TW201138915A - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
TW201138915A
TW201138915A TW100124947A TW100124947A TW201138915A TW 201138915 A TW201138915 A TW 201138915A TW 100124947 A TW100124947 A TW 100124947A TW 100124947 A TW100124947 A TW 100124947A TW 201138915 A TW201138915 A TW 201138915A
Authority
TW
Taiwan
Prior art keywords
game
media
token
player
input
Prior art date
Application number
TW100124947A
Other languages
Chinese (zh)
Other versions
TWI366478B (en
Inventor
Masato Okuaki
Shinya Suga
Daisuke Matsuki
Atsushi Inoue
Toru Omoto
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2007007505A external-priority patent/JP4173178B2/en
Priority claimed from JP2007007506A external-priority patent/JP4173179B2/en
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW201138915A publication Critical patent/TW201138915A/en
Application granted granted Critical
Publication of TWI366478B publication Critical patent/TWI366478B/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

A gaming machine comprises a medal supply portion 20 sending a medal M to a main supply port 11 on a face of an upper game board 2A via a rail 23 that is masked from a player in response to insert operation of the medal M to a medal slot 1 by the player, a display portion 3 and a control unit 30 generating a physical change in accordance with decrease of distance from the medal M that moves to the main supply port 11 on the rail 23 in an aspect sensible by the player, when the medal M is sent to the main supply port 11 from the medal supply portion 20.

Description

201138915 六、發明說明: 【發明所屬之技術領域】 本發明係關於將遊藝媒體供給製遊戲盤面的遊戲機。 【先前技術】 公知有使代幣等的遊藝媒體在遊戲盤面上物理性動作 ,而使玩家進行遊藝的遊戲機。在如此之遊戲機,亦公知 有直接利用玩家投入至遊戲機的遊藝媒體,來進行遊藝的 遊戲機之外,有利用與玩家投入至遊戲機的遊藝媒體不同 的遊藝媒體,來進行遊藝的遊戲機。又,通常對於爲了讓 玩家在遊戲盤面享受遊藝,必須要有玩家所致之從媒體投 入口的遊藝媒體之投入操作。 【發明內容】 〔發明所欲解決之課題〕 在利用與玩家投入至遊戲機之遊藝媒體不同的遊藝媒 體來進行遊戲的遊戲機,因爲不利用藉由玩家投入之遊藝 媒體,故必須調整從投入遊藝媒體,到其他遊藝媒體送出 至遊戲盤面的媒體供給口爲止的供給時機。此因爲了使玩 家錯覺到是送出玩家投入之遊藝媒體。爲此,供給時機不 自然地較短或較長時,有削減遊戲的有趣性之虞。 又,在上述遊戲機,僅以玩家所致之遊藝媒體的投入 操作所因應之次數來執行遊藝,有對於玩家,無法充分發 揮遊戲機具有之遊戲性之虞。 -5- 201138915 本發明的目的係提供可表演出遊藝媒體之自然供給時 機的遊戲機。又’本發明的其他目的係提供即使是遊藝媒 體之投入操作之外的操作’玩家亦可將遊藝媒體供給至遊 戲盤面的遊戲機。 〔用以解決課題之手段〕 關於本發明之一樣態的遊戲機,係藉由具備以下手段 來解決前述課題:媒體供給手段,係對應玩家所致之對媒 體投入手段的遊藝媒體之投入操作,而將遊藝媒體經由對 前述玩家隱藏之導引路徑,送出至遊戲盤面之所定媒體供 給口爲止;及供給時機通知手段,係在藉由前述媒體供給 手段而前述遊藝媒體被送出至前述媒體供給口爲止時,使 從移動於前述導引路徑之遊藝媒體至前述媒體供給口爲止 之距離的減少所因應之物理性變化,在對於玩家來說是可 感知之樣態下產生。 依據上述遊戲機,藉由玩家而遊藝媒體被媒體投入手 段投入時,藉由供給時機通知手段使遊藝媒體如同從媒體 投入手段移動至媒體供給口爲止般地,讓玩家感知。藉此 ,實際之遊藝媒體的移動即使無法目視,玩家亦可得到自 然之遊藝媒體的投入感覺。因此,即使是遊藝媒體通過無 法目視之移動路徑需要時間時,亦可表演出遊藝媒體的自 然之供給時機。 於本發明的一樣態中,前述供給時機通知手段係亦可 具備:顯示手段,係顯示樣態可變更之複數可變顯示部 -6 - 201138915 從所定起點並排至終點爲止;及顯示控制手段,係以前述 顯示樣態的變更位置因應前述距離的減少,從前述起點逐 漸移動至前述終點之方式,控制前述複數可變顯示部個別 的顯示樣態。依據此樣態,藉由以顯示手段之可變顯示部 的顯示樣態從起點依序變更至終點爲止之方式來控制,可 表現出擬似之遊藝媒體的移動。因此,可賦予玩家自然之 遊藝媒體的投入感覺。 於具備顯示手段之遊戲機的一樣態中,於前述顯示手 段之前述複數可變顯示部係分別設置有顯示燈,藉由前述 顯示燈的點燈及消燈來變更前述顯示樣態亦可。依據此樣 態,因爲伴隨遊藝媒體的投入,顯示燈從起點至終點爲止 會點燈及消燈,故對於玩家來說,易於感知到遊藝媒體的 移動。 於具備顯不手段的遊戲機之一樣態中,前述顯示手段 ’係以前述起點設置於前述媒體投入手段之附近,前述終 點設置於前述媒體供給口之附近之方式,設置於從前述玩 家可目視之區域亦可。依據此樣態,可對玩家擬似地表示 從媒體投入口至媒體供給口爲止的遊藝媒體之移動。 於本發明的一樣態中,於前述遊戲盤面係設置有:第 1供給位置’係作爲應供給前述遊藝媒體的位置,相當於 前述媒體供給口;及第2供給位置,係對於前述媒體投入 手段,配置成遠於前述第1供給位置;前述第2供給位置, 係經由前述導引路徑與分歧路徑而連接;於前述導引路徑 與前述分歧路徑的分歧位置,係設置有:供給位置選擇手 201138915 段,係作爲前述遊藝媒體的供給目的地,選擇前述第1供 給位置或前述第2供給位置;前述供給時機通知手段,係 在藉由前述媒體供給手段而前述遊藝媒體被送出至前述第 1供給位置或前述第2供給位置爲止時,使從移動於前述導 引路徑或前述分歧路徑之遊藝媒體至藉由前述供給位置選 擇手段選擇之供給位置爲止之距離的減少所因應之物理性 變化,在玩家可感知之樣態下產生亦可。依據此樣態,藉 由供給時機通知手段,能使玩家感知到如同遊藝媒體移動 至藉由供給位置選擇手段選擇之供給目的地。因應供給目 的地,可擬似地表示遊藝媒體的移動。 於具備第1供給位置及第2供給位置的遊戲機之一樣態 中,前述供給時機通知手段係具備:顯示手段,係顯示 樣態可變更之複數可變顯示部從前述媒體投入手段之附近 並排至前述第1供給位置之附近及前述第2供給位置之附近 爲止;及顯示控制手段,係以前述顯示樣態的變更位置因 應前述距離的減少,從前述媒體投入手段之附近逐漸移動 至藉由前述供給位置選擇手段選擇之供給位置之方式,控 制前述複數可變顯示部個別的顯示樣態;前述分歧位置, 係對於前述媒體投入手段,位在遠於前述第1供給位置之 位置;前述導引路徑,係以從前述媒體投入手段之附近, 經由前述分歧位置,到達前述第1供給位置之方式設置; 前述顯示手段之前述複數可變顯示部,係沿著較前述導引 路徑更爲短捷之路徑,從前述媒體投入手段之附近並排至 前述第1供給位置之附近爲止亦可。依據此樣態,遊藝媒 -8 - 201138915 體的移動距離係長於從媒體投入手段至第1供給位置爲止 的直線距離。藉由使顯示手段的並排較導引路徑更爲短捷 ’可順暢地表示遊藝媒體的移動。又,因爲以顯示手段之 可變顯示部的顯示樣態被依序變更之方式來控制,故可對 於玩家,以自然之遊藝媒體的移動速度來顯示。 於可變顯示部的並排較導引路徑短捷的遊戲機之一樣 態中’於前述遊戲盤面係存在有高低差;前述第2供給位 置及前述分歧位置,係分別配置於較前述第1供給位置上 方;前述媒體投入手段,係配置於較前述第1供給位置下 方;前述媒體供給手段,係具有:媒體送出裝置,係從前 述遊戲盤面之下方,將前述遊藝媒體送出至上方;前述導 引路徑,係以從前述媒體送出裝置,經由較前述第1供給 位置上方之折返點,朝下地回到前述第1供給位置爲止之 方式設置;並排有前述複數可變顯示部的路徑,係以一邊 從前述媒體投入手段之附近,沿著前述導引路徑往上方延 伸’一邊使該導引路徑縮短,而到達前述第1供給位置之 附近之方式設置亦可。於第1供給位置與第2遊藝媒體的設 置高度不同之狀況中,因爲了將遊藝媒體送出至相對性較 低之第1供給位置,而導引路徑成爲稍長,故以使從媒體 投入手段至第1供給位置爲止的路徑縮短之方式來設置可 變顯示部。因爲藉由可變顯示部,可顯示自然之遊藝媒體 的移動,故可對於玩家,賦予自然之投入感覺。 於以使導引路徑縮短之方式設置可變顯示部的遊戲機 之一樣態中,前述分歧位置,係設置於前述折返點附近; -9- 201138915 前述分歧路徑,係從前述分歧位置至前述第2供給位置爲 止,設置成橫向;並排有前述複數可變顯示部的路徑,係 以一邊從前述媒體投入手段之附近,沿著前述導引路徑往 上方延伸,一邊經由前述第1供給位置之附近,而到達前 述分歧位置的附近之方式設置亦可。依據此樣態,因爲第 2供給位置係從分歧位置設置成橫向,故兩者的設置高度 係幾近同等》因此,藉由以將可變顯示部從媒體投入手段 之附近,經由第1供給位置之附近,到達分歧位置之附近 之方式設置,即使對於第2供給位置,亦可顯示自然之遊 藝媒體的移動。 關於本發明之其他樣態的遊戲機,係提供玩家對應玩 家所致之從媒體投入口的遊藝媒體之投入操作,將遊藝媒 體供給至遊戲盤面,並在因應以前述玩家投入之遊藝媒體 象徵之遊藝價値所訂定之遊藝範圍內,利用前述遊藝媒體 的動態之遊藝的遊戲機,具備:媒體貯藏手段,係貯藏前 述遊藝媒體;媒體供給手段,係將被前述媒體貯藏手段貯 藏之遊藝媒體,供給至前述遊戲盤面:輸入手段,係受理 與對前述媒體投入口之前述遊藝媒體的投入操作不同之前 述玩家的輸入操作;及供給控制手段,係在前述遊藝範圍 內之遊藝達成所定條件時,回應前述玩家所致之對前述輸 入手段的輸入操作,以遊藝媒體從前述媒體貯藏手段被供 給至前述遊戲盤面之方式,使前述媒體供給手段動作。藉 此解決上述課題。 依據上述遊戲機,藉由玩家而遊藝媒體被投入至媒體 -10- 201138915 投入口時,則遊藝媒體被供給至遊戲盤面,而開始遊藝。 在其遊藝達成所定條件時,玩家係可藉由對輸入手段之輸 入操作,將遊藝媒體供給至遊戲盤面。因此,即使是遊藝 媒體之投入操作以外的操作,玩家亦可將遊藝媒體供給至 遊戲盤面,即使是遊藝媒體的投入較少之狀況,亦可對於 玩家充分發揮遊戲機具有之遊戲性。 於本發明之其他樣態中,前述投入操作所對應之遊藝 媒體的供給位置,與前述輸入操作所對應之遊藝媒體的供 給位置,係設定於相同遊戲盤面上亦可。依據此樣態,即 使是對輸入手段之輸入操作所致之遊藝媒體的投入,亦可 在從媒體投入口投入之遊藝媒體被供給之遊戲盤面進行遊 藝。藉此,因爲可一邊使遊戲持續進行,一邊界遊輸入操 作來投入遊藝媒體,故可對於玩家提供遊戲內容分歧且多 像化之遊戲性。 於本發明之其他樣態中,前述投入操作所對應之遊藝 媒體的供給位置,與前述輸入操作所對應之遊藝媒體的供 給位置,係設定於相同遊戲盤面上且相互不同之位置亦可 。依據此樣態,因應藉由投入操作與輸入操作之不同而供 給位置會相異,賦予輸入操作所致之遊藝媒體的投入有特 別意義,或者賦予投入操作所致之遊藝媒體的投入有特別 意義,可使遊戲內容多樣化。 於投入操作所對應之供給位置與輸入操作所對應之供 給位置不同的遊戲機之一樣態中,以對應前述輸入操作而 被供給之遊藝媒體,在經由對應前述投入操作而被供給之 -11 - 201138915 戲盤面上的 被供給之遊 給位置亦可 媒體的投入 ,亦可進行 輸入操作之 之供給位置 一樣態中, 而被供給之 媒體無法通 應任一操作 域之方式, 利用一方操 遊藝。經由 藉此,可對 投入操作與 可能性具有 行具有高潮 定區域與通 檢測手段, 遊藝媒體的 段減測出前 之遊藝的內 區域的遊藝 遊藝媒體無 至對應前述 域之方式, 用輸入操作 藝。經由特 此,可對於 於投入 給位置不同 前述投入操 另一方而被 區域之後, 任一皆可通 可。依據此 入來進行在 行在通常區 投入的動機 遊戲進行之 起伏。又, 於遊戲 態中,亦可 之一部份, ,係以前述 件,使前述 據此樣態, 法通過之遊 投入操作而 設定前述供 所致之遊藝 定區域之後 玩家賦予從 操作所對應 的遊戲機之 作之任一方 供給之遊藝 被導引至對 過之通常區 樣態,僅能 特定區域的 域的遊藝。 。或者,使 遊戲展開的 可使遊戲進 盤面設置特 具備:媒體 檢測出前述 媒體檢測手 遊藝範圍內 賦予在特定 特定區域之 藝媒體可通 。依據此樣 來進行在特 在通常區域 投入的動機 與輸入操作 以對應前述 遊藝媒體, 過之遊戲盤 而被供給之 設定前述供 作所致之遊 特定區域之 於玩家提高 輸入操作之 差異,可賦 迭起。 常區域的遊 係配置於前 通過;及遊 述遊藝媒體 容或結果產 有特別意義 後,被導引 過之通常區 態,僅能利 定區域的遊 的遊藝。藉 〇 所對應之供 輸入操作或 在經由對應 面上的特定 遊藝媒體之 給位置。亦 藝媒體的投 後,亦可進 從其操作之 任一所致之 予遊戲進行 戲機之一樣 述特定區域 藝控制手段 的通過爲條 生變化。依 ,亦可提高 -12- 201138915 遊戲的有趣性。 於遊戲盤面設置特定區域與通常區域的遊戲 態中,於前述遊戲盤面係存在有高低差;前述特 係配置於前述通常區域的上方亦可。依據此樣態 體藉由落下,可從特定區域移動至通常區域。 〔發明之效果〕 依據上述遊戲機,藉由玩家而遊藝媒體被媒 段投入時,藉由供給時機通知手段使遊藝媒體如 投入手段移動至媒體供給口爲止般地,讓玩家感 ,實際之遊藝媒體的移動即使無法目視,玩家亦 然之遊藝媒體的投入感覺。因此,可表演出遊藝 然之供給時機。又,藉由玩家遊藝媒體被投入至 口時,遊藝媒體被供給至遊戲盤面,而開始遊藝 藝達成所定條件時,藉由玩家所致之對輸入手段 作,遊藝媒體會被供給至遊戲盤面。藉此,即使 體之投入操作以外的操作,玩家亦可將遊藝媒體 戲盤面,即使是遊藝媒體的投入較少之狀況,亦 家充分發揮遊戲機具有之遊戲性。 【實施方式】201138915 VI. Description of the Invention: [Technical Field of the Invention] The present invention relates to a game machine that supplies a game media to a game board. [Prior Art] A game machine in which a game medium such as a token is physically moved on a game board surface and a player is allowed to play is known. In such a game machine, it is also known that there is a game machine that directly uses the game media that the player has put into the game machine to play the game, and there is a game media that is different from the game media that the player puts into the game machine to play the game. machine. Moreover, in order to allow the player to enjoy the game on the game board, it is necessary to have the player's entertainment media from the media entrance. [Problem to be Solved by the Invention] In a game machine that uses a game media different from the game media that the player inputs to the game machine, the game machine that is played by the player is not used, so it is necessary to adjust the input. The entertainment media, the timing of the supply to the media supply port of the game disk to other game media. This is because the illusion of the player is to send the player's entertainment media. For this reason, when the timing of supply is not naturally short or long, there is a tendency to reduce the fun of the game. Further, in the above-described game machine, the game is executed only by the number of times the game media is put into operation by the player, and the player cannot fully utilize the gameplay of the game machine. -5- 201138915 The object of the present invention is to provide a gaming machine that can perform a natural supply timing of a game media. Further, another object of the present invention is to provide an operation in which the player can supply the game media to the game disk even if it is an operation other than the operation of the game medium. [Means for Solving the Problem] The game machine of the same aspect of the present invention solves the above-mentioned problem by providing a media supply means for inputting a game media to a media input means by a player. And the game media is sent to the predetermined media supply port of the game disk through a guide route hidden by the player; and the supply timing notification means is that the game media is sent to the media supply port by the media supply means In the meantime, the physical change due to the decrease in the distance from the game medium moving on the guidance path to the media supply port is generated in a state that is perceptible to the player. According to the game machine described above, when the game media is put into the media by the player, the game media is notified by the supply timing notification means as if the game media is moved from the media input means to the media supply port. In this way, even if the movement of the actual game media is not visible, the player can get the feeling of input from the natural entertainment media. Therefore, even if the game media takes time to move through the invisible movement path, the natural supply timing of the game media can be performed. In the same aspect of the present invention, the supply timing notification means may further include: display means for displaying a plurality of variable display units -6 - 201138915 which are changeable from a predetermined starting point to an end point; and display control means, The display position of the plurality of variable display portions is controlled such that the changed position of the display mode is gradually moved from the start point to the end point in response to the decrease in the distance. According to this aspect, by controlling the display state of the variable display portion of the display means from the starting point to the end point in order, the movement of the game medium can be expressed. Therefore, the player can be given a natural sense of investment in the entertainment media. In the same manner as the game machine having the display means, the display variable lamp is provided in each of the plurality of variable display portions of the display means, and the display mode may be changed by lighting and erasing the display lamp. According to this aspect, the display light is turned on and off from the start point to the end point with the input of the entertainment media, so that it is easy for the player to perceive the movement of the game media. In the same manner as the game machine having the display means, the display means is provided in the vicinity of the media input means with the start point, and the end point is provided in the vicinity of the media supply port, and is provided in a manner visible from the player. The area is also available. According to this aspect, the player can expressly move the game media from the media input port to the media supply port. In the same aspect of the present invention, the game disk surface is provided with a first supply position 'as a position to be supplied to the game medium, corresponding to the media supply port; and a second supply position for the media input means The second supply position is connected to the first supply position; the second supply position is connected to the branch path via the guide path; and the branch position of the guide path and the branch path is: a supply position selection hand In the 201138915 segment, the first supply position or the second supply position is selected as a supply destination of the game media; and the supply timing notification means is that the game medium is sent to the first by the media supply means. When the supply position or the second supply position is set, the physical change from the game medium moving on the guide path or the branch path to the supply position selected by the supply position selection means is changed. It can also be produced in a state that the player can perceive. According to this aspect, by the supply timing notification means, the player can be perceived as moving to the supply destination selected by the supply location selecting means. In response to the supply of destinations, it is possible to mimic the movement of the entertainment media. In the same manner as the game machine including the first supply position and the second supply position, the supply timing notification means includes display means for displaying a plurality of variable display portions that can be changed from the vicinity of the media input means. And the display control means gradually moves from the vicinity of the media input means to the vicinity of the media input means by the decrease in the distance in the vicinity of the first supply position and the vicinity of the second supply position; and the display control means The display position selection means selects a supply position to control an individual display state of the plurality of variable display portions; and the divergence position is a position farther than the first supply position for the media input means; The routing path is provided from the vicinity of the media input means to the first supply position via the diverging position; and the plurality of variable display portions of the display means are shorter along the guiding path The path of the Czech Republic is arranged side by side from the media input means to the first supply position Nearly far versa. According to this aspect, the moving distance of the game medium -8 - 201138915 is longer than the linear distance from the media input means to the first supply position. The movement of the game media can be smoothly represented by making the display means side by side shorter than the guide path. Further, since the display state of the variable display portion of the display means is controlled in order, it is possible to display the moving speed of the natural game medium to the player. In the same state of the game machine in which the variable display unit is arranged side by side in a shorter direction than the guide path, the height difference is present on the game board surface; the second supply position and the divergence position are respectively arranged in the first supply. Positioned above; the media input means is disposed below the first supply position; and the media supply means includes: a media delivery device that sends the game media to the top from below the game disk surface; The path is provided from the medium feeding device so as to return to the first supply position downward by a turning point higher than the first supply position, and the path of the plurality of variable display units is arranged side by side. In the vicinity of the medium input means, the guide path may be shortened while extending along the guide path, and may be provided so as to reach the vicinity of the first supply position. In a situation where the first supply position is different from the installation height of the second game medium, the game medium is sent to the first supply position having a relatively low level, and the guide path is slightly longer. The variable display unit is provided in such a manner that the path to the first supply position is shortened. Since the movement of the natural amusement media can be displayed by the variable display portion, it is possible to give the player a natural sense of investment. In the same state as the gaming machine in which the variable display unit is provided so as to shorten the guiding path, the diverging position is set near the turning point; -9- 201138915 The divergent path is from the diverging position to the foregoing 2, the supply position is set to the horizontal direction; and the path of the plurality of variable display portions is arranged to extend upward along the guide path from the vicinity of the medium input means, and to pass through the vicinity of the first supply position And the manner of reaching the vicinity of the aforementioned divergent position may be set. According to this aspect, since the second supply position is set to be horizontal from the branch position, the installation heights of the two are almost the same. Therefore, the variable display unit is supplied from the vicinity of the medium input means via the first supply. The vicinity of the position is set so as to reach the vicinity of the divergent position, and the movement of the natural game medium can be displayed even for the second supply position. The game machine of the other aspect of the present invention provides a player's input operation of the game media from the media input port corresponding to the player, and supplies the game media to the game disk, and symbolizes the entertainment media in response to the player's input. Within the scope of the entertainment art, the game machine utilizing the dynamic entertainment of the aforementioned entertainment media has: a media storage means for storing the aforementioned entertainment media; and a media supply means for the entertainment media to be stored by the aforementioned media storage means. To the game disk surface: an input means for accepting an input operation of the player different from an input operation of the game media to the media input port; and a supply control means for responding to a game condition within the game range The input operation to the input means by the player is performed by the game medium being supplied to the game disk surface from the media storage means to operate the media supply means. This will solve the above problems. According to the above game machine, the game media is put into the media by the player. -10- 201138915 When the entrance is made, the game media is supplied to the game board, and the game is started. When the game reaches a predetermined condition, the player can supply the game media to the game surface by inputting the input means. Therefore, even if the game media is operated in addition to the operation, the player can supply the game media to the game surface, and even if the entertainment media has less investment, the player can fully utilize the gameplay of the game machine. In another aspect of the present invention, the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation may be set on the same game surface. According to this aspect, even if it is an input to the game media caused by the input operation of the input means, the game disk which is supplied from the media input port can be played on the game disk. As a result, since the game can be put into operation by a boundary play input operation while the game is continued, it is possible to provide the player with gameplay in which the game content is divided and multi-imaged. In another aspect of the present invention, the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation are set on the same game board surface and different from each other. According to this aspect, the supply position will be different depending on the input operation and the input operation, and the input of the entertainment media caused by the input operation has special significance, or the investment of the entertainment media caused by the input operation is of special significance. Can diversify the game content. In the same state of the game machine in which the supply position corresponding to the input operation is different from the supply position corresponding to the input operation, the game medium supplied in response to the input operation is supplied through the corresponding input operation -11 - 201138915 The supplied tour to the location on the play surface can also be input to the media, or the supply location of the input operation can be in the same state, and the supplied media cannot pass any operating domain, and the game can be used by one party. Through this, it is possible to have a climax setting area and a pass detecting means for the input operation and the possibility, and the amusement game media in the inner area of the amusement game is not corresponding to the aforementioned domain, and the input operation art is used. . By way of this, it is possible to pass any of the above-mentioned input operations to the other locations. Based on this, the motivation for the game in the normal zone is fluctuated. In addition, in the game state, one of the parts may be, in accordance with the above-mentioned means, the above-mentioned method is adopted, and the game is set by the operation of the game to set the game-specific area to be given by the player. The game provided by either of the game machines is directed to the normal zone mode, and only the entertainment of the domain of the specific zone. . Alternatively, the game can be expanded to allow the game to be placed on the disk surface: the media detects the aforementioned media detection hand, and the art media available in a specific specific area is available. According to this, the motivation and the input operation in the normal area are performed to correspond to the game media, and the game disc is supplied to set the difference between the player's input operation and the player's input operation. Assigned. In the normal area, the tour is configured to pass through; and after the game media content or result is of special significance, the normal location is guided, and only the tour of the area can be determined. By 〇 the corresponding input operation or the location of the specific game media via the corresponding face. After the investment of the art media, it can also be changed from the operation of any of the operations to the game. According to , it can also improve the fun of the game -12- 201138915. In the game state in which the specific area and the normal area are set on the game board surface, there is a difference in height in the game board surface; the above-described feature may be disposed above the normal area. According to this aspect, the body can be moved from a specific area to a normal area by dropping. [Effects of the Invention] According to the game machine, when the game media is loaded by the player by the player, the game media is moved to the media supply port by the supply timing notification means, so that the player feels the actual game. Even if the movement of the media is not visible, the player also feels the input of the entertainment media. Therefore, it is possible to perform the timing of the game. Further, when the player's entertainment media is put into the game, the game media is supplied to the game disk, and when the game art reaches the predetermined conditions, the game media is supplied to the game disk by the input means by the player. In this way, even if the operation is performed outside the operation, the player can play the game media, and even if the entertainment media has less investment, the game player can fully utilize the gameplay. [Embodiment]

