TW200718455A - Game program, game machine, and game method - Google Patents
Game program, game machine, and game methodInfo
- Publication number
- TW200718455A TW200718455A TW095123875A TW95123875A TW200718455A TW 200718455 A TW200718455 A TW 200718455A TW 095123875 A TW095123875 A TW 095123875A TW 95123875 A TW95123875 A TW 95123875A TW 200718455 A TW200718455 A TW 200718455A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- place
- displayed
- circle symbol
- monitor
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005263791A JP3866752B1 (ja) | 2005-09-12 | 2005-09-12 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200718455A true TW200718455A (en) | 2007-05-16 |
TWI313184B TWI313184B (zh) | 2009-08-11 |
Family
ID=37691728
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095123875A TW200718455A (en) | 2005-09-12 | 2006-06-30 | Game program, game machine, and game method |
Country Status (6)
Country | Link |
---|---|
US (1) | US20080171595A1 (zh) |
JP (1) | JP3866752B1 (zh) |
KR (1) | KR100985772B1 (zh) |
CN (1) | CN101262914B (zh) |
TW (1) | TW200718455A (zh) |
WO (1) | WO2007032135A1 (zh) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100062833A1 (en) * | 2008-09-10 | 2010-03-11 | Igt | Portable Gaming Machine Emergency Shut Down Circuitry |
JP5140538B2 (ja) | 2008-09-30 | 2013-02-06 | 任天堂株式会社 | 起動制御プログラム、起動制御装置、起動制御システム、及び、起動制御方法 |
JP2010233834A (ja) * | 2009-03-31 | 2010-10-21 | Konami Digital Entertainment Co Ltd | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
JP5238634B2 (ja) * | 2009-07-28 | 2013-07-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP5238640B2 (ja) * | 2009-08-18 | 2013-07-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
US8845432B2 (en) | 2010-09-16 | 2014-09-30 | Neowiz Games Co., Ltd. | Method, apparatus and recording medium for game using touch input |
KR101073790B1 (ko) * | 2010-09-16 | 2011-10-13 | (주)네오위즈게임즈 | 터치입력을 이용한 게임방법, 게임장치 및 기록매체 |
US8804148B2 (en) * | 2011-09-26 | 2014-08-12 | Brother Kogyo Kabushiki Kaisha | Image forming apparatus and non-transitory computer readable medium storing a program for controlling the same |
KR20130037827A (ko) * | 2011-10-07 | 2013-04-17 | (주)네오위즈게임즈 | 야구 게임의 투구 방법 및 시스템 |
KR101322895B1 (ko) * | 2011-10-14 | 2013-11-04 | (주)네오위즈게임즈 | 야구 게임의 투구 방법 및 시스템 |
US9028311B2 (en) * | 2013-01-29 | 2015-05-12 | DeNA Co., Ltd. | Target game incorporating strategy elements |
JP5898169B2 (ja) * | 2013-12-12 | 2016-04-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
JP6530186B2 (ja) * | 2014-12-25 | 2019-06-12 | 株式会社コロプラ | ゲームプログラム |
US10328340B2 (en) * | 2015-07-20 | 2019-06-25 | Neowiz Games Corporation | Method, apparatus, and recording medium for controlling a game |
CN105194871B (zh) * | 2015-09-14 | 2017-03-22 | 网易(杭州)网络有限公司 | 一种控制游戏角色的方法 |
JP5993513B1 (ja) * | 2015-11-25 | 2016-09-14 | 株式会社コロプラ | 野球ゲームプログラム、ゲームプログラム及びコンピュータ |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
JP3181275B2 (ja) * | 1999-07-30 | 2001-07-03 | 株式会社ケイシーイーオー | 競技方法及び装置、記録媒体 |
JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
JP2002058868A (ja) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
EP1702659A3 (en) * | 2001-02-22 | 2006-11-29 | Sega Corporation | A program for controlling execution of a game, and a game machine for executing the program |
JP2002301267A (ja) * | 2001-04-05 | 2002-10-15 | Koei:Kk | 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置 |
JP3449480B2 (ja) * | 2001-07-13 | 2003-09-22 | コナミ株式会社 | ゲーム機におけるコントローラの機能表示 |
JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
US7578742B2 (en) * | 2004-03-26 | 2009-08-25 | Nintendo Co., Ltd. | Recording medium storing video game program and video game device |
JP2006129942A (ja) * | 2004-11-02 | 2006-05-25 | Namco Ltd | プログラム、情報記憶媒体及びゲーム装置 |
-
2005
- 2005-09-12 JP JP2005263791A patent/JP3866752B1/ja active Active
-
2006
- 2006-06-22 CN CN2006800334773A patent/CN101262914B/zh active Active
- 2006-06-22 WO PCT/JP2006/312509 patent/WO2007032135A1/ja active Application Filing
- 2006-06-22 KR KR1020087006738A patent/KR100985772B1/ko not_active IP Right Cessation
- 2006-06-30 TW TW095123875A patent/TW200718455A/zh unknown
-
2008
- 2008-02-14 US US12/031,170 patent/US20080171595A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
CN101262914A (zh) | 2008-09-10 |
CN101262914B (zh) | 2011-07-27 |
KR100985772B1 (ko) | 2010-10-06 |
JP3866752B1 (ja) | 2007-01-10 |
WO2007032135A1 (ja) | 2007-03-22 |
TWI313184B (zh) | 2009-08-11 |
US20080171595A1 (en) | 2008-07-17 |
KR20080037101A (ko) | 2008-04-29 |
JP2007075193A (ja) | 2007-03-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
TW200718455A (en) | Game program, game machine, and game method | |
US11794105B2 (en) | Game processing system, game processing program, and game processing method | |
US9311528B2 (en) | Gesture learning | |
WO2010135208A3 (en) | Method and device for controlling player character dialog in a video game located on a computer-readable storage medium | |
EP1279424A3 (en) | Recording medium storing game progress control program, game progress control device, game progress control method, game server device, and game progress control program | |
WO2007027738A3 (en) | Interactivity via mobile image recognition | |
JP2004525675A (ja) | ゲーム及びホーム・エンターテイメント・デバイス遠隔制御 | |
WO2009001179A8 (en) | Method, apparatus and computer program product for facilitating data entry via a touchscreen | |
WO2008085747A3 (en) | Portable electronic device, method and graphical user interface for displaying inline multimedia content | |
TW200833402A (en) | Game program, game device, and game control method | |
JP2011024856A (ja) | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 | |
Wobbrock et al. | Writing with a joystick: A comparison of date stamp, selection keyboard, and EdgeWrite | |
TW200724207A (en) | Game system, game apparatus and computer program for game | |
JP2011118615A (ja) | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム | |
JP6186192B2 (ja) | プログラム、プレイヤ端末およびサーバシステム | |
EP2158953A3 (en) | Video game processing device, video game processing method and video game processing program | |
JP2005131298A5 (zh) | ||
JP2011036588A (ja) | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 | |
JP2019171169A (ja) | プログラム、プレイヤ端末およびサーバシステム | |
CN102866852A (zh) | 基于体感技术的手写文字输入方法 | |
JP2016077438A (ja) | ゲームプログラム | |
JP6530186B2 (ja) | ゲームプログラム | |
JP2016093361A (ja) | ゲームプログラム | |
CN102854981A (zh) | 基于体感技术的虚拟键盘文字输入方法 | |
JP6788644B2 (ja) | ゲームプログラム、方法、および情報処理装置 |