TW201039897A - Game device, game control method, information recording medium, and program - Google Patents

Game device, game control method, information recording medium, and program Download PDF

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Publication number
TW201039897A
TW201039897A TW099102860A TW99102860A TW201039897A TW 201039897 A TW201039897 A TW 201039897A TW 099102860 A TW099102860 A TW 099102860A TW 99102860 A TW99102860 A TW 99102860A TW 201039897 A TW201039897 A TW 201039897A
Authority
TW
Taiwan
Prior art keywords
time
color
signal
display
specific
Prior art date
Application number
TW099102860A
Other languages
English (en)
Chinese (zh)
Inventor
Yuichi Asami
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW201039897A publication Critical patent/TW201039897A/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
TW099102860A 2009-02-03 2010-02-01 Game device, game control method, information recording medium, and program TW201039897A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009022491A JP4939557B2 (ja) 2009-02-03 2009-02-03 ゲーム装置、ゲーム制御方法、ならびに、プログラム

Publications (1)

Publication Number Publication Date
TW201039897A true TW201039897A (en) 2010-11-16

Family

ID=42542005

Family Applications (1)

Application Number Title Priority Date Filing Date
TW099102860A TW201039897A (en) 2009-02-03 2010-02-01 Game device, game control method, information recording medium, and program

Country Status (3)

Country Link
JP (1) JP4939557B2 (ja)
TW (1) TW201039897A (ja)
WO (1) WO2010090102A1 (ja)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116233535B (zh) * 2023-01-05 2023-09-29 泰德网聚(北京)科技股份有限公司 一种基于数据流的视频添加背景音频方法

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3320700B2 (ja) * 1999-09-08 2002-09-03 コナミ株式会社 ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体
JP3566195B2 (ja) * 2000-08-31 2004-09-15 コナミ株式会社 ゲーム装置、ゲーム処理方法及び情報記憶媒体
JP2002066128A (ja) * 2000-08-31 2002-03-05 Konami Co Ltd ゲーム装置、ゲーム処理方法及び情報記憶媒体
JP3533212B1 (ja) * 2002-09-27 2004-05-31 コナミ株式会社 キャラクタ操作プログラム、キャラクタ操作方法及びビデオゲーム装置
JP3579042B1 (ja) * 2003-03-28 2004-10-20 コナミ株式会社 ゲーム装置、ゲーム方法、ならびに、プログラム
JP4127561B2 (ja) * 2006-11-20 2008-07-30 株式会社コナミデジタルエンタテインメント ゲーム装置、操作評価方法、および、プログラム

Also Published As

Publication number Publication date
WO2010090102A1 (ja) 2010-08-12
JP4939557B2 (ja) 2012-05-30
JP2010178779A (ja) 2010-08-19

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