TW201000185A - Music game device - Google Patents

Music game device Download PDF

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Publication number
TW201000185A
TW201000185A TW098104252A TW98104252A TW201000185A TW 201000185 A TW201000185 A TW 201000185A TW 098104252 A TW098104252 A TW 098104252A TW 98104252 A TW98104252 A TW 98104252A TW 201000185 A TW201000185 A TW 201000185A
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Taiwan
Prior art keywords
song
unit
condition
game
player
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TW098104252A
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Chinese (zh)
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TWI381869B (en
Inventor
Kohsuke Takahashi
Taku Mizuta
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Namco Bandai Games Inc
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Publication of TW201000185A publication Critical patent/TW201000185A/en
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Publication of TWI381869B publication Critical patent/TWI381869B/en

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  • Auxiliary Devices For Music (AREA)

Abstract

To provide a music game apparatus which varies in the number of musical pieces to be reproduced. The music game apparatus 10 makes a player to perform operation input of hitting a musical instrument type operation input part at timing corresponding to the advance of the musical piece. Even when evaluation of the operation input by the player does not satisfy first conditions, when the evaluation satisfies second conditions, a reproduction control part 114 reproduces the next musical piece. A condition setting part 116 sets the second conditions according to a given condition.

Description

201000185 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種音樂遊戲裝置,且特別是有關 於一種播放歌曲的曲數是可具有不同變化的音樂遊戲裝 置。 【先前技術】 〇 從以前就熟知的如日本專利文獻特開2006-334442 Ο ❹ 號公報所揭露之音樂遊戲裝置,是讓遊戲者可配合歌曲 的執行時間’於具樂器外型的操作輸入部上,執行操作 輸入。此種音樂遊戲裝置,是藉由顯示在顯示部上的晝 面既定的指示標幟,來配合歌曲的執行基準時間, 5指不標幟可移動到達至既定基準位置上的方式,來指 不,戲者執行操作輸入之時間點,以配合歌曲的進行。 【發明内容】 ^在習知的音樂遊戲裝置中,由於是依照事先決 ϊΐ歌絲執行遊戲,所以存在著放歌曲的曲 數不具變化性的問題。 係有鐘於上述問題而絲者,其目的在提供 置。播放歌曲的曲數是可具有不同變化的音樂遊戲裝 避达—問題之乎辟 操作樂遊戲裝置’其包含: 控制部、評價ί二出部、歌曲播放部、顯示 是用於輸出聲音:^顯^播^^憶 201000185 =歌曲資料。顯示控制部,^於在上述顯示部的畫 ::顯不指示遊戲者對前述操作輸入部執行操作輸入 =的私示標幟,配合前述歌曲播放部所播放之歌曲 於事先決定的基準時間内,移動到達至基準位置。 已對前述操作輸入部執行操作輸 „與4基準時間為依據,評價遊戲者之操作輸 β :第、1鑛部’是依據前述評價部之評價結果,判斷 =已滿足可使前述歌曲播放部進行播放下 =的第j件。播放控制部,在滿足前述 1下,讓剛述歌曲播放部播放下1首歌曲資料。條件設 ϋ ’用以設定即使在未滿足前述第丨條件的情ϋ 歌曲播放部播放下丨首歌曲資料之第2條件。第2 足3你i未献前述第1條件的情況,判斷是否已滿 件蚊部麟定的歧帛2條件。#前述播放 ϊϊϋ滿足前述第2條件的情況下,則前述歌曲播放 部可播放下1首歌曲f料。 修株^發?中’於評價遊戲者之操作輸人已滿足第1 播放下1首歌曲資料,遊戲者可就 2 献第1條件,但滿足第2條件的情 曲首歌曲資料仍可播放,遊戲者可就下1首歌 第Ιϋ1!。在此,本發明中是以將條件設定部設定為 的狀態來軸15因此,依據本發明,即使是在 的機率ϋ条^f情況時’亦能使下1首歌曲資料播放 可以是依 如此來,即使未滿足第1條件的情況時,亦可使 201000185 下1首歌曲資料播放的機率、頻率、難易度等,對應樂 透抽樣處理的結果來加以變化。 ,、 、 (3)此外,本發明更可設置遊戲處理部,用於當未 滿足前述第1齡且未滿足舰第2條件的情況時,結 束遊戲。前述第1判斷部,是用於當前述歌曲播放部結 ^歌曲資料的播放後,判斷是否已滿足前述第丨條件。 前述條件設定部,是用於當未滿足前述第1條件的情況 時,依據預定的樂透抽樣處理來決定前述第2條件。 如此一來,可依據歌曲資料的播放結束之前的操作 輸入的s平價來進行第1條件的判斷,同時能在歌曲資料 的播放結束後’決定第2條件。 、 (4) 此外,本發明更可設置設定輸入部,用於進行 設定輸入。前述條件設定部,亦可依據對前述設定輸入 部之設定輸入來進行前述第2條件的設定。 如此一來,即使未滿足第1條件的情況下,亦可使 下1首歌曲資料播放的機率、頻率、難易度等,對應設 疋輸入部的設定輸入來加以變化。 (5) 此外,本發明更可設置遊戲處理部,用於當未 滿足剛述第1條件且未滿足前述第2條件的情況時,結 束遊戲。前述第1判斷部,是用於當前述歌曲播放部^ 束歌曲資料的播放後,判斷是否已滿足前述第1條件。 如此一來,可依據歌曲資料的播放結束之前的操作 輸入的評價來進行第1條件的判斷。 、 (6) 此外’本發明之前述遊戲處理部,可在已自遊 戲者收取到遊戲費用的情況時’開始遊戲。前述播放控 制部,可在開始前述遊戲後,令前述歌曲播放部播放^ 曲資料。 如此一來,支付單次遊戲費用可播放的歌曲資料的 數量’可對應操作輸入的評價或第2條件的内容來加以 5 201000185 變化 ^7)此外,本發明之前述條件設定部,是將 定的期間内應執行之操作輸入的次數設定 ^ 的情t。前述顯示控制部,係在未滿足前述第 Ζϋ’ι t縣倾人部執行齡輸錢,將對^ 麵ϊ ㈣導4面顯潇祕齡部。前述第2 ’是用以判斷遊戲者在前述預定的_内ί行的 次數是否達到前述條件蚊部所設 前放控卿,是㈣麵戲者於前述 ,執行之操作輸人的次數已達到前述條件 疋。卩所设定之操作輸入的次數之情況下,再次人 歌曲播放部進行下1首歌曲資料的播放。 7 “ =-來,即使是未滿足第i條件的情況,亦可 I 1首歌曲資料播放的機率、頻率、難易度等 = 叹疋部所設定之操作輸入的次數來加以變化。 、 (8)此外,本發明是有關於一種音樂遊戲装 =S:操作輸入部、顯示部、聲音輸出部、歌曲播放、、 Ξ:ί制部、評價部、* 1判斷部、播放控制iii透 顯示部,是用於顯示晝面丄2= 歌音顯是用於播放儲存於記憶部的 資料。齡控制和疋用於在上賴轉 使前述歌曲播放部進行播放下1首歌曲賴的第 201000185 :歌=:放。=;條=理讓前 :===;,決定,應否在未滿足前述第1 =ΐΐί=ίί前述歌曲播放部播放下1首歌曲資 為制和係在前述樂透抽樣處理部已決定 ^選的情況時,猶述歌曲播放部播放下1首歌曲; 條件是滿足第^ ίί^ϊϊΐ⑽價為不滿足第1條件的情況時Ϊ ;s;;-:£r201000185 VI. Description of the Invention: [Technical Field] The present invention relates to a music game device, and more particularly to a music game device in which the number of songs for playing a song is different. [Prior Art] A music game device disclosed in Japanese Laid-Open Patent Publication No. 2006-334442 (Ο ❹ 公报 以前 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 2006 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐 音乐On, perform an operation input. The music game device is configured to match the execution reference time of the song by the predetermined indication flag displayed on the display portion, and the finger can move to the predetermined reference position to indicate that the flag is not displayed. The player performs the operation input time point to match the song. SUMMARY OF THE INVENTION In the conventional music game device, since the game is executed in accordance with the singer, there is a problem that the number of songs to be played is not variability. There are those who have a problem with the above problems, and their purpose is to provide them. The number of songs for playing a song is a music game that can be differently changed. The problem is that the game device includes: a control unit, an evaluation unit, a song playing unit, and a display for outputting sound: ^ Display ^^^201000185=Song information. The display control unit controls the display unit to display a private indicator that the player inputs the operation input= to the operation input unit, and cooperates with the song played by the song playing unit in a predetermined reference time. , the move reaches the reference position. The operation input unit has been operated on the operation input unit and the reference time is 4, and the evaluation of the player's operation is performed. β: The first and the first mine department are judged according to the evaluation result of the evaluation unit, and the judgment is made. The jth piece of the playback is performed. The playback control unit causes the song playback unit to play the next song data when the above 1 is satisfied. The condition is set to 'set to set the condition even if the aforementioned condition is not satisfied. The song playing unit plays the second condition of the next song data. The second foot 3 does not provide the first condition, and determines whether or not the condition of the mosquito part is full. In the case of the second condition, the song playing unit can play the next song f. In the process of evaluating the player, the player has satisfied the first song of the first play, and the player can In the present invention, the condition setting unit is set to the state in which the first song is still available for the second song, but the player can play the first song. The shaft 15 is therefore in accordance with the invention, In the case of the probability of being in the case of ^f, the next song data can be played in such a way that even if the first condition is not met, the probability of playing the next song data of 201000185 can be made, The frequency, the difficulty level, and the like are changed in accordance with the result of the lottery sampling process. Further, the present invention further provides a game processing unit for not satisfying the first age and not satisfying the ship second condition. In the case of the game, the first determination unit is configured to determine whether the second condition is satisfied after the song playback unit has played the song data. The condition setting unit is configured to not satisfy the foregoing. In the case of the first condition, the second condition is determined in accordance with a predetermined lottery sampling process. In this way, the first condition can be judged based on the s parity of the operation input before the end of the playback of the song material, and at the same time, After the completion of the playback of the song material, the second condition is determined. (4) Further, the present invention can further provide a setting input unit for performing setting input. The condition setting unit can also be based on the front. The setting of the input unit is set to perform the setting of the second condition. In this way, even if the first condition is not satisfied, the probability, frequency, difficulty level, etc. of the next song material can be played. In addition, in the present invention, the game processing unit may be further provided to terminate the game when the first condition is not satisfied and the second condition is not satisfied. The determination unit is configured to determine whether the first condition has been satisfied after the song playback unit has played the song data. In this way, the first condition can be performed based on the evaluation of the operation input before the end of the playback of the song material. (6) Further, the game processing unit of the present invention can start the game when the game fee has been received from the player. The playback control unit may cause the song playing unit to play the music data after starting the game. In this way, the number of song materials that can be played for paying a single game fee can be changed according to the evaluation of the operation input or the content of the second condition. 5 201000185 Change ^7) Further, the condition setting unit of the present invention is determined The number of operations that should be performed during the period of time is set to ^. The display control unit does not satisfy the above-mentioned Ζϋ'ιt counties, and the four-faced squatting department is shown. The second '2' is used to determine whether the number of times the player has completed the aforementioned _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The foregoing conditions are as follows. When the number of operations input is set, the next song playing unit plays the next song data. 7 “ =- Come, even if the condition of i is not met, the probability, frequency, difficulty level, etc. of I 1 song data playback can be changed according to the number of operation inputs set by the sigh section. Further, the present invention relates to a music game device=S: operation input unit, display unit, sound output unit, song playback, Ξ: 制 system, evaluation unit, *1 determination unit, playback control iii through display unit , is used to display the 昼 丄 2 = 歌 音 is used to play the data stored in the memory. The age control and 疋 used to play the next song in the song playing part of the next song 201000185: song =: put. =; bar = before the decision: ===;, decide whether it should not meet the above 1 = ΐΐ = = = = 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述 前述When the processing unit has decided to select the case, the song playing unit plays the next song; the condition is that when the price of ^^ίί^(10) is satisfied that the first condition is not satisfied; s;;-: £r

Q ^首=加=機率’對應樂透抽樣以 =前述第!卜條定:以Q ^ first = plus = probability 'corresponding to the lottery sampling to = the aforementioned paragraph!

