TWI754769B - Darts game device and method - Google Patents

Darts game device and method Download PDF

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Publication number
TWI754769B
TWI754769B TW107126183A TW107126183A TWI754769B TW I754769 B TWI754769 B TW I754769B TW 107126183 A TW107126183 A TW 107126183A TW 107126183 A TW107126183 A TW 107126183A TW I754769 B TWI754769 B TW I754769B
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dart
information
mentioned
player
darts
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TW107126183A
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TW201909981A (en
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杉森裕司
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日商世雅遊戲股份有限公司
日商達斯萊有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Multimedia (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

本發明之提供於遊戲中由遊戲者交替進行之飛鏢遊戲之飛鏢遊戲裝置10具備:檢測部102,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於該資訊,偵測飛鏢刺中於鏢靶;及換手處理部106,其基於檢測部102檢測出之資訊,執行判定是否已自鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與遊戲者之交替對應之換手處理。The dart game device 10 of the present invention provides a dart game in which players alternately perform a dart game, and includes a detection unit 102 that detects information that changes when the dart hits the dart board, and based on the information, detects that the dart hit the dart board. a dart board; and a hand change processing unit 106, which, based on the information detected by the detection unit 102, executes a judgment process of judging whether all darts have been drawn from the dart board, and in the case of a positive judgment, automatically executes the alternate correspondence with the player hand-off processing.

Description

飛鏢遊戲裝置及方法Darts game device and method

本發明係關於一種飛鏢遊戲裝置及方法。 The present invention relates to a dart game device and method.

先前以來,已知一種提供由一名遊戲者連續朝鏢靶投出複數支飛鏢後交替至其他遊戲者之飛鏢遊戲的飛鏢遊戲裝置(例如參照專利文獻1)。 Conventionally, there is known a dart game apparatus that provides a dart game in which one player continuously throws a plurality of darts on a dart board and then alternates to other players (for example, refer to Patent Document 1).

[先前技術文獻] [Prior Art Literature] [專利文獻] [Patent Literature]

[專利文獻1]日本專利特開2010-220784號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2010-220784

然而,於上述飛鏢遊戲裝置中,為了交替至其他遊戲者,遊戲者等人必須手動將刺中鏢靶之飛鏢自鏢靶拔取後,按下設置於飛鏢遊戲裝置之換手(Change)按鈕,執行對應於遊戲者之交替之換手處理(或者亦稱為「換手動作」)。因此,若由遊戲者自身按下換手按鈕,需耗費拔取飛鏢至按下換手按鈕之時間,故有直到下一位遊戲者能夠投擲飛鏢為止需要時間,或 者忘記按下換手按鈕、未執行換手處理而致使飛鏢遊戲停滯之問題。 However, in the above-mentioned dart game device, in order to switch to other players, the players and the like must manually pull out the dart that hit the dart board from the dart board, and then press the change button provided in the dart game device, A hand change process (or also referred to as a "hand change action") corresponding to the player's alternation is performed. Therefore, if the player himself presses the hand change button, it takes time from when the dart is pulled out until the hand change button is pressed, so it takes time until the next player can throw the dart, or The player forgets to press the hand change button and does not execute the hand change process, causing the dart game to stop.

對於此種問題,雖亦有考量自偵測到複數支飛鏢刺中經過一定時間後自動執行換手處理,但若於換手處理後拔取飛鏢,會因其衝擊等造成鏢靶上之感測器誤動作,或者儘管不影響飛鏢遊戲之進行依然產生待機時間。 For this kind of problem, although it is also considered that the hand-changing process will be automatically executed after a certain period of time since the detection of multiple darts stabs, but if the dart is pulled out after the hand-changing process, the impact on the dart board will be caused by the sensing of the board. The device malfunctions, or standby time occurs even though it does not affect the progress of the dart game.

本發明係鑑於上述課題而完成者,其目的在於提供一種可適當地執行換手處理之飛鏢遊戲裝置及方法。 The present invention has been made in view of the above-mentioned problems, and an object of the present invention is to provide a dart game device and method capable of appropriately performing a hand change process.

