TW200734018A - Video game program, video game equipment, and video game controlling method - Google Patents
Video game program, video game equipment, and video game controlling methodInfo
- Publication number
- TW200734018A TW200734018A TW095147935A TW95147935A TW200734018A TW 200734018 A TW200734018 A TW 200734018A TW 095147935 A TW095147935 A TW 095147935A TW 95147935 A TW95147935 A TW 95147935A TW 200734018 A TW200734018 A TW 200734018A
- Authority
- TW
- Taiwan
- Prior art keywords
- controller
- video game
- role
- action
- recognized
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Selective Calling Equipment (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006001755A JP3981392B2 (ja) | 2006-01-06 | 2006-01-06 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200734018A true TW200734018A (en) | 2007-09-16 |
TWI318577B TWI318577B (ko) | 2009-12-21 |
Family
ID=38228050
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095147935A TW200734018A (en) | 2006-01-06 | 2006-12-20 | Video game program, video game equipment, and video game controlling method |
Country Status (4)
Country | Link |
---|---|
JP (1) | JP3981392B2 (ko) |
KR (1) | KR101037283B1 (ko) |
TW (1) | TW200734018A (ko) |
WO (1) | WO2007077692A1 (ko) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6496781B2 (ja) * | 2017-07-26 | 2019-04-03 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
JP6685050B2 (ja) * | 2017-08-30 | 2020-04-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP7146295B2 (ja) * | 2020-12-04 | 2022-10-04 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004275228A (ja) * | 2003-03-12 | 2004-10-07 | Namco Ltd | ゲーム情報、情報記憶媒体及びゲーム装置 |
JP4688473B2 (ja) * | 2004-11-02 | 2011-05-25 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
-
2006
- 2006-01-06 JP JP2006001755A patent/JP3981392B2/ja active Active
- 2006-11-27 WO PCT/JP2006/323538 patent/WO2007077692A1/ja active Application Filing
- 2006-11-27 KR KR1020087019180A patent/KR101037283B1/ko active IP Right Grant
- 2006-12-20 TW TW095147935A patent/TW200734018A/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
WO2007077692A1 (ja) | 2007-07-12 |
JP2007181565A (ja) | 2007-07-19 |
KR20080080679A (ko) | 2008-09-04 |
TWI318577B (ko) | 2009-12-21 |
KR101037283B1 (ko) | 2011-05-26 |
JP3981392B2 (ja) | 2007-09-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |