WO2019022220A1 - Darts game device and program - Google Patents

Darts game device and program Download PDF

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Publication number
WO2019022220A1
WO2019022220A1 PCT/JP2018/028203 JP2018028203W WO2019022220A1 WO 2019022220 A1 WO2019022220 A1 WO 2019022220A1 JP 2018028203 W JP2018028203 W JP 2018028203W WO 2019022220 A1 WO2019022220 A1 WO 2019022220A1
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WO
WIPO (PCT)
Prior art keywords
dart
player
information
game device
board
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PCT/JP2018/028203
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French (fr)
Japanese (ja)
Inventor
裕司 杉森
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株式会社セガゲームス
株式会社ダーツライブ
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Publication of WO2019022220A1 publication Critical patent/WO2019022220A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Definitions

  • the present invention relates to a dart game device and program.
  • a dart game device which provides a dart game in which one player successively throws a plurality of darts onto a dart board and then takes turns to another player (see, for example, Patent Document 1). ).
  • the present invention has been made in view of such problems, and an object thereof is to provide a dart game device and program capable of appropriately executing change processing.
  • a dart game device is a dart game device that provides a dart game in which a player takes turns during a game, detects information changed by a dart sticking to a dart board, and detects the information Based on the detection unit that detects that the dart is stuck in the dartboard, and the determination process that determines whether all the darts have been pulled out of the dartboard based on the information detected by the detection unit And a change processing unit that automatically executes a change process according to the player's substitution when the determination is affirmative.
  • the change process corresponding to the player's alternation is automatically executed. Therefore, the change process is automatically performed after a predetermined time has elapsed. In comparison, the waiting time for change processing can be shortened. Moreover, according to the above aspect, it is possible to avoid the occurrence of a situation in which the dart is pulled out after the change process, and as a result, it is possible to suppress the erroneous detection of the detection unit. Therefore, according to the above aspect, the change process can be appropriately performed.
  • change processing can be appropriately performed.
  • FIG. 1 is an external perspective view of a dart game device according to an embodiment of the present invention. It is a front view of the dart board shown in FIG. It is a figure showing an example of the hardware constitutions of a dart game device. It is a figure showing an example of the functional block composition of a dart game device. It is a flowchart which shows the flow of a process of each function part shown in FIG.
  • FIG. 1 is an external perspective view of a dart game device according to an embodiment of the present invention.
  • the dart game device 10 is formed in, for example, a vertical rectangular parallelepiped shape.
  • the dart game device 10 is a dart game in which players alternate during the game, and for example, a dart alternates every time one player continuously throws a plurality of darts onto the dart board 12 Provide a game.
  • the dart game device 10 includes a dart board 12 and a display device 14.
  • the dart board 12 is disposed in the front of the dart game device 10, at a position where the player stands in a substantially line-of-sight position in a standing posture.
  • the display device 14 displays a game image related to the dart game.
  • a coin insertion slot and a mode selection switch (not shown), a card reader for reading a player's data card, and the like are provided. After inserting the data card of the player into the card reader, the player inserts a fee into the coin insertion slot, and presses the mode selection switch to select the game mode to play the dart game.
  • the player stands at a predetermined position in front of the dart game device 10, and throws a dart aiming at a predetermined target of the dart board 12.
  • the tip of the dart board is pierced by the dart board 12 and the coordinate position of the pierced dart (for example, the XY coordinate position with the center point on the dartboard 12 as the origin). Is detected, and the score is displayed on the display device 14 according to the position where it is pierced.
  • the dart game device 10 described above is described for business use, it may be for home use. In this case, the coin insertion slot and the card reader may be omitted. Also, the darts may be either soft darts or hard darts.
  • FIG. 2 is a front view of the dart board 12 shown in FIG.
  • FIG. 3 is a view showing an example of the hardware configuration of the dart game device 10. As shown in FIG.
  • the dart board 12 is formed of, for example, a rectangular plate in a front view.
  • the board surface of the dart board 12 is formed with a circular area target 20 which allows the player to score when the dart is stuck.
  • the target 20 is formed with a plurality of holes (not shown) so that a dart can be pierced.
  • a plurality of regions (segments 20B) are defined by the partition walls 20A.
  • Each segment 20B is divided radially according to the score obtained by the player.
  • each segment 20B is displaceable in the back surface direction when a dart is stuck.
  • a plurality of light sources L and a plurality of light sensors S are disposed around the dart board 12.
  • Each of the plurality of light sources L emits light along the board surface of the dart board 12.
  • Each of the plurality of light sensors S receives the light emitted from the light source L, and converts the received light into an electrical signal to detect the light intensity of the light.
  • the dart that the player throws at the target 20 on the board surface toss into the board surface, the darts block the light and the light intensity of the light received by the light sensor S changes, so that at least two The light sensor S detects the light intensity.
  • the dart game device 10 includes a plurality of segment sensors 30, a plurality of impact sensors 32, and a control device 34 in addition to the display device 14, the light source L, and the light sensor S described above. .
  • the segment sensor 30 is disposed on the back side of each of the segments 20B, and detects the displacement of the segment 20B in the direction of the back side due to the impact of a dart.
  • the plurality of impact sensors 32 are respectively disposed at the four corners of the dart board 12 and detect the presence or absence of an impact applied to the dart board 12.
  • the impact sensor 32 is used, for example, to detect that the dart has hit any part of the entire dart board 12.
  • the segment sensor 30 can not detect that the dart has hit unless the dart has hit the target 20, but with the impact sensor 32, even if the dart has hit a location out of the target 20 , Can detect that the dart hit.
  • the display device 14, the light source L, the light sensor S, the plurality of segment sensors 30, and the plurality of impact sensors 32 are connected to the control device 34.
  • the control device 34 includes a CPU 36 that controls the connection destination of the control device 34, and a memory 38 in which programs and data are stored.
  • the CPU 36 reads a program from the memory 38, for example, and controls the progress of the dart game according to the read program.
  • FIG. 4 is a diagram showing an example of a functional block configuration of the dart game device 10. As shown in FIG. 4
  • the dart game device 10 includes functional units such as a progression unit 100, a detection unit 102, an assignment unit 104, and a change processing unit 106.
  • the advancing unit 100 is a functional unit that advances a dart game. Such a progression unit 100 is realized, for example, by the CPU 36 executing a program.
  • the detection unit 102 is a functional unit that detects information that changes as the dart sticks to the dart board 12 and detects that the dart board 12 sticks a dart based on the information.
  • Examples of the “changing information” include light intensity (light and dark of light), parameters related to light intensity, image information, moving image information, and the like, but in the present embodiment, it is light intensity. Therefore, the detection unit 102 detects that the dart is stuck, more specifically, detects the number and position of the dart stuck, based on triangulation using the detected light intensity.
  • the detection unit 102 further detects information related to an impact struck by the dart.
  • the left-hand side “information on impact” includes information on the segment 20B output by the plurality of segment sensors 30, information on the presence or absence of an impact output from the plurality of impact sensors 32, etc., but in the present embodiment It contains information on both information and information on the presence or absence of shock
  • the detection unit 102 as described above is realized by, for example, a plurality of light sources L, a plurality of light sensors S, a segment sensor 30, an impact sensor 32, a CPU 36, and the like.
  • the assignment unit 104 assigns a parameter to the player identification information indicating the player who threw the dart, which is currently set to be active.
  • the “parameters” on the left include a score, the progress of the dart game, a status parameter of the player, and the like, but in the present embodiment, the score is a score.
  • “to give a parameter” means a parameter according to the position (total score) stored in the memory 38 or the player's data card and associated with the player identification information. It means adding or subtracting (score).
  • Such an assignment unit 104 is realized, for example, by the CPU 36 executing a program.
  • the change processing unit 106 determines whether all the darts have been pulled out of the dartboard 12 based on the first information (light intensity) detected by the detection unit 102, and when a positive determination is made, according to the player's substitution. It is a functional unit that automatically executes the change process. This change process is, for example, a process of preparing in response to a player's alternation, and automatically sets the player identification information set to active to the player identification information indicating the other player who throws a dart next And so on. Such a change processing unit 106 is realized, for example, by the CPU 36 executing a program.
  • FIG. 5 is a flowchart showing the process flow of each of the functional units 100 to shown in FIG. This process is repeated each time the dart game is started.
  • the order of the process shown below is an example, Comprising: You may change it suitably.
  • Step SP10 The progression unit 100 repeats the processing of the following steps SP12 to SP32 for a predetermined number of rounds, such as 10 rounds or 15 rounds.
  • the advancing unit 100 first reads the player identification information of the player who throws a dart or the information associated with the player from the data card or the like of the player and sets the player identification information as active.
  • Step SP12 The advancing unit 100 repeats the processing of the following steps SP14 to SP30 for the number of players who play the dart game.
  • Step SP14 The detection unit 102 detects various information such as the light intensity, the presence or absence of an impact, and the information of the segment 20B in which the dart is pierced. Then, the process proceeds to the process of step SP16.
  • Step SP16 The advancing unit 100 determines, based on the various information detected by the detecting unit 102, whether the dart is thrown by the player. For example, the advancing unit 100 determines whether the dart is thrown by the player based on the light intensity detected by the detecting unit 102 and the information related to the shock (presence or absence of shock or displacement due to shock). Specifically, when the advancing unit 100 detects that the impact sensor 32 has an impact when the light sensor S outputs a change in light intensity, the segment sensor 30 may be stuck by a dart. If at least any one of the cases where displacement is detected occurs, it is positively determined that the dart is thrown by the player. Then, if it is determined that the dart is thrown, the process proceeds to step SP18. If the dart is determined, the process returns to step SP14.
  • Step SP18 The advancing unit 100 counts the number of times one player has thrown darts consecutively (the number of times of throwing N). Then, the process proceeds to the process of step SP20.
  • Step SP20 The detection unit 102 calculates and determines (detects) the position (position of the dart) where the dart is stuck in the dart board 12 based on the detected light intensity. Then, the process proceeds to the process of step SP22.
  • Step SP22 The assignment unit 104 determines a score as a parameter based on the position (the segment 20B corresponding to the position determined by the detection unit 102), and player identification information indicating a player who has thrown a dart, which is currently set to be active. Give the determined score. Then, the process proceeds to the process of step SP24.
  • Step SP24 The progression unit 100 determines whether or not the number N of times of throwing is a maximum number N max predetermined according to the game, for example, three times. When the determination is affirmative, the process proceeds to the process of step SP26. When the determination is negative, the process returns to the process of step SP14.
  • Step SP26 The detection unit 102 detects the light intensity. Then, the process proceeds to the process of step SP28.
  • Step SP28 The change processing unit 106 executes a determination process of determining whether all the darts have been removed from the dart board 12 based on the light intensity detected by the detection unit 102. For example, the change processing unit 106 determines whether or not the light intensity changed due to the plurality of darts being stabbed has returned to the value in the state where nothing is stabbed, and if it is determined that it has returned, all the darts Is determined to have been withdrawn, and if it is determined that it has not returned, it is determined that all the darts have not been withdrawn. When the determination is affirmative, that is, when it is determined that all the darts have been withdrawn, the process proceeds to the process of step SP30. When the determination is negative, it is determined that all the darts have not been withdrawn. If yes, the process returns to the process of step SP26.
  • Step SP30 The change processing unit 106 automatically executes change processing. For example, the change processing unit 106 automatically changes the player identification information set to active to player identification information indicating another player who next throws a dart. Further, the change processing unit 106 reads out information associated with the changed player identification information from the data card or the like of the player. As a result, for example, in step SP22 executed during the repetitive processing from step SP12 to step SP30, a score is given to the total score associated with the changed player identification information. Then, the process proceeds to the process of step SP32.
  • Step SP32 The progression unit 100 repeats the processing of step SP14 to step SP30 for the number of players. When the iterative process is finished, the process proceeds to step SP34.
  • Step SP34 The progression unit 100 repeats the processing of step SP12 to step SP32 for the number of rounds. When the iterative process is finished, the process proceeds to step SP36.
  • Step SP36 The progression unit 100 determines the winner and loser among the players based on the total score given to the player identification information. Then, the series of processes shown in FIG.
  • the change process according to the player's substitution is automatically executed.
  • the waiting time for change processing can be shortened compared to the case of Further, according to the present embodiment, it is possible to prevent the occurrence of a situation in which the dart is pulled out after the change process, and as a result, it is possible to suppress the detection unit 102 from erroneous detection. Therefore, according to the present embodiment, the change process can be appropriately performed.
  • the determination processing is performed on the condition that the number N of times of throwing the dart by the player is counted and the counted number N of times of throwing is the predetermined maximum number N max .
  • the determination process can be performed at an appropriate timing.
  • the number of times N of throwing a dart is counted based on the light intensity and the information (the presence or absence of the impact and the displacement due to the impact), only one or two darts are on the board surface. Even in the situation where there is no remaining, the number of times of throwing N can be counted accurately, and the change process can be performed reliably.
  • the present invention is not limited to the above embodiment. That is, those in which a person skilled in the art makes appropriate design changes to the above embodiment are also included in the scope of the present invention as long as they have the features of the present invention. Moreover, each element with which the above-mentioned embodiment is equipped can be combined as much as technically possible, and what combined these is also included in the scope of the present invention as long as the feature of the present invention is included.
  • the detection unit 102 is realized by the plurality of light sources L, the plurality of optical sensors S, the CPU 36 and the like. It may be realized.
  • the detection unit 102 detects the position (position of the dart) where the dart is stuck in the dart board 12 based on the detected light intensity.
  • the segment is detected without detecting the position. Based on the displacement detected by the sensor 30, only the segment 20B in which the dart is stuck may be detected.
  • part does not simply mean physical means, but includes the case where the function possessed by “part” is realized by software. Also, even if the function of one "part” or device is realized by two or more physical means or devices, the function of two or more "parts” or devices is realized by one physical means or device It is good.

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Abstract

A darts game device 10, which provides a darts game, in which the player changes during a game, includes: a detecting unit 102 that detects information that changes when a dart sticks on a dartboard, and that detects that the dart is sticking on the dartboard on the basis of that information; and a change processing unit 106 that executes determination processing for determining whether or not all darts have been removed from the dartboard on the basis of the information detected by the detecting unit 102 and that automatically executes change processing in accordance with a change of the player when the determination results in positive.

Description

ダーツゲーム装置及びプログラムDart game device and program 関連出願の相互参照Cross-reference to related applications
 本出願は、2017年7月28日に出願された日本出願番号2017-146089号に基づくもので、ここにその記載内容を援用する。 This application is based on Japanese Patent Application No. 201-146089 filed on July 28, 2017, the contents of which are incorporated herein by reference.
 本発明は、ダーツゲーム装置及びプログラムに関する。 The present invention relates to a dart game device and program.
 従来から、一人の遊戯者が連続して複数本のダーツをダーツボードに投げた後、他の遊戯者に交代するダーツゲームを提供するダーツゲーム装置が知られている(例えば特許文献1参照。)。 BACKGROUND ART Conventionally, a dart game device is known which provides a dart game in which one player successively throws a plurality of darts onto a dart board and then takes turns to another player (see, for example, Patent Document 1). ).
特開2010-220784号公報JP, 2010-220784, A
 しかしながら、上記のダーツゲーム装置において、他の遊戯者に交代するためには、遊戯者等が人手で、ダーツボードに刺さったダーツをダーツボードから抜いてから、ダーツゲーム装置に設けられているチェンジボタンを押下して、遊戯者の交代に応じたチェンジ処理(或いは「チェンジ動作」とも言う。)を実行する必要があった。このため、遊戯者自身がチェンジボタンを押下する場合、ダーツを抜いてからチェンジボタンを押すまでの時間が掛かることで、次の遊戯者がダーツを投げられるようになるまでに時間を要したり、チェンジボタンを押し忘れてチェンジ処理が実行されずダーツゲームが進行しなかったりする問題があった。 However, in the dart game device described above, in order to change to another player, the player etc. takes a hand and pulls the dart stuck on the dart board from the dart board, and then the change provided in the dart game device It is necessary to press a button to execute a change process (also referred to as a "change operation") according to the player's turn. For this reason, when the player himself presses the change button, it takes time until the next player can throw the dart because it takes time until he pulls out the dart and presses the change button. , I forgot to press the change button, there was a problem that the change process is not executed and the dart game does not progress.
 この問題に関して、複数本のダーツが刺さったことを検知してから、一定時間経過後に自動でチェンジ処理を実行することも考えられているが、チェンジ処理後にダーツを抜くとその衝撃等で、ダーツボード上のセンサが誤動作してしまったり、ダーツゲームの進行に係らず待機時間が発生したりしてしまう。 With regard to this problem, it is also considered to automatically execute change processing after a certain period of time after detecting that a plurality of darts have been stuck, but when the dart is pulled out after change processing, the dart Sensors on the board may malfunction, or waiting time may occur regardless of the progress of the dart game.
 本発明はこのような課題に鑑みてなされたものであり、その目的は、適切にチェンジ処理を実行できるダーツゲーム装置及びプログラムを提供することにある。 The present invention has been made in view of such problems, and an object thereof is to provide a dart game device and program capable of appropriately executing change processing.
 本発明の一態様に係るダーツゲーム装置は、ゲーム中に遊戯者が交代するダーツゲームを提供するダーツゲーム装置であって、ダーツがダーツボードに刺さることにより変化する情報を検出し、前記情報に基づき、前記ダーツボードにおいて前記ダーツが刺さっていることを検知する検出部と、前記検出部が検出した前記情報に基づき、前記ダーツボードから全てのダーツが抜かれたか否かを判定する判定処理を実行し、肯定判定した場合に、前記遊戯者の交代に応じたチェンジ処理を自動的に実行するチェンジ処理部と、を備える。 A dart game device according to an aspect of the present invention is a dart game device that provides a dart game in which a player takes turns during a game, detects information changed by a dart sticking to a dart board, and detects the information Based on the detection unit that detects that the dart is stuck in the dartboard, and the determination process that determines whether all the darts have been pulled out of the dartboard based on the information detected by the detection unit And a change processing unit that automatically executes a change process according to the player's substitution when the determination is affirmative.
 上記一態様によれば、ダーツボードに刺さっている全てのダーツが抜かれた場合に、遊戯者の交代に応じたチェンジ処理を自動的に実行するので、一定時間経過後に自動でチェンジ処理する場合に比べて、チェンジ処理を待つ待ち時間を短縮できる。また、上記一態様によれば、当該チェンジ処理後に、ダーツを抜くという状況が発生することを回避でき、この結果、検出部が誤検出することを抑制できる。したがって、上記一態様によれば、適切にチェンジ処理を実行できる。 According to the above aspect, when all the darts stuck in the dart board are pulled out, the change process corresponding to the player's alternation is automatically executed. Therefore, the change process is automatically performed after a predetermined time has elapsed. In comparison, the waiting time for change processing can be shortened. Moreover, according to the above aspect, it is possible to avoid the occurrence of a situation in which the dart is pulled out after the change process, and as a result, it is possible to suppress the erroneous detection of the detection unit. Therefore, according to the above aspect, the change process can be appropriately performed.
 本発明によれば、適切にチェンジ処理を実行できる。 According to the present invention, change processing can be appropriately performed.
本発明の実施形態に係るダーツゲーム装置の外観斜視図である。FIG. 1 is an external perspective view of a dart game device according to an embodiment of the present invention. 図1に示すダーツボードの正面図である。It is a front view of the dart board shown in FIG. ダーツゲーム装置のハードウェア構成の一例を示す図である。It is a figure showing an example of the hardware constitutions of a dart game device. ダーツゲーム装置の機能ブロック構成の一例を示す図である。It is a figure showing an example of the functional block composition of a dart game device. 図4に示す各機能部の処理の流れを示すフローチャートである。It is a flowchart which shows the flow of a process of each function part shown in FIG.
 以下、添付図面を参照して、本発明の好適な実施形態について説明する。なお、各図において、同一の符号を付したものは、同一又は同様の構成を有する。 Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, what attached the same code | symbol in each figure has the same or same structure.
 <全体構成>
 図1は、本発明の実施形態に係るダーツゲーム装置の外観斜視図である。
<Overall configuration>
FIG. 1 is an external perspective view of a dart game device according to an embodiment of the present invention.
 図1に示すように、ダーツゲーム装置10は、例えば縦型直方体形状に形成されている。このダーツゲーム装置10は、ゲーム中に遊戯者が交代するダーツゲームであって、例えば、1人の遊戯者が連続して複数本のダーツをダーツボード12に投げる毎に遊戯者が交代するダーツゲームを提供する。 As shown in FIG. 1, the dart game device 10 is formed in, for example, a vertical rectangular parallelepiped shape. The dart game device 10 is a dart game in which players alternate during the game, and for example, a dart alternates every time one player continuously throws a plurality of darts onto the dart board 12 Provide a game.
 ダーツゲーム装置10は、ダーツボード12と、表示装置14と、を備える。ダーツボード12は、ダーツゲーム装置10の正面において、遊戯者が立姿勢での略視線位置に配置されている。表示装置14は、ダーツゲームに係るゲーム画像を表示する。 The dart game device 10 includes a dart board 12 and a display device 14. The dart board 12 is disposed in the front of the dart game device 10, at a position where the player stands in a substantially line-of-sight position in a standing posture. The display device 14 displays a game image related to the dart game.
 また、ダーツゲーム装置10の正面には、図示しない硬貨投入口やモード選択スイッチ、遊戯者のデータカードを読み出すカードリーダ等が設けられている。遊戯者は、カードリーダに当該遊戯者のデータカードを入れた後、料金を硬貨投入口に投入し、モード選択スイッチを押してゲームモードを選択してダーツゲームを行う。このダーツゲームでは、遊戯者は、ダーツゲーム装置10の手前の所定位置に立ち、ダーツボード12の所定の標的をめがけてダーツを投げる。ダーツボード12に到達したダーツは先端部がダーツボード12に刺さり、刺さったダーツの座標位置(例えばダーツボード12上の中心点を原点としたXY座標位置。以下、単に「位置」と称す。)が検出され、刺さった位置により得点が表示装置14に表示される。なお、上記のダーツゲーム装置10は、業務用として説明しているが、家庭用であってもよい。この場合、硬貨投入口やカードリーダは省略されてもよい。また、ダーツは、ソフトダーツ、ハードダーツのいずれでもよい。 Further, on the front of the dart game device 10, a coin insertion slot and a mode selection switch (not shown), a card reader for reading a player's data card, and the like are provided. After inserting the data card of the player into the card reader, the player inserts a fee into the coin insertion slot, and presses the mode selection switch to select the game mode to play the dart game. In this dart game, the player stands at a predetermined position in front of the dart game device 10, and throws a dart aiming at a predetermined target of the dart board 12. When the dart board 12 is reached, the tip of the dart board is pierced by the dart board 12 and the coordinate position of the pierced dart (for example, the XY coordinate position with the center point on the dartboard 12 as the origin). Is detected, and the score is displayed on the display device 14 according to the position where it is pierced. Although the dart game device 10 described above is described for business use, it may be for home use. In this case, the coin insertion slot and the card reader may be omitted. Also, the darts may be either soft darts or hard darts.
 <ハードウェア構成>
 図2は、図1に示すダーツボード12の正面図である。図3は、ダーツゲーム装置10のハードウェア構成の一例を示す図である。
<Hardware configuration>
FIG. 2 is a front view of the dart board 12 shown in FIG. FIG. 3 is a view showing an example of the hardware configuration of the dart game device 10. As shown in FIG.
 図2に示すように、ダーツボード12は、正面視が例えば四角形状の板で形成されている。ダーツボード12のボード面には、ダーツが刺さった場合に遊戯者が得点を得ることができる円形領域の標的20が形成されている。この標的20には、ダーツを刺すことが可能なように、不図示の複数の穴が形成されている。標的20には、隔壁20Aによって、複数の領域(セグメント20B)が画定されている。各セグメント20Bは、遊戯者が得られる得点ごとに放射状に区分けされている。また、ボード面のうち標的20が形成されていない側の面を裏面としたときに、各セグメント20Bは、ダーツが刺さった場合に、裏面方向に変位可能とされている。 As shown in FIG. 2, the dart board 12 is formed of, for example, a rectangular plate in a front view. The board surface of the dart board 12 is formed with a circular area target 20 which allows the player to score when the dart is stuck. The target 20 is formed with a plurality of holes (not shown) so that a dart can be pierced. In the target 20, a plurality of regions (segments 20B) are defined by the partition walls 20A. Each segment 20B is divided radially according to the score obtained by the player. In addition, when the surface of the board on which the target 20 is not formed is the back surface, each segment 20B is displaceable in the back surface direction when a dart is stuck.
 ダーツボード12の周囲には、複数の光源Lと、複数の光センサSとが配置されている。 A plurality of light sources L and a plurality of light sensors S are disposed around the dart board 12.
 複数の光源Lはそれぞれ、ダーツボード12のボード面に沿って光を発する。複数の光センサSはそれぞれ、光源Lから発せられた光を受光し、受光した光を電気信号に変換することで、光の光強度を検出する。ここで、遊戯者が、ボード面の標的20をめがけて投げたダーツがボード面に刺さると、ダーツが光を遮蔽することで光センサSが受光する光の光強度が変化し、少なくとも2個の光センサSがその光強度を検出する。 Each of the plurality of light sources L emits light along the board surface of the dart board 12. Each of the plurality of light sensors S receives the light emitted from the light source L, and converts the received light into an electrical signal to detect the light intensity of the light. Here, when the dart that the player throws at the target 20 on the board surface toss into the board surface, the darts block the light and the light intensity of the light received by the light sensor S changes, so that at least two The light sensor S detects the light intensity.
 図3に示すように、ダーツゲーム装置10は、上述した表示装置14、光源L、光センサSの他に、複数のセグメントセンサ30と、複数の衝撃センサ32と、制御装置34と、を備える。 As shown in FIG. 3, the dart game device 10 includes a plurality of segment sensors 30, a plurality of impact sensors 32, and a control device 34 in addition to the display device 14, the light source L, and the light sensor S described above. .
 セグメントセンサ30は、各セグメント20Bの裏面側にそれぞれ配設され、ダーツが刺さった衝撃によるセグメント20Bの裏面方向への変位を検出する。 The segment sensor 30 is disposed on the back side of each of the segments 20B, and detects the displacement of the segment 20B in the direction of the back side due to the impact of a dart.
 複数の衝撃センサ32は、ダーツボード12の四隅にそれぞれ配設され、ダーツボード12に加わる衝撃の有無を検出する。衝撃センサ32は、例えば、ダーツがダーツボード12全体のうちいずれかの場所に当たったことを検出するために用いられる。セグメントセンサ30では、ダーツが標的20に当たらない限り、ダーツが当たったことを検出することができないが、衝撃センサ32であれば、ダーツが標的20から外れた場所に当たった場合であっても、ダーツが当たったことを検出することができる。 The plurality of impact sensors 32 are respectively disposed at the four corners of the dart board 12 and detect the presence or absence of an impact applied to the dart board 12. The impact sensor 32 is used, for example, to detect that the dart has hit any part of the entire dart board 12. The segment sensor 30 can not detect that the dart has hit unless the dart has hit the target 20, but with the impact sensor 32, even if the dart has hit a location out of the target 20 , Can detect that the dart hit.
 制御装置34には、表示装置14、光源L、光センサS、複数のセグメントセンサ30、及び、複数の衝撃センサ32が接続されている。制御装置34は、当該制御装置34の接続先を制御するCPU36と、プログラムやデータが記憶されたメモリ38とを備える。上記CPU36は、例えば、メモリ38からプログラムを読み取り、読み取ったプログラムに従い、ダーツゲームの進行を制御する。 The display device 14, the light source L, the light sensor S, the plurality of segment sensors 30, and the plurality of impact sensors 32 are connected to the control device 34. The control device 34 includes a CPU 36 that controls the connection destination of the control device 34, and a memory 38 in which programs and data are stored. The CPU 36 reads a program from the memory 38, for example, and controls the progress of the dart game according to the read program.
 <機能ブロック構成>
 図4は、ダーツゲーム装置10の機能ブロック構成の一例を示す図である。
<Function block configuration>
FIG. 4 is a diagram showing an example of a functional block configuration of the dart game device 10. As shown in FIG.
 図4に示すように、ダーツゲーム装置10は、進行部100と、検出部102と、付与部104と、チェンジ処理部106等の機能部を備える。 As shown in FIG. 4, the dart game device 10 includes functional units such as a progression unit 100, a detection unit 102, an assignment unit 104, and a change processing unit 106.
 進行部100は、ダーツゲームを進行する機能部である。このような進行部100は、例えば、CPU36がプログラムを実行することにより実現される。 The advancing unit 100 is a functional unit that advances a dart game. Such a progression unit 100 is realized, for example, by the CPU 36 executing a program.
 検出部102は、ダーツがダーツボード12に刺さることにより変化する情報を検出し、当該情報に基づき、ダーツボード12においてダーツが刺さっていることを検知する機能部である。上記「変化する情報」は、光強度(光の明暗)や、光強度に関連するパラメータ、画像情報、動画情報等が挙げられるが、本実施形態では、光強度である。したがって、検出部102は、検出した光強度を使用した三角測量に基づき、ダーツが刺さっていること、より具体的にはダーツが刺さった本数とそれぞれの位置を検知する。 The detection unit 102 is a functional unit that detects information that changes as the dart sticks to the dart board 12 and detects that the dart board 12 sticks a dart based on the information. Examples of the “changing information” include light intensity (light and dark of light), parameters related to light intensity, image information, moving image information, and the like, but in the present embodiment, it is light intensity. Therefore, the detection unit 102 detects that the dart is stuck, more specifically, detects the number and position of the dart stuck, based on triangulation using the detected light intensity.
 また、検出部102は更に、ダーツが刺さった衝撃に係る情報も検出する。左記「衝撃に係る情報」は、複数のセグメントセンサ30が出力するセグメント20Bの情報や、複数の衝撃センサ32が出力する衝撃の有無の情報等が挙げられるが、本実施形態では、セグメント20Bの情報と衝撃の有無の情報の両方の情報を含む。
 以上のような検出部102は、例えば、複数の光源Lや複数の光センサS、セグメントセンサ30、衝撃センサ32、CPU36等により実現される。
In addition, the detection unit 102 further detects information related to an impact struck by the dart. The left-hand side “information on impact” includes information on the segment 20B output by the plurality of segment sensors 30, information on the presence or absence of an impact output from the plurality of impact sensors 32, etc., but in the present embodiment It contains information on both information and information on the presence or absence of shock
The detection unit 102 as described above is realized by, for example, a plurality of light sources L, a plurality of light sensors S, a segment sensor 30, an impact sensor 32, a CPU 36, and the like.
 付与部104は、検出部102が検知した位置(に対応するセグメント20B)に基づき、現在アクティブに設定されている、ダーツを投げた遊戯者を示す遊戯者識別情報に、パラメータを付与する。左記「パラメータ」は、得点や、ダーツゲームの進行度合、遊戯者のステータスパラメータ等が挙げられるが、本実施形態では、得点である。また、本実施形態では、「パラメータを付与する」とは、メモリ38或いは遊戯者のデータカードに記憶され、遊戯者識別情報に対応付けられているパラメータ(合計得点)に、位置に応じたパラメータ(得点)を加算又は減算することを意味する。このような付与部104は、例えば、CPU36がプログラムを実行することにより実現される。 Based on the position (the segment 20B corresponding to the position detected by the detection unit 102), the assignment unit 104 assigns a parameter to the player identification information indicating the player who threw the dart, which is currently set to be active. The “parameters” on the left include a score, the progress of the dart game, a status parameter of the player, and the like, but in the present embodiment, the score is a score. Further, in the present embodiment, “to give a parameter” means a parameter according to the position (total score) stored in the memory 38 or the player's data card and associated with the player identification information. It means adding or subtracting (score). Such an assignment unit 104 is realized, for example, by the CPU 36 executing a program.
 チェンジ処理部106は、検出部102が検出した第1情報(光強度)に基づき、ダーツボード12から全てのダーツが抜かれたか否かを判定し、肯定判定した場合に、遊戯者の交代に応じたチェンジ処理を自動的に実行する機能部である。このチェンジ処理は、例えば、遊戯者の交代に応じて準備する処理であり、アクティブに設定されている遊戯者識別情報を、次にダーツを投げる他の遊戯者を示す遊戯者識別情報に自動的に変更する処理等である。このようなチェンジ処理部106は、例えば、CPU36がプログラムを実行することにより実現される。 The change processing unit 106 determines whether all the darts have been pulled out of the dartboard 12 based on the first information (light intensity) detected by the detection unit 102, and when a positive determination is made, according to the player's substitution. It is a functional unit that automatically executes the change process. This change process is, for example, a process of preparing in response to a player's alternation, and automatically sets the player identification information set to active to the player identification information indicating the other player who throws a dart next And so on. Such a change processing unit 106 is realized, for example, by the CPU 36 executing a program.
 <処理の流れ>
 図5は、図4に示す各機能部100~106の処理の流れを示すフローチャートである。この処理は、ダーツゲームが開始される毎に繰り返される。なお、以下に示す処理の順番は一例であって、適宜、変更されてもよい。
<Flow of processing>
FIG. 5 is a flowchart showing the process flow of each of the functional units 100 to shown in FIG. This process is repeated each time the dart game is started. In addition, the order of the process shown below is an example, Comprising: You may change it suitably.
(ステップSP10)
 進行部100は、例えば10ラウンドや15ラウンドなど、予め定められたラウンド数分、以下のステップSP12~ステップSP32の処理を繰り返す。なお、進行部100は、最初にダーツを投げる遊戯者の遊戯者識別情報やこれに対応付けられている情報を遊戯者のデータカード等から読み出し、当該遊戯者識別情報をアクティブに設定する。
(Step SP10)
The progression unit 100 repeats the processing of the following steps SP12 to SP32 for a predetermined number of rounds, such as 10 rounds or 15 rounds. The advancing unit 100 first reads the player identification information of the player who throws a dart or the information associated with the player from the data card or the like of the player and sets the player identification information as active.
(ステップSP12)
 進行部100は、ダーツゲームを遊戯する遊戯者の人数分、以下のステップSP14~ステップSP30の処理を繰り返す。
(Step SP12)
The advancing unit 100 repeats the processing of the following steps SP14 to SP30 for the number of players who play the dart game.
(ステップSP14)
 検出部102は、光強度や、衝撃の有無、ダーツが刺さったセグメント20Bの情報等の各種情報を検出する。そして、処理は、ステップSP16の処理に移行する。
(Step SP14)
The detection unit 102 detects various information such as the light intensity, the presence or absence of an impact, and the information of the segment 20B in which the dart is pierced. Then, the process proceeds to the process of step SP16.
(ステップSP16)
 進行部100は、検出部102が検出した各種情報に基づき、遊戯者によってダーツが投げられたか否かを判定する。例えば、進行部100は、検出部102が検出した光強度及び衝撃に係る情報(衝撃の有無や衝撃による変位)に基づき、遊戯者によってダーツが投げられたか否かを判定する。具体的には、進行部100は、光センサSが光強度の変化を出力した場合、衝撃センサ32が、衝撃が有ったことを検出した場合、セグメントセンサ30が、ダーツが刺さったことによる変位を検出した場合のうち、少なくとも何れか1つの場合が発生した場合に、遊戯者によってダーツが投げられたと肯定判定する。そして、ダーツが投げられたと肯定判定された場合には、処理は、ステップSP18の処理に移行し、否定判定された場合には、処理は、ステップSP14の処理に戻る。
(Step SP16)
The advancing unit 100 determines, based on the various information detected by the detecting unit 102, whether the dart is thrown by the player. For example, the advancing unit 100 determines whether the dart is thrown by the player based on the light intensity detected by the detecting unit 102 and the information related to the shock (presence or absence of shock or displacement due to shock). Specifically, when the advancing unit 100 detects that the impact sensor 32 has an impact when the light sensor S outputs a change in light intensity, the segment sensor 30 may be stuck by a dart. If at least any one of the cases where displacement is detected occurs, it is positively determined that the dart is thrown by the player. Then, if it is determined that the dart is thrown, the process proceeds to step SP18. If the dart is determined, the process returns to step SP14.
(ステップSP18)
 進行部100は、1人の遊戯者がダーツを連続して投げた回数(投擲回数N)をカウントする。そして、処理は、ステップSP20の処理に移行する。
(Step SP18)
The advancing unit 100 counts the number of times one player has thrown darts consecutively (the number of times of throwing N). Then, the process proceeds to the process of step SP20.
(ステップSP20)
 検出部102は、検出した光強度に基づき、ダーツボード12においてダーツが刺さった位置(ダーツの位置)を算出し、決定(検知)する。そして、処理は、ステップSP22の処理に移行する。
(Step SP20)
The detection unit 102 calculates and determines (detects) the position (position of the dart) where the dart is stuck in the dart board 12 based on the detected light intensity. Then, the process proceeds to the process of step SP22.
(ステップSP22)
 付与部104は、検出部102が決定した位置(に対応するセグメント20B)に基づき、パラメータとしての得点を決定し、現在アクティブに設定されている、ダーツを投げた遊戯者を示す遊戯者識別情報に、決定した得点を付与する。そして、処理は、ステップSP24の処理に移行する。
(Step SP22)
The assignment unit 104 determines a score as a parameter based on the position (the segment 20B corresponding to the position determined by the detection unit 102), and player identification information indicating a player who has thrown a dart, which is currently set to be active. Give the determined score. Then, the process proceeds to the process of step SP24.
(ステップSP24)
 進行部100は、投擲回数Nが、例えば3回等、ゲームに応じて予め定められた最大回数Nmaxか否か判定する。そして、肯定判定された場合には、処理は、ステップSP26の処理に移行し、否定判定された場合には、ステップSP14の処理に戻る。
(Step SP24)
The progression unit 100 determines whether or not the number N of times of throwing is a maximum number N max predetermined according to the game, for example, three times. When the determination is affirmative, the process proceeds to the process of step SP26. When the determination is negative, the process returns to the process of step SP14.
(ステップSP26)
 検出部102は、光強度を検出する。そして、処理は、ステップSP28の処理に移行する。
(Step SP26)
The detection unit 102 detects the light intensity. Then, the process proceeds to the process of step SP28.
(ステップSP28)
 チェンジ処理部106は、検出部102が検出した光強度に基づき、ダーツボード12から全てのダーツが抜かれたか否かを判定する判定処理を実行する。例えば、チェンジ処理部106は、複数本のダーツが刺さったことにより変化した光強度が、何も刺さっていない状態の値に戻ったか否かを判定し、戻ったと判定した場合には全てのダーツが抜かれたと判定し、戻っていないと判定した場合には全てのダーツが抜かれていないと判定する。そして、肯定判定された場合、すなわち全てのダーツが抜かれたと判定された場合には、処理は、ステップSP30の処理に移行し、否定判定された場合、すなわち、全てのダーツが抜かれていないと判定された場合には、処理は、ステップSP26の処理に戻る。
(Step SP28)
The change processing unit 106 executes a determination process of determining whether all the darts have been removed from the dart board 12 based on the light intensity detected by the detection unit 102. For example, the change processing unit 106 determines whether or not the light intensity changed due to the plurality of darts being stabbed has returned to the value in the state where nothing is stabbed, and if it is determined that it has returned, all the darts Is determined to have been withdrawn, and if it is determined that it has not returned, it is determined that all the darts have not been withdrawn. When the determination is affirmative, that is, when it is determined that all the darts have been withdrawn, the process proceeds to the process of step SP30. When the determination is negative, it is determined that all the darts have not been withdrawn. If yes, the process returns to the process of step SP26.
(ステップSP30)
 チェンジ処理部106は、チェンジ処理を自動的に実行する。例えば、チェンジ処理部106は、アクティブに設定されている遊戯者識別情報を、次にダーツを投げる他の遊戯者を示す遊戯者識別情報に自動的に変更する。また、チェンジ処理部106は、変更した遊戯者識別情報に対応付けられている情報を遊戯者のデータカード等から読み出す。これにより、例えば、ステップSP12からステップSP30までの繰り返し処理中に実行されるステップSP22において、変更した遊戯者識別情報に対応付けられている総合得点に、得点が付与されるようになる。そして、処理は、ステップSP32の処理に移行する。
(Step SP30)
The change processing unit 106 automatically executes change processing. For example, the change processing unit 106 automatically changes the player identification information set to active to player identification information indicating another player who next throws a dart. Further, the change processing unit 106 reads out information associated with the changed player identification information from the data card or the like of the player. As a result, for example, in step SP22 executed during the repetitive processing from step SP12 to step SP30, a score is given to the total score associated with the changed player identification information. Then, the process proceeds to the process of step SP32.
(ステップSP32)
 進行部100は、遊戯者の人数分、ステップSP14~ステップSP30の処理を繰り返す。繰り返し処理が終わると、ステップSP34の処理に進む。
(Step SP32)
The progression unit 100 repeats the processing of step SP14 to step SP30 for the number of players. When the iterative process is finished, the process proceeds to step SP34.
(ステップSP34)
 進行部100は、ラウンド数分、ステップSP12~ステップSP32の処理を繰り返す。繰り返し処理が終わると、ステップSP36の処理に進む。
(Step SP34)
The progression unit 100 repeats the processing of step SP12 to step SP32 for the number of rounds. When the iterative process is finished, the process proceeds to step SP36.
(ステップSP36)
 進行部100は、各遊戯者識別情報に付与された得点の合計点に基づき、遊戯者の中で勝利者と敗北者を決定する勝敗決定を行う。そして、図5に示す一連の処理が終了する。
(Step SP36)
The progression unit 100 determines the winner and loser among the players based on the total score given to the player identification information. Then, the series of processes shown in FIG.
 以上、本実施形態によれば、ダーツボード12に刺さっている全てのダーツが抜かれた場合に、遊戯者の交代に応じたチェンジ処理を自動的に実行するので、一定時間経過後に自動でチェンジ処理する場合に比べて、チェンジ処理を待つ待ち時間を短縮できる。また、本実施形態によれば、当該チェンジ処理後に、ダーツを抜くという状況が発生することを回避でき、この結果、検出部102が誤検出することを抑制できる。したがって、本実施形態によれば、適切にチェンジ処理を実行できる。 As described above, according to the present embodiment, when all the darts stuck to the dart board 12 are pulled out, the change process according to the player's substitution is automatically executed. The waiting time for change processing can be shortened compared to the case of Further, according to the present embodiment, it is possible to prevent the occurrence of a situation in which the dart is pulled out after the change process, and as a result, it is possible to suppress the detection unit 102 from erroneous detection. Therefore, according to the present embodiment, the change process can be appropriately performed.
 また、本実施形態によれば、遊戯者がダーツを投げた投擲回数Nをカウントし、カウントした投擲回数Nが予め定められた最大回数Nmaxであることを条件に、判定処理を実行するので、適切なタイミングで、判定処理を実行することができる。 Further, according to the present embodiment, the determination processing is performed on the condition that the number N of times of throwing the dart by the player is counted and the counted number N of times of throwing is the predetermined maximum number N max . The determination process can be performed at an appropriate timing.
 また、本実施形態によれば、光強度及び衝撃に係る情報(衝撃の有無や衝撃による変位)に基づき、ダーツを投げた投擲回数Nをカウントするので、ボード面に1本や2本のダーツしか残っていない状況でも、正確に投擲回数Nをカウントでき、もってチェンジ処理を確実に行うことができる。 Further, according to the present embodiment, since the number of times N of throwing a dart is counted based on the light intensity and the information (the presence or absence of the impact and the displacement due to the impact), only one or two darts are on the board surface. Even in the situation where there is no remaining, the number of times of throwing N can be counted accurately, and the change process can be performed reliably.
<変形例>
 なお、本発明は上記実施形態に限定されるものではない。すなわち、上記実施形態に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。また、前述した実施形態が備える各要素は、技術的に可能な限りにおいて組み合わせることができ、これらを組み合わせたものも本発明の特徴を含む限り本発明の範囲に包含される。
<Modification>
The present invention is not limited to the above embodiment. That is, those in which a person skilled in the art makes appropriate design changes to the above embodiment are also included in the scope of the present invention as long as they have the features of the present invention. Moreover, each element with which the above-mentioned embodiment is equipped can be combined as much as technically possible, and what combined these is also included in the scope of the present invention as long as the feature of the present invention is included.
 例えば、上記実施形態では、検出部102が、複数の光源Lや複数の光センサS、CPU36等により実現される場合を説明したが、検出部102が、レーザスキャナやCPU36或いはカメラやCPU36等により実現されてもよい。 For example, although the case where the detection unit 102 is realized by the plurality of light sources L, the plurality of optical sensors S, the CPU 36 and the like has been described in the above embodiment, the detection unit 102 is the laser scanner and the CPU 36 or the camera or the CPU 36 and the like. It may be realized.
 また、上記実施形態では、ダーツゲーム装置10に、セグメントセンサ30や衝撃センサ32を設ける場合を説明したが、省略してもよい。 Moreover, although the case where the segment sensor 30 and the impact sensor 32 were provided in the dart game apparatus 10 was demonstrated in the said embodiment, you may abbreviate | omit.
 また、上記実施形態では、検出部102が、検出した光強度に基づき、ダーツボード12においてダーツが刺さった位置(ダーツの位置)を検知する場合を説明したが、位置を検知せずに、セグメントセンサ30が検出した変位に基づき、ダーツが刺さったセグメント20Bのみを検知してもよい。 In the above embodiment, the detection unit 102 detects the position (position of the dart) where the dart is stuck in the dart board 12 based on the detected light intensity. However, the segment is detected without detecting the position. Based on the displacement detected by the sensor 30, only the segment 20B in which the dart is stuck may be detected.
 なお、上記実施形態において、「部」とは、単に物理的手段を意味するものではなく、その「部」が有する機能をソフトウェアによって実現する場合も含む。また、1つの「部」や装置が有する機能が2つ以上の物理的手段や装置により実現されても、2つ以上の「部」や装置の機能が1つの物理的手段や装置により実現されても良い。 In the above embodiment, "part" does not simply mean physical means, but includes the case where the function possessed by "part" is realized by software. Also, even if the function of one "part" or device is realized by two or more physical means or devices, the function of two or more "parts" or devices is realized by one physical means or device It is good.
10…ダーツゲーム装置、12…ダーツボード、102…検出部、104…付与部、106…チェンジ処理部 10 dart game device 12 dart board 102 detection unit 104 addition unit 106 change processing unit

Claims (4)

  1.  ゲーム中に遊戯者が交代するダーツゲームを提供するダーツゲーム装置であって、
     ダーツがダーツボードに刺さることにより変化する情報を検出し、前記情報に基づき、前記ダーツボードにおいて前記ダーツが刺さっていることを検知する検出部と、
     前記検出部が検出した前記情報に基づき、前記ダーツボードから全てのダーツが抜かれたか否かを判定する判定処理を実行し、肯定判定した場合に、前記遊戯者の交代に応じたチェンジ処理を自動的に実行するチェンジ処理部と、
     を備えるダーツゲーム装置。
    A dart game device for providing a dart game in which a player takes turns during a game,
    A detection unit that detects information that changes when a dart sticks to a dart board, and detects that the dart is stuck on the dart board based on the information;
    Based on the information detected by the detection unit, a determination process is performed to determine whether all the darts have been pulled out of the dart board, and when a positive determination is made, the change process according to the player's substitution is automatically performed. A change processing unit that
    A dart game device comprising:
  2.  前記チェンジ処理部は、遊戯者が前記ダーツを投げた回数をカウントし、カウントした回数が予め定められた回数であることを条件に、前記判定処理を実行する、
     請求項1に記載のダーツゲーム装置。
    The change processing unit counts the number of times the player has thrown the dart, and executes the determination process on the condition that the counted number is a predetermined number.
    A dart game device according to claim 1.
  3.  前記検出部は更に、ダーツが刺さった衝撃に係る情報を検出し、
     前記チェンジ処理部は、前記変化する情報及び前記衝撃に係る情報に基づき、前記ダーツを投げた回数をカウントする、
     請求項2に記載のダーツゲーム装置。
    The detection unit further detects information related to an impact struck by the dart,
    The change processing unit counts the number of times the dart has been thrown based on the changing information and the information related to the impact.
    The dart game device according to claim 2.
  4.  ゲーム中に遊戯者が交代するダーツゲームを提供するダーツゲーム装置を、
     ダーツがダーツボードに刺さることにより変化する情報を検出し、前記情報に基づき、前記ダーツボードにおいて前記ダーツが刺さっていることを検知する検出手段、
     前記検出手段が検出した前記情報に基づき、前記ダーツボードから全てのダーツが抜かれたか否かを判定する判定処理を実行し、肯定判定した場合に、前記遊戯者の交代に応じたチェンジ処理を自動的に実行するチェンジ処理手段、
     として機能させるためのプログラム。
    A dart game device that provides a dart game in which the player takes turns during the game,
    A detection unit that detects information that changes when a dart sticks to a dart board, and detects that the dart is stuck on the dart board based on the information;
    Based on the information detected by the detection means, a determination process is performed to determine whether all the darts have been pulled out of the dart board, and when a positive determination is made, the change process according to the player's substitution is automatically performed. Change processing means to execute
    Program to function as.
PCT/JP2018/028203 2017-07-28 2018-07-27 Darts game device and program WO2019022220A1 (en)

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Citations (4)

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US5366230A (en) * 1993-05-18 1994-11-22 Sanquinetti Trigo Jorge J Dart game with dart hit versus non-dart hit impact discrimination
JP2009061000A (en) * 2007-09-05 2009-03-26 Taito Corp Dart, attachment for dart, darts game machine and darts game system
JP2011036689A (en) * 2010-09-24 2011-02-24 Sega Corp Game apparatus and game method
JP2016508055A (en) * 2013-01-07 2016-03-17 ホン インターナショナル コーポレーション Darts game device having a photographing device for photographing a dart game

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI614055B (en) * 2015-08-21 2018-02-11 莫特格創新有限公司 Electronic darts

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5366230A (en) * 1993-05-18 1994-11-22 Sanquinetti Trigo Jorge J Dart game with dart hit versus non-dart hit impact discrimination
JP2009061000A (en) * 2007-09-05 2009-03-26 Taito Corp Dart, attachment for dart, darts game machine and darts game system
JP2011036689A (en) * 2010-09-24 2011-02-24 Sega Corp Game apparatus and game method
JP2016508055A (en) * 2013-01-07 2016-03-17 ホン インターナショナル コーポレーション Darts game device having a photographing device for photographing a dart game

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