TWI381869B - Music game device - Google Patents
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本發明是有關於一種音樂遊戲裝置,且特別是有關於一種播放歌曲的曲數是可具有不同變化的音樂遊戲裝置。 The present invention relates to a music game device, and more particularly to a music game device in which the number of songs for playing a song is different.
從以前就熟知的如日本專利文獻特開2006-334442號公報所揭露之音樂遊戲裝置,是讓遊戲者可配合歌曲的執行時間,於具樂器外型的操作輸入部上,執行操作輸入。此種音樂遊戲裝置,是藉由顯示在顯示部上的畫面中之既定的指示標幟,來配合歌曲的執行基準時間,使指示標幟可移動到達至既定基準位置上的方式,來指示遊戲者執行操作輸入之時間點,以配合歌曲的進行。 The music game device disclosed in Japanese Laid-Open Patent Publication No. 2006-334442, which is known from the prior art, allows the player to perform an operation input on the operation input portion of the musical instrument type in accordance with the execution time of the song. Such a music game device instructs the game by matching the execution reference time of the song with the predetermined reference flag displayed on the screen on the display unit, so that the indication flag can be moved to reach the predetermined reference position. The time point at which the operation is input is performed to match the progress of the song.
然而在習知的音樂遊戲裝置中,由於是依照事先決定曲數的歌曲來執行遊戲,所以存在著可播放歌曲的曲數不具變化性的問題。 However, in the conventional music game device, since the game is executed in accordance with the song whose number of songs is determined in advance, there is a problem that the number of songs of the playable song is not variability.
本發明係有鑑於上述問題而完成者,其目的在提供一種播放歌曲的曲數是可具有不同變化的音樂遊戲裝置。 The present invention has been made in view of the above problems, and an object thereof is to provide a music game device which can have different variations in the number of songs for playing a song.
(1)本發明是有關於一種音樂遊戲裝置,其包含:操作輸入部、顯示部、聲音輸出部、歌曲播放部、顯示控制部、評價部、第1判斷部、播放控制部、條件設定部及第2判斷部。具樂器外型的操作輸入部,是用於執行操作輸入。顯示部,是用於顯示畫面。聲音輸出部,是用於輸 出聲音。歌曲播放部,是用於播放儲存於記憶部的歌曲資料。顯示控制部,是用於在上述顯示部的畫面中,顯示指示遊戲者對前述操作輸入部執行操作輸入用的指示標幟,配合前述歌曲播放部所播放之歌曲資料,於事先決定的基準時間內,移動到達至基準位置。評價部,是利用遊戲者已對前述操作輸入部執行操作輸入的時間與前述基準時間為依據,評價遊戲者之操作輸入。第1判斷部,是依據前述評價部之評價結果,判斷是否已滿足可使前述歌曲播放部進行播放下1首歌曲資料的第1條件。播放控制部,在滿足前述第1條件的情況下,讓前述歌曲播放部播放下1首歌曲資料。條件設定部,用以設定即使在未滿足前述第1條件的情況,讓前述歌曲播放部播放下1首歌曲資料之第2條件。第2判斷部,在未滿足前述第1條件的情況,判斷是否已滿足前述條件設定部所設定的前述第2條件。當前述播放控制部在滿足前述第2條件的情況下,則前述歌曲播放部可播放下1首歌曲資料。 (1) The present invention relates to a music game device including an operation input unit, a display unit, a sound output unit, a song playback unit, a display control unit, an evaluation unit, a first determination unit, a playback control unit, and a condition setting unit. And the second judgment unit. An operation input unit with a musical instrument shape is used to perform an operation input. The display unit is for displaying a screen. Sound output, is used to lose Sound. The song playing unit is for playing song data stored in the memory unit. The display control unit is configured to display, on the screen of the display unit, an instruction flag for instructing the player to perform an operation input on the operation input unit, and to match the song data played by the song playing unit in a predetermined reference time. Inside, the move reaches the reference position. The evaluation unit evaluates the operation input of the player based on the time when the player has performed the operation input to the operation input unit and the reference time. The first determination unit determines whether or not the first condition for causing the song playing unit to play the next song material is satisfied based on the evaluation result of the evaluation unit. The playback control unit causes the song playing unit to play the next song material when the first condition is satisfied. The condition setting unit is configured to set a second condition for the song playing unit to play the next song data even if the first condition is not satisfied. When the second determination unit does not satisfy the first condition, it is determined whether or not the second condition set by the condition setting unit is satisfied. When the playback control unit satisfies the second condition, the song playing unit can play the next song material.
在本發明中,於評價遊戲者之操作輸入已滿足第1條件的情況時,即可播放下1首歌曲資料,遊戲者可就下1首歌曲進行遊戲。再者,本發明中,即使在評價遊戲者之操作輸入未滿足第1條件,但滿足第2條件的情況時,下1首歌曲資料仍可播放,遊戲者可就下1首歌曲進行遊戲。在此,本發明中是以將條件設定部設定為第2條件的狀態來應用。因此,依據本發明,即使是在未滿足第1條件的情況時,亦能使下1首歌曲資料播放的機率、頻率、難易度等,對應條件設定部所設定之第2條件的內容來加以變化 。 In the present invention, when the evaluation operator's operation input has satisfied the first condition, the next song material can be played, and the player can play the next song. Furthermore, in the present invention, even if the first condition is satisfied if the operation input of the player is not satisfied, but the second condition is satisfied, the next song material can be played, and the player can play the next song. Here, in the present invention, the condition setting unit is set to the second condition. Therefore, according to the present invention, even if the first condition is not satisfied, the probability, the frequency, the difficulty level, and the like of the next song material can be played, and the content of the second condition set by the condition setting unit is added. Variety .
(2)此外,本發明中之前述條件設定部,可以是依據預定的樂透抽樣處理來決定前述第2條件。 (2) Further, the condition setting unit in the present invention may determine the second condition in accordance with a predetermined lottery sampling process.
如此一來,即使未滿足第1條件的情況時,亦可使下1首歌曲資料播放的機率、頻率、難易度等,對應樂透抽樣處理的結果來加以變化。 In this way, even if the first condition is not satisfied, the probability, frequency, difficulty level, and the like of playing the next song material can be changed in accordance with the result of the lottery sampling processing.
(3)此外,本發明更可設置遊戲處理部,用於當未滿足前述第1條件且未滿足前述第2條件的情況時,結束遊戲。前述第1判斷部,是用於當前述歌曲播放部結束歌曲資料的播放後,判斷是否已滿足前述第1條件。前述條件設定部,是用於當未滿足前述第1條件的情況時,依據預定的樂透抽樣處理來決定前述第2條件。 (3) Further, in the present invention, the game processing unit may be further provided to end the game when the first condition is not satisfied and the second condition is not satisfied. The first determination unit is configured to determine whether the first condition has been satisfied after the song playing unit finishes playing the song material. The condition setting unit is configured to determine the second condition in accordance with a predetermined lottery sampling process when the first condition is not satisfied.
如此一來,可依據歌曲資料的播放結束之前的操作輸入的評價來進行第1條件的判斷,同時能在歌曲資料的播放結束後,決定第2條件。 In this way, the first condition can be determined based on the evaluation of the operation input before the end of the playback of the song material, and the second condition can be determined after the playback of the song material is completed.
(4)此外,本發明更可設置設定輸入部,用於進行設定輸入。前述條件設定部,亦可依據對前述設定輸入部之設定輸入來進行前述第2條件的設定。 (4) Further, the present invention can further provide a setting input unit for performing setting input. The condition setting unit may perform the setting of the second condition in accordance with a setting input to the setting input unit.
如此一來,即使未滿足第1條件的情況下,亦可使下1首歌曲資料播放的機率、頻率、難易度等,對應設定輸入部的設定輸入來加以變化。 In this way, even if the first condition is not satisfied, the probability, frequency, difficulty level, and the like of playing the next song material can be changed in accordance with the setting input of the setting input unit.
(5)此外,本發明更可設置遊戲處理部,用於當未滿足前述第1條件且未滿足前述第2條件的情況時,結束遊戲 。前述第1判斷部,是用於當前述歌曲播放部結束歌曲資料的播放後,判斷是否已滿足前述第1條件。 (5) Further, the present invention may further provide a game processing unit for ending the game when the first condition is not satisfied and the second condition is not satisfied. . The first determination unit is configured to determine whether the first condition has been satisfied after the song playing unit finishes playing the song material.
如此一來,可依據歌曲資料的播放結束之前的操作輸入的評價來進行第1條件的判斷。 In this way, the determination of the first condition can be performed based on the evaluation of the operation input before the end of the playback of the song material.
(6)此外,本發明之前述遊戲處理部,可在已自遊戲者收取到遊戲費用的情況時,開始遊戲。前述播放控制部,可在開始前述遊戲後,令前述歌曲播放部播放歌曲資料。 (6) Further, the game processing unit of the present invention can start the game when the game fee has been received from the player. The playback control unit may cause the song playing unit to play the song material after starting the game.
如此一來,支付單次遊戲費用可播放的歌曲資料的數量,可對應操作輸入的評價或第2條件的內容來加以變化。 In this way, the number of song materials that can be played for paying a single game fee can be changed in accordance with the evaluation of the operation input or the content of the second condition.
(7)此外,本發明之前述條件設定部,是將遊戲者於預定的期間內應執行之操作輸入的次數設定作為前述第2條件。前述顯示控制部,係在未滿足前述第1條件的情況下,於前述操作輸入部執行操作輸入後,將對遊戲者進行引導用的引導畫面顯示於前述顯示部。前述第2判斷部,是用以判斷遊戲者在前述預定的期間內執行的操作輸入的次數是否達到前述條件設定部所設定的操作輸入的次數。前述播放控制部,是用以當遊戲者於前述預定的期間內,執行之操作輸入的次數已達到前述條件設定部所設定之操作輸入的次數之情況下,再次令前述歌曲播放部進行下1首歌曲資料的播放。 (7) The condition setting unit according to the present invention sets the number of times the player inputs an operation to be performed within a predetermined period as the second condition. In the case where the first condition is not satisfied, the display control unit displays an instruction screen for guiding the player on the display unit after the operation input unit performs the operation input. The second determination unit is a number of times for determining whether the number of operation inputs performed by the player in the predetermined period of time has reached the operation input set by the condition setting unit. The playback control unit is configured to cause the song playback unit to perform the next playback when the number of times the operation input by the player has reached the number of operation inputs set by the condition setting unit during the predetermined period of time. The playback of the song material.
如此一來,即使是未滿足第1條件的情況,亦可使下1首歌曲資料播放的機率、頻率、難易度等,對應條件設定部所設定之操作輸入的次數來加以變化。 In this way, even if the first condition is not satisfied, the probability, frequency, difficulty level, and the like of playing the next song material can be changed in accordance with the number of operation inputs set by the condition setting unit.
(8)此外,本發明是有關於一種音樂遊戲裝置,其包含:操作輸入部、顯示部、聲音輸出部、歌曲播放部、顯示控制部、評價部、第1判斷部、播放控制部及樂透抽樣處理部。具樂器外型的操作輸入部,是用於執行操作輸入。顯示部,是用於顯示畫面。聲音輸出部,是用於輸出聲音。歌曲播放部,是用於播放儲存於記憶部的歌曲資料。顯示控制部,是用於在上述顯示部的畫面中,顯示指示遊戲者對前述操作輸入部執行操作輸入用的指示標幟,配合前述歌曲播放部所播放之歌曲資料,於事先決定的基準時間內,可移動到達至基準位置。評價部,利用遊戲者已對前述操作輸入部執行操作輸入的時間與前述基準時間為依據,評價遊戲者之操作輸入。第1判斷部,依據前述評價部之評價結果,判斷是否已滿足可使前述歌曲播放部進行播放下1首歌曲資料的第1條件。播放控制部,在滿足前述第1條件的情況下,讓前述歌曲播放部播放下1首歌曲資料。樂透抽樣處理部,依據預定的樂透抽樣處理來決定,應否在未滿足前述第1條件的情況下,仍讓前述歌曲播放部播放下1首歌曲資料。前述播放控制部,係在前述樂透抽樣處理部已決定為當選的情況時,讓前述歌曲播放部播放下1首歌曲資料。 (8) Further, the present invention relates to a music game device including an operation input unit, a display unit, a sound output unit, a song playback unit, a display control unit, an evaluation unit, a first determination unit, a playback control unit, and a music player. Through the sampling processing department. An operation input unit with a musical instrument shape is used to perform an operation input. The display unit is for displaying a screen. The sound output unit is for outputting sound. The song playing unit is for playing song data stored in the memory unit. The display control unit is configured to display, on the screen of the display unit, an instruction flag for instructing the player to perform an operation input on the operation input unit, and to match the song data played by the song playing unit in a predetermined reference time. Inside, it can be moved to the reference position. The evaluation unit evaluates the operation input of the player based on the time when the player has performed the operation input to the operation input unit and the reference time. The first determination unit determines whether or not the first condition for causing the song playing unit to play the next song material is satisfied based on the evaluation result of the evaluation unit. The playback control unit causes the song playing unit to play the next song material when the first condition is satisfied. The lottery sampling processing unit determines whether or not the song playing unit plays the next song material while the first condition is not satisfied, based on the predetermined lottery sampling processing. The playback control unit causes the song playing unit to play the next song material when the lottery sampling processing unit determines that it is elected.
本發明中,當遊戲者的操作輸入的評價是滿足第1條件的情況時,可進行下1首歌曲資料的播放,遊戲者可就下1首歌曲進行遊戲。再者,於本發明中,即使遊戲者的操作輸入的評價為不滿足第1條件的情況時,但樂透抽樣處理部已決定為當選的情況下,仍可進行下1首歌曲資料的 播放,遊戲者可就下1首歌曲進行遊戲。藉此,依據本發明,即使未滿足第1條件的情況時,亦可使下1首歌曲資料播放的機率,對應樂透抽樣處理部所決定當選之機率來加以變化。 In the present invention, when the evaluation of the operation input by the player is that the first condition is satisfied, the next song material can be played, and the player can play the next song. Furthermore, in the present invention, even if the evaluation of the operation input by the player is that the first condition is not satisfied, if the lottery sampling processing unit has decided to be elected, the next song material can be performed. Play, the player can play the next song. According to the present invention, even if the first condition is not satisfied, the probability of playing the next song material can be changed in accordance with the probability that the lottery sampling processing unit determines the election.
(9)此外,本發明更可設置遊戲處理部,用於當未滿足前述第1條件且前述樂透抽樣處理部決定為不當選的情況時,結束遊戲。前述第1判斷部,是用於當前述歌曲播放部結束歌曲資料的播放後,判斷是否已滿足前述第1條件。前述樂透抽樣處理部,係在未滿足前述第1條件的情況下,依據預定的樂透抽樣處理來決定應否讓前述歌曲播放部播放下1首歌曲資料。 (9) Further, in the present invention, the game processing unit may be further provided to end the game when the first condition is not satisfied and the lottery sampling processing unit determines that the lottery sampling unit is not selected. The first determination unit is configured to determine whether the first condition has been satisfied after the song playing unit finishes playing the song material. In the case where the first condition is not satisfied, the lottery sampling processing unit determines whether or not the song playing unit should play the next song material in accordance with a predetermined lottery sampling process.
如此一來,可依據歌曲資料的播放結束之前的操作輸入的評價來進行第1條件的判斷,同時能決定應否在歌曲資料之播放結束後,令歌曲播放部播放下1首歌曲資料。 In this way, the first condition can be judged based on the evaluation of the operation input before the end of the playback of the song material, and it can be determined whether the next song data should be played by the song playing unit after the end of the playback of the song data.
(10)此外,本發明之前述遊戲處理部,可在已自遊戲者收取到遊戲費用的情況時,開始遊戲。前述播放控制部,可在開始前述遊戲後,令前述歌曲播放部播放歌曲資料。 (10) Further, the game processing unit of the present invention can start the game when the game fee has been received from the player. The playback control unit may cause the song playing unit to play the song material after starting the game.
如此一來,支付單次遊戲費用可播放的歌曲資料的數量,可對應操作輸入的評價或樂透抽樣處理部所決定當選之機率來加以變化。 In this way, the number of song materials that can be played for paying a single game fee can be changed in accordance with the evaluation of the operation input or the probability that the lottery sampling processing unit determines the election.
(11)此外,本發明亦可設置設定輸入部及機率變更部。設定輸入部,用於進行設定輸入。機率變更部,依據對前述設定輸入部之設定輸入,變更前述樂透抽樣處理 部所決定當選的機率。 (11) Further, in the present invention, a setting input unit and a probability changing unit may be provided. Set the input unit for setting input. The probability change unit changes the lottery sampling processing based on the setting input to the setting input unit. The chances of the department's decision to be elected.
如此一來,即使未滿足第1條件的情況下,亦可使下1首歌曲資料播放的機率,對應機率變更部所設定之機率來加以變化。 In this way, even if the first condition is not satisfied, the probability of playing the next song material can be changed in accordance with the probability set by the probability changing unit.
(12)此外,本發明是有關於一種音樂遊戲裝置,其包含:操作輸入部、顯示部、聲音輸出部、歌曲播放部、顯示控制部、評價部、第1判斷部、播放控制部、樂透抽樣處理部及第2判斷部。具樂器外型的操作輸入部,是用於執行操作輸入。顯示部,是用於顯示畫面。聲音輸出部,是用於輸出聲音。歌曲播放部,是用於播放儲存於記憶部的歌曲資料。顯示控制部,是用於在上述顯示部的畫面中,顯示指示遊戲者對前述操作輸入部執行操作輸入用的指示標幟,配合前述歌曲播放部所播放之歌曲資料,於事先決定的基準時間內,移動到達至基準位置。評價部,利用遊戲者已對前述操作輸入部執行操作輸入的時間與前述基準時間為依據,評價遊戲者之操作輸入。第1判斷部,依據前述評價部之評價結果,判斷是否已滿足可使前述歌曲播放部進行播放下1首歌曲資料的第1條件。播放控制部,在滿足前述第1條件的情況下,讓前述歌曲播放部播放下1首歌曲資料。樂透抽樣處理部,依據即使在未滿足前述第1條件的情況下,前述歌曲播放部播放下1首歌曲資料的第2條件或即使在未滿足前述第1條件的情況,前述歌曲播放部播放下1首歌曲資料的當選與否來決定預定的當選處理。第2判斷部,在未滿足前述第1條件,且前述第2條件已被決定的情況下,判斷是否 已滿足前述樂透抽樣處理部所決定之前述第2條件。前述播放控制部,係在滿足前述第2條件的情況下,抑或前述樂透抽樣處理部已決定讓前述歌曲播放部播放下1首歌曲資料為當選的情況下,令前述歌曲播放部播放下1首歌曲資料。 (12) Further, the present invention relates to a music game device including an operation input unit, a display unit, a sound output unit, a song playing unit, a display control unit, an evaluation unit, a first determination unit, a playback control unit, and a music The sampling processing unit and the second determination unit are provided. An operation input unit with a musical instrument shape is used to perform an operation input. The display unit is for displaying a screen. The sound output unit is for outputting sound. The song playing unit is for playing song data stored in the memory unit. The display control unit is configured to display, on the screen of the display unit, an instruction flag for instructing the player to perform an operation input on the operation input unit, and to match the song data played by the song playing unit in a predetermined reference time. Inside, the move reaches the reference position. The evaluation unit evaluates the operation input of the player based on the time when the player has performed the operation input to the operation input unit and the reference time. The first determination unit determines whether or not the first condition for causing the song playing unit to play the next song material is satisfied based on the evaluation result of the evaluation unit. The playback control unit causes the song playing unit to play the next song material when the first condition is satisfied. The lottery sampling processing unit plays the second condition of the next song material by the song playing unit even if the first condition is not satisfied, or the song playing unit plays even if the first condition is not satisfied. The election of the next song data is used to determine the scheduled election process. When the second determination unit does not satisfy the first condition and the second condition has been determined, it is determined whether or not the second determination unit has determined The second condition determined by the lottery sampling processing unit described above is satisfied. When the playback control unit satisfies the second condition, or if the lottery sampling processing unit determines that the song playing unit plays the next song data for selection, the song playing unit plays the next one. The first song material.
本發明中,當遊戲者的操作輸入的評價是滿足第1條件的情況時,可進行下1首歌曲資料的播放,遊戲者可就下1首歌曲進行遊戲。再者,於本發明中,即使是遊戲者的操作輸入的評價不滿足第1條件的情況時,但卻滿足第2條件的情況或樂透抽樣處理部已決定為當選的情況下,仍可進行下1首歌曲資料的播放。遊戲者可就下1首歌曲進行遊戲。藉此,本發明中的第2條件或讓歌曲播放部播放下1首歌曲資料的當選,是依據預定的樂透抽樣處理所決定。因此依據本發明,即使是未滿足第1條件的情況下,亦能使下1首歌曲資料播放的機率、頻率、難易度等,對應樂透抽樣處理部所決定之第2條件的內容及樂透抽樣處理部所決定當選的機率來加以變化。 In the present invention, when the evaluation of the operation input by the player is that the first condition is satisfied, the next song material can be played, and the player can play the next song. Furthermore, in the present invention, even if the evaluation of the operation input by the player does not satisfy the first condition, the case where the second condition is satisfied or the lottery sampling processing unit has determined that it is elected may still be used. Play the next song data. The player can play the next song. Thereby, the second condition in the present invention or the election of the next song material by the song playing unit is determined in accordance with a predetermined lottery sampling process. Therefore, according to the present invention, even if the first condition is not satisfied, the probability, frequency, difficulty level, and the like of the next song material can be played, and the content and music of the second condition determined by the lottery sampling processing unit are matched. The probability that the sampling processing unit determines the election is changed.
(13)此外,本發明更可設置遊戲處理部,用於當未滿足前述第1條件且未滿足前述第2條件的情況下,結束遊戲。前述第1判斷部,是用於當前述歌曲播放部結束歌曲資料的播放後,判斷是否已滿足前述第1條件的情況。前述樂透抽樣處理部,係在未滿足前述第1條件的情況下,依據預定的樂透抽樣處理來決定前述第2條件,或讓前述歌曲播放部播放下1首歌曲資料的當選。 (13) Further, in the present invention, the game processing unit may be further provided to end the game when the first condition is not satisfied and the second condition is not satisfied. The first determination unit is configured to determine whether the first condition has been satisfied after the song playing unit ends the playback of the song material. When the first condition is not satisfied, the lottery sampling processing unit determines the second condition based on a predetermined lottery sampling process, or causes the song playing unit to play the election of the next song material.
如此一來,可依據歌曲資料的播放結束之前的操作輸入 的評價來進行第1條件的判斷,同時在歌曲資料之播放被結束後,可決定第2條件,或決定令歌曲播放部播放下1首歌曲資料的當選與否。 In this way, the operation can be input according to the operation before the end of the playback of the song material. The evaluation is performed to determine the first condition, and after the playback of the song material is completed, the second condition can be determined, or the song playing unit can decide whether to play the next song data or not.
(14)此外,本發明之前述遊戲處理部,可在已自遊戲者收取到遊戲費用的情況下,開始遊戲。前述播放控制部,可在開始前述遊戲後,令前述歌曲播放部播放歌曲資料。 (14) Further, the game processing unit of the present invention can start the game when the game fee has been received from the player. The playback control unit may cause the song playing unit to play the song material after starting the game.
如此一來,支付單次遊戲費用可播放的歌曲資料的數量,可對應操作輸入的評價、第2條件以及樂透抽樣處理部所決定當選之機率來加以變化。 As a result, the number of song materials that can be played for paying a single game fee can be changed in accordance with the evaluation of the operation input, the second condition, and the probability that the lottery sampling processing unit determines the election.
(15)此外,本發明之前述樂透抽樣處理部,是將遊戲者於預定的期間內應執行之操作輸入的次數決定為前述第2條件。前述顯示控制部,係在未滿足前述第1條件的情況下,前述第2條件已決定的情況,使引導遊戲者對前述操作輸入部執行操作輸入的引導畫面顯示於前述顯示部。前述第2判斷部,是在判斷遊戲者在前述預定的期間執行的操作輸入的次數是否達到前述樂透抽樣處理部所決定之操作輸入的次數。前述播放控制部,是在前述第2條件已決定的情況下,且在遊戲者於前述預定的期間內執行操作輸入的次數已達到前述樂透抽樣處理部所決定之操作輸入的次數之情況下,令前述歌曲播放部播放下1首歌曲資料。 (15) Further, the lottery sampling processing unit of the present invention determines the number of times the player inputs an operation to be performed within a predetermined period of time as the second condition. In the case where the first condition is not satisfied, the display control unit displays a guidance screen for guiding the player to perform an operation input to the operation input unit on the display unit when the second condition is determined. The second determination unit determines whether or not the number of operation inputs performed by the player in the predetermined period of time has reached the number of operation inputs determined by the lottery sampling processing unit. In the case where the second condition has been determined, the playback control unit is configured such that the number of times the operation input is performed by the player within the predetermined period has reached the number of operation inputs determined by the lottery sampling processing unit. , let the aforementioned song playing unit play the next song material.
如此一來,即使是未滿足第1條件的情況,亦可使下1首歌曲資料播放的機率、頻率、難易度等,對應樂透抽樣 處理部所決定之操作輸入的次數以及樂透抽樣處理部決定當選的機率來加以變化。 In this way, even if the first condition is not met, the probability, frequency, difficulty level, etc. of the next song data can be played, corresponding to the lottery sampling. The number of operation inputs determined by the processing unit and the lottery sampling processing unit determine the probability of being elected to change.
以下,將就本發明之最佳實施方式進行說明。又,下述所說明之實施方式並非對申請專利範圍所界定之本發明的內容進行任何不當限定使用。且本實施方式所說明的所有構成並非本發明的必要構件。 Hereinafter, the best mode for carrying out the invention will be described. Further, the embodiments described below are not intended to unduly limit the scope of the invention as defined in the claims. All the configurations described in the present embodiment are not essential components of the present invention.
1-1.外觀構成 1-1. Appearance composition
第1圖為第1實施方式的音樂遊戲裝置10的外觀示意圖。如第1圖所示,本實施方式之音樂遊戲裝置10為,在筐體12的前面設置有2個太鼓(樂器之一例)型的操作輸入部14、顯示畫面的顯示部16、輸出聲音的聲音輸出部18以及收取遊戲費用的費用收取口20,用於進行音樂遊戲。 Fig. 1 is a schematic diagram showing the appearance of a music game device 10 according to the first embodiment. As shown in Fig. 1, the music game device 10 of the present embodiment is provided with two operation units 14 of a type of Taiko (instrument type), a display unit 16 for displaying a screen, and a sound output on the front surface of the casing 12. The sound output unit 18 and the fee collection port 20 for collecting the game fee are used to perform a music game.
操作輸入部14,係具有太鼓的形狀,且透過遊戲者以鼓棒或手進行敲打的動作以執行操作輸入。雖未圖示,但此操作輸入部14之圓形的皮面22之內部,設有檢出遊戲者已敲打圓形的皮面22用的感測器。在皮面22的周緣24之內部,則設有檢出遊戲者已敲打皮面22的周緣24用的感測器。因此,音樂遊戲裝置10可判斷遊戲者是已敲打皮面22或已敲打皮面22的周緣24。此外,本實施方式之音樂遊戲裝置10具有2個操作輸入部14,可讓兩個遊戲者同時進行音樂遊戲。 The operation input unit 14 has a shape of a Taiko drum and performs an operation input by an action of a player tapping with a drum stick or a hand. Although not shown, the inside of the circular leather surface 22 of the operation input unit 14 is provided with a sensor for detecting that the player has tapped the circular leather surface 22. Inside the peripheral edge 24 of the leather surface 22, a sensor for detecting the periphery 24 of the leather surface 22 that the player has hit is provided. Accordingly, the music game device 10 can determine that the player is the peripheral edge 24 that has tapped the leather surface 22 or has tapped the leather surface 22. Further, the music game device 10 of the present embodiment has two operation input units 14, which allow two players to simultaneously perform a music game.
此外,音樂遊戲裝置10,係於音樂遊戲一開始時,除使 歌曲樂音自聲音輸出部18輸出之外,同時在顯示部16中,顯示著配合歌曲的進行的複數個指示標幟26,從顯示部16的顯示區域28的右側朝向左側移動的畫面。此指示標幟26,是用以讓遊戲者認知理解應對操作輸入部14執行操作輸入的基準時間之顯示。接著,音樂遊戲裝置10,是可以讓基準標幟30(基準位置之一例)固定地顯示於顯示部16的顯示區域28之左側中央部,使各指示標幟26配合歌曲資料且以預定的各指示標幟26之基準時間到達基準標幟30的方式,使各指示標幟26沿既定的移動路徑32移動。此外,本實施方式之音樂遊戲裝置10,可在顯示區域28的上方,顯示一遊戲者用的指示標幟26和基準標幟30,而在顯示區域28下方,顯示另一遊戲者用的指示標幟26和基準標幟30。 In addition, the music game device 10 is at the beginning of the music game, except In addition to the output of the song tone from the sound output unit 18, the display unit 16 displays a plurality of indicators 26 that match the progress of the song, and moves from the right side of the display area 28 of the display unit 16 toward the left side. This indication flag 26 is a display for allowing the player to recognize and understand the reference time at which the operation input unit 14 performs an operation input. Next, in the music game device 10, the reference flag 30 (an example of the reference position) can be fixedly displayed on the left central portion of the display area 28 of the display unit 16, and each of the indication flags 26 can be matched with the song material and predetermined. The manner in which the reference time of the indicator flag 26 reaches the reference flag 30 causes each indicator flag 26 to move along the predetermined movement path 32. Further, in the music game device 10 of the present embodiment, an indicator 26 for the player and the reference flag 30 can be displayed above the display area 28, and an instruction for another player can be displayed below the display area 28. Flag 26 and reference flag 30.
此外,本實施方式中準備了2種指示標幟26,帶有「咚」的文字之指示敲打操作輸入部14的皮面22之操作輸入的紅色指示標幟26以及帶有「喀」的文字之指示敲打操作輸入部14的皮面22的周緣24之操作輸入的藍色指示標幟26。接著,當各指示標幟26已到達基準標幟30的基準時間時,與各指示標幟26相對應的操作輸入一被執行,即會在敲打太鼓的皮面22時,由聲音輸出部18輸出「咚」的音效,或在敲打太鼓的皮面22的周緣24時,輸出「喀」的音效,並加算得分。 Further, in the present embodiment, two kinds of indication flags 26 are prepared, and a red indication flag 26 indicating the operation input of the leather surface 22 of the operation input unit 14 and a character with "click" are displayed. The blue indication flag 26 indicating the operation input of the peripheral edge 24 of the leather surface 22 of the operation input portion 14 is instructed. Next, when the respective indication flags 26 have reached the reference time of the reference flag 30, the operation input corresponding to each of the indication flags 26 is executed, that is, when the leather surface 22 of the Taiko drum is tapped, the sound output portion 18 is used. The sound effect of "咚" is output, or when the peripheral edge 24 of the leather surface 22 of the Taiko drum is tapped, the sound effect of "K" is output, and the score is added.
1-2.資料構成 1-2. Data composition
第2圖係用以對指示標幟26之移動顯示和操作輸入之時間的評價進行說明。如第2圖所示,本實施方式之音樂遊戲 裝置10為,將用以輸出歌曲樂音的歌曲資料儲存於記憶部,並同時將相對應歌曲的間隔配置著紅色指示標幟26及藍色指示標幟26的譜面畫面按各歌曲別,儲存於記憶部。接著,音樂遊戲裝置10,係使此橫長型的譜面畫面與歌曲資料的播放產生連動,而將顯示部16的顯示區域28自圖中右側朝向左側以一定速度進行移動。藉此,音樂遊戲裝置10,可使顯示部16的顯示區域28中的複數個指示標幟26,朝向於固定位置顯示著的基準標幟30,以一定速度由右側至左側沿著既定移動路徑32移動。 The second drawing is for explaining the evaluation of the time of the movement display and the operation input of the indication flag 26. As shown in FIG. 2, the music game of the present embodiment The device 10 stores the song data for outputting the song music in the memory unit, and simultaneously arranges the spectrum of the corresponding songs with the red indicator 26 and the blue indicator 26 for each song. Memory department. Next, the music game device 10 moves the horizontally-type spectral surface screen in conjunction with the playback of the song material, and moves the display region 28 of the display unit 16 at a constant speed from the right side toward the left side in the drawing. Thereby, the music game device 10 can cause the plurality of index marks 26 in the display area 28 of the display unit 16 to face the predetermined movement path from the right side to the left side at a constant speed toward the reference mark 30 displayed at the fixed position. 32 moves.
此外,音樂遊戲裝置10為,就複數個指示標幟26中每一個指示標幟而言,將相對應操作輸入部14應執行操作輸入之基準時間的基準時間資料依各歌曲別,儲存在記憶部。具體而言,此基準時間資料為,各指示標幟26會於歌曲資料的播放開始後的幾秒後,到達基準標幟30之示意資料。 Further, the music game device 10 is configured to store the reference time data corresponding to the reference time of the operation input unit corresponding to the operation input unit 14 for each of the plurality of indication flags 26 in the memory. unit. Specifically, the reference time data is that each indicator flag 26 arrives at the reference information of the reference flag 30 a few seconds after the start of the playback of the song material.
接著,音樂遊戲裝置10,係同時地開始歌曲資料之播放、譜面畫面的移動顯示及經過時間的計數。接著,例如在如第2圖所示之配置於譜面畫面的前頭之紅色指示標幟26的基準時間(自歌曲播放開始5秒後)到達時,一執行敲打操作輸入部14的皮面22之操作輸入後,讓「咚」的音效自聲音輸出部18輸出,同時執行對遊戲者評價「良」的顯示,並加算較高的得分。 Next, the music game device 10 simultaneously starts the playback of the song material, the movement display of the spectrum screen, and the counting of the elapsed time. Next, for example, when the reference time of the red indication flag 26 placed at the head of the spectrum screen as shown in FIG. 2 (after 5 seconds from the start of the song playback) arrives, the leather surface 22 of the tap operation input unit 14 is executed. After the operation input, the sound effect of "咚" is output from the sound output unit 18, and the display of the "good" evaluation of the player is performed, and a higher score is added.
又,即使基準時間和操作輸入的時間未嚴密地配合一致時,在基準時間之前後的既定的短期間內(例如0.2秒內),一執行敲打操作輸入部14的皮面22之操作輸入後, 使「咚」的音效自聲音輸出部18輸出,同時執行評價遊戲者「可」的顯示,並加算較低的得分。 Further, even if the reference time and the time of the operation input are not closely matched, after the operation input of the leather surface 22 of the tap operation input unit 14 is performed within a predetermined short period (for example, within 0.2 seconds) after the reference time. , The sound effect of "咚" is output from the sound output unit 18, and the evaluation of the player "可可" is performed, and a lower score is added.
另一方面來看,當於基準時間之前後的既定的短期間內,未對操作輸入部14執行操作輸入,抑或執行與指示標幟26所指示的操作輸入相異的操作輸入時,執行評價遊戲者「不可」的顯示,不加算得分。 On the other hand, when the operation input is not performed on the operation input unit 14 or the operation input different from the operation input indicated by the instruction flag 26 is performed within a predetermined short period after the reference time, the evaluation is performed. The player's "not available" display does not add a score.
如上所述,對本實施方式之音樂遊戲裝置10而言,遊戲者係於邊聆聽自聲音輸出部18輸出的歌曲樂音,邊觀看顯示部16中移動之指示標幟26,並配合歌曲的進行,享受著在事先預定的時間點,敲打太鼓的音樂遊戲。此外,音樂遊戲裝置10,是設定為當1首的歌曲結束時,評價遊戲者針對此歌曲之操作輸入,當評價高於既定的基準得分(第1條件之一例)時,讓遊戲者可進行下1首歌曲的遊戲。 As described above, in the music game device 10 of the present embodiment, the player listens to the musical tones outputted from the sound output unit 18 while watching the moving flag 26 in the display unit 16, and cooperates with the progress of the song. Enjoy a music game that beats Taiko at a predetermined time. Further, the music game device 10 is set to evaluate the player's operation input for the song when the song of one song is completed, and allows the player to perform the evaluation when the evaluation is higher than the predetermined reference score (one of the first conditions). The next song of the game.
1-3.功能方塊 1-3. Function block
第3圖係本實施方式之音樂遊戲裝置10的功能方塊示意圖。此外,音樂遊戲裝置10也可採用省略部第3圖的構成要素(各部)的構成。 Fig. 3 is a functional block diagram of the music game device 10 of the present embodiment. Further, the music game device 10 may be configured by omitting the components (each unit) of the third drawing.
操作輸入部14,係包含檢出遊戲者敲打圓形的皮面22用的第1檢出部36及檢出遊戲者敲打皮面22的周緣24用的第2檢出部38。此第1檢出部36、第2檢出部38的功能可藉由例如感壓感測器等來加以實現。 The operation input unit 14 includes a first detection unit 36 for detecting that the player has hit the circular leather surface 22 and a second detection unit 38 for detecting the peripheral edge 24 of the player's skin surface 22 . The functions of the first detecting unit 36 and the second detecting unit 38 can be realized by, for example, a pressure sensitive sensor or the like.
顯示部16,係用以輸出畫面者,其功能可透過CRT顯示器、液晶顯示器、電漿顯示器等來加以實現。具體來說, 顯示部16,係用於顯示包含有指示標幟26、基準標幟30及遊戲角色等之遊戲畫面。 The display unit 16 is for outputting a screen, and its function can be realized by a CRT display, a liquid crystal display, a plasma display or the like. Specifically, The display unit 16 is for displaying a game screen including the indicator flag 26, the reference flag 30, and the game character.
聲音輸出部18,係用於輸出聲音者,其功能可透過揚聲器、耳機等來加以實現。具體來說,聲音輸出部18,係當遊戲開始且歌曲資料播放時,用於輸出歌曲樂音。 The sound output unit 18 is for outputting a sound, and its function can be realized by a speaker, an earphone, or the like. Specifically, the sound output unit 18 is for outputting a song tone when the game starts and the song material is played.
資訊記憶媒體40(可藉電腦讀取的媒體),係用於儲存程式或資料等,其功能可藉光碟(CD、DVD)、磁光碟片(Magneto-Optical Disk,MO)、磁碟、硬碟、磁帶或記憶體(ROM)等之外部記憶裝置來加以實現。 Information Memory Media 40 (media that can be read by computer) is used to store programs or data. Its functions can be borrowed from CD (DVD, DVD), magneto-optical disc (Magneto-Optical Disk, MO), disk, hard. An external memory device such as a disk, a tape, or a memory (ROM) is implemented.
此資訊記憶媒體40中,記憶著於處理部100中執行各種處理用的程式或資料。亦即,此資訊記憶媒體40記憶著使電腦作為本實施方式之各部來發揮功能用的程式(讓電腦執行各部的處理用程式)。 The information storage medium 40 stores programs or materials for executing various processes in the processing unit 100. In other words, the information storage medium 40 stores a program for causing the computer to function as each unit of the present embodiment (letting the computer execute the processing program of each unit).
又,資訊記憶媒體40中,儲存著複數種類的歌曲的歌曲資料、各歌曲的譜面畫面及各歌曲的基準時間資料。本實施方式中的歌曲資料是使用以脈波碼調變(PCM)方式等所編碼的數位資料。 Further, the information storage medium 40 stores song data of a plurality of types of songs, a spectral screen of each song, and reference time data of each song. The song material in the present embodiment uses digital data encoded by a pulse code modulation (PCM) method or the like.
記憶部50,係為處理部100、通訊部60等之工作區域,其功能可透過RAM 960或VRAM 920等來加以實現。此外,本實施方式的記憶部50,係包含作為處理部100的工作區域來使用的主記憶部51、用於描繪顯示部16所顯示之畫面的繪圖緩衝暫存器52以及用於讀入遊戲角色等之顯示物(物件)的樣板資料之物件資料記憶部53。 The memory unit 50 is a work area such as the processing unit 100 and the communication unit 60, and its function can be realized by the RAM 960, the VRAM 920, or the like. Further, the storage unit 50 of the present embodiment includes a main storage unit 51 used as a work area of the processing unit 100, a drawing buffer register 52 for drawing a screen displayed on the display unit 16, and a game for reading in the game. The object data storage unit 53 of the template data of the display object (object) such as a character.
特別是本實施方式的記憶部50,包含歌曲資料記憶部54 、譜面畫面記憶部55及基準時間資料記憶部56。歌曲資料記憶部54用於讀取儲存於資訊記憶媒體40之複數首歌曲資料中,自聲音輸出部18所輸出的歌曲資料。譜面畫面記憶部55用於讀取與歌曲資料記憶部54所讀取之歌曲資料相對應的譜面畫面。基準時間資料記憶部56用於讀取與歌曲資料記憶部54所讀取之歌曲資料相對應的基準時間資料。 In particular, the memory unit 50 of the present embodiment includes the song data storage unit 54. The spectral screen memory unit 55 and the reference time data storage unit 56. The song data storage unit 54 is for reading the song data output from the sound output unit 18 among the plurality of song data stored in the information storage medium 40. The spectral screen storage unit 55 is for reading a spectral surface screen corresponding to the song material read by the song material storage unit 54. The reference time data storage unit 56 is for reading the reference time data corresponding to the song data read by the song data storage unit 54.
通訊部60,係用於與外部(例如伺服器或其他行動終端)之間,執行進行通訊時的各種控制者,其功能可透過各種處理器或通訊用的積體電路(ASIC)等之硬體或程式等來加以實現。 The communication unit 60 is used to perform various communication controllers when communicating with the outside (for example, a server or other mobile terminal), and its function can be hardened by various processors or integrated circuits for communication (ASIC). Body or program, etc. to achieve.
此外,作為本實施方式的各部,而使電腦發揮功能用的程式(資料),亦可從主裝置(伺服器)所具有的資訊記憶媒體經由網路及通訊部60來對資訊記憶媒體40(記憶部50)進行分發。這樣的主裝置(伺服器)之資訊記憶媒體的使用亦包含於本發明的範圍內。 Further, as the program (data) for causing the computer to function as each unit of the present embodiment, the information memory medium 40 can be accessed from the information storage medium of the host device (server) via the network and the communication unit 60 ( The storage unit 50) distributes. The use of such a master device (server) information memory medium is also included in the scope of the present invention.
處理部100(處理器),係依據來自操作輸入部14的檢出資料或程式等來進行遊戲處理、畫面生成處理、聲音生成處理等之處理。此處理部100乃將記憶部50作為工作區域以執行各種處理,其功能可透過各種處理器(CPU、DSP等),各種積體電路(IC、ASIC)等之硬體或程式來加以實現。 The processing unit 100 (processor) performs processing such as game processing, screen generation processing, and sound generation processing based on the detected data or program from the operation input unit 14. The processing unit 100 performs various processes by using the memory unit 50 as a work area, and its function can be realized by hardware or programs of various processors (CPU, DSP, etc.) and various integrated circuits (IC, ASIC).
特別是,本實施方式的處理部100,係包含遊戲處理部102、歌曲播放部104、顯示控制部106、繪圖部108、評 價部110、第1判斷部112、播放控制部114、條件設定部116、第2判斷部118。此外,亦可使用省略其中部分的構成。 In particular, the processing unit 100 of the present embodiment includes the game processing unit 102, the song playing unit 104, the display control unit 106, the drawing unit 108, and the evaluation. The price unit 110, the first determination unit 112, the playback control unit 114, the condition setting unit 116, and the second determination unit 118. Further, a configuration in which a part thereof is omitted may also be used.
遊戲處理部102,係執行在滿足遊戲開始條件的情況下,開始遊戲的處理、使遊戲進行的處理,抑或在滿足遊戲結束條件的情況下,結束遊戲的處理等。特別是遊戲處理部102,藉由遊戲者對如第1圖所示的費用收取口20投入費用,而在已自遊戲者收取到遊戲費用的情況下,開始遊戲。接著,遊戲處理部102,係在評價遊戲者的操作輸入未高於既定基準的情況,抑或遊戲者已就預定曲數的歌曲執行完遊戲的情況下,結束遊戲。 The game processing unit 102 executes a process of starting a game, a process of causing the game to be performed, or a process of ending the game when the game end condition is satisfied, when the game start condition is satisfied. In particular, the game processing unit 102 starts the game by the player charging the fee collection port 20 as shown in FIG. 1 and charging the game fee from the player. Next, the game processing unit 102 ends the game when the player's operation input is not higher than the predetermined reference, or if the player has finished executing the game for the predetermined number of songs.
歌曲播放部104,係用於進行播放歌曲資料記憶部54所讀取的歌曲資料,將連續的歌曲樂音之波形自聲音輸出部18輸出,其功能可透過依據歌曲資料而產生歌曲樂音的波形之積體電路(音源IC)等的硬體或程式等來加以實現。 The song playing unit 104 is configured to play the song data read by the song data storage unit 54, and output the waveform of the continuous song music from the sound output unit 18, and the function can generate the waveform of the song sound according to the song material. A hardware or a program such as an integrated circuit (sound source IC) is implemented.
顯示控制部106,係用於對顯示輸出於顯示部16之顯示物進行顯示控制。具體來說,係用於產生顯示物(遊戲角色,背景,建築物,地面等)、指示顯示物的顯示位置及消滅顯示物等之顯示控制。亦即,將所產生的顯示物登錄在顯示物一覽表、將顯示物一覽表轉送至繪圖部108及將所消滅的顯示物自顯示物一覽表刪除等之顯示控制。 The display control unit 106 is for performing display control on a display object that is displayed on the display unit 16. Specifically, it is used for generating display controls (game characters, backgrounds, buildings, floors, etc.), display positions for indicating displayed objects, and display control for destroying displayed objects. In other words, the generated display object is registered in the display object list, the display object list is transferred to the drawing unit 108, and display control for deleting the erased display object from the display object list is performed.
特別是顯示控制部106,係於顯示在顯示部16的畫面中, 使指示遊戲者對操作輸入部14執行操作輸入用的指示標幟26,可配合歌曲播放部104所播放之歌曲資料移動,且以預定的基準時間到達基準標幟30。具體而言,顯示控制部106,係將和歌曲播放部104所播放的歌曲資料相對應的譜面畫面,自資訊記憶媒體40讀取送至譜面畫面記憶部55,使讀取的譜面畫面配合歌曲資料之播放在繪圖部108進行描繪。 In particular, the display control unit 106 is displayed on the screen of the display unit 16, The instruction flag 26 for instructing the player to perform the operation input to the operation input unit 14 can be moved in accordance with the song material played by the song playing unit 104, and reaches the reference flag 30 at a predetermined reference time. Specifically, the display control unit 106 reads the spectral screen corresponding to the song data played by the song playing unit 104 from the information storage medium 40 to the spectral surface memory unit 55, so that the read spectral screen matches the song. The playback of the data is depicted by the drawing unit 108.
