TW529961B - Mahjong game machine - Google Patents
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五、發明說明(1) 種遊戲機,更詳而言之,尤指—種麻將遊 【技術領域】 本發明係 戲機者。 【創作背景】 麻將起源於中國, g 韓國、美國、歐洲等國=^中國、日本、台灣、香港、 (34種136張)、用於決6 普及的遊戲。其包含一副牌 的計分器和桌子作為、器^具局者席位的骰子、點數計算用 麻將遊戲之原則,佐 行組牌,爭取勝利:气二=個對局者通過下述行為後,i| ”糊"、”槓’,、"觫"牌m係指從洗牌、依次抓牌、宣句 及相對其他的對局:::::牌! "吃π的對庫杆盎 产 矸 旦佈糊、碰丨丨、丨,槓"、 L町耵應仃為。麻將遊戲 a 楨 快速獲得勝利,為此, ς本内谷疋如何進行組牌, 合的對應行為。 ° k程中必須持續地確定最道 但是,實際的麻將遊戲除 伴隨有將牌以混合方式彻起的相^本行為以外,還 方式對牌進行整理的分牌和排列過° Μ的過程,以分配 計算肖耗時間與精力的煩瑣心。點數進行重複地 田於/、特有的奇妙和趣味性, 具,但是麻煩的步驟是阻礙_ ; L ^為消遣娛樂的器 至連麻將愛好者也認為其是不;:麻:的主要原因,甚 遊戲中,由於抓牌、換牌等非绅 '、、有,在貫際麻將 麻煩。 ^丁為,亦頻繁地造成 529961 發明說明(2) 按照麻將遊戲的特性,為了減輕 逐有人發明了以機械混合方式進 =牌和砌牌的不便, 隨著各種電腦遊戲的發明,麻將也的麻將桌。另外, 或電腦,在有實體機具的情況下,^為可程式化的遊戲機 但是’前所述之麻將桌具有下述=步階段的遊戲。 牌和砌牌的步驟後’分牌和排列的過程:即使在取消洗 必須執行複雜的點數計算,因此依麸=必須的,這樣 題,此外對局過程中的非绅士行=隧有消耗時間的問 生。 仃為造成的麻煩依然會發 此外,前所述之麻將遊戲程序 低,而且無法控制每一對局者的對局時門曰°慧水準仍然报 地實現實際的對局。 α 、3,所以無法順利 在傳統的麻將遊戲中,即使来 對局行為時所消耗的時間,•是在者執行各 =特定行為的情況時,仍被迫要 j f者處於必須執 實際的麻將遊戲是按照此方式 的。、行上述行為’ 行時間的對局者會受到其它對局者的嚴主延長遊戲進 但是,現有的個人電腦和遊戲機完入々^总 既念。亦即在已有電腦麻將遊戲中 二^官理時間的 t牌後’☆無時間限制的情況下拖 ::a局者在進行 腦亦沒有提供實降對片去 局仃為。同時,電 何進行=:(際:局 :;為取定實際丄:二^V. Description of the invention (1) A kind of game machine, more specifically, a kind of mahjong game [Technical Field] The present invention is a game machine. [Creation background] Mahjong originated in China, g Korea, the United States, Europe and other countries = ^ China, Japan, Taiwan, Hong Kong, (34 kinds of 136 photos), a game used to determine 6 popularity. It consists of a deck of cards, a table as a device, a dice with a player's seat, and the principle of mahjong game for calculating points. The cards are used to win the game: Qi Er = each player passes the following actions After that, i | "paste", "stick", "觫" and "m" refer to the shuffle, draw the cards, declare sentences, and relatively other games ::::: card! " Eating π's production of Kugan 盎 矸 Once the cloth is spread, touch 丨 丨, 丨, 杠 ", L 耵 耵 should be. Mahjong game a 桢 wins quickly. To this end, ς 本 内 谷 疋 how to group cards, and corresponding actions. ° The process of k must be continuously determined. However, in addition to the actual behavior of playing cards in a mixed manner, the actual mahjong game is also a process of sorting the cards and arranging them through ° M. The tedious time and energy of calculating and distributing Xiao. The points are repeated and unique, wonderful and interesting, but the troublesome step is to hinder _; L ^ is a recreational device to even Mahjong enthusiasts also think it is not ;: Mah: the main reason In the game, due to non-gentlemen's such as card-drawing, card-changing, etc., there is trouble in Mahjong. ^ Ding Wei, also frequently caused 529961 Description of the invention (2) According to the characteristics of the Mahjong game, in order to alleviate the inconvenience of inventing mechanically mixed cards and cards, with the invention of various computer games, Mahjong also Mahjong table. In addition, if there is a physical machine or a computer, ^ is a programmable game machine. However, the mahjong table described above has the following steps. After the steps of card and card building, the process of 'separating and arranging: Even if the shuffle is canceled, a complicated point calculation must be performed, so according to Bran = required, such a question, and in addition, the non-gentle line during the game = tunnel has consumption The question of time. The trouble caused by the game will still occur. In addition, the aforementioned Mahjong game program is low, and it is impossible to control the game time of each player. The level of wisdom is still reported to achieve the actual game. α, 3, so it is not smooth. In the traditional mahjong game, even if the time spent in the game is played, it is still the case that the jf person is forced to be in the actual mahjong when performing each = specific behavior. The game works this way. 1. The players who perform the above actions ’will be extended by other players’ strict masters. However, the existing personal computers and game consoles are completely filled. That is, in the existing computer mahjong game, after the t-card of the second official time ’☆, there is no time limit for dragging: a player who did not provide a real game to the game. At the same time, how to make the electricity =: (international: bureau:; to determine the actual 丄: 二 ^
戈者^止遊戲過程來讓實際對局者決定如何進S 第6頁 529961 、發明說明(3) 應行為,如果電腦會停止遊戲等待 ^ 執打對應行為’那麼…整個遊戲過程即因為每J ,應如何 有時間限制的延遲而使遊戲處於停滯狀態T Λ j局者沒 電腦麻將遊戲無法控制時間來要求; 執行對應行為應該由實際對者自ΪΪ:遊 仁疋電細麻將遊戲並不要求實 己决疋, 執行對應行為。這從未發生在;際的麻決定是否 有的電腦麻將遊戲均採用這種方&,所以使^種^所 有娱樂㈣,但是顯然其無法進麻將遊戲機具 序可^袖本發明人研發了下述人工智慧麻將程序“亥程 定,並以預定方式規則與選項進行自由指 進行控制,可從初風者至°丨4 ΐ各對局仃為中所消耗的時間 又疋電腦對局者的麻將實力,以符合實際情況的j Πΐ:的麻將遊戲,其可設置於個人電腦或視頻遊戲 圭面0!=it=麻將程序的麻將遊戲機實例,可舉—採用τν 機、,士⑥Α 月4日)。上述文獻的遊戲機屬於TV遊戲 =包含遊戲主體,四個第—顯示裝置,用以顯示對 連接;^游=牌以及操作按鈕,一個第二顯示器或者口 CRT 埂接於迦戲主體。 口 , . ^ 疋 述的TV遊戲機屬於娛樂機用的遊戲機,在該The gamer stops the game process to let the actual game player decide how to enter the S page 6 529961, the description of the invention (3) response behavior, if the computer will stop the game waiting ^ play the corresponding behavior 'then ... the entire game process is because every J How should there be a time-limited delay to make the game stagnation? T Λ j gamers ca n’t control the time without a computer mahjong game; the corresponding behavior should be performed by the actual counterpart: You Ren 疋 Electric fine mahjong game is not required Decide on it yourself and perform the corresponding action. This never happened in the world. Mahjong decides whether some computer mahjong games use this method & so ^ all ^ all entertainment 但是, but obviously it can not enter the mahjong game machine order ^ sleeve developed by the inventor The following artificial intelligence mahjong program "Hai Cheng Ding", and freely controlled by rules and options in a predetermined way, can be controlled from the beginning of the game to ° 丨 4, the time consumed by each game, and the computer game Mahjong strength, in accordance with the actual situation of j Πΐ: Mahjong game, which can be set on a personal computer or video game 0! = It = Mahjong game machine instance of the mahjong program, can be used-using τν machine, 士 ⑥ Α 4). The game machine of the above document belongs to TV game = contains the game body, four fourth-display devices for displaying the connection; 游 游 = card and operation buttons, a second display or mouth CRT connected to Jiaxi ^ The TV game machine described below is a game machine for entertainment machines.
529961 _ I - 五、發明說明(4) ΐίΓΙ甘由於在設置有口的地方,對局者以自己"的 對局者ί到的方式,相互間隔適當距離位於 :上 顯不态刖眼手並用,觀看TV晝面(CRT)的 =稍丁:將遊f,這樣對於下述傳統的麻將遊戲來說, 四個邊,在硭二:f f將遊戲是指四個人坐在麻將桌的 行遊I …手中牌,在俯視所出的牌的同時進 明的=遊ίΓ'ίί:…慧麻將程序,開發了本發 牌與排列以及計算::等自動地執行將牌混合、分 方式對各對局ΐ間與精力的步驟,以預定 行為進行封鎖,對局者 制,對非绅士的 遊戲機便於攜^先的麻將遊戲相同的情況。另外,該府:將 【簡要說明】 本發明之主要曰M y 傳統麻將實質上相同的供:種麻將遊戲機,其以與 便、:效率地進行吏:將遊戲更為方 本發明之另一 仃只罕戈對局比赛。 s選擇各種規在j供-種麻將遊戲機,其可自 =段至九段的方式進行設^腦對局者㈣將實力也可按 。在各對局行為中所消耗& ±而且可按照設定方式對對 1〜4個人的對局。u耗的時間進行控制,同時可= 本發明之爯_ η 目的係在提供一種麻將遊戲機,其係容 $ 8頁 529961 五、發明說明(5) 易攜f且可自由移動之機具者 【圖式說明】 ’、 第一圖係本發明麻將遊戲機實施例之立體圖。 第亡圖係本發明麻將遊戲機實施例之流程圖。 Ϊ二=1系t發明主顯示器所顯示之實施例畫面示意圖。 第四Ξ糸ί么明對局者操作台之立體示意圖。 第六圖係本發明麻將遊:意圖。 【符號說明】遊戲機之域進行流程圖。 麻將遊戲機(1 0 ) 主體(100) 電源按鈕(1 0 1 ) 遊戲開始按鈕(102) 遊戲結束按鈕(1 0 3 ) 選項選擇按鈕(104) 確定按鈕(1 〇 5 ) 遊戲電路(110) 微處理器(1 2 0 ) 主顯示器(1 3 0 ) 剩餘配牌(1 3 1 ) 對局者手中牌(132) 出牌(1 3 3 ) 對局者姓名(134) 對局者點數(135) 對局者操作台(2〇〇) 直線型對局者操作台( 200A) 圓弧型對局者操作台( 200B) 手中牌顯示機構(210) 顯示機構驅動器(2 1 1) 菜單顯示部(2 3 0 ) 抓牌菜單(2 3 1) 抓牌後菜單( 232 ) 槓牌( 234 ) 聽牌(2 3 5 ) 對應菜單(2 3 6 ) ’糊,,(2 3 7 ) 、肢"( 238 ) 1 槓”( 239 ) ’吃"( 240 )529961 _ I-V. Description of the invention (4) ΐίΓΙ 甘 Because the players have their mouths, the players are at an appropriate distance from each other. Used together, watching TV daytime (CRT) = Slightly: will swim f, so for the following traditional mahjong game, the four sides, in twenty-two: ff will be a game where four people sit at the Mahjong table You I… hand cards, enter the bright while looking down at the cards that are playing = You ίΓ'ίί: ... Hui Mahjong program, developed this card issue and permutation and calculation :: Automatically execute the card mix, divide and match The steps between the matches and the energy are blocked by a predetermined behavior, the gamer system, and the same situation as the non-gentleman's game machine is easy to carry. In addition, the government: [brief description] The main invention of this invention is My traditional mahjong, which is essentially the same as: a kind of mahjong game machine, which is efficient and convenient: make the game more different. A handful of Hango games. s Choose a variety of rules for j mahjong game machines, which can be set from = paragraph to nine paragraphs ^ brain gamers can also press the strength. Consumption & ± in each game action can be played against 1 to 4 people in a set way. The time consumed by u can be controlled at the same time = 爯 _ η of the present invention The purpose is to provide a mahjong game machine with a capacity of $ 8 pages 529961 V. Description of the invention (5) Easy to carry f and freely moveable equipment [ Description of the drawings] The first figure is a perspective view of an embodiment of a mahjong game machine according to the present invention. The first diagram is a flowchart of an embodiment of a mahjong game machine according to the present invention. Twenty-two = is a schematic diagram of the embodiment displayed on the main display of the invention. The fourth is a three-dimensional schematic diagram of the game console of the game player. The sixth diagram is a mahjong game of the present invention: intention. [Symbol description] Flow chart of game machine. Mahjong game machine (1 0) main body (100) power button (1 0 1) game start button (102) game end button (1 0 3) option selection button (104) OK button (1 〇5) game circuit (110) Microprocessor (1 2 0) Main display (1 3 0) Remaining collocation (1 3 1) Player's hand (132) Playing card (1 3 3) Player's name (134) Player's points (135) Gamer operation table (200) Linear gamer operation table (200A) Arc gamer operation table (200B) Hand card display mechanism (210) Display mechanism driver (2 1 1) Menu Display (2 3 0) Draw menu (2 3 1) Post-draw menu (232) Bar card (234) Draw card (2 3 5) Corresponding menu (2 3 6) 'Paste, (2 3 7) , Limb " (238) 1 bar "(239) 'eat " (240)
五、發明說明(6) 扣分(1 3 6 ) 對局進行狀況(丨3 7 ) 時針(138) 抓牌按鈕、抓牌後按鈕組 公開的6張牌(1 3 2 A) 顯示器驅動機構(丨4 〇 ) 【詳細說明】 過丨丨(241) 按鈕部(2 5 0 ) 、對應按鈕(251A〜251E) 游標移動按鈕(2 5 2 ) 確定按鈕(253 ) 呈四^ ^ ,本發明的麻將遊戲機(10)包括基本上 (2ΠίΠ ^ 體(1〇〇),以及四個對局者操作台 間,兮二主體(1〇〇)在對局時設於麻將桌(圖未示)的中 二前^四固對局者操作台(2〇〇)設置於麻將桌的各對局者 辞播二圖所示,該主體(1〇〇)包括-遊戲電路⑴〇), (°Ϊ2ίη,#路ί11〇)内部設置有麻將遊戲程序;一微處理器 - $ Μ 9 彳政處理器G 2 〇 )執行上述麻將遊戲程序;一主顯 :器:(1 3(Π (s例-如,LCD)和顯示器驅動機構(1 4〇 ),該主顯 σ ) ”、員不與麻將遊戲進行有關的一系列内容。 鈕nol外’如第一圖所示,上述主體(100)包括一電源按 —遊戲開始按鈕(102)、一遊戲結束按鈕 =、選項選擇按鈕(1 〇 4 )和確定按鈕(1 〇 5 )。 最好,通過該微處理器(120)進行的麻將遊戲程戽θ ==式編制的’該方式為:實際的對局:在?:對 為經歷於限制時間内,該程序自動運行,如果實際 529961 五、發明說明(7) _ 之 處 二n經歷超過限制時間,則對該對局者進行扣分和 夫U:是ί執行與所出的牌相對應的對應行為提供给 斷入上Γ貫際的對局者’按照實際的對局者本身的匈 斷輸入上迷判斷。 v1 戲被: t發遊戲機(10)並不允許麻遊 為、延遲地輪1抓牌:的行:際::者:遲地輸入抓牌行 對局者決定對户將遊戲中’電腦會自動幫實際 主體(1〇〇)中的W應執行何種對應行為。 遊戲程序,顯示與麻將游Hi3〇)對應於内部設置的麻將 在主顯示器(130)中 4有關的一系列的内容。比如, 行晝面;該晝面選擇府、不有下述選項選擇晝面及遊戲進 式、韓國式、世界比如,中國式、曰本 等)、參與遊戲的對 a式荨)、遊戲方式(實戰、練習 者的指定(實際的對^ ^,充當實際的對局者或虛擬對局 者指定3〜0人可指定1〜4人,因此,虛擬對局 段)、抓牌者的抓^1者的麻將實力水平(一段〜九 與所出的牌相對應」、、雨入限制時間(比如,3秒),以及 各種限制時間、^古了為輪入限制時間(比如,3秒)等的 f等與麻將遊戲有:二:點(比如,5點)、音響效果的有 員示各對局者所種選項。遊戲進行晝㊆,該畫面 ϋ順序等。 剩餘配牌、點數、對局者的位置 第三圖矣 ~ &進行晝面的實例,在該實例中V. Description of the invention (6) Penalty points (1 3 6) Status of the game (丨 3 7) Hour hand (138) 6 cards (1 3 2 A) disclosed by the card capture button and button group after card capture Display drive mechanism (丨 4 〇) [Detailed description] The (241) button section (250), the corresponding button (251A ~ 251E), the cursor movement button (2 5 2), the confirmation button (253) are four ^ ^, the present invention The mahjong game machine (10) includes basically (2ΠίΠ ^ body (100)), and four game player consoles, and the second main body (100) is set at the Mahjong table during the game (not shown) ) The middle two front ^ four solid gamer console (200) set at the table of each game player at the Mahjong table, the main body (100) includes-game circuit ⑴), ( ° Ϊ2ίη, # 路 ί11〇) A mahjong game program is set inside; a microprocessor-$ Μ 9 彳 government processor G 2 〇) executes the above-mentioned mahjong game program; a main display: (1 3 (Π (s For example-LCD) and display driving mechanism (1 40), the main display σ) ", a series of content not related to the game of Mahjong. The button" nol "is shown in the first picture above. The main body (100) includes a power button—a game start button (102), a game end button =, an option selection button (104), and an OK button (105). Preferably, the microprocessor (120) The mahjong game process 戽 θ == formula is compiled. The method is: the actual game: in?: The game runs automatically within the limited time, if the actual 529961 V. Invention description (7) _ of If the second pass n exceeds the limit time, the match player will be penalized and the husband will be penalized. U: Yes, the corresponding action corresponding to the card played is provided to the match player who breaks into the upper Γ. The player's own Hungarian input is obsessed with judgment. V1 The game was played: The t-game machine (10) does not allow Ma You to delay the draw of land wheel 1: Line: Inter ::: The game player decides what kind of corresponding action the opponent will perform in the game 'computer will automatically help W in the actual subject (100). Game program, display and Mahjong Tour Hi3〇) Corresponding to the internal settings of Mahjong on the main display (130) A series of contents related to 4. For example, the daytime surface; the Day face selection, there are no options below to choose day face and game advancement, Korean style, world such as Chinese style, Japanese version, etc., participating in the game a-style net), game mode (actual combat, designation of practitioners (Actual match ^ ^, acting as actual matchmaker or virtual matchmaker can specify 3 ~ 0 people can specify 1 ~ 4 people, so virtual match segment), card player's Mahjong level of ^ 1 player (A period of ~ 9 corresponds to the cards played ", the rain-in restriction time (for example, 3 seconds), and various kinds of restriction time, the ancient time is the turn-in restriction time (for example, 3 seconds), etc. The game has: two: point (for example, 5 points), the sound effects have a player to indicate the options for each match. The game progresses day by day, and the sequence of the screen is so on. Remaining collocation, points, and position of the gamer. Third picture 矣 ~ &
第11頁 表7^下述遊跔^ 五、發明說明(8) = ί::::(131)(隱蔽的狀態)為中心,沿上下左 狀態)與所出的牌有、各對局者的手中牌(132)(隱蔽的 (132)的前方的狀態);在各對局者的手“ 。35)和扣分⑴)不有/局者的姓名(134),對局者的點數 顯示有當前的對:進在;剩餘配牌(131)相鄰的中間處’ 對實際的對局:(Γ);在右側底部,顯示有 (138)。對局者(1 輸人限制時間進行計時的時針 對局者操作台(?ηίΠ f或聽之後的公開的牌。 (100) —起,運行口 "主體(100)接通,其與主體 台( 200 )包括有φ古^設置的麻將遊戲程序。對局者操作 上呈L形。第四圖/=\)與水平部(2〇2),其截面基本 圖表示圓弧型對喿作台 設置=對:者:;Γ ’在對局者操作台⑽)上, (比如,LCD)隨著的Λ牌〇 3 2 )的手中牌顯示機構(21 0 ) 行的行為的菜單顯-材1:9的進仃,依次顯示對局者所應執 為了二=;()中的行為按紐部⑽)。 (2 0 0 ),但是餘的一圖僅繪出一個對局者操作台 也與主體⑴斤省略的3個對局者操作台(2〇〇)同樣 牌顯顯號⑵1)表示驅動手中 給其=:=機!(210)按照所顯示的内容不暴露 式σ又置於L形的對局者操作台(2 〇 〇 )中 529961 五、發明說明(9) 的垂直部(2 0 1 )的内側面,最好設置於上述内側面的左 惻。在各手中牌顯不機構(2 1 〇 )中,按照從左側到右側的 方向,依次顯示有最高為1 4張的該對局者的手中牌 (132)。 如第四、五圖,菜單顯示部(2 30 )設置於垂直部(2〇1) 的内側面,最好設置於上述手中牌顯示機構(2丨〇 )的右 側,隨著麻將的進行,依次顯示對局者所應執行的行為。 ^在垂直部(2〇1)的頂部,設置有用於顯示抓牌的抓_牌° 菜單(231),在垂直部的中間部,設置有用於顯示,,槓,, ( 2 34 )和”聽"牌(235)的抓牌后菜單(232 ),另外,在該垂 直部的底部,設置有用於顯示”糊”(237 )、,,碰"(238)" 槓”(239)、” 吃”(240)、” 過,,(241)的對應菜單(236 ); 著從剩餘配牌(13〇中抓牌的行為(A行為),在抓牌之 j糊、才貢”或"聽”牌的行為(6行為),相對其他 次進行,對應於該情況’依次使抓牌菜單 = 抓牌後菜單(232 )和對應菜單(236)處於高光亮狀 關的士^單;示部(23〇)中所顯㈣,與麻將進行中有 二的方的按紐部(25〇),按照可順利地進行按壓 (二上V 形對局者操作台(2°〇)中的水平部 !25」i2二好’在按紐部(25Q)上,包括有抓牌按紐 牌或拿牌等動你这些按鈕輸入從剩餘配牌("I)中進行抓 牌戍旱牌4㈣;游標移動按紐(2 52 ),該按㈣於在抓Table 7 on page 11 ^ The following tour ^ V. Description of the invention (8) = ί :::: (131) (concealed state) as the center, along the up and down left state) and the cards played, each game (132) in front of the player ’s hand (hidden state in front of (132)); in the hands of each player ". 35) and deduction points) (name of the player / player (134)) The points show the current match: advance in; the middle of the remaining match (131) is adjacent to the actual match: (Γ); at the bottom right, it shows (138). The player (1 loses When the time is limited, the player's console (? ΗίΠf or the public card after listening.) (100) At the same time, the operation port is connected to the main body (100), which includes φ with the main body (200). The mahjong game program set by the ancient ^. The game player is L-shaped in operation. The fourth figure / = \) and the horizontal part (202), the basic cross-section of the figure shows the setting of the arc-shaped confrontation table = yes: the : Γ 'On the gamer's operation table ⑽), (for example, LCD) with the Λ card 〇 2 2) in the hands of the card display mechanism (21 0) line of the menu display-material 1: 9 progress Alas, show the two players who should play in turn =; () (2 0 0), but the rest of the picture only draws one gamer's console and the three gamer's console (200), which the main body has omitted. The display number ⑵1) indicates that the driver gave it =: = machine! (210) According to the displayed content, it is not exposed σ and is placed in the L-shaped game console (200) 529961 V. Description of the invention ( The inner side of the vertical part (2 0 1) is best placed on the left side of the inner side. In each hand card display mechanism (2 1 〇), there are displayed in order from left to right. A maximum of 14 cards (132) in the player's hand. As shown in the fourth and fifth figures, the menu display section (2 30) is set on the inner side of the vertical section (201), preferably in the above hand. On the right side of the card display mechanism (2 丨 〇), as the mahjong progresses, the actions to be played by the players are displayed in order. ^ At the top of the vertical part (201), a draw card for displaying card draw is provided. ° Menu (231), in the middle of the vertical section, is provided with a post-drilling menu for display, bar, (2 34) and "listening" card (235) 232) In addition, at the bottom of the vertical portion, there are provided for displaying "paste" (237), "," (239), "eat" (240), ",", Corresponding menu (236) of (241); The behavior of drawing cards from the remaining collocations (13) (A behavior), the behavior of drawing cards, tribute or "listening" cards (6 behaviors) , Relative to other times, corresponding to the situation 'make the card-drawing menu in turn = the menu (232) after the card-drawing and the corresponding menu (236) are at the high-light level taxi list; shown in the display section (23〇) , And the button section (25), which has two sides in progress with Mahjong, can be pressed smoothly (two on the horizontal section in the V-shaped gamer's console (2 ° 〇)! 25 "i2 two good ' On the button section (25Q), there are buttons to capture cards, press buttons or take cards to move you. These buttons are used to draw cards from the remaining quotations (" I) 戍 dry card 4㈣; cursor movement buttons (2 52 )
第13頁 529961 五、發明說明(ίο) 牌、•,碰"或”吃"後’選擇手中牌中要出的牌;確定按鈕 (253),該按鈕輸入選擇要出的牌;抓牌後按鈕組(25ia〜 251E),該按鈕組在抓牌之後,輸入,,糊”、"槓,,戍”聽,, :;對應按鈕組(251A〜251E) ’該按鈕組相心他對局 者所出的牌,輸入”糊,’、”碰”、”槓”、π吃"或,,過,,。° 構(2二)對:VV?按钮(252 )進行操作’在手中二顯示機 構(210)的手中牌(132)中,選擇任意的手 選擇的手中牌(132)變為古来古妝能 、 斤 的其它的牌“冋光冗狀恶,以便區別於未選擇 y於 此,可防止對局者選擇出牌的誤操作。 :^:邻::后按鈕組和對應按鈕組全部採用相同的部 後面進:說:同的標號(251A〜251E),其原因將在 確定Ϊ 11“安鈕設置位置不受限制,但是最好 別伟f神 )以較寬的尺寸位於水平部(202)的左側,八 用:Γ; =,52)位於該確定按紐(253)的兩側,i 251E)位於上1诚^刼作和出牌後操作的按鈕組(Ml A〜 操作。、述水平部(2〇2)的右側,這樣可順利地行按鈕 抓牌Li輸^剩餘配牌(131)中抓牌的行為U行為);在 對其他的對::::、"f"或"聽”牌的行為(Β行為);相 或”過"的行H 牌’宣佈''糊"、”碰”、”槓',、"吃" 在丑,但是,由於订為)’#數量上說’必須採用共計9個按 行為不—是同以實際?麻將進行中’Α行為、Β行為和。 卞進仃,而是以相互排他的方式進行,所以這Page 13 529961 Fifth, the invention description (ίο) card, •, touch "quote" or "eat" to select the card to be played in the hand; OK button (253), this button enters the selected card to be played; draw After the card button group (25ia ~ 251E), after the button group is drawn, enter ", paste", " bar ,, 戍 "listen ,,:; corresponding button group (251A ~ 251E) He plays the cards played by the player and enters "paste," "touch", "stick", "pi eat" or ,,,,,,,. ° Structure (22): Operate the VV? Button (252) 'In the hand (132) of the second display mechanism (210) in the hand, select any hand (132) selected by the hand to turn it into a Gulai ancient makeup The other cards of Jin are light and redundant, so as to distinguish them from those who have not selected y, to prevent the wrong operation of the player to choose a card.: ^: Neighborhood:: The rear button group and the corresponding button group all use the same Behind the Ministry: Say: The same reference number (251A ~ 251E), the reason will be determined. 11 "An button setting position is not limited, but it is best not to be great.) It is located in the horizontal part with a wider size (202) The left side of the card is used for eight purposes: Γ; =, 52) is located on both sides of the certain button (253), i 251E) is located on the button set (Ml A ~ operation.) The right side of the horizontal part (202), so that the button can be drawn smoothly and Li loses ^ the remaining card draw (131) U behavior); in the other pairs ::::, " f " Or "listening" card behavior (B behavior); or "passing" the "H" card 'announced' "paste", "touch", "stick", "eating" in ugly However, since the book is) ', said the number of #' must be a total of nine press behavior is not -?. Is the same in real mahjong in progress' Α behavior, Β behavior and Bian into the Ding, but in mutually exclusive manner, so this
第14頁 529961 五、發明說明(11) 2全部的操作可僅僅通”過"5個按鈕(251A〜251趵來輸 上述5個按鈕(251 A〜251 E)可呈一排設置 ,⑵2),並續該對應菜單(236 )中的"糊=千, (238)、,’損π(239)、”σ;L·,, 碰 應。 楨(239) % ( 240 )和"過”(241)的顯示相對 罝海另1,9按照下述方式,適當地形成按紐部(250)和菜 =顯不4⑵0)的電路,該方式為:在對局者執行* ^ ^ ^(231) f ^ ^ ^ „ ,t , 5 ,a(25ul' 251 E)王口p具有抓牌按鈕的功能; 牌後菜單⑽)變為高光亮狀態,左側的丁兩 (=A)(251B)具有用於輸入"糊"(2 33 )的按 :=:(25/C)具有用於輸入”損"陶的按㈣二 ^ (2 51 d ) (2 51 e )具有用於輸人"聽"牌 為古光=丑能”;在進行c行為時,對應菜單⑵6)變 t^7 ^ (251A〜251E)依次具有用於輸入" "糊 7) 、 · (238)、” 槓"(239)、"吃"(24〇)、和"過 (2 4 1 )的按紐的功能。 在實際的遊戲進行中’與最先抓 作台(200 )中的抓牌荽罝、料炎a , > 口的對局者操 4 )變為局光亮狀態,催促執行 抓牌’如^牌者h^(251A〜251E) 顧-古y $,丨μ 牌在手中牌顯示機構(210)中 顯不有抓到的牌的同時’抓牌菜單⑵1)變為非光真狀 態;與此同時,抓牌後菜單⑵2)變為高光亮狀態:促使 画 第15頁 五 發明說明(12) 一^ 行為。&時’如果在抓牌 後的限料間(比如,3秒)内牌 )處於高光亮狀態 腦則自動地從剩餘配牌 :'局者未輪入抓牌,電 延長而消耗時間。 Κ ,方止由於抓牌行為的 於是’抓牌對局者根據 下與抓牌後菜單(232 )中二:32::組牌結果,按 牌(如)相對應的按益(25U〜“ :(234)和"聽" 二,2)進行操作,選擇要出的牌 (253)進行操作。 w 饮卜確疋按鈕 糊”是若否抓為牌Λ局者糊"(233 ) ’微處理器(12〇)檢測" 千哭r 1 隹如果糊正確,再將全部的牌公開於_ 果,,糊,,3不0)正V,同時點數計算結果顯示於該顯示器中。、二 的扣八 ^ ,則對抓牌對局者進行扣分(超過最高扣分 热% ^ί 10個點)。此時,在"糊"正確的場合,確 ;,結::結果’在有關的對局者之間完成點數受與的同 顯干、=广广局;另一新的對局開始時,將新發的牌顯示於 •、/、器(130)與手中牌顯示機構(21〇)中。 、 若抓牌對局者輸入,,槓,,( 234 ),該牌從抓牌對局者的 中牌顯不機構(2 1 〇 )中提出,在主顯示器(1 3 0 )中顯示對 局t手中牌(132Α)。接著,從剩餘配牌(131)抓牌,並顯 =於=中牌顯示機構(210)中,在使抓牌後菜單( 232 )再次 曼為馬光亮狀態的同時,促使執行B行為。 若抓牌對局者輸入”聽”牌( 235 ),在π聽,’牌後經選擇 而出的牌以橫臥方式顯示主顯示器(1 3 0 )中。Page 14 529961 V. Description of the invention (11) 2 All operations can be performed only through "5 buttons (251A ~ 251 趵) to input the above 5 buttons (251 A ~ 251 E) in a row, 一 2 ), And continue with " paste = 1000, (238) ,, 'loss π (239), "σ; L · ,," in the corresponding menu (236). The display of 桢 (239)% (240) and "过" (241) is relatively more than 罝 海 1,9. According to the following method, the circuit of the button (250) and the dish (display = 4⑵0) is appropriately formed. The method is: execute * ^ ^ ^ (231) f ^ ^ ^ „, t, 5, a (25ul '251 E) in the game player has the function of card draw button; menu after card ⑽) becomes high In the bright state, Ding Liang on the left (= A) (251B) has a button for inputting " paste " (2 33): = :( 25 / C) has a button for inputting "loss" of Tao. ^ (2 51 d) (2 51 e) has a "Guangguang = Ugly" card for losing people; when performing c, the corresponding menu ⑵6) becomes t ^ 7 ^ (251A ~ 251E) In turn, it has the functions of entering " " paste 7), · (238), "" " (239), " eat " (24〇), and " over (2 4 1) In the actual game in progress, 'the first game with the card grabber, the material Yan a, > the opponent's game 4) in the grabbing table (200) becomes bright, and urges to perform the card draw, such as ^ 牌 者 h ^ (251A ~ 251E) Gu-guy $ , 丨 μ The card is not caught in the hand card display mechanism (210) At the same time, the card-drawing menu ⑵1) becomes non-light true; at the same time, the menu after card-drawing ⑵2) becomes high-light: prompting to draw on page 15 of the fifth invention description (12) a ^ behavior. &Amp; Hour ' If the card is in a high-light state after the card limit (for example, within 3 seconds), the brain will automatically draw from the remaining cards: 'The player did not take the turn to draw cards, the electricity prolongs and consumes time. Κ, Fang Zhi Due to the card-drawing behavior, the 'card-drawing opponent' according to the 2:32 :: group result in the post-draft menu (232), according to the card (such as), the corresponding benefit (25U ~ ": (234) And "listen" two, 2) operation, select the card (253) to play. w "Yin Bu confirms the button paste" is whether to draw a card Λ round player paste "(233) 'Microprocessor (12〇) detection" Qian cry r 1 隹 If the paste is correct, then all the cards will be disclosed in _ Fruit, Paste, 3 is not 0) Positive V, and the point calculation results are displayed on the display. Two deducted ^ ^, then the player who draws the card will be deducted (exceeds the highest deduction point% ^ ί 10 points). At this time, on the correct occasion of "paste", indeed, the conclusion :: Result 'Complete the points received by the relevant players, the same as that of the Guangguang Bureau; At the beginning of another new game, the newly issued cards are displayed in the •, /, device (130) and the hand card display mechanism (21〇). If the player who draws the card enters, the bar,, (234 ), The card is proposed from the card display player ’s middle card display mechanism (21 0), and the card t hand (132A) is displayed on the main display (130). Then, from the remaining cards ( 131) Draw a card and display it === In the middle card display mechanism (210), while making the menu (232) after the card is drawn to the horse bright state again, it is required to perform the behavior of B. If the card draw gamer enters " listen "(235), after π listening, the card selected after the '' card is displayed horizontally in the main display (130).
第16頁 529961 五、發明說明(13) 一带:β,Ί /爪牌對局者不能夠宣布,,糊,,,抓牌者出 狀能W佶:仙:局者的抓牌後菜單(232)變為非光亮 古:能’ 八白、對局者的對應菜單(236)同時變為光 Γ心, 其他的對局者分別針對上述出的牌,按壓 (241)相對應的按鈕(25u〜25iE)。 當某個對局者宫佈”糊” ^ 9 q 7、士 檢查該"糊"是否正確如果(正2:) V微處理器(120)再次 示器⑽)巾,點Λ 全=的牌公開於主顯 妖τ — 口果亦顯不於主顯示器中。此時 ,如果糊不正確,則對輸入”糊”的對局者進行扣分(比 個點)。此時,如果"糊"正確,確認點數~刀算(2 於有關的對局者之間完成點數受與的同時,结束該 2。新發的牌顯示於顯示器(13〇)與手中牌 中,再開始新的對局。 只Τ钱稱U1U) y個對局者輸入”碰”(238 )或”聽”牌(24G)時, j手中牌顯示機構(210)中提出,在主顯示器(130)上顯示 。對局者手中牌U32A),該對局者對游標移動 進行操作,選擇要出的牌,按下確定按紐(25:。紐⑵2) 構⑵若上個提對:者在… 構U10)中k出,在主顯示器(130)中顯示對局者 = :(2:= 剩餘配牌(131)中抓一張牌,其顯示於輸 核( 239 )的對局者的手中牌顯示機構(21 菜單=2)變為高光亮狀態,促使執行B行為。抓牌後 若兩個以上的對局者同時輸入”糊,,、”碰,,(”槓”)、” 第17頁 529961 五、發明說明(14) 聽”牌時,優先順序為”糊"、”碰,,("槓。 個以上的對局者同時輸入時,則緊靠n,在兩 對局者具有優先權。 +局者的右側的 此外’在限制時間(比如,3秒)内, 入'糊,,⑵”、"碰"(238 )、"槓"(239)、"右人:未輸 的右側的對局者)的抓牌菜單(2 ::對局者 執行抓牌。 ο门尤冗狀態,促使 其他的對局者輪入"過"(24〗),係 八广糊"、"碰"、”槓"、"聽"牌的意思,工:=輪 戲的效果。另外,也可以不輸入"過"( :能快-點輸入’以便快速地進行遊戲。當4個; 戲///艮制的時間(比如,3秒)内全部“、 實際對σ局者= = =短的效果較小。但是在1個 ,,…進订對局時,實際對局者輸入”過 (241),便可使遊戲進行速度加速到相當大的程度。^ 菜單藉由按菜單顯示部(23〇)中所顯示的 二」= (252 )、確定按鈕(253)和按紐組 關的全部操作的動作,則可間單方便地進行與麻將遊戲有 顯厂述之麻將遊戲機(10) ’由微處理器(12〇)、主 (1 i〜1顯不器驅動機構(14 0 )、選項選擇按鈕 罝體:』:雷知鈕(105)等結合於主體(100)而構成本發明 具體的遊戲電路⑴0)結構;菜單顯示部(23〇)、按紐= im 第18頁 529961 五、發明說明(15)^ " ------- 結合於對局者操作台(200 )而構成手中牌顯示機構 之具體遊戲電路結構;主體(1〇〇)與對局者操作台 (2〇〇)連接;主顯示器(13〇)與菜單顯示部 ' 口 亮狀態;可藉由5個按紐(251Α〜251Ε)依次輸先 ::為和C行為的結構等是借助以往公知的技術,按 :本=的特徵而構成的’㈣結構本身不是本發明的: 欲’故‘略對它們的具體描述。 寻 請參照第六圖,係本發明麻將遊戲之流 節具體說明如下: Τ _玆將細 完成ί i發明的麻將遊戲中,四位對局者均輪做一次庄則 =(東、南、西、北)完成,則一局遊戲結束。另外 有輪完16圈後完成一局的。 亦 首先,在步驟S1中,由微處理器(12〇)判斷遊戲是 未若答案是” YES”,則遊戲結束。若答案是"NO”,則 ^试處理器(120)進行步驟S2執行分牌;分牌後或輪到 個對局者抓牌,該微處理器(12〇)則判斷是否係在 ^ =時間内(比如’3秒)(步驟S3) ’如果在限 内抓牌 局/操作台(2〇°)上輸入抓牌(步糊,該微處: = 120)則迅速判斷剩餘配牌〇31)是否已被抓完(步驟 牌、V ,'面’如果抓牌者沒有在限制時間内輸入抓 牌,系統則自動地輸入抓牌同時判斷剩餘配牌(ΐ3ι = 此時’若判斷剩餘配牌(131)未抓完= 執仃抓牌(步驟S6);若當剩餘配牌(131)已抓完時,則為Page 16 529961 V. Description of the invention (13) Area: β, Ί / claw gamers cannot announce ,, paste ,,, card readers can play W 佶: immortal: player's post-card menu ( 232) becomes non-bright ancient: can 'eight white, the corresponding menu of the gamer (236) at the same time becomes the light Γ center, the other gamers respectively press the corresponding button (25u) (25u) ~ 25iE). When a certain player ’s palace cloth “paste” ^ 9 q 7. The judge checks whether the "paste" is correct. If (Positive 2 :) V microprocessor (120) shows the indicator again), click Λ = Cards are revealed on the main display monster τ — the fruit is also not displayed on the main display. At this time, if the paste is incorrect, the player who enters the "paste" will be deducted (by comparing points). At this time, if " paste " is correct, confirm the points ~ knife calculation (2 while completing the points received between the relevant gamers, end the 2. The newly issued card is displayed on the display (13〇) And the hand in hand, then start a new match. Only T money is called U1U) When y gamers enter the "touch" (238) or "listen" card (24G), j proposes in the hand display mechanism (210) Is displayed on the main display (130). The player has the card U32A), the player operates the cursor movement, selects the card to be played, and presses the button (25 :. button 2) If the last match is made: the player is in ... U10) Hit k, show gamer on main display (130) =: (2: = draw a card from the remaining match (131), which is displayed in the card display mechanism of the gamer who lost the game (239) (21 menu = 2) becomes a high light state, prompting the execution of behavior B. If two or more players enter "sticky,", "touch," ("stick"), "page 17 529961 after the card is drawn, V. Explanation of the invention (14) When listening to the "card", the priority order is "sticky", "touch," (" bars. When more than two players enter at the same time, they are close to n, and the two players have Priority. + In addition to the right side of the inning, within the limited time (for example, 3 seconds), enter the "paste," ", touch" (238), "quote" (239), " Right man: The right-handed gamer who has not lost (2: The gamer performs a card-drawing game. Ο The door is particularly redundant, prompting other gamers to take turns " over " (24)) Department of Baguang Paste the meanings of ", " touch ", "stick", " listen ", work: = the effect of the round. In addition, you can also not enter " over " 'In order to play the game quickly. When 4; all // within the time of the game (for example, 3 seconds), the actual game against σ = = = short effect is small. But in 1, ... When ordering a match, the actual match player enters "over (241)", and the game can be accelerated to a considerable degree. ^ The menu is displayed by pressing the two displayed in the menu display section (23〇) "= ( 252), the OK button (253), and all operations of the button group can be easily performed with the Mahjong game machine (10) described by the Mahjong game factory by the microprocessor (12), Main (1 i ~ 1 display drive mechanism (14 0), option selection button body: ": Thunder button (105), etc. combined with the main body (100) to form the specific game circuit (0) of the present invention) structure; menu Display (23〇), button = im Page 18 529961 V. Description of the invention (15) ^ " ------- Combined with the player's console (200) to form a hand The specific game circuit structure of the display mechanism; the main body (100) is connected to the game player's console (200); the main display (13) and the menu display section are in a bright state; 5 buttons ( 251 Α ~ 251 EI) Lost in order: the structure of the behavior of C and C is based on the conventionally known technology, and the '㈣ structure formed by the characteristics of: Ben = is not the invention itself. description. Please refer to the sixth figure, which is specifically explained as follows in the Mahjong game of the present invention: Τ _ will complete the mahjong game invented by ί i, four players will each do a round of Zhuang Ze = (East, South, West, North), then the game is over. In addition, one round was completed after 16 laps. Also, first, in step S1, the microprocessor (12) determines whether the game is a game. If the answer is "YES", the game is ended. If the answer is " NO, " the test processor (120) performs step S2 to execute the scoreboard; after the scoreboard or it is the turn of the game to draw cards, the microprocessor (12) judges whether it is tied to ^ = Time (for example, '3 seconds) (step S3)' If you draw a card (step paste, this point: = 120) on the draw card / operation table (20 °) within the limit, you will quickly determine the remaining match. 〇31) Whether the card has been drawn (step card, V, 'face') If the card reader does not enter a card draw within the time limit, the system automatically enters the card draw and judges the remaining matching cards (ΐ3ι = at this time 'if judged If the remaining cards (131) have not been drawn, the card is drawn (step S6); if the remaining cards (131) have been drawn, then
第19頁 529961 五、發明說明(16) 於平局由原做庄者再次分牌(步驟S7、S8)。 接者’微處理裔(1 2 〇 )判齡k μ台土 i υ;刊斷抓牌者的總扣分是否超過 ,尚扣为(比如’5點)(步驟S9),如果未超過 t微處理器(12〇)判斷抓牌後對應行為("糊"、"聽"牌、 槓或出牌)的輸入是否於限制拉Μγ (步驟S1G)。 限制時間内完成(比如,5秒) 如果在限制時間内輸人抓牌後對 (120)判斷抓牌者的對局者择 ^ η又处理為 驟S⑴。此時,如果輸入t目丨)是否輸入”糊"(步 i τ ^輸入糊則判斷該"糊,'是否正確(步 鄉b 1 2 ),如果不正確,則推r y ςι_ 并口— 則進仃扣分(比如,10點)(步驟Page 19 529961 V. Description of the invention (16) In the tie, the original dealer makes the cards again (steps S7, S8). The receiver's micro-processor (1 2 0) judges the age k μ Taiwan soil i υ; whether the total deduction of the card grabber is exceeded or not (for example, '5 points) (step S9), if it does not exceed t The microprocessor (12) judges whether the input of the corresponding behavior (" paste ", " listening " card, stick, or playing card) after the card is drawn is restricted to pull Mγ (step S1G). Complete within the time limit (for example, 5 seconds). If you lose the card within the time limit and the match is determined by (120), then the player who chooses the card player chooses ^ η and processes it as step S⑴. At this time, if you input t item 丨) whether to input "paste" (step i τ ^ input paste, judge the "paste", is it correct (step town b 1 2), if not, push ry ιι_ parallel port — Points are deducted (for example, 10 points) (step
“ 走進灯至步驟19。另-方面,如果判斷該”糊” A 正確,微處理器(1 2 〇 )判定丨丨铷,,ΑΑ , θ 糊為 s ,目,丨姑已从土 」列疋糊的人是否為莊家,如果 1 二I : 1=,且原莊家再發牌(步驟S15、S16)。作是 Ϊ:對=;;以,則該局亦結束,則原莊家右邊: =二新的壯豕’返回到步驟丨,開始新的對局(步 在步驟S1 1中,如果抓晚| 土 μ 目丨丨w^ a *牌者未輸入丨丨糊丨丨,該微處理51 (120)則判斷抓牌者是否輪入 里為 入聽"牌,該微處理器(12(ηΛ牌(步驟S19)。如果未輪 ί貝、少驟S 2 0 )。如果板险本认 八 牌者輪槓",則從剩餘配牌 Γ在=?驟S21),然後返回到步驟Μ。另—方 面 在步驟19中名万 ^ . fi „ 别 聽,,牌,或在步驟S 2 0中未 輸入杈,抓牌者於斟A I 4-仏 τ禾 入,,呆作台(200 )上進行操作輪 入出一張手中牌(步驟S22)。"Go into the lamp and go to step 19. On the other hand, if it is judged that the" paste "A is correct, the microprocessor (1 2 0) judges that 丨 铷 ,, ΑΑ, θ is s, and 姑 has been removed from the soil." It is listed whether the person who is confused is a banker, if 1 2 I: 1 =, and the original banker deals again (steps S15, S16). The action is: match = ;; so, the game is also over, then the original bookmaker's right: = Two new strong players' return to step 丨 and start a new match (step in step S1 1, if caught late | Earth μ head 丨 丨 w ^ a * The card player did not enter 丨 丨 paste 丨 丨, the micro-processing 51 (120) judges whether the card grabber turns into a listening " card, and the microprocessor (12 (ηΛ (Step S19). If the player is not turned, step S 2 0). If the board insurance originally recognizes the eight-card player's wheel lever, "from the remaining card Γ at step S21), and then return to step M In addition-the name is ^^ fi in step 19 „Do n’t listen to, cards, or if you do n’t enter a fork in step S 2 0, the card reader enters AI 4- 仏 τ, and stays on the table (200 ) To perform an operation round in and out of a hand card (step S22).
529961 五、發明說明(17) 一·'~ 在步驟S9中,如果抓牌者的總扣分超過最高扣分,則 抓牌者不能夠輸入”糊”、”聽”和”槓”(略過步驟§1 i、、 S19、S20),可以輸入出一張牌(步驟S22),但是其他的對 局者則不能相對其所出的牌,輸入n糊”、”碰”、,,槓π和/ Μ _ 在步驟S1 〇中該微處理器(1 2 0 )判斷超過了限制時間, 則對該抓牌者扣分!點(步驟S23),並再次判斷該被扣^的 抓牌者其總扣分是否超過最高值(步驟S9),再進行+驟 S10或步驟S22。 y ’ =某個對局者進行出牌的輸人,則其他的3個 者必須在限制時間(比如,3秒)内,輸入相 對應行為("糊”、"碰"、"槓"、”吃" 、:出牌的 =2,遺微處理器(12〇)依次判斷對應行 。 否起過限制時間(步驟S24)。 子間疋 判斷==觀4輸人未超過限制時間,微處理器U20) 判斷疋否有其他對局者針對抓牌 7益UZO) -位對局者輸入,,碰,,或”吃"。4:2的5:輸γ糊"’或者 確(步驟26)。若"糊”是不正確的、是否正 (例如1〇分),並且進行步驟S33。如^對/對局者進行扣分 是正確的,微處理器(120)則判斷果輪入"糊" 驟似)。如果是莊家該局結束=的人^否為莊家(步 (步驟S29、S3〇)。反之,若輸入庆家進行分牌 束,同時新的庄家由;^/勺並非庄家,該局結 由原庄豕右邊位置的對局者擔任,並返529961 V. Description of the invention (17) I. ~~ In step S9, if the total deduction of the card reader exceeds the maximum deduction, the card reader cannot enter "paste", "listen" and "bar" (omitted After step §1 i ,, S19, S20), you can input a card (step S22), but other players cannot enter “paste”, “touch”, and “,” as opposed to the cards they play. π and / Μ _ In step S10, the microprocessor (1220) judges that the time limit is exceeded, deducts points for the card reader! (step S23), and judges the deducted card draw again. If the total deduction is greater than the maximum value (step S9), then go to step + S10 or step S22. Y '= the loser of a certain game player, then the other three must be within the time limit (such as , 3 seconds), enter the corresponding behavior (" paste ", " touch ", " bar "," eat ",: playing cards = 2, leaving the microprocessor (12〇) to judge in turn Corresponding line. Has the limit time elapsed (step S24). Sub-major judgment == Observation 4 The input has not exceeded the time limit, the microprocessor U20) judges whether there is any other game player. 7 Draw UZO)-A player enters, hits, or "eats". 4: 2's 5: Loss Gamma " ’or Yes (step 26). If "quote" is incorrect, whether it is positive (for example, 10 points), and step S33 is performed. If the ^ match / matcher's deduction is correct, the microprocessor (120) judges that the fruit turns into " Paste " Suddenly). If it is the person who made the banker's end = ^ is the banker (step (steps S29, S3〇). Conversely, if you enter Qingjia to split the card bundle, and the new banker is at the same time; Scoop is not the banker. The tie will be played by the opponent in the right position of the original Zhuangyuan.
第21頁 529961 五、發明說明(18) 回步驟si開始新的對局(步驟S31、s32) 如果在步驟S25令沒有任何的對 ° 麼微處理器(120)再判斷是否有其他的"糊””,那 驟S33)。如果在步驟S33中有其他 =輪人’,碰,,(步 :程=回由剛才輸八”碰:=者:,遊 牌。反之,在步驟S33中沒有對局者輪人广局者出-張 (1 20)判斷是否有其他的對局者輪入 處理器 在步糊中有其他的對局者輸入"槓",(了,)。如果 的人由剩餘配牌(1 3 1)中抓牌(步驟S22 才輸入”槓,, 示機構(21〇)上,遊戲程式返回到步驟s57員反不於手中牌顯 S34中沒有其他對局者輪入"損",微處理器(工’在产驟 =二張;=回:== 者,同時促使该對局者執行步驟以中的抓牌。 、。 一 超過限制時間(比如,3秒)的情況下, S王4對局者均輸入過,遊戲程式馬上返回步驟S36 次快速地進行遊戲。 再 在於步驟S24中,如果輸入對應行為時間超過了限 的時間,微處理器⑽)則假定其他對局者沒有意 $ 出的牌產生對應行為,則原抓牌者右邊位置的對局於 下一個抓牌者(步驟S36),並且執行步驟S3的抓牌。“'、 依據上述的遊戲程序,實際對局者(1〜4人)俯視放置 翻 第22頁 529961 五、發明說明(19) =將桌上的遊戲機主體(1GG)的主顯示器⑴Q),另 (3 0人二Γί上的對局者操作台(2〇〇),與虛擬對局者 將遊戲。 、、“上與傳統的麻將相同的方式進行麻 按照本發明的麻將遊戲機 作台的手中牌顯示器⑵〇)與菜以f;局, 同時’配合顯示於主體⑽)的主频、干未二 =30)的 a.^^^^#(2:;;: 3,};( f;^^ 二可節約時間(估計大約節=) 曰1早方便的進行麻將遊戲。 _二中垂牌直顯,機構 麻將桌上,每—個局ϋ作台即可自然地置放於 到。如此可讓對局者以雷同於傳=被其他的對局者看 方式進行麻將遊戲。门於傳,、先麻將四人對坐四方桌的 另外,相對對局者的對局行為, :耗的時間以設定方式進行控 ::土(輸入)中所 相同的緊迫感進行麻將遊戲。在保持與貫際麻將遊戲 比#此外,與已有的麻將遊戲機限於娛樂用挣沾味0 實心本發明的麻將遊戲機不僅用於娛ί,而且ίΐ: 戬對局比赛。 、斯来而且還可用於 還有’對於本發明的麻將遊 :祆照多種方式使用的各種規則”,適•地設定於各 ”大態下,1〜4個人可玩賞盥實^擇;電腦的麻將水平 、/、貫際進行的遊戲相同的狀況 第23頁 529961Page 21 529961 V. Description of the invention (18) Go back to step si to start a new match (steps S31, s32) If there is no match in step S25, then the microprocessor (120) determines whether there are other " "", Then step S33). If there are other = rounders' in step S33, touch, (step: distance = back to lose eight just now "touch: = person :, game board. On the other hand, in step S33, there is no matchmaker and round player. Out-Zhang (1 20) judges if there are other players who turn into the processor. In the step paste, there are other players who enter "quote", (,,). If the person is dealt by the remaining cards (1 3 1) The card is drawn in the middle (enter "22" only in step S22), and on the indicator (21〇), the game program returns to step s57 and the player shows that no other players in the S34 turn in turn " loss " , The microprocessor (work in production = two cards; = back: ==, and at the same time prompt the game player to perform the card draw in the step....) In the case of exceeding the limit time (for example, 3 seconds) , S King 4 game players have all entered, and the game program immediately returns to step S36 to play the game quickly. Then in step S24, if the input corresponding behavior time exceeds the time limit, the microprocessor ⑽) assumes other games. If the player does not intend $ to produce a corresponding action, the game to the right of the original card reader is to the next card player (step S 36), and execute the card draw in step S3. "', According to the above game program, the actual game player (1 to 4 people) is placed on the page and turned over on page 22 529961 V. Description of the invention (19) = The game on the table The main display ⑴Q) of the main body (1GG), and the other player's console (200) on the 30th person, will play games with the virtual gamer. ", The same way as the traditional Mahjong Carrying out the mahjong game machine according to the present invention as a hand card display ⑵〇) and a dish f; at the same time, 'coordinated with the main frequency of the main display ⑽), 30% a) ^^^^ # (2: ;;: 3,}; (f; ^^ Two can save time (estimated about quarter =). It is convenient to play the mahjong game early in the morning. _Two vertical cards are displayed directly on the institutional mahjong table, each— Each game platform can be placed on it naturally. This allows the gamers to play the game of Mahjong in the same way as the other gamers. The game is played by four players sitting at the square table. In addition, relative to the gamer ’s game behavior, the time spent is controlled in a set way: the same sense of urgency as in the soil (input) to play the mahjong game. Guanji Mahjong game than # In addition, the existing Mahjong game machine is limited to entertainment for earning a taste. 0 The solid Mahjong game machine of the present invention is not only used for entertainment, but also: 戬 Match games. There are also "for the Mahjong Tour of the present invention: using various rules according to various methods", appropriately set in each "big state", 1 ~ 4 people can play and enjoy ^ choice; computer mahjong level, Games in the same situation
第24頁Page 24
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TW89116053A TW529961B (en) | 2000-08-10 | 2000-08-10 | Mahjong game machine |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP3081271A1 (en) | 2015-04-13 | 2016-10-19 | Egenpower Inc. | Mahjong game system using touch panel |
TWI679050B (en) * | 2018-12-22 | 2019-12-11 | 天下數位科技股份有限公司 | Flop device for Mahjong game machine |
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2000
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP3081271A1 (en) | 2015-04-13 | 2016-10-19 | Egenpower Inc. | Mahjong game system using touch panel |
US9776094B2 (en) | 2015-04-13 | 2017-10-03 | Egenpower Inc. | Mahjong game system using touch panel |
TWI679050B (en) * | 2018-12-22 | 2019-12-11 | 天下數位科技股份有限公司 | Flop device for Mahjong game machine |
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