US20060252542A1 - Device and method for a dynamically configurable user interface in a game of chance - Google Patents

Device and method for a dynamically configurable user interface in a game of chance Download PDF

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Publication number
US20060252542A1
US20060252542A1 US11/417,442 US41744206A US2006252542A1 US 20060252542 A1 US20060252542 A1 US 20060252542A1 US 41744206 A US41744206 A US 41744206A US 2006252542 A1 US2006252542 A1 US 2006252542A1
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United States
Prior art keywords
input
game
state
game state
chance
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Abandoned
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US11/417,442
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English (en)
Inventor
Mark Nicely
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International Game Technology
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to US11/417,442 priority Critical patent/US20060252542A1/en
Publication of US20060252542A1 publication Critical patent/US20060252542A1/en
Assigned to IGT reassignment IGT ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: WAGERWORKS, INC.
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed

Definitions

  • the present invention relates to electronic gaming systems and devices. More particularly, the present invention is a method and system in which an input interface is reconfigurable to a primary input during the course of a game, thereby allowing players to input certain selections faster and easier.
  • one technique would be to employ reconfigurable game buttons where the function and labeling of a given game button may be altered as the phase of the game changes. For example, a game may continually offer the most-used or most desirable function at the right edge of the control bar at the bottom of the screen, with such game button displayed in a distinct bright color such as gold.
  • a gaming device conducts at least one game of chance having a plurality of game states.
  • the gaming device includes at least one input device receiving user input communicating with a processor.
  • the present invention also includes a method.
  • a method for conducting a game of chance having a plurality of game states includes providing an input device receiving user input. At least two different input states are defined with each input state associated with different effects in the game of chance. Each input state is correlated to at least one game state in the game of chance. The game of chance is conducted. User input is received at the input device during the game of chance. The user input effects the game of chance according to the effect associated with the input state correlated to the game state at the point when the user input is received. In this manner, user input received at the input device during game states correlated to different input states effects the game of chance differently.
  • FIG. 3A shows a game button configuration associated with a state according to an optional embodiment of the present invention
  • FIG. 7 shows a front view of a game device according to an optional embodiment of the invention with mechanical and display game buttons in a game state;
  • the present invention is a method and device directed for use for any game of chance having at least two game states. It is noted that the game states may be defined in any manner. At least two input states are defined and correlated to game states. Input states define how input received at an input device is to be interpreted in the game of chance at the correlated game state. Thus, as each game state is reached, the input state associated with that game state is enabled and the input device may be reconfigured so that the input called for in the input state are prompted.
  • the input device is reconfigured to receive input during the multiple steps of a game, using a single input device or instrumentation for multiple distinct input purposes or effects throughout the course of a game. More specifically, an input device is adapted to reconfigure between at least two different input states. Each input state is correlated to a game state. In this manner, user input received at the input device in any game state is interpreted according to the input state associated with that game state. Thus, user input received at the input device in one game state is interpreted according to the input state associated with that one game state, whereas user input received at the input device in a different game state is interpreted according to the input state associated with that different game state.
  • an interface for Three Card Poker incorporating the present invention could include reconfiguring mechanical game buttons 737 , 738 used for selection of a FOLD 737 or PLAY 738 selection at a game state during the play of a hand (shown in FIG. 7 ) into mechanical game buttons 737 , 738 used for selection of a REBET 737 , 738 selection at a game state following completion of the play of a hand (shown in FIG. 8 ).
  • FIGS. 7 and 8 illustrates the mechanical game buttons 737 , 738 used for selection of a FOLD 737 or PLAY 738 selection at a game state during the play of a hand (shown in FIG. 7 ) into mechanical game buttons 737 , 738 used for selection of a REBET 737 , 738 selection at a game state following completion of the play of a hand (shown in FIG. 8 ).
  • FIGS. 3A-3C an optional embodiment of dynamic reconfiguration of an input device, in this case display buttons, to provide input appropriate to several different game states illustrated.
  • an input device in the form of a display button panel 301 associated with that state are displayed.
  • This embodiment includes a prewager state (shown in FIG. 3A ), a predeal state (shown in FIG. 3B ), and a game play state (shown in FIG. 3C ).
  • Each of the states features a Help game button 305 in a fixed location.
  • the Help game button 305 undergoes no reconfiguration.