於圖1揭示關於本發明一形態之遊戲機的立 圖2揭示前視圖。遊戲機G係作爲遊藝媒體利用代 即所謂代幣遊戲機。遊戲機G係具備:代幣投入C 機之一樣 定區域, ,遊藝媒 體投入手 同從媒體 知。藉此 可得到自 媒體的自 媒體投入 ,在其遊 的輸入操 是遊藝媒 供給至遊 可對於玩 體圖,於 幣Μ,亦 ]1,係作 -13- 201138915 爲投入代幣Μ的媒體投入手段;上部遊戲盤面2a,係作爲 藉由代幣Μ的物理性移動來執行遊戲的遊戲盤面;下部遊 戲盤面2Β,係執行與上部遊戲盤面不同之遊戲:顯示部3 ’係作爲表演在遊戲機1之遊戲內容等的顯示手段;代幣 支付部4,係因應遊戲內容,支付代幣Μ;及投入按鍵Β, 係作爲在遊戲中達成所定條件時,可進行投入代幣Μ的輸 入手段。代幣投入口 1及投入按鍵Β,係分別設置於遊戲機 G之左右,遊戲機G係可藉由一人或雙人來進行遊玩。在 以下說明,以面對於遊戲機G,在右側之遊玩爲前提。 圖3係上部遊戲盤面2Α的擴大圖。於上部遊戲盤面2Α 上,賦予代幣Μ的移動有方向性之複數栓ρ係以所定間隔 設置。上部遊戲盤面2 Α的遊藝範圍,係由進行通常遊戲的 通常區域S、與在通常區域S達成所定條件時,進行特別遊 戲的特別區域F所構成。特別區域F係位在較通常區域S上 方。於通常區域S係設置有:主供給口 1 1,係分別對於左 右玩家個別設置,作爲將代幣Μ代幣Μ供給至通常區域S之 第1供給位置;複數主檢查器1 2,係檢測被供給之代幣Μ的 通過;及複數顯示板1 3,係進行分別對應各主檢査器1 2而 準備之表演等;於特別區域F係設置有:副供給口 1 4,係 對於左右玩家共通設置,作爲將代幣Μ供給至特別區域F 之第2供給位置;副檢查器1 5,係;及感測器燈1 6,係分 別對應各副檢查器1 5之前方而具備者。又,於跨越上部遊 戲盤面2Α之通常區域S與特別區域F的位置,係設置有因應 遊戲內容,進行表演等之顯示的監視器17。 -14- 201138915 主檢查器1 2及副檢查器1 5係例如以光電感測器等之市 販的感測器所構成,檢測代幣Μ的通過。顯示板1 3係以 LED顯示器所構成,分別設置於對應之主檢查器! 2之前方 。顯示板1 3係進行用以通知玩家對應之主檢查器1 2的狀態 (例如’表示主檢查器12之有效或無效的記號之顯示、主 檢查器12檢測出代幣M)之表演。感測器燈16係以點燈或熄 燈來通知玩家,代幣Μ通過對應之副檢查器1 5。顯示板1 7 係例如以液晶顯示器所構成,於監視器1 7的表面係設置有 副檢查器1 5。監視器1 7係因應遊戲內容,進行各種視訊遊 戲的顯示及表演等。 在下部遊戲盤面2Β,執行所謂代幣推幣遊戲。下部遊 戲盤面2Β ’係具備貯留從上部遊戲盤面2Α移動來之代幣μ 的台盤2Ba及推幣台盤2Bb。於台盤2Ba及推幣台盤2Bb係 鋪上聚積般地貯留有代幣M。又,推幣台盤2Bb係前後往 返運動於台盤2Ba上。 圖4係揭示作爲遊戲機G內部的媒體供給手段之代幣供 給部2 0的槪略圖。代幣供給部2 〇係將在遊戲機G內作爲貯 藏代幣Μ之媒體貯藏手段的桶2丨所貯藏之代幣μ,導引至 主供給口 1 1或副供給口 1 4爲止。代幣供給部2 0係具備:代 幣斗22 ’係作爲送出貯藏於桶2丨之代幣μ的媒體送出裝置 :軌道23’係作爲將藉由代幣斗22送出之代幣Μ,導引至 主供給口 1 1爲止之導引路徑;分歧軌道2 4,係從軌道2 3分 歧,作爲將藉由代幣斗22送出之代幣Μ,導引至副供給口 1 4爲止之分歧路徑;及電磁閥25,係設置於分歧位置,作 •15- 201138915 爲選擇藉由代幣斗2 2送出之代幣Μ的目的地之供給位置選 擇手段。 代幣斗22係以電動馬達等驅動,經由軌道23將代幣Μ 送出至主供給口 1 1,經由軌道23及分歧軌道24將代幣Μ送 出至副供給口 14。軌道23係將藉由代幣斗22送出之代幣Μ ,引導至上方般地設置。軌道23係在上方的折返點折返, 將代幣Μ朝下導引。軌道23與分歧軌道24的分歧位置係爲 在較主供給口 1 1上方。在圖示之例,分歧位置係設定於折 返點附近。分歧軌道24係設置成橫向。軌道23之一部份係 設置於上部遊戲盤面2 Α上,但是,藉由設置於上部遊戲盤 面2A之隱藏板18(圖2),軌道23係對玩家隱藏。電磁閥25 係藉由內藏之電磁閥線圈的激勵及其激勵的解除,使鐵心 往返驅動。於鐵心係安裝有可動軌道,可動軌道係可連接 軌道或分歧分歧軌道。 圖5係揭示顯示部3的槪略圖。顯示部3係配置於上部 遊戲盤面2A的左右。作爲顯示燈泡的顯示燈3a係從代幣投 入口 1附近朝上方複數並排至副供給口 1 4附近爲止,作爲 可變顯示部而形成。顯示燈3 a係利用市販之各種燈泡、螢 光燈等亦可。 接著’說明代幣Μ之流程的槪略。玩家將代幣μ投入 至代幣投入口 1時’經由未圖示代幣槽,貯留於桶2 1。從 代幣斗22係對應玩家所致之代幣Μ的投入,送出預先準備 之代幣Μ。可動軌道係連接於軌道2 3,被送出之代幣Μ係 從主供給口 1 1被供給至通常區域S。藉由被供給之代幣μ 1 -16- 201138915 進行通常遊戲。代幣Ml係通過任一之主檢查器12。於對應 幾個主檢查器12之顯示板13係例如顯示有「x」標記。代 幣Ml通過未顯示「X」標記之主檢查器12時,則通常遊戲 會結束’落下至下部遊戲盤面2B的推幣台盤2Bb上。代幣 Ml通過顯示有「X」標記之主檢查器_12時,則開始顯示於 監視器1 7之例如吃角子老虎遊戲等之遊戲。在監視器丨7之 遊戲形成所定中選對象時,因應中選對象,代幣Μ會被支 付至下部遊戲盤面2Β的推幣台盤2Bb上。落下至推幣台盤 2Bb上的代幣,係貯留於其,或者從推幣台盤2Bb滾落至台 盤2Ba。貯留於推幣台盤2Bb上的代幣Μ群是藉由推幣台盤 2Bb的往返移動而接觸壁部2Bc,並藉由相對地被推進至前 方(玩家站立的位置側,以下皆同。),從推幣台盤2 Bb的 前端推出代幣Μ ’而移動至台盤2Ba,並貯留於其。貯留 於台盤2Ba上之代幣Μ群係藉由推幣台盤2Bb的往返運動而 被推進至前方’藉此代幣Μ落下至代幣落下溝2Bd。落下 之代幣Μ係經由未圖示之計數斗,從代幣支付部4支付給玩 家。又’落下至未圖示之回收溝的代幣Μ、及落下至其他 抽選洞之代幣Μ係依據條件而被回收至桶2 1。 在監視器17之吃角子老虎遊戲有特別構圖的顯示、在 通常遊戲達成所定條件時,可進行在特別區域F之特別遊 戲的遊藝。在特別遊戲,利用藉由玩家按下投入按鍵Β, 代幣Μ會被供給至特別區域F。驅動代幣供給部20的電磁 閥25’可動軌道會連接於分歧軌道24。從代幣斗22送出之 代幣M2,係經由分歧軌道24,被供給至副供給口 1 4。被供 -17- 201138915 給之代幣M2係通過任一之副檢查器15。各副檢査器15的狀 態,係顯示於監視器1 7,因應通過之副檢查器1 5,反映於 遊戲內容。然後,代幣M2係在副檢查器15之通過後,進入 至通常區域S »而以進入代幣Μ 1亦進行通常遊戲。依據通 常遊戲及特別遊戲的成績,支付對玩家的獎金。 接著,說明遊戲機G的控制系之構造。圖7係揭示遊戲 機G的構造之區塊圖。遊戲機G係具備爲了執行所定遊戲 ,執行各種控制處理的控制單元3 0。又,於被投入至代幣 投入口 1之代幣Μ通過之代幣槽附近,係設置有檢測代幣Μ 的投入感測器3 1。作爲對控制單元30之輸入手段,投入按 鍵Β、投入感測器3 1、主檢查器1 2及副檢査器1 5分別與控 制單元30連接。作爲控制單元30之控制對象,顯示部3、 代幣斗22、電磁閥25及監視器17分別與控制單元30連接。 參照圖8,對應對主檢查器1 2之代幣Μ的進入,控制單 元30執行之檢查器得獎處理。檢查器得獎處理,係以在預 先訂定之主檢查器1 2檢測出代幣Μ作爲條件而執行。首先 ,在步驟S1 ’控制單元30係執行在監視器17顯示之吃角子 老虎抽選。在吃角子老虎抽選,預先訂定之複數種類記號 中任一’例如利用亂數等來進行抽選。在步驟S2,控制單 元3 0係判斷吃角子老虎抽選的結果是否是特別遊戲。在不 是特別遊戲時’控制單元30係前進至下個步驟S3,進行因 應吃角子老虎抽選的結果之處理,結束本次的處理。 在特別遊戲的狀況,控制單元3 0係前進至步驟S 4,執 行所定視訊遊戲並輸出至監視器1 7。因應吃角子老虎抽選 -18 - 201138915 的結果,執行預先記憶於控制單元3 0內的記憶裝置之複數 種類視訊遊戲中之任一,顯示於監視器17上。而因應被執 行之視訊遊戲,各副檢查器1 5的設定亦被變更。接著在步 驟S5,控制單元30係判斷在各副檢查器1 5是否檢測出代幣 Μ。在特別遊戲,例如藉由供給之代幣Μ的枚數之固定、 將遊戲時間限定於一定時間等,設置有限制。依據其限制 ,即使視訊遊戲結束也未檢測出代幣Μ時,控制單元30會 結束本次的處理。在步驟S 5檢測出代幣Μ時,控制單元3 0 係前進至步驟S 6,執行因應檢測出代幣Μ之副檢查器1 5的 設定之處理,而結束本次的處理。 以上,依據檢查器得獎處理,在得獎對象的主檢查器 1 2檢測出代幣Μ時,則執行吃角子老虎抽選,一邊在監視 器1 7進行所定表演一邊進行顯示。然後,以控制單元30執 行因應吃角子老虎抽選的結果之處理。抽選的結果,轉變 成特別遊戲時,係因應顯示於監視器1 7之視訊遊戲的內容 ,設定各副檢查器1 5的得獎條件。因應檢測出代幣Μ之副 檢查器15的設定,執行對玩家支付等之處理。 接著’參照圖9,說明控制單元3 0執行之追加代幣投 入處理。追加代幣投入處理,係於特別遊戲中爲了將代幣 Μ供給至特別區域F而執行。首先,在步驟s 1 1,控制單元 3 0係驅動電磁閥25,使可動軌道連接分歧軌道24。於下個 步驟S12,控制單元30係判斷是否有藉由玩家所致之操作 而來自投入按鍵Β的訊號輸出。在沒有來自投入按鍵Β之訊 號輸出時’控制單元30係待機至來自投入按鍵Β的訊號被 -19- 201138915 輸出爲止。在有來自投入按鍵B之訊號輸出時,控制單元 3 〇係前進至下個步驟S 1 3,驅動代幣斗2 2,結束本次的處 理。藉由代幣斗22的驅動’被送出之代幣μ係從軌道23移 動至分歧軌道24,而從副供給口 1 4被供給至特別區域f。 以上,依據追加代幣投入處理,藉由玩家按下投入按 鍵Β時,藉由來自投入按鍵Β的訊號,代幣μ會從代幣斗22 被送出。藉由電磁閥25的驅動’可動軌道係與分歧軌道24 連接,被送出之代幣Μ係從副供給口丨4被供給至特別區域 F。因此’即使是遊藝媒體之投入操作以外的操作,玩家 亦可將遊藝媒體供給至遊戲盤面,即使是遊藝媒體的投入 較少之狀況,亦可對於玩家充分發揮遊戲機具有之遊戲性 〇 接著,參照圖5、圖6 ’針對顯示部3之供給時機的通 知加以說明。顯示部3及控制單元30係作爲供給時機通知 手段而作用。圖中’雙重圓形作爲點燈之顯示燈3 a (亮燈 3al),被塗黑之圓形作爲消燈之顯示燈3a(熄燈3a2)。圖5 係揭示代幣Μ從主供給口 1 1被供給至通常區域S時之顯示 燈3 a的點燈之圖。代幣Μ被投入至代幣投入口 1,有來自投 入感測器3 1之檢測訊號的輸出時,代幣Μ會從代幣斗22被 送出。代幣Μ係通過分歧位置再折返,藉由軌道23被朝下 導引,從主供給口 1 1被供給至通常區域S。代幣Μ的移動 路徑係藉由隱藏板1 8對玩家隱藏。顯示燈3 a係從代幣投入 口 1附近之起點s點燈至主供給口 1 1附近之主終點el。在從 代幣Μ的投入至代幣Μ出現在主供給口 1 1爲止之時間,藉 -20- 201138915 由從起點s依序點燈至主終點e 1爲止,擬似地對玩家表示 代幣Μ的移動。 圖6係揭示代幣Μ從副供給口〗4被供給至特別區域F時 之顯示燈3a的點燈之圖。藉由玩家按下投入按鍵β時,代 幣Μ會從代幣斗22被送出。代幣μ係通過分歧位置被橫向 導引’從副供給口 Μ被供給至特別區域F。顯示燈3a係從 起點s點燈至副供給口 1 4附近之副終點e2爲止。在從投入 按鍵B被按下至代幣Μ出現在副供給口丨4爲止之時間,藉 由從起點s依序點燈至副終點e 2爲止,與對通常區域s之代 幣Μ的供給相同’擬似地對玩家表示代幣μ的移動。藉此 ’玩家係藉由顯示部3所致之顯示,會錯覺到代幣Μ的移動 。所以’玩家係可得到自然之代幣Μ的投入感覺。因此, 即使是代幣Μ通過無法目視之移動路徑需要時間時,亦可 表演出遊藝媒體的自然之供給時機。 本發明係並不限於上述之形態,亦可以各種之形態實 施。在本形態’作爲可變顯示部已使用複數顯示燈a說明 ’但是’並不限定於此’例如即使是液晶等之顯示器亦可 。與顯示燈3 a相同’亦可擬似地表示代幣μ的移動。又, 利用以聲音表示來使玩家感知亦可。例如,作爲供給時機 通知手段,設置複數揚聲器,藉由聲音的移動,使玩家感 知代幣Μ的移動亦可。又,藉由聲音的高低、音色的變化 ’使玩家感知代幣Μ的移動亦可。利用顯示燈及液晶顯示 器等,藉由聲音與映像,使玩家感知代幣Μ的移動亦可<» 分別於代幣投入口 1附近設置顯示部3的起點,於主供 -21 - 201138915 給口 1 1附近設置顯示部3的終點,但是並不限定於此,於 從代幣投入口 1至主供給口 1 1爲止之間的一部份,設定顯 示部3亦可。因爲可於任意位置設定起點及終點,可提高 設計的自由度。相對於副供給口 1 4亦相同。 作爲遊藝媒體已以代幣Μ說明,但是並不限定於此。 例如,作爲硬幣、球等亦可。又,已以藉由將代幣Μ送出 至上方並使其落下來執行之遊戲來說明,但是並不限定於 此。例如,於代幣推幣遊戲中,將代幣Μ供給至遠方之狀 況,亦可適用本發明。 作爲媒體投入手段,已以從代幣投入口 1的投入來說 明’但是並不限定於此,即使作爲從投入按鍵Β的投入, 藉由顯示部3使玩家感知代幣Μ的移動亦可。 在本形態,在從代幣投入口 1的投入與從投入按鍵Β的 投入’供給位置不同,但是並不限定於此,供給位置相同 亦可。即使於此狀況,玩家亦可以較少之代幣Μ的投入, 進行較多次數的遊戲,可充分發揮遊戲機具有之遊戲性。 又’藉由從代幣投入口 1的投入,將代幣Μ供給至副供給口 Μ ’藉由從投入按鍵Β的投入,供給至主供給口 η亦可。 從代幣投入口 1的代幣投入所致之在特別區域F的遊戲內容 ’係賦予從投入按鍵Β的代幣投入所致之在通常區域的遊 戲內容變化亦可。使從代幣投入口 1的代幣投入與從投入 按鍵Β的代幣投入之任一所致之遊戲進行之遊戲展開的可 能性具有差異,可賦予遊戲進行起伏。又,可使遊戲進行 具有高潮迭起。 -22- 201138915 作爲輸入手段已以投入按鍵B說I 此。例如,作爲搖桿、方向盤等亦可 行操作’設置因應遊戲內容之輸入手j 又’作爲使遊藝的內容或結果產 予推幣遊戲之遊藝媒體的移動變化, 徵變化亦可。例如,亦可藉由推幣台 致之推幣台盤上的遊藝媒體之移動妨 降低遊藝媒體進入使得獎部及抽選的 率,或者提高或降低進入落選部及回 藝的內容或結果變化。又例如,在將 之球等的第2遊藝媒體供給至推幣台毯 體的移動進行抽選,賦予遊藝的內容 置,亦可藉由推幣台盤上之特徵的變 的第2遊藝媒體之移動妨礙、偏移等, 媒體進入使得獎部及抽選的始動發生 提高或降低進入落選部及回收口之機 或結果變化。 【圖式簡單說明】 [圖1]本發明的遊戲機之一形態的 [圖2]本發明的遊戲機之一形態的 [圖3]遊戲盤面的擴大圖。 [圖4]揭示遊戲機內部之代幣供給 [圖5]揭示代幣從主供給口被供給 明,但是並不限定於 。只要可藉由玩家進 受亦可。 生變化之一樣態,賦 賦予推幣台盤上之特 盤上之特徵的變化所 礙、偏移等,提高或 始動發生之部份的機 收口之機率,賦予遊 與前述遊藝媒體不同 〖上,藉由第2遊藝媒 或結果變化之遊戲裝 化所致之推幣台盤上 提高或降低第2遊藝 之部份的機率,或者 率,賦予遊藝的內容 立體圖。 前視圖。 部的槪略圖。 至通常區域時之顯示 -23- 201138915 燈的點燈之圖。 [圖6]揭示代幣從副供給口被供給至特別區域時之顯示 燈的點燈之圖。 [圖7]揭示遊戲機之控制系的槪略構成之區塊圖。 [圖8 ]揭示檢查器得奬處理的流程圖。 [圖9]揭示追加代幣投入處理的流程圖。 【主要元件符號說明】 1 :代幣投入口 2A :上部遊戲盤面 2B :下部遊戲盤面 2Ba :台盤 2Bb :推幣台盤 2 B c :壁部 2Bd:代幣落下溝 3 :顯示部 3 a :顯示燈 3 a 1 :亮燈 3a2 :熄燈 4 :代幣支付部 1 1 :主供給口 12 :主檢查器 1 3 :顯示板 1 4 :副供給口 • 24- 201138915 1 5 :副檢查器 1 6 :感測器燈 1 7 :監視器 1 8 :隱藏板 20 :代幣供給部 21 :桶 22 :代幣斗 2 3 :軌道 2 4 :分歧軌道 2 5 :電磁閥 3 0 :控制單元 3 1 :投入感測器 B :投入按鍵 G :遊戲機 Μ,Μ 1,Μ 2 :代幣 Ρ :栓 S :通常區域 F :特別區域 t :折返點 s :起點 e 1 :主終點 e2 :副終點 -25-Fig. 1 discloses a front view showing a front view of a game machine according to an aspect of the present invention. The game machine G is used as a so-called token game machine as a game media. The game machine G system has the same area where the token is put into the C machine, and the game media is hand-in-hand with the media. In this way, the self-media input from the media can be obtained, and the input operation of the game is provided by the game media to the game. For the game, the currency is also used, and the number is also -1, which is for the period of -13-201138915 The upper game panel 2a is a game surface that performs the game by physical movement of the tokens; the lower game panel is 2, which performs a game different from the upper game surface: the display section 3' is used as a performance in the game. The display means of the game content of the machine 1 or the like; the token payment unit 4 pays the token in response to the game content; and the input button Β is used as an input means for inputting the token when the predetermined condition is reached in the game. . The token input port 1 and the input button Β are respectively set on the left and right of the game machine G, and the game machine G can be played by one person or two persons. In the following description, it is assumed that the game machine G is played on the right side. Figure 3 is an enlarged view of the upper game surface 2Α. On the upper game surface 2Α, the multiplicity of the directional lines that impart the directional movement of the tokens are set at regular intervals. The range of the game area of the upper game board is composed of a normal area S in which a normal game is played, and a special area F in which a special game is performed when a predetermined condition is reached in the normal area S. The special area F is located above the normal area S. In the normal area S, the main supply port 1 is provided separately for the left and right players, and is supplied as a first supply position for supplying the tokens to the normal area S; the plurality of main checkers 1 2 are detected. The passage of the supplied tokens; and the plurality of display panels 13 are performed in response to the respective main inspectors 1 2; in the special area F, the sub-supply port 1 4 is provided for the left and right players. The common provision is provided as a second supply position for supplying the tokens to the special area F; the sub-inspector 15 and the sensor lamps 16 are respectively provided in front of the sub-inspectors 15 . Further, a monitor 17 for displaying a performance or the like in response to the contents of the game is provided at a position that spans the normal area S and the special area F of the upper game surface. -14- 201138915 The main inspector 1 2 and the sub-inspector 1 5 are constituted by, for example, a commercially available sensor such as a photodetector, and detect the passage of the token. The display panel 1 3 is composed of LED displays, and is respectively disposed in the corresponding main inspector! 