TW201909981A - Darts game device and program - Google Patents

Darts game device and program Download PDF

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Publication number
TW201909981A
TW201909981A TW107126183A TW107126183A TW201909981A TW 201909981 A TW201909981 A TW 201909981A TW 107126183 A TW107126183 A TW 107126183A TW 107126183 A TW107126183 A TW 107126183A TW 201909981 A TW201909981 A TW 201909981A
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Taiwan
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dart
player
information
target
darts
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TW107126183A
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Chinese (zh)
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TWI754769B (en
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杉森裕司
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日商世雅遊戲股份有限公司
日商達斯萊有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

A darts game device 10, which provides a darts game, in which the player changes during a game, includes: a detecting unit 102 that detects information that changes when a dart sticks on a dartboard, and that detects that the dart is sticking on the dartboard on the basis of that information; and a change processing unit 106 that executes determination processing for determining whether or not all darts have been removed from the dartboard on the basis of the information detected by the detecting unit 102 and that automatically executes change processing in accordance with a change of the player when the determination results in positive.

Description

飛鏢遊戲裝置及方法Darts game device and method

本發明係關於一種飛鏢遊戲裝置及方法。The present invention relates to a dart game device and method.

先前以來,已知一種提供由一名遊戲者連續朝鏢靶投出複數支飛鏢後交替至其他遊戲者之飛鏢遊戲的飛鏢遊戲裝置(例如參照專利文獻1)。A dart game device that provides a dart game in which a player continuously throws a plurality of darts to the dart target and alternates to other players is known (for example, refer to Patent Document 1).

[先前技術文獻] [專利文獻][Prior Technical Literature] [Patent Literature]

[專利文獻1]日本專利特開2010-220784號公報[Patent Document 1] Japanese Patent Laid-Open Publication No. 2010-220784

[發明所欲解決之問題][The problem that the invention wants to solve]

然而,於上述飛鏢遊戲裝置中,為了交替至其他遊戲者,遊戲者等人必須手動將刺中鏢靶之飛鏢自鏢靶拔取後,按下設置於飛鏢遊戲裝置之換手(Change)按鈕,執行對應於遊戲者之交替之換手處理(或者亦稱為「換手動作」)。因此,若由遊戲者自身按下換手按鈕,需耗費拔取飛鏢至按下換手按鈕之時間,故有直到下一位遊戲者能夠投擲飛鏢為止需要時間,或者忘記按下換手按鈕、未執行換手處理而致使飛鏢遊戲停滯之問題。However, in the above-described dart game device, in order to alternate to other players, the player or the like must manually pull the dart target of the dart target from the dart target, and then press the Change button provided on the dart game device. Perform an alternate handoff process (also referred to as a "hand change action") corresponding to the player. Therefore, if the player presses the change button itself, it takes time to pull the dart to the button of the change, so it takes time until the next player can throw the dart, or forget to press the change button, Performing a hand-over process causes the darts game to stagnate.

對於此種問題,雖亦有考量自偵測到複數支飛鏢刺中經過一定時間後自動執行換手處理,但若於換手處理後拔取飛鏢,會因其衝擊等造成鏢靶上之感測器誤動作,或者儘管不影響飛鏢遊戲之進行依然產生待機時間。For this kind of problem, although it is also considered to automatically perform the hand-over process after a certain period of time after detecting a plurality of darts, if the dart is taken after the hand-handling, the sensing on the dart target may be caused by the impact. The device malfunctions, or it does not affect the progress of the dart game.

本發明係鑑於上述課題而完成者,其目的在於提供一種可適當地執行換手處理之飛鏢遊戲裝置及方法。 [解決問題之技術手段]The present invention has been made in view of the above problems, and an object thereof is to provide a dart game device and method that can appropriately perform a hand change process. [Technical means to solve the problem]

本發明之一態樣之飛鏢遊戲裝置係提供於遊戲中由遊戲者交替進行之飛鏢遊戲者,且具備:檢測部,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶;及換手處理部,其基於上述檢測部檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。A dart game device according to an aspect of the present invention is provided to a dart player alternately played by a player in a game, and includes: a detecting unit that detects information that changes due to a dart hitting a dart target, and based on the above information, detects Measuring the darts in the dart target; and the hand-handling processing unit, based on the information detected by the detecting unit, performing a determination process of determining whether or not all the darts have been extracted from the dart target, and in the case of affirmative determination, automatically Handover processing corresponding to the above-described player's alternation is performed.

根據上述一態樣,當刺中於鏢靶之所有飛鏢皆已拔取之情形時,因自動地執行對應於遊戲者之交替之換手處理,故與經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據上述一態樣,可避免於該換手處理後發生拔取飛鏢之狀況,其結果,可抑制檢測部之誤檢測。因此,根據上述一態樣,可適當地執行換手處理。 [發明之效果]According to the above aspect, when all the darts that are stabbed in the dart target have been extracted, since the alternate hand-handling processing corresponding to the player is automatically performed, the automatic hand-over processing is performed after a certain period of time has elapsed. In comparison, the time to wait for a hand change can be shortened. Further, according to the above aspect, it is possible to avoid the situation in which the darts are taken out after the hand change processing, and as a result, the erroneous detection of the detecting portion can be suppressed. Therefore, according to the above aspect, the hand changing process can be appropriately performed. [Effects of the Invention]

根據本發明,可適當地執行換手處理。According to the present invention, the hand changing process can be appropriately performed.

以下,參照隨附圖式,對本發明之較佳之實施形態進行說明。另,於各圖中,標註同一符號者具有同一或同樣之構成。Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the same symbol is attached to the same or the same.

<整體構成> 圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。<Overall Configuration> Fig. 1 is an external perspective view of a dart game device according to an embodiment of the present invention.

如圖1所示,飛鏢遊戲裝置10形成為例如縱型長方體形狀。該飛鏢遊戲裝置10係於遊戲中由遊戲者交替進行之飛鏢遊戲,且為提供例如由遊戲者交替進行每次由1名遊戲者朝鏢靶12連續投擲複數支飛鏢之飛鏢遊戲。As shown in FIG. 1, the dart game device 10 is formed in, for example, a vertical rectangular parallelepiped shape. The dart game device 10 is a dart game in which a player alternately performs a game, and provides a dart game in which a plurality of darts are continuously thrown by one player to the dart target 12, for example, by the player alternately.

飛鏢遊戲裝置10具備鏢靶12及顯示裝置14。鏢靶12於飛鏢遊戲裝置10之正面,配置於遊戲者站立姿勢下之大致視線位置。顯示裝置14顯示飛鏢遊戲之遊戲圖像。The dart game device 10 includes a dart target 12 and a display device 14. The dart target 12 is disposed on the front side of the dart game device 10 and is disposed at a substantially line of sight position of the player in a standing position. The display device 14 displays a game image of the dart game.

又,於飛鏢遊戲裝置10之正面,設置有未圖示之硬幣投入口、模式選擇開關、及讀取遊戲者之資料卡之讀卡機等。遊戲者對讀卡機放入該遊戲者之資料卡後,將收費金額投入硬幣投入口,按下模式選擇開關選擇遊戲模式而進行飛鏢遊戲。於該飛鏢遊戲中,遊戲者站立於飛鏢遊戲裝置10之前方之特定位置,瞄準鏢靶12之特定標的而投擲飛鏢。到達至鏢靶12之飛鏢之前端部刺中鏢靶12,對刺中之飛鏢之座標位置(例如將鏢靶12上之中心點設為原點之XY座標位置,以下簡稱為「位置」)予以檢測,根據刺中之位置而將得分顯示於顯示裝置14。另,上述之飛鏢遊戲裝置10雖作為商業用進行說明,但亦可為家庭用。於此情形時,可省略硬幣投入口或讀卡機。又,飛鏢可為軟針飛鏢、硬針飛鏢之任一者。Further, on the front side of the dart game device 10, a coin insertion port (not shown), a mode selection switch, and a card reader for reading a player's data card are provided. After the player puts the card reader into the card of the player, the amount of the charge is put into the coin input port, and the mode selection switch is pressed to select the game mode to perform the dart game. In the dart game, the player stands at a specific position in front of the dart game device 10, aiming at the specific target of the dart target 12 and throwing the dart. The dart target 12 is stabbed in the front end of the dart that reaches the dart target 12, and the coordinate position of the dart in the stab (for example, the center point on the dart target 12 is set as the XY coordinate position of the origin, hereinafter referred to as "position"). The detection is performed, and the score is displayed on the display device 14 in accordance with the position of the stab. Further, although the above-described dart game device 10 is described as a commercial use, it may be used for home use. In this case, the coin insertion port or the card reader can be omitted. Moreover, the dart can be any of a soft needle dart and a hard needle dart.

<硬體構成> 圖2係圖1所示之鏢靶12之前視圖。圖3係顯示飛鏢遊戲裝置10之硬體構成之一例之圖。<Hard Body Configuration> FIG. 2 is a front view of the dart target 12 shown in FIG. 1. FIG. 3 is a view showing an example of the hardware configuration of the dart game device 10.

如圖2所示,鏢靶12係以前視為例如四角形狀之板形成。於鏢靶12之靶面,形成有當飛鏢刺中之情形時遊戲者可獲得得分之圓形區域之標的20。於該標的20,以可刺入飛鏢之方式形成有未圖示之複數個孔。於標的20,藉由隔片20A而劃定複數個區域(區段20B)。將各區段20B依每個遊戲者可獲得之得分而區分為放射狀。又,將靶面中未形成標的20之側之面作為背面時,當飛鏢刺中之情形時,各區段20B可朝背面方向位移。As shown in Fig. 2, the dart target 12 is previously formed as a plate having a quadrangular shape, for example. On the target surface of the dart target 12, there is formed a target 20 of a circular area in which the player can score when the dart is stabbed. In the target 20, a plurality of holes (not shown) are formed so as to be able to pierce the dart. At the target 20, a plurality of regions (section 20B) are defined by the spacer 20A. Each segment 20B is divided into a radial shape according to the score available to each player. Further, when the surface on the side of the target surface on which the target 20 is not formed is referred to as the back surface, each of the segments 20B is displaceable in the back direction when the dart is stabbed.

於鏢靶12之周圍,配置有複數個光源L及複數個光感測器S。A plurality of light sources L and a plurality of photo sensors S are disposed around the dart target 12.

複數個光源L各自沿著鏢靶12之靶面發光。複數個光感測器S各自接收自光源L發出之光,且將接收到之光轉換為電氣信號,而檢測光之光強度。於此處,若遊戲者瞄準靶面之標的20而投出之飛鏢刺中靶面,則因飛鏢遮蔽光而使得光感測器S接收之光之光強度變化,由至少2個光感測器S檢測其光強度。A plurality of light sources L each emit light along the target surface of the dart target 12. A plurality of photo sensors S each receive light emitted from the light source L, and convert the received light into an electrical signal to detect the light intensity of the light. Here, if the player targets the target surface 20 and the dart throws the target surface, the light intensity of the light received by the light sensor S changes due to the dart shielding light, and at least 2 light sensing The device S detects its light intensity.

如圖3所示,飛鏢遊戲裝置10除上述之顯示裝置14、光源L、光感測器S以外,並具備複數個區段感測器30、複數個衝擊感測器32、及控制裝置34。As shown in FIG. 3, the dart game device 10 includes a plurality of segment sensors 30, a plurality of impact sensors 32, and a control device 34 in addition to the display device 14, the light source L, and the photo sensor S described above. .

區段感測器30分別配置於各區段20之背面側,檢測區段20B因飛鏢刺中之衝擊而朝背面方向之位移。The segment sensors 30 are respectively disposed on the back side of each segment 20, and the detecting segment 20B is displaced in the back direction by the impact of the dart.

複數個衝擊感測器32分別配置於鏢靶12之四角,檢測有無施加於鏢靶12之衝擊。衝擊感測器32例如用於檢測飛鏢打中鏢靶12整體中之任意場所。只要飛鏢未打中標的20,則區段感測器30無法檢測出飛鏢打中,但若為衝擊感測器32,即使飛鏢打中偏離標的20之部位,仍可檢測出飛鏢打到標靶。A plurality of impact sensors 32 are respectively disposed at the four corners of the dart target 12 to detect the presence or absence of an impact applied to the dart target 12. The impact sensor 32 is used, for example, to detect any place in which the dart hits the entire dart target 12. As long as the dart is not hit by the winning bid 20, the segment sensor 30 cannot detect the dart hit, but if it is the impact sensor 32, even if the dart hits the target 20, the dart can be detected to hit the target. .

於控制裝置34,連接有顯示裝置14、光源L、光感測器S、複數個區段感測器30、及複數個衝擊感測器32。控制裝置34具備控制該控制裝置34之連接目標之CPU(Central Processing Unit:中央處理單元)36、以及記憶程式及資料之記憶體38。上述CPU36例如自記憶體38讀取程式,且依照所讀取之程式,控制飛鏢遊戲之進行。A display device 14, a light source L, a photo sensor S, a plurality of segment sensors 30, and a plurality of impact sensors 32 are connected to the control device 34. The control device 34 includes a CPU (Central Processing Unit) 36 that controls the connection destination of the control device 34, and a memory 38 for storing programs and data. The CPU 36 reads the program from the memory 38, for example, and controls the progress of the dart game in accordance with the program being read.

<功能區塊構成> 圖4係顯示飛鏢裝置10之功能區塊構成之一例之圖。<Functional Block Configuration> FIG. 4 is a view showing an example of a functional block configuration of the dart device 10.

如圖4所示,飛鏢遊戲裝置10具備進行部100、檢測部102、賦予部104、及換手處理部106等功能部。As shown in FIG. 4, the dart game device 10 includes functional units such as an execution unit 100, a detection unit 102, an application unit 104, and a hand change processing unit 106.

進行部100係進行飛鏢遊戲之功能部。此種進行部100係藉由例如CPU36執行程式而實現。The progress unit 100 is a functional unit that performs a dart game. Such a progress unit 100 is realized by, for example, executing a program by the CPU 36.

檢測部102係檢測根據飛鏢刺中鏢靶12而變化之資訊,且基於該資訊而偵測飛鏢刺中於鏢靶12之功能部。上述「變化之資訊」可舉出光強度(光線明暗)、與光強度關聯之參數、圖像資訊、動畫資訊等,但於本實施形態中為光強度。因此,檢測部12基於使用檢測出之光強度之三角測量,而檢測飛鏢刺中,更具體而言,偵測飛鏢刺中之支數與各者之位置。The detecting unit 102 detects information that changes according to the dart target 12 in the dart, and detects a function portion in which the dart is stabbed in the dart target 12 based on the information. The above "information of change" includes light intensity (light and darkness), parameters related to light intensity, image information, animation information, etc., but in the present embodiment, the light intensity is used. Therefore, the detecting unit 12 detects the dart puncturing based on the triangulation using the detected light intensity, and more specifically, detects the number of darts and the position of each of the darts.

又,檢測部102進而亦檢測飛鏢刺中之衝擊之資訊。上述「衝擊之資訊」可舉出由複數個區段感測器30輸出之區段20B之資訊、由複數個衝擊感測器32輸出之有無衝擊之資訊等,但於本實施形態中包含區段20B之資訊與有無衝擊資訊兩者的資訊。 如上之檢測部102係由例如複數個光源L與複數個光感測器S、區段感測器30、衝擊感測器32、及CPU36等實現。Further, the detecting unit 102 further detects the information of the impact in the dart. The "information of impact" includes information on the segment 20B outputted from the plurality of segment sensors 30, information on whether or not the impact is outputted from the plurality of impact sensors 32, but includes the region in the present embodiment. Information on paragraph 20B and information on whether or not there is impact information. The detecting unit 102 as described above is realized by, for example, a plurality of light sources L, a plurality of photo sensors S, a segment sensor 30, an impact sensor 32, a CPU 36, and the like.

賦予部104基於檢測部102偵測到之位置(與其對應之區段20B),對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予參數。上述之「參數」可舉出得分、飛鏢遊戲之進度、遊戲者之狀態參數等,但於本實施形態中為得分。又,於本實施形態中,「賦予參數」是指對於記憶於記憶體38或遊戲者之資料卡且與遊戲者識別資訊對應之參數(合計得分),進行加上或減去對應於位置之參數(得分)。此種賦予部104係藉由CPU36執行程式而實現。The providing unit 104 assigns a parameter to the player identification information of the player who is currently active and indicates the player who has thrown the dart, based on the position detected by the detecting unit 102 (the segment 20B corresponding thereto). The above-mentioned "parameters" include a score, a progress of a dart game, a state parameter of a player, and the like, but in the present embodiment, they are scores. Further, in the present embodiment, the "giving parameter" refers to a parameter (total score) corresponding to the player identification card stored in the memory 38 or the player's data card, and is added or subtracted corresponding to the position. Parameter (score). Such an assignment unit 104 is realized by the CPU 36 executing a program.

換手處理部106基於檢測部102檢測出之第1資訊(光強度),判定是否已自鏢靶12拔取所有飛鏢,於肯定判定之情形時自動地執行對應於遊戲者之交替之換手處理之功能部。該換手處理係例如對應於遊戲者之交替而進行準備之處理,且為將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊之處理等。此種換手處理部106係藉由例如CPU36執行程式而實現。The hand-handling processing unit 106 determines whether or not all the darts have been taken out from the dart target 12 based on the first information (light intensity) detected by the detecting unit 102, and automatically performs the hand-over process corresponding to the player in the case of affirmative determination. Functional department. The hand-off process is, for example, a process of preparing for the player's alternation, and automatically changing the player identification information set to be valid to the player identification information indicating the other player who throws the next dart. . Such a hand-handling unit 106 is realized by, for example, executing a program by the CPU 36.

<處理之流程> 圖5係顯示圖4所示之各功能部100~106之處理流程之流程圖。該處理係於每次開始飛鏢遊戲時重複進行。另,以下所示之處理之順序係一例,亦可適當換手。<Processing Flow> FIG. 5 is a flowchart showing the processing flow of each of the functional units 100 to 106 shown in FIG. This process is repeated each time the dart game is started. In addition, the order of the processing shown below is an example, and it can change suitably.

(步驟SP10) 進行部10依照例如10回合或15回合等預先設定之回合數,重複進行以下之步驟SP12~步驟SP32之處理。另,進行部100自遊戲者之資料卡等讀出最先投擲飛鏢之遊戲者之遊戲者識別資訊及與其對應之資訊,將該遊戲者識別資訊設定為有效。(Step SP10) The progress unit 10 repeats the processing of the following steps SP12 to SP32 in accordance with the number of rounds set in advance, for example, 10 rounds or 15 rounds. Further, the progress unit 100 reads the player identification information of the player who first throws the dart and the information corresponding thereto from the information card of the player, and sets the player identification information to be valid.

(步驟SP12) 進行部100依照參與飛鏢遊戲之遊戲者之人數,重複進行以下之步驟SP14~步驟SP30之處理。(Step SP12) The progress unit 100 repeats the processing of the following steps SP14 to SP30 in accordance with the number of players participating in the dart game.

(步驟SP14) 檢測部102檢測光強度、有無衝擊、飛鏢刺中之區段20B之資訊等各種資訊。然後,處理移至步驟SP16之處理。(Step SP14) The detecting unit 102 detects various kinds of information such as the light intensity, the presence or absence of an impact, and the information of the section 20B in the dart. Then, the process moves to the process of step SP16.

(步驟SP16) 進行部100基於檢測部102檢測出之各種資訊,判定遊戲者是否投出飛鏢。例如,進行部100基於檢測部102檢測出之光強度及衝擊之資訊(有無衝擊或衝擊所致之移位),判定是否由遊戲者投出飛鏢。具體而言,進行部100當發生光感測器S輸出光強度之變化、衝擊感測器32檢測出有衝擊、及區段感測器30檢測出飛鏢刺中所致之移位之情形中至少任一情形時,予以肯定判定為由遊戲者投出飛鏢。且,若肯定判定為投出飛鏢,處理移至步驟SP18之處理,如為否定判定,處理返回至步驟SP14之處理。(Step SP16) The progress unit 100 determines whether or not the player has thrown a dart based on various pieces of information detected by the detecting unit 102. For example, the progress unit 100 determines whether or not the dart is thrown by the player based on the information of the light intensity and the impact detected by the detecting unit 102 (with or without the impact due to an impact or an impact). Specifically, in the case where the performing unit 100 generates a change in the output light intensity of the photo sensor S, the impact sensor 32 detects an impact, and the segment sensor 30 detects the displacement caused by the dart puncturing, In at least either case, it is affirmatively determined that the player throws the dart. When it is determined that the darts are thrown affirmatively, the process proceeds to the process of step SP18, and if the determination is negative, the process returns to the process of step SP14.

(步驟SP18) 進行部100計數1名遊戲者連續投擲飛鏢之次數(投擲次數N)。然後,處理移至步驟SP20之處理。(Step SP18) The progress unit 100 counts the number of times the player has continuously thrown the dart (the number of throws N). Then, the process moves to the process of step SP20.

(步驟SP20) 檢測部102基於檢測出之光強度,算出並決定(偵測)飛鏢於鏢靶12上刺中之位置(飛鏢之位置)。然後,處理移至步驟SP22之處理。(Step SP20) The detecting unit 102 calculates and determines (detects) the position where the dart is stabbed on the dart target 12 (the position of the dart) based on the detected light intensity. Then, the process moves to the process of step SP22.

(步驟SP22) 賦予部104基於檢測部102決定之位置(與其對應之區段20B),決定作為參數之得分,且對設定為當前有效之、表示投出飛鏢之遊戲者之遊戲者識別資訊賦予所決定之得分。然後,處理移至步驟SP24之處理。(Step SP22) The providing unit 104 determines the score as a parameter based on the position determined by the detecting unit 102 (the segment 20B corresponding thereto), and assigns the player identification information indicating the currently valid player indicating the player who throws the dart. The score determined. Then, the process moves to the process of step SP24.

(步驟SP24) 進行部100判定投擲次數N是否為例如3次等對應於遊戲而預先設定之最多次數Nmax 。且,如為肯定判定,處理移至步驟SP26之處理,如為否定判定,返回至步驟SP14之處理。(Step SP24) The progress unit 100 determines whether or not the number N of throws is the maximum number of times N max set in advance corresponding to the game, for example, three times. Further, if the determination is affirmative, the process proceeds to the process of step SP26, and if the determination is negative, the process returns to step SP14.

(步驟SP26) 檢測部102檢測光強度。然後,處理移至步驟SP28之處理。(Step SP26) The detecting unit 102 detects the light intensity. Then, the process moves to the process of step SP28.

(步驟SP28) 換手處理部106基於檢測部102檢測出之光強度,執行判定是否已自鏢靶12拔取所有飛鏢之判定處理。例如,換手處理部106判定因刺中複數支飛鏢而變化之光強度是否回復到全無刺中的狀態之值,若判定為回復,則判定已拔取所有飛鏢,若判定為未回復,則判定尚未拔取所有飛鏢。且,於肯定判定之情形時,即判定為已拔取所有飛鏢之情形時,處理移至步驟SP30之處理,於否定判定之情形時,即判定為尚未拔取所有飛鏢之情形時,處理返回至步驟SP26之處理。(Step SP28) The hand-handling processing unit 106 performs a determination process of determining whether or not all the darts have been taken out from the dart target 12 based on the light intensity detected by the detecting unit 102. For example, the hand-handling processing unit 106 determines whether or not the light intensity that changes due to the hitting of the plurality of darts returns to the state of the state in which all the stabs are returned. If it is determined that the light is returned, it is determined that all the darts have been extracted, and if it is determined that the darts have not been recovered, It is determined that all darts have not been taken. Further, in the case of affirmative determination, that is, when it is determined that all the darts have been extracted, the process proceeds to the process of step SP30, and when the determination is negative, that is, when it is determined that all the darts have not been taken, the process returns to the step. SP26 processing.

(步驟SP30) 換手處理部106自動地執行換手處理。例如,換手處理部106將設定為有效之遊戲者識別資訊自動地變更為表示下一個投擲飛鏢之其他遊戲者之遊戲者識別資訊。又,換手處理部106自遊戲者之資料卡等讀出與變更後之遊戲者識別資訊對應之資訊。藉此,於例如在步驟SP12至步驟SP30之重複處理中執行之步驟SP22中,對與換手後之遊戲者識別資訊對應之總得分賦予得分。然後,處理移至步驟SP32之處理。(Step SP30) The hand change processing unit 106 automatically executes the hand change process. For example, the hand change processing unit 106 automatically changes the player identification information set to be valid to the player identification information indicating the other players who next throw the dart. Further, the hand change processing unit 106 reads information corresponding to the changed player identification information from the player's data card or the like. Thereby, in step SP22, which is executed, for example, in the iterative process of step SP12 to step SP30, a score is assigned to the total score corresponding to the player identification information after the hand change. Then, the process moves to the process of step SP32.

(步驟SP32) 進行部100依照遊戲者的人數,重複進行步驟SP14~步驟SP30之處理。若重複處理結束,則前進至步驟SP34之處理。(Step SP32) The progress unit 100 repeats the processing of steps SP14 to SP30 in accordance with the number of players. If the process is repeated, the process proceeds to step SP34.

(步驟SP34) 進行部100依照回合數,重複進行步驟SP12~步驟SP32之處理。若重複處理結束,則前進至步驟SP36之處理。(Step SP34) The progress unit 100 repeats the processing of steps SP12 to SP32 in accordance with the number of rounds. If the process is repeated, the process proceeds to step SP36.

(步驟SP36) 進行部100基於對各遊戲者識別資訊賦予之得分之合計分數,進行決定遊戲者中之贏家與輸家之勝負決定。且,圖5所示之一連串之處理結束。(Step SP36) The progress unit 100 determines the winning and losing of the winner and the loser in the player based on the total score of the scores given to the respective player identification information. Moreover, the series of processing shown in FIG. 5 ends.

以上,根據本實施形態,於刺中鏢靶12之所有飛鏢皆已拔取之情形時,因自動地執行與遊戲者之交替對應之換手處理,故與於經過一定時間後自動進行換手處理之情形相比,可縮短等待換手處理之時間。又,根據本實施形態,可避免發生於該換手處理後拔取飛鏢之狀況,其結果,可抑制檢測部102誤檢測。因此,根據本實施形態,可適當地執行換手處理。As described above, according to the present embodiment, when all the darts of the dart target 12 have been taken out, since the hand-over process corresponding to the alternate of the player is automatically performed, the hand-over process is automatically performed after a certain period of time has elapsed. Compared with the situation, the time for waiting for the hand change can be shortened. Moreover, according to the present embodiment, it is possible to avoid the situation in which the darts are taken out after the hand change processing, and as a result, the detection unit 102 can be prevented from being erroneously detected. Therefore, according to the present embodiment, the hand changing process can be appropriately performed.

又,根據本實施形態,由於為計數遊戲者投出飛鏢之投擲次數N,且以所計數之投擲次數N為預先設定之最多次數Nmax 為條件執行判定處理,故能夠於適當之時序執行判定處理。Further, according to the present embodiment, the counting process N of the throwing of the darts is counted by the counting player, and the determination process is executed on the condition that the counted number of throws N is the maximum number N max set in advance, so that the determination can be performed at an appropriate timing. deal with.

又,於本實施形態中,由於為基於光強度及衝擊之相關資訊(有無衝擊、衝擊所致之位移),計數投出飛鏢之投擲次數N,故即使為於靶面僅留有1支或2支飛鏢之狀況,亦可正確地計數投擲次數N,故可確實地進行換手處理。Further, in the present embodiment, since the number of throws of the darts is counted based on the information on the light intensity and the impact (the presence or absence of the impact or the displacement due to the impact), even if only one of the target surfaces is left or The condition of the two darts can also correctly count the number N of throws, so that the hand change can be surely performed.

<變化例> 另,本發明並不限定於上述實施形態。即,本領域技術人員對上述實施形態加上適當設計變更而成者,只要具備本發明之特徵,亦含在本發明之範圍內。又,上述之實施形態所具備之各要素只要技術上可行,即可加以組合,且組合該等而成者只要包含本發明之特徵,亦含在本發明之範圍內。<Variation Example> The present invention is not limited to the above embodiment. That is, those skilled in the art can appropriately modify the above-described embodiments, and it is also within the scope of the present invention as long as they have the features of the present invention. Further, each of the elements included in the above-described embodiments may be combined as long as it is technically feasible, and the combination of these elements is also included in the scope of the present invention as long as it includes the features of the present invention.

例如,於上述實施形態中,說明檢測部102由複數個光源L及複數個光感測器S、CPU36等實現之情形,但檢測部102亦可由雷射掃描器與CPU36或相機與CPU36等實現。For example, in the above embodiment, the case where the detecting unit 102 is realized by the plurality of light sources L, the plurality of photo sensors S, the CPU 36, and the like is described. However, the detecting unit 102 may be realized by the laser scanner, the CPU 36, the camera, and the CPU 36. .

又,於上述實施形態中,說明於飛鏢遊戲裝置10設置區段感測器30與衝擊感測器32之情形,但亦可省略。Further, in the above embodiment, the case where the segment sensor 30 and the impact sensor 32 are provided in the dart game device 10 will be described, but may be omitted.

又,於上述實施形態中,說明檢測部102基於檢測出之光強度而偵測飛鏢於鏢靶12上刺中之位置(飛鏢之位置)之情形,但亦可不偵測位置,而基於區段感測器30檢測出之位移,僅偵測飛鏢刺中之區段20B。Further, in the above-described embodiment, the detecting unit 102 detects the position of the dart on the dart target 12 (the position of the dart) based on the detected light intensity, but may not detect the position but based on the section. The displacement detected by the sensor 30 detects only the segment 20B in the dart.

另,於上述實施形態中,「部」非純粹意指物理機構,亦包含藉由軟體實現該「部」所具有之功能之情形。又,可藉由2個以上之物理機構或裝置實現該「部」或裝置所具有之功能,亦可藉由1個物理機構或裝置實現2個以上之「部」或裝置之功能。Further, in the above embodiment, the "part" does not mean purely a physical mechanism, and includes a case where the function of the "part" is realized by software. Further, the functions of the "part" or the device can be realized by two or more physical mechanisms or devices, and the functions of two or more "parts" or devices can be realized by one physical mechanism or device.

10‧‧‧飛鏢遊戲裝置10‧‧‧Dart game device

12‧‧‧鏢靶12‧‧‧Dart target

14‧‧‧顯示裝置14‧‧‧Display device

20‧‧‧標的20‧‧‧ Subject

20A‧‧‧隔片20A‧‧‧ spacer

20B‧‧‧區段Section 20B‧‧‧

30‧‧‧區段感測器30‧‧‧section sensor

32‧‧‧衝擊感測器32‧‧‧ Impact Sensor

34‧‧‧控制裝置34‧‧‧Control device

36‧‧‧CPU36‧‧‧CPU

38‧‧‧記憶體38‧‧‧ memory

100‧‧‧進行部100‧‧‧ Department

102‧‧‧檢測部102‧‧‧Detection Department

104‧‧‧賦能部104‧‧‧Enhancement Department

106‧‧‧換手處理部106‧‧‧Change Handling Department

L‧‧‧光源L‧‧‧Light source

S‧‧‧光感測器S‧‧‧Light sensor

圖1係本發明之實施形態之飛鏢遊戲裝置之外觀立體圖。 圖2係圖1所示之鏢靶之前視圖。 圖3係顯示飛鏢遊戲裝置之硬體構成之一例之圖。 圖4係顯示飛鏢遊戲裝置之功能區塊構成之一例之圖。 圖5係顯示圖4所示之各功能部之處理流程之流程圖。Fig. 1 is a perspective view showing the appearance of a dart game device according to an embodiment of the present invention. 2 is a front view of the dart target shown in FIG. 1. Fig. 3 is a view showing an example of a hardware configuration of a dart game device. Fig. 4 is a view showing an example of a functional block configuration of a dart game device. Fig. 5 is a flow chart showing the processing flow of each functional unit shown in Fig. 4.

Claims (4)

一種飛鏢遊戲裝置,其係提供於遊戲中由遊戲者交替進行之飛鏢遊戲者,且具備: 檢測部,其檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶;及 換手處理部,其基於上述檢測部檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。A dart game device, which is provided by a dart player alternately played by a player in a game, and includes: a detecting unit that detects information that changes due to a dart hitting a dart target, and detects the dart thorn based on the information And the hand-held processing unit performs a determination process of determining whether or not all the darts have been extracted from the dart target based on the information detected by the detecting unit, and automatically performs the above-described determination in the case of affirmative determination The player's alternate correspondence handles the handoff. 如請求項1之飛鏢遊戲裝置,其中 上述換手處理部係計數遊戲者投出上述飛鏢之次數,且以所計數之次數為預先設定之次數為條件,執行上述判定處理。The dart game device of claim 1, wherein the hand change processing unit counts the number of times the player has thrown the dart, and performs the determination process on the condition that the counted number of times is a predetermined number of times. 如請求項2之飛鏢遊戲裝置,其中 上述檢測部進而檢測飛鏢刺中之衝擊之相關資訊, 上述換手處理部基於上述變化之資訊及上述衝擊之相關資訊,計數投出上述飛鏢之次數。The dart game device of claim 2, wherein the detecting unit further detects information related to the impact in the dart, and the hand changing processing unit counts the number of times the dart is thrown based on the changed information and the information related to the impact. 一種方法,其係於具有控制裝置且提供於遊戲中由遊戲者交替進行之飛鏢遊戲之飛鏢遊戲裝置中執行者,且 上述控制裝置係 檢測因飛鏢刺中鏢靶而變化之資訊,且基於上述資訊,偵測上述飛鏢刺中於上述鏢靶,且 基於檢測出之上述資訊,執行判定是否已自上述鏢靶拔取所有飛鏢之判定處理,於肯定判定之情形時,自動地執行與上述遊戲者之交替對應之換手處理。A method for executing a darts game device having a control device and providing a dart game alternately performed by a player in a game, and the control device detects information that changes due to the dart hitting the dart target, and based on the above Information, detecting that the dart is stabbed in the dart target, and based on the detected information, performing a determination process of determining whether all darts have been extracted from the dart target, and automatically performing the game with the player in the case of affirmative determination Alternate replacement handles.
TW107126183A 2017-07-28 2018-07-27 Darts game device and method TWI754769B (en)

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US5366230A (en) * 1993-05-18 1994-11-22 Sanquinetti Trigo Jorge J Dart game with dart hit versus non-dart hit impact discrimination
JP2009061000A (en) * 2007-09-05 2009-03-26 Taito Corp Dart, attachment for dart, darts game machine and darts game system
JP2011036689A (en) * 2010-09-24 2011-02-24 Sega Corp Game apparatus and game method
KR101517348B1 (en) * 2013-01-07 2015-05-04 주식회사 홍인터내셔날 A dart game apparatus comprising a recording apparatus for recording a dart game
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