US20020069265A1 - Consumer access systems and methods for providing same - Google Patents

Consumer access systems and methods for providing same Download PDF

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Publication number
US20020069265A1
US20020069265A1 US09/729,904 US72990400A US2002069265A1 US 20020069265 A1 US20020069265 A1 US 20020069265A1 US 72990400 A US72990400 A US 72990400A US 2002069265 A1 US2002069265 A1 US 2002069265A1
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United States
Prior art keywords
video
display
user
cameras
providing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US09/729,904
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English (en)
Inventor
Lazaros Bountour
Andreas Haas
Werner Bauer
Manfred Voelk
Alexander Liebert
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Ourworld Live Inc
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Ourworld Live Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Priority to US09/729,904 priority Critical patent/US20020069265A1/en
Application filed by Ourworld Live Inc filed Critical Ourworld Live Inc
Assigned to OURWORLD LIVE, INC. reassignment OURWORLD LIVE, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BAUER, WERNER B., BOUNTOUR, LAZAROS, HAAS, ANDREAS E., LIEBERT, ALEXANDER, VOELK, MANFRED
Assigned to Knobbe, Martens, Olson & Bear, LLP reassignment Knobbe, Martens, Olson & Bear, LLP SECURITY AGREEMENT Assignors: OUR WORLD LIVE, INC.
Publication of US20020069265A1 publication Critical patent/US20020069265A1/en
Priority to US11/611,689 priority patent/US8060908B2/en
Priority to US13/251,272 priority patent/US8719872B2/en
Priority to US14/182,483 priority patent/US9420342B2/en
Priority to US15/175,323 priority patent/US9749695B2/en
Priority to US15/615,165 priority patent/US10231021B2/en
Assigned to OUR WORLD LIVE, INC. reassignment OUR WORLD LIVE, INC. RELEASE BY SECURED PARTY (SEE DOCUMENT FOR DETAILS). Assignors: Knobbe, Martens, Olson & Bear, LLP
Priority to US16/218,476 priority patent/US20190116399A1/en
Abandoned legal-status Critical Current

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    • HELECTRICITY
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    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • H04N7/181Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
    • HELECTRICITY
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    • H04N21/47205End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for manipulating displayed content, e.g. interacting with MPEG-4 objects, editing locally
    • HELECTRICITY
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    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
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    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
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    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
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    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
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    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/462Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
    • H04N21/4621Controlling the complexity of the content stream or additional data, e.g. lowering the resolution or bit-rate of the video stream for a mobile client with a small screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
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    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47211End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting pay-per-view content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/61Network physical structure; Signal processing
    • H04N21/6106Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
    • H04N21/6125Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via Internet
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring

Definitions

  • This invention relates to apparatus and methods for providing enhanced consumer access to information sources and controllable entities. Further, this invention relates to real-time asset, business logic and consumer integration systems and more particularly to systems and methods for providing very enhanced worldwide real-time availability of consumer access to and handling of asset and business logic offerings, independent of existing or future asset types, access device types and infrastructures in use.
  • the Consumer can access the program only if he or she is in a location covered by this broadcasting television network, and only if he or she is using a compatible Access Device such as a television set, which is integrated in the appropriate Access Device Infrastructure, i.e. hooked up to a correctly installed Set-top Box with the respective channel enabled.
  • a compatible Access Device such as a television set, which is integrated in the appropriate Access Device Infrastructure, i.e. hooked up to a correctly installed Set-top Box with the respective channel enabled.
  • the Asset Provider is able to provide the Consumer with personalized, fully accessible and unrestricted interactive Asset Offerings, independent of the existing or future type or location of the Asset, the type or location of the Access Device and the various infrastructures in use.
  • the television signals from every installed video camera are transmitted simultaneously over the internet as well as the standard terrestrial, cable and satellite television network.
  • the Consumer can view this same game on his home television set, on an internet connected personal computer (PC) or a cellular phone anywhere in the world.
  • PC personal computer
  • On the used Access Device's screen he views the outputs of all of these cameras on a plurality of small Monitor Windows and one larger OnScreen Window.
  • the Consumer Access System identifies the Consumer himself, regardless of the Access Device in use, and personalizes all services automatically. Therefore all channels and services that are enabled by the Asset Provider for access by the identified Consumer are available everywhere on any Access Device.
  • a detailed Consumer profile can be created, so that Asset Offerings such as Sport events, product offers or advertisements are targeted on the Consumer's very personal interests and any purchases can be directly executed.
  • the Consumer Access System is able to handle any Asset type anywhere, it also can span over different Enterprises, combining different Asset Offerings and handling all inherent business logics.
  • the Consumer would receive a product advertisement along with the broadcast of the game, exactly matching his personal interests. With few simple steps the Consumer buys the product, while the generated revenue is automatically shared between many entities such as the Provider of the game, the Provider of the advertisement, the Provider of the product and the Provider of the store.
  • the preferred embodiments of the present invention enables the Consumer on the Access Device of his choice from all over the world to simultaneously see the outputs of all of these video cameras, again providing an outstanding improved viewing access to a cultural event.
  • the Asset Provider is in full control of his Offerings, he can further improve the revenues of this event by giving free access to some of the more distant cameras and Pay-per-view access at lower fees for “first-row-class” cameras giving the Consumer more choices at lower prices.
  • a significant feature of the preferred embodiments of this invention is that it is, in effect, enabling the integration of any types of existing and future Assets, Access Devices and infrastructures in use. It empowers the Asset Owner to streamline his processes, to create improved and new services and Offerings, to partner up with other Asset Owners and Providers, while facilitating all Assets, already installed Legacy Systems, Access Devices and infrastructures.
  • the example above works in parallel with the conventional television broadcast equipment, and typically requires no additional cameras. Rather the system uses a parallel feed from each of the already installed cameras.
  • FIG. 1 Another significant feature of the preferred embodiments invention is a remarkable interactive Front-end Human Interface (FHI).
  • the software for this User Interface can be located either or entirely (1) on the Consumer's Access Device or (2) on the Back-end Information Network of the system and is dynamically (1) updated or (2) loaded into the Consumer's Access Device anytime the Consumer opens his or her Access Device to the Start Site of the Asset Provider's Offerings empowered by this invention.
  • the Back-end Information Network is Access Device Adaptable, supporting any kind of connected Access Device without any restrictions as of i.e. hardware platforms or operating systems, and dynamically assembles the Front-end Human Interface to the Consumers preferences and the specifications of the Access Device in use, including the dynamic Localization of the interface itself.
  • a Japanese Consumer using his cellular phone is automatically provided with the Front-end Human Interface optimized for the Screen size of his cellular phone in the Japanese localized version of the interface, while an Egyptian Consumer connecting with a television set (TV) to the same Asset Offering receives a Front-end Human Interface for the bigger TV screen size in the Egyptian localized version —even though the Asset Provider designed only one interface and provided it only in the British localized version.
  • the Front-end Human Interface can also span across multiple Access Devices, creating for the Consumer one single Virtual Access Environment.
  • the Consumer can freely layout the Front-end Human Interface across all Screens of the assimilated Access Devices—a Consumer watching a football game, chooses a camera angle on his Pocket PC and directs the video output to be displayed in full screen on his television set (TV).
