TW200718455A - Game program, game machine, and game method - Google Patents

Game program, game machine, and game method

Info

Publication number
TW200718455A
TW200718455A TW095123875A TW95123875A TW200718455A TW 200718455 A TW200718455 A TW 200718455A TW 095123875 A TW095123875 A TW 095123875A TW 95123875 A TW95123875 A TW 95123875A TW 200718455 A TW200718455 A TW 200718455A
Authority
TW
Taiwan
Prior art keywords
game
place
displayed
circle symbol
monitor
Prior art date
Application number
TW095123875A
Other languages
English (en)
Other versions
TWI313184B (zh
Inventor
Noboru Nakasaka
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200718455A publication Critical patent/TW200718455A/zh
Application granted granted Critical
Publication of TWI313184B publication Critical patent/TWI313184B/zh

Links

Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
TW095123875A 2005-09-12 2006-06-30 Game program, game machine, and game method TW200718455A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005263791A JP3866752B1 (ja) 2005-09-12 2005-09-12 ゲームプログラム、ゲーム装置及びゲーム方法

Publications (2)

Publication Number Publication Date
TW200718455A true TW200718455A (en) 2007-05-16
TWI313184B TWI313184B (zh) 2009-08-11

Family

ID=37691728

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095123875A TW200718455A (en) 2005-09-12 2006-06-30 Game program, game machine, and game method

Country Status (6)

Country Link
US (1) US20080171595A1 (zh)
JP (1) JP3866752B1 (zh)
KR (1) KR100985772B1 (zh)
CN (1) CN101262914B (zh)
TW (1) TW200718455A (zh)
WO (1) WO2007032135A1 (zh)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100062833A1 (en) * 2008-09-10 2010-03-11 Igt Portable Gaming Machine Emergency Shut Down Circuitry
JP5140538B2 (ja) 2008-09-30 2013-02-06 任天堂株式会社 起動制御プログラム、起動制御装置、起動制御システム、及び、起動制御方法
JP2010233834A (ja) * 2009-03-31 2010-10-21 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5238634B2 (ja) * 2009-07-28 2013-07-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5238640B2 (ja) * 2009-08-18 2013-07-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
US8845432B2 (en) 2010-09-16 2014-09-30 Neowiz Games Co., Ltd. Method, apparatus and recording medium for game using touch input
KR101073790B1 (ko) * 2010-09-16 2011-10-13 (주)네오위즈게임즈 터치입력을 이용한 게임방법, 게임장치 및 기록매체
US8804148B2 (en) * 2011-09-26 2014-08-12 Brother Kogyo Kabushiki Kaisha Image forming apparatus and non-transitory computer readable medium storing a program for controlling the same
KR20130037827A (ko) * 2011-10-07 2013-04-17 (주)네오위즈게임즈 야구 게임의 투구 방법 및 시스템
KR101322895B1 (ko) * 2011-10-14 2013-11-04 (주)네오위즈게임즈 야구 게임의 투구 방법 및 시스템
US9028311B2 (en) * 2013-01-29 2015-05-12 DeNA Co., Ltd. Target game incorporating strategy elements
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6530186B2 (ja) * 2014-12-25 2019-06-12 株式会社コロプラ ゲームプログラム
US10328340B2 (en) * 2015-07-20 2019-06-25 Neowiz Games Corporation Method, apparatus, and recording medium for controlling a game
CN105194871B (zh) * 2015-09-14 2017-03-22 网易(杭州)网络有限公司 一种控制游戏角色的方法
JP5993513B1 (ja) * 2015-11-25 2016-09-14 株式会社コロプラ 野球ゲームプログラム、ゲームプログラム及びコンピュータ

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Publication number Priority date Publication date Assignee Title
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
JPH1186038A (ja) * 1997-03-03 1999-03-30 Sega Enterp Ltd 画像処理装置、画像処理方法及び媒体並びにゲーム機
JP3181275B2 (ja) * 1999-07-30 2001-07-03 株式会社ケイシーイーオー 競技方法及び装置、記録媒体
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2002058868A (ja) * 2000-06-07 2002-02-26 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP2002000939A (ja) * 2000-06-19 2002-01-08 Sega Corp 電子ゲーム装置、その方法及び記憶媒体
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
EP1702659A3 (en) * 2001-02-22 2006-11-29 Sega Corporation A program for controlling execution of a game, and a game machine for executing the program
JP2002301267A (ja) * 2001-04-05 2002-10-15 Koei:Kk 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置
JP3449480B2 (ja) * 2001-07-13 2003-09-22 コナミ株式会社 ゲーム機におけるコントローラの機能表示
JP2003024639A (ja) * 2001-07-18 2003-01-28 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置
US7578742B2 (en) * 2004-03-26 2009-08-25 Nintendo Co., Ltd. Recording medium storing video game program and video game device
JP2006129942A (ja) * 2004-11-02 2006-05-25 Namco Ltd プログラム、情報記憶媒体及びゲーム装置

Also Published As

Publication number Publication date
CN101262914A (zh) 2008-09-10
CN101262914B (zh) 2011-07-27
KR100985772B1 (ko) 2010-10-06
JP3866752B1 (ja) 2007-01-10
WO2007032135A1 (ja) 2007-03-22
TWI313184B (zh) 2009-08-11
US20080171595A1 (en) 2008-07-17
KR20080037101A (ko) 2008-04-29
JP2007075193A (ja) 2007-03-29

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