TW201916926A - Program and darts game system - Google Patents

Program and darts game system Download PDF

Info

Publication number
TW201916926A
TW201916926A TW107125932A TW107125932A TW201916926A TW 201916926 A TW201916926 A TW 201916926A TW 107125932 A TW107125932 A TW 107125932A TW 107125932 A TW107125932 A TW 107125932A TW 201916926 A TW201916926 A TW 201916926A
Authority
TW
Taiwan
Prior art keywords
dart
target
image
player
position information
Prior art date
Application number
TW107125932A
Other languages
Chinese (zh)
Other versions
TWI748119B (en
Inventor
杉森裕司
増渕寿和
Original Assignee
日商世雅遊戲股份有限公司
日商達斯萊有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 日商世雅遊戲股份有限公司, 日商達斯萊有限公司 filed Critical 日商世雅遊戲股份有限公司
Publication of TW201916926A publication Critical patent/TW201916926A/en
Application granted granted Critical
Publication of TWI748119B publication Critical patent/TWI748119B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Mechanical Engineering (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention makes it possible to mechanically determine the outcome of corking in a darts game and enables spectators as well as players and a judge to immediately find the outcome. A computer that executes a darts game is caused to function as: a hit-position obtaining unit that obtains position information of the individual tips of a first dart and a second dart that have hit a dartboard; and a determining unit that determines the dart that has hit a position closer to the center of the dartboard on the basis of the obtained position information of the individual tips of the first dart and the second dart.

Description

記錄媒體及擲鏢遊戲系統Recording media and dart game system

本發明係關於一種記錄媒體及擲鏢遊戲系統。The present invention relates to a recording medium and a dart game system.

於擲鏢遊戲系統中,若玩家朝向鏢靶投擲擲鏢,則對擲鏢所刺入之區域(區段)進行感測,並根據所感測到之區段賦予得分(例如專利文獻1)。In a dart game system, if a player throws a dart toward a dart target, the area (section) penetrated by the dart is sensed, and a score is given based on the sensed section (for example, Patent Document 1).

一般而言,擲鏢遊戲中係藉由比鏢(CORK)決定遊戲之先攻後攻。所謂比鏢係指如下規則,即,於遊戲開始前,各玩家分別各投擲1次擲鏢,投擲至較接近鏢靶中心之位置之玩家獲得先攻權。 [先前技術文獻] [專利文獻]Generally speaking, in the game of darts, the first attack and then the attack of the game is determined by the dart (CORK). The so-called darts refer to the following rules: before the game starts, each player throws a dart once, and the player who gets to the position closer to the center of the dart target gets the initiative. [Prior Art Literature] [Patent Literature]

[專利文獻1]日本專利特開2014-95508號公報[Patent Document 1] Japanese Patent Laid-Open No. 2014-95508

[發明所欲解決之問題][Problems to be solved by the invention]

先前,關於比鏢方式之先攻後攻之判定,係藉由玩家或裁判以目測方式對擲鏢所刺入之位置進行確認而進行。然而,於兩位玩家之擲鏢所刺入之位置並無太大差異之情形時,無法近距離觀察鏢靶之觀戰者難以知曉比鏢之勝負,只能依靠玩家或裁判之判定。又,於聯機遠端對戰之情形時,無法立即看到遠端對戰之對手之擲鏢射中之位置,因此不僅難以知曉勝負,而且缺乏臨場感。Previously, the determination of the first attack followed by the dart method was made by the player or referee confirming the position where the dart was pierced by visual inspection. However, when there is not much difference between the positions where the darts are pierced by the two players, the spectator who cannot observe the dart target up close cannot know the outcome of the dart and can only rely on the judgment of the player or the referee. In addition, in the case of online remote battle, the position of the dart hit by the opponent in the remote battle cannot be immediately seen, so it is not only difficult to know the victory or loss, but also lacks a sense of presence.

因此,本發明之目的在於,對擲鏢遊戲中之比鏢之勝負進行機械判定,且使得除玩家及裁判以外,觀眾亦可立即確認出勝負。 [解決問題之技術手段]Therefore, the object of the present invention is to make a mechanical judgment on the winning and losing ratio of darts in a dart game, so that in addition to the player and the referee, the audience can immediately confirm the victory or defeat. [Technical means to solve the problem]

本發明之記錄媒體係記錄有程式之電腦可讀取之記錄媒體,該程式係使執行擲鏢遊戲之電腦作為如下構件發揮功能: 射中位置獲取部,其獲取射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。The recording medium of the present invention is a computer-readable recording medium on which a program is recorded, which program causes a computer executing a dart game to function as the following components: a shooting position acquisition section that acquires a first throw of a shooting dart target Position information of the front end of each of the dart and the second dart; and a determination unit, based on the obtained position information of the front end of each of the first dart and the second dart, determines that the shot is closer to the dart target A dart at the center of it.

本發明之擲鏢遊戲系統具備:伺服器,其執行擲鏢遊戲;及 鏢靶裝置,其檢測射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊,且將該位置資訊發送至上述伺服器; 上述伺服器具備: 射中位置獲取部,其獲取上述位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。 [發明之效果]The dart game system of the present invention includes: a server that executes a dart game; and a dart target device that detects positional information of the front end of each of the first dart and the second dart hitting the dart target, and The position information is sent to the above-mentioned server; the above-mentioned server is provided with: a shooting position acquisition unit that acquires the above-mentioned position information; and a determination unit that is based on the front end of each of the first dart and the second dart obtained. Position information, to determine the dart that was shot closer to the center of the target. [Effect of the invention]

根據本發明,可對擲鏢遊戲中之比鏢之勝負進行機械判定,且除玩家及裁判以外,觀眾亦可立即確認出勝負。According to the present invention, it is possible to make a mechanical judgment on the winning or losing of a dart in a dart game, and in addition to the player and the referee, the audience can immediately confirm the victory or defeat.

其次,參照圖式對用以實施本發明之形態進行詳細說明。 實施形態 圖1係表示本發明之實施形態之擲鏢遊戲系統1之構成的方塊圖。如圖1所示,擲鏢遊戲系統1包含伺服器(電腦)10、鏢靶裝置20、顯示器30、相機系統40。伺服器10與鏢靶裝置20、顯示器30及相機系統40經由通信網路N而連接。通信網路N例如可為網際網路、LAN(Local Area Network,局域網路)、專用線、電話線路、企業內部網路、行動通信網、藍牙(註冊商標)、WiFi(Wireless Fidelity,無線保真)、其他通信線路、其等之組合等任一者,且有線或無線均可。Next, the form for implementing this invention is demonstrated in detail with reference to drawings. Embodiment Fig. 1 is a block diagram showing the structure of a dart game system 1 according to an embodiment of the present invention. As shown in FIG. 1, the dart game system 1 includes a server (computer) 10, a dart target device 20, a display 30, and a camera system 40. The server 10 is connected to the dart target device 20, the display 30, and the camera system 40 via a communication network N. The communication network N may be, for example, the Internet, a LAN (Local Area Network), a dedicated line, a telephone line, a corporate intranet, a mobile communication network, Bluetooth (registered trademark), or WiFi (Wireless Fidelity). ), Other communication lines, combinations thereof, etc., and can be wired or wireless.

於本實施形態中,玩家彼此可遠端對戰。於圖1之例中,鏢靶裝置20、顯示器30及相機系統40僅各圖示出1個,但於與遠端玩家對戰之情形時,遠端之鏢靶裝置20、顯示器30及相機系統40亦經由通信網路N連接於伺服器10。In this embodiment, players can play against each other remotely. In the example of FIG. 1, only one dart target device 20, display 30, and camera system 40 are shown in each figure. However, in the case of playing against a remote player, the remote dart target device 20, display 30, and camera system 40 is also connected to the server 10 via a communication network N.

圖2係表示伺服器10之構成之方塊圖。伺服器10自鏢靶裝置20獲取各玩家所投擲之擲鏢射中之位置之資訊,並管理每一位玩家之得分。伺服器10係通用之電腦,可包含1台電腦,亦可包含分散於通信網路N上之複數台電腦。FIG. 2 is a block diagram showing the configuration of the server 10. As shown in FIG. The server 10 obtains information on the position of the dart thrown by each player from the dart target device 20 and manages the score of each player. The server 10 is a general-purpose computer, which may include one computer or a plurality of computers dispersed on a communication network N.

如圖2所示,伺服器10具備控制裝置11及外部記憶裝置12。控制裝置11具備CPU(Central Processing Unit,中央處理單元)、ROM(Read Only Memory,唯讀記憶體)或RAM(Random Access Memory,隨機存取記憶體)等記憶體、輸入界面、輸出界面、通信界面及將其等連結之匯流排等作為硬體。控制裝置11係藉由使CPU執行儲存於ROM等中之程式而實現各種功能。藉由控制裝置11所實現之功能模組中包含射中位置獲取部111、判定部112、圖像顯示部113、得分管理部114。As shown in FIG. 2, the server 10 includes a control device 11 and an external memory device 12. The control device 11 includes memory such as a CPU (Central Processing Unit), ROM (Read Only Memory) or RAM (Random Access Memory), an input interface, an output interface, and communication Interfaces and buses that connect them are used as hardware. The control device 11 implements various functions by causing the CPU to execute a program stored in a ROM or the like. The function module implemented by the control device 11 includes a shooting position acquisition section 111, a determination section 112, an image display section 113, and a score management section 114.

外部記憶裝置12係硬碟驅動器等,安裝有遊戲資訊記憶部121。遊戲資訊記憶部121中記憶有參加擲鏢遊戲之各玩家之得分資訊等遊戲進展狀況資訊。遊戲資訊中亦包含遠端對戰之玩家之得分資訊。The external storage device 12 is a hard disk drive or the like, and a game information storage unit 121 is mounted. The game information storage unit 121 stores game progress information such as score information of each player participating in the dart game. The game information also contains the score information of the players who played remotely.

圖3係鏢靶裝置20之構成之模式圖。如圖3所示,鏢靶裝置20具備殼體部21及控制部22。於殼體部21之前表面,設置有成為擲鏢之目標之圓形目標區域211,且於目標區域211,劃定有於輻射方向及圓周方向劃分出之複數個區段212。FIG. 3 is a schematic view showing the configuration of the dart target device 20. As shown in FIG. 3, the dart target device 20 includes a housing portion 21 and a control portion 22. On the front surface of the housing portion 21, a circular target area 211 serving as a target for throwing darts is provided, and a plurality of sections 212 divided in a radiation direction and a circumferential direction are defined in the target area 211.

目標區域211例如由塑膠等樹脂材料所形成,且於正面設置有多個孔。於目標區域211之背面設置有感壓感測器等感測器。若玩家朝向目標區域211投擲擲鏢且擲鏢之前端刺入任一個孔中,則會藉由感測器檢測到擲鏢刺入所引起之物理位移,並將特定出擲鏢之前端所刺入之區段之檢測信號輸出至控制部22。進而,亦可利用光感測器等位置檢測感測器,檢測區段區域內之更準確之射中位置。於未在目標區域211設置正面之孔及背面之感測器之鏢靶裝置20之情形時,可藉由光感測器等位置檢測感測器,檢測擲鏢之前端所刺入之位置。The target region 211 is formed of, for example, a resin material such as plastic, and is provided with a plurality of holes on the front surface. A sensor such as a pressure sensor is provided on the back of the target area 211. If the player throws a dart towards the target area 211 and the front end of the dart is pierced into any of the holes, the sensor will detect the physical displacement caused by the dart's penetration, and will specify the front end of the dart. The detection signal of the entered section is output to the control section 22. Furthermore, a position detection sensor such as a light sensor can also be used to detect a more accurate shot position in the segment area. When the dart target device 20 of the front hole and the back sensor is not provided in the target area 211, a position detection sensor such as a light sensor can be used to detect the position penetrated by the front end of the dart.

控制部22具備CPU、ROM或RAM等記憶體、輸入界面、輸出界面、通信界面及將其等連結之匯流排等。控制部22係藉由使CPU執行儲存於ROM等中之程式而實現各種功能。控制部22基於自目標區域211背面之感測器輸出之檢測信號,算出擲鏢射中位置之位置資訊,並將其發送至伺服器10。The control unit 22 includes a memory such as a CPU, a ROM, or a RAM, an input interface, an output interface, a communication interface, and a bus that connects them. The control unit 22 implements various functions by causing the CPU to execute a program stored in a ROM or the like. The control unit 22 calculates the position information of the position where the dart is shot based on the detection signal output from the sensor on the back of the target area 211 and sends it to the server 10.

再者,如上所述,擲鏢射中位置之位置資訊可為特定出擲鏢之前端所刺入之區段之資訊,亦可為更準確地特定出擲鏢之前端所刺入之位置之資訊。又,於目標區域211之正面設置有孔之情形時,亦可為特定出擲鏢所刺入之孔之位置、或特定出距擲鏢之前端所刺入之位置最近之孔之位置之資訊。Furthermore, as mentioned above, the position information of the position where the dart is shot can be the information of the specific segment penetrated by the front end of the dart, or it can be more accurately specified by the position penetrated by the front end of the dart. Information. In addition, when a hole is provided on the front side of the target area 211, it is also possible to specify the position of the hole penetrated by the dart or the position of the hole closest to the position penetrated by the front end of the dart. .

顯示器30係設置於鏢靶裝置20之上方等玩家或觀戰者容易看到之位置之液晶顯示器等顯示裝置,顯示自伺服器10供給之與遊戲進展狀況相關之圖像。具體而言,即時顯示玩家投擲擲鏢時之影像。又,亦顯示重現擲鏢刺入瞬間之CG(computer graphics,電腦圖形)圖像、或以讓觀戰者明白擲鏢所刺入之位置之方式進行顯示之目標區域211之CG圖像。The display 30 is a display device such as a liquid crystal display provided above the dart target device 20 in a position easily seen by a player or a spectator, and displays an image related to the progress of the game supplied from the server 10. Specifically, an image of a player throwing a dart is displayed in real time. In addition, a CG (computer graphics) image that reproduces the moment when the dart is pierced, or a CG image of the target area 211 that is displayed so that the spectator understands the position where the dart is pierced is also displayed.

相機系統40係以可拍攝到玩家進行擲鏢投擲之影像之方式設置。相機系統40將所拍攝到之影像發送至伺服器10。The camera system 40 is provided in such a manner that an image of a player's dart throw can be captured. The camera system 40 sends the captured images to the server 10.

其次,對擲鏢遊戲系統1中之擲鏢遊戲之進行加以說明。此處,以如圖4所示般玩家A及玩家B於不同賽場(第1賽場及第2賽場)遠端對戰之情形為例進行說明。即,玩家A於第1賽場對鏢靶裝置20A進行投擲,玩家B於第2賽場對鏢靶裝置20B進行投擲。再者,於在同一賽場使用同一鏢靶裝置20進行對戰之情形時,處理流程亦相同。Next, the dart game in the dart game system 1 will be described. Here, as shown in FIG. 4, a case where player A and player B compete remotely in different arena (the first arena and the second arena) is described as an example. That is, player A throws the dart target device 20A on the first field, and player B throws the dart target device 20B on the second field. In addition, when the same dart target device 20 is used for a battle in the same arena, the processing flow is the same.

(比鏢判定) 於開始實際對戰前,首先進行用以決定先攻後攻之比鏢。圖5係比鏢之流程之順序圖。 首先,當玩家A自進行投擲之位置(投擲線)朝向鏢靶裝置20A開始自身之擲鏢A之投擲時,由相機系統40A拍攝玩家A進行投擲之影像,且即時發送至伺服器10(步驟S101)。(Judgment by dart) Before starting the actual battle, first perform the dart to determine the first attack and then the offensive. Fig. 5 is a sequence diagram of the flow of the dart. First, when player A starts to throw his own dart A from the position (throwing line) toward the dart target device 20A, the camera system 40A captures the image of player A's throw and sends it to the server 10 immediately (step S101).

伺服器10之圖像顯示部113使自相機系統40A接收到之玩家A之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S102)。The image display section 113 of the server 10 causes the live image of the player A received from the camera system 40A to be displayed on the displays 30A and 30B of the two stadiums in real time (step S102).

若所投擲之擲鏢A射中目標區域211,則擲鏢A之射中位置之位置資訊自鏢靶裝置20A被發送至伺服器10(步驟S103)。位置資訊可為特定出包含擲鏢A所刺入之位置之區段之資訊,亦可為更準確地特定出擲鏢A所刺入之位置之資訊。If the thrown dart A hits the target area 211, the position information of the hit position of the dart A is transmitted from the dart target device 20A to the server 10 (step S103). The position information may be information specifying a segment including the position penetrated by the dart A, or it may be information specifying the position penetrated by the dart A more accurately.

伺服器10之射中位置獲取部111自鏢靶裝置20A獲取擲鏢A之射中位置之位置資訊(步驟S104)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使表示擲鏢A之射中位置之CG圖像顯示於顯示器30A、30B(步驟S105)。The shooting position acquisition unit 111 of the server 10 obtains the position information of the shooting position of the dart A from the dart target device 20A (step S104). Next, the image display unit 113 of the server 10 displays the CG images indicating the shooting position of the dart A on the displays 30A and 30B based on the acquired position information (step S105).

圖6係例示顯示器30A、30B上顯示之畫面之圖。如圖所示,於畫面中央之顯示區域P1顯示表示鏢靶裝置20之目標區域211之CG圖像,於其旁邊之顯示區域P2顯示自相機系統40A接收到之玩家A之影像。在顯示區域P1,例如,於玩家A所投擲之擲鏢A刺入目標區域211之時點,顯示重現擲鏢A刺入目標區域211之場面之CG圖像,繼而顯示於擲鏢A之射中位置處刺著擲鏢之CG圖像。CG圖像係根據擲鏢A所射中之位置,調節虛擬相機之位置或變焦,而顯示為能夠清楚地看到擲鏢A所射中之位置。在顯示區域P2,自玩家A開始投擲起直至擲鏢A刺入目標區域211,顯示玩家A之即時動態圖像。在顯示區域P2,於擲鏢A刺入目標區域211且已於顯示區域P1進行擲鏢A之CG圖像之展示之後,亦可顯示結束投擲之玩家A之靜態圖像。FIG. 6 is a diagram illustrating screens displayed on the displays 30A and 30B. As shown in the figure, a CG image representing a target area 211 of the dart target device 20 is displayed in a display area P1 in the center of the screen, and an image of the player A received from the camera system 40A is displayed in a display area P2 next to the CG image. In the display area P1, for example, when the dart A thrown by the player A penetrates the target area 211, a CG image that reproduces the scene in which the dart A penetrates the target area 211 is displayed, and then displayed on the shot of the dart A CG image of dart thrown at the middle position. The CG image adjusts the position or zoom of the virtual camera according to the position shot by dart A, and is displayed so that the position shot by dart A can be clearly seen. In the display area P2, since the player A starts to throw until the dart A penetrates the target area 211, an instant dynamic image of the player A is displayed. In the display area P2, after the dart A has penetrated the target area 211 and the CG image of the dart A has been displayed in the display area P1, a still image of the player A who has finished throwing can also be displayed.

其次,當玩家B朝向鏢靶裝置20B開始自身之擲鏢B之投擲時,由相機系統40B拍攝玩家B進行投擲之影像,且即時發送至伺服器10(步驟S106)。Secondly, when player B starts to throw his own dart B toward the dart target device 20B, the camera system 40B captures the image of player B's throw and sends it to the server 10 in real time (step S106).

伺服器10之圖像顯示部113使自相機系統40B接收到之玩家B之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S107)。The image display section 113 of the server 10 causes the live image of the player B received from the camera system 40B to be displayed on the displays 30A and 30B of the two stadiums in real time (step S107).

若所投擲之擲鏢B射中目標區域211,則擲鏢B之射中位置之位置資訊(特定出包含擲鏢B所刺入之位置之區段之資訊、或特定出擲鏢B所刺入之位置之資訊)自鏢靶裝置20B發送至伺服器10(步驟S108)。If the thrown dart B hits the target area 211, the position information of the hit position of the dart B (specification of the information including the section containing the position penetrated by the dart B, or the specified stab of the dart B The information of the entered position is transmitted from the dart target device 20B to the server 10 (step S108).

伺服器10之射中位置獲取部111自鏢靶裝置20B獲取擲鏢B之射中位置之位置資訊(步驟S109)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使表示擲鏢A及擲鏢B之射中位置之CG圖像顯示於顯示器30A、30B(步驟S110)。The shooting position acquisition unit 111 of the server 10 obtains the position information of the shooting position of the dart B from the dart target device 20B (step S109). Next, the image display unit 113 of the server 10 displays the CG images indicating the shooting positions of the dart A and the dart B on the displays 30A and 30B based on the acquired position information (step S110).

圖7係例示顯示器30A、30B上所顯示之畫面之圖。如圖所示,於畫面中央之顯示區域P1顯示表示鏢靶裝置20之目標區域211之CG圖像,於兩側之顯示區域P2、P3顯示自相機系統40A、40B接收到之玩家A及玩家B之影像。在顯示區域P1,例如,於玩家B所投擲之擲鏢B刺入目標區域211之時點,顯示重現擲鏢B刺入目標區域211之場面之CG圖像,繼而顯示擲鏢A及擲鏢B各自之射中位置處刺入有擲鏢A及擲鏢B之圖像。FIG. 7 is a diagram illustrating screens displayed on the displays 30A and 30B. As shown in the figure, the CG image representing the target area 211 of the dart target device 20 is displayed in the display area P1 in the center of the screen, and the player A and the player received from the camera systems 40A and 40B are displayed on the display areas P2 and P3 on both sides. The image of B. In the display area P1, for example, when the dart B thrown by the player B penetrates the target area 211, a CG image showing the scene where the dart B penetrates the target area 211 is displayed, and then the dart A and the dart are displayed. Images of darts A and B are pierced at the respective positions of B.

又,如圖7所示,顯示區域P1上所顯示之CG圖像係以能清楚地看到擲鏢A及擲鏢B各自之射中位置之方式,調整虛擬相機之位置或變焦。具體而言,以2支擲鏢不於畫面上重疊之方式調整虛擬相機之位置,並以明確可知擲鏢前端之位置差異之方式將擲鏢所射中之區域放大顯示。在顯示區域P2,如上文參照圖6所說明般,於自玩家A開始投擲起至擲鏢刺入為止之期間顯示玩家A之動態圖像,於投擲結束後顯示玩家A之靜態圖像。當玩家A之投擲結束時,轉而於顯示區域P3顯示開始投擲之玩家B之即時動態圖像。玩家B所投擲之擲鏢B射中目標區域211且已於顯示區域P1進行過CG圖像之展示之後,於顯示區域P3顯示玩家B之靜態圖像。再者,亦可於玩家A、B之圖像下方,顯示各玩家之射中位置與目標區域211之中心相距之距離。As shown in FIG. 7, the CG image displayed on the display area P1 is used to adjust the position or zoom of the virtual camera so that the respective shooting positions of the dart A and the dart B can be clearly seen. Specifically, the position of the virtual camera is adjusted so that the two darts do not overlap on the screen, and the area shot by the dart is enlarged and displayed so that the position difference of the front end of the dart is clearly known. In the display area P2, as described above with reference to FIG. 6, a dynamic image of the player A is displayed from the time when the player A starts to throw to the dart penetration, and a static image of the player A is displayed after the end of the throw. When the player A's throwing is finished, the real-time moving image of the player B who starts the throwing is displayed in the display area P3. After the dart B thrown by the player B hits the target area 211 and the CG image has been displayed in the display area P1, a static image of the player B is displayed in the display area P3. Furthermore, the distance between the shooting position of each player and the center of the target area 211 can be displayed below the images of players A and B.

其次,伺服器10之判定部112基於自鏢靶裝置20A、20B分別獲取之擲鏢A及擲鏢B之射中位置之位置資訊,判定射中較接近目標區域211之中心之位置之擲鏢(步驟S111)。具體而言,判定目標區域211之中心與擲鏢之前端所射中之位置的距離更短之擲鏢。再者,於獲取特定出包含擲鏢所刺入之位置之區段之資訊作為位置資訊之情形時,判定射中較接近目標區域211之中心之區段之擲鏢。Next, the determination unit 112 of the server 10 determines the darts that are shot closer to the center of the target area 211 based on the position information of the darts A and the darts B that were acquired from the dart target devices 20A and 20B, respectively. (Step S111). Specifically, a dart with a shorter distance from the center of the target area 211 to the position hit by the front end of the dart is determined. Furthermore, when acquiring information that specifically includes a segment containing the position where the dart is pierced as position information, it is determined that the dart is shot in a segment closer to the center of the target area 211.

伺服器10之圖像顯示部113將投擲被判定為較接近目標區域211之中心之擲鏢的玩家(勝者)之資訊顯示於顯示器30A、30B(步驟S112)。例如,可於圖7之顯示區域P2、P3上所顯示之玩家中的獲勝方之圖像下方顯示文字「WIN(勝利)」。又,亦可將獲勝玩家之圖像顯示得較亮,將落敗玩家之圖像顯示得較暗,或者於顯示區域P1進行使勝者之擲鏢發光等展示。於隨後之遊戲中,比鏢中獲勝之玩家先攻。The image display unit 113 of the server 10 displays information of the player (winner) who throws the dart judged to be closer to the center of the target area 211 on the displays 30A and 30B (step S112). For example, the text "WIN (victory)" may be displayed below the image of the winner among the players displayed on the display areas P2 and P3 in FIG. 7. In addition, the image of the winning player may be displayed brighter, the image of the losing player may be displayed darker, or the display of the winner's dart may be displayed in the display area P1. In subsequent games, the player who wins the dart will strike first.

又,於以第1次投擲未決出比鏢之勝負之情形時(判定為平局之情形時),兩位玩家再次進行投擲(重新投擲)而判定勝負。關於平局之判定,例如,判定部112基於擲鏢A及擲鏢B之射中位置之位置資訊,特定出與各擲鏢之射中位置最靠近之目標區域211之孔之位置,且兩者為同一孔之情形時,可判定為平局。又,於擲鏢A與擲鏢B之射中位置之差(距離)處於特定數值範圍內之情形時,亦可判定為平局。於判定為平局之情形時,亦可顯示例如文字「AGAIN(再來一次)」,而並非於顯示器30A、30B顯示勝者之資訊。於重新投擲之情形時,亦與圖5所示之流程同樣地進行。再者,第1次比鏢之投擲順序係藉由拋硬幣等抽籤方式決定,但於平局時之重新投擲中,可與第1次調換投擲順序。以後同樣地,調換投擲順序而反覆投擲直至決出比鏢之勝負為止。In the case where the victory over the dart is not determined by the first throw (when it is determined as a draw), the two players throw again (rethrow) to determine the victory. As for the determination of the tie, for example, the determination unit 112 specifies the position of the hole in the target area 211 closest to the shooting position of each dart based on the position information of the shooting positions of dart A and dart B, and both In the case of the same hole, it can be judged as a draw. Moreover, when the difference (distance) between the shooting positions of the dart A and the dart B is within a specific numerical range, it can be determined as a draw. When a tie is determined, for example, the text "AGAIN (again)" may be displayed instead of the winner's information on the displays 30A and 30B. In the case of re-throwing, the same process as shown in FIG. 5 is performed. In addition, the order of throwing the first dart is determined by drawing lots, such as tossing a coin. However, in the re-rolling in a tie, the order of throwing can be changed with the first. Afterwards, the order of throwing is reversed and throwing is repeated until the victory over the dart is determined.

(遊戲之進行) 藉由比鏢決定了先攻後攻後,便繼而開始遊戲本戰。圖8係遊戲流程之順序圖。 首先,先攻之玩家(此處設為玩家A)朝向鏢靶裝置20A進行自身之擲鏢A之投擲。玩家A進行投擲之影像會被相機系統40A拍攝,並即時發送至伺服器10(步驟S201)。(Proceeding of the game) After deciding to attack first and then attack by darts, the game begins. Figure 8 is a sequence diagram of the game flow. First, the first-attack player (here, player A) makes a throw of his own dart A toward the dart target device 20A. The image thrown by player A will be captured by the camera system 40A and sent to the server 10 in real time (step S201).

伺服器10之圖像顯示部113使自相機系統40A接收到之玩家A之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S202)。The image display section 113 of the server 10 causes the live image of the player A received from the camera system 40A to be displayed on the displays 30A and 30B of the two playing fields in real time (step S202).

若所投擲之擲鏢A射中目標區域211,則擲鏢A之射中位置之位置資訊自鏢靶裝置20A發送至伺服器10(步驟S203)。位置資訊可為特定出包含擲鏢A所刺入之位置之區段之資訊,亦可為特定出擲鏢A所刺入之位置之資訊。If the thrown dart A hits the target area 211, the position information of the hit position of the dart A is sent from the dart target device 20A to the server 10 (step S203). The position information may be information specifying a segment including the position penetrated by dart A, or information specific to the location penetrated by dart A.

伺服器10之射中位置獲取部111自鏢靶裝置20A獲取擲鏢A之射中位置之位置資訊(步驟S204)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使重現擲鏢A刺入鏢靶之情形之CG圖像顯示於顯示器30A、30B(步驟S205)。例如,繼重現擲鏢A刺入目標區域211之場面之CG圖像後,顯示擲鏢A之射中位置處刺入有擲鏢之CG圖像。The shooting position acquisition unit 111 of the server 10 obtains the position information of the shooting position of the dart A from the dart target device 20A (step S204). Next, based on the acquired position information, the image display section 113 of the server 10 displays the CG images that reproduce the situation where the dart A penetrates the dart target on the displays 30A and 30B (step S205). For example, after the CG image of the scene in which the dart A penetrates into the target area 211 is reproduced, the CG image in which the dart A is penetrated at the shooting position of the dart A is displayed.

其次,後投之玩家(此處為玩家B)朝向鏢靶裝置20B進行自身之擲鏢B之投擲。玩家B進行投擲之影像會被相機系統40B拍攝,並即時發送至伺服器10(步驟S206)。Secondly, the player who casts the ball (here, player B) toward the target device 20B to throw his own dart B. The image of the player B throwing will be captured by the camera system 40B and sent to the server 10 in real time (step S206).

伺服器10之圖像顯示部113使自相機系統40B接收到之玩家B之實況影像即時顯示於兩個賽場之顯示器30A、30B(步驟S207)。The image display section 113 of the server 10 causes the live image of the player B received from the camera system 40B to be displayed on the displays 30A and 30B of the two stadiums in real time (step S207).

若所投擲之擲鏢B射中目標區域211,則擲鏢B之射中位置之位置資訊自鏢靶裝置20B發送至伺服器10(步驟S208)。位置資訊可為特定出包含擲鏢B所刺入之位置之區段之資訊,亦可為特定出擲鏢B所刺入之位置之資訊。If the thrown dart B hits the target area 211, the position information of the hit position of the dart B is sent from the dart target device 20B to the server 10 (step S208). The position information may be information of a specific section including a position penetrated by the dart B, and may also be information of a specific location penetrated by the dart B.

伺服器10之射中位置獲取部111自鏢靶裝置20B獲取擲鏢B之射中位置之位置資訊(步驟S209)。其次,伺服器10之圖像顯示部113基於所獲取之位置資訊,使重現擲鏢B刺入鏢靶之情形之CG圖像顯示於顯示器30A、30B(步驟S210)。例如,繼重現擲鏢B刺入目標區域211之場面之CG圖像後,顯示於擲鏢B之射中位置處刺著擲鏢之CG圖像。The shooting position acquisition unit 111 of the server 10 obtains the position information of the shooting position of the dart B from the dart target device 20B (step S209). Next, based on the acquired position information, the image display unit 113 of the server 10 displays the CG images that reproduce the situation where the dart B penetrates the dart target on the displays 30A and 30B (step S210). For example, after the CG image of the scene where the dart B penetrates the target area 211 is reproduced, the CG image of the dart thrown at the shooting position of the dart B is displayed.

伺服器10之得分管理部114基於各玩家由1次投擲所獲得之分數,更新並管理每一位玩家之總分(步驟S211)。具體而言,得分管理部114可基於各玩家之擲鏢射中位置之位置資訊,根據對所射中之區段分配之得分,更新每一位玩家之總分。The score management unit 114 of the server 10 updates and manages the total score of each player based on the score obtained by each player by one throw (step S211). Specifically, the score management unit 114 may update the total score of each player based on the position information of the dart shooting position of each player and the score assigned to the shot section.

如上所述,根據本實施形態,於決定遊戲之先攻後攻之比鏢中,伺服器10獲取各玩家所投擲之擲鏢射中之位置之資訊,判定何者較接近鏢靶之中心。藉此,即便於各玩家之擲鏢之位置並無太大差異之情形時,亦可藉由自動判定迅速且準確地判定出比鏢之勝負。又,無法近距離觀察鏢靶之觀戰者、或者身在遠方之玩家或觀戰者亦可立即知曉比鏢之勝負。As described above, according to the present embodiment, in determining the ratio of first attack and later attack of the game, the server 10 obtains information on the position of the dart thrown by each player and determines which one is closer to the center of the dart target. With this, even when there is not much difference in the position of the dart throw by each player, the victory or defeat of the dart can be quickly and accurately determined by automatic determination. In addition, a spectator who cannot observe the dart target at a close distance, or a player or spectator who is far away can immediately know the victory or defeat of the dart.

又,於比鏢或遊戲正式對戰中,基於所獲取之各玩家投擲之擲鏢之位置資訊,使表示鏢靶上之各個擲鏢所射中之位置之CG圖像顯示於顯示器30,因此所有賽場之玩家或觀戰者均可立即知曉擲鏢所射中之位置及勝負結果。又,可藉由CG圖像迅速且準確地確認出擲鏢所刺入之位置,故而可實現猶如在眼前進行對戰般之臨場感。Furthermore, in the official battle of darts or games, based on the obtained position information of the darts thrown by each player, a CG image showing the position shot by each dart on the dart target is displayed on the display 30, so all Players or spectators in the arena can immediately know the position of the dart and the outcome of the victory. In addition, the CG image can quickly and accurately confirm the position where the dart is pierced. Therefore, it is possible to realize a sense of presence like a battle in front of the eyes.

又,以能清楚地看到各玩家之擲鏢所射中之位置之方式,調整播放CG圖像時之虛擬相機之位置或變焦,故而可迅速且準確地知曉各玩家之擲鏢射中位置、或難以判定之勝負結果。In addition, the position or zoom of the virtual camera when the CG image is played can be adjusted so that the position of the dart hit by each player can be clearly seen, so that the position of the dart hit by each player can be quickly and accurately known. , Or a difficult outcome.

又,將自鏢靶裝置20發送至伺服器10之擲鏢射中位置之位置資訊設為擲鏢所刺入之準確位置,藉此即便於各玩家之擲鏢射中位置並無太大差異之情形時,亦可準確地判斷出勝負。又,可重現擲鏢射中位置之準確之CG圖像。In addition, the position information of the dart shooting position sent from the dart target device 20 to the server 10 is set to the accurate position penetrated by the dart, so that there is not much difference between the dart shooting positions of each player. In this case, you can also accurately determine the outcome. In addition, accurate CG images of the shooting position of the dart can be reproduced.

又,亦可將自鏢靶裝置20發送至伺服器10之擲鏢射中位置之位置資訊設為特定出包含擲鏢所刺入之位置之區段之資訊。藉由接收所射中之區段之資訊,伺服器10可藉由簡易之處理算出玩家之得分。In addition, the position information of the dart shooting position sent from the dart target device 20 to the server 10 may be set as information specifying a segment including the position penetrated by the dart. By receiving the information on the sectors being shot, the server 10 can calculate the player's score by simple processing.

又,伺服器10並非接收藉由相機拍攝到之擲鏢刺入之狀態之鏢靶之影像,而是僅接收擲鏢之射中位置之位置資訊,且基於接收到之資訊產生表示擲鏢射中之位置之CG圖像,故而能以較少之資料量準確且迅速地產生CG圖像。因此,可謀求資料收發之效率化、圖像顯示處理之效率化。In addition, the server 10 does not receive an image of a dart target in a state where the dart is shot by the camera, but receives only position information of the position where the dart was shot, and generates a dart shot based on the received information. The CG image at the middle position can accurately and quickly generate a CG image with a small amount of data. Therefore, efficiency of data transmission and reception and efficiency of image display processing can be achieved.

又,於比鏢或遊戲本戰中顯示於顯示器30之CG圖像可藉由加入如下所述之展示而進一步提高臨場感。 例如,亦可設置都卜勒感測器等可進行速度檢測之感測器,測定玩家所投擲之擲鏢之速度,並基於實際測得之速度,展示CG圖像中之擲鏢之飛射方式。具體而言,例如亦可為,於所測得之速度較特定值快之情形時,以擲鏢筆直地飛向鏢靶而射中之方式產生圖像,另一方面,於所測得之速度較特定值慢之情形時,以擲鏢呈拋物線形軌跡飛向鏢靶而射中之方式產生圖像。In addition, the CG image displayed on the display 30 in the game of darts or games can further enhance the sense of presence by adding a display as described below. For example, a sensor capable of speed detection, such as a Doppler sensor, may be provided to measure the speed of the dart thrown by the player, and display the dart's flying shot in the CG image based on the actually measured speed. the way. Specifically, for example, when the measured speed is faster than a specific value, an image may be generated by throwing a dart straight toward the dart target and hitting it. On the other hand, based on the measured When the speed is slower than a specific value, an image is generated by throwing a dart in a parabolic trajectory and hitting a dart target.

又,亦可加入利用了特效之展示。例如,亦可於射中了得分較高之區段之情形時,進行擲鏢發光等之展示。又,亦可預先登錄各玩家之擲鏢之設計,而於利用CG圖像加以重現時,基於所登錄之設計顯示擲鏢。It is also possible to add a display using special effects. For example, when shooting a high-scoring section, it is also possible to display a dart light. In addition, the dart design of each player may be registered in advance, and when reproduced using a CG image, the dart is displayed based on the registered design.

又,於本實施形態中,可經由通信網路N將上述基於擲鏢射中位置之位置資訊之CG圖像下載至各玩家所持有之移動終端或個人電腦上。藉此,玩家可利用CG圖像簡明易懂地確認歷史對戰結果。Furthermore, in this embodiment, the CG image based on the position information of the position where the dart was hit can be downloaded to the mobile terminal or personal computer held by each player via the communication network N. In this way, players can use CG images to easily and clearly confirm the results of historical battles.

再者,本發明並不限定於上述實施形態,可於不脫離本發明之主旨之範圍內以其他各種形態實施。因此,上述實施形態之所有方面僅為例示,而並非限定性地進行解釈。例如,上述各處理步驟可於不使處理內容出現矛盾之範圍內任意變更順序、或並行執行。又,亦可於上述各處理步驟間追加其他步驟。又,可將記載為1個步驟之步驟分為複數個步驟而執行,亦可將分為複數個步驟加以記載者理解為1個步驟。The present invention is not limited to the above-mentioned embodiments, and can be implemented in various other forms without departing from the spirit of the present invention. Therefore, all aspects of the above-mentioned embodiments are merely examples and are not intended to be interpreted in a limited manner. For example, the above processing steps may be arbitrarily changed in order or executed in parallel within a range that does not cause conflicts in processing contents. Further, other steps may be added between the above-mentioned processing steps. Further, a step described as one step may be divided into a plurality of steps and executed, or a person divided into a plurality of steps and described may be understood as one step.

1‧‧‧鏢靶遊戲系統1‧‧‧ Dart Target Game System

10‧‧‧伺服器10‧‧‧Server

11‧‧‧控制裝置11‧‧‧Control device

12‧‧‧外部記憶裝置12‧‧‧ external memory device

20、20A、20B‧‧‧鏢靶裝置20, 20A, 20B‧‧‧ dart target device

21‧‧‧殼體部21‧‧‧Shell

22‧‧‧控制部22‧‧‧Control Department

30、30A、30B‧‧‧顯示器30, 30A, 30B‧‧‧ Display

40、40A、40B‧‧‧相機系統40, 40A, 40B‧‧‧ Camera System

111‧‧‧射中位置獲取部111‧‧‧ Hit position acquisition department

112‧‧‧判定部112‧‧‧Judgment Division

113‧‧‧圖像顯示部113‧‧‧Image display section

114‧‧‧得分管理部114‧‧‧Score Management Department

121‧‧‧遊戲資訊記憶部121‧‧‧Game Information Memory

211‧‧‧目標區域211‧‧‧Target area

212‧‧‧區段Section 212‧‧‧

A‧‧‧玩家A‧‧‧Player

B‧‧‧玩家B‧‧‧ Player

N‧‧‧通信網路N‧‧‧Communication Network

P1‧‧‧顯示區域P1‧‧‧display area

P2‧‧‧顯示區域P2‧‧‧display area

P3‧‧‧顯示區域P3‧‧‧display area

S101~S112‧‧‧步驟S101 ~ S112‧‧‧step

S201~S211‧‧‧步驟S201 ~ S211‧‧‧‧Steps

圖1係表示本發明之實施形態之擲鏢遊戲系統1之構成的方塊圖。 圖2係表示本發明之實施形態之伺服器10之構成的方塊圖。 圖3係本發明之實施形態之鏢靶裝置20之構成的模式圖。 圖4係對本發明之實施形態之擲鏢遊戲之對戰方法進行說明之圖。 圖5係本發明之實施形態之比鏢之流程的順序圖。 圖6係例示本發明之實施形態之顯示器30上所顯示之畫面之圖。 圖7係例示本發明之實施形態之顯示器30上所顯示之畫面之圖。 圖8係本發明之實施形態之遊戲之流程的順序圖。FIG. 1 is a block diagram showing the structure of a dart game system 1 according to an embodiment of the present invention. FIG. 2 is a block diagram showing the configuration of the server 10 according to the embodiment of the present invention. FIG. 3 is a schematic view showing the configuration of a dart target device 20 according to the embodiment of the present invention. FIG. 4 is a diagram for explaining a battle method of a dart game according to an embodiment of the present invention. Fig. 5 is a sequence diagram of the flow of the dart in the embodiment of the present invention. FIG. 6 is a diagram illustrating a screen displayed on the display 30 according to the embodiment of the present invention. FIG. 7 is a diagram illustrating a screen displayed on the display 30 according to the embodiment of the present invention. FIG. 8 is a sequence diagram of a game flow in the embodiment of the present invention.

Claims (7)

一種記錄有程式之電腦可讀取之記錄媒體,該程式係使執行擲鏢遊戲之電腦作為如下構件發揮功能: 射中位置獲取部,其獲取射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。A computer-readable recording medium having a program recorded thereon. The program causes a computer executing a dart game to function as the following components: a shooting position acquisition unit that acquires a first dart and a second dart that hit a dart target. Position information of the front end of each dart; and a determination unit that determines the position of the shot closer to the center of the dart target based on the obtained position information of the front end of each of the first dart and the second dart Darts. 如請求項1之記錄有程式之電腦可讀取之記錄媒體,其中該程式係使上述電腦進而作為圖像顯示部發揮功能, 該圖像顯示部基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,產生表示上述鏢靶上之各個擲鏢射中之位置之圖像,且將該圖像顯示於顯示裝置。For example, a computer-readable recording medium having a program recorded in claim 1, wherein the program causes the computer to function as an image display unit based on the obtained first dart and the first 2 Position information of the front end of each dart thrower generates an image indicating the position in which each dart thrown on the dart target is shot, and displays the image on a display device. 如請求項1或2之記錄有程式之電腦可讀取之記錄媒體,其中上述射中位置獲取部係獲取上述鏢靶上之各個擲鏢之前端射中之位置之資訊,且 上述判定部判定射中較接近上述鏢靶之中心之位置之擲鏢。For example, if the item 1 or 2 is recorded with a program-readable computer-readable recording medium, the above-mentioned shooting position acquisition unit obtains information on the position of the front end shooting of each dart on the dart target, and the determination unit determines Shoot a dart closer to the center of the target. 如請求項1或2之記錄有程式之電腦可讀取之記錄媒體,其中上述射中位置獲取部係獲取上述鏢靶上所劃定之複數個區段區域中、各個擲鏢之前端射中之區段區域之資訊,且 上述判定部判定射中較接近上述鏢靶之中心之區段區域之擲鏢。For example, if the item 1 or 2 is recorded with a program-readable computer-readable recording medium, the above-mentioned shooting position acquisition unit obtains the end shots in the plurality of segment areas defined on the dart target and before each dart throw. Information of the segment area, and the determination unit determines that the dart is shot in a segment area closer to the center of the dart target. 如請求項2之記錄有程式之電腦可讀取之記錄媒體,其中上述圖像顯示部基於上述鏢靶上之各個擲鏢所射中之位置,調整播放圖像時之虛擬相機之位置或變焦。For example, if the item 2 is a computer-readable recording medium with a program recorded therein, the image display unit adjusts the position or zoom of the virtual camera when playing the image based on the position shot by each dart on the target. . 如請求項2之記錄有程式之電腦可讀取之記錄媒體,其中上述圖像顯示部基於所投擲之各個擲鏢之速度,將重現擲鏢射中鏢靶之場面之圖像顯示於上述顯示裝置。For example, if the item 2 is a computer-readable recording medium with a program recorded therein, the above-mentioned image display unit displays an image that reproduces the scene in which the dart was hit by the dart target based on the speed of each dart thrown. Display device. 一種擲鏢遊戲系統,其具備:伺服器,其執行擲鏢遊戲;及 鏢靶裝置,其檢測射中鏢靶之第1擲鏢及第2擲鏢各者之前端之位置資訊,且將該位置資訊發送至上述伺服器;且 上述伺服器包含: 射中位置獲取部,其獲取上述位置資訊;及 判定部,其基於所獲取之上述第1擲鏢及上述第2擲鏢各者之前端之位置資訊,判定射中較接近上述鏢靶之中心之位置之擲鏢。A dart game system includes: a server that executes a dart game; and a dart target device that detects position information of the front end of each of the first dart and the second dart that hit the dart target, and The position information is sent to the above-mentioned server; and the above-mentioned server includes: a shooting position acquisition section that acquires the above-mentioned position information; and a determination section that is based on the front end of each of the first dart and the second dart obtained The position information is used to determine the dart that was shot closer to the center of the target.
TW107125932A 2017-07-27 2018-07-26 Recording media and dart game system TWI748119B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017-145426 2017-07-27
JP2017145426A JP6913552B2 (en) 2017-07-27 2017-07-27 Program and darts game system