  • FIG. 1A illustrates the video display provided to the Access Device such as a Personal Computer
  • FIGS. 1B, 1C and 1 D illustrate the automatic Localization functionality of the preferred embodiments of the invention, with examples for British, Egyptian and Japanese Localizations;
  • FIGS. 1E and 1F illustrate the free customizability of the Front-end Human Interface's Screen Layout depicting several arrangements
  • FIGS. 1G, 1H and 1 J illustrate the unlimited capability of the preferred embodiments of the invention to allow simultaneously access to any kind of Asset type
  • FIGS. 1H and 1J also show the use of the Front-end Human Interface to display any combination of its Window types (2 OnScreen+6 Monitors, 1 OnScreen+5 Monitors+1 Companion, . . . )
  • FIGS. 1K, 1L, 1 M, and 1 N illustrate the capability of the preferred embodiments of the invention to allow to support any kind of Access Device type, depicting Screen Layouts for Palm Pilot IIIc, Pocket PC, Ericsson R380 and Nokia 9210 Communicator cellular phones,
  • FIGS. 1P, 1R and 1 S illustrate the unique Virtual Access Environment capability of the preferred embodiments of the invention, whereas the Front-end Human Interface can simultaneously span over multiple Access Devices, allowing the Consumer to easily control the combine the functionalities of the different Access Device types;
  • FIG. 1P shows the set up for choosing on a cellular phone the camera angles displayed on a Television set, while simultaneously programming a Video Cassette Recorder from the Television set and receiving detailed Coca Cola product information on the cellular phone along with the respective advertisement on the Television set,
  • FIG. 1R shows the set up for choosing on a Palm Pilot the camera angles displayed on a Personal Computer, while simultaneously accessing a Video Cassette Recorder from the Personal Computer,
  • FIG. 1S shows the set up for choosing on a Pocket PC the camera angles displayed on a Personal Computer as well as on the Pocket PC, while simultaneously accessing a Video Cassette Recorder from the Personal Computer;
  • FIG. 2A shows an overview block diagram of a typical Consumer Access Systems
  • FIG. 2B is a simplified schematic diagram that shows as an example of the preferred embodiment of the invention an Access Asset System for Video Broadcasting over the Internet,
  • FIG. 2C gives an abstract overview of Asset and Access Device types handled by the Back-end Information Network
  • FIG. 2D illustrates the general overview of Our World Live's Consumer Access System depicting the cooperation of the relevant parts
  • FIG. 2E shows a schematic illustration of the structure of the Front-end Human Interface
  • FIG. 2F illustrates the general overview of the Virtual Access Environment feature of Our World Live's Consumer Access System
  • FIG. 2G shows a schematic illustration of the structure of the Asset Access Interface
  • FIG. 3A shows an abstracted illustration of an Asset Infrastructure
  • FIG. 3B is a more detailed schematic diagram shown this manner in which the Asset Infrastructure encodes the video signals for several different internet delivery channels in the preferred embodiments;
  • FIG. 3C is a more detailed schematic diagram shown this manner in which the Asset Infrastructure encodes a MS PowerPoint Presentation for several different Broadcasting or Delivery Infrastructures and Asset types in the preferred embodiments;
  • FIG. 4A shows an abstracted illustration of a Broadcasting or Delivery Infrastructure providing streaming services such as a Streaming Server Phalanx;
  • FIG. 4B illustrates a more detailed schematic diagram of a Streaming Server Phalanx, in which a plurality of streaming servers provide multiple camera video broadcasting to the World Wide Internet;
  • FIG. 5A is a block diagram illustrating how a preferred embodiment of the invention provides the Consumer access to all available Asset Offerings from Asset Providers around the world.
  • FIG. 6A illustrates the manner in which the combined Asset Offerings of several Asset Providers is presented in an easy to understand and easy to use way
  • FIG. 7A illustrates how the preferred embodiment of the invention provides the Consumer with the ability to stay tuned to the Asset Offerings of multiple Asset Providers at the very same moment, without loosing track of any of them;
  • FIG. 8B illustrates the manner in which the preferred embodiment enables the Front-end Human Interface to simultaneously access multiple Asset Offerings while optimally using the available bandwidth of the Broadcasting or Delivery Infrastructures in use for transmitting the data;
  • FIG. 9A is a schematic diagram giving an overview of the unique Access Device Deployment functionality as provided by the preferred embodiments of the invention.
  • FIG. 9B illustrates how the Front-end Human Interface located on the Backend Information Network is dynamically loaded into the Consumer's Access Device any time the Consumer opens it;
  • FIG. 9C illustrates the deployment of an Access Device, in which parts of the User Interface software reside permanently on the Access Device and are dynamically updated any time the Consumer opens;
  • FIG. 9D illustrates how a DVD/CDROM built-in the Access Device, becomes automatically available for navigation and control through the Front-end Human Interface
  • FIG. 9E illustrates the capability of dynamically balancing the load between the Back-end Information Network and the Access Device
  • FIG. 9F illustrates the deployment of a disconnected Access Device, in which all needed parts of the preferred embodiments of the invention are embedded on the same DVD/CD medium also containing the Asset Offerings, rendering the Access Device into a fully functional Consumer Access System any time the Consumer opens it,
  • FIG. 9G is an schematic diagram showing an exemplary set up of a standalone Consumer Access System such as a Home and Entertainment Control system,
  • FIG. 10A is an abstract schematic diagram of a typical Access Device
  • FIG. 10B is an example for Access Device: Information System Devices;
  • FIGS. 10C and 10D are examples for Access Devices of the type: Home Entertainment Device,
  • FIG. 10E is an example for Access Device of the type: Home Appliances,
  • FIG. 10F is an example for Access Device of the type: Communication System Device,
  • FIG. 10G is an example for Access Device of the type: Audio Entertainment Device,
  • FIG. 10H is an example for Access Device of the type: Audio and Video Entertainment Device,
  • FIG. 11A is a schematic drawing of an overview of the Back-end Information Network Infrastructure
  • FIG. 11B is a schematic diagram of a single Server system for deploying the Back-end Information Network
  • FIG. 11C is a schematic diagram of a Back-end Information Network Infrastructure consisting of multiple server systems
  • FIG. 12A illustrates OWL's fully interactive, live updated Front-end Human Interface (FHI) provided by the preferred embodiments of the invention
  • FIGS. 13A, 13B, 13 C, 13 D, 13 E, 13 F, 13 G, 13 H, 13 I, 13 K and 13 L depict system flow diagrams that illustrate the functionality of the Front-end Human Interface shown in FIG. 12A,
  • FIG. 14A shows an abstract illustration of Electronic Commerce
  • FIG. 14B illustrates how one preferred embodiment of the invention delivers advertisements Offerings to the Consumer separate but along with the chosen channels, forwarding a Consumers purchase request to an external Product Provider, which is taking over and finalizing the sale outside the Consumer Access System,
  • FIG. 14C illustrates a preferred embodiment of the invention fully handling all transactions of the Electronic Commerce
  • FIG. 14D shows the dynamics the Back-end Information Network handles in its Dynamic Advertisement Module
  • FIG. 15A is a diagram illustrating dependencies of the Front-end Human Interface
  • FIG. 16A is a block diagram illustrating the multiple displays capability of the preferred embodiment of the invention.
  • FIG. 16B depicts the assimilation of multiple access devices into the Virtual Access Environment
  • FIG. 17A illustrates the FHI's ability to handle multiple Asset Offerings, from all around the world
  • FIG. 18A is an illustration of the default windows provided by the FHI's at the Consumer's Access Device such as a Personal Computer.
  • FIG. 19A illustrates the Companion Window of FIG. 18A
  • FIG. 20A illustrates the Monitor Window of the FHI
  • FIG. 21A illustrates the OnScreen Window feature of the FHI
  • FIG. 22A illustrates an expanded view of several Windows depicting the fact, that the number of Windows is only limited by the capabilities of the Consumer's Access Device, here the Display attached to his Personal Computer.
  • Asset Provider Deploys Our World Live's Consumer Access System in order to provide real-time integration of assets, services and consumers
  • Asset Core to the preferred embodiments of this invention is, that any type of Assets can be integrated and handled:
  • Categories of possible Assets can be categorized as but are not restricted to:
  • Video and/or Audio assets live, recorded or stored such as Video Conferences, TV Channels or Programs, Advertisements or Product Offerings, Events or Performances or Reports or Shows, Art or Musical or Operatic or Stage Presentations
  • Cat. B Graphics, live, recorded or stored such as 2D and 3D objects, 2D and 3D wireframes, 2D and 3D vector based objects, 2D and 3D graphs, 2D and 3D live rendered
  • Cat. C. Script live, recorded or stored such as Forms/Tables, Text, Chat, (e)mail, Advertisement, Stock Quotes, Presentations
  • Cat. D. Functionality live, recorded or stored such as Data Access & Control, Transactions, Purchase, Navigation, Software Applications, Business Legacy Systems (such as from SAP, PeopleSoft, etc . . . )
  • any Access Device can become an Asset to be remotely accessed and controlled; online (the Asset is connected and is directly accessed) or offline (the Asset is not connected). If the Asset is offline, the Consumer accesses a virtual copy of it creating cached information, which is automatically (with no further Consumer interaction required) executed once the Asset is online again.
  • the Front-end Human Interface (FHI) software program can also enable functionalities of the resident Access Device and in this respect it can in fact make the interface or Operating System of the Access Device redundant. For example a Consumer can use the installed FHI to access and view a DVD video on his Personal Computer (PC), whether the DVD player is built-in or attached to his PC.
  • the Front-end Human Interface software program installed on the PC enables the Consumer to override the Operating System and access all the DVD functionalities through the FHI.
  • Asset Offer Asset Offering One or more Assets integrated by the Asset Provider in Our World Live's Consumer Access System and becoming available for the Asset related functionalities of the system.
  • Asset Infrastructure The infrastructure that a given Asset is embedded in plus the infrastructure that connects the Asset to the infrastructure that the Back-end Information Network (BIN) is residing on.
  • BIN Back-end Information Network
  • the Asset Infrastructure encompasses the server it is residing on plus the server's Broadcasting or Delivery Infrastructure that is providing the connection to the BIN's infrastructure.
  • Access Device Core to the preferred embodiments of this invention is, that the User Interface can be deployed on any kind of connected device (stationary or mobile), including wired as well as wirelessly connected devices, without any dependency on a specific device hardware platform or operating system.
  • Categories of possible Access Device can be categorized as but are not restricted to:
  • Cat. A. Information System Devices such as Personal Computers, Mainframe Computers, Workstations, Industrial Information Devices, Vending Machines, Information Terminals, Network/Internet Appliances
  • Cat. B Portable Information System Devices such as Notebooks, Industrial Information Devices, Car/Boat/Flight Navigation & Information Systems, Personal/Pocket Navigation & Information Systems, Network/Internet Appliances
  • Cat. C. Handheld Information System Devices such as Pocket PCs, eBooks, Game-Boys, Industrial Information Devices (i.e. UPS using Wireless Data Devices), Personal Digital Assistants, Network/Internet Appliances
  • Cat. D. Home & Entertainment Devices such as Game Consoles, Set-Top Boxes, Television Sets, Video Cassette Recorders, DVD Players, Video Cameras, Car Entertainment Centers, Network/Internet Entertainment Appliances
  • Cat. E. Home Appliances such as Microwaves, Stoves, Refrigerators, Ovens, Dishwashers, Coffee machines, Air Conditioning and Heating Systems, Car Heating Systems, Sprinklers, Pools, Jacuzzis, Saunas, Blinds, Lights, Alarm and Security Systems, Home Control Devices, Network/Internet Home Appliances
  • Cat. F Communication System Devices such as Wireless/Cellular Phones, Radio Phones, Smart Phones, Landline Phones and Systems
  • Cat. G. Audio Entertainment Devices such as MP3 Players, Home/Car/Boat/Flight Stereo Systems, CD Players
  • Access Device Adaptable When the Access Device connects to the Consumer Access System, the system automatically identifies the specific device type, assembles dynamically the User Interface software program optimized to the technical specifications of the Access Device and deploys it into the device
  • Access Device Infrastructure The infrastructure that a given Access Device is embedded in plus the infrastructure that connects the Access Device to the infrastructure that the Back-end Information Network (BIN) is residing on.
  • BIN Back-end Information Network
  • the Access Device Infrastructure encompasses the cellular network it is connected to plus the network's Broadcasting or Delivery Infrastructure providing the connection to the BIN's infrastructure.
  • Back-end Information Network (BIN) The Back-end Information Network (BIN) is the center of the preferred embodiments, comprising all software modules and applications needed to provide the functionalities of Our World Live's Consumer Access System.
  • Back-end Information Network Infrastructure The Infrastructure that the Back-end Information Network (BIN) is residing on.
  • the BIN is typically distributed over one or more clusters of servers, but can also be deployed on a single server system.
  • the preferred embodiments' server operating systems can be, but are not restricted to, UNIX, LINUX, JAVA, Microsoft Windows NT or Apple Mac OS X Server.
  • a single Access Device such as a DVD jukebox allowing the Consumer to control the device and use all functionalities as provided through the Front-end Human Interface or (2) in a part of an Asset Infrastructure itself such as on a Video DVD, rendering any DVD Access Device such as a DVD player, Game-Console or Personal Computer, into a complete standalone Consumer Access System, allowing the Consumer to access and display the contained entertainment Offerings through the Front-end Human Interface with all BIN functionalities, such as online advertisement enabled.
  • Broadcasting or Delivery Infrastructure Any kind of existing or future broadcasting or delivery technology in use for the transmission of data that can be categorized as but is not restricted to
  • Cat. A Internet networks, such as the Word Wide Web and TCP/IP based networks, both wired and wireless.
  • Cat. B Communication and telecommunication networks, such as Satellite, Cable and Radio based networks.
  • Cat. C Network services, such as RTP or RTSP streaming or as provided by internet service providers such as Akamai and iBeam.
  • Cat. D Internal data-buses, such as system buses in Personal Computers enabling the internal data transfers.
  • BootLink The Consumer activating the simple BootLink software starts the Access Device deployment process in order to gain access to the Our World Live's Consumer Access System and is typically specific to the infrastructures it is installed on, such as an URL for allowing the Consumer to enter the Consumer Access System over the World Wide Web.
  • Front-end Human Interface The User Interface (UI) to Our World Live's Consumer Access System technology enables Asset Providers to provide and control their Asset Offerings and the Consumer to access them.
  • software is object oriented and dynamically assembled to support the specifications of any Access Device and Asset Offerings.
  • the Front-end Human Interface is automatically deployed both as a graphical user interface as well as a user interface without graphics, based on settings of, for example, the Access Device capabilities or the Consumer preferences.
  • Asset Access Interface Enables Asset Provider to connect their Assets to the Consumer Access System.
  • FHIC Front-end Human Interface Cores
  • Asset Device Functionality Objects Asset Device Functionality Objects
  • Asset Functionality Objects and Back-end Information Network Functionality Objects of the Front-end Human Interface (FHI).
  • Front-end Human Interface Core Comprises common interface software objects, becomes dynamically part of a given Front-end Human Interface and is used for the deployment of a fully functional Front-end Human Interface. It can also advantageously include part of or all of the software specific to a single Access Device hardware, platform or operating system.
  • Back-end Information Network Functionality Object Software object, residing in the Object Storage, becomes dynamically part of a given Front-end Human Interface and enables Back-end Information Network functionalities
  • Asset Functionality Object Software object residing in the Object Storage, becomes dynamically part of a given Front-end Human Interface and enables Asset Device specific functionalities to the Back-end Information Network such as control functions of a specific Video Cassette Recorder.
  • Access Device Functionality Objects Software object, residing in the Object Storage, becomes dynamically part of a given Front-end Human Interface and enables specific functionalities of a given Access Device to the Back-end Information Network and therefore making those functionalities accessible using the Front-end Human Interface, deployed on this Access Device.
  • the Front-end Human Interface software program is the User Interface to Our World Live's Consumer Access System technology, and is deployed both as a graphical user interface as well as User Interface without graphics.
  • OWLed Asset is the Offering of a single Asset such as a single event, for example the transmissions from a football game, using Our World Live's Consumer Access System technologies. In contrast to a typical television broadcast, where the Consumer only can see one picture, which is live mixed out of the available cameras, an OWLed Asset transmits the output of all available cameras in the station to the Consumer.
  • Window The basic component of the Front-end Human Interface being displayed on the Consumer's Access Devices' Screen, enabling the Consumer to interact with the Consumer Access System.
  • Companion Window Window-type of the Front-end Human Interface software application The main Window for navigation and control of one or more Asset Offerings of one or more Asset Providers, such as displaying a map of a single OWLed football event showing all available camera angles for navigation and control.
  • OnScreen Window Window-type of the Front-end Human Interface software application The main Window for accessing a single OWLed Asset in the Highest available Detail, such as displaying video in highest available resolution and quality.
  • High Detail The highest level of detail that Asset Offerings are provided in, typically displayed in OnScreen Windows, such as videos displayed in highest the available resolution.
  • LD Low Detail A low level of detail that Asset Offerings are provided in, typically displayed in Monitor Windows, such as videos displayed in low resolution.
  • Monitor Window Window-type of the Front-end Human Interface software application Multiple Monitor Windows for displaying several Assets with less detailed information, such as multiple videos in low resolution.
  • Screen Layout Alignment Tool The tools Invisible Grid, Window Margins, Magnetic Borders and Auto Align are functionalities of the Front-end Human Interface and support the Consumer in arranging the Windows and “cleaning up” his or her Screen.
  • the tools not only work on one Screen but across all Screens connected to a single Access Device and also across all Access Devices, which are part of one Virtual Access Environment.
  • Invisible Grid A functionality of the Front-end Human Interface and part of the Screen layout Alignment Tool. Once activated by the Consumer all windows snap into place relative to the grid, as soon as they are dragged.
  • Window Margins A functionality of the Front-end Human Interface and part of the Screen Layout Alignment Tool. Once activated by the Consumer all windows snap into places with selected margins to each other, as soon as they are dragged.
  • Magnetic Borders A functionality of the Front-end Human Interface and part of the Screen Layout Alignment Tool. Once activated by the Consumer all windows snap into place relative to each other, as soon as they are dragged.
  • Enterprise A private or public entity such as a government, corporation, religious entity, home or individual that can enable access to its Assets through OWL's Consumer Access System
  • VAE Virtual Access Environment
  • the Front-end Human Interface can span across multiple Access Devices, creating for the Consumer one single Virtual Access Environment in which the Consumer can freely layout the parts of the Front-end Human Interface across all Screens of the assimilated Access Devices.
  • the Back-end Information Network dynamically generates, updates and provides the Consumer in real-time with instant information regarding a specific Asset being available to the Consumer or not.
  • the BIN is able to handle a variety of rules and definitions that can cause an Asset to be available or become unavailable to the Consumer which can be categorized as but are not restricted to:
  • Cat. B. Asset is generally not available for Access, because (1) the Asset is switched off or offline, not active or connected, (2) the Asset is deactivated in the BIN, as no active service is provided, (3) one of the Infrastructure in use does not support access to the Asset
  • Cat. C. Asset is specifically not available to the requesting Consumer, because (1) one of the Infrastructure in use has exceeded its limitations and can temporarily not support the Consumer's request, i.e. the maximum number of streaming server licenses is exceeded, (2) the Asset Provider does not deploy the needed Asset Type support for the Front-end Human Interface (FHI) specific to the Access Device in use, (3) the requested Asset and the Consumer's Access Device in use are not compatible, for example the Consumer's device is only capable of audio and the requested Asset provides video only, (4) the Asset is blocked to the requesting Consumer in the BIN and requires further Consumer action, for example Pay-per-view, deactivate Parental Guidance, set preferences to allow automatic connection, authenticate Consumer, (5) the Asset is blocked to the requesting Consumer in the BIN because of restrictions such as region codes, copyrights, export restrictions, legal or political reasons.
  • FHI Front-end Human Interface
  • Asset Status Information The Back-end Information Network (BIN) dynamically generates, updates and provides the Consumer in real-time with instant information detailing a specific Asset's availability.
  • the provided Status Information can be categorized as but is not restricted to:
  • Asset profiling Information The Back-end Information Network (BIN) dynamically generates, updates and provides the Consumer in real-time with instant information detailing a specific Asset's profile in order to help the Consumer decide which Asset to choose.
  • the supported Profiling Information can be based on but is not restricted to real-time calculations of current and historic Asset access statistics, such as Consumers with similar characteristics to those of the accessing Consumer (1) set in the preferences of the Front-end Human Interface (FHI) or (2) derived from usage profiles collected by the Consumer Tracking. In an example the Consumer is about to choose between 700 different broadcast TV channels. Based on his characteristic preference for Science Fiction the FHI highlights those channels, which are viewed by other Consumers with similar characteristics.
  • FHI Front-end Human Interface
  • the BIN sums up the total number of current Consumers matching the Consumer's characteristics and calculates their split among the watched TV channels.
  • the FHI provides this number and percentage information along with the TV channels.
  • the FHI allows to sort the TV channels by the provided Profiling Information, enabling a meaningful ranking.
  • Codec Data Codec Technologies for electronically coding and decoding data. Within Our World Live's Consumer Access System.
  • the supported Codecs can be categorized as but are not restricted to
  • Audio/Video Codecs such as Real Networks Audio and Video Codecs, Microsoft Media Technologies, Apple QuickTime, Digital Video, IEEE 1394, MPEG and MP3
  • Asset Tracking Automatic monitoring and cataloguing of all Asset transactions, such as usage, performance and Consumer interactions, that help build and maintain a dynamic Asset specific profile.
  • Performance Surveillance The Back-end Information Network continuously measures the performance throughout the whole Consumer Access System and continuously surveys the overall end-to-end performance of all active connections (Access Device performance—Access Device Infrastructure performance BIN performance—Asset Infrastructure performance—Asset performance).
  • BIN Back-end Information Network
  • the BIN performs its functions in truly parallel processes and thus is a fully multitasked environment.
  • the BIN automatically balances its load by spreading its tasks throughout to the available computing resources.
  • the load is increased due to high demand on the Assets, to the point where the available resources reach their limits, by a simple addition of more server systems and their introduction to the system, the BIN automatically extends its processes and balances the overall load.
  • the BIN also load-balances the tasks and functionalities requested by the Consumer. Based on end-to-end performance measuring the BIN dynamically balances the load between Access Device and its server systems. For example in case of a limiting Broadcasting or Delivery Infrastructure and or an Access Device with limited computing power, the BIN executes more functionality itself and advantageously delivers only the results to the Access Device of the Consumer. If the Broadcasting or Delivery Infrastructure is highly capable and the Access Device provides higher computing resources than available to the BIN, the BIN transmits more functionality to the Access Device, where execution performance is now higher.