本發明之一態樣之飛鏢遊戲裝置係提供於遊戲中由遊戲者交替進行之飛鏢遊戲者,且具備:檢測部,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶;及換手處理部,其基於上述檢測部檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。 A dart game device according to one aspect of the present invention is provided to a dart player alternately performed by the players in the game, and includes a detection unit that detects information that changes when the dart hits the dart board, and based on the information, detects Detecting that the above-mentioned dart is stabbed in the above-mentioned dartboard; and a hand-changing processing unit, which, based on the above-mentioned information detected by the above-mentioned detection unit, executes a judgment process of judging whether all the darts have been drawn from the above-mentioned dartboard, and in the case of a positive judgment, automatically The hand-changing process corresponding to the above-mentioned alternation of the players is executed.

根據上述一態樣,當刺中於鏢靶之所有飛鏢皆已拔取之情形時,因自動地執行對應於遊戲者之交替之換手處理,故與經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據上述一態樣,可避免於該換手處理後發生拔取飛鏢之狀況,其結果,可抑制檢測部之誤檢測。因此,根據上述一態樣,可適當地執行換手處理。 According to the above aspect, when all the darts pierced on the dart board have been drawn, since the hand-changing process corresponding to the player's alternation is automatically performed, it is different from the case where the hand-changing process is automatically performed after a certain period of time. In comparison, the time for waiting for the handover processing can be shortened. In addition, according to the above-mentioned aspect, it is possible to avoid a situation in which the dart is pulled out after the hand-changing process, and as a result, it is possible to suppress erroneous detection by the detection unit. Therefore, according to the above-described aspect, the handover process can be appropriately performed.

根據本發明,可適當地執行換手處理。 According to the present invention, the handover process can be appropriately performed.

10:飛鏢遊戲裝置 10: Darts Game Device

12:鏢靶 12: Dartboard

14:顯示裝置 14: Display device

20:標的 20: Target

20A:隔片 20A: Spacer

20B:區段 20B: Section

30:區段感測器 30: Segment Sensor

32:衝擊感測器 32: Shock sensor

34:控制裝置 34: Controls

36:CPU 36: CPU

38:記憶體 38: Memory

100:進行部 100: Progress Department

102:檢測部 102: Inspection Department

104:賦予部 104: Endowed Ministry

106:換手處理部 106: Handover Processing Department

L:光源 L: light source

S:光感測器 S: light sensor

圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。 FIG. 1 is an external perspective view of a darts game apparatus according to an embodiment of the present invention.

圖2係圖1所示之鏢靶之前視圖。 FIG. 2 is a front view of the dart board shown in FIG. 1 .

圖3係顯示飛鏢遊戲裝置之硬體構成之一例之圖。 FIG. 3 is a diagram showing an example of the hardware configuration of the dart game device.

圖4係顯示飛鏢遊戲裝置之功能區塊構成之一例之圖。 FIG. 4 is a diagram showing an example of the functional block configuration of the dart game apparatus.

圖5係顯示圖4所示之各功能部之處理流程之流程圖。 FIG. 5 is a flowchart showing the processing flow of each functional unit shown in FIG. 4 .

以下,參照隨附圖式,對本發明之較佳之實施形態進行說明。另,於各圖中,標註同一符號者具有同一或同樣之構成。 Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the thing attached with the same code|symbol has the same or the same structure.

<整體構成> <Overall composition>

圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。 FIG. 1 is an external perspective view of a darts game apparatus according to an embodiment of the present invention.

如圖1所示,飛鏢遊戲裝置10形成為例如縱型長方體形狀。該飛鏢遊戲裝置10係於遊戲中由遊戲者交替進行之飛鏢遊戲,且為提供例如由遊戲者交替進行每次由1名遊戲者朝鏢靶12連續投擲複數支飛鏢之飛鏢遊戲。 As shown in FIG. 1, the dart game apparatus 10 is formed in, for example, a vertical rectangular parallelepiped shape. The dart game apparatus 10 is a dart game in which players alternately perform a dart game, and provides a dart game in which a plurality of darts are continuously thrown to the dart board 12 by one player each time alternately by the players.

飛鏢遊戲裝置10具備鏢靶12及顯示裝置14。鏢靶12於飛鏢遊戲裝置 10之正面,配置於遊戲者站立姿勢下之大致視線位置。顯示裝置14顯示飛鏢遊戲之遊戲圖像。 The dart game device 10 includes a dart board 12 and a display device 14 . Dart board 12 in dart game device The front of 10 is placed at the approximate line of sight of the player in the standing position. The display device 14 displays a game image of the dart game.

又,於飛鏢遊戲裝置10之正面,設置有未圖示之硬幣投入口、模式選擇開關、及讀取遊戲者之資料卡之讀卡機等。遊戲者對讀卡機放入該遊戲者之資料卡後,將收費金額投入硬幣投入口,按下模式選擇開關選擇遊戲模式而進行飛鏢遊戲。於該飛鏢遊戲中,遊戲者站立於飛鏢遊戲裝置10之前方之特定位置,瞄準鏢靶12之特定標的而投擲飛鏢。到達至鏢靶12之飛鏢之前端部刺中鏢靶12,對刺中之飛鏢之座標位置(例如將鏢靶12上之中心點設為原點之XY座標位置,以下簡稱為「位置」)予以檢測,根據刺中之位置而將得分顯示於顯示裝置14。另,上述之飛鏢遊戲裝置10雖作為商業用進行說明,但亦可為家庭用。於此情形時,可省略硬幣投入口或讀卡機。又,飛鏢可為軟針飛鏢、硬針飛鏢之任一者。 In addition, on the front surface of the dart game apparatus 10, a coin slot, a mode selection switch, a card reader for reading a player's data card, and the like, not shown, are provided. The player inserts the player's data card into the card reader, inserts the charged amount into the coin slot, presses the mode selection switch to select the game mode, and plays a dart game. In this dart game, the player stands at a specific position in front of the dart game device 10 , aims at a specific target on the dart board 12 and throws darts. The front end of the dart reaching the dart board 12 stabs the dart board 12, and the coordinate position of the dart in the dart board 12 (for example, the center point on the dart board 12 is set as the XY coordinate position of the origin, hereinafter referred to as "position") It is detected, and the score is displayed on the display device 14 according to the position of the stab. In addition, although the above-mentioned dart game apparatus 10 was demonstrated as a commercial use, it can also be used for a home. In this case, the coin slot or the card reader can be omitted. In addition, the dart may be either a soft needle dart or a hard needle dart.

<硬體構成> <Hardware configuration>

圖2係圖1所示之鏢靶12之前視圖。圖3係顯示飛鏢遊戲裝置10之硬體構成之一例之圖。 FIG. 2 is a front view of the dart board 12 shown in FIG. 1 . FIG. 3 is a diagram showing an example of the hardware configuration of the dart game apparatus 10 .

如圖2所示,鏢靶12係以前視為例如四角形狀之板形成。於鏢靶12之靶面,形成有當飛鏢刺中之情形時遊戲者可獲得得分之圓形區域之標的20。於該標的20,以可刺入飛鏢之方式形成有未圖示之複數個孔。於標的20,藉由隔片20A而劃定複數個區域(區段20B)。將各區段20B依每個遊戲者可獲得之得分而區分為放射狀。又,將靶面中未形成標的20之側之 面作為背面時,當飛鏢刺中之情形時,各區段20B可朝背面方向位移。 As shown in FIG. 2, the dart board 12 was previously considered to be formed of, for example, a square-shaped plate. On the target surface of the dart board 12, there is formed a target 20 of a circular area in which the player can obtain a score when the dart is stabbed. On the target 20, a plurality of holes (not shown) are formed so that a dart can be inserted. At subject 20, a plurality of regions (segments 20B) are delineated by spacers 20A. Each section 20B is radially divided according to the score that can be obtained by each player. In addition, place the target surface on the side where the target 20 is not formed. When the face is used as the back face, each segment 20B can be displaced toward the back face when the dart pierces.

於鏢靶12之周圍,配置有複數個光源L及複數個光感測器S。 Around the dart board 12, a plurality of light sources L and a plurality of light sensors S are arranged.

複數個光源L各自沿著鏢靶12之靶面發光。複數個光感測器S各自接收自光源L發出之光,且將接收到之光轉換為電氣信號,而檢測光之光強度。於此處,若遊戲者瞄準靶面之標的20而投出之飛鏢刺中靶面,則因飛鏢遮蔽光而使得光感測器S接收之光之光強度變化,由至少2個光感測器S檢測其光強度。 Each of the plurality of light sources L emits light along the target surface of the dart board 12 . The plurality of light sensors S each receive the light emitted from the light source L, convert the received light into an electrical signal, and detect the light intensity of the light. Here, if the player is aiming at the target 20 of the target surface and throws a dart that hits the target surface, the light intensity of the light received by the light sensor S changes due to the dart shielding the light, which is detected by at least two light sensors. The device S detects its light intensity.

如圖3所示,飛鏢遊戲裝置10除上述之顯示裝置14、光源L、光感測器S以外,並具備複數個區段感測器30、複數個衝擊感測器32、及控制裝置34。 As shown in FIG. 3 , the dart game device 10 is provided with a plurality of segment sensors 30 , a plurality of impact sensors 32 , and a control device 34 in addition to the above-mentioned display device 14 , light source L, and light sensor S .

區段感測器30分別配置於各區段20B之背面側,檢測區段20B因飛鏢刺中之衝擊而朝背面方向之位移。 The segment sensors 30 are respectively disposed on the back side of each segment 20B, and detect the displacement of the segment 20B in the back direction due to the impact of the dart thrust.

複數個衝擊感測器32分別配置於鏢靶12之四角,檢測有無施加於鏢靶12之衝擊。衝擊感測器32例如用於檢測飛鏢打中鏢靶12整體中之任意場所。只要飛鏢未打中標的20,則區段感測器30無法檢測出飛鏢打中,但若為衝擊感測器32,即使飛鏢打中偏離標的20之部位,仍可檢測出飛鏢打到標靶。 A plurality of impact sensors 32 are respectively disposed at the four corners of the dart board 12 to detect whether there is impact applied to the dart board 12 . The impact sensor 32 is used to detect, for example, that a dart hits any place in the entire dartboard 12 . As long as the dart does not hit the target 20, the segment sensor 30 cannot detect that the dart hits the target, but if it is the impact sensor 32, even if the dart hits a part that deviates from the target 20, it can still detect that the dart hits the target .

於控制裝置34,連接有顯示裝置14、光源L、光感測器S、複數個區段感測器30、及複數個衝擊感測器32。控制裝置34具備控制該控制裝置34之連接目標之CPU(Central Processing Unit:中央處理單元)36、以及記憶程式及資料之記憶體38。上述CPU36例如自記憶體38讀取程式,且依照所讀取之程式,控制飛鏢遊戲之進行。 The control device 34 is connected with the display device 14 , the light source L, the light sensor S, a plurality of segment sensors 30 , and a plurality of impact sensors 32 . The control device 34 includes a CPU (Central Processing Unit) 36 for controlling the connection target of the control device 34 , and a memory 38 for storing programs and data. The above-mentioned CPU 36 reads a program from, for example, the memory 38, and controls the progress of the dart game according to the read program.

<功能區塊構成> <Functional block configuration>

圖4係顯示飛鏢裝置10之功能區塊構成之一例之圖。 FIG. 4 is a diagram showing an example of the functional block configuration of the dart device 10 .

如圖4所示,飛鏢遊戲裝置10具備進行部100、檢測部102、賦予部104、及換手處理部106等功能部。 As shown in FIG. 4 , the dart game device 10 includes functional units such as a progression unit 100 , a detection unit 102 , an assignment unit 104 , and a hand change processing unit 106 .

進行部100係進行飛鏢遊戲之功能部。此種進行部100係藉由例如CPU36執行程式而實現。 The progression unit 100 is a functional unit for performing a dart game. Such a progress unit 100 is realized by, for example, the CPU 36 executing a program.

檢測部102係檢測根據飛鏢刺中鏢靶12而變化之資訊,且基於該資訊而偵測飛鏢刺中於鏢靶12之功能部。上述「變化之資訊」可舉出光強度(光線明暗)、與光強度關聯之參數、圖像資訊、動畫資訊等,但於本實施形態中為光強度。因此,檢測部102基於使用檢測出之光強度之三角測量,而檢測飛鏢刺中,更具體而言,偵測飛鏢刺中之支數與各者之位置。 The detection part 102 detects information that changes according to the dart hitting the dart board 12 , and detects the function part of the dart hitting the dart board 12 based on the information. The above-mentioned "change information" includes light intensity (light intensity), parameters related to light intensity, image information, animation information, and the like, but in this embodiment, it is light intensity. Therefore, the detection section 102 detects dart piercings based on triangulation using the detected light intensity, and more specifically, detects the number of dart piercings and the positions of each.

又,檢測部102進而亦檢測飛鏢刺中之衝擊之資訊。上述「衝擊之資訊」可舉出由複數個區段感測器30輸出之區段20B之資訊、由複數個衝擊 感測器32輸出之有無衝擊之資訊等,但於本實施形態中包含區段20B之資訊與有無衝擊資訊兩者的資訊。 In addition, the detection unit 102 further detects the information of the impact of the dart thrust. The above-mentioned "impact information" may include the information of the segment 20B output by the plurality of segment sensors 30, the information of the segment 20B output by the plurality of The sensor 32 outputs information such as the presence or absence of a shock, but in this embodiment, the information of both the information of the segment 20B and the presence or absence of shock information are included.

如上之檢測部102係由例如複數個光源L與複數個光感測器S、區段感測器30、衝擊感測器32、及CPU36等實現。 The detection unit 102 as described above is realized by, for example, a plurality of light sources L, a plurality of light sensors S, a segment sensor 30 , an impact sensor 32 , and a CPU 36 .

賦予部104基於檢測部102偵測到之位置(與其對應之區段20B),對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予參數。上述之「參數」可舉出得分、飛鏢遊戲之進度、遊戲者之狀態參數等,但於本實施形態中為得分。又,於本實施形態中,「賦予參數」是指對於記憶於記憶體38或遊戲者之資料卡且與遊戲者識別資訊對應之參數(合計得分),進行加上或減去對應於位置之參數(得分)。此種賦予部104係藉由CPU36執行程式而實現。 The assigning unit 104 assigns a parameter to the player identification information that is currently valid and indicates the player throwing the darts, based on the position detected by the detecting unit 102 (the segment 20B corresponding thereto). The above-mentioned "parameters" include points, the progress of the dart game, and parameters of the player's state, but in this embodiment, points are used. Also, in this embodiment, "a given parameter" means adding or subtracting a value corresponding to a position to a parameter (total score) stored in the memory 38 or the player's data card and corresponding to the player's identification information. parameter (score). Such a giving unit 104 is realized when the CPU 36 executes a program.

換手處理部106基於檢測部102檢測出之第1資訊(光強度),判定是否已自鏢靶12拔取所有飛鏢,於肯定判定之情形時自動地執行對應於遊戲者之交替之換手處理之功能部。該換手處理係例如對應於遊戲者之交替而進行準備之處理,且為將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊之處理等。此種換手處理部106係藉由例如CPU36執行程式而實現。 The hand change processing unit 106 determines whether all the darts have been drawn from the dart board 12 based on the first information (light intensity) detected by the detection unit 102, and automatically executes the hand change processing corresponding to the player's change in the case of a positive determination. the functional department. The hand change process is, for example, a process of preparing in response to a change of players, and a process of automatically changing the player identification information set to be valid to the player identification information indicating the other player who throws darts next, etc. . Such a handover processing unit 106 is realized by, for example, the CPU 36 executing a program.

<處理之流程> <Processing Flow>

圖5係顯示圖4所示之各功能部100~106之處理流程之流程圖。該處理係於每次開始飛鏢遊戲時重複進行。另,以下所示之處理之順序係一例, 亦可適當換手。 FIG. 5 is a flowchart showing the processing flow of each of the functional units 100 to 106 shown in FIG. 4 . This process is repeated each time a game of darts is started. In addition, the sequence of processing shown below is an example, You can also change hands appropriately.

(步驟SP10) (step SP10)

進行部100依照例如10回合或15回合等預先設定之回合數,重複進行以下之步驟SP12~步驟SP32之處理。另,進行部100自遊戲者之資料卡等讀出最先投擲飛鏢之遊戲者之遊戲者識別資訊及與其對應之資訊,將該遊戲者識別資訊設定為有效。 The progress part 100 repeats the processing of the following steps SP12 to SP32 according to a preset number of rounds such as 10 rounds or 15 rounds. Further, the progress unit 100 reads out the player identification information of the player who threw the darts first and the corresponding information from the player's data card or the like, and sets the player identification information to be valid.

(步驟SP12) (step SP12)

進行部100依照參與飛鏢遊戲之遊戲者之人數,重複進行以下之步驟SP14~步驟SP30之處理。 The progress unit 100 repeats the processing of the following steps SP14 to SP30 according to the number of players participating in the dart game.

(步驟SP14) (step SP14)

檢測部102檢測光強度、有無衝擊、飛鏢刺中之區段20B之資訊等各種資訊。然後,處理移至步驟SP16之處理。 The detection unit 102 detects various information such as light intensity, presence or absence of impact, and information on the segment 20B hit by the dart. Then, the process moves to the process of step SP16.

(步驟SP16) (step SP16)

進行部100基於檢測部102檢測出之各種資訊,判定遊戲者是否投出飛鏢。例如,進行部100基於檢測部102檢測出之光強度及衝擊之資訊(有無衝擊或衝擊所致之移位),判定是否由遊戲者投出飛鏢。具體而言,進行部100當發生光感測器S輸出光強度之變化、衝擊感測器32檢測出有衝擊、及區段感測器30檢測出飛鏢刺中所致之移位之情形中至少任一情形時,予以肯定判定為由遊戲者投出飛鏢。且,若肯定判定為投出飛鏢,處 理移至步驟SP18之處理,如為否定判定,處理返回至步驟SP14之處理。 The progression unit 100 determines whether or not the player throws darts based on various pieces of information detected by the detection unit 102 . For example, the progress unit 100 determines whether or not the player throws a dart based on the information of the light intensity and the impact (the presence or absence of impact or displacement due to the impact) detected by the detection unit 102 . Specifically, when the output light intensity of the light sensor S changes, the impact sensor 32 detects an impact, and the segment sensor 30 detects the displacement caused by the dart stab In at least any of the cases, it is affirmatively determined that the player throws the darts. Moreover, if it is affirmatively judged that a dart is thrown, the The process moves to the process of step SP18, and if it is negatively determined, the process returns to the process of step SP14.

(步驟SP18) (step SP18)

進行部100計數1名遊戲者連續投擲飛鏢之次數(投擲次數N)。然後,處理移至步驟SP20之處理。 The progress unit 100 counts the number of times that one player threw darts in a row (throw count N). Then, the process moves to the process of step SP20.

(步驟SP20) (step SP20)

檢測部102基於檢測出之光強度,算出並決定(偵測)飛鏢於鏢靶12上刺中之位置(飛鏢之位置)。然後,處理移至步驟SP22之處理。 The detection unit 102 calculates and determines (detects) the position where the dart stabs on the dart board 12 (the position of the dart) based on the detected light intensity. Then, the process moves to the process of step SP22.

(步驟SP22) (step SP22)

賦予部104基於檢測部102決定之位置(與其對應之區段20B),決定作為參數之得分,且對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予所決定之得分。然後,處理移至步驟SP24之處理。 The assigning unit 104 determines a score as a parameter based on the position determined by the detecting unit 102 (the corresponding section 20B), and assigns the determined score to the player identification information that is currently valid and indicates the player who threw the darts . Then, the process moves to the process of step SP24.

(步驟SP24) (step SP24)

進行部100判定投擲次數N是否為例如3次等對應於遊戲而預先設定之最多次數Nmax。且,如為肯定判定,處理移至步驟SP26之處理,如為否定判定,返回至步驟SP14之處理。 The advancing unit 100 determines whether or not the number of throws N is, for example, a maximum number of times N max set in advance in accordance with the game, such as 3 times. And if it is a positive determination, the process transfers to the process of step SP26, and if it is a negative determination, it returns to the process of step SP14.

(步驟SP26) (step SP26)

檢測部102檢測光強度。然後,處理移至步驟SP28之處理。 The detection unit 102 detects the light intensity. Then, the process moves to the process of step SP28.

(步驟SP28) (step SP28)

換手處理部106基於檢測部102檢測出之光強度,執行判定是否已自鏢靶12拔取所有飛鏢之判定處理。例如,換手處理部106判定因刺中複數支飛鏢而變化之光強度是否回復到全無刺中的狀態之值,若判定為回復,則判定已拔取所有飛鏢,若判定為未回復,則判定尚未拔取所有飛鏢。且,於肯定判定之情形時,即判定為已拔取所有飛鏢之情形時,處理移至步驟SP30之處理,於否定判定之情形時,即判定為尚未拔取所有飛鏢之情形時,處理返回至步驟SP26之處理。 The hand change processing unit 106 executes a determination process of determining whether all the darts have been extracted from the dart board 12 based on the light intensity detected by the detection unit 102 . For example, the hand change processing unit 106 determines whether or not the light intensity changed by stabbing a plurality of darts has returned to a value in a state where no darts have been pierced. It is determined that all darts have not been drawn. Also, in the case of a positive determination, that is, when it is determined that all the darts have been drawn, the process moves to the processing of step SP30, and in the case of a negative determination, that is, when it is determined that all the darts have not been drawn, the process returns to the step Handling of SP26.

(步驟SP30) (step SP30)

換手處理部106自動地執行換手處理。例如,換手處理部106將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊。又,換手處理部106自遊戲者之資料卡等讀出與變更後之遊戲者識別資訊對應之資訊。藉此,於例如在步驟SP12至步驟SP30之重複處理中執行之步驟SP22中,對與換手後之遊戲者識別資訊對應之總得分賦予得分。然後,處理移至步驟SP32之處理。 The handover processing unit 106 automatically executes the handover process. For example, the hand change processing unit 106 automatically changes the player identification information set to be valid to the player identification information indicating the other player who throws darts next. Further, the handover processing unit 106 reads out the information corresponding to the changed player identification information from the player's data card or the like. Thereby, in step SP22 executed in, for example, the repetitive processing of step SP12 to step SP30, a point is assigned to the total score corresponding to the player identification information after the hand change. Then, the process moves to the process of step SP32.

(步驟SP32) (step SP32)

進行部100依照遊戲者的人數,重複進行步驟SP14~步驟SP30之處理。若重複處理結束,則前進至步驟SP34之處理。 The progress unit 100 repeats the processing from step SP14 to step SP30 according to the number of players. When the repeated processing is completed, the process proceeds to step SP34.

(步驟SP34) (step SP34)

進行部100依照回合數,重複進行步驟SP12~步驟SP32之處理。若重 複處理結束,則前進至步驟SP36之處理。 The progress part 100 repeats the processing of step SP12 - step SP32 according to the number of rounds. if heavy When the reprocessing is completed, the process proceeds to step SP36.

(步驟SP36) (step SP36)

進行部100基於對各遊戲者識別資訊賦予之得分之合計分數,進行決定遊戲者中之贏家與輸家之勝負決定。且,圖5所示之一連串之處理結束。 The progress unit 100 determines the winner and the loser among the players based on the total points of the points given to the respective player identification information. And, a series of processing shown in FIG. 5 ends.

以上,根據本實施形態,於刺中鏢靶12之所有飛鏢皆已拔取之情形時,因自動地執行與遊戲者之交替對應之換手處理,故與於經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據本實施形態,可避免發生於該換手處理後拔取飛鏢之狀況,其結果,可抑制檢測部102誤檢測。因此,根據本實施形態,可適當地執行換手處理。 As described above, according to the present embodiment, when all the darts that have hit the dart board 12 have been drawn, the hand-changing process corresponding to the alternation of the players is automatically performed, so the hand-changing process is automatically performed after a certain period of time has elapsed. Compared with the previous situation, the waiting time for changing hands can be shortened. In addition, according to the present embodiment, it is possible to avoid a situation in which the dart is pulled out after the hand-changing process, and as a result, the detection unit 102 can suppress erroneous detection. Therefore, according to the present embodiment, the handover process can be appropriately performed.

又,根據本實施形態,由於為計數遊戲者投出飛鏢之投擲次數N,且以所計數之投擲次數N為預先設定之最多次數Nmax為條件執行判定處理,故能夠於適當之時序執行判定處理。 Furthermore, according to the present embodiment, since the determination processing is performed on the condition that the counted number of throws N is the maximum number of times Nmax set in advance in order to count the number of throws N of the darts thrown by the player, it is possible to perform the determination at an appropriate timing. deal with.

又,於本實施形態中,由於為基於光強度及衝擊之相關資訊(有無衝擊、衝擊所致之位移),計數投出飛鏢之投擲次數N,故即使為於靶面僅留有1支或2支飛鏢之狀況,亦可正確地計數投擲次數N,故可確實地進行換手處理。 Furthermore, in this embodiment, the number of throws N of the thrown darts is counted based on the relevant information of light intensity and impact (whether there is impact or displacement due to impact), so even if only one dart or dart is left on the target surface. In the case of two darts, the number of throws N can be counted correctly, so that the hand change process can be performed reliably.

<變化例> <Variation example>

另,本發明並不限定於上述實施形態。即,本領域技術人員對上述實施形態加上適當設計變更而成者,只要具備本發明之特徵,亦含在本發明之範圍內。又,上述之實施形態所具備之各要素只要技術上可行,即可加以組合,且組合該等而成者只要包含本發明之特徵,亦含在本發明之範圍內。 In addition, this invention is not limited to the said embodiment. That is, a person skilled in the art adds appropriate design changes to the above-mentioned embodiment, as long as they have the characteristics of the present invention, they are also included in the scope of the present invention. In addition, each element provided in the above-mentioned embodiment can be combined as long as it is technically feasible, and a combination of these elements is also included in the scope of the present invention as long as the features of the present invention are included.

例如,於上述實施形態中,說明檢測部102由複數個光源L及複數個光感測器S、CPU36等實現之情形,但檢測部102亦可由雷射掃描器與CPU36或相機與CPU36等實現。 For example, in the above-mentioned embodiment, the case where the detection unit 102 is realized by a plurality of light sources L, a plurality of light sensors S, the CPU 36, etc. is described, but the detection unit 102 may also be realized by a laser scanner and the CPU 36, or a camera and the CPU 36, etc. .

又,於上述實施形態中,說明於飛鏢遊戲裝置10設置區段感測器30與衝擊感測器32之情形,但亦可省略。 Moreover, in the above-mentioned embodiment, the case where the segment sensor 30 and the impact sensor 32 are provided in the dart game apparatus 10 is described, but it may be omitted.

又,於上述實施形態中,說明檢測部102基於檢測出之光強度而偵測飛鏢於鏢靶12上刺中之位置(飛鏢之位置)之情形,但亦可不偵測位置,而基於區段感測器30檢測出之位移,僅偵測飛鏢刺中之區段20B。 Also, in the above-mentioned embodiment, the situation where the detection unit 102 detects the position (the position of the dart) where the dart is pierced on the dart board 12 based on the detected light intensity is described, but the position may not be detected, but the segment The displacement detected by the sensor 30 only detects the segment 20B pierced by the dart.

另,於上述實施形態中,「部」非純粹意指物理機構,亦包含藉由軟體實現該「部」所具有之功能之情形。又,可藉由2個以上之物理機構或裝置實現該「部」或裝置所具有之功能,亦可藉由1個物理機構或裝置實現2個以上之「部」或裝置之功能。 In addition, in the above-mentioned embodiments, the "section" does not simply mean a physical mechanism, but also includes the case where the function of the "section" is realized by software. In addition, the functions of the "section" or device may be realized by two or more physical mechanisms or devices, and the functions of two or more "sections" or devices may also be realized by one physical mechanism or device.

10‧‧‧飛鏢遊戲裝置 10‧‧‧Dart Game Device

100‧‧‧進行部 100‧‧‧Progress

102‧‧‧檢測部 102‧‧‧Inspection Department

104‧‧‧賦予部 104‧‧‧Department of Endowment

106‧‧‧換手處理部 106‧‧‧Hand-handling department

Claims (4)

一種飛鏢遊戲裝置,其係提供於遊戲中由遊戲者交替進行之飛鏢遊戲者,且具備:檢測部,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶;及換手處理部,其基於上述檢測部檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。 A dart game device, which is provided to a dart player alternately performed by players in a game, and is provided with: a detection unit that detects information that changes due to a dart stab hitting a dart board, and detects the dart stab based on the above-mentioned information. In the above-mentioned dartboard; and a hand-change processing unit, which, based on the above-mentioned information detected by the above-mentioned detection unit, executes a judgment process of judging whether all darts have been drawn from the above-mentioned dartboard, and in the case of a positive judgment, automatically executes the same as the above-mentioned dartboard. The player's alternation corresponds to the change of hands. 如請求項1之飛鏢遊戲裝置,其中上述換手處理部係計數遊戲者投出上述飛鏢之次數,且以所計數之次數為預先設定之次數為條件,執行上述判定處理。 The dart game apparatus of claim 1, wherein the hand change processing unit counts the number of times the player throws the darts, and executes the determination process on the condition that the counted number of times is a preset number of times. 如請求項2之飛鏢遊戲裝置,其中上述檢測部進而檢測飛鏢刺中之衝擊之相關資訊,上述換手處理部基於上述變化之資訊及上述衝擊之相關資訊,計數投出上述飛鏢之次數。 The dart game device of claim 2, wherein the detection unit further detects information about the impact in the dart thrust, and the hand change processing unit counts the number of times the dart is thrown based on the changed information and the information about the impact. 一種飛鏢遊戲方法,其係於具有控制裝置且提供於遊戲中由遊戲者交替進行之飛鏢遊戲之飛鏢遊戲裝置中執行者,且上述控制裝置係檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛 鏢刺中於上述鏢靶,且基於檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。 A dart game method, which is performed in a dart game device having a control device and provided in a dart game in which players alternately perform a dart game, and the control device detects information that changes due to the dart hitting a dart board, and Based on the above information, detect the above The dart hits the dart board, and based on the detected information, executes a process of determining whether all the darts have been drawn from the dart board, and in the case of a positive determination, automatically executes the exchange corresponding to the alternation of the players mentioned above. Hand handle.
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