TWM409090U - Shooting device for game machine - Google Patents

Shooting device for game machine Download PDF

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Publication number
TWM409090U
TWM409090U TW100204759U TW100204759U TWM409090U TW M409090 U TWM409090 U TW M409090U TW 100204759 U TW100204759 U TW 100204759U TW 100204759 U TW100204759 U TW 100204759U TW M409090 U TWM409090 U TW M409090U
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Taiwan
Prior art keywords
shooting
medium
game
game machine
shooting device
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TW100204759U
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Chinese (zh)
Inventor
Chi-Hsien Wang
Yi-Chang Chen
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Int Games System Co Ltd
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Priority to TW100204759U priority Critical patent/TWM409090U/en
Publication of TWM409090U publication Critical patent/TWM409090U/en

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w,〇9〇 五、新型說明: 【新型所屬之技術領域】 本創作係關於-種遊戲機台之射擊裝置,主要 質帶動後 加速自該軌道元件射出 =射擊通道上設置-加速介f,並以―馬達㈣該加速介G 動’使進入至該射擊通道内的射擊物,能在被該加迷介 【先前技術】 按,隨著消費者的生活水平提升,對於娛樂_求亦隨之增 加,促使遊戲產業逐漸興起,目祕了蔚為風潮的網路遊戲外’曰 各式各樣的大魏戲機#針分受到消費者的歡迎,目前常見的 大型遊戲機台包括赛車遊戲、音樂節奏遊戲及射擊遊戲等遊戲機 台。目前市面上常見的射擊遊戲機台中,有一部份是利用光線搶 進行遊戲,在此種遊戲機台上,一般會設置有一螢幕,該螢幕能 顯示目標物,以供玩家(以下稱使用者)觀看。使用者在進行^ 擊遊戲時,需握持該光線搶,並瞄準射擊螢幕上的目標物,該遊 戲機台内的控制電路能根據使用者的射擊情況判斷射擊是否命 中’並根據射擊的命中與否給予玩家積分或評價,以達到遊戲的 效果。 由於前述光線槍射擊遊戲機台在遊戲過程中,使用者並無法 感受到射擊物射出並碰撞目標物的射擊手感’為了令使用者更切 身地感受到射擊遊戲的樂趣’乃有製造廠商設計出另—種射擊遊 戲機台,此種遊戲機台主要是以實際的射擊物撞擊遊戲機台上的 目標物,以取得積分或達成遊戲所賦予的任務。就目前的技術而 3 M409090 言’此種遊戲機台大多在發射端(鄰近使用者的位置)與目標物 (如:標⑹之間設有-傾斜面,當使用者以手擲拋或以其他機 構滾動射擊物(如:圓球、硬時,射擊物便藉由該傾斜面的 傾斜度滾向目標物’待射擊物碰制目標物後,遊戲機台即制 被擊中的目標,據以賦予使用者相應的分數或評價。 承上’在此種職機Μ,製造廠商為提升遊戲難度及增加 遊戲的趣味性,-般會將遊戲機台内的目標物設計為可動式進 一步言之,遊戲機台上會有機構帶動目標物進行規則或不規則移 動。然而’在驗遊戲機Μ,當使用者在醉欲射擊之目標物 =,擲出(或擊發出)射擊物時,常會因射擊物的移動速度過慢, =致射擊物無法順利碰撞使时所欲射擊之目標,如此,將造成 命中率低料問題,不僅減損遊細可玩性,更使職失去趣味 性及擬真感,相當不理想。 因此,如何改善現有射擊遊戲機台的諸多缺失,設計出能加 ^射出射擊物的射擊裝置,令使用者能藉由該射擊裝置,輕易地 树出射擊物,以提升賴的趣味性及擬真感,即成為本創作在 此欲探討的一重要課題。 【新型内容】 办有鑑於前揭射擊遊戲機台的諸多問題,創作人經過長久努力 研九與實驗,终於開發設計出本創作之遊戲機台之射擊裝置,期 ,免因射擊物的射速過慢造成命中率低落等問題,以令使用者在 Α戲中充分感党到射擊手感,並有效提升遊戲的趣味性及擬真感。 本創作之一目的,係提供_種遊戲機台之射擊裝置,包括一 M409090w,〇9〇5, new description: [New technology field] This creation is about the shooting device of the game machine. The main quality is accelerated after the project is launched from the track component. And with the "motor (four) the acceleration of the G-movement' to make the shot into the shooting channel, can be used by the add-on [previous technology], as the consumer's living standards improve, for entertainment The increase has prompted the gradual rise of the game industry, and it has become a popular online game. The 针 曰 曰 曰 # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # Game consoles such as games, music rhythm games and shooting games. At present, some of the common shooting game machines on the market use the light to grab the game. On such a game machine, a screen is generally provided, which can display the target for the player (hereinafter referred to as the user). Watch. When the user performs the game, the user needs to hold the light and aim at the target on the screen. The control circuit in the game machine can judge whether the shooting hits according to the shooting condition of the user and hits according to the shooting. Whether to give players points or evaluation to achieve the effect of the game. Because the aforementioned light gun shooting game machine during the game, the user can not feel the shooting feel of the shooting object and colliding with the target 'in order to make the user feel the fun of the shooting game more personally' is designed by the manufacturer. Another kind of shooting game machine, this kind of game machine mainly hits the target object on the game machine with the actual shooting object to obtain points or achieve the task assigned by the game. As far as the current technology is concerned, 3 M409090 says that such game consoles are mostly provided with a tilted surface between the transmitting end (near the user's position) and the target (eg, the standard (6), when the user throws a hand or Other institutions roll the shooting object (for example, when the ball is hard, the shooting object is rolled toward the target by the inclination of the inclined surface.) After the target object is hit by the target, the game machine is hit by the target. According to the user's corresponding scores or evaluations. In the end, in order to improve the difficulty of the game and increase the fun of the game, the manufacturer will design the target in the game machine to be movable further. In other words, there will be a mechanism on the game machine to drive the target to move regularly or irregularly. However, in the game machine, when the user is shooting at the target of drunkenness, throwing (or firing) the shot. Often, because the moving speed of the shooting object is too slow, the target that the shooting object cannot collide smoothly will be the target of shooting. Therefore, the problem of low hit rate will not only detract from the playability, but also make the job less interesting. And the sense of truth, phase Therefore, how to improve the many defects of the existing shooting game machine, design a shooting device that can shoot the shooting object, so that the user can easily set the shooting object by the shooting device to enhance the taste of Lai. Sexuality and immersiveness have become an important topic for this creation. [New content] In view of the many problems of the shooting game machine, the creator has been working hard to develop the design and finally develop the design. The shooting device of the game machine of this creation, in the period, avoids the problem that the shooting rate of the shooting object is too slow, resulting in a low hit rate, so that the user can fully feel the feeling of the party in the play, and effectively enhance the fun of the game. Sexuality and immersiveness. One of the purposes of this creation is to provide a shooting device for a game machine, including a M409090

轨道元件、一馬達及一加速介質,其中該軌道元件的一端開設有 一物件入口’其另一端開設有一物件出口,該物件入口與該物件 出口係相互連通,以在該執道元件内形成一射擊通道;該馬達的 一側延伸設有一驅動軸,該驅動軸係對應於該射擊通道;該加速 介質係設在該驅動軸上’當該馬達轉動該驅動軸時,該加速介質 即X到該驅動軸的帶動而旋轉,當一射擊物被輸送通過該物件入 口,並進入至該射擊通道,接觸到該加速介質後,該加速介質能 利用rfj速摩擦力的方式帶觸射擊物旋轉,使該射擊物受力後加 速朝向該物件出口移動’並在通過該物件出口被高速射出。如此, =由本創作之技術特徵,當使用者在利用該射擊裝置進行遊戲 日卞,僅需_該馬達及該加速介質,便驗轉物在通過該執道 兀件舞X力加速,並快速射向目標物,不僅能令使用者在遊戲中 充分感受_擊手感’提升遊戲的趣味性及擬真感,更能避免因 ^擊物的射速過慢造成命中率鶴等問題。再者,由於本創作的 結構簡潔,能剌在各種不同的遊戲機台上,不僅有利於簡化遊 戲機台的整舰構設計,更麟低遊戲機台的製作成本。 本遣]作之另-目的’乃該執道元件上對應於該射擊通道設有 一缺口 ’該缺Π係與鋪擊通道相連通,馳動㈣對應於該缺 :’使該加速介質能透過該缺口接觸到射擊物,以帶動該射擊物 旋轉’使該射擊物受力後加速移動。 本創作之又-目的,乃騎轉置尚包括—畔元件,該瞒 &件係設在馳道元件上,且能朝向該射擊物移動的方向投射 二可見光束’以便侧者以該可見光細準欲射擊的目標物,提 升使用者的射擊命中率。 5 M409090 本創作之再-目的,⑽加速介㈣由轉切膠材 成,期藉由該加速介質的摩擦力,有效帶動該射擊物旋轉。、 為便責審查委員能對本創作之目的、技術特徵及其功效, 做更進-步之《與瞭解’兹舉實施例配合圖式,詳細說明如下: 【實施方式】 、創作人在長期投人遊戲機台等相_域的研發過程中 目剛的射擊遊戲機台常有射擊物的射速過慢造成命中率低落等 題,導致使用者無法在遊戲中充分感受到射擊手感。目前大多數 的業者雖欲對射擊賴機台進行改良,以化解上制題,然而至 7仍未付到*善的解決方案。有鑑於此,翁人乃思及以馬達帶 動加速介質,再以加速介f㈣射雜的方式,以藉此達到使 擊物快速射出的效果。 本創作係—種遊戲機台之射擊裝置,在本創作之較佳實施例 中’凊參财1 ®所補作的射擊裝置係裝設在—遊戲機台 1〇的内部’為防止圖面過於魏,避免圖面難以讀取茲於第1 圖中將本創作之射擊裝置省略未示,合先陳明。在第丨圖中,該 遊戲機台。10上鄰近使用者操作的位置(即圖中左下方的位置)設 置有-操縱元件η,本創作之射擊裝置係位於該操縱元件η的下 方位置,使用者能藉轉_操縱元件η,改變該操縱元件η 朝向的方向,以改變該射擊裝置所朝的方向。該操縱元件η係模 ,手槍的域所構成’製造廠商在設計該操縱元件ϋ時,可在該 操縱兀件11上料—擊發機構(如:扳機),並使該擊發機構與 本創作的射縣置_。如此,當使財扣按鱗發機構時,便 M409090 能使遊戲機台1G _先設置的射擊物,被本創作之射擊裝 出。此外’該遊戲機台10上尚設置有一目標區12,該目標區η 上設置有複數個目標物(圖略),製造顧在製造該職機台 時’可根據該遊戲機台1G的主題,將目標物設計為各種造型 靶,以提高遊戲樂趣及遊戲機台1〇的整體感。 不 一請參閱第2圖所示,本創作之射擊裝置2包括一執道元件2〇、 2^:1、及—加速介質22 ’其中該執道元件20係由二金屬板體 —籌成’5亥一金屬板體2〇〇係相互平行,且彼此之間相隔一預 on以供轉物ρ通過。在本錄實酬巾,細硬幣作為 $本創作不以此為限,製造廠商在設計製造該射擊 :彳亦得以其他翻的物品作為射擊物Ρ,-般言,製造礙 圓球等物品作為射擊物Ρ,凡本技術領域之人士所能輕易 化喝應涵蓋在本創作之申請專魏_。此外,請參 打/、中第3圖係將第2圖所示的其中一金屬板體200 Ln’I項Γ出該軌道元件2〇的内部構造,合先陳明。該執道元 端(圖中左端)開設有一物件入口 2(U,其另一端(圖 撕1対—物件出口挪,該物件人口 2G1與該物件出口 互連通以在該轨道元件20内形成一射擊通道203。該 ^疋川20上對應於該射擊通道2G3的位置設有一缺口204,且 2G4係與該射擊通道2G3相連通。 機構,該遊戲機台(圖略)的内部尚有-回收 構40上門^ 於該射擊裝置2的下方,且該回收機 的目^ 回收口卿,該回收口棚係朝向該遊戲機台上 …該回收機構40的下方尚設有-儲存機構41 ,且該 7 M409090 儲存機構41的底側設置有一輸送機構犯。當射擊裝置2射出 擊物P碰撞到目標物後’該射擊物P即朝向該回收機構幼滾射 並在通過該回收機構40的回收口 _後,落入至該錯存機構々I 卜其後,該輸送機構42即能將儲存機構41内的射擊物向上 送至-輸送軌道中。復請參閱第3圖所示,該輸送軌道· 係與絲道元件20相連接,藉由此—技術特徵,射擊物ρ 輸送通過該輸道420後,進人至祿道元件2()巾 ? 度被該射擊裝置2擊發。 寻再 復請參閱第2圖所示,該馬達21的一側延伸設有一驅動轴 210 ’該驅動轴2HH系對應於該射擊通道2〇3 (如第3圖所示)。在 本較佳實酬中,該驅祕210係職於該軌道元件2()的缺口 2〇4 ’請參閱第3圖所示,該缺口 2()4與該射擊通道咖相連通。 此外,該加齡質22純齡細_ 21()的 速介質22時’可選用橡膠、_或其他摩擦力 來製作該加速介質22,以確保後續說明之摩擦帶動效果。當 5亥馬達21取得電力並轉動該驅動軸日夺,該加速介質22即受 動轴210的帶動而旋轉,在此狀態下,請參閱第3圖所示, 田射賴P被輸送通過該物件人口測,並進人至該射擊通道 ’且透過祕π 2G4接觸到該加速介質22後,由於該加速介 故該加齡質22能侧高速縣力的方式帶 =射雜Ρ㈣,使該射擊物ρ受力後加速朝向該物件出口皿 =,並在通過該物件出D 2〇2被高速射出,以朝向目標物快速 如此,措由本創作之技術特徵,復請參閱第2圖所示,當使 M4uyuyu 裝置2進行遊戲時’僅需利用該馬達21及該加 f、^ 能使射擊物?在通過錄道元件扣後受力 ^手物’不僅能令使用者在遊戲中充分感受到 戲的趣味性及擬真感,更能避免因射擊物p的 中率低洛等問題。再者’由於本創作的結構簡潔, 的遊戲機台上,不僅有利於_戲機台的整 心為更進一步 解人乃思及在該射擊裝置2上加裝-猫準 20上日^閱第3騎7^ ’綱準元件23係設在該執道元件 m Γ元件23包括—發光單元23G及一折射板㈣1, 朝向該折射板體231發光,且光線在進入至該 朝的㈣f ’便幼折射岐變方向’使縣畔元件23能 =Γ 方向(射擊方向)投射-可見光束L,如此, 的射擊命H柯見縣L f辉欲射擊的目標物,以提升使用者 特徵並;^ π所述鶴本創作讀佳魏例,惟賴作之技術 域=、Ί於此’雜何熟悉綱㈣者,在本創作之技術領 3範=易思及的變化或修飾’皆應涵蓋在以下本創作的申請 【圖式簡單說明】 2圖係設置有本創作之射擊裝置的遊鋪台之立體示意圖; 第2圖係本創作之較佳實_之立體示意圖; 第3圖係本創作之較佳實施例之局部侧視圖;及 9 M409090 第4圖係本創作之較佳實施例與其他機構之立體示意圖。 【主要元件符號說明】 遊戲機台 ............10 操縱元件 ............11 目標區 ............12 射擊裝置 ............2 軌道元件 ............20 金屬板體 ............200 物件入口 ............ 201 物件出口 ............ 202 射擊通道 ............203 缺口 204 馬達 ............21 驅動軸 ............ 210 加速介質 ............22 目苗準元件 ............23 發光單元 ............230a track member, a motor and an accelerating medium, wherein the rail member has an object inlet at one end and an object outlet at the other end, the article inlet and the object outlet are in communication with each other to form a shot in the obstructing member a drive shaft is disposed on one side of the motor, the drive shaft is corresponding to the shooting passage; the acceleration medium is disposed on the drive shaft. When the motor rotates the drive shaft, the acceleration medium is X to the The driving shaft is rotated and rotated. When a shot is transported through the object inlet and enters the shooting channel, after contacting the acceleration medium, the accelerating medium can rotate with the rfj speed friction force to make the object rotate. The shot is accelerated to move toward the exit of the article after being forced and is ejected at a high velocity through the exit of the article. Thus, according to the technical feature of the present invention, when the user uses the shooting device to perform the game sundial, only the motor and the acceleration medium are needed, and the verification object is accelerated by the X-force of the passing game, and is fast. Shooting at the target not only allows the user to fully feel the _shooter's feeling in the game, but also enhances the fun and immersiveness of the game, and avoids problems such as the hit rate of the crane due to the slow rate of fire. Moreover, due to the simplicity of the creation and the ability to lie on a variety of different game consoles, it not only facilitates the simplification of the entire hull design of the game console, but also the production cost of the game console. The other purpose of the present invention is that the obstruction element has a notch corresponding to the shooting channel. The defect system is connected to the paving channel, and the moving (4) corresponds to the defect: 'to enable the acceleration medium to pass through The gap contacts the shot to drive the shot to rotate 'accelerated movement of the shot. The purpose of the present invention is to provide a rear-mounted component that is disposed on the chisel element and that projects a visible beam toward the direction in which the object moves (so that the visible light is visible to the side). Finely target the target to shoot, improve the user's shooting hit rate. 5 M409090 The re-purpose of the creation, (10) Acceleration (4) is made by turning the rubber material, and the friction of the acceleration medium effectively drives the object to rotate. For the purpose of reviewing the committee's purpose, technical characteristics and its efficacy, we will make a more advanced step-by-step approach with the understanding of the embodiment. The details are as follows: [Implementation] In the development process of the human game machine phase, the shooting game machine often has a slow shooting rate of the shooting object, resulting in a low hit rate, which makes the user unable to fully feel the shooting feel in the game. At present, most of the operators want to improve the shooting machine to solve the problem, but still have not paid the *good solution. In view of this, the Weng people think and use the motor to accelerate the medium, and then accelerate the medium f (four) to shoot, so as to achieve the effect of rapid shooting. This creation department is a shooting device for a game machine. In the preferred embodiment of the present invention, the shooting device supplemented by '凊参财1® is installed inside the game machine 1' to prevent the picture from being too Wei, to avoid the drawing is difficult to read. In the first picture, the shooting device of this creation is omitted. In the second picture, the game console. 10 is located adjacent to the user's operation (ie, the position at the lower left in the figure) is provided with the -manipulating element η, the shooting device of the present invention is located below the operating element n, the user can change by the operating element η The steering element η is oriented in a direction to change the direction in which the shooting device is facing. The manipulation element η is a mold, and the domain of the pistol constitutes a 'manufacturer of the manipulation member , when the manipulation member ϋ is applied to a firing mechanism (such as a trigger), and the firing mechanism and the creation Shoot county set _. In this way, when the financial deduction is made to the scale mechanism, the M409090 can make the shooting object set by the game machine 1G_first to be shot by the creation of the shot. In addition, the game machine 10 is further provided with a target area 12, and the target area η is provided with a plurality of objects (not shown), and the manufacturing is based on the theme of the game machine 1G. Design the target as a variety of styling targets to enhance the fun of the game and the overall feel of the game console. In addition, please refer to FIG. 2, the shooting device 2 of the present invention includes an obstructing element 2〇, 2^:1, and an accelerating medium 22', wherein the obstructing element 20 is composed of two metal plates. The '5 hai-metal plate body 2 〇〇 is parallel to each other, and is separated from each other by a pre-on for the transfer object ρ to pass. In this recorded remuneration towel, the fine coin is not limited to this creation. The manufacturer is designing and manufacturing the shooting: 彳 also can use other turned items as shooting objects, and generally, to create objects that hinder the ball and so on. Shooting objects, anyone in this technical field can easily drink the application that should be covered in this creation. In addition, please refer to /, the third figure is to take out one of the metal plate bodies 200 Ln'I shown in Fig. 2 to the internal structure of the track element 2〇. The obeying element end (left end in the figure) has an object inlet 2 (U, the other end of which is torn away from the object, and the object population 2G1 is interconnected with the object outlet to form in the rail element 20 a shooting channel 203. The position of the shooting channel 2G3 corresponding to the shooting channel 2G3 is provided with a notch 204, and the 2G4 system is in communication with the shooting channel 2G3. The mechanism, the inside of the gaming machine (not shown) is - The recycling structure 40 is located below the shooting device 2, and the recovery machine has a recovery port, the recovery port is oriented toward the game machine. The recovery mechanism 40 is further provided with a storage mechanism 41. And the bottom side of the 7 M409090 storage mechanism 41 is provided with a transport mechanism. When the shooting device 2 hits the target P and hits the target object, the shot P is rolled toward the recovery mechanism and passes through the recovery mechanism 40. After the recovery port _, after falling into the storage mechanism 々I, the transport mechanism 42 can send the shooting object in the storage mechanism 41 up to the transport track. Referring to FIG. 3, the The conveyor track is connected to the wire element 20, According to the technical feature, after the projectile ρ is transported through the transport path 420, the entrance to the rudder element 2 () is swept by the shooting device 2. See the second figure, the motor 21 is shown. One side of the extension shaft is provided with a drive shaft 210' corresponding to the shooting channel 2〇3 (as shown in Fig. 3). In the preferred embodiment, the driver 210 is engaged in the track member. 