繪圖部108,係依據在處理部100所執行之各種處理(遊戲處理)來執行描繪(生成)畫面的處理,而將所描繪的畫面朝顯示部16輸出者,其機能可透過繪圖處理器(GPU)等之硬體或程式等來加以實現。在此,繪圖部108所描繪的畫面可以是所謂2次元畫面或3次元畫面亦可。具體而言,繪圖部108,係藉顯示控制部106將轉送的顯示物一覽表對應的顯示物,自物件資料記憶部53等讀出,在能以畫素為單位之記憶畫面資訊的繪圖緩衝暫存器52(畫面暫存緩衝器或中間緩衝器等之緩衝器,VRAM)上描繪顯示物。而且繪圖部108,係按各1碼框(例如1/30秒)來更新畫面資訊,藉以在顯示部16顯示動畫。特別是繪圖部108,係將與歌曲播放部104所播放的歌曲資料相對應的譜面畫面,配合歌曲資料之播放,自譜面畫面記憶部55讀出並描繪於繪圖緩衝暫存器52。 The drawing unit 108 executes the process of drawing (generating) the screen in accordance with various processes (game processing) executed by the processing unit 100, and outputs the drawn screen to the display unit 16, and the function thereof is transmitted through the drawing processor ( GPU) and other hardware or programs are implemented. Here, the screen drawn by the drawing unit 108 may be a so-called two-dimensional screen or a three-dimensional screen. Specifically, the display unit 108 reads the display object corresponding to the transferred display list by the display control unit 106, and reads it from the object data storage unit 53 or the like, and temporarily draws the picture buffer of the memory picture information in units of pixels. A display object is drawn on the memory 52 (a buffer such as a picture buffer or an intermediate buffer, VRAM). Further, the drawing unit 108 updates the screen information for each code frame (for example, 1/30 second), thereby displaying the animation on the display unit 16. In particular, the drawing unit 108 reads and plots the spectral screen corresponding to the song material played by the song playing unit 104 in the drawing buffer register 52 in association with the playback of the song material.
評價部110,係將遊戲者已對操作輸入部14執行操作輸入的時間,與基準時間資料記憶部56所讀取的基準時間作比較判斷,以評價遊戲者之操作輸入。具體來說,評價部110,係與開始播放歌曲資料的動作產生連動,而開始 既定計數值之計數,並針對檢出操作輸入時的計數值及作為基準時間資料的預定值進行比較判斷。 The evaluation unit 110 compares the time when the player has performed the operation input to the operation input unit 14 and compares it with the reference time read by the reference time data storage unit 56 to evaluate the operation input of the player. Specifically, the evaluation unit 110 starts to interlock with the action of starting to play the song material, and starts. The count of the predetermined count value is compared and judged for the count value at the time of the detection operation input and the predetermined value as the reference time data.
接著,評價部110,係針對歌曲資料播放中就各指示標幟26而各自決定的基準時間,對應於操作輸入的時間與基準時間的一致程度來執行「良」、「可」、「不可」當中任一項的評價,將與評價相對應的得分作加算。接著,評價部110,係在歌曲播放部104結束歌曲資料播放之後,就其歌曲內容,對應於合計歌曲資料之播放中所加算的得分來執行相對應的「可」或「不可」的評價。 Next, the evaluation unit 110 performs "good", "ok", and "not" in accordance with the reference time determined for each of the indication flags 26 in the song material playback, in accordance with the degree of matching between the time of the operation input and the reference time. In any of the evaluations, the score corresponding to the evaluation is added. Next, after the song playing unit 104 ends the song material playback, the evaluation unit 110 performs a corresponding "may" or "not" evaluation on the song content corresponding to the score added in the playback of the total song data.
第1判斷部112,係依據評價部110之評價結果來判斷是否已滿足可使歌曲播放部104播放下1首歌曲資料的第1條件。具體而言,第1判斷部112,係在評價部110評價是「可」的情況下,判斷為滿足第1條件。 The first determination unit 112 determines whether or not the first condition for allowing the song playing unit 104 to play the next song material is satisfied based on the evaluation result of the evaluation unit 110. Specifically, when the evaluation unit 110 evaluates that it is "OK", the first determination unit 112 determines that the first condition is satisfied.
播放控制部114,係在開始遊戲後,使歌曲播放部104應播放的歌曲資料自資訊記憶媒體40讀取送至歌曲資料記憶部54,配合著遊戲的進行,而讓歌曲播放部104開始播放歌曲資料。特別是播放控制部114,係在滿足第1條件的情況下,自資訊記憶媒體40將下1首歌曲資料讀取至歌曲資料記憶部54,使下1首歌曲資料在歌曲播放部104播放。 The playback control unit 114 causes the song information to be played by the song playing unit 104 to be read from the information storage medium 40 and sent to the song data storage unit 54 after the game is started, and the song playing unit 104 starts playing in accordance with the progress of the game. Song material. In particular, when the first condition is satisfied, the playback control unit 114 reads the next song material from the information storage medium 40 to the song data storage unit 54, and causes the next song material to be played in the song playback unit 104.
另一方面,在未滿足第1條件的情況,遊戲處理部102即使在未滿足第1條件的情況下,仍然用以讓歌曲播放部104進行播放下1首歌曲資料的迷你遊戲。本實施方式中,遊戲處理部102為,在迷你遊戲方面,讓遊戲者於預定 的期間內,連續地執行操作輸入,進行判斷遊戲者所執行之操作輸入的次數是否已達到預定的次數之遊戲。 On the other hand, if the first condition is not satisfied, the game processing unit 102 causes the song playing unit 104 to play the mini-game of the next song material even if the first condition is not satisfied. In the present embodiment, the game processing unit 102 allows the player to make a reservation in the mini-game. During the period of time, the operation input is continuously performed, and a game for judging whether or not the number of operation inputs performed by the player has reached a predetermined number of times is performed.
條件設定部116,係在未滿足第1條件的情況下,仍讓歌曲播放部104播放下1首歌曲資料用的第2條件,亦即,迷你遊戲的過關條件,依據預定的樂透抽樣處理來決定,將所決定的迷你遊戲的過關條件設為第2條件。具體而言,條件設定部116,係在未滿足第1條件的情況下,依據預定的樂透抽樣處理將遊戲者於預定的期間內,應執行之操作輸入的次數決定為第2條件。詳細來說,條件設定部116,係自亂數產生程式所產生之0至999為止的1000個樂透抽樣用亂數值,以任意時間取得其中1個亂數值。接著條件設定部116,係就0至999中的1000個亂數值之每一亂數值,分別參照與複數種類的第2條件的內容(操作輸入次數)當中,任一種相對應種類之樂透抽樣表,判斷是否已當選其中之一內容,再將所當選的內容決定成第2條件。 The condition setting unit 116 causes the song playing unit 104 to play the second condition for the next song material, that is, the clearance condition of the mini game, according to the predetermined lottery sampling processing, if the first condition is not satisfied. It is decided to set the clearance condition of the determined mini game as the second condition. Specifically, when the first condition is not satisfied, the condition setting unit 116 determines the number of times the player performs the operation input in the predetermined period in accordance with the predetermined lottery sampling processing as the second condition. Specifically, the condition setting unit 116 acquires one of the random numbers for any of the 1000 lottery sampling random numbers from 0 to 999 generated by the random number generating program. Next, the condition setting unit 116 refers to each of the random values of the 1000 random numbers from 0 to 999, and refers to the lottery sampling of any one of the contents of the second condition (the number of operation inputs) of the plural type. The table judges whether one of the contents has been elected, and then determines the selected content as the second condition.
接著,顯示控制部106,將會引導遊戲者於迷你遊戲進行中,對操作輸入部14連續地執行操作輸入的引導畫面,顯示於顯示部16。 Next, the display control unit 106 guides the player to perform the mini-game in progress, and continuously displays the guidance screen for the operation input to the operation input unit 14 and displays it on the display unit 16.
第2判斷部118,係在未滿足第1條件的情況下,判斷是否滿足條件設定部116所設定的第2條件。具體而言,第2判斷部118,係判斷遊戲者在預定的期間內,執行的操作輸入次數是否達到條件設定部116所設定之操作輸入的次數。 When the first condition is not satisfied, the second determination unit 118 determines whether or not the second condition set by the condition setting unit 116 is satisfied. Specifically, the second determination unit 118 determines whether or not the number of operation inputs executed by the player in the predetermined period has reached the number of operation inputs set by the condition setting unit 116.
其中,播放控制部114,係在滿足第2條件的情況下,讓歌曲播放部104中播放下1首歌曲資料。具體而言,播放控制部114,係在遊戲者於預定的期間內,執行的操作輸入次數達到條件設定部116所設定之操作輸入的次數之情況下,讓歌曲播放部104播放下1首歌曲資料。另一方面,在未滿足第2條件的情況下,由遊戲處理部102結束遊戲。 The playback control unit 114 causes the song playing unit 104 to play the next song material when the second condition is satisfied. Specifically, the playback control unit 114 causes the song playing unit 104 to play the next song when the number of operation inputs executed by the player within a predetermined period of time reaches the number of operation inputs set by the condition setting unit 116. data. On the other hand, when the second condition is not satisfied, the game processing unit 102 ends the game.
1-4.本實施方式的手段 1-4. Means of the present embodiment
本實施方式之音樂遊戲裝置10為,在遊戲者就1首歌曲之操作輸入的評價在滿足第1條件的情況下,播放下1首歌曲資料,讓遊戲者就下1首歌曲進行遊戲。因此,音樂遊戲裝置10可使在單次的遊戲中所播放之歌曲的曲數,對應操作輸入之評價加以變化。 In the music game device 10 of the present embodiment, when the player inputs the evaluation of the operation of one song, the next song data is played, and the player plays the next song. Therefore, the music game device 10 can change the number of songs of the song played in a single game in accordance with the evaluation of the operation input.
但若設定成當遊戲者之操作輸入的評價,未滿足第1條件的情況下,一律不播放下1首歌曲資料時,則會造成無法獲得滿足第1條件的評價之遊戲者對遊戲的興趣減少。 However, if the evaluation of the operation input by the player is set and the first condition is not satisfied, the next song material will not be played, and the player who is unable to obtain the evaluation satisfying the first condition will be interested in the game. cut back.
於是,音樂遊戲裝置10,係作成即使遊戲者之操作輸入的評價,未滿足第1條件者的情況下,但在滿足第2條件的情況下,仍可播放下1首歌曲資料,而讓遊戲者就下1首歌曲進行遊戲。在此,音樂遊戲裝置10,係依據預定的樂透抽樣處理,來決定第2條件,藉此可對應所決定之第2條件的內容,使滿足第2條件的機率、頻率、難易度等加以變化。 Therefore, the music game device 10 is created such that the player does not satisfy the first condition even if the player inputs the evaluation of the operation input, but if the second condition is satisfied, the next song data can be played and the game is played. The player plays the next song. Here, the music game device 10 determines the second condition based on the predetermined lottery sampling process, thereby making it possible to match the probability, the frequency, the difficulty level, and the like satisfying the second condition in accordance with the content of the determined second condition. Variety.
因此,音樂遊戲裝置10,不僅可用以防止無法獲得滿足 第1條件之遊戲者減少對遊戲的興趣,亦可使遊戲者認知理解到即使未滿足第1條件的情況下,是否仍會讓歌曲播放部播放下1首歌曲資料時,因而可大大地提升遊戲者之期待感及緊張感。 Therefore, the music game device 10 can be used not only to prevent unsatisfied satisfaction. The player of the first condition reduces the interest in the game, and can also make the player's cognition understand whether the song playing unit can play the next song material even if the first condition is not satisfied, thereby greatly improving The expectation and tension of the player.
以下,茲就本實施方式的手法進行詳細說明。本實施方式之音樂遊戲裝置10,係在當1首的歌曲資料之播放結束時,評價遊戲者針對其歌曲之操作輸入,而在評價結果為「可」的情況下,判斷已滿足第1條件。於是,音樂遊戲裝置10可如第4(A)圖所示,向遊戲者表示已滿足第1條件,並將向遊戲者表示要播放下1首歌曲資料之第1條件的成功畫面,顯示於顯示部16。另一方面,在評價結果為「不可」的情況下,判斷未滿足第1條件,可如第4(B)圖所示,將向遊戲者表示未滿足第1條件之第1條件的失敗畫面,顯示於顯示部16。 Hereinafter, the method of the present embodiment will be described in detail. In the music game device 10 of the present embodiment, when the playback of the song data of one song is completed, the player's operation input for the song is evaluated, and when the evaluation result is "OK", it is determined that the first condition is satisfied. . Then, as shown in FIG. 4(A), the music game device 10 can display to the player that the first condition has been satisfied, and display the success screen indicating the first condition of the next song material to the player. Display unit 16. On the other hand, if the evaluation result is "not available", it is judged that the first condition is not satisfied, and as shown in the fourth (B) diagram, the player may be shown a failure screen that does not satisfy the first condition of the first condition. And displayed on the display unit 16.
接著,於失敗畫面顯示的情況下,音樂遊戲裝置10可如第5圖所示,即使在未滿足第1條件的情況下,仍然將用以引導遊戲者執行下1首歌曲資料播放的迷你遊戲之引導畫面,顯示於顯示部16。此引導畫面包含有,指示遊戲者對操作輸入部14連續地執行操作輸入的顯示以及對遊戲者表示若對操作輸入部14連續地執行操作輸入,即有播放下1首歌曲資料的可能性之顯示。 Then, in the case of the failure screen display, the music game device 10 can display the mini game for guiding the player to perform the next song material playback even if the first condition is not satisfied, as shown in FIG. The guidance screen is displayed on the display unit 16. The guidance screen includes a display indicating that the player continuously performs an operation input to the operation input unit 14, and indicates to the player that if the operation input unit 14 is continuously operated, the possibility of playing the next song material is possible. display.
在此,音樂遊戲裝置10,係依據預定的樂透抽樣處理而將遊戲者在預定的期間內,應執行之操作輸入的次數決定為第2條件,亦即,迷你遊戲的過關條件。第6圖係為預定的樂透抽樣處理使用的一樂透抽樣表的範例示意圖 。在第6圖的範例之樂透抽樣表中,0至999的各亂數值,對應於表示第2條件的內容種類,亦即,對應於表示遊戲者在預定的期間內,應執行之操作輸入的次數為20次的值、35次的值、50次的值、80次的值當中任一個值。此外,在第6圖的範例之樂透抽樣表中,於表示20次的值,對應有250個亂數值(當選機率為25%)、於表示35次的值,對應有375個亂數值(當選機率為37.5%)、於表示50次的值,對應有250個亂數值(當選機率為25%)、於表示80次的值,對應有125個亂數值(當選機率為12.5%)。 Here, the music game device 10 determines the number of times the player should perform an operation input in a predetermined period in accordance with a predetermined lottery sampling process, that is, the second condition, that is, the clearance condition of the mini game. Figure 6 is a schematic diagram showing an example of a lottery sample table used for predetermined lottery sampling processing. . In the example lottery sampling table of Fig. 6, each of the random numbers from 0 to 999 corresponds to the content type indicating the second condition, that is, corresponds to the operation input that should be performed by the player in the predetermined period. The number of times is one of a value of 20 times, a value of 35 times, a value of 50 times, and a value of 80 times. In addition, in the example lottery sampling table of the example of Fig. 6, the value representing 20 times corresponds to 250 random numbers (the election probability is 25%), and the value representing 35 times corresponds to 375 random numbers ( The election rate is 37.5%), indicating 50 values, corresponding to 250 random values (the election probability is 25%), and the value representing 80 times, corresponding to 125 random numbers (the election rate is 12.5%).
