US20100178969A1 - Numeral Memory Game Method - Google Patents

Numeral Memory Game Method Download PDF

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Publication number
US20100178969A1
US20100178969A1 US12/663,659 US66365908A US2010178969A1 US 20100178969 A1 US20100178969 A1 US 20100178969A1 US 66365908 A US66365908 A US 66365908A US 2010178969 A1 US2010178969 A1 US 2010178969A1
Authority
US
United States
Prior art keywords
names
telephone numbers
stored
portable terminal
data base
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/663,659
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English (en)
Inventor
Sung Ho Wang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of US20100178969A1 publication Critical patent/US20100178969A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implemented as a type of a game on the portable phone.
  • the present invention has been proposed to provide a numeral memory game method capable of adopting a game type and memorizing easily the telephone numbers, information useful for daily life or special days of family, acquaintances or relatives.
  • the present invention provide a numeral memory game method played on a portable terminal including a memory, a display part, and input part, wherein the method comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names from the question data base and displaying the names on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.
  • the effects obtained from the present invention is that when the game is enjoyed and completed, people can memorize on their heads the telephone numbers stored on address list of their portable terminal, telephone numbers useful for daily life, festival days and memorial days of acquaintances.
  • FIG. 1 is a data base for a game of the present invention
  • FIG. 2 is a flow chart of a game method of the present invention
  • FIG. 3 is a picture of showing an example of a telephone number on address lists to be displayed for solving
  • FIG. 4 is a picture of showing an example of a telephone number useful for daily life to be displayed for solving.
  • FIG. 5 is a picture of showing an example of a special day of relative to be displayed for solving.
  • the present invention includes a question database (“DB”) shown in FIG. 1 and a program allowing questions to be displayed and answers to be found.
  • DB question database
  • the question DB is classified as A, B, C, wherein A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
  • A refers to the name and telephone numbers stored on the portable phone owned by himself/herself.
  • people stores necessary telephone numbers on their portable terminal and draw information of the numbers from DB if necessary.
  • additional numbers or changed number may be reflected to the address list.
  • B refers to a list of the telephone numbers useful for daily life, such as emergency calls of 119 (fire emergency call) or 112 (crime report call), special numbers of 1339 (hospital information) or 1399 (illegal or poor food call), etc., daily life information guide numbers of 116 (standard time guide) or 1333 (traffic situation guide), and other useful telephone number of pizza chain stores, food restaurants chain, or laundry chain among 1588 or 080. Meanwhile, the numbers belonging to B is different depending countries and regions and thus amendment to the numbers has to be made pursuant to the region where the program is to be executed.
  • C refers to the numerals consisting of memorial days such as birth days or wedding memorial days of family, relative or acquaintance, festival days or holidays.
  • common festival days or memorial days such as Han Gul day or National Foundation day of Korea is previously memorized, and personal memorial days such as family birth days, sacrificial rite days, or wedding memorial days is input directly by a user.
  • FIG. 2 is a flow chart of a game method according to the present invention.
  • question DB is generated and difficulty degree of the questions is set.
  • the difficulty degree is determined depending on the steps as, for example, a first step designating one number among the numbers to be provided for questions, a second step designating two numbers among them, and a third step designating all of them, with a star mark.
  • the game is designed that numbers designated with a star mark will be answered correctly and higher step is difficult to be answered correctly.
  • one optional question per every a trial is extracted from the question DB, and the covered numeral is provided pursuant to the difficult degree.
  • FIGS. 3 , 4 and 5 are views depicting examples of the questions displayed on a portable terminal, wherein FIG. 3 is a case of displaying the question stored on A, FIG. 4 is a case of displaying the question stored on B, and FIG. 5 is a case of displaying the question stored on C.
  • FIG. 3 is a case of displaying the question stored on A
  • FIG. 4 is a case of displaying the question stored on B
  • FIG. 5 is a case of displaying the question stored on C.
  • game method may be inversed such that the numerals of telephone number or memorial days are questioned, and numeral characters are to be inputted in order to answer correctly the question.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Telephone Function (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Calculators And Similar Devices (AREA)
US12/663,659 2007-06-08 2008-06-04 Numeral Memory Game Method Abandoned US20100178969A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
KR1020070056291A KR100877480B1 (ko) 2007-06-08 2007-06-08 숫자 기억 게임 방법
KR10-2007-0056291 2007-06-08
PCT/KR2008/003125 WO2008150097A2 (en) 2007-06-08 2008-06-04 Numeral memory game method

Publications (1)

Publication Number Publication Date
US20100178969A1 true US20100178969A1 (en) 2010-07-15

Family

ID=38501364

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/663,659 Abandoned US20100178969A1 (en) 2007-06-08 2008-06-04 Numeral Memory Game Method

Country Status (4)

Country Link
US (1) US20100178969A1 (ko)
JP (1) JP2010529770A (ko)
KR (1) KR100877480B1 (ko)
WO (1) WO2008150097A2 (ko)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180096623A1 (en) * 2016-10-05 2018-04-05 Tiejun J. XIA Method and system of drawing graphic figures and applications

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8960500B2 (en) 2006-03-06 2015-02-24 The Coca-Cola Company Dispenser for beverages including juices
US10280060B2 (en) 2006-03-06 2019-05-07 The Coca-Cola Company Dispenser for beverages having an ingredient mixing module
KR20180037428A (ko) * 2016-10-04 2018-04-12 박재건 전화 번호를 연동한 기능성 게임 방법

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020016203A1 (en) * 2000-08-02 2002-02-07 Konami Corporation Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus
US20020142839A1 (en) * 2001-03-29 2002-10-03 Scott Wolinsky Method and apparatus for identifying game players and game moves
US20020160824A1 (en) * 2001-04-27 2002-10-31 Konami Computer Entertainment Osaka Inc. Game server, recording medium for storing game action control program, network game action control method and network action control program
US20030171149A1 (en) * 2002-03-06 2003-09-11 Rothschild Wayne H. Integration of casino gaming and non-casino interactive gaming
US20060111186A1 (en) * 2004-08-13 2006-05-25 Aruze Corporation Gaming system, game server and gaming machine

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FR2697653B1 (fr) * 1992-11-04 1995-01-20 Info Telecom Dispositif électronique de jeu de hasard.
JP2002515244A (ja) * 1998-05-19 2002-05-28 アヴィデックス リミテッド 可溶性t細胞受容体
GB9909649D0 (en) * 1999-04-28 1999-06-23 Constantine William R Improved competion method and means
JP2002057818A (ja) * 2000-08-11 2002-02-22 Appresso:Kk 人の誘導システム
JP2002200344A (ja) * 2000-12-29 2002-07-16 Tenyo Co Ltd 携帯情報端末を用いた手品のシステム
JP4049555B2 (ja) * 2001-07-03 2008-02-20 株式会社テンヨー 手品ゲーム装置
JP2006023708A (ja) * 2004-06-08 2006-01-26 Com Techno Alpha Kk クイズ問題の重複登録防止システム及びテキスト・データ登録方法
JP2006318317A (ja) * 2005-05-13 2006-11-24 Nomura Research Institute Ltd ユーザ認証装置、ユーザ認証方法およびユーザ認証プログラム

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
US20020016203A1 (en) * 2000-08-02 2002-02-07 Konami Corporation Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus
US20020142839A1 (en) * 2001-03-29 2002-10-03 Scott Wolinsky Method and apparatus for identifying game players and game moves
US20020160824A1 (en) * 2001-04-27 2002-10-31 Konami Computer Entertainment Osaka Inc. Game server, recording medium for storing game action control program, network game action control method and network action control program
US20030171149A1 (en) * 2002-03-06 2003-09-11 Rothschild Wayne H. Integration of casino gaming and non-casino interactive gaming
US20060111186A1 (en) * 2004-08-13 2006-05-25 Aruze Corporation Gaming system, game server and gaming machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180096623A1 (en) * 2016-10-05 2018-04-05 Tiejun J. XIA Method and system of drawing graphic figures and applications

Also Published As

Publication number Publication date
KR20070076569A (ko) 2007-07-24
WO2008150097A3 (en) 2009-02-26
JP2010529770A (ja) 2010-08-26
KR100877480B1 (ko) 2009-01-07
WO2008150097A2 (en) 2008-12-11

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STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION