TW201039897A - Game device, game control method, information recording medium, and program - Google Patents
Game device, game control method, information recording medium, and program Download PDFInfo
- Publication number
- TW201039897A TW201039897A TW099102860A TW99102860A TW201039897A TW 201039897 A TW201039897 A TW 201039897A TW 099102860 A TW099102860 A TW 099102860A TW 99102860 A TW99102860 A TW 99102860A TW 201039897 A TW201039897 A TW 201039897A
- Authority
- TW
- Taiwan
- Prior art keywords
- time
- color
- signal
- display
- specific
- Prior art date
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009022491A JP4939557B2 (ja) | 2009-02-03 | 2009-02-03 | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
TW201039897A true TW201039897A (en) | 2010-11-16 |
Family
ID=42542005
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW099102860A TW201039897A (en) | 2009-02-03 | 2010-02-01 | Game device, game control method, information recording medium, and program |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP4939557B2 (ja) |
TW (1) | TW201039897A (ja) |
WO (1) | WO2010090102A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116233535B (zh) * | 2023-01-05 | 2023-09-29 | 泰德网聚(北京)科技股份有限公司 | 一种基于数据流的视频添加背景音频方法 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3320700B2 (ja) * | 1999-09-08 | 2002-09-03 | コナミ株式会社 | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
JP3566195B2 (ja) * | 2000-08-31 | 2004-09-15 | コナミ株式会社 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
JP2002066128A (ja) * | 2000-08-31 | 2002-03-05 | Konami Co Ltd | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
JP3533212B1 (ja) * | 2002-09-27 | 2004-05-31 | コナミ株式会社 | キャラクタ操作プログラム、キャラクタ操作方法及びビデオゲーム装置 |
JP3579042B1 (ja) * | 2003-03-28 | 2004-10-20 | コナミ株式会社 | ゲーム装置、ゲーム方法、ならびに、プログラム |
JP4127561B2 (ja) * | 2006-11-20 | 2008-07-30 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、操作評価方法、および、プログラム |
-
2009
- 2009-02-03 JP JP2009022491A patent/JP4939557B2/ja active Active
-
2010
- 2010-01-26 WO PCT/JP2010/050979 patent/WO2010090102A1/ja active Application Filing
- 2010-02-01 TW TW099102860A patent/TW201039897A/zh unknown
Also Published As
Publication number | Publication date |
---|---|
WO2010090102A1 (ja) | 2010-08-12 |
JP4939557B2 (ja) | 2012-05-30 |
JP2010178779A (ja) | 2010-08-19 |
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