接著,音樂遊戲裝置10,以任意的時間自亂數產生程式所產生之0至999的樂透抽樣用亂數值取得其中1個亂數值,判斷所取得的此亂數值是否與第6圖的範例之樂透抽樣表中,表示任一個次數的值相對應。接著音樂遊戲裝置10會將對應所取得的亂數值之值所示的操作輸入次數,設定成第2條件。因此本實施方式之音樂遊戲裝置10,係於迷你遊戲過關後,而使下1首歌曲資料被播放之機率、頻率、難易度,可對應於設定作為第2條件的操作輸入次數來加以變化。 Next, the music game device 10 obtains one of the random numbers by the random number of the lottery sampling from 0 to 999 generated by the random number generation program at an arbitrary time, and determines whether the acquired random number is the same as the example of FIG. In the lottery sampling table, the value representing any number of times corresponds. Next, the music game device 10 sets the number of operation inputs corresponding to the value of the acquired random value to the second condition. Therefore, the music game device 10 of the present embodiment can change the probability, frequency, and difficulty level of the next song material after the mini-game is cleared, and can be changed in accordance with the number of operation inputs set as the second condition.
於是,音樂遊戲裝置10乃如第7(A)圖所示,指示遊戲者開始操作輸入,將向遊戲者顯示預定的期間之剩餘時間的操作開始畫面,顯示於顯示部16。接著,在遊戲者對操作輸入部14連續地執行操作輸入時,則如第7(B)圖所示,向遊戲者顯示每執行操作輸入,遊戲角色就吃食物,而使食物持續減少的樣子,並向遊戲者顯示預定 的期間之剩餘時間的演出畫面顯示於顯示部16。 Then, as shown in FIG. 7(A), the music game device 10 instructs the player to start an operation input, and displays an operation start screen for displaying the remaining time of the predetermined period to the player on the display unit 16. Next, when the player continuously performs the operation input on the operation input unit 14, as shown in the seventh (B) diagram, the player is displayed with the food input for each time the operation input is performed, and the food is continuously reduced. And show the game to the player The display screen of the remaining time of the period is displayed on the display unit 16.
接著,在經過某一預定的期間後,音樂遊戲裝置10,係判斷遊戲者在預定的期間執行之操作輸入的次數是否達到設定為第2條件的操作輸入次數。於是,音樂遊戲裝置10乃如第21圖所示,將顯示遊戲角色所吃的食物僅剩少許的狀態之演出畫面顯示於顯示部16上,執行提升遊戲者對於透過遊戲角色將食物全部吃光即可播放下1首歌曲資料之期待感的演出。接著,音樂遊戲裝置10,在滿足第2條件的情況下,如第8(A)圖所示,向遊戲者表示已滿足第2條件,並將向遊戲者表示將播放下1首歌曲資料之第2條件的成功畫面顯示於顯示部16。另一方面,在未滿足第2條件的情況,如第8(B)圖所示,向遊戲者表示未滿足第2條件,並向遊戲者表示要使遊戲結束之第2條件的失敗畫面顯示於顯示部16。 Next, after a predetermined period of time elapses, the music game device 10 determines whether or not the number of operation inputs performed by the player during the predetermined period has reached the number of operation inputs set to the second condition. Then, as shown in Fig. 21, the music game device 10 displays a performance screen showing that the food eaten by the game character is only slightly displayed on the display unit 16, and executes the promotion game player to eat all the food through the game character. You can play the performance of the next song material. Next, when the second condition is satisfied, the music game device 10 indicates to the player that the second condition has been satisfied as shown in the eighth figure (A), and indicates to the player that the next song data will be played. The success screen of the second condition is displayed on the display unit 16. On the other hand, when the second condition is not satisfied, as shown in the eighth (B) diagram, the player is shown that the second condition is not satisfied, and the player is shown the failure screen display of the second condition for ending the game. On the display unit 16.
1-5.本實施方式的處理步驟 1-5. Processing steps of this embodiment
其次,茲針對本實施方式之音樂遊戲裝置10的處理步驟進行說明。第9圖係音樂遊戲裝置10所進行之處理步驟的流程圖。如第9圖所示,音樂遊戲裝置10為,首先,當自遊戲者收取遊戲費用後(於步驟S10為「是」之狀態),讓遊戲者選擇歌曲,執行播放所選擇之歌曲的處理(步驟S12)。第10圖,係為第9圖所示之步驟S12之歌曲播放處理的流程詳細示意圖。如第10圖所示,音樂遊戲裝置10在歌曲播放處理方面,首先,邊將可播放的多首歌曲名之畫面顯示於顯示部16,邊接受遊戲者自複數首歌曲名當中選擇欲播放歌曲名的操作(步驟S100),設定 所選擇之歌曲名的歌曲資料(步驟S102)。接著,受理遊戲者從遊戲之難易度最低級數1至最高級數4為止的複數個遊戲級數當中,選擇所欲播放之遊戲級數的操作(步驟S104),設定被選擇的歌曲名及對應遊戲級數之譜面畫面及基準時間資料(步驟S106)。 Next, the processing procedure of the music game device 10 of the present embodiment will be described. Figure 9 is a flow chart showing the processing steps performed by the music game device 10. As shown in Fig. 9, the music game device 10 first, after receiving the game fee from the player (in the state of "YES" in the step S10), causes the player to select the song and execute the process of playing the selected song ( Step S12). Fig. 10 is a detailed schematic diagram showing the flow of the song playing process of step S12 shown in Fig. 9. As shown in FIG. 10, in the song playing process, the music game device 10 first displays a screen of a plurality of playable song titles on the display unit 16, and accepts that the player selects a song to be played from among the plurality of song names. Name operation (step S100), setting The song material of the selected song name (step S102). Next, the player selects an operation of the number of game levels to be played from among a plurality of game levels from the minimum number of difficulty levels 1 to the highest number 4 (step S104), and sets the selected song name and Corresponding to the game level screen and the reference time data (step S106).
接下來,同時開始播放所設定的歌曲資料及譜面畫面(步驟S108),計數自播放開始後的經過時間(步驟S110)。 Next, the set song data and the spectrum screen are simultaneously played (step S108), and the elapsed time since the start of the playback is counted (step S110).
接著,在應執行操作輸入的基準時間到達時(於步驟S112為「是」之狀態),敲打操作輸入部14的皮面22之操作輸入,抑或敲打操作輸入部14的皮面22的周緣24之操作輸入中,在應以該基準時間執行的正確操作輸入已被執行的情況(於步驟S114為「是」之狀態),執行成功演出,同時加算得分(步驟S116)。另一方面,在此時間執行錯誤之操作輸入,或未執行操作輸入的情況下(於步驟S114為「否」之狀態),執行失敗演出(步驟S118)。 Next, when the reference time at which the operation input is to be performed is reached (YES in step S112), the operation input of the leather surface 22 of the operation input unit 14 is tapped, or the peripheral edge 24 of the leather surface 22 of the operation input portion 14 is tapped. In the operation input, when the correct operation input to be executed at the reference time has been executed (in the state of YES in step S114), the successful performance is performed and the score is added (step S116). On the other hand, when an erroneous operation input is performed at this time, or when the operation input is not performed (NO in step S114), the failed performance is executed (step S118).
又,在應執行操作輸入的基準時間未到達的情況下(於步驟S112為「否」之狀態),且已在此時間執行操作輸入的情況下(於步驟S120為「是」之狀態),執行失敗演出(步驟S118),在未被執行操作輸入的情況下(於步驟S120為「否」之狀態),照原來狀態移動至下個步驟。 In the case where the reference time at which the operation input is to be performed has not arrived (NO in step S112), and the operation input has been executed at this time (in the state of "YES" in step S120), When the failed operation is performed (step S118), if the operation input is not performed (NO in step S120), the state is moved to the next step.
於是,判斷播放中的歌曲資料是否到達歌曲資料的最終點,在未達到最終點的情況下(於步驟S122為「否」之 狀態),反覆進行自步驟S110到步驟S122為止的處理。另一方面,在已到達最終點的情況下(於步驟S122為「是」之狀態),結束歌曲資料之播放。 Then, it is determined whether the song material being played reaches the final point of the song material, if the final point is not reached (NO in step S122) State), the processing from step S110 to step S122 is repeatedly performed. On the other hand, when the final point has been reached (YES in step S122), the playback of the song material is ended.
如此,第10圖的歌曲播放處理一結束(第9圖的步驟S12),如第9圖所示,就已執行過遊戲的歌曲,對應合計在歌曲資料之播放中所加算的得分而執行「可」或「不可」的評價(步驟S14)。接著,在藉由評價部110的評價是「可」而滿足第1條件的情況(於步驟S16為「是」之狀態)下,步驟S12的執行歌曲播放處理的次數是否為3次(預定的次數之一例),亦即,判斷遊戲開始後,是否已就3首的歌曲進行遊戲(步驟S18),在尚未就3首的歌曲進行遊戲的情況(於步驟S18為「否」之狀態),反覆進行步驟S12至步驟S16的處理。另一方面,在已就3首的歌曲執行遊戲的情況(於步驟S18為「是」之狀態),即便未滿足第1條件,仍結束遊戲。 In this way, when the song playing process of FIG. 10 is completed (step S12 of FIG. 9), as shown in FIG. 9, the song that has executed the game is executed in accordance with the score added in the playback of the song material. "Can" or "not" evaluation (step S14). Then, when the evaluation condition of the evaluation unit 110 is "OK" and the first condition is satisfied (YES in step S16), whether or not the number of executions of the song playback processing in step S12 is three (predetermined) In the case of the number of times, it is determined whether or not the three songs have been played (step S18), and the game has not been played for the three songs (NO in step S18). The processing of steps S12 to S16 is repeatedly performed. On the other hand, when the game has been executed for the three songs (YES in step S18), the game is ended even if the first condition is not satisfied.
又,在評價部110評價為「不可」而未滿足第1條件的情況(於步驟S16為「否」之狀態),判斷步驟S12所執行之歌曲播放處理的次數是否為1次(預定的次數之一例),亦即判斷被評價為「不可」的歌曲是否為遊戲開始後的第1首歌曲(步驟S20)。接著,在不是第1首歌曲的情況(於步驟S20為「否」之狀態),使遊戲結束。又,在被評價為「不可」的歌曲是遊戲開始後的第1首歌曲之情況(於步驟S20為「是」之狀態),判斷所設定之遊戲級數是否為級數2以上(步驟S22)。其中,在並非級數2以上的情況(於步驟S22為「否」之狀態),亦即,在遊戲 之難易度為最低級數1的情況,結束遊戲。 In addition, when the evaluation unit 110 evaluates as "not available" and does not satisfy the first condition (in the state of "NO" in step S16), it is determined whether or not the number of times of the song playing processing executed in step S12 is one (predetermined number of times). For example, it is determined whether or not the song evaluated as "unable" is the first song after the start of the game (step S20). Next, when it is not the first song (in the state of "NO" in step S20), the game is ended. In addition, when the song that is evaluated as "unable" is the first song after the start of the game (in the state of "YES" in step S20), it is determined whether or not the set number of game levels is the number of stages 2 or more (step S22). ). However, in the case where the number is not equal to or greater than 2 (the state of "NO" in step S22), that is, in the game When the difficulty level is the lowest level 1, the game is ended.
另一方面,在所設定之遊戲級數是級數2以上的情況(於步驟S22為「是」之狀態),作為第2條件亦即迷你遊戲的過關條件,係依據預定的樂透抽樣處理來決定遊戲者於預定的期間內,應執行之操作輸入的次數(步驟S23)。接著,進行迷你遊戲執行處理(步驟S24)。 On the other hand, when the number of game levels to be set is equal to or greater than 2 (in the state of YES in step S22), the clearance condition of the mini game as the second condition is based on predetermined lottery sampling processing. The number of times the operation input by the player should be performed within a predetermined period of time is determined (step S23). Next, mini game execution processing is performed (step S24).
第11圖係詳細顯示如第9圖所示步驟S24之迷你遊戲執行處理的流程圖。如第11圖所示,音樂遊戲裝置10在迷你遊戲執行處理上,首先,是使引導遊戲者執行迷你遊戲用的引導畫面(請參閱第5圖)顯示於顯示部16(步驟S120)。 Fig. 11 is a flow chart showing in detail the mini-game execution processing of step S24 shown in Fig. 9. As shown in FIG. 11, the music game device 10 first displays the guidance screen for guiding the player to execute the mini game (see FIG. 5) on the display unit 16 in the mini game execution processing (step S120).
於是,除指示遊戲者開始操作輸入,且同時向遊戲者顯示預定的期間之剩餘時間的操作開始畫面顯示在顯示部16(請參閱第7(A)圖),受理遊戲者連續的操作輸入(步驟S124)。接著,計數預定的期間(步驟S126),計數遊戲者之連續的操作輸入次數(步驟S128)。接著,判斷預定的期間是否已結束(步驟S130),在預定的期間未結束的情況下(於步驟S130為「否」之狀態),反覆進行步驟S126和步驟S128的處理。另一方面,在預定的期間已結束的情況下(步驟S130為是),結束迷你遊戲的執行處理。 Then, an operation start screen for instructing the player to start the operation input and simultaneously displaying the remaining time of the predetermined period to the player is displayed on the display unit 16 (see FIG. 7(A)), and the player's continuous operation input is accepted ( Step S124). Next, the predetermined period is counted (step S126), and the number of consecutive operation inputs of the player is counted (step S128). Next, it is determined whether or not the predetermined period of time has elapsed (step S130). If the predetermined period has not ended (NO in step S130), the processing of steps S126 and S128 is repeatedly performed. On the other hand, when the predetermined period has ended (YES in step S130), the execution processing of the mini-game is ended.
如此,第11圖的迷你遊戲執行處理一結束時(第9圖的步驟S24),如第9圖所示,判斷在迷你遊戲執行處理中,遊戲者於預定的期間內,執行之操作輸入的次數是否達 到設作第2條件的操作輸入次數(步驟S26)。在此,在滿足第2條件的情況下(於步驟S26為「是」之狀態),向遊戲者表示滿足第2條件,並向遊戲者表示即將播放下1首歌曲資料之第2條件的成功畫面(請參閱第8(A)圖)顯示於顯示部16。接著,限定1首歌曲的條件,執行如第10圖所示的歌曲播放處理後(步驟S28),結束遊戲。另一方面,在未滿足第2條件的情況下(於步驟S26為「否」之狀態),向遊戲者表示未滿足第2條件之第2條件的失敗畫面(請參閱第8(B)圖)顯示於顯示部16。接著,在未執行如第10圖所示的歌曲播放處理之下,結束遊戲。 As described above, when the mini-game execution processing of FIG. 11 is completed (step S24 of FIG. 9), as shown in FIG. 9, it is determined that the player performs the operation input during the predetermined period of the mini-game execution processing. Whether the number of times The number of operation inputs to the second condition is set (step S26). When the second condition is satisfied (YES in step S26), the player is shown that the second condition is satisfied, and the player is shown the success of the second condition that the next song material is about to be played. The screen (see Fig. 8(A)) is displayed on the display unit 16. Next, the condition of one song is limited, and after the song playing process as shown in FIG. 10 is executed (step S28), the game is ended. On the other hand, when the second condition is not satisfied (NO in step S26), the player is shown a failure screen that does not satisfy the second condition of the second condition (see Fig. 8(B) ) is displayed on the display unit 16 . Next, the game is ended without performing the song playing process as shown in Fig. 10.
1-6.硬體構成 1-6. Hardware composition
如第12圖所示,可實現本實施方式之硬體構成的範例。主處理器900,係根據記憶卡982所儲存的程式、透過通訊介面990下載的程式或ROM 950所儲存的程式等程式而開始動作,例如執行遊戲處理、畫面處理及聲音處理等處理。共處理器902是用於輔助主處理器900,可執行高速矩陣運算(向量運算)。例如,在使物件移動、物理模擬上的運動動作(motion)等,需要矩陣運算處理的情況下,在主處理器900上動作的程式,係指示(依賴)共處理器902來執行這些處理動作。 As shown in Fig. 12, an example of the hardware configuration of the present embodiment can be realized. The main processor 900 starts operations based on a program stored in the memory card 982, a program downloaded via the communication interface 990, or a program stored in the ROM 950, and performs processing such as game processing, screen processing, and sound processing. The coprocessor 902 is for assisting the main processor 900 and can perform high speed matrix operations (vector operations). For example, when a matrix operation process is required to move an object, a motion on a physical simulation, or the like, a program operating on the main processor 900 instructs (depends on) the coprocessor 902 to execute these processing operations. .
幾何處理器904,係依據來自主處理器900上動作的程式之指示,執行座標變換、透視變換、光源計算及曲面生成等之幾何處理,高速地執行矩陣運算。資料解壓縮處理器906,係用於執行被壓縮的畫面資料、聲音資料的解 碼處理,或加速主處理器900的解碼處理。藉此,於遊戲歡迎畫面或遊戲進行畫面中,可顯示藉MPEG方式等所壓縮的動畫。 The geometry processor 904 performs geometric processing such as coordinate transformation, perspective transformation, light source calculation, and surface generation based on instructions from a program operating on the main processor 900, and performs matrix operations at high speed. The data decompression processor 906 is configured to execute the solution of the compressed picture data and sound data. The code is processed, or the decoding process of the main processor 900 is accelerated. Thereby, the animation compressed by the MPEG method or the like can be displayed on the game welcome screen or the game progress screen.
繪圖處理器910,係用於執行多邊形或曲面等之基元(primitive)面所構成之物件的描繪渲染(rendering)處理。在描繪物件時,主處理器900利用DMA控制器970,將描繪資料傳送至繪圖處理器910,且若有必要則將質地、肌理等紋理(texture)資訊轉送至紋理記憶部924。於是繪圖處理器910,可依據描繪資料或紋理資料,並利用Z深度暫存器(Z buffer)等,邊執行隱藏面移除(hidden surface removal),邊將物體描繪至畫面暫存緩衝器922。又,繪圖處理器910亦可執行多層透明度混合處理(alpha blending,半透明處理)、深度佇列(depth queuing)、MIP映射(MIP mapping)、噴霧(fog)處理、雙線性過濾(bi-linier filtering)、三線性過濾(tri-linier filtering)、反鋸齒(anti-aliasing)及陰影(shading)處理等。當1碼框分的畫面被寫入畫面暫存緩衝器922時,此畫面即可顯示於顯示器912。 The drawing processor 910 is configured to perform a rendering process of an object constituted by a primitive face of a polygon or a curved surface or the like. When the object is depicted, the main processor 900 transfers the drawing data to the drawing processor 910 using the DMA controller 970, and transfers texture information such as texture and texture to the texture memory unit 924 if necessary. The drawing processor 910 can then draw the object to the picture buffer 922 according to the drawing data or the texture data and perform the hidden surface removal by using a Z-Z buffer or the like. . Moreover, the graphics processor 910 can also perform multi-layer transparency blending processing (alpha blending), depth queuing, MIP mapping, fog processing, and bilinear filtering (bi- Linier filtering), tri-linier filtering, anti-aliasing, and shading processing. When a 1-frame framed picture is written to the picture temporary buffer 922, the picture can be displayed on the display 912.
聲音處理器930,係內建多通道的ADPCM音源等,用以產生歌曲樂音、背景音(BGM,Back ground music)、音效及聲音等之遊戲所使用的聲音,而透過揚聲器932輸出。 The sound processor 930 is a built-in multi-channel ADPCM sound source for generating sounds used in games such as song tones, background sounds (BGM, Back ground music), sound effects, and sounds, and is output through the speaker 932.
來自遊戲控制器942、記憶卡944的資料,可藉由串列介面940輸入。 The data from the game controller 942 and the memory card 944 can be input through the serial interface 940.
ROM 950用於儲存系統程式等程式。在業務用遊戲系統上,ROM 950,係作為資訊記憶媒體40發揮機能,ROM 950儲存著各種程式。此外亦可利用硬碟來取代ROM 950。RAM 960,係可作為各種處理器的作業區域使用。DMA控制器970,係控制在處理器及記憶體間之DMA轉送。連接器980,係對儲存著程式、畫面資料或聲音資料等之記憶卡982進行存取。通訊介面990,係透過網路(通訊線路,高速串列匯流排)與外部之間執行資料轉送。 The ROM 950 is used to store programs such as system programs. In the business game system, the ROM 950 functions as the information memory medium 40, and the ROM 950 stores various programs. In addition, a hard disk can be used instead of the ROM 950. The RAM 960 can be used as a work area for various processors. The DMA controller 970 controls DMA transfer between the processor and the memory. The connector 980 accesses the memory card 982 storing programs, picture data, sound data, and the like. The communication interface 990 performs data transfer between the network and the outside through a network (communication line, high-speed serial bus).
此外,本實施方式的各部(各手段)的處理,可全部僅藉硬體來實現,亦可藉資訊記憶媒體40所儲存之程式或透過通訊介面傳送的程式來實現。更可藉硬體和程式兩者來共同實現。 In addition, the processing of each unit (each means) of the present embodiment can be realized by only hardware, or by a program stored in the information storage medium 40 or a program transmitted through a communication interface. It can be realized by both hardware and program.
而且,在本實施方式之各部的處理藉由硬體和程式兩者來共同實現的情況下,於資訊記憶媒體40儲存有讓硬體(電腦)作為本實施方式之各部來發揮功能用的程式。更具體來說,上述程式係指屬硬體的各處理器902、904、906、910、930執行處理,同時如有必要,即傳送資料。而且,各處理器902、904、906、910、930,係依據其指示和所傳送之資料來實現本發明之各部的處理。 Further, when the processing of each unit in the present embodiment is realized by both the hardware and the program, the information memory medium 40 stores a program for causing the hardware (computer) to function as each unit of the present embodiment. . More specifically, the above-mentioned program refers to each processor 902, 904, 906, 910, 930 that is a hardware to perform processing, and transmits data if necessary. Moreover, each processor 902, 904, 906, 910, 930 implements the processing of the various parts of the present invention in accordance with its instructions and the transmitted data.
其次,茲針對第2實施方式之音樂遊戲裝置201進行說明。本實施方式的音樂遊戲裝置201與第1實施方式的音樂遊戲裝置10之相異處,係在於未執行依據預定的樂透抽樣處理,來決定第2條件的處理。但是,本實施方式之音樂遊戲裝置201的外觀構成、資料構成、硬體構成等之 基本的構成,是與上述第1實施方式的音樂遊戲裝置10相同,故以下僅針對第2實施方式之音樂遊戲裝置201所具之特徵部分進行說明。 Next, the music game device 201 of the second embodiment will be described. The difference between the music game device 201 of the present embodiment and the music game device 10 of the first embodiment is that the process of determining the second condition in accordance with the predetermined lottery sampling process is not performed. However, the appearance configuration, the data structure, the hardware configuration, and the like of the music game device 201 of the present embodiment are Since the basic configuration is the same as that of the music game device 10 of the first embodiment described above, only the features of the music game device 201 of the second embodiment will be described below.
第13圖係本實施方式的音樂遊戲裝置201的機能之方塊示意圖。此外,本實施方式亦可省略部分第13圖所示之構成要素(各部)來構成。如第13圖所示,本實施方式的音樂遊戲裝置201與第3圖所示第1實施方式之音樂遊戲裝置10相較之下,另具有設定輸入部203及條件設定部116之部分機能的差異點上有所不同。 Fig. 13 is a block diagram showing the function of the music game device 201 of the present embodiment. Further, in the present embodiment, the constituent elements (parts) shown in part 13 of FIG. 13 may be omitted. As shown in Fig. 13, the music game device 201 of the present embodiment has a function of setting the input unit 203 and the condition setting unit 116 in comparison with the music game device 10 of the first embodiment shown in Fig. 3. The difference is different.
設定輸入部203,係設置於音樂遊戲裝置201的內部,提供執行音樂遊戲裝置201的管理者或遊戲者,於需要輸入音樂遊戲裝置201的設定資訊時,進行設定輸入,其機能可透過各種的開關等來加以實現。 The setting input unit 203 is provided inside the music game device 201, and provides an administrator or a player who executes the music game device 201. When the setting information of the music game device 201 needs to be input, the setting input is performed, and the function can be transmitted through various functions. Switch etc. are implemented.
條件設定部116,係依據對設定輸入部203之設定輸入,來設定第2條件,亦即迷你遊戲的過關條件。具體來說,條件設定部116,係在未滿足第1條件的情況下,作為第2條件,係依據對設定輸入部203的設定輸入,來設定遊戲者在預定的期間內,應執行之操作輸入的次數。 The condition setting unit 116 sets the second condition, that is, the clearance condition of the mini game, based on the setting input to the setting input unit 203. Specifically, when the first condition is not satisfied, the condition setting unit 116 sets the operation to be performed by the player for a predetermined period of time based on the setting input to the setting input unit 203 as the second condition. The number of times entered.
例如可建構成,設定輸入部203由4個開關所構成;將遊戲者於預定的期間內,應執行之操作輸入的次數設定成20次(設定1)的第1開關、設定成35次(設定2)的第2開關、設定成50次(設定3)的第3開關以及設定成80次(設定4)的第4開關。而條件設定部116,係將4個開關之中,設定為ON的開關所對應之操作輸入的次數設定為 第2條件即可。 For example, the setting input unit 203 may be configured by four switches, and the number of times the operation input should be performed by the player in a predetermined period of time is set to 20 times (setting 1), and the first switch is set to 35 times ( The second switch of 2), the third switch set to 50 times (setting 3), and the fourth switch set to 80 times (setting 4) are set. The condition setting unit 116 sets the number of operation inputs corresponding to the switches that are set to ON among the four switches to The second condition is sufficient.
第2判斷部118,係在未滿足第1條件的情況下,判斷是否滿足條件設定部116所設定之第2條件。具體而言,第2判斷部118,係判斷遊戲者在預定的期間內,執行之操作輸入的次數是否達到條件設定部116所設定之操作輸入的次數。 When the first condition is not satisfied, the second determination unit 118 determines whether or not the second condition set by the condition setting unit 116 is satisfied. Specifically, the second determination unit 118 determines whether or not the number of times the operation input by the player has been performed within the predetermined period has reached the number of operation inputs set by the condition setting unit 116.
其中,播放控制部114,係在滿足第2條件的情況下,讓歌曲播放部104播放下1首歌曲資料。具體而言,播放控制部114,係在遊戲者於預定的期間內,執行之操作輸入的次數達到條件設定部所設定之操作輸入的次數之情況下,讓歌曲播放部104播放下1首歌曲資料。另一方面,在未滿足第2條件的情況下,由遊戲處理部102結束遊戲。 The playback control unit 114 causes the song playing unit 104 to play the next song material when the second condition is satisfied. Specifically, the playback control unit 114 causes the song playing unit 104 to play the next song when the number of times the operation input is performed by the player within a predetermined period of time reaches the number of operation inputs set by the condition setting unit. data. On the other hand, when the second condition is not satisfied, the game processing unit 102 ends the game.
第14圖顯示本實施方式之音樂遊戲裝置201所執行之處理的流程之流程圖。如第14圖所示,本實施方式之音樂遊戲裝置201與第9圖所示的第1實施方式之音樂遊戲裝置10所執行的處理相較下,係在步驟S223中,作為第2條件亦即迷你遊戲的過關條件內,是依據對設定輸入部之設定輸入,來設定遊戲者於預定的期間應執行之操作輸入的次數上具有差異之處。 Fig. 14 is a flow chart showing the flow of processing executed by the music game device 201 of the present embodiment. As shown in Fig. 14, the music game device 201 of the present embodiment is compared with the process executed by the music game device 10 of the first embodiment shown in Fig. 9, in the step S223, as the second condition. That is, in the clearance condition of the mini game, it is based on the setting input to the setting input unit to set a difference in the number of times the operation input by the player should be performed during the predetermined period.
如此一來,本實施方式之音樂遊戲裝置201,迷你遊戲過關後,下1首歌曲資料被播放之機率、頻率、難易度,可對應於條件設定部116設成第2條件的操作輸入次數而變化。 In this manner, in the music game device 201 of the present embodiment, the probability, frequency, and difficulty level of the next song material being played after the mini-game is cleared can be set to the number of operation inputs of the second condition by the condition setting unit 116. Variety.
其次,茲針對第3實施方式之音樂遊戲裝置301進行說明。本實施方式之音樂遊戲裝置301與第1實施方式之音樂遊戲裝置10不同之處,在於並未執行決定第2條件的處理。但本實施方式之音樂遊戲裝置301的外觀構成、資料構成、硬體構成等之基本的構成是與上述之第1實施方式的音樂遊戲裝置10相同,故在以下將針對第3實施方式之音樂遊戲裝置301的特徵部分進行說明。 Next, the music game device 301 of the third embodiment will be described. The music game device 301 of the present embodiment is different from the music game device 10 of the first embodiment in that the process of determining the second condition is not executed. However, the basic configuration of the appearance configuration, the data structure, and the hardware configuration of the music game device 301 of the present embodiment is the same as that of the music game device 10 of the first embodiment described above. Therefore, the music of the third embodiment will be described below. The characteristic portions of the game device 301 will be described.
第15圖係本實施方式之音樂遊戲裝置301的機能之方塊示意圖。此外,本實施方式亦可採用省略部分第15圖的構成要素(各部)的構成。如第15圖所示,本實施方式音樂遊戲裝置301與第3圖所示之第1實施方式之音樂遊戲裝置10相較下,另具有設定輸入部303和機率變更部317,且具有樂透抽樣處理部316用以取代條件設定部116,以及未具有第2判斷部118的差異點上有所不同。 Fig. 15 is a block diagram showing the function of the music game device 301 of the present embodiment. Further, in the present embodiment, the configuration of the constituent elements (each unit) of the fifteenth diagram may be omitted. As shown in Fig. 15, the music game device 301 of the present embodiment has a setting input unit 303 and a probability change unit 317 as compared with the music game device 10 of the first embodiment shown in Fig. 3, and has a lottery. The sampling processing unit 316 is different from the condition setting unit 116 and the difference point in which the second determination unit 118 is not provided.
設定輸入部303,乃設置於音樂遊戲裝置301的內部,係提供音樂遊戲裝置301的管理者或遊戲者,需要輸入音樂遊戲裝置301的設定資訊時用以設定輸入,其機能可透過各種的開關等來加以實現。 The setting input unit 303 is provided inside the music game device 301, and provides an administrator or a player of the music game device 301. When the setting information of the music game device 301 is required to be input, the setting input is performed, and the function can be transmitted through various switches. Wait to be implemented.
樂透抽樣處理部316,係依據預定的樂透抽樣處理來決定,應否在即使未滿足第1條件的情況,仍讓歌曲播放部104播放下1首歌曲資料。具體而言,樂透抽樣處理部316係在未滿足第1條件的情況下,依據預定的樂透抽樣處理,來決定應否讓歌曲播放部104播放下1首歌曲資料。 The lottery sampling processing unit 316 determines whether or not the next song material is played by the song playing unit 104 even if the first condition is not satisfied, depending on the predetermined lottery sampling processing. Specifically, the lottery sampling processing unit 316 determines whether or not the song playing unit 104 should play the next song material in accordance with a predetermined lottery sampling process when the first condition is not satisfied.