:況時,結束遊戲。前述第!判斷部,ΐ二J 播放後,判斷是否已;足前 ΐίΐ情況下,依據預定的樂透抽樣處理來決定應^讓 剛返歌曲播放部播放下1首歌曲資料。 〜 如此一來,可依據歌曲資料的播放結 條,判斷,同時能決定應= 資料資料播放、、°束後,令歌曲播放部播放下1首歌曲 i/0)此外’本發明之前述遊戲處理部,可在已自 遊戲者收取繼戲㈣㈣崎,_雜。前=1 7 201000185 =料可在開始前峨後’令前述歌曲播放部播放 如此一來,支付單次遊戲費用可播放的歌曲資料 數量,可對應操作輸入的評價或樂透抽樣處理部 當選之機率來加以變化。 、& (11)此外,本發明亦可設置設定輸入部及機 更邛。設定輸入部,用於進行設定輸入。機率變 ,冑找賴透抽樣 如此-來,較未滿足第丨條件⑽況下,亦 触賴率,職辭败部所設定之 3包含:操作輸入部發以遊=!放 =、顯不控制部、評價部、第丨判斷部、播放控 J透抽樣處理部及第2判斷部。具樂二;丄 以:執,作輸入。顯示部,是二=2, 之操作輸人。第i +4依據’評價遊戲者 歌:播==結首果歌 的情況下,她歌1條件 透抽樣處理部,依據 201000185 下’前述歌曲播放部播放下1 :^未:足前述第1條件的情況,前述歌:播= 第2判斷部,在來決定預定㈣選處理。 已被決定的di第1 ;件:且前述第2條件 前述第2條Hi ΐ件。前述播放控制部,係在滿足 定讓前述歌曲播放=下抑 ❹ Ο 下,令前述歌曲播放部播放下i首歌曲貢資枓料為,選的情況 條件戲者的操作輸人的評價是滿足第1 行下1首歌曲資料的播放’遊戲者 就下1百歌曲進行遊戲。再者,於本發明 55ίΐ操入,滿足第1條件的情況時; ,況下’仍可進行下1首歌曲資料的播放。ϊίί; 2 1首歌曲物遊戲。藉此,本發明中的第2條 放下1首歌曲資料的當選,是依忑預Ϊ 的樂透抽樣處理所蚊。·依縣發明,即使是= J第件的情況下’亦能使下1首歌曲資料播放的機 率、頻率、難易度等’對應樂透抽樣處理部所決定第 條件的内容及樂透嫌處理部所蚊機率來=以 變化。 (13)此外,本發明更可設置遊戲處理部, 未滿足前料1條件且未滿足前述第2條件的情況下, 結束遊戲。前述第1觸部,是·#前述歌曲播 結束歌曲資料的播放後,判斷是否已滿足前述第i 的情況。前述樂透抽樣處理部,係在未滿足前述、 件的情況下,依據預定的樂透抽樣處理來決定前述1 條件’或讓前述歌曲播放部播放下i首歌曲資料的當選。 201000185 如此一來’可依據歌曲資料的播放結束之前的操作 輸入的評價來進行第1條件的判斷,同時在歌曲資料之 播放被結束後,可決定第2條件,或決定令歌曲播放部 播放下1首歌曲資料的當選與否。 、(14)此外,本發明之前述遊戲處理部,可在已自 遊戲者收取到遊戲費用的航τ,開始遊戲。前述播放 控制部,可在開始前述職後,令前述歌曲播放部播放 曲資料。 如此一來,支付單次遊戲費用可播放的歌曲資料的 量’可對絲倾人的評價、帛2餅以及樂透抽 處理部所決定當選之機率來加以變化。 (15)此外,本發明之前述樂透抽樣處理部,是將 内應執行之操作輸人的次數決定為 f第2條件。前述顯示控制部,係在未滿足前述第i =的情況下,前述第2條件已決定的情況,使引導遊 前述操作輸人部執行操作輸人的引導晝面顯示於 5=::前述第2判斷部,是在判斷遊戲者在前述 ϊίϊΐϊϊΐ的操作輸人的次數是否達到前述樂透抽 β》、疋之操作輸入的次數。前述播放控制部, 口2條件已決定的情況下’且在_者於 輸入的次數之情況下, 播敌部播放下1首歌曲資料。 下=卜來’即使是未献第1條件的情況,亦可使 读社料播放的辭、鮮、難易度等,對應樂 透抽樣處理部所決定之操作輸人的缝 描、盧、 理部奴當選的機轉純變化。从樂透抽樣處 【實施方式】 紐最佳實絲社 201000185 以下,將就本發明之最佳實施方式進行說明。又, 下述所說明之實施方式並非對申請專利範圍所界定之本 發明的内容進行任何不當限定使用。且本實施方式所說 明的所有構成並非本發明的必要構件。 1·第1實施方式 1 — 1.外觀構成: When the time is over, the game ends. The aforementioned! The judging part, after the second J is played, judges whether it is; in the case of the front ΐ ΐ ΐ, according to the predetermined lottery sampling process, it is determined that the song song playing unit should play the next song data. ~ In this way, according to the playback of the song data, judging, and at the same time, it can be decided that = data data is played, and after the beam is bundled, the song playing unit plays the next song i/0) In addition, the aforementioned game of the present invention The processing department can be charged in the game (4) (four), _ miscellaneous. Before = 7 7 201000185 = The material can be played before the start, so that the song playing part can play the same amount of songs that can be played for a single game fee, which can be selected according to the evaluation of the operation input or the lottery sampling processing department. The chance to change. And (11) In addition, the present invention can also be configured to set the input unit and the machine. Set the input unit for setting input. The chances are changed, and I am looking for a sample of Lai's so-called, more than the third condition (10), but also the rate of deduction, the 3 set by the post of the syllabus contains: the operation input department sends a tour =! put =, show no The control unit, the evaluation unit, the third determination unit, the playback control unit, and the second determination unit. Have music two; 丄 By: hold, for input. The display unit is two = 2, and the operation is input. The i +4 is based on the 'evaluation of the player's song: broadcast == the first fruit song, the song 1 condition through the sampling processing department, according to 201000185 under the 'the aforementioned song playback unit to play the next 1: ^ not: the first mentioned above In the case of the condition, the aforementioned song: broadcast = the second determination unit, and the predetermined (four) selection process is determined. The second item that has been determined: the second condition and the second condition described above. The playback control unit is configured to allow the song playing unit to play the next song tribute information after the song playback is determined to be the same, and the operator's operation input is satisfied. Play the first song data in the first line. 'The player plays the next hundred songs. Furthermore, in the case of the present invention, when the first condition is satisfied, the next song data can still be played. Ϊίί; 2 1 song game. Therefore, in the second section of the present invention, the selection of one song material is selected, and the mosquitoes are sampled according to the preemptive lottery sampling. ·Invented by the county, even in the case of =J, the probability of 'playing the next song data, frequency, difficulty level, etc.' corresponds to the content of the condition determined by the lottery sampling processing unit and the lottery treatment. The rate of mosquitoes in the Ministry is changed by =. (13) Further, in the present invention, the game processing unit may be further provided, and if the condition of the predecessor 1 is not satisfied and the second condition is not satisfied, the game is ended. The first touch portion is a case in which the song is played after the song is played, and it is determined whether or not the ith is satisfied. When the above-mentioned lottery sampling processing unit does not satisfy the above, the lottery sampling processing unit determines the above-described condition 1 or causes the song playing unit to play the selection of the next song material. 201000185 In this way, the first condition can be judged based on the evaluation of the operation input before the end of the playback of the song material, and after the playback of the song data is completed, the second condition can be determined, or the song playing unit can be determined to play. Whether a song material is elected or not. (14) Further, the game processing unit of the present invention can start the game in the τ that has received the game fee from the player. The playback control unit may cause the song playing unit to play the music material after starting the above-mentioned job. As a result, the amount of song data that can be played for paying a single game fee can be changed by the evaluation of the silky person, the cake, and the probability of the lottery processing unit determining the election. (15) Further, the lottery sampling processing unit of the present invention determines the number of times the operation to be performed in the operation is to be f the second condition. In the case where the ith == is not satisfied, the display control unit displays the guidance surface in which the operation input unit performs the operation input in the case where the second condition is determined. 5=:: The judging unit is a number of times of determining whether or not the number of times the player inputs the above-mentioned operation by the player has reached the above-mentioned operation of the lottery. In the case where the condition of the port 2 has been determined, the playback control unit plays the next song data in the case where the number of times is entered. Under = Bulai', even if the first condition is not provided, the words, freshness, difficulty, etc. of the reading of the social material can be made, and the sewing, Lu, and Li, which are determined by the lottery sampling processing unit. The machine of the slaves was changed to pure change. From the lottery sampling section [Embodiment] New Best Wire Society 201000185 Hereinafter, the best mode for carrying out the invention will be described. Further, the embodiments described below are not intended to limit the use of the invention as defined in the claims. Further, all the configurations described in the embodiment are not essential components of the present invention. 1. First Embodiment 1 - 1. Appearance

第1圖為第1實施方式的音樂遊戲裝置10的外觀示 意圖。如第1圖所示’本實施方式之音樂遊戲裝置1〇為, 在筐體12的前面設置有2個太鼓(樂器之一例)型的操 作輸入部14、顯示晝面的顯示部16、輸出聲音的聲音輸 出部18以及收取遊戲費用的費用收取口 2〇,用於 樂遊戲。 士操作輸入部14,係具有太鼓的形狀,且透過遊戲y ^鼓棒或手進行敲打的動作以執行操作輸入。雖未s 示,但此操作輸入部14之圓形的皮面22之内部,設# 檢出遊戲者已敲打圓形的皮面22用的感測器。在皮面2 的周緣24之内部,則設有檢出遊戲者已敲打皮面22存 =緣曰24用的感測器。因此,音樂遊戲裝置1〇可判斷超 戲者是已敲打皮面22或已敲打皮面22的周緣24。此外 =施方仅音樂遊絲置1G具有2倾作輸入部14 可讓兩個遊戲者同時進行音樂遊戲。 外,音樂遊戲裝置1G,雜音樂遊戲-開始時, =歌:樂音自聲音輸出部18輸出之外,同時在顯示部 t,著配合歌曲的進行的複數個指示標幟26,從 S Z的ί示f域28的右侧朝向左__畫面。 疋用,賴者認知理解應對操作輸入 ^人·準_之_。接著,音樂遊戲 Li是可以讓基準標幟30 (基準位置之一例)固€ 地顯不於顯示部16 _示區域28之左财央部,使各 11 201000185 指示標幟26配合歌曲資料且以預定的各指示標織%之 基準時間到達基準標幟30的方式,使各指示標幟%沿 既定的移動路徑32移動。此外,本實施方式之音樂遊 裝置10 ’可在顯示區域28的上方,顯示一遊戲者用的指 示標幟26和基準標幟30,而在顯示區域28下方,顯示 另一遊戲者用的指示標幟26和基準標幟3〇。 ύ 此外’本實施?式中準備了 2種指示標幡26,帶有 「咚」的文字之指示敲打操作輸入部14的皮面22之 作輸入的紅色指示標幟26以及帶有「喀」的文字之浐^ ,操作輸入部14的皮面22的周緣24之操作輸入心 ^指不標幡26。接著’當各指示標蛾26已到達基準標幟 =基準咖時,與各細標幟26姉躺操作輪入一 會在敲打太鼓的皮面22時,由聲音輸出部18 5終ί」「Ϊ音效’或在敲打太鼓的皮面22的周緣24 時,輸出嗔」的音效,並加算得分。 1—2.資料構成 之時以對指示標幟26之移動顯示和操作輸人 ❹ ° ^2 ®所示’本實施方式之 二二遊ΐ裝置1G為,將肋輸出歌㈣音的歌曲資料儲 二並同時將相對應歌曲的間崎^ ίϊΛ色指示顯26的譜面晝面按各歌曲別, 的°接著’音樂遊戲裝置1G ’係使此橫長型 的播放產生連動,而將顯示部16 ί中的 =戲裝置⑽,可使顯示部t 準I i數t H標幟%,朝向於固定位置顯示著的基 32 &動。—定速度由右側至摘沿著既定移動路徑 此外曰樂遊戲裝置1〇為,就複數個指示標織% 12 201000185 中每一個指示標幟而言,將相對應操作輸入部14應執行 操作輪入之基準時間的基準時間資料依各歌曲別,儲存 在記憶部。具體而言,此基準時間資料為,各指示標幟 26會於歌曲資料的播放開始後的幾秒後,到達基準標幟 3〇之示意資料。 Ο ο 接著,音樂遊戲裝置10,係同時地開始歌曲資料之 播放、譜面晝面的移動顯示及經過時間的計數。接著, ^如在如第2圖所示之配置於譜面晝面的前頭之紅色指 不標幟26的基準時間(自歌曲播放開始5秒後)到達時, 丁執行敲打操作輸入部Μ的皮面Μ之操作輸入後,讓 ^ί」「的音效自聲音輸出部18輸出,同時執行對遊戲者 3乎仏良」的顯示,並加算較高的得分。 ^ ’即使基準時間和操作輸入的時間未嚴密地配合 以==分同鹰評 間:另二來輸看基執 條件之,時’讓遊:¾ 13 201000185 3.功能方塊 1- 一第3圖係本實施方式之音樂遊戲裝置1〇的功 3禮音樂遊戲裝置1〇也可採用省略部第3圖 的構成要素(各部)的構成。 22 ,係包含檢峻戲者敲打_的皮面 24 = %及檢峨者敲打皮面22的周緣 3 部38。此第1檢出部36、第2檢出部 38的功能可藉由例如感壓感測器等來加以實現。 ^ 16 ’係用以輸出畫面者,其功能可透過CRT 、液晶顯示器、電漿顯示器等來加以實現。 炉顯示。卩16,係用於顯示包含有指示標幟26、i準 標幟30及遊戲角色等之遊戲畫面。 揚馨ί音?f I518 ’係用於輸出聲音者’其功能可透過 來加以實現。具體來說,聲音輸出部18, 係1戲開始且歌曲資料播放時,用於輸出歌曲樂音。 在轻體4〇 (可藉電腦讀取的媒體),係用於儲 存程式或貞卿,其魏可藉辆(CD、dvd)、磁 =^^T;0pticalDisk,M0)、磁碟、硬碟、磁帶或 記憶體(ROM)等之外部域裝置來加以實現。 以ί資訊§己憶媒體40中,記憶著於處理部100中執行 用的程式或資料。亦即’此資訊記憶媒體4〇記 作為本實财式之各縣發揮魏用的程式 (讓電腦執行各部的處理用程式)。 *曲1m資巧記憶媒體40中’儲存著複數種類的歌曲的 M奋、各歌曲的譜面畫面及各歌曲的基準時間資 iprvn 式中的歌曲資料是使用以脈波碼調變 (PCM)方式等所編碼的數位資料。 50 ’係為處理部1〇〇、通訊部6〇等之工作區 域’其功能可透過RAM 960或VRAM 920等來加以實 201000185 現。此外 认*貫方式的記憶部50,係包含作為處理部 100的工作區域來使用的主記憶部5〗、用於 16所顯示之畫面的繪圖緩衝暫存器幻 用靖· $角3色等之顯示物(物件)的樣板資料之物件資“記: 特別是本實施方式的記憶部5〇 ,包含歌 畫面記憶部55及基準時Fig. 1 is a view showing the appearance of the music game device 10 of the first embodiment. As shown in Fig. 1, the music game device 1 of the present embodiment is provided with an operation input unit 14 of two types of taiwan (a musical instrument) type, a display unit 16 for displaying a kneading surface, and an output on the front surface of the casing 12. The sound output unit 18 and the fee collection port 2 for collecting the game fee are used for the music game. The input operation unit 14 has a shape of a Taiko drum and performs an operation input by a game y ^ drum stick or a hand tap. Although not shown, the inside of the circular leather surface 22 of the operation input unit 14 is set to detect a sensor for the player to tap the circular leather surface 22. Inside the peripheral edge 24 of the leather surface 2, there is provided a sensor for detecting that the player has tapped the leather surface 22 to store the edge. Therefore, the music game device 1 can judge that the super player is the peripheral edge 24 that has hit the leather surface 22 or has hit the leather surface 22. In addition, the singer only has a music balance set to 1G and has 2 input as the input unit 14 to allow two players to simultaneously perform a music game. In addition, the music game device 1G, the miscellaneous music game - at the beginning, = song: the music is output from the sound output unit 18, and at the same time, the display unit t matches the plurality of indication flags 26 of the song, from SZ. The right side of the f-field 28 is shown to the left __ screen. Use, the person who understands and understands the response input ^人·准_之_. Next, the music game Li is such that the reference flag 30 (an example of the reference position) can be displayed on the left side of the display unit 16 - the display area 28, so that the 11 201000185 indicator flag 26 matches the song material and The predetermined reference time % of each of the predetermined markings reaches the reference flag 30, and each indicator flag % is moved along the predetermined movement path 32. Further, the music game device 10' of the present embodiment can display a player's indicator flag 26 and the reference flag 30 above the display area 28, and display another player's instruction below the display area 28. Flag 26 and the benchmark mark 3〇. ύ In addition, this implementation? In the formula, two kinds of indication labels 26 are prepared, and the character indicating "咚" indicates the red indication flag 26 for inputting the leather surface 22 of the operation input unit 14, and the character with the "click". The operation input of the peripheral edge 24 of the leather surface 22 of the operation input portion 14 is not indicated. Then, when the indicator moths 26 have reached the reference flag = reference coffee, the rounding operation is performed with each of the fine markers 26, and when the leather surface 22 of the Taiko drum is tapped, the sound output unit 18 5 ends. Ϊ Sound effect 'or output the sound of 嗔 when tapping the periphery 24 of the leather surface of the Taiko drum, and add the score. 1-2. At the time of data composition, the display and operation of the indicator 26 are displayed. The ^22® shown in the second embodiment of the present invention is a song material of the song (four) sound. At the same time, the spectrum of the corresponding song's mesos is indicated by 26, and then the 'music game device 1G' causes the horizontally-type playback to be linked, and the display unit 16 is displayed. In the ί device (10), the display unit t can be used to display the base 32 & - the fixed speed is from the right side to the plucking along the predetermined moving path. In addition, for each of the plurality of indication labels % 12 201000185, the corresponding operation input unit 14 should execute the operation wheel. The reference time data of the reference time is stored in the memory section according to each song. Specifically, the reference time data is that each indicator flag 26 arrives at the reference information of the reference flag 3 seconds after the start of the playback of the song material. ο ο Next, the music game device 10 simultaneously starts the playback of the song material, the movement display of the spectrum surface, and the counting of the elapsed time. Next, ^, as shown in FIG. 2, when the reference time of the red finger flag 26 disposed at the front of the spectral facet (after 5 seconds from the start of the song playback) is reached, the Dip performs the operation of the input portion of the tapping operation After the operation input of the face, the sound effect of the sound is output from the sound output unit 18, and the display of the player is performed at the same time, and a higher score is added. ^ 'Even if the reference time and the time of the operation input are not closely matched to == to be divided into the eagle commentary: the other two to enter the base conditions, when the 'save tour: 3⁄4 13 201000185 3. Function block 1 - a 3rd In the music game device 1 of the music game device of the present embodiment, the components (parts) of the third figure of the omitting portion may be employed. 22, the leather surface including the prosperous player beats _ 24 = % and the examiner beats the periphery of the leather surface 22 3 parts 38. The functions of the first detecting unit 36 and the second detecting unit 38 can be realized by, for example, a pressure sensitive sensor or the like. ^ 16 ' is used to output images, and its functions can be realized through CRT, liquid crystal display, plasma display, etc. Furnace display.卩16 is used to display a game screen including the indicator flag 26, the i-tag 30, and the game character. Yang Xin ί sound? f I518 ' is used to output sounds' its function can be achieved through. Specifically, the sound output unit 18 is used to output a song tone when the game starts and the song material is played. In light body 4 (media can be read by computer), is used to store programs or 贞卿, its Wei can borrow (CD, dvd), magnetic = ^ ^ T; 0pticalDisk, M0), disk, hard It is implemented by an external domain device such as a disk, a tape, or a memory (ROM). The program or material used in the processing unit 100 is memorized in the media 40. That is to say, this information memory media 4 is a program that is used by each county in the real-estate mode (letting the computer execute the processing programs of each department). * 1m 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆 记忆Wait for the encoded digital data. The 50' is a work area of the processing unit 1 and the communication unit 6', and its function can be realized by the RAM 960 or the VRAM 920. In addition, the memory unit 50 includes a main memory unit 5 that is used as a work area of the processing unit 100, and a drawing buffer register for the screen displayed on the screen. The object information of the sample material of the display object (object): In particular, the memory unit 5 of the present embodiment includes the song screen memory unit 55 and the reference time.

❹ ΪΪΐίί部54用於讀取儲存於資訊記憶媒體4〇之 料。雄資,中’自聲音輸出部18所輸出的歌曲資 二=面晝面記憶部55用於讀取與歌曲資料記憶部54 所讀取之歌曲資料相對朗譜面畫面 憶部利於讀取與歌曲資料記憶部54 料相對應的基準時間資料。 歌曲貢 心^訊部⑼,伽於與外部(例如舰11或其他行動 J端;> 之間’執行進行通訊時的各難制者,其功能可 透過各種處理器或通訊用的積體電路(ASIC)等之硬體 或程式等來加以實現。 此外,作為本實施方式的各部,而使電腦發揮功能 用的程式(資料),亦可從主裝置(伺服器)所具有的資 訊記憶媒體經_路及通訊部⑼來對資訊記憶媒體4〇 (:己憶部50)進行分發。這樣的主裝置(伺服器)之資 訊s己憶媒體的使用亦包含於本發明的範圍内。 處理部100 (處理器),係依據來自操作輸入部14的 =出資料或程式等來進行遊戲處理、晝面生成處理、聲 音生成處理等之處理。此處理部1〇〇乃將記憶部5〇作為 ^作區域以執行各種處理,其功能可透過各種處理器 (CPU、DSP等)’各種積體電路(1C、ASIC)等之硬體 或程式來加以實現。 特別是,本實施方式的處理部1〇〇,係包含遊戲處理 15 201000185 曲播放部104、顯示控制部106、繪圖部⑽、 定部°116、笛^ 1判斷部112、播放控制部114、條件設 分的構成。第2判斷部118。此外,亦可使用省略其中部 下,ΞΪΪΐ部1G2 ’係執行在滿足遊戲開始條件的情況 遊戲的處理、使遊戲進行的處理,抑或在滿足 戲處理it 1情況下’結束遊戲的處理等。特別是遊 #由賴者對如第1圖所示的費用收取口 下,’而在已自遊戲者收取到遊戲費用的情況 的操作&入Ϊ L接著,遊戲處理部102,係在評價遊戲者 定曲私未鬲於既定基準的情況,抑或遊戲者已就預 。的歌曲執行完遊戲的情況下,結束遊戲。 54 播放部1〇4,係用於進行播放歌曲資料記憶部 給屮 歌曲資料,將連續的歌曲樂音之波形自聲音 2立ι! /輸出,其功能可透過依據歌曲資料而產生歌曲 ==波形之積體電路(音源1C)等的硬體或程式等來 加以貫現。 ^不控制部106,係用於對顯示輸出於顯示部16之 進行顯示控制。具體來說,係用於產生顯示物(遊 # a π,彦ί,建築物,地面等)、指示顯示物的顯示位 ^及消滅顯示物等之顯示控制。亦即,將所產生的顯示 登錄在顯不物一覽表、將顯示物一覽表轉送至繪圖部 〇8及將所消滅的顯示物自顯示物一覽表刪除等之顯示 控制。 特別是顯示控制部106,係於顯示在顯示部16的畫 面中,使指示遊戲者對操作輸入部14執行操作輸入用的 指示標幟26,可配合歌曲播放部1〇4所播放之歌曲資料 移動,且以預定的基準時間到達基準標幟3〇。具體而言, 顯示控制部106,係將和歌曲播放部1〇4所播放的歌曲資 201000185The ❹ ί ί ί 54 is used to read the material stored in the information memory medium. In the sequel, the song 2 output from the sound output unit 18 is used to read the song data read by the song data storage unit 54. The data storage unit 54 corresponds to the reference time data. The song Gongxin ^Xun Department (9), gambling with the outside (such as the ship 11 or other action J end; > between the implementation of the communication difficulties, its function can be through various processors or communication integrated It is realized by a hardware or a program such as an ASIC, etc. Further, as a program (data) for causing a computer to function as each unit of the present embodiment, information memory from a host device (server) can be used. The media is distributed by the information and communication medium (9) to the information memory medium (: the memory unit 50). The use of such a master device (server) to recall the media is also included in the scope of the present invention. The processing unit 100 (processor) performs processing such as game processing, face generation processing, and sound generation processing in accordance with the output data or program from the operation input unit 14. The processing unit 1 performs the memory unit 5 The 〇 is used as a region to perform various processes, and its function can be realized by hardware or programs of various processors (CPU, DSP, etc.) 'various integrated circuits (1C, ASIC), etc. In particular, the present embodiment Processing unit 1〇〇 The game processing unit 15 201000185 song playing unit 104, display control unit 106, drawing unit (10), fixed portion 116, flute unit 1 detecting unit 112, playback control unit 114, and condition setting are included. The second judging unit 118. In addition, it is also possible to use the omitting of the lower part, and the crotch part 1G2' is to perform the process of the game in the case where the game start condition is satisfied, the process of making the game, or the process of ending the game when the game 1 is satisfied. The game # is charged by the person who has received the fee as shown in Fig. 1, and the operation of the case where the player has received the game fee from the player is followed by the game processing unit 102, which evaluates the player. If the player has finished the game on the pre-song of the song, the game is ended. 54 The playback unit 1〇4 is used to play the song data memory to the song material. The waveform of the continuous song music is from the sound 2 ι! / output, and its function can be generated by hardware or program such as the integrated circuit (sound source 1C) of the song == waveform according to the song data. The non-control unit 106 is configured to perform display control on the display output on the display unit 16. Specifically, it is used to generate a display object (tour #a π, Yanί, building, floor, etc.), Display control of the display object and display control for erasing the display object, that is, the generated display is registered in the display list, the display list is transferred to the drawing unit 〇8, and the displayed object is displayed. In particular, the display control unit 106 displays the instruction flag 26 for instructing the player to perform an operation input to the operation input unit 14 on the screen displayed on the display unit 16, and can cooperate with the song playing unit. The song data played by 1〇4 moves and reaches the reference mark 3〇 at a predetermined reference time. Specifically, the display control unit 106 is a song that is played by the song playing unit 1〇4 201000185.

畫面記憶部55,使讀取的譜面畫面配合歌曲資料之播放 在繪圖部108進行描繪。 緣圖部108 ’係依據在處理部1〇〇所執行之各種處理 (遊戲處理)來執行描繪(生成)畫面的處理,而將所 描繪的畫面朝顯示部16輸出者,其機能可透過繪圖處理 ,(GPU)等之硬體或程式等來加以實現。在此,繪圖 部1〇8所描繪的晝面可以是所謂2次元晝面或3次元晝 面f可。具體而言,繪圖部108 ’係藉顯示控制部1〇6將 轉送的顯示物一覽表對應的顯示物,自物件資料記憶部 f ^讀出,在能以晝素為單位之記憶晝面資訊的繪圖^ 巧暫存器52 (畫面暫存緩衝器或中間緩衝器等之緩衝 器’ VRAM)上描緣顯示物。而且繪圖部丨〇8,係按各^ 碼框(例如1/30秒)來更新畫面資訊,藉以在顯示部 16顯示動晝。特別是繪圖部1〇8,係將與歌曲播放部1〇4 所播放的歌曲資料相對應的譜面畫面,配合歌曲資料之 1放,自譜面畫面記憶部55讀出並描緣於繪圖緩衝暫 器52。 評價部110, 作輸入的時間,與基準時間資料記憶部56所讀取的基 時間作比較判斷,以評價遊戲者之操作輸入。具體决热,The screen memory unit 55 causes the read spectrum screen to be played in conjunction with the song material in the drawing unit 108. The edge map unit 108' performs a process of drawing (generating) a screen in accordance with various processes (game processes) executed by the processing unit 1A, and outputs the drawn screen to the display unit 16, and its function can be transmitted through the drawing. Processing, hardware (GPU) or the like is implemented. Here, the facet drawn by the drawing unit 1〇8 may be a so-called two-dimensional face or a three-dimensional face f. Specifically, the drawing unit 108' reads the display object corresponding to the transferred display list by the display control unit 1〇6, and reads it from the object data storage unit f^, and can store the information in the memory unit. The drawing buffer 52 (the buffer of the picture buffer or the intermediate buffer, etc. 'VRAM) traces the display. Further, the drawing unit 更新8 updates the screen information for each frame (for example, 1/30 second), thereby displaying the movement on the display unit 16. In particular, the drawing unit 1〇8 arranges the spectrum screen corresponding to the song material played by the song playing unit 1〇4 in conjunction with the song material, and reads it from the spectrum screen memory unit 55 and traces it to the drawing buffer. 52. The evaluation unit 110 compares the input time with the base time read by the reference time data storage unit 56 to evaluate the player's operation input. Specific heat,

係將遊戲者已對操作輸入部14執行操 價’將與評價相對應的得分作加算。接著, 係在歌曲播放部104結束歌曲資料播放之 17 201000185 f,就其歌曲内容,對應於合計歌曲資料之播放中所加 算的得分來執行相對應的「可」或「不可」的評價。 第1判斷部112 ’係依據評價部110之評價結果來判 斷是否已滿足可使歌曲播放部1〇4播放下1首歌曲資料 的第1條件。具體而言,第1判斷部112,係在評價部11〇 評價是「可」的情況下,判斷為滿足第丨條件。 播放控制部114,係在開始遊戲後,使歌曲播放部 1〇4應播放的歌曲資料自資訊記憶媒體4〇讀取送至歌曲 資料記憶部54 ’配合著遊戲的進行,而讓歌曲播放部1〇4 開始播放歌曲資料。特別是播放控制部114,係在滿足第 1條件的情況下,自資訊記憶媒體4〇將下1首歌曲 讀取至歌曲資料記憶部54,使下i首歌曲資料在歌t 放部104播放。 另一方面,在未滿足第1條件的情況,遊戲處理部 102即使在未滿足第1條件的情況下,仍然用以讓歌曲播 玫部104進行播放下1首歌曲資料的迷你遊戲。本實施 方式中,遊戲處理部102為,在迷你遊戲方面,讓遊戲 者於預定的期間内,連續地執行操作輸入,進行判斷遊 戲者所執行之操作輸入的次數是否已達到預定的次數之 遊戲。 條件設定部116 ’係在未滿足第1條件的情況下,仍 讓歌曲播放部104播放下1首歌曲資料用的第2條件, 亦即,迷你遊戲的過關條件’依據預定的樂透抽樣處理 來決定,將所決定的迷你遊戲的過關條件設為第2條件。 具體而言,條件設定部116,係在未滿足第1條件的情況 下’依據預定的樂透抽樣處理將遊戲者於預定的期間 内,應執行之操作輸入的次數決定為第2條件。詳細來 說’條件設定部116 ’係自亂數產生程式所產生之〇至 999為止的1〇〇〇個樂透抽樣用亂數值,以任意時間取得 201000185 的ΙΟΟηϋ數值。接著條件設定部116 ’係就0至999中 第2條俥數值之每-綠值’分別參照與複數種類的 樣表’判斷是否已#選其中之—内容,再 將所备,的内容決定成第2條件。 進行辦⑽,將料導職者於迷你遊戲 面,顯示於^^6部14連續地執行縣輸人的引導晝 © 齡县判斷部118 ’係在未滿^第1條件的情況下,判 i 設料116所設定的第2條件。具體而 杆#;^!!斷°卩118 ’係觸遊戲者在默_間内,執 齡設铸116所設定之操 謓歌ilj放控辦114,係在滿足第2條件的情況下, ❿ 在 1 戲者於預定的期間内,執行的操 人數達到條件叹疋部116所設定之操作輸入的次 ,之情況下’讓歌_放部1G4播放下丨首歌曲資料。 2條靖況下’峨處理部 1~~4.本實施方式的手段 式之音樂遊戲裝置1G為,在遊戲者就1首 歌曲之操作輸人断價在滿足第丨條件 下i首歌曲資料,讓遊戲者就下i首歌曲戲播因 此’音樂遊戲裝置1G可使在單:欠的遊戲巾所播放之歌曲 的曲數,對應操作輸入之評價加以變化。 但右设疋成當遊戲者之操作輸入的評價,未滿足第^ 條件的情況下,一律不播放下〗首歌曲資料時,則會造 成無法獲得肢S 1條件的簡之賴者對遊戲的興趣 19 201000185 減少。 於疋,音樂遊戲裝置l〇,係作成即使遊戲者之操作 輸入的評價,未滿足第1條件者的情況下,但在滿足第2 ,件的情況下,仍可播放下丨首歌曲資料,而讓遊戲者 就下1首歌曲進行遊戲。在此,音樂遊戲裝置1〇,係依 據預定的樂透抽樣處理,來決定第2條件,藉此可對應 所決定之第2條件的内容,使滿足第2條件的機率、頻 率、難易度等加以變化。 因此,音樂遊戲裝置10,不僅可用以防止無法獲得 滿足第1條牛之遊戲者減少對遊戲的興趣,亦可使遊戲 者認知理解到即使未滿足第1條件的情況下,是否仍會 讓歌曲播放部播放下1首歌曲資料時,因而可大大地提 升遊戲者之期待感及緊張感。 以下,茲就本實施方式的手法進行詳細說明。本實 施方式之音樂遊戲裝置1G,係在#丨首的歌曲資料之播 放結束時,簡遊齡針職歌曲讀倾人,而在評 價結果為「可」的情況下,判斷已滿足第i條件。於是, 可如第4 (A)圖所示,向遊戲者表示 2足Ϊ 1條件’並將向遊戲者表示要播放下1首歌曲 貝料之第1條件的成功晝面,顯示於顯示部16。另-方 在ϊΐ?果,「*可」的情況下,判斷未滿足第1 1 _示’將向遊戲者表示未滿足第 1條件^第1條件的失敗晝面,顯示於顯示部16。 心:失敗晝面顯相情況下,音樂遊戲裝置10 叮如第5騎不,即使在未滿 然將用以引導遊戲者執杆下!苦地」二干曙/凡卜1乃 Γ有轨订下1百歌曲資料播放的迷你遊 戲之引導晝Φ,顯示_示部16 入部14連續地執行==示 及對遊戲者表不右對操作輸人部14連續職行操作輸 201000185 入,^減下1魏料_可雛之顯示。 “ί裝置10 ’係依據預定的樂透抽樣處 數決定% 2 細内’應執行之操作輸入的次 η,亦即,迷你遊戲的過關條件。第6 ί預疋 $樂透抽樣處理使用的-樂透抽樣表的範例 不,圖。在第6圖的範例之樂透抽樣表中,。至999的各 於表不第2條件的内容種類,亦即,對應 ❹ ❹ 者在預定的細内,絲行之操作輸入的次 數為20 -人的值、35次的值、5〇次的值當中 f個值。此外,在第6圖的_之樂透抽樣 20次的值,對應有25〇個亂數值(當選機率為乃 2、於表不35次的值,對應有375個乳數值(當賴 ,土 37.5%)、於表示50次的值,對應有25〇個亂數值 J二選,率為25%)、於表示80次的值’對應有125個 亂數值(當選機率為12.5%)。 接著’音樂遊戲裝置1〇 ’以任意的時間自亂數產生 ,式所產生之。至9"的樂透抽樣用綠值取得其中1 個^數值,判斷所取得的此亂數值是否與第6圖的範 =樂透抽樣表中’表示任—個次數的值相對應 ^遊戲裝置K)會輯麟取得軌數值之值所示^ 數’奴成第2條件。因此本實施方式之音樂遊 戲裝置10,係於迷你遊戲過關後’而使下i首歌曲 被播放之機率、頻率、難易度,可對應於設定作 條件的操作輸入次數來加以變化。 =是’音樂遊戲裝置10乃如第7 ( A)圖所示 不遊戲者開始操作輸人,將向贼者顯示預定 = 剩餘時間的操作開始晝面,顯示於顯示部16。接^間, ^戲者對操作輸人部14連續地執行猶輸人時,則 B)圖所示,向遊戲者顯示每執行操作輸入,遊戲角 21 201000185 ^就吃食物,而使食物持續減少的樣子,並向遊戲者顯 不預定,期間之剩餘時間的演出畫面顯示於顯示部16。 接著’在經過某一預定的期間後,音樂遊戲裝置1〇, 係判斷遊戲者在預定的期間執行之操作輸入的次數是否 達到設定為第2條件的操作輸入次數。於是,音樂遊戲 ^置10乃如第21圖所示,將顯示遊戲肖色所吃的食物 僅剩少許的狀態之演出畫面顯示於顯示部16上,執行提 升遊戲者對於透過遊戲角色將食物全部吃光即可播放下 1首歌曲資料之期待感的演出。接著,音樂遊戲裝置, f足第2條件的情況下,如第8⑷圖所示,向遊戲 ^表不已滿足第2條件’並將向職者表示將播放下i f歌曲資料之第2條件的成功畫面顯示於顯示部%。另 ,在未滿足第2條件的情況,如第8(B)圖所示, 者絲未献冑2條件,並向賴者表示要使遊 戲m束之第2條件的失敗晝面顯示於顯示部16。 1-5.本實施方式的處理步驟 本赖糾對本實财仅音樂域裝置1G的處理 ,進行說明。第9圖係音樂遊戲裝置1G所進行^ 止驟2流程圖。如第9圖所示’音樂遊戲裝置 菖自遊戲者收取遊戲費用後(於步驟S10為「β =)’讓遊戲者選擇歌曲’執行播放所選擇::丄 (步驟S12)。第10圖,係為第9圖所示之步 處理的流程詳細示純。如第1G ®所音 =戲裝置Κ)在歌曲播放處理方面,首先,邊將二 歌曲名之晝賴示於顯示部16,邊接受遊戲者自 名當中選擇欲播放歌曲名的操作τ步驟 叹疋所選擇之歌曲名的歌曲資料(步驟S1 。 t ’受理峨者從峨之難易度最恤數丨 數4為止的複數個遊戲級數當中,選擇所欲播放^遊戲 201000185The player has performed an operation on the operation input unit 14 to add a score corresponding to the evaluation. Next, the song playing unit 104 ends the song material playing 17 201000185 f, and performs the corresponding "may" or "not" evaluation of the song content corresponding to the score added in the playing of the total song data. The first judging unit 112' judges whether or not the first condition for allowing the song playing unit 1 to play the next song material is satisfied based on the evaluation result of the evaluation unit 110. Specifically, the first determination unit 112 determines that the third condition is satisfied when the evaluation unit 11 「 evaluates to “OK”. The playback control unit 114 causes the song data to be played by the song playback unit 1 to be read from the information storage medium 4 to the song data storage unit 54 to match the progress of the game, and the song playback unit. 1〇4 Start playing song data. In particular, when the first condition is satisfied, the playback control unit 114 reads the next song from the information storage medium 4 to the song data storage unit 54, and causes the next song material to be played in the song playback unit 104. . On the other hand, if the first condition is not satisfied, the game processing unit 102 causes the song playing unit 104 to play the mini-game of the next song material even if the first condition is not satisfied. In the present embodiment, the game processing unit 102 causes the player to continuously perform an operation input for a predetermined period of time in the mini game, and performs a game for determining whether the number of operation inputs performed by the player has reached a predetermined number of times. . The condition setting unit 116' is to cause the song playing unit 104 to play the second condition for the next song material when the first condition is not satisfied, that is, the clearance condition of the mini game 'according to the predetermined lottery sampling processing It is decided to set the clearance condition of the determined mini game as the second condition. Specifically, the condition setting unit 116 determines the number of times the operator should perform the operation input in the predetermined period based on the predetermined lottery sampling process, if the first condition is not satisfied, as the second condition. In detail, the condition setting unit 116 is a random number for the lottery sampling from 〇 to 999 generated by the random number generating program, and the value of ΙΟΟηϋ of 201000185 is obtained at any time. Next, the condition setting unit 116' determines whether or not the content of each of the second and second values of 0 to 999 is determined by referring to the sample table of the plural type, and then determines the content of the prepared one. In the second condition. In the case of the mini-games, the guides are displayed on the mini-games, and the guides of the prefectures are continuously displayed. i Set the second condition set by material 116. Specifically, the pole #;^!!断°卩118' is the player who touches the player in the __, the age of the casting set 116 is set to operate the song ilj release control 114, in the case of satisfying the second condition, ❿ In the case of the player during the scheduled period, the number of players executed reaches the number of operation inputs set by the condition sighing unit 116. In the case of the player, the song 1G4 plays the song data. In the case of the two conditions, the music processing device 1G of the present embodiment is a game in which the player inputs a song for the operation of the first song. Let the player play the next song, so the 'music game device 1G' can change the number of songs of the song played in the single: owed game towel, corresponding to the evaluation of the operation input. However, when the right is set as the evaluation of the operation input of the player, if the condition of the ^ is not satisfied, the first song data will not be played, and the game will be unable to obtain the condition of the limb S1. Interest 19 201000185 Reduced. In the case of the game device, the music game device is created such that the player does not satisfy the first condition even if the player inputs the evaluation, but if the second item is satisfied, the next song data can be played. Let the player play the next song. Here, the music game device 1 determines the second condition based on the predetermined lottery sampling process, whereby the probability, the frequency, the difficulty level, and the like satisfying the second condition can be made in accordance with the content of the determined second condition. Change it. Therefore, the music game device 10 can be used not only to prevent the player who is unable to obtain the first cow from reducing the interest in the game, but also to make the player's cognition understand whether the song will still be made even if the first condition is not satisfied. When the playback unit plays the next song material, the player's expectation and tension can be greatly improved. Hereinafter, the method of the present embodiment will be described in detail. In the music game device 1G of the present embodiment, when the playback of the song data of the #丨 is completed, the game is read by the syllabus, and when the evaluation result is "OK", it is judged that the ith condition is satisfied. Then, as shown in FIG. 4(A), the player can indicate to the player that the condition is '2' and the player will be shown the success condition of the first condition for playing the next song, and display it on the display unit. 16. In the case of "*可", it is judged that the first condition is not satisfied, and the player is shown that the failure condition of the first condition ^first condition is not satisfied, and is displayed on the display unit 16. Heart: In the case of a failure, the music game device 10, for example, the fifth rider does not, even if it is not fully used to guide the player to take the shot! The bitterness of the second cognac/fanb 1 is the guide of the mini-game that has 1 track of song data broadcasted by the track 昼Φ, the display_input part 16 is continuously executed == shows and does not right to the player table Operation of the input department 14 continuous job operation to lose 201000185 into, ^ minus 1 Wei _ can be displayed. “ί装置10′ is determined according to the number of predetermined lottery samplings. The number of η of the operation should be performed, that is, the clearance condition of the mini-game. The 6th 疋 pre-$lottering process is used. - The example of the lottery sampling table is not shown in Fig. 6. In the example lottery sampling table of Fig. 6, the content type of each of the items that are not in the second condition, that is, the corresponding ❹ 在 in the predetermined fine The number of operations input by the wire is 20-person value, 35-time value, and f-values of 5 times. In addition, the value of the lottery sample of _ of the 6th figure is 20 times. 25 乱 乱 ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( The second selection rate is 25%), and the value indicating 80 times corresponds to 125 random numbers (the election probability is 12.5%). Then the 'music game device 1〇' is generated by random numbers at any time. To the 9" lottery sample, use the green value to obtain one of the ^ values, and determine whether the obtained random value is the same as the figure in Fig. 6 In the lottery sampling table, 'the value corresponding to the number of times is corresponding to the game device K.) The number of the track value is set to be the second condition. Therefore, the music game device 10 of the present embodiment is The probability, frequency, and difficulty of playing the next song after the mini-game is cleared can be changed according to the number of operation inputs for setting the condition. = Yes 'The music game device 10 is as the 7th (A) As shown in the figure, the player does not start to operate the input, and will display the operation start page of the predetermined = remaining time to the thief, and display it on the display unit 16. The player will continue to perform the operation on the operation input unit 14 continuously. In the case of a person, as shown in the figure B), the player is shown every execution input, the game corner 21 201000185 ^ eats the food, and the food is continuously reduced, and the player is not scheduled, the performance of the remaining time period The screen is displayed on the display unit 16. Next, after a certain predetermined period of time has elapsed, the music game device 1 determines whether the number of operation inputs performed by the player during the predetermined period has reached the number of operation inputs set to the second condition. Then, as shown in Fig. 21, the music game set 10 is displayed on the display unit 16 in a state in which only a little left of the food eaten by the game color is displayed, and the player who performs the promotion is all the food for the game character. In the case of the music game device, if the second condition is satisfied, as shown in the eighth figure (4), the second condition will not be satisfied to the game. The successor indicates that the success screen of the second condition for playing the if song material is displayed on the display unit %. If the second condition is not satisfied, as shown in the eighth figure (B), The condition is shown to the display unit 16 indicating that the failure condition of the second condition of the game m bundle is to be displayed. 1-5. Processing procedure of the present embodiment This processing will be described with respect to the processing of the real money only music domain device 1G. Fig. 9 is a flow chart of the music game device 1G. As shown in Fig. 9, the music game device receives the game fee from the player ("β =) in step S10" to let the player select the song 'execute the play selection: 丄 (step S12). Fig. 10, The flow of the step processing shown in Fig. 9 is shown in detail. For example, in the case of song playback processing, first, the two song names are displayed on the display unit 16, Accepting the player's own name to select the song name to be played τ step sighs the song data of the selected song name (step S1. t 'receives the plurality of games from the 难 峨 难 最 最 最 4 4 Among the series, choose what you want to play ^ Game 201000185

Sm) ’設定觀制歌料及對應遊 戲級數之譜面晝面及基準時間資料(步驟sl〇6)。 接下來同時開始播放所設定的歌曲資料及辦而畲 Π驟S108),計數自播放開始後的經過時間°:步驟 接著,在應執行操作輸入的基準時間到達時 驟^12為「是」之狀態),敲打操作輸入部14的皮面22 之操作,輸入,抑或敲打操作輸入部14的皮面22的周緣 ❹ ❹ 24之操作輸入中,在應以該基準時間執行的正確操作輸 入已被執行的情況(於步驟S114為「是」之狀態),執 行成功演出’同時加算得分(步驟S116)。另一方〜面,在 此時間執行錯誤之操作輸入,或未執行操作輸入的情況 下(於步驟S114為「否」之狀態),執行失敗演出 驟 S118、。 又,在應執行操作輸入的基準時間未到達的情況下 (於步驟S112為「否」之狀態)’且已在此時間執行操 作輸入的情況下(於步驟S120為「是」之狀態),執行 失敗演出(步驟S118 ),在未被執行操作輸入的情況下(於 步驟S120 4「否」之狀態),照原來狀態移動至下個步 驟。 於是,判斷播放中的歌曲資料是否到達歌曲資料的 最終點’在未達到最終點的情況下(於步驟S122為「否」 之狀態),反覆進行自步驟S110到步驟S122為止的處 理。另一方面,在已到達最終點的情況下(於步驟S122 為「是」之狀態)’結束歌曲資料之播放。 如此’第10圖的歌曲播放處理一結束(第9圖的步 驟S12),如第9圖所示,就已執行過遊戲的歌曲,對應 合計在歌曲資料之播放中所加算的得分而執行「可」或 「不可」的評價(步驟S14)。接著,在藉由評價部11〇 23 201000185 3價ί狀^滿===於步㈣為 數是否為3次(的H的執魏賴放處理的次 始後,是否已就3 ::: Γ:判斷遊戲開 =)首=曲進行遊戲的情況尚 反覆進行步職2至步驟⑽的處理為另!i 「是之H首的歌曲執行遊戲的情況(於步驟S18為 Ο 件的情況(於步驟S16 :?ί」第1條 開始後的第、「不可」的歌曲是否為遊戲 歌曲的°接著,在不是第1首 ㈡=;可」_是之二)始=1束首 〇 況(於步定之遊戲級數是級數2以上的情 称:步 戲執行虚理細顯不如第9圖所示步驟S24之迷你遊 (步驟S120)。晝面叫參閱第5圖)顯示於顯示部16 24 201000185 去海於ί,除指示遊戲者開始操作輸入,且同時向遊獻 ⑵的操作開始畫面顧示2 ❹ ❹ 進行步戰:和步處為理否」之狀態)’反覆 ===的情況下(步驟sm為是),結束逑你遊 圖的第的9逑:戲執結束時(第9 理中,游脸μf 9騎不,靖在逑你遊戲執行處 是^達期間内’執行之操作輸入的次數 此,在滿足^條(步驟S26)。在 狀態),向遊戲步驟s26為「是」之 將播放下! 戲,示即 微)牡束ί:第另 1〇圖所示的歌曲播放處理後(步驟 下(於步方面’在未滿足第2條件的情況 结;:戲在未執行如第圖所示的J 1 一 6 ·硬體構成 例。可實現本實财式之硬體構成的範 過通訊介面記憶卡982所儲存的程式、透 程式而開軸作 25 201000185 陣主處理器90。,可 動作理 的情況下,在主處理器_上動 异,理 賴)共處理_來執行這些處理ϋ贴不(依 3處理J 904 ’係依據來自主處理器_上動Sm) 'Set the spectrum of the viewing material and the corresponding game level and the reference time data (step sl6). Next, the set song content is started to be played and the process is started (step S108), and the elapsed time since the start of the playback is counted. Step: Next, when the reference time at which the operation input should be performed arrives, the step 12 is "Yes". State), the operation of tapping the leather surface 22 of the operation input portion 14, the input operation, or the operation input of the peripheral edge ❹ 24 of the leather surface 22 of the tap operation input portion 14, the correct operation input that should be performed at the reference time has been In the case of execution (in the state of "YES" in step S114), the successful performance is executed 'the simultaneous addition score (step S116). On the other side, when the operation input of the error is performed or the operation input is not performed (NO in step S114), the failure show S118 is executed. In the case where the reference time at which the operation input is to be performed has not arrived (NO in step S112) and the operation input has been performed at this time (in the state of "YES" in step S120), When the failed operation is performed (step S118), if the operation input is not performed (the state of "NO" in step S1204), the original state is moved to the next step. Then, when it is judged whether or not the song material being played reaches the final point of the song data, if the final point is not reached (NO in step S122), the processing from step S110 to step S122 is repeatedly performed. On the other hand, when the final point has been reached (YES in step S122), the playback of the song material is ended. When the song playing process of FIG. 10 is completed (step S12 of FIG. 9), as shown in FIG. 9, the song that has executed the game is executed in accordance with the score added in the playback of the song material. "Can" or "not" evaluation (step S14). Then, by the evaluation department 11〇23 201000185 3 price ^ ^ ^ ========================================================================================== : Judging that the game is open =) The first = song is played in the game. The process of step 2 to step (10) is repeated for another! i "When the song of the first H song is executed (in the case of the step S18, the song "in the step S16:?" In the first (second) =; can be "_ is the second" start = 1 first situation (the number of games in the step is the number of 2 or more: the performance of the step is not as good as the figure 9 The mini tour of step S24 is displayed (step S120). The face is referred to as Fig. 5) displayed on the display unit 16 24 201000185 to go to the sea, in addition to instructing the player to start the operation input, and simultaneously to the operation start screen of the play (2) Show 2 ❹ 进行 Take a step: If the step is for the "state") "Reverse === (step sm is yes), end the 9th 逑 of your tour: At the end of the play ( 9 In the middle, the face μf 9 ride does not, Jing is in the game execution area is ^ the number of times the operation input is performed during the period, when the ^ is satisfied (step S26). In the state), the game step s26 is "Yes" will play! The play, the show is micro) Oyster ί: After the song shown in the other 1 picture is played (after the step (in the step of 'the case does not meet the second condition; the play is not executed as shown in the figure The J 1 - 6 · hardware configuration example can realize the program of the hardware structure of the real money type, and the program stored in the memory card 982 can be realized as a program of the main processor 90 201000185. In the case of action, in the main processor _ on the move, depends on the total processing _ to perform these processes ϋ posted (depending on 3 processing J 904 'based on the main processor _ up

Ϊ座標變換、透視變換、光源計算及曲 面ί成等之幾何處理,高速地執行_運算。資料解Ϊ 縮處理器9G6,係祕執行被购的晝面資料、聲音 的解碼處理’或加速主處理器9⑻的解碼處理。藉此' 於遊戲歡迎畫面或遊戲進行畫面中,可顯示藉卿 式等所壓縮的動畫。 繪圖處理器910,係用於執行多邊形或曲面等之基元 (primitive)面所構成之物件的描繪渲染(rendering)處几何 coordinate transformation, perspective transformation, light source calculation, and geometric processing of curved surfaces, etc., perform _ operations at high speed. The data is unpacked by the processor 9G6, and the system performs the decoding process of the purchased facet data, the sound, or the decoding process of the main processor 9 (8). By this, in the game welcome screen or the game progress screen, the animation compressed by the syllabus or the like can be displayed. The drawing processor 910 is configured to perform rendering rendering of an object formed by a primitive surface of a polygon or a curved surface or the like.

理。在描繪物件時,主處理器900利用DMA控制器970 , 將描繪資料傳送至繚圖處理器910,且若有必要則將質 地、肌理等紋理(texture)資訊轉送至紋理記憶部924。於 是繪圖處理器910,可依據描繪資料或紋理資料,並利用 Z深度暫存器(Zbuffer)等,邊執行隱藏面移除(hidden surface removal),邊將物體描繪至畫面暫存緩衝器922。 又,繪圖處理器910亦可執行多層透明度混合處理(alpha blending,半透明處理)、深度佇列(depth queuing)、MIP 映射(MIP mapping)、喷霧(fog)處理、雙線性過濾 (bi-linier filtering)、三線性過遽(tri-linier filtering)、反鑛 齒(anti-aliasing)及陰影(shading)處理等。當1碼框 分的畫面被寫入晝面暫存緩衝器922時,此畫面即可顯 示於顯示器912。 聲音處理器930,係内建多通道的ADPCM音源等, 用以產生歌曲樂音、背景音(BGM ’Back ground music)、 26 201000185 g及聲音等之遊戲所使用的聲音,而透過揚聲器奶 列介制讀、記憶卡944的資料,可藉由串 系統f業務用遊戲 ❹ ❿ _ 950。RAM 96〇,係可作為 使用。DMA控制器97〇,係控制在處 。連接器_ ’係對儲存著程式、畫面資料或 卡,進行存取°通訊介面990,係透 〶速串列匯流排)與外部之間執行 郷ϊΐΐίΐ施方式的各部(各手段)的處理,可全 硬體來實現,亦可藉資訊記㈣體4()所 傳送的程式來實現。更可藉硬體和程 ί更(具=說作為上本 ;°;\9:ri0' - -άί ^ 貝料而且,各處理器9〇2、9〇4、9〇6、91〇 ^送 據其指示和所傳送之資料來實現本發明之各部的處理糸依 2 ·第2實施方式 置1〇之相異處,係在於未執行依K 疋㈣透抽樣處理,來決定第2條件的處理。但是= 27 201000185 實施方式之音樂遊戲裝置201的外觀構成、資料構成、 硬體構成等之基本的構成,是與上述第丨實施方式的音 樂遊戲裝置ίο相同,故以下僅針對第2實施方式之音樂 遊戲裝置201所具之特徵部分進行說明。 ^ 13圖係本實施方式的音樂遊戲裝置201的機能之 方塊不意圖。此外,本實施方式亦可省略部分第13圖所 示之構成要素(各部)來構成。如第13圖所示,本實施 1式的音樂遊戲裝置201與第3圖所示第1實施方式之 音樂遊戲裝置10相較之下,另具有設定輸入部2〇3及條 件設116之部分機能的差異點上有所不同。 设定輸入部203 ’係設置於音樂遊戲裝置2〇1的内 部,提供執行音樂遊戲装置2〇1的管理者或遊戲者,於 需要輸入音樂遊戲裝置201的設定資訊時,進行設定輸 入,其機能可透過各種的開關等來加以實現。 條件設定部116,係依據對設定輸入部2〇3之設定輸 ^,來設定第2條件,亦即迷你遊戲的過關條件。具體 來說,條件設定部116,係在未滿足第1條件的情況下, 作ϋ2條件’係依據對設定輸入部203的設定輸入, ,设定雜者在預定的期間内,應執行之操作輸入的次 數。 、例如可建構成’設定輸入部2〇3由4個開關所構成; 將遊戲者於預定的期間内,應執行之操作輸入的次數設 定^ 20次(設定1)的第1開關、設定成35次(設定2 ) ,第2開關、設成5〇次(設定3)的第3開關以及設 ,成80次(設定4)的第4開關。而條件設定部116, _之中嘴定為qN的關所對應之操作輸入 的數设定為第2條件即可。 第2判斷部118 ’係在未滿足第i條件的情況下,判 斷疋否滿足條件設定部116所設定之第2條件^具體而 201000185 I ’第2判斷部m,係判斷遊戲者在預定的期 行之操作輸入的次數是否達到條件設 操作輸入的次數。 0所^又疋之 其中’播放控制部114,係在滿足第2條件 讓歌曲播放部m触下丨魏曲#料。兄下播 ^控制部114 ’錄職者_定__ ^ ϊίΐ次ίϊ到條件設定部所設定之操作輸 清況下’讓歌曲播放部104播放下i首歌曲資一Reason. When the object is drawn, the main processor 900 transfers the drawing data to the mapping processor 910 using the DMA controller 970, and transfers texture information such as texture and texture to the texture memory unit 924 if necessary. The drawing processor 910 can then draw the object to the picture buffer 922 by performing a hidden surface removal according to the drawing data or the texture data and using a Z-buffer or the like. Moreover, the graphics processor 910 can also perform multi-layer transparency blending processing (alpha blending), depth queuing, MIP mapping, fog processing, and bilinear filtering (bi -linier filtering), tri-linier filtering, anti-aliasing, and shading processing. When a 1-frame framed picture is written to the face buffer 922, the picture can be displayed on the display 912. The sound processor 930 is a built-in multi-channel ADPCM sound source for generating sounds for songs, background sounds (BGM 'Back ground music), 26 201000185 g, sounds, etc., and through the speaker milk list. The data of the reading and memory card 944 can be used by the string system f business game ❹ _ 950. RAM 96〇 is available for use. The DMA controller 97 is controlled. The connector _ 'system stores the program, screen data or card, accesses the communication interface 990, through the idling serial bus) and the external processing of each part (each means) It can be implemented by all hardware, or by the program transmitted by the information (4) body 4 (). It can be borrowed from the hardware and the program is more (with = as the upper; °; \9: ri0' - - άί ^ shell material and, each processor 9〇2, 9〇4, 9〇6, 91〇^ According to the instructions and the information transmitted, the processing of each part of the present invention is implemented according to the second embodiment. The difference is that the second condition is determined by performing the K 疋 (4) bleed sampling process. However, the basic configuration of the appearance, configuration, hardware configuration, and the like of the music game device 201 of the embodiment is the same as that of the music game device of the above-described third embodiment. Therefore, the following is only for the second implementation. The feature portion of the music game device 201 of the embodiment will be described. ^13 The function of the music game device 201 of the present embodiment is not intended. Further, in the present embodiment, the components shown in FIG. 13 may be omitted. As shown in Fig. 13, the music game device 201 of the first embodiment has a setting input unit 2〇 compared with the music game device 10 of the first embodiment shown in Fig. 3. And conditional difference between some functions of 116 The setting input unit 203' is provided inside the music game device 2〇1, and provides an administrator or a player who executes the music game device 2〇1, when it is necessary to input setting information of the music game device 201, The setting input is performed, and the function can be realized by various switches, etc. The condition setting unit 116 sets the second condition, that is, the clearance condition of the mini game, based on the setting input to the setting input unit 2〇3. In the case where the first condition is not satisfied, the condition setting unit 116 sets the operation input to be performed by the miscellaneous person for a predetermined period of time based on the setting input to the setting input unit 203. For example, the setting input unit 2〇3 is composed of four switches; the first switch that sets the number of times the player should perform the operation input in a predetermined period of time (20 times) (setting 1) It is set to 35 times (setting 2), the second switch, the third switch which is set to 5 times (setting 3), and the fourth switch which is set to 80 times (setting 4). The condition setting unit 116, _ The mouth of the mouth is set to correspond to qN The number of the operation inputs may be set to the second condition. When the second determination unit 118' does not satisfy the i-th condition, it is determined whether or not the second condition set by the condition setting unit 116 is satisfied. Specifically, 201000185 I ' The second judging unit m judges whether or not the number of times the operation input by the player in the predetermined period has reached the number of times of the condition setting operation input. In the following, the 'play control unit 114' allows the song to be satisfied under the second condition. The playing unit m touches the 丨魏曲# material. The brother broadcasts the control unit 114 'recorder _ _ _ ^ ^ ϊ ΐ ΐ ϊ ϊ 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件 条件i song one

❹ 二ί未滿足第2條件的情況下,由遊戲處理部102 第14圖顯示本實施方式之音樂遊戲裝置2〇 程圖。如第14圖所示,本實施方式之 遊戲裝置1G所執行的處_較下,係在步驟丄J樂 3^二亦:逑你遊戲的過關條件内,是依據對設 仃之操作輸入的次數上具有差異之處。 肌 心來’本實施方式之音樂賴裝置2G1,迷你遊 戲過關後,下1首歌曲資料被播放之機率、頻 數於條件設定部116設成第2條件的操作輸入 3·第3實施方式 其次’兹針對第3實施方式之音樂遊戲裝置3〇ι進 二說,。本實施方式之音樂遊戲裝置3。1與第1實施方 ϋΐΐ遊戲裝置1G不同之處,在於並未執行決定第2 ί件的處理。但本實施方式之音樂遊戲裝置301的外觀 =杳,構成、硬體構成等之基本的構成是與上述之 =1實施方式的音樂遊戲裝置10相同,故在以下將針對 第3實施方式之音樂遊戲裝置3〇1的特徵部分進行說明。 29 201000185 第15圖係本實施方式之音樂遊戲裝置3〇ι的機能之 方塊示意圖。此外,本實施方式亦可採用省略部分第15 圖的構成要素(各部)的構成。如第15圖所示,本實施 方式音樂遊戲裝置301與第3圖所示之第i實施方式之 曰樂遊戲裝置10相較下,另具有設定輸入部303和機率 變更部317 ’且具有樂透抽樣處理部316用以取代條件設 定部116 ’以及未具有第2判斷部118的差異點上有所不 同。 設定輸入部303,乃設置於音樂遊戲裝置3〇1的内 部,係提供音樂遊戲裝置301的管理者或遊戲者,需要 輸入音樂遊戲裝置301的設定資訊時用以設定輸入,其 機能可透過各種的開關等來加以實現。 〜樂透抽樣處理部316 ’係依據預定的樂透抽樣處理來 決疋,應否在即使未滿足第1條件的情況,仍讓歌曲播 放》卩104播放下1首歌曲資料。具體而言,樂透抽樣處 ,部316係在未滿足第丨條件的情況下,依據預定的樂 透抽樣處理,來決定應否讓歌曲播放部1〇4播放 歌曲資料。 —第W圖係本實施方式之音樂遊戲裝置3〇1執行之預 =的樂透抽樣處理所使㈣-個樂透抽樣表之範例示意 =如第16圖所示,音樂遊戲裝置3〇1具有第1樂透抽 ii〜第4樂透抽樣表等4個樂透抽樣表。此外,在各 表中’於0至999的魏數值,給予對應於讓 ,放部104播放下1首歌曲資料之當選的示意值, 巧示未當選齡意值當中之任—值。此外,在第i樂 f ’於當選的不意值’給予對應有5G個亂數值 機率5%)。第2樂透抽樣表是於當選的示意值 ’,,《予對應250個亂數值(即當選機率25%)。第3樂 透抽樣表是於當示意值巾,給予職有個亂數 201000185 值(即當選機率50% )。第4樂途 值中,對應有1000觀數儐ί表疋於當選的示意 機率變更部3Π (即當選機率_)。 入,來變更樂透抽樣虛^據對設定輸入部303之設定輸 來說ΙίΚ =理二!I6 _當選的機率。具體 首歌曲物播放下1 透抽樣表,各表當中任—個 $抽樣表〜第4樂 ❹ ❹In the case where the second condition is not satisfied, the music processing device 2 of the present embodiment is displayed by the game processing unit 102 in Fig. 14 . As shown in Fig. 14, the game device 1G of the present embodiment executes the lower part of the game, and is in the step of the game. The game is based on the operation of the setting. There are differences in the number of times. In the music center device 2G1 of the present embodiment, after the mini-game is cleared, the probability that the next song material is played, the frequency is set to the condition setting unit 116, and the operation input 3 of the second condition is provided. The music game device 3 〇 进 。 。 。 。 。 。 。 。 。 。 。 。 。 。 The music game device 3.1 of the present embodiment is different from the first embodiment game device 1G in that the process of determining the second item is not executed. However, the appearance of the music game device 301 of the present embodiment is 杳, and the basic configuration of the configuration and the hardware configuration is the same as that of the music game device 10 of the above-described =1 embodiment. Therefore, the music of the third embodiment will be described below. The characteristic portion of the game device 3.1 is described. 29 201000185 Fig. 15 is a block diagram showing the function of the music game device 3〇 of the present embodiment. Further, in the present embodiment, the configuration of the constituent elements (each unit) of the fifteenth figure may be omitted. As shown in Fig. 15, the music game device 301 of the present embodiment has a setting input unit 303 and a probability change unit 317' as compared with the music game device 10 of the i-th embodiment shown in Fig. 3. The penetration sampling processing unit 316 is different from the difference between the condition setting unit 116' and the second determination unit 118. The setting input unit 303 is provided inside the music game device 3〇1, and provides an administrator or a player of the music game device 301. When the setting information of the music game device 301 needs to be input, the setting input is used, and the function can be transmitted through various functions. The switch etc. are implemented. The lottery sampling processing unit 316' determines whether or not to play the next song material in accordance with the predetermined lottery sampling process, and whether or not the song is played "卩104" even if the first condition is not satisfied. Specifically, the lottery sampling unit 316 determines whether or not the song playing unit 1〇4 should play the song material based on the predetermined lottery sampling process if the third condition is not satisfied. - Figure W is an example of the (4)-lotter sampling table of the pre-sampling sampling process performed by the music game apparatus 3〇1 of the present embodiment = as shown in Fig. 16, the music game apparatus 3〇1 There are four lottery sampling tables such as the first lottery ii to the fourth lottery sampling table. Further, in the respective tables, the value of Wei from 0 to 999 is given a value corresponding to the election of the next song data by the letting and placing unit 104, and the value of the unsuccessful age-appropriate value is indicated. In addition, in the i-th music, the unsatisfactory value of the election gives a probability of having 5G random numbers of 5%. The 2nd lottery sample is the indicated value of the election, ', corresponding to 250 random numbers (ie, the probability of election is 25%). The 3rd lottery sample is used to indicate the value of the towel, giving the job a chaotic number of 201000185 (ie, the probability of being elected is 50%). In the 4th music value, there is a 1000-point number corresponding to the selected probability change unit 3 (ie, the probability of being elected _). Into, change the lottery sampling data to the setting input section 303. ΙίΚ = Lie! I6 _ probability of being elected. The specific songs are played under the 1 through sampling table, and each of the tables is a sample meter ~ 4th music ❹ ❹

,藉‘樂透抽“的理樂二樣S “透^樣表之構成 0 ' 争定i控制部114,係在樂透抽樣處理部训已 兄樂透抽樣處理部316決定為未當選 的匱况下,由遊戲處理部102結束遊戲。 本實^方式之音樂遊戲裝置3〇1所執行之 =?m301與第9圖所示之第1實施方式之i樂 ,裝置1G執伽處理相較之下,係在步驟咖中, ,預定的樂透抽樣處理來決定應否讓歌曲播放部1〇4 —下1首歌曲資料當選,以及於步驟S326中,判 ^的樂透抽樣處理之當選或未當選的差異點上有所不 * 4 如此一來,本實施方式之音樂遊戲裝置3〇1,即使是 未滿足第1條件的情況下,仍可使下丨首歌曲資料被播 對應樂透抽樣處理部316決定當選的機率而 31 201000185 4 ·第4實施方式 其认,4針對第4實施方式的音樂遊戲裝置4〇1進 行說明。本實施方式之音樂遊戲裝置401與第1實施方 式之音樂遊戲裝置10不同,係依據預定的樂透抽樣處 理,決定即使未滿足第1條件的情況下,仍讓歌曲播放 部104播放下1首歌曲資料用的第2條件,或即使在未 滿足第1條件之情況下,仍選中歌曲播放部104播放下i 首歌曲資料。但是本實施方式之音樂遊戲裝置4〇1的外 觀構成、資料構成、硬體構成等之基本的構成是與上述 之第1實施方式的音樂遊戲裝置10相同,故在以下將針 對第4實施方式之音樂遊戲裝置401的相異特徵部分進 行說明。 ^ 18圖係本實施方式之音樂遊戲裝置4〇1的機能之 方塊示意圖。此外,本實施方式亦可採用省略部分第18 圖之構成要素(各部)的構成。如第18圖所示’本實施 方式之曰樂遊戲裝置401與第3圖所示之第1實施方式 之音樂遊戲裝置10相較之下,係在具有樂透抽樣處理^ 416,用以取代條件設定部116的差異點上有所不同。 樂透抽樣處理部416,係依據預定的樂透抽樣處理來 決定第2條件,或選中讓歌曲播放部1〇4播放下i首歌 曲資料。具體而言,樂透抽樣處理部416,係在未滿足第 1條件的情況下,依據預定的樂透抽樣處理來決定,將作 為第2條件之遊戲者於預定的期間内,應執行之操作輸入 的次數,設為任意之次數以執行迷你遊戲或不執行迷佇 遊戲’讓歌曲播放部104播放下i首歌曲資料。 、 第19圖係本實施方式之音樂遊戲裝置4〇1所執行之 預定的樂透抽樣處理所使用的樂透抽樣表之範例示音 圖。在第19圖所示範例中之樂透抽樣表,於〇至999 g 各亂數值,對應有表示第2條件,亦即,遊戲者於預定 201000185 的期間内,應執行之操作輸入的次數為20次之執行迷你 遊戲的示意值、為35次之執行迷你遊戲的示意值、為50 次之執行迷你遊戲的示意值、為80次之執行迷你遊戲的 示意值以及表示為不執行迷你遊戲等各種情況中,讓歌 曲播放部104播放下1首歌曲資料的示意值,可以為上 述各示意值當中任一個值。此外,在第19圖的範例中之 樂透抽樣表’應執行之操作輸入的次數為20次的執行迷 你遊戲的示意值,授予與其相對應的250個亂數值(當 選機率25% )。應執行之操作輸入的次數為35次的執行 ® 迷你遊戲的示意值,授予與其相對應的300個亂數值(當 選機率30%)。應執行之操作輸入的次數為50次的執行 逑你遊戲的示意值’授予與其相對應的250個亂數值(當 選機率25%)。執行之操作輸入的次數為80次的執行逑 你遊戲的示意值’授予與其相對應的1〇〇個亂數值(當 選機率10% )。於表示為不執行迷你遊戲之情況下,讓歌 曲播放部104播放下1首歌曲資料的示意值,授予與其 相對應的100個亂數值(當選機率1〇% )。 接著,樂透抽樣處理部416 ’係由亂數產生程式所產 〇 生的〇至999的樂透抽樣用的亂數值中,以任意的時間 所取得其中1個亂數值,判斷所取得的此亂數值是否與 第19圖的範例之樂透抽樣表中,任一次數的示意值或與 不執行迷你遊戲之情況下,讓歌曲播放部1〇4播放下i 首歌曲資料的示意值相互對應。接著,樂透抽樣處理部 416,係用於決定已取得的亂數值所對應的的操作輸入次 數的顯示或在不執行迷你遊戲之下,讓歌曲播放部1〇4 播放下1首歌曲資料的當選。 此外,遊戲處理部102,係在作為第2條件之操作 入的次數已決定的情況下,以迷你遊戲而言,可以是用 以執行讓遊戲者於預定的期間内,連續地執行操作輪 33 201000185 入,以判斷遊戲者所執行之操作輸入的次數是否已達到 所決定之次數的遊戲。另一方面,遊戲處理部102,係在 已決定讓歌曲播放部104播放下1首歌曲資料為當選的 情況下,不執行迷你遊戲。 於是,顯示控制部106,係在未滿足第1條件的情況 下,且第2條件已被決定的情況,使於迷你遊戲中引導 遊戲者對操作輸入部14連續地執行操作輸入用的引導書 面顯示於顯示部16。 第2判斷部118,係在未滿足第1條件,且第2條件 已被決定的情況下,判斷是否滿足樂透抽樣處理部'416 已決定的第2條件。具體而言,第2判斷二= 你遊戲被執行的情況下,判斷遊戲者在預定的期間内, 執行之操作輸入的次數是否達到樂透抽樣處理部416所 決定之操作輸入的次數。 其中,播放控制部114 ’係在滿足第2條件的情況或 樂透抽樣處理部416已決定讓歌曲播放部1〇4播放下i 首歌曲資料為當選的情況時,讓歌曲播放部1〇4播放下i 資料]具體而言’播放_部114,係於第2條件 ’、疋的情況下,在遊戲者於預定的期間内,執行 輸入的次數已達到樂透抽樣處理部416所決定之作 ί的ί數5情況,讓歌曲播放部1G4播放下、1首歌曲資 放控制部114,係在樂透抽樣處理部416已決 疋讓歌曲播放部104播放下丨首歌曲資、 2夫Ϊ歌曲播放部1G4播放下1首歌曲資料。^丄方L ^滿足第2餅的情鱗,由_處理部102結束遊 處理實意施圖方^裝置二所執行之 音樂遊一舆第9¾施 34 201000185 戲裝置ίο執行的處理相較之下,係在步驟S423中,將 =為第2條狀遊戲者在預定__,應執行之操作 ^的次數,設為任-:欠數喊行迷你賴。或在不執 =你遊戲之情況下,依據的樂透抽樣處理來決定 讓歌曲播放部104播放下〗首歌曲資料這點上有差異。 此外本實施方式之音樂遊戲裝置4〇卜係於步驟从24中, 判斷在T執行迷你遊戲之下,是否讓歌曲播放部104播 放下1首歌曲資料為當選,在未當選的情況下,(於步驟 S424為「否」之狀態),執行迷你遊戲執行處理(步驟 II S425)。另一方面,在當選的情況下(於步驟S424為「是」 之狀態)’不執行迷你遊戲的執行處理,而執行歌曲播放 處理(步驟S428)。 b如此一來,本實施方式之音樂遊戲裝置4〇1為,即 4吏是在未滿足第1條件的情況下,仍可使下1首歌曲資 料被播放的機率、頻率、難易度等,對應樂透抽樣處理 部416所決定之第2條件的内容及樂透抽樣處理部416 所決定當選的機率來作變化。 5 ·變形例 〇 上述實施方式所說明的手法只不過是本發明之一較 佳實施例,於本發明的範圍内,亦可包含採用可獲得與 上述實施方式手法同樣效果之均等手法的情況。又,^ 發明並不限定為上述實施方式所說明者,而可為各種變 形實施。而且上述實施方式所說明之各種手法或德 形例之各種手法,係可採用適宜地組合方式以作為實現 本發明的手段。 例如在上述實施方式中,係舉出以遊戲者對費用收 取口 20投入費用,而在已自遊戲者收取到遊戲費用的情 況下’開始遊戲的範例進行過說明’但亦可讓遊戲者將 記憶著遊戲替代費用的資訊之磁卡或IC卡插入或接觸音 35 201000185 樂遊戲裝置,而可在已自遊戲者收取遊戲費用的情況 下,開始遊戲。又’亦可作成即使未收取遊戲費用,而 於操作既定的啟動開關的情況下,開始遊戲。 又’第1實施方式及第4實施方式之音樂遊戲裝置, 亦可作成具備有在第3實施方式所說明之設定輸入部3〇3 和機率變更部317。在此情況,第1實施方式的音樂遊戲 裝置10,只要是具有複數種類的第2條件各自相異的當 選機率之多個樂透抽樣表即可,第4實施方式的音樂^ 戲裝置401只要是具有複數種類的第2條件各自相異的 當選機率及不執行迷你遊戲的情況下,可讓歌曲播放部 ❹ 104播放下1首歌曲資料的當選機率至少具有一相異處之 複數個樂透抽樣表即可。 【圖式簡單說明】 第1圖係第1實施方式之音樂遊戲裝置的外觀示意 @ ° ^ 第2圖係第1實施方式之音樂遊戲裝置的資料構成之 說明圖。 第3圖係第1實施方式之音樂遊戲裳置的功能方示 意圖。 第4圖係第1實施方式之音樂_裝置的遊戲晝面矛 Ο ^圖’其中,第4(A)圖為第"条件之成功 笛s m ί面’第4⑻圖為第1條件之失敗晝面。 第5圖係第1實施方式之音樂遊戲裝置_戲 面之示意圖。 — 第圖係^1實施方式之音樂遊戲裝置的樂透抽樣表 之示意圖。 第7圖^第1實施方式之音樂遊戲裝置的遊戲晝面示 意圖。 第8圖係第1實施方式之音樂遊戲裝置的遊戲晝面示 36 201000185 意圖。 第9圖係第1實施方式之音樂遊戲装置的處理步驟之 流程示意圖。 第10圖係第1實施方式之音樂遊戲装置的處理步驟 之流程示意圖。 第11圖係第1實施方式之音樂遊戲裝置的處理步驟 之流程示意圖。 ❹ ❹ 第12圖係第1實施方式之音樂遊戲裝置的硬體構成 示意圖。 第13圖係第2實施方式之音樂遊戲裝置的功能方塊 示意圖。 第14圖係第2實施方式之音樂遊戲裝置的處理步驟 之流程示意圖。 第15圖係第3實施方式之音樂遊戲裝置的功能方塊 示意圖。 第16圖係3實施方式之音樂遊齡置的樂透抽樣 表之不意圖,由左至右分別為第丨樂透抽樣 表、、第2樂透抽樣表、第3樂透抽樣表、第4 樂透抽樣表。 第”圖係:第3_實施方式之音樂遊戲裝置的處理步驟 之流程示意圖。 第18圖干H4 之纟帛遊練置的功能方塊 不忍圏0 第19圖表 =4意Ϊ施方式之音樂遊戲裝置的樂透抽樣 第2〇=士式之音樂遊戲裝置的處理步驟 第21圖方式之音樂遊戲裝置的遊戲上演 37 201000185 【主要元件符號說明】 ίο:音樂遊戲裝置 12 :筐體 14 :操作輸入部 16 :顯示部 18 :聲音輸出部 20 :費用收取口 22 :皮面 24 :周緣 26 :指示標幟 28 :顯示區域 30 :基準標幟 32 :移動路徑 36 :第1檢出部 38 :第2檢出部 40 :資訊記憶媒體 50 :記憶部 51 :主記憶部 52 :繪圖緩衝暫存器 53 ··物件資料記憶部 54 :歌曲資料記憶部 55 :譜面晝面記憶部 56 :基準時間資料記憶部 60 :通訊部 100 :處理部 102 :遊戲處理部 104 :歌曲播放部 106 :顯示控制部 108 :繪圖部 38 201000185 ❹In the lottery sampling control unit 316, the lottery sampling control unit 316 determines that the lottery is not selected. In other cases, the game processing unit 102 ends the game. The ??m301 executed by the music game device 3.1 of the present embodiment is compared with the i-picture of the first embodiment shown in Fig. 9, and the device 1G is processed in the step coffee, in the step coffee, The lottery sampling process determines whether the song playing unit 1〇4 - the next song data should be selected, and in step S326, the difference between the selected or unselected lottery sampling processing is not * In this way, in the music game device 3〇1 of the present embodiment, even if the first condition is not satisfied, the next song data to be played can be determined by the lottery sampling processing unit 316 to determine the probability of being elected. 201000185 4 In the fourth embodiment, the music game device 4〇1 according to the fourth embodiment will be described. Unlike the music game device 10 of the first embodiment, the music game device 401 of the present embodiment determines whether or not the song playing unit 104 plays the next one even if the first condition is not satisfied, based on the predetermined lottery sampling process. The second condition for the song material, or even if the first condition is not satisfied, the song playing unit 104 is selected to play the next song data. However, the basic configuration of the appearance, configuration, hardware configuration, and the like of the music game device 4〇1 of the present embodiment is the same as that of the music game device 10 of the first embodiment described above, and therefore, the fourth embodiment will be described below. The different feature portions of the music game device 401 will be described. The figure 18 is a block diagram showing the function of the music game device 4〇1 of the present embodiment. Further, in the present embodiment, a configuration in which the constituent elements (each unit) of the eighteenth diagram are omitted may be employed. As shown in Fig. 18, the music game device 401 of the present embodiment has a lottery sampling process 416 in comparison with the music game device 10 of the first embodiment shown in Fig. 3. The difference between the condition setting units 116 is different. The lottery sampling processing unit 416 determines the second condition based on the predetermined lotion sampling processing, or selects the song playing unit 1 to play the next song data. Specifically, the lottery sampling processing unit 416 determines whether or not the player who is the second condition performs the operation within a predetermined period of time in accordance with the predetermined lottery sampling process when the first condition is not satisfied. The number of times of input is set to any number of times to execute a mini game or not to execute a confused game 'Let the song playing unit 104 play the next song material. Fig. 19 is a diagram showing an example of a lottery sampling table used for a predetermined lottery sampling process executed by the music game device 4〇1 of the present embodiment. In the example of the lottery sample in the example shown in Fig. 19, the number of random numbers from 〇 to 999 g corresponds to the second condition, that is, the number of times the player should perform the operation input during the period of 201000185. The value of the execution of the mini-game 20 times, the indication value of the execution of the mini-game for 35 times, the indication value of the execution of the mini-game for 50 times, the indication value of the execution of the mini-game for 80 times, and the representation of not executing the mini-game, etc. In each case, the song playback unit 104 plays the value of the next song data, and may be any one of the above-described respective values. Further, in the example of Fig. 19, the lottery sample table should be executed with the number of operations input 20 times, and the value of the execution of the game is given, corresponding to 250 random numbers (when the selection rate is 25%). The number of operations that should be performed is 35 times the execution value of the ® mini-game, and the corresponding 300 random values (when the selection rate is 30%) is awarded. The number of operations that should be performed is 50 times of execution. The value of your game's value is given to the corresponding 250 random values (when the selection rate is 25%). The number of executions of the operation is 80 executions 示意 The value of the game's value is given to the corresponding random number (when the probability of selection is 10%). In the case where it is indicated that the mini game is not executed, the song playing unit 104 plays the indicative value of the next song material, and grants 100 random numbers corresponding thereto (the election probability is 1〇%). Next, the lottery sampling processing unit 416' obtains one of the random numbers for the lottery sampling from 〇 to 999 generated by the random number generating program, and obtains one of the random numbers at an arbitrary time, and determines the obtained random number. Whether the chaotic value is the same as the value of any number of times in the lottery sampling table of the example of Fig. 19, or the case where the mini-game is not executed, the song playback unit 1〇4 plays the corresponding value of the i-song data. . Next, the lottery sampling processing unit 416 is configured to determine the display of the number of operation inputs corresponding to the acquired random number or to cause the song playing unit 1 to play the next song material without executing the mini game. Elected. Further, when the number of times of operation as the second condition has been determined, the game processing unit 102 may perform the operation of the operation wheel 33 continuously for a predetermined period of time in the mini game. 201000185 Enter to determine whether the number of times the operation input by the player has reached the determined number of times. On the other hand, the game processing unit 102 does not execute the mini game when it is determined that the song playing unit 104 plays the next song material for election. Then, when the first condition is not satisfied and the second condition has been determined, the display control unit 106 causes the player to continuously perform the operation input for the operation input unit 14 in the mini game. Displayed on the display unit 16. When the second condition is not satisfied and the second condition has been determined, the second determination unit 118 determines whether or not the second condition determined by the lottery sampling processing unit '416 has been satisfied. Specifically, the second determination 2 = When the game is executed, it is determined whether or not the number of times the operation input by the player has reached the operation input determined by the lottery sampling processing unit 416 within a predetermined period of time. In the case where the playback control unit 114' satisfies the second condition or the lottery sampling processing unit 416 has determined that the song playing unit 1〇4 plays the next song data as the election, the song playback unit 1〇4 Playing the next data] Specifically, the 'playing unit 114 is the second condition', and the number of times the player performs the input in the predetermined period of time has reached the decision of the lottery sampling processing unit 416. In the case of ί 数 5, the song playing unit 1G4 plays the first song resource control unit 114, and the lottery sampling processing unit 416 has decided to let the song playing unit 104 play the next song, 2 The song playing unit 1G4 plays the next song data. ^丄方 L ^ satisfies the scale of the second pie, and the processing by the processing unit 102 ends the processing of the game. The music is executed by the device. The device is executed by the device. In step S423, the number of times the operation of the second bar-shaped player is scheduled to be __, and the number of operations to be performed is set to be -: the number of calls is minimized. Or, in the case of not playing = your game, depending on the lottery sampling process, there is a difference in the point at which the song playing unit 104 plays the next song data. In addition, the music game device 4 of the present embodiment is in step S24, and it is determined whether the song playing unit 104 plays the next song material for election under the execution of the mini game in T, and if it is not elected, In the state of "NO" in the step S424, the mini-game execution processing is executed (step II S425). On the other hand, in the case of being elected (YES in step S424), the execution processing of the mini-game is not executed, and the song playback processing is executed (step S428). In this way, the music game device 4〇1 of the present embodiment is such that the probability, the frequency, the difficulty level, and the like of the next song material are still played when the first condition is not satisfied. The content of the second condition determined by the lottery sampling processing unit 416 and the probability that the lottery sampling processing unit 416 determines the election are changed. 5. Modifications The method described in the above embodiment is merely a preferred embodiment of the present invention, and it is also possible to include an equal method in which the same effects as those of the above-described embodiment can be obtained within the scope of the present invention. Further, the invention is not limited to the one described in the above embodiment, and various modifications can be made. Further, various methods of the various methods or the exemplifications described in the above embodiments may be employed in a suitable combination as a means for realizing the present invention. For example, in the above-described embodiment, it is exemplified that the player inputs the fee to the fee collection port 20, and in the case where the game fee has been collected from the player, the example of 'starting the game has been described' but the player may also be allowed to The magnetic card or IC card that memorizes the information of the game replacement fee is inserted or touched, and the game can be started if the game fee has been charged from the player. Further, it is also possible to start the game even if the predetermined start switch is operated without charging the game fee. Further, the music game device according to the first embodiment and the fourth embodiment may be provided with the setting input unit 3〇3 and the probability change unit 317 described in the third embodiment. In this case, the music game device 10 of the first embodiment may be a plurality of lottery sampling tables having a plurality of different types of second conditions, and the music game device 401 of the fourth embodiment may be used only. In the case where the second condition having the plural types is different, and the case where the mini game is not executed, the song playing unit ❹ 104 can play the next song data with at least one difference in the lottery. The sampling list is sufficient. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is an external view of a music game device according to a first embodiment. @° ^ Fig. 2 is an explanatory diagram showing a data structure of a music game device according to a first embodiment. Fig. 3 is a view showing the function of the music game skirt of the first embodiment. Fig. 4 is a game of the music_device of the first embodiment. Fig. 4 of which Fig. 4(A) is the "Successful flute sm ί" of the condition "4th (8) is the failure of the first condition Picture. Fig. 5 is a schematic view showing the music game device of the first embodiment. - Figure 1 is a schematic diagram of a lottery sampling table of a music game device of the embodiment. Fig. 7 is a view showing the game of the music game device of the first embodiment. Fig. 8 is a view showing the game of the music game device of the first embodiment. 36 201000185 Intent. Fig. 9 is a flow chart showing the processing procedure of the music game device of the first embodiment. Fig. 10 is a flow chart showing the processing procedure of the music game device of the first embodiment. Fig. 11 is a flow chart showing the processing procedure of the music game device of the first embodiment. ❹ ❹ Fig. 12 is a schematic view showing the hardware configuration of the music game device of the first embodiment. Figure 13 is a block diagram showing the function of the music game device of the second embodiment. Fig. 14 is a flow chart showing the processing procedure of the music game device of the second embodiment. Fig. 15 is a block diagram showing the function of the music game device of the third embodiment. Figure 16 is a schematic diagram of the lottery sampling table of the music-aged setting of the third embodiment, from left to right, the third lottery sampling table, the second lottery sampling table, the third lottery sampling table, the first 4 Lotto sampling table. The first diagram is a flow chart of the processing steps of the music game device of the third embodiment. The figure 18 is a function block of the game of the H4. The 19th chart=4 means of music game device The lottery sampling is the second step = the processing procedure of the music game device of the style of the music game device. The game play of the music game device is shown in Fig. 21 201000185 [Description of main component symbols] ίο: Music game device 12: housing 14: operation input portion 16 : Display unit 18 : Sound output unit 20 : Expense collection port 22 : Leather surface 24 : Peripheral edge 26 : Indicator flag 28 : Display area 30 : Reference flag 32 : Movement path 36 : First detection unit 38 : 2nd Detection unit 40: information memory medium 50: memory unit 51: main memory unit 52: drawing buffer register 53 • object data storage unit 54: song data storage unit 55: spectral face memory unit 56: reference time data memory Part 60: Communication unit 100: Processing unit 102: Game processing unit 104: Song playback unit 106: Display control unit 108: Drawing unit 38 201000185 ❹

評價部 第1判斷部 播放控制部 條件設定部 第2判斷部 音樂遊戲裝置 設定輸入部 條件設定部 音樂遊戲裝置 設定輸入部 樂透抽樣處理部 機率變更部 音樂遊戲裝置 樂透抽樣處理部 主處理器 共處理器 幾何處理器 資料解壓縮處理器 繪圖處理器 顯示器 VRAMEvaluation unit first determination unit playback control unit condition setting unit second determination unit music game device setting input unit condition setting unit music game device setting input unit lottery sampling processing unit probability changing unit music game device lottery sampling processing unit main processor Coprocessor geometry processor data decompression processor graphics processor display VRAM

畫面暫存緩衝器 紋理記憶部 聲音處理器 揚聲器 串列介面 遊戲控制器 記憶卡 ROM 39 201000185Picture buffer buffer Texture memory Sound processor Speaker Serial interface Game controller Memory card ROM 39 201000185

960 : RAM 970 : DMA控制器 990 :通訊介面 S10、S12〜S22、S23、S24、S26、S28 :各步驟流程 S100、S102〜S120、S122 :各步驟流程 S120、S122〜S128、S130 :各步驟流程 S210、S212〜S222、S223、S224、S226、S228 :各步 驟流程 S310、S312~S322、S323、S326、S328 :各步驟流程 S410、S412〜S422、S423 S424、S426、S428 :各步驟 ❹ 流程960 : RAM 970 : DMA controller 990 : communication interface S10 , S12 - S22 , S23 , S24 , S26 , S28 : each step flow S100 , S102 - S120 , S122 : each step flow S120 , S122 - S128 , S130 : each step Flows S210, S212 to S222, S223, S224, S226, and S228: steps S310, S312 to S322, S323, S326, and S328: steps S410, S412 to S422, S423, S424, S426, and S428: steps ❹

4040

Claims (1)

201000185 ,、申請專利範圍: -顯示部,用心::型’用於執行操作輸入; 聲音; -顯示控制部,:c 一記憶部的歌曲資料; 遊戲者對該操作輸部的晝面中,顯示指示 Ο ❹ 時,戒;遊執行操作輪, 放部:ϊίΐΐ歌=該第1條件的情況下’讓該二播 1件設定部,用以設定即使 :及亦讓該歌曲播放部播放下1首歌曲資料之-第=情 咖,判断是否 歌====該第2條件的情況下,令該 包含如申請專利範固第2項所述之音樂遊戲裝置之中、,更 未滿足該第1條件且未 201000185 後該歌曲播放部結束歌曲資料的播放 姑=滿足該第1條件;以及 定^’係在未滿足該第1條件的情況下,依據預 疋的樂透減處縣蚊該第2條件。 包申睛專利_第1項所述之音樂遊戲裝置 ,其中,更 二’用以執行設定輸入;以及 第^條件°Γ疋。卩,係依據該設定輸入部之設定輸入來設定該 5包申料概11第4項所述之音樂遊戲裝置 ,其中,更 ϊίΐίί ’該遊戲處理部係在未滿足該第1條件且未 2條_情況下’結束遊戲;以及 德斷部,係在該歌曲播放部結束歌曲資料的播放 後,判斷是否已滿足該第1條件。 6齡如置申請/中利範圍第1項至第5項中任i所述之音樂遊 門處理=’係在自遊戲者收取到遊戲費用的情況下, 開始遊戲;以及 访控制ί ’係在該_開始後的情況下,讓該歌曲播 放部播放歌曲資料。 1 6項巾任—獅述之音樂遊 你ϊ條件設i部i係將遊戲者於預定的_内,應執行之操 作輸入的次數設為該第2條件; ^顯示控綱,係在未滿足該第丨條件的情況,使引導遊 ,者對該操雜人職行操倾W㈣導晝面顯示於該 顯示部; 該第2判斷部斷遊戲者在該預定賴關,執行之 201000185 * . 數是否達到該條件設定部所設定之操作輸入 作輸的期間内,執行之操 =下樂遊喊 ==_次 -外型,用於執行操作輸入; -聲音輸出部,用於輪出聲音; 到達基準位置;歌曲資科移動’且以預定的-基準時間 時,iS:遊 足讓播放部贮第=否已滿 °放部條件的情況=歌曲播 應部’係依據預定的樂透抽樣處理來決定, ==¾該第1條件的情況,仍讓該上i部 的=下部已決定當選 ^申物軸 況 43 201000185 預’係在未滿足該第1條件的情況,依據 首歌曲資料。處理’來決定應否讓該歌曲播放部播放下1 範圍第9項所述之音樂遊戲裝置,其中, 開二遊㊁以Γ 遊戲者收取到遊婦_情況下,201000185, the scope of application for patents: - display section, intention: : type 'for performing operation input; sound; - display control section, : c a memory part of the song data; the player in the operation of the input section, When the indication Ο 显示 is displayed, the 执行 执行 执行 执行 游 游 游 游 游 游 = = = = = = = = = = = = = = = = = = = 该 该 该 该 该 该 该 该 该 该 该 该 该 该 该 该 该1 song information - the first = love coffee, to determine whether the song ==== in the case of the second condition, so that the music game device as described in claim 2, is not satisfied After the first condition and after 201000185, the song playing unit ends the playback of the song material to satisfy the first condition; and if the first condition is not satisfied, the lottery is reduced according to the preliminarily. Mosquito the second condition. The music game device of claim 1, wherein the second is for performing a setting input; and the second condition is Γ疋.卩, according to the setting input of the setting input unit, the music game device described in the fourth item of the fifth package is set, wherein, further, the game processing unit does not satisfy the first condition and is not 2 In the case of 'the end of the game', the game is judged whether the first condition has been satisfied after the song playing unit finishes playing the song material. The music gate processing described in any of the first to fifth items of the 6th-age application/medium range = 'the game is started when the player charges the game fee; and the control ί ' is in the game In the case after the start of the _, the song playing unit is caused to play the song material. 1 6 items of towels - the music of the lion's music, you set the condition of the i department i will be the player within the predetermined _, the number of operations should be performed as the second condition; ^ display control, is not When the condition of the third condition is satisfied, the guide swimmer is displayed on the display unit for the driver's job, and the second judgment unit is disconnected by the player at the predetermined gate, and the execution is 201000185 * Whether the number reaches the period during which the operation input set by the condition setting unit is input and output, the operation is performed = the next music is called ==_time-outer type, and the operation input is performed; - the sound output part is used for the rotation Sound; arrive at the reference position; when the song is moved to 'with a predetermined-reference time, iS: the foot is let the play part store the number = no full. The condition of the release part = the song broadcast part is based on the predetermined music Through the sampling process, it is determined that the condition of the first condition is still ==3⁄4, and the lower part of the upper part has been determined to be the selected object axis condition 43 201000185, and the first condition is not satisfied. Song material. Processing </ RTI> to determine whether the song playing unit should play the music game device of the ninth item in the next range, wherein, in the case of the second game, the player receives the game _ 部係在觸綱始彻航,讓該歌曲播放 ^中如Hi利範圍第9項或第1G項所述之音樂遊戲裝置, 一設定輸入部,用以執行設定輸入;以及 ‘ίίί更部’依據對該設錄人部之設錄人,變更該 樂透抽樣處理部所決定當選的機率。 12、一種音樂遊戲裝置,其包含: 一操作輸入部,具有樂器外型,用以執行操作輸入; 一顯示部,用以顯示畫面; 〇 一聲音輸出部,用以輸出聲音; 一歌,播放部,用以播放儲存於一記憶部的歌曲資料; 一顯示控制部,係於顯示在該顯示部的晝面中,顯示指示 遊戲者對該操作輸入部執行操作輸入用的指示標幟·,配合該 歌曲播放部所播放之歌曲資料移動,且以預定的一時間 到達基準位置; Α 一評價部,依據遊戲者已對該操作輸入部執行操作輸入的 時間與該基準時間’評價遊戲者之操作輸入; 一第1判斷部,依據該評價部之評價結果,判斷是否已滿 足用以讓該歌曲播放部播放下1首歌曲資料的一第i條件; 一播放控制部,在滿足該第1條件的情況下,讓該歌曲播 44 201000185 放部播放下1首歌曲資料; 你抽樣處理部’係依據預定的樂透抽樣處 首广 件已被決定的情況下,_ θ Jj::的情況,且該第2條 決定之該第^T疋否已滿足該樂透抽樣處理部所 ❹ ❹ 哕放控制部’係在滿足該第2條件的情況,抑成 :=專放繼下1魏= 更包含·,專她圍第項所述之音樂遊戲裝置,其中, 滿=======在未滿—條件且未 後放=束歌曲資料的播放之 播放下i首歌曲資料該第2條件’或讓該歌曲播放部 範圍第13項所述之音樂遊戲裝置,其中, 開’係在自遊戲者收取到遊戲費用的情況下, 部賊騎峨,賴歌曲播放 請專利範圍第13項或第14項所述之音樂_裝 作該者於預定的_應執行之操 45 2 201000185 該顯示控制部,係在未滿足該第i條件 :件已決2的情況,使引導遊戲者對該二的輪巧部:操第; 輸入的引導晝面顯示於該顯示部; 該第2判斷部’係判斷遊戲者在該預定的期間内,執行之 操作輸入的次數是否達到該樂透抽樣處理部所決定之操作 輸入的次數;以及The department starts the voyage and lets the song play the music game device as described in item 9 or item 1G of Hi-Li range, a setting input unit for performing setting input; and 'ίίί According to the installer of the registrant, the probability that the lottery sampling processing unit determines the election is changed. 12. A music game device comprising: an operation input portion having an instrument shape for performing an operation input; a display portion for displaying a picture; a sound output portion for outputting a sound; a song, playing a portion for playing song data stored in a memory unit; a display control unit for displaying an indication flag for instructing the player to perform an operation input on the operation input unit, displayed on the face of the display unit, The song data played by the song playing unit is moved, and reaches the reference position at a predetermined time; Α an evaluation unit that evaluates the player according to the time when the player has performed the operation input on the operation input unit and the reference time An operation input; a first determination unit determines whether an i-th condition for causing the song playing unit to play the next song material is satisfied based on the evaluation result of the evaluation unit; and a playback control unit satisfies the first In the case of the condition, let the song broadcast 44 201000185 to play the next song data; your sampling processing department is based on the predetermined lottery sampling office. In the case where the first wide piece has been determined, the case of _ θ Jj::, and whether the first part of the decision determined by the second item has satisfied the 乐 抽样 控制 控制 控制 控制 控制 控制In the case of the second condition, it is suppressed that: = the special placement of the following 1 Wei = more includes, the music game device of the above-mentioned item, wherein, the full ======= is not full-condition After the playback of the song data is played, the second song data is the second condition 'or the music game device described in item 13 of the song playback unit range, wherein the opening is received from the player to the game. In the case of the cost, the thief rides the 峨, the song plays the music mentioned in the 13th or 14th item of the patent scope _ pretend that the person is scheduled to perform 45 45 2 201000185 The display control department, If the i-th condition is not satisfied: the case where the player has reached 2, the player is guided to the second part of the game: the operation guide; the input guide face is displayed on the display unit; the second determination unit determines the player Whether the number of operations input performed reaches the lottery sampling processing unit during the predetermined period The number of operations determined; 該播放控制部,係在該第2條件已決定的情況,且在遊戲 者於該預定的期間執行之操作輸入的次數已達到該樂透抽 樣處理部所決定之操作輸入的次數之情況,讓該歌曲播放部 播放下1首歌曲資料。 46The playback control unit determines that the second condition has been determined, and the number of times the operation input by the player during the predetermined period has reached the number of operation inputs determined by the lottery sampling processing unit, The song playing unit plays the next song material. 46
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CN103520918A (en) * 2012-07-04 2014-01-22 雅马哈株式会社 Music game device and music game method
CN104754421A (en) * 2014-02-26 2015-07-01 苏州乐聚一堂电子科技有限公司 Interactive beat effect system and interactive beat effect processing method
JP2016168279A (en) * 2015-03-13 2016-09-23 株式会社コナミデジタルエンタテインメント Game machine, control method used for the same, and computer program

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