TW200734018A - Video game program, video game equipment, and video game controlling method - Google Patents

Video game program, video game equipment, and video game controlling method

Info

Publication number
TW200734018A
TW200734018A TW095147935A TW95147935A TW200734018A TW 200734018 A TW200734018 A TW 200734018A TW 095147935 A TW095147935 A TW 095147935A TW 95147935 A TW95147935 A TW 95147935A TW 200734018 A TW200734018 A TW 200734018A
Authority
TW
Taiwan
Prior art keywords
controller
video game
role
action
recognized
Prior art date
Application number
TW095147935A
Other languages
Chinese (zh)
Other versions
TWI318577B (en
Inventor
Junichi Fujita
Koji Toyohara
Yuichi Yokoyama
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200734018A publication Critical patent/TW200734018A/en
Application granted granted Critical
Publication of TWI318577B publication Critical patent/TWI318577B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Selective Calling Equipment (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The goal of this invention is: it realizes considering the disturbing tactic for the first role and driving the second role's action at the same time. In this video game program, the controller 1 determines if the activating order of making the first role 70 start actions is recognized by the controller 1. Further, the controller 1 also determines if the first input signal of making the second role 72 start actions is recognized by the controller 1. Afterwards, while the aforementioned action-starting order which makes the first role 70 start actions and is determined by controller 1 is not recognized by controller 1, and the first input signal has been recognized by controller 1, the action orders of the second role 72 will be sent from controller 1. Therefore, according to the action order sent from controller 1, the action status of the second role 72 utilizes the icon data to be displayed on monitor 3.
TW095147935A 2006-01-06 2006-12-20 Video game program, video game equipment, and video game controlling method TW200734018A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006001755A JP3981392B2 (en) 2006-01-06 2006-01-06 Video game program, video game apparatus, and video game control method

Publications (2)

Publication Number Publication Date
TW200734018A true TW200734018A (en) 2007-09-16
TWI318577B TWI318577B (en) 2009-12-21

Family

ID=38228050

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095147935A TW200734018A (en) 2006-01-06 2006-12-20 Video game program, video game equipment, and video game controlling method

Country Status (4)

Country Link
JP (1) JP3981392B2 (en)
KR (1) KR101037283B1 (en)
TW (1) TW200734018A (en)
WO (1) WO2007077692A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6496781B2 (en) * 2017-07-26 2019-04-03 株式会社コロプラ GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
JP6685050B2 (en) * 2017-08-30 2020-04-22 株式会社コナミデジタルエンタテインメント Game system, game control device, and program
JP7146295B2 (en) * 2020-12-04 2022-10-04 株式会社コナミデジタルエンタテインメント game system

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004275228A (en) * 2003-03-12 2004-10-07 Namco Ltd Game information, information storage medium and game device
JP4688473B2 (en) * 2004-11-02 2011-05-25 株式会社バンダイナムコゲームス PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE

Also Published As

Publication number Publication date
KR20080080679A (en) 2008-09-04
JP2007181565A (en) 2007-07-19
TWI318577B (en) 2009-12-21
KR101037283B1 (en) 2011-05-26
WO2007077692A1 (en) 2007-07-12
JP3981392B2 (en) 2007-09-26

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees