JP2007236787A - Game machine - Google Patents

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Publication number
JP2007236787A
JP2007236787A JP2006066229A JP2006066229A JP2007236787A JP 2007236787 A JP2007236787 A JP 2007236787A JP 2006066229 A JP2006066229 A JP 2006066229A JP 2006066229 A JP2006066229 A JP 2006066229A JP 2007236787 A JP2007236787 A JP 2007236787A
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Japan
Prior art keywords
game ball
stage
game
landing
unit
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JP2006066229A
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Japanese (ja)
Inventor
Hideomi Asai
Hiroshi Ishibashi
秀臣 浅井
洋 石橋
Original Assignee
Samii Kk
サミー株式会社
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Priority to JP2006066229A priority Critical patent/JP2007236787A/en
Publication of JP2007236787A publication Critical patent/JP2007236787A/en
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Abstract

[PROBLEMS] To provide a movable directing device using a game ball that jumps to the stage from the outside while having a simple structure, jumping and landing the introduced game ball, further distributing the course, enhancing the performance by the movement of the game ball Providing gaming machines that can avoid the impact on the game.
A distribution unit provided in a stage S brings a first groove 43a that guides a game ball to the ball discharge unit 18 and second grooves 43b and 43c that discharge the game ball forward of the stage, close to each other, In addition, since it is arranged so as to face the curved rolling surface 42a of the landing part 42, the game ball that jumps at the jumping part 41 lands on the landing part 42 while having a very simple configuration. The player can make the player feel visually. Further, the protective cover 63 can reliably prevent the inconvenience that the game ball jumping into the stage S from the outside enters the space 46.
[Selection] Figure 3

Description

  The present invention relates to a gaming machine such as a pachinko machine, and more particularly to a gaming machine having a stage as a unit accessory such as a center decoration having a stage.

  Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched into the game area of the game board according to the operation of the launch handle, and then led to obstacle nails or windmills in the game area. There is known a structure configured to flow down the board surface and enter various winning holes, or flow into an out port at the lower part of the game board without entering (see Patent Document 1).

  In such a pachinko machine, when a player enters a general prize opening, a corresponding number of game balls are paid out, and when a player enters a first type starting port (starting chucker), a big hit is based on this. When a lottery is performed, a predetermined number of game balls are paid out, and according to the result of the lottery, a predetermined effect display is performed on the screen of a liquid crystal display device (image display device) provided in the central portion of the game board. Is called. When a big hit is generated, a big winning opening called an attacker is opened, and a large amount of game balls are paid out in response to the entry.

  In the conventional pachinko machine as described above, a center ornament is provided at the center of the game area, a warp introduction port is provided at a side portion of the center ornament, and a game ball entered from the warp introduction port is guided to the starter chucker side. There are those equipped with a stage for rolling (see Patent Document 2).

  In the pachinko machine described in Patent Document 2, the game board includes a holding frame in which a special symbol display device (image display device) is held, and the first and second warp passages are provided on the outer periphery of the holding frame. And the first and second warp passages and the one surface on the inner peripheral side of the holding frame in each of the first and second stages are outside the inner peripheral surface of the holding frame. Has been placed. The first stage is formed on the left and right of the center ornament in the left-right width direction, and the second stage is formed at the center of the left and right first stages.

Japanese Patent Application Laid-Open No. 07-284559 JP 2001-327672 A

  However, in the pachinko machine described in Patent Document 2, the first and second warp passages and the first and second stages do not visually interfere when the special symbol display device is viewed from the front. Although the legibility of the special symbol display device can be improved, the rolling of the game ball until it falls to the starting chucker of the game ball introduced on the stage from either the first warp passage or the second warp passage The trajectory is guided from one of the left and right first stages to the second stage in the center, and is dropped from the second stage toward a special symbol start port (so-called start chucker) positioned below the second stage. It was extremely simple, and it was not directing for a player who played while viewing it. Also, in such a pachinko machine, for example, when there is a movable effect device close to the stage, the game ball that is rebounded by the obstacle nail in the game area and jumps into the stage side has an adverse effect on the operation of the movable effect device. There was also a risk of giving.

  Therefore, the present invention has a very simple configuration, but jumps and lands the game ball introduced from the warp introduction port, further distributes the course of the game ball, and enhances the performance by the movement of the game ball. It is configured to provide a gaming machine that can avoid the influence on the movable effect device by the game ball that is rebounded by the obstacle nail in the game area and jumps into the stage, thereby solving the above-mentioned problems It is the purpose.

The present invention according to claim 1 (see, for example, FIG. 1 to FIG. 20) is a warp introduction port (37) for introducing game balls into the game area (3a) of the game board (3) and mainly introduced from the introduction port. A unit (23) having a stage (S) for receiving the played game ball (Ba), and a movable effect device (47) disposed in the accessory storage space (46) adjacent to the stage (S); A gaming machine (1) comprising a winning opening (28) positioned below the stage (S) and launching a game ball in the gaming area (3a),
The unit accessory (23) has a ball discharge portion (18) that can win the winning opening (28) with a high probability (97 to 99% (that is, approximately 100%)),
The stage (S) has a jumping part (41) for jumping the rolling game ball (Ba) introduced from the warp introduction port (37) and a predetermined distance (for example, 1.5) from the jumping part (41). -2.0 [cm]) and a landing portion (42) for landing a game ball from the jumping portion (41), and a path of the game ball that rolls by landing on the landing portion (42) And a distribution unit (40) for distributing
The distribution part (40) is arranged so as to face the landing part (for example, 42a of 42), a first groove (43a) for guiding the game ball to the ball discharge part (18), and the game ball to the ball A second groove (43b, 43c) that discharges to the front of the stage (S) without being guided to the discharge part (18), so as to be close to each other,
Further, the stage (S) is integrally provided with a cover member (63) that prevents the game ball from entering the accessory storage space (46).
The gaming machine (1) is characterized by this.

  The “warp introduction” in the present invention refers to a game ball launched into a game area above a winning opening such as a starting chucker without passing through a nail located relatively below in the game area. It is a concept that means to lead to. The above-mentioned “nail” means a row of a plurality of obstacle nails driven in the upper right and left of the winning opening such as a start chucker in the game area, and starts a game ball rolling and falling from above. It plays the role of guiding the direction of winning prizes such as chuckers.

In the present invention according to claim 2 (see, for example, FIGS. 5 to 10), the accessory storage space (46) is formed on one side (for example, the right side) of the stage (S) in the left-right width direction,
The cover member (63) has an entry blocking surface (63a) for blocking entry of a game ball into the accessory storage space (46), and the game ball blocked by the entry blocking surface (63a) is Inclined to send back to the landing part (42) side,
A gaming machine (1) according to claim 1.

  Note that the reference numerals in the parentheses are for comparison with the drawings, but this is for convenience to facilitate understanding of the invention and has no influence on the description of the claims. It is not a thing.

  According to the first aspect of the present invention, the stage is a jumping part that jumps the introduced game ball, a landing part that landes the game ball from the jumping part, and a game that rolls by landing on the landing part A distribution unit that distributes the course of the ball, the distribution unit being arranged to face the landing unit, a first groove that guides the game ball to the ball discharge unit, and a front of the stage without being guided to the ball discharge unit The game has a very simple configuration, but the game ball that is introduced from the warp inlet and jumps at the jumping part is seen landing on the landing part. Allows the player to feel a novel surprise, and then concentrates the player's feelings on whether or not the game ball is fortunately guided to the ball discharge part, enhancing the performance using the movement of the game ball, Interest can be improved. Furthermore, due to the presence of the accessory storage space, it is possible to easily arrange a movable effect device on one side of the stage in the unit accessory, and a game ball that is rebounded by an obstacle nail in the game area and jumps into the stage. The inconvenience of entering the accessory storage space can be reliably prevented by the cover member. Since the stage is integrally provided with a cover member for preventing the game ball from entering the adjacent accessory storage space, the stage as a part constituting a part of the unit accessory is assembled to the unit accessory main body side. The process is greatly simplified.

  According to the second aspect of the present invention, the accessory storage space is formed on one side of the stage in the left-right width direction, and the cover member has an entry blocking surface that prevents the game ball from entering the accessory storage space. In addition, since the game ball blocked by the entry blocking surface is tilted so as to be sent back to the landing part side, the game ball that has been launched into the game area and repelled by a road nail or the like and strongly entered the stage is blocked. Therefore, it is possible to reliably prevent the occurrence of a problem that enters the accessory storage space and impairs the operation of the movable effect device.

  Hereinafter, as an embodiment of a gaming machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to the drawings. FIG. 1 is a front view showing the external structure of the pachinko machine 1 according to the embodiment of the present invention, and FIG. 2 is a front view showing the game board 3 alone. In the embodiments described later, the gaming machine of the present invention is described as a so-called first type of pachinko machine. However, the present invention is not limited to this and can be applied to other types of pachinko machines. is there.

  As shown in FIG. 1, the pachinko machine 1 in the present embodiment moves a game ball (so-called pachinko ball) toward a game area 3 a of the game board 3 by operation of a launch device (not shown) by operating the launch handle 2. The game is performed while being launched, and is configured to pay out a number of game balls corresponding to the game balls that have entered the attacker 5 in a state where a big hit such as a so-called probability fluctuation has occurred. Per probability fluctuation (also referred to as “probability per change”) means that, when the jackpot of the probability change mode is won as a result of the lottery, it is advantageous to the player at least until the next jackpot is drawn in the game state in the probability change mode. It means a special state that can add value. On the other hand, there is a “normal hit” as a big hit that does not become the special state.

  The pachinko machine 1 includes a frame-shaped housing 6 having an opening and a front door 7 that is attached to the housing 6 so as to be openable and closable. The glass frame 10 which has is attached so that opening and closing is possible. On the back side of the transparent glass 9, the game board 3 is disposed. Illumination devices 11 for performance are arranged on the left and right of the game board 3 in the front door 7, and sound emitting devices 12 having speakers (not shown) are provided on the upper and lower left and right of the game board 3 in the front door 7. It is arranged. A locking device 13 for locking or releasing the front door 7 to the housing 6 side is disposed on the right side of the glass frame 10. The gaming machine main body is composed of the housing 6 and the front door 7.

  A dish unit 16 is provided below the game board 3 in the front door 7, and a ball supply port 17 through which game balls including prize balls and rental balls are supplied is provided in the upper right part of the dish unit 16. A ball lending button 19 a and a prepaid card return button 19 b are provided on the upper right wall surface of the dish unit 16. The dish unit 16 includes a first ball release button 20a for discharging game balls on the dish unit 16 downward from a vicinity of a launching device (not shown) through a ball discharge port (not shown) below the dish unit. A second ball release button 20b is provided for discharging the game ball on the tray unit 16 from the vicinity of the ball supply port 17 downward through the ball discharge port.

  Further, on the right part of the dish unit 16, a launching handle 2 for operating the launching device to launch a game ball toward the game area 3a is disposed. Further, an ashtray 21 and a player participation button (so-called chance button) 22 are disposed at the lower left of the tray unit 16. At the left end of the game area 3a, a guide rail 14 that guides the game ball Ba launched by the operation of the launch handle 2 to the game area 3a is disposed, and at the right end of the game area 3a, the game area 3a is guided by the guide rail 14. A guide rail 33 that guides the game ball Ba led to the right edge of the center ornament (center accessory) 23 is disposed.

  As shown in FIGS. 1 and 2, a center decoration 23 having an opening 36 at the center and a stage S at the lower center of the opening 36 is disposed at the center of the game area 3a. On the left and right of the center decoration 23, there are formed a first flow path 52a in which the game ball flows down while abutting against the obstacle nail, and a second flow path 52b where the game ball flows down without contacting the obstacle nail. An image display device 35 is fixed to the back surface of the game board 3 with the screen 35 a exposed from the opening 36. On the lower left side of the center decoration 23 are arranged general winning openings 25 and 26 for performing general winnings that do not contribute to the jackpot lottery. Below the center decoration 23, a start chucker (winning opening) 28 and The attacker 5 is sequentially arranged. Below the attacker 5 in the game area 3a, the game balls that have been shot into the game area 3a and then flowed down without winning any of the general winning holes 25, 26, the start chucker 28, etc. are placed on the back side of the game board 3 A discharge outlet 34 is formed.

  The start chucker 28 receives a prize that can trigger the jackpot lottery execution, and is actuated to open and close between an open position and a closed position by a start chucker opening / closing solenoid 69 (see FIG. 13). A pair of obstacle nails 30 as so-called life nails are driven directly above the starting chucker 28.

  The attacker 5 is released when the jackpot is generated and wins a game ball which is launched into the game area 3a and rolls down. For example, when the player completes nine pitches in one release And the opening / closing operation is repeated 15 times. Note that the number of balls entered and the number of opening / closing operations are not limited to nine or fifteen, and can be appropriately set as necessary.

  In the game area 3a, a windmill 31 is disposed on the left side of the center decoration 23, and a normal symbol operation gate (through gate) 32 is disposed on the left side of the start chuck 28 below the stage S. . The normal symbol operation gate 32 is a accessory through which a game ball passes as a trigger for a lottery for opening and closing the start chuck 28.

  Then, the game balls spilled from the stage S or fallen without being involved in the stage S after being fired around the normal symbol operating gate 32, the general winning ports 25 and 26, the starting chucker 28, etc. in the game area 3a. A number of obstacle nails including the obstacle nail 30 for driving the incoming game balls to be appropriately scattered or guided to the incoming balls are driven. In addition, a number of obstacle nails including an obstacle nail 39 for driving game balls to be appropriately scattered or guided to the incoming ball are also driven around and above the warp introduction port 37. In such a pachinko machine 1, the game proceeds so that the game ball Ba launched into the game area 3a can enter the starter chucker 28 or the like through the stage S or directly through the stage S. It is done.

  Note that the phrase “warp introduction” in the present embodiment means that the game ball launched into the game area 3a is placed over the starter chuck 28 without passing through the nail 27 or the like positioned relatively below the game area 3a. It is a concept that means to lead to. The road nail 27 is composed of a row of a plurality of obstacle nails driven to the left and right of the start chucker 28 in the game area 3a, and plays a role of guiding the game ball that has rolled and dropped from above toward the start chucker 28. Yes.

  Next, the structure of the center ornament 23 in the pachinko machine 1 will be described in detail with reference to FIGS. FIG. 3 is a perspective view showing the gaming board 3 with the center decoration 23 attached, looking down from the upper right side, and FIG. 4 is a perspective view showing the gaming board 3 in the same state looking down from the upper left side, FIG. FIG. 3 is a plan sectional view showing a state of being cut along the line AA in FIG. 2.

  That is, as shown in FIGS. 3 to 5, the center decoration 23 is configured in a substantially cylindrical shape having an opening 36 at the center, and is provided on both sides in the left-right width direction of the stage S positioned below the opening 36. In addition to the illumination device 48 and the movable effect device 151, the movable accessory 24 and the weapon model 182 are provided above the opening 36. In addition, although an illumination device etc. are arrange | positioned above the weapon molded article 182 of the center ornament upper part in FIGS. 1-4, this is abbreviate | omitting illustration for convenience. 2 to 4, the starter chucker 28, the attacker 5, the general winning opening 25, 26, the normal symbol operating gate 32 and the windmill 31 of FIG. 1 arranged around the center decoration are omitted for convenience. .

  The center ornament 23 has a ball discharge port (ball discharge portion) 18 located at the center of the lower portion, and this ball discharge portion 18 is located immediately above the starting chucker 28 and is released and dropped. Positioning is formed so that Ba can pass through the pair of obstacle nails 30 and can almost certainly win the starter chucker 28 (that is, with a high probability of 97 to 99%).

  Next, the movable effect device 151 that is movable in the range from the right side inside the center decoration 23 to the upper part will be described in detail with reference to FIGS. 11 to 17. 11 is a front view showing the movable effect device 151 removed from the center decoration 23, FIG. 12 is a perspective view showing the movable effect device 151 in FIG. 11 as viewed from the upper left, and FIG. 14 is a front view of the first movable effect unit 152 constituting the movable effect device 151, FIG. 14 is a perspective view showing the first movable effect unit 152 as viewed from the upper right, and FIG. 15 shows the first movable effect unit 152. FIG. 16 is a rear view of the first movable effect unit 152, and FIG. 17 shows the first and second arm portions 159 and 157 of the first movable effect unit 152 in detail. FIG.

  That is, as shown in FIGS. 11 and 12, the movable effect device 151 includes a first movable effect unit 152 and a second movable effect unit 180. As shown in FIGS. 11 to 16, the first movable effect unit 152 includes a character modeled object 155 that is a three-dimensional modeled object imitating a character appearing in a game or the like, and a character that drives the character modeled object 155. The second movable rendering unit 180 includes a weapon model 182 that imitates a weapon used by the character model 155, and a weapon driver 181 that drives the weapon model 182. is doing.

  The character modeled object 155 is formed of a material such as a synthetic resin, and includes a body part 155a that is an upper half of the character modeled object 155, and a foot part 155b that is molded so as to be integrated with the body part 155a. Yes. Further, a second arm portion 157, a first arm portion 159, and a hand portion 160 are sequentially connected from the left central portion of the trunk portion 155a, and the trunk portion 155a and the second arm portion 157 are connected to the hinge portion 157a. The second arm portion 157 and the first arm portion 159 are connected by a hinge portion 159a (see FIGS. 16 and 17).

  The second arm portion 157 is rotatable in the form of a car wiper in the range of slightly over 90 ° parallel to the surface of the game board 3 and upward from the vicinity of the foot portion 155b, with the hinge portion 157a as a rotation axis. It is attached to become. In addition, the first arm portion 159 has a hinge portion 159a as the axis of rotation and is parallel to the surface of the game board 3 and within a range of a little less than 90 ° from a position extending linearly from the second arm portion 157. It is attached so as to be rotatable like a wiper. The first arm portion 159 is formed integrally with the hand portion 160, and a magnet 200 having a strength enough to adsorb the same kind of magnetic substance having a circumference of 2 to 3 cm is formed inside the hand portion 160. Further, the same type of magnet 201 is also embedded in the vicinity of the toe of the foot 155b.

  The character driving unit 153 has an arcuate support frame 154 that extends along the inner right side surface of the center ornament 23 as a whole, and the front side of the center ornament 23 through a through hole 152a provided in the lower portion and the central portion thereof. To the center decoration 23 by screws. A first motor 162 (see FIGS. 14 and 16) is disposed in the central portion on the back side of the support frame 154 with its rotation axis facing the front side, and rotation from the rotation axis is via a speed reduction mechanism 167. Then, the first motor 162 is transmitted to the pinion portion 163 located on the front surface of the support frame 154 that is approximately immediately in front of the first motor 162. The pinion portion 163 is engaged with a rack portion 166 having an arc shape along an arcuate support frame 154, and a rack and pinion mechanism is configured by both.

  The rack portion 166 is driven to move so as to draw an arc substantially vertically along the rail member 165 disposed on the support frame 154 when the pinion portion 163 is rotationally driven. The rack portion 166 is attached with a cover member 161 that covers the entire front side of the rack portion 166 and is formed with a guide member for sliding along the rail member 165. The character modeled object 155 described above is connected to and supported by the rack part 166 via the cover member 161 and the connecting part 169, so that the rack part 166 is rotationally driven in the vertical direction by the rotation of the first motor 162. When moving, the same as the rack portion 166, it moves up and down.

  On the other hand, the second movable effect unit 180 is disposed at the center upper portion of the center decoration 23 and at the upper left position of the first movable effect unit 152. The weapon model 182 in the second movable effect unit 180 is formed of a material such as a synthetic resin, and has a generally cylindrical barrel 183 that artificially launches a missile, a light beam, and the like, and a grip-like grip having a trigger or the like. The weapon model 182 is formed as a three-dimensional model modeled like a so-called bazooka gun. In addition, a magnet 202 (see FIG. 17) having a strength enough to attract the same kind of magnetic substance having a circumference of 2 to 3 cm is embedded in the grip 185.

  The weapon model 182 is arranged with the side surface of the barrel 183 parallel to the screen 35a of the symbol display device 35, that is, the player can visually recognize the side surface side of the weapon model 182. And the 2nd motor 191 is arrange | positioned in the back | inner side of this weapon molded article 182 so that the rotating shaft may face the near side. The rotation of the rotation shaft in the second motor 191 is sequentially transmitted to the pinion portions 187 and 189 that are meshed with each other via the speed reduction mechanism 192 that is attached to the rotation shaft, and is transmitted to the rotation shaft 190 in the pinion portion 189. Is done. Here, the front end of the rotary shaft 190 extending from the center of the pinion part 189 is fixed to the rear side part of the barrel 183 of the weapon model 182, and when the second motor 191 is driven to rotate, In accordance with this, the barrel 183 operates like a car wiper.

  By the way, as shown in FIG. 13, the character modeled object 155 described above is normally disposed at the initial position Pos2 indicated by the broken line, and moves in the vertical direction indicated by the arrow R2 by the rotational drive of the first motor 162. Is done. When the character model 155 is moved toward the top of the support frame 154, the second arm 157, the first arm 159, and the hand 160 are also indicated by the arrow R4 (see FIG. 17). Is moved upward. Then, as shown in FIG. 17, when the character model 155 approaches the vicinity of the top of the support frame 154, a claw part 170 integrally formed at the rear part of the second arm part 157 is formed on the center decoration 23. It comes into contact with the protruding portion 171. At this time, since the second arm portion 157 continues to move upward even when the claw portion 170 comes into contact with the projection portion 171, the entire arm rotates around the hinge portion 157a as the rotation axis, and the arrow R3 (FIG. 13). The entire arm composed of the second arm portion 157, the first arm portion 159, and the hand portion 160 is lifted by drawing a trajectory as shown in FIG.

  On the other hand, as shown in FIG. 11, the weapon model 182 is normally arranged with the barrel 183 facing the position of the initial position Pos1 indicated by a broken line, but depending on the rotational drive of the second motor 191, the arrow R1. The barrel 183 is rotationally driven in the vertical direction indicated by. When the barrel 183 is located at the lowermost part of the rotation range indicated by the arrow R1 and the character model 155 is located at the top of the support frame 154, the magnet 202 in the grip 185 and the magnet in the hand 160 200 is attracted. Thereby, the hand part 160 rotates around the hinge part 159a in the direction indicated by the arrow R5 (see FIG. 17), and the hand part 160 and the grip part 185 are adsorbed. When the hand portion 160 and the grip portion 185 are attracted in this way, the appearance of the character shaped object 155 jumps while the character shaped object 155 jumps, revealing an appearance as if entering the battle posture, and the player's excitement and interest Will invite you. In addition, when the character modeled object 155 is located at the initial position Pos2, the magnet 200 in the hand part 160 is attracted and attracted to the magnet 201 in the foot part 155b. As a result, no play occurs on the entire arm, and thus the display range of the screen 35a is not hindered.

  Further, as shown in FIGS. 3 to 5, the center decoration 23 has the warp introduction port 37 at the left central portion, and the game balls introduced from the warp introduction port 37 are guided to the game balls shown in FIG. A ball discharge port 65 that discharges to the stage S side through the path 38 is provided.

  In the stage S, a guide path 67 that guides the game ball discharged from the ball discharge port 65 to the stage S side, and a game ball that rolls down the guide path 67 jumps to the center of the stage S. And a jumping portion 41 inclined so as to rise toward the center of the stage (that is, downstream in the rolling direction of the game ball), and a predetermined distance (for example, 2 to 2.5 [cm]) away from the jumping portion 41. The landing portion 42 for landing the game ball jumped at the jumping portion 41 and the curved rolling surface 42a of the landing portion 42 so as to distribute the course of the game ball that rolls after landing on the landing portion 42 are faced. And a distribution unit 40 arranged as described above. Even if the jumping portion 41 jumps, a game ball that cannot weaken the gap 8 between the jumping portion 41 and the landing portion 42 falls on a guide surface 64 or a left and right curved surface 45, which will be described later, because the momentum at the time of flow is weak. It will fall to the front of the stage.

  Furthermore, the stage S has a curved surface 50 that curves upward so that the momentum of the game ball that flows after landing on the landing portion 42 can be stopped, and a road nail 27 driven into the game area 3a below the stage S. The game ball that bounces back onto the stage S side is prevented from reaching the space portion (the accessory storage space) 46 on the lower right side of the center decoration 23 (that is, the game ball is prevented from entering the space portion 46). A protective cover (cover member) 63 is integrally provided. The protective cover 63 is entirely composed of a transparent member such as a transparent synthetic resin material, and has a game ball return surface (entrance prevention surface) 63a that warps toward the center of the stage at a portion adjacent to the space 46. is doing. Thus, the stage S has the game ball return surface 63a that prevents the game ball from entering the space portion 46, and the stage S is protected to be inclined so as to send the game ball blocked by the return surface 63a back to the landing portion 42 side. A cover 63 is provided integrally.

  Next, the structure of the stage S will be described in more detail with reference to FIGS. 6 is a perspective view showing the center of the stage as seen from the upper right part of the center decoration, and FIG. 7 is a perspective view showing the center of the stage as seen from the upper left part of the center decoration.

  That is, the landing portion 42 is curved with respect to the rolling surface 42a on the upstream side of the curved rolling surface 42a and the curved rolling surface 42a extending in a substantially horizontal direction toward the curved surface 50 while being gently curved. And an inclined rolling surface 42b that inclines so as to descend gradually. These rolling surfaces 42 a and 42 b have a boundary portion 42 c located on an extension line of the guide path 67. With this configuration, the game ball jumping at the jumping portion 41 is landed mainly on the curved rolling surface 42a side or mainly tilted rolling surface due to a slightly different balance or the like at each jump. By landing on the side of 42b, various differences occur in the rolling operation on the stage S.

  The distribution unit 40 is provided between the inclined surface 60 adjacent to the inclined rolling surface 42b and the curved surface 50 so as to face the curved rolling surface 42a. A first groove portion (first groove) 43a for guiding the second groove portion (second groove) 43b, 43c that does not lead to the ball discharge portion 18 and simply discharges to the left and right curved surface 45 formed below the landing portion 42, Are arranged along the left-right width direction of the stage S. The curved rolling surface 42a described above is located on the stage front side of the first groove portion 43a and the second groove portions 43b and 43c. Therefore, a game ball that has flowed down from the inclined rolling surface 42b to the curved rolling surface 42a, or a gaming ball that has landed and rolled directly from the jumping portion 41 to the curved rolling surface 42a, has the central recess 62. Through the first groove 43a or guided to the separation protrusion 61 and dropped into the second groove 43b or 43c.

  The first groove portion 43 a communicates with the ball discharge portion 18, and the game ball introduced into the first groove portion 43 a is discharged from the ball discharge portion 18 and is obstructed via the central flow path 58 a of the curved inclined surface 58. It is dropped toward the space between the nails (life nails) 30 and wins the starting chucker 28 with a high probability. On the other hand, the bottoms of the second groove portions 43b and 43c are open to the guide surface 64, and the game balls introduced into the second groove portions 43b and 43c fall on the guide surface 64, and the guide surface 64 After rolling to the left and right curved surface 45 side along the inclination, it enters the curved inclined surface 58 from the left and right directions of the stage S and is often dropped in a direction different from the space between the obstacle nails 30.

  In addition, the game ball that has not fallen into any of the first groove portion 43a and the second groove portions 43b and 43c flows into the guide path 66 provided at the rear of the stage while being weakened by the curved surface 50 on the downstream side. Arrive via route 50a. The guide path 66 is gently inclined so as to descend toward the front side of the stage, and the game ball flowing down along the inclination further gently curves in the left-right direction of the stage at the front side and descends gently toward the front side of the stage. It flows down along the guide surface 64 formed so as to be inclined, and further flows down to the left and right curved surface 45 following the front side thereof. The central portion of the left and right curved surfaces 45 falls to the starter chucker 28 side via a curved inclined surface 58 that gently slopes from the guide surface 64 side toward the front side of the stage. Range defining protrusions 44 and 44 are formed so as to project the fall range of the game ball from the curved inclined surface 58 at a position facing the obstacle nail (life nail) 30 on the curved inclined surface 58.

  The positional relationship among the stage S, the jumping portion 41, the protective cover 63, and the like described above is as shown in FIG. 18 when viewed from the back side of the center ornament 23. Note that, in the rear view of FIG. 18, the game board 3 is indicated by a virtual line (two-dot chain line) in order to clearly show the rear shape of the center decoration 23.

  Next, the movable effect device 47 provided below the protective cover 63 and the speed reducing unit 53 in the vicinity of the movable effect device 47 will be described with reference to FIGS. 8 is an enlarged front view showing the movable effect device 47 and its peripheral portion, FIG. 9 is an enlarged perspective view showing the movable effect device 47 and its peripheral portion, and FIG. 10 is a view showing the movable effect device 47 and its peripheral portion. FIG. 10 is a perspective view showing a portion as seen from an angle different from that of FIG. 9.

  That is, as shown in FIGS. 8 to 10, a space portion 46 is provided below the protective cover 63 described above, and the space portion 46 is disposed on the main body portion 47a and on the upper portion of the main body portion 47a. A movable effect device 47 having an operation unit 47b that vibrates in the vertical direction or emits light at a predetermined opportunity is disposed. In this movable effect device 47, a solenoid or a motor (not shown) is actuated by a predetermined trigger in accordance with various effects unfolded on the screen 35a of the image display device 35, and the operation unit 47b is operated with respect to the main body 47a. An operation that moves back and forth vertically or vibrates finely is performed.

  Moreover, the deceleration part 53 is comprised as follows. In other words, the second flow path 52b that causes the game ball launched from the left side of the center decoration 23 to flow down to the right side of the center decoration 23 is the first flow path 52a into which a number of obstacle nails are driven. In contrast, as shown in FIG. 2, one obstacle nail is not driven. Therefore, the second flow path 52b is provided with a speed reducing portion 53 that decelerates the flow speed of the game ball flowing down the second flow path 52b in the vicinity of the lowermost portion and releases it to the game area 3a. In FIG. 1 and FIG. 2 and the like, a number of obstacle nails are driven into the game area 3a. However, in these figures, only the obstacle nails necessary for the description of the configuration are described, and other obstacle nails are illustrated in FIG. Not shown is omitted. On the right side of the center ornament 23, there is an edge portion 54 extending in an arc shape in the up and down direction of the game area 3a. In the game area 3a, a guide rail extending in an arc shape in the up and down direction facing the edge portion 54. 33 is arranged. The center of curvature of the edge 54 is located near the center of the screen of the image display device 35. The second flow path 52 b is configured by the edge portion 54 and the guide rail 33.

  The decelerating unit 53 abuts the game ball that has flowed down along the second flow path 52b, decelerates, and changes the direction of movement toward the left side in each drawing, and the first curved surface 53a. A game ball whose direction has been changed by the surface 53a is brought into contact with the second curved surface 55 which decelerates and changes its moving direction toward the game area 3a, and a game ball whose direction has been changed by the second curved surface 55 abuts. And a third curved surface 53b that decelerates and sends out toward the out port 34 located below the game area 3a. The first curved surface 53a, the second curved surface 55, and the third curved surface 53b are formed on the center decoration 23 side. The first curved surface 53a is close to the guide rail 33 in the arrangement state of the center ornament 23 in the game area 3a, and the game balls flowing down along the guide rail 33 are moved to the second and third curved surfaces 55, 53b side. Configured to pour into.

  Next, the back structure of the pachinko machine 1 will be described with reference to FIG. FIG. 2 is a rear view showing the rear structure of the pachinko machine 1. That is, as shown in FIG. 19, a prize ball tank 71 is attached to the upper left side of the back of the front door of the pachinko machine 1, and the sub control board 72 and the main control board are located below the prize ball tank 71. 73 and the dispensing control board 74 are arranged in this order. An external terminal plate 75 is attached to the upper right side of the rear surface of the front door. Below the external terminal plate 75, an alignment standby passage 76, a prize ball device 77, a prize ball discharge passage 78, and a power supply unit 79 are provided. , And a launch control board 15 for a launcher (not shown) are arranged in this order. A locking device 13 is disposed on the left side of the back surface of the front door of the pachinko machine 1.

  Next, the control system of the pachinko machine 1 in the present embodiment will be described with reference to FIG. The figure is a block diagram showing a control system of the pachinko machine.

  That is, the present control system includes a game control device 80, a start chucker opening / closing solenoid 69, an attacker opening / closing solenoid 70, a sound emitting device 12, and production lighting devices 8, 11 electrically connected to the game control device 80. An image display device 35, a movable effect device 47, and a movable effect device 151 are provided.

  The game control device 80 includes the main control board 73 and the sub control board 72 shown in FIG. The main control board 73 comprehensively manages the entire operation of the pachinko machine 1, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory or the like in which a game execution program is stored in advance. And a storage unit (not shown) and a microprocessor (MPU) (not shown) that executes these programs. The sub-control board 72 is mainly configured to perform display control of image display, effects such as sound effects, and effect light.

  The game control device 80 includes a winning determination unit 81, a winning signal output unit 82, a lottery unit 83, a normal symbol lottery unit 84, a game control unit 86, a holding unit 87, an operation control unit 88, an operation determination unit 89, and an operation determination unit 90. , Production control means 91 and display control means 92 are provided.

  The winning determination means 81 is configured such that a game ball launched into the game area 3a by a launching device (not shown) operated by operating the launching handle 2 is placed in any of the start chucker 28, the general winning openings 25 and 26, the attacker 5, and the like. When winning, it is determined that there is a winning.

  The winning signal output means 82 outputs a winning signal indicating that winning has been made to the corresponding start chucker 28, the general winning openings 25 and 26, the attacker 5, etc., when the winning determination means 81 determines the winning.

  When the winning signal corresponding to the start chucker 28 is input from the winning signal output means 82, the lottery means 83 is triggered by the winning with less than the maximum number of reserved balls (for example, four) until the player wins the next jackpot. A winning random number value is acquired from a lottery memory (not shown) so as to win one of the probability fluctuations that will be in a special state that can give an advantageous added value and the normal hit that does not become a special state. The lottery lottery is executed.

  The lottery means 83 is a lottery based on an effect random number stored in an effect memory (not shown) in the case of a big win lottery, and a symbol such as “111” corresponding to the probability change is obtained. A variation pattern that is finally aligned on the jackpot effective line of the image display device 35 is determined, and a variation pattern signal to that effect is output. The “big hit effective line” means a position (line) where symbols should be arranged in a row in order to obtain a big hit.

  The lottery means 83 is a lottery based on the production random number value when the normal win is won in the big win lottery, and as a result of the fluctuation, the symbols such as “222” corresponding to the normal win are finally aligned on the big hit effective line. A change pattern to that effect is determined, and a change pattern signal to that effect is output. In addition, the lottery means 83, in the event that each of the lottery means wins, the lottery based on the production random number value, and as a result of the fluctuation, the symbols such as “252” corresponding to the loss are finally aligned on the jackpot active line. A fluctuation pattern is determined, and a fluctuation pattern signal to that effect is output.

  Further, the lottery means 83 performs a lottery to determine whether or not to make a “special effect” that gives the player a sense of expectation by driving the movable effect devices 47 and 151, in addition to the variation pattern in the big hit lottery described above. The special effect random value is acquired and executed. When the lottery is won, a special effect type using the movable effect device 47, the first movable effect unit 152 and / or the second movable effect unit 180 is determined, and a special effect indicating that this type is indicated. A production signal is output. In the special effect, for example, the operation unit 47b of the movable effect device 47 is moved up and down in the vertical direction with respect to the main body unit 47a, or a vibration operation that shakes the operation unit 47b in detail. One that returns the LED to its original state after emitting (lighting, blinking), or one that moves the character model 155 in the first movable effect unit 152 to the maximum height and returns it to its original position. It is done.

  The normal symbol lottery means 84 performs the normal symbol lottery for opening and closing the start chuck 28 with the game ball passing to the normal symbol operation gate 32 as an opportunity.

  The game control means 86 sends to the effect control means 91 a command that triggers the sound emitting device 12 and the effect lighting devices 8 and 11 to emit sound and emit light. In addition, the game control means 86 sends a signal to the effect control means 91 to cause the movable effect devices 47 and 151 to perform a predetermined movable effect according to preset effect data and the lottery result in the lottery means 83. Or a signal related to the effect content related to the jackpot lottery to be displayed on the image display device 35 is sent to the display control means 92.

  The holding means 87 inputs the variation pattern signal output from the lottery means 83, and further inputs a special effect signal when the lottery means 83 wins the special effect lottery. As a result, the variation pattern and / or special effect signal information is sequentially stored as a holding ball that is a result of a lottery performed each time the starter chucker 28 is won. The holding means 87 always determines whether or not the number of balls to be held is four. While the number of balls to be held is displayed, the jackpot lottery is not performed regardless of the winning to the starting chucker 28. Note that the number of reserved balls that are lit and displayed as the reserved balls is not limited to the “maximum of four”, but may be set as appropriate, for example, three or less, or five or more.

  Then, the holding means 87 sequentially outputs a signal related to the fluctuation pattern or special effect signal information held (stored), and does not output the next fluctuation pattern signal until the effect display based on the fluctuation pattern signal ends. A symbol variation prohibition flag for setting the symbol variation prohibition flag is set (turned on) and a symbol variation timer (not shown) for measuring the time to release the turned on symbol variation prohibition flag is set to output a variation pattern signal. In response, the number of reserved balls is decremented by one. Further, the holding means 87 stores the result of the big hit lottery in response to the winning to the starting chucker 28 performed by the lottery means 83 as the holding ball when the number of the holding balls becomes less than four according to the consumption of the holding balls. Then, the number of reserved balls is incremented by one.

  The operation control means 88 sends a drive signal to the start chucker opening / closing solenoid 69 based on a signal indicating the start of operation of the operation determination means 90 to operate the solenoid 69 to open or close the start chucker 28. Further, the operation control means 88 sends a drive signal to the attacker opening / closing solenoid 70 to actuate the solenoid 70, and when the big hit occurs due to the lottery at the lottery means 83, the attacker 5 is opened and a predetermined number of winnings are completed (or a predetermined time). Control is performed so that the closing operation is repeated a predetermined number of times (predetermined rounds) every time (a).

  The operation determination means 89 determines whether or not a condition for operating the starter chuck opening / closing solenoid 69 and the attacker opening / closing solenoid 70 is satisfied. That is, in the starting chucker opening / closing solenoid 69, when the “condition” of opening / closing the second starting chucker 28 is satisfied, the normal symbol lottery means 84 wins the normal symbol lottery performed separately from the big hit lottery of the lottery means 83. This is the case. In the attacker open / close solenoid 70, when the “conditions” for opening the attacker 5 are satisfied, three big symbols from the state of so-called reach (including so-called super reach and normal reach) are aligned on the jackpot effective line and the jackpot is hit. This is a case where it occurs, and the time when “the condition is satisfied” of the blockage of the attacker 5 is the case where winning in all rounds when the jackpot occurs is completed.

  In response to the determination signal from the operation determination unit 89, the operation determination unit 90 determines the start of operation of the starter chuck opening / closing solenoid 69 and the attacker opening / closing solenoid 70, respectively.

  In response to a command from the game control means 86, the effect control means 91 drives the sound emitting device 12 to emit sound, and the effect lighting devices 8 and 11 emit light to produce an effect appealing to the player's hearing and vision. Do. In addition, in response to a command from the game control means 86, the effect control means 91 makes the action portion 47b of the movable effect device 47 move forward / backward or vibrates with respect to the main body portion 47a to produce an effect appealing to the player's vision. . In this case, in the movable effect device 47, a solenoid or a motor (not shown) is operated in accordance with various effects unfolded on the screen 35a, and the operation unit 47b is moved back and forth in the vertical direction or finely vibrated. The operation is performed. Further, the effect control means 91 responds to the command from the game control means 86 to rotate the first motor 162 and / or the second motor 191 in the movable effect device 151 to produce an effect appealing to the player's vision. Do. In this case, the effect control unit 91 causes the first motor 162 and / or the second motor 191 to rotate, thereby causing both or one of the first movable effect unit 152 and the second movable effect unit 180 to move. . Alternatively, the rendering operations of the movable rendering devices 152 and 180 are linked to the characters (for example, various characters related to the theme of the pachinko machine 1), the pictures in accordance with the story, and the like displayed on the screen 35a. The operation is controlled so that

  The display control unit 92 drives the image display device 35 in accordance with the signal from the game control unit 86, and displays the effect such as the contents centering on the big win lottery result so as to appeal to the player's vision. At that time, the display control means 92 displays the lottery result by the lottery means 83 on the screen 35a of the image display device 35 in accordance with the signal from the game control means 86.

  The start chucker opening / closing solenoid 69 opens and closes the start chucker 28 by moving a plunger (not shown) forward and backward in response to the drive signal transmitted from the operation control means 88. The attacker opening / closing solenoid 70 opens and closes the attacker 5 by moving a plunger (not shown) forward and backward in response to the drive signal transmitted from the operation control means 88.

  The sound emitting device 12 drives a speaker (not shown) according to the control of the effect control means 91, and emits a sound effect corresponding to the effect. The lighting devices for effect 8 and 11 drive the illumination lamp (not shown) built therein according to the control of the effect control means 91 (lighting and blinking), and perform illumination according to the effect. The image display device 35 operates according to the control of the display control means 92 and performs effect display according to the effect data and the lottery result in the lottery means 83. In accordance with the control of the effect control means 91, the movable effect device 47 performs an operation such that the operation part 47b moves forward and backward or vibrates finely in the vertical direction with respect to the main body part 47a. The movable effect device 151 rotates and drives the first motor 162 and / or the second motor 191 in accordance with the control of the effect control unit 91, and performs the effect operation in the first movable effect unit 152 and / or the second movable effect unit 180. Drive.

  Next, the operation of the pachinko machine 1 will be described with reference to the flowchart of FIG.

  That is, when a player who is seated facing the pachinko machine 1 holds the launch handle 2 and rotates it to an appropriate angle (step S1), the game ball 3 is played at predetermined time intervals by the operation of the launch device. Fired continuously towards Then, a large number of game balls that are launched into the game area 3a and flow down the first flow path 52a will win the starter chucker 28 and the general winning ports 25 and 26 in a timely manner, or roll and fall without being involved in these. Then, the game area 3a is discharged from the lowermost outlet 34 to the back side of the game board 3.

  In addition, the game ball that has been relatively strongly launched into the game area 3a and entered the right side of the center decoration 23 flows down the second flow path 52b, which is configured by the guide rail 33 and the edge portion 54, and does not have an obstacle nail. It will be. In this case, as shown in FIGS. 8 to 10, the game ball is decelerated by contacting the first curved surface 53 a in the vicinity of the lowermost portion of the second flow path 52 b, and its moving direction is directed to the left side in the figure. Immediately after the transition, the second contact surface 55 is brought into contact with the second curved surface 55 and decelerated. It is sent out toward the out port 34.

  As described above, according to the center ornament 23 of the present embodiment, the center ornament is generally in a tendency to increase in size, and the flow-down speed of the game ball flowing down the second flow path 52b is sufficiently reduced by the reduction unit 53. Since it can be released to the game area 3a after that, it is possible to reliably prevent inconveniences such as a game ball colliding with an attacker 5 or the like located below the game area with a strong force. As a result, the game ball that bounces back on the lower side of the game area during the winning ball processing at the time of the big hit collides with the opened attacker 5 from the lower side so that the good winning to the attacker 5 is impaired. Occurrence can be avoided.

  Moreover, since the deceleration part 53 is comprised by the crank shape which has the above 1st curved surface 53a, the 2nd curved surface 55, and the 3rd curved surface 53b, it flows the game ball which flows down several times (in this embodiment). (3 times), a speed reduction unit that can reduce the speed of the flowing-down game ball more effectively is achieved while having a simple and compact configuration in which the contact is made in stages. Further, the first curved surface 53a formed on the center ornament 23 side is close to the guide rail 33 in the arrangement state of the center ornament 23 in the game area 3a, and the game balls flowing down along the guide rail 33 are Since it is configured to flow toward the second curved surface 55 and the third curved surface 53b, the flow of the game ball flowing down the second flow path 52b can be reduced by simply placing the center decoration 23 on the game board 3. A device configuration that can be reliably arranged at a position where the speed can be effectively decelerated can be realized.

  On the other hand, when a part of the game ball launched into the game area 3 a enters the warp introduction port 37, the game ball is discharged from the ball discharge port 65 to the guide path 67 and jumps at the jumping portion 41 to land. Head toward 42. At this time, the game ball that cannot weaken the gap 8 between the jumping part 41 and the landing part 42 falls on the guide surface 64 and the left and right curved surface 45 due to the weak momentum at the time of flow, and the front of the stage along the inclination thereof. Will fall. Of the game balls that have landed on the landing portion 42 side, those that have landed on the curved rolling surface 42a roll to the right of the stage along the rolling surface 42a and land on the inclined rolling surface 42b. After flowing down to the curved rolling surface 42a side along the inclination, it rolls to the right side of the stage along the curved rolling surface 42a. When the momentum of rolling is strong, these game balls are temporarily returned from the curved surface 50, and when the momentum of rolling is weak, before reaching the curved surface 50, the game balls are moved from the central recess 62 to the first groove portion 43a. It falls or is guided to the separation protrusion 61 and falls into the second groove 43b or 43c.

  In these cases, the game ball introduced into the first groove portion 43a is released from the ball discharge portion 18 and passes through the central flow path 58a of the curved inclined surface 58, so that a high winning probability (approximately 100%) is given to the starting chucker 28. Drop and win a prize. In most cases, the falling game ball wins the starting chucker 28, but may not win depending on the contact state with the obstacle nail 30.

  On the other hand, the game ball introduced into the second groove portions 43b and 43c falls on the guide surface 64 and rolls toward the left and right curved surfaces 45 along the inclination of the guide surface 64. It is dropped in a different direction. Further, the game balls that have not been introduced into any of the grooves 43a, 43b, 43c even when rolling on the curved rolling surface 42a flow into the guide path 66 side from the flow channel 50a according to the inclination near the curved surface 50. After passing through the left and right curved surfaces 45 from the guide surface 64 below the landing portion 42, in many cases, it is dropped in a direction different from the starting chucker 28. However, depending on the case, the jumping nail 4 driven to the left or right of the obstacle nail 30 or the road nail 27 arranged in the left-right direction from the jump nail 4 is flipped back to fall between the obstacle nail 30 In some cases, the starter chucker 28 may win a prize.

  By the way, when a game ball wins either the start chucker 28 or the general winning opening 25, 26, the winning determination means 81 determines the winning and the winning signal output means 82 outputs a winning signal (step) S2). At this time, the holding unit 87 sequentially transmits a signal related to the variation pattern being held to the display control unit 92 via the game control unit 86, and decrements the number of held balls by 1 in accordance with the transmission of the variation pattern signal. . Further, the holding means 87 stores the result of the big hit lottery corresponding to the winning to the starting chucker 28 performed by the lottery means 83 as the holding ball according to the consumption of the holding ball, and increments the number of the holding balls by one.

  If the lottery means 83 turns on the winning flag in step S3, if the lottery means 83 turns on the winning flag, the lottery based on the effect random number value stored in the effect memory will change the type corresponding to the jackpot, that is, the probability change or normal change. A pattern is determined.

  Thereby, in step S4, the winning symbol to be displayed on the image display device 35 is set, and the lottery means 83 outputs the fluctuation pattern signal to that effect and until the effect display based on the fluctuation pattern signal is completed. Turns on the symbol variation prohibition flag to prevent transmission of the next variation pattern signal, sets a symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag, and transmits the variation pattern signal. In response to this, the number of reserved balls is decremented by one. On the other hand, when the winning is a lottery lottery, a variation pattern is determined in which lottery based on a random number value stored in the effect memory results in the final matching of symbols corresponding to the loss as a result of the variation. As a result, the off symbol displayed on the image display device 35 is set, and the lottery means 83 outputs a variation pattern signal to that effect, turns on the symbol variation prohibition flag, sets the symbol variation timer, and sets the variation pattern. The number of reserved balls is decremented by 1 in response to the signal transmission.

  As described above, the display control unit 92 drives the image display device 35 in a timely manner based on the fact that the game control unit 86 transmits to the display control unit 92 a signal related to the contents of effects to be displayed on the image display device 35. Then, the contents related to the jackpot lottery result are displayed so as to appeal to the player's vision (step S5).

  By the way, when execution of the special effect is determined by the lottery unit 83 described above, the effect control unit 91 performs the effect operation of the movable effect device 47 and the movable effect device 151. In this effect operation, for example, the operation unit 47b of the movable effect device 47 is moved forward and backward in the vertical direction with respect to the main body unit 47a, or a vibration operation that is finely shaken, and the LED inside the operation unit 47b is caused to emit light along with these operations After that, return to the original state. Further, for example, the character modeling object 155 is moved upward from the initial position Pos2 by the rotational drive of the first motor 162, and the entire arm including the second arm portion 157 is upward in the arrow R3 (see FIG. 13). Lifted up. Then, the barrel 183 and the grip portion 185 in the weapon model 182 are rotationally driven from the initial position Pos1 by the second motor 191 in the downward direction of the arrow R1 so as to approach the raised hand portion 160. When the hand portion 160 and the grip portion 185 are close to each other in this manner, the two portions are attracted to each other by the attractive force of the magnet 200 and the magnet 202, and as a result, the character model 155 jumps and the weapon model 182 jumps. It will appear as if you have grabbed. At this time, for example, an image in which a laser beam is emitted from the muzzle of the barrel 183 is displayed on the screen 35a by the control of the display control unit 92, so that the physical gimmick and the image are combined. Overlaps will form an overview that will elevate the player and enhance interest.

  When the lottery result displayed on the screen 35a of the image display device 35 is a jackpot decision, the operation control means 88 is based on a signal indicating the operation start decision of the operation decision means 90 at a predetermined timing. A drive signal is sent to 70, the solenoid 70 is operated to open the attacker 5, and a closing operation is repeated a predetermined number of times (predetermined rounds) every time a predetermined number of winnings are completed (or a predetermined time elapses). Thereby, a large amount of game balls corresponding to the game balls won in the attacker 5 are paid out from the ball supply port 17 to the dish unit 16 (step S6).

  In the present embodiment, the stage S rolls by landing on the jumping portion 41 for jumping the introduced game ball, the landing portion 42 for landing the game ball from the jumping portion 41, and the landing portion 42. A distribution unit 40 that distributes the course of the game ball, and the distribution unit 40 is disposed so as to face the curved rolling surface 42a of the landing unit 42, and guides the game ball to the ball discharge unit 18 43a and second grooves 43b and 43c that discharge to the front of the stage without being guided to the ball discharge portion 18 so as to be close to each other. Therefore, a game ball that is introduced from the warp introduction port 37 and jumps at the jumping portion 41 is a curved rolling surface of the landing portion 42 while having a very simple configuration including the jumping portion 41, the landing portion 42, and the distribution portion 40. 42a or the state of landing on the inclined rolling surface 42b makes the player visually recognize a novel surprise, and then determines whether or not the game ball is luckily guided to the ball discharge unit 18. Can concentrate. In this way, it is possible to improve the entertainment using the movement of the game ball and improve the entertainment. Furthermore, due to the presence of the space 46, the movable effect device 47 can be easily arranged on one side of the stage S in the center decoration 23, and it is rebounded by the obstacle nail in the game area 3a and jumps into the stage S. The inconvenience of the game ball entering the space 46 can be reliably prevented by the protective cover 63. Since the protective cover 63 that prevents the game ball from entering the adjacent space portion 46 is integrally provided on the stage S, the stage S as a part of the center decoration 23 is provided as the main body of the center decoration 23. The process when assembled on the side is greatly simplified.

  In the present embodiment, the space portion 46 is formed on one side in the left-right width direction of the stage S, and the protective cover 63 has a game ball return surface 63 a that prevents the game ball from entering the space portion 46. In addition, since the game ball blocked by the game ball return surface 63a is inclined so as to be sent back to the landing part 42 side, the game that has been launched into the game area 3a and rebounded by a road nail or the like and has entered the stage S strongly The ball can be reliably returned to the landing portion 42 side by the game ball return surface 63a. Therefore, it is possible to reliably prevent the occurrence of a problem that enters the space 46 and impairs the operation of the movable effect device 47.

  As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change from the structure of the said embodiment. The gaming machine which has been subjected to is also included in the scope of the present invention.

It is a front view which shows the external structure of the pachinko machine in embodiment which concerns on this invention. It is a front view which shows a game board independently. It is a perspective view shown in the state which looked down at the game board of a state equipped with center decoration from diagonally right above. It is a perspective view shown in the state which looked down at the game board of the state where the center decoration was equipped from diagonally upper left. It is a plane sectional view shown in the state where it cut along the AA line of FIG. It is a perspective view which shows a stage center part so that it may look down from a center decoration upper right part. It is a perspective view which shows a stage center part so that it may look down from center ornament left upper part. It is a front view which expands and shows a movable production | presentation apparatus and its peripheral part. It is a perspective view which expands and shows a movable production | presentation apparatus and its peripheral part. FIG. 10 is a perspective view showing the movable effect device and its peripheral portion as viewed from a different angle from that of FIG. 9. It is a front view which shows the movable production | presentation apparatus in the state removed from the center decoration. It is a perspective view which shows the state which looked at the movable production | presentation apparatus in FIG. 11 from the upper left. It is a front view of the 1st movable production | generation part which comprises a movable production | presentation apparatus. It is a perspective view which shows the state which looked at the 1st movable production | presentation part from the upper right. It is a side view which shows the state which looked at the 1st movable production | presentation part from the left. It is a rear view of the 1st movable production part. It is a side view which shows the 1st and 2nd arm part etc. of a 1st movable production | presentation part in detail. It is a rear view which shows the center decoration with which the game board was mounted | worn in the state seen from the back side. It is a rear view which shows the back structure of the pachinko machine of this embodiment. It is a block diagram which shows the control system of this pachinko machine. It is a flowchart for demonstrating the effect | action by this pachinko machine.

Explanation of symbols

1 Pachislot machines (pachinko machines)
3 Game board 3a Game area 18 Ball discharge part 23 Unit object (center decoration)
28 Winning mouth (starting chucker)
37 Warp introduction port 40 Distribution part 41 Jumping part 42 Landing part 42a Curved rolling surface 43a 1st groove | channel (1st groove part)
43b, 43c Second groove (second groove)
46 Accessory accommodation space (space part)
47 Movable production device 63 Cover member (protective cover)
63a Entry blocking surface (game ball return surface)
Ba game ball S stage

Claims (2)

  1. In the game area of the game board, there is a warp introduction port for introducing a game ball, a stage for receiving a game ball introduced mainly from the introduction port, and a movable effect device arranged in an accessory storage space adjacent to the stage. A gaming machine comprising a unit accessory and a winning opening located below the stage, and a game ball that is played by launching a game ball in the game area,
    The unit accessory has a ball discharge portion that can be awarded with high probability to the winning opening,
    The stage includes a jumping portion for jumping and rolling a game ball introduced from the warp introduction port, a landing portion arranged at a predetermined distance from the jumping portion and landing the game ball from the jumping portion, A distribution unit that distributes the course of the game ball that lands and rolls on the landing unit,
    The distribution part is arranged to face the landing part, and a first groove that guides the game ball to the ball discharge part, and a second groove that releases the game ball to the front of the stage without guiding the ball to the ball discharge part And so that they are close to each other,
    Further, the stage integrally includes a cover member that prevents the game ball from entering the accessory storage space.
    A gaming machine characterized by that.
  2. The accessory storage space is formed on one side of the stage in the left-right width direction,
    The cover member has an entry preventing surface that prevents entry of the game ball into the accessory storage space, and is inclined so as to send back the game ball blocked by the entry prevention surface to the landing portion side.
    The gaming machine according to claim 1.
JP2006066229A 2006-03-10 2006-03-10 Game machine Pending JP2007236787A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006066229A JP2007236787A (en) 2006-03-10 2006-03-10 Game machine

Applications Claiming Priority (1)

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JP2006066229A JP2007236787A (en) 2006-03-10 2006-03-10 Game machine

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Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009125149A (en) * 2007-11-20 2009-06-11 Daiichi Shokai Co Ltd Game machine
JP2009279053A (en) * 2008-05-20 2009-12-03 Ace Denken Co Ltd Game machine
JP2011030928A (en) * 2009-08-05 2011-02-17 Daiichi Shokai Co Ltd Game machine
JP2011092639A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011110093A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2011110092A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2011125539A (en) * 2009-12-18 2011-06-30 Ace Denken Co Ltd Game machine
JP2012130747A (en) * 2012-02-29 2012-07-12 Ace Denken Co Ltd Game machine
JP2013017886A (en) * 2012-11-01 2013-01-31 Sophia Co Ltd Game machine
JP2013046809A (en) * 2012-11-01 2013-03-07 Sophia Co Ltd Game machine
JP2014158916A (en) * 2014-03-13 2014-09-04 Sanyo Product Co Ltd Game machine
JP2014166506A (en) * 2014-04-03 2014-09-11 Sophia Co Ltd Game machine
JP2015211889A (en) * 2015-07-15 2015-11-26 株式会社三洋物産 Game machine
JP2017144331A (en) * 2017-06-05 2017-08-24 株式会社三洋物産 Game machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004057229A (en) * 2002-07-24 2004-02-26 Adachi Light Co Ltd Board surface device in pinball game machine
JP2005021567A (en) * 2003-07-02 2005-01-27 Sanyo Product Co Ltd Game machine
JP2005224315A (en) * 2004-02-10 2005-08-25 Newgin Corp Game machine
JP2006034395A (en) * 2004-07-23 2006-02-09 Samii Kk Pinball game machine and its game component
JP2006051156A (en) * 2004-08-11 2006-02-23 Aiwa Raito:Kk Frame body of display device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004057229A (en) * 2002-07-24 2004-02-26 Adachi Light Co Ltd Board surface device in pinball game machine
JP2005021567A (en) * 2003-07-02 2005-01-27 Sanyo Product Co Ltd Game machine
JP2005224315A (en) * 2004-02-10 2005-08-25 Newgin Corp Game machine
JP2006034395A (en) * 2004-07-23 2006-02-09 Samii Kk Pinball game machine and its game component
JP2006051156A (en) * 2004-08-11 2006-02-23 Aiwa Raito:Kk Frame body of display device

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009125149A (en) * 2007-11-20 2009-06-11 Daiichi Shokai Co Ltd Game machine
JP2009279053A (en) * 2008-05-20 2009-12-03 Ace Denken Co Ltd Game machine
JP2011030928A (en) * 2009-08-05 2011-02-17 Daiichi Shokai Co Ltd Game machine
JP2011092639A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011110093A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2011110092A (en) * 2009-11-24 2011-06-09 Sanyo Product Co Ltd Game machine
JP2011125539A (en) * 2009-12-18 2011-06-30 Ace Denken Co Ltd Game machine
JP2012130747A (en) * 2012-02-29 2012-07-12 Ace Denken Co Ltd Game machine
JP2013017886A (en) * 2012-11-01 2013-01-31 Sophia Co Ltd Game machine
JP2013046809A (en) * 2012-11-01 2013-03-07 Sophia Co Ltd Game machine
JP2014158916A (en) * 2014-03-13 2014-09-04 Sanyo Product Co Ltd Game machine
JP2014166506A (en) * 2014-04-03 2014-09-11 Sophia Co Ltd Game machine
JP2015211889A (en) * 2015-07-15 2015-11-26 株式会社三洋物産 Game machine
JP2017144331A (en) * 2017-06-05 2017-08-24 株式会社三洋物産 Game machine

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