Publications (2)

Publication Number Publication Date
TW201916926A true TW201916926A (en) 2019-05-01
TWI748119B TWI748119B (en) 2021-12-01

Family

ID=65041217

Family Applications (1)

Application Number Title Priority Date Filing Date
TW107125932A TWI748119B (en) 2017-07-27 2018-07-26 Recording media and dart game system

Country Status (5)

Country Link
JP (1) JP6913552B2 (en)
CN (1) CN110709667A (en)
SG (1) SG11201911299UA (en)
TW (1) TWI748119B (en)
WO (1) WO2019022155A1 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7406741B2 (en) * 2021-06-25 2023-12-28 フェニックスダーツ カンパニー リミテッド How to provide darts game footage
KR102387185B1 (en) * 2021-06-25 2022-05-13 (주)홍인터내셔날 Online dart game device and dart game system
KR102387031B1 (en) * 2021-09-28 2022-05-09 (주)홍인터내셔날 Method for providing dart game image
KR102416428B1 (en) * 2021-09-28 2022-07-06 주식회사 피닉스다트 Method for providing dart game image

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5486007A (en) * 1994-05-09 1996-01-23 High Flyte International Ltd. Automated dart board
JP5428007B2 (en) * 2008-08-25 2014-02-26 株式会社セガ Game device having imaging means
KR101032407B1 (en) * 2008-09-24 2011-05-03 주식회사 지닌 Apparatus and method for scoring of dart game by using light emitting element and light receiving element
JP2010183301A (en) * 2009-02-04 2010-08-19 Sony Corp Video processing device, video processing method, and program
JP3153556U (en) * 2009-06-26 2009-09-10 株式会社エポック社 Electronic dart equipment
KR101319159B1 (en) * 2009-08-25 2013-10-17 주식회사 홍인터내셔날 Game machine and method for authentification of game data thereof
CN101833232B (en) * 2010-04-20 2011-06-22 浙江大学 Visual support and match analysis system for ping-pong match and method for running same
JP6208635B2 (en) * 2014-07-31 2017-10-04 株式会社ダーツライブ Darts game system, dart board device, and dart game progress program
US9989337B2 (en) * 2014-08-21 2018-06-05 DartConnect LLC Dart scoring system
KR101627261B1 (en) * 2015-09-08 2016-06-13 주식회사 홍인터내셔날 Method and apparatus for providing dart game lesson mode and computer program stored on conputer-readable medium therefor
KR101792054B1 (en) * 2015-10-12 2017-11-01 주식회사 홍인터내셔날 Method and apparatus for providing virtual player in the dart game and computer program stored in computer readable medium therefor
KR20170003505A (en) * 2016-12-27 2017-01-09 주식회사 홍인터내셔날 Dart game system for providing laser effect
KR20170021279A (en) * 2017-02-20 2017-02-27 주식회사 홍인터내셔날 Dart game system for providing variable dart target
WO2019143713A1 (en) * 2018-01-19 2019-07-25 DartConnect LLC Dart scoring system

Also Published As

Publication number Publication date
WO2019022155A1 (en) 2019-01-31
JP2019024717A (en) 2019-02-21
TWI748119B (en) 2021-12-01
CN110709667A (en) 2020-01-17
JP6913552B2 (en) 2021-08-04
SG11201911299UA (en) 2020-01-30

Similar Documents

Publication Publication Date Title
TWI748119B (en) Recording media and dart game system
TWI565505B (en) A screen baseball game apparatus without Temporal and spatial limitations
US20100203969A1 (en) Game device, game program and game object operation method
US10850186B2 (en) Gaming apparatus and a method for operating a game
TWI658855B (en) Apparatus for virtual base-ball game by experience and control method of virtual base-ball game by the same
KR101703859B1 (en) Screen-golf system, method for golf information service applied to screen-golf system and method for controlling mobile terminal for the same, and recording medium recording program according to the method readable by computing device
KR101749696B1 (en) Dart game machine and method for displaying event
CA2916462C (en) Two-environment game play system
CN112203729B (en) Immersive and reactive game playing range, system and process
KR101816994B1 (en) Screen shooting system with level of difficulty selection device and method of driving the same
TW202103759A (en) Virtual golf simulation processing method and screen golf system using the same
TWI633521B (en) Apparatus for base-ball practice, sensing device and sensing method used to the same and control method for the same
KR101078986B1 (en) Apparatus for virtual golf simulation and method for the same
CN108786108A (en) Target object control method, device, storage medium and equipment
KR102612525B1 (en) System, apparatus and method for master clock and composite image
JP4087944B2 (en) Image generating apparatus and information storage medium
KR20010016120A (en) Golf simulation control system and golf game method
CN202403616U (en) Dart board judging machine
JP2022545441A (en) Multiplayer multisport indoor game system and method
US11406887B2 (en) Multiplayer, multisport indoor game system and method
US20200261794A1 (en) Interactive graphic projection game
US20240042278A1 (en) Visual aids for integrating physical and virtual targets on a sports field
JP2022019842A (en) Tactics analysis device
CN114028811A (en) Game special effect playing method and device, storage medium and equipment
US8747212B1 (en) Number picking game with integrated sports projectiles