CN106606857A - Locating-based football match technical statistics method - Google Patents

Locating-based football match technical statistics method Download PDF

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Publication number
CN106606857A
CN106606857A CN201610111593.8A CN201610111593A CN106606857A CN 106606857 A CN106606857 A CN 106606857A CN 201610111593 A CN201610111593 A CN 201610111593A CN 106606857 A CN106606857 A CN 106606857A
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China
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player
ball
players
football
pl
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CN201610111593.8A
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Chinese (zh)
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张也雷
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简极科技有限公司
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Publication of CN106606857A publication Critical patent/CN106606857A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0025Tracking the path or location of one or more users, e.g. players of a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0053Tracking a path or terminating locations for locating an object, e.g. a lost ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0056Tracking a path or terminating locations for statistical or strategic analysis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user

Abstract

The invention relates to a locating-based football match technical statistics method. Locating information of a football and players in a field is acquired, and the motion state of the football and the players is acquired through motion sensors; and the relative position relationship between the football and the players is judged based on the locating information of the football and the locating information of the players, and the technical items completed by the players are judged based on the motion state of the football and statistics of the technical items of each player is performed, and all the technical statistics of the team is obtained based on the data statistics of all the players. The method is implemented by the means of automatic data acquisition, and labor cost and time cost of performing complete data statistics are almost zero so that all the data statistics of the players and the team can be completed without artificial intervention, the result of the data statistics can be obtained without time difference after the end of training or the end of the match, and thus targeted training for the team and the players is facilitated and the timeliness can be greatly enhanced.

Description

一种基于定位的足球比赛技术统计方法 One kind of football game stats based positioning method

技术领域 FIELD

[0001]本发明涉及现场数据采集与统计,更具体地说,涉及一种基于定位的足球比赛技术统计方法。 [0001] The present invention relates to the field of data collection and statistics, and more particularly, to a soccer game statistical technique based positioning method.

背景技术 Background technique

[0002]针对各种赛事进行技术统计的传统方法,均是通过人工方法进行统计,尽管后期的数据分析已经使用了智能化工具代替人工劳动,但数据的统计,仍然需要人工进行。 [0002] Traditional methods of statistical techniques for a variety of events, statistics are through artificial means, although later data analysis tools have been used for intelligence instead of manual labor, but the statistics are still required manually. 不仅数据繁琐,需要的人力成本高,而且由于现场、录像并非时刻都能呈现完美视角,因而,对统计结果会造成一定的误差。 Not only data cumbersome, it requires high labor costs, and because of the scene, the video is not always able to present the perfect viewing angle, and thus, the statistical results will cause some errors. 并且,人工统计的时效性差,对于比较紧凑的赛程,无法尽早提供数据统计,则留给球队进行针对性训练相应地就减少。 In addition, the timeliness of artificial statistical difference, for more compact schedule, unable to provide statistics as soon as possible, the team is left to conduct training accordingly reduced.

发明内容 SUMMARY

[0003]本发明的目的在于克服现有技术的不足,提供一种简单快速,并且时效性高的基于定位的足球比赛技术统计方法。 [0003] The object of the present invention is to overcome the disadvantages of the prior art, to provide a simple and fast, and high aging football game based positioning technology statistical methods.

[0004]本发明的技术方案如下: [0004] aspect of the present invention is as follows:

[0005] —种基于定位的足球比赛技术统计方法,获得足球与球员在球场内的定位信息,通过运动传感器获得足球与球员的运动状态;基于足球的定位信息与球员的定位信息判断足球与球员之间的相对位置关系,以及足球的运动状态,判断球员完成的技术项目,并对每个球员的技术项目进行统计,基于所有球员的数据统计,得出球队的各项技术统计。 [0005] - species based on soccer game technical statistics positioned in the football and the player position information within the stadium, in the football and the player's motion by the motion sensor; based on the positioning information football and player positioning information determined football with players the relative positional relationship between, and the state of motion of football, the players determine the technical project completion, and each player's technical project statistics, statistical data based on all the players, the team obtained the technical statistics.

[0006]作为优选,根据获取的球员的定位信息,统计球员在球场内各个位置出现的频率,累加形成的热点图,得到球队热点图、锋线活动热点图、中场球员活动热点图、防线活动热点图的一种或几种。 [0006] Advantageously, according to the obtained location information of the player, the player frequency statistics appear at various locations within the stadium, FIG accumulated hot formed to obtain the team FIG hot, hot FIG striker activity, activity hot FIG midfielder, defense one or more activities of hot FIG.

[0007]作为优选,提取球队中各个球员热点图最高值的实际位置,得到每个球员的实际站位情况。 [0007] Advantageously, the extraction of the highest value of the actual position of each player hot FIG team, each player to give the actual situation stations.

[0008]作为优选,统计控球时,距离足球最近的球员为控球球员,每一次球员和足球的定位信息更新后,重新计算所有球员与足球的距离:如果距离足球最近的球员是定位信息更新前的控球球员,则控球球员仍为当前球员,累加控球时间;如果距离足球最近的球员不是定位信息更新前的控球球员,则查看定位信息更新前的控球球员与足球的距离,如果距离小于一定控球距离阀值,则控球球员不变,否则,控球球员变更为当前距离足球最近的球员;统计所有球员的控球时间、连续控球的最长距离、控球时跑动的最快速度。 [0008] as a preferred, statistics ball after a recent soccer player from the ball as a player, every player and football positioning information updating, re-calculate distances to all the players and football: If the nearest football player positioning information ball players before the update, the ball player is still current players, cumulative time on the ball; if not locate the ball before the player updates from the nearest football player, check the ball player with football before the positioning information updated distance, if the distance is less than a certain threshold distance from the ball, the ball players the same, otherwise, the ball was changed to the current players from the recent football players; statistics for all the players time on the ball, the longest distance of continuous possession of the ball, control the fastest running speed of the ball.

[0009]作为优选,统计所有球员攻入危险区域次数:如果进攻方控球球员Pl将足球带入防守方设定的危险区域内,则进攻方攻入危险区域成功,计数一次。 [0009] Preferably, the statistical number of all players scored danger zone: If the offensive player the ball into the danger area Pl football defensive side set inside, the success of the offensive scoring the danger zone, counted once.

[0010]作为优选,统计球队左中右路进攻比例:球队中所有球员控球在预设的左中右区域的时间比例。 [0010] Advantageously, in the left-right attack team statistics ratio: ball team time ratio of all the players in the left-right preset region.

[0011]作为优选,统计球队的射门成功次数、射门偏出次数:在当前时间段W0,足球运行到球门框范围内,且速度降为零或者向反方向运动,则上一个控球球员Pl射门成功;控球球员Pl以大于射门加速度阀值的加速度使足球产生的速度大于射门速度阀值,飞出防守方底线,并且在出底线之前足球没有受到与足球运动方向不同的力,则控球球员Pl射门偏出;基于足球的定位信息与运动轨迹,统计射门区域、射门方向。 [0011] Advantageously, the number of successful shot team statistics, the number of misses the target: the current time period W0, soccer ball runs into the door frame, and the speed drops to zero or moving in the opposite direction, a point on the player successful shot Pl; Pl player ball misses the acceleration greater than the acceleration threshold value so that the speed is greater than a football generated shot speed threshold, fly defender bottom, and soccer and football is not subjected to a force in a direction different from before the bottom line, the Attempt missed the ball player Pl; location-based information and trajectory football, statistical area shot, shooting direction.

[0012]作为优选,统计球队的扑救成功次数:控球球员Pl以大于射门加速度阀值的加速度使足球的运行方向朝向防守方球门,在时间点to,防守方门将gkl距离足球距离为所有球员中最短,且小于扑救距离阀值,并且足球的受力情况、运行轨迹发生改变,则门将gkl扑救成功;计算球队的失球次数、射正次数、射门次数。 [0012] Preferably, the count number of the team fighting success: ball player shot Pl acceleration greater than the acceleration threshold value so that the direction toward the defensive side football goal, at the time point to, the defender soccer goalkeeper distance from all gkl players shortest distance fighting and less than the threshold, and the forces, the trajectory of the football changes, the keeper gkl fighting success; calculating frequency conceded team, shot number n, the number of shots.

[0013]作为优选,根据获取的足球的定位信息,统计球活动区域:将球场区域分成若干区域,球在各个区域出现的时间的比例。 [0013] Advantageously, according to the positioning information acquired soccer, ball statistical active area: the area of ​​the court is divided into several areas, the ratio of the ball appearing in various regions of time.

[0014]作为优选,统计球队的传球总次数、传球成功次数、传球失误次数、抢断次数、传球对象: [0014] As the total number of preferred, the team's passing statistics, the number of successful pass, pass turnovers, steals, passing objects:

[0015] 如果当前时间段wO的控球球员Pl,而且下一时间段wl的控球球员为队友球员P2,且球没有出界,则球员Pi传球成功; [0015] If the current time period wO ball players Pl, and the next time period wl teammate player to the ball player P2, and the ball is not out of bounds, then the passing player Pi;

[0016] 如果下一时间段wl控球球员为防守方球员OPl,而且球员Pl使足球产生的加速度大于传球加速度阀值,则球员PI传球失误; [0016] If the next period is the defensive side player wl ball OPl player, and the player so that Pl is greater than the acceleration for soccer ball acceleration threshold, then the player PI passing errors;

[0017]如果球员Pl没有使足球产生的加速度大于传球加速度阀值,则球员Pl被防守方球员OPl抢断; [0017] If a player does not make Pl soccer ball generated acceleration is greater than the acceleration threshold value, then the defensive side player Pl steals OPl player;

[0018]并计算球队的传球成功率。 [0018] and calculates the team passing rate.

[0019]作为优选,统计球队的关键传球总次数、关键传球成功次数: [0019] Advantageously key total number of passes, the team statistics, the number of successful key passes:

[0020]如果在当前时间段wO,控球球员Pl与球门之间只有防守方门将时,并且球员Pl的得球方式是传球,则为球员Pl传球的队友球员P2完成关键传球; [0020] If the time period between the current W0, ball players Pl with the goal keeper only when the defensive side, the ball and the players Pl way pass, for the players Pl P2 passing teammate player complete key passes;

[0021]如果在当前时间段wO,控球球员Pl在大禁区以内得到传球后射门,并且控球球员Pl周围防守距离阀值内没有防守球员,则为球员Pl传球的队友球员P2完成关键传球; [0021] If, after the current time period W0, pass the ball to give players Pl of area within a shot, the ball and no defensive player defensive players around distance threshold Pl, Pl was player passing complete teammate player P2 key passes;

[0022]并计算球队的关键传球成功率。 [0022] and calculates the team key passing rate.

[0023]作为优选,统计球队的一对一次数、一对一成功次数: [0023] Preferably, the number one team statistics, the number of successful one:

[0024] 如果在当前时间段wO,控球球员Pl与防守方球员OPl的距离小于对位距离阀值,而在下一个时间段Wl,控球球员Pl仍控球,位置更加接近防守方底线,并且防守方球员OPl与控球球员Pl的距离大于对位距离阀值,则控球球员Pl—对一成功; [0024] If the current time period W0, the distance from point Pl player defender player OPl is less than the threshold distance alignment, while Wl of the next period, the player ball point Pl still, a position closer to the bottom defensive side, OPl defender player and the player with the ball Pl is greater than the distance from the position of the threshold, the point of a player Pl- success;

[0025]并计算球队的一对一成功率,一对一失败次数。 [0025] and the team calculated the success rate of one to one, one to one failures.

[0026]作为优选,统计球队的助攻次数:如果控球球员Pl射门成功,并且控球球员Pl得到队友球员P2传球后,在助攻时间阀值的时间内射门成功,则球员P2完成助攻。 [0026] Advantageously, assists team statistics: If the ball successfully shot Pl player, and to give the ball the player teammate player P2 pass Pl, assists in the successful shot time threshold time, then the player P2 is completed assists .

[0027]作为优选,统计球队的边路解围成功次数、底线解围成功次数、大脚解围成功次数: [0027] Advantageously, the team statistics sidewalk siege successes, successes bottom siege, half clear successes:

[0028]如果足球在进攻方半场受到球员Pl触碰后出了边线,并且球员Pl控球时间小于解围时间阀值,且在前的控球球员为防守方球员OPl,则球员Pl边路解围成功; [0028] If the football players Pl by touching an edge in half the offensive side, the player and the clearance is less than the time point Pl time threshold, and the previous point is the defensive side player OPl player, the player wing Pl rescue success;

[0029] 如果足球在进攻方半场受到球员Pl触碰后出了底线,并且球员Pl控球时间小于解围时间阀值,且在前的控球球员为防守方球员OPl,则球员Pl底线解围成功; [0029] If the football players Pl by touching the bottom line in half the offensive side, the player and the clearance is less than the time point Pl time threshold, and the previous point is the defensive side player OPl players, the player with ease baseline Pl success;

[0030]如果足球在进攻方设定的危险区域内,受到球员Pl触碰后不向进攻方球门方向运行,加速度大于解围加速度阀值,而且球员PI周围进攻距离阀值内至少有一名防守方球员,则球员Pl大脚解围成功。 [0030] If the offensive side football set the danger zone, by not running direction of the rear side goal to attack the player touching Pl, acceleration is greater than the clearance threshold acceleration, and PI offensive players around at least a threshold distance defender the players, the players Pl Feet siege success.

[0031]作为优选,统计球队的边路传中次数、边路传中成功次数、下底传中次数、下底传中成功次数: [0031] Advantageously, the statistics of the number of team winger, winger success number, the number of crosses, the number of successful crosses:

[0032]进攻球员Pl在防守方禁区两侧向中路传球,足球在运行超过传中距离阀值的距离后没有受到与足球运动方向不同的力,则球员Pl完成边路传中; [0032] Pl Offense pass to the middle on both sides of the box defensive side, football and soccer have not been forces in different directions after running distance exceeds the distance threshold pass, the player Pl winger completed;

[0033 ]进攻球员Pl带球跑动到防守方底线向中路传球,足球在运行超过传中距离阀值的距离后没有受到与足球运动方向不同的力,则球员Pl完成下底传中; [0033] Pl Offense running the ball to pass to the middle bottom defender, football and soccer have not been different from the direction of the operation force transmission distance exceeds the distance threshold, the player crosses Pl completed;

[0034]如果下一个触球球员为进攻球员,则边路传中或下底传中成功; [0034] If the next ball to the player Offense, the wing or crosses successfully pass;

[0035]计算球队的边路传中成功率、下底传中成功率。 [0035] Calculation of team winger success rate, crosses the success rate.

[0036]作为优选,统计球队的总跑动距离:通过运动传感器获取球员的各个时间段的跑动距离,并进行累加。 [0036] Preferably, the total running distance of the team statistics: obtaining a movement distance for each time period by the motion sensor players, and accumulated.

[0037]本发明的有益效果如下: [0037] Advantageous effects of the present invention are as follows:

[0038]本发明所述的基于定位的足球比赛技术统计方法,主要用于球队比赛或训练的数据统计,通过足球的定位信息、球员的定位信息、足球的运动状态、球员的运动状态,根据各项技术统计的要求,从获取的数据中选择与各项技术项目匹配的相关数据,判断球队中所有球员完成的技术项目,并进行统计、计算相关项目数据,进而得到足球比赛或训练中的各项数据统计。 [0038] Based on the statistical method for positioning a football game technology, mainly used for the team competition or training statistics according to the present invention, the location information of the football player's location information, motion soccer players motion state, according to the requirements of the technical statistics, choose from the acquired data associated with the data matching technology projects, technical project team to determine all the players completed, and statistics, computing-related project data, and then get football matches or training in the statistics. 本发明所述的方法通过自动获取数据的手段进行实现,进行完整的数据统计的人工成本、时间成本几乎为0,可以做到无人工干预即可完成球员与球队的各项数据统计,而且训练结束或比赛结束,即可无时差地得到数据统计结果,有利于对球队与球员进行针对性地训练,大大提升时效性。 Labor cost method of the present invention is achieved by means of the automatic acquisition of data, statistical data is complete, the time cost is almost zero, can be done without human intervention to complete the team and player statistics, and end of the training or the game, no time difference can be obtained statistical results, it is beneficial for teams and players were targeted training, greatly enhance the timeliness.

具体实施方式 Detailed ways

[0039]以下结合实施例对本发明进行进一步的详细说明。 [0039] The following embodiments in conjunction with the present invention will be described in further detail.

[0040]本发明为了解决传统人工进行数据统计存在的不足,提供一种基于定位的足球比赛技术统计方法,基于智能球场进行实现。 [0040] In order to solve the shortage of traditional artificial statistical data exists to provide a location-based football game technical statistics method, based on the realization of intelligent pitch. 智能球场能够对足球与球员的位置进行定位,并提供定位信息。 Smart Stadium able to locate the position of football and players, and to provide location information.

[0041]为了表示智能球场的可实现性,以下提供一种智能球场的实施方式: [0041] In order to achieve on Intelligent represents the pitch, the pitch of the following embodiments provides an intelligent way:

[0042]智能球场系统包括若干穿戴设备、若干定位基站、网关和服务器,该若干定位基站分布于球场不同位置,该定位基站与网关为有线或无线连接,该网关与服务器为有线或无线连接。 [0042] The intelligent pitch system comprises a plurality of wearable devices, a plurality of positioning a base station, a gateway and a server, the plurality of positioning base stations located in different positions course, the positioning station and the gateway to a wired or wireless connection to the gateway server to a wired or wireless connection. 智能球内设有第一UWB标签用于广播自身识别码和运动信息至定位基站;每个穿戴设备均安装有第二UWB标签,该第二UWB标签用于广播自身识别码、运动信息至定位基站;每个定位基站均设有UWB收发装置、微控制器、时钟装置和数据通信装置,该微控制器控制UWB收发装置接收智能球和穿戴设备发送的信息并添加来自时钟装置的时间戳,经数据通信装置发送至网关;该服务器接收网关上传的信息并采用时间差定位方法计算得到智能球和各个穿戴设备的位置及运动轨迹。 UWB dome equipped with a first identifier tag for broadcast itself, and motion information to the positioning station; wearable devices are attached to each second UWB tag, the second UWB tag identifies itself to the broadcast code, the motion information to the positioning the base station; each base station has positioning means UWB transceiver, a microcontroller, clock means and data communication means, the microcontroller controls the UWB transceiver apparatus receives the dome and wearable information transmitted from the timestamp and the clock means, sent to the gateway via the data communication means; upload the information to the gateway server receiving and positioning method using the time difference calculated to give the location and trajectory of each dome and a wearable device.

[0043]本发明所述的方法基于智能球场,获得足球与球员在球场内的定位信息,通过运动传感器获得足球与球员的运动状态;基于足球的定位信息与球员的定位信息判断足球与球员之间的相对位置关系,以及足球的运动状态,判断球员完成的技术项目,并对每个球员和/或球队所有球员的技术项目进行统计。 [0043] The method of the present invention is based on intelligent pitch, and soccer player positioning information obtained in the stadium, and in the football player's state of motion by the motion sensor; Analyzing football and soccer players based on the positioning information and positioning information of the player the relationship between the relative position and motion of football, the players determine the technical project completion, and each player and / or team all the players technical project statistics.

[0044]本发明可用于统计比赛或训练双方球队的全部技术数据,以进攻方为例,本发明基于所有球员的数据统计,可以得出球队的各项技术统计,具体如下: All technical data [0044] The present invention can be used for statistical training game or both teams to the offensive side, for example, the present invention is based on statistical data of all the players, the technical team can draw statistics, as follows:

[0045 ] a)控球时间,所有己方球员控球时间的总和; [0045] a) the time point, the sum of all time on the ball of one's own player;

[0046] b)传球次数,所有己方球员总传球次数的总和; [0046] b) the number of passes, the sum of all the player's own total number of passes;

[0047 ] c)传球成功率,所有己方球员传球成功次数的总和/传球总次数; [0047] c) passing success rate, the number of successful passes all player's own a sum / total number of passes;

[0048] d)传中次数,所有己方球员传中总次数的总和; [0048] d) the number of pass, all pass one's own player sum of the total number;

[0049 ] e)传中成功率,边路传球成功次数总和与传中次数总和的比率; [0049] e) transmission success rate, the ratio of the sum of the number of successful passes wing times the sum of the cross;

[0050] f)抢断次数,所有己方球员抢断次数的总和; [0050] f) steals, steals the sum of all the player's own number;

[0051 ] g)关键传球次数,所有己方球员关键传球总次数的总和; [0051] g) the key number of passes, the sum of the total number of passes all key players own;

[0052] h)全队跑动距离,所有己方球员的总跑动距离的总和; [0052] h) the team running distance, the sum total of all the movement distance of the player's own;

[0053] i)解围次数,所有己方球员解围次数的总和; [0053] i) the number of the clearance, the clearance by the sum of all the player's own number;

[0054] j)得分,所有己方球员射门成功次数的总和; [0054] j) score, the sum of all one's own player misses the number of successes;

[0055] k)射门次数,所有己方球员射门次数的总和; [0055] k) the number of shots, shot all times the sum of one's own player;

[0056] I)射门成功率,得分/射门次数; [0056] I) Shooting in the score / number of shots;

[0057] m)球队热点图,所有己方球员的定位信息累加形成的热点图; [0057] m) hot FIG team, player hot FIG own location information of all accumulated formed;

[0058] η)锋线活动热点,球队中前锋球员的定位信息累加形成的热点图; [0058] η) front activity hot, hot FIG striker team location information accumulated formed;

[0059] ο)中场球员活动热点,球队中中场球员的定位信息累加形成的热点图; [0059] ο) midfielder activity hot, hot team midfielder FIG location information accumulated is formed;

[0060] ρ)防线活动热点,球队中后卫球员的定位信息累加形成的热点图。 [0060] ρ) defense activity hot, hot FIG defender team location information accumulated formed.

[0061] q)攻入危险区域次数,球队所有球员进入距对方底线一定距离(例如20米)的矩形范围之内的攻入危险区域次数的总和。 The total number of regions in the risk scoring [0061] q) times scored hazardous area, all team players into the bottom at a distance from each other (e.g., 20 m) of a rectangular range.

[0062] r)实际站位情况,球队中各个球员热点图最高值的实际位置。 [0062] r) stations actual situation, the highest value of the actual position of each hot team players FIG.

[0063] s)左中右路进攻比例,球队中所有球员控球在左中右区域(将球场依据短边三等分)的时间比例。 [0063] s) left in the right proportion offensive team in possession of all the players in the left-right area (based on the short side pitch trisection) time scale.

[0064] t)射门区域,射门位置在小禁区、大禁区、禁区外的比例。 [0064] t) shot area, the proportion of shot position outside of the box, of area, of the box.

[0065] u)射门方向,射门偏左、射正、偏右次数的比例。 [0065] u) misses direction, left shot, the shot is, the ratio of the number-right.

[0066] V)球活动区域,将球场区域依据长边三等分成前场、中场、后场,球在各个区域出现的时间的比例。 [0066] V) ball active area region based on the pitch ratio divided into three equal long sides of the front, midfield, after the field, spherical occurring in various regions of time.

[0067]足球比赛或训练中的数据统计以个体球员为基础,再进行球队整体的各项数据的统计与计算。 Football Training [0067] game or statistical basis to individual players, then the team statistics and calculate the data as a whole.

[0068] I)控球: [0068] I) Ball:

[0069]比赛开始后,距离足球最近的球员为控球球员。 After the [0069] start of the race, from the recent football players for the ball player. 每一次球员和足球的定位信息更新后,重新计算所有球员与足球的距离: After positioning information every football player and updating, re-calculate the distance of all the players and football:

[0070]如果距离足球最近的球员是定位信息更新前的控球球员,则控球球员仍为当前球员,则累加控球时间;如果距离足球最近的球员不是定位信息更新前的控球球员,则查看定位信息更新前的控球球员与足球的距离,如果距离小于一定控球距离阀值(如50cm),则控球球员不变,否则,控球球员变更为当前距离足球最近的球员; [0070] If the nearest player football player is to locate the ball before the information is updated, the ball player is still current players, the cumulative time on the ball; if the distance the ball players before the soccer players are not the most recent location information updates, football player with the ball from the front view of the positioning information update, if the distance is less than a certain threshold point distance (eg 50cm), the ball players the same, otherwise, the ball was changed to the current players from the recent football players;

[0071] 进而可得每个球员的控球时间。 [0071] Furthermore available time point for each player.

[0072]基于控球时间的统计,还可以得出连续控球的最长距离(最长带球距离,指控球球员连续带球的最长距离)、控球时跑动的最快速度(最快带球速度,指在某个时间段内,控球球员跑动的最高速度)。 [0072] Based on statistical point of time, you can also draw the longest distance continuous possession of the ball (the ball the longest distance, longest distance ball players accused of continuous dribbling), the fastest speed when running the ball ( the fastest ball speed, maximum speed refers to a period of time, the players run the ball).

[0073] 2)传球:根据运动传感器可以检测到球员和足球的接触。 [0073] 2) pass: the motion sensor can detect the contact and soccer players.

[0074] 如果当前时间段wO的控球球员Pl,而且下一时间段wl的控球球员为队友球员P2,且球没有出界,则球员Pi传球成功; [0074] If the current time period wO ball players Pl, and the next time period wl teammate player to the ball player P2, and the ball is not out of bounds, then the passing player Pi;

[0075] 如果下一时间段wl控球球员为防守方球员OPl,而且球员Pl使足球产生的加速度大于传球加速度阀值(如20m/s2),则球员Pl传球失误;如果球员Pl没有使足球产生的加速度大于传球加速度阀值,则球员PI被防守方球员OPI抢断; [0075] If the next period is the defensive side player wl ball player OPl, and that the acceleration for soccer players Pl is greater than the acceleration threshold ball (e.g., 20m / s2), the player passing errors Pl; Pl if the player does not so soccer ball acceleration generated acceleration is greater than the threshold, then the player PI steals OPI defensive side player;

[0076]进而可统计每个球员的传球总次数、传球成功次数、传球失误次数(传球总次数_传球成功次数)、抢断次数(防守方球员OPl抢断成功的次数)、传球对象(球员在传球成功的情况下的接球球员),计算传球成功率(传球成功次数/传球总次数)。 [0076] and then counts the total number of times each player passes, the number of successful passes, passing turnovers (total number of passes _ the number of successful passes), steals (defender player OPl steals successful), pass the ball object (the player in case of successful passing the ball players), calculated passing success rate (the number of successful passes / total number of passes).

[0077] 3)关键传球: [0077] 3) key passes:

[0078]如果在当前时间段wO,控球球员Pl与球门之间只有防守方门将时(球员Pl是除了对方门将外,离对方底线最近的球员),并且球员Pl的得球方式是传球,则为球员Pl传球的队友球员P2完成关键传球; [0078] If the current time period between wO, ball player Pl and only goal when defender goalkeeper (Pl player is in addition to the goalkeeper, the bottom line from the other side nearest player), and the player Pl way is passing the ball , for the players Pl P2 passing teammate player to complete key passes;

[0079]如果在当前时间段wO,控球球员Pl在大禁区(如距离底线1700cm)以内得到传球后射门,并且控球球员Pl周围防守距离阀值(150cm)内没有防守球员,则为球员Pl传球的队友球员P2完成关键传球; [0079] If the current time period W0, ball players Pl in the restricted area (e.g., 1700 cm from bottom) obtained within the pass shot, the ball and no defensive player defensive players around Pl threshold distance (150cm), was players Pl P2 passing teammate player to complete key passes;

[0080]统计关键传球总次数、关键传球成功次数,计算关键传球成功率(关键传球成功次数/关键传球总次数)。 The total number of [0080] Statistical key passes, the number of successful key passes, passing success rate to calculate the key (the number of successful passes key / key pass total number).

[0081 ] 4) 一对一: [0081] 4) one-:

[0082] 如果在当前时间段wO,控球球员Pl与防守方球员OPl的距离小于对位距离阀值(如200cm),而在下一个时间段wl,控球球员Pl仍控球,位置更加接近防守方底线,并且防守方球员OPl与控球球员Pl的距离大于对位距离阀值,则控球球员Pl—对一成功;统计一对一次数、一对一成功次数,计算一对一成功率(一对一成功次数/ 一对一次数),一对一失败次数(一对一次数-一对一成功次数)。 [0082] If the current time period W0, the distance from point Pl player defender player OPl bit smaller than the distance of the threshold (e.g. 200cm), while the WL in the next period, the player ball point Pl still, closer to the position defender bottom line and the defensive side player with the ball players OPl Pl to position a distance greater than the distance threshold, then the ball to a player Pl- success; count the number one, number one success, one to one computing success rate (the number of successful one / one-number), the number one failure (one number - the number-one success).

[0083] 5)射门: [0083] 5) misses:

[0084]在当前时间段wO,足球运行到球门框范围内,且速度降为零或者向反方向运动(可由运动传感器采集的数据进行判断),则上一个控球球员Pl射门成功,统计射门成功次数。 [0084] The current time period W0, soccer ball runs into the door frame, and the speed drops to zero or the motion (motion data may be collected by the sensor judgment) in the opposite direction, a point on the player successfully shot Pl, statistical misses number of successes.

[0085]控球球员Pl以大于射门加速度阀值(如20m/s2)的加速度使足球产生的速度大于射门速度阀值(如800cm),飞出防守方底线,并且在出底线之前足球没有受到与足球运动方向不同的力,则控球球员PI射门偏出,统计射门偏出次数。 [0085] In point Pl player misses the acceleration is greater than the acceleration threshold value (e.g., 20m / s2) is produced so that the speed is greater than a football shot speed threshold (e.g. 800cm), defender fly bottom, and the bottom line before the football has not been and football in different directions force the ball misses the target PI players, statistics Attempts off target.

[0086]控球球员Pl以大于射门加速度阀值的加速度使足球的运行方向朝向防守方球门,在时间点t0,防守方门将gkl距离足球距离为所有球员中最短,且小于扑救距离阀值(如50cm),并且足球的受力情况、运行轨迹发生改变,则门将gkl扑救成功;统计扑救成功次数,并计算失球次数(即上述的射门成功次数)、射正次数(射门成功次数+扑救成功次数)、射门次数(射正次数+射门偏出次数)。 [0086] Possession player shot Pl in acceleration is greater than the acceleration threshold value so that the direction toward the defensive side football goal, at the time point t0, the defender soccer goalkeeper gkl distance shortest distance for all players, and is less than the threshold distance fighting ( the 50cm), and the forces, the trajectory of the football changes, the keeper gkl fighting success; fighting statistical number of successes, and calculates the number of clean sheets (i.e., the number of successful shot above), n number of shot (shot number of successfully fighting + number of successes), the number of shots (Shots + Attempts off target number).

[0087] 6)助攻: [0087] 6) assists:

[0088]在射门成功的情况中,如果控球球员Pl射门成功,并且控球球员Pl得到队友球员P2传球后,在助攻时间阀值(如2s)的时间内射门成功,则球员P2完成助攻;统计助攻次数。 [0088] In the case of the successful shot, the ball if the player successfully shot Pl, Pl and ball to give players the teammate player P2 pass, shoot success within the assist time threshold (e.g., 2s) time, the player P2 is completed assists; statistics assists.

[0089] 7)解围: [0089] 7) makes a save:

[0090]边路解围:如果足球在进攻方半场受到球员Pl触碰(可由运动传感器采集的数据进行判断)后出了边线,并且球员Pi控球时间小于解围时间阀值(如is),且在前的控球球员为防守方球员OPl,则球员Pl边路解围成功;统计边路解围成功次数。 [0090] wing ease: if Pl soccer player by touching (data collected by the motion sensor judgment) offensively half out of the edges, and the clearance is less than the time point Pi player time threshold (e.g., IS), and former player for the defensive side of the ball players OPl, the player Pl sidewalk siege success; rescue statistics sidewalks number of successes.

[0091]底线解围:如果足球在进攻方半场受到球员Pl触碰后出了底线,并且球员Pl控球时间小于解围时间阀值,且在前的控球球员为防守方球员OPl,则球员Pl底线解围成功;统计底线解围成功次数。 [0091] The bottom line with ease: If the soccer player by the offensive half after touching the bottom line Pl, Pl player and the clearance is less than the time threshold time point and the preceding point is the defensive side player OPl player, the player Pl siege bottom line success; count the number of successful siege bottom line.

[0092]大脚解围:如果足球在进攻方设定的危险区域(以进攻方底线为长边,宽为2000cm的矩形区域)内,受到球员Pl触碰后不向进攻方球门方向运行,加速度大于解围加速度阀值(如40m/s2),而且球员Pl周围进攻距离阀值(如300cm)内至少有一名防守方球员,则球员Pl大脚解围成功;统计大脚解围成功次数。 [0092] The half clear: if the offensive side football set in a hazardous area (in the longitudinal offensive bottom line, the width of the rectangular area 2000cm), the subject does not run to the goal direction after touching the offensive players Pl, acceleration greater than rescue acceleration threshold (such as 40m / s2), and the offensive players around Pl have at least one defensive side player, the player Pl half clear success within a distance threshold (such as 300cm); the number of successful statistical Feet siege.

[0093] 8)传中: [0093] 8) pass:

[0094]边路传中:进攻球员Pl在防守方禁区两侧向中路传球,足球在运行超过传中距离阀值(如400cm)的距离后没有受到与足球运动方向不同的力(可由运动传感器采集的数据进行判断),则球员Pl完成边路传中;统计边路传中次数。 [0094] cross into: Offense Pl to the middle on both sides of the ball restricted defensive side, football and soccer have not been direction different from the operation force transmission distance exceeds the threshold (e.g. 400cm) (the motion by data collected by the sensor judgment), the player completed a cross into Pl; statistical winger times.

[0095]下底传中:进攻球员Pl带球跑动到防守方底线向中路传球,足球在运行超过传中距离阀值的距离后没有受到与足球运动方向不同的力,则球员Pl完成下底传中;统计下底传中次数。 [0095] Xiadichuanzhong: Pl offensive player running the ball to the defensive side of the bottom line to the middle ball, soccer and football has not been a force in the direction of a different distance after running for more than pass the threshold distance, the players completed Pl Xiadichuanzhong; count the number of crosses.

[0096]如果下一个触球球员为进攻球员,则边路传中或下底传中成功,统计边路传中成功次数、下底传中成功次数,计算边路传中成功率(边路传中成功次数/边路传中次数)、下底传中成功率(下底传中成功次数/下底传中次数)。 [0096] If the next player to touch the ball as the offensive players, the winger or Xiadichuanzhong success, statistics winger number of successes, the number of successful crosses computing winger success rate (the wing the number of successful pass / winger times), Xiadichuanzhong success rate (the number of successful crosses / Xiadichuanzhong number).

[0097] 9)攻入危险区域次数: [0097] 9) times scored hazardous areas:

[0098]如果进攻方控球球员Pl将足球带入防守方设定的危险区域内,则进攻方攻入危险区域成功。 [0098] If the offensive player the ball into the danger area Pl football defensive side set inside, the offensive side scored danger zone success. 在球权没有转换时,进攻方攻入危险区域成功即计数一次,统计攻入危险区域次数。 When the ball is not converted, the success of the offensive scoring the danger zone that is counted once, statistical scoring the danger zone number.

[0099]防守方设定的危险区域根据不同赛制,设定不同的范围,5人制足球中设定的危险区域为距离防守方底线6m以内的区域;8人制足球中设定的危险区域为距离防守方底线8m以内的区域;11人制足球中设定的危险区域为距离防守方底线20m以内的区域。 [0099] defensive side is set depending on the hazardous area format, a set of different ranges, Football 5-dangerous area set in a region within a distance of 6m bottom defensive side; 8 Football set the danger zone defender bottom region within a distance of 8m; football 11 set in the danger zone within a region from the defender bottom 20m.

[0100] 1)球员跑动数据:通过运动传感器获取球员的各个时间段的跑动距离、奔跑速度,统计球员的总跑动距离、最快跑动速度,计算球员大于高速阀值的速度的情况下的跑动距离。 [0100] 1) the player data movement: the movement distance acquiring players each time period by the motion sensor, the total running distance running speed, player statistics, the fastest running speed, the speed is greater than the high speed threshold calculating the player's in the case of distance running.

[0101]其中,总跑动距离为各个时间段的跑动距离的累加和; [0101] where the total movement distance of the movement distance and accumulating the respective time periods;

[0102 ]最快跑动速度为球员在某个时间段内跑动的最高奔跑速度; [0102] The fastest running speed of a player running in a certain period of maximum running speed;

[0103]高速跑动距离,为球员在大于高速阀值(如5m/s)的速度的情况下总共的跑动距离; [0103] high-speed movement distance, in the case where the player is greater than the high speed threshold (e.g., 5m / s) the speed of the total movement distance;

[0104] 11)上场时间: [0104] 11) playing time:

[0105]通过时间戳计算球员的上场时间,即球员在场上直到被替换下场或比赛结束的时长。 [0105] By calculating the player's playing time stamp, i.e., players in the field end or until the end of the game is long replaced.

[0106] 12)球员热点图: [0106] 12) FIG Hot Player:

[0107]根据获取的球员的定位信息,统计球员在球场内各个位置出现的频率。 [0107] According to acquire location information of the players, the players count the frequency of occurrence of various locations in the stadium. 即,根据球员在所胡时间点在定位信息进行统计,出现次数越多的区域颜色越深,可以看出球员在整块比赛中的跑位是否合理。 That is, according to the players in the Hu point in time location information statistics, the deeper the more the number of occurrences of the color area, you can see the player moves in the entire game is reasonable.

[0108] 13)球员评分:根据球员的各项技术项目的统计结果,根据预设的标价标准进行评分。 [0108] 13) Player Rating: based on statistical results of the technical project of the players, scored according to a preset standard price. 球员评分设有A、B、C、D、E五级: Players score with A, B, C, D, E five:

[0109]前锋球员根据射门次数、射门成功次数、一对一成功次数、助攻次数、关键传球次数综合评定; [0109] striker according to the number of shots, the number of successful shooting, the number-one success, assists, the key number of passes comprehensive assessment;

[0110]中场球员根据传球总次数,传球成功次数,传球成功率、总跑动距离、抢断次数、关键传球次数、射门次数综合评定; [0110] midfielder based on the total number of passes, the number of successful passes, passing success rate, total distance run, steals, the key number of passes, the number of shots comprehensive assessment;

[0111]后卫根据解围、抢断次数、传球总次数、传球成功次数、总跑动距离综合评定; [0111] guard according to the number of successful rescue, steals, the total number of pass, pass, total running distance of a comprehensive assessment;

[0112]守门员根据扑救成功次数和失球次数来判定。 [0112] The keeper determined number of successful and fighting conceded times.

[0113]上述实施例仅是用来说明本发明,而并非用作对本发明的限定。 [0113] the above-described embodiments are merely illustrative of the invention and not as limiting the present invention. 只要是依据本发明的技术实质,对上述实施例进行变化、变型等都将落在本发明的权利要求的范围内。 As long as the technical spirit of the present invention is based on the above embodiments variations, modifications within the scope of the claimed invention and so will fall claims.

Claims (16)

1.一种基于定位的足球比赛技术统计方法,其特征在于,获得足球与球员在球场内的定位信息,通过运动传感器获得足球与球员的运动状态;基于足球的定位信息与球员的定位信息判断足球与球员之间的相对位置关系,以及足球的运动状态,判断球员完成的技术项目,并对每个球员的技术项目进行统计,基于所有球员的数据统计,得出球队的各项技术统计。 A technique based on statistical methods football match location, wherein the location information in the football player in the stadium, and in the football player's state of motion by the motion sensor; football based on the positioning information and positioning information of the players is determined the relative positional relationship between football and the players, and the state of motion of football, the players determine technical project completion, and each player's technical project statistics, statistical data based on all the players, the technical team statistics obtained .
2.根据权利要求1所述的基于定位的足球比赛技术统计方法,其特征在于,根据获取的球员的定位信息,统计球员在球场内各个位置出现的频率,累加形成的热点图,得到球队热点图、锋线活动热点图、中场球员活动热点图、防线活动热点图的一种或几种。 According to claim soccer game stats based positioning method, wherein the 1, according to the obtained location information of the player, the player frequency statistics appear at various locations within the stadium, FIG accumulated hot formed to obtain the team heat maps, heat maps activities striker, midfielder activity heat maps, one or several defense activities hotspot map.
3.根据权利要求2所述的基于定位的足球比赛技术统计方法,其特征在于,提取球队中各个球员热点图最高值的实际位置,得到每个球员的实际站位情况。 The statistical technique based on the football match location, characterized in that said two extracts the actual position values ​​of the respective maximum hot FIG player team, each player to give the actual situation as claimed in claim stations.
4.根据权利要求1所述的基于定位的足球比赛技术统计方法,其特征在于,统计控球时,距离足球最近的球员为控球球员,每一次球员和足球的定位信息更新后,重新计算所有球员与足球的距离:如果距离足球最近的球员是定位信息更新前的控球球员,则控球球员仍为当前球员,累加控球时间;如果距离足球最近的球员不是定位信息更新前的控球球员,则查看定位信息更新前的控球球员与足球的距离,如果距离小于一定控球距离阀值,则控球球员不变,否则,控球球员变更为当前距离足球最近的球员;统计所有球员的控球时间、连续控球的最长距离、控球时跑动的最快速度。 After the football match 4. The technique of statistical methods based positioning, wherein said 1, when the ball count from the soccer player nearest to the ball player, football players and each of the positioning information update claim recalculation from all the players and football: If a football player nearest the ball is positioned in front of the player information updates, the ball player is still current players, the cumulative time on the ball; if the distance between the front of the football players recently updated location information is not controlled ball players, the view from the front of the player and ball positioning information updating football, if the distance is less than a certain threshold distance from the ball, the ball players the same, otherwise, the ball was changed to the current players from the recent football players; statistics All players time on the ball, continuous possession of the ball the longest distance, running the fastest time of the ball.
5.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计所有球员攻入危险区域次数:如果进攻方控球球员Pl将足球带入防守方设定的危险区域内,则进攻方攻入危险区域成功,计数一次。 The statistical technique based on soccer game positioning 4 wherein said statistical frequency and all players scored hazardous area claim: if the hazardous area offensive player Pl soccer ball into the defensive side set , the success of the offensive scoring the danger zone, counted once.
6.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队左中右路进攻比例:球队中所有球员控球在预设的左中右区域的时间比例。 6. The method of statistical techniques based football match location, wherein according to claim 4, in left right attack team statistics ratio: ball team time ratio of all the players in a preset region of left, right .
7.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的射门成功次数、射门偏出次数:在当前时间段wO,足球运行到球门框范围内,且速度降为零或者向反方向运动,则上一个控球球员Pl射门成功;控球球员Pl以大于射门加速度阀值的加速度使足球产生的速度大于射门速度阀值,飞出防守方底线,并且在出底线之前足球没有受到与足球运动方向不同的力,则控球球员PI射门偏出;基于足球的定位信息与运动轨迹,统计射门区域、射门方向。 7. The method of statistical techniques based football match location, wherein according to claim 4, the number of successful shot team statistics, the number of target misses: W0 current time period, operating in the range of soccer ball frame, and zero speed or moving in the opposite direction, a point on the player misses a successful Pl; Pl player ball misses the acceleration greater than the acceleration threshold value so that the speed is greater than a football generated shot speed threshold, fly defender bottom, and before the bottom line has not been football and football in different directions force the ball misses the target player PI; location-based information and trajectory football, statistics shot area, shooting direction.
8.根据权利要求7所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的扑救成功次数:控球球员Pl以大于射门加速度阀值的加速度使足球的运行方向朝向防守方球门,在时间点tO,防守方门将gkl距离足球距离为所有球员中最短,且小于扑救距离阀值,并且足球的受力情况、运行轨迹发生改变,则门将gkl扑救成功;计算球队的失球次数、射正次数、射门次数。 According to claim art football game statistics based positioning, wherein said 7, the number of team fighting success statistics: ball player shot Pl acceleration greater than the acceleration threshold value so that the direction toward the football defender goal, at the time point tO, football defender goalkeeper gkl distance shortest distance for all players, and is less than a threshold distance fighting, and the forces, the trajectory of the football changes, the keeper gkl fighting success; team calculated loss the number of times the ball, the shot is the number, the number of shots.
9.根据权利要求1所述的基于定位的足球比赛技术统计方法,其特征在于,根据获取的足球的定位信息,统计球活动区域:将球场区域分成若干区域,球在各个区域出现的时间的比例。 9. The method of statistical techniques based on soccer game positioning of claim 1 wherein, according to the positioning information acquired soccer, ball statistical claim active area: the area of ​​the court is divided into several areas, each time occurring in the ball area proportion.
10.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的传球总次数、传球成功次数、传球失误次数、抢断次数、传球对象: 如果当前时间段wO的控球球员Pl,而且下一时间段wl的控球球员为队友球员P2,且球没有出界,则球员Pi传球成功; 如果下一时间段Wl控球球员为防守方球员OPl,而且球员Pl使足球产生的加速度大于传球加速度阀值,则球员PI传球失误; 如果球员Pl没有使足球产生的加速度大于传球加速度阀值,则球员Pl被防守方球员OPI抢断; 并计算球队的传球成功率。 10. The method of statistical techniques based football match location, wherein according to claim 4, the total number of passes the team statistics, the number of successful pass, pass turnovers, steals, passing the object: if the current period wO ball player Pl, and the next time period wl ball players as teammates player P2, and the ball is not out of bounds, the player Pi passing success; if the next time period wl ball players for the defensive side player OPl and football players Pl so that the generated acceleration is greater than the acceleration threshold ball, the player PI passing errors; Pl if the player does not make soccer ball generated acceleration is greater than the acceleration threshold value, then the player Pl steals OPI defensive side player; and calculate the team's passing success rate.
11.根据权利要求10所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的关键传球总次数、关键传球成功次数: 如果在当前时间段W0,控球球员Pl与球门之间只有防守方门将时,并且球员Pl的得球方式是传球,则为球员Pl传球的队友球员P2完成关键传球; 如果在当前时间段W0,控球球员Pl在大禁区以内得到传球后射门,并且控球球员Pl周围防守距离阀值内没有防守球员,则为球员Pl传球的队友球员P2完成关键传球; 并计算球队的关键传球成功率。 11. A football game stats based positioning method, wherein according to claim 10, the total number of key passes the team statistics, the number of successful passes critical: if the current time period W0, the ball and the players Pl between the goal only if the defensive side goalkeeper, the ball and the player Pl way is to pass, for the players Pl P2 passing teammate player to complete key passes; if within the current time period W0, ball players in the restricted area Pl after obtaining a shot pass, and not within the defensive player point Pl defensive players around the threshold distance, for the players Pl P2 passing teammate player complete key passes; and calculating key success rate of passing team.
12.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的一对一次数、一对一成功次数: 如果在当前时间段W0,控球球员Pl与防守方球员OPl的距离小于对位距离阀值,而在下一个时间段Wl,控球球员Pl仍控球,位置更加接近防守方底线,并且防守方球员OPl与控球球员Pl的距离大于对位距离阀值,则控球球员Pl—对一成功; 并计算球队的一对一成功率,一对一失败次数。 According to claim 4 based on soccer game stats positioning method, wherein the number of one of the team statistics, the number of successful one: if the current time period W0, ball and defensive players Pl OPl side from the player position is less than the distance of the threshold, while Wl of the next period, the player ball point Pl still, a position closer to the bottom side of the defense, and the defender player with the ball players Pl OPl a distance greater than the distance para threshold, the point of a successful player Pl-; and calculate the team's success rate of one to one, one to one the number of failures.
13.根据权利要求7所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的助攻次数:如果控球球员Pl射门成功,并且控球球员Pl得到队友球员P2传球后,在助攻时间阀值的时间内射门成功,则球员P2完成助攻。 If the ball successfully shot Pl players and the ball to give players Pl P2 teammate player ball: 13. The method of statistical techniques based on the football match location, wherein said 7 assists team statistics claim shooting in time in assists threshold time, the player P2 complete assists.
14.根据权利要求4所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的边路解围成功次数、底线解围成功次数、大脚解围成功次数: 如果足球在进攻方半场受到球员Pl触碰后出了边线,并且球员Pl控球时间小于解围时间阀值,且在前的控球球员为防守方球员OPl,则球员Pl边路解围成功; 如果足球在进攻方半场受到球员Pl触碰后出了底线,并且球员Pl控球时间小于解围时间阀值,且在前的控球球员为防守方球员OPl,则球员Pl底线解围成功; 如果足球在进攻方设定的危险区域内,受到球员PI触碰后不向进攻方球门方向运行,加速度大于解围加速度阀值,而且球员PI周围进攻距离阀值内至少有一名防守方球员,则球员Pl大脚解围成功。 14. A football game stats based positioning method, wherein according to claim 4, team statistics sidewalk siege successes, successes siege bottom line, the number of successful half clear: if half football offensively Pl by the player touching a rear edge, and the ball players Pl less than the clearance time threshold, and the previous point is the defensive side player OPl player, the player Pl clearance by successfully sidewalk; if half football offensively after the player by touching the bottom line Pl, Pl player and the clearance is less than the time threshold time point and the preceding point is the defensive side player OPl player, the player Pl bottom clearance by successfully; if set football offensively hazardous area, by not running to the offensive side of the goal after touching the players PI direction, acceleration greater than the acceleration threshold siege, and the offensive players around at least a PI defensive side player within distance threshold, then the player Pl Feet siege success.
15.根据权利要求10所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的边路传中次数、边路传中成功次数、下底传中次数、下底传中成功次数: 进攻球员Pl在防守方禁区两侧向中路传球,足球在运行超过传中距离阀值的距离后没有受到与足球运动方向不同的力,则球员Pl完成边路传中; 进攻球员Pl带球跑动到防守方底线向中路传球,足球在运行超过传中距离阀值的距离后没有受到与足球运动方向不同的力,则球员Pl完成下底传中; 如果下一个触球球员为进攻球员,则边路传中或下底传中成功; 计算球队的边路传中成功率、下底传中成功率。 15. The method of statistical techniques based football match location, wherein according to claim 10, the number of teams winger statistics, the number of successful transmission sidewalk, the number of crosses, successful Xiadichuanzhong times: Offense Pl to the middle on both sides of the ball restricted defensive side, football and soccer have not been different from the direction of the operation force transmission distance exceeds the distance threshold, then the player completed a cross into Pl; Pl Offense running the ball to pass to the middle bottom defender, football and soccer have not been different from the direction of the operation force transmission distance exceeds the distance threshold, the player crosses Pl completed; if the next ball player offensive players, or the wing crosses successfully pass; winger success rate, the success rate calculation Xiadichuanzhong team.
16.根据权利要求1所述的基于定位的足球比赛技术统计方法,其特征在于,统计球队的总跑动距离:通过运动传感器获取球员的各个时间段的跑动距离,并进行累加。 Get running distance each time period by the motion sensor players, and accumulating: 16. A football game stats based positioning method, wherein the 1, total running distance of the team statistics claim.
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赵刚,陈超: "足球比赛表现研究方法和评价指标体系研究", 《体育科学》 *

Cited By (1)

* Cited by examiner, † Cited by third party
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CN107147920B (en) * 2017-06-08 2019-04-12 简极科技有限公司 A kind of multisource video clips played method and system

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