2() notch 2〇4' Please refer to Fig. 3, the gap 2()4 is connected to the shooting channel coffee. In addition, the ageing quality 22 pure age _ 21 () of the velocity medium 22 hours 'The rubber, _ or other frictional force can be used to make the acceleration medium 22 to ensure the frictional driving effect described later. When the 5H motor 21 takes power and rotates the drive shaft, the acceleration medium 22 is the driven shaft 210. Drive and rotate, in this state, please refer to Figure 3, the field shot P is transported through the object population, and enters the shooting channel' and contacts the acceleration medium 22 through the secret π 2G4, due to The acceleration introduces the method of the age-bearing quality 22-side high-speed county force belt = the shot Ρ (4), so that the shot is ρ After the force is accelerated toward the object outlet dish =, and is ejected at a high speed through the object D 2 〇 2 to quickly reach the target object, according to the technical features of the creation, please refer to Figure 2, when making M4uyuyu When the device 2 is playing a game, it is only necessary to use the motor 21 and the addition of f, ^ to enable the shooting object to be subjected to the force of the hand after the button member is buckled, which not only enables the user to fully feel the fun of the game in the game. Sexuality and immersiveness can avoid problems such as the low rate of the shooting object p. In addition, because of the simple structure of the creation, the game machine is not only conducive to the whole heart of the machine. The solution is installed on the shooting device 2 - the cat is 20 on the next day, the third is on the 7th ride, and the frame member 23 is provided on the obstruction element m. The element 23 includes a light-emitting unit 23G and a refraction. The plate (4)1 emits light toward the refracting plate body 231, and the light rays enter the direction of the (four)f's refracting direction of the gradual change, so that the county-side element 23 can be projected in the direction of the ( direction (shooting direction)-visible light beam L, such Shooting life H Kejian County L f Hui to shoot the target to enhance the user And ^ π said that Heben created a good example of Wei, but the technical domain of Lai Zuo =, Ί ' 杂 杂 杂 熟悉 熟悉 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 杂 本 本 本 本 本 本The application of the following creations should be covered [Simple description of the drawings] 2 The diagram is a three-dimensional diagram of the paving station of the shooting device of the present invention; FIG. 2 is a perspective view of the preferred embodiment of the creation; A partial side view of a preferred embodiment of the present invention; and 9 M409090 Figure 4 is a perspective view of a preferred embodiment of the present invention and other mechanisms. [Main component symbol description] Game machine............10 Manipulating components............11 Target zone........... .12 Shooting device............2 Track components............20 Metal plate............200 Object entry ............ 201 Object export............ 202 Shooting channel............203 Notch 204 Motor.... ........21 drive shaft............ 210 Acceleration medium............22 mesh seed quasi-component...... .....23 lighting unit............230

折射板體 ............23JRefractive plate body............23J

射擊物 ............PShooting ............P

可見光束 ............L 回收機構 ............40 回收口 ............ 400 儲存機構 ............41 M409090 輸送機構 ............42 輸送軌道.............420Visible light beam............L recycling mechanism............40 recovery port............ 400 storage mechanism... .........41 M409090 Transport mechanism............42 Transport track.............420

Claims (1)

M409090 六、申請專利範圍: 1、一種遊戲機台之射擊裝置,包括: 一軌道元件,其一端開設有一物件入口,其另一端開設有一物 件出口,該物件入口與該物件出口係相互連通,以在該軌道元 件内形成一射擊通道; 一馬達,其一側延伸設有一驅動軸,該驅動軸係對應於該射擊 通道;及 · 一加速介質,係設在該驅動軸上,在該馬達轉動該驅動軸的狀 . 態下,該加速介質即受到該驅動轴的帶動而旋轉,當一射擊物 馨 被輸送通過該物件入口,並進入至該射擊通道,接觸到該加速 介質的狀況下,該加速介質能摩擦帶動該射擊物旋轉,使該射 擊物受力後加速朝向該物件出口移動。 2如凊求項1所述之射擊裂置,其中該軌道元件上對應於該射擊 通道的位置設有-缺口’該缺口係與該射擊通道相連通,該驅 動轴係對應於該缺口,使該加速介質能透過該缺口接觸到該射 擊物。 - 如明求項2所述之射擊裝置’尚包括一瞒準元件,該瞒準元件 _ 係叹在該軌道元件上,且能朝向該射擊物移動的方向投射一可 見光束。 求項3所述之射擊裳置,其中該加速介質係包覆在該驅動 軸的外緣。 °月求項4所述之射擊裝置’其中該加速介質係由橡膠材質或 矽膠材質所製成。 、 12M409090 VI. Patent Application Range: 1. A shooting device for a gaming machine, comprising: a track component having an object inlet at one end and an object outlet at the other end, the object inlet and the object outlet are interconnected to each other Forming a shooting passage in the rail member; a motor having a driving shaft extending on one side thereof, the driving shaft corresponding to the shooting passage; and an acceleration medium being disposed on the driving shaft and rotating on the motor In the state of the drive shaft, the accelerating medium is rotated by the driving shaft, and when a shooting object is conveyed through the object inlet and enters the shooting channel to contact the acceleration medium, The accelerating medium can frictionally drive the object to rotate, so that the object is accelerated and then moved toward the object exit. 2. The shooting split of claim 1, wherein the position of the track member corresponding to the shooting channel is provided with a notch, the notch being in communication with the shooting channel, the driving shaft corresponding to the notch, The accelerating medium is capable of contacting the shot through the gap. - The shooting device as claimed in claim 2, further comprising a aligning element _ slanting on the track element and projecting a visible light beam in the direction of movement of the object. The shooting device of claim 3, wherein the acceleration medium is coated on an outer edge of the drive shaft. The shooting device of claim 4, wherein the accelerating medium is made of a rubber material or a silicone material. , 12
TW100204759U 2011-03-17 2011-03-17 Shooting device for game machine TWM409090U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI482053B (en) * 2012-07-12 2015-04-21 Univ Lunghwa Sci & Technology Multi-spot laser guiding technology applied to multi-people interactive game system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI482053B (en) * 2012-07-12 2015-04-21 Univ Lunghwa Sci & Technology Multi-spot laser guiding technology applied to multi-people interactive game system

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