TW200534903A - Game machine - Google Patents

Game machine Download PDF

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Publication number
TW200534903A
TW200534903A TW094104208A TW94104208A TW200534903A TW 200534903 A TW200534903 A TW 200534903A TW 094104208 A TW094104208 A TW 094104208A TW 94104208 A TW94104208 A TW 94104208A TW 200534903 A TW200534903 A TW 200534903A
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TW
Taiwan
Prior art keywords
frame
coin
game
screen
coins
Prior art date
Application number
TW094104208A
Other languages
Chinese (zh)
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TWI286485B (en
Inventor
Masato Okuaki
Etsushi Torii
Ryu Sasaki
Original Assignee
Konami Corp
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Publication of TW200534903A publication Critical patent/TW200534903A/en
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Publication of TWI286485B publication Critical patent/TWI286485B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

The invention provides a game machine a top surface of which can be used as a decorative space. The game machine 1 comprises a chassis 5, a framework 11 mounted such as to project obliquely upward from a top surface of the chassis 5, a screen 12 mounted on a surface of the framework 11, and a projection apparatus 23 to project a predetermined image to the screen 12. The screen 12 is mounted so as to protrude the chassis 5 forward and obliquely upward, and the projection apparatus 23 is mounted on a bottom portion of the front of the chassis 5 and is pointed in a direction that is upward.

Description

200534903 ⑴ 九、發明說明 【發明所屬之技術領域】 本發明係關於具備光學性裝飾手段之遊戲@ 【先前技術】 在設置於遊戲店等的商業設施之所謂的街頭遊戲彳幾’ 爲了吸引玩家,裝飾效果、醒目(eye catch )效果是不可 欠缺的,因此,以往以來將各種別出心裁之裝飾物附加於 遊戲機。 【發明內容】 【發明所欲解決之課題】 但,爲了確保遊戲機的框體之穩定性,而在裝飾物的 大小或配置上有一定的限制。特別是關於高度方向,會有 因遊戲店面的天花板或出入口的高度,而受到很大的限制 。又,天花板高的設施也增加,在如此的設施,遊戲框體 相對地看起來變小,有損裝置效果或醒目效果。 因此,本發明係提供能將框體的上面側作爲裝飾空間 來充分地加以活用之遊戲機。 【用以解決課題之手段】 本發明係藉由以下的手段,來解決上述課題。 本發明之遊戲機係具備:框體·,設置成由前述框體的 上面朝斜上方突出之框架(framework );安裝於前述框 200534903 (2) 架之屏幕;及朝前述屏幕投影預定的影像之投影手段。藉 此,解決上述課題。 若根據此發明的話,藉由在框體的上面設置屏幕來投 影影像,能夠將各種的圖像、圖案、模樣等顯示於屏幕, 以提高遊戲機之裝飾效果、醒目效果。由於爲將屏幕安裝 於框架之簡單構造,故比起可動式的構造物等能作成較輕 ,因而即使增大其面積,亦可將框體的重心抑制成低,而 可充分地確保框體的穩定性。且,由於構造簡單且輕量, 故即使在搬入至店舖內時,框架或屏幕形成阻礙的情況, 也容易將這些構件由框體取下,在搬入後再將框架或屏幕 安裝,發揮原來的裝飾效果或醒目效果。 在本發明,亦可作成:前述屏幕設置成由前述框體朝 該框體的前方且朝斜上方突出,前述投影手段係於前述框 體的正面側下部,將投影方向朝上而加以設置。在此情況 ,能在投影手段與屏幕之間確保充分的距離,可藉由屏幕 投影大的影像。 在本發明,亦可作成:在前述框體的正面側配置可由 該框體分離之副單兀,該副單元係包圍前述投影手段,且 不會與前述投影手段之光路重疊。藉由配置如此的副單元 ,能夠作爲防止玩家等進入到投影手段的光路之保護手段 ,使副單元發揮功能。 在本發明之遊戲機,亦可在前述框體的上面,設置: 在可變更對於水平面的傾斜之狀態下支承前述框架之框支 承手段。藉由改變框架之傾斜,可因應設置有遊戲機之場 -6- (3) (3)200534903 所的天花板的高度或出入口的正面之高度,來調整屏幕之 高度。 亦可作成:前述框支承手段係具備:於框體的上面, 在與該框體的前後方向平行且垂直地豎立之狀態下安裝的 框支承板;及在可變更對於水平面之傾斜的狀態下安裝於 前述框支承板之框座,構成前述框架之縱框的下端部插入 於前述光支承板與前述框座之間的空洞,而將前述框架支 承於前述框體上。若藉由如此形態的話,僅藉由改變框座 對於框支承板之傾斜,能夠以各種的角度來將框架安裝於 框體的上面。 【發明效果】 如以上說明,若根據本發明的話,能夠提高使各種的 影像顯示於配置在框體的上面之屏幕,來提高遊戲機之裝 置效果、醒目效果。由於構造簡單且也容易加以輕量化, 不僅可增大屏幕的面加來提高裝飾效果等,且亦可將框體 的重心抑制成低,能充分地確保框體的穩定性。且,由於 構造簡單且輕量,故即使在搬入至店舖內時,框架或屏幕 形成阻礙的情況,也容易將這些構件由框體取下,在搬入 後再將框架或屏幕安裝,發揮原來的裝飾效果或醒目效果 【實施方式】 圖1〜圖3係顯示適用本發明的遊戲機之一形態,圖 -7- (4) (4)200534903 1爲正面圖、圖2爲平面圖、圖3爲右側面圖。由這些圖 可得知,遊戲機1係設定於遊戲店等之商業設施,構成作 爲對於根據玩家之經濟性價値的消費之報酬,提供預定範 圍內之遊戲的商用遊戲機(所謂街頭遊戲機),具備主元 件2 ;及分別配置於該主元件2的前面中央、前面右側及 前面左側之3台的副元件3。各副元件3係可由主元件2 分離,設置於適當的位置。再者,遊戲機1之經濟性價値 的消費係藉由對於副元件3投入硬幣來進行。 (主元件之結構) 如圖4〜圖6所示,主元件2係具有可豎立於店舖等 的地板之框體5。框體5係與通常的遊戲機同樣地,利用 木材或樹脂材來構成。在框體5的正面左側設置螢幕6, 在該螢幕6的右側設置有抽選機7。螢幕6係使用例如液 晶放影機或電漿顯示器般之大型顯示器爲理想。當然,亦 可將液晶顯不器、C R T作爲營幕加以使用。關於抽選機7 如後所述。 在主元件2之框體5,爲了提高遊戲機1之裝飾效果 ,設有各種裝飾物。例如,在螢幕6及抽選機7之更外側 設置裝飾品8。又同樣地爲了提高遊戲機1之裝飾效果, 在框體5之上面5 a,設置帆形裝飾品1 〇。如圖5及圖6 所示,帆形裝飾品1 〇係具有框架1 1、及張設於該框架1 1 的表面之屏幕1 2。框架1 1係組合複數條縱框]3及橫框 1 4所構成。一方面,屏幕1 2係例如藉由白底之塑膠布或 -8 - (5) (5)200534903 帆布來構成。屏幕1 2係以在縱框1 3間產生適度的鬆弛的 方式,固定於框架11之表面。屏幕12之固定作業亦可使 用各種手段。 在框體5的上面5 a之前緣,固定有隱藏帆形裝飾品 1 〇的下部之蓋5 b。在該蓋5 b之裏面側,沿著框體5的左 右方向(圖1之左右方向)隔著間隔,且在與框體5的前 後方向呈平面並且豎立成垂直狀態下配置有複數個框架支 承板1 5。這些框架支承板1 5係分別利用螺栓1 6固定於框 體5之上面5a及蓋5b。在各自的框架支承板15,安裝著 框架座17。再者,在圖6,關於正面前的2片框架支承板 1 5,框架座1 7隱藏於背側而看不見。 如圖7所詳示般,框架座1 7之結構係使斷面成四角 形狀的筒狀體之一側面開口,並且在該開口部的兩緣設置 突緣1 7 a (在圖7僅顯示其中一方側)。框架座1 7係藉由 裝設於該突緣1 7a的螺栓1 8旋入至框架支承板1 5,來固 定於框架支承板1 5上。藉由機框架座1 7與框架支承板1 5 組合,以在框架支承板1 5與框架座1 7之間產生細長之空 洞部,藉由縱框1 3之下端部插入至該空洞部,使帆形裝 飾品〗〇在其越朝上端則越朝遊戲機1的正面側突出地傾 斜之狀態下,安裝於框體5上。 在框架支承板1 5,設有供裝設於框架座1 7的下端側 的螺栓1 8旋入之複數個螺孔1 9。這些螺孔1 9係沿著以設 定於框架座1 7的上端側之支點爲中心的曲率半徑一定之 圓弧加以配置的。又,雖未圖示,但對應於裝設在框架座 -9- (6) (6)200534903 1 7的上端側之螺栓1 8的螺孔也沿著以上述支點爲中心的 曲率半徑一定之圓弧加以配置。但,關於上端側,亦可以 其中之一個螺孔作爲變更框架座1 7之傾斜角之計的支點 。因此,藉由改變供螺栓1 8旋入的螺孔1 9,能變更框架 座1 7之傾斜角度,藉此可使帆形裝飾品1 〇之傾斜角度改 變。又,若將縱框1 3由框架座1 7取出的話,則可由框體 5將該帆形裝飾品1 0分離。 如圖4〜圖6所示,在框體5的正面側下端設置燈光 箱2 0。如圖8及圖9所示,燈光箱2 0具有關閉之機櫃2 1 ,其對於框體5可分離。機櫃2 1之上面2 1 a朝斜向傾斜 ,在其一部分,於燈光箱2 0的寬度方向(相當於框體5 之左右方向)全區域設置透明面板22。在機櫃21之內部 ,與透明面板2 2相對向地配置著投影裝置2 3。投影裝置 2 3係用來藉由來自於光源2 5之照明光,來將印刷於滑塊 24之圖案等加以投影者,其投影方向係設定於垂直方向。 如圖5可得知,燈光箱20係使該透明面板22位於帆形裝 飾品1 〇正下方,配置於框體5之正面側。藉此,能夠以 帆形裝飾品1 0之屏幕1 2承受投影裝置23之照明光,將 滑塊2 4之圖案等的圖像投影至屏幕1 2。圖1 〇係顯示其一 例。再者,投影於屏幕1 2之圖像亦可爲靜止圖像,亦可 爲動畫圖像。亦可省略滑塊2 4,使來自於光源2 5的照明 光之色彩或圖樣等變化,在屏幕1 2上進行活動性演出。 再者,如圖1〜圖3所示,當在框體5之周圍配置副 元件3的情況時,各副元件3之位置係設定成:不會重疊 -10 - 200534903 (7) 於由投影裝置2 3至屏幕]2之光路。然後,藉由各副元件 3包圍燈光箱2 0之周圍,也不會有玩家等進入到由投影裝 置23至屏幕12爲止的光路之虞。 圖1 1及圖1 2顯示抽選機7之重要部分。如圖η所 示,抽選機7係具有:機櫃3 0 ;在可迴旋於前後方向的軸 線周圍之狀態下,配置於機櫃3 0的正面側之滾筒3 1 ;及 指示器32。在指示器32之周圍,設有球通路33。如圖1〇 所不’滾筒3 1之表面係在周方向分割成8等份,在各區 域顯示著數字1〜8。 又,如圖1 2所示,在機櫃3 0之內部設置··球投入機 構3 4、滾筒驅動馬達3 5、指示器驅動機構3 6、及球回收 機構3 7。球投入機構3 4係回應遊戲機1的控制系統賦予 抽選機7之投入指令,將抽選用球Β (參照圖1 1 )投入至 球通路3 3。滾筒驅動馬達3 5係將滾筒3 1在其軸線周圍旋 轉驅動。指示器驅動機構3 6係監視是否已將球Β投入至 在滾筒3 1的正下方與球通路3 3連續地設置之球袋3 8,當 檢測到球Β投入到球袋3 8時,則與其回應,將指示器3 2 由圖1 1所示之傾倒成水平之待機位置Ρ 1移動至垂直豎立 之作動位置Ρ2。指示器32之前端形成針狀,在作動位置 Ρ2,能夠選擇性地指示滾筒3 1上的其中一區域。 投入到球袋3 8之球Β經導管3 9導引至球回收機構 3 7。球回收機構3 7係用來將球Β返回至球投入機構3 4者 ,例如以朝上下方向行進之具有齒的皮帶3 7a,將由導管 3 9所傳達來的球B朝垂直上方搬運,在皮帶3 7 a之上端 -11 - 200534903 (8) 折返位置,將球B傳達給球投入機構h之球保持部34a 〇 如上所述之抽运機7係爲了選擇設置於滾筒3丨上之1 〜8的其中一個數値而設置者,其功能如下述來加以表現 。首先,當由遊戲機1之控制系統對於抽選機7賦予開始 抽選指示時’則因應該動作,驅動滾筒驅動馬達3 5,滚筒 3 1開始旋轉’接著當對於球投入機構3 4賦予投入球指令 時’則球B被投入至球通路3 3。而當被投入之球b到達 球袋3 8時’則指不益驅動機構3 6被驅動,以將指示器3 2 朝作動位置P 2驅動’與此同步,滾筒3 1也似受到指示器 3 2所按壓而停止般,停止滾筒驅動馬達3 5。在滾筒3〗停 止後,由滾筒驅動馬達3 5之旋轉位置(例如以編碼器檢 測)特定指示器3 2的前端所指示之數値,藉此1〜8中之 任一數値作爲以抽選所選到之數値加以確定。球袋3 8之 球B係準備下一次之抽選,以球回收機構3 7返回。再者 ,抽選機7之正面側,爲了防止球B飛出等’以透明之蓋 加以覆蓋。亦可藉由在玩家不會發現之範圍內’可將球到 達球袋3 8的時間點與滾筒3 1停止的時間點之時間關係改 變,來使抽選機率變動。如此的操作係可例如使用於支出 (payout )率之調整。抽選機7係若爲能選擇任一數値者 的話,則不限於上述結構,亦可適宜地變更其結構。 (副元件之結構) 其次,以下參照圖】3 ,說明副元件3。再者,由於3 -12 - 200534903 (9) 台的副元件3之結構相互相等’故以下說明關於1台之副 元件3。如圖1 3〜圖1 6所示,在副元件3,左右的2個站 40聚集於單一的框體4 1上。站40係指玩家遊玩遊戲之場 所的最小單位。參照圖1及圖3可得知,副元件3之框體 4 1的高度係被限制成不會遮住主元件2的螢幕6或抽選機 7之重要部位(包含滾筒3 1及球袋3 8 )。在框體4 1的內 部,設有進行保持及支付硬幣之硬幣漏斗裝置(未圖示) 〇 如圖1 3〜圖1 6所示,在框體4 1的上部,設有遊戲空 間42,在該遊戲空間42的底面側,針對每個站40構成遊 戲盤面43。遊戲盤面43如後所詳述。在遊戲盤面43彼此 之間,配置有在站40彼此所共用之硬幣支付裝置44。爲 了阻止玩家進入遊戲盤面43,遊戲空間42藉由透明蓋45 覆蓋(在圖14〜圖16不透明地顯示)。在框體41之正面 側,設有控制面板46。在該控制面板46,針對每個站40 設置左右一對的硬幣投入器4 7。硬幣投入器4 7係用來將 作爲遊戲媒體之硬幣在朝垂直方向豎立之狀態下滾動投入 者,其前端係貫通蓋4 5而插入於遊戲空間4 2。由於可根 據玩家之意志調整硬幣的投入方向,故硬幣投入器47至 少針對左右方向可調整其方向。如此的硬幣投入器47,亦 可使用慣用於所謂的推進遊戲之習知的硬幣噴射器。 在控制面板46,於各站40各設置一個按鈕式操作開 關4 8。操作開關4 8係例如爲了玩家指示根據抽選機7之 球B的投入時間點而進行操作者。當然,亦可在如此以外 -13- 200534903 (10) 之目的設置操作開關4 8。 又,在控制面板4 6,針對於每個站4 0設置硬幣承盤 5 0。硬幣承盤5 0係作爲玩家所獲得之硬幣的支付處而加 以設置的。圖1 7及圖1 8顯示硬幣承盤5 0之詳細說明。 硬幣承盤5 0係將不銹鋼板等的金屬材料進行板金加工而 形成者,具有矩形狀底壁5 1、配置於其周圍之前壁52、 左右1個的側壁53、54及後壁55。在側壁53、54,設有 用來將硬幣承盤50安裝於框體41之突緣53a、54a。在前 壁52之上端朝外側形成折返部52a。 爲了作成玩家可取出硬幣,而使得硬幣承盤50之上 面側呈開口,且前壁5 2之高度也設定成較其他的壁5 3〜 5 5充分低。其中,如圖1 8可得知,前壁5 2係具有防止硬 幣Μ朝硬幣承盤5 0的前方落下,而於底壁5 1將硬幣Μ 在重疊之狀態下加以保持之功能。因此,前壁5 2之高度 係在不會造成硬幣Μ取出之障礙的範圍下儘可能地設定成 大爲佳。其中,在底壁5 1具有充分的面積之情況時’亦 有不一定需要前壁5 2之情形。賦予底壁5 1朝前突起之傾 斜而省略前壁5 2。 在左側壁5 3,於將硬幣Μ支付至硬幣承盤5 0內的上 下方向,設置有長細縫狀之硬幣支付口 5 3 b ’該硬幣支付 口係比起前壁5 2更接近後壁5 5側。在後壁5 5之上端’ 設置有以遮蔽該硬幣支付口 53b之方式設置延伸之L字狀 的蓋5 6。且,在後壁5 5,設置有延伸於硬幣承盤5 0的寬 度方向(在圖]8爲與紙面呈正交之方向)之大致全長的 -14- 200534903 (11) 突出部5 7。突出部5 7係在與底壁5 1之間,以產生接收硬 幣Μ之空間的方式,較底壁51更朝上方遠離而配置著。 又,突出部5 7係呈由與後壁5 5接合之底部越朝前端,於 上下方向變得越窄之錐形狀。如此的突出部5 7係藉由將 板材彎曲加工成V字狀後接合於後壁5 5來加以設置的。 其中,突出部5 7亦可以抽出材、鑄造等的各種方法來形 成。突出部57之位置係設定於硬幣支付口 53b之正下方 ,其前端與蓋’5 6之前端大致一致。又,突出部5 7之下端 位置與前壁52之上端大致一致。且,在底壁51與突出部 5 7之間,設有剖面呈圓弧狀之彎曲壁5 8。 若根據以上所述的硬幣承盤5 0的話,由硬幣支付口 5 3 b至複製硬幣承盤5 0內之硬幣Μ係一邊受到突出部5 7 所導引一邊掉落重疊至底壁51上。由於在後壁55設有突 出部5 7,故硬幣Μ如圖1 8之想像線Μ ’所示,不會有靠 於後壁5 5之狀態下重疊之虞。因此,如圖1 8之想像線 Μ ’所示堆積於底壁5 1上之硬幣Μ的一堆硬幣,由其頂點 部分朝硬幣承盤5 0之前後方向(圖1 8之左右方向)大致 均等地擴大,即使玩家不進行任何動作,硬幣也不易堵塞 於硬幣支付口 5 3 b之周圍,能夠使較多的硬幣Μ蓄積於硬 幣承盤5 0。若突出部5 7不存在的話,靠於後壁5 5之硬幣 Μ在該狀態下堆疊,其結果,如想像線L2所示,硬幣Μ 由後壁5 5朝前壁5 2形成朝下坡度般地堆疊,造成硬幣支 付口 5 3 b的周圍在早期就堵塞。因此,以玩家未修正而蓄 積於硬幣承盤5 0之硬幣Μ數量較苯實施形態之硬幣承盤 -15- (12) (12)200534903 5 0減少。 其次,參照圖1 9〜圖3 1詳細地說明遊戲盤面43。再 者’各遊戲盤面43之結構共通,故在以下,針對1個遊 戲盤面43進行說明。如圖19所示,在遊戲盤面43,由硬 幣的流動方向之上游側(相對於深部側)朝下由側(正前 面側)設置:螢幕60、硬幣支付口 6 1、上部桌62、硬幣 導引裝置63、核對器64、及下部桌65。螢幕6〇係作爲執 行在各站4 〇之遊戲或進行各種演出之顯示手段加以設置 的。硬幣支付口 61係配置於螢幕60之正下方。由框體41 內的硬幣漏斗裝置送出至硬幣導件66之硬幣係由該硬幣 支付口 6 1朝上部桌6 2支付。上部桌6 2係設置成可移動 於圖中實線所示的水平位置、與以其前端緣62a爲支點如 圖中想像線所示般朝上方舉起之作動位置之間。 圖2 0〜圖2 4係詳細地顯示由上部桌6 2至下部桌6 5 爲止之部分。在下部桌65之上方,設有硬幣導引板67。 硬幣導引板67呈透明,以與硬幣投入器47形成1 : 1之 對應關係的方式,在各站40上設置2個。在圖20及圖2 1 ,僅顯示對應於右側的硬幣投入器47之硬幣導引板67。 由圖22及圖24可得知,在硬幣導引板67,朝遊戲盤面 4 3的深部側(設有螢幕6 0之側)及左右方向之中心側賦 予朝下坡度。由硬幣投入器4 7所投入之硬幣Μ係一邊根 據硬幣導引板6 7之坡度,其方向改變靠近中央,一邊在 硬幣導引板67上滾動而落下至硬幣導引裝置63上。硬幣 導引裝置63係一邊使硬幣Μ之方向與遊戲盤面43之前後 -16- (13) (13)200534903 方向一致,一邊導引至核對器64者,其詳細說明如後述 〇 核對器64係固定於遊戲盤面43上之一定位置,在其 上面側設有多數細縫狀之硬幣通過孔64a。硬幣通過孔 64a係延伸於遊戲盤面43之前後方向。由硬幣導引裝置 63落下至核對器64之硬幣Μ,可分爲:因應其落下位置 ’通過硬幣通過孔64a者、與未通過硬幣通過孔64a者。 通過硬幣通過孔64a之硬幣Μ係被取入至核對器64的內 部’返回至框體41的內部之硬幣漏斗。一方面,未通過 硬幣通過孔64a之硬幣Μ落下至下部桌65。 雖省略圖式,但在下部桌6 5,多數的硬幣在水平堆積 狀態下載置著。在下部桌6 5之深部側,設有推進器6 8。 如圖2 3所示,推進器68係經由配置於其前後之滾筒69, 支承於下部桌6 5上。藉此,推進器6 8係可沿著下部桌6 5 朝前後方向往復移動。圖1 9〜圖2 4皆顯示推進器6 8後退 之狀態。藉由未圖示的推進器驅動機構,將推進器6 8驅 動於圖示的位置與朝較該位置更前方突出之位置之間。推 進器驅動機構,例如藉由滑塊曲柄機構,將馬達的旋轉變 換成推進器6 8之往復運動的機構等,使用在習知的推進 遊戲機所使用的各種機構。 藉由推進器6 8朝前後往復移動,落下之硬幣與下部 桌6 5衝突,在與下部桌6 5上的硬幣相互間產生撞球作用 ,根據該撞球作用之程度,硬幣由下部桌65的前緣65a 或側緣65b (參照圖20 )落下。所落下之硬幣被回收至未 -17- (14) 200534903 圖示的硬幣漏斗裝置。硬幣由前緣6 5 a之落下係以 的硬幣落下感應器檢測,由硬幣漏斗裝置支付相當 到的數量之硬幣至硬幣承盤5 0。 其次,參照圖2 5〜圖3 1 ’詳細地說明硬幣導 63。如圖25所示,硬幣導引裝置63係具備導引塊 用來驅動導引塊70之驅動機構71。圖29〜圖31 顯示導引塊70。導引塊70係在共通的底板72,於 向以相等的間距排列安裝複數個(在圖中爲1 〇個 導引構件73。硬幣導引構件73係下部呈長方體, 側設有半圓筒狀硬幣承接面7 3 a之樹脂成形品。使 幣導引構件7 3之合成樹脂係需要對於與硬幣之摩 適度的耐摩擦性,例如Ρ Ο Μ可理想地使用作爲硬 構件73之材質。在硬幣導引構件73之頂部,設 73b。突部73b係沿著硬幣承接面73a之軸線方向 遊戲盤面43之前後方向延伸。其中設有突部73b 係針對於遊戲盤面4 3之前後方向,限制於硬幣導 7 3之後半部。在底板7 2上之硬幣導引構件7 3彼此 設置間隙7 4。這些的間隙7 4係較硬幣的厚度稍大 7 4亦可爲一定間隔,但在本實施形態,間隙7 4係 接近核對器64而逐漸擴大。這是由於當複數個硬 地落下至間隙74時,使硬幣不會堵塞於間隙74內; 如圖30及圖3 1所示,各硬幣導引構件73係 裝螺絲75,由底板72的下面側個別地安裝。因此 定的硬幣導引構件7 3受到污損或破損之情況時, 未圖示 被檢測 引裝置 70、及 詳細地 一定方 )硬幣 在上面 用於硬 擦具有 幣導引 有突部 也就是 之範圍 引構件 之間, 。間隙 伴隨著 幣同時 匕故。 利用安 ,在特 能僅將 -18 - (15) (15)200534903 該硬幣導引構件73由底板72取下進行更換。在底板72 之下面側安裝著基座76。基座76係具有支承導引塊70之 支承部7 6 a、與由支承部7 6 a朝後方延伸之連結部7 6b。 介支承部76a對於連結部76b朝前下降地傾斜,在底板72 ,以朝核對器6 4形成向下坡度的方式賦予傾斜,硬幣導 引構件73也傾斜成:由其後端部73c越朝前端部73d越 逐漸地變低。 如圖25〜圖28所示,具有固定於框體41之基座框架 77、於該基座框架77經由一對導軌78可自由移動於左右 方向地加以支承的滑塊7 9、及作爲滑塊7 9之驅動源的馬 達8 0。滑塊79之後端側係朝下方折返,在該折返部分安 裝著導引板81。在導引板81,形成朝上下方向延伸之導 引槽81a。一方面,在馬達80之輸出軸80a,安裝有曲柄 臂8 2,該曲柄壁能與輸出軸8 0a —體地旋轉,在該曲柄臂 8 2之前端安裝著曲柄銷8 3。曲柄銷8 3之前端係插入於導 引板81之導引槽81a。且在基座框架77之上方,配置導 引塊70,該基座76之連結部76b係與滑塊79連結。 因此,當將馬達80之輸出軸80a朝一定方向旋轉時 ,則該運動會受到曲柄銷8 3與導引板8 1變換成滑塊7 9 之左右方向的往復運動,經由該滑塊79與基座76所連結 之導引塊7 0朝左右方向往復移動。如圖2 6所示,設置於 導引塊7〇之硬幣導引構件73彼此的間隙74係朝與核對 器6 4的硬幣通過孔6 4 a相同方向延伸。又,如圖2 8所示 ,形成間隙74之底部的底板72係配置於較核對器64更 -19 - 200534903 (16) 上方,並且朝核對器64,前方下降地傾斜。 藉由如此結構,由硬幣投入器4 7投入而滾 導引板67之硬幣,係落下至導引塊70之硬幣71 。由於硬幣承接面7 3 a形成半圓筒面狀,故落下 面之硬幣係在硬幣承接面7 3 a上滑動而被導引至 藉此,在由硬幣導引板6 7朝遊戲盤面4 3的中心 向傾斜之狀態下落下的硬幣的方向,係與遊戲盤 前後方向(間隙7 4所延伸的方向)一致。被導 74之硬幣係在方向與硬幣通過孔64a相同方向之 立而滾落於底板72上。又,由於在硬幣承接面 部設置突部7 3 b,故即使由硬幣導引板6 7落下至 面73a之硬幣形成橫倒之狀態,藉由該硬幣與突 觸,硬幣喪失平衡,不會有硬幣在橫倒之狀態下 。又,受到硬幣與突部73b衝突,使硬幣之動力 幣可確實地落入至間隙74。然後,藉由硬幣通知 落下至核對器64,消除了硬幣在橫倒之狀態下掉 器64上之虞。再者,根據突部73b之硬幣方向 果係與突部73b之長度相關。例如,若突部73b ,則突部73b之效果相對地變小,硬幣在橫倒之 落至核對器6 4之頻率增加,其結果,降低硬幣 對器6 4之機率。 藉由以驅動機構7 1使導引塊7 0朝左右方向 ,針對左右方向,間隙7 4與硬幣通過孔6 4 a的 致或不一致逐漸切換。若在間隙74與硬幣通過? 動於硬幣 k接面73a 至該承接 間隙74。 側稍微斜 面 4 3的 引至間隙 狀態下豎 73a的頂 硬幣承接 部73b接 穩定之虞 弱化,硬 i間隙74 落至核對 的調整效 變短的話 狀態下掉 進入到核 往復運動 位置之一 L 6 4 a 大 -20-200534903 九 IX. Description of the invention [Technical field to which the invention belongs] The present invention relates to games with optical decorative means @ [prior art] So-called street games at commercial facilities such as game shops, etc. To attract players, Decorative effects and eye catch effects are indispensable. Therefore, in the past, various unique decorative objects have been added to game machines. [Summary of the Invention] [Problems to be Solved by the Invention] However, in order to ensure the stability of the frame of the game machine, there are certain restrictions on the size or arrangement of the decoration. Especially with regard to the height direction, there may be a lot of restrictions due to the height of the ceiling of the game storefront or the entrance. In addition, facilities with high ceilings have also been increased. In such facilities, the game enclosures appear relatively small, which impairs the effects of the device or eye-catching effects. Therefore, the present invention is to provide a gaming machine which can fully utilize the upper side of the housing as a decorative space. [Means for Solving the Problems] The present invention solves the problems described above by the following means. The game machine of the present invention includes: a frame body; a frame provided to protrude obliquely from the upper surface of the frame body; a screen mounted on the frame 200534903 (2) frame; and a predetermined image projected toward the screen Means of projection. This solves the above problems. According to this invention, by setting a screen on the top of the frame to project an image, various images, patterns, patterns, and the like can be displayed on the screen to improve the decorative effect and eye-catching effect of the game machine. The simple structure of mounting the screen to the frame allows it to be made lighter than movable structures. Therefore, even if the area is increased, the center of gravity of the frame can be kept low, and the frame can be sufficiently secured. The stability. In addition, since the structure is simple and lightweight, even when the frame or the screen is hindered when it is moved into the store, it is easy to remove these components from the frame, and the frame or screen is installed after the inflow to bring out the original Decorative or eye-catching effects. In the present invention, the screen may be arranged so that the frame protrudes toward the front of the frame and obliquely upwards, and the projection means is provided at the lower portion of the front side of the frame and the projection direction is set upward. In this case, a sufficient distance can be ensured between the projection means and the screen, and a large image can be projected through the screen. In the present invention, it is also possible to arrange a sub-unit that can be separated by the frame on the front side of the frame. The sub-unit surrounds the projection means and does not overlap the light path of the projection means. By disposing such a sub-unit, it is possible to make the sub-unit function as a protection means for preventing players or the like from entering the light path of the projection means. In the game machine of the present invention, a frame supporting means for supporting the frame may be provided on the upper surface of the frame in a state where the inclination to the horizontal plane can be changed. By changing the tilt of the frame, the height of the screen can be adjusted in accordance with the height of the ceiling where the game machine is installed -6- (3) (3) 200534903 or the height of the front of the entrance. It can also be made that the frame supporting means includes: a frame supporting plate mounted on the upper surface of the frame body in a state standing upright and parallel to the front-rear direction of the frame body; and in a state where the tilt to the horizontal plane can be changed The lower end of the vertical frame constituting the frame is attached to the frame base of the frame supporting plate, and the hollow frame is inserted into the cavity between the light supporting plate and the frame base to support the frame on the frame. With this configuration, the frame can be mounted on the frame body at various angles only by changing the tilt of the frame base to the frame support plate. [Effects of the Invention] As described above, according to the present invention, various images can be displayed on the screen arranged on the upper surface of the housing, thereby improving the effect and eye-catching effect of the game machine. Since the structure is simple and easy to reduce weight, it can not only increase the surface of the screen to improve the decoration effect, etc., but also suppress the center of gravity of the frame to be low, which can fully ensure the stability of the frame. In addition, since the structure is simple and lightweight, even when the frame or the screen is hindered when it is moved into the store, it is easy to remove these components from the frame, and the frame or screen is installed after the move in to bring out the original Decorative effect or eye-catching effect [Embodiment] Figs. 1 to 3 show one form of a game machine to which the present invention is applied. Fig. -7- (4) (4) 200534903 1 is a front view, Fig. 2 is a plan view, and Fig. 3 is Right side view. From these figures, it can be seen that the game machine 1 is a commercial facility set in a game shop or the like, and constitutes a commercial game machine (so-called street game machine) that provides games within a predetermined range as a reward for consumption based on the player's economic price. , Including a main element 2; and three sub-elements 3 respectively arranged at the center of the front, the right of the front, and the left of the front of the main element 2. Each of the sub-elements 3 can be separated by the main element 2 and placed in an appropriate position. The consumption of the economical price 游戏 of the gaming machine 1 is performed by inserting coins into the sub-component 3. (Structure of main element) As shown in Figs. 4 to 6, the main element 2 is a frame 5 having a floor which can be erected on a store or the like. The casing 5 is made of wood or a resin material in the same manner as a general game machine. A screen 6 is provided on the front left side of the casing 5, and a lottery machine 7 is provided on the right side of the screen 6. The screen 6 is preferably a large display such as a liquid crystal projector or a plasma display. Of course, LCD monitors and CR T can also be used as camp screens. The lottery machine 7 will be described later. In order to improve the decorative effect of the game machine 1, a frame 5 of the main component 2 is provided with various decorative objects. For example, an ornament 8 is provided further outside the screen 6 and the lottery 7. Similarly, in order to improve the decorative effect of the game machine 1, a sail-shaped ornament 10 is provided on the upper surface 5a of the frame 5. As shown in FIGS. 5 and 6, the sail-shaped ornament 10 is provided with a frame 11 and a screen 12 stretched on the surface of the frame 11. Frame 1 1 is composed of a plurality of vertical frames] 3 and horizontal frames 1 4. On the one hand, the screen 12 is constituted by, for example, a plastic cloth on a white background or -8-(5) (5) 200534903 canvas. The screens 12 and 12 are fixed to the surface of the frame 11 in such a manner as to cause a moderate slack between the vertical frames 13. Various methods can be used for the fixing operation of the screen 12. On the leading edge of the upper face 5 a of the frame body 5, a lower cover 5 b for hiding the sail-shaped ornament 10 is fixed. A plurality of frames are arranged on the inner side of the cover 5 b along the left-right direction of the frame body 5 (left-right direction in FIG. 1), and are arranged in a vertical plane with the front-back direction of the frame body 5. Support plate 1 5. These frame supporting plates 15 are fixed to the upper surface 5a and the cover 5b of the frame 5 by bolts 16 respectively. Frame holders 17 are attached to the respective frame support plates 15. In addition, in FIG. 6, regarding the two frame support plates 15 in front of the front, the frame base 17 is hidden on the back side and cannot be seen. As shown in detail in FIG. 7, the frame base 17 is structured such that one side of a cylindrical body having a quadrangular cross-section is opened, and flanges 1 7 a are provided on both edges of the opening (only shown in FIG. 7). One side). The frame base 17 is fixed to the frame support plate 15 by screwing a bolt 18 attached to the flange 17a to the frame support plate 15. The machine frame base 17 and the frame support plate 15 are combined to generate an elongated hollow portion between the frame support plate 15 and the frame base 17. The lower end portion of the vertical frame 13 is inserted into the hollow portion. The sail-shaped ornament is attached to the housing 5 in a state where the sail-shaped ornament is inclined to protrude toward the front side of the gaming machine 1 as it goes upward. The frame supporting plate 15 is provided with a plurality of screw holes 19 into which bolts 18 mounted on the lower end side of the frame base 17 are screwed. These screw holes 19 are arranged along a circular arc with a constant curvature radius around a fulcrum set on the upper end side of the frame base 17. Also, although not shown, the screw holes corresponding to the bolts 18 mounted on the upper end side of the frame holder -9- (6) (6) 200534903 1 7 also have a constant radius of curvature along the center of the fulcrum. Arcs are configured. However, regarding the upper end side, one of the screw holes may be used as a fulcrum for changing the inclination angle of the frame base 17. Therefore, by changing the screw holes 19 through which the bolts 18 are screwed, the inclination angle of the frame base 17 can be changed, whereby the inclination angle of the sail-shaped ornament 10 can be changed. When the vertical frame 13 is taken out of the frame base 17, the sail-shaped ornament 10 can be separated by the frame 5. As shown in FIGS. 4 to 6, a light box 20 is provided at the lower end of the front side of the frame 5. As shown in FIGS. 8 and 9, the light box 20 has a closed cabinet 2 1, which can be separated from the frame 5. The upper surface 2 1 a of the cabinet 21 is inclined obliquely, and a transparent panel 22 is provided in a part of the entire area in the width direction of the light box 20 (equivalent to the left-right direction of the frame 5). Inside the cabinet 21, a projection device 23 is arranged opposite to the transparent panel 22. The projection device 23 is used to project a pattern or the like printed on the slider 24 by the illumination light from the light source 25, and its projection direction is set to the vertical direction. As can be seen in FIG. 5, the light box 20 is such that the transparent panel 22 is located directly below the sail-shaped ornament 10 and is disposed on the front side of the frame 5. Thereby, the screen 12 of the sail-shaped ornament 10 can receive the illumination light of the projection device 23, and an image such as a pattern of the slider 24 can be projected on the screen 12. Figure 10 shows an example. Furthermore, the image projected on the screen 12 may be a still image or an animated image. It is also possible to omit the slider 24 to change the color or pattern of the illumination light from the light source 25, and perform a live performance on the screen 12. In addition, as shown in FIGS. 1 to 3, when the sub-elements 3 are arranged around the frame 5, the positions of the sub-elements 3 are set so that they do not overlap -10-200534903 (7) by projection Device 2 3 to screen] 2 light path. Then, the surroundings of the light box 20 are surrounded by the sub-elements 3, and there is no possibility that the player or the like enters the light path from the projection device 23 to the screen 12. Figures 11 and 12 show important parts of the lottery machine 7. As shown in FIG. Η, the lottery machine 7 includes: a cabinet 30; a drum 3 1 disposed on the front side of the cabinet 30 in a state that can be rotated around an axis in the front-rear direction; and an indicator 32. Around the indicator 32, a ball path 33 is provided. As shown in Fig. 10, the surface of the drum 31 is divided into 8 equal parts in the circumferential direction, and numbers 1 to 8 are displayed in each area. Further, as shown in FIG. 12, a ball input mechanism 34, a drum driving motor 35, an indicator driving mechanism 36, and a ball recovery mechanism 37 are provided inside the cabinet 30. The ball input mechanism 3 4 responds to the input command given to the lottery machine 7 by the control system of the game machine 1 and puts the lottery ball B (refer to FIG. 1 1) into the ball path 33. The drum driving motor 35 drives the drum 31 to rotate around its axis. The indicator driving mechanism 3 6 monitors whether or not the ball B has been put into the bag 3 8 which is continuously provided with the ball path 3 3 directly below the drum 31. When it is detected that the ball B is put into the bag 3 8, then In response to this, the indicator 3 2 is moved from the standby position P 1 which is tilted to a horizontal position shown in FIG. 11 to the operating position P 2 which is vertically erected. The pointer 32 has a needle shape at the front end, and can selectively indicate one of the areas on the drum 31 at the operating position P2. The ball B put into the bag 38 is guided to the ball recovery mechanism 37 through the catheter 39. The ball recovery mechanism 37 is used to return the ball B to the ball input mechanism 34. For example, a toothed belt 3 7a traveling up and down is used to transport the ball B conveyed by the duct 39 to the vertical upward direction. Upper end of belt 3 7 a-11-200534903 (8) Return the ball position to the ball holding unit 34a of the ball throwing mechanism h. 〇 The pump 7 as described above is selected to be installed on the roller 3 丨 1 If one of them is set to 8 or more, its function is expressed as follows. First, when the lottery machine 7 is given a lottery start instruction by the control system of the gaming machine 1, 'the drum drive motor 35 is driven in response to the action, and the drum 3 1 starts to rotate'. At the time, the ball B is thrown into the ball path 33. When the thrown ball b reaches the bag 38, it means that the unfavorable driving mechanism 36 is driven to drive the indicator 3 2 toward the actuating position P 2. At the same time, the roller 3 1 also seems to receive the indicator. The roller driving motor 3 5 is stopped as it is pressed and stopped by 3 2. After the drum 3 is stopped, the rotation position of the drum driving motor 35 (eg, detected by the encoder) is the number indicated by the front end of the specific indicator 32, so that any number from 1 to 8 is selected by lot. The number selected is determined. The ball B of the bag 38 is ready for the next lottery, and the ball recovery mechanism 37 will return. The front side of the lottery machine 7 is covered with a transparent cover to prevent the ball B from flying out. It is also possible to change the probability of drawing by changing the time relationship between the time when the ball reaches the bag 38 and the time when the drum 31 stops within a range that the player will not find. Such operations can be used, for example, to adjust the payout rate. If the lottery machine 7 is capable of selecting any number, it is not limited to the above-mentioned structure, and the structure can be appropriately changed. (Structure of Sub-Element) Next, the sub-element 3 will be described with reference to FIG. 3. In addition, since the structures of the sub-elements 3 of 3 -12-200534903 (9) are equal to each other ', the following description will be made on the sub-element 3 of one unit. As shown in FIGS. 13 to 16, in the sub-element 3, the two left and right stations 40 are gathered on a single frame 41. Station 40 refers to the smallest unit where the player plays the game. As can be seen with reference to FIGS. 1 and 3, the height of the frame 41 of the sub-element 3 is restricted so as not to cover the screen 6 of the main element 2 or important parts of the lottery 7 (including the drum 3 1 and the ball bag 3 8 ). A coin funnel device (not shown) for holding and paying coins is provided inside the casing 41. As shown in Figs. 13 to 16, a game space 42 is provided on the upper portion of the casing 41. A game board surface 43 is configured for each station 40 on the bottom surface side of the game space 42. The game board surface 43 will be described in detail later. Between the game board surfaces 43 are disposed coin payout devices 44 shared by the stations 40. In order to prevent players from entering the game board surface 43, the game space 42 is covered by a transparent cover 45 (shown opaquely in FIGS. 14 to 16). A control panel 46 is provided on the front side of the housing 41. The control panel 46 is provided with a pair of left and right coin acceptors 47 for each station 40. The coin acceptor 47 is used to roll the coin as a game medium in a vertical state, and the front end thereof is inserted into the game space 42 through a cover 45. Since the coin insertion direction can be adjusted according to the player's will, the coin inserter 47 can adjust its direction at least for the left and right directions. As such a coin dispenser 47, a conventional coin ejector conventionally used in a so-called push-in game may be used. On the control panel 46, a push-button operation switch 48 is provided at each station 40. The operation switches 4 8 are performed by the operator for the purpose of instructing the player to input the time point of the ball B of the lottery machine 7. Of course, it is also possible to set the operation switch 4 8 for purposes other than -13- 200534903 (10). Also, on the control panel 46, a coin tray 50 is provided for each station 40. The coin tray 50 is set as a payment place for coins obtained by the player. Figures 17 and 18 show detailed descriptions of the coin holder 50. The coin tray 50 is formed by sheet metal processing of a metal material such as a stainless steel plate. The coin tray 50 has a rectangular bottom wall 51, a front wall 52, side walls 53, 54 and a rear wall 55 arranged on the periphery. The side walls 53 and 54 are provided with flanges 53a and 54a for attaching the coin holder 50 to the frame 41, respectively. A folded-back portion 52a is formed at the upper end of the front wall 52 toward the outside. In order to make it possible for the player to take out a coin, the upper side of the coin holder 50 is opened, and the height of the front wall 52 is also set sufficiently lower than the other walls 5 3 to 5 5. Among them, as shown in FIG. 18, the front wall 52 has a function of preventing the hard coin M from falling toward the front of the coin holder 50, and holding the coin M in an overlapping state on the bottom wall 51. Therefore, the height of the front wall 52 is preferably set as large as possible within a range that does not prevent the withdrawal of the coin M. However, when the bottom wall 51 has a sufficient area, there are cases where the front wall 52 is not necessarily required. The bottom wall 51 is given a tilt to the front protrusion and the front wall 52 is omitted. On the left wall 53, a long and narrow slit-shaped coin payment port 5 3 b is provided in the up and down direction to pay the coin M into the coin receiving plate 50. The coin payment port is closer than the front wall 5 2 Wall 5 5 sides. On the upper end 'of the rear wall 5 5 is provided an L-shaped cover 56 which is extended to cover the coin payout port 53b. Further, a rear wall 55 is provided with a substantially full length -14- 200534903 (11) protruding portion 57 that extends in the width direction of the coin holder 50 (the direction orthogonal to the paper surface in FIG. 8). The protruding portion 57 is arranged between the bottom wall 51 and the bottom wall 51 so as to create a space for receiving the coin M. The protruding portion 57 is farther upward than the bottom wall 51. In addition, the protruding portion 57 is formed in a tapered shape which becomes narrower in the up-down direction as the bottom portion joined to the rear wall 55 is directed toward the front end. Such a protruding portion 57 is provided by bending a plate material into a V shape and joining it to the rear wall 55. Among them, the protruding portions 57 can be formed by various methods such as material extraction and casting. The position of the protruding portion 57 is set directly below the coin payout port 53b, and the front end thereof is substantially coincident with the front end of the cover '56. The position of the lower end of the protruding portion 57 is substantially coincident with the upper end of the front wall 52. Further, between the bottom wall 51 and the protruding portion 57, a curved wall 58 having an arc-shaped cross section is provided. According to the coin holder 50 described above, the coin M from the coin payment port 5 3 b to the duplicate coin holder 50 is dropped and overlapped on the bottom wall 51 while being guided by the protrusion 5 7. . Since the protruding portion 57 is provided on the rear wall 55, the coin M is shown in the imaginary line M 'of FIG. Therefore, as shown by the imaginary line M ′ in FIG. 18, a pile of coins M stacked on the bottom wall 51 is formed by the apex portion of the coin M toward the front and back direction of the coin tray 50 (left-right direction in FIG. 18) Evenly expanding, even if the player does not take any action, coins are not easily blocked around the coin payout port 5 3 b, and a large number of coins M can be accumulated in the coin tray 50. If the protrusions 57 do not exist, the coins M leaning against the rear wall 55 are stacked in this state. As a result, as shown by the imaginary line L2, the coins M form a downward slope from the rear wall 55 to the front wall 52. They are stacked in such a way that the periphery of the coin payout port 5 3 b is blocked early. Therefore, the number of coins M accumulated in the coin tray 50 without the player's correction is smaller than the coin tray of the benzene embodiment -15- (12) (12) 200534903 50. Next, the game board surface 43 will be described in detail with reference to FIGS. 19 to 31. Furthermore, since the structure of each game board surface 43 is common, one game board surface 43 will be described below. As shown in FIG. 19, the game board surface 43 is provided from the upstream side (relative to the deep side) of the flow direction of the coin to the downward side (front side): the screen 60, the coin payment port 61, the upper table 62, and coins The guide device 63, the verifier 64, and the lower table 65. The screen 60 is set as a display means for executing games or performing various performances at stations 40. The coin payment slot 61 is arranged directly below the screen 60. The coins sent out to the coin guide 66 from the coin funnel device in the frame 41 are paid from the coin payout port 6 1 toward the upper table 6 2. The upper table 62 is provided so as to be movable between a horizontal position shown by a solid line in the figure and an operating position that is lifted upward with the front edge 62a as a fulcrum as shown by the imaginary line in the figure. Figures 20 to 24 show the parts from the upper table 62 to the lower table 6 5 in detail. Above the lower table 65, a coin guide plate 67 is provided. The coin guide plates 67 are transparent, and two coin guide plates 67 are provided on each station 40 so as to form a 1: 1 correspondence relationship with the coin dispenser 47. In FIGS. 20 and 21, only the coin guide plate 67 corresponding to the coin acceptor 47 on the right side is shown. As can be seen from Figs. 22 and 24, the coin guide plate 67 is provided with a downward slope toward the deep side of the game board surface 43 (the side where the screen 60 is provided) and the center side in the left-right direction. The coin M inserted by the coin inserter 47 is changed toward the center according to the gradient of the coin guide plate 67, while rolling on the coin guide plate 67 and dropped onto the coin guide device 63. The coin guide device 63 guides the coin M to the checker 64 while aligning the direction of the coin M with the direction of the front and back of the game board 43-(13) (13) 200534903. The detailed description is as described later. Checker 64 series It is fixed to a certain position on the game board surface 43, and a plurality of slit-shaped coin passage holes 64a are provided on the upper surface side. The coin passage hole 64a extends in the front-rear direction of the game board surface 43. The coins M dropped from the coin guide device 63 to the verifier 64 can be divided into those who pass through the coin passage hole 64a and those who have not passed the coin passage hole 64a. The coin M passing through the coin passage hole 64a is taken into the inside of the verifier 64 'and returned to the inside of the coin funnel of the housing 41. On the one hand, the coin M which has not passed through the coin passage hole 64a falls to the lower table 65. Although the drawing is omitted, most of the coins in the lower table 65 are stacked horizontally. On the deep side of the lower table 65, a thruster 68 is provided. As shown in FIG. 23, the propeller 68 is supported on the lower table 65 through rollers 69 disposed in front and rear of the propeller 68. Thereby, the thruster 6 8 series can reciprocate forward and backward along the lower table 6 5. Figs. 19 to 24 show the backward state of the propeller 68. With a thruster driving mechanism (not shown), the thruster 68 is driven between a position shown in the figure and a position protruding further forward than that position. As the pusher driving mechanism, for example, a mechanism that converts the rotation of the motor into a reciprocating motion of the pusher 68 by a slider crank mechanism, various mechanisms used in conventional push game machines are used. With the pusher 68 moving back and forth back and forth, the falling coins collide with the lower table 65, and a billiard effect is generated between the coins on the lower table 65, and according to the degree of the billiard effect, the coins are moved forward by the lower table 65. The edge 65a or the side edge 65b (see FIG. 20) falls. The fallen coins were recovered to the coin hopper device as shown in (17) (2005) 903903. The coin is detected by the coin drop sensor of the leading edge 6 5 a, and the coin hopper device pays a considerable amount of coins to the coin tray 50. Next, the coin guide 63 will be described in detail with reference to Figs. As shown in Fig. 25, the coin guide device 63 is provided with a guide mechanism 71 for driving the guide block 70. 29 to 31 show the guide block 70. The guide block 70 is connected to a common bottom plate 72, and a plurality of guide members 73 (10 guide members 73 in the figure) are arranged at equal intervals. The coin guide member 73 has a rectangular parallelepiped at the lower part and a semi-cylindrical shape on the side. A resin molded product of the coin receiving surface 7 3 a. The synthetic resin of the coin guide member 7 3 needs moderate friction resistance with respect to the friction of the coin. For example, P 0 M can be ideally used as the material of the hard member 73. The top of the coin guide member 73 is provided with 73b. The protrusion 73b extends along the front and back direction of the game disk surface 43 along the axis of the coin receiving surface 73a. The protrusion 73b is provided to restrict the front and back direction of the game disk surface 43. The second half of the coin guide 7 3. The coin guide members 7 3 on the bottom plate 7 2 are provided with a gap 7 4 with each other. These gaps 7 4 are slightly larger than the thickness of the coin 7 4. In the embodiment, the gap 74 is gradually enlarged closer to the checker 64. This is because when a plurality of hard grounds fall to the gap 74, coins are not blocked in the gap 74; as shown in FIG. 30 and FIG. 31, each The coin guide member 73 is attached with a screw 75, The lower side of 72 is mounted individually. Therefore, when the fixed coin guide member 73 is soiled or damaged, the detection guide device 70 is not shown, and the details are fixed. There are protrusions that guide the range between the leading members. The gap is accompanied by coins. With security, only the coin guide member 73 of -18-(15) (15) 200534903 was removed from the bottom plate 72 for replacement. A base 76 is mounted below the bottom plate 72. The base 76 includes a support portion 7 6 a that supports the guide block 70 and a connection portion 7 6 b that extends rearward from the support portion 7 6 a. The supporting portion 76a is inclined downward toward the connecting portion 76b, and is inclined at the bottom plate 72 so as to form a downward slope toward the verifier 64, and the coin guide member 73 is also inclined so that the rear end portion 73c is more toward The tip portion 73d becomes lower gradually. As shown in FIGS. 25 to 28, the base frame 77 includes a base frame 77 fixed to the frame body 41, a slider 79 supported on the base frame 77 and supported by a pair of guide rails 78 in a left-right direction, and a slider. Motor 80 of the driving source of block 79. The rear end of the slider 79 is folded back downward, and a guide plate 81 is attached to the folded-back portion. The guide plate 81 is formed with a guide groove 81a extending in the vertical direction. On one hand, a crank arm 82 is mounted on the output shaft 80a of the motor 80, and the crank wall can rotate integrally with the output shaft 80a. A crank pin 83 is mounted on the front end of the crank arm 82. The front end of the crank pin 83 is inserted into the guide groove 81a of the guide plate 81. A guide block 70 is arranged above the base frame 77, and the connecting portion 76b of the base 76 is connected to the slider 79. Therefore, when the output shaft 80a of the motor 80 is rotated in a certain direction, the movement will be subject to the reciprocating movement of the crank pin 8 3 and the guide plate 81 to the left and right directions of the slider 7 9. The guide block 70 connected to the seat 76 reciprocates in the left-right direction. As shown in Fig. 26, the gap 74 between the coin guide members 73 provided in the guide block 70 extends in the same direction as the coin passage hole 64a of the verifier 64. As shown in FIG. 28, the bottom plate 72 forming the bottom of the gap 74 is disposed above -19-200534903 (16) than the checker 64, and is inclined downward toward the checker 64 in front. With such a structure, the coin which is introduced by the coin inserter 47 to roll the guide plate 67 is dropped to the coin 71 of the guide block 70. Since the coin receiving surface 7 3 a is formed in a semi-cylindrical shape, the coins falling below are slid on the coin receiving surface 7 3 a and are guided therethrough. The coin guide plate 6 7 faces the game board surface 4 3. The direction of the coin falling down from the center is the same as the direction of the game board (the direction in which the gap 74 extends). The coin to be guided 74 rolls down on the bottom plate 72 in the same direction as the coin passage hole 64a. In addition, since the projection 7 3 b is provided on the coin receiving surface, even if the coin dropped from the coin guide plate 67 to the surface 73 a is in a horizontal state, the coin and the synapse will lose the balance of the coin and there will be no The coin is lying down. In addition, when the coin collides with the protrusion 73b, the power of the coin can be reliably dropped into the gap 74. Then, the coin is notified to fall to the verifier 64 by the coin notification, thereby eliminating the risk of the coin falling on the verifier 64 while the coin is lying down. Furthermore, the fruit system according to the coin direction of the projection 73b is related to the length of the projection 73b. For example, if the projection 73b is relatively small, the effect of the projection 73b is relatively small, and the frequency of the coin falling to the verifier 64 is increased. As a result, the probability of the coin verifier 64 is reduced. By making the guide block 70 to the left-right direction by the driving mechanism 71, the left-right direction, the gap 7 4 and the coin passage hole 6 4 a are caused to be inconsistent or inconsistent. What if the coin passes in the gap 74? Move the coin k contact surface 73a to the receiving gap 74. The side of the slightly inclined surface 4 3 leads to the gap, and the top coin receiving portion 73b of the vertical 73a weakens to stabilize the connection. The hard i gap 74 falls to one of the nuclear reciprocating positions L when the adjustment effect of the verification is shortened. 6 4 a large -20-