2 before the party. The display panel 13 performs a performance for notifying the player of the status of the main checker 12 (e.g., 'display indicating that the main checker 12 is valid or invalid, and the main checker 12 detects the token M). The sensor light 16 is illuminated or turned off to inform the player that the token passes through the corresponding sub-inspector 15. The display panel 1 7 is constituted by, for example, a liquid crystal display, and a sub-inspector 15 is provided on the surface of the monitor 17. The monitor 1 7 displays and performs various video games in response to the contents of the game. In the lower game board 2Β, the so-called token push coin game is executed. The lower game panel 2' ′′ is provided with a tray 2Ba and a pusher tray 2Bb that store the token μ moved from the upper game surface. The token M is stored in the tray 2Ba and the push-pull tray 2Bb. Further, the pusher table 2Bb is moved back and forth on the table 2Ba. Fig. 4 is a schematic diagram showing the token supply unit 20 as a medium supply means inside the game machine G. The token supply unit 2 guides the tokens stored in the tub 2 of the media storage means for storing the tokens in the game machine G to the main supply port 1 1 or the sub-supply port 14 . The token supply unit 20 includes a token hopper 22' as a media delivery device that delivers the token μ stored in the tub 2: the track 23' serves as a token to be delivered by the token hopper 22, The guide path leading to the main supply port 1 1; the branch track 24 is divided from the track 2 3 as a divergence to be sent to the sub-supply port 14 by the token sent by the token hopper 22 The path and the solenoid valve 25 are disposed at different positions, and 15-201138915 is a supply position selection means for selecting a destination to be sent by the token hopper 22. The token hopper 22 is driven by an electric motor or the like, and sends the token 至 to the main supply port 1 via the rail 23, and sends the token 至 to the sub-supply port 14 via the rail 23 and the branch track 24. The track 23 is guided by the token 送 which is sent out by the hopper 22 to the upper side. The track 23 is folded back at the upper turning point, and the token is guided downward. The diverging position of the track 23 and the branch track 24 is above the main supply port 1 1 . In the illustrated example, the divergence position is set near the return point. The branch track 24 is arranged in a lateral direction. One of the tracks 23 is disposed on the upper game board face 2, but the track 23 is hidden from the player by the hidden board 18 (Fig. 2) provided on the upper game board face 2A. The solenoid valve 25 drives the core back and forth by the excitation of the built-in solenoid valve coil and the release of the excitation. A movable track is mounted on the core system, and the movable track system can be connected to the track or the divergent track. FIG. 5 is a schematic diagram showing the display unit 3. The display unit 3 is disposed on the left and right of the upper game board surface 2A. The indicator lamp 3a, which is a display bulb, is formed as a variable display portion from the vicinity of the token inlet 1 to the vicinity of the sub-supply port 14 in parallel. The display lamp 3 a may be a variety of light bulbs, fluorescent lamps, and the like that are commercially available. Next, explain the strategy of the process of tokens. When the player puts the token μ into the token input port 1 ', it is stored in the bucket 2 1 via the unillustrated token slot. From the tokens of the tokens 22 to the players' tokens, the tokens prepared in advance are sent out. The movable rail is connected to the rail 23, and the fed token is supplied from the main supply port 1 to the normal region S. The usual game is played by the supplied token μ 1 -16- 201138915. The token M1 is passed through any of the main inspectors 12. For example, the display panel 13 corresponding to several main inspectors 12 is marked with an "x" mark. When the token M1 passes through the main inspector 12 which does not display the "X" mark, the game usually ends "falling" onto the coin table 2Bb of the lower game board surface 2B. When the token M1 is displayed by the main inspector _12 having the "X" mark, the game displayed on the monitor 17 such as a slot machine or the like is started. When the game of the monitor 形成7 forms the selected object, the token will be paid to the push table 2Bb of the lower game surface 2nd in response to the selected object. The token dropped onto the pusher tray 2Bb is stored therein or rolled from the pusher tray 2Bb to the tray 2Ba. The token group stored on the pusher table 2Bb is in contact with the wall portion 2Bc by the reciprocating movement of the pusher table 2Bb, and is relatively advanced to the front side (the player standing position side, the following is the same). ), the token Μ ' is pushed out from the front end of the push coin tray 2 Bb and moved to the tray 2Ba and stored therein. The token group stored on the table 2Ba is pushed forward by the reciprocating movement of the coin dial 2Bb, and the token is dropped to the token drop groove 2Bd. The tokens that have been dropped are paid to the player from the token payment unit 4 via a counter that is not shown. Further, the tokens that have been dropped to the recycling ditch not shown, and the tokens that have been dropped to other drawing holes are recycled to the barrel 21 according to the conditions. The slot machine game on the monitor 17 has a special composition display, and when a game is set to a predetermined condition, a special game in the special area F can be performed. In the special game, the token is supplied to the special area F by the player pressing the input button. The movable rail of the solenoid valve 25' that drives the token supply unit 20 is connected to the branch rail 24. The token M2 sent from the hopper 22 is supplied to the sub-supply port 14 via the branch track 24. It is supplied -17- 201138915 and the token M2 is passed through any of the sub-inspectors 15 . The state of each sub-inspector 15 is displayed on the monitor 17 and is reflected in the game contents in response to the sub-inspector 15 passing therethrough. Then, the token M2 is passed to the normal area S» after passing through the sub-inspector 15, and the normal game is also performed by entering the token Μ1. Pay bonuses to players based on the results of regular games and special games. Next, the configuration of the control system of the game machine G will be described. Fig. 7 is a block diagram showing the construction of the gaming machine G. The gaming machine G is provided with a control unit 30 that executes various control processes in order to execute a predetermined game. Further, in the vicinity of the token slot which is put into the token of the token entrance 1, the input sensor 31 for detecting the token 设置 is provided. As input means for the control unit 30, the input button Β, the input sensor 3 1 , the main checker 1 2 and the sub-inspector 15 are connected to the control unit 30, respectively. As the control target of the control unit 30, the display unit 3, the hopper 22, the electromagnetic valve 25, and the monitor 17 are connected to the control unit 30, respectively. Referring to Fig. 8, the checker winning process executed by the control unit 30 is performed corresponding to the entry of the token of the main inspector 12. The checker winning process is executed on the condition that the pre-determined main checker 12 detects the token. First, the control unit 30 performs the slot machine drawing displayed on the monitor 17 in step S1'. In the slot machine lottery, any one of the plurality of predetermined plural types is selected, for example, by random number or the like. In step S2, the control unit 30 determines whether the result of the slot machine lottery is a special game. When it is not a special game, the control unit 30 proceeds to the next step S3, and performs processing for the result of the slot machine lottery, and ends the current processing. In the case of the special game, the control unit 30 proceeds to step S4, executes the predetermined video game, and outputs it to the monitor 17. In response to the result of the slot machine selection -18 - 201138915, any of a plurality of types of video games previously stored in the memory device in the control unit 30 is displayed on the monitor 17. The settings of the sub-inspectors 15 are also changed in response to the video game being executed. Next, at step S5, the control unit 30 determines whether or not the token 检测 is detected at each of the sub-inspectors 15. In special games, for example, by fixing the number of tokens supplied, limiting the game time to a certain period of time, etc., there is a limit. According to the limitation, even if the token is not detected even after the video game ends, the control unit 30 ends the processing of this time. When the token is detected in step S5, the control unit 30 proceeds to step S6 to execute the processing of setting the sub-inspector 15 for detecting the token, and ends the current processing. As described above, in accordance with the checker winning process, when the token inspector 12 detects the token, the slot machine performs the slot machine selection and displays it while the monitor 17 performs the predetermined performance. Then, the control unit 30 performs processing in response to the result of the slot machine lottery. When the result of the lottery is changed to a special game, the winning conditions of each of the sub-inspectors 15 are set in response to the contents of the video game displayed on the monitor 17. In response to the detection of the setting of the sub-inspector 15 of the token, the processing of the player's payment and the like is performed. Next, the additional token insertion processing executed by the control unit 30 will be described with reference to Fig. 9 . The additional token input processing is executed in a special game to