADAR systems use reflected radio “ping” energy to identify and locate target objects by analyzing their reflected “signature.” RADAR systems do not require active transmission in two directions, which means that the ball need not include an active transmitter or a power source in at least some RADAR based proximity or possession determination systems and methods in accordance with this invention. If desired, however, RADAR based systems could rely on an active (power utilizing) systems as part of the ball to generate a radio “ping” for the mobile detector to recognize, or they may in some way (e.g., actively powered or passively unpowered) enhance or distinguishingly mark the reflected energy to ease the mobile transponder's job of identifying the ball from the clutter of background noise, other reflections, and/or miscellaneous distortions in the signal.
  • Passive RADAR systems, in which the ball does not include a power source, can rely on one or more other RADAR reflection techniques to increase the “visibility” of the reflected signal from the ball (e.g., by increasing its gain or coherence). One example of such a technique would be to provide a retroreflective device on the ball, such as a corner reflector. As one example, the corner retroreflective material could be provided within one or more seams of the ball, or optionally in an interior layer of the ball (if the impinging radiation is capable of penetrating the ball's exterior cover). Corner reflectors are known in the RADAR and other art, and these devices reflect radiation outward from the reflector in substantially the opposite direction from which it entered the reflector (i.e., directly back toward the radiation source and/or parallel to its incoming direction). Another example technique would be to provide “chaff” on or in the ball structure. “Chaff” constitutes specifically sized small pieces of RADAR reflective material organized in a unique pattern on the ball that is easily recognized by the RADAR detection system. Such reflectors and chaff are well known in the RADAR field, and are sized and shaped in suitable configurations so as to be capable of incorporation into the structure of a ball (such as a soccer ball, hockey puck, basketball, or the like). These features increase the RADAR reflection signature from a ball and make the ball better stand out among the other RADAR radiation reflected from other objects in the area (such as other players, other equipment on or near the field, goal posts, etc.).
  • Another technique for helping a passive (non-powered) ball's radiation reflection signature stand out among other objects involves the use of a passive frequency doubler structure on the ball. A passive frequency doubler works using a principle similar to “square law” detectors. Non-linear devices can generate frequency harmonics when stimulated with a signal. A diode, at small signal levels (e.g., equivalent to less than −20 dBm) has a VI relationship that is roughly I=k*V2, where k is some constant. Such a device is capable of generating a frequency harmonic that is twice that of what is used to drive the diode, by the equation: cos(f0)2=½+½*cos(2*f0), where f0 is the input frequency. This frequency harmonic can be radiated out of the same antenna that received the fundamental frequency.
  • By providing a passive frequency doubler structure on the ball in such a RADAR system, the reflected radiation detector or receiver only needs to listen for a signal at twice the carrier frequency that its associated transmitter radiated. This doubled frequency signal will be known to be unique to the object carrying the passive frequency doubler (i.e., the ball in this arrangement). In addition, the frequency doubler also generates a DC component, which may be used to power a small amount of electronics on the ball. These electronics could modulate the signal that the frequency doubler radiates, essentially giving the ball a unique ID. On the other hand, the signal that is radiated can be coded (with a barker code or a pseudorandom sequence), and then auto-correlated with the returned signal for an additional signal processing gain. Another simple method that may be used for processing gain would be frequency chirping.
  • Frequency doubler antennae of the types described above are known, as described for example, in U.S. Pat. No. 4,890,111, which patent is entirely incorporated herein by reference. One example antenna 1100 as described in this patent is illustrated in FIG. 11. The dimensions of such an antenna may be about ⅔ of the wavelength λ of the transmitted and incident radiation frequency in the length dimension L and about ⅙ that wavelength λ in the height dimension H. With such an antenna incorporated in to the structure of a soccer ball (e.g., on its exterior surface, between layers of the ball, within the ball interior, etc.), the mobile receiver could be configured to “listen” for a specific carrier frequency (i.e., twice the transmitted frequency) to detect the presence of the ball, e.g., when enough energy is present in both the forward and return path from the player mounted radiation transmitter, to allow the radiation to reach the ball and bounce back to the player mounted radiation detector. As some more specific examples, the initially transmitted RADAR frequency may be 915 MHz, and the reflected frequency may be doubled to 1830 MHz. Another good candidate is 433 MHz (doubled to 866 MHz). The use of other frequencies also is possible without departing from this invention.
  • FIG. 12 illustrates example structures that may be provided on both the ball 1200 and the player 102 (e.g., as part of the player's shoe 104, as part of receiver 108, etc.) in accordance with at least some RADAR based proximity detection systems in accordance with this invention. As shown in FIG. 12, the ball 1200 includes an antenna structure 1202 like that described above in conjunction with FIG. 11. The shoe 104 (or other player borne component) includes a rechargeable battery and/or other power supply, a microcontroller, a modulator, a power amp, a duplexer, an antenna, a low noise amplifier (LNA), and an analog to digital converter (A/D). The shoe 104 transmits radiation toward the ball 1200 at a first frequency (e.g., 915 MHz), and the ball 1200 doubles the frequency through antenna 1202 and reflects the radiation back toward the shoe 104, where it can be detected. The ball 1200 may include plural antennae all around the ball structure to assure that at least one antenna faces the receiver on the player.
  • As an alternative, if desired, one or more RADAR radiation sources may be independent of the player (e.g., located on the sidelines or at other locations, to cover the entire field, etc.). In such a system, the player 102 need only carry the reflected radiation detector (and its associated power source and electronics), and not the radiation transmission source. The ball electronics may be configured to send out radiation only at a desired power level so that a player mounted detector would only detect the reflected radiation from the ball when in relatively close proximity to the ball (e.g., within 1 meter, etc.).
  • Various features may be provided to help prevent “packet collisions” when multiple players are using systems and methods in accordance with this invention, e.g., to help prevent one player from detecting radiation reflected from the ball transmitted by a different player. For example, as shown in FIG. 13, two players, one player 102 a from one team and one player 102 b from the other team (or even more players), may approach the ball 1200 simultaneously. If each player is equipped with actively transmitting RADAR or other data transmitting systems and methods according to the invention, the various detectors or sensors could easily read the wrong data and incorrectly determine position or proximity data. Such data “packet collisions” should be avoided to provide more reliable and usable data for systems and methods according to this invention.
  • One way of limiting or eliminating “packet collisions” constitutes a timing plan where each player's device transmits at a random interval, with a standard mean interval in place. This would make it unlikely that any two or more players would be transmitting at a given time in proximity to the ball, but that all players would have the same overall transmit rate. In such a system, a player's reflected radiation detection system could be activated only for a short time after his or her device transmits its radiation “ping” or data transmission, to help prevent unwanted data reception and sensor activation. One potential downside, however, would be that such a technique could potentially limit a single device's ability to detect the ball quickly, due to limitations on the average transmit rate (i.e., due to delays between transmissions).
  • Another method for limiting or eliminating “packet collisions” would be to “channelize” the devices on each player. Because the passive frequency doubler can operate on many frequencies in a narrow band, each player could use a slightly different frequency within the same broader band. Then, each player's detector could be tuned to “look” within a narrow band around two times the transmitted frequency. Such “channelization” also could be used to distinguish one team's data from the other team's data during the game or other activity. Other “collision avoidance” techniques also may be utilized without departing from this invention. Collision avoidance features also may be used with other proximity and possession systems and methods described above, if desired, without departing from this invention.
  • 4. Other Potential Proximity/Possession Detection Technology
  • Other sensing systems and detection arrangements may be used for determining proximity and/or ball possession without departing from this invention. For example, ultrasound based proximity detection may be utilized, particularly for very close range ball proximity detection applications. Ultrasound systems may work using reflected radiation techniques similar to the RADAR techniques described above. Infrared radiation detection systems (both passive and active systems) may be utilized to detect ball proximity. Micro-Electro-Mechanical (“MEMs”) devices, such as accelerometer and/or gyroscope devices (e.g., fabricated using semiconductor lithographic processes) also may be incorporated into a ball. Hall-effect sensing may be used with magnets in either the ball or shoe to detect proximity, particularly for short range applications. The inclusion of such devices in a ball may be particularly useful as adjunct sensors, e.g., to help determine when a ball has been kicked, and optionally, which player made the kick (e.g., by time stamping the data relating to the sensed contact in both the ball data and the various player's shoe data, etc.), kick force, kick speed, etc.
  • Some more specific examples are described below. One or more of these possession determination systems and methods may be used in conjunction with one or more of the speed/distance measuring systems described in more detail above.
  • In some systems and methods in accordance with examples of this invention, a magnet may be suspended in the center of the ball 130, and the footpod 106 may be equipped with a magnetometer (e.g., a compass sensor that measures Earth's magnetic field). This system may function, for example, by detecting small changes in the Earth's magnetic field due to the magnetic field emitted by the ball 130, which indicates the ball 130 is within a certain distance of the player's foot (and hence a certain distance from the magnetometer of the footpod 106). From this type of detection, physical contact with the ball and/or close proximity of the athlete to the ball may be inferred.
  • As another more specific example, one or more small tags may be built into the construction of the ball 130. A signal would be emitted by a sensor/receiver on the player. When the tag in the ball 130 receives the signal, it bounces it back at exactly double the frequency (e.g., using the frequency doubler features built into the ball as described above). The receipt of this doubled frequency signal by the sensor/receiver (e.g., in the footpod 106) indicates the ball 130 is within a certain range of the sensor/receiver (e.g., dependent on the strength of the initial signal). As some even more specific examples of this aspect of the invention, a sensor/receiver may be placed in both of the player's shoes 104 and have a short required working range (e.g., about 30 cm). In this case, each detection of the ball 130 would infer a physical contact with the ball 130 by the player's shoe 104. Alternatively, if desired, a sensor/receiver may be located in just one of the player's shoes 104 or on the player's body (such as waist-worn component 108) and have a larger working range (e.g., about 1-2 m). In this case, each detection would infer proximity of the player to the ball 104, or that the player is in possession and control of the ball 104.
  • Moreover, in a similar manner to the way player-to-ball proximity may be measured, systems and methods according to at least some examples of this invention may determine player-to-player proximity. As another more specific example, modules carried by each player may wirelessly communicate with one another when within a predetermined distance or range from one another (e.g., via a peer-to-peer network) to provide an indication of player-to-player proximity.
  • D. Ball Motion Related Metrics
  • Other useful metrics for many types of team sports relates to the speed at which the ball moves during play, e.g., as a result of a kick, throw, hit (e.g., with a bat, stick, arm, foot, racket, etc.), etc. More specific types of metrics that may be of use include, for example, ball speed, ball spin, linear ball speed, spin speed, spin direction, ball transfer speed (the term “transfer,” as used in this context, generically means movement of the ball due to athlete interaction, such as a kick, throw, hit, header, etc.), ball transfer force, etc. Combining ball oriented metrics like these with various player oriented metrics (e.g., due to shoe or player body oriented sensor data and interaction between shoe or body oriented electronics and ball oriented electronics, as described above) or other data, such as possession, speed, time, etc., can provide other useful information, such as the identification of the player that kicked or otherwise propelled the ball, number of ball “touches” or contacts for various specific players, goal success and credit to the appropriate player, pass attempt success (e.g., whether the pass successfully reached a player on the same team), steals, missed passes, turnovers, etc.
  • Providing sensors in various types of balls, such as soccer balls, is known in the art. For example, various electronically enhanced balls that measure metrics, such as spin, speed, curve, trajectory, pressure, contact, and the like, are described in patent applications owned by Cairos Technologies, AG and in patents naming David J. Martinelli as the inventor. These patents include: U.S. Pat. No. 6,073,086; U.S. Pat. No. 6,157,898; U.S. Pat. No. 6,148,271; U.S. Pat. No. 6,151,563; U.S. Published Patent Appln. No. 2007/0191083; U.S. Published Patent Appln. No. 2007/0059675; U.S. Published Patent Appln. No. 2007/0060425; U.S. Published Patent Appln. No. 2007/0299625; U.S. Published Patent Appln. No. 2008/0085790; U.S. Published Patent Appln. No. 2008/0084351; U.S. Published Patent Appln. No. 2008/0088303; U.S. Published Patent Appln. No. 2008/0090683; PCT Published Patent Appln. No. WO2008/080626; PCT Published Patent Appln. No. WO2008/104,247; and PCT Published Patent Appln. No. WO2008/119479. Each of these patent documents is entirely incorporated herein by reference. The various ball oriented sensors or other electronics or structures described in the possession/proximity discussion above may be incorporated into a ball structure in the same manner as described in these various patents and publications.
  • E. Example Team Features
  • As illustrated in FIG. 13 (and as alluded to above) and FIG. 14, systems and methods in accordance with this invention are not limited for use with a single player. Rather plural players, optionally on both teams, may be equipped with active transmitters and/or receivers that interact with the transmitting, receiving, and/or reflecting equipment provided with the ball 130 or 1200. When plural players on a team are equipped with appropriate electronic equipment as described above, it can be determined when the ball 130, 1200 moves from one team member to another. Such systems and methods can be useful for providing various team metrics, such as team possession time, passing streaks and efficiency, pass accuracy, turnovers, steals, tackles, etc. All data (e.g., from the players on both teams, from the ball 130, 1200, etc.) can be transmitted to a single remote computer system 120, or optionally, if desired, to different remote computer systems 120 (e.g., one for each team, one for each player, etc.). As yet another example, if desired, the data can simply be logged during the game or practice session (as described in conjunction with FIGS. 4 and 5 above) and later downloaded or otherwise accessed for use by the individual players, coaches, etc. The various player's data also could be intercommunicated to one another via peer-to-peer networking so that players could compare performances quickly and easily, e.g., on the sidelines, in the locker room, etc.
  • Team oriented metrics also allow team players and coaches to look at both the individual and team data and determine various features or characteristics of play, such as which players play best together, the strengths and weaknesses of individuals, the strengths and weaknesses of various groupings of players, who is ball “hogging,” who is insufficiently involved in the game, who is loafing, etc. The coaches and/or team members can evaluate the data in real time (e.g., on the sidelines, in the coach's box) during the game or practice session to better understand whether a combination of players is working (or, potentially, to discover an injury or other need for substitution by noting that a player's performance has suddenly fallen off). Also, the team data can be used to motivate the individuals to challenge one another and/or to motivate them to make efforts to improve the overall team statistics.
  • F. Example Website Features
  • Additional aspects of this invention relate to the presentation of data to the player, coach, trainer, or other person(s). Such systems help the player measure and track his or her capabilities, mark improvements over time, determine areas that require additional work, etc. Data can be collected over single games, portions of games, single practices, portions of practices, multiple games (or portions thereof), multiple practices (or portions thereof), multiple seasons (or portions thereof), etc.
  • FIG. 15 illustrates an example user interface screen 1500 that may be used in systems and methods in accordance with at least some examples of this invention. As shown in FIG. 15, the interface screen 1500 may present much information to the player, including information relating to a specific game or practice session, as well as information relating to more long term use of systems and methods in accordance with this invention. For example, as shown in FIG. 15, user interfaces 1500 in accordance with this invention may provide information relating to the overall total number of games played by the player, the total overall minutes logged by the player using the system, the player's top speed over that time period, and the player's top speed while in possession of the ball (e.g., while he was personally in possession of the ball or within close proximity to it, not while the team was in possession).
  • The interface screen 1500 also provides information for an individual game (with the ability to select among the various stored games on the system). As illustrated in FIG. 15, in this example interface, the screen 1500 displays information relating to the player's movement speed during this specific game (i.e., Game 24), movement speed while in possession of the ball during this specific game, the number of “sprints” during the game (e.g., the number of times that the player's movement speed exceeded a predetermined threshold, such as 75% of their top speed), and the player's highest “kick power” during the course of the game (e.g., the highest ball speed logged from the player's kick). Also, if desired, the user interface could be adapted to allow user selection of various different metrics or information to be displayed.
  • The “Gameline” portion of this example interface screen 1500 includes information relating to the specific game displayed. For example, in the illustrated screen 1500, the Gameline includes information indicating the entire distance that the player moved during the game, the number of minutes played, and the number of “touches” or times that the player had “possession” of the ball. Additionally, in this example, the Gameline includes information regarding the user's speed over the course of the game, as well as the times that the player's team had possession of the ball. In this example, the dark black portions 1502 a of the player's movement velocity line 1502 indicate when the player's team did not have possession of the ball and the lighter gray portions 1502 b of the player's movement velocity line 1502 indicate when the player's team had possession of the ball. The visible portion of the movement velocity line 1502 can be changed so that any desired portion of the game can be displayed (the 60 to 90 minute time period is displayed in this illustrated example), or an entire game (or the portion in which the player played) can be displayed in a single view, if desired. Other metrics may be displayed in the Gameline portion of the interface 1500, if desired, without departing from this invention, either in place of this movement velocity time line 1502 or in addition to it (such as the times when the player kicked the ball, the player's goals (as shown), the player's successful passes, the team's goals, etc.). Also, if desired, user interfaces according to the invention could be designed to allow user selection of various different metrics in the Gameline portion.
  • User interfaces in accordance with at least some examples of this invention also may display team information (or even competitor team information), if more than one player is equipped with the sensors and detectors in accordance with this invention. FIG. 16 illustrates an example user interface screen 1600 in which data from five players are displayed in a single screen. In this example, the player movement velocity data (e.g., top sprint speed) for five players that participated in a single game (Game 24) is displayed, e.g., so that the players or coaches can compare performance characteristics. Furthermore, in this example interface screen 1600, data for other games can be selected, or data for other measured metrics may be displayed in this plural player comparative manner (e.g., speed on ball, number of sprints, number of touches, kick power, number of successful passes, number of steals, number of turnovers, etc.). Other team data or other measured metrics also may be made available and displayed in this type of user interface screen without departing from this invention.
  • Systems and methods in accordance with at least some examples of this invention may include “goals” or “challenges.” While the goals may be set by the individual player for himself or herself, optionally, the goals or challenges may be set by a coach, a teammate, a competitor, etc. FIGS. 17A and 17B illustrate an example. FIG. 17A illustrates a user interface screen similar to that of FIG. 15, but in this example, each data metric further includes “grayed out” blocks that represent a player's “goal” or “challenge” for that metric. For example, in FIG. 17A, the data from Game 24 is displayed with an indication of the player's performance in that game (the blackened in boxes) and an indication of where the player's performance stood with respect to their “goal” or “challenge” levels (the grayed out boxes). The specific metric for the “goal” or “challenge” may be displayed in any desired manner, e.g., by clicking on the last box associated with the goal or challenge, by hovering over a grayed-out box, through a continuous display, etc. Notably, in this illustrated example, the system indicates that the player's overall top “speed” goal or challenge is 18.4 km/h, while in the present game they had only run at a top speed of 17.2 km/h.
  • In the next game (Game 25), however, as illustrated in the user interface screen 1750 of FIG. 17B, Player A achieved his or her speed goal by running 18.5 km/h. In this instance, systems and methods in accordance with at least some examples of this invention may provide a congratulatory message (e.g., textually, visually, audibly, etc., note the changes in the Gameline portion of FIG. 17B as compared to FIG. 17A). Furthermore, if desired, in an effort to keep the player motivated, a new “goal” or “challenge” can be calculated and displayed for the player. Also, if desired, when presented as a challenge from a third party, systems and methods in accordance with at least some examples of this invention may send a message to the challenger (or offer to let the player compose a message to his or her challenger) to advise that the challenge had been met. Other “rewards,” motivational information, or other interaction may be provided, if desired, without departing from this invention.
  • User interfaces for athletic performance monitoring systems and methods in accordance with this invention may take on a wide variety of forms and formats and provide a variety of different types of displays and information without departing from this invention. FIG. 18 illustrates another example user interface screen 1800 in which player speed, kicking power, and individual possession information is displayed on a more circular graph (as compared to the linear graphs of FIGS. 15-17B). FIG. 18 also shows a player possession time metric as opposed to the speed on ball and number of sprint metrics provided in FIGS. 15, 17A, and 17B. Displays of other metrics or combinations of metrics are possible without departing from this invention. Other graphical or other displays of the desired metric information also may be provided without departing from this invention.
  • G. Throwing v. Kicking Determinations
  • In at least some example systems and methods according to this invention, it may be desirable to distinguish between situations in which a ball or piece of sporting equipment has been thrown and when it has been kicked. This may be useful in various sports, such as soccer (e.g., to determine when play resumed and how it resumed, as will be described in more detail below) and basketball (e.g., to determine whether possession should be awarded to the other team). A determination of throwing v. kicking also may be useful for determining other metrics, such as possession time in soccer, as the throwing v. kicking determination may be useful in helping to determine when a ball goes out of bounds (e.g., on the side) during a soccer game (e.g., time between a throwing action and a previously determined kicking action may be considered “out of bounds” time in soccer (as a throwing action often is used to restart play from an out of bounds condition), and that amount of time may be deducted from a team's determined ball possession time). Aspects of this metric also may be useful in basketball, for example, to determine when the ball struck the ground (more like a “kicking action” sensor response, as described below) as opposed to being pushed with a hand (such as for a shot or pass).
  • In accordance with at least some examples of this invention, as illustrated in FIGS. 19A and 19B, output from one or more pressure sensors (e.g., a ball mounted pressure sensor and/or a foot mounted pressure sensor) and/or one or more accelerometers (or other inertial sensing device) (e.g., ball mounted and/or foot mounted) may be used for determining whether a ball has been thrown or kicked. FIG. 19A illustrates the ball sensor responses during a typical throwing action (such as a throw-in in soccer, a shot in basketball, etc.) and FIG. 19B illustrates the ball sensor responses during a typical kicking action (or a dribble off the floor in basketball). As shown in FIG. 19A, the output from both a pressure sensor and an acceleration sensor during a throwing action will tend to be a slow, long signal (or, depending on the throw, there may be little to no pressure signal at all from a simple throwing action). During a kicking action, however, as illustrated in FIG. 19B, a relatively short and strong impulse signal is generated by both the pressure sensor and the accelerometer sensor followed by a low-rate slowdown of the ball (e.g., due to aerodynamics, gravity, etc.). The pressure change inside the ball (or other object) is much slower when thrown as compared to when kicked, but the pressure change may last a longer time during the course of a throw event. Additionally, the accelerometer output will tend to constitute a much longer signal and lower level of acceleration from a throw as compared to a kick. These differences in sensor output between FIGS. 19A and 19B will allow systems and methods in accordance with examples of this invention to distinguish between throwing actions (such as throw-ins in soccer, shots or passes in basketball, etc.) and kicking actions (or other similar actions that will generate a similar pressure and accelerometer output spike, such as ball contact with ground (e.g., a dribble), ball contact with a basketball rim, ball or puck contact with a goalpost or hockey stick (e.g., in football, hockey, soccer, etc.)).
  • H. “Explosiveness” Determinations
  • FIG. 20 illustrates an example of features that may be involved in determination of an “explosiveness” or “power” metric. Some metrics that may be useful in athletic performance monitoring systems and methods according to at least some examples of this invention relate to ways of determining how hard an individual is working over the course of a game or practice session. FIG. 20 illustrates various features involved in determining one example “explosiveness” metric. When athletes are in a crouch position (e.g., as shown in FIG. 20, such as sprinters, football linemen, backs, or other players, etc.), their effectiveness at the start of the activity is often determined by how quickly they spring into action (e.g., get out of the starting blocks, get out in front of rushing defensive players to make a block, etc.). As shown in FIG. 20, determination of the distance between the athlete's feet and his/her upper body or torso, and the rate of change of this distance, can be used to determine an “explosiveness” metric that may be a gauge of the athlete's performance. Note, for example, the differences in orientation and length between the foot based module and the torso based module from the crouch position (the solid line) and the initial “explosion” position (the broken line). Measuring and tracking the distance and/or angle and their rates of change may be used to determine various features or other metrics, like initial explosiveness, explosiveness over the course of a game or training sessions, improvements in explosiveness, effectiveness of training or conditioning, etc.
  • This measurement system may utilize two sensors (e.g., wireless sensors) or other modules that allow determination of the relative distance between two points (e.g. a foot based point and a torso or body core based point). The two sensors may report their positions to thereby allow their relative positions to be determined, and this information may be stored (e.g., in one of the sensors or modules, on another athlete carried device, such as a mobile phone, watch, PDA, audio/video playback device, MP3 player, etc.), transmitted to another location (such as a remote server, a laptop or other computer, etc.), etc.
  • Similar explosiveness or power metrics also could be used, for example, tied to a jumping action, such as a jumping action in basketball (or other sports).
  • FIG. 21 illustrates another potential manner of measuring explosiveness or power metrics by determining the player's acceleration. Generally, as illustrated in FIG. 21, when accelerating (as shown toward the left of FIG. 21), an athlete's center of mass and/or torso are generally located ahead of his/her feet. When a steady state pace is achieved (or when slowing down, as shown more toward the right of FIG. 21), the center of mass and/or torso more closely align vertically. In this example metric, the changing angle of the player's torso is determined, and the rate of change of this angle will provide information as to whether the athlete is accelerating, moving at a steady state pace, or decelerating.
  • As some more specific examples of the system of FIG. 21, the sensing system may include one or more of: an accelerometer, a gyroscope, or other rotation sensing devices. A sensor may be placed on the upper body and used to measure the rate of change of the angle of the upper body with respect to the body center (e.g., waist or pelvic area) and/or the feet. As another example, if desired, the rate of change of the gravity vector may be measured by an upper body mounted accelerometer. Optionally, if desired, this metric may be used in combination with foot or leg movement metrics to provide additional information or more detailed metrics with respect to specific activities. The foot or leg movement metric(s) may be measured using an accelerometer, a piezoelectric sensor, etc., to measure foot movement speed, foot impact force, foot loft time, etc. Combining the rate of torso angle change with other data, such as one or more of: body weight, height, foot location, foot movement, foot speed, or the like, may allow actual player acceleration to be determined.
  • I. Additional Potential Features and/or Metrics that May be Measured in Systems and Methods According to this Invention
  • As noted above, while much of the above description has been provided in terms of use in a soccer environment, given the benefit of this disclosure, one skilled in the art could readily extend aspects and features of this invention to other team sports, such as basketball, American football, hockey, rugby, field hockey, lacrosse, baseball, cricket, volleyball, badminton, tennis, and the like. Different metrics may be tracked, stored, and/or displayed for different players or for different positions on the team (e.g., goalie versus center versus defensemen, etc.).
  • A wide variety of parameters or metrics may be measured and determined without departing from this invention. Including the various metrics described above, additional metrics that may be measured in systems and methods in accordance with at least some examples of this invention may include: vertical leap (e.g., with a body core mounted three axis accelerometer); number of leaps; jump height with the ball; jump height without the ball; team pace or match pace (an aggregate measure of speed, distance, and/or other data from all players on the team); on-field position and/or movement; on-field position and/or movement with respect to the ball's location; average speed intervals (on and off ball); top speed intervals (on and off ball); total distance moved (on and off ball); distance intervals; shot power; shots on goal; assists; blocks; saves; game duration; playing time; typical game statistics; etc. Data relating to any of these or the other metrics above may be combined and/or further processed, if desired, to provide other metrics or indices relating to the athlete's performance, such as a “hustle” or “intensity index,” the number of shots without a goal, average number of shots between goals, tackles per game, minutes without giving up a goal, shot blocks, etc.
  • Another useful metric similar to one described above also may be termed “explosiveness,” e.g., data and metrics tracking the player's initial movements from a slowed pace or stopped position. For example, this metric may include acceleration information relating to the first two or three steps. Additionally or alternatively, this metric may include information relating to the force applied to the athlete's foot or feet even before the athlete moves (i.e., as he or she prepares or “loads up” to take off).
  • Another useful metric may involve consideration of the differences in a player's performance over the course of a single game. If a player has a dramatic drop off later in the game, this information could be useful to the coach (e.g., to provide motivation, to induce substitution, etc.) or to the player (e.g., to induce work on conditioning, etc.).
  • Systems and methods according to this invention also may allow user input of other information relative to the game, such as temperature, humidity, wind conditions, field conditions (e.g., wet, dry, etc.), etc. Tracking these features may be useful to see how players perform under a variety of conditions and determining which players to field under a given set of conditions.
  • If desired, aspects of this invention also may include various automatic ON/OFF switching features, e.g., to preserve battery power for the actual game time but to assure that the desired data is captured. As one example, a referee, scorer, or coach could include a device that turns all devices ON and OFF from a central location. As another example, if desired, detection of the referee's whistle frequency could be used to turn the devices on and off.
  • Systems and methods according to examples of this invention also may allow an individual to compare his or her performance (e.g., any measured metric) to that of a professional athlete or another player (e.g., on a game-per-game level, on a metric level, etc.). Training advice or practice drills also could be downloaded to or provided to the player by systems and methods in accordance with this invention, optionally, based on the measured performance metrics stored in the system. Additionally, if desired, systems and methods according to examples of this invention also may be used to recreate an animation of the game (and the player's performance) on the computer screen after the game has been completed (or even while it is going on).
  • Aspects of this invention also may be useful for other purposes within the context of a team sport, such as a referee assistant (e.g., did a player have possession, was a player out of bounds, was the ball out of bounds, was the shot made before time expired, etc.). Coaches also could use features of the invention during practices, drills, or even during the overall game to determine which players should play, which players should play together, which players should not play together, as a motivational tool, when to substitute, etc.
  • The following description, in conjunction with FIGS. 22 through 94, provides some detailed information relating to measurement of various metrics and various other features of systems and methods according to examples of this invention that may be useful in various environments, including for use in monitoring athletic performance in the context of soccer (e.g., for use in a soccer game, soccer training, soccer practice, etc.) or other team based sports. FIGS. 22 through 94 illustrate various soccer (or other sport) scenarios (e.g., typical game or practice events, types of plays, types of ball control or ball possession transfer, etc.) as well example “sensing architecture” and example sensors and/or combinations of sensors (called “Potential Embodiments” in FIGS. 22-94) that may be useful in collecting the data and making the measurements for determining features, aspects, and metrics based on that scenario. The following abbreviations are included in the various figures, and these abbreviations have the meanings provided below:
  • Motion Sensing Definitions:
      • CS—Core mass sensor (sensor(s) on the athlete's body core capturing player motion data)
      • SS—Shoe (or foot) based sensor (sensor(s) in one or more shoes to capture foot motion data)
      • BS—Ball Sensor (sensor(s) in the ball to capture ball motion data)
  • Proximity Sensing Definitions:
      • CP—Core mass proximity sensor (sensor(s) on the athlete's body creating a proximity sensing field around the player, e.g., as described above)
      • FP—Foot based proximity sensor (sensor(s) mounted on the shoes or near the foot creating a tight proximity sensing region between the ball and a foot (which may be the same as or similar to the core mass sensors described above))
      • IM—Impact sensor (a time stamped impact on a foot sensor and a ball sensor indicating foot/ball contact)
  • Sensor Types:
      • R—Radar based sensor system
      • RF—Radio (or radio frequency) based sensor system
      • GPS—Global positioning satellite based sensor system
      • M—Magnet based sensor system (e.g., Hall Effect sensors, etc.)
      • MC—Magnetic coil based sensor system
      • P—Pressure sensor system (e.g., piezoelectrics, etc.)
      • A—Accelerometer sensor system
      • G—Gyroscope based sensor system
      • T—Time sensor or clock
      • C—Compass (e.g., electronic compass)
  • FIGS. 22 through 35 illustrate various potential features for detecting interactions of soccer players with respect to the ball, e.g., during a game, practice session, etc. The features of these “player on ball” determination systems, methods, and metrics will be described in more detail below.
  • FIG. 22—Receive Possession:
  • To create useful metrics for the game of soccer, systems and methods according to at least some examples of this invention will have at least some manner of determining when possession of the ball starts (e.g., to determine individual player possession time, team possession time, etc.). Therefore, systems and methods according to examples of this invention include some manner of choosing and determining events that start the possession clock and/or keep the possession clock running. In accordance with this example of the invention, sensors in the shoe and the ball may be used to determine and start a possession event. Proximity sensing alone (e.g., player proximity to the ball, as described above) may not be sufficient to determine accurately when a possession actually starts for all uses, so additional sensing methods may be provided to more accurately determine when a possession time clock can be initiated in accordance with at least some examples of this invention.
  • As shown in FIG. 22, in this example system and method according to the invention, a sensing system in the ball (pressure sensor, accelerometer, gyro, magnetometer, etc.) detects an impact to the ball, and coincidentally a sensor (accelerometer, piezo element, or other inertial sensing system) in the boot of a player matches the impact time exactly. This precise moment may be used in at least some systems and methods according to this invention to determine the start of possession. In other words, as illustrated in FIG. 22, when Player A kicks the ball toward Player B, Player B's proximity to the ball and then contact between Player B's shoe and the ball, optionally along with departure of the ball from the proximity of Player A, will be used to establish possession and start a possession time clock for Player B and/or continue a team possession time clock for one team (if Player A and Player B are on the same team) and/or start a new team possession time clock (if Player A and Player B are on different teams). Various examples of the sensing architecture and sensor systems that may be used for determining this metric are illustrated in FIG. 22.
  • FIG. 23—Player Possession:
  • In addition to determining when an individual player's possession starts, systems and methods according to at least some examples of this invention further may wish to track how long an individual player maintains possession of the ball. FIG. 23 illustrates various example features of potential systems and methods for determining individual player possession. This example system and method according to the invention uses sensors in the shoe and the ball to start this event (as described above in conjunction with FIG. 22), and then uses proximity detection features to confirm that the player has kept possession after that initial contact and the length of time associated with this possession. For example, when the player kicks the ball out of their proximity (at least under certain conditions as will be described in more detail below) or if the player is tackled and loses possession (as will be described in more detail below), these events may be determined as possession ending events (which can be used to at least temporarily stop that player's possession time clock). Various examples of determining player possession and/or proximity may be used, as described above.
  • As some more specific examples, as noted above, a sensing system in the ball (e.g., pressure sensor, accelerometer, gyro, magnetometer, etc.) detects an impact to the ball, and coincidentally a sensor in the boot of a player (e.g., accelerometer, piezo element, or other inertial sensing system) matches the impact time exactly. This precise moment determines the start of possession. Then, an on body proximity sensor can be used (e.g., as described above, such as a radar, radio frequency, or magnet system) to confirm that the ball remains in the field of proximity and (via the time counting sensor) the amount of time that the ball remains within this field of proximity (optionally, without another player having contact with the ball, which would constitute a change in individual possession (but not necessarily team possession)).
  • FIG. 24—Speed on Ball:
  • As described above, one metric that may be particularly useful for determination by systems and methods in accordance with examples of this invention constitutes a player's “speed on ball” metric (e.g., a measure of how fast a player moves while in possession of the ball). FIG. 24 illustrates an example system and method. In this example system and method, a proximity sensing system (such as radar, radio frequency, magnetic sensors, etc.) is used to determine when the ball is in proximity to the player. Impact sensing systems in the boot (accelerometer, piezo element, etc.) are matched to impact sensing systems in the ball (pressure sensor, accelerometer, gyro, etc.) to determine when the foot impacts the ball. Speed on ball is then determined as the speed at which the player moves while in continuous proximity to the ball, with repeated foot impacts to the ball, and/or as the speed at which the player moves while the ball is determined to continuously be in his/her possession.
  • As another alternative, systems and methods according to at least some examples of this invention may continue the “speed on ball” measurement metric (as well as a player possession metric as described above) even when the ball falls outside the core proximity sensing capabilities under certain circumstances. For example, the speed and ball and/or player possession metrics may continue running their clocks when the ball moves outside the core proximity sensing capabilities as long as: (a) the ball never is detected to be in the proximity of another player and/or (b) the amount of time the ball is outside the player's core proximity sensing range is below a specified time threshold. This would cover situations where a player is running fast and making long dribbles (which may extend outside the core proximity detection range) while still consistently maintaining control of the ball.
  • FIG. 25—Short, Break, and Long Dribbles:
  • As described above, output from an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) may match timing with output from an impact sensing system inside the boot to time-match impacts so that systems and methods according to at least some examples of this invention will be able to determine when the ball is struck by a specific foot. A proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to determine when the ball is in proximity to the specific players on the field. A “dribble” action may be determined, e.g., by repeated foot/ball contacts by a single player. Combining a dribble action determination with other metrics, such as player speed/acceleration metrics, can provide other useful information for evaluating athletic performance. More specifically, systems and methods according to at least some examples of this invention can differentiate between different types of dribbles and allow determination of different metrics.
  • As some more specific examples, the following dribble types may be determined: (a) a “short dribble” can be defined as player dribbling the ball with a low player speed (e.g., below a threshold speed, optionally a threshold speed based on the individual player's top sprinting speed and/or average running speed), (b) a “break dribble” (or “break away” dribbling) can be defined as a player with an accelerating player speed, and (c) a “long dribble” can be defined as a player dribbling beginning with a break dribble followed by a steady player velocity and/or then repeated foot contact by the same player. Systems and methods according to aspects of this invention may further break up player possession time into the various times that the player spent in these various different dribbling activities.
  • FIG. 26—Knock On and Sprint:
  • This common play in the game of soccer may be detected by systems and methods according to at least some examples of this invention using a multitude of sensing systems and combining their outputs. An impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) is matched to an impact sensing system inside the boot to time-match impacts to know when the ball is struck by a specific foot, as described above. Additionally, a player speed sensing system (e.g., foot based, core-mounted inertial sensing based, etc.) may be used to determine player speed. Using a determination of the start of possession as described above, one example sequence of events that could lead to a determination of a “knock on and sprint” event may include the following sequential steps:
      • a. Ball impact is detected along with a foot impact, determining start of possession;
      • b. The proximity sensing system determines when an opposing player comes within the possession radius;
      • c. The ball and shoe sensors then determine a kick by the player having possession;
      • d. The speed sensing system detects a sprint while the ball is located outside the proximity detection radius from the player;
      • e. The same player then runs onto the ball, and the proximity sensing system determines player/ball proximity;
      • f. Then, the start of possession determination methods described above are then used to determine the resumption of the player's possession.
  • The number of “knock on and sprint” events detected for an individual player during the course of a game (or other time period) may be determined as a metric, e.g., as a measure of the player's effectiveness at avoiding defensemen, as a player's ball control capability, etc.
  • FIG. 27—Close Control:
  • One important skill in the game of soccer is the ability of a player to keep the ball within very close proximity to himself or herself while still reaching very high running speeds. Systems and methods according to at least some examples of this invention may be used to determine a player's top speed (or average speed, etc.) when keeping the ball in close proximity. As some more specific examples, an inertial sensing system may be employed to determine player speed and movement distance (e.g., accelerometers, piezo elements, etc.), and an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) may be matched to an inertial sensing system inside the boot to time-match impacts to enable determination of when the ball is struck by a specific foot. Optionally, sensor systems may be provided to enable determination of the path that the foot has traveled over the course of its movement (e.g., accelerometers, gyros, etc.). A proximity sensing system also is employed (e.g., magnetic sensing, radio frequency, radar, etc.) to enable determinations of when the ball is in proximity to the players on the field. Using such hardware, determination of “close control” may be performed as follows:
      • a. The proximity detection systems determine when the ball is close in to the player.
      • b. Speed is determined using an on-body or on shoe speed and/or distance system, such as an accelerometer, piezo element, or similar.
      • c. At no time during the run can the ball leave a defined proximity from the player.
  • Such a system may enable determination of the player's top speed, average speed, and/or other speed characteristics while at all times maintaining the ball within a defined proximity or distance from his/her body (i.e., movement speed while maintaining close control over the ball). Such a metric may be useful in identifying players with breakaway speed that will still have a good ability to maintain control and possession of the ball even at high speeds.
  • FIG. 28—Dribble Foot Distribution:
  • This example aspect of the invention combines an impact sensing system in each of the user's shoes and an impact detection system in the ball, as has been described above. Time correlated impact events between the ball and each individual shoe may be ascertained to enable determination of which foot struck the ball. This data can be logged over the course of a game (or any desired time period), and the system can store this information and/or wirelessly communicate the data to a remote location. The data can be presented to the player (or coach, etc.), e.g., as a chart, graph, histogram, etc., to inform the player how often they use each foot during dribbling. This metric also can be used at least in part to formulate a report for the athlete that includes suggestions on how to improve. This metric allows determination of the dominant foot used by the athlete, which can lead to further metrics (such as development of weak foot to provide better shots on goal, etc).
  • FIG. 29—Control of Incoming Ball:
  • This example aspect of the invention uses a combination of various sensing systems described above to create a skill metric describing how well a player deals with an incoming ball (e.g., from a pass, during a steal, etc.). A formula can be created by the combination of two or more of the following metrics, some of which are described above and some of which are described in more detail below): (a) Kick Style, (b) Speed of the Ball, (c) Proximity, (d) Deceleration of the Ball (as determined by inertial/pressure sensing systems in the ball), and/or (e) Player Speed. As a more specific example, if desired, a ratio of (Speed of the Incoming Ball+Player Speed)/Ball Proximity after first touch may provide a useful metric. If the ball is maintained in close proximity to the player during an incoming kick, this indicates good player control over the ball. Maintaining close proximity to the incoming ball after the player's first touch, particularly when the ball is moving at high speed and/or the player is moving at high speed, is even more difficult. Therefore, a high ratio as described above would provide one potential incoming ball control metric. Other control metrics may be determined, e.g., using the other metrics described above without departing from this invention.
  • FIG. 30—One Touch Pass:
  • A “one touch pass” is a frequently used play in soccer that can be very influential in the game, allowing for fast movement of the ball and creation of space between the ball and defensemen. A “one touch pass” determination may be accomplished in a manner similar to a combination of a “pass” determination and a “possession” determination as described above. In the “one touch pass” scenario, the ball comes into the player's proximity rapidly, strikes one of the player's feet one time (e.g., determined using time matched ball and boot impact sensors), travels out of proximity, and (optionally), into possession or proximity of a teammate. While the player making the one touch pass may not (and/or need not) get possession time credit (because his/her possession time is too short), counting the player's involvement in the play and/or counting the player's pass can be very valuable information and a very valuable metric (e.g., for determining various other data or metrics, such as assists, passing efficiency, etc.) in understanding the effectiveness of a particular player.
  • FIG. 31—Tackle Avoided:
  • For determination of this event and/or metric, output from an impact sensing system inside the ball is time matched with output from an impact sensing system inside the boot to enable a determination of when the ball is struck by a specific foot. A proximity sensing system also may be employed, as described above, to enable a determination of when the ball is in proximity to the various players on the field. A determination of a “tackle avoided” metric according to this example of the invention uses the above defined dribble metric and a contested time determination (e.g., defined as a time period when the ball is located within close proximity to players on both teams). The following sensor outputs may be utilized to determine whether a tackle has been avoided:
      • a. A dribble or possession is recorded by or awarded to a particular player.
      • b. The ball proximity sensing system detects a “contested time” event when two or more players, with at least one from each of the teams on the pitch, located within a predetermined proximity to the ball.
      • c. A short time later, another dribble or possession determination is recorded by or awarded to the same player as in step a above, but with no other players in proximity to the ball (as detected by the proximity sensing system).
  • This sequence of events may be used to award a “tackle avoided” event to the player maintaining possession. Tabulation of such events may provide useful ball control metrics for the various players.
  • FIG. 32—Tackle Successful:
  • Determination of successful tackles also is a useful metric that may be tracked by systems and methods according to at least some examples of this invention. Determination of this metric is substantially the same as determination of the “Tackle Avoided” metric described above, except to have a successful tackle determination, an opposition player who was in proximity to the ball, a player that went in for the tackle, leaves in possession of the ball or successfully passes the ball to a teammate (a player on the opposite team from the player initially awarded possession). More specifically, as shown in FIG. 32, while Player A has possession of the ball (e.g., is dribbling), Player B from the opposing team moves in to attempt a tackle; Player A loses possession to Player B during the contested possession time; and Player B leaves with sole possession of the ball or passes the ball to a team member. Tabulation of successful tackle events may provide useful ball control metrics for the various players, e.g., for determining poor ball handlers, superior defensive players, etc.
  • FIG. 33—A “Skin” Event:
  • Determination of a “skin” event may utilize an impact sensing system inside the ball and impact sensing systems inside the boots to enable time-matching of ball and boot impacts and to enable determination of when the ball is struck by a specific foot. This determination also may utilize a proximity sensing system to enable a determination of when the ball is in proximity to the various players on the field, and, in at least some examples, a core-mounted player rotational sensor (e.g., a compass sensor, a gyro sensor, an accelerometer, etc.) to enable a determination of which direction the player is facing and/or player relative rotational information. Using such a system, a “skin” may be defined by the following sequence of events:
      • a. A first player receives a pass by registering proximity of the ball to the player as well as a simultaneous impact event on both the ball and boot.
      • b. A second player is detected by the ball proximity sensing system (e.g., beginning a contested time period determination).
      • c. The core mounted rotational sensor registers a 360 degree rotation of the first player (or some other significant rotational or other directional change move).
      • d. The proximity sensing system from the ball senses only the first player in proximity of the ball (e.g., a break away from the second player plus possession of or proximity to the ball).
      • e. A dribble or pass event is then recorded by the first player.
    FIG. 34—Possession “Heat Map”:
  • Using the possession and/or player proximity to the ball determination technology described above also can provide useful information for presentation of the data for player or coach review. For example, computer display screens and interfaces in accordance with at least some example of this invention can provide a graphic visualization of the amount of time each player was near the ball and involved in the game. For example, as illustrated in FIG. 34, a first region in immediate vicinity of a visual depiction of the player (e.g., a photo, an avatar, etc.), optionally having a first color or a first color intensity, may indicate the amount of time the player had possession of the ball; a second region surrounding the first region (optionally having a second color or a lighter color intensity from that described above) may indicate the amount of time that the player was in proximity to the ball whether or not in possession (e.g., contested time, defending time, etc.); and, optionally, a third region surrounding the first and second regions that indicates the entire game time or the entire time that the specifically identified player was on the pitch and in the game. Such data presentation can provide a quick visual indicator (optionally coupled with other data on the display, such as total play time, percentages, etc.) for the player or coach as to a specific player's involvement in the game.
  • FIG. 35—Intensity:
  • An intensity metric can be created, for example, using one or more of the sensing systems described above (e.g., player to ball proximity sensing, player to player proximity sensing, player speed, passes, tackles, etc.). As some more specific examples, an intensity metric may include information such as involvement in a play (e.g., ball proximity information (number of times close to the ball, number of times in possession of the ball, etc.), number of passes (including one touch passes), etc.), player proximity information (number of times close to another player, number of successful tackles, etc.), speed of the player on ball, speed of the player off ball, time spent near opposition players that are on ball, man-to-man marking, closing in on the ball, tracking back, etc. This information also can be displayed on a computer display device and/or a user interface therefore, in any desired manner, e.g., as shown in FIG. 35.
  • FIGS. 36 through 45 illustrate various potential features for detecting and/or measuring various metrics relating to soccer players' kicking actions, e.g., during a game, practice session, etc. The features of these “kick” feature determination systems, methods, and metrics will be described in more detail below.
  • FIG. 36—Kick Zone Determinations:
  • At least some systems and methods according to examples of this invention will be able to determine the area of the boot and/or foot that impacts the ball during a kick. Such systems and methods may use, for example, an impact vector reporting sensor system (such as a 3-axis accelerometer) in the boot, combined with sensing mechanisms in the ball that can communicate the exact times of impacts. The acceleration vector produced by the impact of the boot with the ball is matched up to the exact time in which the ball is impacted. Because the soccer ball is approximately spherical, the impact vector as reported by the boot will be normal to the surface of the boot that impacted the ball. Therefore a distribution of kick zones on the surface of the boot can be output to the user to help inform skill level and areas of development.
  • This kick zone distribution information may be displayed on computer displays and/or user interfaces in accordance with at least some examples of this invention, for example, as shown in FIG. 36, where the color intensity or color area corresponds to the number of kicks produced in that area of the shoe (e.g., 1-5 kicks in a zone makes the zone appear red, 6-10 kicks in a zone makes the zone appear blue, etc.). Any number of zones may be provided in the display or a point for each individual kick may be provided in the display without departing from this invention (optionally with the ability for the user to “drill down” to get more data about the individual kick, such as ball speed, travel distance, kick results (e.g., successful pass, goal, turnover, out of bounds, etc.), and the like).
  • As an alternative, a rotational sensing system may be provided at or near the center of the shoe, and this sensing system can be used to determine the immediate rotation of the foot that occurs when the ball is impacted. This information will allow systems and methods according to this example of the invention to determine if the ball impact occurs ahead or behind the center of rotation axis of the sensor, as well as the side of the foot that impacts the ball.
  • FIG. 37—Ball Flight Path Distribution:
  • As another potential feature, systems and methods according to at least some examples of this invention will allow for determination of a ball flight path distribution. In this example system and method, the output of a three-dimensional accelerometer in the ball is used in combination with the kick zone determination features described above. As a more specific example, if the acceleration vector from the ball is known (and therefore, the flight direction can be determined), this information combined with the impact location on the boot, allows the flight path of the ball to be determined. This information can then be fed into a system that aggregates the distribution of these flight paths, and the information can be displayed on computer displays and/or user interfaces in accordance with at least some examples of this invention, for example, as shown in FIG. 37, wherein the flight direction off the boot from one or more kicks over the course of a game or other time period can be displayed. The length of the lines shown in the display of FIG. 37 may correlate to the length of the flight path of the ball (optionally with more data available for each individual kick, if desired, e.g., as described above). This information can be used by players and/or their coaches to determine appropriate drills or training sessions to help the player develop specific skills or improve his play and/or versatility. As shown in FIG. 37, the ball flight path information may be combined with the kick zone information in the display.
  • As some alternatives, a compass, gyro, or other rotational sensor can be added to the system to more accurately determine flight path. Faster rotations of the ball may be considered as producing a more curved flight path due to the aerodynamics of the ball. In such systems and methods, the ball flight path on the display of FIG. 37 may be displayed as a curved path with the degree of the curve displayed correlating to the amount of spin and direction of spin applied to the ball during the kick.
  • FIG. 38—Longest In-Game Kick:
  • As another metric, systems and methods in accordance with at least some examples of this invention may determine the longest ball kick by an individual player over the course of a game. As a more specific example, systems and methods according to at least some examples of this invention may use ball speed information (e.g., using known and commercially available technology, such as systems and methods available from CAIROS). Furthermore, this example system and method will collect data using in-ball sensing capabilities (e.g., including, but not limited to: pressure sensors, accelerometers, or gyros) to determine the first impact that occurs after the ball is kicked. Data relating to the kick speed combined with flight time data is then multiplied to get a “longest kick” metric. Additionally, if desired, ball travel directional vector information (e.g., from in-ball sensing systems), such as kick elevational angle as discussed below, can be used to provide an initial ball flight direction vector to provide further directional and distance information. Those skilled in the art can add modifiers to the product of kick speed and flight time (e.g., rotational information) that take into account aerodynamic or other flight effects which may reduce the total flight distance.
  • FIG. 39—Kick Elevation Angle:
  • Kick elevation angle may be an important metric in the game of soccer, particularly when it comes to game events, such as free kicks and penalty kicks. For example, on a penalty kick, a ball flight having too high of an elevational angle combined with high speed will never be capable of scoring a goal (e.g., if the ball sails over the level of the net). Systems and methods according to at least some examples of this invention may determine the kick elevation angle by using one of multiple methods of determining the gravity vector (e.g., such as an accelerometer), and then combining it with kick vector data as reported by an inertial sensing system within the soccer ball. The elevation angle of the kick with respect to gravity then may be determined and reported by the ball to a remote system (or stored for later download or use).
  • FIG. 40—Kick-Type Distribution:
  • Systems and methods according to at least some examples of this invention further may determine the various types of kicks and a kick type distribution for individual players (and/or for a team, a specific lineup or combination of players, etc.). Such systems and methods may include use of an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) which may be matched to an inertial sensing system inside the boot to time-match impacts, which allows determination of when the ball is struck by a specific foot. The boot further may include sensors that allow determination of the path that the foot has traveled over the course of the kick (e.g., gyro, accelerometer, etc.). A proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to allow determination of when the ball is in proximity to the players on the field. A core-mounted player rotational sensor also may be employed (e.g., compass sensor, gyro, etc.) to understand which direction the player is facing as well as relative rotational information, and an inertial sensing system on the player can be used to provide additional data. Detection or determination of kick-type distribution information may be accomplished, for example, in the following way:
      • a. Inertial sensors in the shoe detect the plant foot's impact to the ground and static nature.
      • b. Core mounted rotational sensor wirelessly communicates the core facing direction (e.g., to a remote location), or this data is stored.
      • c. Inertial sensors in the kicking foot detect the path/arc that the foot goes through during the kick.
      • d. The boot impact location is detected, e.g., using the systems and/or methods described above.
      • e. The ball spin rate and velocity are then recorded and/or broadcast by the ball via wireless communication (or this data is stored).
      • f. All reported information is compiled to understand the total kick type, and all kicks are then aggregated to create a histogram (or similar graphical or tabular data or information) showing the number of specific kick types (e.g., a left-to-right curving kick, a straight kick, a right-to-left curving kick, the degree of curvature, high trajectory kicks, low trajectory kicks, kick speed, kick distance, etc.).
  • This data may be used to produce a graphical display illustrating the projected ball trajectory and/or distribution of kick types on a computer display.
  • As another alternative, if desired, this kick type distribution information may be combined with player-to-ball proximity sensing systems and methods described above to determine when a kicked ball reaches a teammate. This data can be used to produce various pass metrics, such as a pass distribution metric (e.g., number of passes to various teammates, types of passes to teammates, etc.).
  • FIG. 41—Leg Power:
  • Systems and methods according to this example aspect of the invention use sensing systems to correlate ball speed and/or other ball flight characteristics to the path traveled by the foot before striking the ball. By determining the amount of “backswing” of the foot, it can be determined how much power the athlete is able to put into the ball given a specific backswing.
  • As some more specific examples of making this leg power determination, an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) is matched to an inertial sensing system inside the boot to time-match impacts to enable determination of when the ball is struck by a specific foot, as well as to sense the path that the foot has traveled. A “leg power” metric may be determined in the following way:
      • a. An inertial sensing system inside the boot detects the distance/amount of travel the foot moves in the backward direction. Optionally, the inertial sensing system can detect when the moment the foot stops during the backswing and begins to move forward and then detects the amount of forward movement the foot travels before striking the ball.
      • b. At the time of impact, the ball and shoe sensors simultaneously record an impact, and that information is shared via wireless communication (or stored).
      • c. Pressure and accelerometers inside the ball report the speed of the ball immediately after the kick. Optionally an inertial sensor inside the ball could record speed.
      • d. Ball speed and foot travel path can then be correlated to determine how far the boot traveled before striking the ball.
      • e. Leg power is inversely proportional to the amount of distance the foot covered before the ball was struck, and is directly proportional to the speed of the ball immediately after impact. As another option, the peak pressure inside the ball can be used instead of the true ball speed, as the peak pressure will correlate to ball speed. As another option, the magnitude of acceleration of the ball immediately after kick may be used as opposed to the ball speed because these values will correlate to one another as well.
  • The leg power metric can provide useful data for a player or coach, e.g., to identify stronger players, to identify areas of individuals needing work or training, to compare one leg's capabilities and use against the other leg, etc.
  • FIG. 42—Kick/Pass Style:
  • This example aspect of the invention provides a sensing system that can determine the type of kick that was made on a soccer ball. As one more specific example, this example aspect of the invention allows the system to differentiate between a lofted ball flight v. a ball flight that is closer to or along the ground.
  • Output from an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) is matched to a rotational sensing system also provided with the ball (e.g., a compass sensor, gyro, etc.), and a lofted kick may be differentiated from an on-the-ground (or closer to the ground) kick, for example, by the following steps:
      • 1. The impact sensing system in the ball senses an impact simultaneously to sensing of an impact by the inertial sensing system in the boot, thereby identifying that the ball has been kicked.
      • 2. Inertial and rotational sensors in the ball then sense whether the ball is in free flight, e.g., defined by the rate at which the ball is slowing down and/or losing altitude. Additionally, rotational sensors sense a consistent rate of rotation (or a relatively consistent rate of rotation) indicating the ball is in the air.
      • 3. If inertial and/or rotational sensors sense a dramatic reduction in speed due to friction or interaction with the ground, or a rapidly changing rate of rotation the ball, these features can indicate that the ball is rolling on the ground.
  • Different kick types may be advantageous at different times and/or under different circumstances in the game. This metric can allow determination of these different kick types, which also allows determination of the player's effectiveness at using these different kick types (e.g., by determining which kick types or the percentage of specific kick types that resulted in a successful pass to a teammate or that scored a successful goal, etc.).
  • FIG. 43—Kick Power at Speed:
  • Determination of this metric may use various data and metrics described above in this application. For example, using an on-body or in-shoe sensing system (such as a three-dimensional accelerometer or a piezoelectric sensor element) to determine player speed, as well as proximity/possession technology described above, systems and methods according to at least some examples of this invention further may determine the ability of a player to put significant impact force into kicking the ball while running at speed (a “kick power at speed” metric). The ball sensor(s) and the body-worn sensor(s) communicate their respective status, and this data then may be recorded on either of the two devices (or transmitted to an external device) for future visualization. This metric can be used as a skill metric to determine how much ball control a player has while at their top speed. As some more specific examples, any kick made while travelling at 75% of the player's top recorded running speed or higher (e.g., that particular game's top running speed, or an overall top running speed in all of the player's collected data), optionally traveling at 75% of the player's top recorded “on-ball” running speed or higher, may be a candidate for determining the kick power “at speed” metric so that high kick powers generated at relatively low speeds are not considered for inclusion in this metric.
  • If desired, this information may be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games.
  • As an alternative, some ball speed sensing technology only has the ability to determine a relative change in velocity. For example, if the ball is already moving at 10 m/s and it is kicked such that the ball accelerates to 50 m/s, limitations of this technology force it to report only a 40 m/s data value. In such a situation, the “kick power at speed metric” may be determined using an on-body (or on-shoe) speed measuring system to wirelessly communicate with the ball sensor system, which can then modify the reported ball speed value based on the speed of the player, thereby turning the measured value from a relative metric into an absolute ball speed metric, which may have been determined to be “on-ball speed” using technology described above.
  • FIG. 44—Pass Accuracy at Speed:
  • This example aspect of systems and methods according to the invention measures the metric of pass accuracy (e.g., successful passes to teammates) with the additional passing player's speed associated with it. Using an on-body or in-shoe sensing system (such as a three-dimensional accelerometer or a piezoelectric element) to determine player speed, as well as player-to-ball proximity/possession technology described above, systems and methods according to at least some examples of this invention can measure the ability of a player to accurately pass to a teammate while moving at higher running speeds speed. More specific examples of measuring this metric follow.
  • Via wireless communication methods, the ball sensor and body-worn sensors communicate their respective status (e.g., player making the kick, the player receiving possession after the kick, the speed of the player making the kick, etc.) which is then recorded on either of the two devices (or transmitted to an external device) for future visualization and review. This metric can be used as a skill metric to determine how much ball control a player has while running at or near their top speed (e.g., while travelling at 75% of the player's top recorded running speed or higher (e.g., that particular game's top running speed, or an overall top running speed in all of the player's collected data), optionally while traveling at 75% of the player's top recorded “on-ball” running speed or higher, etc.).
  • If desired, this information may be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games.
  • FIG. 45—Volley:
  • This example aspect of the invention measures information regarding volleys. For determining this information, systems and methods according to at least some examples of this invention use inertial and/or pressure sensing systems within the ball to determine ball speed. Wireless communication capabilities also may be provided within the ball to broadcast the ball speed information, as well as an exact time of impact (alternatively, this data may be simply stored). Additionally, inertial sensing systems may be provided as part of boot of the players, such as an accelerometer, a piezoelectric element, or other device. In such systems and methods, a volley can be determined by detecting coincident impacts to the boot and ball of one player, with then an “in-air” signature signal from the in-ball accelerometer. If the next impact registered by the ball is coincident with an impact to another player's boot, this then signifies a volley where the ball never touched the ground in-between the initial kicker's boot and the receiver's boot. In such a situation, the receiver may be credited with a “volley”. Volleys are an important metric because they indicate an ability to keep the ball moving in a rapid manner (which may help avoid defenses, particularly when the volley is coupled with a successful pass to a teammate, a scored goal, or other favorable event, which also can be detected by systems and methods in accordance with at least some examples of this invention).
  • FIGS. 46 through 50 illustrate various potential features for detecting and/or measuring various metrics relating to actions involved in sending the ball into play after a stoppage of play, such as an out of bounds event, etc. The features of these “set piece” feature determination systems, methods, and metrics will be described in more detail below.
  • FIG. 46—Free Kick Awarded:
  • Systems and methods according to at least some examples of this invention may determine when a free kick has been awarded. The free kick can be determined based on the combined technologies explained above for possession and tackle determination, as well as the technology described in more detail below for determining whether a set piece exists. More particularly, a free kick can be determined by the following steps:
      • a. Possession of the ball is determined and awarded to a first player.
      • b. A second player comes into the area of the first player in possession of the ball (e.g., as determined by an attempted tackle, contested time, player-to-ball proximity, player-to-player proximity, etc.). This feature also may be determined, for example, based on person-to-person proximity and touching of the two people (e.g., as indicated by impact sensors provided on the players' bodies).
      • c. The ball detects a “set piece” play, as will be described in more detail below in conjunction with FIG. 48.
  • The “free kick” awarded metric may be a useful measure of the effectiveness of a defensive player or other information.
  • FIG. 47—Free Kick v. Penalty Kick:
  • Systems and methods for determining approximate flight distance of the ball are described above. Additionally, systems and methods for determining when the ball has been caught by the goalkeeper are described in more detail below. These features will be useful in automatically distinguishing a free kick from a penalty kick by systems and methods in accordance with examples of this invention.
  • A penalty kick is always kicked from the same spot on the field, where a free kick is not. Using an accelerometer and/or a combination of pressure sensor and an accelerometer, ball speed can be calculated. This example aspect of the invention uses time information from the kick to first impact within proximity of the keeper, combined with set piece knowledge (as described in more detail below) to determine if the kick was a penalty kick using ball distance. For example, if after a set piece determination the ball is kicked and comes into proximity of the goal keeper (or in contact with the goal keeper) within a certain time frame (e.g., depending on the ball speed), then it may be determined that the kick was a penalty kick. If no goal keeper proximity is detected after a set piece determination, or if no goal keeper proximity is detected within a predetermined time (e.g., depending on the ball speed), then it may be determined that a free kick occurred.
  • As an additional feature or an alternative feature, using a possession or proximity sensing system as described above, the two types of kicks may be differentiated. For example, a penalty kick, by definition, will not have other players (either offensive or defensive) within a very specific distance from the ball (as determine by the penalty box size). During the flight of the ball, a proximity sensing system (as described above) can determine whether the ball passed near any other players on its way to the goal. A free kick will always have defending players between the ball and the goal, and therefore, a shot on goal typically will register at least a brief proximity to a defensive player (at minimum) before reaching the keeper. As yet another example, player-to-player proximity detection may indicate two or more players on a team in tight proximity to each other (e.g., when in a wall position, as shown in FIG. 47), which also may be used as an indication that a free kick has occurred.
  • FIG. 48—Set Piece Shot:
  • “Set piece,” as used in this context in this specification, refers to the soccer ball being placed on the ground for an ensuing penalty kick or free kick. It is an important metric for the player to know and distinguish “set piece kicks,” as these tend to be the more difficult shots on goal during the game of soccer.
  • Using an accelerometer or other ball mounted inertial sensing system, it can be determined when a ball is not in motion (or when its motion is slow or minimal). Some more specific examples include, but are not limited to: a three-dimensional accelerometer in the ball, a three-dimension accelerometer combined with a gyroscope, an accelerometer in the ball combined with a compass sensor, ball movement speed and/or lack of rotation matching a player in proximity's speed, etc. One or more of these sensor outputs may be utilized to show the ball has been carried and placed, followed by the ball not moving, and then followed immediately by a kick (matching of boot impact to ball movement/pressure spike). While this kick could be a corner kick, a penalty kick, or a free kick, the type of kick may be determined, at least in some instances, by what happens next, e.g., by who's proximity it passes, by the next contact person, the timing between the kick and the next proximity, etc., e.g., as described above.
  • FIG. 49—Set Piece Save:
  • This example aspect of systems and methods according to this invention determine when a kick after a set piece event (e.g., determined as described above) has resulted in a goal keeper save. As noted above, the term “set piece” refers to the ball being placed on the ground for an ensuing penalty kick or free kick, and it may be determined as described above.
  • As a more specific example, a set piece event may be determined by systems and methods according to this example aspect of the invention in the manner described above in conjunction with FIG. 48. Once a set piece event has been determined, and when the set piece event has included proximity to the goal keeper, a throw, pass, or drop kick initiated by the goal keeper may be detected (e.g., as described above and/or in more detail below) and used as an indication that the goal keeper successfully saved the kick resulting from the set piece event (e.g., by a goalkeeper catch or parry event). Various features of goal keeper save determinations will be described in more detail below.
  • FIG. 50—Set Piece Kick—On Goal or Not:
  • Example systems and methods for determining a set piece event are described above. This example aspect of systems and methods according to the invention uses the previously defined set piece sensing method and adds proximity/possession sensing systems and methods (such as magnetic sensing, radar, etc.), e.g., like those described above, to determine whether a set piece kick was “on-goal” or not. As a more specific example, when a set piece event has been determined, immediately followed by a kick, which is then followed by ball to keeper proximity, if the next event is a kick or a drop kick by the goal keeper, then a set piece save event may be determined.
  • FIGS. 51 through 55 illustrate various potential features for detecting and/or measuring various metrics relating to player motion, e.g., during a game, practice session, training session, etc. The features of these systems, methods, and metrics will be described in more detail below.
  • FIG. 51—Direction of Movement Based on Body Angle:
  • Systems and methods according to at least some examples of this invention will provide information regarding the direction of player movement, which may be based, at least in part, on the player's body angle during the motion. This determination may be made, in at least some example systems and methods according to this invention, using an “on body” accelerometer to sense the upper body's angle and translate this information into a direction metric. For example, when accelerating or moving in any direction (e.g., forward, backward, to the side, etc.), the upper body tends to lean in the direction of acceleration. For example, when accelerating in the forward direction, the body leans forward. This angle and lean helps move the body forward, and the legs follow. Generally, the greater the acceleration, the greater the lean angle. This same feature also works for back steps and side steps.
  • Accordingly, by measuring the lean of the body, information regarding the player's movement direction (and optionally the intensity of this motion) can be determined. This metric may be useful for determining a player's ability (e.g., if an offensive player spends too much time backpedalling or sidestepping, etc.) and/or ascertaining areas for training and game improvement.
  • FIG. 52—Player “Turn In”:
  • This example aspect of the invention uses a sensing system on the player that determines player speed, such as an inertial sensing system, contact-time based pedometer system, etc., and a player mounted rotational sensor, such as a gyroscope, compass sensor, etc., to determine the amount of body rotation. Player “turn-in” can be defined as the amount of speed lost by the player during quick direction changes. This metric may be valuable in the game of soccer as a measure of a player's “quickness” or “agility.” The acquisition of the “turn-in” metric may simply require the measurement of the speed sensing system before and after a measured rotation from the rotational sensing system. As one more specific example, the performance metric may be calculated by subtracting the player speed before the change in direction from the speed post rotation. Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness/agility.
  • FIG. 53—Player “Turn In” On Ball:
  • This example aspect of the invention is similar to the “turn-in” determination as described above, but additionally includes the metric that the player is in possession of and/or in proximity to (and optionally maintains possession of and/or in proximity to) the ball. In other words, for any measured turn-in events, as described above, another metric can be developed for turn-in events that occur for the player while the player is in possession of or in proximity to the ball. This metric may be valuable with respect to the game of soccer as a measure of a player's “quickness” or “agility” while handling the ball or while closely defending the ball. Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness/agility while handling the ball.
  • FIG. 54—In Shoe Sensor Based Contextual Reporting:
  • Athletic performance monitoring systems and methods according to at least some examples of this invention include an in-shoe sensing system for measuring speed and/or distance information (e.g., a pedometer type speed and/or distance sensor). This sensor also may provide contextual information about the specific part of sport the athlete is in, e.g., what types of activities he or she is performing, and this contextual information may be used by other portions of the athletic performance monitoring systems and methods (e.g., on body sensors, etc.) to change the kinematic models and/or algorithms used to determine the player's running speed and/or travel distance.
  • Output from the shoe based sensors (e.g., accelerometer, force sensors, etc.) may include a “signature” appearance that correlates to the type of activity being performed by the athlete. For example, the in-shoe based accelerometer output (e.g., the signal shape) may differ depending on whether the athlete is moving forward, moving rearward, side stepping, tackling, passing the ball, walking, dribbling, sprinting, slow running, skipping, jumping, sliding, sliding laterally, etc. By automatically determining the type of action with which the athlete is involved (using the shoe based sensor output), more specialized algorithms for determining player performance may be called up to enable a more accurate determination of the parameters involved in the player's performance. Different algorithms also may apply under other differing circumstances, for example, different speed and/or distance determining algorithms may apply depending on whether the player is on ball or off ball.
  • As one more specific example, because different in-shoe sensor waveforms may be involved in running forward or backward (e.g., different loft times, different pressure profiles, etc.), systems and methods according to examples of this invention may automatically determine whether an athlete is moving forward or rearward based on the characteristics of the sensor output. Because step size also may differ when moving forward as compared to moving backward, different algorithms for ascertaining speed and distance information may be called upon for providing speed and distance data, depending on whether the motion is forward or backward. Accordingly, this aspect of the invention allows for a more accurate determination of speed and/or distance based the determined manner in which the athlete is moving.
  • Moreover, metrics involving the type of movement or other actions performed by the athlete may be useful for the player or coach, e.g., to indicate whether an offensive player spends too much time backpedalling or sidestepping, to measure player's efforts and intensity, etc.
  • FIG. 55—Time Spent on Toes:
  • In sports and athletic performances, it is often important for the athlete to stay on his/her toes. Being on one's toes generally enables quicker reactions and/or indicates that the athlete is performing with more intensity (e.g., while sprinting, an athlete spends more time on his/her toes than when jogging or walking). Systems and methods in accordance with at least some examples of this invention may include an in-shoe sensing system that determines the foot angle so as to enable a determination of the amount of time the athlete spends on his or her toes. One more specific example of hardware for making this measurement may include an accelerometer that compares the gravity vector to the orientation of the sensor within the shoe. As another example, the shoe may include a rotational sensing system, such as a gyroscope. The shoe also may contain a measuring system like that described in more detail below in conjunction with FIG. 91. The determined information may be transmitted wirelessly to another system for processing and/or stored. The finally determined metric may include, for example, the total amount time on one's toes, the percentage of time spent on the toes, the percentage of actual movement (or running) time spent on the toes, etc.
  • FIGS. 56 through 65 illustrate various potential features for detecting and/or measuring various metrics relating to playing the game of soccer, which may be used and evaluated during a game, practice session, training session, etc. The features of these systems, methods, and metrics will be described in more detail below.
  • FIG. 56—Player Posturing:
  • “Player posturing” is the determination of the ball movement direction as it relates to the player's core facing direction. Using this information, one can determine if a player is in a defensive posture, in an aggressive or attacking posture, etc. The hardware used for determining this metric, in at least some example systems and methods according to this invention, include: a directional sensing system inside the ball (such as a compass sensor, accelerometer/gyro combination, etc.) to give ball movement direction; and a body-mounted sensor of similar architecture (compass sensor, accelerometer/gyro, etc.) to give player facing direction. The following example steps may be used to determine a “player posturing” metric:
      • 1. Using inertial sensors in the ball, the direction the ball is moving (rolling or in flight) is determined.
      • 2. Using a core-mounted sensor (such as gyro, compass, etc.), the direction the body core is facing is determined.
      • 3. Combine these two pieces of information allows a determination of the relative ball motion to core facing direction, to help understand contextually what is happening between the player and the ball.
  • Additionally or alternatively, core worn sensors between opposing players can be used separately (or added to the above) to determine the player to player relationships, and therefore enrich the data-set to build more confidence on the posturing. For example, the direction of motion (and/or the facing direction) of the player in possession of the ball can be compared to the direction of motion (and/or the facing direction) of the defensive player to provide additional information relating to this “player posturing” metric.
  • FIG. 57—Man to Man—Opposing Position:
  • The determination of what opposing player a particular player had been marking can be a useful piece of information when determining a player's performance metrics. Systems and methods according to at least some examples of this invention will use proximity determination methods as described above, but this technology will be used on each individual player to provide player-to-player proximity data and information.
  • As one alternate, if desired, peer-to-peer networking technology may be used to determine and track proximity between players (as well as between other elements within systems and methods according to at least some examples of this invention). When two players are close enough to establish a peer-to-peer communication channel (e.g., between devices that they are carrying, such as shoe mounted sensors, body core mounted sensors, etc.), this could be established as a proximity event. By tracking and timing such proximity events, systems and methods in accordance with these examples of the invention will know which nodes of the network (e.g., which other players) a given player was in communication range with during the majority of the game. As players get further away from each other, they may get out of range (and thereby break the peer-to-peer communication channel). Other ways of determining player-to-player distance may be used without departing from this invention. If desired, a “heat map” or other graphic display may be provided to indicate the opposing team players with which any given player most stayed near during the course of the game, and this will allow a determination of the player being defended or marked during the game.
  • As another alternative, some RF modules have RSSI (“radio signal strength indicators”). RSSI technology can be used on each player to determine which player was closest to another player for the majority of the game.
  • The Opposing Player metric may be useful, for example, to determine a defensive player's relative performance with respect to the player or players that he was defending (e.g., goal scoring effectiveness, successful passing, successful interceptions, etc.).
  • FIG. 58—Drawing Opposition:
  • The Man to Man Opposing Position detection capability described above can be combined with other metrics to provide additional interesting data and information relating to soccer (or other sports). For example, combining the Man to Man Opposing Position detecting capability with player-to-player proximity detection and player speed determination (e.g., in boot inertial sensors, as described above) may be combined to provide a metric relating to the ability of a player to draw the opposition. Using an inertial based sensing system, sprints or bursts of speed can be measured and combined with the player-to-player proximity to determine if a player is drawing opposition. Example systems and methods according to this aspect of the invention follow.
  • First, proximity sensing systems and methods as described above can determine when two players are near each other. If one player sprints away and the proximity detection system shows no players near him and shortly thereafter an opposition player is detected by a proximity sensor again, this suggests that the initial player (the one that initially sprinted away) has pulled the opposition players with him. Ball possession determinations also may be used in such systems and methods (e.g., to determine the player's ability to pull opposition even without the ball).
  • Additionally, if desired, skill metrics can be created based on the amount of time a player spends within proximity of the opposing player. If a player is meant to be in an offensive position (striker), the more time spent away from an opposing player the better. On the other hand, a defensive player could be considered better the more time he/she spends in proximity to the opposition.
  • FIG. 59—Breakaway Speed:
  • The Man to Man Opposing Position detection capabilities as described above open the door to yet determination of additional information and metrics. As another more specific example, an inertial sensing system can be placed on the cores or boots of the athletes and a comparison can be made between the relative accelerations of each player at the same time. Such a system may be used to determine a “breakaway speed” metric.
  • An example system and method according to this invention for determining breakaway speed comprises a speed detection system and combines this information with a wireless communication system to determine coincident accelerations of two players. The relative speeds of the two players can be determined (optionally coupled with directional information), and this information then can be used to produce a performance metric, e.g., determining whether the player was faster than the player defending him/her (e.g., were you faster than the player that was marking you, etc.).
  • FIG. 60—Successful Pass:
  • Completion of a successful pass is incredibly important in the game of soccer (and other sports). The following describes an example system and method for determining when a successful pass event has occurred (e.g., a “successful pass” means a pass from one teammate to another).
  • In this example system and method, output from an impact sensing system inside the ball (accelerometer, pressure sensor, etc.) is time matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot. A ball proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to a player. A successful pass is determined by systems and methods according to this example of the invention in the following steps:
      • a. Ball possession by a specific player is determined, e.g., as described above.
      • b. Kick impacts are registered both on the in-shoe sensor and the in-ball sensor.
      • c. The ball leaves the proximity of the player that kicked it.
      • d. The ball enters the proximity of a teammate, as determined by the proximity sensing system.
      • e. Impacts are measured simultaneously by the teammate's boot and the ball, and a successful pass is recorded.
  • Determination of the number of successful passes and the number of unsuccessful passes are useful metrics for evaluating the performance of the player.
  • FIG. 61—Give and Go:
  • The “give-and-go” is another common play in the game of soccer. The following describes one example sensing system, method, and logic that may be used to interpret the various sensor signals for determining when a “give-and-go” event has occurred.
  • Output from an impact sensing system inside the ball (accelerometer, pressure sensor, etc.) is time matched to output from an impact sensing system inside the foot to enable determination of when the ball is struck by a specific foot. A ball proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to the player. A give-and-go event may be determined in the following manner:
      • a. First, ball possession by Player A is determined, e.g., as described above.
      • b. A kick by Player A is registered on Player A's in-shoe sensor and the in-ball sensor.
      • c. The ball leaves the proximity of Player A.
      • d. The ball enters the proximity of a teammate, Player B, as determined by the ball proximity sensing system.
      • e. Impacts are measured simultaneously by Player B's boot and the ball (i.e., a successful pass is recorded).
      • f. The ball leaves the proximity of Player B (e.g., by a kick by Player B).
      • g. The ball enters the proximity of Player A and contacts Player A's boot (another successful pass).
  • Optionally, a successful give-and-go event may require successful passes from Teammate A to Teammate B and back to Teammate A within a predetermined time frame (e.g., in less than 5 seconds). The determination of this event also may require the ball to pass in proximity to, but not into the possession of, a player on the opposing team (e.g., a “Through Ball/Pass” event, as described below). Successful “give-and-go” events help provide a measure of how well groups of players work together and move the ball on the pitch.
  • FIG. 62—Through Ball/Pass:
  • Another interesting metric that may be measured by systems and methods in accordance with at least some examples of this invention relates to determination of a “through ball” or “through pass” event. A “through ball” or “through pass” as used herein in this context means that the ball is successfully passed from one teammate to another and, during the course of the pass, the ball passes in proximity to an opposition player. In some examples of such systems and methods, output from an impact sensing system inside the ball (accelerometer, pressure sensor, etc.) is time-matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot. A proximity sensing system is also employed (magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to the players on the field. Then, a “through ball” or “through pass” event is determined by the following steps:
      • a. A player on team “A” is determined to have possession of the ball.
      • b. Impacts are registered on both the shoe sensor and the ball sensor simultaneously, registering a kick by a player on team A.
      • c. The ball leaves the proximity of the player that kicked it.
      • d. The ball is determined as having passed through the proximity of one or more players on the opposing team.
      • e. The ball enters the proximity of a teammate to the original kicking player (team “A”), optionally, a player that has been running forward onto the ball.
      • f. The ball sensor and the kick receiving teammate's shoe sensor simultaneously register an impact and optionally continued proximity to the teammate (beginning a ball possession event by the receiving player).
  • Optionally, if desired, the ball must pass in proximity to one or more players on the opposing team without the opposing team contacting and/or possessing the ball. This metric may be useful for evaluating the performance of players and their passing skills in a more closely defended environment.
  • FIG. 63—Pass Distribution:
  • Pass distribution information also may be an interesting and/or important metric for soccer players to consider and evaluate. As some more specific examples, a determination of a direction of a pass (e.g., advancing the ball, retreating, etc.) may be useful in evaluating player performance.
  • Output from an impact sensing system inside the ball (accelerometer, pressure sensor, etc.) may be time matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot. Additionally, a rotational sensing mechanism (such as a magnetic sensor, gyro, etc.) inside the ball may be used to enable determination of an absolute direction of movement of the ball. A pass distribution metric may be determined through the following steps:
      • a. Direction of play is determined, e.g., as described herein.
      • b. Possession is determined, e.g., using techniques like those described above.
      • c. Simultaneous impacts to the boot and ball are recorded and communicated wirelessly (or stored) to indicate the ball has been kicked by a specific player.
      • d. Inertial sensors inside the ball are then used to determine the relative direction of flight of the ball.
      • e. Rotational sensors then record the absolute orientation of the ball as a result of the kick.
      • f. The two pieces of information from steps d and e can be used to determine the relative direction of ball flight to the direction of play determined in step a. This information can be then compared and evaluated to determine if the kick was advancing on the opponent or retreating, sent to the player's right or left, etc.
      • g. The final step is a possession determination awarded to a teammate, in order to call it a complete and successful pass.
  • The steps above constitute a determination of a successful pass between teammates. If, in step number g, the ball is detected to be in possession of the opposition team, this is also useful information. The direction of all passes made by a player throughout a game can be aggregated to determine pass success/failure rate when trying to advance/retreat the ball, as well as the amount of time the player moves the ball forward or retreats over the course of a game.
  • Finally, if desired, a core mounted directional sensor (e.g., compass, etc.) can be used to determine what movement/facing direction changes occur as a result of a player receiving the pass. Therefore, it is possible to use this technology to help give performance metrics, such as how often the teammate had to come to the ball, wait for the ball, or if the pass was laid out perfectly in front of the player.
  • FIG. 64—Out of Bounds:
  • In order for an athletic performance monitoring system and method to understand the play of a soccer game, the system and method should not take into account possession, kicks, and other activities that occur when the ball is out of play. The following is an example of a system and method that may be used to determine when a ball has gone out of bounds.
  • Output produced by an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) is time-matched to output produced by an inertial sensing system inside the boot to enable a determination of when the ball is struck by a specific foot, and optionally, to enable determination of the path that the foot has traveled. A proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to enable a determination of when the ball is in proximity to particular players on the field. One example process that may be used to determine when the ball has gone out of bounds is as follows:
      • 1. An individual player possession is determined using technology/procedures as described above.
      • 2. Optional: the ball detects a kick by the simultaneous impulse on the inertial sensing systems within the boot and the pressure/acceleration sensing systems in the ball.
      • 3. Optional: the ball is detected to be within the radius of proximity of an opposing player.
      • 4. Inertial sensors in the ball detect when the ball has been picked up (e.g., identifying the low frequency signals as compared to foot/ground impacts; identifying no motion, slow motion, or low spin motions for extended play; identifying speed of motion consistent with player's speed in proximity to the ball (i.e., the player holding the ball); etc.).
      • 5. The ball either detects a throw-in or a set piece play using previously described methods.
  • Once this type of “out of bounds” situation is detected, systems and methods according to at least some examples of this invention can adjust the various determined metrics, such as possession time (e.g., by deducting from the determined possession time for an individual player or team the length of time between the throw-in or set point event and the previous kick (which induced the out of bounds event), etc.). Other metrics also may be adjusted based on “out of bounds” determinations without departing from this invention.
  • FIG. 65—Intentional Out of Bounds:
  • In a specific subset of normal “out of bounds” situations, as described above, sensing systems and methods in accordance with at least some examples of this invention may differentiate situations when a ball has been intentionally kicked against another player to send the ball out of bounds, resulting in maintaining possession. The same equipment may be used as described above in conjunction with FIG. 64, but additionally, ball proximity to another player and/or ball impact with another player also may be detected and relevant to the “intentional out of bounds” situation. The following example process may be used for detecting an intentional out of bounds situation:
      • 1. An individual player possession is determined using technology/procedures as described above.
      • 2. The ball detects a kick by the simultaneous impulse on the inertial sensing systems within the boot and the pressure/acceleration sensing systems in the ball.
      • 3. The ball then detects another impact that does not coincide with a boot impact for any other player on the pitch (optionally, the ball also may be detected to be within the radius of proximity of an opposing player).
      • 4. Inertial sensors in the ball detect when the ball has been picked up (e.g., as described above).
      • 5. The ball either detects a throw-in or a set piece play using previously described methods.
  • Information relating to the ability of a player to induce an intentional out of bounds situation on the opposing team can be useful in ascertaining the skill of the player causing the intentional out of bounds situation (e.g., ball handling skills, defense avoidance skills, etc.), as well as the skill level of the defensive player against whom the ball was kicked to produce this situation.
  • FIGS. 66 through 75 illustrate various potential features for detecting and/or measuring various metrics relating to goals and/or activities of the goalkeeper in the game of soccer, which may be used and evaluated during a game, practice session, training session, etc. The features of these example systems, methods, and metrics will be described in more detail below.
  • FIG. 66—Keeper Recognition:
  • While systems and methods according to at least some examples of this invention may request input or special equipment for the goal keeper, if desired, at least some systems and methods according to examples of this invention may be capable of automatically identifying which player is the goal keeper based on detected activities that occur over the course of a game.
  • Example hardware for use in recognizing the goal keeper may include: (a) an inertial sensing system on the player (e.g., either on the core or in the boot) to provide player speed and distance information; and (b) a wireless communication system to allow the sensing systems on the individual players to broadcast their signals/processed data (or storage capabilities for this data). Then, as one example, the automatic determination of the keeper may be accomplished in the following way:
      • a. Speed and distance information is collected and considered for each player on the pitch.
      • b. The keeper, due to his/her position, will do the majority of his/her movement within an 18 yard box located near the goal.
      • c. After (or during) the game, the data from the sensing system can be evaluated to understand which player on the pitch moved the least, and stayed predominantly within an 18 yard box.
  • Different performance metrics (e.g., the performance metrics described in more detail below) may be determined for the player identified as the goal keeper.
  • As another alternative, if desired, the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.). Data collected by such gloves also may be used in various ways for determining various metrics, such as the metrics described in more detail below. As yet another example, systems and methods according to examples of this invention may allow the various players to enter data identifying their positions.
  • FIG. 67—Save/Goal Protection:
  • Systems and methods according to at least some examples of this invention may include features to enable determination of goal keeper saves and protection of the goal. This aspect of the invention may be accomplished using various sensors to determine when a keeper saves a shot on goal. For example, systems and methods according to at least some examples of this invention may utilize an inertial sensor on the body core of the keeper, a ball proximity sensing system, and an inertial sensing system within the ball, e.g., of the various types described above. A determination of an impact to the ball with significant magnitude (e.g., above a threshold level, such as would be present in a typical shot on goal, or a header off of a corner kick, for example), immediately followed by (or simultaneous with) ball proximity to the keeper, followed by a picked up ball, and then a drop kick or throw, may be used an indication that the goal keeper has saved a shot on goal (and successfully protected the goal). Additionally or alternatively, if desired, the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.), and such contact may be an indication of goal keeper interaction with the ball. As another alternative, sensor data taken from the goal keeper's body-worn accelerometer could be compared to sensor data from the accelerometer data in the ball. As the keeper runs or moves with the ball, the two sensors will indicate a very similar net path taken. This data can be used to determine possession of the ball by the goal keeper.
  • FIG. 68—Keeper Parry:
  • This example aspect of the invention relates to systems and methods capable of determining a “keeper parry” scenario, i.e., a situation where the keeper gets his hands (or other body part) on a shot on goal, which deflects the ball out of bounds (e.g., outside the goal, over the goal, etc.). As a more specific example, using inertial and pressure sensing systems inside a soccer ball, the ball will generally show a softer impact signature on the accelerometer and/or the pressure sensors when it contacts a player's hands, as compared to a goal-post impact, kick, or ground impact. This unique sensor signature and determination of a non-shoe/ground/goalpost impact, combined with detection of proximity to the keeper, followed by a set piece event (as described above, e.g., a corner kick), is a unique sequence of events that only happens when a keeper parry event occurs. Additionally or alternatively, if desired, the goalkeeper may be equipped with gloves that have the capability of determining contact with and/or proximity to the ball (e.g., impact sensors, accelerometers, ball-to-glove proximity sensing systems, etc.), and fleeting contact or proximity of the glove to the ball may be considered an indication of a keeper parry situation (optionally, combined with some of the other features of this scenario described above).
  • FIG. 69—Hard Shot Keeper Parry or Catch:
  • This example aspect of the invention involves determination of a keeper parry event or keeper catch of the ball that has been kicked hard. Defending against a hard shot will typically require improved goaltending skills, and the ability to differentiate saves in this situation may provide an additional interesting metric for coaches or players to consider. Systems and methods according to at least some examples of this aspect of the invention may use inertial and/or pressure sensing systems within the ball to determine ball speed as well as wireless communication capabilities included with the ball that are capable of broadcasting ball speed information and impact time information. Furthermore, systems and methods according to at least some examples of this invention further may include proximity and/or possession determination technology (such as magnetic, RF, or other) that allows a determination of when the ball is within proximity to (or in the possession of) specific players, and in this scenario, in proximity to or in the possession of the keeper.
  • The combination of the keeper's ability to catch or parry the ball (e.g., using sensing technology described above) vs. the ball speed can then be mapped into a player skill metric (e.g., percentage saves of shots on goals over a predetermined kick speed, etc.). For example, for faster ball speeds, the keeper's ability to parry or catch the ball can be considered more skillful.
  • As another alternative, keeper reaction time can be determined, for example, by comparing the time of kick with the time of impact by the keeper's hands. The time difference between the two events can inform how much time the keeper had to react to the shot on goal.
  • Information relating to this metric can then be displayed or visualized on a web page or hand-held device (such as a mobile phone) and compared with other metrics gathered by the system in previous and future games. Moreover, information relating to this metric may be used to develop training programs to improve player quickness, agility, and/or reaction time (if necessary).
  • FIG. 70—Keeper Advance (Tackle):
  • This example aspect according to the invention uses a set of sensor systems on the keeper and in the ball to determine when the keeper performs a successful tackle, taking the ball away from the opposition. As some more specific examples, systems and methods according to this aspect of the invention may determine when an opponent has possession of the ball, followed by a contested time period between the keeper and the opposing player (e.g., both the keeper and the opposing player in close proximity to the ball), followed by a dive event performed by the keeper (e.g., determined by an on-body inertial sensing system carried by the keeper), followed by a picked up ball (e.g., which may be determined based on sensors in the keeper's gloves, accelerometer and/or gyro sensors in the ball, etc.). These events, happening in this sequence, are unique to a keeper tackle event. Tracking keeper tackle events provides an interesting and useful metric for evaluating keeper performance.
  • FIG. 71—Keeper Dive/Player Dive/Player Jump:
  • An inertial sensing system, such as a three-axis accelerometer, when mounted on the body of a player during a soccer match or other activity (especially at the body core), will spend the majority of the time in a fairly flat plane of motion (e.g., a certain height off the ground determined by sensor mounting location). When the keeper (or other player) dives to the ground, the sensor will make a sharp deviation downward to the ground, followed by the player standing up and resuming motion within the original plane of motion. These two events can be used to determine when the player has made a diving action and/or when he/she is standing up. This same technology may be used, for example, to determine when a player has jumped a significant height in the air.
  • FIG. 72—Drop Kick:
  • A “drop kick” event (a common event performed by a goal keeper in the game of soccer) also may be detected by systems and methods in accordance with at least some examples of this invention. Commercially available accelerometer technologies today can determine when the accelerometer (and hence the device with which it is engaged) is in a free-fall condition. Systems and methods according to this example of the invention use an accelerometer placed in a ball, in combination with an impact-sensing system in a shoe. These sensors can be used to determine the following event sequences, which correspond to and may be identified as drop kick events:
      • a. For a direct drop kick (in which the ball does not touch the ground first): the ball is picked-up, dropped (i.e., detected as being in free-fall), followed by a kick-impact (ball and shoe impacts at the same time).
      • b. For a bounced drop kick (in which the ball touches the ground briefly before being kicked): the ball is picked-up, dropped (i.e., detected as being in free-fall), makes a small impact due to contact with the ground, followed by a kick-impact (ball and shoe impacts at the same time) when the ball is traveling away from the ground. Alternatively, the ball may experience the kick-impact at the same time the ball contacts ground.
  • If desired, a maximum threshold time period may be initiated once the ball contacts the ground during which the kick event must be recorded in order for a successful bounced drop kick event to be counted.
  • FIG. 73—Shot on Goal that Goes Out of Bounds:
  • Systems and methods according to at least some examples of this invention may utilize a system of sensing elements in the ball (and optionally sensors in the boot) to determine when a ball goes out of bounds beyond the goal line (resulting in a goal kick), e.g., due to a wide kick or a high kick. The detectable events that enable determination of a “Shot on Goal that Goes Out of Bounds” are as follows:
      • a. Coincident impacts to the ball and boot are recorded to determine that a kick event has occurred.
      • b. The ball is then picked-up (which may be determined, for example, by detection of a very slow rotational pace and/or low frequency accelerations using inertial sensing/rotational sensing methods—the sensor output from a carry event will appear different from the sensor output from a kick event, e.g., in ball rotation, acceleration, etc.).
      • c. A set piece event then occurs (and optionally, a kick from the set-piece event may be detected).
  • This metric may be useful, for example, to determine offensive player skill and effectiveness, identifying missed opportunities during a game, defense effectiveness, etc.
  • As another example, if desired, the goal posts could include electronic modules thereon that allow proximity detection between the goal posts and the ball.
  • FIG. 74—Shot on Goal:
  • An important part of the game of soccer is the shot on goal. Systems and methods according to at least some examples of this invention include ball mounted sensors and/or player mounted sensors that will allow for detection of when a shot on goal has occurred. In one example system and method, output from an impact sensing system inside the ball (e.g., accelerometer, pressure sensor, etc.) is time matched to output from an impact sensing system inside the boot to enable determination of when the ball is struck by a specific foot. A proximity sensing system also may be employed (e.g., magnetic sensing, RSSI, etc.) to enable determination of when the ball is in proximity to specific players on the field. A core-mounted player rotational sensor also may be employed (e.g., compass sensor, gyro, etc.) to enable determination of which direction the player is facing as well as relative rotational information. Additionally, an inertial sensing system on the player can be used to provide additional signals and information. The events that occur to determine a shot on goal according to this example of the invention are as follows:
      • a. Possession by a member of the attacking team is determined, e.g., using techniques described above.
      • b. Signals from the pressure sensor or inertial sensor within the ball occur simultaneously to signals from the impact sensing technology within the boot.
      • c. Wireless communication between the boot and ball match the time exactly, recording the event as a kicked ball.
      • d. Proximity sensing systems record the ball entering the proximity radius of the defending team's goal keeper.
      • e. Inertial and rotational sensors within the ball record low-frequency signals that are characteristic of the ball being held by a person. Alternatively, inertial sensors on the player correlate closely to the path of travel recorded by the inertial sensors within the ball, suggesting the ball is being carried.
      • f. The ball is thrown, the ball is drop kicked, or a set-piece play is executed.
  • The “shot on goal” determination may be useful for a variety of metrics that may help determine the effectiveness of a goal keeper, the effectiveness of one or more offensive players, the effectiveness of one or more defensive players, team or line up effectiveness, etc.
  • FIG. 75—Goal Scored:
  • Systems and methods according to at least some examples of this invention also may be able to automatically determine when a goal has been scored. This may be accomplished, for example, by considering, at least in part, the behavior of the ball when it strikes the net and comes to a rest during a goal. As a more specific example, the following events may be used to determine that a goal has been scored:
      • a. Ball possession by a member of the attacking team is determined, e.g., using one or more of the techniques described above.
      • b. Signals from the pressure sensor or inertial sensor within the ball occur simultaneously to the signals from the impact sensing technology within the boot.
      • c. Wireless communication between the boot and ball match the time exactly, recording the event as a kicked ball.
      • d. Optionally, proximity sensing systems record the ball entering the proximity radius of the defending team's keeper.
      • e. An internal accelerometer in the ball recognizes that the ball has hit the net by producing signals indicative of a slow stop due to the ball being caught in the net (and optionally a gravity drop to the ground). This signal or series of signals will appear different from a more abrupt stop or direction change resulting from a catch or kick and/or the slow stop produced as the ball rolls to a stop.
      • f. Inertial and rotational sensors within the ball record low-frequency signals that are characteristic of the ball being held or carried. As an alternative, inertial sensors on a player correlate closely to the path of travel recorded by the inertial sensors within the ball, suggesting the ball is being carried.
      • g. The ball is carried back to the center circle and is place like a set piece for a restart to the game by the team that did not score. (Optionally, other events, like those described below, may be used as an indicator of play resumption).
  • The “goal scored” metric may be combined with other metrics, like possession information prior to the goal (e.g., to determine which player made the goal, assist information, etc.), goal keeper effectiveness, individual player effectiveness (both offense and defense), line-up effectiveness (both offense and defense), etc.
  • FIGS. 76 through 83 illustrate various potential features and/or functionality of systems and methods according to some example aspects of this invention relating to the various teams, team metrics, game features, and the like. The features of these example systems, methods, metrics, and functionality will be described in more detail below.
  • FIG. 76—Automatic Pick of Team Captains:
  • On “pick up” soccer matches, there is often the need to choose a captain of each team who will then each choose their players one at a time. If desired, systems and methods according to at least some examples of this invention may be programmed and adapted to automatically pick captains from an assembled group of players, e.g., based on one or more metrics relating to the player of the assembled group of players.
  • As some more specific examples, systems and methods according to at least some examples of this invention may utilize the data and contextual information amassed by the assembled players over multiple games played. This example system involves nodes on each player that comprise the sensing systems described above, as well as a means of communicating wirelessly. One or more metrics for the assembled players can then be communicated to a common location (e.g., a cellular telephone, a palmtop computer, a laptop computer, a sideline computer, one of the player's body mounted devices, etc.) where the data can be collected and compared. Once the devices have communicated relative skill levels of the assembled players (e.g., by transmitting any of the various metric information as described above), the two best players (or any other metric such as the two worst players, the two best passers, the two best (or worst) goalkeepers, etc.) can be chosen to be the captains. If desired, systems and methods according to at least some examples of this invention may determine the best two overall players and the best two goal keepers and then divide these four players between the teams so that the best goal keeper is on the team of the second best player and so that the second best goal keeper is on the team of the best player. Any desired way of dividing up the players and/or choosing the captains may be used without departing from this invention.
  • As another alternative, rather than simply picking captains or goal keepers, systems and methods according to at least some examples of this invention can assemble, compile, and review the data to determine the fairest distribution of the assembled players among the teams using the metrics that have been amassed over multiple games played using the sensing systems and methods according to this invention.
  • As yet some additional options, if desired, systems and methods according to at least some examples of this invention that automatically choose the entire teams based on the assembled players may perform additional functions as well. For example, any way of advising the players of the team on which they should play on may be provided without departing from this invention. As some more specific examples, systems and methods according to the invention could send a team indicator message to the cell phone or other electronic device of each player (e.g., “You are on Team 1” or “You are on Team 2”). As another option, if desired, the computing system that automatically chooses the teams can wirelessly communicate with an electronic module provided on a garment or jersey, which can then change color, present textual information, or produce other features to show the team assignment decisions that were made.
  • FIG. 77—Determination of Game Start:
  • Systems and methods according to this invention may determine when a game actually starts (which can be the signal to start accepting data from the various sensors, e.g., mounted on the ball, players, goalposts, other equipment, etc.). Any desired way of ascertaining the start of the game may be used without departing from this invention. As one example, one player or other individual (such as a referee, a coach, etc.) may be tasked with manually providing an indication to a computing system as to when the game has started. As another example, the “game start” event can be determined by detection of a set piece event (as described above) within a short time frame after all players (or a majority of the players) in the game activate their on-body sensing systems using a peer-to-peer network, followed by a very short pass within team members.
  • Other ways of automatically determining the start of the game may be provided without departing from this invention. For example, in some example systems and methods according to the invention, all players on the field that are using the sensing systems and have on-body inertial sensing systems in accordance with this invention will be in communication with one another over a peer-to-peer network. The beginning of the game is one of the very few situations where the players are all standing reasonably still and two players on the same team are in close proximity to the ball. Detection of this type of activity or situation, followed by sudden and simultaneous movement by almost all of the players, may be used as an indication that the game has started.
  • As another example, in some systems and methods according to examples of this invention, all (or many) players may have an on-body sensing system that determines the orientation of the core of the body. Each sensing system may be connected via a wireless communication method that defines a peer-to-peer network. In such a system, all the modules can broadcast the direction on the field in which each person is facing. Combining this facing direction information (all team members facing the same direction, which is opposite to the direction that the opposing team faces) with detection of a set piece event, and optionally adding the proximity information described above where two players of the same team are standing within close proximity to the ball, can be used as an indication that the start of the game is about to occur (or has occurred once the initial kick is sensed).
  • As yet another alternative, the start of the game may be determined by substantially simultaneous movement by each player from a generally standing still position, due to the kickoff (optionally, correlated to a set piece event and/or an initial kick detection event, as described above).
  • FIG. 78—Direction of Play:
  • For various metrics relating to the play of soccer (e.g., to determine the course of play, to determine whether a team tended to be attacking or defending, to determine various skill metrics, etc.), the direction of play for each player and/or each team may be a useful piece of information for sensing systems and methods according to at least some examples of this invention (e.g., so the systems and methods know which goal each team and player is defending and which goal each team and player will approach to score). Systems and methods according to at least some examples of this invention may determine the direction of play automatically, e.g., based on the movements of the various players over time. Determination of the direction of play according to at least some examples of this invention may utilize a body-mounted sensor with direction sensing capabilities (e.g., a compass sensor, accelerometer/gyro, etc.) to determine the direction that a player is facing at any given time. For such systems, direction of play may be determined by the following steps:
      • a. Multiple players on the pitch have sensing systems that include wireless communication means for sharing directional information.
      • b. Sensor signals are read on each individual player and are broadcast wirelessly to all sensor nodes (e.g., on each player).
      • c. The nodes are all integrated over the course of play to determine which players spend most of their time facing a particular direction.
      • d. Teammates will all share a similar bias toward facing the opposition goal.
  • This technology may be used to automatically determine which players are teammates. Additionally, as noted above, it may be useful for determining various metrics relating to the game, both on a team level and on an individual level. For example, offensive players that spend too much time facing their own goal may not be as effective as offensive players that spend less time facing their own goal. This data may also be used to determine which team seemed to play a more “attacking” game v. which team seemed to play be more defensive.
  • FIG. 79—Direction of Play Alternates:
  • FIG. 79 helps illustrate various alternative features for automatically determining direction of play (or information that may be used in automatically determining direction of play and/or automatically ascertaining teammates) that may be used in systems and methods according to at least some examples of this invention. For example, knowledge of the “start of game” metric, as described above, can be used to instantaneously look at the output of the core sensors to understand direction of play of individuals and/or teams and/or automatically determine the teammates. More specifically, in general, at the start of the game, members of each team will face the opponent's goal. Therefore, the individual facing direction information at the beginning of the match for each individual may be stored, and this information can be used, at least in part, to determine the direction of play for each individual and/or the members of each team.
  • As another alternative, ball possession information (and the sensors that collect individual player possession information) may be used in combination with the direction facing sensors described above to enable determination of which direction the players are facing when on-ball, and the majority of dribbling performed by that player will be presumed to be driving toward the opposition goal.
  • As another alternative, pass sensing technology (e.g., as described above) can be used to determine a general pass direction bias, optionally combined with the length/direction of passes, to enable a determination which direction a particular team or individual is most often trying to move the ball. This directional information may be presumed to be oriented toward moving the ball toward the opposition goal.
  • Another potential alternative for automatically determining the individual and/or team direction of play (and optionally the identity of teammates) may take place during “set piece” plays. More specifically, during set piece plays, the majority of each team's player's will be facing toward the opposition goal. Directional sensors can combine with determination of a set piece condition (e.g., as reported by the ball via a wireless network, e.g., using technology described above), which can then be used to trigger a communication of all players' facing directions by the core-worn sensing systems.
  • As yet another potential option, during long dribbles, the body core worn sensor on the individual player will tend to report movement toward the opposition goal. This can be either an inertial sensor system (accelerometer, etc.) or a rotational sensor (gyro, compass, etc.), as both may be capable of reporting a movement/facing direction biased toward the opposition goal.
  • The various automatic direction and/or teammate recognition technology, as described above in conjunction with FIGS. 78 and 79, may be used individually or in any desired combination to provide data relating to and useful in the final determination of an individual and/or player direction of play and/or recognition of teammates.
  • FIG. 80—Teammate Recognition Using Pass Distribution During a Game:
  • This aspect of systems and methods according to at least some examples of this invention uses the pass distribution technology previously described (see FIG. 63). By aggregating the pass distribution data over time (e.g., via wireless communication between sensor modules), systems and methods according to at least some examples of this invention may determine the people that are most frequently passed to by a particular player, and thus the systems and methods may conclude that these frequent pass recipients are teammates of the passing player. During the course of a game there may be multiple pass interceptions, but presumably, the dominant number of passes that occur will be to a player's teammates. Over time, a pattern will emerge that will allow the system to dynamically figure out who is on the same team, and who is not. Player-to-player and player-to-ball proximity information also may be used in this aspect of the invention, e.g., this data may better allow a determination of whether the passing player tends to try to pass to an individual or whether the passing player tends to send passes so as to avoid an individual.
  • Alternative technology may be provided that allows players to manually enter the team on which they play (e.g., by input to their body worn sensors, by selection from a menu, etc.).
  • FIG. 81—Determination of Team Based on Object Orientation:
  • Various examples of ways of determining which players are on which team (or at least data relating to this determination) are described above. Additionally or alternatively, systems and methods according to at least some examples of this invention may use the orientation of the receiver system (or any component of the system) to determine or as an indicator of which team a particular player is on. Because the game of soccer always involves only two teams, this determination or indicator system may be binary.
  • Various binary indicators may be provided without departing from this invention. As one example, using an accelerometer or other inertial sensing system, the gravity vector may be used to determine the orientation of the object. As another example, a pocket or clip that is intended to house at least some part of the sensing system may have a magnet embedded in it, and this magnet may be sensed by a Hall-effect sensor, reed switch, or similar to determine object orientation. As some example, the location of the magnet could be in a plastic housing, or even embedded into an apparel pocket. As another alternative, a passive element, such as a ball bearing or similar object, may be pulled downward by gravity, making an electrical contact with two electrodes inside the object. The side of the housing or other object toward which the ball bearing is pulled by gravity can be used as an indicator of the orientation (and therefore team) of the object. The players could wear the various sensors or the housings therefor in one orientation on one team and in the opposite orientation on the other team.
  • FIG. 82—Determination of Team Using Ball Proximity/Passing:
  • Aspects of this invention, as described above, may include proximity sensing systems in the ball, as well as inertial/impact sensing systems in both the ball and the boot. As another feature, systems and methods according to at least some examples of this invention may use the ability of the ball to know when it is in tight proximity or know when a simultaneous impact event occurs between the boot and the ball, which may be communicated wirelessly, signaling the ball's presence at the feet of a particular player. This example feature according to the invention uses a simple algorithm that allows the system to learn the teams. For example, prior to the start of the game (or at some other desired time), the ball may be simply passed around to each member of a team, signaling their status as teammates. This example system and method can then use the “passed around” players as one team, and any other players the ball comes in proximity to can be assumed to be on the opposing team.
  • Alternatively, if desired, a controlled behavior (such as squeezing the ball, picking the ball up, throwing the ball, etc.) can be used to signal the “transition” from passing around between the players on team # 1 to passing the ball around between the players of team # 2, and in this manner the ball can positively identify the various members of each team, e.g., before the game begins.
  • FIG. 83—Use of Pass Frequency to Determine Teammates:
  • This aspect of the invention uses the technology described above to determine when a successful pass has been made, but it but removes the knowledge of knowing teammates at the start of the game. If desired, systems and methods according to examples of this invention can automatically determine the teammates using pass frequency information. In this example system and method according to the invention, the system wirelessly communicates whenever the ball has traveled from one player to another, regardless of team. Throughout the game, patterns will emerge between certain players, and the pass frequency between players on the same team should be much higher. Statistical predictors can then figure out which 11 players (or other number of players) are most likely on the same team by evaluating the frequency of passing among them (many passes between two individuals most likely identifies them as teammates—two players cannot be that bad to always kick intercepted passes to the same person). Player-to-player and player-to-ball proximity information also may be useful in this determination.
  • Pass frequency features can be used in other manners in systems and methods according to examples of this invention, if desired. For example, an individual player's “preferences,” such as which players are passed to more often by a particular player, can be identified and visualized online for improvement suggestions. As a more specific example, if a mid-fielder is always passing to the left side, he/she may become more predictable to the opponent. A coach noting or informed of this preference or tendency can develop drills for this player to help improve his/her skills and confidence in passing to the right side of the field.
  • Additionally or alternatively, if the speed of the player during the passing is added to the above pass frequency information, the system and method can be improved. Pass accuracy may change based on player speed. So added weight in the algorithm can be placed on passes that occur when players are moving at relatively low speeds (as compared to higher speeds). This may be most evident, for example, when the players pass the ball around the backfield, trying to create space within the field to open up a player for a pass near the opponent's goal.
  • FIG. 84—Post Game Concepts
  • Various post game features may be made available by systems and methods according to examples of this invention, e.g., such as displaying data and various metrics regarding player performance as described above. If desired, systems and methods according to at least some examples of this invention may allow players to gather and play some “quick games” using display devices immediately after the game. For example, the various players could gather after the game (e.g., on one team, both teams, portions of either team, etc.) and the data collected for these players may be combined (e.g., via wireless communication technology, peer-to-peer connections, etc.) to enable the players to compare and contrast their performances over the course of a game, workout, or practice session. Examples of the data that may be determined and displayed after the game in a quick gathering of players (e.g., on one or more player's cell phones, handheld computing devices, etc.) include, but is not limited to identification of: Who had the longest successful pass? Who reached the fastest speed on/off ball? Who was the best passer (e.g., most passes, fewest interceptions, highest successful pass percentage, etc.)? Who was the workhorse (e.g., who ran farthest, who had most possession time, etc.)? Who had the fastest kick? Who had the most tackles? These metrics, quick games, and competitions can be displayed on an LCD or similar display immediately following the game (or at any other desired time), e.g., giving the system a richer experience with immediate feedback after the game has been played (or even during the game). The data displayed may include only data among the players gathered at the end of the game for this type of session, or it may include data collected from all of the players by systems and methods according to this invention.
  • FIGS. 85 through 93 illustrate various potential features and/or functionality of systems and methods according to some example aspects of this invention relating to the various miscellaneous metrics, game features, and the like, including various uses of magnetics and magnetic properties. The features of these example systems, methods, metrics, and functionality will be described in more detail below.
  • FIG. 85—Electromagnetic Coils in Ball:
  • This example aspect of the invention uses coils with pulsed current loads placed inside the ball to create a magnetic field that can be detected by sensors outside the ball. Adding a pulsed magnetic field can allow sensing mechanisms in accordance with some examples of systems and methods of the invention to filter for a very distinct signature, giving greater range/proximity detection (e.g., it allows body mounted detector systems to look for specific signal patterns representative of the ball and/or provides better ability to filter out “noise”). As another potential option, if desired, coils with different pulsation rates can be placed throughout the ball to allow sensors (e.g., body mounted sensors, shoe mounted sensors, etc.) to detect specific places on the ball, as well as the direction of rotation, based on the sequence of the magnetic pulse rates detected. This data may be useful, for example, to determine features of kick length, pass length, and/or other performance metrics.
  • FIG. 86—Juggling:
  • This example aspect of the invention uses the previously described integration of magnetic coils and sensors in the ball combined with sensing elements in the boot to detect very close proximity to the ball. Additionally, inertial or pressure sensors may be provided within the ball to detect an impact. When an impact is detected by the ball, the magnetic sensors also can be polled to understand if there was a simultaneous impact or close proximity to the boot, and such a system can wirelessly communicate (or store) the number of times in a row the ball was “juggled” by a player.
  • Alternatively, impact sensing elements in the shoe (e.g., accelerometer, piezo element, etc.) may be combined with inertial or pressure sensing elements in the ball. The simultaneous impact to the ball and shoe denote a kick, and wireless communication between the two systems may be used to determine how many times in a sequence the ball was kept in the air without impacting another surface, giving the player the number of times the ball was juggled. Additionally or alternatively, if desired, time between impacts, impacts with player's knees, and/or other features may be factored in and considered in determining whether a juggling event has continued.
  • FIG. 87—Ball Creates Magnetic Field Proportional to Pressure:
  • Systems and methods according to this example of the invention include an electrical, electro-mechanical, or mechanical system inside a soccer ball that creates a magnetic field that is proportional to the pressure inside the ball. The magnetic field generated then can be sensed by external sensors, such as sensors on the boot and/or body core mounted sensors. Examples of implementation and use of this example aspect of the invention include, but are not limited to, ball proximity detection (when kicked), detection of internal pressure using external sensing, kick speed, kick force, kick distance, etc.
  • FIG. 88—Integration of Magnets into Apparel for Ball Detection:
  • Another potential feature of systems and methods according to at least some examples of this invention relates to the use of magnets (either permanent or electro-magnets) and their integration into apparel for a soccer player. The magnets are placed in locations which allow a magnetic sensor within the ball to detect their field, and as such detect what part of the body had just interacted with a ball. As a more specific example, the chest is used in the game of soccer to trap or stop a highly-lofted ball. Upon close proximity to the garment, the ball may detect the magnet in the clothing and knows which part of the body is closest (e.g., the magnet could be provided in shirt to demonstrate and detect chest/shoulder control, in the shorts to demonstrate thigh or knee control, in a headband or hat to demonstrate head control, etc.). Alternatively, if desired, the magnet could be included in the ball and the sensor mounted on various articles of clothing and the data could be transmitted or stored in the article of clothing.
  • As another alternative, if desired, inertial and/or pressure sensing systems provided inside the ball may activate/trigger the magnetic detection sensors when an impact is recorded, allowing the power system to save battery power and gain efficiency.
  • FIG. 89—Shoe Power Plate:
  • This aspect of the invention uses a fluidic material that hardens when exposed to a magnetic field. Fluid pockets are created within the shoe and/or protective gear (such as a shin guard, etc.), and the fluid included in the pockets remains viscous and soft until a magnetic coil residing underneath or on top of the pocket energizes. This action makes the material very hard, which can protect the foot, provide a harder kicking surface (to produce greater shot power), etc. Magnetic “smart” fluids, also called “magnetorheological fluids” are known and used in the vehicle suspension arts and as “liquid body armor” (e.g., for bulletproof vests).
  • Alternatively, if desired, the fluidic pockets need not have a magnetic coil underneath them, but rather the ball may be adapted to contain magnets that, when in close enough proximity to the fluid, change the state of the fluid, making the boot hard. As another alternative, if desired, a combination of the sensing systems, e.g., as described above, can offer contextual information to a processing system provided in the shoe, which in turn can activate magnetic field generators (e.g., also in the shoe), which can actively change the hardness and flexibility of the shoe based on real-time information about the game. Alternatively, the shoe can use skill-based metrics gained from previous contests to understand what kind of player the athlete is, and how a shoe may better serve the specific needs of the player.
  • FIG. 90—Shin Protection Plate:
  • Aspects of the “shoe power plate” technology described above in conjunction with FIG. 89 may be used in other environments as well. For example, this same type of magnetic “smart” fluid or magnetorheological fluid may be provided in a pocket of a sock or other clothing to function as protective gear (such as a shin guard, etc.). If desired, an opponent's shoes may be equipped with a magnet or magnetic force generating system which would trigger/activate the magnetorheological fluid when the shoe closely approached the protective gear. In this manner, the sock or other item may conform well to the wearer's body (so that it is comfortable and stays in place) during normal use and only becomes hardened when a magnet equipped boot (or the ball) approaches.
  • FIG. 91—Magnetic Coil to Sense Shoe Properties During Running:
  • This aspect of the invention involves placing a coil of wire inside a shoe, as well as a permanent magnet that passes through the coil, generating a current flow through the coil. This current flow then may be used to sense the “contact time” of when the shoe is on the ground. More specifically, when running, the shoe will flex, which through a mechanical mechanism moves a magnet within the coils generating the field. When a runner is running, the shoe will flex until a “toe off” event, and then while in the air the shoe will return to steady state (e.g., a flat sole). Then, after a “heel strike” event occurs, the shoe will begin to flex again, moving the magnet within the coil. These two signals, from the heel strike and the toe off events, can be used to determine when the shoe is on the ground and when it is in the air. This information can be used, e.g., with conventional pedometer type speed and distance determination algorithms, as data useful in determining player speed metrics, which can be integrated to get a player distance moved metric.
  • FIG. 92—Magnetic Sensors Coming on Pitch Turns on Body Sensor:
  • This example aspect of the invention uses a magnetic sensor in the boot or on the player's body (e.g., sensors already provided for player-to-ball or player-to-player proximity detection or for any of the previously described purposes) to act as a switch to prepare the system for the start of the game. For example, magnetic mats (or cones or other structures) may be provided at the side of the pitch, and as the players approach and enter the field, they will pass over/through this the system. This action may be used to turn on the system and get it into a “ready” state for the start of the game. The system can then be started when a game start event is detected (e.g., as described above), or when a player manually activates the system at the start of the game. The magnetic field also could be directionally varied (e.g., change in strength over the course of its length) so that systems and methods according to this aspect of the invention can ascertain whether the player is entering or exiting the field.
  • FIG. 93—Magnet in Ball Pulls Up Magnetic Sensor Switch in Shoe:
  • This aspect of the invention may be used, for example, as an alternate system in determining player-to-ball proximity and/or player possession as described above. Systems and methods according to this example of the invention use a magnetic switch in shoe that moves to signal proximity when the magnets in the ball come close. As an example, as illustrated in FIG. 93, a reed type switch may be provided in the shoe that makes contact with an electrical contact provided in the shoe when a magnetic source provided in the ball induces the reed portion of the switch to move upward or downward. When the magnet in the ball is out of range of the switch, the reed returns to its neutral, un-contacting position. Thus, data collected resulting from contacts between the reed switch and the contact in the shoe can be used to determine and count interactions between the ball and shoe (and thereby provide information regarding proximity to the shoe and/or ball contact with the shoe (e.g., possession, passes, juggling, etc.)).
  • FIG. 94: Field Location “Heat Map”:
  • If desired, systems and methods according to at least some examples of this invention may produce a field location “heat map” that indicates where on the field the player spent time and, optionally, an indicator of the amount of time spent on that portion of the field. FIG. 94 illustrates an example field “heat map” that may be generated using systems and methods according to at least some examples of this invention. As shown in FIG. 94, the representation of the soccer field (which may be provided on any desired type of display device, e.g., as described above) may include various zones or regions that indicate where the player spent his or her time during the course of the game. The colors of the various zones may provide an indicator of the amount of time spent within that zone. This type of information may be useful, for example, by a coach and the player, to determine how well the player stays in position and/or when/if the player spends time outside of the desired or optimal positions. This information also may be useful as an aid for determining whether a player or team is in more of an attacking or defending posture. If desired, the “heat map” may be capable of displaying player positioning during an entire game or practice session, during any desired portion of a game or practice session, and/or even comparing player performance from one game to the next (e.g., by overlaying one heat map on another).
  • Any desired type of player location determining systems and methods may be used without departing from this invention, such as GPS. As another alternative, the initial player location of the field may be entered, e.g., by the player starting at a fixed location for his/her position, and then systems and methods according to aspects of this invention may track the player's location from this initial starting location, e.g., using one or more of: an accelerometer, a gyroscope, a compass, etc. As yet another alternative, player location may be determined automatically over the course of a game, e.g., by noting the player's tendency to avoid going over end lines and side lines, the player's general positions and movement on the field may be determined based on approximate determined locations for the end lines and/or the side lines. As yet another example, the general heat map may be generated without reference to a location on the field, and after the fact the user could anchor the heat map location with respect to a representation on the field, e.g., based on knowing an approximate location where they started or ended the game, based on their position, etc.
  • Also, if desired, the heat map may include information regarding ball possession. As a more specific example, if desired, a special heat map may be developed and presented to identify locations on the field where the player had possession of the ball. This heat map may include different colors to indicate the number ball possessions at the indicated location, the time of possession at the indicated locations, etc.
  • Other Information:
  • As noted above, systems and methods according to at least some examples of this invention will be capable of determining when a ball is sent out of bounds. Data to assist in evaluating and determining this feature may include, for example, data indicating that the ball has decelerated, data indicating that the ball is not rotating (e.g., being carried), or data indicating that the ball is moving slowly (e.g., being carried), etc. Optionally, this deceleration, non-rotation, and/or slow motion activity may be required to last for a predetermined time period (e.g., at least 2 seconds, at least 3 seconds, etc.). Once it is determined that the ball is out of bounds, systems and methods according to examples of this invention may work backwards to subtract accumulated possession time (e.g., individual or team) from the time stamp of the previously ascertained and recorded kick (i.e., the last “in bounds” kick).
  • Also, as noted above, systems and methods according to at least some examples of this invention may know or be capable of determining when two or more players are located within close proximity to the ball. During this time, neither player may be considered as being in clear “possession” of the ball. This time also may be categorized by systems and methods according to examples of this invention as “contested time.” A determination of “contested time” may trigger a stop in accumulation of team and/or individual possession time (optionally, depending on whether the opposing player contacts the ball during the contested time or whether the initial party determined to be in possession of the ball maintains the ball free from contact of or proximity to the other player during the contested time). A new “possession time” may begin (for either team or any present individual) after the “contested time” period ends. Optionally, if desired, an individual's and team's possession time could continue during a contested time period, e.g., at least until the opposing player contacts the ball, or until the opposing team clearly gains possession of the ball. Contested time also could accrue when two players reach a loose ball at or near the same time (i.e., when no one had clear prior possession, such as when the ball moves from one contested time situation to another).
  • While many example systems, methods, features, metrics, and aspects of this invention have been described in conjunction with the game of soccer, aspects of this invention also may be extended for use in a variety of other sports, such as football, basketball, lacrosse, tennis, baseball, rugby, hockey, field hockey, cricket, and golf.
  • III. CONCLUSION
  • The present invention is described above and in the accompanying drawings with reference to a variety of example structures, features, elements, and combinations of structures, features, and elements. The purpose served by the disclosure, however, is to provide examples of the various features and concepts related to the invention, not to limit the scope of the invention. One skilled in the relevant art will recognize that numerous variations and modifications may be made to the embodiments described above without departing from the scope of the present invention, as defined by the appended claims. For example, the various features and concepts described above in conjunction with FIGS. 1-94 may be used individually and/or in any combination or subcombination without departing from this invention.

Claims (44)

1. A system for monitoring athletic performance, comprising:
a sensor system for monitoring: (a) a first parameter correlated to a first player's movement speed during a first time period, (b) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (c) a third parameter correlated to the first player's ball transfer speed or power during the first time period; and
a data storage system for storing data collected by the sensor system relating to the first, second, and third parameters.
2. A system according to claim 1, further comprising:
a processor system for receiving and processing data stored in the data storage system.
3-6. (canceled)
7. A system according to claim 2, wherein the processor system determines an amount of time that the first player possessed the ball during the first time period, using, at least in part, data relating to the second parameter.
8. A system according to claim 2, wherein the processor system determines an amount of time that the first player was located within a predetermined distance from the ball during the first time period, using, at least in part, data relating to the second parameter.
9. A system according to claim 2, wherein the processor system determines the first player's movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters.
10. A system according to claim 2, wherein the processor system determines the first player's maximum movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters.
11. A system according to claim 2, wherein the processor system determines the first player's average movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters.
12. A system according to claim 2, wherein the processor system determines the first player's time correlated movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters.
13-18. (canceled)
19. A system according to claim 2, wherein the processor system determines at least the following data: (a) the first player's maximum movement velocity during the first time period, using, at least in part, data relating to the first parameter, (b) a number of times that the first player's movement velocity exceeded a predetermined threshold value during the first time period, using, at least in part, data relating to the first parameter, (c) the first player's maximum movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters, and (d) the first player's maximum ball transfer speed or power during the first time period, using, at least in part, data relating to the third parameter.
20. A system according to claim 2, wherein the processor system determines at least the following data: (a) the first player's maximum movement velocity during the first time period, using, at least in part, data relating to the first parameter, (b) the first player's maximum movement velocity when in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters, and (c) the first player's maximum ball transfer speed or power during the first time period, using, at least in part, data relating to the third parameter.
21. (canceled)
22. A system according to claim 2, wherein the processor system determines the first player's overall movement distance while in possession of the ball during the first time period, using, at least in part, data relating to the first and second parameters.
23. A system according to claim 2, wherein the processor system determines a number of times that the first player possessed the ball during the first time period, using, at least in part, data relating to the second parameter.
24. A system according to claim 2, wherein the processor system determines a number of times that the first player was located within a predetermined distance from the ball during the first time period, using, at least in part, data relating to the second parameter.
25. A system according to claim 2, wherein the processor system determines a number of times that the first player contacted the ball during the first time period, using, at least in part, data relating to the second parameter.
26. A system according to claim 2, wherein the processor system receives input relating to or for determining a first performance goal for the first player.
27. A system according to claim 26, wherein the processor system determines whether the first player achieved the first performance goal based on data collected during the first time period.
28. A system according to claim 27, wherein when the processor system determines that the first player has achieved the first performance goal, the processor system receives input relating to or for determining a revised first performance goal for the first player.
29. A system according to claim 1, further comprising:
a processor system for receiving and processing data stored in the data storage system; and
an output system for outputting a user perceptible output containing information relating to at least one member selected from the group consisting of: an amount of time that the first player possessed the ball during the first time period; an amount of time that the first player was located within a predetermined distance from the ball during the first time period; the first player's movement velocity when in possession of the ball during the first time period; the first player's maximum movement velocity when in possession of the ball during the first time period; the first player's average movement velocity when in possession of the ball during the first time period; the first player's time correlated movement velocity when in possession of the ball during the first time period; the first player's overall movement distance while in possession of the ball during the first time period; a number of times that the first player possessed the ball during the first time period; a number of times that the first player was located within a predetermined distance from the ball during the first time period; and a number of times that the first player contacted the ball during the first time period.
30. A system according to claim 29, wherein the user perceptible output includes an audio output.
31. A system according to claim 29, wherein the user perceptible output includes a graphical user interface.
32. A system according to claim 29, wherein the user perceptible output includes textual information.
33. A system for monitoring athletic performance, comprising:
a sensor system for monitoring: (a) a first parameter correlated to a first player's movement speed during a first time period and (b) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period; and
a data storage system for storing data collected by the sensor system relating to the first and second parameters.
34. A system according to claim 33, further comprising:
a processor system for receiving and processing data stored in the data storage system.
35. A system according to claim 33, further comprising:
a processor system for receiving and processing data stored in the data storage system; and an output system for outputting a user perceptible output containing information relating to at least one member selected from the group consisting of: an amount of time that the first player possessed the ball during the first time period; an amount of time that the first player was located within a predetermined distance from the ball during the first time period; the first player's movement velocity when in possession of the ball during the first time period; the first player's maximum movement velocity when in possession of the ball during the first time period; the first player's average movement velocity when in possession of the ball during the first time period; the first player's time correlated movement velocity when in possession of the ball during the first time period; the first player's overall movement distance during the first time period; the first player's overall movement distance while in possession of the ball during the first time period; a number of times that the first player possessed the ball during the first time period; a number of times that the first player was located within a predetermined distance from the ball during the first time period; and a number of times that the first player contacted the ball during the first time period.
36. A system according to claim 35, wherein the user perceptible output includes an audio output.
37. A system according to claim 35, wherein the user perceptible output includes a graphical user interface.
38. A system according to claim 35, wherein the user perceptible output includes textual information.
39-44. (canceled)
45. A system for monitoring athletic performance, comprising:
a sensor system for monitoring: (a) a first parameter correlated to a determination of when a first player possesses the ball and when the first player does not possess the ball during a first time period, and (b) a second parameter correlated to the first player's ball transfer speed or power during the first time period; and
a data storage system for storing data collected by the sensor system relating to the first and second parameters.
46. A system according to claim 45, further comprising:
a processor system for receiving and processing data stored in the data storage system.
47. A system according to claim 45, further comprising:
a processor system for receiving and processing data stored in the data storage system; and
an output system for outputting a user perceptible output containing information relating to at least one member selected from the group consisting of: an amount of time that the first player possessed the ball during the first time period; an amount of time that the first player was located within a predetermined distance from the ball during the first time period; the first player's movement velocity when in possession of the ball during the first time period; the first player's maximum movement velocity when in possession of the ball during the first time period; the first player's average movement velocity when in possession of the ball during the first time period; the first player's time correlated movement velocity when in possession of the ball during the first time period; the first player's overall movement distance while in possession of the ball during the first time period; a number of times that the first player possessed the ball during the first time period; a number of times that the first player was located within a predetermined distance from the ball during the first time period; and a number of times that the first player contacted the ball during the first time period.
48. A system according to claim 47, wherein the user perceptible output includes an audio output.
49. A system according to claim 47, wherein the user perceptible output includes a graphical user interface.
50. A system according to claim 47, wherein the user perceptible output includes textual information.
51-96. (canceled)
97. A system for monitoring athletic performance for multiple players in a team competition, comprising:
a first sensor system for monitoring: (a) a first parameter correlated to a first player's movement speed during a first time period, (b) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period, and (c) a third parameter correlated to the first player's ball transfer speed or power during the first time period;
a second sensor system for monitoring: (a) a first parameter correlated to a second player's movement speed during a second time period, (b) a second parameter correlated to a determination of when the second player possesses the ball and when the second player does not possess the ball during the second time period, and (c) a third parameter correlated to the second player's ball transfer speed or power during the second time period; and
a data storage system for storing data collected by the first sensor system and the second sensor system relating to their respective first, second, and third parameters.
98-107. (canceled)
108. A system for monitoring athletic performance, comprising:
a first sensor system for monitoring: (a) a first parameter correlated to a first player's movement speed during a first time period and (b) a second parameter correlated to a determination of when the first player possesses the ball and when the first player does not possess the ball during the first time period;
a second sensor system for monitoring: (a) a first parameter correlated to a second player's movement speed during a second time period and (b) a second parameter correlated to a determination of when the second player possesses the ball and when the second player does not possess the ball during the second time period; and
a data storage system for storing data collected by the first sensor system and the second sensor system relating to their respective first and second parameters.
109-121. (canceled)
122. A system for monitoring athletic performance, comprising:
a first sensor system for monitoring: (a) a first parameter correlated to a determination of when a first player possesses the ball and when the first player does not possess the ball during a first time period and (b) a second parameter correlated to the first player's ball transfer speed or power during the first time period;
a second sensor system for monitoring: (a) a first parameter correlated to a determination of when a second player possesses the ball and when the second player does not possess the ball during a second time period and (b) a second parameter correlated to the second player's ball transfer speed or power during the second time period; and
a data storage system for storing data collected by the first sensor system and the second sensor system relating to their respective first and second parameters.
123-212. (canceled)
US12/630,737 2008-12-05 2009-12-03 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment Abandoned US20100184564A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
US12/630,737 US20100184564A1 (en) 2008-12-05 2009-12-03 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
US14/846,001 US10123583B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US14/845,993 US10173101B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US16/225,369 US11541296B2 (en) 2008-12-05 2018-12-19 Athletic performance monitoring systems and methods in a team sports environment
US17/977,128 US20230048020A1 (en) 2008-12-05 2022-10-31 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US20095308P 2008-12-05 2008-12-05
US18674009P 2009-06-12 2009-06-12
US12/630,737 US20100184564A1 (en) 2008-12-05 2009-12-03 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US14/846,001 Continuation US10123583B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US14/845,993 Continuation US10173101B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment

Publications (1)

Publication Number Publication Date
US20100184564A1 true US20100184564A1 (en) 2010-07-22

Family

ID=41727930

Family Applications (7)

Application Number Title Priority Date Filing Date
US12/630,737 Abandoned US20100184564A1 (en) 2008-12-05 2009-12-03 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
US12/630,703 Active US8172722B2 (en) 2008-12-05 2009-12-03 Athletic performance monitoring systems and methods in a team sports environment
US13/439,041 Active US8672810B2 (en) 2008-12-05 2012-04-04 Athletic performance monitoring systems and methods in a team sports environment
US14/846,001 Active 2030-08-01 US10123583B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US14/845,993 Active US10173101B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US16/225,369 Active US11541296B2 (en) 2008-12-05 2018-12-19 Athletic performance monitoring systems and methods in a team sports environment
US17/977,128 Pending US20230048020A1 (en) 2008-12-05 2022-10-31 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Family Applications After (6)

Application Number Title Priority Date Filing Date
US12/630,703 Active US8172722B2 (en) 2008-12-05 2009-12-03 Athletic performance monitoring systems and methods in a team sports environment
US13/439,041 Active US8672810B2 (en) 2008-12-05 2012-04-04 Athletic performance monitoring systems and methods in a team sports environment
US14/846,001 Active 2030-08-01 US10123583B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US14/845,993 Active US10173101B2 (en) 2008-12-05 2015-09-04 Athletic performance monitoring systems and methods in a team sports environment
US16/225,369 Active US11541296B2 (en) 2008-12-05 2018-12-19 Athletic performance monitoring systems and methods in a team sports environment
US17/977,128 Pending US20230048020A1 (en) 2008-12-05 2022-10-31 Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Country Status (7)

Country Link
US (7) US20100184564A1 (en)
EP (3) EP2370186B1 (en)
JP (4) JP5662942B2 (en)
CN (3) CN105288963B (en)
CA (4) CA2921823A1 (en)
ES (1) ES2534509T3 (en)
WO (2) WO2010065836A2 (en)

Cited By (109)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070259740A1 (en) * 2003-01-17 2007-11-08 Chris Savarese Apparatuses, methods and systems relating to findable golf balls
US20080051993A1 (en) * 2004-01-16 2008-02-28 Graham Andrew J Wireless device, program products and methods of using a wireless device to deliver services
US20080088303A1 (en) * 2006-10-12 2008-04-17 Walter Englert Concept for detecting a contact with a game device
US20100304866A1 (en) * 2009-05-31 2010-12-02 Hon Hai Precision Industry Co., Ltd. Game controller and controlling method thereof
US20110269517A1 (en) * 2008-11-17 2011-11-03 Cairos Technologies Ag Detecting and providing player information with sensor at the player side
US8070655B1 (en) * 2009-03-25 2011-12-06 Frank Napolitano System and method for promoting and tracking physical activity among a participating group of individuals
US20120015779A1 (en) * 2010-07-14 2012-01-19 Adidas Ag Fitness Monitoring Methods, Systems, and Program Products, and Applications Thereof
US20120196706A1 (en) * 2011-01-28 2012-08-02 Top Measuring Field Limited Field measurement system
US20120253484A1 (en) * 2011-03-31 2012-10-04 Adidas Ag Group Performance Monitoring System And Method
US20120325019A1 (en) * 2011-06-21 2012-12-27 Industrial Technology Research Institute Force sensing device and force sensing system
WO2013032836A1 (en) * 2011-08-29 2013-03-07 Icuemotion, Llc Racket sport inertial sensor motion tracking and analysis
US20130102439A1 (en) * 2011-10-25 2013-04-25 Frank Napolitano System and method for promoting and tracking physical activity among a participating group of individuals
US8494765B2 (en) 2011-02-28 2013-07-23 Nissan North America, Inc. Vehicle user distance measuring system
US20130217977A9 (en) * 2010-08-31 2013-08-22 Jason Ryan Cooner System, business and technical methods, and article of manufacture for design, implementation, and usage of biometric, proximity, and other sensors to detect, record, and treat persons that may be or have been involved in certain physical injuries or disabilities
US20130235079A1 (en) * 2011-08-26 2013-09-12 Reincloud Corporation Coherent presentation of multiple reality and interaction models
US8573982B1 (en) 2011-03-18 2013-11-05 Thomas C. Chuang Athletic performance and technique monitoring
JP2014014683A (en) * 2012-07-06 2014-01-30 Adidas Ag Group performance monitoring system and method
EP2717017A1 (en) * 2011-04-29 2014-04-09 Zepp Labs, Inc. Movement recognition method, device and movement auxiliary device for ball games
US20140111352A1 (en) * 2012-10-22 2014-04-24 Madison J. Doherty System and apparatus for graphical athletic performance analysis
US8792869B2 (en) 2011-05-18 2014-07-29 Qualcomm Incorporated Method and apparatus for using proximity sensing for augmented reality gaming
US20140222175A1 (en) * 2011-07-01 2014-08-07 Kuru Digital Creations Oy Team sport system
US20140303758A1 (en) * 2013-04-09 2014-10-09 Walter Arthur Reynolds, III Lower Leg Sensing Device And Method Of Providing Data Therefrom
US20140303759A1 (en) * 2013-04-09 2014-10-09 Sstatzz Oy Sports monitoring system and method
US20140336796A1 (en) * 2013-03-14 2014-11-13 Nike, Inc. Skateboard system
US20150141203A1 (en) * 2013-11-12 2015-05-21 Soccersphere LLC System and Method for Optimizing Sports Performance and an Improved Means for Coaching Children in Recreational Sports
WO2015084793A1 (en) 2013-12-02 2015-06-11 Nike Innovate C.V. Flight time
US9089182B2 (en) 2008-06-13 2015-07-28 Nike, Inc. Footwear having sensor system
US9192816B2 (en) 2011-02-17 2015-11-24 Nike, Inc. Footwear having sensor system
US9227108B1 (en) 2011-04-14 2016-01-05 Thomas Chu-Shan Chuang Athletic performance monitoring with overstride detection
US9257054B2 (en) 2012-04-13 2016-02-09 Adidas Ag Sport ball athletic activity monitoring methods and systems
US20160093199A1 (en) * 2014-09-26 2016-03-31 Intel Corporation Shoe-based wearable interaction system
US9317660B2 (en) 2011-03-31 2016-04-19 Adidas Ag Group performance monitoring system and method
US9381420B2 (en) 2011-02-17 2016-07-05 Nike, Inc. Workout user experience
US9389057B2 (en) 2010-11-10 2016-07-12 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US9411940B2 (en) 2011-02-17 2016-08-09 Nike, Inc. Selecting and correlating physical activity data with image data
US9410857B2 (en) 2013-03-15 2016-08-09 Nike, Inc. System and method for analyzing athletic activity
US9427646B2 (en) 2013-04-09 2016-08-30 Walter Arthur Reynolds, III Lower leg sensing device and method of providing data therefrom
US9462844B2 (en) 2008-06-13 2016-10-11 Nike, Inc. Footwear having sensor system
US9500464B2 (en) 2013-03-12 2016-11-22 Adidas Ag Methods of determining performance information for individuals and sports objects
US9504414B2 (en) 2012-04-13 2016-11-29 Adidas Ag Wearable athletic activity monitoring methods and systems
US9549585B2 (en) 2008-06-13 2017-01-24 Nike, Inc. Footwear having sensor system
US9642415B2 (en) 2011-02-07 2017-05-09 New Balance Athletics, Inc. Systems and methods for monitoring athletic performance
US9710711B2 (en) 2014-06-26 2017-07-18 Adidas Ag Athletic activity heads up display systems and methods
US9707462B2 (en) 2013-04-09 2017-07-18 Walter Arthur Reynolds, III Lower leg sensing device and method of providing data therefrom
US9737261B2 (en) 2012-04-13 2017-08-22 Adidas Ag Wearable athletic activity monitoring systems
US9743861B2 (en) 2013-02-01 2017-08-29 Nike, Inc. System and method for analyzing athletic activity
US9756895B2 (en) 2012-02-22 2017-09-12 Nike, Inc. Footwear having sensor system
US20170266494A1 (en) * 2013-03-15 2017-09-21 Nike, Inc. Monitoring Fitness Using a Mobile Device
US20170350960A1 (en) * 2014-01-08 2017-12-07 Lost Property Pty Ltd A sports object and a system for tracking a sports object
US9849361B2 (en) 2014-05-14 2017-12-26 Adidas Ag Sports ball athletic activity monitoring methods and systems
US9849363B1 (en) * 2016-06-24 2017-12-26 Intel Corporation Slalom racing gate monitor system
US10039970B2 (en) 2010-07-14 2018-08-07 Adidas Ag Location-aware fitness monitoring methods, systems, and program products, and applications thereof
US20180220937A1 (en) * 2017-02-09 2018-08-09 Seiko Epson Corporation Motion analysis system, motion analysis apparatus, motion analysis program, and motion analysis method
US10070680B2 (en) 2008-06-13 2018-09-11 Nike, Inc. Footwear having sensor system
CN108619702A (en) * 2018-05-07 2018-10-09 长沙修恒信息科技有限公司 A kind of football juggles test method
CN108635797A (en) * 2018-05-07 2018-10-12 湖南环境生物职业技术学院 A kind of football juggles number detecting system
US10121065B2 (en) 2013-03-14 2018-11-06 Nike, Inc. Athletic attribute determinations from image data
US20190054347A1 (en) * 2015-08-18 2019-02-21 Michael Saigh Wearable sports guidance communication system and developers tool kit
US10363453B2 (en) 2011-02-07 2019-07-30 New Balance Athletics, Inc. Systems and methods for monitoring athletic and physiological performance
US10363476B2 (en) * 2013-06-04 2019-07-30 Isolynx, Llc Object tracking system performance display
US10478668B2 (en) 2014-11-24 2019-11-19 Adidas Ag Activity monitoring base station
US20190381354A1 (en) * 2018-06-14 2019-12-19 Swiss Timing Ltd Method for calculating a position of an athlete on a sports field
US10512406B2 (en) 2016-09-01 2019-12-24 Apple Inc. Systems and methods for determining an intensity level of an exercise using photoplethysmogram (PPG)
US10523053B2 (en) 2014-05-23 2019-12-31 Adidas Ag Sport ball inductive charging methods and systems
US10524670B2 (en) 2014-09-02 2020-01-07 Apple Inc. Accurate calorimetry for intermittent exercises
US10568381B2 (en) 2012-02-22 2020-02-25 Nike, Inc. Motorized shoe with gesture control
US10617912B2 (en) 2016-08-31 2020-04-14 Apple Inc. Systems and methods of swimming calorimetry
US10620232B2 (en) 2015-09-22 2020-04-14 Apple Inc. Detecting controllers in vehicles using wearable devices
US10668353B2 (en) 2014-08-11 2020-06-02 Icuemotion Llc Codification and cueing system for sport and vocational activities
US10687752B2 (en) 2016-08-29 2020-06-23 Apple Inc. Detecting unmeasurable loads using heart rate and work rate
US10687707B2 (en) 2016-06-07 2020-06-23 Apple Inc. Detecting activity by a wheelchair user
US10699594B2 (en) 2015-09-16 2020-06-30 Apple Inc. Calculating an estimate of wind resistance experienced by a cyclist
US10694994B2 (en) 2016-03-22 2020-06-30 Apple Inc. Techniques for jointly calibrating load and aerobic capacity
US10854104B2 (en) 2015-08-28 2020-12-01 Icuemotion Llc System for movement skill analysis and skill augmentation and cueing
US10918911B2 (en) 2012-10-19 2021-02-16 Finish Time Holdings, Llc System and method for providing a coach with live training data of an athlete as the athlete is performing a cycling workout
US10922383B2 (en) 2012-04-13 2021-02-16 Adidas Ag Athletic activity monitoring methods and systems
US10926133B2 (en) 2013-02-01 2021-02-23 Nike, Inc. System and method for analyzing athletic activity
US11006690B2 (en) 2013-02-01 2021-05-18 Nike, Inc. System and method for analyzing athletic activity
US11040246B2 (en) 2018-02-06 2021-06-22 Adidas Ag Increasing accuracy in workout autodetection systems and methods
US11051720B2 (en) 2017-06-01 2021-07-06 Apple Inc. Fitness tracking for constrained-arm usage
US20210247841A1 (en) * 2016-07-21 2021-08-12 Sanko Tekstil Isletmeleri San. Ve Tic. A.S. Motion capturing garments and system and method for motion capture using jeans and other garments
US20210252337A1 (en) * 2020-02-14 2021-08-19 Apple Inc. User interfaces for workout content
US11103749B2 (en) 2016-08-31 2021-08-31 Apple Inc. Systems and methods of swimming analysis
US20210275876A1 (en) * 2018-07-10 2021-09-09 Javier RODRIGUEZ PEREZ Control system for regulation balls in a football field and regulation ball support for same
US11217341B2 (en) 2011-04-05 2022-01-04 Adidas Ag Fitness monitoring methods, systems, and program products, and applications thereof
US20230005591A1 (en) * 2013-03-14 2023-01-05 Nike, Inc. Apparel and Location Information System
US11562417B2 (en) 2014-12-22 2023-01-24 Adidas Ag Retail store motion sensor systems and methods
US11601584B2 (en) 2006-09-06 2023-03-07 Apple Inc. Portable electronic device for photo management
US11625153B2 (en) 2019-05-06 2023-04-11 Apple Inc. Media browsing user interface with intelligently selected representative media items
US11660503B2 (en) 2016-06-11 2023-05-30 Apple Inc. Activity and workout updates
US11684111B2 (en) 2012-02-22 2023-06-27 Nike, Inc. Motorized shoe with gesture control
US11712179B2 (en) 2018-05-07 2023-08-01 Apple Inc. Displaying user interfaces associated with physical activities
US11791031B2 (en) 2019-05-06 2023-10-17 Apple Inc. Activity trends and workouts
US11798672B2 (en) 2014-09-02 2023-10-24 Apple Inc. Physical activity and workout monitor with a progress indicator
US11896368B2 (en) 2016-08-31 2024-02-13 Apple Inc. Systems and methods for determining swimming metrics
US11896871B2 (en) 2022-06-05 2024-02-13 Apple Inc. User interfaces for physical activity information
US11908343B2 (en) 2015-08-20 2024-02-20 Apple Inc. Exercised-based watch face and complications
US11931625B2 (en) 2021-05-15 2024-03-19 Apple Inc. User interfaces for group workouts
US11937904B2 (en) 2019-09-09 2024-03-26 Apple Inc. Detecting the end of cardio machine activities on a wearable device
US11972104B2 (en) 2009-09-22 2024-04-30 Apple Inc. Device, method, and graphical user interface for manipulating user interface objects
US11977729B2 (en) 2022-06-05 2024-05-07 Apple Inc. Physical activity information user interfaces
US11979467B2 (en) 2019-06-01 2024-05-07 Apple Inc. Multi-modal activity tracking user interface
US11996190B2 (en) 2013-12-04 2024-05-28 Apple Inc. Wellness aggregator
US12036018B2 (en) 2016-09-22 2024-07-16 Apple Inc. Workout monitor interface
US12039146B2 (en) 2017-05-15 2024-07-16 Apple Inc. Displaying a scrollable list of affordances associated with physical activities
US12073740B2 (en) 2013-03-14 2024-08-27 Nike, Inc. Skateboard system
US12080421B2 (en) 2013-12-04 2024-09-03 Apple Inc. Wellness aggregator
US12105208B2 (en) 2004-06-30 2024-10-01 Adidas Ag Systems and methods for providing a health coaching message
US12109453B2 (en) 2019-09-27 2024-10-08 Apple Inc. Detecting outdoor walking workouts on a wearable device

Families Citing this family (349)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7805149B2 (en) 2004-01-16 2010-09-28 Adidas Ag Location-aware fitness training device, methods, and program products that support real-time interactive communication and automated route generation
WO2010086414A2 (en) * 2009-01-29 2010-08-05 Interactive Sports Games A/S An assembly comprising a radar and an imaging element
EP2123038A2 (en) 2006-12-04 2009-11-25 Lynx System Developers, Inc. Autonomous systems and methods for still and moving picture production
NZ556603A (en) * 2007-07-18 2010-03-26 Times 7 Holdings Ltd A timing system and a method of timing for sports using antenna arrays and passive RFID tags
US9526946B1 (en) * 2008-08-29 2016-12-27 Gary Zets Enhanced system and method for vibrotactile guided therapy
US8579632B2 (en) * 2008-02-14 2013-11-12 Infomotion Sports Technologies, Inc. Electronic analysis of athletic performance
CN101978374A (en) 2008-03-03 2011-02-16 耐克国际有限公司 Interactive athletic equipment system
DE102008027103A1 (en) * 2008-06-06 2009-12-10 Cairos Technologies Ag System and method for the automated analysis of a competition course
US9002680B2 (en) 2008-06-13 2015-04-07 Nike, Inc. Foot gestures for computer input and interface control
JP2010033174A (en) * 2008-07-25 2010-02-12 Toshiba Corp Portable electronic device
US20100030350A1 (en) * 2008-07-29 2010-02-04 Pvi Virtual Media Services, Llc System and Method for Analyzing Data From Athletic Events
DE102008058821B4 (en) * 2008-11-25 2016-01-21 Adidas International Marketing B.V. Ball valve and method of making a ball valve
US8231506B2 (en) 2008-12-05 2012-07-31 Nike, Inc. Athletic performance monitoring systems and methods in a team sports environment
US8628453B2 (en) 2008-12-05 2014-01-14 Nike, Inc. Athletic performance monitoring systems and methods in a team sports environment
US20100184564A1 (en) * 2008-12-05 2010-07-22 Nike, Inc. Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
DE102008062276B3 (en) * 2008-12-15 2010-09-09 Cairos Technologies Ag System and method for ball possession detection using a passive field
US9149693B2 (en) 2009-01-20 2015-10-06 Nike, Inc. Golf club and golf club head structures
US9192831B2 (en) 2009-01-20 2015-11-24 Nike, Inc. Golf club and golf club head structures
NZ595491A (en) 2009-03-13 2014-02-28 Isolynx Llc System and methods for providing performance feedback
CA2757238C (en) 2009-03-27 2019-06-25 Infomotion Sports Technologies, Inc. Monitoring of physical training events
US8253586B1 (en) 2009-04-24 2012-08-28 Mayfonk Art, Inc. Athletic-wear having integral measuring sensors
TWI455705B (en) * 2009-10-07 2014-10-11 Ind Tech Res Inst Method and system for monioring sport related fitness by estimating muscle power and joint force of limbs
US8744765B2 (en) * 2009-07-30 2014-06-03 Msa Technology, Llc Personal navigation system and associated methods
US20110077112A1 (en) * 2009-09-30 2011-03-31 Richard Erario Electronics module support system for use with sports objects
WO2011045651A2 (en) * 2009-10-12 2011-04-21 K-Sport Di Marcolini Mirko Measuring method
US8257203B2 (en) * 2009-11-11 2012-09-04 Mike Rasmussen Volleyball training system
US10751579B2 (en) 2009-11-19 2020-08-25 Wilson Sporting Goods Co. Football sensing
US8870689B2 (en) 2009-11-19 2014-10-28 Wilson Sporting Goods, Co. American-style football including electronics coupled to the bladder
US10668333B2 (en) 2009-11-19 2020-06-02 Wilson Sporting Goods Co. Football sensing
US9636550B2 (en) 2009-11-19 2017-05-02 Wilson Sporting Goods Co. Football sensing
US10821329B2 (en) 2009-11-19 2020-11-03 Wilson Sporting Goods Co. Football sensing
US9339710B2 (en) 2012-11-09 2016-05-17 Wilson Sporting Goods Co. Sport performance system with ball sensing
CA2956821C (en) 2010-01-05 2019-06-25 Isolynx, Llc Systems and methods for analyzing event data
US9500743B2 (en) * 2010-01-30 2016-11-22 Dion J. Reid Golf ball locator
US8884741B2 (en) 2010-02-24 2014-11-11 Sportvision, Inc. Tracking system
US8905855B2 (en) 2010-08-26 2014-12-09 Blast Motion Inc. System and method for utilizing motion capture data
US9396385B2 (en) 2010-08-26 2016-07-19 Blast Motion Inc. Integrated sensor and video motion analysis method
US8613676B2 (en) 2010-08-26 2013-12-24 Blast Motion, Inc. Handle integrated motion capture element mount
US9028337B2 (en) 2010-08-26 2015-05-12 Blast Motion Inc. Motion capture element mount
US9643049B2 (en) 2010-08-26 2017-05-09 Blast Motion Inc. Shatter proof enclosure and mount for a motion capture element
US9406336B2 (en) 2010-08-26 2016-08-02 Blast Motion Inc. Multi-sensor event detection system
US9401178B2 (en) 2010-08-26 2016-07-26 Blast Motion Inc. Event analysis system
US9235765B2 (en) 2010-08-26 2016-01-12 Blast Motion Inc. Video and motion event integration system
US9076041B2 (en) 2010-08-26 2015-07-07 Blast Motion Inc. Motion event recognition and video synchronization system and method
US9940508B2 (en) 2010-08-26 2018-04-10 Blast Motion Inc. Event detection, confirmation and publication system that integrates sensor data and social media
US8903521B2 (en) 2010-08-26 2014-12-02 Blast Motion Inc. Motion capture element
US9039527B2 (en) 2010-08-26 2015-05-26 Blast Motion Inc. Broadcasting method for broadcasting images with augmented motion data
US9261526B2 (en) 2010-08-26 2016-02-16 Blast Motion Inc. Fitting system for sporting equipment
US10254139B2 (en) 2010-08-26 2019-04-09 Blast Motion Inc. Method of coupling a motion sensor to a piece of equipment
US9418705B2 (en) 2010-08-26 2016-08-16 Blast Motion Inc. Sensor and media event detection system
US8941723B2 (en) 2010-08-26 2015-01-27 Blast Motion Inc. Portable wireless mobile device motion capture and analysis system and method
US9607652B2 (en) 2010-08-26 2017-03-28 Blast Motion Inc. Multi-sensor event detection and tagging system
US8944928B2 (en) 2010-08-26 2015-02-03 Blast Motion Inc. Virtual reality system for viewing current and previously stored or calculated motion data
US9320957B2 (en) 2010-08-26 2016-04-26 Blast Motion Inc. Wireless and visual hybrid motion capture system
US9626554B2 (en) 2010-08-26 2017-04-18 Blast Motion Inc. Motion capture system that combines sensors with different measurement ranges
US9033810B2 (en) 2010-08-26 2015-05-19 Blast Motion Inc. Motion capture element mount
US9604142B2 (en) 2010-08-26 2017-03-28 Blast Motion Inc. Portable wireless mobile device motion capture data mining system and method
US8702516B2 (en) 2010-08-26 2014-04-22 Blast Motion Inc. Motion event recognition system and method
US9622361B2 (en) 2010-08-26 2017-04-11 Blast Motion Inc. Enclosure and mount for motion capture element
US8994826B2 (en) 2010-08-26 2015-03-31 Blast Motion Inc. Portable wireless mobile device motion capture and analysis system and method
US8827824B2 (en) 2010-08-26 2014-09-09 Blast Motion, Inc. Broadcasting system for broadcasting images with augmented motion data
US9619891B2 (en) 2010-08-26 2017-04-11 Blast Motion Inc. Event analysis and tagging system
US9646209B2 (en) 2010-08-26 2017-05-09 Blast Motion Inc. Sensor and media event detection and tagging system
US9746354B2 (en) 2010-08-26 2017-08-29 Blast Motion Inc. Elastomer encased motion sensor package
US9247212B2 (en) 2010-08-26 2016-01-26 Blast Motion Inc. Intelligent motion capture element
US8517870B2 (en) 2010-09-07 2013-08-27 Infomotion Sports Technologies, Inc. Electronic component enclosure for an inflated object
US10983945B2 (en) * 2010-09-30 2021-04-20 Fitbit, Inc. Method of data synthesis
US9298886B2 (en) 2010-11-10 2016-03-29 Nike Inc. Consumer useable testing kit
US9375628B2 (en) 2010-11-19 2016-06-28 Isolynx, Llc Associative object tracking systems and methods
US9687705B2 (en) 2010-11-30 2017-06-27 Nike, Inc. Golf club head or other ball striking device having impact-influencing body features
US9418569B2 (en) * 2010-12-22 2016-08-16 Creative Technology Ltd Methods and system for visually representing a rate of writing a plurality of identical chinese characters for at least one user on a display
US20120171649A1 (en) * 2010-12-29 2012-07-05 Cerner Innovation, Inc. User interface for generating physical activity indicators
US20130002533A1 (en) * 2011-02-17 2013-01-03 Nike, Inc. User experience
KR101093780B1 (en) * 2011-02-23 2011-12-19 한국과학기술연구원 Shock absorbing device for human body
US20120244969A1 (en) 2011-03-25 2012-09-27 May Patents Ltd. System and Method for a Motion Sensing Device
US9186547B2 (en) 2011-04-28 2015-11-17 Nike, Inc. Golf clubs and golf club heads
US9433845B2 (en) 2011-04-28 2016-09-06 Nike, Inc. Golf clubs and golf club heads
US9375624B2 (en) 2011-04-28 2016-06-28 Nike, Inc. Golf clubs and golf club heads
US9433844B2 (en) 2011-04-28 2016-09-06 Nike, Inc. Golf clubs and golf club heads
US9925433B2 (en) 2011-04-28 2018-03-27 Nike, Inc. Golf clubs and golf club heads
US9409076B2 (en) 2011-04-28 2016-08-09 Nike, Inc. Golf clubs and golf club heads
US9409073B2 (en) 2011-04-28 2016-08-09 Nike, Inc. Golf clubs and golf club heads
US8986130B2 (en) 2011-04-28 2015-03-24 Nike, Inc. Golf clubs and golf club heads
US8831794B2 (en) 2011-05-04 2014-09-09 Qualcomm Incorporated Gesture recognition via an ad-hoc proximity sensor mesh for remotely controlling objects
US20120280902A1 (en) * 2011-05-05 2012-11-08 Qualcomm Incorporated Proximity sensor mesh for motion capture
US9504909B2 (en) 2011-05-05 2016-11-29 Qualcomm Incorporated Method and apparatus of proximity and stunt recording for outdoor gaming
WO2013028889A1 (en) 2011-08-23 2013-02-28 Nike International Ltd. Golf club head with a void
WO2013033632A2 (en) * 2011-08-31 2013-03-07 Striiv, Inc. Platform mechanics
US9140717B2 (en) 2011-09-20 2015-09-22 The Regents Of The University Of Michigan Apparatus and method for identifying and analyzing the free flight dynamics of a body
CN103959093B (en) * 2011-09-20 2018-01-26 弗劳恩霍夫应用研究促进协会 For the system and method for the state relevant with user for detecting physical culture object
US10118078B2 (en) 2011-11-02 2018-11-06 Toca Football, Inc. System, apparatus and method for ball throwing machine and intelligent goal
US9010309B2 (en) * 2011-11-02 2015-04-21 Toca, Llc Ball throwing machine and method
CN105999658B (en) * 2011-11-10 2019-07-09 耐克创新有限合伙公司 System for evaluating the sports performance characteristic of user
JP6258859B2 (en) * 2011-11-10 2018-01-10 ナイキ イノベイト セー. フェー. Consumer-usable test kit
US8672782B2 (en) * 2011-11-21 2014-03-18 Nike, Inc. Sporting devices and structures having dynamic visual indicia
US20130167290A1 (en) * 2011-12-30 2013-07-04 Ariel BEN EZRA Sensor activated ball and sport accessory with computer functionalities
RU2490046C1 (en) * 2012-01-11 2013-08-20 Федеральное государственное бюджетное образовательное учреждение высшего профессионального образования "Марийский государственный университет" Method to assess physical actions in badminton
US8913134B2 (en) 2012-01-17 2014-12-16 Blast Motion Inc. Initializing an inertial sensor using soft constraints and penalty functions
US9352207B2 (en) * 2012-01-19 2016-05-31 Nike, Inc. Action detection and activity classification
US20130213144A1 (en) * 2012-02-22 2013-08-22 Nike, Inc. Footwear Having Sensor System
US20130213146A1 (en) 2012-02-22 2013-08-22 Nike, Inc. Footwear Having Sensor System
JP5994306B2 (en) 2012-03-15 2016-09-21 ソニー株式会社 Information processing apparatus, information processing system, and program
GB201206827D0 (en) 2012-04-18 2012-05-30 Jolliffe David V Ball game apparatus
CN102749099B (en) * 2012-05-18 2015-01-28 浙江工业大学 Detection ball being capable of realizing medium motion measurement of ball mill
US9409068B2 (en) 2012-05-31 2016-08-09 Nike, Inc. Adjustable golf club and system and associated golf club heads and shafts
US20130325657A1 (en) 2012-05-31 2013-12-05 Nike, Inc. Adjustable Golf Club and System and Associated Golf Club Heads and Shafts
CN109065123A (en) * 2012-06-29 2018-12-21 耐克创新有限合伙公司 retail training application
WO2014008202A1 (en) * 2012-07-02 2014-01-09 Infomotion Sports Technologies, Inc. Operations with instrumented game ball
WO2014008134A1 (en) 2012-07-02 2014-01-09 Infomotion Sports Technologies, Inc. Computer-implemented capture of live sporting event data
AU2013289839B2 (en) * 2012-07-09 2015-10-29 Catapult Group International Ltd Tracking balls in sports
US8923202B2 (en) * 2012-07-23 2014-12-30 Adidas Ag Communication network for an athletic activity monitoring system
EP3112002B1 (en) * 2012-07-26 2018-01-17 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Elastically deformable item of sports equipment comprising a deformable electromagnetic coil structure
US9235241B2 (en) 2012-07-29 2016-01-12 Qualcomm Incorporated Anatomical gestures detection system using radio signals
US9032794B2 (en) * 2012-08-09 2015-05-19 The Regents Of The University Of Michigan Pitcher training apparatus and method using a ball with an embedded inertial measurement unit
US20140081435A1 (en) * 2012-09-17 2014-03-20 Coached BY Pros, LLC Connecting Players to Professional Athletes to Receive Evaluations
US9410694B2 (en) * 2012-09-17 2016-08-09 Noxgear, Llc Illuminated vest
US20140111322A1 (en) * 2012-10-23 2014-04-24 Chad Steelberg System and Method for Capturing and Transmitting Real Time Sports Performance Data
WO2014066779A2 (en) * 2012-10-25 2014-05-01 Nike International Ltd. Athletic performance monitoring systems and methods in a team sports environment
CN104903817A (en) * 2012-11-01 2015-09-09 阿里耶·海姆·卡茨 Upper-arm computer pointing apparatus
US9656143B2 (en) 2012-11-09 2017-05-23 Wilson Sporting Goods Co. Basketball shot determination system
US9656140B2 (en) 2012-11-09 2017-05-23 Wilson Sporting Goods Co. Sport performance system with ball sensing
US9844704B2 (en) 2012-11-09 2017-12-19 Wilson Sporting Goods Co. Basketball sensing apparatus
US9901801B2 (en) 2012-11-09 2018-02-27 Wilson Sporting Goods Co. Basketball sensing apparatus
US9656142B2 (en) 2012-11-09 2017-05-23 Wilson Sporting Goods Co. Basketball shot determination system
US9724570B2 (en) 2012-11-09 2017-08-08 Wilson Sporting Goods Co. Ball lighting
US10159884B2 (en) 2012-11-09 2018-12-25 Wilson Sporting Goods Co. Basketball make-miss shot sensing
US9623311B2 (en) 2012-11-09 2017-04-18 Wilson Sporting Goods Co. Basketball sensing apparatus
US10449421B2 (en) 2012-11-09 2019-10-22 Wilson Sporting Goods Co. Basketball electronics support
US9081076B2 (en) 2012-11-12 2015-07-14 Isolynx, Llc System and method for object tracking anti-jitter filtering
US20140156036A1 (en) * 2012-11-30 2014-06-05 Jung-Tang Huang Sports competition application system
US9599634B2 (en) 2012-12-03 2017-03-21 Vibrado Technologies, Inc. System and method for calibrating inertial measurement units
DE102013100216B4 (en) * 2012-12-13 2014-12-24 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. ELASTICALLY DEFORMABLE SPORTS EQUIPMENT WITH A DEFORMABLE ELECTROMAGNETIC COIL STRUCTURE
US9384676B2 (en) * 2012-12-18 2016-07-05 Shooters Revolution LLC Sporting-object training device with skills-training mode detection
US9226706B2 (en) * 2012-12-19 2016-01-05 Alert Core, Inc. System, apparatus, and method for promoting usage of core muscles and other applications
CN103446741B (en) * 2012-12-31 2015-11-04 湖南师范大学 A kind of Pulling-up tester
US9384671B2 (en) 2013-02-17 2016-07-05 Ronald Charles Krosky Instruction production
US20150148113A1 (en) * 2013-03-06 2015-05-28 Biogaming Ltd Patient-specific rehabilitative video games
US20140274486A1 (en) 2013-03-15 2014-09-18 Wilson Sporting Goods Co. Ball sensing
TW201437943A (en) * 2013-03-22 2014-10-01 ren-liang Zheng Global physical exercise management system and method thereof
JP5867432B2 (en) * 2013-03-22 2016-02-24 ソニー株式会社 Information processing apparatus, recording medium, and information processing system
US20150265903A1 (en) * 2013-03-26 2015-09-24 Paul T. Kolen Social web interactive fitness training
US9213889B2 (en) 2013-03-28 2015-12-15 The Regents Of The University Of Michigan Athlete speed prediction method using data from attached inertial measurement unit
US9662556B2 (en) * 2013-04-16 2017-05-30 Nicolas San Juan Electronic sports tracking and coaching system
WO2014179507A1 (en) * 2013-04-30 2014-11-06 White Chester Body impact bracing apparatus
US20160098941A1 (en) * 2013-05-21 2016-04-07 Double Blue Sports Analytics, Inc. Methods and apparatus for goaltending applications including collecting performance metrics, video and sensor analysis
US8700354B1 (en) 2013-06-10 2014-04-15 Blast Motion Inc. Wireless motion capture test head system
DK2814114T3 (en) * 2013-06-12 2018-01-02 Fraunhofer Ges Forschung Antenna system and method for determining the transit of a moving object through a detection plane
US9339236B2 (en) 2013-07-05 2016-05-17 James Tyler Frix Continuous transdermal monitoring system and method
US9107644B2 (en) 2013-07-05 2015-08-18 James Tyler Frix Continuous transdermal monitoring system and method
GB2516865A (en) * 2013-08-02 2015-02-11 Nokia Corp Method, apparatus and computer program product for activity recognition
CN103355831A (en) * 2013-08-04 2013-10-23 无锡同春新能源科技有限公司 Football training sport shoes
US9560725B2 (en) * 2013-08-27 2017-01-31 AfterDark Technologies Illuminated sports system
US20150065273A1 (en) * 2013-08-29 2015-03-05 Josiah Lake Sports Training Device with Motion Detecting Randomized Play Display.
AU2014328487A1 (en) * 2013-09-27 2016-04-21 Rookie Me Ip Pty Ltd A computer implemented method of determining athletic aptitude
US20150095120A1 (en) * 2013-09-30 2015-04-02 Ncr Corporation Objective metrics measuring value of employees
CN103519484B (en) * 2013-10-17 2015-07-01 北京爱丽丝幻橙科技有限公司 Self-generating electricity step-counting shoe and health monitoring system based on same
CN104580325A (en) * 2013-10-28 2015-04-29 腾讯科技(深圳)有限公司 User pairing method and device, as well as data exchange method, device and system
CN104601939B (en) * 2013-10-31 2018-02-06 周振东 A kind of method and system for monitoring throwing object in high sky and eliminating its harm
DE102013112317A1 (en) * 2013-11-08 2015-05-13 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Apparatus and method for automatically evaluating a course of a training exercise
US20150147734A1 (en) * 2013-11-25 2015-05-28 International Business Machines Corporation Movement assessor
US9297651B2 (en) 2013-12-11 2016-03-29 Strava, Inc. Generating user preference activity maps
US9233294B1 (en) 2013-12-12 2016-01-12 Thomas J. Coyle Baseball technologies
WO2015098303A1 (en) * 2013-12-27 2015-07-02 ソニー株式会社 Analysis device, recording medium, and analysis method
WO2015098302A1 (en) * 2013-12-27 2015-07-02 ソニー株式会社 Analysis device, recording medium, and analysis method
US9675280B2 (en) 2014-01-21 2017-06-13 Vibrado Technologies, Inc. Method and system for tracking scores made by a player
US9407883B2 (en) * 2014-01-21 2016-08-02 Vibrado Technologies, Inc. Method and system for processing a video recording with sensor data
US9412252B2 (en) * 2014-01-23 2016-08-09 Ge Yi Universal fall detection system
US9153114B2 (en) * 2014-02-07 2015-10-06 Ge Yi Fall detection method and system
AU2015223149A1 (en) 2014-02-28 2016-09-22 Russell Brands, Llc Data processing inside gaming device
NL2012399B1 (en) * 2014-03-11 2015-11-26 De Vroome Poort B V Autonomous camera system for capturing sporting events.
US10769796B2 (en) * 2014-03-19 2020-09-08 Sony Corporation Information processing apparatus, information processing method and recording medium
CN106574830B (en) * 2014-04-22 2019-06-11 博拉斯特运动有限公司 Inertial sensor is initialized using soft-constraint and penalty
US10466056B2 (en) 2014-04-25 2019-11-05 Samsung Electronics Co., Ltd. Trajectory matching using ambient signals
JP6151856B2 (en) 2014-05-06 2017-06-21 エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd Apparatus, transporter, facility, and method for detecting projectile hits on a surface
US9921058B2 (en) * 2014-05-19 2018-03-20 Stmicroelectronics International N.V. Tracking dynamic on-stage objects
USD759051S1 (en) * 2014-06-09 2016-06-14 Pooch Technologies Limited Portion of a display screen with an icon
JP6431604B2 (en) * 2014-06-18 2018-11-28 ラッセル ブランズ, エルエルシーRussel Brands, LLC Operation of instrumentation ball
US9889346B2 (en) 2014-06-20 2018-02-13 Karsten Manufacturing Corporation Golf club head or other ball striking device having impact-influencing body features
DE102014109172A1 (en) * 2014-07-01 2016-01-07 Sportident Gmbh Compass arrangement with RFID transponder
US9497592B2 (en) 2014-07-03 2016-11-15 Qualcomm Incorporated Techniques for determining movements based on sensor measurements from a plurality of mobile devices co-located with a person
US9916001B2 (en) 2014-07-08 2018-03-13 Wilson Sporting Goods Co. Sport equipment input mode control
US9541637B2 (en) * 2014-07-29 2017-01-10 Delphi Technologies, Inc. Radar data compression system and method
CN104197987A (en) * 2014-09-01 2014-12-10 北京诺亦腾科技有限公司 Combined-type motion capturing system
US9993723B2 (en) * 2014-09-25 2018-06-12 Intel Corporation Techniques for low power monitoring of sports game play
TWI620139B (en) * 2014-09-29 2018-04-01 Zan Quan Technology Co Ltd Motion data mediation system and method thereof
US9604100B2 (en) 2014-10-02 2017-03-28 Robert Marc Goldberg Sports training aid
US9501950B2 (en) 2014-11-07 2016-11-22 Umm Al-Qura University System and method for coach decision support
CN104366901B (en) * 2014-11-24 2016-08-24 华东师范大学 A kind of smart motion shoe pad
EP3032455A1 (en) * 2014-12-09 2016-06-15 Movea Device and method for the classification and the reclassification of a user activity
US20160192151A1 (en) * 2014-12-31 2016-06-30 Qualcomm Incorporated Mobile device tracking with peer-to-peer mobile device network
KR20170118061A (en) 2015-01-06 2017-10-24 알파웨이브 골프 (피티와이) 리미티드 Golf ball tracking system
US20160219968A1 (en) * 2015-01-29 2016-08-04 Andrew Martin Footwear with performance measurement device
US10918924B2 (en) 2015-02-02 2021-02-16 RLT IP Ltd. Frameworks, devices and methodologies configured to enable delivery of interactive skills training content, including content with multiple selectable expert knowledge variations
US20180349818A1 (en) * 2015-02-04 2018-12-06 Google Llc Methods and Systems for Evaluating Performance of a Physical Space
WO2016132177A1 (en) * 2015-02-19 2016-08-25 Aryeh Haim Katz Remote controlled physical activity monitoring
US20160275294A1 (en) * 2015-03-16 2016-09-22 The MaidSafe Foundation Data system and method
US20160271447A1 (en) * 2015-03-18 2016-09-22 Telemetrio LLC Smart athletic training system
US20180054597A1 (en) * 2015-03-30 2018-02-22 Nec Corporation Monitoring system, monitored device, control method, and recording medium
CN104722058A (en) * 2015-04-03 2015-06-24 深圳市微队信息技术有限公司 Athlete competitive state analysis method and system
DE102015207415A1 (en) * 2015-04-23 2016-10-27 Adidas Ag Method and apparatus for associating images in a video of a person's activity with an event
US9629574B2 (en) 2015-04-29 2017-04-25 Salutron Inc. Multi-position, multi-parameter user-wearable sensor systems and methods for use therewith
CN107851113A (en) 2015-05-08 2018-03-27 Gn 股份有限公司 Be configured as based on derived from performance sensor unit user perform attribute and realize the framework of automatic classification and/or search to media data, apparatus and method
JP6999543B2 (en) * 2015-05-08 2022-01-18 アールエルティー アイピー リミテッド Interactive Skills Frameworks and methods configured to enable analysis of physically performed skills, including application to distribution of training content.
US10108854B2 (en) 2015-05-18 2018-10-23 Sstatzz Oy Method and system for automatic identification of player
US10194837B2 (en) 2015-05-18 2019-02-05 Vayu Technology Corp. Devices for measuring human gait and related methods of use
US9820531B2 (en) * 2015-05-29 2017-11-21 Nike, Inc. Footwear including an incline adjuster
EP4027116B1 (en) * 2015-05-29 2023-08-30 Nike Innovate C.V. Wearable article with a kinetic energy generator
WO2016194151A1 (en) * 2015-06-02 2016-12-08 富士通株式会社 State management method, state management device, state management program, and state management system
US20160357240A1 (en) * 2015-06-04 2016-12-08 Under Armour, Inc. System and Method for Controlling Operation of Processor During Shipment
JP6444813B2 (en) 2015-06-11 2018-12-26 株式会社日立製作所 Analysis system and analysis method
CN105105755B (en) * 2015-06-25 2017-10-31 简极科技有限公司 A kind of intelligent court system and its data capture method
WO2017002068A1 (en) * 2015-07-01 2017-01-05 Thales Canada Inc. Method for providing team-level metrics data and team state monitoring system
GB201512037D0 (en) 2015-07-09 2015-08-19 World Golf Systems Ltd Ball game apparatus
US10068004B2 (en) * 2015-07-10 2018-09-04 Under Armour, Inc. System and method for determining the occurrence of organized athletic events
CA2991630C (en) 2015-07-13 2024-04-09 Isolynx, Llc System and method for dynamically scheduling wireless transmissions without collision
US11565163B2 (en) 2015-07-16 2023-01-31 Blast Motion Inc. Equipment fitting system that compares swing metrics
US10974121B2 (en) 2015-07-16 2021-04-13 Blast Motion Inc. Swing quality measurement system
US10124230B2 (en) 2016-07-19 2018-11-13 Blast Motion Inc. Swing analysis method using a sweet spot trajectory
US9694267B1 (en) 2016-07-19 2017-07-04 Blast Motion Inc. Swing analysis method using a swing plane reference frame
US11577142B2 (en) 2015-07-16 2023-02-14 Blast Motion Inc. Swing analysis system that calculates a rotational profile
CN108369646B (en) 2015-07-16 2021-10-15 博拉斯特运动有限公司 Multi-sensor event detection and tagging system
JP6660110B2 (en) * 2015-07-23 2020-03-04 原田電子工業株式会社 Gait analysis method and gait analysis system
CN105056530B (en) * 2015-08-11 2019-03-08 王燕军 A kind of real-time virtual reproduction of moving is ball
US20170224214A1 (en) * 2015-08-18 2017-08-10 Michael Saigh Interoperable wearable devices and communication platform
CN105184359B (en) * 2015-09-02 2018-01-05 罗春芳 A kind of ball counting device and its method of counting
US9305442B1 (en) 2015-09-06 2016-04-05 Frederick G. Nesemeier Apparatus, systems and methods for signal localization and differentiation
CA3000459A1 (en) * 2015-09-30 2017-04-06 Intellisports Inc. Data-collecting play object, system and method
US9962593B1 (en) * 2015-10-23 2018-05-08 Accu-Pop, L.L.C. System and method for measuring baseball catcher response time
JP2017086145A (en) * 2015-11-02 2017-05-25 セイコーエプソン株式会社 Motion detector and motion analysis system
US20170189753A1 (en) * 2015-11-12 2017-07-06 William Polifka Sports Game Ball Tracking System and Method
CN105268172B (en) * 2015-11-30 2018-06-12 南京工程学院 A kind of exercise monitoring method and device
WO2017095956A1 (en) * 2015-11-30 2017-06-08 Nike Innovate C.V. Shin guard with remote haptic feedback
US10932523B2 (en) 2015-11-30 2021-03-02 Nike, Inc. Electrorheological fluid structure with attached conductor and method of fabrication
CN105344085B (en) * 2015-12-01 2017-11-24 华东师范大学 Tennis training apparatus for correcting
US11074826B2 (en) 2015-12-10 2021-07-27 Rlt Ip Ltd Frameworks and methodologies configured to enable real-time adaptive delivery of skills training data based on monitoring of user performance via performance monitoring hardware
CN105536233B (en) * 2015-12-23 2018-09-21 安康学院 A kind of collecting and measuring system for velocity on stadium of track and field
US11047706B2 (en) * 2016-02-01 2021-06-29 One Two Free Inc. Pedometer with accelerometer and foot motion distinguishing method
CN106606856A (en) * 2016-02-04 2017-05-03 简极科技有限公司 Football data intelligent statistical method
KR102395832B1 (en) * 2016-02-23 2022-05-09 삼성전자주식회사 Exercise information providing method and electronic device supporting the same
CN107095401B (en) * 2016-02-23 2019-01-01 深圳未网科技有限公司 Intelligent spire lamella
CN107096190B (en) * 2016-02-23 2019-02-01 深圳未网科技有限公司 A kind of intelligence basketball
CN107096204B (en) * 2016-02-23 2019-02-01 深圳未网科技有限公司 Exercise data statistical method and device
CN106606857A (en) * 2016-02-29 2017-05-03 简极科技有限公司 Locating-based football match technical statistics method
US10265602B2 (en) 2016-03-03 2019-04-23 Blast Motion Inc. Aiming feedback system with inertial sensors
EP3429406A4 (en) 2016-03-15 2019-12-11 NIKE Innovate C.V. Capacitive foot presence sensing for footwear
US11064768B2 (en) 2016-03-15 2021-07-20 Nike, Inc. Foot presence signal processing using velocity
US11357290B2 (en) 2016-03-15 2022-06-14 Nike, Inc. Active footwear sensor calibration
US11026481B2 (en) * 2016-03-15 2021-06-08 Nike, Inc. Foot presence signal processing using velocity
CN105641903B (en) * 2016-03-23 2017-11-07 南京信息工程大学 A kind of Basketball Match record system
JP2017176312A (en) * 2016-03-29 2017-10-05 セイコーエプソン株式会社 Information notification system, information notification method and program
CN105597309B (en) * 2016-03-29 2019-04-19 欧伟强 The exercise device entertained for fancy football training and dancing
US11173376B2 (en) 2016-04-11 2021-11-16 Brian Janssen Full scale practice, training and diagnostic system method and software medium including highlighted progression illuminations and field embedded pressure sensors for use by positional players in sole and team-based sports as well as other non-athletic training applications
US10478699B2 (en) 2016-04-11 2019-11-19 Brian Janssen Full scale practice and training system, method and software medium utilizing programmable chassis driven drones and tackling dummies in singular and multiple variants such as use by positional players in sole and team-based sports as well as other non-athletic training applications
US10441868B2 (en) 2016-04-11 2019-10-15 Brian Janssen Full scale digital replay and practice system for use by positional players in a team-based sport
CN105920825B (en) * 2016-04-29 2018-06-05 简极科技有限公司 A kind of football project test method and system based on positioning
US10159885B2 (en) 2016-05-02 2018-12-25 Nike, Inc. Swing analysis system using angular rate and linear acceleration sensors
US10220285B2 (en) 2016-05-02 2019-03-05 Nike, Inc. Golf clubs and golf club heads having a sensor
US10226681B2 (en) 2016-05-02 2019-03-12 Nike, Inc. Golf clubs and golf club heads having a plurality of sensors for detecting one or more swing parameters
US10137347B2 (en) 2016-05-02 2018-11-27 Nike, Inc. Golf clubs and golf club heads having a sensor
US10416275B2 (en) 2016-05-12 2019-09-17 Isolynx, Llc Advanced tools for an object tracking system
NO342252B1 (en) * 2016-05-20 2018-04-30 Roeynestad Tom Toralv Exercise equipment for ball games
US9886624B1 (en) * 2016-06-03 2018-02-06 Pillar Vision, Inc. Systems and methods for tracking dribbling in sporting environments
WO2018014722A1 (en) * 2016-07-18 2018-01-25 深圳市微队信息技术有限公司 Ball-game data processing method and system
CN106422273B (en) * 2016-07-18 2019-02-22 深圳市微队信息技术有限公司 A kind of football activity collecting method and system
CN106126759A (en) * 2016-08-31 2016-11-16 刘永锋 A kind of intelligence is checked card data interactive method
JP6923871B2 (en) * 2016-08-31 2021-08-25 日本光電工業株式会社 Rehabilitation pegs and rehabilitation support system
US11216080B2 (en) 2016-09-13 2022-01-04 Xin Tian Methods and devices for information acquisition, detection, and application of foot gestures
US10448892B2 (en) * 2016-09-13 2019-10-22 Xin Tian Compass-sensor embedded footwear system and operation method thereof
US11703955B2 (en) 2016-09-13 2023-07-18 Xin Tian Methods and devices for information acquisition, detection, and application of foot gestures
US10588560B2 (en) * 2016-09-21 2020-03-17 Cm Hk Limited Systems and methods for facilitating exercise monitoring with real-time heart rate monitoring and motion analysis
US20190347956A1 (en) * 2016-09-22 2019-11-14 Str8bat Sport Tech Solutions Private Limited A system and method to analyze and improve sports performance using monitoring devices
US10466036B2 (en) * 2016-10-07 2019-11-05 Arizona Board Of Regents On Behalf Of The University Of Arizona Attachable depth and orientation tracker device and method of depth and orientation tracking using focal plane polarization and color camera
CN106548007A (en) * 2016-10-10 2017-03-29 福建省够兄弟科技有限公司 A kind of processing method and system of sports data
CN106547829A (en) * 2016-10-10 2017-03-29 福建省够兄弟科技有限公司 A kind of processing method and system of sports data
CN109789328B (en) * 2016-10-11 2020-12-04 富士通株式会社 Generation program, generation method, and generation device
US20180104561A1 (en) * 2016-10-15 2018-04-19 William Alan Kostuj Golf grip hand structure efficiency device and method of use
US10210723B2 (en) 2016-10-17 2019-02-19 At&T Intellectual Property I, L.P. Wearable ultrasonic sensors with haptic signaling for blindside risk detection and notification
CN106490758B (en) * 2016-11-23 2018-12-28 深圳中兴网信科技有限公司 Intelligent football shoes, intelligent analysis system, analysis method and terminal
DE102016224095A1 (en) * 2016-12-05 2018-06-07 Robert Bosch Gmbh Method for calibrating a camera and calibration system
CN106621280B (en) * 2016-12-09 2019-05-03 深圳未网科技有限公司 Movement statistics system and communication means applied to the movement statistics system
DE102016224587A1 (en) 2016-12-09 2018-06-14 Adidas Ag Messaging unit for clothing and sports equipment
CN106686531B (en) * 2016-12-30 2020-11-10 深圳市酷浪云计算有限公司 Method and system for realizing team sport data management
RU2677406C2 (en) * 2017-01-09 2019-01-16 Владислав Николаевич Миклухо Hardware and software complex “electronic goalkeeper”
WO2018136249A1 (en) * 2017-01-17 2018-07-26 CHIP'd, Inc. Real-time tracking system for sports scoring objects and methods of use
US20180221713A1 (en) * 2017-02-06 2018-08-09 Robert Wesley Smith System, method and apparatus for geospatial tracking and analysis of sports activities
US10758801B1 (en) * 2017-02-11 2020-09-01 Focal Wellness, Inc. Method and system for proper kicking technique
US11793461B2 (en) 2017-03-07 2023-10-24 Motionize Israel Ltd. Football smart footwear with automatic personal and team performance statistics extraction
US10789457B2 (en) * 2017-04-26 2020-09-29 Sap Se Sensor-based tracking of sports participants
US10675526B2 (en) * 2017-05-01 2020-06-09 Intel Corporation Sports apparatus and methods including tracking additives
US10786728B2 (en) 2017-05-23 2020-09-29 Blast Motion Inc. Motion mirroring system that incorporates virtual environment constraints
US10743805B2 (en) 2017-06-02 2020-08-18 International Business Machines Corporation Haptic interface for generating preflex stimulation
US11348255B2 (en) * 2017-06-05 2022-05-31 Track160, Ltd. Techniques for object tracking
GB2555172B (en) * 2017-07-21 2020-04-15 Sportable Tech Ltd Event detection in sports
CN107411751A (en) * 2017-08-28 2017-12-01 深圳射弧科技有限公司 A kind of sensitive fitness tests training system
WO2019043526A1 (en) * 2017-08-28 2019-03-07 Khelfie Technologies Private Limited System and method for analysing sports-related performance
KR102187718B1 (en) 2017-08-31 2020-12-07 나이키 이노베이트 씨.브이. Inclination regulator with multiple individual chambers
WO2019046516A1 (en) 2017-08-31 2019-03-07 Nike Innovate C.V. Footwear including an incline adjuster
RU2677061C1 (en) * 2017-09-22 2019-01-15 Максим Борисович ЕФИМОВ Monitoring system of athlete physiological parameters
CN111417327B (en) 2017-10-13 2022-03-04 耐克创新有限合伙公司 Footwear midsole with electro-rheological fluid housing
WO2019099053A1 (en) * 2017-11-19 2019-05-23 Mocini Jeffrey Belt-mounted slope sensor system
EP3490278B1 (en) * 2017-11-24 2023-09-06 Nokia Technologies Oy Measurement device with remote and local measurements
US10500472B1 (en) 2018-01-16 2019-12-10 Teyvion Davis Athletic touch-sensing equipment
EP3740841A4 (en) 2018-01-21 2021-10-20 Stats Llc System and method for predicting fine-grained adversarial multi-agent motion
EP3740878A4 (en) * 2018-01-21 2021-10-13 Stats Llc Methods for detecting events in sports using a convolutional neural network
WO2019144143A1 (en) 2018-01-21 2019-07-25 Stats Llc Method and system for interactive, interpretable, and improved match and player performance predictions in team sports
US20190224557A1 (en) * 2018-01-23 2019-07-25 Company 5, Llc Bouncing ball with bounce counter
ES2957705T3 (en) * 2018-02-16 2024-01-24 Soccerment S R L Device for monitoring sports performance, in particular football performance
WO2019166850A1 (en) * 2018-02-27 2019-09-06 Axiamo Gmbh Ball detection for a ball game
CN111542764B (en) * 2018-03-13 2023-09-19 轨迹人有限责任公司 System and method for determining spin axes of sport balls
CN108814553A (en) * 2018-04-20 2018-11-16 佛山市长郡科技有限公司 A kind of health regaining auxiliary device
US10959486B2 (en) * 2018-05-21 2021-03-30 Leelayan, Inc. Shoe with sole pivot
US10334906B1 (en) 2018-05-31 2019-07-02 Nike, Inc. Intelligent electronic footwear and control logic for automated infrastructure-based pedestrian tracking
EP3576095A1 (en) 2018-06-01 2019-12-04 FRAUNHOFER-GESELLSCHAFT zur Förderung der angewandten Forschung e.V. System for determining a game scenario in a sports game
US11083951B2 (en) * 2018-06-11 2021-08-10 Diamond Kinetics, Inc. Ball spin rate measurement system and method
CN115487484A (en) * 2018-07-02 2022-12-20 沛勒尔维珍公司 System and method for determining reduced athlete performance in a sporting event
US10940379B1 (en) * 2018-07-10 2021-03-09 William P. Rutledge Wireless game management system
US11517802B1 (en) 2018-07-10 2022-12-06 Daniel A. Henderson Wireless game management system
US10874902B1 (en) * 2018-08-01 2020-12-29 Helios Hockey, Inc. Intelligent sports equipment systems and methods
JP7234531B2 (en) * 2018-08-10 2023-03-08 住友ゴム工業株式会社 Golf shoes with sensor device
CN109011467A (en) * 2018-08-22 2018-12-18 沈阳飞驰科技有限公司 The method of intelligent ice hockey and system, electronic equipment and monitoring ice hockey impact information
TWI668037B (en) * 2018-09-28 2019-08-11 沃拓創意股份有限公司 Muscle training apparatus capable of generating force
JP7324987B2 (en) 2018-09-28 2023-08-14 大日本印刷株式会社 Laminates, packaging materials, packaging bags and standing pouches
US11305194B2 (en) * 2019-01-21 2022-04-19 Tempus Ex Machina, Inc. Systems and methods for providing a real-time representation of positional information of subjects
CN109998496A (en) * 2019-01-31 2019-07-12 中国人民解放军海军工程大学 A kind of autonomous type body temperature automatic collection and respiratory monitoring system and method
CN113544697B (en) 2019-03-01 2024-09-06 斯塔特斯公司 Analyzing athletic performance with data and body gestures to personalize predictions of the performance
CN111790133B (en) * 2019-04-03 2021-06-08 杭州乾博科技有限公司 Intelligent batting ball training end recognition method and system
EP3966749A4 (en) 2019-05-08 2023-06-21 Stats Llc System and method for content and style predictions in sports
US11544928B2 (en) 2019-06-17 2023-01-03 The Regents Of The University Of California Athlete style recognition system and method
RU2735059C1 (en) * 2019-08-09 2020-10-27 Юрий Германович Андреев Portable device for personal diagnosis of erectile dysfunction symptoms
CN110807584A (en) * 2019-10-30 2020-02-18 维沃移动通信有限公司 Object replacement method and electronic equipment
CN110772772B (en) * 2019-12-05 2024-05-17 上海体育学院 Dribbling speed and dribbling action detection device and method for basketball testing
US11684821B2 (en) 2019-12-11 2023-06-27 Humango, Inc. Virtual athletic coach
JP7283852B2 (en) * 2020-02-17 2023-05-30 Kddi株式会社 MULTIMODAL ACTION RECOGNITION METHOD, APPARATUS AND PROGRAM
US20230056181A1 (en) * 2020-02-20 2023-02-23 Hoopo Systems Ltd. Tracking moving objects
CN111403021B (en) * 2020-03-11 2023-12-05 中国电子工程设计院有限公司 Monitoring method and device
US11511164B2 (en) * 2020-06-05 2022-11-29 Danya Ganj Francis Balanced ball device including a sensing unit for performance measurement
US11935298B2 (en) 2020-06-05 2024-03-19 Stats Llc System and method for predicting formation in sports
US11006860B1 (en) * 2020-06-16 2021-05-18 Motionize Israel Ltd. Method and apparatus for gait analysis
WO2022011398A1 (en) * 2020-07-10 2022-01-13 Gamechanger Analytics, Inc. Systems and methods for sensor-based sports analytics
CN116324668A (en) 2020-10-01 2023-06-23 斯塔特斯公司 Predicting NBA zenithal and quality from non-professional tracking data
TWI766415B (en) * 2020-10-30 2022-06-01 承易國際有限公司 People counting system and people counting system method
CN112732085A (en) * 2021-01-14 2021-04-30 广东高驰运动科技有限公司 Wearable device, control method and device thereof, and computer storage medium
EP4329904A1 (en) 2021-04-27 2024-03-06 Stats Llc System and method for individual player and team simulation
US11995502B2 (en) 2021-05-03 2024-05-28 Charles Cooper Methods and systems for facilitating playing soccer based on RFID
US20230024272A1 (en) * 2021-07-26 2023-01-26 Russell Nathaniel Thomas, JR. Athletic skills development ranking and tracking
EP4380357A1 (en) * 2021-08-03 2024-06-12 Natel Energy Holdings, Inc. A flow-based method for strike survival modeling
US20230048851A1 (en) * 2021-08-12 2023-02-16 Jocelyn Bruno Golf Ball Tracking System and Method
US20230206695A1 (en) * 2021-12-28 2023-06-29 The Joan and Irwin Jacobs Technion-Cornell Institute Techniques for performing and utilizing frequency signature mapping
KR102687880B1 (en) * 2024-04-18 2024-07-25 주식회사 갤로핑 Dribble tranining service device and method using round training patten

Citations (74)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4496148A (en) * 1981-12-09 1985-01-29 Barry R. Morstain Sporting event analysis device
US4664378A (en) * 1975-04-23 1987-05-12 Auken John A Van Electrically conductive tennis ball
US4890111A (en) * 1986-10-22 1989-12-26 Eta S.A. Fabriques D'ebauches Passive transponder
US4980871A (en) * 1989-08-22 1990-12-25 Visionary Products, Inc. Ultrasonic tracking system
US5363297A (en) * 1992-06-05 1994-11-08 Larson Noble G Automated camera-based tracking system for sports contests
US5446701A (en) * 1992-08-28 1995-08-29 Teem Systems, Inc. Object locator system
US5513854A (en) * 1993-04-19 1996-05-07 Daver; Gil J. G. System used for real time acquistion of data pertaining to persons in motion
US5825327A (en) * 1996-03-08 1998-10-20 Snaptrack, Inc. GPS receivers and garments containing GPS receivers and methods for using these GPS receivers
US5982352A (en) * 1992-09-18 1999-11-09 Pryor; Timothy R. Method for providing human input to a computer
US6002982A (en) * 1996-11-01 1999-12-14 Fry; William R. Sports computer with GPS receiver and performance tracking capabilities
US6013007A (en) * 1998-03-26 2000-01-11 Liquid Spark, Llc Athlete's GPS-based performance monitor
US6042492A (en) * 1995-09-21 2000-03-28 Baum; Charles S. Sports analysis and testing system
US6073086A (en) * 1998-01-14 2000-06-06 Silicon Pie, Inc. Time of motion, speed, and trajectory height measuring device
US6141041A (en) * 1998-06-22 2000-10-31 Lucent Technologies Inc. Method and apparatus for determination and visualization of player field coverage in a sporting event
US6148271A (en) * 1998-01-14 2000-11-14 Silicon Pie, Inc. Speed, spin rate, and curve measuring device
US6151563A (en) * 1998-01-14 2000-11-21 Silicon Pie, Inc. Speed, spin rate, and curve measuring device using magnetic field sensors
US6204813B1 (en) * 1998-02-20 2001-03-20 Trakus, Inc. Local area multiple object tracking system
US6270433B1 (en) * 1997-12-15 2001-08-07 Toy Builders Player position detection system
US6308565B1 (en) * 1995-11-06 2001-10-30 Impulse Technology Ltd. System and method for tracking and assessing movement skills in multidimensional space
US6320173B1 (en) * 1996-02-12 2001-11-20 Curtis A. Vock Ball tracking system and methods
US6430997B1 (en) * 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US20020170193A1 (en) * 2001-02-23 2002-11-21 Townsend Christopher P. Posture and body movement measuring system
US20030049590A1 (en) * 2001-09-11 2003-03-13 Eitan Feldbau Determining position of players on a sport field
US6567116B1 (en) * 1998-11-20 2003-05-20 James A. Aman Multiple object tracking system
US6567038B1 (en) * 1998-04-09 2003-05-20 Orad Hi-Tec Systems, Ltd. Tracking system for sports
US6582330B1 (en) * 2001-05-04 2003-06-24 Rehco, Llc Electronic football capable of measuring throwing statistics
US20030148762A1 (en) * 2002-02-04 2003-08-07 Noe Terrence R. Network analyzer for measuring the antenna return loss in a live cellular network
US6620057B1 (en) * 1999-04-15 2003-09-16 Flite Traxx, Inc. System for locating golf balls
US6671390B1 (en) * 1999-10-18 2003-12-30 Sport-X Inc. Automated collection, processing and use of sports movement information via information extraction from electromagnetic energy based upon multi-characteristic spatial phase processing
US6707487B1 (en) * 1998-11-20 2004-03-16 In The Play, Inc. Method for representing real-time motion
US6710713B1 (en) * 2002-05-17 2004-03-23 Tom Russo Method and apparatus for evaluating athletes in competition
US20040125013A1 (en) * 2002-10-25 2004-07-01 Mario Haselsteiner Method and device for determining the position of at least one second transmitting and receiving device in respect of a first transmitting and receiving device in a passive access control system operating in the GHZ range
US6784826B2 (en) * 2001-01-26 2004-08-31 Tera Research Incorporated Body motion tracking system
US6831603B2 (en) * 2002-03-12 2004-12-14 Menache, Llc Motion tracking system and method
US20050143199A1 (en) * 2003-12-31 2005-06-30 Saroyan Zaven T. Method and apparatus for monitoring and determining the position of a football
US20050187644A1 (en) * 2004-02-23 2005-08-25 Stuart Neale Sporting event statistics tracking and computation system and method
US7005970B2 (en) * 2002-01-03 2006-02-28 Intel Corporation Officiating system
US7040998B2 (en) * 2000-01-05 2006-05-09 World Golf Systems, Ltd. Golf putting game with means for automatically monitoring the movement of the ball
US20060148594A1 (en) * 2005-01-05 2006-07-06 Microsoft Corporation Smart communicating sports equipment
US20060178235A1 (en) * 2005-02-05 2006-08-10 Avaya Technology Corp. Apparatus and method for determining participant contact with a sports object
US7091863B2 (en) * 2004-06-03 2006-08-15 Gary Ravet System and method for tracking the movement and location of an object in a predefined area
US7139582B2 (en) * 2002-10-28 2006-11-21 Fraunhofer-Gesellschaft zur Förderlung der Angewandten Forschung E.V. Method for the continuous real time tracking of the position of at least one mobile object as well as an associated device
US20070032748A1 (en) * 2005-07-28 2007-02-08 608442 Bc Ltd. System for detecting and analyzing body motion
US20070060425A1 (en) * 2005-07-29 2007-03-15 Udo Kuenzler Movable device and receiver device for detecting contacts with the movable device
US20070105629A1 (en) * 2005-11-04 2007-05-10 Konami Sports & Life Co., Ltd. Movement-information processing system, terminal unit for use in the system, and battery recharging unit for use with the terminal unit
US20070135243A1 (en) * 2005-12-12 2007-06-14 Larue Michael B Active sports tracker and method
US20070135225A1 (en) * 2005-12-12 2007-06-14 Nieminen Heikki V Sport movement analyzer and training device
US20070149361A1 (en) * 2005-12-02 2007-06-28 Samsung Electronics Co., Ltd. System and method for manipulating portable equipment using foot motion
US20070178967A1 (en) * 2005-01-28 2007-08-02 Outland Research, Llc Device, system and method for football catch computer gaming
US20070187266A1 (en) * 2006-02-15 2007-08-16 Porter Gilbert D Method, apparatus, and system for tracking unique items
US7273431B2 (en) * 2006-01-17 2007-09-25 Devall Donald L Impact measuring game ball
US20070299625A1 (en) * 2006-05-02 2007-12-27 Walter Englert Concept for determining the position of a movable object by means of magnetic fields
US7321330B2 (en) * 2005-10-03 2008-01-22 Sri Sports Limited Ball measuring apparatus
US20080031492A1 (en) * 2006-07-10 2008-02-07 Fondazione Bruno Kessler Method and apparatus for tracking a number of objects or object parts in image sequences
US20080085790A1 (en) * 2006-10-06 2008-04-10 Walter Englert Concept for making goal decisions by means of magnetic fields
US20080084351A1 (en) * 2006-10-06 2008-04-10 Walter Englert Device and method for position measurement by means of linear doppler shifts generated
US20080088303A1 (en) * 2006-10-12 2008-04-17 Walter Englert Concept for detecting a contact with a game device
US7391886B1 (en) * 2008-01-09 2008-06-24 International Business Machines Corporation Digital camera with image tracking system
US20080261776A1 (en) * 2007-03-28 2008-10-23 Physfarm Training Systems, Llc System and method for computing performance
US20080288200A1 (en) * 2007-05-18 2008-11-20 Noble Christopher R Newtonian physical activity monitor
US20080286733A1 (en) * 2005-10-21 2008-11-20 Frederic Claudel Interactive Device For Video Games
US20080284650A1 (en) * 2007-05-18 2008-11-20 Mnt Innovations Pty Ltd Sports Sensor
US7487045B1 (en) * 2005-03-10 2009-02-03 William Vieira Projected score area calculator and method of use
US20090048044A1 (en) * 2007-08-17 2009-02-19 Adidas International Marketing B.V. Sports electronic training system with sport ball, and applications thereof
US20090048039A1 (en) * 2007-08-15 2009-02-19 Catapult Innovations Pty Ltd Tracking balls in sports
US20090069156A1 (en) * 2006-03-03 2009-03-12 Kurunmaeki Veli-Pekka Method and System for Controlling Training
US7513852B2 (en) * 2003-06-18 2009-04-07 Scott & Wilkins Enterprises, Llc Exercise device having position verification feedback
US20090090683A1 (en) * 2007-10-05 2009-04-09 Alireza Haghayegh Corner shelf system
US20090210078A1 (en) * 2008-02-14 2009-08-20 Infomotion Sports Technologies, Inc. Electronic analysis of athletic performance
US20100277617A1 (en) * 2009-05-02 2010-11-04 Hollinger Steven J Ball with camera and trajectory control for reconnaissance or recreation
US8002645B2 (en) * 2003-01-17 2011-08-23 Radar Corporation Apparatuses, methods and systems relating to findable golf balls
US20110208444A1 (en) * 2006-07-21 2011-08-25 Solinsky James C System and method for measuring balance and track motion in mammals
US8070620B2 (en) * 2008-05-12 2011-12-06 Callaway Golf Company Method and apparatus for measuring golf green speeds
US8257189B2 (en) * 2008-04-03 2012-09-04 Geogolf, Llc Advanced golf monitoring system, method and components

Family Cites Families (122)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5979175A (en) 1982-10-27 1984-05-08 Fujitsu Ten Ltd Fm-cw radar
JPS59232562A (en) 1983-06-16 1984-12-27 株式会社モルテン Athletic ball
US4577865A (en) 1983-06-16 1986-03-25 Molten Corporation Athletic ball
US4702475A (en) 1985-08-16 1987-10-27 Innovating Training Products, Inc. Sports technique and reaction training system
JPS6255580A (en) 1985-09-04 1987-03-11 Mitsubishi Electric Corp Reception level variation compensating step track tracking system
US6002645A (en) 1986-06-30 1999-12-14 The United States Of America As Represented By The Secretary Of The Navy Self survey of random arrays
JP2705076B2 (en) 1988-01-14 1998-01-26 ソニー株式会社 Reflective transmitter
US5149084A (en) 1990-02-20 1992-09-22 Proform Fitness Products, Inc. Exercise machine with motivational display
DE4011455A1 (en) 1990-04-09 1991-10-10 Henkel Kgaa HOUSEHOLD ALL-PURPOSE GLUE BASED ON POLYURETHANE
GB2243739A (en) 1990-04-27 1991-11-06 Arrowaxe Ltd Frequency modulation distance measurement of active target
US5225809A (en) * 1990-12-24 1993-07-06 Mayday U.S.A. Inc. Personal security system and apparatus therefor
JPH06214169A (en) 1992-06-08 1994-08-05 Texas Instr Inc <Ti> Controllable optical and periodic surface filter
JPH0756990A (en) * 1993-08-20 1995-03-03 Csk Corp Supervisory discrimination system for sporting game
US5303131A (en) 1993-08-23 1994-04-12 Andy Wu Shoe warning light device
US5456027A (en) * 1994-04-08 1995-10-10 Vincent G. Tecchio Athletic shoe with a detachable sole having an electronic breakaway system
JPH07303723A (en) * 1994-05-11 1995-11-21 Takara Kizai:Kk Golf training machine
US5408873A (en) 1994-07-25 1995-04-25 Cleveland Medical Devices, Inc. Foot force sensor
US8280682B2 (en) 2000-12-15 2012-10-02 Tvipr, Llc Device for monitoring movement of shipped goods
US5724265A (en) 1995-12-12 1998-03-03 Hutchings; Lawrence J. System and method for measuring movement of objects
EP0959444A4 (en) * 1996-08-14 2005-12-07 Nurakhmed Nurislamovic Latypov Method for following and imaging a subject's three-dimensional position and orientation, method for presenting a virtual space to a subject, and systems for implementing said methods
JP2821738B2 (en) 1996-09-20 1998-11-05 防衛庁技術研究本部長 Distance measuring method and distance measuring device
JPH10216285A (en) * 1996-12-08 1998-08-18 Yoshikazu Nakamura Form learning mentality reinforcing device and mentality reinforcing device
DE19652869C1 (en) 1996-12-18 1998-03-05 Bavaria Patente & Lizenzen Knee bend ergometer with counter
JPH10314357A (en) 1997-05-15 1998-12-02 Nippon Telegr & Teleph Corp <Ntt> Play display device
US6336891B1 (en) 1997-12-08 2002-01-08 Real Vision Corporation Interactive exercise pad system
EP1042686A2 (en) 1997-12-24 2000-10-11 Television New Zealand Limited Improvements relating to position determinations
US7556589B1 (en) 2000-10-06 2009-07-07 Stearns Kenneth W Total body exercise methods and apparatus
JPH11339009A (en) * 1998-05-26 1999-12-10 Sony Corp Analytic data generating device
US6169879B1 (en) 1998-09-16 2001-01-02 Webtv Networks, Inc. System and method of interconnecting and using components of home entertainment system
US20020030742A1 (en) 1998-11-20 2002-03-14 Aman James A. Employing electomagnetic by-product radiation for object tracking
US7219449B1 (en) * 1999-05-03 2007-05-22 Promdx Technology, Inc. Adaptively controlled footwear
CA2372794A1 (en) 1999-05-14 2000-11-23 Mcgill University Protein-protein interactions and methods for identifying interacting proteins and the amino acid sequence at the site of interaction
US6913559B2 (en) 1999-05-19 2005-07-05 Carl M. Smith Apparatus for monitoring and displaying exertion data
FI108579B (en) 1999-05-28 2002-02-15 Polar Electro Oy Procedure and measurement arrangement for determining the velocity of a running, walking or otherwise moving living object
US7166064B2 (en) 1999-07-08 2007-01-23 Icon Ip, Inc. Systems and methods for enabling two-way communication between one or more exercise devices and computer devices and for enabling users of the one or more exercise devices to competitively exercise
US6122846A (en) 1999-08-30 2000-09-26 Frank B. Gray Force monitoring shoe
WO2001066201A1 (en) 2000-03-06 2001-09-13 Cairos Technologies Ag Device for detecting the position and/or movement of objects and/or living things
US7189190B2 (en) 2000-03-10 2007-03-13 Nautilus, Inc. Group program for resistance exercise training
JP2001273500A (en) 2000-03-23 2001-10-05 Hitachi Ltd Moving object measuring instrument, ball game analytic system and data service system
AU2002255568B8 (en) 2001-02-20 2014-01-09 Adidas Ag Modular personal network systems and methods
WO2002078783A2 (en) 2001-03-28 2002-10-10 Televital, Inc. Real-time monitoring assessment, analysis, retrieval, and storage of physiological data
ITBO20010510A1 (en) * 2001-08-08 2003-02-08 Technogym Srl REMOTE DETECTION DEVICE FOR COUNTERWEIGHT MACHINE
CO5310584A1 (en) 2002-02-25 2003-08-29 Harold Hugo Gonzalez SYSTEMS OF ELECTRONIC DEVICES OF ARBITRAL HELP FOR FOOTBALL
JP2004024627A (en) * 2002-06-26 2004-01-29 Yamaha Corp Device for movement practice
US7288075B2 (en) 2002-06-27 2007-10-30 Ethicon, Inc. Methods and devices utilizing rheological materials
US6865660B2 (en) 2002-06-28 2005-03-08 Micron Technology, Inc. Method and apparatus for generating deterministic, non-repeating, pseudo-random addresses
DE10240530A1 (en) * 2002-09-03 2004-03-11 Völkl Tennis GmbH Shoe, in particular, a sports shoe comprises a sole with additional middle and top zones accommodating respectively force sensors and active damping devices
US7480512B2 (en) 2004-01-16 2009-01-20 Bones In Motion, Inc. Wireless device, program products and methods of using a wireless device to deliver services
DE10304238A1 (en) * 2003-01-30 2004-08-12 Heinrich Henke control device
CN2604209Y (en) * 2003-02-20 2004-02-25 北京市体科健体育科技有限公司 Digital football training game apparatus
US7225565B2 (en) * 2003-03-10 2007-06-05 Adidas International Marketing B.V. Intelligent footwear systems
US7188439B2 (en) 2003-03-10 2007-03-13 Adidas International Marketing B.V. Intelligent footwear systems
US20060084850A1 (en) 2003-07-16 2006-04-20 Sports Potential Inc., A Delaware Corporation System, method and apparatus for evaluating military personnel
US7200956B1 (en) * 2003-07-23 2007-04-10 Materials Modification, Inc. Magnetic fluid cushioning device for a footwear or shoe
US7075485B2 (en) 2003-11-24 2006-07-11 Hong Kong Applied Science And Technology Research Institute Co., Ltd. Low cost multi-beam, multi-band and multi-diversity antenna systems and methods for wireless communications
US7254908B2 (en) * 2004-02-06 2007-08-14 Nike, Inc. Article of footwear with variable support structure
KR100853605B1 (en) 2004-03-23 2008-08-22 후지쯔 가부시끼가이샤 Distinguishing tilt and translation motion components in handheld devices
JP2007532165A (en) 2004-04-09 2007-11-15 コナー・オブライエン Momentum monitor
DE202004006680U1 (en) * 2004-04-27 2005-03-17 Schroeder Heinrich Recording and evaluating device for events and results during football games records/rates processes like trajectory, ball speed and movement of players
TR200401513A1 (en) 2004-06-24 2006-01-23 Kron�K Elektron�K Elektron�K Ve B�Lg�Sayar S�Stemler� Sanay� T�Caret L�M�Ted ��Rket� Magnetic card reading device.
JP4541051B2 (en) 2004-07-07 2010-09-08 大日本印刷株式会社 Resistance element built-in wiring board and manufacturing method of resistance element built-in wiring board
US8109858B2 (en) 2004-07-28 2012-02-07 William G Redmann Device and method for exercise prescription, detection of successful performance, and provision of reward therefore
JP4475460B2 (en) 2004-07-28 2010-06-09 ソニー・エリクソン・モバイルコミュニケーションズ株式会社 POSITION INFORMATION DETECTING SYSTEM AND POSITION INFORMATION DETECTING METHOD
US20060040244A1 (en) 2004-08-19 2006-02-23 Meira Kain Personal fitness system
JP2006055532A (en) * 2004-08-23 2006-03-02 Yuji Hosoi Operation analysis device
KR20070072543A (en) 2004-09-27 2007-07-04 아스트라제네카 아베 Combination comprising zd6474 and imatinib
KR20060066261A (en) 2004-12-13 2006-06-16 엘지전자 주식회사 Apparatus and method for act cognition by using mobile communication station and motion capture
US7254516B2 (en) 2004-12-17 2007-08-07 Nike, Inc. Multi-sensor monitoring of athletic performance
DE102005013225A1 (en) 2005-03-18 2006-09-28 Fluyds Gmbh Object tracking and situation analysis system
DE102005014709C5 (en) 2005-03-31 2011-03-24 Adidas International Marketing B.V. shoe
US8066514B2 (en) 2005-04-06 2011-11-29 Mark Anthony Clarke Automated processing of training data
US7641592B2 (en) 2005-05-06 2010-01-05 Jonathan Roche Ventures, Llc Interval fitness training
US20060248750A1 (en) * 2005-05-06 2006-11-09 Outland Research, Llc Variable support footwear using electrorheological or magnetorheological fluids
US20070006489A1 (en) * 2005-07-11 2007-01-11 Nike, Inc. Control systems and foot-receiving device products containing such systems
US8740751B2 (en) * 2005-07-25 2014-06-03 Nike, Inc. Interfaces and systems for displaying athletic performance information on electronic devices
US8468722B2 (en) 2005-08-03 2013-06-25 Inventus Engineering Gmbh Shoe, in particular running shoe or ski boot, and skiing equipment
US7357316B2 (en) 2005-09-29 2008-04-15 International Business Machines Corporation Retail environment
DE202005018370U1 (en) 2005-11-24 2006-01-26 Fraunholz, Axel Ball for use as e.g. football, has ball wall sections that are sewed with one another, and covered with surface layer formed from denim, such that surface layer is visible from each line of vision on ball
US20070156335A1 (en) 2006-01-03 2007-07-05 Mcbride Sandra Lynn Computer-Aided Route Selection
DE102006004023A1 (en) 2006-01-27 2007-08-09 Siemens Ag Device and method for multi-dimensional location of target objects, in particular RFID transponders
US7827000B2 (en) * 2006-03-03 2010-11-02 Garmin Switzerland Gmbh Method and apparatus for estimating a motion parameter
US7607243B2 (en) 2006-05-03 2009-10-27 Nike, Inc. Athletic or other performance sensing systems
US7682265B2 (en) * 2006-08-21 2010-03-23 Vandelden Jay Adaptive golf ball
EP2073905B1 (en) * 2006-09-11 2014-12-31 James A. Aman System and methods for translating sports tracking data into statistics and performance measurements
JP2008073209A (en) * 2006-09-21 2008-04-03 Seiko Epson Corp Ball for ball game, its behavior evaluation support apparatus, and its behavior evaluation support system
JP2008073211A (en) * 2006-09-21 2008-04-03 Seiko Epson Corp Analyzer and analysis method
US8128410B2 (en) 2006-09-29 2012-03-06 Nike, Inc. Multi-mode acceleration-based athleticism measurement system
US7688906B2 (en) 2006-09-29 2010-03-30 Intel Corporation Wireless frame having alternating cyclic prefixes
JP4327191B2 (en) 2006-10-12 2009-09-09 株式会社椿本チエイン Degassing hydraulic tensioner
US8079925B2 (en) 2006-10-12 2011-12-20 Cairos Technologies Ab Concept for activating a game device
US8315171B2 (en) 2006-10-31 2012-11-20 Oracle America, Inc. Adaptive management of computing resources
EP1928178A1 (en) 2006-11-30 2008-06-04 Nederlandse Organisatie voor Toegepast-Natuuurwetenschappelijk Onderzoek TNO Automatic monitoring a game object or game participant
DE102007013025A1 (en) 2007-01-02 2008-07-10 Cairos Technologies Ag Concept for detecting an internal pressure of a compressible object
US20080207347A1 (en) * 2007-02-08 2008-08-28 Rose Floyd D Golf swing trainer and method of improving a golf swing
EP2125123B1 (en) * 2007-02-16 2017-05-10 NIKE Innovate C.V. Real-time comparison of athletic information
DE102007009232B3 (en) 2007-02-26 2008-09-04 Cairos Technologies Ag Device for generating magnetic field in goal area for goal decision making, has two coils arranged parallel to goal area defined, and limited by goal, where former coil is placed in area behind goal
DE102007015493A1 (en) 2007-03-30 2008-10-02 Cairos Technologies Ag Movement area for a mobile object and evaluation device for detecting a position of a mobile object
US20080255413A1 (en) 2007-04-13 2008-10-16 Michael Zemlok Powered surgical instrument
US7805131B2 (en) 2007-05-03 2010-09-28 Sonus Networks, Inc. Personal service integration on a network
US20080300914A1 (en) 2007-05-29 2008-12-04 Microsoft Corporation Dynamic activity management
FI20075426A0 (en) 2007-06-08 2007-06-08 Polar Electro Oy Performance meter, transmission method and computer program product
US20080312935A1 (en) * 2007-06-18 2008-12-18 Mau Ii Frederick W Media device with speech recognition and method for using same
US20090048918A1 (en) 2007-08-16 2009-02-19 Dawson Christopher J Acquisition of avatar rewards through advertisement exposure
US8702430B2 (en) 2007-08-17 2014-04-22 Adidas International Marketing B.V. Sports electronic training system, and applications thereof
US8221290B2 (en) 2007-08-17 2012-07-17 Adidas International Marketing B.V. Sports electronic training system with electronic gaming features, and applications thereof
JP2009047583A (en) 2007-08-21 2009-03-05 Oki Electric Ind Co Ltd Object search device, object search system and wireless communication terminal
US8088043B2 (en) 2007-09-07 2012-01-03 Nike, Inc. Wearable device assembly having athletic functionality
US20090144084A1 (en) 2007-11-28 2009-06-04 Neumaier Ian M Educational Fitness and Health Training System and Method Having Research Capabilities
US9782660B2 (en) * 2007-11-30 2017-10-10 Nike, Inc. Athletic training system and method
US20110230986A1 (en) 2008-02-20 2011-09-22 Nike, Inc. Systems and Methods for Storing and Analyzing Golf Data, Including Community and Individual Golf Data Collection and Storage at a Central Hub
US7891231B2 (en) * 2008-03-21 2011-02-22 Song Jin Y Apparatus for monitoring and registering the location and intensity of impacts in sports
GB2474624B (en) 2008-07-26 2013-05-22 Michael J Pelletter System for sensing human movement and methods of using the same
US9185361B2 (en) * 2008-07-29 2015-11-10 Gerald Curry Camera-based tracking and position determination for sporting events using event information and intelligence data extracted in real-time from position information
US20100279822A1 (en) 2008-11-01 2010-11-04 Ford John Hajime Systems and methods for optimizing one or more audio tracks to a video stream
US20100125028A1 (en) 2008-11-17 2010-05-20 Life 4 Kids, Llc Physical Activity Reward System
US8231506B2 (en) 2008-12-05 2012-07-31 Nike, Inc. Athletic performance monitoring systems and methods in a team sports environment
US20100184564A1 (en) 2008-12-05 2010-07-22 Nike, Inc. Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
JP5750214B2 (en) 2009-03-30 2015-07-15 日本信号株式会社 Wireless distance / speed measuring device
US8253586B1 (en) 2009-04-24 2012-08-28 Mayfonk Art, Inc. Athletic-wear having integral measuring sensors
US9020259B2 (en) 2009-07-20 2015-04-28 Thomson Licensing Method for detecting and adapting video processing for far-view scenes in sports video
US8784274B1 (en) 2011-03-18 2014-07-22 Thomas C. Chuang Athletic performance monitoring with body synchronization analysis
US20150062440A1 (en) 2013-09-04 2015-03-05 Glenn Austin Baxter Apparatus, method and system for motion recording of a remote device and presentation of useful information thereof

Patent Citations (81)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4664378A (en) * 1975-04-23 1987-05-12 Auken John A Van Electrically conductive tennis ball
US4496148A (en) * 1981-12-09 1985-01-29 Barry R. Morstain Sporting event analysis device
US4890111A (en) * 1986-10-22 1989-12-26 Eta S.A. Fabriques D'ebauches Passive transponder
US4980871A (en) * 1989-08-22 1990-12-25 Visionary Products, Inc. Ultrasonic tracking system
US5363297A (en) * 1992-06-05 1994-11-08 Larson Noble G Automated camera-based tracking system for sports contests
US5446701A (en) * 1992-08-28 1995-08-29 Teem Systems, Inc. Object locator system
US5982352A (en) * 1992-09-18 1999-11-09 Pryor; Timothy R. Method for providing human input to a computer
US5513854A (en) * 1993-04-19 1996-05-07 Daver; Gil J. G. System used for real time acquistion of data pertaining to persons in motion
US6042492A (en) * 1995-09-21 2000-03-28 Baum; Charles S. Sports analysis and testing system
US6430997B1 (en) * 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US7791808B2 (en) * 1995-11-06 2010-09-07 Impulse Technology Ltd. System and method for tracking and assessing movement skills in multidimensional space
US6308565B1 (en) * 1995-11-06 2001-10-30 Impulse Technology Ltd. System and method for tracking and assessing movement skills in multidimensional space
US6320173B1 (en) * 1996-02-12 2001-11-20 Curtis A. Vock Ball tracking system and methods
US5825327A (en) * 1996-03-08 1998-10-20 Snaptrack, Inc. GPS receivers and garments containing GPS receivers and methods for using these GPS receivers
US6002982A (en) * 1996-11-01 1999-12-14 Fry; William R. Sports computer with GPS receiver and performance tracking capabilities
US6148262A (en) * 1996-11-01 2000-11-14 Fry; William R. Sports computer with GPS receiver and performance tracking capabilities
US6270433B1 (en) * 1997-12-15 2001-08-07 Toy Builders Player position detection system
US6073086A (en) * 1998-01-14 2000-06-06 Silicon Pie, Inc. Time of motion, speed, and trajectory height measuring device
US6148271A (en) * 1998-01-14 2000-11-14 Silicon Pie, Inc. Speed, spin rate, and curve measuring device
US6151563A (en) * 1998-01-14 2000-11-21 Silicon Pie, Inc. Speed, spin rate, and curve measuring device using magnetic field sensors
US6157898A (en) * 1998-01-14 2000-12-05 Silicon Pie, Inc. Speed, spin rate, and curve measuring device using multiple sensor types
US6204813B1 (en) * 1998-02-20 2001-03-20 Trakus, Inc. Local area multiple object tracking system
US6013007A (en) * 1998-03-26 2000-01-11 Liquid Spark, Llc Athlete's GPS-based performance monitor
US6567038B1 (en) * 1998-04-09 2003-05-20 Orad Hi-Tec Systems, Ltd. Tracking system for sports
US6141041A (en) * 1998-06-22 2000-10-31 Lucent Technologies Inc. Method and apparatus for determination and visualization of player field coverage in a sporting event
US6707487B1 (en) * 1998-11-20 2004-03-16 In The Play, Inc. Method for representing real-time motion
US6567116B1 (en) * 1998-11-20 2003-05-20 James A. Aman Multiple object tracking system
US6620057B1 (en) * 1999-04-15 2003-09-16 Flite Traxx, Inc. System for locating golf balls
US6671390B1 (en) * 1999-10-18 2003-12-30 Sport-X Inc. Automated collection, processing and use of sports movement information via information extraction from electromagnetic energy based upon multi-characteristic spatial phase processing
US7040998B2 (en) * 2000-01-05 2006-05-09 World Golf Systems, Ltd. Golf putting game with means for automatically monitoring the movement of the ball
US6784826B2 (en) * 2001-01-26 2004-08-31 Tera Research Incorporated Body motion tracking system
US20020170193A1 (en) * 2001-02-23 2002-11-21 Townsend Christopher P. Posture and body movement measuring system
US7698830B2 (en) * 2001-02-23 2010-04-20 Microstrain, Inc. Posture and body movement measuring system
US6582330B1 (en) * 2001-05-04 2003-06-24 Rehco, Llc Electronic football capable of measuring throwing statistics
US20030049590A1 (en) * 2001-09-11 2003-03-13 Eitan Feldbau Determining position of players on a sport field
US7005970B2 (en) * 2002-01-03 2006-02-28 Intel Corporation Officiating system
US20030148762A1 (en) * 2002-02-04 2003-08-07 Noe Terrence R. Network analyzer for measuring the antenna return loss in a live cellular network
US6831603B2 (en) * 2002-03-12 2004-12-14 Menache, Llc Motion tracking system and method
US6710713B1 (en) * 2002-05-17 2004-03-23 Tom Russo Method and apparatus for evaluating athletes in competition
US20040125013A1 (en) * 2002-10-25 2004-07-01 Mario Haselsteiner Method and device for determining the position of at least one second transmitting and receiving device in respect of a first transmitting and receiving device in a passive access control system operating in the GHZ range
US7139582B2 (en) * 2002-10-28 2006-11-21 Fraunhofer-Gesellschaft zur Förderlung der Angewandten Forschung E.V. Method for the continuous real time tracking of the position of at least one mobile object as well as an associated device
US8002645B2 (en) * 2003-01-17 2011-08-23 Radar Corporation Apparatuses, methods and systems relating to findable golf balls
US7513852B2 (en) * 2003-06-18 2009-04-07 Scott & Wilkins Enterprises, Llc Exercise device having position verification feedback
US20050143199A1 (en) * 2003-12-31 2005-06-30 Saroyan Zaven T. Method and apparatus for monitoring and determining the position of a football
US20050187644A1 (en) * 2004-02-23 2005-08-25 Stuart Neale Sporting event statistics tracking and computation system and method
US7091863B2 (en) * 2004-06-03 2006-08-15 Gary Ravet System and method for tracking the movement and location of an object in a predefined area
US20060148594A1 (en) * 2005-01-05 2006-07-06 Microsoft Corporation Smart communicating sports equipment
US20070178967A1 (en) * 2005-01-28 2007-08-02 Outland Research, Llc Device, system and method for football catch computer gaming
US20060178235A1 (en) * 2005-02-05 2006-08-10 Avaya Technology Corp. Apparatus and method for determining participant contact with a sports object
US7487045B1 (en) * 2005-03-10 2009-02-03 William Vieira Projected score area calculator and method of use
US20070032748A1 (en) * 2005-07-28 2007-02-08 608442 Bc Ltd. System for detecting and analyzing body motion
US20070060425A1 (en) * 2005-07-29 2007-03-15 Udo Kuenzler Movable device and receiver device for detecting contacts with the movable device
US20070191083A1 (en) * 2005-07-29 2007-08-16 Udo Kuenzler Device and method for measuring a shot force exerted on a movable game device
US20070059675A1 (en) * 2005-07-29 2007-03-15 Udo Kuenzler Device and method for measuring a rotational frequency of a movable game device
US7321330B2 (en) * 2005-10-03 2008-01-22 Sri Sports Limited Ball measuring apparatus
US20080286733A1 (en) * 2005-10-21 2008-11-20 Frederic Claudel Interactive Device For Video Games
US20070105629A1 (en) * 2005-11-04 2007-05-10 Konami Sports & Life Co., Ltd. Movement-information processing system, terminal unit for use in the system, and battery recharging unit for use with the terminal unit
US20070149361A1 (en) * 2005-12-02 2007-06-28 Samsung Electronics Co., Ltd. System and method for manipulating portable equipment using foot motion
US20070135225A1 (en) * 2005-12-12 2007-06-14 Nieminen Heikki V Sport movement analyzer and training device
US20070135243A1 (en) * 2005-12-12 2007-06-14 Larue Michael B Active sports tracker and method
US7273431B2 (en) * 2006-01-17 2007-09-25 Devall Donald L Impact measuring game ball
US20070187266A1 (en) * 2006-02-15 2007-08-16 Porter Gilbert D Method, apparatus, and system for tracking unique items
US20090069156A1 (en) * 2006-03-03 2009-03-12 Kurunmaeki Veli-Pekka Method and System for Controlling Training
US20070299625A1 (en) * 2006-05-02 2007-12-27 Walter Englert Concept for determining the position of a movable object by means of magnetic fields
US20080031492A1 (en) * 2006-07-10 2008-02-07 Fondazione Bruno Kessler Method and apparatus for tracking a number of objects or object parts in image sequences
US20110208444A1 (en) * 2006-07-21 2011-08-25 Solinsky James C System and method for measuring balance and track motion in mammals
US20080084351A1 (en) * 2006-10-06 2008-04-10 Walter Englert Device and method for position measurement by means of linear doppler shifts generated
US20080085790A1 (en) * 2006-10-06 2008-04-10 Walter Englert Concept for making goal decisions by means of magnetic fields
US20080088303A1 (en) * 2006-10-12 2008-04-17 Walter Englert Concept for detecting a contact with a game device
US20080261776A1 (en) * 2007-03-28 2008-10-23 Physfarm Training Systems, Llc System and method for computing performance
US20080288200A1 (en) * 2007-05-18 2008-11-20 Noble Christopher R Newtonian physical activity monitor
US7634379B2 (en) * 2007-05-18 2009-12-15 Ultimate Balance, Inc. Newtonian physical activity monitor
US20080284650A1 (en) * 2007-05-18 2008-11-20 Mnt Innovations Pty Ltd Sports Sensor
US20090048039A1 (en) * 2007-08-15 2009-02-19 Catapult Innovations Pty Ltd Tracking balls in sports
US20090048044A1 (en) * 2007-08-17 2009-02-19 Adidas International Marketing B.V. Sports electronic training system with sport ball, and applications thereof
US20090090683A1 (en) * 2007-10-05 2009-04-09 Alireza Haghayegh Corner shelf system
US7391886B1 (en) * 2008-01-09 2008-06-24 International Business Machines Corporation Digital camera with image tracking system
US20090210078A1 (en) * 2008-02-14 2009-08-20 Infomotion Sports Technologies, Inc. Electronic analysis of athletic performance
US8257189B2 (en) * 2008-04-03 2012-09-04 Geogolf, Llc Advanced golf monitoring system, method and components
US8070620B2 (en) * 2008-05-12 2011-12-06 Callaway Golf Company Method and apparatus for measuring golf green speeds
US20100277617A1 (en) * 2009-05-02 2010-11-04 Hollinger Steven J Ball with camera and trajectory control for reconnaissance or recreation

Cited By (250)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10509129B2 (en) 2003-01-16 2019-12-17 Adidas Ag Systems and methods for maintaining a health-related action database
US10132930B2 (en) 2003-01-16 2018-11-20 Adidas Ag Systems and methods for maintaining a health-related action database
US8620585B2 (en) 2003-01-16 2013-12-31 Adidas Ag Systems and methods for presenting comparative athletic performance information
US10955558B2 (en) 2003-01-16 2021-03-23 Adidas Ag Systems and methods for electronically sharing information about health-related activities
US10816671B2 (en) 2003-01-16 2020-10-27 Adidas Ag Systems and methods for presenting comparative athletic performance information
US10371819B2 (en) 2003-01-16 2019-08-06 Adidas Ag Systems and methods for presenting health-related messages
US20070259740A1 (en) * 2003-01-17 2007-11-08 Chris Savarese Apparatuses, methods and systems relating to findable golf balls
US8425350B2 (en) * 2003-01-17 2013-04-23 Rf Corporation Apparatuses, methods and systems relating to findable golf balls
US20110316192A1 (en) * 2003-01-17 2011-12-29 Chris Savarese Apparatuses, methods and systems relating to findable golf balls
US11119220B2 (en) 2004-01-16 2021-09-14 Adidas Ag Systems and methods for providing a health coaching message
US11150354B2 (en) 2004-01-16 2021-10-19 Adidas Ag Systems and methods for modifying a fitness plan
US11493637B2 (en) 2004-01-16 2022-11-08 Adidas Ag Systems and methods for providing a health coaching message
US20080051993A1 (en) * 2004-01-16 2008-02-28 Graham Andrew J Wireless device, program products and methods of using a wireless device to deliver services
US11650325B2 (en) 2004-01-16 2023-05-16 Adidas Ag Systems and methods for providing a health coaching message
US10571577B2 (en) 2004-01-16 2020-02-25 Adidas Ag Systems and methods for presenting route traversal information
US7953549B2 (en) * 2004-01-16 2011-05-31 Adidas Ag Wireless device, program products and methods of using a wireless device to deliver services
US12105208B2 (en) 2004-06-30 2024-10-01 Adidas Ag Systems and methods for providing a health coaching message
US11601584B2 (en) 2006-09-06 2023-03-07 Apple Inc. Portable electronic device for photo management
US20080088303A1 (en) * 2006-10-12 2008-04-17 Walter Englert Concept for detecting a contact with a game device
US10912490B2 (en) 2008-06-13 2021-02-09 Nike, Inc. Footwear having sensor system
US11026469B2 (en) 2008-06-13 2021-06-08 Nike, Inc. Footwear having sensor system
US11707107B2 (en) 2008-06-13 2023-07-25 Nike, Inc. Footwear having sensor system
US9462844B2 (en) 2008-06-13 2016-10-11 Nike, Inc. Footwear having sensor system
US10070680B2 (en) 2008-06-13 2018-09-11 Nike, Inc. Footwear having sensor system
US9089182B2 (en) 2008-06-13 2015-07-28 Nike, Inc. Footwear having sensor system
US9549585B2 (en) 2008-06-13 2017-01-24 Nike, Inc. Footwear having sensor system
US9622537B2 (en) 2008-06-13 2017-04-18 Nike, Inc. Footwear having sensor system
US10314361B2 (en) 2008-06-13 2019-06-11 Nike, Inc. Footwear having sensor system
US20110269517A1 (en) * 2008-11-17 2011-11-03 Cairos Technologies Ag Detecting and providing player information with sensor at the player side
US8678897B2 (en) * 2008-11-17 2014-03-25 Cairos Technologies Ag Detecting and providing player information with sensor at the player side
US8690736B2 (en) * 2009-03-25 2014-04-08 GlobalFit System and method for promoting and tracking physical activity among a participating group of individuals
US20130323438A1 (en) * 2009-03-25 2013-12-05 GlobalFit System and method for promoting and tracking physical activity among a participating group of individuals
US8517897B2 (en) * 2009-03-25 2013-08-27 GlobalFit System and method for promoting and tracking physical activity among a participating group of individuals
US8070655B1 (en) * 2009-03-25 2011-12-06 Frank Napolitano System and method for promoting and tracking physical activity among a participating group of individuals
US20150120024A1 (en) * 2009-03-25 2015-04-30 Global Affiliates, Inc. Dba Globalfit System and method for promoting and tracking physical activity among a participating group of individuals
US20120042070A1 (en) * 2009-03-25 2012-02-16 Frank Napolitano System and method for promoting and tracking physical activity among a participating group of individuals
US20100304866A1 (en) * 2009-05-31 2010-12-02 Hon Hai Precision Industry Co., Ltd. Game controller and controlling method thereof
US8376850B2 (en) * 2009-05-31 2013-02-19 Hon Hai Precision Industry Co., Ltd. Game controller and controlling method thereof
US11972104B2 (en) 2009-09-22 2024-04-30 Apple Inc. Device, method, and graphical user interface for manipulating user interface objects
US20120015779A1 (en) * 2010-07-14 2012-01-19 Adidas Ag Fitness Monitoring Methods, Systems, and Program Products, and Applications Thereof
US9392941B2 (en) * 2010-07-14 2016-07-19 Adidas Ag Fitness monitoring methods, systems, and program products, and applications thereof
US10039970B2 (en) 2010-07-14 2018-08-07 Adidas Ag Location-aware fitness monitoring methods, systems, and program products, and applications thereof
US10878719B2 (en) * 2010-07-14 2020-12-29 Adidas Ag Fitness monitoring methods, systems, and program products, and applications thereof
US20160358504A1 (en) * 2010-07-14 2016-12-08 Adidas Ag Fitness Monitoring Methods, Systems, And Program Products, and Applications Thereof
US10518163B2 (en) 2010-07-14 2019-12-31 Adidas Ag Location-aware fitness monitoring methods, systems, and program products, and applications thereof
US20130217977A9 (en) * 2010-08-31 2013-08-22 Jason Ryan Cooner System, business and technical methods, and article of manufacture for design, implementation, and usage of biometric, proximity, and other sensors to detect, record, and treat persons that may be or have been involved in certain physical injuries or disabilities
US11600371B2 (en) 2010-11-10 2023-03-07 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US10632343B2 (en) 2010-11-10 2020-04-28 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US10293209B2 (en) 2010-11-10 2019-05-21 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
JP7432499B2 (en) 2010-11-10 2024-02-16 ナイキ イノベイト シーブイ Systems and methods for measuring and displaying athletic activity on a time-based basis
US11568977B2 (en) 2010-11-10 2023-01-31 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
JP2021072881A (en) * 2010-11-10 2021-05-13 ナイキ イノベイト シーブイ Systems and method for time-based athletic activity measurement and display
US11817198B2 (en) 2010-11-10 2023-11-14 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US9429411B2 (en) 2010-11-10 2016-08-30 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US9389057B2 (en) 2010-11-10 2016-07-12 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US9757619B2 (en) 2010-11-10 2017-09-12 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US11935640B2 (en) 2010-11-10 2024-03-19 Nike, Inc. Systems and methods for time-based athletic activity measurement and display
US20120196706A1 (en) * 2011-01-28 2012-08-02 Top Measuring Field Limited Field measurement system
US9642415B2 (en) 2011-02-07 2017-05-09 New Balance Athletics, Inc. Systems and methods for monitoring athletic performance
US10363453B2 (en) 2011-02-07 2019-07-30 New Balance Athletics, Inc. Systems and methods for monitoring athletic and physiological performance
US9381420B2 (en) 2011-02-17 2016-07-05 Nike, Inc. Workout user experience
US9192816B2 (en) 2011-02-17 2015-11-24 Nike, Inc. Footwear having sensor system
US9411940B2 (en) 2011-02-17 2016-08-09 Nike, Inc. Selecting and correlating physical activity data with image data
US10179263B2 (en) 2011-02-17 2019-01-15 Nike, Inc. Selecting and correlating physical activity data with image data
US9924760B2 (en) 2011-02-17 2018-03-27 Nike, Inc. Footwear having sensor system
US8494765B2 (en) 2011-02-28 2013-07-23 Nissan North America, Inc. Vehicle user distance measuring system
US10220254B1 (en) 2011-03-18 2019-03-05 Thomas C. Chuang Multi-sensor body movement analysis
US12115414B1 (en) 2011-03-18 2024-10-15 Thomas C. Chuang Athletic performance and technique monitoring
US9533182B1 (en) 2011-03-18 2017-01-03 Thomas C. Chuang Athletic performance and technique monitoring
US10384098B1 (en) 2011-03-18 2019-08-20 Thomas C. Chuang Relative directional energy expenditure
US9619698B1 (en) 2011-03-18 2017-04-11 Thomas C. Chuang Athletic performance monitoring with body synchronization analysis
US8573982B1 (en) 2011-03-18 2013-11-05 Thomas C. Chuang Athletic performance and technique monitoring
US11511154B1 (en) 2011-03-18 2022-11-29 Thomas Chuang Athletic performance and technique monitoring
US10143887B1 (en) 2011-03-18 2018-12-04 Thomas C. Chuang Athletic peformance and technique monitoring
US9669259B1 (en) 2011-03-18 2017-06-06 Thomas C. Chuang Athletic peformance and technique monitoring
US8784274B1 (en) 2011-03-18 2014-07-22 Thomas C. Chuang Athletic performance monitoring with body synchronization analysis
US10049595B1 (en) 2011-03-18 2018-08-14 Thomas C. Chuang Athletic performance and technique monitoring
US10789708B1 (en) 2011-03-18 2020-09-29 Thomas C. Chuang Athletic performance and technique monitoring
US10576329B2 (en) 2011-03-31 2020-03-03 Adidas Ag Group performance monitoring system and method
US9317660B2 (en) 2011-03-31 2016-04-19 Adidas Ag Group performance monitoring system and method
US20120253484A1 (en) * 2011-03-31 2012-10-04 Adidas Ag Group Performance Monitoring System And Method
US9630059B2 (en) 2011-03-31 2017-04-25 Adidas Ag Group performance monitoring system and method
US11721423B2 (en) 2011-03-31 2023-08-08 Adidas Ag Group performance monitoring system and method
US9802080B2 (en) 2011-03-31 2017-10-31 Adidas Ag Group performance monitoring system and method
US10556150B2 (en) 2011-03-31 2020-02-11 Adidas Ag Group performance monitoring system and method
US10957439B2 (en) 2011-03-31 2021-03-23 Adidas Ag Group performance monitoring system and method
CN105944366A (en) * 2011-03-31 2016-09-21 阿迪达斯股份公司 Group Performance Monitoring System And Method
US11011263B2 (en) 2011-03-31 2021-05-18 Adidas Ag Group performance monitoring system and method
US12073934B2 (en) 2011-03-31 2024-08-27 Adidas Ag Group performance monitoring system and method
US9937383B2 (en) 2011-03-31 2018-04-10 Adidas Ag Group performance monitoring system and method
US9141759B2 (en) * 2011-03-31 2015-09-22 Adidas Ag Group performance monitoring system and method
US11217341B2 (en) 2011-04-05 2022-01-04 Adidas Ag Fitness monitoring methods, systems, and program products, and applications thereof
US9227108B1 (en) 2011-04-14 2016-01-05 Thomas Chu-Shan Chuang Athletic performance monitoring with overstride detection
US10758778B1 (en) 2011-04-14 2020-09-01 Thomas Chu-Shan Chuang Stride change detection and correction
US11426630B1 (en) 2011-04-14 2022-08-30 Thomas C. Chuang Stride change detection and correction
EP2717017A1 (en) * 2011-04-29 2014-04-09 Zepp Labs, Inc. Movement recognition method, device and movement auxiliary device for ball games
EP2717017A4 (en) * 2011-04-29 2014-12-03 Zepp Labs Inc Movement recognition method, device and movement auxiliary device for ball games
US8792869B2 (en) 2011-05-18 2014-07-29 Qualcomm Incorporated Method and apparatus for using proximity sensing for augmented reality gaming
TWI510768B (en) * 2011-06-21 2015-12-01 Ind Tech Res Inst Force sensing device and force sensing system
US20120325019A1 (en) * 2011-06-21 2012-12-27 Industrial Technology Research Institute Force sensing device and force sensing system
US9498697B2 (en) * 2011-07-01 2016-11-22 Kuru Digital Creations Oy System for computing personal playing time in a team sport
US20140222175A1 (en) * 2011-07-01 2014-08-07 Kuru Digital Creations Oy Team sport system
US8963916B2 (en) 2011-08-26 2015-02-24 Reincloud Corporation Coherent presentation of multiple reality and interaction models
US20130235079A1 (en) * 2011-08-26 2013-09-12 Reincloud Corporation Coherent presentation of multiple reality and interaction models
US9274595B2 (en) 2011-08-26 2016-03-01 Reincloud Corporation Coherent presentation of multiple reality and interaction models
WO2013032836A1 (en) * 2011-08-29 2013-03-07 Icuemotion, Llc Racket sport inertial sensor motion tracking and analysis
US10610732B2 (en) 2011-08-29 2020-04-07 Icuemotion Llc Inertial sensor motion tracking and stroke analysis system
US8944940B2 (en) 2011-08-29 2015-02-03 Icuemotion, Llc Racket sport inertial sensor motion tracking analysis
US9901776B2 (en) 2011-08-29 2018-02-27 Icuemotion Llc Racket sport inertial sensor motion tracking analysis
US8900100B2 (en) * 2011-10-25 2014-12-02 Global Affiliates, Inc. System and method for promoting and tracking physical activity among a participating group of individuals
US20130102439A1 (en) * 2011-10-25 2013-04-25 Frank Napolitano System and method for promoting and tracking physical activity among a participating group of individuals
US11071344B2 (en) 2012-02-22 2021-07-27 Nike, Inc. Motorized shoe with gesture control
US10568381B2 (en) 2012-02-22 2020-02-25 Nike, Inc. Motorized shoe with gesture control
US9756895B2 (en) 2012-02-22 2017-09-12 Nike, Inc. Footwear having sensor system
US10357078B2 (en) 2012-02-22 2019-07-23 Nike, Inc. Footwear having sensor system
US11071345B2 (en) 2012-02-22 2021-07-27 Nike, Inc. Footwear having sensor system
US11684111B2 (en) 2012-02-22 2023-06-27 Nike, Inc. Motorized shoe with gesture control
US11793264B2 (en) 2012-02-22 2023-10-24 Nike, Inc. Footwear having sensor system
US11931624B2 (en) 2012-04-13 2024-03-19 Adidas Ag Wearable athletic activity monitoring methods and systems
US10244984B2 (en) 2012-04-13 2019-04-02 Adidas Ag Wearable athletic activity monitoring systems
US10369410B2 (en) 2012-04-13 2019-08-06 Adidas Ag Wearable athletic activity monitoring methods and systems
US11839489B2 (en) 2012-04-13 2023-12-12 Adidas Ag Wearable athletic activity monitoring systems
US11097156B2 (en) 2012-04-13 2021-08-24 Adidas Ag Wearable athletic activity monitoring methods and systems
US10369411B2 (en) 2012-04-13 2019-08-06 Adidas Ag Sport ball athletic activity monitoring methods and systems
US12070655B2 (en) 2012-04-13 2024-08-27 Adidas Ag Sport ball athletic activity monitoring methods and systems
US9257054B2 (en) 2012-04-13 2016-02-09 Adidas Ag Sport ball athletic activity monitoring methods and systems
US10922383B2 (en) 2012-04-13 2021-02-16 Adidas Ag Athletic activity monitoring methods and systems
US10765364B2 (en) 2012-04-13 2020-09-08 Adidas Ag Wearable athletic activity monitoring systems
US9504414B2 (en) 2012-04-13 2016-11-29 Adidas Ag Wearable athletic activity monitoring methods and systems
US9737261B2 (en) 2012-04-13 2017-08-22 Adidas Ag Wearable athletic activity monitoring systems
JP2014014683A (en) * 2012-07-06 2014-01-30 Adidas Ag Group performance monitoring system and method
US11923066B2 (en) 2012-10-19 2024-03-05 Finish Time Holdings, Llc System and method for providing a trainer with live training data of an individual as the individual is performing a training workout
US10918911B2 (en) 2012-10-19 2021-02-16 Finish Time Holdings, Llc System and method for providing a coach with live training data of an athlete as the athlete is performing a cycling workout
US11810656B2 (en) 2012-10-19 2023-11-07 Finish Time Holdings, Llc System for providing a coach with live training data of an athlete as the athlete is training
US11322240B2 (en) 2012-10-19 2022-05-03 Finish Time Holdings, Llc Method and device for providing a person with training data of an athlete as the athlete is performing a running workout
US11244751B2 (en) 2012-10-19 2022-02-08 Finish Time Holdings, Llc Method and device for providing a person with training data of an athlete as the athlete is performing a swimming workout
US11120902B1 (en) 2012-10-19 2021-09-14 Finish Time Holdings, Llc System and method for providing a person with live training data of an athlete as the athlete is performing a cycling workout
US11024413B1 (en) 2012-10-19 2021-06-01 Finish Time Holdings, Llc Method and device for providing a coach with training data of an athlete as the athlete is performing a swimming workout
US20140313049A1 (en) * 2012-10-22 2014-10-23 Madison J. Doherty System and apparatus for graphical athletic performance analysis
US20140111352A1 (en) * 2012-10-22 2014-04-24 Madison J. Doherty System and apparatus for graphical athletic performance analysis
US11918854B2 (en) 2013-02-01 2024-03-05 Nike, Inc. System and method for analyzing athletic activity
US9743861B2 (en) 2013-02-01 2017-08-29 Nike, Inc. System and method for analyzing athletic activity
US10926133B2 (en) 2013-02-01 2021-02-23 Nike, Inc. System and method for analyzing athletic activity
US11006690B2 (en) 2013-02-01 2021-05-18 Nike, Inc. System and method for analyzing athletic activity
US9500464B2 (en) 2013-03-12 2016-11-22 Adidas Ag Methods of determining performance information for individuals and sports objects
US12009084B2 (en) * 2013-03-14 2024-06-11 Nike, Inc. Apparel and location information system
US10121065B2 (en) 2013-03-14 2018-11-06 Nike, Inc. Athletic attribute determinations from image data
US12073740B2 (en) 2013-03-14 2024-08-27 Nike, Inc. Skateboard system
US10607497B2 (en) 2013-03-14 2020-03-31 Nike, Inc. Skateboard system
US20230005591A1 (en) * 2013-03-14 2023-01-05 Nike, Inc. Apparel and Location Information System
US10223926B2 (en) * 2013-03-14 2019-03-05 Nike, Inc. Skateboard system
US11594145B2 (en) 2013-03-14 2023-02-28 Nike, Inc. Skateboard system
US20140336796A1 (en) * 2013-03-14 2014-11-13 Nike, Inc. Skateboard system
US10646750B2 (en) 2013-03-15 2020-05-12 Nike, Inc. Monitoring fitness using a mobile device
US20170266494A1 (en) * 2013-03-15 2017-09-21 Nike, Inc. Monitoring Fitness Using a Mobile Device
US10653918B2 (en) * 2013-03-15 2020-05-19 Nike, Inc. Monitoring fitness using a mobile device
US9410857B2 (en) 2013-03-15 2016-08-09 Nike, Inc. System and method for analyzing athletic activity
US10583325B2 (en) 2013-03-15 2020-03-10 Nike, Inc. Monitoring fitness using a mobile device
US10799761B2 (en) 2013-03-15 2020-10-13 Nike, Inc. Monitoring fitness using a mobile device
US10024740B2 (en) 2013-03-15 2018-07-17 Nike, Inc. System and method for analyzing athletic activity
US9810591B2 (en) 2013-03-15 2017-11-07 Nike, Inc. System and method of analyzing athletic activity
US11600372B2 (en) 2013-03-15 2023-03-07 Nike, Inc. Monitoring fitness using a mobile device
US9427646B2 (en) 2013-04-09 2016-08-30 Walter Arthur Reynolds, III Lower leg sensing device and method of providing data therefrom
US9707462B2 (en) 2013-04-09 2017-07-18 Walter Arthur Reynolds, III Lower leg sensing device and method of providing data therefrom
US20140303758A1 (en) * 2013-04-09 2014-10-09 Walter Arthur Reynolds, III Lower Leg Sensing Device And Method Of Providing Data Therefrom
US9114296B2 (en) * 2013-04-09 2015-08-25 Walter Arthur Reynolds, III Lower leg sensing device and method of providing data therefrom
US9881206B2 (en) * 2013-04-09 2018-01-30 Sstatzz Oy Sports monitoring system and method
US20140303759A1 (en) * 2013-04-09 2014-10-09 Sstatzz Oy Sports monitoring system and method
US10441867B2 (en) * 2013-06-04 2019-10-15 Isolynx, Llc Systems and methods for tracking tag management
US10363476B2 (en) * 2013-06-04 2019-07-30 Isolynx, Llc Object tracking system performance display
US20150141203A1 (en) * 2013-11-12 2015-05-21 Soccersphere LLC System and Method for Optimizing Sports Performance and an Improved Means for Coaching Children in Recreational Sports
US9810709B2 (en) 2013-12-02 2017-11-07 Nike, Inc. Flight time
EP3709304A1 (en) 2013-12-02 2020-09-16 NIKE Innovate C.V. Flight time
US9529011B2 (en) 2013-12-02 2016-12-27 Nike, Inc. Flight time
WO2015084793A1 (en) 2013-12-02 2015-06-11 Nike Innovate C.V. Flight time
US9908000B2 (en) 2013-12-02 2018-03-06 Nike, Inc. Flight time
US10207149B2 (en) 2013-12-02 2019-02-19 Nike, Inc. Flight time
US10933281B2 (en) 2013-12-02 2021-03-02 Nike, Inc. Flight time
US9523704B2 (en) 2013-12-02 2016-12-20 Nike, Inc. Flight time
US11862334B2 (en) 2013-12-02 2024-01-02 Nike, Inc. Flight time
US10286255B2 (en) 2013-12-02 2019-05-14 Nike, Inc. Flight time
US11996190B2 (en) 2013-12-04 2024-05-28 Apple Inc. Wellness aggregator
US12094604B2 (en) 2013-12-04 2024-09-17 Apple Inc. Wellness aggregator
US12080421B2 (en) 2013-12-04 2024-09-03 Apple Inc. Wellness aggregator
US20170350960A1 (en) * 2014-01-08 2017-12-07 Lost Property Pty Ltd A sports object and a system for tracking a sports object
US9849361B2 (en) 2014-05-14 2017-12-26 Adidas Ag Sports ball athletic activity monitoring methods and systems
US12023564B2 (en) 2014-05-14 2024-07-02 Adidas Ag Sport ball motion monitoring methods and systems
US10523053B2 (en) 2014-05-23 2019-12-31 Adidas Ag Sport ball inductive charging methods and systems
US10715759B2 (en) 2014-06-26 2020-07-14 Adidas Ag Athletic activity heads up display systems and methods
US9710711B2 (en) 2014-06-26 2017-07-18 Adidas Ag Athletic activity heads up display systems and methods
US11455834B2 (en) 2014-08-11 2022-09-27 Icuemotion Llc Codification and cueing system for sport and vocational activities
US10668353B2 (en) 2014-08-11 2020-06-02 Icuemotion Llc Codification and cueing system for sport and vocational activities
US11798672B2 (en) 2014-09-02 2023-10-24 Apple Inc. Physical activity and workout monitor with a progress indicator
US10524670B2 (en) 2014-09-02 2020-01-07 Apple Inc. Accurate calorimetry for intermittent exercises
US20160093199A1 (en) * 2014-09-26 2016-03-31 Intel Corporation Shoe-based wearable interaction system
US9747781B2 (en) * 2014-09-26 2017-08-29 Intel Corporation Shoe-based wearable interaction system
US10478668B2 (en) 2014-11-24 2019-11-19 Adidas Ag Activity monitoring base station
US11562417B2 (en) 2014-12-22 2023-01-24 Adidas Ag Retail store motion sensor systems and methods
US20190054347A1 (en) * 2015-08-18 2019-02-21 Michael Saigh Wearable sports guidance communication system and developers tool kit
US11908343B2 (en) 2015-08-20 2024-02-20 Apple Inc. Exercised-based watch face and complications
US10854104B2 (en) 2015-08-28 2020-12-01 Icuemotion Llc System for movement skill analysis and skill augmentation and cueing
US11367364B2 (en) 2015-08-28 2022-06-21 Icuemotion Llc Systems and methods for movement skill analysis and skill augmentation
US11763697B2 (en) 2015-08-28 2023-09-19 Icuemotion Llc User interface system for movement skill analysis and skill augmentation
US10699594B2 (en) 2015-09-16 2020-06-30 Apple Inc. Calculating an estimate of wind resistance experienced by a cyclist
US10620232B2 (en) 2015-09-22 2020-04-14 Apple Inc. Detecting controllers in vehicles using wearable devices
US10694994B2 (en) 2016-03-22 2020-06-30 Apple Inc. Techniques for jointly calibrating load and aerobic capacity
US10687707B2 (en) 2016-06-07 2020-06-23 Apple Inc. Detecting activity by a wheelchair user
US11660503B2 (en) 2016-06-11 2023-05-30 Apple Inc. Activity and workout updates
US11918857B2 (en) 2016-06-11 2024-03-05 Apple Inc. Activity and workout updates
US20170368437A1 (en) * 2016-06-24 2017-12-28 Intel Corporation Slalom racing gate monitor system
US9849363B1 (en) * 2016-06-24 2017-12-26 Intel Corporation Slalom racing gate monitor system
US20210247841A1 (en) * 2016-07-21 2021-08-12 Sanko Tekstil Isletmeleri San. Ve Tic. A.S. Motion capturing garments and system and method for motion capture using jeans and other garments
US10687752B2 (en) 2016-08-29 2020-06-23 Apple Inc. Detecting unmeasurable loads using heart rate and work rate
US11103749B2 (en) 2016-08-31 2021-08-31 Apple Inc. Systems and methods of swimming analysis
US10617912B2 (en) 2016-08-31 2020-04-14 Apple Inc. Systems and methods of swimming calorimetry
US11896368B2 (en) 2016-08-31 2024-02-13 Apple Inc. Systems and methods for determining swimming metrics
US10512406B2 (en) 2016-09-01 2019-12-24 Apple Inc. Systems and methods for determining an intensity level of an exercise using photoplethysmogram (PPG)
US12036018B2 (en) 2016-09-22 2024-07-16 Apple Inc. Workout monitor interface
US11134865B2 (en) * 2017-02-09 2021-10-05 Seiko Epson Corporation Motion analysis system, motion analysis apparatus, motion analysis program, and motion analysis method
US20180220937A1 (en) * 2017-02-09 2018-08-09 Seiko Epson Corporation Motion analysis system, motion analysis apparatus, motion analysis program, and motion analysis method
US12039146B2 (en) 2017-05-15 2024-07-16 Apple Inc. Displaying a scrollable list of affordances associated with physical activities
US11051720B2 (en) 2017-06-01 2021-07-06 Apple Inc. Fitness tracking for constrained-arm usage
US11040246B2 (en) 2018-02-06 2021-06-22 Adidas Ag Increasing accuracy in workout autodetection systems and methods
US11779810B2 (en) 2018-02-06 2023-10-10 Adidas Ag Increasing accuracy in workout autodetection systems and methods
CN108635797A (en) * 2018-05-07 2018-10-12 湖南环境生物职业技术学院 A kind of football juggles number detecting system
CN108619702A (en) * 2018-05-07 2018-10-09 长沙修恒信息科技有限公司 A kind of football juggles test method
US11712179B2 (en) 2018-05-07 2023-08-01 Apple Inc. Displaying user interfaces associated with physical activities
US11179600B2 (en) * 2018-06-14 2021-11-23 Swiss Timing Ltd Method for calculating a position of an athlete on a sports field
US20190381354A1 (en) * 2018-06-14 2019-12-19 Swiss Timing Ltd Method for calculating a position of an athlete on a sports field
US11701552B2 (en) * 2018-07-10 2023-07-18 Javier RODRIGUEZ PEREZ Control system for regulation balls in a football field and regulation ball support for same
US20210275876A1 (en) * 2018-07-10 2021-09-09 Javier RODRIGUEZ PEREZ Control system for regulation balls in a football field and regulation ball support for same
US11625153B2 (en) 2019-05-06 2023-04-11 Apple Inc. Media browsing user interface with intelligently selected representative media items
US11972853B2 (en) 2019-05-06 2024-04-30 Apple Inc. Activity trends and workouts
US11947778B2 (en) 2019-05-06 2024-04-02 Apple Inc. Media browsing user interface with intelligently selected representative media items
US11791031B2 (en) 2019-05-06 2023-10-17 Apple Inc. Activity trends and workouts
US11979467B2 (en) 2019-06-01 2024-05-07 Apple Inc. Multi-modal activity tracking user interface
US11937904B2 (en) 2019-09-09 2024-03-26 Apple Inc. Detecting the end of cardio machine activities on a wearable device
US12109453B2 (en) 2019-09-27 2024-10-08 Apple Inc. Detecting outdoor walking workouts on a wearable device
US11611883B2 (en) 2020-02-14 2023-03-21 Apple Inc. User interfaces for workout content
US11985506B2 (en) 2020-02-14 2024-05-14 Apple Inc. User interfaces for workout content
US11716629B2 (en) 2020-02-14 2023-08-01 Apple Inc. User interfaces for workout content
US11638158B2 (en) 2020-02-14 2023-04-25 Apple Inc. User interfaces for workout content
US11564103B2 (en) * 2020-02-14 2023-01-24 Apple Inc. User interfaces for workout content
US20210252337A1 (en) * 2020-02-14 2021-08-19 Apple Inc. User interfaces for workout content
US11992730B2 (en) 2021-05-15 2024-05-28 Apple Inc. User interfaces for group workouts
US11931625B2 (en) 2021-05-15 2024-03-19 Apple Inc. User interfaces for group workouts
US11938376B2 (en) 2021-05-15 2024-03-26 Apple Inc. User interfaces for group workouts
US11896871B2 (en) 2022-06-05 2024-02-13 Apple Inc. User interfaces for physical activity information
US12023567B2 (en) 2022-06-05 2024-07-02 Apple Inc. User interfaces for physical activity information
US11977729B2 (en) 2022-06-05 2024-05-07 Apple Inc. Physical activity information user interfaces

Also Published As

Publication number Publication date
WO2010065886A1 (en) 2010-06-10
US11541296B2 (en) 2023-01-03
CA2744209A1 (en) 2010-06-10
US20190118036A1 (en) 2019-04-25
US20120191405A1 (en) 2012-07-26
CN102341149B (en) 2015-11-25
CA2920998C (en) 2018-09-04
EP2370187A1 (en) 2011-10-05
US20150375044A1 (en) 2015-12-31
EP2370187B1 (en) 2016-03-16
US20100184563A1 (en) 2010-07-22
CA2743188C (en) 2016-05-03
JP2017074382A (en) 2017-04-20
EP2370186A2 (en) 2011-10-05
EP2370186B1 (en) 2015-01-21
CN105288963A (en) 2016-02-03
CN105288963B (en) 2018-04-10
CN102341149A (en) 2012-02-01
ES2534509T3 (en) 2015-04-23
CA2920998A1 (en) 2010-06-10
CA2743188A1 (en) 2010-06-10
EP2724757B1 (en) 2018-06-27
CA2921823A1 (en) 2010-06-10
CN102369046A (en) 2012-03-07
US20150375085A1 (en) 2015-12-31
JP5478634B2 (en) 2014-04-23
WO2010065836A2 (en) 2010-06-10
EP2724757A1 (en) 2014-04-30
JP6038854B2 (en) 2016-12-07
CA2744209C (en) 2016-05-03
US10123583B2 (en) 2018-11-13
JP2012510873A (en) 2012-05-17
WO2010065836A3 (en) 2010-07-29
JP2015027565A (en) 2015-02-12
JP5662942B2 (en) 2015-02-04
CN102369046B (en) 2015-09-09
US10173101B2 (en) 2019-01-08
US8172722B2 (en) 2012-05-08
US20230048020A1 (en) 2023-02-16
US8672810B2 (en) 2014-03-18
JP2012510876A (en) 2012-05-17

Similar Documents

Publication Publication Date Title
US20230048020A1 (en) Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
US9427624B2 (en) Athletic performance monitoring systems and methods in a team sports environment

Legal Events

Date Code Title Description
AS Assignment

Owner name: NIKE, INC., OREGON

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MOLYNEUX, JAMES;WEAST, AARON B.;BURROUGHS, BRANDON S.;SIGNING DATES FROM 20100421 TO 20100430;REEL/FRAME:024383/0105

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION