第95138734號申請案說明書替換頁(修正日期:97 u) 1311_,月W曰修(更)正替換頁 I» ..........................___*** _ L----— 九、發明說明: 【發明所屬之技術領域】 本發明是有關於雙遊戲之遊戲方法及其電子裝置與記 錄媒體,特別是指一種電子遊戲裝置之雙遊戲方法及其裝 置與記錄媒體。 【先前技術】 -吃角子老虎機(Slots ),又稱為拉霸機,是相當有名 且普遍的博奕遊戲,其特點在於玩法十分簡單,任何人即Replacement page of application form No. 95138734 (amended date: 97 u) 1311_, month W曰 repair (more) is replacing page I» ..................... .....___*** _ L----- IX. Description of the Invention: [Technical Field of the Invention] The present invention relates to a game method for dual games, an electronic device thereof and a recording medium, and more particularly to a Dual game method of electronic game device and its device and recording medium. [Prior Art] - Slots, also known as slot machines, are quite famous and popular game games. They are characterized by simple gameplay, anyone
使沒有經驗都可以遊玩。該吃角子老虎機的玩法為’一玩 家投下一定額度的硬幣押注後,拉動一位於該吃角子老虎 機-側的把手’觸發該吃角子老虎機内的複數滾輪開始轉° 動丄其^每—滾輪具有複數圖示,t該等滚輪漸漸停止後 ’若該等滾輪之圖式排列成-預設規定,則可以臝得獎金 。該吃角子老錢發放獎金的方式通f為許多硬幣由該吃 角子老虎機的下方滾滾掉出。若玩家拉中了最大的獎金( 又稱為Jack P〇t)’則吃角子老虎機内所有的硬幣將一次掉 出,相當刺激。然而中獎的機率通常非常微小,因此大部 分時間,玩家只是不斷投人硬幣下注並拉動把手,時間久 了將影響遊玩意願。 另外-習知的吃角子老虎之改良遊戲機為增加遊戲性 紅利遊戲與該吃角子老虎遊戲作結合。此種改良遊 ^機包括顯示該等遊戲㈣幕,而其遊戲方式為,玩家投 ^注後拉動該遊戲機之把手觸發吃許老龙遊戲内的滚 輪轉動’使滾輪上之圖騰以隨機方式進行組合排列,當特 5 J3r|]辟尽縣日修(更)正替換買 _ 第951則4號申請案說明書替換頁(替換日期划3) 定圖騰组合出現或連線時,則進入一紅利遊戲。玩家可在 紅利遊戲中遊玩,並依據紅利遊戲中的結果給獎。 然而上述的雙遊戲僅有簡單的關聯,即在第一遊戲取 传預設條件後’便直接進入紅利遊戲,並於紅利遊戲中給 獎。由於過程相當單調,遊玩一 ^ ^ ^ 叮1谷易感到無趣, ’又遊戲的遊戲方式應尋求更有趣味的結合 增加可玩性。 【發明内容】 因此’本發明之目的’即在提一 雙遊戲方法。 纟^、種電子軸裝置之 於是,本發明電子遊戲裝置之雙遊戲方法,包含下列 ί冤华,括:Γ第—遊戲,並判斷是否於該第-遊戲 中鬼集-包括複數物品之套件組。接著 遊戲中t集到該套件組,則啟動—獨立執行之第二= 然後’繼續操作該第—賴直到再^ 7 。 啟動該第二遊戲。 Μ套件組,而 机另外,本發明之另—目的,即在提供-種1隼弋等漭 戲之電子遊戲裝置。 鬼集式雙遊 於是,本發明電子遊戲裝置包含一控 單元、-顯示處理單元,及一輸出單元組β π、-機板 該控制單元可供操作以產生一控 第一游辨—t 用以控制一 遊戲。忒機板單元載置一遊戲程式碼,龙 制早7L所產生的控制指令控制該第一遊戲及執;_一 =:控 戲。該顯示處理單元設於該機板丁一弟一遊 用从處理該第一 6 1311298 第95138734號申請案說明書替換頁(替換日期:98.03) =及該第二遊戲之畫面。該輸出單元組電連接該顯示處 理早凡,用以輪出該第一遊戲及該第二遊戲之晝面。 其中㈣戲程式碼包括下列執行步驟: 數物(口a)rr一第一遊戲,並於該第一遊戲中葱集一包括複 於該第—遊戲中 直到再1隼,仃之弟一遊戲。及⑷繼續操作該第-遊戲 人鬼集到该套件組,而啟動該第二遊戲。 之記^體本發明之再一目的,即在提供—種電腦可存取 :是本發明之電腦可存取之記錄媒體,其可被載置於 〜有一輸出單元組及一控制單元之電子遊戲裝置上,該 記錄媒體中記錄有—遊戲程式碼,該遊戲程式碼可接受該 輸入單元之控制,並將遊戲過程顯示於該輸出單元紐上Γ 該遊戲程式碼係包括下列執行步驟: 、 ⑷開始-第-遊戲’並判斷是否於該第—遊戲t — 包括複數物品之套件組;及 〃 (b)若於該第一遊戲中n隹 行之第二遊戲。❹兔集到該套件組,則啟動—獨立執 本發明的功效在於加強該第一遊戲與該第二遊戲的連 結關係,使得第-遊戲之過程與結果都可以影塑咳第 戲之進行,藉此提高雙遊戲整體的可玩性。 — 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將可 1311298 第95138734號申請案說明書替換頁(替換日期:98的) 清楚的呈現。 參閱圖1,本發明雙遊戲結合之電子遊戲裝置包含—杵 制單兀11、一遊戲機板、一顯示處理器131及一輪二 元 141 。 ^ 该控制單兀11可供一玩家操作以產生一控制指令,用 以控制一第一遊戲。Make it fun to play without experience. The slot machine is played by 'a player throws a certain amount of coins and then pulls a handle on the side of the slot machine' to trigger the multiple rollers in the slot machine to start rotating. With a plurality of icons, after the scroll wheels are gradually stopped, 'if the patterns of the scroll wheels are arranged in a preset state, the bonus can be naked. The way to pay the bonus money is to get a lot of coins from the bottom of the slot machine. If the player pulls the biggest prize (also known as Jack P〇t), then all the coins in the slot machine will fall out at once, which is quite exciting. However, the chances of winning are usually very small, so most of the time, the player just keeps betting on coins and pulling the handles. Over time, it will affect the willingness to play. In addition - the known slot machine modified game machine to increase the gameplay bonus game combined with the slot machine game. The improved game includes displaying the game (four) screens, and the game mode is that the player pulls the handle of the game machine and triggers the rotation of the wheel in the game of the old dragon to make the totem on the wheel in a random manner. Make a combination of the arrangement, when the special 5 J3r|] dig out the county day repair (more) is replacing the purchase _ 951th, the 4th application form replacement page (replacement date 3) When the totem combination appears or is connected, then enter a Bonus game. Players can play in the bonus game and award the prize based on the results in the bonus game. However, the above-mentioned dual game has only a simple association, that is, after the first game passes the preset condition, it directly enters the bonus game and awards the bonus in the bonus game. Since the process is quite monotonous, it is boring to play a game. ^The gameplay of the game should seek a more interesting combination to increase playability. SUMMARY OF THE INVENTION Therefore, the object of the present invention is to provide a dual game method.纟^, the electronic axis device, the dual game method of the electronic game device of the present invention, comprising the following 冤 冤 ,, including: Γ — - game, and determine whether in the first game - a collection of plural items group. Then in the game, the set is set to the suite, then it is started - the second of the independent execution = then 'continues to operate the first - and then again ^ 7 . Start the second game. Μ kit group, and in addition, another object of the present invention is to provide an electronic game device such as a genre. Ghost-type double-playing, the electronic game device of the present invention comprises a control unit, a display processing unit, and an output unit group β π, a machine board, the control unit is operable to generate a control first-spot-t To control a game. The board unit is loaded with a game code, and the control command generated by the dragon system 7L controls the first game and the player; _一 =: control. The display processing unit is provided on the board of the board of the first game of the first 6 1311298 No. 95138734 (replacement date: 98.03) = and the screen of the second game. The output unit group is electrically connected to the display processing to rotate the first game and the second game. The (4) play code includes the following execution steps: a number of objects (port a) rr a first game, and in the first game, the onion set includes a game that is repeated in the first game until another one, the brother of the game . And (4) continuing to operate the first game player set to the kit group and launching the second game. A further object of the present invention is to provide a computer-accessible recording medium that can be placed on an electronic device having an output unit group and a control unit. On the game device, the recording medium is recorded with a game program code, the game code can be controlled by the input unit, and the game process is displayed on the output unit. The game code includes the following execution steps: (4) Start-Section-game' and determine whether the game is included in the first game-t-including the plurality of items; and (b) the second game in the first game. The rabbit is brought to the kit group, and the startup-independent implementation of the invention is to strengthen the connection relationship between the first game and the second game, so that the process and the result of the first game can affect the performance of the cough. In this way, the overall playability of the dual game is improved. - EMBODIMENT OF THE INVENTION The foregoing and other technical contents, features, and advantages of the present invention are described in the following detailed description of a preferred embodiment with reference to the drawings, and the replacement of the specification of the application No. 1311298 No. 95138734 (replacement date) :98) Clear presentation. Referring to Fig. 1, a dual game combining electronic game device of the present invention comprises a control unit 11, a game board, a display processor 131 and a round unit 141. ^ The control unit 11 is operable by a player to generate a control command for controlling a first game.
该遊戲機板121包括一電腦可存取之記錄媒體(係— 圯憶單元,圖未示)’該記錄媒體中預先載置一遊戲程式碼 ,其可依據該控制單元11控制該第一遊戲及執行一第二 戲。 —遗 δ褒顯示處理器131設於該遊戲 該第一遊戲及該第二遊戲之畫 該輸出單元141電連接該顯示處理器131,用以輪出該 第一遊戲及該第二遊戲之畫面。 以 々其中,以本較佳實施例為例,該遊戲機板12ι執行該 第一遊戲及該第二遊戲的運算後,由該顯示處理器ΐ3ι送 至該輪出單元141。該輸出單元141可為—具有長型顯示面 的螢幕,利用分割晝面的方式同時顯示該等遊戲之畫面 〇 另外,尚有其他實施本發明電子遊戲裝置之態樣。參 閱圖2,第一種實施態樣之電子遊戲裝置包含一控制單元11 遊戲機板121,一包括二顯示處理器131、132之顯示 處里單兀13,及一包括二分別連接該等顯示處理器131、 132之輪1^單元141 ' 142之輸出單元組14 ’該遊戲機板 8 1311298 第95138734號申請案說明書替換頁(替換日期:98.03) 121執行該第一遊戲及該第二遊戲,並將該第一遊戲及該第 一遊戲之資訊傳送至該等顯示處理器131、132,再分別顯 示於該等輸出單元141、142。 w參目® 3’帛二種實施態樣之電子遊戲裝置包含-控制 單兀*11、一遊戲機板121 ’ 一顯示處理器131及一包括二輸 °°一 1 142之輸出單元組14,其中該顯示處理器131 具有二供輸出單元141電連接之輸出埠(圖未示)。該遊戲 機板121執行該第—遊戲及該第二遊戲,並將該第一遊戲 :該第二遊戲之資訊傳送至該顯示處理器131,使該第一遊 :之二面顯示於其中一輸出單元141 ’而該第二遊戲之書面 :閱圖4 ’第三種實施態樣之電子遊戲裝置包含一控 皁兀11、一包括二遊戲機 卜 杠-姑-点 “之機板早兀12,一 括-顯不處理器131、132之顯示 匕 輸出單元141、142之耠屮, 包括二 輪出早凡組14。該等遊戲機柘m 22分別執行該第一遊戲 _ 、 、122 戲,該等遊戲機板121 並彼此電連接以互相傳送資訊,1 直接電連接該執行第—遊戲的遊 :^ -遊戲。而該第一遊戲及該第二遊戲以控制該第 ♦對應之“處判⑶、132,切^傳送至該 不於連接該顯示處理器】31之輸出單_ 遊戲之晝面顯 _面顯不於連接該顯示處理器^ —遊戲之 此外,根據人體工學及遊戲介面輪: 及該第二遊戲通常設計為下、,里’該第—遊戲 配置,以利遊戲過程的進 9 1311298 行。 第95138734號申請案說明書替換頁(替換日期·98〇3) 參閱圖1、5,本發明一種電子遊戲裝置之雙遊戲方法 ,包含下列步驟: ^'先,如步驟501所示,在該玩家開始遊玩前,該電 子遊戲裝置之該第一遊戲及該第二遊戲都在一預覽動畫之 狀態。在本較佳實施例中,該第一遊戲為一吃角子老虎的 拉霸遊戲,肖第二遊戲為一競速賽車遊戲。 /接著,如步驟5G2所示,當玩家在該第—遊戲下注之 後如步驟503所示開始該第一遊戲,並如步驟504所示 =該第-遊戲中—包括複數物品之套件組;在本較佳 =中’該第_遊戲用複數圖示代表該等欲蕙集之物品 〜專圖不包括複數之車款 等,㈣^單手及參賽牌 、車手及參謇* &義為鬼集到上述之車款、輪胎、油料 較佳實施例中…即完成一套件組之收集。參閲圖6,以本 老虎機的拉r ―第—遊戲畫面61為例,#玩家以吃角子 老虎機的拉霸方式 胎之物品,I他之^ 輪月。圖不連線,即可得到該輪 如太梦社奋/、 物°〇亦以相似的方式獲得。在此同時, 柄去父土 &例中的—第二遊戲晝面62所示,兮第-遊戲 仍未:始,並處於展示預覽動晝的狀態广一戲 /閱圖1、5、7,拉基, 遊戲中葱集到該套件組 二所示,若於該第- 車輛,則如牛驟^ 第遊戲晝面61所示取得一 立執行之第二遊6所7"" ’啟動第二遊戲畫面62所示之獨 ⑵持續^玩f °接著’如步驟5〇7所示,該遊戲機板 、—豕是否繼續玩該第—遊戲,若玩家不繼續該 10 1311298 發、 兄明書替換頁(替換曰期:98.03)The game board 121 includes a computer-accessible recording medium (a memory unit, not shown). The game medium is pre-loaded with a game program code, and the first game can be controlled according to the control unit 11. And perform a second play. The legacy display processor 131 is disposed in the game. The first game and the second game are displayed. The output unit 141 is electrically connected to the display processor 131 for rotating the first game and the second game. . In the preferred embodiment, the game board 12i performs the operations of the first game and the second game, and then the display processor ΐ3ι sends the round to the rounding unit 141. The output unit 141 can be a screen having a long display surface, and simultaneously displays the screens of the games by dividing the face 〇 In addition, there are other aspects of implementing the electronic game device of the present invention. Referring to FIG. 2, the electronic game device of the first embodiment includes a control unit 11 of the game board 121, a display unit 13 including two display processors 131 and 132, and a second unit for connecting the displays. The output unit group 14 of the processor 131, 132, the unit 141' 142, the game board 8 1311298, the replacement page of the application specification No. 95138734 (replacement date: 98.03) 121 executes the first game and the second game And transmitting the information of the first game and the first game to the display processors 131 and 132, and displaying the information on the output units 141 and 142, respectively. The electronic game device of the two embodiments includes a control unit 11*11, a game board 121', a display processor 131, and an output unit group 14 including two inputs ~1 142. The display processor 131 has two outputs (not shown) for electrically connecting the output unit 141. The game board 121 executes the first game and the second game, and transmits the information of the first game: the second game to the display processor 131, so that the two sides of the first game are displayed on one of the two games. The output unit 141' and the second game are written: see Fig. 4 'The third embodiment of the electronic game device comprises a control saponin 11, a machine including two game machine-bump-gu-point" 12. The display/output unit 141, 142 of the display processor 129, 132 includes two rounds of the early group 14. The game machines 柘m 22 respectively execute the first game _, , 122, The game board 121 is electrically connected to each other to transmit information to each other, 1 is directly electrically connected to the game that performs the first game: the game is played, and the first game and the second game are controlled to control the Judgment (3), 132, cut to the output list that is not connected to the display processor] 31 _ game surface _ face is not connected to the display processor ^ - game, in addition to ergonomics and games Interface wheel: and the second game is usually designed as the next, in the 'the first - Play configuration, in order to facilitate the process of the game into 91,311,298 lines. </ RTI> </ RTI> </ RTI> </ RTI> <RTIgt; </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> Before starting the play, the first game and the second game of the electronic game device are in a state of preview animation. In the preferred embodiment, the first game is a slot machine game and the second game is a racing car game. / Next, as shown in step 5G2, when the player places a bet on the first game, the first game is started as shown in step 503, and as shown in step 504 = the first game - includes a kit of plural items; In this preferred = 'the first _ game with plural figures representing the items to be collected ~ the map does not include the plural number of cars, etc., (four) ^ one hand and the card, the driver and the participating 謇 * & In the preferred embodiment of the above-mentioned models, tires, and oils, the collection of a kit is completed. Referring to Fig. 6, taking the slot r-first game screen 61 of the slot machine as an example, the # player takes the slot machine method of the slot machine, and the other is the moon. If you don't connect the picture, you can get the round. For example, Tai Meng She Fen /, and ° ° is also obtained in a similar way. At the same time, the handle goes to the parent game & the example - the second game face 62, the first game is still not: the beginning, and in the state of the preview preview, a movie / reading 1, 5, 7, Laki, the game in the onion set to the group shown in the second group, if the first-vehicle, then as shown in the game, the second game of the first game, 6"" 'Starting the second game screen 62 shown alone (2) continues to play f ° then 'as shown in step 5〇7, the game board, 豕 whether to continue playing the first game, if the player does not continue the 10 1311298 hair , brother's book replacement page (replacement period: 98.03)
驟50^2則弟—遊戲如步驟5〇8所示結束後,即回到步 驟501的預覽動晝。 I 口 J V 遊戲=!續該第一遊戲,則如步驟5。9所示,該第二 果r執行。接著,如步驟-所示⑽ 遊戲的、、-。果疋否符合一預設條 所示,得到-獎勵,若無,則如步驟=所則如步:511 任何獎勵。 ㉘512戶斤不,不會得到 在這第二遊戲執行的同時’玩家仍 -遊戲’因此,當該第二遊戲遊玩忒弟 Π:物品,以完成-套件組。於是,如步驟513所 不虽该第二遊戲結束後,若玩家已有 將回步驟506,重新開始該第 ^ 組,則 干,—仁―,朴 含則’如步驟514所 則“ 5〇Γ部分的物品’ μ尚未得到該套件組, 的套件二二=!_到足夠的物件組合成完整 ,玩家繼續摔=未=何物品’則如步所示 啟動該第二遊:遊戲直到再次1集到該套件組,而 紅上所述,本發明之電子遊戲冑置之雙 第一遊戲之過程與結果私钟Α , 法,將 ,加強該第-遊戲與該遊齡二影響該第二遊戲之進行 的可玩性及娛純大幅增加。,相_、,使遊戲整體 #以所述者,僅為本發明之較佳實施例而已,备不 :=定本發明實施之範圍’即大凡 = -圍及發明說明内容所作之簡單的等效變化與修 11 13 Π 298 第95138734號申請案說明書替換頁(替換日期:98 〇3) 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖】疋—系統方塊圖,說明本發明之電子遊戲裝置之 視佳實施例;, 種態I·2是—類似圖1之視圖,說明本較佳實施例的第- 圖3是一類似圖又 種態樣; 之視圖’說明本較佳實施例的第 圖 4是一類似圖 i . 種態樣; 之視圖,說明本較佳實施例的第三 圖5是—流程圖,句 圖6是-遊戲示意圖·^施例的遊戲流程; 遊戲t集-套件組之 D月本較佳實施例中於一第- 圖7是-遊戲二二明 戲開始獨立地執行。 °明本較佳實施例中一第二遊 12 1311298 第95138734號申請案說明書替換頁(替換曰期:98.03) 【主要元件符號說明】 11… ......控制單元 14......... 輸出單元組 12··· ......機板單元 141 ....... 輸出單元 121 ' 122遊戲機板 501-514 步驟 13··. ……顯示處理單元 61......... 第一遊戲晝面 131 · ……顯示處理器 62......... 第二遊戲晝面Step 50^2 Then the game--the game ends as shown in step 5〇8, and then returns to the preview of step 501. I port J V game =! Continue the first game, as shown in step 5.9, the second result r is executed. Next, as shown in step - (10), the game's , -. If you do not meet the requirements of a preset bar, get a reward, if not, then follow the steps = 511 for any reward. 28,512 households do not, will not get in the second game while the 'player is still - the game' Therefore, when the second game is played by the younger brother: the item to complete - the kit group. Therefore, if the second game is not completed in step 513, if the player has returned to step 506 and restarts the group, then, "--", "Parke" is as "Step 514". Γ Part of the item 'μ has not yet got the kit group, the kit two two =! _ to enough objects to be combined into a complete, the player continues to fall = not = what items' then start the second tour as shown in the step: the game until again 1 episode to the kit group, and as described above, the process of the first game of the video game set of the present invention and the results of the private clock, the law, will strengthen the first game and the game age two influence the first The playability and entertainment purity of the two games have increased substantially. The game _, the game as a whole, is only a preferred embodiment of the present invention, and is not intended to be: The simple equivalent changes made by the content of the invention and the description of the invention are as follows: 11 11 Π 298 The replacement page of the application specification No. 95138734 (replacement date: 98 〇 3) is within the scope of the patent of the present invention. Description] Figure 疋 - system block diagram illustrating the power of the present invention The preferred embodiment of the game device; the state I·2 is a view similar to that of FIG. 1, and the third embodiment of the preferred embodiment is a similar view; Figure 4 is a view similar to Figure 1. The third embodiment of the preferred embodiment shows a flow chart, and Figure 6 is a game flow diagram of the game diagram. In the preferred embodiment of the t-set of the kit, the first embodiment of the present invention is executed independently. In the preferred embodiment of the present invention, a second tour 12 1311298 No. 95138734 Replacement page of the case (Replacement period: 98.03) [Explanation of main component symbols] 11... ...... Control unit 14......... Output unit group 12··· ...... Board unit 141 ....... Output unit 121 '122 Gaming board 501-514 Step 13··.......Display processing unit 61......... First game surface 131 ... ...display processor 62......... second game page
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