  • the preferred embodiments of this invention provide the automatic Localization of the Front-end Human Interface based on User Interface and Country Conventions.
  • the Asset Provider need only design one interface in one Localization and Our World Live's Consumer Access System automatically provides all other Localizations.
  • Interface Layout The rules and definitions for every Localization within Our World Live's Consumer Access System describing and containing the composition of the localized Front-end Human Interface layout such as the orientation of objects within Windows, color schemes and Window shapes.
  • Interface Behavior The rules and definitions for every Localization within Our World Live's Consumer Access System describing and containing the behavior of a localized Front-end Human Interface such as responses to Consumer interactions.
  • Country Conventions The rules and definitions for every Localization within Our World Live's Consumer Access System describing and containing Alphabet, Language, Language Attributes such as date, time and currency formats for one or more countries, languages, or cultures.
  • FIG. 1A The screen shot of FIG. 1A illustrates several of the significant features of the invention.
  • the screen display (FIG. 1A) illustrates a Display of the Olympic games.
  • a detailed real-time “OnScreen” view of the soccer game is shown in real time.
  • a map showing the venue of the several games underway is shown in the somewhat smaller Companion Window Screen region 1 A. 06 .
  • the Consumer can interactively select which event will be shown on the OnScreen Window Screen region 1 A. 02 by moving the cursor on the Companion Window Screen region 1 A. 06 .
  • the stadium 1 A. 07 has been selected at which the game shown in region 1 A. 02 is being played.
  • Also included in the screen display (FIG. 1A) are five smaller Monitor Window Screen regions 1 A. 09 a, 1 A. 09 b, 1 A. 09 c, 1 A. 09 d and 1 A. 09 e which show five different events occurring in real time at five different venues at this Olympic game.
  • Monitor Window Screen regions are also used to show the same game being displayed on the larger OnScreen Window Screen region 1 A. 02 from additional video cameras all typically located at different locations in the same stadium.
  • FIG. 2B The overall Consumer Access System of the invention is shown in FIG. 2B.
  • a plurality of video cameras 2 B. 01 a, 2 B. 01 b and 2 B. 01 c are typically located at venues for sports events, theater events, musical events, or the like. Although for simplicity three cameras are shown, there can be a fewer or greater number of cameras depending upon the facility used for broadcasting.
  • a significant feature of the invention is that these cameras 2 B. 01 a, 2 B. 01 b and 2 B. 01 c are advantageously the identical cameras already being utilized for regular television broadcasting. As a result, this invention can be implemented world wide without a major investment in acquiring or installing video cameras. Rather, a parallel feed from each camera already used for television broadcasting is connected to a plurality of video compression encoders 2 B. 02 a (labeled as Encoding Phalanx #01, 02, 03, . . .).
  • cameras 2 B. 01 a, 2 B. 01 b and 2 B. 01 c are cable connected to the encoders 2 B. 02 whereas a camera 2 B.
  • 01 d is connected by a wireless local area network (LAN) 2 B. 03 to another video compression encoder 2 B. 02 b.
  • Camera 2 B. 01 d can, for example, be located at the same venue as cameras 2 B. 01 a - 2 B. 01 c but can also be located at a different venue such as is illustrated in the screen display of FIG. 1A.
  • the outputs of the encoders 2 B. 02 a and 2 B. 02 b are routed by a router 2 B. 04 over a suitable communication line 2 B. 05 to router 2 B. 06 which connects the video signals to multiple streaming computer servers 2 B. 07 shown in detail in FIG. 4B.
  • the video signals are also supplied to separate a high bandwidth network 2 B. 08 such as is available from Akamai, Intervu or iBeam.
  • the individual subscriber client's Access Device is shown in the FIG. 2B as an Access Device of the type Information System Device such as a personal computer (PC). Shown are two different types of PC's 2 B. 11 , 2 B. 12 connected at 2 B. 10 a, 2 B. 10 b in a normal manner to the world wide web or Internet 2 B. 09 by, for example, telephone lines, cable, or satellite. These PC's 2 B. 11 , 2 B. 11 are connected by the world wide web 2 B. 09 to the streaming servers 2 B. 07 which as described below, contain OWL's Front-end Human Interface (FHI) software.
  • FHI Front-end Human Interface
  • each of the encoders 2 B. 02 is adapted for the particular television signal being produced by the local video camera such as High Definition Television, NTSC, PAL, etc. so the video signals are viewable over the Internet on PC's located anywhere in the world.
  • the user client initially connects to the streaming server (SS Phalanx) 2 B. 07 through an ISP and obtains portal Companion Window display of the content Companion on the Consumer's Access Device 2 B. 11 or 2 B. 12 .
  • the Access Device uses this content Companion, transmits pointers over the world wide Internet 2 B. 09 to the network 2 B. 08 which responds to the Consumers requests and transmits the appropriate video signals from the network 2 B. 08 over the world wide Internet 33 to the Access Device 2 B. 11 or 2 B. 12 .
  • FIG. 3B A detailed block diagram of the encoder 2 B. 02 is illustrated in FIG. 3B.
  • encoder 2 B. 02 a is connected to camera 2 B. 02 a.
  • the video signal supplied by the television broadcast camera 2 B. 01 a is connected to a series of video compression encoders for supplying video signals of varying resolution and frequency bandwidths to the streaming servers 2 B. 07 of FIG. 2B via router 2 B. 04 .
  • the compression encoders advantageously provide a high resolution output and a low resolution output for a plurality of Internet delivery channels.
  • the lowest bandwidth channel 3 B. 01 for a 56K modem includes a high 40K resolution channel 3 B. 03 and a low 4K resolution channel 3 B. 02 for the video signal from camera 2 B. 01 a.
  • the next higher or 128K bandwidth channel 3 B. 04 includes a 50K high resolution channel 3 B. 06 and a low resolution channel 3 B. 05 for the video signal from camera 2 B. 01 a.
  • the highest bandwidth channel 3 B. 07 is designed to supply a 768K bandwidth channel with a high resolution 450K channel 3 B. 09 and a low resolution 50K channel 3 B. 08 from camera 2 B.
  • the low resolution channel will be used to provide the Monitor Windows 2 B. 09 a, 2 B. 09 b, 2 B. 09 c, 2 B. 09 d and 2 B. 09 e and the high resolution channel will be used to provide the OnScreen Window 1 A. 01 .
  • each Access Device whether it has only a 56K modem or is supplied over a 768K DSL service (or higher in the future) is able to have simultaneous viewing of a high resolution real time video in the OnScreen Window 1 A. 02 and a plurality of low resolution real time video in the Monitor Windows 2 B. 09 a, 2 B. 09 b, 2 B. 09 c, 2 B. 09 d and 2 B. 09 e.
  • FIG. 5 The manner in which a plurality of Asset Providers around the world are connected in the preferred embodiments of the invention to supply Access Devices 2 B. 11 or 2 B. 12 is illustrated in the block diagram of FIG. 5. Shown are three Asset Providers 5 A. 01 a/b/c, e.g., ABC, Fox, NBC and CBS which own or control the television cameras 2 B. 01 a - d shown in FIG. 2. Some of the main features of this interface are: (1) all available video channels are presented to the Consumers Access Devices; (2) each Consumer can interactively select at any time any one channel as the high resolution “OnScreen” Window 1 A. 01 ; (3) each Consumer can interactively select multiple channels to provide the Monitor channels 1 A. 09 a, 1 A. 09 b, 17 , 1 A. 09 c, 1 A. 09 d and 1 A. 09 e of FIG. 1A; and (4) the system delivers a channel interactive advertisement that links the Consumers request with an electronic commerce service.