第16圖係本實施方式之音樂遊戲裝置301執行之預定的樂透抽樣處理所使用的一個樂透抽樣表之範例示意圖。如第16圖所示,音樂遊戲裝置301具有第1樂透抽樣表~第4樂透抽樣表等4個樂透抽樣表。此外,在各樂透抽樣表中,於0至999的各亂數值,給予對應於讓歌曲播放部104播放下1首歌曲資料之當選的示意值,或表示未當選的示意值當中之任一值。此外,在第1樂透抽樣表中,於當選的示意值,給予對應有50個亂數值(即當選機率5%)。第2樂透抽樣表是於當選的示意值中,給予對應250個亂數值(即當選機率25%)。第3樂透抽樣表是於當選的示意值中,給予對應有500個亂數值(即當選機率50%)。第4樂透抽樣表是於當選的示意值中,對應有1000個亂數值(即當選機率100%)。 Fig. 16 is a view showing an example of a lottery sampling table used in predetermined lottery sampling processing executed by the music game device 301 of the present embodiment. As shown in Fig. 16, the music game device 301 has four lottery sampling tables, such as a first lottery sample table to a fourth lottery sample table. Further, in each of the lottery sampling tables, each of the random values of 0 to 999 is given a corresponding value corresponding to the election of the next song material for the song playing unit 104, or an unselected indicative value. value. In addition, in the first lottery sampling table, there are 50 random numbers (i.e., 5% chance of selection) given to the selected schematic values. The 2nd lottery sample table is given 250 corresponding values in the selected schematic values (ie, the election probability is 25%). The 3rd lottery sampling table is in the selected schematic value, and the corresponding correspondence has 500 random numbers (ie, the probability of being elected is 50%). The 4th lottery sampling table is one of the selected schematic values, corresponding to 1000 random numbers (ie, the probability of being elected is 100%).
機率變更部317,係依據對設定輸入部303之設定輸入,來變更樂透抽樣處理部316決定當選的機率。具體來說,機率變更部317,係將讓歌曲播放部104播放下1首歌曲資料的當選機率不同之第1樂透抽樣表~第4樂透抽樣表,各表當中任一個設成為預定的樂透抽樣處理所用的樂透抽樣表,藉以變更樂透抽樣處理部316所決定當選的機率。 The probability change unit 317 changes the probability that the lottery sampling processing unit 316 determines the selection based on the setting input to the setting input unit 303. Specifically, the probability changing unit 317 causes the song playing unit 104 to play the first lottery sample table to the fourth lottery sampling table having different probability of selecting the next song material, and any one of the tables is set to be predetermined. The lottery sampling table used in the lottery sampling process is used to change the probability that the lottery sampling processing unit 316 determines the election.
例如,可建構成設定輸入部303由4個開關來構成,機率變更部317將與設定為ON的開關,其所對應當選機率的樂透抽樣表,設成為預定的樂透抽樣處理所使用的樂透抽樣表之構成。 For example, the configuration input unit 303 is configured by four switches, and the probability changing unit 317 sets the lottery sampling table for the predetermined rate to be used for the predetermined lottery sampling process with the switch set to ON. The composition of the lottery sampling form.
在此,播放控制部114,係在樂透抽樣處理部316已決定 當選的情況下,讓歌曲播放部104播放下1首歌曲資料。另一方面,在樂透抽樣處理部316決定為未當選的情況下,由遊戲處理部102結束遊戲。 Here, the playback control unit 114 determines in the lottery sampling processing unit 316. In the case of being elected, the song playing unit 104 is caused to play the next song material. On the other hand, when the lottery sampling processing unit 316 determines that it is not elected, the game processing unit 102 ends the game.
第17圖係本實施方式之音樂遊戲裝置301所執行之處理步驟的流程示意圖。如第17圖所示,本實施方式之音樂遊戲裝置301與第9圖所示之第1實施方式之音樂遊戲裝置10執行的處理相較之下,係在步驟S323中,依據預定的樂透抽樣處理來決定應否讓歌曲播放部104播放下1首歌曲資料當選,以及於步驟S326中,判斷預定的樂透抽樣處理之當選或未當選的差異點上有所不同。 Fig. 17 is a flow chart showing the processing steps executed by the music game device 301 of the present embodiment. As shown in Fig. 17, the music game device 301 of the present embodiment is compared with the process executed by the music game device 10 of the first embodiment shown in Fig. 9, in step S323, in accordance with a predetermined lottery. The sampling process determines whether the song playing unit 104 should play the next song material selection, and in step S326, it is determined that the difference point of the selected lottery sampling process is different or not.
如此一來,本實施方式之音樂遊戲裝置301,即使是未滿足第1條件的情況下,仍可使下1首歌曲資料被播放的機率,對應樂透抽樣處理部316決定當選的機率而加以變化。 As a result, the music game device 301 of the present embodiment can make the probability that the next song material is played even if the first condition is not satisfied, and the lottery sampling processing unit 316 determines the probability of being selected. Variety.
其次,茲針對第4實施方式的音樂遊戲裝置401進行說明。本實施方式之音樂遊戲裝置401與第1實施方式之音樂遊戲裝置10不同,係依據預定的樂透抽樣處理,決定即使未滿足第1條件的情況下,仍讓歌曲播放部104播放下1首歌曲資料用的第2條件,或即使在未滿足第1條件之情況下,仍選中歌曲播放部104播放下1首歌曲資料。但是本實施方式之音樂遊戲裝置401的外觀構成、資料構成、硬體構成等之基本的構成是與上述之第1實施方式的音樂遊戲裝置10相同,故在以下將針對第4實施方式之音樂遊戲裝置401的相異特徵部分進行說明。 Next, the music game device 401 of the fourth embodiment will be described. Unlike the music game device 10 of the first embodiment, the music game device 401 of the present embodiment determines whether or not the song playing unit 104 plays the next one even if the first condition is not satisfied, based on the predetermined lottery sampling process. The second condition for the song material, or even if the first condition is not satisfied, the song playing unit 104 is selected to play the next song material. However, the basic configuration of the appearance configuration, the data structure, and the hardware configuration of the music game device 401 of the present embodiment is the same as that of the music game device 10 of the first embodiment described above. Therefore, the music of the fourth embodiment will be described below. The different feature portions of the game device 401 will be described.
第18圖係本實施方式之音樂遊戲裝置401的機能之方塊示意圖。此外,本實施方式亦可採用省略部分第18圖之構成要素(各部)的構成。如第18圖所示,本實施方式之音樂遊戲裝置401與第3圖所示之第1實施方式之音樂遊戲裝置10相較之下,係在具有樂透抽樣處理部416,用以取代條件設定部116的差異點上有所不同。 Fig. 18 is a block diagram showing the function of the music game device 401 of the present embodiment. Further, in the present embodiment, a configuration in which the constituent elements (each unit) of the eighteenth diagram are omitted may be employed. As shown in Fig. 18, the music game device 401 of the present embodiment has a lottery sampling processing unit 416 instead of the music game device 10 of the first embodiment shown in Fig. 3. The difference in the setting unit 116 is different.
樂透抽樣處理部416,係依據預定的樂透抽樣處理來決定第2條件,或選中讓歌曲播放部104播放下1首歌曲資料。具體而言,樂透抽樣處理部416,係在未滿足第1條件的情況下,依據預定的樂透抽樣處理來決定,將作為第2條件之遊戲者於預定的期間內,應執行之操作輸入的次數,設為任意之次數以執行迷你遊戲或不執行迷你遊戲,讓歌曲播放部104播放下1首歌曲資料。 The lottery sampling processing unit 416 determines the second condition based on the predetermined lottery sampling process, or selects the song playing unit 104 to play the next song material. Specifically, the lottery sampling processing unit 416 determines whether or not the player who is the second condition performs the operation within a predetermined period of time in accordance with the predetermined lottery sampling process when the first condition is not satisfied. The number of times of input is set to an arbitrary number of times to execute a mini game or not to execute a mini game, and the song playing unit 104 plays the next song material.
第19圖係本實施方式之音樂遊戲裝置401所執行之預定的樂透抽樣處理所使用的樂透抽樣表之範例示意圖。在第19圖所示範例中之樂透抽樣表,於0至999的各亂數值,對應有表示第2條件,亦即,遊戲者於預定的期間內,應執行之操作輸入的次數為20次之執行迷你遊戲的示意值、為35次之執行迷你遊戲的示意值、為50次之執行迷你遊戲的示意值、為80次之執行迷你遊戲的示意值以及表示為不執行迷你遊戲等各種情況中,讓歌曲播放部104播放下1首歌曲資料的示意值,可以為上述各示意值當中任一個值。此外,在第19圖的範例中之樂透抽樣表,應執行之操作輸入的次數為20次的執行迷你遊戲的示意值,授予與其相對應的250個亂數值(當選機率25%)。應執 行之操作輸入的次數為35次的執行迷你遊戲的示意值,授予與其相對應的300個亂數值(當選機率30%)。應執行之操作輸入的次數為50次的執行迷你遊戲的示意值,授予與其相對應的250個亂數值(當選機率25%)。執行之操作輸入的次數為80次的執行迷你遊戲的示意值,授予與其相對應的100個亂數值(當選機率10%)。於表示為不執行迷你遊戲之情況下,讓歌曲播放部104播放下1首歌曲資料的示意值,授予與其相對應的100個亂數值(當選機率10%)。 Fig. 19 is a diagram showing an example of a lottery sampling table used in a predetermined lottery sampling process executed by the music game device 401 of the present embodiment. In the lottery sampling table in the example shown in Fig. 19, the random numbers from 0 to 999 correspond to the second condition, that is, the number of times the player should perform the operation input within a predetermined period of time is 20 The minimum value of the execution mini-game, the indication value of the execution of the mini-game 35 times, the indication value of the execution of the mini-game 50 times, the indication value of the execution of the mini-game for 80 times, and the various expressions such as not executing the mini-game. In the case, the song playback unit 104 may play the value of the next song data, and may be any one of the above-described respective values. Further, in the lottery sampling table in the example of Fig. 19, the number of operations to be performed is 20 times of the execution value of the mini-game, and the corresponding 250 random numbers (the election probability is 25%) are awarded. Should The operational value of the execution of the mini-game is 35 times, and the corresponding random number is given 300 (the probability of being elected is 30%). The number of operations that should be performed is 50 times the execution value of the mini-game, and the corresponding 250 random values (the election probability is 25%) are awarded. The number of executions of the operation is 80 times of the execution value of the mini-game, and the corresponding 100 random values are awarded (the election probability is 10%). In the case where it is indicated that the mini game is not executed, the song playing unit 104 plays the indicative value of the next song material, and grants 100 random numbers corresponding thereto (the election probability is 10%).
接著,樂透抽樣處理部416,係由亂數產生程式所產生的0至999的樂透抽樣用的亂數值中,以任意的時間所取得其中1個亂數值,判斷所取得的此亂數值是否與第19圖的範例之樂透抽樣表中,任一次數的示意值或與不執行迷你遊戲之情況下,讓歌曲播放部104播放下1首歌曲資料的示意值相互對應。接著,樂透抽樣處理部416,係用於決定已取得的亂數值所對應的的操作輸入次數的顯示或在不執行迷你遊戲之下,讓歌曲播放部104播放下1首歌曲資料的當選。 Next, the lottery sampling processing unit 416 obtains one of the random numbers for the lottery sampling from 0 to 999 generated by the random number generating program, and determines one of the random numbers obtained at an arbitrary time. Whether or not the thumbnail value of any number of times or the mini-game is not executed in the lottery sampling table of the example of Fig. 19 is such that the song playback unit 104 plays the corresponding value of the next song material. Next, the lottery sampling processing unit 416 is configured to determine the display of the number of operation inputs corresponding to the acquired random number or to cause the song playing unit 104 to play the next song material without executing the mini game.
此外,遊戲處理部102,係在作為第2條件之操作輸入的次數已決定的情況下,以迷你遊戲而言,可以是用以執行讓遊戲者於預定的期間內,連續地執行操作輸入,以判斷遊戲者所執行之操作輸入的次數是否已達到所決定之次數的遊戲。另一方面,遊戲處理部102,係在已決定讓歌曲播放部104播放下1首歌曲資料為當選的情況下,不執行迷你遊戲。 Further, when the number of times of the operation input as the second condition has been determined, the game processing unit 102 may perform the operation input for the player to perform the operation continuously for a predetermined period of time in the mini game. A game for determining whether the number of times the operation performed by the player has reached the determined number of times. On the other hand, when the game processing unit 102 has decided to cause the song playing unit 104 to play the next song material as the election, the game processing unit 102 does not execute the mini game.
於是,顯示控制部106,係在未滿足第1條件的情況下,且第2條件已被決定的情況,使於迷你遊戲中引導遊戲者對操作輸入部14連續地執行操作輸入用的引導畫面顯示於顯示部16。 Then, when the first condition is not satisfied, and the second condition has been determined, the display control unit 106 causes the player to continuously perform the operation input guidance screen for the operation input unit 14 in the mini game. Displayed on the display unit 16.
第2判斷部118,係在未滿足第1條件,且第2條件已被決定的情況下,判斷是否滿足樂透抽樣處理部416已決定的第2條件。具體而言,第2判斷部118,係在迷你遊戲被執行的情況下,判斷遊戲者在預定的期間內,執行之操作輸入的次數是否達到樂透抽樣處理部416所決定之操作輸入的次數。 When the second condition is not satisfied and the second condition has been determined, the second determination unit 118 determines whether or not the second condition determined by the lottery sampling processing unit 416 is satisfied. Specifically, when the mini-game is executed, the second determination unit 118 determines whether or not the number of times the operation input by the player is performed within the predetermined period of time reaches the number of operation inputs determined by the lottery sampling processing unit 416. .
其中,播放控制部114,係在滿足第2條件的情況或樂透抽樣處理部416已決定讓歌曲播放部104播放下1首歌曲資料為當選的情況時,讓歌曲播放部104播放下1首歌曲資料。具體而言,播放控制部114,係於第2條件已決定的情況下,在遊戲者於預定的期間內,執行操作輸入的次數已達到樂透抽樣處理部416所決定之操作輸入的次數之情況,讓歌曲播放部104播放下1首歌曲資料。又、播放控制部114,係在樂透抽樣處理部416已決定讓歌曲播放部104播放下1首歌曲資料為當選的情況時,讓歌曲播放部104播放下1首歌曲資料。另一方面,在未滿足第2條件的情況時,由遊戲處理部102結束遊戲。 The playback control unit 114 causes the song playing unit 104 to play the next one when the second condition is satisfied or the lottery sampling processing unit 416 has determined that the song playing unit 104 plays the next song data as the election. Song material. Specifically, the playback control unit 114 determines that the number of times the operation input has been performed by the player within the predetermined period has reached the number of operation inputs determined by the lottery sampling processing unit 416 when the second condition has been determined. In the case, the song playing unit 104 plays the next song material. Further, the playback control unit 114 causes the song playback unit 104 to play the next song material when the lottery sampling processing unit 416 has determined that the song playback unit 104 is playing the next song material. On the other hand, when the second condition is not satisfied, the game processing unit 102 ends the game.
第20圖係本實施方式之音樂遊戲裝置401所執行之處理步驟的流程示意圖。如第20圖所示,本實施方式之音樂遊戲裝置401與第9圖所示第1實施方式之音樂遊戲裝置10執行的處理相較之下,係在步驟S423中,將作為第2條件之 遊戲者在預定的期間內,應執行之操作輸入的次數,設為任一次數以執行迷你遊戲。或在不執行迷你遊戲之情況下,依據預定的樂透抽樣處理來決定讓歌曲播放部104播放下1首歌曲資料這點上有差異。此外本實施方式之音樂遊戲裝置401,係於步驟S424中,判斷在不執行迷你遊戲之下,是否讓歌曲播放部104播放下1首歌曲資料為當選,在未當選的情況下,(於步驟S424為「否」之狀態),執行迷你遊戲執行處理(步驟S425)。另一方面,在當選的情況下(於步驟S424為「是」之狀態),不執行迷你遊戲的執行處理,而執行歌曲播放處理(步驟S428)。 Fig. 20 is a flow chart showing the processing steps executed by the music game device 401 of the present embodiment. As shown in Fig. 20, the music game device 401 of the present embodiment is compared with the process executed by the music game device 10 of the first embodiment shown in Fig. 9, in the step S423, as the second condition. The number of times the player should perform the operation input during the predetermined period, set to any number of times to execute the mini game. Or, in the case where the mini game is not executed, there is a difference in the point at which the song playing unit 104 plays the next song material in accordance with the predetermined lottery sampling processing. Further, in the music game device 401 of the present embodiment, in step S424, it is determined whether the song playing unit 104 is allowed to play the next song material for election without performing the mini game, and if it is not elected, In the state of "NO" in S424, the mini game execution processing is executed (step S425). On the other hand, in the case of being elected (YES in step S424), the execution processing of the mini game is not executed, and the song playing process is executed (step S428).
如此一來,本實施方式之音樂遊戲裝置401為,即使是在未滿足第1條件的情況下,仍可使下1首歌曲資料被播放的機率、頻率、難易度等,對應樂透抽樣處理部416所決定之第2條件的內容及樂透抽樣處理部416所決定當選的機率來作變化。 In this way, the music game device 401 of the present embodiment is configured to match the probability, frequency, difficulty, and the like of the next song material even if the first condition is not satisfied, corresponding to the lottery sampling processing. The content of the second condition determined by the unit 416 and the probability that the lottery sampling processing unit 416 determines the election are changed.
上述實施方式所說明的手法只不過是本發明之一較佳實施例,於本發明的範圍內,亦可包含採用可獲得與上述實施方式手法同樣效果之均等手法的情況。又,本發明並不限定為上述實施方式所說明者,而可為各種變形實施。而且上述實施方式所說明之各種手法或後述變形例之各種手法,係可採用適宜地組合方式以作為實現本發明的手段。 The method described in the above embodiments is merely a preferred embodiment of the present invention, and it is also possible to include an equal method in which the same effects as those of the above-described embodiment can be obtained within the scope of the present invention. Further, the present invention is not limited to the embodiments described above, and various modifications can be made. Further, various methods described in the above embodiments or various methods of the modifications described below may be employed in an appropriate combination as a means for realizing the present invention.
例如在上述實施方式中,係舉出以遊戲者對費用收取口 20投入費用,而在已自遊戲者收取到遊戲費用的情況下,開始遊戲的範例進行過說明,但亦可讓遊戲者將記憶著遊戲替代費用的資訊之磁卡或IC卡插入或接觸音樂遊戲裝置,而可在已自遊戲者收取遊戲費用的情況下,開始遊戲。又,亦可作成即使未收取遊戲費用,而於操作既定的啟動開關的情況下,開始遊戲。 For example, in the above embodiment, it is cited that the player charges the fee. 20 input costs, and in the case where the game has been charged to the game fee, the example of starting the game has been explained, but the player can also insert or touch the music card or IC card that memorizes the information of the game replacement fee into or into the music game. The device can start the game if the game fee has been charged from the player. Further, it is also possible to start the game when a predetermined start switch is operated even if the game fee is not charged.
又,第1實施方式及第4實施方式之音樂遊戲裝置,亦可作成具備有在第3實施方式所說明之設定輸入部303和機率變更部317。在此情況,第1實施方式的音樂遊戲裝置10,只要是具有複數種類的第2條件各自相異的當選機率之多個樂透抽樣表即可,第4實施方式的音樂遊戲裝置401只要是具有複數種類的第2條件各自相異的當選機率及不執行迷你遊戲的情況下,可讓歌曲播放部104播放下1首歌曲資料的當選機率至少具有一相異處之複數個樂透抽樣表即可。 Further, the music game device according to the first embodiment and the fourth embodiment may be provided with the setting input unit 303 and the probability change unit 317 described in the third embodiment. In this case, the music game device 10 according to the first embodiment may be a plurality of lottery sampling tables having a plurality of different types of second conditions, and the music game device 401 according to the fourth embodiment may be any When there is a different probability that the second condition of the plural type is different and the mini-game is not executed, the song playing unit 104 can play the next song data, and the probability of winning at least one difference is at least one different lottery sampling table. Just fine.
10‧‧‧音樂遊戲裝置 10‧‧‧ music game device
12‧‧‧筐體 12‧‧‧Shell
14‧‧‧操作輸入部 14‧‧‧Operation Input Department
16‧‧‧顯示部 16‧‧‧Display Department
18‧‧‧聲音輸出部 18‧‧‧Sound Output Department
20‧‧‧費用收取口 20‧‧‧ fee collection
22‧‧‧皮面 22‧‧‧ leather
24‧‧‧周緣 24‧‧‧ Periphery
26‧‧‧指示標幟 26‧‧‧Indicative signs
28‧‧‧顯示區域 28‧‧‧Display area
30‧‧‧基準標幟 30‧‧‧ benchmark
32‧‧‧移動路徑 32‧‧‧Moving path
36‧‧‧第1檢出部 36‧‧‧1st detection department
38‧‧‧第2檢出部 38‧‧‧2nd inspection department
40‧‧‧資訊記憶媒體 40‧‧‧Information Memory Media
50‧‧‧記憶部 50‧‧‧Memory Department
51‧‧‧主記憶部 51‧‧‧Main Memory
52‧‧‧繪圖緩衝暫存器 52‧‧‧Drawing buffer register
53‧‧‧物件資料記憶部 53‧‧‧Information Memory Department
54‧‧‧歌曲資料記憶部 54‧‧‧Song Data Memory Department
55‧‧‧譜面畫面記憶部 55‧‧‧spectral picture memory
56‧‧‧基準時間資料記憶部 56‧‧‧Base time data memory
60‧‧‧通訊部 60‧‧‧Communication Department
100‧‧‧處理部 100‧‧‧Processing Department
102‧‧‧遊戲處理部 102‧‧‧ Game Processing Department
104‧‧‧歌曲播放部 104‧‧‧ Song Play Department
106‧‧‧顯示控制部 106‧‧‧Display Control Department
108‧‧‧繪圖部 108‧‧‧Drawing Department
110‧‧‧評價部 110‧‧‧ Evaluation Department
112‧‧‧第1判斷部 112‧‧‧First Judgment Department
114‧‧‧播放控制部 114‧‧‧Play Control Department
116‧‧‧條件設定部 116‧‧‧ Condition setting department
118‧‧‧第2判斷部 118‧‧‧2nd Judgment Department
201‧‧‧音樂遊戲裝置 201‧‧‧ music game device
203‧‧‧設定輸入部 203‧‧‧Setting input section
217‧‧‧條件設定部 217‧‧‧ Condition setting department
301‧‧‧音樂遊戲裝置 301‧‧‧ music game device
303‧‧‧設定輸入部 303‧‧‧Setting input section
316‧‧‧樂透抽樣處理部 316‧‧‧ Lotto Sampling Processing Department
317‧‧‧機率變更部 317‧‧‧ chance change department
401‧‧‧音樂遊戲裝置 401‧‧‧ music game device
416‧‧‧樂透抽樣處理部 416‧‧‧ Lotto Sampling Processing Department
900‧‧‧主處理器 900‧‧‧Main processor
902‧‧‧共處理器 902‧‧‧Common processor
904‧‧‧幾何處理器 904‧‧‧Geometry Processor
906‧‧‧資料解壓縮處理器 906‧‧‧Data decompression processor
910‧‧‧繪圖處理器 910‧‧‧Drawing processor
912‧‧‧顯示器 912‧‧‧ display
920‧‧‧VRAM 920‧‧‧VRAM
922‧‧‧畫面暫存緩衝器 922‧‧‧ Picture buffer
924‧‧‧紋理記憶部 924‧‧‧Textural Memory Department
930‧‧‧聲音處理器 930‧‧‧Sound Processor
932‧‧‧揚聲器 932‧‧‧ Speaker
940‧‧‧串列介面 940‧‧‧ Serial interface
942‧‧‧遊戲控制器 942‧‧‧ Game Controller
944‧‧‧記憶卡 944‧‧‧ memory card
950‧‧‧ROM 950‧‧‧ROM
960‧‧‧RAM 960‧‧‧RAM
970‧‧‧DMA控制器 970‧‧‧DMA controller
990‧‧‧通訊介面 990‧‧‧Communication interface
S10、S12~S22、S23、S24、S26、S28‧‧‧各步驟流程 S10, S12~S22, S23, S24, S26, S28‧‧‧ steps flow
S100、S102~S120、S122‧‧‧各步驟流程 S100, S102~S120, S122‧‧‧ each step process
S120、S122~S128、S130‧‧‧各步驟流程 S120, S122~S128, S130‧‧‧ each step process
S210、S212~S222、S223、S224、S226、S228‧‧‧各步驟流程 Steps of S210, S212~S222, S223, S224, S226, S228‧‧
S310、S312~S322、S323、S326、S328‧‧‧各步驟流程 S310, S312~S322, S323, S326, S328‧‧‧ steps flow
S410、S412~S422、S423S424、S426、S428‧‧‧各步驟流程 Steps of S410, S412~S422, S423S424, S426, S428‧‧
第1圖係第1實施方式之音樂遊戲裝置的外觀示意圖。 Fig. 1 is a schematic diagram showing the appearance of a music game device according to a first embodiment.
第2圖係第1實施方式之音樂遊戲裝置的資料構成之說明圖。 Fig. 2 is an explanatory diagram showing the data structure of the music game device of the first embodiment.
第3圖係第1實施方式之音樂遊戲裝置的功能方塊示意圖。 Fig. 3 is a functional block diagram showing the music game device of the first embodiment.
第4圖係第1實施方式之音樂遊戲裝置的遊戲畫面示意圖,其中,第4(A)圖為第1條件之成功畫面,第4(B)圖為第1條件之失敗畫面。 Fig. 4 is a view showing a game screen of the music game device according to the first embodiment, wherein the fourth (A) is a success screen of the first condition, and the fourth (B) is a failure screen of the first condition.
第5圖係第1實施方式之音樂遊戲裝置的遊戲引導畫面之 示意圖。 Fig. 5 is a game guide screen of the music game device of the first embodiment; schematic diagram.
第6圖係第1實施方式之音樂遊戲裝置的樂透抽樣表之示意圖。 Fig. 6 is a schematic diagram of a lottery sampling table of the music game device of the first embodiment.
第7圖係第1實施方式之音樂遊戲裝置的遊戲畫面示意圖。 Fig. 7 is a schematic diagram of a game screen of the music game device of the first embodiment.
第8圖係第1實施方式之音樂遊戲裝置的遊戲畫面示意圖。 Fig. 8 is a schematic diagram of a game screen of the music game device of the first embodiment.
第9圖係第1實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Fig. 9 is a flow chart showing the processing procedure of the music game device of the first embodiment.
第10圖係第1實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Fig. 10 is a flow chart showing the processing procedure of the music game device of the first embodiment.
第11圖係第1實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Fig. 11 is a flow chart showing the processing procedure of the music game device of the first embodiment.
第12圖係第1實施方式之音樂遊戲裝置的硬體構成示意圖。 Fig. 12 is a view showing the hardware configuration of the music game device of the first embodiment.
第13圖係第2實施方式之音樂遊戲裝置的功能方塊示意圖。 Figure 13 is a functional block diagram of the music game device of the second embodiment.
第14圖係第2實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Fig. 14 is a flow chart showing the processing steps of the music game device of the second embodiment.
第15圖係第3實施方式之音樂遊戲裝置的功能方塊示意圖。 Fig. 15 is a functional block diagram showing the music game device of the third embodiment.
第16圖係第3實施方式之音樂遊戲裝置的樂透抽樣表之示意圖,由左至右分別為第1樂透抽樣表、第2樂透抽樣表、第3樂透抽樣表、第4樂透抽樣表。 Figure 16 is a schematic diagram of a lottery sampling table of the music game device of the third embodiment, from left to right, a first lottery sample table, a second lottery sample table, a third lottery sample table, and a fourth music Through the sampling table.
第17圖係第3實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Figure 17 is a flow chart showing the processing steps of the music game device of the third embodiment.
第18圖係第4實施方式之音樂遊戲裝置的功能方塊示意圖。 Fig. 18 is a functional block diagram showing the music game device of the fourth embodiment.
第19圖係第4實施方式之音樂遊戲裝置的樂透抽樣表之示意圖。 Figure 19 is a schematic diagram of a lottery sampling table of the music game device of the fourth embodiment.
第20圖係第4實施方式之音樂遊戲裝置的處理步驟之流程示意圖。 Fig. 20 is a flow chart showing the processing steps of the music game device of the fourth embodiment.
第21圖係第1實施方式之音樂遊戲裝置的遊戲上演畫面之示意圖。 Fig. 21 is a schematic diagram showing a game presentation screen of the music game device of the first embodiment.
10‧‧‧音樂遊戲裝置 10‧‧‧ music game device
12‧‧‧筐體 12‧‧‧Shell
14‧‧‧操作輸入部 14‧‧‧Operation Input Department
16‧‧‧顯示部 16‧‧‧Display Department
18‧‧‧聲音輸出部 18‧‧‧Sound Output Department
20‧‧‧費用收取口 20‧‧‧ fee collection
22‧‧‧皮面 22‧‧‧ leather
24‧‧‧周緣 24‧‧‧ Periphery
26‧‧‧指示標幟 26‧‧‧Indicative signs
28‧‧‧顯示區域 28‧‧‧Display area
30‧‧‧基準標幟 30‧‧‧ benchmark
32‧‧‧移動路徑 32‧‧‧Moving path
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JP5319750B2 (en) * | 2011-10-05 | 2013-10-16 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
CN103520918A (en) * | 2012-07-04 | 2014-01-22 | 雅马哈株式会社 | Music game device and music game method |
CN104754421A (en) * | 2014-02-26 | 2015-07-01 | 苏州乐聚一堂电子科技有限公司 | Interactive beat effect system and interactive beat effect processing method |
JP2016168279A (en) * | 2015-03-13 | 2016-09-23 | 株式会社コナミデジタルエンタテインメント | Game machine, control method used for the same, and computer program |
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TW356429B (en) * | 1997-09-17 | 1999-04-21 | Konami Co Ltd | Music action game machine, performance operation instructing system for music action game and storage device readable by computer the music action game can let a player enjoy the simulation of the performance of the music through the operation of the operation numbers |
TWI301071B (en) * | 2006-08-29 | 2008-09-21 | Inventec Besta Co Ltd | Method for music game |
TWI321482B (en) * | 2005-11-22 | 2010-03-11 | Konami Digital Entertainment |
-
2008
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Publication number | Priority date | Publication date | Assignee | Title |
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TW356429B (en) * | 1997-09-17 | 1999-04-21 | Konami Co Ltd | Music action game machine, performance operation instructing system for music action game and storage device readable by computer the music action game can let a player enjoy the simulation of the performance of the music through the operation of the operation numbers |
TWI321482B (en) * | 2005-11-22 | 2010-03-11 | Konami Digital Entertainment | |
TWI301071B (en) * | 2006-08-29 | 2008-09-21 | Inventec Besta Co Ltd | Method for music game |
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