  • FIGS. 3A-3C show the reconfigured game buttons occupying the same size and shape in each reconfiguration, this limitation is not necessary to this invention and the reconfigured game buttons could occupy larger, smaller, or differently-shaped areas in each reconfiguration while remaining within the scope and spirit of this invention.
  • FIGS. 4-6 includes two game states, a predeal state, which includes wager information, and a game play state.
  • FIG. 4 illustrates an optional embodiment consisting of a gaming device 402 comprising a processor 406 , a display 404 , optionally a video display, an input device comprising a mechanical game button panel 430 , and one or more areas for identifying other game information such as wagers 440 placed and awards 442 collected. It is noted that in this optional embodiment, the input device communicates with the data processor 406 and the data processor 406 interprets user input received at the input device depending upon game state, as described in greater detail below.
  • the processor 406 may be in communication with a data structure storing instructions for the conduct of the game of chance along with the input states correlated with game states. In this manner, when a game state is reached, the appropriate input state is used by the processor 406 to interpret user input received at the input device.
  • the mechanical game button panel 430 may include non-reconfigurable input game buttons 431 , 432 , i.e. game buttons that do not have different input states depending upon game state, in addition to reconfigurable input game buttons 437 , 438 , i.e. game buttons that do have different input states depending upon game state.
  • one portion 451 , 453 of the reconfigurable game buttons 437 , 438 display visual attributes, in this case indicia, associated with a predeal game state while another portion 452 , 454 of the reconfigurable game buttons 437 , 438 display indicia associated with a different post-play game state.
  • each reconfigurable game button 437 , 438 includes an illumination device, or other illumination means, to highlight the indicia identifying the input state 551 , 553 , 652 , 654 enabled for that game state.
  • the text indicating the input state of game button 437 for FOLD 551 is highlighted and the text indicating the input state of game button 438 for CALL 553 is highlighted while the disabled REDEAL 452 , 454 input states of the game buttons 437 , 438 are dimmed or unilluminated.
  • the text indicating the input state of both game buttons 437 , 438 for REDEAL 652 , 654 are highlighted while the disabled FOLD 451 and CALL 453 input states of the game buttons 437 , 438 are dimmed or unilluminated.
  • the game state of FIG. 6 includes redundant game buttons 437 , 438 , that is, game buttons that are correlated to the same input state.
  • game buttons 437 , 438 that is, game buttons that are correlated to the same input state.
  • user input received at either game button 437 , 438 would be interpreted as the same user input, a REDEAL in this example.
  • the game buttons 437 , 428 are correlated to different input states so that user input received at the game buttons 437 , 438 would be interpreted as different user input, a FOLD or a CALL, respectively, in this example.
  • each of these game state-input state correlations could be used separately or together within the scope of the present invention.
  • the game state of FIG. 6 occurs between games whereas the game state of FIG. 5 occurs during a game. It is contemplated that game states at any point during the conduct of a game of chance, or a series of games of chance, and the input states may similarly receive user input during conduct of a game of chance, or between games of chance.
  • FIGS. 7 and 8 An alternate optional embodiment is illustrated in FIGS. 7 and 8 that includes reconfigurable mechanical game buttons 737 , 738 and reconfigurable display game buttons 727 , 728 , 827 such as mouse fields, touchscreen buttons, or other displayed, rather than physical, buttons.
  • the display area 704 may include an area 708 in which to display standard video game information and a display button panel 720 for the display and operation of reconfigurable display game buttons 727 , 728 , 827 .
  • display game buttons 727 , 728 , 827 are part of the input device and receive input directly by the player such as by touch, a mouse, a pointer, or other input.
  • FIG. 7 a game state associated with FOLD and CALL input states are enabled.
  • the FOLD game button 727 and the CALL game button 728 are displayed and actuating the FOLD button 727 or CALL button 728 would be interpreted in accord with those input states.
  • FIG. 8 a different game state is illustrated in which the FOLD button 727 and CALL button 728 has been reconfigured as a REDEAL game button 827 .
  • This REDEAL game button 827 occupies the same screen area in the game state of FIG. 8 as would be occupied by both the FOLD game button 727 and the CALL game button 728 in the game state of FIG. 7 .
  • the REDEAL game button 827 may be displayed to occupy the area of only the FOLD game button 727 or the CALL game button 728 , or may occupy a totally different area instead. Such variation is within the spirit and scope of the invention being described.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Pinball Game Machines (AREA)
US11/417,442 2005-05-03 2006-05-03 Device and method for a dynamically configurable user interface in a game of chance Abandoned US20060252542A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/417,442 US20060252542A1 (en) 2005-05-03 2006-05-03 Device and method for a dynamically configurable user interface in a game of chance

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US67751305P 2005-05-03 2005-05-03
US11/417,442 US20060252542A1 (en) 2005-05-03 2006-05-03 Device and method for a dynamically configurable user interface in a game of chance

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US20060252542A1 true US20060252542A1 (en) 2006-11-09

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US11/417,442 Abandoned US20060252542A1 (en) 2005-05-03 2006-05-03 Device and method for a dynamically configurable user interface in a game of chance