  • 1 A. 01 is the OnScreen Window type, fully interactive, continuously updated, corresponding with the other Windows 1 A. 01 , 1 A. 05 , 1 A. 08 a/b, 12 A. 07 ;
  • 1 A. 02 is the high-detail content displayed in the OnScreen Window ( 1 A. 01 );
  • 1 A. 04 indicates the Personal Video Functionalities of the OnScreen Window ( 1 A. 01 ). This area includes several buttons such as “Play”, “Stop” “Fast Forward”, “Rewind”, “Volume”, “Menu” and so on;
  • 1 A. 07 is a highlighted Asset Offer in the Companion Window ( 1 A. 06 );
  • 1 G. 04 is the Master Companion representing the link to the Companion Window type ( 1 A. 05 ).
  • the Master Companion is a Companion Window itself;
  • 1 H. 01 shows two OnScreen Windows displaying different Assets: A movie (with related Advertising) and a data worksheet;
  • 1 H. 03 is a content example for the Companion Window ( 1 .A. 05 ), enabling access to a sample of Home Entertainment Devices;
  • 1 J. 01 is an example content for the Companion Window ( 1 A. 05 ), showing a map with multiple cameras;
  • 1 J. 02 is a smaller version of the Companion Window type ( 1 A. 05 );
  • [0202] 1 K. 01 is the Monitor Window type for a display of a Palm Pilot IIIC;
  • 1 L. 04 is a Monitor Window showing Real-Time Stock Quote Information, including an Input Form to request specific Stock Quotes;
  • 1 L. 06 indicates the area for displaying advertising of any kind on a Handheld device
  • N. 01 is an OnScreen Window type for Access Devices running the EPOC operating system, such as the Ericsson R380 cellular phone or the Nokia 9210 Communicator;
  • N. 02 is a Monitor Window type for Access Devices running the EPOC operating system
  • N. 03 is a Companion Window type for Access Devices running the EPOC operating system
  • 1 P. 04 Depicts the area for any kind of Advertising in the OnScreen Window ( 1 P. 03 );
  • R. 02 Shows an OnScreen Window type on a PC, containing the “100m Women's Final” camera video stream of a live sports event;
  • Y. 01 is an OnScreen Window type for a Television Display or a large EPOC Screen
  • Y. 02 is a Monitor Window type for a Television Display or a large EPOC Screen
  • Y. 03 is a Companion Window type for a Television Display or a large EPOC Screen
  • 2 B. 01 a - 2 B. 01 d is the sum of the video content provided by a single original parallel video and/or audio signal from the Asset Provider 5 A. 01 b;
  • 01 a/b/c is the entity having the cameras 2 A. 01 a/b/c/d/e/f/g/h/i (FIG. 2) and creating/transmitting Video and/or Audio content, i.e., ABC, FOX, CBS or any other party producing video and/or audio content i.e. a stadium having a Superbowl game or any other event to be broadcast or transmitted;
  • Video and/or Audio content i.e., ABC, FOX, CBS or any other party producing video and/or audio content i.e. a stadium having a Superbowl game or any other event to be broadcast or transmitted;
  • [0281] 5 A. 04 indicates receiving the broadcasted or delivered signal 8 B. 07 ;
  • A. 07 indicates that an advertisement is received in a predesignated separate displaying area within OWL's Font-end Human Interface (FHI) without interfering with or inhibiting the delivery of any content.
  • the displaying method can be static (i.e. banner) or active (i.e. streaming video);
  • 5 A. 08 indicates Consumer requests of further advertisement related actions, i.e. link 5 A. 09 , by clicking on the advertisement displaying area;
  • 5 A. 09 is the link by which the request of the Consumer is automatically and instantly passed together with other relevant information to a related entity 5 A. 13 by i.e. passing all needed information to the FHI ( 5 A. 11 ) so that it automatically connects to the Product Provider ( 5 A. 13 ), logs onto the External Store Sales Software ( 14 B. 03 ) and creates a purchase request from the Consumer;
  • 5 A. 10 indicates a purchase offer caused by the addressed entity executing the respective action, i.e. transmitting the purchase offer created out of the purchase request over link 5 A. 09 ;
  • FIG. 11 is the Front-end Human Interface software program, embodiments preferably in QuickTime and in JAVA;
  • FIG. 13 Is the Product Provider where the advertised products can be purchased.
  • FIG. 14C shows the integration of such a Product Provider's Store into the Consumer Access System, FIG. 2D);
  • 6 A. 02 a/b/c/d/e/f indicates the Asset Selectors, each representing one Asset ( 2 A. 01 a - 2 A. 01 i ) of the Asset Provider represented by the Companion Window that the Asset Selectors are incorporated in, incorporating two actions 12 A. 05 and 12 A. 06 , fully interactive, continuously updated, corresponding with the other Windows 1 A. 01 , 1 A. 05 , 1 A. 08 a/b, 12 A. 07 ;
  • [0293] 8 B. 01 is the original signal from the single Video and/or Audio source, which can be output by a video single camera or the daily program broadcast by any channel or source;
  • 02 is a duplicator/multiplicator device that duplicates/multiplies the incoming video and/or audio signals, without any loss, so the signals can be used for two/multiple simultaneous processes;
  • [0295] 8 B. 03 indicates that the incoming video and/or audio signal is encoded and possibly compressed to meet the high-resolution specifications of the respective embodiment, such as reducing picture frame size, frame rate and quality to meet a predetermined high-resolution bandwidth frequency for eventual access by the user (i.e. ISDN, ADSL, etc.);
  • [0296] 8 B. 04 is the signal, encoded to be broadcast or delivered in a predetermined high quality frequency
  • [0297] 8 B. 05 indicates that the incoming video and/or audio signal is encoded and possibly compressed to meet the low-resolution specifications of the respective embodiment, i.e. reducing picture frame size, frame rate and quality to meet a predetermined low quality bandwidth frequency for eventual access by the relevant frequency user (i.e. ISDN, ADSL, etc.);
  • [0298] 8 B. 06 is the signal encoded to be broadcast or delivered in a predetermined low resolution frequency
  • 8 B. 07 is the broadcast or delivered signal coming from the high resolution encoder 8 B. 04 ;
  • [0300] 8 B. 08 is the broadcast or delivered signal coming from the low resolution encoder 8 B. 06 ;
  • 9 A. 01 Is the Object Storage in the Back-end Information Network ( 2 A. 03 ). It holds all FHIs, Asset Device Functionality Objects, Asset Functionality Objects and BIN Functionality Objects. In general, it holds all available objects and functionality;
  • 9 A. 05 Is the part of the BIN that assembles and processes the objects stored in the Object Storage ( 9 A. 01 ) to prepare them for delivery and usage;
  • 9 A. 06 The Bootlink or Delivery Request of the Access Device ( 9 A. 01 ) to the BIN ( 2 A. 03 ) in order to receive the FHI ( 5 A. 11 ) itself or new Functionality;
  • 9 A. 08 An Information Request from the BIN ( 2 A. 03 ) to the Access Device ( 9 A. 01 );
  • 9 A. 09 An Information Response from the Access Device ( 9 A. 01 ) to the BIN ( 2 A. 03 );
  • 9 B. 02 The delivery of the main application and open command from the BIN ( 2 B. 03 ) to the Access Device ( 9 A. 01 );
  • 9 D. 02 A DVD/CD-ROM Functionality Object, stored in the Object Storage ( 9 A. 01 ) of the BIN ( 2 A. 03 );
  • 9 F. 07 The internal System or Data Bus of a typical Game Console or Gaming Station ( 10 D. 01 ) that is used as the Delivery Infrastructure ( 2 A. 04 );
  • 9 F. 09 Show the insertion of the DVD into the DVD Drive ( 9 F. 06 );
  • 9 F. 10 Represents the Data Delivery between the BIN ( 2 A. 03 ) on the DVD ( 9 F. 08 ) and a typical Game Console or Gaming Station ( 10 D. 01 );
  • 10 D. 01 Represents a typical Game Console or Gaming Station
  • 03 Is the Internet Expansion Module for a typical Game Console or Gaming Station;
  • 10 H. 04 Is the Communication Module of the CD Player to connect to the Cable Network
  • 01 represents a Server System
  • 11 B. 01 Is the Video Driver in the Server ( 11 A. 01 );
  • 11 B. 02 The Read-Only-Memory (ROM) of the Server ( 11 A. 01 );
  • 11 B 03 The Random-Access-Memory (RAM) of the Server ( 11 A. 01 );
  • 11 B. 04 The Operating System of the Server ( 11 A. 01 );
  • 11 B. 06 The Network Connection of the Server ( 11 A. 01 );
  • 11 B. 07 The Keyboard of the Server ( 11 A. 01 );
  • 11 B. 08 The Display device connected to the Server ( 11 A. 01 );
  • 01 Represents an electronic commerce offering, dealing with advertising and purchasing
  • the User Interface of the preferred embodiments of the invention is the Front-end Human Interface (FHI) 2 E.
