TW200848133A - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
TW200848133A
TW200848133A TW97101528A TW97101528A TW200848133A TW 200848133 A TW200848133 A TW 200848133A TW 97101528 A TW97101528 A TW 97101528A TW 97101528 A TW97101528 A TW 97101528A TW 200848133 A TW200848133 A TW 200848133A
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TW
Taiwan
Prior art keywords
game
media
supply
input
supply position
Prior art date
Application number
TW97101528A
Other languages
Chinese (zh)
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TWI366477B (en
Inventor
Masato Okuaki
Shinya Suga
Daisuke Matsuki
Atsushi Inoue
Toru Omoto
Original Assignee
Konami Digital Entertainment
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Publication date
Priority claimed from JP2007007506A external-priority patent/JP4173179B2/en
Priority claimed from JP2007007505A external-priority patent/JP4173178B2/en
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200848133A publication Critical patent/TW200848133A/en
Application granted granted Critical
Publication of TWI366477B publication Critical patent/TWI366477B/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

ABSTRACT: A gaming machine comprises a medal supply portion 20 sending a medal M to a main supply port 11 on a face of an upper game board 2A via a rail 23 that is masked from a player in response to insert operation of the medal M to a medal slot 1 by the player, a display portion 3 and a control unit 30 generating a physical change in accordance with decrease of distance from the medal M that moves to the main supply port 11 on the rail 23 in an aspect sensible by the player, when the medal M is sent to the main supply port 11 from the medal supply portion 20.

Description

200848133 九、發明說明 【發明所屬之技術領域】 本發明係關於將遊藝媒體供給製遊戲盤面的遊戲機。 【先前技術】 公知有使代幣等的遊藝媒體在遊戲盤面上物理性動作 ,而使玩家進行遊藝的遊戲機。在如此之遊戲機,亦公知 有直接利用玩家投入至遊戲機的遊藝媒體,來進行遊藝的 遊戲機之外,有利用與玩家投入至遊戲機的遊藝媒體不同 的遊藝媒體,來進行遊藝的遊戲機。又,通常對於爲了讓 玩家在遊戲盤面享受遊藝,必須要有玩家所致之從媒體投 入口的遊藝媒體之投入操作。 【發明內容】 〔發明所欲解決之課題〕 在利用與玩家投入至遊戲機之遊藝媒體不同的遊藝媒 體來進行遊戲的遊戲機,因爲不利用藉由玩家投入之遊藝 媒體,故必須調整從投入遊藝媒體,到其他遊藝媒體送出 至遊戲盤面的媒體供給口爲止的供給時機。此因爲了使玩 家錯覺到是送出玩家投入之遊藝媒體。爲此,供給時機不 自然地較短或較長時,有削減遊戲的有趣性之虞。 又,在上述遊戲機,僅以玩家所致之遊藝媒體的投入 操作所因應之次數來執行遊藝,有對於玩家,無法充分發 揮遊戲機具有之遊戲性之虞。 -5- 200848133 本發明的目的係提供可表演出遊藝媒 機的遊戲機。又’本發明的其他目的係提 體之投入操作之外的操作,玩家亦可將遊 戲盤面的遊戲機。 〔用以解決課題之手段〕 關於本發明之一樣態的遊戲機,係藉 來解決前述課題:媒體供給手段,係對應 體投入手段的遊藝媒體之投入操作,而將 前述玩家隱藏之導引路徑,送出至遊戲盤 給口爲止;及供給時機通知手段,係在藉 手段而前述遊藝媒體被送出至前述媒體供 從移動於前述導引路徑之遊藝媒體至前述 之距離的減少所因應之物理性變化,在對 感知之樣態下產生。 依據上述遊戲機,藉由玩家而遊藝媒 段投入時,藉由供給時機通知手段使遊藝 投入手段移動至媒體供給口爲止般地,讓 ,實際之遊藝媒體的移動即使無法目視, 然之遊藝媒體的投入感覺。因此,即使是 法目視之移動路徑需要時間時,亦可表演 然之供給時機。 於本發明的一樣態中,前述供給時機 具備:顯示手段,係顯示樣態可變更之 體之自然供給時 供即使是遊藝媒 藝媒體供給至遊 由具備以下手段 玩家所致之對媒 遊藝媒體經由對 面之所定媒體供 由前述媒體供給 給口爲止時,使 媒體供給口爲止 於玩家來說是可 體被媒體投入手 媒體如同從媒體 玩家感知。藉此 玩家亦可得到自 遊藝媒體通過無 出遊藝媒體的自 通知手段係亦可 複數可變顯示部 -6 - 200848133 從所定起點並排至終點爲止;及顯示控制手段,係以 顯示樣態的變更位置因應前述距離的減少,從前述起 漸移動至前述終點之方式,控制前述複數可變顯示部 的顯示樣態。依據此樣態,藉由以顯示手段之可變顯 的顯示樣態從起點依序變更至終點爲止之方式來控制 表現出擬似之遊藝媒體的移動。因此,可賦予玩家自 遊藝媒體的投入感覺。 於具備顯示手段之遊戲機的一樣態中,於前述顯 段之前述複數可變顯示部係分別設置有顯示燈,藉由 顯示燈的點燈及消燈來變更前述顯示樣態亦可。依據 態’因爲伴隨遊藝媒體的投入,顯示燈從起點至終點 會點燈及消燈’故對於玩家來說,易於感知到遊藝媒 移動。 於具備顯示手段的遊戲機之一樣態中,前述顯示 ’係以前述起點設置於前述媒體投入手段之附近,前 點設置於前述媒體供給口之附近之方式,設置於從前 家可目視之區域亦可。依據此樣態,可對玩家擬似地 從媒體投入口至媒體供給口爲止的遊藝媒體之移動。 於本發明的一樣態中,於前述遊戲盤面係設置有 1供給位置,係作爲應供給前述遊藝媒體的位置,相 則述媒體供給口;及第2供給位置,係對於前述媒體 手段,配置成遠於前述第1供給位置;前述第2供給 ’係經由前述導引路徑與分歧路徑而連接;於前述導 徑與前述分歧路徑的分歧位置,係設置有:供給位置 前述 點逐 個別 示部 ,可 然之 示手 前述 此樣 爲止 體的 手段 述終 述玩 表示 :第 當於 投入 位置 引路 々ΒΒ 进擇 -7- 200848133 手段,係作爲前述遊藝媒體的供給目的地,選擇前述第1 供給位置或前述第2供給位置;前述供給時機通知手段, 係在藉由前述媒體供給手段而前述遊藝媒體被送出至前述 第1供給位置或前述第2供給位置爲止時,使從移動於前 述導引路徑或前述分歧路徑之遊藝媒體至藉由前述供給位 置選擇手段選擇之供給位置爲止之距離的減少所因應之物 理性變化,在玩家可感知之樣態下產生亦可。依據此樣態 ,藉由供給時機通知手段,能使玩家感知到如同遊藝媒體 移動至藉由供給位置選擇手段選擇之供給目的地。因應供 給目的地,可擬似地表示遊藝媒體的移動。 於具備第1供給位置及第2供給位置的遊戲機之一樣 態中,前述供給時機通知手段係具備:顯示手段,係顯 示樣態可變更之複數可變顯示部從前述媒體投入手段之附 近並排至前述第1供給位置之附近及前述第2供給位置之 附近爲止;及顯示控制手段,係以前述顯示樣態的變更位 置因應前述距離的減少,從前述媒體投入手段之附近逐漸 移動至藉由前述供給位置選擇手段選擇之供給位置之方式 ,控制前述複數可變顯示部個別的顯示樣態;前述分歧位 置,係對於前述媒體投入手段,位在遠於前述第1供給位 置之位置;前述導引路徑,係以從前述媒體投入手段之附 近,經由前述分歧位置,到達前述第1供給位置之方式設 置;前述顯示手段之前述複數可變顯示部,係沿著較前述 導引路徑更爲短捷之路徑,從前述媒體投入手段之附近並 排至前述第1供給位置之附近爲止亦可。依據此樣態,遊 -8- 200848133 藝媒體的移動距離係長於從媒體投入手段至第1供給位置 爲止的直線距離。藉由使顯示手段的並排較導引路徑更爲 短捷,可順暢地表示遊藝媒體的移動。又,因爲以顯示手 段之可變顯示部的顯示樣態被依序變更之方式來控制,故 可對於玩家,以自然之遊藝媒體的移動速度來顯示。 於可變顯示部的並排較導引路徑短捷的遊戲機之一樣 態中,於前述遊戲盤面係存在有高低差;前述第2供給位 置及前述分歧位置,係分別配置於較前述第1供給位置上 方;前述媒體投入手段,係配置於較前述第1供給位置下 方;前述媒體供給手段,係具有:媒體送出裝置,係從前 述遊戲盤面之下方,將前述遊藝媒體送出至上方;前述導 引路徑,係以從前述媒體送出裝置,經由較前述第1供給 位置上方之折返點,朝下地回到前述第1供給位置爲止之 方式設置;並排有前述複數可變顯示部的路徑,係以一邊 從前述媒體投入手段之附近,沿著前述導引路徑往上方延 伸,一邊使該導引路徑縮短,而到達前述第1供給位置之 附近之方式設置亦可。於第1供給位置與第2遊藝媒體的 設置高度不同之狀況中,因爲了將遊藝媒體送出至相對性 較低之第1供給位置,而導引路徑成爲稍長,故以使從媒 體投入手段至第1供給位置爲止的路徑縮短之方式來設置 可變顯示部。因爲藉由可變顯示部,可顯示自然之遊藝媒 體的移動,故可對於玩家,賦予自然之投入感覺。 於以使導引路徑縮短之方式設置可變顯示部的遊戲機 之一樣態中,前述分歧位置,係設置於前述折返點附近; -9- 200848133 前述分歧路徑,係從前述分歧位置至前述第2供給位置爲 止,設置成橫向;並排有前述複數可變顯示部的路徑’係 以一邊從前述媒體投入手段之附近,沿著前述導引路徑往 上方延伸,一邊經由前述第1供給位置之附近’而到達前 述分歧位置的附近之方式設置亦可。依據此樣態’因爲第 2供給位置係從分歧位置設置成橫向,故兩者的設置高度 係幾近同等。因此,藉由以將可變顯示部從媒體投入手段 之附近,經由第1供給位置之附近,到達分歧位置之附近 之方式設置,即使對於第2供給位置,亦可顯示自然之遊 藝媒體的移動。 關於本發明之其他樣態的遊戲機,係提供玩家對應玩 家所致之從媒體投入口的遊藝媒體之投入操作,將遊藝媒 體供給至遊戲盤面,並在因應以前述玩家投入之遊藝媒體 象徵之遊藝價値所訂定之遊藝範圍內,利用前述遊藝媒體 的動態之遊藝的遊戲機,具備:媒體貯藏手段,係貯藏前 述遊藝媒體;媒體供給手段,係將被前述媒體貯藏手段貯 藏之遊藝媒體,供給至前述遊戲盤面;輸入手段,係受理 與對前述媒體投入口之前述遊藝媒體的投入操作不同之前 述玩家的輸入操作;及供給控制手段,係在前述遊藝範圍 內之遊藝達成所定條件時,回應前述玩家所致之對前述輸 入手段的輸入操作,以遊藝媒體從前述媒體貯藏手段被供 給至前述遊戲盤面之方式,使前述媒體供給手段動作。藉 此解決上述課題。 依據上述遊戲機,藉由玩家而遊藝媒體被投入至媒體 -10- 200848133 投入口時,則遊藝媒體被供給至遊戲 在其遊藝達成所定條件時,玩家係可 入操作,將遊藝媒體供給至遊戲盤面 媒體之投入操作以外的操作,玩家亦 遊戲盤面,即使是遊藝媒體的投入較 玩家充分發揮遊戲機具有之遊戲性。 於本發明之其他樣態中,前述投 媒體的供給位置,與前述輸入操作所 給位置,係設定於相同遊戲盤面上亦 使是對輸入手段之輸入操作所致之遊 在從媒體投入口投入之遊藝媒體被供 藝。藉此,因爲可一邊使遊戲持續進 作來投入遊藝媒體,故可對於玩家提 像化之遊戲性。 於本發明之其他樣態中,前述投 媒體的供給位置,與前述輸入操作所 給位置,係設定於相同遊戲盤面上且 。依據此樣態,因應藉由投入操作與 給位置會相異,賦予輸入操作所致之 別意義,或者賦予投入操作所致之遊 意義,可使遊戲內容多樣化。 於投入操作所對應之供給位置與 給位置不同的遊戲機之一樣態中,以 被供給之遊藝媒體,在經由對應前述 盤面,而開始遊藝。 藉由對輸入手段之輸 。因此,即使是遊藝 可將遊藝媒體供給至 少之狀況,亦可對於 入操作所對應之遊藝 對應之遊藝媒體的供 可。依據此樣態,即 藝媒體的投入,亦可 給之遊戲盤面進行遊 行,一邊界遊輸入操 供遊戲內容分歧且多 入操作所對應之遊藝 對應之遊藝媒體的供 相互不同之位置亦可 輸入操作之不同而供 遊藝媒體的投入有特 藝媒體的投入有特別 輸入操作所對應之供 對應前述輸入操作而 投入操作而被供給之 -11 - 200848133 遊藝媒體無法通過之遊戲盤面上的特定區域之後,被導引 至對應前述投入操作而被供給之遊藝媒體可通過之通常區 域之方式,設定前述供給位置亦可。依據此樣態,僅能利 用輸入操作所致之遊藝媒體的投入來進行在特定區域的遊 藝。經由特定區域之後,亦可進行在通常區域的遊藝。藉 此,可對於玩家賦予從輸入操作之投入的動機。 於投入操作所對應之供給位置與輸入操作所對應之供 給位置不同的遊戲機之一樣態中,以對應前述輸入操作或 前述投入操作之任一方而被供給之遊藝媒體,在經由對應 另一方而被供給之遊藝媒體無法通過之遊戲盤面上的特定 區域之後,被導引至對應任一操作而被供給之遊藝媒體之 任一皆可通過之通常區域之方式,設定前述供給位置。亦 可。依據此樣態,僅能利用一方操作所致之遊藝媒體的投 入來進行在特定區域的遊藝。經由特定區域之後,亦可進 行在通常區域的遊藝。藉此,可對於玩家提高從其操作之 投入的動機。或者,使投入操作與輸入操作之任一所致之 遊戲進行之遊戲展開的可能性具有差異,可賦予遊戲進行 起伏。又,可使遊戲進行具有高潮迭起。 於遊戲盤面設置特定區域與通常區域的遊戲機之一樣 態中,亦可具備:媒體檢測手段,係配置於前述特定區域 之一部份,檢測出前述遊藝媒體的通過;及遊藝控制手段 ,係以前述媒體檢測手段減測出前述遊藝媒體的通過爲條 件,使前述遊藝範圍內之遊藝的內容或結果產生變化。依 據此樣態,賦予在特定區域的遊藝有特別蒽義,亦可提高 -12- 200848133 遊戲的有趣性。 於遊戲盤面設置特定區域與通常區域的遊戲機之一樣 態中,於前述遊戲盤面係存在有高低差;前述特定區域, 係配置於前述通常區域的上方亦可。依據此樣態,遊藝媒 體藉由落下,可從特定區域移動至通常區域。 〔發明之效果〕 依據上述遊戲機,藉由玩家而遊藝媒體被媒體投入手 段投入時,藉由供給時機通知手段使遊藝媒體如同從媒體 投入手段移動至媒體供給口爲止般地,讓玩家感知。藉此 ,實際之遊藝媒體的移動即使無法目視,玩家亦可得到自 然之遊藝媒體的投入感覺。因此,可表演出遊藝媒體的自 然之供給時機。又,藉由玩家遊藝媒體被投入至媒體投入 口時,遊藝媒體被供給至遊戲盤面,而開始遊藝,在其遊 藝達成所定條件時,藉由玩家所致之對輸入手段的輸入操 作,遊藝媒體會被供給至遊戲盤面。藉此,即使是遊藝媒 體之投入操作以外的操作,玩家亦可將遊藝媒體供給至遊 戲盤面,即使是遊藝媒體的投入較少之狀況,亦可對於玩 家充分發揮遊戲機具有之遊戲性。 【實施方式】 於圖1揭示關於本發明一形態之遊戲機的立體圖,於 圖2揭示前視圖。遊戲機G係作爲遊藝媒體利用代幣Μ, 亦即所謂代幣遊戲機。遊戲機G係具備··代幣投入口 1, -13- 200848133 係作爲投入代幣Μ的媒體投入手段上部遊戲盤面2A, 係作爲藉由代幣Μ的物理性移動來執行遊戲的遊戲盤面; 下部遊戲盤面2Β,係執行與上部遊戲盤面不同之遊戲; 顯示部3,係作爲表演在遊戲機1之遊戲內容等的顯示手 段;代幣支付部4,係因應遊戲內容,支付代幣Μ ;及投 入按鍵Β,係作爲在遊戲中達成所定條件時,可進行投入 代幣Μ的輸入手段。代幣投入口 1及投入按鍵Β,係分別 設置於遊戲機G之左右,遊戲機G係可藉由一人或雙人 來進行遊玩。在以下說明,以面對於遊戲機G,在右側之 遊玩爲前提。200848133 IX. Description of the Invention [Technical Field] The present invention relates to a game machine that supplies a game media to a game board. [Prior Art] A game machine in which a game medium such as a token is physically moved on a game board surface and a player is allowed to play is known. In such a game machine, it is also known that there is a game machine that directly uses the game media that the player has put into the game machine to play the game, and there is a game media that is different from the game media that the player puts into the game machine to play the game. machine. Moreover, in order to allow the player to enjoy the game on the game board, it is necessary to have the player's entertainment media from the media entrance. [Problem to be Solved by the Invention] In a game machine that uses a game media different from the game media that the player inputs to the game machine, the game machine that is played by the player is not used, so it is necessary to adjust the input. The entertainment media, the timing of the supply to the media supply port of the game disk to other game media. This is because the illusion of the player is to send the player's entertainment media. For this reason, when the timing of supply is not naturally short or long, there is a tendency to reduce the fun of the game. Further, in the above-described game machine, the game is executed only by the number of times the game media is put into operation by the player, and the player cannot fully utilize the gameplay of the game machine. -5- 200848133 An object of the present invention is to provide a gaming machine that can perform a game medium. Further, the other object of the present invention is to operate the game other than the input operation, and the player can also play the game machine on the face of the game. [Means for Solving the Problem] The game machine of the same aspect of the present invention solves the above-mentioned problem by the media supply means, which is a guide path for hiding the player in accordance with the operation of the game medium corresponding to the body input means. And the supply timing notification means, and the physical opportunity for the reduction of the distance from the amusement media that is moved to the navigation path to the aforementioned media by the means Change, produced in the sense of perception. According to the game machine described above, when the player enters the game media segment, the game delivery means is moved to the media supply port by the supply timing notification means, so that the actual game media movement cannot be visually observed, but the game media The feeling of input. Therefore, even if it is time for the visual path to move, the timing of the supply can be performed. In the same aspect of the present invention, the supply timing includes: a display means for displaying the natural supply of the body in which the form can be changed, and even if the game media medium is supplied to the game media having the following means: When the media is supplied to the port via the opposite media, the media supply port is made available to the player as if it were the media player. In this way, the player can also obtain the self-notification means of the entertainment media through the non-playing media, or the variable display unit -6 - 200848133 from the predetermined starting point to the end point; and the display control means to change the display state The position controls the display state of the complex variable display unit in such a manner that the position is gradually moved to the end point in response to the decrease in the distance. According to this aspect, the movement of the game medium exhibiting the simulation is controlled by sequentially changing the display state of the display means from the starting point to the end point. Therefore, the player can be given a sense of input from the entertainment media. In the same manner as the game machine having the display means, the display variable lamp is provided in each of the plurality of variable display portions in the display section, and the display mode may be changed by lighting and erasing the display lamp. According to the state, because of the input from the entertainment media, the display light will be lit and extinguished from the start point to the end point. Therefore, it is easy for the player to perceive the movement of the game medium. In the same manner as the game machine having the display means, the display is set in the vicinity of the media input means with the start point, and the front point is provided in the vicinity of the media supply port, and is also provided in an area visible from the front home. can. According to this aspect, the player can move from the media input port to the media supply port. In the same aspect of the present invention, the game disk surface is provided with a 1 supply position as a position to be supplied to the game medium, and a media supply port; and a second supply position are arranged in the media means. Farther than the first supply position; the second supply ' is connected to the branch path via the guide path; and the divergence position of the guide path and the branch path is provided with a supply point The means for displaying the above-mentioned body is described as the final description of the play: the first place is the input position guide 々ΒΒ -7 -7- 200848133 means, the first supply position is selected as the supply destination of the game media. Or the second supply position; the supply timing notification means, when the game medium is sent to the first supply position or the second supply position by the medium supply means, moving from the guide path Or the distance from the game medium of the divergent path to the supply position selected by the supply position selection means The response to small changes in the physical properties, can also be produced at the player can perceive like state. According to this aspect, by the supply timing notification means, the player can be made to feel that the game medium is moved to the supply destination selected by the supply position selection means. In response to the supply to the destination, the movement of the entertainment media can be represented analogically. In the same manner as the game machine including the first supply position and the second supply position, the supply timing notification means includes display means for displaying a plurality of variable display portions that can be changed from the vicinity of the media input means. And the display control means gradually moves from the vicinity of the media input means to the vicinity of the media input means by the decrease in the distance in the vicinity of the first supply position and the vicinity of the second supply position; and the display control means The display position selection means selects a supply position to control an individual display state of the plurality of variable display portions; and the divergent position is a position farther than the first supply position for the media input means; The routing path is provided so as to reach the first supply position via the diverging position in the vicinity of the media input means; and the plurality of variable display portions of the display means are shorter along the guiding path The path of the Czech Republic is arranged side by side from the media input means to the first supply position Nearly far versa. According to this aspect, the moving distance of the game media is longer than the linear distance from the media input means to the first supply position. The movement of the game media can be smoothly represented by making the display means side-by-side shorter than the guide path. Further, since the display state of the variable display portion of the display means is sequentially changed, the player can display the moving speed of the natural game medium. In the same manner as the game machine in which the variable display unit is arranged side by side in a shorter direction than the guide path, there is a height difference on the game board surface; and the second supply position and the divergence position are respectively arranged in the first supply. Positioned above; the media input means is disposed below the first supply position; and the media supply means includes: a media delivery device that sends the game media to the top from below the game disk surface; The path is provided from the medium feeding device so as to return to the first supply position downward by a turning point higher than the first supply position, and the path of the plurality of variable display units is arranged side by side. In the vicinity of the medium input means, the guide path is extended upward, and the guide path is shortened to be in the vicinity of the first supply position. In a situation where the first supply position is different from the installation height of the second game medium, the game medium is sent to the first supply position having a relatively low level, and the guide path is slightly longer. The variable display unit is provided in such a manner that the path to the first supply position is shortened. Since the movement of the natural game medium can be displayed by the variable display unit, it is possible to give the player a natural sense of input. In the same state of the gaming machine in which the variable display unit is provided so as to shorten the guiding path, the diverging position is provided near the turning point; -9- 200848133 The divergent path is from the diverging position to the foregoing 2, the supply position is set to the horizontal direction; and the path 'the plurality of variable display portions are arranged to extend upward along the guide path from the vicinity of the medium input means, and pass through the vicinity of the first supply position 'The way to reach the vicinity of the above-mentioned divergent position is also possible. According to this aspect, since the second supply position is set to be lateral from the branch position, the heights of the two are almost the same. Therefore, by providing the variable display unit from the vicinity of the media input means to the vicinity of the divergent position via the vicinity of the first supply position, the movement of the natural game medium can be displayed even for the second supply position. . The game machine of the other aspect of the present invention provides a player's input operation of the game media from the media input port corresponding to the player, and supplies the game media to the game disk, and symbolizes the entertainment media in response to the player's input. Within the scope of the entertainment art, the game machine utilizing the dynamic entertainment of the aforementioned entertainment media has: a media storage means for storing the aforementioned entertainment media; and a media supply means for the entertainment media to be stored by the aforementioned media storage means. And an input means for accepting an input operation of the player different from an operation of inputting the game media to the media input port; and a supply control means for responding to a condition determined by the game within the game range The input operation to the input means by the player is performed by the game medium being supplied to the game disk surface from the media storage means to operate the media supply means. This will solve the above problems. According to the above game machine, the game media is put into the media by the player -10- 200848133, when the game media is supplied to the game, when the game reaches the conditions determined by the game, the player can enter the game and supply the game media to the game. In addition to the operation of the disk media, the player also plays the game surface, even if the entertainment media input is more than the game player's gameplay. In another aspect of the present invention, the supply position of the recording medium and the position given by the input operation are set on the same game surface, and the input operation of the input means is caused by the input from the media input port. The entertainment media was given to the arts. Thereby, since the game media can be put into play while the game continues to be played, the gameplay can be improved for the player. In another aspect of the invention, the supply position of the recording medium and the position given by the input operation are set on the same game surface. According to this aspect, the game content can be diversified by giving an input operation and a different position, giving meaning to the input operation, or giving meaning to the operation caused by the input operation. In the same state as the game machine in which the supply position corresponding to the input operation is different from the position of the game machine, the game media supplied is started to play through the corresponding disk surface. By losing input means. Therefore, even if the game can supply the entertainment media to a minimum, it is also possible to supply the entertainment media corresponding to the entertainment corresponding to the operation. According to this aspect, that is, the input of the art media, the game board can also be paraded, and a border game can be input into the different game positions corresponding to the game content corresponding to the game content corresponding to the multi-entry operation. The input of the entertainment media is different from the operation. The input of the special media is provided by the special input operation for the input operation and the operation is supplied. -11 - 200848133 After the game media cannot pass the specific area on the game board The supply position may be set so as to be guided to a normal area through which the game medium supplied in response to the input operation can pass. According to this aspect, it is only possible to use the input of the game media caused by the input operation to perform the game in a specific area. After passing through a specific area, it is also possible to perform entertainment in a normal area. By this, the player can be given an incentive to input from the input operation. In the same state of the gaming machine in which the supply position corresponding to the input operation is different from the supply position corresponding to the input operation, the game medium supplied corresponding to either the input operation or the input operation is via the corresponding other party. After the supplied game media cannot pass through a specific area on the game board, any one of the game media supplied to the corresponding operation can be set to the above-mentioned supply position by the normal area. Also available. According to this aspect, the entertainment in a specific area can be performed only by the investment of the game media caused by one operation. After passing through a specific area, it is also possible to perform entertainment in a normal area. Thereby, the motivation for the player to input from the operation can be increased. Alternatively, there is a difference in the possibility of the game played by the game caused by either the input operation or the input operation, and the game may be undulated. In addition, the game can be made to have a climax. In the same manner as the game machine in the specific area of the game board, the media detection means may be disposed in one of the specific areas to detect the passage of the game media; and the game control means. The content or result of the game in the game range is changed under the condition that the media detection means reduces the passage of the game media. According to this aspect, giving entertainment in a specific area is particularly derogatory, and can also improve the fun of the game -12-200848133. In the same manner as the game machine in which the specific area is set on the game board surface, there is a level difference in the game board surface; and the specific area may be arranged above the normal area. According to this aspect, the game medium can be moved from a specific area to a normal area by dropping. [Effects of the Invention] According to the game machine described above, when the game media is put into the media by the player, the game media is notified by the supply timing notification means as if the game media has moved from the media input means to the media supply port. In this way, even if the movement of the actual game media is not visible, the player can get the feeling of input from the natural entertainment media. Therefore, it is possible to perform the natural supply timing of the entertainment media. Moreover, when the player's entertainment media is put into the media input port, the game media is supplied to the game disk, and the game is started. When the game reaches a predetermined condition, the player enters the input means by the player, and the game media Will be supplied to the game board. Thereby, even if the game media is operated in addition to the operation, the player can supply the game media to the game disk, and even if the entertainment media has less investment, the player can fully utilize the gameplay of the game machine. [Embodiment] A perspective view of a game machine according to an aspect of the present invention is disclosed in Fig. 1, and a front view is disclosed in Fig. 2. The game machine G is used as a game media to use tokens, also known as token game machines. The game machine G is equipped with a coin insertion slot 1, -13-200848133 is a media input means for inputting tokens, and the upper game panel 2A is a game disk surface for executing a game by physical movement of a token; The lower game panel is a game that is different from the upper game surface; the display unit 3 is a display means for playing the game content of the game machine 1; the token payment unit 4 pays the token in response to the game content; And when the button is pressed, it is an input means for inputting a token when the predetermined condition is reached in the game. The token input port 1 and the input button Β are respectively set on the left and right of the game machine G, and the game machine G can be played by one person or two persons. In the following description, it is assumed that the game machine G is played on the right side.

圖3係上部遊戲盤面2Α的擴大圖。於上部遊戲盤面 2Α上,賦予代幣Μ的移動有方向性之複數栓Ρ係以所定 間隔設置。上部遊戲盤面2Α的遊藝範圍,係由進行通常 遊戲的通常區域S、與在通常區域S達成所定條件時,進 行特別遊戲的特別區域F所構成。特別區域F係位在較通 常區域S上方。於通常區域S係設置有:主供給口 1 1, 係分別對於左右玩家個別設置,作爲將代幣Μ代幣Μ供 給至通常區域S之第1供給位置;複數主檢查器12,係 檢測被供給之代幣Μ的通過;及複數顯示板1 3,係進行 分別對應各主檢查器1 2而準備之表演等;於特別區域f 係設置有:副供給口 1 4,係對於左右玩家共通設置,作爲 將代幣Μ供給至特別區域F之第2供給位置;副檢查器 1 5,係;及感測器燈1 6,係分別對應各副檢查器1 5之前 方而具備者。又,於跨越上部遊戲盤面2Α之通常區域S -14- 200848133 與特別區域F的位置,係設置有因應遊戲內容,進行表演 等之顯示的監視器1 7。 主檢查器1 2及副檢查器1 5係例如以光電感測器等之 市販的感測器所構成,檢測代幣Μ的通過。顯示板1 3係 以LED顯示器所構成,分別設置於對應之主檢查器1 2之 前方。顯示板1 3係進行用以通知玩家對應之主檢查器1 2 的狀態(例如,表示主檢查器1 2之有效或無效的記號之顯 示、主檢查器12檢測出代幣M)之表演。感測器燈16係 以點燈或熄燈來通知玩家,代幣Μ通過對應之副檢查器 1 5。顯示板1 7係例如以液晶顯示器所構成,於監視器1 7 的表面係設置有副檢查器1 5。監視器1 7係因應遊戲內容 ,進行各種視訊遊戲的顯示及表演等。 在下部遊戲盤面2Β,執行所謂代幣推幣遊戲。下部 遊戲盤面2Β,係具備貯留從上部遊戲盤面2Α移動來之代 幣Μ的台盤2Ba及推幣台盤2Bb。於台盤2Ba及推幣台盤 2Bb係鋪上聚積般地貯留有代幣Μ。又,推幣台盤2Bb係 前後往返運動於台盤2Ba上。 圖4係揭示作爲遊戲機G內部的媒體供給手段之代幣 供給部20的槪略圖。代幣供給部20係將在遊戲機G內作 爲貯藏代幣Μ之媒體貯藏手段的桶2 1所貯藏之代幣Μ, 導引至主供給口 1 1或副供給口 1 4爲止。代幣供給部2 0 係具備:代幣斗22,係作爲送出貯藏於桶2 1之代幣Μ的 媒體送出裝置;軌道23,係作爲將藉由代幣斗22送出之 代幣Μ,導引至主供給口 1 1爲止之導引路徑;分歧軌道 -15- 200848133 24,係從軌道23分歧,作爲將藉由代幣斗22送出之代幣 Μ,導引至副供給口 1 4爲止之分歧路徑;及電磁閥25, 係設置於分歧位置,作爲選擇藉由代幣斗2 2送出之代幣 Μ的目的地之供給位置選擇手段。 代幣斗22係以電動馬達等驅動,經由軌道23將代幣 Μ送出至主供給口 1 1,經由軌道23及分歧軌道24將代幣 Μ送出至副供給口 14。軌道23係將藉由代幣斗22送出之 代幣Μ,引導至上方般地設置。軌道23係在上方的折返 點t折返,將代幣Μ朝下導引。軌道23與分歧軌道24的 分歧位置係爲在較主供給口 11上方。在圖示之例,分歧 位置係設定於折返點t附近。分歧軌道24係設置成橫向 。軌道23之一部份係設置於上部遊戲盤面2A上,但是, 藉由設置於上部遊戲盤面2A之隱藏板18(圖2),軌道23 係對玩家隱藏。電磁閥2 5係藉由內藏之電磁閥線圏的激 勵及其激勵的解除,使鐵心往返驅動。於鐵心係安裝有可 動軌道,可動軌道係可連接軌道或分歧分歧軌道。 圖5係揭示顯示部3的槪略圖。顯示部3係配置於上 部遊戲盤面2 A的左右。作爲顯示燈泡的顯示燈3 a係從代 幣投入口 1附近朝上方複數並排至副供給口 1 4附近爲止 ’作爲可變顯示部而形成。顯示燈3 a係利用市販之各種 燈泡、螢光燈等亦可。 接著,說明代幣Μ之流程的槪略。玩家將代幣Μ投 入至代幣投入口 1時,經由未圖示代幣槽,貯留於桶2 1。 從代幣斗22係對應玩家所致之代幣Μ的投入,送出預先 -16- 200848133 準備之代幣Μ。可動軌道係連接於軌道23,被送出之代幣 Μ係從主供給口 1 1被供給至通常區域S。藉由被供給之 代幣Ml進行通常遊戲。代幣Ml係通過任一之主檢查器 1 2。於對應幾個主檢查器1 2之顯示板1 3係例如顯示有「 X」標記。代幣Ml通過未顯示「X」標記之主檢查器12時 ,則通常遊戲會結束,落下至下部遊戲盤面2B的推幣台 盤2Bb上。代幣Ml通過顯示有「X」標記之主檢查器—12 時,則開始顯示於監視器1 7之例如吃角子老虎遊戲等之 遊戲。在監視器17之遊戲形成所定中選對象時,因應中 選對象,代幣Μ會被支付至下部遊戲盤面2B的推幣台盤 2Bb上。落下至推幣台盤2Bb上的代幣,係貯留於其,或 者從推幣台盤2Bb滾落至台盤2Ba。貯留於推幣台盤2Bb 上的代幣Μ群是藉由推幣台盤2Bb的往返移動而接觸壁 部2Bc,並藉由相對地被推進至前方(玩家站立的位置側, 以下皆同。),從推幣台盤2Bb的前端推出代幣Μ,而移 動至台盤2Ba,並貯留於其。貯留於台盤2Ba上之代幣Μ 群係藉由推幣台盤2Bb的往返運動而被推進至前方,藉此 代幣Μ落下至代幣落下溝2Bd。落下之代幣Μ係經由未 圖示之計數斗,從代幣支付部4支付給玩家。又,落下至 未圖示之回收溝的代幣Μ、及落下至其他抽選洞之代幣Μ 係依據條件而被回收至桶2 1。 在監視器1 4之吃角子老虎遊戲有特別構圖的顯示、 在通常遊戲達成所定條件時,可進行在特別區域F之特別 遊戲的遊藝。在特別遊戲,利用藉由玩家按下投入按鍵Β -17- 200848133 ,代幣Μ會被供給至特別區域F。驅動代幣供給部2 〇的 電磁閥25,可動軌道會連接於分歧軌道24。從代幣斗22 送出之代幣M2’係經由分歧軌道24,被供給至副供給〇 1 4。被供給之代幣M2係通過任一之副檢查器1 5。各副檢 查器1 5的狀態,係顯示於監視器1 7,因應通過之副檢杳 器1 5,反映於遊戲內容。然後,代幣M2係在副檢查器i 5 之通過後,進入至通常區域S。而以進入代幣Ml亦^行: 通常遊戲。依據通常遊戲及特別遊戲的成績,支付對% ^ 的獎金。 接著,說明遊戲機G的控制系之構造。圖7係揭示遊 戲機G的構造之區塊圖。遊戲機G係具備爲了執行所定 遊戲,執行各種控制處理的控制單元3 0。又,於被投入至 代幣投入口 1之代幣Μ通過之代幣槽附近,係設置有檢測 代幣Μ的投入感測器3 1。作爲對控制單元3 0之輸入手段 ,投入按鍵Β、投入感測器3 1、主檢查器1 2及副檢查器 1 5分別與控制單元3 0連接。作爲控制單元3 0之控制對象 ,顯示部3、代幣斗22、電磁閥25及監視器17分別與控 制單元3 0連接。 參照圖8,對應對主檢查器1 2之代幣Μ的進入,控 制單元3 0執行之檢查器得獎處理。檢查器得獎處理,係 以在預先訂定之主檢查器1 2檢測出代幣Μ作爲條件而執 行。首先,在步驟S 1,控制單元3 0係執行在監視器17 顯示之吃角子老虎抽選。在吃角子老虎抽選,預先訂定之 複數種類記號中任一,例如利用亂數等來進行抽選。在步 -18- 200848133 驟S2,控制單元30係判斷吃角子老虎抽選的結果是否是 特別遊戲。在不是特別遊戲時,控制單元30係前進至下 個步驟S 3,進行因應吃角子老虎抽選的結果之處理,結 束本次的處理。 在特別遊戲的狀況,控制單元3 0係前進至步驟S4, 執行所定視訊遊戲並輸出至監視器1 7。因應吃角子老虎抽 選的結果,執行預先記憶於控制單元3 0內的記憶裝置之 複數種類視訊遊戲中之任一,顯示於監視器1 7上。而因 應被執行之視訊遊戲,各副檢查器1 5的設定亦被變更。 接著在步驟S 5,控制單元3 0係判斷在各副檢查器1 5是 否檢測出代幣Μ。在特別遊戲,例如藉由供給之代幣Μ的 枚數之固定、將遊戲時間限定於一定時間等,設置有限制 。依據其限制,即使視訊遊戲結束也未檢測出代幣Μ時, 控制單元30會結束本次的處理。在步驟S5檢測出代幣Μ 時,控制單元3 0係前進至步驟S6,執行因應檢測出代幣 Μ之副檢查器1 5的設定之處理,而結束本次的處理。 以上,依據檢查器得獎處理,在得獎對象的主檢查器 1 2檢測出代幣Μ時,則執行吃角子老虎抽選,一邊在監 視器1 7進行所定表演一邊進行顯示。然後,以控制單元 3 〇執行因應吃角子老虎抽選的結果之處理。抽選的結果, 轉變成特別遊戲時,係因應顯示於監視器1 7之視訊遊戲 的內容,設定各副檢查器1 5的得獎條件。因應檢測出代 幣Μ之副檢查器1 5的設定,執行對玩家支付等之處理。 接著,參照圖9,說明控制單元3 0執行之追加代幣投 -19 - 200848133 入處理。追加代幣投入處理,係於特別遊戲中爲了將代幣 Μ供給至特別區域F而執行。首先,在步驟S 1 1,控制單 元30係驅動電磁閥25,使可動軌道連接分歧軌道24。於 下個步驟S 1 2,控制單元3 0係判斷是否有藉由玩家所致 之操作而來自投入按鍵Β的訊號輸出。在沒有來自投入按 鍵Β之訊號輸出時,控制單元3 0係待機至來自投入按鍵 Β的訊號被輸出爲止。在有來自投入按鍵Β之訊號輸出時 ,控制單元3 0係前進至下個步驟S 1 3,驅動代幣斗22, 結束本次的處理。藉由代幣斗22的驅動,被送出之代幣 Μ係從軌道23移動至分歧軌道24,而從副供給口 1 4被供 給至特別區域F。 以上,依據追加代幣投入處理,藉由玩家按下投入按 鍵Β時,藉由來自投入按鍵Β的訊號,代幣Μ會從代幣 斗22被送出。藉由電磁閥25的驅動,可動軌道係與分歧 軌道2 4連接,被送出之代幣Μ係從副供給口 1 4被供給至 特別區域F。因此,即使是遊藝媒體之投入操作以外的操 作,玩家亦可將遊藝媒體供給至遊戲盤面,即使是遊藝媒 體的投入較少之狀況,亦可對於玩家充分發揮遊戲機具有 之遊戲性。 接著,參照圖5、圖6,針對顯示部3之供給時機的 通知加以說明。顯示部3及控制單元3 0係作爲供給時機 通知手段而作用。圖中,雙重圓形作爲點燈之顯示燈3 a( 亮燈3al),被塗黑之圓形作爲消燈之顯示燈3a(熄燈3a2) 。圖5係揭示代幣Μ從主供給口 i 1被供給至通常區域s -20- 200848133 時之顯示燈3 a的點燈之圖。代幣Μ被投入至代幣投入口 1 ’有來自投入感測器3 1之檢測訊號的輸出時,代幣Μ會 從代幣斗22被送出。代幣Μ係通過分歧位置再折返,藉 由軌道23被朝下導引,從主供給口 1 1被供給至通常區域 S。代幣Μ的移動路徑係藉由隱藏板18對玩家隱藏。顯 示燈3 a係從代幣投入口 1附近之起點s點燈至主供給口 1 1附近之主終點e 1。在從代幣Μ的投入至代幣Μ出現在 主供給口 1 1爲止之時間,藉由從起點s依序點燈至主終 點e 1爲止,擬似地對玩家表示代幣Μ的移動。 圖6係揭示代幣Μ從副供給口 1 4被供給至特別區域 F時之顯示燈3 a的點燈之圖。藉由玩家按下投入按鍵Β 時,代幣Μ會從代幣斗22被送出。代幣Μ係通過分歧位 置被橫向導引,從副供給口 14被供給至特別區域F。顯 示燈3 a係從起點s點燈至副供給口 14附近之副終點e2 爲止。在從投入按鍵B被按下至代幣Μ出現在副供給口 14爲止之時間,藉由從起點s依序點燈至副終點e2爲止 ,與對通常區域S之代幣Μ的供給相同,擬似地對玩家 表示代幣Μ的移動。藉此,玩家係藉由顯示部3所致之顯 示,會錯覺到代幣Μ的移動。所以,玩家係可得到自然之 代幣Μ的投入感覺。因此,即使是代幣Μ通過無法目視 之移動路徑需要時間時,亦可表演出遊藝媒體的自然之供 給時機。 本發明係並不限於上述之形態,亦可以各種之形態實 施。在本形態,作爲可變顯示部已使用複數顯示燈a說明 -21 - 200848133 ,但是,並不限定於此,例如即使是液晶等之 。與顯示燈3 a相同,亦可擬似地表示代幣Μ ,利用以聲音表示來使玩家感知亦可。例如, 機通知手段,設置複數揚聲器,藉由聲音的移 感知代幣Μ的移動亦可。又,藉由聲音的高低 化,使玩家感知代幣Μ的移動亦可。利用顯示 示器等,藉由聲音與映像,使玩家感知代幣Μ 〇 分別於代幣投入口 1附近設置顯示部3的 供給口 1 1附近設置顯示部3的終點,但是並 ,於從代幣投入口 1至主供給口 1 1爲止之間 設定顯示部3亦可。因爲可於任意位置設定起 可提高設計的自由度。相對於副供給口 1 4亦相 作爲遊藝媒體已以代幣Μ說明,但是並不 例如,作爲硬幣、球等亦可。又,已以藉由將-至上方並使其落下來執行之遊戲來說明,但是 此。例如,於代幣推幣遊戲中,將代幣Μ供給 況,亦可適用本發明。 作爲媒體投入手段,已以從代幣投入口 1 明,但是並不限定於此,即使作爲從投入按鍵 藉由顯示部3使玩家感知代幣Μ的移動亦可。 在本形態,在從代幣投入口 1的投入與從 的投入,供給位置不同,但是並不限定於此, 同亦可。即使於此狀況,玩家亦可以較少之代 顯示器亦可 的移動。又 作爲供給時 動’使玩家 、音色的變 燈及液晶顯 的移動亦可 起點,於主 不限定於此 的一部份, 點及終點, 同。 限定於此。 ί戈幣Μ送出 並不限定於 至遠方之狀 的投入來說 Β的投入, 投入按鍵Β 供給位置相 幣Μ的投入 -22 - 200848133 ,進行較多次數的遊戲,可充分發揮遊戲機具有之遊戲性 。又,藉由從代幣投入口 1的投入,將代幣Μ供給至副供 給口 1 4,藉由從投入按鍵Β的投入,供給至主供給口 1 i 亦可。從代幣投入口 1的代幣投入所致之在特別區域F的 遊戲內容,係賦予從投入按鍵B的代幣投入所致之在通常 區域的遊戲內容變化亦可。使從代幣投入口 1的代幣投入 與從投入按鍵B的代幣投入之任一所致之遊戲進行之遊戲 展開的可能性具有差異,可賦予遊戲進行起伏。又,可使 遊戲進行具有高潮迭起。 作爲輸入手段已以投入按鍵B說明,但是並不限定於 此。例如,作爲搖桿、方向盤等亦可。只要可藉由玩家進 行操作’設置因應遊戲內容之輸入手段亦可。 又’作爲使遊藝的內容或結果產生變化之一樣態,賦 予推幣遊戲之遊藝媒體的移動變化,賦予推幣台盤上之特 徵變化亦可。例如,亦可藉由推幣台盤上之特徵的變化所 致之推幣台盤上的遊藝媒體之移動妨礙、偏移等,提高或 降低遊藝媒體進入使得獎部及抽選的始動發生之部份的機 率’或者提高或降低進入落選部及回收口之機率,賦予遊 藝的內容或結果變化。又例如,在將與前述遊藝媒體不同 之球等的第2遊藝媒體供給至推幣台盤上,藉由第2遊藝 $某_ @ g S力進行抽選,賦予遊藝的內容或結果變化之遊戲 ^ 可藉由推幣台盤上之特徵的變化所致之推幣台盤 上的第2遊藝媒體之移動妨礙、偏移等,提高或降低第2 遊S媒體進入使得獎部及抽選的始動發生之部份的機率, -23- 200848133 或者提高或降低進入落選部及回收口之機率,賦予遊藝的 內容或結果變化。 【圖式簡單說明】 [圖1 ]本發明的遊戲機之一形態的立體圖。 [圖2]本發明的遊戲機之一形態的前視圖。 [圖3]遊戲盤面的擴大圖。 [圖4]揭示遊戲機內部之代幣供給部的槪略圖。 [圖5]揭示代幣從主供給口被供給至通常區域時之顯 示燈的點燈之圖。 [Η 6]揭示代幣從副供給口被供給至特別區域時之顯 示燈的點燈之圖。 [圖7 ]揭示遊戲機之控制系的槪略構成之區塊圖。 [圖8]揭示檢查器得獎處理的流程圖。 [圖9]揭示追加代幣投入處理的流程圖。 【主要元件符號說明】 1 :代幣投入口 2Α :上部遊戲盤面 2Β:下部遊戲盤面 2Ba :台盤 2 B b :推幣台盤 2Bc :壁部 2Bd :代幣落下溝 -24- 200848133 3 :顯示部 3 a :顯示燈 3 a 1 :壳燈 3a2 :熄燈 4 :代幣支付部 1 1 :主供給口 1 2 :主檢查器 1 3 :顯示板 1 4 :副供給口 1 5 :副檢查器 1 6 :感測器燈 1 7 :監視器 1 8 :隱藏板 20 :代幣供給部 2 1 ··桶 22 :代幣斗 23 :軌道 2 4 :分歧軌道 2 5 :電磁閥 3 0 :控制單元 3 1 :投入感測器 B :投入按鍵 G :遊戲機 Μ,Μ1,Μ 2 :代幣 -25- 200848133 p :栓 S :通常區域 F :特別區域 t :折返點 s :起點 e 1 :主終點 e2 :副終點 -26-Figure 3 is an enlarged view of the upper game surface 2Α. On the upper game surface 2Α, the directional chain of the movement that gives the tokens is set at a predetermined interval. The range of the upper game board is composed of a normal area S for performing a normal game, and a special area F for performing a special game when a predetermined condition is reached in the normal area S. The special area F is located above the more normal area S. In the normal area S system, the main supply port 1 is provided separately for the left and right players, and is supplied as a first supply position for supplying the tokens to the normal area S; the plurality of main checkers 12 detect The passage of the supply tokens; and the plurality of display panels 13 are performed for each of the main inspectors 1 2; and the special area f is provided with a sub-supply port 14 for common to the left and right players. It is provided as a second supply position for supplying the tokens to the special area F; the sub-inspector 15 and the sensor lamps 16 are respectively provided in front of the sub-inspectors 15 . Further, a monitor 17 that displays a performance or the like in response to the contents of the game is provided at a position that spans the normal area S - 14 - 200848133 of the upper game board surface and the special area F. The main inspector 1 2 and the sub inspector 15 are configured, for example, by a commercially available sensor such as a photodetector, and detect the passage of the tokens. The display panel 1 3 is formed by an LED display and is disposed in front of the corresponding main inspector 1 2 . The display panel 13 performs a performance for notifying the player of the status of the main checker 1 2 (for example, a display indicating whether the main checker 1 is valid or invalid, and the main checker 12 detecting the token M). The sensor light 16 is illuminated or turned off to inform the player that the token passes through the corresponding sub-inspector 15 . The display panel 17 is constituted by, for example, a liquid crystal display, and a sub-inspector 15 is provided on the surface of the monitor 17. The monitor 1 7 displays and performs various video games in response to the contents of the game. In the lower game board 2Β, the so-called token push coin game is executed. The lower game board has a tray 2Ba and a pusher tray 2Bb that store the tokens moved from the upper game surface. On behalf of the table 2Ba and the push-tray table 2Bb, the accumulation of coins is stored. Further, the pusher table 2Bb is reciprocated back and forth on the table 2Ba. Fig. 4 is a schematic diagram showing the token supply unit 20 as a medium supply means inside the game machine G. The token supply unit 20 guides the tokens stored in the tub 21 of the media storage means for storing tokens in the gaming machine G to the main supply port 1 1 or the sub-supply port 14 . The token supply unit 20 includes a token hopper 22 as a media delivery device for delivering a token stored in the tub 21, and a track 23 as a token to be delivered by the hopper 22 The guide path leading to the main supply port 1 1; the branch track -15-200848133 24 is branched from the track 23, and is guided to the sub-supply port 14 as a token that is sent by the hopper 22 The divergence path and the solenoid valve 25 are disposed at different positions as a supply position selection means for selecting a destination of the token delivered by the token hopper 22. The token bucket 22 is driven by an electric motor or the like, and sends the tokens to the main supply port 1 via the rail 23, and sends the tokens to the sub-supply port 14 via the rails 23 and the branch rails 24. The track 23 is guided by the token hopper which is sent out by the hopper 22, and is guided to the upper side. The track 23 is folded back at the upper turning point t, and the token is guided downward. The diverging position of the track 23 and the branch track 24 is above the main supply port 11. In the illustrated example, the divergence position is set near the turn-back point t. The branch track 24 is set to be lateral. One of the tracks 23 is disposed on the upper game board face 2A, but the track 23 is hidden from the player by the hidden board 18 (Fig. 2) provided on the upper game board face 2A. The solenoid valve 25 is driven by the excitation of the built-in solenoid valve coil and the release of the excitation. A movable track is mounted on the core system, and the movable track system can be connected to the track or the divergent track. FIG. 5 is a schematic diagram showing the display unit 3. The display unit 3 is disposed on the left and right of the upper game board surface 2A. The display lamp 3a, which is a display bulb, is formed as a variable display portion from the vicinity of the token insertion opening 1 to the top of the sub-supply port 1 4 in parallel. The display lamp 3 a may be a variety of light bulbs, fluorescent lamps, and the like that are commercially available. Next, the strategy of the token process will be explained. When the player puts the token into the token insertion port 1, it is stored in the bucket 21 via the unillustrated token slot. From the tokens generated by the tokens 22 to the player's tokens, the tokens prepared in advance -16- 200848133 are sent out. The movable rail is connected to the rail 23, and the fed token is supplied from the main supply port 1 to the normal region S. The usual game is played by the supplied token M1. Token Ml is passed through either master checker 1 2 . For example, the display panel 13 corresponding to several main inspectors 1 is marked with an "X". When the token M1 passes through the main inspector 12 in which the "X" mark is not displayed, the game usually ends and falls to the coin tray 2Bb of the lower game board surface 2B. When the token M1 is displayed by the main inspector -12 having the "X" mark, the game displayed on the monitor 17 such as a slot machine or the like is started. When the game of the monitor 17 forms the selected object, the token will be paid to the coin table 2Bb of the lower game surface 2B in response to the selected object. The token dropped onto the pusher tray 2Bb is stored therein, or is rolled from the pusher tray 2Bb to the tray 2Ba. The token group stored on the pusher table 2Bb is in contact with the wall portion 2Bc by the reciprocating movement of the pusher table 2Bb, and is relatively advanced to the front side (the player standing position side, the following is the same). ), the token 推出 is pushed out from the front end of the push coin tray 2Bb, and moved to the tray 2Ba and stored therein. The tokens stored on the table 2Ba are pushed forward by the reciprocating movement of the coin tray 2Bb, whereby the tokens are dropped to the token drop groove 2Bd. The tokens that have been dropped are paid to the player from the token payment unit 4 via a counter that is not shown. Further, the tokens that have fallen to the recycling ditch (not shown) and the tokens that have been dropped to other drawing holes are recycled to the tub 21 according to the conditions. The game of the slot machine of the monitor 14 has a special composition display, and when the normal game reaches a predetermined condition, the game of the special game in the special area F can be performed. In the special game, the token is supplied to the special area F by pressing the input button Β -17- 200848133 by the player. The solenoid valve 25 of the token supply unit 2 is driven, and the movable rail is connected to the branch rail 24. The token M2' sent from the token bucket 22 is supplied to the sub-supply port 14 via the branch track 24. The supplied token M2 passes through any of the sub-inspectors 15 . The state of each of the sub-inspectors 15 is displayed on the monitor 17, and the sub-inspector 15 is passed through the game contents. Then, the token M2 enters the normal area S after passing through the sub-inspector i 5 . And to enter the token Ml also ^ line: usually game. Pay a bonus of % ^ based on the results of regular games and special games. Next, the configuration of the control system of the game machine G will be described. Fig. 7 is a block diagram showing the construction of the game machine G. The gaming machine G is provided with a control unit 30 that executes various control processes in order to execute a predetermined game. Further, in the vicinity of the token slot which is put into the token insertion slot of the token insertion slot 1, an input sensor 31 for detecting the token 设置 is provided. As input means for the control unit 30, the input button Β, the input sensor 3 1 , the main checker 1 2 and the sub-inspector 15 are connected to the control unit 30, respectively. As the control target of the control unit 30, the display unit 3, the hopper 22, the solenoid valve 25, and the monitor 17 are connected to the control unit 30, respectively. Referring to Fig. 8, corresponding to the entry of the token of the main inspector 12, the inspector of the control unit 30 performs the prize winning process. The checker winning process is executed on the condition that the pre-defined main checker 12 detects the token. First, in step S1, the control unit 30 executes the slot machine lottery displayed on the monitor 17. In the slot machine lottery, any one of the plural types of symbols set in advance, for example, using random numbers or the like for lottery. In step -18-200848133, step S2, the control unit 30 determines whether the result of the slot machine lottery is a special game. When it is not a special game, the control unit 30 proceeds to the next step S3, performs processing corresponding to the result of the slot machine lottery, and ends the processing of this time. In the case of the special game, the control unit 30 proceeds to step S4, executes the predetermined video game, and outputs it to the monitor 17. As a result of the slot machine selection, any of a plurality of types of video games previously stored in the memory device in the control unit 30 is displayed on the monitor 17. The settings of the sub-inspectors 15 are also changed in response to the video game being executed. Next, in step S5, the control unit 30 judges whether or not the sub-inspector 15 detects the token. In special games, for example, by fixing the number of tokens supplied, limiting the game time to a certain period of time, etc., there is a limit. According to the limitation, even if the token is not detected even after the video game ends, the control unit 30 ends the processing of this time. When the token 检测 is detected in step S5, the control unit 30 proceeds to step S6, and executes processing for setting the sub-inspector 15 for detecting the token ,, and ends the current processing. As described above, in accordance with the checker winning process, when the token inspector 12 detects the token, the slot machine is selected and displayed while the monitor 17 performs the predetermined performance. Then, the control unit 3 〇 performs processing in response to the result of the slot machine lottery. When the result of the lottery is changed to a special game, the winning conditions of the respective sub-inspectors 15 are set in response to the contents of the video game displayed on the monitor 17. In response to the detection of the setting of the sub-inspector 15 of the token, the processing of the player's payment and the like is performed. Next, an additional token investment -19 - 200848133 input process executed by the control unit 30 will be described with reference to Fig. 9 . The additional token input processing is executed in a special game to supply the tokens to the special area F. First, in step S1 1, the control unit 30 drives the solenoid valve 25 to connect the movable rail to the branch rail 24. In the next step S12, the control unit 30 determines whether there is a signal output from the input button 藉 by the operation of the player. When there is no signal output from the input button, the control unit 30 waits until the signal from the input button 被 is output. When there is a signal output from the input button ,, the control unit 30 proceeds to the next step S 13 , drives the token hopper 22, and ends the current processing. By the driving of the hopper 22, the fed tokens are moved from the track 23 to the branch track 24, and are supplied from the sub-supply port 14 to the special area F. As described above, according to the additional token input processing, when the player presses the input button ,, the token 送 is sent from the token hopper 22 by the signal from the input button Β. The movable rail system is connected to the branch rails 24 by the driving of the solenoid valve 25, and the fed tokens are supplied from the sub-supply port 14 to the special area F. Therefore, even if the game media is operated in addition to the operation of the game media, the player can supply the game media to the game disk, and even if the game media has less investment, the player can fully utilize the gameplay of the game machine. Next, a notification of the supply timing of the display unit 3 will be described with reference to Figs. 5 and 6 . The display unit 3 and the control unit 30 function as supply timing notification means. In the figure, the double circle is used as the indicator light 3 a (lighting 3 a), and the black circle is used as the indicator light 3 a (lighting off 3 a 2 ). Fig. 5 is a diagram showing the lighting of the display lamp 3a when the token is supplied from the main supply port i1 to the normal area s-20-200848133. The token 投入 is put into the token input port 1 ’ When there is an output from the detection signal input to the sensor 3 1 , the token Μ is sent out from the token hopper 22 . The tokens are folded back through the divergent positions, guided by the rails 23, and supplied from the main supply port 1 to the normal area S. The movement path of the tokens is hidden from the player by the hidden board 18. The display lamp 3a is turned on from the start point s near the token input port 1 to the main end point e1 near the main supply port 1 1. At the time from the input of the tokens to the occurrence of the tokens at the main supply port 1, the movement of the tokens is represented to the player in a pseudo-like manner by sequentially lighting the starting point s to the main end point e1. Fig. 6 is a view showing the lighting of the display lamp 3a when the token is supplied from the sub-supply port 14 to the special area F. When the player presses the input button Β, the token 被 will be sent out from the token hopper 22. The tokens are laterally guided by the diverging positions and supplied from the sub-supply port 14 to the special area F. The display lamp 3a is turned from the start point s to the sub-end point e2 near the sub-supply port 14. The time from when the input button B is pressed to when the token Μ appears in the sub-supply port 14 is the same as the supply of the token 对 to the normal region S by sequentially lighting from the starting point s to the sub-end point e2. It is intended to represent the movement of the tokens to the player. Thereby, the player's display by the display unit 3 illusses the movement of the token. Therefore, the player can get the feeling of natural tokens. Therefore, even if it is time for the token to pass through the path that cannot be visually observed, the natural supply timing of the game media can be performed. The present invention is not limited to the above embodiments, and may be embodied in various forms. In the present embodiment, the variable display unit has been described using the plural display lamp a - 21 - 200848133. However, the present invention is not limited thereto, and may be, for example, a liquid crystal or the like. Similar to the display light 3a, the token can also be represented in a pseudo-like manner, and the player can be perceived by the sound. For example, the machine notification means that a plurality of speakers are provided, and the movement of the sound can be sensed by the movement of the sound. Moreover, by the height of the sound, the player can perceive the movement of the tokens. By using a display or the like, the player perceives the token Μ 设置 to set the end point of the display unit 3 near the supply port 1 1 of the display unit 3 in the vicinity of the token input port 1 by the sound and the image, but The display unit 3 may be set between the coin input port 1 and the main supply port 1 1 . Because it can be set at any position, the freedom of design can be improved. The description is also made with respect to the sub-supply port 1 as a game media, but it is not limited to, for example, a coin, a ball, or the like. Again, this has been illustrated by a game that is executed by - to the top and to make it fall, but this is the case. For example, in the token push game, the token is supplied, and the present invention is also applicable. The media input means has been described in terms of the token input, but the present invention is not limited thereto, and the player may perceive the movement of the token 藉 by the display unit 3 from the input button. In the present embodiment, the input from the token input port 1 and the input from the slave are different from each other, but the position is not limited thereto. Even in this situation, the player can move with fewer generations of displays. In addition, as the supply time, the movement of the player, the timbre, and the liquid crystal display can also be used as a starting point. The main point is not limited to this point, point and end point. Limited to this. ί Μ Μ 并不 并不 并不 并不 并不 并不 并不 -22 -22 -22 -22 -22 -22 -22 -22 -22 -22 -22 -22 -22 -22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gameplay. Further, the tokens are supplied to the sub-supply port 14 by the input from the token input port 1, and can be supplied to the main supply port 1 i by the input of the input button Β. The game content in the special area F due to the token input from the token input port 1 is a change in the game content in the normal area due to the input of the token input into the button B. There is a difference in the possibility that the game is played from the token input from the token 1 and the game from the token input of the button B, which can cause the game to fluctuate. In addition, the game can be climaxed. The input means has been described with the input button B, but is not limited thereto. For example, it may be a rocker, a steering wheel, or the like. As long as the player can operate, the input means for the content of the game can be set. In addition, as a change in the content or result of the game, the movement of the game media that is given to the push-to-do game can be changed to the characteristics of the push-tray. For example, it is also possible to increase or decrease the entry of the entertainment media by the movement of the game media on the push-telephone disk caused by the change of the features on the coin dial, thereby causing the entry of the prize department and the lottery. The probability of serving 'either increases or decreases the chance of entering the unsuccessful department and the recovery port, giving the game content or results changes. Further, for example, a second game medium such as a ball different from the above-described amusement media is supplied to the push-pull disk, and the game is selected by the second game $ _ @ g S force, and the game or the result is changed. ^ The movement of the second game media on the coin dial can be increased or decreased by the movement of the features on the coin dial to increase or decrease the entry of the second game S media. The probability of the occurrence, -23- 200848133 or increase or decrease the chances of entering the unsuccessful department and the recovery port, giving the game content or results changes. BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] A perspective view showing one form of a game machine of the present invention. Fig. 2 is a front view showing one form of the game machine of the present invention. [Fig. 3] An enlarged view of the game disk surface. Fig. 4 is a schematic diagram showing a token supply unit inside a game machine. Fig. 5 is a diagram showing the lighting of a display lamp when a token is supplied from a main supply port to a normal area. [Η 6] A diagram showing the lighting of the display lamp when the token is supplied from the sub-supply port to the special area. [Fig. 7] A block diagram showing a schematic configuration of a control system of a game machine. [Fig. 8] A flow chart showing the checker winning process. [Fig. 9] A flowchart showing the additional token input processing. [Description of main component symbols] 1 : Token input port 2Α: Upper game panel 2Β: Lower game panel 2Ba: Pallet 2 B b: Push coin tray 2Bc: Wall 2Bd: Token drop ditch-24- 200848133 3 : Display unit 3 a : display lamp 3 a 1 : case lamp 3a2 : light-off 4 : token payment unit 1 1 : main supply port 1 2 : main checker 1 3 : display panel 1 4 : sub-supply port 1 5 : sub-check Device 1 6 : Sensor lamp 1 7 : Monitor 1 8 : Hidden plate 20 : Token supply unit 2 1 · · Barrel 22 : Token bucket 23 : Track 2 4 : Branch track 2 5 : Solenoid valve 3 0 : Control unit 3 1 : Input sensor B : Input button G : Game machine Μ, Μ 1, Μ 2 : Token -25 - 200848133 p : Bolt S : Normal area F : Special area t : Turn-back point s : Starting point e 1 : primary end point e2: secondary end point -26-

Claims (1)

200848133 十、申請專利範圍 1· 一種遊戲機,其特徵爲具備: 媒體供給手段,係對應玩家所致之對媒體投入手段的 遊藝媒體之投入操作,而將遊藝媒體經由對前述玩家隱藏 之導引路徑,送出至遊戲盤面之所定媒體供給口爲止;及 供給時機通知手段,係在藉由前述媒體供給手段而前 述遊藝媒體被送出至前述媒體供給口爲止時,使從移動於 前述導引路徑之遊藝媒體至前述媒體供給口爲止之距離的 減少所因應之物理性變化,在玩家可感知之樣態下產生。 2 ·如申請專利範圍第1項所記載之遊戲機,其中, 前述供給時機通知手段係具備: 顯示手段,係顯示樣態可變更之複數可變顯示部從所 定起點並排至終點爲止;及 顯示控制手段,係以前述顯示樣態的變更位置因應前 述距離的減少’從前述起點逐漸移動至前述終點之方式, 控制前述複數可變顯示部個別的顯示樣態。 3·如申請專利範圍第2項所記載之遊戲機,其中, 方令@述顯示手段之前述複數可變顯示部係分別設置有 _示纟登’藉由前述顯示燈的點燈及消燈來變更前述顯示樣 態。 4·如申請專利範圍第2項或第3項所記載之遊戲機 ,其中, M @ '顯示手段’係以前述起點設置於前述媒體投入手 I受之附·近’前述終點設置於前述媒體供給口之附近之方式 -27- 200848133 ’設置於從前述玩家可目視之區域。 5·如申請專利範圍第1項所記載之遊戲機,其中, 於前述遊戲盤面係設置有: 第1供給位置,係作爲應供給前述遊藝媒體的位置, 相當於前述媒體供給口;及 第2供給位置,係對於前述媒體投入手段,配置成遠 於前述第1供給位置; 前述第2供給位置,係經由前述導引路徑與分歧路徑 而連接; 於前述導引路徑與前述分歧路徑的分歧位置,係設置 有:供給位置選擇手段,係作爲前述遊藝媒體的供給目的 地’選擇前述第1供給位置或前述第2供給位置; 前述供給時機通知手段,係在藉由前述媒體供給手段 而前述遊藝媒體被送出至前述第1供給位置或前述第2供 給位置爲止時,使從移動於前述導引路徑或前述分歧路徑 之遊藝媒體至藉由前述供給位置選擇手段選擇之供給位置 爲止之距離的減少所因應之物理性變化,在玩家可感知之 樣態下產生。 6 ·如申請專利範圍第5項所記載之遊戲機,其中, 前述供給時機通知手段係具備: 顯示手段,係顯示樣態可變更之複數可變顯示部從前 述媒體投入手段之附近並排至前述第1供給位置之附近及 前述第2供給位置之附近爲止·,及 顯示控制手段,係以前述顯示樣態的變更位置因應前 -28- 200848133 述距離的減少,從前述媒體投入手段之附近逐漸移動至藉 由前述供給位置選擇手段選擇之供給位置之方式,控制前 述複數可變顯示部個別的顯示樣態; 前述分歧位置,係對於前述媒體投入手段,位在遠於 前述第1供給位置之位置; 前述導引路徑,係以從前述媒體投入手段之附近,經 由前述分歧位置,到達前述第1供給位置之方式設置; 前述顯示手段之前述複數可變顯示部,係沿著較前述 導引路徑更爲短捷之路徑,從前述媒體投入手段之附近並 排至前述第1供給位置之附近爲止。 7 ·如申請專利範圍第6項所記載之遊戲機,其中, 於前述遊戲盤面係存在有高低差; 前述第2供給位置及前述分歧位置,係分別配置於較 前述第1供給位置上方; 前述媒體投入手段,係配置於較前述第1供給位置下 方; 前述媒體供給手段,係具有:媒體送出裝置,係從前 述遊戲盤面之下方,將前述遊藝媒體送出至上方; 前述導引路徑,係以從前述媒體送出裝置,經由較前 述第1供給位置上方之折返點,朝下地回到前述第1供給 位置爲止之方式設置; 並排有前述複數可變顯示部的路徑,係以一邊從前述 媒體投入手段之附近,沿著前述導引路徑往上方延伸,一 邊使該導引路徑縮短,而到達前述第1供給位置之附近之 -29- 200848133 方式設置。 8 .如申請專利範圍第7項所記載之遊戲機,其中, 前述分歧位置,係設置於前述折返點附近; 前述分歧路徑’係從前述分歧位置至前述第2供給位 置爲止,設置成橫向; 並排有前述複數可變顯示部的路徑’係以一邊從前述 媒體投入手段之附近,沿著前述導引路徑往上方延伸,一 邊經由前述第1供給位置之附近’而到達前述分歧位置的 附近之方式設置。 9. 一種遊戲機,係提供玩家對應玩家所致之從·媒體 投入口的遊藝媒體之投入操作,將遊藝媒體供給至遊戲盤 面,並在因應以前述玩家投入之遊藝媒體象徵之遊藝價値 所訂定之遊藝範圍內,利用前述遊藝媒體的動態之遊藝的 遊戲機,其特徵爲具備z 媒體貯藏手段,係貯藏前述遊藝媒體; 媒體供給手段,係將被前述媒體貯藏手段貯藏之遊藝 媒體,供給至前述遊戲盤面; 輸入手段,係受理與對前述媒體投入口之前述遊藝媒 體的投入操作不同之前述玩家的輸入操作;及 供給控制手段,係在前述遊藝範圍內之遊藝達成所定 條件時,回應前述玩家所致之對前述輸入手段的輸入操作 ,以遊藝媒體從前述媒體貯藏手段被供給至前述遊戲盤面 之方式,使前述媒體供給手段動作。 1 °·如申請專利範圍第9項所記載之遊戲機,其中, -30- 200848133 前述投入操作所對應之遊藝媒體的供給位置,與前述 輸入操作所對應之遊藝媒體的供給位置,係設定於相同遊 戲盤面上。 1 1.如申請專利範圍第9項所記載之遊戲機,其中, 前述投入操作所對應之遊藝媒體的供給位置,與前述 輸入操作所對應之遊藝媒體的供給位置,係設定於相同遊 戲盤面上且相互不同之位置。 12. 如申請專利範圍第1 1項所記載之遊戲機,其中 以對應前述輸入操作而被供給之遊藝媒體,在經由對 應前述投入操作而被供給之遊藝媒體無法通過之遊戲盤面 上的特定區域之後,被導引至對應前述投入操作而被供給 之遊藝媒體可通過之通常區域之方式,設定前述供給位置 〇 13. 如申請專利範圍第1 1項所記載之遊戲機,其中 以對應前述輸入操作或前述投入操作之任一方而被供 給之遊藝媒體,在經由對應另一方而被供給之遊藝媒體無 法通過之遊戲盤面上的特定區域之後,被導引至對應任一 操作而被供給之遊藝媒體之任一皆可通過之通常區域之方 式,設定前述供給位置。 14·如申請專利範圍第1 2項所記載之遊戲機,其中 ,具備: 媒體檢測手段,係配置於前述特定區域之一部份,檢 -31 - 200848133 測出前述遊藝媒體的通過;及 遊藝控制手段,係以前述媒體檢測手段減測出前述遊 藝媒體的通過爲條件,使前述遊藝範圍內之遊藝的內容或 結果產生變化。 1 5 ·如申請專利範圍第1 2項或第1 3項所記載之遊戲 機,其中, 於前述遊戲盤面係存在有高低差; 前述特定區域,係配置於前述通常區域的上方。 -32-200848133 X. Patent Application Scope 1. A game machine featuring: a media supply means for directing the entertainment media to the game media by means of a player's input to the media input means a path is sent to a predetermined media supply port of the game disk; and a supply timing notification means is configured to move from the guide path when the game medium is sent to the media supply port by the media supply means The physical change of the distance from the entertainment media to the aforementioned media supply port is generated in a manner that the player can perceive. The game machine according to the first aspect of the invention, wherein the supply timing notification means includes: a display means for displaying a plurality of variable display portions that can be changed from a predetermined starting point to an end point; and displaying The control means controls the individual display states of the plurality of variable display portions in such a manner that the change position of the display mode is gradually moved from the start point to the end point in response to the decrease in the distance. 3. The gaming machine according to the second aspect of the invention, wherein the plurality of variable display units of the display means are respectively provided with a lighting and a light-removing by the display light To change the aforementioned display form. 4. The game machine according to the second or the third aspect of the patent application, wherein the M@ 'display means is set to the media at the end point of the media input hand I are attached to the end point. The way to the vicinity of the supply port -27- 200848133 'Set in the area visible from the aforementioned players. The game machine according to the first aspect of the invention, wherein the game disk surface is provided with: a first supply position, which is a position to be supplied to the game medium, corresponding to the media supply port; and a second The supply position is arranged to be farther than the first supply position for the medium input means; the second supply position is connected to the branch path via the guide path; and the branch position of the guide path and the branch path The supply position selection means is configured to select the first supply position or the second supply position as a supply destination of the game medium. The supply timing notification means is to perform the game by the media supply means. When the medium is sent to the first supply position or the second supply position, the distance from the game medium moving on the guide path or the branch path to the supply position selected by the supply position selection means is reduced The physical changes that are made are produced in a state that the player can perceive. The game machine according to the fifth aspect of the invention, wherein the supply timing notification means includes: a display means for displaying a plurality of variable display portions that can be changed from the vicinity of the media input means to the aforementioned In the vicinity of the first supply position and the vicinity of the second supply position, and the display control means, the change position of the display mode is gradually decreased from the vicinity of the media input means in response to the decrease in the distance from the previous -28-200848133. Controlling the display state of the plurality of variable display portions by moving to the supply position selected by the supply position selection means; the diverging position is located farther than the first supply position for the media input means Positioning: the guiding path is provided from the vicinity of the media input means via the diverging position to the first supply position; and the plurality of variable display portions of the display means are along the guide a path with a shorter path, side by side from the aforementioned media input means to the aforementioned 1 to the vicinity of the feed position. The game machine according to the sixth aspect of the invention, wherein the game disk surface has a height difference; the second supply position and the branch position are disposed above the first supply position; The media input means is disposed below the first supply position; the media supply means includes: a media delivery device that sends the game media to the top from below the game disk surface; The media feeding device is installed so as to return to the first supply position downward by a turning point higher than the first supply position; and the path of the plurality of variable display units is arranged to be inserted from the media In the vicinity of the means, the guide path is extended upward, and the guide path is shortened to reach the vicinity of the first supply position, and is provided in the manner of -29-200848133. 8. The gaming machine according to claim 7, wherein the diverging position is disposed in the vicinity of the turning point; and the diverging path is disposed in a lateral direction from the diverging position to the second supply position; The path "the plurality of variable display portions are arranged side by side in the vicinity of the media input means, and extends upward along the guide path, and reaches the vicinity of the divergent position via the vicinity of the first supply position" Mode setting. 9. A game machine, which provides a player's input operation from a media input port of a media input port, and supplies the game media to the game disk, and is arranged in accordance with the amusement price symbolized by the player's entertainment media symbol. Within the scope of the entertainment art, the game machine utilizing the dynamic entertainment of the aforementioned entertainment media is characterized in that it has a z media storage means for storing the aforementioned entertainment media; and the media supply means supplies the game media stored by the media storage means to The input device is configured to receive an input operation of the player different from an operation of inputting the game media to the media input port; and the supply control means responds to the game when the game in the game range reaches a predetermined condition The input operation to the input means by the player causes the media supply means to operate by the manner in which the game medium is supplied from the media storage means to the game disk surface. 1) The game machine according to the ninth aspect of the invention, wherein the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation are set at -30-200848133 On the same game board. 1. The game machine according to claim 9, wherein the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation are set on the same game surface. And different locations. 12. The gaming machine according to claim 1, wherein the game medium supplied in response to the input operation is in a specific area on the playing surface of the game medium that cannot be passed through the game medium supplied via the input operation. Then, the game machine is set to be in a normal area through which the game media supplied in response to the input operation can pass, and the game machine described in claim 1 is corresponding to the input. The game medium supplied by the operation or the input operation is guided to a specific area corresponding to any operation after passing through a specific area on the game board that cannot be passed by the game medium supplied to the other party. Any of the media can set the aforementioned supply location by way of a normal area. 14. The game machine according to claim 12, wherein: the media detection means is disposed in one of the specific areas, and the detection of the passage of the amusement media is detected in -31 - 200848133; The control means changes the content or result of the game in the game range on the condition that the media detection means reduces the passage of the amusement media. The game machine according to the first or second aspect of the invention, wherein the game machine has a height difference; and the specific area is disposed above the normal area. -32-
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