TW200810817A - Conditional bidding gaming method, electronic gaming machine and computer readable record medium - Google Patents

Conditional bidding gaming method, electronic gaming machine and computer readable record medium Download PDF

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Publication number
TW200810817A
TW200810817A TW095130258A TW95130258A TW200810817A TW 200810817 A TW200810817 A TW 200810817A TW 095130258 A TW095130258 A TW 095130258A TW 95130258 A TW95130258 A TW 95130258A TW 200810817 A TW200810817 A TW 200810817A
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TW
Taiwan
Prior art keywords
game
target
player
bonus
racing
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Application number
TW095130258A
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Chinese (zh)
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TWI300359B (en
Inventor
Arden Yang
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Astro Corp
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Priority to TW095130258A priority Critical patent/TW200810817A/en
Priority to US11/773,485 priority patent/US20080045311A1/en
Publication of TW200810817A publication Critical patent/TW200810817A/en
Application granted granted Critical
Publication of TWI300359B publication Critical patent/TWI300359B/zh

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Abstract

This invention relates to a conditional bidding gaming method, which is proceeded on an electronic gaming machine to make the electronic gaming machine provide a plurality of targets respectively having a fixed prize for the player to select, and at least one target has a bonus prize. The game is started after the player selects a target and completes the bidding action, and when the game is over, whether the player wins the game with the selected target is determined. If yes, whether the target has a bonus, is determined, and if yes, then the fixed prize and the bonus prize are given to the player; otherwise, the fixed prize is given to the player. Accordingly, richness and funness are added to the conventional bidding game.

Description

200810817 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲方法及裝置, 押分遊戲方法及裝置。 特別疋指一種 【先前技術】 為了滿足人們好奇、喜歡刺激以及勇於挑戰 總是推陳出新地不斷提供各式各樣好玩有二電 子迦戲衣置供玩家遊玩。但儘管如此, 遊戲裝置由於摔作w單計n + 干種傳統的押分 。 ‘作間早易玩,因而在遊樂場中仍能歷久不衰 夕如圖1〜圖3所示’是傳統一種押分轉輪遊戲, :種代表不同賠倍(獎金)的目標圖案21(以3種為例)供玩家 =亚押分(圖D,當玩家點選目標圖案下方之押選區 T取目標圖案(被選取之押選區以斜線表示)並完成押 图(圖2)’遊戲即展開,並出現一活動選取窗μ在該等 =二21„來回移動地輪流圈選該等目標圖案Η(圖3厂 預騎間結束後,若玩家躲的目標圖案恰好 自23表後停留ή6你里 t I—» ^ ^ 圖荦所提供㈣A 3所示,玩家即可獲得該目標 口木所k供的獎金(賠倍乘以押分)。 丁 分二二统的押分遊戲雖然簡單易玩,但卻也因為押 ^太過早调,而容易讓玩家失去玩盥。 【發明内容】 ^ 家做=sr係在提供—種事先宣告優惠條件供玩 表m押遠目標麥考,以# 八 几 刀 <戲更為豐富有趣之宣告條 200810817 件式押分遊戲方法及裝置。 一於是,本發明之宣告條件式押分遊戲方法,係在 子遊戲裝置上進行’使該電子遊戲裝置進行下列步驟 提供複數個分別具有一既定獎金的目標供玩家選取,且龙 中至少-目標還具有一額外獎金;(b)於玩家選取目標並完 成押刀動作後,進打遊戲;及(c)判斷玩家選取的目標是否 f得該遊戲,若是,判斷該目標是否具有該額外獎金,若 疋二予玩家s亥目標之既定獎金及該額外獎金,否則,給 予玩家該目標之既定獎金。 。 :::卜’本發明用以實現上述方法之宣告條 :遊戲f置:包括-遊戲處理單元、-顯示單元及一輸: =㈣戲處理單元產生_遊戲晝面,並提供複數個分 既定獎金的目標供玩家選取,且其中至少—目標 =具有一額外獎金。該顯示單元用以顯示該遊戲畫面。: 入單元,與該遊戲 . 連接,八供玩家操作以控制 ^戲處理早几’且該遊戲處理單元更執行下列步驟·㈧ 選取目標並完成押分動作後,進行遊戲 1 豕選㈣目標是Μ得該遊戲,若是,商該目標是^ =員外獎金,若是,給予玩家該目標之既定獎金及該 員卜“’否則’給予玩家該目標之既定獎全。 再者,本發明電腦可讀取之記錄媒體,其令記錄有一 =叙體m該賴㈣㈣可被載置在—電 h腦執行下列步驟:(A)提供複數個分別具有 的目標供玩家選取,且其…-目標還具有一額外獎: 6 200810817 ,(B)於玩豕選取目標並完成押分後,進行遊戲;及(c)判斷 玩家選取的目標是否赢得該遊戲,若是,判斷該目標是否 具有該額外獎I,若是,給予玩家該目標之既定獎金及該 額外獎金,否則,給予玩家該目標之既定獎金。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將可 清楚的呈現。 疋+嘰明亘告條件式押分電子遊 置1(以下簡稱電子遊戲裝f 1)的一較佳實施例,其主要包 括-遊戲處理單元n、_用以顯示遊戲畫面之顯示單元η ’以及-與域處理單元u連接,用以操控遊戲處理單元 11並啟動遊戲之輸人單元13。且電子遊戲裝置1在本實施 例中主要是指可以提供任何押分遊戲的裝置。 其中遊戲處理單幻!是電子遊戲裝置1的主要核心, 其相切電子遊戲裝置!中的電腦主機板,遊戲處理單元 U可讀取-電腦可讀取之記錄媒體(圖未示,其可以是内建 在遊戲處理單元11中的錯存媒體或是與遊戲處理單元n分 遊戲處理單元U存取之儲存„),且該記錄媒體 :载置有-遊戲程絲體,其可被遊戲處料元u讀取執 仃’而使電子遊戲裝置】產生下列遊戲動作: =說明的是’由於一般之押分遊戲主要是提供複數 1目才示供玩家進行押注。因此,在遊戲一開始,如圖5 之力㈣所示,遊戲處理單元、會在顯示單元】2上產生 7 200810817 八以円, 设數目標供玩家選取並進行押 分,以如目6〜圖8所 疋仃狎 合Ψ银逄赵彻弓 之狎刀轉輪遊戲為例,遊戲畫面上 耸他^岡安 “例如賠2倍、賠5倍、賠10倍 寺)的目私圖案61(圖中僅 家it取。同_ + 個為例,但不以此為限)供玩 豕遥取。同4,在該等目 .r ^ , 图木61的至少其中之一(本實施 例以其中一個為例)除了巧_ 、 从將a ^ ,、軚不〇倍之外,還標示(提供)一額 外奐金,例如賠5倍的目声pj安 、 7目‘圖案62又另外提供5〇分的額 外獎金來吸引玩家選取。 、 然後,如步驟32,遊戲處理單元32判斷玩家是否已選 取目標並完成押分的動作,例如β 4所示,玩家受到賠5 倍目標圖案62之額外堕八认 貝外^ i的吸引而點選該目標圖案62下 方之押選區63以選取該目標圖案62(被選取之押選區以斜 線表不)’亚對該目標圖案押分(下注)後,遊戲處理單元Μ Ρ開始進行步驟33之轉輪遊戲,並在遊戲畫面上產生一標 諸輪t出現在該等目標圖案,該移動標諸可以是如圖8所 不之選取t 64,它會在該等目標圖案之間輸流移動直到一 預定時間(例如10秒)結束。 接著’如步驟34,遊戲處理單元11判斷玩家所選取的 目才不是否疯得該遊戲,亦即判斷圖8之該選取窗64最後是 否h在玩豕選取的目標圖案62,若是,即判定玩家選取的 目仏圖案贏得該遊戲,否則,即判定玩家輸了該場遊戲並 結束遊戲。而當玩家所選取的目標圖案贏得該遊戲時,接 著,如步驟35,遊戲處理單元u會進一步判斷該目標圖案 疋否有提供額外獎金,若是(例如圖8所示,玩家受到賠5 200810817 倍目標圖t 62之額外獎金的吸引而選取該目標圖案吻, 如步驟36 了給予玩家該目標圖案62之既定獎金(即賠 倍乘以押分)外,更給予玩家該目標圖案62提供之額外獎金 (50分)。U玩家所選取的目標圖案赢得該遊戲,但該該目 標圖案並無提供額㈣金時,則如㈣π,給予玩家該目 標圖案之既定獎金。 以^供賽車競速遊戲之電子遊戲裝置為例,一開 始’如圖^步驟31,遊戲處理單元^在顯示單元^上 產生賽車遊戲畫面,其中顯示複數駕敬虛擬赛車之虛擬 賽車選手供玩家選握,^__ 、擇母一虛擬賽車選手皆提供雙倍獎全 ,特別是,該等虛擬選手(至少)复由夕一话挪— 獲勝的人可再額外#彳曰 Μ 4如押我而 ㈣外^ 分丨,,之宣告,以吸?I玩家去押注 。因此,如步驟3 2,a、达杜士 賽車選手《成押分動作\ Γ單元32 玩家選完虛擬 直到-預定時間心t’;l展開步驟33之賽車遊戲,200810817 IX. Description of the Invention: [Technical Field] The present invention relates to a game method and apparatus, and a game and method for the game. In particular, it refers to a kind of [previous technology] In order to satisfy people's curiosity, like stimulation and courage to challenge, it is always a new place to constantly provide a variety of fun and two electronic costumes for players to play. However, despite the fact that the game device is smashed into a single n + dry traditional bet. 'It is easy to play early, so it can still last for a long time in the playground. As shown in Figure 1~3, it is a traditional one-of-a-kind runner game: the target pattern 21 representing different compensation times (bonus) Take 3 kinds of examples for players = Abe points (Figure D, when the player clicks on the target pattern below the draw area T to take the target pattern (the selected bet area is indicated by a slash) and complete the map (Figure 2) 'game That is, unfolding, and an activity selection window μ appears in the second = 21 „ move back and forth to select the target pattern Η (after the end of the factory pre-riding interval in Figure 3, if the player hides the target pattern just after the 23 table stays ή6You are t I-» ^ ^ Figure 荦 provides (4) A 3, the player can get the bonus of the target koumu k (the multiplier is multiplied by the pledge). It's simple and easy to play, but it's too early because it's too early to adjust, and it's easy for players to lose their play. [Inventive content] ^ Homework = sr is provided in a kind of pre-announcement of preferential conditions for playing table m far away target Mai Kao , #八几刀<play more rich and interesting announcements 200810817 piece-type game method and device. The method for claiming a conditional debit game of the present invention is to perform on the sub-game device to cause the electronic game device to perform the following steps to provide a plurality of targets respectively having a predetermined bonus for the player to select, and at least the target in the dragon has (b) after the player selects the target and completes the knife action, enters the game; and (c) determines whether the player selects the target to win the game, and if so, determines whether the target has the additional bonus, if 2. The player's singer's target bonus and the additional bonus, otherwise, the player is given the target's established bonus. ::: 卜's invention to achieve the above method of announcement: game f: include - game processing unit - display unit and one input: = (four) play processing unit generates _ game face, and provides a plurality of points for the specified bonus for the player to select, and at least - target = has an extra bonus. The display unit is used to display the Game screen.: Enter the unit, connect with the game. Eight, for the player to operate to control the game, and the game processing unit performs the following steps. (8) After selecting the target and completing the betting action, the game 1 is selected. (4) The goal is to win the game. If yes, the target is ^=outside bonus, if yes, give the player the target's established bonus and the member's Otherwise, 'the player is given the established prize for the goal. Furthermore, the computer readable recording medium of the present invention causes the record to have a narration m. (4) (4) can be placed on the electric brain to perform the following steps: (A Providing a plurality of targets respectively for the player to select, and the ...-target also has an additional prize: 6 200810817, (B) playing the game after selecting the target and completing the bet; and (c) judging the player selection Whether the target wins the game, and if so, whether the target has the extra bonus I, and if so, gives the player an established bonus for the target and the additional bonus, otherwise, the player is given the predetermined bonus for the target. The above and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments. A preferred embodiment of the 条件 叽 亘 条件 条件 条件 ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏And - connected to the domain processing unit u for manipulating the game processing unit 11 and initiating the game's input unit 13. And in the present embodiment, the electronic game device 1 mainly refers to a device which can provide any game of the game. The game handles a single fantasy! It is the main core of the electronic game device 1, and its tangential electronic game device! In the computer motherboard, the game processing unit U can read - the computer readable recording medium (not shown, it can be the wrong memory built in the game processing unit 11 or the game with the game processing unit n The storage unit U accesses the storage „), and the recording medium is loaded with a game path body, which can be read by the game material element u to cause the electronic game device to generate the following game actions: The game processing unit will be on the display unit as shown in Figure 5, force (4), because the general game of the game is mainly for the first time. Generate 7 200810817 Eight to eight, set the number of targets for the player to select and carry out the betting, as shown in Figure 6 ~ Figure 8 Ψ Ψ 逄 逄 彻 彻 彻 彻 彻 彻 彻 彻 彻 彻 , , ^ ^ ^ ^ ^ ^ ^ ^ "For example, pay 2 times, pay 5 times, pay 10 times for the temple." The private pattern 61 (only the home is taken in the figure. The same as _ + for example, but not limited to this) for play. Same as 4, in the case of at least one of the items .r ^, Fig. 61 (this embodiment takes one of them as an example), in addition to the _, from the a ^, 軚 〇 , ,, also marked (provided An extra sheet of gold, such as a 5x payout pj Ann, 7 mesh 'pattern 62 and an additional 5 points extra bonus to attract players to pick. Then, as in step 32, the game processing unit 32 determines whether the player has selected the target and completed the action of the bet, for example, as shown by β 4 , the player is subjected to the attraction of the extra 5 times of the target pattern 62. Clicking on the selected area 63 below the target pattern 62 to select the target pattern 62 (the selected selected area is indicated by a diagonal line). After the target pattern is subscribed (betting), the game processing unit starts the steps. a 33 wheel game, and a target wheel t appears on the game screen to appear in the target patterns, and the movement target may be selected as shown in FIG. 8 t 64, which will be transported between the target patterns The movement ends until a predetermined time (for example, 10 seconds). Then, as in step 34, the game processing unit 11 determines whether the selected object of the player is not crazy about the game, that is, whether the selection window 64 of FIG. 8 finally determines whether the h is playing the selected target pattern 62, and if so, determines The target pattern selected by the player wins the game, otherwise, it is determined that the player loses the game and ends the game. When the target pattern selected by the player wins the game, then, as in step 35, the game processing unit u further determines whether the target pattern has an additional bonus, and if so (for example, as shown in FIG. 8, the player is compensated 5 200810817 times The target pattern kiss is selected by the attraction of the bonus of the target map t 62. In step 36, the player is given the predetermined bonus of the target pattern 62 (ie, the payout multiplied by the bet), and the player is provided with the extra of the target pattern 62. Bonus (50 points). The target pattern selected by the U player wins the game, but if the target pattern does not provide the amount (4) gold, then (4) π, the player is given the predetermined bonus of the target pattern. For example, in the video game device, the game processing unit generates a racing game screen on the display unit ^, in which the virtual racing player who plays the virtual racing car is displayed for the player to select, ^__, Both the mother and the virtual racing players offer double prizes. In particular, the virtual players (at least) will be moved by the evening. The winner will be able to add #彳曰Μ 4 I (4) outside ^, ,,, declare, to suck? I players to bet. Therefore, as in step 3 2, a, Dadus racing player "become into action \ Γ unit 32 players selected virtual until - Scheduled time heart t'; l expand the racing game of step 33,

Wi¥。… 束亚於比賽結束後,進行步.驟34,遊 戲處理早兀丨i藉由 ^ ^ 0± ^ ^ 精由爿畊玩豕所選取之虛擬赛車手是否在預Wi¥. ... After the game is over, the game is processed. Step 34, the game is processed by the ^ ^ 0 ± ^ ^ fine by the 爿 豕 豕 豕 豕 虚拟 是否 是否

疋%間結束時領弁,而A 臝得該遊戲H '家所選取之虛擬賽車手是否 手是否红1如步驟35,進-步判斷該虛擬赛車 手疋否有提供額外獎 谈贅半 赛車手之既 、 疋,如步驟%,玩家將可獲得 ,玩家=,5〇°分的額外獎金,否則,如步驟37 豕W賽車選手之既定獎金。 由上述說明可知,太八 供玩家選擇之各種押分遊::可適用在任何提供多個目標 標預先宣告優惠條件吸二一亚错由在某一(或某幾個)目 午及引玩豕做押選目標時之參考,讓玩 200810817 家在選擇目標時更有期待感及刺激感,並增添傳統押分遊 戲的豐富性與趣味性。 a惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明中請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 意圖; 圖1〜圖3是傳統一種轉輪押分遊戲 種轉輪押分遊戲過程之遊戲晝 實施例之電路方塊圖; 圖4是本發日月宣告條件式押分電子遊戲裝 置的—較佳疋% between the end of the collar, and A naked to the game H 'home selected virtual racer whether the hand is red 1 as in step 35, step-by-step to determine whether the virtual racing hand 提供 provide additional prizes The driver's both, 疋, such as step %, the player will be available, player =, 5 〇 ° extra bonus, otherwise, as in step 37 豕 W racing player's established bonus. As can be seen from the above description, Taiba is available for players to choose from various types of betting:: Applicable in any offer of multiple target pre-announcement preferential conditions to absorb the second Asian error by a certain (or a few) noon and lead play参考Being a reference to the goal of the election, let the 200810817 family have more expectation and excitement when choosing the target, and add the richness and fun of the traditional game. The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent change of the patent scope and the description of the invention in the present invention is Modifications are still within the scope of the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 to FIG. 3 are circuit block diagrams of a conventional game of a revolving game of a revolving game of a revolving game; FIG. 4 is a conditional denomination of the present day and month. Electronic game device - preferably

圖6〜圖8是本實施例 之轉輪押分遊戲 過程的遊戲晝 10 200810817 【主要元件符號說明】 1 電子遊戲裝置 12顯示單元 31〜37 流程步驟 63押選區 11遊戲處理單元 13輸入單元 61、62目標圖案 64選取窗 116 to 8 are games of the reel game of the present embodiment. 200810 200810817 [Description of main component symbols] 1 Display units 31 to 37 of the electronic game device 12 Flow step 63 Election area 11 Game processing unit 13 Input unit 61 , 62 target pattern 64 selection window 11

Claims (1)

200810817 十、申請專利範圍·· 1· -種宣告條件式押分 造扞,祜兮不 法’係在一電子遊戲麥菩l 丁使㈣子遊戲褒置進行下列步驟: 衣置上 (A)提供複數個分別 取,且其中至小—尤疋獎金的目標供玩家選 _ /' ^目標還具有一額外獎金· ()於玩家選取目標並— 、、, 及 -卫凡成押分動作後,進行遊戲; (C)判斷玩家選取 L W否赢得該遊戲’若是,到 ^亥目標是否具有該額外獎金, /判 該目標之既定獎金及該額外獎金,否則家 家該目標之既定獎金。 、、、,5予玩 2.依申請專利範圍第i項所述之宣告條 … ,其中該電子遊戲裝置提供一轉輪;刀顿方法 ,該等目標分別以不同之—目標;^♦且在步驟⑷中 案的既定獎金不同,且在步驟(B)中進〃…且各目標圖 產生一蒋翻辨4 订轉輪遊戲時,會 牙夕動私“輪流出現在該等目 時間結束。 、圖木,直到一預定 3·依申請專利範圍第2項所述之宣告條 ’在步驟(C)中’係藉由判斷該移動榡^ W遊戲方法 取的目標圖案,而判定玩家選取^ 2jT在玩豕選 遊戲。 &圖案是否赢得該 4·依申請專利範圍第3項所述之宣告 ,在步驟(C)中,當該移動標諸未停在r 1 p甲分遊戲方法 即判定玩家輸了該遊戲並結束遊戲。“選取的目標, 12 200810817 5·依申請專利範圍第2頊 ± ^ . 4 、 ^旦σ ^、件式押分遊戲方法 ,其中,該移動標誌是_ Ρ〇挪 衣% Α目;^圖案周圍的選取窗 〇 6.依申凊專利範圍帛1項所述之宣告條件式押分遊戲方法 ’其中該電子遊戲裂置提供一賽車競速遊;= ⑷中,該等目標係指不同的虛擬赛 戲且在步= 車選手具有相同的既定奬入 ’邊寺虛擬赛 擬賽車選手並完成抻八玩豕k取虛 直到一預定時間結束。 赘旱肌速迦戲, 7·依申請專利範圍第6項所述之宣告條 “ ,在步驟(C)中,係鋅 式押刀遊戲方法 於該預定時間結束睥θ^ 、取之虛擬賽車選手 寸疋否領先,而判定 擬賽車選手是否臝得該遊戲。 豕所選取之虛 8·種旦告條件式押分電子遊戲裝置 玩,該裝置包括: 加(、一玩家操作遊 -遊戲處理單元,產生一遊戲畫面 別具有一既定獎全Μ 亚提供複數個分 的目標供玩家選取, 還具有一額外獎金; ν、中至少一目標 、·、厂、單元用以顯示該遊戲晝面;及 其供玩家操 輸入單凡,與該遊戲處理單元連拉 作以控制該遊戲處理單元; 关 且該遊戲處理單元更執行下列步驟· 進行遊戲; ㈧於玩家選取目標並完成押分動作後 Μ 13 200810817 ⑻判斷玩家選取的目標是否臝得該遊戲,若是,判 心亥目標是否具有該額外獎金,若是給予玩家 :亥;標之既定獎金及該額外獎金,否則,給予玩 豕5亥目標之既定獎金。 9.,申請專利範圍第8項所述之宣告條件式押分電 裝置,其申該電子遊戲| ^ ^ 置疋^供一轉輪遊戲,且嗲耸 目才示分別以不同之一目標圖安 〆、 定獎今 木、,且各目標圖案的既 it =驟Μ)進行轉輪遊戲時,該遊編^ 預定時間結束。 。寻目標圖案,直到一 Η).依申請專利範圍第9項所述之宣告 ..... 裝置’在步驟(Β)中’該遊戲處理單元;甲刀电子迦戲 ^疋否停在玩家選取的目標圖案’ 私動 目標圖案是否贏得該遊戲。 】疋玩豕%取的 U·依申請專㈣㈣1G項所述之$告 裝置,在步驟(B)中,當該遊戲處理單元:甲^電子遊戲 未停在玩家選取的目標圖案, —6亥移動標誌 結束遊戲。 久7"豕輪了該遊戲並 12.依申請專利範圍第1〇項所述之宣告停 裝置’其中,該移動標料—環繞 ^^電子遊戲 取窗。 9 ^圖案周圍的選 13·依申請專利範圍帛8項所述之宣告條 裝置,其中該電子遊戲裝置是提供分電子遊戲 該等目標係指不同的虛擬賽車選手,[/兄速遊戲’且 ^寺虛擬赛車選手 14 200810817 具有相同的既定獎今,、& 疋尖金,在步驟(Α)中,該遊 玩家選取虛擬赛車選手甘妯八知 、里早70待 * 動作後,即開始賽車 万兄速避戲,直到一預定時間結束。 14·依申請專利範圍第13項所述之宣告條 裝置,在步驟(Β;)中,爷遊@ _ 77 遊戲 、 遊戲處理早70係藉由判斷玩麥辦 選取之虛擬賽車選手在該預定時間結束時曰 判疋玩豕所選取之賽車手是否赢得該遊戲。 15.依申請專利範圍第8項所述之宣告 牡罢甘Α 飞押刀電子遊戲 置,其’该遊戲處理單元係-電腦主機板。 16·-種電腦可讀取之記錄媒體’其中記錄有一遊戲 式,且5亥遊戲軟體程式可被 王 下列步驟: 七被載置在一電腦中,使電腦執行 ⑷提供複數個分別具有—既定獎金的目標供玩家選 取’且其中至少—目標還具有一額外獎全. (B)於玩家選取目標並完成押分後,進行遊戲;及 ⑹判斷玩家選取的目標是否臝得該遊戲,若是 斷該目標是否具有該額外獎金,若是,哈予玩、 5目標之既定獎金及該額外獎金,否則,給予: 家該目標之既定獎金。 A 17 ·依申清專利範圍第丨6 ^ ^ 其,該遊戲軟體程式提供一轉輪取之記錄媒體’ 迤戲’且在步驟⑷中, 的既定ίΓ以不同之—目標圖案代表,且各目標圖案 :疋獎金不同,且在步驟(B)中進行轉輪遊戲時,會產 移動標諸輪流出現在該等目標圖案,直到一預定時 15 200810817 間結束。 18·依申請專利範圍第17項所述之電腦可讀取之記錄媒體, 在步驟(C)中,係藉由判斷該移動標誌是否停在玩家選取 的目“圖案’而判定玩家選取的目標圖案是否贏得該遊 戲。 19·依申明專利範圍第18項所述之電腦可讀取之記錄媒體, 在步驟(c)中’當判斷該移動標誌未停在玩家選取的目標 圖案,即判定玩家輸了該遊戲並結束遊戲。 20·依申睛專利範圍第17項所述之電腦可讀取之記錄媒體, /、中’该移動標誌是一環繞該目標圖案周圍的選取窗。 21·依申請專利範圍第16項所述之電腦可讀取之記錄媒體, 其中該2戲軟體程式提供一賽車競速遊戲,且在步驟(A) =,該等目標係指不同的虛擬赛車選手,該等虛擬赛車 ^ ^有相同的既定獎金,在步驟中,玩家選取虛擬 、並凡成押分動作後,即開始賽車競速遊戲,直 到—預定時間結束。 在心二 所述之電腦可讀取之記錄媒體, ^J,,係藉由判斷玩家所選取之虛擬賽車選手於 賽車選手是否疋否領先’而判定玩家所選取之虛擬 平&予疋否鐵得該遊戲。 16200810817 X. The scope of application for patents·····---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The multiples are taken separately, and the target of the small-Yu-Yu bonus is for the player to choose _ / ' ^ The target also has an extra bonus. () After the player selects the target and -, ,, and - Wei Fancheng, the action is taken. (C) Determine whether the player selects LW to win the game. If yes, whether the goal is to be awarded to the target, / the determined bonus of the target and the additional bonus, otherwise the target will be the designated bonus. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, In the step (4), the established bonus of the case is different, and in the step (B), and the target image generates a Chiang Chong 4 book-turning game, the tooth-on-the-shoulder "rounds out and the time ends." , Fig. Wood, until a predetermined 3. According to the claim section 2 of the patent application scope, in the step (C), the player is selected by judging the target pattern taken by the mobile game method. ^ 2jT is playing the selection game. & whether the pattern wins the announcement described in item 3 of the patent application scope, in step (C), when the mobile target is not stopped in the r 1 p-game method That is, it is determined that the player loses the game and ends the game. "Selected target, 12 200810817 5 · According to the patent application scope 2 顼 ± ^ . 4 , ^ σ ^, part-type game, wherein the mobile logo is _ Ρ〇 Ρ〇 % % % % ; 6. In accordance with the claim condition range 帛1, the conditional categorization game method 'where the electronic game split provides a racing game; in (4), the targets refer to different virtual games and Step = The car player has the same established prize into the 'Biansi Virtual Tournament's racing driver and completes the 抻 eight play 取k take it until the end of a scheduled time.赘 肌 肌 迦 ,, 7 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依 依Whether the player is leading or not, and determining whether the intended racing player is naked or not. 豕 The selected virtual 8· 种 告 条件 条件 条件 条件 电子 电子 电子 电子 电子 电子 电子 电子 , , , , , 、 、 、 、 、 、 、 、 、 、 、 The unit generates a game screen and has a predetermined prize. The target of the plurality of points is provided for the player to select, and has an additional bonus; ν, at least one target, the factory, the unit is used to display the game face; And for the player to input the input, and the game processing unit is pulled to control the game processing unit; and the game processing unit performs the following steps to perform the game; (8) after the player selects the target and completes the bidding actionΜ 13 200810817 (8) Determine whether the target selected by the player is naked or not, and if so, whether the target has the extra bonus, if it is given to the player: Hai; Bonus and the extra bonus, otherwise, the given bonus for playing the goal of 5 hai. 9. Applying the conditional escrow device described in item 8 of the patent application, the application of the video game | ^ ^ 疋 疋A revolving game, and the shrine shows that the reeling game is performed with one of the different target images, the typhoon, and the target pattern. End. Find the target pattern until a glimpse). According to the claim in the scope of claim 9th..... device 'in step (Β)' the game processing unit; 甲刀电子迦剧^疋No Stop at the target pattern selected by the player's whether the private target pattern wins the game. 】 疋 豕 取 取 取 取 取 取 取 取 取 取 取 取 取 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 申请 取 取 取 取 取 取 取 取 取 取 取 取: A ^ video game does not stop at the target pattern selected by the player, - 6 Hai mobile logo end game. Long 7 " 豕 了 该 该 并 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 The mobile material - surrounds the ^ ^ video game window. 9 ^ Around the pattern 13 according to the patent application scope 帛 8 item of the announcement device, wherein the electronic game device is to provide a sub-electronic game, the target refers to different virtual racing players, [/ brother speed game] and ^Temple virtual racing player 14 200810817 has the same established awards today, & 疋 金 金, in the step (Α), the player selects the virtual racing player Gan Yi Ba Zhi, Li early 70 to wait * action, That is to start the racing brothers to avoid the play until the end of a scheduled time. 14. According to the claim strip device described in item 13 of the patent application scope, in the step (Β;), the grand tour @ _ 77 game, game processing early 70 By judging whether the virtual racing player selected by the game office judges at the end of the predetermined time, the selected racing driver wins the game. 15. According to the declaration of the scope of the patent application, the announcement of the U.S. Α Α Α Α Α Α 电子 , , , , , 该 该 该 该 该 该 该 该 该 该 该 该 该16·- A computer-readable recording medium' in which a game-style is recorded, and the 5-Hai game software program can be followed by the following steps: Seven are placed in a computer to enable the computer to execute (4) to provide a plurality of separate-defined The target of the bonus is for the player to select 'and at least - the target also has an extra prize. (B) after the player selects the target and completes the bet, the game is played; and (6) determines whether the target selected by the player is naked or not, if it is broken Whether the target has the extra bonus, if it is, the play bonus, the 5 target's established bonus and the extra bonus, otherwise, give: the established bonus of the target. A 17 · According to the scope of patent application 申6 ^ ^, the game software program provides a recording media 'drama' of the reel and in step (4), the specified Γ is represented by a different - target pattern, and each Target pattern: When the bonus is different, and when the reel game is performed in step (B), the moving target wheels will flow out the current target patterns until a predetermined time 15 200810817 ends. 18. The computer-readable recording medium according to item 17 of the patent application scope, in step (C), determining the target selected by the player by determining whether the moving flag stops at the target "pattern" selected by the player. Whether the pattern wins the game. 19. The computer-readable recording medium according to item 18 of the patent scope, in step (c), when determining that the moving flag does not stop at the target pattern selected by the player, the player is determined Lose the game and end the game. 20· The computer-readable recording medium described in Item 17 of the patent scope, /, 'The moving sign is a selection window around the target pattern. The computer-readable recording medium described in claim 16 wherein the two-player software program provides a racing game, and in step (A) =, the targets refer to different virtual racing players. These virtual racing cars ^ ^ have the same established bonuses. In the step, the player selects the virtual, and after the action is taken, the racing game begins, until the end of the scheduled time. The brain-readable recording medium, ^J, determines whether the player's selected virtual level & 疋 铁 铁 该 藉 藉 16 16 藉 藉 藉 藉 而 而 而 而 而 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16
TW095130258A 2006-08-17 2006-08-17 Conditional bidding gaming method, electronic gaming machine and computer readable record medium TW200810817A (en)

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US7004834B2 (en) * 1997-12-30 2006-02-28 Walker Digital, Llc System and method for facilitating play of a game with user-selected elements
US6315664B1 (en) * 2000-06-28 2001-11-13 Igt Gaming device having an indicator selection with probability-based outcome
US6793575B2 (en) * 2000-11-10 2004-09-21 Case Venture Management, Llc Racing game
US7452269B2 (en) * 2002-11-08 2008-11-18 Atronic International Gmbh Video gaming machine playing secondary game using displayed symbols
US7713123B2 (en) * 2005-01-14 2010-05-11 Id Interactive Llc Slot machine bonus game
US8267768B2 (en) * 2005-10-19 2012-09-18 William Arthur Taylor Gaming device with perimeter bonusing
US8821249B2 (en) * 2005-10-21 2014-09-02 Wms Gaming Inc. Gaming machine with multiple selection groups
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