  • FHI Front-end Human Interface
  • Its software can be located in parts or as a whole (1) on the Consumer's Access Device 2 A. 05 , 2 B. 11 , 2 B. 12 or (2) on the Back-end Information Network (BIN) 2 A. 03 , 2 B. 07 of the system and is dynamically (1) updated or (2) loaded into the Consumer's Access Device 2 A. 05 , 2 B. 11 , 2 B. 12 each time the Consumer connects to the system.
  • the FHI is shown generally at 2 E in FIGS. 5A and 9A, 9 B-F. It works conceptually as a true extension to the Back-end Information Network 2 A.
  • the Consumer is not required to do any manual software installation or updates, no matter what the Consumer's language is, 1 B, 1 C, 1 D, where the UI software is residing 9 A-F, what type of Access Device 2 C. 02 a - g, 2 B. 11 , 2 B. 12 he or she is using or what kind of infrastructures 2 D. 01 - 04 , 2 A. 02 , 2 A. 04 , 2 B. 02 - 10 , are currently or in the future in use.
  • FIGS. 9A, 9B, 9 C, 9 D and 9 F The block diagrams illustrating the versatile and sophisticated Access Device Deployment concept with the Front-end Human Interface program 5 A. 11 are shown in FIGS. 9A, 9B, 9 C, 9 D and 9 F.
  • Every Front-end Human Interface deployed onto an Access Device can dynamically updated to support functionalities specific to the Access Device it is deployed on (FIG. 9D). These Access Device specific functionalities are actually added to those of the Back-end Information Network, as conceptually all functionalities of the Front-end Human Interface are empowered by the Back-end Information Network. Therefore any Access Device 10 A-H, 2 C. 02 a - g can become an Asset, 2 C. 01 a - f providing Offerings 10 A-H to the whole Consumer Access System (FIG. 9G). This also can render any Consumer in an Asset Provider enabling access to his Offerings.
  • the diagram 9 A shows how a given Front-end Human Interface 5 A. 11 is dynamically assembled during the boot process from the Front-end Human Interface Core (FHIC), the Asset Device Functionality Objects, the Asset Functionality Objects and the Back-end Information Network Functionality Objects all specific to the deployment environment in use.
  • FHIC Front-end Human Interface Core
  • These sophisticated processes allow the Consumer to use any type of Access Device with neither (1) no parts of the software, or (2) with some parts or (3) the entire software that is required to run the Consumer Access System residing (1) on a Back-end Information Network 2 A. 03 as detailed in FIG. 9B, or on a (1, 2, 3) networked Access Device 10 A-H as detailed in FIG.
  • FIG. 9G depicts, that once located entirely on one standalone Access Device 9 G. 06 , 9 F, this single Access Device 10 A-E can become the Back-end Information Network 9 G. 06 to other Assets and Access Devices 9 G. 01 , 9 G. 02 , 9 G. 03 , 9 G. 04 , 9 G. 05 , 9 G. 07 , 10 A-H, creating its own small Consumer Access System network.
  • This enables Consumers to build their own independent solutions such as extraordinary Home and Entertainment control systems (FIG. 9G, 1H. 03 ), allowing the Consumer for example to check the content of the recording media in his DVD/Video Recorder 9 G. 07 , 1 H. 04 , 1 M.
  • Any Consumer Access System as of this invention has no limitations in its scalability allowing any type of Consumer Asset Offering solutions from single system 11 A, 11 B to multiple server cluster deployments 11 C, for private and/or corporate use.
  • FIGS. 12 A, 13 A-I, 13 K and 13 L The structure and application of the UI is illustrated in detail in FIGS. 12 A, 13 A-I, 13 K and 13 L.
  • the Front-end Human Interface 5 A. 11 is the User Interface (UI) to Our World Live's Novel Consumer Access System networking technology.
  • UI User Interface
  • the UI is available as entirely written in Java, a well known software development environment for platform independent programming and supporting Asset types Apple QuickTime 1 A 08 a, Microsoft Media Technologies 1 A 08 b, RealNetworks Media Technologies 1 A 08 c, MPEG 1 A 08 d and standard television signals 1 A 08 e.
  • Apple QuickTime 1 A 08 a Microsoft Media Technologies 1 A 08 b
  • RealNetworks Media Technologies 1 A 08 c RealNetworks Media Technologies 1 A 08 c
  • MPEG 1 A 08 d MPEG 1 A 08 d
  • standard television signals 1 A 08 e By making all different multimedia formats accessible with the Front-end Human Interface the Asset Provider is free to choose, deploy and mix any existing and future media platforms.
  • the Front-end Human Interface 5 A. 11 provides multiple types of Window objects, such as OnScreen, Companion and Monitor, each of them able to have multiple concurrent existences or instances only limited to the capabilities of the Access Device it is running on. For one or more OWLed Assets one Companion Window is the parent object from which other objects come from (see FIG. 15A).
  • the Front-end Human Interface can also span across multiple Access Devices, creating for the Consumer one single Virtual Access Environment (FIGS. 2F and 13K).
  • the Consumer can freely layout the Front-end Human Interface across all Screens of the assimilated Access Devices (FIG. 16B)—the FIGS. 1P, 1R and 1 S illustrate how a Consumer watching the Olympic Games, chooses a camera angle on his ( 1 P. 01 ) Nokia 9210 cellular phone, ( 1 R. 01 ) Palm Pilot or ( 1 S. 01 ) Pocket PC and directs the video output to be displayed in an bigger OnScreen Window on his ( 1 P. 03 ) television set or ( 1 R. 02 , 1 S. 02 ) Personal Computer.
  • the Front-end Human Interface also provides the Consumer a portal into the world of Our World Live's Consumer Access System simultaneously accessing any type of Asset 2 C. 01 a - f, 1 A. 08 a - e, 1 G. 01 , 1 G. 02 , 1 G. 03 , 1 G. 04 , 1 H. 02 , 1 H. 03 , 1 H. 04 , 1 J. 01 , 1 M. 01 , offered live-video and video-on-demand contents 2 C. 01 a, services 2 C. 01 a - d such as banking, travel agencies, product stores and electronic shopping malls, as well as Home & Entertainment Devices 1 H. 04 , 10 C, 10 D, 10 G, 10 H, 9 G, 1 H.
  • FIG. 18A shows the default Windows set up of a graphical user interface version of the Front-end Human Interface as it would appear for OWLed Assets on a Consumer's Access Device such as a typical Personal Computer system with a single Display and at a Screen resolution of 1024 ⁇ 768 pixel. Additional examples for different Screen Layout arrangements of the Front-end Human Interface are shown in FIGS. 22 A and 1 A-F.
  • the main guide Window for navigation and control is the Companion Window (shown in FIG. 19A).
  • the navigation and control provides the Consumer with an intuitive and interactive way to overview the available Asset Offerings such as video content offered within a specific OWLed Asset such as a sports event.
  • the Front-end Human Interface provides advantages in presenting Asset Offerings, such as live televised broadcasting events, in an entirely novel manner.
  • FIGS. 1 A-S A plurality of examples of how the preferred embodiments of the invention provide access to different types of Asset Offerings are shown in FIGS. 1 A-S.
  • an Asset Offering such as a live televised broadcasting event
  • several cameras are positioned with different perspectives and viewing areas so that many more details of an event can be viewed.
  • a TV-channel produces its presentation of the event by cutting live from one camera to another trying to keep up with the supposed focus of interest of the Television Consumer, often interrupted by commercials, slow motion replays and other contents.
  • the Consumer gets a visual impression as to where the cameras are located and what perspective and viewing area each one has. He or she then can activate each single camera and either display at a Monitor Window, e.g. 1 A. 08 , with the make monitor feature (FIG. 20A) or send the camera-output to the OnScreen Window, e.g. 1 A. 01 , (FIGS. 1A and 21A) to be displayed in the respective screen area.
  • a Monitor Window e.g. 1 A. 08
  • the make monitor feature FIG. 20A
  • the OnScreen Window e.g. 1 A. 01
  • the Monitor Windows e.g. 1 A. 08
  • the Monitor Windows although substantially smaller in size and with lower resolution than the OnScreen Window 1 A. 01 , allow the Consumer to have an overview of the event as a whole and instantly jump to the area of his or her personal interest to watch with high resolution and quality on the OnScreen Window 1 A. 01 .
  • the Consumer can not only use the navigation services in the Companion ( 1 A. 05 ) but he or she also can directly redirect the camera-output from the Monitor Window ( 1 A. 08 ) to the OnScreen Window ( 1 A. 01 ) with the easy OnScreen feature of the Monitor Window ( 1 A. 08 ) or vice versa with the make monitor feature of the OnScreen Window ( 1 A. 01 ).
  • the action displayed on the OnScreen Window ( 1 A. 01 ) from a given camera is not lost by switching to another camera for OnScreen Window ( 1 A. 01 ) viewing since the former camera is immediately transferred to a Monitor Window ( 1 A. 08 ).
  • the Monitor Windows ( 1 A. 08 ), OnScreen Windows ( 1 A. 01 ) as well as the Companion Windows ( 1 A. 05 ) are resizable and freely accommodateable, so that the Consumer can customize the displayed information according to his needs and the abilities of the used Access Device (FIGS. 1 K-N).
  • the Front-end Human Interface is not restricted to a specific number or combination of Windows.
  • the Consumer can freely choose the number of Monitor, On Screen or Companion Windows to be displayed (FIGS. 22A, 1H) and is only restricted by the abilities of the used Access Device or Devices, in case he is combining multiple Access Devices for deploying a Virtual Access Environment (FIGS. 2F, 16B).
  • FIG. 13L Another significant feature of the Front-end Human Interface, are the Screen Layout Alignment Tools, which support the Consumer in arranging the Windows and “cleaning up” his or her Screen.
  • the tools Invisible Grid 13 L. 11 , Window Margins 13 L. 13 , Magnetic Borders 13 L. 15 and Auto Align 13 L. 16 are described more detailed in FIG. 13L.
  • the tools not only work on one Screen but across all Screens connected to a single Access Device and also across all Access Devices, which are part of one Virtual Access Environment.
  • FIG. 10 It will be understood that another embodiment of the present invention uses the cable or satellite delivery infrastructures to deliver content to the Consumer's television set.
  • This system encompasses storing the program content, program guide, advertising content, customer service, profiling, and billing, including functionalities currently built into the set-top box on computer servers that become part of the Back-end Infrastructure network.
  • the Front-end Human Interface is downloaded on start up to the set top box, or can be resident on the set top box, to allow the viewer to access and interact with the Back-end Information Network.
  • the content owner, broadcaster, and network/cable operators can use one unified Back-end/front-end technology to deliver their content over any delivery infrastructure and enhance the viewer experience.
  • Another embodiment of the present invention allows the advertisers, content owners, broadcasters, and network/cable operators to dynamically insert profile targeted advertisements, simultaneously showing different adds to different viewers during the same event, to track user behavior, to create, poll, track and monitor in real time.
US09/729,904 1999-12-03 2000-12-04 Consumer access systems and methods for providing same Abandoned US20020069265A1 (en)

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US09/729,904 US20020069265A1 (en) 1999-12-03 2000-12-04 Consumer access systems and methods for providing same
US11/611,689 US8060908B2 (en) 1999-12-03 2006-12-15 Consumer access systems and methods for providing same
US13/251,272 US8719872B2 (en) 1999-12-03 2011-10-02 Consumer access systems and for providing same
US14/182,483 US9420342B2 (en) 1999-12-03 2014-02-18 Consumer access systems and methods for providing same
US15/175,323 US9749695B2 (en) 1999-12-03 2016-06-07 Consumer access systems and methods for providing same
US15/615,165 US10231021B2 (en) 1999-12-03 2017-06-06 Consumer access systems and methods for providing same
US16/218,476 US20190116399A1 (en) 1999-12-03 2018-12-12 Consumer access systems and methods for providing same

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US11/611,689 Expired - Fee Related US8060908B2 (en) 1999-12-03 2006-12-15 Consumer access systems and methods for providing same
US13/251,272 Expired - Lifetime US8719872B2 (en) 1999-12-03 2011-10-02 Consumer access systems and for providing same
US14/182,483 Expired - Fee Related US9420342B2 (en) 1999-12-03 2014-02-18 Consumer access systems and methods for providing same
US15/175,323 Expired - Lifetime US9749695B2 (en) 1999-12-03 2016-06-07 Consumer access systems and methods for providing same
US15/615,165 Expired - Lifetime US10231021B2 (en) 1999-12-03 2017-06-06 Consumer access systems and methods for providing same
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US13/251,272 Expired - Lifetime US8719872B2 (en) 1999-12-03 2011-10-02 Consumer access systems and for providing same
US14/182,483 Expired - Fee Related US9420342B2 (en) 1999-12-03 2014-02-18 Consumer access systems and methods for providing same
US15/175,323 Expired - Lifetime US9749695B2 (en) 1999-12-03 2016-06-07 Consumer access systems and methods for providing same
US15/615,165 Expired - Lifetime US10231021B2 (en) 1999-12-03 2017-06-06 Consumer access systems and methods for providing same
US16/218,476 Abandoned US20190116399A1 (en) 1999-12-03 2018-12-12 Consumer access systems and methods for providing same

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US10231021B2 (en) 2019-03-12
US20140223491A1 (en) 2014-08-07
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US20160360276A1 (en) 2016-12-08
US20070094698A1 (en) 2007-04-26
US20130198769A1 (en) 2013-08-01
US20190116399A1 (en) 2019-04-18
US9420342B2 (en) 2016-08-16
US8719872B2 (en) 2014-05-06
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US9749695B2 (en) 2017-08-29
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