TWI748119B - Recording media and dart game system - Google Patents
Recording media and dart game system Download PDFInfo
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- TWI748119B TWI748119B TW107125932A TW107125932A TWI748119B TW I748119 B TWI748119 B TW I748119B TW 107125932 A TW107125932 A TW 107125932A TW 107125932 A TW107125932 A TW 107125932A TW I748119 B TWI748119 B TW I748119B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
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- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
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- General Engineering & Computer Science (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
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Abstract
本發明可對擲鏢遊戲中之比鏢之勝負進行機械判定,且不僅是玩家及裁判,連觀眾亦可立即確認勝負。本發明之解決方法係使執行擲鏢遊戲之電腦作為如下構件發揮功能:射中位置獲取部,其獲取射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊;及判定部,其基於所獲取之第1擲鏢及第2擲鏢各者之前端之位置資訊,判定射中較接近鏢靶中心之位置之擲鏢。 The invention can mechanically determine the victory or defeat of the dart in the dart game, and not only the player and the referee, but also the spectator can immediately confirm the victory or defeat. The solution of the present invention is to make the computer that executes the dart game function as the following component: the shooting position acquisition part, which acquires the position information of the front end of each of the first and second darts hitting the dart target; and The judging unit judges the dart that hits a position closer to the center of the dart target based on the acquired position information of the front end of each of the first dart and the second dart.
Description
本發明係關於一種記錄媒體及擲鏢遊戲系統。The present invention relates to a recording medium and a dart game system.
於擲鏢遊戲系統中,若玩家朝向鏢靶投擲擲鏢,則對擲鏢所刺入之區域(區段)進行感測,並根據所感測到之區段賦予得分(例如專利文獻1)。In a dart game system, if a player throws a dart toward a dart target, the area (section) penetrated by the dart is sensed, and points are assigned according to the sensed section (for example, Patent Document 1).
一般而言,擲鏢遊戲中係藉由比鏢(CORK)決定遊戲之先攻後攻。所謂比鏢係指如下規則,即,於遊戲開始前,各玩家分別各投擲1次擲鏢,投擲至較接近鏢靶中心之位置之玩家獲得先攻權。 [先前技術文獻] [專利文獻]Generally speaking, in the game of darts, CORK is used to determine the game's first attack and then attack. The so-called darts refer to the following rules, that is, before the start of the game, each player throws a dart each, and the player who throws a dart closer to the center of the dartboard gets the right to attack. [Prior Art Document] [Patent Document]
[專利文獻1]日本專利特開2014-95508號公報[Patent Document 1] Japanese Patent Laid-Open No. 2014-95508
[發明所欲解決之問題][The problem to be solved by the invention]
先前,關於比鏢方式之先攻後攻之判定,係藉由玩家或裁判以目測方式對擲鏢所刺入之位置進行確認而進行。然而,於兩位玩家之擲鏢所刺入之位置並無太大差異之情形時,無法近距離觀察鏢靶之觀戰者難以知曉比鏢之勝負,只能依靠玩家或裁判之判定。又,於聯機遠端對戰之情形時,無法立即看到遠端對戰之對手之擲鏢射中之位置,因此不僅難以知曉勝負,而且缺乏臨場感。Previously, the judgment of the first attack and then attack of the dart method was made by the player or the referee visually confirming the position where the dart was pierced by the dart. However, when there is not much difference between the positions of the two players' darts, it is difficult for spectators who cannot observe the dart target to know the outcome of the dart and can only rely on the judgment of the player or the referee. In addition, in the case of a remote online battle, it is not possible to immediately see the location of the opponent's dart shot in the remote battle. Therefore, it is not only difficult to know the victory or defeat, but also lacks a sense of presence.
因此,本發明之目的在於,對擲鏢遊戲中之比鏢之勝負進行機械判定,且使得除玩家及裁判以外,觀眾亦可立即確認出勝負。 [解決問題之技術手段]Therefore, the purpose of the present invention is to mechanically determine the victory or defeat of the dart in a dart game, so that in addition to the player and the referee, the audience can also immediately confirm the victory or defeat. [Technical means to solve the problem]
本發明之記錄媒體係記錄有程式之電腦可讀取之記錄媒體,該程式係使執行擲鏢遊戲之電腦作為如下構件發揮功能: 射中位置獲取部,其獲取射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。The recording medium of the present invention is a computer-readable recording medium with a program recorded on it, and the program enables a computer that executes a dart game to function as the following components: The hit position acquisition part, which acquires the first throw that hits the dart target The position information of the tip of each of the dart and the second dart; and a determination unit, which determines that the shot is closer to the dart target based on the acquired position information of the tip of each of the first dart and the second dart Throwing darts at the center of the position.
本發明之擲鏢遊戲系統具備:伺服器,其執行擲鏢遊戲;及 鏢靶裝置,其檢測射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊,且將該位置資訊發送至上述伺服器; 上述伺服器具備: 射中位置獲取部,其獲取上述位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。 [發明之效果]The dart game system of the present invention includes: a server that executes a dart game; and a dart target device that detects the position information of the tip of each of the first dart and the second dart hitting the dart target, and the The position information is sent to the server; the server is provided with: a shot position acquisition unit that acquires the position information; and a determination unit based on the acquired front end of each of the first dart and the second dart The position information determines the dart that hits the position closer to the center of the above-mentioned dart target. [Effects of the invention]
根據本發明,可對擲鏢遊戲中之比鏢之勝負進行機械判定,且除玩家及裁判以外,觀眾亦可立即確認出勝負。According to the present invention, the victory or defeat of the dart in a dart game can be determined mechanically, and besides the player and the referee, the audience can also immediately confirm the victory or defeat.
其次,參照圖式對用以實施本發明之形態進行詳細說明。 實施形態 圖1係表示本發明之實施形態之擲鏢遊戲系統1之構成的方塊圖。如圖1所示,擲鏢遊戲系統1包含伺服器(電腦)10、鏢靶裝置20、顯示器30、相機系統40。伺服器10與鏢靶裝置20、顯示器30及相機系統40經由通信網路N而連接。通信網路N例如可為網際網路、LAN(Local Area Network,局域網路)、專用線、電話線路、企業內部網路、行動通信網、藍牙(註冊商標)、WiFi(Wireless Fidelity,無線保真)、其他通信線路、其等之組合等任一者,且有線或無線均可。Next, the mode for implementing the present invention will be described in detail with reference to the drawings. Embodiment Fig. 1 is a block diagram showing the structure of a
於本實施形態中,玩家彼此可遠端對戰。於圖1之例中,鏢靶裝置20、顯示器30及相機系統40僅各圖示出1個,但於與遠端玩家對戰之情形時,遠端之鏢靶裝置20、顯示器30及相機系統40亦經由通信網路N連接於伺服器10。In this embodiment, players can compete with each other remotely. In the example of FIG. 1, only one of the
圖2係表示伺服器10之構成之方塊圖。伺服器10自鏢靶裝置20獲取各玩家所投擲之擲鏢射中之位置之資訊,並管理每一位玩家之得分。伺服器10係通用之電腦,可包含1台電腦,亦可包含分散於通信網路N上之複數台電腦。FIG. 2 is a block diagram showing the structure of the
如圖2所示,伺服器10具備控制裝置11及外部記憶裝置12。控制裝置11具備CPU(Central Processing Unit,中央處理單元)、ROM(Read Only Memory,唯讀記憶體)或RAM(Random Access Memory,隨機存取記憶體)等記憶體、輸入界面、輸出界面、通信界面及將其等連結之匯流排等作為硬體。控制裝置11係藉由使CPU執行儲存於ROM等中之程式而實現各種功能。藉由控制裝置11所實現之功能模組中包含射中位置獲取部111、判定部112、圖像顯示部113、得分管理部114。As shown in FIG. 2, the
外部記憶裝置12係硬碟驅動器等,安裝有遊戲資訊記憶部121。遊戲資訊記憶部121中記憶有參加擲鏢遊戲之各玩家之得分資訊等遊戲進展狀況資訊。遊戲資訊中亦包含遠端對戰之玩家之得分資訊。The
圖3係鏢靶裝置20之構成之模式圖。如圖3所示,鏢靶裝置20具備殼體部21及控制部22。於殼體部21之前表面,設置有成為擲鏢之目標之圓形目標區域211,且於目標區域211,劃定有於輻射方向及圓周方向劃分出之複數個區段212。FIG. 3 is a schematic diagram of the structure of the
目標區域211例如由塑膠等樹脂材料所形成,且於正面設置有多個孔。於目標區域211之背面設置有感壓感測器等感測器。若玩家朝向目標區域211投擲擲鏢且擲鏢之前端刺入任一個孔中,則會藉由感測器檢測到擲鏢刺入所引起之物理位移,並將特定出擲鏢之前端所刺入之區段之檢測信號輸出至控制部22。進而,亦可利用光感測器等位置檢測感測器,檢測區段區域內之更準確之射中位置。於未在目標區域211設置正面之孔及背面之感測器之鏢靶裝置20之情形時,可藉由光感測器等位置檢測感測器,檢測擲鏢之前端所刺入之位置。The
控制部22具備CPU、ROM或RAM等記憶體、輸入界面、輸出界面、通信界面及將其等連結之匯流排等。控制部22係藉由使CPU執行儲存於ROM等中之程式而實現各種功能。控制部22基於自目標區域211背面之感測器輸出之檢測信號,算出擲鏢射中位置之位置資訊,並將其發送至伺服器10。The
再者,如上所述,擲鏢射中位置之位置資訊可為特定出擲鏢之前端所刺入之區段之資訊,亦可為更準確地特定出擲鏢之前端所刺入之位置之資訊。又,於目標區域211之正面設置有孔之情形時,亦可為特定出擲鏢所刺入之孔之位置、或特定出距擲鏢之前端所刺入之位置最近之孔之位置之資訊。Furthermore, as mentioned above, the position information of the position where the dart hits can be the information that specifies the section penetrated by the front end of the dart, or it can be used to more accurately specify the position where the front end of the dart is pierced. Information. In addition, when a hole is provided on the front of the
顯示器30係設置於鏢靶裝置20之上方等玩家或觀戰者容易看到之位置之液晶顯示器等顯示裝置,顯示自伺服器10供給之與遊戲進展狀況相關之圖像。具體而言,即時顯示玩家投擲擲鏢時之影像。又,亦顯示重現擲鏢刺入瞬間之CG(computer graphics,電腦圖形)圖像、或以讓觀戰者明白擲鏢所刺入之位置之方式進行顯示之目標區域211之CG圖像。The
相機系統40係以可拍攝到玩家進行擲鏢投擲之影像之方式設置。相機系統40將所拍攝到之影像發送至伺服器10。The
其次,對擲鏢遊戲系統1中之擲鏢遊戲之進行加以說明。此處,以如圖4所示般玩家A及玩家B於不同賽場(第1賽場及第2賽場)遠端對戰之情形為例進行說明。即,玩家A於第1賽場對鏢靶裝置20A進行投擲,玩家B於第2賽場對鏢靶裝置20B進行投擲。再者,於在同一賽場使用同一鏢靶裝置20進行對戰之情形時,處理流程亦相同。Next, the dart game in the
(比鏢判定) 於開始實際對戰前,首先進行用以決定先攻後攻之比鏢。圖5係比鏢之流程之順序圖。 首先,當玩家A自進行投擲之位置(投擲線)朝向鏢靶裝置20A開始自身之擲鏢A之投擲時,由相機系統40A拍攝玩家A進行投擲之影像,且即時發送至伺服器10(步驟S101)。(Judgment of darts) Before starting the actual battle, the darts used to determine the first attack and then the attack are first performed. Figure 5 is a sequence diagram of the process of the comparison dart. First, when the player A starts throwing his own dart A from the throwing position (throwing line) toward the
伺服器10之圖像顯示部113使自相機系統40A接收到之玩家A之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S102)。The
若所投擲之擲鏢A射中目標區域211,則擲鏢A之射中位置之位置資訊自鏢靶裝置20A被發送至伺服器10(步驟S103)。位置資訊可為特定出包含擲鏢A所刺入之位置之區段之資訊,亦可為更準確地特定出擲鏢A所刺入之位置之資訊。If the thrown dart A hits the
伺服器10之射中位置獲取部111自鏢靶裝置20A獲取擲鏢A之射中位置之位置資訊(步驟S104)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使表示擲鏢A之射中位置之CG圖像顯示於顯示器30A、30B(步驟S105)。The shot
圖6係例示顯示器30A、30B上顯示之畫面之圖。如圖所示,於畫面中央之顯示區域P1顯示表示鏢靶裝置20之目標區域211之CG圖像,於其旁邊之顯示區域P2顯示自相機系統40A接收到之玩家A之影像。在顯示區域P1,例如,於玩家A所投擲之擲鏢A刺入目標區域211之時點,顯示重現擲鏢A刺入目標區域211之場面之CG圖像,繼而顯示於擲鏢A之射中位置處刺著擲鏢之CG圖像。CG圖像係根據擲鏢A所射中之位置,調節虛擬相機之位置或變焦,而顯示為能夠清楚地看到擲鏢A所射中之位置。在顯示區域P2,自玩家A開始投擲起直至擲鏢A刺入目標區域211,顯示玩家A之即時動態圖像。在顯示區域P2,於擲鏢A刺入目標區域211且已於顯示區域P1進行擲鏢A之CG圖像之展示之後,亦可顯示結束投擲之玩家A之靜態圖像。FIG. 6 is a diagram illustrating the screens displayed on the
其次,當玩家B朝向鏢靶裝置20B開始自身之擲鏢B之投擲時,由相機系統40B拍攝玩家B進行投擲之影像,且即時發送至伺服器10(步驟S106)。Secondly, when the player B starts throwing his own dart B toward the
伺服器10之圖像顯示部113使自相機系統40B接收到之玩家B之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S107)。The
若所投擲之擲鏢B射中目標區域211,則擲鏢B之射中位置之位置資訊(特定出包含擲鏢B所刺入之位置之區段之資訊、或特定出擲鏢B所刺入之位置之資訊)自鏢靶裝置20B發送至伺服器10(步驟S108)。If the thrown dart B hits the
伺服器10之射中位置獲取部111自鏢靶裝置20B獲取擲鏢B之射中位置之位置資訊(步驟S109)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使表示擲鏢A及擲鏢B之射中位置之CG圖像顯示於顯示器30A、30B(步驟S110)。The shot
圖7係例示顯示器30A、30B上所顯示之畫面之圖。如圖所示,於畫面中央之顯示區域P1顯示表示鏢靶裝置20之目標區域211之CG圖像,於兩側之顯示區域P2、P3顯示自相機系統40A、40B接收到之玩家A及玩家B之影像。在顯示區域P1,例如,於玩家B所投擲之擲鏢B刺入目標區域211之時點,顯示重現擲鏢B刺入目標區域211之場面之CG圖像,繼而顯示擲鏢A及擲鏢B各自之射中位置處刺入有擲鏢A及擲鏢B之圖像。FIG. 7 is a diagram illustrating the screens displayed on the
又,如圖7所示,顯示區域P1上所顯示之CG圖像係以能清楚地看到擲鏢A及擲鏢B各自之射中位置之方式,調整虛擬相機之位置或變焦。具體而言,以2支擲鏢不於畫面上重疊之方式調整虛擬相機之位置,並以明確可知擲鏢前端之位置差異之方式將擲鏢所射中之區域放大顯示。在顯示區域P2,如上文參照圖6所說明般,於自玩家A開始投擲起至擲鏢刺入為止之期間顯示玩家A之動態圖像,於投擲結束後顯示玩家A之靜態圖像。當玩家A之投擲結束時,轉而於顯示區域P3顯示開始投擲之玩家B之即時動態圖像。玩家B所投擲之擲鏢B射中目標區域211且已於顯示區域P1進行過CG圖像之展示之後,於顯示區域P3顯示玩家B之靜態圖像。再者,亦可於玩家A、B之圖像下方,顯示各玩家之射中位置與目標區域211之中心相距之距離。Furthermore, as shown in FIG. 7, the CG image displayed on the display area P1 is to adjust the position or zoom of the virtual camera in such a way that the shooting positions of the dart A and the dart B can be clearly seen. Specifically, the position of the virtual camera is adjusted so that the two darts do not overlap on the screen, and the area hit by the dart is enlarged and displayed in a way that the position difference of the front end of the dart can be clearly known. In the display area P2, as described above with reference to FIG. 6, the dynamic image of the player A is displayed during the period from the start of the throw of the player A to the penetration of the dart, and the static image of the player A is displayed after the end of the throw. When the throw of the player A ends, the real-time dynamic image of the player B who started the throw is displayed in the display area P3. After the dart B thrown by the player B hits the
其次,伺服器10之判定部112基於自鏢靶裝置20A、20B分別獲取之擲鏢A及擲鏢B之射中位置之位置資訊,判定射中較接近目標區域211之中心之位置之擲鏢(步驟S111)。具體而言,判定目標區域211之中心與擲鏢之前端所射中之位置的距離更短之擲鏢。再者,於獲取特定出包含擲鏢所刺入之位置之區段之資訊作為位置資訊之情形時,判定射中較接近目標區域211之中心之區段之擲鏢。Secondly, the determining
伺服器10之圖像顯示部113將投擲被判定為較接近目標區域211之中心之擲鏢的玩家(勝者)之資訊顯示於顯示器30A、30B(步驟S112)。例如,可於圖7之顯示區域P2、P3上所顯示之玩家中的獲勝方之圖像下方顯示文字「WIN(勝利)」。又,亦可將獲勝玩家之圖像顯示得較亮,將落敗玩家之圖像顯示得較暗,或者於顯示區域P1進行使勝者之擲鏢發光等展示。於隨後之遊戲中,比鏢中獲勝之玩家先攻。The
又,於以第1次投擲未決出比鏢之勝負之情形時(判定為平局之情形時),兩位玩家再次進行投擲(重新投擲)而判定勝負。關於平局之判定,例如,判定部112基於擲鏢A及擲鏢B之射中位置之位置資訊,特定出與各擲鏢之射中位置最靠近之目標區域211之孔之位置,且兩者為同一孔之情形時,可判定為平局。又,於擲鏢A與擲鏢B之射中位置之差(距離)處於特定數值範圍內之情形時,亦可判定為平局。於判定為平局之情形時,亦可顯示例如文字「AGAIN(再來一次)」,而並非於顯示器30A、30B顯示勝者之資訊。於重新投擲之情形時,亦與圖5所示之流程同樣地進行。再者,第1次比鏢之投擲順序係藉由拋硬幣等抽籤方式決定,但於平局時之重新投擲中,可與第1次調換投擲順序。以後同樣地,調換投擲順序而反覆投擲直至決出比鏢之勝負為止。Also, when the outcome of the dart is undecided by the first throw (when it is judged as a tie), the two players throw again (re-throw) to determine the winner. Regarding the determination of a tie, for example, the
(遊戲之進行) 藉由比鏢決定了先攻後攻後,便繼而開始遊戲本戰。圖8係遊戲流程之順序圖。 首先,先攻之玩家(此處設為玩家A)朝向鏢靶裝置20A進行自身之擲鏢A之投擲。玩家A進行投擲之影像會被相機系統40A拍攝,並即時發送至伺服器10(步驟S201)。(The progress of the game) After the dart decides to attack first and then attack, the game starts. Figure 8 is a sequence diagram of the game flow. First, the first attacker (here, the player A) throws his own dart A toward the
伺服器10之圖像顯示部113使自相機系統40A接收到之玩家A之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S202)。The
若所投擲之擲鏢A射中目標區域211,則擲鏢A之射中位置之位置資訊自鏢靶裝置20A發送至伺服器10(步驟S203)。位置資訊可為特定出包含擲鏢A所刺入之位置之區段之資訊,亦可為特定出擲鏢A所刺入之位置之資訊。If the thrown dart A hits the
伺服器10之射中位置獲取部111自鏢靶裝置20A獲取擲鏢A之射中位置之位置資訊(步驟S204)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使重現擲鏢A刺入鏢靶之情形之CG圖像顯示於顯示器30A、30B(步驟S205)。例如,繼重現擲鏢A刺入目標區域211之場面之CG圖像後,顯示擲鏢A之射中位置處刺入有擲鏢之CG圖像。The shot
其次,後投之玩家(此處為玩家B)朝向鏢靶裝置20B進行自身之擲鏢B之投擲。玩家B進行投擲之影像會被相機系統40B拍攝,並即時發送至伺服器10(步驟S206)。Next, the player who throws back (here, player B) throws his own dart B toward the
伺服器10之圖像顯示部113使自相機系統40B接收到之玩家B之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S207)。The
若所投擲之擲鏢B射中目標區域211,則擲鏢B之射中位置之位置資訊自鏢靶裝置20B發送至伺服器10(步驟S208)。位置資訊可為特定出包含擲鏢B所刺入之位置之區段之資訊,亦可為特定出擲鏢B所刺入之位置之資訊。If the thrown dart B hits the
伺服器10之射中位置獲取部111自鏢靶裝置20B獲取擲鏢B之射中位置之位置資訊(步驟S209)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使重現擲鏢B刺入鏢靶之情形之CG圖像顯示於顯示器30A、30B(步驟S210)。例如,繼重現擲鏢B刺入目標區域211之場面之CG圖像後,顯示於擲鏢B之射中位置處刺著擲鏢之CG圖像。The shot
伺服器10之得分管理部114基於各玩家由1次投擲所獲得之分數,更新並管理每一位玩家之總分(步驟S211)。具體而言,得分管理部114可基於各玩家之擲鏢射中位置之位置資訊,根據對所射中之區段分配之得分,更新每一位玩家之總分。The
如上所述,根據本實施形態,於決定遊戲之先攻後攻之比鏢中,伺服器10獲取各玩家所投擲之擲鏢射中之位置之資訊,判定何者較接近鏢靶之中心。藉此,即便於各玩家之擲鏢之位置並無太大差異之情形時,亦可藉由自動判定迅速且準確地判定出比鏢之勝負。又,無法近距離觀察鏢靶之觀戰者、或者身在遠方之玩家或觀戰者亦可立即知曉比鏢之勝負。As described above, according to the present embodiment, in determining the first attack and then attack ratio dart of the game, the
又,於比鏢或遊戲正式對戰中,基於所獲取之各玩家投擲之擲鏢之位置資訊,使表示鏢靶上之各個擲鏢所射中之位置之CG圖像顯示於顯示器30,因此所有賽場之玩家或觀戰者均可立即知曉擲鏢所射中之位置及勝負結果。又,可藉由CG圖像迅速且準確地確認出擲鏢所刺入之位置,故而可實現猶如在眼前進行對戰般之臨場感。In addition, in a dart or game official battle, based on the acquired position information of the dart thrown by each player, a CG image indicating the position where each dart on the dart target hits is displayed on the
又,以能清楚地看到各玩家之擲鏢所射中之位置之方式,調整播放CG圖像時之虛擬相機之位置或變焦,故而可迅速且準確地知曉各玩家之擲鏢射中位置、或難以判定之勝負結果。In addition, adjust the position or zoom of the virtual camera when playing CG images in a way that can clearly see the position of each player's dart shot, so that the position of each player's dart shot can be quickly and accurately known , Or difficult to determine the outcome of the outcome.
又,將自鏢靶裝置20發送至伺服器10之擲鏢射中位置之位置資訊設為擲鏢所刺入之準確位置,藉此即便於各玩家之擲鏢射中位置並無太大差異之情形時,亦可準確地判斷出勝負。又,可重現擲鏢射中位置之準確之CG圖像。In addition, the position information of the dart shot position sent from the
又,亦可將自鏢靶裝置20發送至伺服器10之擲鏢射中位置之位置資訊設為特定出包含擲鏢所刺入之位置之區段之資訊。藉由接收所射中之區段之資訊,伺服器10可藉由簡易之處理算出玩家之得分。In addition, the position information of the dart shot position sent from the
又,伺服器10並非接收藉由相機拍攝到之擲鏢刺入之狀態之鏢靶之影像,而是僅接收擲鏢之射中位置之位置資訊,且基於接收到之資訊產生表示擲鏢射中之位置之CG圖像,故而能以較少之資料量準確且迅速地產生CG圖像。因此,可謀求資料收發之效率化、圖像顯示處理之效率化。Moreover, the
又,於比鏢或遊戲本戰中顯示於顯示器30之CG圖像可藉由加入如下所述之展示而進一步提高臨場感。 例如,亦可設置都卜勒感測器等可進行速度檢測之感測器,測定玩家所投擲之擲鏢之速度,並基於實際測得之速度,展示CG圖像中之擲鏢之飛射方式。具體而言,例如亦可為,於所測得之速度較特定值快之情形時,以擲鏢筆直地飛向鏢靶而射中之方式產生圖像,另一方面,於所測得之速度較特定值慢之情形時,以擲鏢呈拋物線形軌跡飛向鏢靶而射中之方式產生圖像。In addition, the CG image displayed on the
又,亦可加入利用了特效之展示。例如,亦可於射中了得分較高之區段之情形時,進行擲鏢發光等之展示。又,亦可預先登錄各玩家之擲鏢之設計,而於利用CG圖像加以重現時,基於所登錄之設計顯示擲鏢。In addition, you can also add a display using special effects. For example, it is also possible to display a dart throwing light when hitting a high-scoring section. In addition, it is also possible to register the design of each player's dart in advance, and when reproduced with a CG image, the dart is displayed based on the registered design.
又,於本實施形態中,可經由通信網路N將上述基於擲鏢射中位置之位置資訊之CG圖像下載至各玩家所持有之移動終端或個人電腦上。藉此,玩家可利用CG圖像簡明易懂地確認歷史對戰結果。Moreover, in this embodiment, the above-mentioned CG image based on the position information of the position where the dart hits can be downloaded to the mobile terminal or personal computer held by each player via the communication network N. In this way, players can use CG images to confirm the results of historical matches in a simple and easy-to-understand manner.
再者,本發明並不限定於上述實施形態,可於不脫離本發明之主旨之範圍內以其他各種形態實施。因此,上述實施形態之所有方面僅為例示,而並非限定性地進行解釈。例如,上述各處理步驟可於不使處理內容出現矛盾之範圍內任意變更順序、或並行執行。又,亦可於上述各處理步驟間追加其他步驟。又,可將記載為1個步驟之步驟分為複數個步驟而執行,亦可將分為複數個步驟加以記載者理解為1個步驟。In addition, the present invention is not limited to the above-mentioned embodiments, and can be implemented in various other forms without departing from the spirit of the present invention. Therefore, all the aspects of the above-mentioned embodiment are only examples, and are not intended to be limited interpretations. For example, the above processing steps can be arbitrarily changed in order or executed in parallel within a range that does not cause conflicts in the processing content. In addition, other steps may be added between the above-mentioned processing steps. In addition, a step described as one step can be divided into a plurality of steps and executed, and a step described as being divided into a plurality of steps can also be understood as one step.
1‧‧‧鏢靶遊戲系統10‧‧‧伺服器11‧‧‧控制裝置12‧‧‧外部記憶裝置20、20A、20B‧‧‧鏢靶裝置21‧‧‧殼體部22‧‧‧控制部30、30A、30B‧‧‧顯示器40、40A、40B‧‧‧相機系統111‧‧‧射中位置獲取部112‧‧‧判定部113‧‧‧圖像顯示部114‧‧‧得分管理部121‧‧‧遊戲資訊記憶部211‧‧‧目標區域212‧‧‧區段A‧‧‧玩家B‧‧‧玩家N‧‧‧通信網路P1‧‧‧顯示區域P2‧‧‧顯示區域P3‧‧‧顯示區域S101~S112‧‧‧步驟S201~S211‧‧‧步驟1‧‧‧Dart
圖1係表示本發明之實施形態之擲鏢遊戲系統1之構成的方塊圖。 圖2係表示本發明之實施形態之伺服器10之構成的方塊圖。 圖3係本發明之實施形態之鏢靶裝置20之構成的模式圖。 圖4係對本發明之實施形態之擲鏢遊戲之對戰方法進行說明之圖。 圖5係本發明之實施形態之比鏢之流程的順序圖。 圖6係例示本發明之實施形態之顯示器30上所顯示之畫面之圖。 圖7係例示本發明之實施形態之顯示器30上所顯示之畫面之圖。 圖8係本發明之實施形態之遊戲之流程的順序圖。Fig. 1 is a block diagram showing the structure of a
20A:鏢靶裝置 20A: Dart target device
20B:鏢靶裝置 20B: Dart target device
30A:顯示器 30A: Display
30B:顯示器 30B: Display
40A:相機系統 40A: Camera system
40B:相機系統 40B: Camera system
S101~S112:步驟 S101~S112: steps
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JP7406741B2 (en) * | 2021-06-25 | 2023-12-28 | フェニックスダーツ カンパニー リミテッド | How to provide darts game footage |
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2017
- 2017-07-27 JP JP2017145426A patent/JP6913552B2/en active Active
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2018
- 2018-07-25 CN CN201880037139.XA patent/CN110709667A/en active Pending
- 2018-07-25 WO PCT/JP2018/027955 patent/WO2019022155A1/en active Application Filing
- 2018-07-25 SG SG11201911299UA patent/SG11201911299UA/en unknown
- 2018-07-26 TW TW107125932A patent/TWI748119B/en active
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JP2010046446A (en) * | 2008-08-25 | 2010-03-04 | Sega Corp | Game device with imaging means |
TW201711738A (en) * | 2015-09-08 | 2017-04-01 | Hong Int Corp | Method and apparatus for providing dart game lesson mode and computer program stored on computer-readable medium therefor |
TW201713400A (en) * | 2015-10-12 | 2017-04-16 | 弘國際公司 | Method and apparatus for providing virtual player in dart game and computer program stored in computer readable medium thereof |
Also Published As
Publication number | Publication date |
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CN110709667A (en) | 2020-01-17 |
JP2019024717A (en) | 2019-02-21 |
TW201916926A (en) | 2019-05-01 |
SG11201911299UA (en) | 2020-01-30 |
WO2019022155A1 (en) | 2019-01-31 |
JP6913552B2 (en) | 2021-08-04 |
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