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US (1) US20060252542A1 (enExample)
EP (1) EP1896149A4 (enExample)
JP (1) JP2008539892A (enExample)
CN (1) CN101247866B (enExample)
AU (1) AU2006243628B2 (enExample)
CA (1) CA2606189A1 (enExample)
MX (1) MX2007013695A (enExample)
RU (1) RU2007144346A (enExample)
WO (1) WO2006119483A2 (enExample)

Cited By (10)

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US20070049372A1 (en) * 2005-08-30 2007-03-01 Consuelo Olivas Gaming machine including redo feature
US20080099993A1 (en) * 2004-09-20 2008-05-01 International Casino Systems Bvba System and Method for Playing a Progressive Jackpot Game, and Player Input Device
US20090100409A1 (en) * 2007-10-12 2009-04-16 E-Synergies.Com Pty Ltd Game Design Tool
US20100120486A1 (en) * 2008-11-10 2010-05-13 Igt Gaming system, gaming device and method providing server based configurable game presentations
US8197335B2 (en) 2008-11-14 2012-06-12 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8333657B1 (en) 2011-09-26 2012-12-18 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US20130316828A1 (en) * 2012-05-23 2013-11-28 Shmuel Ur Method and apparatus for converting computer games between platforms using different modalities
US10838618B2 (en) * 2014-03-13 2020-11-17 Fuji Corporation Work machine display device
US20240207720A1 (en) * 2021-03-10 2024-06-27 Bungie, Inc. State based action buttons

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CN104184703B (zh) * 2013-05-22 2018-11-23 腾讯科技(深圳)有限公司 网络数据的展示方法及装置

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Cited By (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8641533B2 (en) * 2004-09-20 2014-02-04 International Casino Systems Europe B.V. System and method for playing a progressive jackpot game, and player input device
US20080099993A1 (en) * 2004-09-20 2008-05-01 International Casino Systems Bvba System and Method for Playing a Progressive Jackpot Game, and Player Input Device
US7572183B2 (en) * 2005-08-30 2009-08-11 Igt Gaming machine including redo feature
US7819743B2 (en) 2005-08-30 2010-10-26 Igt Gaming machine including redo feature
US20070049372A1 (en) * 2005-08-30 2007-03-01 Consuelo Olivas Gaming machine including redo feature
US20090100409A1 (en) * 2007-10-12 2009-04-16 E-Synergies.Com Pty Ltd Game Design Tool
US20100120486A1 (en) * 2008-11-10 2010-05-13 Igt Gaming system, gaming device and method providing server based configurable game presentations
US8197335B2 (en) 2008-11-14 2012-06-12 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US9028319B2 (en) 2008-11-14 2015-05-12 Igt Gaming system, gaming device and method for enabling a current bet to be placed on a future play of a wagering game
US10121316B2 (en) 2008-11-14 2018-11-06 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8616963B2 (en) 2008-11-14 2013-12-31 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US9514270B2 (en) 2008-11-14 2016-12-06 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US9401069B2 (en) 2008-11-14 2016-07-26 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US9905081B2 (en) 2011-09-26 2018-02-27 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US9286769B2 (en) 2011-09-26 2016-03-15 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US8932128B2 (en) 2011-09-26 2015-01-13 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US8333657B1 (en) 2011-09-26 2012-12-18 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US9600957B2 (en) 2011-09-26 2017-03-21 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US8622820B2 (en) 2011-09-26 2014-01-07 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US10152849B2 (en) 2011-09-26 2018-12-11 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US10825300B2 (en) 2011-09-26 2020-11-03 Igt Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
US9302182B2 (en) * 2012-05-23 2016-04-05 Side-Kick Ltd Method and apparatus for converting computer games between platforms using different modalities
US20130316828A1 (en) * 2012-05-23 2013-11-28 Shmuel Ur Method and apparatus for converting computer games between platforms using different modalities
US10838618B2 (en) * 2014-03-13 2020-11-17 Fuji Corporation Work machine display device
US20240207720A1 (en) * 2021-03-10 2024-06-27 Bungie, Inc. State based action buttons

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MX2007013695A (es) 2008-01-24
WO2006119483A3 (en) 2007-11-29
EP1896149A4 (en) 2010-08-25
CN101247866A (zh) 2008-08-20
CN101247866B (zh) 2011-09-07
CA2606189A1 (en) 2006-11-09
EP1896149A2 (en) 2008-03-12
JP2008539892A (ja) 2008-11-20
AU2006243628B2 (en) 2011-10-27
RU2007144346A (ru) 2009-06-10
WO2006119483A2 (en) 2006-11-09
AU2006243628A1 (en) 2006-11-09

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