TWI754769B - Darts game device and method - Google Patents
Darts game device and method Download PDFInfo
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- TWI754769B TWI754769B TW107126183A TW107126183A TWI754769B TW I754769 B TWI754769 B TW I754769B TW 107126183 A TW107126183 A TW 107126183A TW 107126183 A TW107126183 A TW 107126183A TW I754769 B TWI754769 B TW I754769B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Mechanical Engineering (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
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- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
本發明之提供於遊戲中由遊戲者交替進行之飛鏢遊戲之飛鏢遊戲裝置10具備:檢測部102,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於該資訊,偵測飛鏢刺中於鏢靶;及換手處理部106,其基於檢測部102檢測出之資訊,執行判定是否已自鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與遊戲者之交替對應之換手處理。The dart game device 10 of the present invention provides a dart game in which players alternately perform a dart game, and includes a detection unit 102 that detects information that changes when the dart hits the dart board, and based on the information, detects that the dart hit the dart board. a dart board; and a hand change processing unit 106, which, based on the information detected by the detection unit 102, executes a judgment process of judging whether all darts have been drawn from the dart board, and in the case of a positive judgment, automatically executes the alternate correspondence with the player hand-off processing.
Description
本發明係關於一種飛鏢遊戲裝置及方法。 The present invention relates to a dart game device and method.
先前以來,已知一種提供由一名遊戲者連續朝鏢靶投出複數支飛鏢後交替至其他遊戲者之飛鏢遊戲的飛鏢遊戲裝置(例如參照專利文獻1)。 Conventionally, there is known a dart game apparatus that provides a dart game in which one player continuously throws a plurality of darts on a dart board and then alternates to other players (for example, refer to Patent Document 1).
[專利文獻1]日本專利特開2010-220784號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2010-220784
然而,於上述飛鏢遊戲裝置中,為了交替至其他遊戲者,遊戲者等人必須手動將刺中鏢靶之飛鏢自鏢靶拔取後,按下設置於飛鏢遊戲裝置之換手(Change)按鈕,執行對應於遊戲者之交替之換手處理(或者亦稱為「換手動作」)。因此,若由遊戲者自身按下換手按鈕,需耗費拔取飛鏢至按下換手按鈕之時間,故有直到下一位遊戲者能夠投擲飛鏢為止需要時間,或 者忘記按下換手按鈕、未執行換手處理而致使飛鏢遊戲停滯之問題。 However, in the above-mentioned dart game device, in order to switch to other players, the players and the like must manually pull out the dart that hit the dart board from the dart board, and then press the change button provided in the dart game device, A hand change process (or also referred to as a "hand change action") corresponding to the player's alternation is performed. Therefore, if the player himself presses the hand change button, it takes time from when the dart is pulled out until the hand change button is pressed, so it takes time until the next player can throw the dart, or The player forgets to press the hand change button and does not execute the hand change process, causing the dart game to stop.
對於此種問題,雖亦有考量自偵測到複數支飛鏢刺中經過一定時間後自動執行換手處理,但若於換手處理後拔取飛鏢,會因其衝擊等造成鏢靶上之感測器誤動作,或者儘管不影響飛鏢遊戲之進行依然產生待機時間。 For this kind of problem, although it is also considered that the hand-changing process will be automatically executed after a certain period of time since the detection of multiple darts stabs, but if the dart is pulled out after the hand-changing process, the impact on the dart board will be caused by the sensing of the board. The device malfunctions, or standby time occurs even though it does not affect the progress of the dart game.
本發明係鑑於上述課題而完成者,其目的在於提供一種可適當地執行換手處理之飛鏢遊戲裝置及方法。 The present invention has been made in view of the above-mentioned problems, and an object of the present invention is to provide a dart game device and method capable of appropriately performing a hand change process.
本發明之一態樣之飛鏢遊戲裝置係提供於遊戲中由遊戲者交替進行之飛鏢遊戲者,且具備:檢測部,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶;及換手處理部,其基於上述檢測部檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。 A dart game device according to one aspect of the present invention is provided to a dart player alternately performed by the players in the game, and includes a detection unit that detects information that changes when the dart hits the dart board, and based on the information, detects Detecting that the above-mentioned dart is stabbed in the above-mentioned dartboard; and a hand-changing processing unit, which, based on the above-mentioned information detected by the above-mentioned detection unit, executes a judgment process of judging whether all the darts have been drawn from the above-mentioned dartboard, and in the case of a positive judgment, automatically The hand-changing process corresponding to the above-mentioned alternation of the players is executed.
根據上述一態樣,當刺中於鏢靶之所有飛鏢皆已拔取之情形時,因自動地執行對應於遊戲者之交替之換手處理,故與經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據上述一態樣,可避免於該換手處理後發生拔取飛鏢之狀況,其結果,可抑制檢測部之誤檢測。因此,根據上述一態樣,可適當地執行換手處理。 According to the above aspect, when all the darts pierced on the dart board have been drawn, since the hand-changing process corresponding to the player's alternation is automatically performed, it is different from the case where the hand-changing process is automatically performed after a certain period of time. In comparison, the time for waiting for the handover processing can be shortened. In addition, according to the above-mentioned aspect, it is possible to avoid a situation in which the dart is pulled out after the hand-changing process, and as a result, it is possible to suppress erroneous detection by the detection unit. Therefore, according to the above-described aspect, the handover process can be appropriately performed.
根據本發明,可適當地執行換手處理。 According to the present invention, the handover process can be appropriately performed.
10:飛鏢遊戲裝置 10: Darts Game Device
12:鏢靶 12: Dartboard
14:顯示裝置 14: Display device
20:標的 20: Target
20A:隔片 20A: Spacer
20B:區段 20B: Section
30:區段感測器 30: Segment Sensor
32:衝擊感測器 32: Shock sensor
34:控制裝置 34: Controls
36:CPU 36: CPU
38:記憶體 38: Memory
100:進行部 100: Progress Department
102:檢測部 102: Inspection Department
104:賦予部 104: Endowed Ministry
106:換手處理部 106: Handover Processing Department
L:光源 L: light source
S:光感測器 S: light sensor
圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。 FIG. 1 is an external perspective view of a darts game apparatus according to an embodiment of the present invention.
圖2係圖1所示之鏢靶之前視圖。 FIG. 2 is a front view of the dart board shown in FIG. 1 .
圖3係顯示飛鏢遊戲裝置之硬體構成之一例之圖。 FIG. 3 is a diagram showing an example of the hardware configuration of the dart game device.
圖4係顯示飛鏢遊戲裝置之功能區塊構成之一例之圖。 FIG. 4 is a diagram showing an example of the functional block configuration of the dart game apparatus.
圖5係顯示圖4所示之各功能部之處理流程之流程圖。 FIG. 5 is a flowchart showing the processing flow of each functional unit shown in FIG. 4 .
以下,參照隨附圖式,對本發明之較佳之實施形態進行說明。另,於各圖中,標註同一符號者具有同一或同樣之構成。 Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the thing attached with the same code|symbol has the same or the same structure.
<整體構成> <Overall composition>
圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。 FIG. 1 is an external perspective view of a darts game apparatus according to an embodiment of the present invention.
如圖1所示,飛鏢遊戲裝置10形成為例如縱型長方體形狀。該飛鏢遊戲裝置10係於遊戲中由遊戲者交替進行之飛鏢遊戲,且為提供例如由遊戲者交替進行每次由1名遊戲者朝鏢靶12連續投擲複數支飛鏢之飛鏢遊戲。
As shown in FIG. 1, the
飛鏢遊戲裝置10具備鏢靶12及顯示裝置14。鏢靶12於飛鏢遊戲裝置
10之正面,配置於遊戲者站立姿勢下之大致視線位置。顯示裝置14顯示飛鏢遊戲之遊戲圖像。
The
又,於飛鏢遊戲裝置10之正面,設置有未圖示之硬幣投入口、模式選擇開關、及讀取遊戲者之資料卡之讀卡機等。遊戲者對讀卡機放入該遊戲者之資料卡後,將收費金額投入硬幣投入口,按下模式選擇開關選擇遊戲模式而進行飛鏢遊戲。於該飛鏢遊戲中,遊戲者站立於飛鏢遊戲裝置10之前方之特定位置,瞄準鏢靶12之特定標的而投擲飛鏢。到達至鏢靶12之飛鏢之前端部刺中鏢靶12,對刺中之飛鏢之座標位置(例如將鏢靶12上之中心點設為原點之XY座標位置,以下簡稱為「位置」)予以檢測,根據刺中之位置而將得分顯示於顯示裝置14。另,上述之飛鏢遊戲裝置10雖作為商業用進行說明,但亦可為家庭用。於此情形時,可省略硬幣投入口或讀卡機。又,飛鏢可為軟針飛鏢、硬針飛鏢之任一者。
In addition, on the front surface of the
<硬體構成> <Hardware configuration>
圖2係圖1所示之鏢靶12之前視圖。圖3係顯示飛鏢遊戲裝置10之硬體構成之一例之圖。
FIG. 2 is a front view of the
如圖2所示,鏢靶12係以前視為例如四角形狀之板形成。於鏢靶12之靶面,形成有當飛鏢刺中之情形時遊戲者可獲得得分之圓形區域之標的20。於該標的20,以可刺入飛鏢之方式形成有未圖示之複數個孔。於標的20,藉由隔片20A而劃定複數個區域(區段20B)。將各區段20B依每個遊戲者可獲得之得分而區分為放射狀。又,將靶面中未形成標的20之側之
面作為背面時,當飛鏢刺中之情形時,各區段20B可朝背面方向位移。
As shown in FIG. 2, the
於鏢靶12之周圍,配置有複數個光源L及複數個光感測器S。
Around the
複數個光源L各自沿著鏢靶12之靶面發光。複數個光感測器S各自接收自光源L發出之光,且將接收到之光轉換為電氣信號,而檢測光之光強度。於此處,若遊戲者瞄準靶面之標的20而投出之飛鏢刺中靶面,則因飛鏢遮蔽光而使得光感測器S接收之光之光強度變化,由至少2個光感測器S檢測其光強度。
Each of the plurality of light sources L emits light along the target surface of the
如圖3所示,飛鏢遊戲裝置10除上述之顯示裝置14、光源L、光感測器S以外,並具備複數個區段感測器30、複數個衝擊感測器32、及控制裝置34。
As shown in FIG. 3 , the
區段感測器30分別配置於各區段20B之背面側,檢測區段20B因飛鏢刺中之衝擊而朝背面方向之位移。
The
複數個衝擊感測器32分別配置於鏢靶12之四角,檢測有無施加於鏢靶12之衝擊。衝擊感測器32例如用於檢測飛鏢打中鏢靶12整體中之任意場所。只要飛鏢未打中標的20,則區段感測器30無法檢測出飛鏢打中,但若為衝擊感測器32,即使飛鏢打中偏離標的20之部位,仍可檢測出飛鏢打到標靶。
A plurality of
於控制裝置34,連接有顯示裝置14、光源L、光感測器S、複數個區段感測器30、及複數個衝擊感測器32。控制裝置34具備控制該控制裝置34之連接目標之CPU(Central Processing Unit:中央處理單元)36、以及記憶程式及資料之記憶體38。上述CPU36例如自記憶體38讀取程式,且依照所讀取之程式,控制飛鏢遊戲之進行。
The
<功能區塊構成> <Functional block configuration>
圖4係顯示飛鏢裝置10之功能區塊構成之一例之圖。
FIG. 4 is a diagram showing an example of the functional block configuration of the
如圖4所示,飛鏢遊戲裝置10具備進行部100、檢測部102、賦予部104、及換手處理部106等功能部。
As shown in FIG. 4 , the
進行部100係進行飛鏢遊戲之功能部。此種進行部100係藉由例如CPU36執行程式而實現。
The
檢測部102係檢測根據飛鏢刺中鏢靶12而變化之資訊,且基於該資訊而偵測飛鏢刺中於鏢靶12之功能部。上述「變化之資訊」可舉出光強度(光線明暗)、與光強度關聯之參數、圖像資訊、動畫資訊等,但於本實施形態中為光強度。因此,檢測部102基於使用檢測出之光強度之三角測量,而檢測飛鏢刺中,更具體而言,偵測飛鏢刺中之支數與各者之位置。
The
又,檢測部102進而亦檢測飛鏢刺中之衝擊之資訊。上述「衝擊之資訊」可舉出由複數個區段感測器30輸出之區段20B之資訊、由複數個衝擊
感測器32輸出之有無衝擊之資訊等,但於本實施形態中包含區段20B之資訊與有無衝擊資訊兩者的資訊。
In addition, the
如上之檢測部102係由例如複數個光源L與複數個光感測器S、區段感測器30、衝擊感測器32、及CPU36等實現。
The
賦予部104基於檢測部102偵測到之位置(與其對應之區段20B),對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予參數。上述之「參數」可舉出得分、飛鏢遊戲之進度、遊戲者之狀態參數等,但於本實施形態中為得分。又,於本實施形態中,「賦予參數」是指對於記憶於記憶體38或遊戲者之資料卡且與遊戲者識別資訊對應之參數(合計得分),進行加上或減去對應於位置之參數(得分)。此種賦予部104係藉由CPU36執行程式而實現。
The assigning
換手處理部106基於檢測部102檢測出之第1資訊(光強度),判定是否已自鏢靶12拔取所有飛鏢,於肯定判定之情形時自動地執行對應於遊戲者之交替之換手處理之功能部。該換手處理係例如對應於遊戲者之交替而進行準備之處理,且為將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊之處理等。此種換手處理部106係藉由例如CPU36執行程式而實現。
The hand
<處理之流程> <Processing Flow>
圖5係顯示圖4所示之各功能部100~106之處理流程之流程圖。該處理係於每次開始飛鏢遊戲時重複進行。另,以下所示之處理之順序係一例,
亦可適當換手。
FIG. 5 is a flowchart showing the processing flow of each of the
(步驟SP10) (step SP10)
進行部100依照例如10回合或15回合等預先設定之回合數,重複進行以下之步驟SP12~步驟SP32之處理。另,進行部100自遊戲者之資料卡等讀出最先投擲飛鏢之遊戲者之遊戲者識別資訊及與其對應之資訊,將該遊戲者識別資訊設定為有效。
The
(步驟SP12) (step SP12)
進行部100依照參與飛鏢遊戲之遊戲者之人數,重複進行以下之步驟SP14~步驟SP30之處理。
The
(步驟SP14) (step SP14)
檢測部102檢測光強度、有無衝擊、飛鏢刺中之區段20B之資訊等各種資訊。然後,處理移至步驟SP16之處理。
The
(步驟SP16) (step SP16)
進行部100基於檢測部102檢測出之各種資訊,判定遊戲者是否投出飛鏢。例如,進行部100基於檢測部102檢測出之光強度及衝擊之資訊(有無衝擊或衝擊所致之移位),判定是否由遊戲者投出飛鏢。具體而言,進行部100當發生光感測器S輸出光強度之變化、衝擊感測器32檢測出有衝擊、及區段感測器30檢測出飛鏢刺中所致之移位之情形中至少任一情形時,予以肯定判定為由遊戲者投出飛鏢。且,若肯定判定為投出飛鏢,處
理移至步驟SP18之處理,如為否定判定,處理返回至步驟SP14之處理。
The
(步驟SP18) (step SP18)
進行部100計數1名遊戲者連續投擲飛鏢之次數(投擲次數N)。然後,處理移至步驟SP20之處理。
The
(步驟SP20) (step SP20)
檢測部102基於檢測出之光強度,算出並決定(偵測)飛鏢於鏢靶12上刺中之位置(飛鏢之位置)。然後,處理移至步驟SP22之處理。
The
(步驟SP22) (step SP22)
賦予部104基於檢測部102決定之位置(與其對應之區段20B),決定作為參數之得分,且對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予所決定之得分。然後,處理移至步驟SP24之處理。
The assigning
(步驟SP24) (step SP24)
進行部100判定投擲次數N是否為例如3次等對應於遊戲而預先設定之最多次數Nmax。且,如為肯定判定,處理移至步驟SP26之處理,如為否定判定,返回至步驟SP14之處理。
The advancing
(步驟SP26) (step SP26)
檢測部102檢測光強度。然後,處理移至步驟SP28之處理。
The
(步驟SP28) (step SP28)
換手處理部106基於檢測部102檢測出之光強度,執行判定是否已自鏢靶12拔取所有飛鏢之判定處理。例如,換手處理部106判定因刺中複數支飛鏢而變化之光強度是否回復到全無刺中的狀態之值,若判定為回復,則判定已拔取所有飛鏢,若判定為未回復,則判定尚未拔取所有飛鏢。且,於肯定判定之情形時,即判定為已拔取所有飛鏢之情形時,處理移至步驟SP30之處理,於否定判定之情形時,即判定為尚未拔取所有飛鏢之情形時,處理返回至步驟SP26之處理。
The hand
(步驟SP30) (step SP30)
換手處理部106自動地執行換手處理。例如,換手處理部106將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊。又,換手處理部106自遊戲者之資料卡等讀出與變更後之遊戲者識別資訊對應之資訊。藉此,於例如在步驟SP12至步驟SP30之重複處理中執行之步驟SP22中,對與換手後之遊戲者識別資訊對應之總得分賦予得分。然後,處理移至步驟SP32之處理。
The
(步驟SP32) (step SP32)
進行部100依照遊戲者的人數,重複進行步驟SP14~步驟SP30之處理。若重複處理結束,則前進至步驟SP34之處理。
The
(步驟SP34) (step SP34)
進行部100依照回合數,重複進行步驟SP12~步驟SP32之處理。若重
複處理結束,則前進至步驟SP36之處理。
The
(步驟SP36) (step SP36)
進行部100基於對各遊戲者識別資訊賦予之得分之合計分數,進行決定遊戲者中之贏家與輸家之勝負決定。且,圖5所示之一連串之處理結束。
The
以上,根據本實施形態,於刺中鏢靶12之所有飛鏢皆已拔取之情形時,因自動地執行與遊戲者之交替對應之換手處理,故與於經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據本實施形態,可避免發生於該換手處理後拔取飛鏢之狀況,其結果,可抑制檢測部102誤檢測。因此,根據本實施形態,可適當地執行換手處理。
As described above, according to the present embodiment, when all the darts that have hit the
又,根據本實施形態,由於為計數遊戲者投出飛鏢之投擲次數N,且以所計數之投擲次數N為預先設定之最多次數Nmax為條件執行判定處理,故能夠於適當之時序執行判定處理。 Furthermore, according to the present embodiment, since the determination processing is performed on the condition that the counted number of throws N is the maximum number of times Nmax set in advance in order to count the number of throws N of the darts thrown by the player, it is possible to perform the determination at an appropriate timing. deal with.
又,於本實施形態中,由於為基於光強度及衝擊之相關資訊(有無衝擊、衝擊所致之位移),計數投出飛鏢之投擲次數N,故即使為於靶面僅留有1支或2支飛鏢之狀況,亦可正確地計數投擲次數N,故可確實地進行換手處理。 Furthermore, in this embodiment, the number of throws N of the thrown darts is counted based on the relevant information of light intensity and impact (whether there is impact or displacement due to impact), so even if only one dart or dart is left on the target surface. In the case of two darts, the number of throws N can be counted correctly, so that the hand change process can be performed reliably.
<變化例> <Variation example>
另,本發明並不限定於上述實施形態。即,本領域技術人員對上述實施形態加上適當設計變更而成者,只要具備本發明之特徵,亦含在本發明之範圍內。又,上述之實施形態所具備之各要素只要技術上可行,即可加以組合,且組合該等而成者只要包含本發明之特徵,亦含在本發明之範圍內。 In addition, this invention is not limited to the said embodiment. That is, a person skilled in the art adds appropriate design changes to the above-mentioned embodiment, as long as they have the characteristics of the present invention, they are also included in the scope of the present invention. In addition, each element provided in the above-mentioned embodiment can be combined as long as it is technically feasible, and a combination of these elements is also included in the scope of the present invention as long as the features of the present invention are included.
例如,於上述實施形態中,說明檢測部102由複數個光源L及複數個光感測器S、CPU36等實現之情形,但檢測部102亦可由雷射掃描器與CPU36或相機與CPU36等實現。
For example, in the above-mentioned embodiment, the case where the
又,於上述實施形態中,說明於飛鏢遊戲裝置10設置區段感測器30與衝擊感測器32之情形,但亦可省略。
Moreover, in the above-mentioned embodiment, the case where the
又,於上述實施形態中,說明檢測部102基於檢測出之光強度而偵測飛鏢於鏢靶12上刺中之位置(飛鏢之位置)之情形,但亦可不偵測位置,而基於區段感測器30檢測出之位移,僅偵測飛鏢刺中之區段20B。
Also, in the above-mentioned embodiment, the situation where the
另,於上述實施形態中,「部」非純粹意指物理機構,亦包含藉由軟體實現該「部」所具有之功能之情形。又,可藉由2個以上之物理機構或裝置實現該「部」或裝置所具有之功能,亦可藉由1個物理機構或裝置實現2個以上之「部」或裝置之功能。 In addition, in the above-mentioned embodiments, the "section" does not simply mean a physical mechanism, but also includes the case where the function of the "section" is realized by software. In addition, the functions of the "section" or device may be realized by two or more physical mechanisms or devices, and the functions of two or more "sections" or devices may also be realized by one physical mechanism or device.
10‧‧‧飛鏢遊戲裝置 10‧‧‧Dart Game Device
100‧‧‧進行部 100‧‧‧Progress
102‧‧‧檢測部 102‧‧‧Inspection Department
104‧‧‧賦予部 104‧‧‧Department of Endowment
106‧‧‧換手處理部 106‧‧‧Hand-handling department
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JP2017146089A JP6866252B2 (en) | 2017-07-28 | 2017-07-28 | Darts game equipment and programs |
JP2017-146089 | 2017-07-28 |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5366230A (en) * | 1993-05-18 | 1994-11-22 | Sanquinetti Trigo Jorge J | Dart game with dart hit versus non-dart hit impact discrimination |
JP2009061000A (en) * | 2007-09-05 | 2009-03-26 | Taito Corp | Dart, attachment for dart, darts game machine and darts game system |
JP2011036689A (en) * | 2010-09-24 | 2011-02-24 | Sega Corp | Game apparatus and game method |
JP2016508055A (en) * | 2013-01-07 | 2016-03-17 | ホン インターナショナル コーポレーション | Darts game device having a photographing device for photographing a dart game |
TWI614055B (en) * | 2015-08-21 | 2018-02-11 | 莫特格創新有限公司 | Electronic darts |
-
2017
- 2017-07-28 JP JP2017146089A patent/JP6866252B2/en active Active
-
2018
- 2018-07-27 TW TW107126183A patent/TWI754769B/en active
- 2018-07-27 WO PCT/JP2018/028203 patent/WO2019022220A1/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5366230A (en) * | 1993-05-18 | 1994-11-22 | Sanquinetti Trigo Jorge J | Dart game with dart hit versus non-dart hit impact discrimination |
JP2009061000A (en) * | 2007-09-05 | 2009-03-26 | Taito Corp | Dart, attachment for dart, darts game machine and darts game system |
JP2011036689A (en) * | 2010-09-24 | 2011-02-24 | Sega Corp | Game apparatus and game method |
JP2016508055A (en) * | 2013-01-07 | 2016-03-17 | ホン インターナショナル コーポレーション | Darts game device having a photographing device for photographing a dart game |
TWI614055B (en) * | 2015-08-21 | 2018-02-11 | 莫特格創新有限公司 | Electronic darts |
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JP2019027653A (en) | 2019-02-21 |
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JP6866252B2 (en) | 2021-04-28 |
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