supply the tokens to the special area F. First, at step s 1 1, the control unit 30 drives the solenoid valve 25 to connect the movable rail to the branch rail 24. In the next step S12, the control unit 30 determines whether there is a signal output from the input button 藉 by the operation of the player. When there is no signal output from the input button ’, the control unit 30 waits until the signal from the input button 被 is outputted by -19-201138915. When there is a signal output from the input button B, the control unit 3 proceeds to the next step S 13 and drives the token hopper 2 2 to end the processing of this time. The token sent by the drive of the token hopper 22 is moved from the rail 23 to the branch rail 24, and is supplied from the sub-supply port 14 to the special region f. As described above, according to the additional token input processing, when the player presses the input button Β, the token μ is sent from the token hopper 22 by the signal from the input button Β. The drive rail system is connected to the branch rail 24 by the drive of the solenoid valve 25, and the fed token is supplied from the sub-supply port 4 to the special region F. Therefore, even if the game media is operated in addition to the operation of the game media, the player can supply the game media to the game disk. Even if the entertainment media has less investment, the player can fully utilize the gameplay of the game machine. The notification of the supply timing of the display unit 3 will be described with reference to Figs. 5 and 6'. The display unit 3 and the control unit 30 function as supply timing notification means. In the figure, the double circle is used as the indicator lamp 3 a (lighting 3 a1), and the black circle is used as the indicator lamp 3a for turning off the lamp (lighting off 3a2). Fig. 5 is a diagram showing the lighting of the display lamp 3a when the token is supplied from the main supply port 1 to the normal area S. The token 投入 is put into the token input port 1. When there is an output from the detection signal input to the sensor 31, the token Μ is sent out from the token hopper 22. The tokens are folded back through the divergent positions, guided by the rails 23, and supplied from the main supply port 1 to the normal area S. The movement path of the tokens is hidden from the player by the hidden board 18. The display lamp 3a is lit from the starting point s near the token input port 1 to the main end point el near the main supply port 1 1. In the time from the input of the tokens to the tokens appearing at the main supply port 1 1 , by -20-201138915, the tokens are sequentially displayed to the main destination e 1 from the starting point s, and the tokens are represented to the players imaginarily. The movement. Fig. 6 is a view showing the lighting of the display lamp 3a when the token is supplied from the sub-supply port 4 to the special area F. When the player presses the input button β, the token is sent out from the token bucket 22. The token μ is horizontally guided by the branch position and is supplied from the sub-supply port to the special region F. The indicator lamp 3a is turned from the start point s to the sub-end point e2 near the sub-supply port 14 . When the input button B is pressed until the token Μ appears in the sub-supply port 4, the supply of the token to the normal region s is performed by sequentially lighting from the starting point s to the sub-end point e 2 . The same 'simulatively' represents the movement of the token μ to the player. By this, the player's display by the display unit 3 will erroneously move the token. Therefore, the player can get the feeling of input from the natural token. Therefore, even if it takes time for the token to pass through the path that cannot be visually observed, it can also show the natural supply timing of the entertainment media. The present invention is not limited to the above embodiments, and may be embodied in various forms. In the present embodiment, the variable display unit has been described using the plural display lamp a. However, the present invention is not limited thereto. For example, it may be a display such as a liquid crystal. The same as the display lamp 3a' can also mimic the movement of the token μ. Moreover, it is also possible to make the player feel by using the voice representation. For example, as a supply timing notification means, a plurality of speakers are provided, and by the movement of the sound, the player can be made aware of the movement of the tokens. Moreover, the player can perceive the movement of the tokens by the level of the sound and the change of the tone. By using a display light, a liquid crystal display, etc., by the sound and the image, the player perceives the movement of the token 亦可 and can also set the starting point of the display unit 3 in the vicinity of the token input port 1, respectively, for the main supply - 21 - 201138915 The end point of the display unit 3 is provided in the vicinity of the port 1 1 . However, the present invention is not limited thereto, and the display unit 3 may be set in a part from the token input port 1 to the main supply port 1 1 . Since the start point and end point can be set at any position, the degree of freedom in design can be improved. The same is true with respect to the sub-supply port 14 . As a game media, it has been explained in terms of tokens, but it is not limited to this. For example, it may be a coin, a ball, or the like. Further, it has been described by a game in which tokens are sent to the top and dropped to perform, but is not limited thereto. For example, in the case of the coin push game, the token is supplied to a distant place, and the present invention is also applicable. The media input means has been explained from the input of the token input port 1 but is not limited thereto, and the player 3 may perceive the movement of the token 藉 by the display unit 3 even if the input button Β is input. In the present embodiment, the input from the token input port 1 is different from the input from the input button ’. However, the present invention is not limited thereto, and the supply position may be the same. Even in this situation, the player can play a larger number of games with less input of tokens, and can fully utilize the gameplay of the game machine. Further, the supply of the tokens to the sub-supply port ’ by the input from the token insertion port 1 can be supplied to the main supply port η by the input of the input button Β. The game content in the special area F due to the token input from the token input port 1 is a change in the game content in the normal area due to the input of the token from the input button. There is a difference in the possibility that the game of the token input from the token 1 is different from the game of the token input from the button, and the game can be undulated. In addition, the game can be made to have a climax. -22- 201138915 As input means, I have pressed the button B to say I. For example, it is also possible to operate as a joystick, a steering wheel, or the like, and to set a change in the movement of the game media in response to the content of the game or the result of the game. For example, the movement of the game media on the coin dial can be reduced by pushing the coin counter to reduce the rate at which the entertainment media enters the prize and the lottery, or to increase or decrease the content or result of the entry into the unsuccessful department and the return. In addition, for example, the second game media such as the ball is supplied to the movement of the pusher carpet body to perform lottery, and the content of the game is given, and the second game media can be changed by the feature on the coin dial. Movement obstruction, offset, etc., media entry causes the start of the prize and the selection to increase or decrease the chance of entering the unsuccessful and recovery port or the result changes. [Brief Description of the Drawings] [Fig. 1] An enlarged view of a game disk surface in the form of one of the game machines of the present invention in the form of one of the game machines of the present invention. Fig. 4 is a view showing the supply of tokens inside the game machine. [Fig. 5] It is disclosed that the token is supplied from the main supply port, but is not limited thereto. As long as it can be accepted by the player. The same state of change in life, giving the change of the characteristics on the special plate on the push-tray plate, offset, etc., increasing the probability of the machine closing of the part of the start-up, giving the tour different from the aforementioned entertainment media. The content of the second game is increased or decreased by the second game media or the result of the game change, and the rate of the second game is increased or decreased. front view. A sketch of the department. Display to the normal area -23- 201138915 Diagram of the lighting of the lamp. Fig. 6 is a view showing the lighting of a display lamp when a token is supplied from a sub-supply port to a special area. Fig. 7 is a block diagram showing a schematic configuration of a control system of a game machine. [Fig. 8] A flow chart showing the checker winning process. [Fig. 9] A flowchart showing the additional token input processing. [Main component symbol description] 1 : Token input port 2A: Upper game disk surface 2B: Lower game disk surface 2Ba: Table disk 2Bb: Push coin table 2 B c: Wall portion 2Bd: Token drop ditch 3: Display portion 3 a : Display lamp 3 a 1 : Lighting 3a2 : Lights out 4 : Token payment unit 1 1 : Main supply port 12 : Main checker 1 3 : Display panel 1 4 : Sub supply port • 24- 201138915 1 5 : Sub-inspector 1 6 : Sensor lamp 1 7 : Monitor 1 8 : Concealed panel 20 : Token supply 21 : Bucket 22 : Token bucket 2 3 : Track 2 4 : Branch track 2 5 : Solenoid valve 3 0 : Control unit 3 1 : Input sensor B : Input button G : Game machine Μ, Μ 1, Μ 2 : Token Ρ : Bolt S : Normal area F : Special area t : Turn back point s : Starting point e 1 : Main end point e2 : Sub-end point-25-

Claims (1)

201138915 * 七、申請專利範圍: 1. 一種遊戲機,係提供玩家對應玩家所致之從媒體 投入口的遊藝媒體之投入操作,將遊藝媒體供給至遊戲盤 面,並在因應以前述玩家投入之遊藝媒體象徵之遊藝價値 所訂定之遊藝範圍內,利用前述遊藝媒體的動態之遊藝的 遊戲機,其特徵爲具備: 媒體貯藏手段,係貯藏前述遊藝媒體; 媒體供給手段,係將被前述媒體貯藏手段貯藏之遊藝 媒體,供給至前述遊戲盤面; 輸入手段,係受理與對前述媒體投入口之前述遊藝媒 體的投入操作不同之前述玩家的輸入操作;及 供給控制手段’係在前述遊藝範圍內之遊藝達成所定 條件時,回應前述玩家所致之對前述輸入手段的輸入操作 ’以遊藝媒體從前述媒體貯藏手段被供給至前述遊戲盤面 之方式,使前述媒體供給手段動作。 2 ·如申請專利範圍第1項所記載之遊戲機,其中, 前述投入操作所對應之遊藝媒體的供給位置,與前述 輸入操作所對應之遊藝媒體的供給位置,係設定於相同遊 戲盤面上。 3.如申請專利範圍第1項所記載之遊戲機,其中, 前述投入操作所對應之遊藝媒體的供給位置,與前述 輸入操作所對應之遊藝媒體的供給位置,係設定於相同遊 戲盤面上且相互不同之位置。 4·如申請專利範圍第3項所記載之遊戲機,其中, -26- 201138915 以對應前述輸入操作而被供給之遊藝媒體,在經由對 應前述投入操作而被供給之遊藝媒體無法通過之遊戲盤面 上的特定區域之後,被導引至對應前述投入操作而被供給 之遊藝媒體可通過之通常區域之方式’設定前述供給位置 〇 5. 如申請專利範圍第3項所記載之遊戲機,其中, 以對應前述輸入操作或前述投入操作之任一方而被供 給之遊藝媒體,在經由對應另一方而被供給之遊藝媒體無 法通過之遊戲盤面上的特定區域之後,被導引至對應任一 操作而被供給之遊藝媒體之任一皆可通過之通常區域之方 式,設定前述供給位置。 6. 如申請專利範圍第4項所記載之遊戲機,其中,具 備: 媒體檢測手段,係配置於前述特定區域之一部份,檢 測出前述遊藝媒體的通過;及 遊藝控制手段,係以前述媒體檢測手段減測出前述遊 藝媒體的通過爲條件,使前述遊藝範圍內之遊藝的內容或 結果產生變化。 7. 如申請專利範圍第4項或第5項所記載之遊戲機’ 其中, 於前述遊戲盤面係存在有高低差; 前述特定區域,係配置於前述通常區域的上方。 -27-201138915 * VII. The scope of application for patents: 1. A game machine that provides the player's input operation from the media input port of the player, and supplies the game media to the game disk, and responds to the game with the aforementioned players. Within the scope of the game art, the game machine using the dynamic entertainment of the aforementioned entertainment media is characterized by: a media storage means for storing the aforementioned entertainment media; a media supply means, which will be stored by the aforementioned media. The storage game media is supplied to the game disk surface; the input means accepts an input operation of the player different from the input operation of the game media to the media input port; and the supply control means is a game in the game range When the predetermined condition is reached, the media supply means is operated in response to the input operation of the input means by the player to the game medium being supplied from the media storage means to the game disk surface. The game machine according to the first aspect of the invention, wherein the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation are set on the same game disk surface. 3. The game machine according to the first aspect of the invention, wherein the supply position of the game medium corresponding to the input operation and the supply position of the game medium corresponding to the input operation are set on the same game board surface. Different positions. 4. The game machine according to the third aspect of the invention, wherein the game media supplied in response to the input operation is a game disk that cannot be passed through the game media supplied through the input operation. The game machine of the third aspect of the invention, wherein the game machine of the third aspect of the invention is provided, wherein the game machine of the third aspect of the invention is provided. The game medium supplied corresponding to one of the input operation or the input operation is guided to a corresponding operation after a specific area on the game surface that cannot be passed through the game medium supplied to the other party. Any of the supplied entertainment media may set the aforementioned supply location by way of a normal area. 6. The game machine according to the fourth aspect of the invention, wherein: the medium detecting means is disposed in one of the specific areas, and detects passage of the amusement media; and the game control means is The media detection means reduces the content of the game or the result of the game within the aforementioned entertainment range by reducing the passage of the aforementioned entertainment media. 7. The game machine of claim 4, wherein the game machine has a height difference; and the specific area is disposed above the normal area. -27-
TW100124947A 2007-01-16 2008-01-15 Gaming machine TWI366478B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007007505A JP4173178B2 (en) 2007-01-16 2007-01-16 game machine
JP2007007506A JP4173179B2 (en) 2007-01-16 2007-01-16 game machine

Publications (2)

Publication Number Publication Date
TW201138915A true TW201138915A (en) 2011-11-16
TWI366478B TWI366478B (en) 2012-06-21

Family

ID=39635882

Family Applications (2)

Application Number Title Priority Date Filing Date
TW100124947A TWI366478B (en) 2007-01-16 2008-01-15 Gaming machine
TW097101528A TWI366477B (en) 2007-01-16 2008-01-15 Gaming machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
TW097101528A TWI366477B (en) 2007-01-16 2008-01-15 Gaming machine

Country Status (4)

Country Link
GB (1) GB2458601A (en)
HK (1) HK1132699A1 (en)
TW (2) TWI366478B (en)
WO (1) WO2008087878A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI691351B (en) * 2018-10-12 2020-04-21 日商科樂美遊樂有限公司 Game device
TWI700115B (en) * 2018-10-12 2020-08-01 日商科樂美遊樂有限公司 Game device
TWI716406B (en) * 2015-05-18 2021-01-21 美商遊戲客公司 Video game gaming system, method and media

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000342840A (en) * 1999-06-09 2000-12-12 Sigma Corp Game system
JP3527722B2 (en) * 2001-11-09 2004-05-17 株式会社ナムコ Medal pusher game device
JP4204403B2 (en) * 2003-07-04 2009-01-07 株式会社カプコン Medal game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI716406B (en) * 2015-05-18 2021-01-21 美商遊戲客公司 Video game gaming system, method and media
TWI691351B (en) * 2018-10-12 2020-04-21 日商科樂美遊樂有限公司 Game device
TWI700115B (en) * 2018-10-12 2020-08-01 日商科樂美遊樂有限公司 Game device

Also Published As

Publication number Publication date
HK1132699A1 (en) 2010-03-05
GB2458601A (en) 2009-09-30
WO2008087878A1 (en) 2008-07-24
TWI366477B (en) 2012-06-21
TW200848133A (en) 2008-12-16
TWI366478B (en) 2012-06-21
GB0912183D0 (en) 2009-08-26

Similar Documents

Publication Publication Date Title
JP6822684B2 (en) Game machine
JP6364055B2 (en) Game machine
TW201138915A (en) Gaming machine
JP4173179B2 (en) game machine
JP2014094217A (en) Slot machine
JPWO2007108309A1 (en) Game machine
JP2004041298A (en) Game machine, program, recording medium
JP4173178B2 (en) game machine
JP6822682B2 (en) Game machine
JP6142216B2 (en) Slot machine
JP2001276322A (en) Game machine
JP2006263038A (en) Pinball game machine, program for pinball game machine and computer-readable information recording medium constituting pinball game machine and recorded with program for pinball game machine
JP2019093220A (en) Game system and program
JP7480468B2 (en) Pachinko machine
JP7480470B2 (en) Pachinko machine
JP7478940B2 (en) Pachinko machine
JP7464859B2 (en) Pachinko machine
JP7480469B2 (en) Pachinko machine
JP6822683B2 (en) Game machine
JP5370464B2 (en) Bullet ball machine
JP2007215923A (en) Video type game machine
JP2017121295A (en) Game machine
JP2023130701A (en) Game machine
JP2023130700A (en) Game machine
JP2023136424A (en) Game machine