200534903 (17) 致一致也就是在前述方向這些連接成一直線般之時間I 硬幣朝核對器64落下的話,則該硬幣通過硬幣通過孔 。在不同之時間點落下至核對器64之硬幣會受到核藥 64所彈開而掉落至下部桌65。再者,如圖28所示,宅 對器64,設置有用來將通過了硬幣通過孔64a之硬幣_ 至硬幣漏斗內之導軌84。 如此,在本實施形態之硬幣遊戲機,由於設有將β 至遊戲盤面43之硬幣通過核對器64前使其與核對器 的硬幣通過孔64a作成相同方向之硬幣導引裝置63,® 使不具有充分技巧之玩家,亦可將硬幣通過或不通過杉 器64之遊戲來玩樂。再者,亦可對於硬幣導引裝置63 底板72及硬幣屬引構件73,賦予與圖3 1相反之坡度, 就是由硬幣導引構件73之前端部73d越朝後端部73c 得越低般之坡度,將核對器64配置於硬幣導引構件73 後端部7 3 c側。 圖32〜圖34係詳細地顯示硬幣支付裝置44。硬幣 付裝置4 4係爲了獲獎時等,將大量之硬幣支付到遊戲 面43而設置的,具有:硬幣盤90;在硬幣盤90之背後 連接左右的遊戲盤面4 3彼此地連結之帶式輸送機9 1 ; 配置於帶式輸送機9 1的兩端與上部桌62之間的噴射器 。硬幣盤90係以上部後端的軸部9〇a爲支點,可旋轉 設置著’藉由未圖示的致動器,朝前方大致成水平地延 之待機位置、與以軸部90a爲支點舉起前端之作動位置 圖3 3及圖3 4所示的位置)之間驅動。用來驅動硬幣盤 6 4a f器 ΐ核 【引 :入 64 :即 :對 之 也 變 之 支 盤 , 及 92 地 伸 ( -21 - 90 (18) (18)200534903 之致動器亦可如馬達般產生旋轉運動考,亦可如汽缸般產 生直線運動者。若爲旋轉運動型致動器的話,將該旋轉運 動傳達至軸部90a周圍使硬幣盤90旋轉即可。若爲直線 運動型致動器的話,則利用連接機構等,將該直線運動變 換成硬幣盤90之旋轉運動即可。 在硬幣盤90係作成可由未圖示的漏斗支付硬幣,當 將硬幣盤9 0由待機位置移動至作動位置時,硬幣盤9 〇上 的硬幣會落下至帶式輸送機91上。然後,藉由使帶式輸 送機91朝左右任一的方向進行,使帶式輸送機91上的硬 幣搬運至其中一方的噴射器92,經由該噴射器92,將硬 幣支付至其中一方之上部桌62。 如此,因在硬幣盤90與噴射.器92之間妹至帶式輸送 機9 1,所以能夠縮短噴射器92之長度,既可抑制硬幣盤 90之高度亦可賦予噴射器92充分之傾斜。但若不使用帶 式輸送機9 1,則必須使噴射器92延伸至硬幣盤90的左右 方向之中心部,設置使來自於硬幣盤90之硬幣落下方向 指向其中一方的噴射器92之手段,但在此情況,當賦予 噴射器92所需的充分傾斜度時,則噴射器92的全體高度 變高,與此配合而必須將硬幣盤9 0之位置變更成上方。 但,在該情況’副元件3的全體高度增加’會產生背後的 主元件2之螢幕6或抽選機7被遮蔽之缺失。相對於此, 在本實施形態,由於利用帶式輸送機9 1 ’將硬幣水平搬運 至各上部桌6 2之附近’故上部桌6 2變短’可抑制全體高 度。因此,能降低硬幣盤9 0之位置。 -22- 200534903 (19) (控制系統之結構) 其次,參照圖3 5,說明關於遊戲機1之控制系統。圖 3 5係設置於主元件2之控制系統的方塊圖。主元件2係具 有控制裝置1〇〇。控制裝置1〇〇係作爲具備微處理器之電 腦單元來構成,連接有作爲主記憶裝置之 ROM 1 0 1及 RAM102。又,在控制裝置1〇〇連接有作爲顯示裝置之螢 幕6,並且分別連接有作爲作爲控制對象機器之抽選機7 的球投入機構3 4、滾筒驅動馬達3 5及指示器驅動機構3 6 。再者,在各機構,設置複數個致動器,控制裝置1 0 0對 於各自的致動器,經由驅動電路連接,但這些詳細圖示省 略。 爲了在主元件2與副元件3之間進行資訊交換以執行 特定的遊戲,而主元件2之控制裝置1 0 0係與各副元件3 之控制系統連接。且,在主元件2的控制裝置1 〇〇亦連接 著通訊控制裝置103。通訊控制裝置103係在與其他的遊 戲機1之主元件2的控制裝置1 〇〇之間進行經由了特定的 通訊回線之資訊通訊,爲了建構集合了複數個遊戲機]之 一個遊戲系統而設置的。再者,各主元件2亦可經由通訊 控制裝置1 03及伺服器相互地連接,或主元件2彼此不經 由伺服器而經由通訊控制裝置1 0 3相互地連接。除了以上 之外,亦可在控制裝置1 00連接各種的輸入裝置及輸出裝 置。其他的遊戲機1係亦可爲設置於相同店舖內者,亦可 爲設置於其他店舖者。 圖3 6係設置於副元件3的控制系統之方塊圖。副元 -23- 200534903 (20) 件3也具有作爲具備微處理器的電腦單元加以構成之控制 裝置11 〇。在該控制裝置11 〇,連接著作爲主記憶裝置之 ROM111及RAM112。又,在該控制裝置 110,連接著作 爲顯示裝置之螢幕60(參照圖19)。且,在控制裝置11〇 ,連接著作爲輸出裝置或控制對象裝置之各種機器,該各 種機器係設置於左右之站4 0。例如,在控制裝置丨】〇,連 接作爲輸入裝置之操作開關4 8 (參照圖1 3 )及獲獎檢測 感應器1 1 3。獲獎檢測感應器1 1 3係通過核對器6 4之硬幣 通過孔6 4 a,檢測導入至核對器6 4內的硬幣後輸出特定的 檢測訊號。又,在控制裝置1 1 〇,連接有作爲控制對象機 器之驅動推進器6 8用的推進器驅動馬達1 1 4、驅動硬幣導 引裝置63的導引塊70用之馬達80 (參照圖25 )、以及 框體41之支付硬幣用的硬幣漏斗115。再者,在圖36, 僅詳細地顯示左側的站40,但關於右側的站40也相同。 又’在副元件3之控制裝置1 1 〇,連接有用來驅動硬 φ 幣支付裝置44的硬幣盤90之致動器1 16與帶式輸送機91 ’作爲控制對象機器。再者’對於硬幣盤9 0支付硬幣之 動作係以硬幣漏斗1 1 5來執行,但亦能以其他的硬幣漏斗 來執行。在該情況時,與硬幣漏斗1 1 5不同之硬幣漏斗作 爲對應於硬幣盤9 0之控制對象機器連接於控制裝置π 〇。 且,在副元件3之控制裝置]1 〇,亦連接有通訊控制 裝置1 1 7。通訊控制裝置1 1 7係爲了控制裝置1 1 〇在相同 的遊戲機1,於與主元件2之控制裝置〗〇 〇之間進行資訊 通訊而設置的。除了以上的裝置之外,在副元件3之控制 -24- 200534903 (21) 裝置1 1 0亦可連接各種輸入裝置及輸出裝置。例如,將 了管理硬幣之支付率而檢測來自於硬幣投入器4 7所投 之硬幣的硬幣投入感應器、或檢測自於下部桌6 5所落 之硬幣的硬幣落下檢測感應器等連接於控制裝置1 1 〇。 (遊戲槪要) 參照圖3 7〜圖40,名在遊戲機1所進行的遊戲內 φ 。本實施形態之遊戲機1係對於玩家提供:除了作爲將 硬幣投入器47投入而落下至下部桌65之硬幣以推進器 按壓而由下部桌6 5落下之所謂推進遊戲之基本遊戲以 ,尙提供與對於核對器64獲得硬幣相關聯之遊戲者。 3 7係顯示爲了進行如此遊戲,而顯示於站4 〇的螢幕6 0 遊戲畫面2 0 0。伺服器2 0 0係包含··主遊戲部2 0 1、水 地配置於畫面2 0 0的下端之輪盤表部2 0 2、及垂直地配 於畫面200的左端之累積獎額計數部203。 φ 在主遊戲部2 0 1,執行:競爭將上下3列的圖案 2 0 1 a〜2 0 1 c如拉把機(S 1 〇 t M a c h i n e )般相互地個別行 ’在適當的時間點使各圖案帶2 0 1 a〜2 0 1 c停止時之上 或斜方向是否形成特定的獲獎圖案之遊戲。 主遊戲部2 0 1之遊戲係將硬幣對於核對器6 4之獲 作爲板機(t r 1 g g e r )加以執行。顯示於主遊戲部2 〇 ]之 案或獲獎圖案亦可適宜地制定,作爲一例,如圖3 8所 般加以制定。在此,機率變動係指使獲獎圖案成立之機 上升一定水平之操作。中心遊戲係指利用主元件2所執 爲 入 下 容 由 68 外 圖 之 平 置 帶 進 下 獎 圖 示 率 行 -25、 200534903 (22) 的遊戲’單次遊玩(s i η g 1 e )係指賦予遊玩該中心遊戲一 次之權利,三次遊玩(triple )係指賦予連續遊玩該中心 遊戲三次者。 圖3 9係執行中心遊戲時’顯示表示於主元件2的螢 幕ό之遊戲畫面300,而圖40係顯示在執行該中心遊戲中 ,表示於站的螢幕之遊戲畫面301。由圖39可得知,在中 心遊戲之畫面300,顯示著具有外周路徑303與內周路徑 3 04之地圖3 02。各路徑3 0 3係將四角形之格子3 05大致 連接成正方形來構成的。再者,在圖中,將格子3 0 5賦予 字母a、b、c…加以區別,但在不需要區別之情況時,以 圖號3 0 5所示。地圖3 0 2之各路徑3 0 3、3 0 4之結構係作 爲地圖資訊保持於主元件2之R Ο Μ 1 0.1。 在路徑3 0 3或3 0 4,對應於各站4 0之棋標3 0 6與站號 (1〜6任一者)被一同顯示著。圖40之畫面301係在遊 戲畫面3 0 0中,擴大對應於顯示該畫面3 0 1的站之棋標 3 0 6所處的位置之部分者。 在站4 0之遊戲,當賦予遊玩中心遊戲之權利時,則 針對該站,利用抽選機7,抽選1〜8中的一個數値,使棋 標3 0 6在路徑3 0 3或3 04上朝一定方向移動相當於在該抽 選所獲得的數字之格子數。在各格子3 05,記載有在中心 遊戲所賦予之報酬內容,當棋標3 06停止時,記載於該停 止的格子之內容的報酬,賦予遊玩中心遊戲之玩家。 例如,在棋標3 06停止於記載有「3 0」、「5 0」之數 値的格子3 0 5 a之情況時,玩家獲得相等於記載於該處的 -26- (23) (23)200534903 數値之硬幣數量。在外周路徑303,具有標示著「SJP機 會」之格子(以下稱爲s j p格子)3 〇 5 b,在棋標3 〇 6停止 於該處之情況時,賦予臝得超級獎額之權利。在此情況, 利用抽選機7進行是否臝得了超級獎額之抽選。然後,若 臝得超級獎額的話,則玩家獲得顯示於鄰接在SJP格子 3 0 5 b的外側之S j p顯示部3 〇 7之枚數(以下稱爲s j p枚數 )之硬幣。又,當棋標3 0 6通過SJP格子3〇5b時,僅追 加預定數之SJP枚數。 —方面,在內周路徑3〇4,具有標示著「bb機會」之 格子(以下稱爲BB格子)3 0 5 c。當棋標3 06停止於此處 時’則賦予臝得大獎額之權利。在此情況,利用抽選機7 進行是否臝得大獎額之抽選。然後,若臝得大獎額的話, 則玩家獲得顯示於配置在內周路徑3 0 4的中心部之B B顯 示部308的枚數(以下稱爲BB枚數)之硬幣。又,當棋 標3 0 6通過了 BB格子3 0 5 c時,追加預定枚數之bb枚數 〇 在各路徑303、304之4個角落,配置有標示「GO」 之移轉格子3 0 5 d。當棋標3 0 6停止於移轉格子3 0 5 d之情 況時’棋標3 0 6在外周路徑3 0 3與內周路徑3 0 4之間移動 。在路徑3 03、3 04之間,將顯示於格子3 0 5 a之數値進行 比對則可理解,內周路徑3 04較外周路徑3 03容易獲得高 獎額。除了以上所述,亦可在路徑3 03、3 04適宜地設置 特別格子3 0 5 e、f…,但這別並非本發明之主旨,在此省 略其說明。 -27- (24) (24)200534903 在相互地連接複數個遊戲機1以構成一個遊戲系ϋ 情況時,上述內周路徑3 04係在遊戲機1間共用。即,在 一個遊戲系統內,關於記憶於各遊戲機1的ROM 1 〇 1之內 周路徑3 0 4的結構相互相等。又,在這些遊戲機1間,配 置於內周路徑304上的棋標306之位置或BB枚數也共有 。這些資訊係作爲資訊記憶於遊戲機1之RAM 1 02,但這 些資訊在遊戲機1間被適宜地交換而保持其整合性。 又,在內周路徑304亦顯示其他遊戲機1之棋標309 。當這些棋標3 0 9停止於B B格子3 0 5 c時,對於對應於該 棋標3 09的遊戲機1之站40,賦予臝得大獎額之權利。又 ,當棋標309通過BB格子3 05 c時,在相同遊戲系統內之 所有的遊戲機1,追加預定枚數之B B枚數。即,B B枚數 具有在複數個遊戲機1間共用之所謂漸進(progressive ) 獎額之特性。 如此’地圖3 02的一部分在複數個遊戲機〗間共用, 針對於該共用部分之遊戲的獎額也在這些遊戲機1間設定 相關關係,藉此,玩家不僅對於相同遊戲機1之其他玩家 ,即使對於其他遊戲機1之玩家的遊戲狀況亦會加以注意 ,因而提高對於遊戲之興趣。又,因在複數個遊戲機1間 累積共通之獎額,所以比起僅在單一的遊戲機所累積之遊 戲獎額,能夠作出大獎額,藉此可提高對於遊戲之興趣。 (關於控制順序) 當開始站控制程序時,控制裝置1】0首先在步驟 - 28- (25) 200534903 S 1 0 1,進行針對欲顯示於遊戲畫面2 0 0之主遊戲部2 0 1的 圖案組合使用亂數之抽選,顯示其抽選結果地,控制主遊 戲部201之顯示內容。具體而言,使各圖案帶201a〜20 lc 行進,以獲得以抽選所決定的圖案組合的方式,控制各自 的顯示內容。 其次,在步驟S 1 0 2,判斷是機率變動開始圖案(除 了「7 7 7」)是否成立,若機率變動開始圖案成立的話, B 則在步驟S 1 03將機率變動標記設定成1後前進至步驟 S 1 06。一方面,若機率變動開始圖案未成立時,則前進至 步驟S 1 0 4,判斷機率變動結束圖案是否結束,當成立之 情況時,將機率變動標記重設成〇後前進至步驟S 1 06。 機率變動標記係以在步驟S 1 0 1之抽選進行考量,在標記 設定1之情況時,比起重設成〇之情況,獲獎圖案(圖3 8 所示之獲獎圖案)成立之機率更高。 在步驟S 1 0 6,驅動硬幣漏斗1 1 5,將對應於在抽選所 φ 成立之圖案的枚數之硬幣,由硬幣支付口 61支付至上部 桌6 2。此時,亦可在上部桌6 2顯示硬幣落下之影像,與 此同步,由硬幣支付口 6 1支付硬幣,藉此,進行硬幣掉 落般之演出。 在支付硬幣後,前進至步驟S 1 07,在保存於RAM1 1 2 的·ΤΡ步驟之値加上1。JP步驟的値係相等於遊戲畫面200 的累積獎額計數部203之亮燈數,當rAM1 12的値被更新 時,則配合其,累積獎額計數部2 0 3之亮燈數也被更新。 接著,在步驟S 1 0 8,判斷.1 P步驟是否到達預定的最大値 -29 - (26) (26)200534903 (在此爲7 )。若到達最大値的話,作爲JP成立而前進至 步驟S 1 0 9,藉由將上部桌6 2朝水平位置$作動位置◊ 水平位置加以驅動,將蓄積於其上之所有硬幣掉落至硬幣 導引裝置63,來朝下部桌65支付獎額。此時,亦可由硬 幣支付口 6 1支付硬幣。然後,在步驟S 1 1 0,將RAM 1 1 2 上之:IP步驟重設成初期値〇,結束站控制程序。 一方面,在否定步驟S104之條件的情況時,前進至 步驟S 1 1 1,判斷中心遊戲單次遊玩圖案(參照圖3 8 )是 否成立。若成立的話,前進至步驟S112,對於主元件2 之控制裝置1 00通知中心遊戲之單次遊玩圖案成立。然後 ,前進至步驟S 1 06,進行支付對應於中心遊戲單次遊玩 圖案之硬幣。 在否定了步驟S 1 1 1的條件之情況時,前進至步驟 S 1 1 3,判斷中心遊戲三次遊玩圖案是否成立。若成立的話 ,前進至步驟S 1 1 4,將上部桌62朝水平位置+作動位置 水平位置加以驅動。接著在步驟s 1 1 5,對於主元件2 之控制裝置1 00通知中心遊戲三次遊玩圖案成立。然後, 前進至步驟S 1 03,將機率變動標記設定1後,前進至步 驟S 1 06 ’進行支付對應於中心遊戲三次遊玩圖案之硬幣 〇 在步驟S 1 1 3,三次遊玩圖案不成立之情況時,前進 至步驟S 1 1 6,判斷在圖案帶2 〇丨a〜2 0 1 c停止後之主遊戲 部2 0 1內是否存在著輪盤圖案(圖3 8倒數第二段所示的 圖案)。若存在的話,則前進至步驟 S 1 1 7,在保存於 -30- (27) (27)200534903 RAM 1 1 2之輪盤表的値加上1。輪盤表的値相等於遊戲畫 面200之輪盤表部202的亮燈數,當RAM 1 12的値被更新 時,則配合其,輪盤表部202之亮燈數也被更新。接著在 步驟S 1 1 8,判斷輪盤表値是否到達預定的最大値(在此 爲25 )。若到達最大値的話,則前進至步驟S Π 9,對於 主元件2之控制裝置1 〇 〇,通知中心遊戲單次遊玩圖案成 立。然後,在步驟 S 1 2 0,將R Α Μ 1 1 2上的輪盤表値重設 成初期値〇,結束站控制程序。 再者,在步驟 S 1 1 6,當判斷無輪盤圖案時,或在步 驟S 1 1 8判斷爲表値爲非最大値之情況時,停止以後的處 理,結束站控制程序。 其次,說明主元件2的控制裝置1 00之處理。圖42 及圖4 3係顯示主元件2之控制裝置1 0 0爲了達成中心遊 戲所執行之中心遊戲控制程序。此程序係在由任一個副元 件3之控制裝置1 1 〇被通知成立了中心遊戲單次遊玩圖案 或三次遊玩圖案之情況時,以使該單次遊玩圖案或三次遊 玩圖案成立之站40爲對象加以執行。即,以下的處理在 未特別敘明之情況下,係針對使中心遊戲單次遊玩圖案或 三次遊玩圖案成立之站4 0加以執行者。 當開始中心遊戲控制程序時,控制裝置1 0 0首先在步 驟S 2 00,判斷是否被通知了單次遊玩圖案。當被通知了 單次遊玩圖案時,前進至步驟S201,將判定遊戲次數之 變數Ν設定初期値1,當未被通知單次遊玩圖案(即被通 知三次遊玩圖案時),則前進至步驟S 2 02,在變數Ν設 -31 - 200534903 (28) 定初期値3。在設定變數N後,前進至步驟S 2 03,執行輪 盤抽選,也就是利用抽選機7執行1〜8其中一個數値之 抽選。然後,使地圖3 02上的棋標3 06之位置前進相等於 所獲得的數値之格子數地,更新保存於 RAM 102的棋標 3 06之位置資訊。棋標3 0 6之位置資訊係與辨別站40之資 訊對應而保持於RAM 1 02,此時,所更新的位置資訊係關 於對應於使單次遊玩圖案或三次遊玩圖案成立的站40之 棋標3 06者。對應於棋標位置資訊的更新,亦更新螢幕60 上之顯示。 接著在步驟S204,判斷棋標3 06是否通過SJP格子 3 05b,在通過之情況,在步驟S 2 0 5,針對鄰接於SJP格 子3 0 5 b之S]P顯示部3 07使SJP枚數增加預定枚數,然 後前進至步驟S208。一方面,在步驟S204,當未通過 SJP格子305b時,前進至步驟S206,判斷棋標306是否 通過BB格子305c。當通過BB格子305c時,前進至步驟 S 2 0 7,使B B枚數增加預定枚數。又,因b b枚數係與構 成相同遊戲系統的其他遊戲機1共用,所以對於這些遊戲 機1之控制裝置1 〇 0亦通知追加B B枚數。在進行了這些 處理後,前進至步驟S208。再者,在步驟S206判斷爲否 定之情況時,中止步驟S 2 0 7,前進至步驟S 2 0 8。 在步驟S 2 0 8,判定對應於在步驟s 2 0 3所更新的棋標 位置之格子(停止格子)的種類。接著在步驟S 2 〇 9,判 斷棋標3 0 6是否停止於S .ϊ P格子3 0 5 b,若停止的話,則前 進至步驟S 2 1 0,進行關於超級獎額之輪盤抽選。此情況 -32- 200534903 (29) 的輪盤抽選係將在例如抽選機7的滾筒3 1上之8 中的其中一個作爲超級獎額(SJP )獲獎格子加以 當然亦可藉由其他手段進行抽選。等待輪盤(滾筒 止後前進至步驟S 2 1 1,判斷是否中了超級獎額。 超級獎額的話,則前進至步驟 S2 1 6,若未獲獎的 前進至圖43的步驟S220。在該步驟S220,將因應 S 2 1 0或S 2 1 3的輪盤抽所獲得的數値之枚數的硬幣 φ 玩家所獲得的枚數。 一方面,在圖42之步驟S209,當判斷未停止 格子3 0 5b诗,前進至步驟S212,判斷棋標3 06是 於BB格子3 05 c。若停止的話,則前進至步驟S2 13 ‘關於大獎額之輪盤抽選。此情況的大奬額之抽選也 .如抽選機7的滾筒3 1上之8個區塊中的其中一個 獎額(BB )獲獎格子加以進行。當然亦可藉由其他 行抽選。等待輪盤(滾筒3 1 )停止後前進至步驟 φ 判斷是否中了大獎額。若中了大獎額的話,則前進 S2 1 5,對於含於相同的遊戲系統中之其他遊戲機1 中了大獎額後前進至步驟S216。再者,步驟 S204 、及S2 12之處理係能夠在步驟S2 03獲得輪盤抽選 後立刻進行,不需要:等待根據在步驟S2 03所獲 果,更新螢幕6上之顯示。 在步驟S216,支付對應於S]P或BB之枚數的 此時的支付係對於硬幣支付裝置44之硬幣盤9 0進 此,控制裝置1 00係對於副元件3之控制裝置1 I 〇 個區塊 進行。 3 1 )停 若中了 話,則 在步驟 設定成 於SJP 否停止 ,進行 將在例 作爲大 手段進 S214, 至步驟 ,通知 〜S209 的結果 得之結 硬幣。 行。因 指示支 -33 - (30) (30)200534903 付硬幣,接受此指示,控制裝置1 〇 〇等待對於硬幣盤9 0 支付硬幣結束後,將硬幣盤90驅動至作動位置,等待硬 幣落下至帶式輸送機9 1後,使該帶式輸送機9 1朝中了 SJP或BB側的站40行進,來將已支付於硬幣盤90的硬 幣支付至該站40上之上部桌62。 在支付了 SJP或BB後,前進至步驟S217,將保存於 RAM 102之SJP枚數或BB枚數重設成初期値,結束中心 遊戲控制程序。在步驟 S 2 1 2,判定爲未停止於B B格子 305c之情況時,前進至圖43之步驟S221。 在圖4 3的步驟S 2 2 1,判定棋標3 0 6是否停止於移轉 格子3 0 5 d。若未停止於移轉格子3 0 5 d的話則前進至步驟 S222,判定棋標3 06是否停止於其他特別格子3 05 e、f〜 。在棋標3 0 6停止於通常的格子3 0 5 a的情況時,則否定 步驟S222,在該情況下前進至步驟S223,將標記於所停 止的格子3 0 5 a之數値作爲獲得枚數加以設定。一方面, 當肯定步驟S222之條件時,前進至步驟S224,執行因應 分配於該特別格子3 0 5 e…之獲獎內容的處理。 在步驟S220或S223設定獲得枚數後,前進至步驟 S 22 5,支付該獲得枚數之硬幣。此情況之硬幣支付也能使 用硬幣支付裝置44。其中,當枚數少時,亦可由硬幣支付 口 6 1支付。當在步驟S 2 2 1停止於移轉格子3 0 5 d時,前 進至步驟S 2 2 7,使棋標3 0 6在外周路徑3 0 3的移轉格子 3 〇5d與內周路徑3 04的移轉格子3 0 5 d之間移動。再者, 亦可在由外周路徑3 0 3朝內周路徑3 0 4之移動、與由內周 -34- (31) (31)200534903 路徑3 0 4朝外周路徑3 0 3之移動之間改變條件。例如,亦 可比起由內周路徑304朝外周路徑3 0 3之移動,限制反方 向之移動。 在進行了步驟S224、S225或S227之處理後,前進至 步驟S 2 2 6,將已被更新的棋標3 0 6之停止位置通知至其 他的遊戲機1。其中,該通知係亦可僅以位於內周路徑 3 04上之棋標3 06爲對象。進行通知停止位置後,前進至 步驟S2 08,判斷變數N是否爲1。若非1的話,則前進至 步驟 S2 09,由變數N減去1,然後返回至圖42之步驟 S203。在步驟S228,若變數N爲1的話,則結束中心遊 戲控制程序。 圖44係顯示控制裝置100爲了在與其他遊戲機1之 間,共有BB枚數及內周路徑3 04上的棋標3 06、3 09之位 置而執行的遊戲更新控制程序。此處理係在控制裝置1 0 0 以適當的周期反復進行。在遊戲資訊更新控制程序,控制 裝置1 0 0首先在步驟S 2 5 0,判斷是否由其他的遊戲機1 通知追加B B枚數。若被通知的話,則前進至步驟s 2 5 1, 將保持於RAM 1 02之BB枚數更新成增加了預定枚數之値 。若未被通知的話,則中止步驟S 2 5 1。接著在步驟S 2 5 2 ’判斷是否由其他遊戲機1通知;B B獲獎。若被通知的話 ’則前進至步驟S 2 5 3,將保持於R Α Μ 1 0 2的B B枚數重設 成初期値。若未被通知的話,則中止步驟S 2 5 3。 接著在步驟S 2 5 4,判斷是否由其他的遊戲機1通知 棋標3 0 6之停止位置。若被通知的話,則前進至步驟 -35 - 200534903 (32) S2 5 5,根據被通知之保持於RAM 1 02的內周路徑 棋標3 0 9的位置資訊之內容進行更新。若未被通 則中止步驟 S 2 5 5。接著在步驟 S2 5 6,根g RAM102的BB枚數及地圖302的顯示內容之最 行更新。藉此,結束遊戲資訊更新控制程序。 藉由適宜地反復進行圖44之程序,能夠將各 之保持於RA Ml 02的BB枚數及內周路徑3 04上 置資訊相互地維持於相等的狀態。 本發明不限於以上的實施形態,亦能以各種 實施。例如,亦可適宜地變更屏幕的形狀或大小 段不限於配置在框體的正面下端,亦可配置於框 、上面、背面側等。例如將投影手段..設,置於框體 端’使其投影方向朝上,在框體的背面側之上部 投影光束朝屏幕加以曲折之鏡,由屏幕1 2的背: 像。在上述實施形態,藉由框架支承板1 5與框架 構成框支承手段,但除此之外,亦可使用各種結: 承手段。 【圖式簡單說明】 圖1係本發明的一形態之遊戲機的正面圖。 圖2係同遊戲機之平面圖。 圖3係同遊戲機之右側面圖。 圖4係主元件之正面圖。 圖5係主元件之正面側的斜視圖。 3 04上之 知的話, 諫保持於 新內容進 遊戲機1 的棋標位 形態加以 。投影手 體的內部 的背面下 ,設置將 後投影影 座17來 _之框支 -36- (33) 200534903 圖6係主元件之背面側的斜視圖。 圖7係將圖6的VII部擴大顯示的圖。 圖8係燈光箱之背面圖。 圖9係沿著圖8之IX-IX線的斷面圖。 圖〗〇係顯示將圖像投影至主元件的屏幕之一例的圖 〇 圖1 1係抽選機之正面側的斜視圖。 φ 圖1 2係抽選機之背面側的斜視圖。 圖1 3係副元件的正面側之斜視圖。 圖1 4係副元件之正面圖。 圖1 5係副元件之平面圖。 圖1 6係副元件之右側面圖。 圖1 7係硬幣承盤之斜視圖。 圖1 8係沿著圖1 7的XVIII-XVIII線之斷面圖。 圖1 9係顯示遊戲盤面的結構之斜視圖。 φ 圖2 0係擴大顯示由上部桌至下部桌的部分之斜視圖 〇 圖21係遊戲盤面之平面圖。 圖2 2係遊戲盤面之右側面圖。 圖2 3係遊戲盤面的前後方向之縱斷面圖。 圖24係遊戲盤面之正面圖。 圖2 5係由背面側觀看硬幣導引裝置之斜視圖。 圖26係硬幣導引裝置之平面圖。 圖27係硬幣導引裝置之背面圖。 -37 - (34) 200534903 圖28係沿著圖27之XXV ΙΠ-XXV III線之斷面圖。 圖2 9係導引塊之斜視圖。 圖30係導引塊之平面圖。 圖3 1係導引塊之右側面圖。 圖32係硬幣支付裝置之平面圖。 圖33係硬幣支付裝置之正面圖。 圖3 4係硬幣支付裝置之右側面圖。 g 圖3 5係設置於主兀件的控制系統之方塊圖。 圖3 6係設置於副元件的控制系統之方塊圖。 圖3 7係顯示站的螢幕所顯示的遊戲畫面之圖。 圖3 8係顯示在圖3 7的遊戲畫面所使用的獲獎者的例 子之圖。 圖3 9係顯示主元件的螢幕所顯示的遊戲畫面之圖。 圖4 0係顯示當執行主遊戲時,在站的螢幕所顯示的 遊戲畫面之圖。 φ 圖4 1係顯示副元件的控制裝置所執行的站控制程序 之流程圖。 圖42係顯示主元件的控制裝置所執行的中心遊戲控 制程序之流程圖。 圖4 3係接續圖4 2之流程圖。 圖44係顯示主元件的控制裝置所執行的遊戲資訊更 新控制程序之流程圖。 【主要元件符號說明】 -38- 200534903200534903 (17) Consistent, that is, in the aforementioned direction, when these coins are connected in a straight line I If the coins fall toward the verifier 64, the coins pass through the coin passage hole. Coins dropped to the checker 64 at different time points will be ejected by the nuclear drug 64 and dropped to the lower table 65. Further, as shown in FIG. 28, the house pairing device 64 is provided with a guide rail 84 for passing the coin_ which has passed through the coin passage hole 64a to the coin funnel. As described above, the coin game machine of this embodiment is provided with a coin guide device 63 that makes the coin β to the game board surface 43 pass through the checker 64 so that the coin guide hole 63a has the same direction as the coin pass hole 64a of the checker. Players with sufficient skills can also play with or without the coin 64 game. In addition, it is also possible to give the coin guide device 63 the bottom plate 72 and the coin belonging lead member 73 a slope opposite to that in FIG. 31, that is, the lower the front end portion 73d of the coin guide member 73 toward the rear end portion 73c, the lower the slope. For the gradient, the verifier 64 is arranged on the side of the rear end 7 3 c of the coin guide member 73. 32 to 34 show the coin payment device 44 in detail. The coin payment device 4 4 is provided to pay a large amount of coins to the playing surface 43 at the time of winning the prize, and includes: a coin tray 90; a belt conveyance that connects the left and right game tray surfaces 4 3 behind the coin tray 90 and is connected to each other Ejector 9 1; An ejector arranged between both ends of the belt conveyor 91 and the upper table 62. The coin plate 90 is a fulcrum at a shaft portion 90a at the rear end of the upper portion, and is rotatably provided with a standby position that extends approximately horizontally forward by an actuator (not shown), and is lifted with the shaft portion 90a as a fulcrum. The driving position of the front end is shown in Fig. 33 and Fig. 34). It is used to drive the coin plate 6 4a f device [introduction: into 64: that: it also changes to the support plate, and the 92 ground extension (-21-90 (18) (18) 200534903 actuator can also be If a rotary motion is generated by a motor, it is also possible to generate a linear motion like a cylinder. If it is a rotary motion type actuator, the rotary motion may be transmitted to the periphery of the shaft portion 90a and the coin plate 90 may be rotated. For the actuator, the connection mechanism or the like can be used to convert the linear motion into the rotary motion of the coin tray 90. The coin tray 90 is made by a funnel (not shown) to pay coins, and when the coin tray 90 is moved from the standby position When moving to the operating position, the coins on the coin tray 90 will drop onto the belt conveyor 91. Then, the belt conveyor 91 will be moved in either of the right and left directions to make the coins on the belt conveyor 91 It is transferred to one of the ejectors 92, and the coins are paid to one of the upper tables 62 through the ejector 92. As such, between the coin tray 90 and the ejector 92, it is connected to the belt conveyor 91, so Can reduce the length of the injector 92 The height of the coin tray 90 can also give the ejector 92 sufficient inclination. However, if the belt conveyor 91 is not used, the ejector 92 must be extended to the center of the coin tray 90 in the left-right direction, and provided from the coin tray The 90-coin drop direction is directed to one of the ejectors 92, but in this case, if a sufficient inclination is given to the ejector 92, the overall height of the ejector 92 becomes high, and in accordance with this, the coin must be matched The position of the disc 90 is changed to the upper position. However, in this case, “the overall height of the sub-element 3 is increased”, the screen 6 of the main element 2 or the lottery machine 7 behind is missing. In contrast, in this embodiment, Since the coin is conveyed horizontally to each of the upper tables 62 by the belt conveyor 9 1 'the upper table 62 becomes shorter' and the overall height can be suppressed. Therefore, the position of the coin tray 90 can be lowered. -22- 200534903 (19) (Structure of control system) Next, the control system of the game machine 1 will be described with reference to FIGS. 3 to 5. FIG. 3 to 5 are block diagrams of the control system provided on the main component 2. The main component 2 has the control device 1 〇〇. Control The device 100 is constituted as a computer unit having a microprocessor, and ROM 101 and RAM 102 as a main memory device are connected. Further, a screen 6 as a display device is connected to the control device 100, and each of them is connected. There are a ball input mechanism 3 4 as a lottery machine 7 as a control target device, a drum drive motor 35, and an indicator drive mechanism 36. Furthermore, a plurality of actuators are provided in each mechanism, and a control device 1 0 0 The respective actuators are connected via a drive circuit, but these detailed illustrations are omitted. In order to exchange information between the main element 2 and the sub element 3 to execute a specific game, the control device 1 0 0 of the main element 2 is connected with The control system of each sub-element 3 is connected. The control device 100 of the main element 2 is also connected to the communication control device 103. The communication control device 103 is configured to communicate with other control devices 100 of the main component 2 of the game machine 1 via a specific communication line, and is configured to construct a game system that integrates a plurality of game machines. of. Furthermore, the main components 2 may be connected to each other via the communication control device 103 and the server, or the main components 2 may be connected to each other through the communication control device 103 without going through the server. In addition to the above, various input devices and output devices can be connected to the control device 100. Other game machines 1 may be installed in the same store, or may be installed in other stores. FIG. 36 is a block diagram of a control system provided on the sub-element 3. Vice Element -23- 200534903 (20) Case 3 also has a control device 11 configured as a computer unit including a microprocessor. A ROM 111 and a RAM 112 of a main memory device are connected to the control device 11. A screen 60 (see Fig. 19), which is a display device, is connected to the control device 110. The control device 11 is connected to various devices whose output is an output device or a control target device, and these various devices are installed at the left and right stations 40. For example, in the control device 丨] 0, an operation switch 4 8 (refer to FIG. 13) as an input device and an award detection sensor 1 1 3 are connected. The winning detection sensor 1 1 3 is a coin that passes through the verifier 6 4 through the hole 6 4 a to detect the coins introduced into the verifier 6 4 and output a specific detection signal. In addition, the control device 1 10 is connected to a drive motor 1 1 4 for driving the pusher 68, which is a control target device, and a motor 80 for driving the guide block 70 of the coin guide 63 (see FIG. 25). ), And a coin funnel 115 for paying coins in the housing 41. In FIG. 36, only the station 40 on the left is shown in detail, but the same applies to the station 40 on the right. Further, the control device 1 10 of the sub-element 3 is connected to an actuator 116 for driving a coin tray 90 of the hard φ coin payment device 44 and a belt conveyor 91 as control devices. Furthermore, the operation of paying coins on the coin tray 90 is performed by the coin hopper 1 15, but it can also be performed by other coin hoppers. In this case, a coin hopper different from the coin hopper 1 15 is connected to the control device π as a control target device corresponding to the coin tray 90. In addition, a communication control device 1 1 7 is also connected to the control device of the sub-element 3]. The communication control device 1 1 7 is provided to control the device 1 1 0 to perform information communication with the control device 1 of the main component 2 in the same game machine 1. In addition to the above devices, the control of the sub-component 3 -24- 200534903 (21) Device 1 10 can also connect various input devices and output devices. For example, a coin input sensor that detects coins from the coin inserter 47 is managed to control the payment rate of coins, or a coin drop detection sensor that detects coins dropped from the lower table 65 is connected to the control. Device 1 1 0. (Game Notes) Referring to FIG. 3 to FIG. 40 to FIG. 40, the name φ in the game played by the gaming machine 1 is shown. The gaming machine 1 of this embodiment is provided to the player: in addition to the basic game of a so-called advance game, which is a coin that is dropped to the lower table 65 as the coin dropr 47 is dropped and pushed by the lower table 65, it is provided. The player associated with obtaining coins for the checker 64. 3 7 series display In order to play such a game, the screen 60 displayed on the station 4 0 game screen 2 0 0. The server 2 0 0 includes the main game section 2 1. The roulette table section 20 2 with the water field arranged at the lower end of the screen 2 0 2 and the cumulative prize counting section vertically arranged at the left end of the screen 200 203. φ In the main game section 2 01, execute: competition will be the 3 patterns of the upper and lower columns 2 0 1 a ~ 2 0 1 c like a handle machine (S 1 〇t Machine) at the appropriate time point A game in which each pattern tape 2 0 1 a to 2 0 1 c is stopped to form a specific winning pattern in an up or oblique direction. The game of the main game section 201 is performed by using the coins obtained by the verifier 6 4 as a board machine (t r 1 g g e r). Cases or winning patterns displayed in the main game section 20 may also be appropriately formulated, as an example, as shown in Fig. 38. Here, the probability change refers to the operation of raising the chance of the winning pattern to a certain level. The central game refers to the game 'single play (si η g 1 e) of the game which uses the main component 2 to enter the lower capacity and is brought into the prize draw by the flat 68 external drawing. The rate is -25, 200534903 (22). Refers to the right to play the center game once, and triple refers to the person who plays the center game three times in a row. Fig. 3 shows the game screen 300 displayed on the screen of the main component 2 when the center game is executed, and Fig. 40 shows the game screen 301 displayed on the screen of the station when the center game is executed. As can be seen from FIG. 39, on the screen 300 of the center game, a map 3 02 having a peripheral path 303 and an internal path 3 04 is displayed. Each path 3 0 3 is formed by connecting a rectangular grid 3 05 into a square. In the figure, the grid 3 0 5 is assigned the letters a, b, c, ... to distinguish them, but when no distinction is required, they are shown as drawing number 3 05. The structure of each path 3 0 3, 3 0 4 of the map 3 0 2 is maintained as R 0 Μ 1 0.1 as the map information. On the route 3 0 3 or 3 0 4, the check mark 3 0 6 corresponding to each station 40 and the station number (any of 1 to 6) are displayed together. The picture 301 in FIG. 40 is a part of the game picture 3 0, which is enlarged to correspond to the position of the chess mark 3 0 6 of the station where the picture 3 01 is displayed. For the game at station 40, when the right to play the center game is given, for this station, a lottery machine 7 is used to draw one of the numbers 1 to 8 so that the chess mark 3 0 6 is on the path 3 0 3 or 3 04. Moving up in a certain direction corresponds to the number of grids of the number obtained in the lottery. The contents of the reward given in the center game are described in each grid 3 05, and when the check mark 3 06 is stopped, the reward described in the content of the stopped grid is given to the player playing the center game. For example, if the check mark 3 06 stops on the grid 3 0 5 a with the numbers "3 0" and "5 0" recorded, the player gets -26- (23) (23) ) 200534903 Count the number of coins. On the peripheral path 303, there is a grid (hereinafter referred to as s j p grid) 3 0 5 b marked "SJP Chance", and when the chess mark 3 06 stops there, the right to be awarded a super prize is granted. In this case, the lottery machine 7 is used to determine whether the lottery has been won. Then, if the super prize amount is naked, the player obtains the number of coins (hereinafter referred to as the number of s j p) displayed on the S j p display portion 307 adjacent to the outside of the SJP grid 3 0 5 b. When the chess mark 3 0 6 passes through the SJP grid 305b, only a predetermined number of SJP pieces are added. On the other hand, the inner peripheral path 304 has a grid (hereinafter referred to as a BB grid) 3 0 5 c indicating "bb opportunities". When the chess mark 3 06 stops here ', the right to give a big prize is given. In this case, the lottery machine 7 is used to determine whether the lottery is naked. Then, if the grand prize is obtained naked, the player obtains a number of coins (hereinafter referred to as the number of BBs) displayed on the B B display portion 308 of the center portion of the inner peripheral path 304. When the chess mark 3 0 6 passes the BB grid 3 0 5 c, a predetermined number of bbs is added. At each of the four corners of each of the paths 303 and 304, a transition grid 3 0 marked with "GO" is arranged. 5 d. When the check mark 3 0 6 stops at the transfer grid 3 0 5 d, the check mark 3 0 6 moves between the outer path 3 0 3 and the inner path 3 0 4. Between the paths 3 03 and 3 04, it is understood that the number displayed on the grid 3 0 5 a is compared. The inner peripheral path 3 04 is easier to obtain a higher prize than the outer peripheral path 3 03. In addition to the above, special grids 3 0 5 e, f, etc. may be appropriately provided on the paths 3 03, 3 04, but this is not the gist of the present invention, and the description is omitted here. -27- (24) (24) 200534903 When a plurality of game machines 1 are connected to each other to form a game system, the above-mentioned inner peripheral path 3 04 system is shared among the game machines 1. That is, in one game system, the configurations of the peripheral paths 3 0 4 stored in the ROM 1 0 1 of each game machine 1 are equal to each other. In addition, among these game machines, the position or number of BBs of the chess pieces 306 placed on the inner peripheral path 304 is also shared by. These pieces of information are stored in the RAM 102 of the game machine 1 as information, but these pieces of information are appropriately exchanged between the game machines 1 to maintain their integration. Moreover, the chess mark 309 of the other gaming machine 1 is also displayed on the inner peripheral path 304. When these check marks 3 0 9 stop at the B B grid 3 0 5 c, the station 40 corresponding to the game mark 1 of the check mark 3 09 is given the right to receive a big prize naked. When the chess mark 309 passes the BB grid 3 05c, all the gaming machines 1 in the same game system are added with a predetermined number B B. That is, the number of B B has a characteristic of a so-called progressive bonus shared among a plurality of game machines 1. In this way, a part of the 'Map 3 02' is shared among a plurality of game machines, and the bonus amount for the game of the shared part is also set up among these game machines 1. Thus, players not only for other players of the same game machine 1 Even if you pay attention to the game conditions of other players of the gaming machine 1, the interest in the game is increased. In addition, since a common amount of money is accumulated in a plurality of game machines, a larger amount of money can be made than a game amount of money accumulated in a single game machine, thereby increasing interest in games. (Regarding the control sequence) When starting the station control program, the control device 1] 0 first performs the step-28- (25) 200534903 S 1 0 1 for the main game section 2 0 1 to be displayed on the game screen 2 0 0 The pattern combination uses random number drawing to control the display content of the main game unit 201 in order to display the drawing result. Specifically, each of the pattern strips 201a to 20lc is advanced so as to obtain a pattern combination determined by lot selection, and control the respective display contents. Next, in step S 102, it is judged whether the probability change start pattern (except "7 7 7") is established. If the probability change start pattern is established, B sets the probability change flag to 1 in step S 103 and then proceeds. Go to step S 1 06. On the one hand, if the probability change start pattern is not established, the process proceeds to step S 104, and it is judged whether the probability change end pattern is completed. When it is established, the probability change flag is reset to 0, and then the process proceeds to step S 1 06. . The probability change flag is considered by the lottery in step S 101. When the flag is set to 1, the winning pattern (the winning pattern shown in Fig. 38) is more likely to be established than when it is reset to 0. . In step S 106, the coin funnel 1 15 is driven, and coins corresponding to the number of patterns established at the lottery φ are paid to the upper table 62 through the coin payout port 61. At this time, the image of falling coins can also be displayed on the upper table 62, and in synchronization with this, the coins can be paid out by the coin payment port 61, thereby performing a performance like falling coins. After paying the coin, proceed to step S 07, and add 1 to the step of the TP step stored in the RAM 1 1 2. The step of the JP step is equivalent to the number of lights of the cumulative prize counting section 203 of the game screen 200. When the number of rAM1 12 is updated, the number of lights of the cumulative prize counting section 2 0 3 is also updated in cooperation with it. . Next, in step S 108, it is determined whether or not the step .1 P reaches a predetermined maximum 値 -29-(26) (26) 200534903 (here, 7). If the maximum value 値 is reached, proceed to step S 109 as JP is established, and drive the upper table 62 toward the horizontal position $ action position 作 horizontal position to drive all the coins accumulated on it to the coin guide The guide device 63 comes to pay the prize amount to the lower table 65. At this time, coins can also be paid through the hard money payment port 61. Then, in step S 1 10, the IP step in RAM 1 1 2 is reset to the initial stage 値 0, and the station control program is ended. On the other hand, when the condition of step S104 is negated, the process proceeds to step S 1 1 1 to determine whether the single-play pattern of the center game (refer to FIG. 38) is established. If it is established, the process proceeds to step S112, and the control device 100 of the main component 2 notifies the center game that a single play pattern is established. Then, proceed to step S06 to make payment for the coin corresponding to the single game pattern of the center game. When the condition of step S 1 1 1 is denied, it proceeds to step S 1 1 3 to determine whether the three-time play pattern of the center game is established. If it is true, proceed to step S 1 1 4 and drive the upper table 62 toward the horizontal position + the operating position. Next, at step s 1 1 5, the control device 1 00 of the main component 2 notifies the center that the three game patterns are established. Then, proceed to step S 103, set the probability change flag to 1, and then proceed to step S 1 06 'to pay coins corresponding to the three-time play pattern of the center game. In step S 1 1 3, the three-play pattern is not established. , Proceed to step S 1 1 6 and judge whether there is a roulette pattern in the main game part 2 1 after the pattern belt 2 〇 丨 a ~ 2 0 1 c stops (the pattern shown in the penultimate paragraph of Figure 3 8 ). If it exists, proceed to step S 1 1 7 and add 1 to 値 of the roulette table stored in -30- (27) (27) 200534903 RAM 1 1 2. The number of lights on the roulette table is equal to the number of lights on the roulette table section 202 of the game screen 200. When the number of lights on the RAM 1 12 is updated, the number of lights on the roulette table section 202 is also updated accordingly. Then, in step S 1 1 8, it is judged whether or not the roulette gauge 値 reaches a predetermined maximum 値 (here, 25). If the maximum value is reached, the process proceeds to step S Π 9 and the control device 100 of the main component 2 notifies the center game that a single play pattern is established. Then, in step S 1 2 0, the roulette table R on the R AM 1 12 is reset to the initial stage 値, and the station control program is ended. Furthermore, when it is judged that there is no roulette pattern in step S 1 16 or when it is judged in step S 1 8 that the table size is non-maximum, the subsequent processing is stopped and the station control program is ended. Next, the processing of the control device 100 of the main element 2 will be described. Figure 42 and Figure 4 show the central game control program executed by the control device 100 of the main component 2 in order to achieve the central game. When the control device 1 1 0 of any of the sub-elements 3 is notified that a single game pattern or a three game pattern has been established, the program 40 makes the single game pattern or the three game pattern stand 40 as The object is executed. That is, unless otherwise specified, the following processing is performed on the station 40 that makes the center game single play pattern or three play patterns set up. When the center game control program is started, the control device 100 first determines in step S2 00 whether a single play pattern has been notified. When the single-play pattern is notified, the process proceeds to step S201, and the variable N for determining the number of games is set to initial 値 1. When the single-play pattern is not notified (that is, when the three-play pattern is notified), the process proceeds to step S 2 02, set -31-200534903 (28) in the initial stage of variable N3. After setting the variable N, the process proceeds to step S203, and a roulette lottery is executed, that is, a lottery machine 7 is used to perform a lottery of one to eight. Then, the position of the chess mark 3 06 on the map 3 02 is advanced by the number of grids obtained, and the position information of the chess mark 3 06 stored in the RAM 102 is updated. The position information of the chess mark 3 0 6 corresponds to the information of the discriminating station 40 and is held in the RAM 102. At this time, the updated position information is about the chess corresponding to the station 40 which makes the single play pattern or the three play pattern set up. Bid 3 06. Corresponding to the update of the chess position information, the display on the screen 60 is also updated. Next, in step S204, it is judged whether or not the check mark 3 06 passes the SJP grid 3 05b. If it passes, in step S 2 05, the number of SJPs for the S] P display section 3 07 adjacent to the SJP grid 3 0 5 b is counted. The predetermined number is increased, and then the process proceeds to step S208. On the other hand, in step S204, when the SJP grid 305b has not been passed, the process proceeds to step S206, and it is determined whether or not the checker 306 has passed the BB grid 305c. When the BB grid 305c is passed, the process proceeds to step S207, and the number of BB is increased by a predetermined number. Since the number of b b is shared with other game machines 1 constituting the same game system, the control device 100 of these game machines 1 also notifies the addition of the number of B B. After performing these processes, the process proceeds to step S208. When it is judged as negative in step S206, step S207 is suspended and the process proceeds to step S208. In step S208, the type of the grid (stop grid) corresponding to the chess mark position updated in step s203 is determined. Next, in step S209, it is judged whether or not the chess mark 3 06 has stopped at S.ϊP grid 3 05b. If it is stopped, the process proceeds to step S2 10 to perform a roulette lottery on the super prize amount. In this case, the roulette lottery of 2005-34903 (29) will use one of 8 on the drum 3 1 of the lottery machine 7 as a super prize (SJP) winning grid. Of course, lottery can also be carried out by other means. . Wait for the roulette (the drum advances to step S 2 1 1 to determine whether the super prize amount has been won. If the super prize amount is reached, proceed to step S 2 1 6; if it has not won, proceed to step S 220 in FIG. 43. In step S220, the number of coins φ obtained by the player according to the number of coins obtained by the roulette draw of S 2 10 or S 2 1 3. On the one hand, in step S209 of FIG. 42, when the judgment is not stopped Check the poem 3 0 5b, proceed to step S212, and judge that the check mark 3 06 is on BB grid 3 05 c. If it stops, proceed to step S2 13 'About the roulette lottery of the jackpot. Also, if one of the eight blocks on the drum 31 of the lottery machine 7 (BB) winning grid is carried out. Of course, it can also be drawn by other rows. Wait for the roulette (drum 31) to stop before proceeding Go to step φ to determine whether the jackpot amount has been won. If the jackpot amount has been won, proceed to S2 15 and for other game machines 1 included in the same game system, proceed to step S216. Furthermore, step The processing of S204 and S2 12 can obtain roulette drawing in step S2 03 Immediately after, no need: wait to update the display on screen 6 according to the result obtained in step S2 03. In step S216, the payment corresponding to the number of S] P or BB at this time is for the coin payment device 44 The coin tray 90 goes here, and the control device 100 is performed on the control device 1 100 blocks of the sub-element 3. 3 1) If the stop is in the middle, then the step is set to whether the SJP stops or not. For example, proceed to S214 as a big means, go to step, and notify the result of ~ S209 to get the coins. Row. Due to the instruction of -33-(30) (30) 200534903 to accept coins, the control device 100 waits for the coin tray 90 to pay the coins, and then drives the coin tray 90 to the operating position, waiting for the coins to fall to the belt. After the belt conveyor 91 is advanced, the belt conveyor 91 is moved toward the station 40 on the SJP or BB side to pay coins already paid on the coin tray 90 to the upper table 62 on the station 40. After paying SJP or BB, proceed to step S217, reset the number of SJP or BB stored in RAM 102 to initial stage, and end the center game control program. When it is determined in step S 2 1 2 that it is not stopped in the B B grid 305c, the process proceeds to step S221 in FIG. 43. At step S 2 2 1 in FIG. 4 3, it is determined whether or not the chess mark 3 0 6 has stopped at the transfer grid 3 0 5 d. If it is not stopped at the transfer grid 3 0 5 d, the process proceeds to step S222 and it is determined whether or not the checker 3 06 is stopped at the other special grid 3 05 e, f ~. When the check mark 3 0 6 stops at the normal grid 3 0 5 a, step S222 is negated. In this case, the process proceeds to step S223, and the number 値 marked at the stopped grid 3 0 5 a is used as the obtained piece. Set the number. On the one hand, when the conditions of step S222 are affirmed, the process proceeds to step S224, and processing is performed in accordance with the winning content assigned to the special grid 3 0 5 e ... After setting the obtained number of pieces in step S220 or S223, proceed to step S 22 5 and pay the coins of the obtained number. In this case, the coin payment device 44 can be used for coin payment. Among them, when the number is small, it can also be paid by the coin payment port 61. When it stops at the transition grid 3 0 5 d at step S 2 2 1, it proceeds to step S 2 2 7 so that the check mark 3 0 6 is on the transition grid 3 of the outer peripheral path 3 0 3 and the inner peripheral path 3 The transfer lattice of 04 moves between 3 0 5 d. In addition, it is also possible to move from the outer peripheral path 3 0 3 to the inner peripheral path 3 0 4 and from the inner peripheral -34- (31) (31) 200534903 path 3 0 4 to the outer peripheral path 3 0 3 Change the conditions. For example, the movement in the opposite direction may be restricted compared to the movement from the inner peripheral path 304 to the outer peripheral path 303. After the processing of step S224, S225, or S227 is performed, the process proceeds to step S2 2 6 and the stop position of the updated chess mark 3 06 is notified to the other game machine 1. Among them, the notification may also be directed only to the chess mark 3 06 located on the inner path 30 04. After the stop position is notified, it proceeds to step S2 08 to determine whether the variable N is 1. If it is not 1, proceed to step S2 09, subtract 1 from the variable N, and then return to step S203 of FIG. 42. In step S228, if the variable N is 1, the central game control routine is ended. Fig. 44 shows a game update control program executed by the control device 100 in order to share the number of BBs and the positions of the chess marks 3 06 and 3 09 on the inner path 3 04 with other game machines 1. This process is repeatedly performed by the control device 100 at an appropriate cycle. In the game information update control program, the control device 100 first determines whether the number of additional B B pieces is notified by another game machine 1 in step S 250. If notified, the process proceeds to step s 2 51, and the number of BBs held in the RAM 102 is updated to a value increased by a predetermined number. If not notified, step S 2 51 is suspended. Next, it is determined at step S 2 5 2 'whether or not it is notified by another gaming machine 1; B B wins the prize. If notified, it proceeds to step S 2 5 3 and resets the number of B B pieces held at R Α M 102 to the initial stage. If not notified, step S 2 5 3 is suspended. Next, it is determined at step S 2 5 4 whether or not the stop position of the chess piece 3 0 6 is notified by the other gaming machine 1. If it is notified, proceed to step -35-200534903 (32) S2 5 5 and update the content of the position information of the inner circle path chess flag 3 0 9 notified in RAM 102. If not, step S 2 5 5 is aborted. Next, in step S2 56, the number of BBs of the root RAM 102 and the display content of the map 302 are updated. This ends the game information update control process. By appropriately repeating the procedure of FIG. 44, the number of BBs held in RA M 102 and the information on the inner peripheral path 30 04 can be maintained in the same state with each other. The present invention is not limited to the above embodiments, and can be implemented in various ways. For example, the shape or size of the screen can also be changed as appropriate. The segment is not limited to being arranged on the front and lower ends of the frame, and may be arranged on the frame, the upper surface, the rear side, and the like. For example, the projection means is set at the end of the frame so that its projection direction is upward, and the upper part of the rear side of the frame projects the projection beam toward the screen to bend the mirror. In the above embodiment, the frame supporting means is constituted by the frame supporting plate 15 and the frame. However, various other means may be used. [Brief Description of the Drawings] FIG. 1 is a front view of a gaming machine according to an aspect of the present invention. Figure 2 is a plan view of the same gaming machine. Fig. 3 is a right side view of the same gaming machine. Figure 4 is a front view of the main component. Fig. 5 is a perspective view of the front side of the main element. If you know from 04, 谏 keeps the new content into the chess position of game machine 1 and adds it. Under the back of the interior of the projection hand, a frame supporting the rear projection base 17 is provided -36- (33) 200534903 Fig. 6 is a perspective view of the back side of the main component. FIG. 7 is an enlarged view of part VII in FIG. 6. Figure 8 is a rear view of the light box. Fig. 9 is a sectional view taken along the line IX-IX in Fig. 8; Figure 〖〇 is a diagram showing an example of a screen on which an image is projected onto a main component. ○ Figure 11 is a perspective view of the front side of a lottery machine. φ Figure 12 is a perspective view of the back side of a 2 series lottery machine. Fig. 1 is a perspective view of the front side of the 3 series sub-element. Figure 14 is a front view of the 4 series sub-component. Figure 15 is a plan view of the 5 series sub-component. Figure 16 is a right side view of the 6-series auxiliary components. Figure 17 is a perspective view of a 7-series coin holder. FIG. 18 is a sectional view taken along the line XVIII-XVIII in FIG. 17. Figure 19 is a perspective view showing the structure of the game board. φ Figure 20 is a perspective view showing an enlarged portion from the upper table to the lower table. Figure 21 is a plan view of a game board surface. Figure 2 is a right side view of the 2 series game board. Fig. 2 is a longitudinal sectional view of the game board surface in the front-rear direction. Figure 24 is a front view of a game board. Fig. 25 is a perspective view of the coin guide viewed from the back side. Fig. 26 is a plan view of the coin guide. Figure 27 is a rear view of the coin guide. -37-(34) 200534903 Fig. 28 is a sectional view taken along the line XXV II-XXV III in Fig. 27. Figure 2 is a perspective view of a 9-series guide block. Fig. 30 is a plan view of a guide block. Figure 3 is a right side view of the 1-series guide block. Fig. 32 is a plan view of a coin payment device. Fig. 33 is a front view of a coin payment device. Figure 3 is a right side view of a 4-series coin payment device. g Figure 3 5 is a block diagram of the control system installed on the main component. Fig. 36 is a block diagram of a control system provided on a sub-component. FIG. 37 is a diagram of a game screen displayed on the screen of a 7-series display station. Fig. 38 is a diagram showing an example of winners used in the game screen of Fig. 37. FIG. 9 is a diagram showing a game screen displayed on the screen of the main component. Fig. 40 is a diagram showing the game screen displayed on the screen of the station when the main game is executed. φ Figure 41 is a flowchart showing the station control program executed by the control device of the sub-component. Fig. 42 is a flowchart showing a central game control program executed by the control device of the main component. FIG. 4 3 is a flowchart continuing from FIG. 42. Fig. 44 is a flowchart showing a game information update control routine executed by the control device of the main component. [Description of Symbols of Main Components] -38- 200534903

(35) 1 遊戲機 2 主元件 3 畐1J元件 5 框體 5 a 上面 5b 蓋 6 螢幕 7 抽選機 8 裝飾品 10 帆形裝飾品 11 框架 12 屏幕 13 縱框 14 橫框 15 框架支承板 16 螺栓 17 框架座 17a 突緣 18 螺栓 19 螺孔 20 燈光箱 2 1 機櫃 2 1a 上面 2 2 透明面板 -39 - 200534903 23 2 4 25 30 3 1 3 2 3 3(35) 1 Game machine 2 Main element 3 畐 1J element 5 Frame 5 a Upper 5b Cover 6 Screen 7 Lottery machine 8 Decoration 10 Sails 11 Frame 12 Screen 13 Vertical frame 14 Horizontal frame 15 Frame support plate 16 Bolt 17 frame base 17a flange 18 bolt 19 screw hole 20 light box 2 1 cabinet 2 1a top 2 2 transparent panel -39-200534903 23 2 4 25 30 3 1 3 2 3 3

35 36 37 37a 38 40 4 135 36 37 37a 38 40 4 1

43 44 45 46 4 7 48 50 5 1 投影裝置 滑塊 光源 機櫃 滾筒 指示器 球通路 球投入機構 滾筒驅動馬達 指示器驅動機構 球回收機構 皮帶 球袋 站 框體 遊戲空間 遊戲盤面 硬幣支付裝置 蓋 控制面板 硬幣投入器 操作開關 硬幣承盤 底壁 -40- (37) 20053490343 44 45 46 4 7 48 50 5 1 Projection device slider light source cabinet roller indicator ball path ball input mechanism roller drive motor indicator drive mechanism ball recovery mechanism belt ball bag stand frame game space game board coin payment device cover control panel Coin inserter operation switch Coin tray bottom wall -40- (37) 200534903

52 前壁 53?54 側壁 53a?54a i突緣 53b 硬幣支付口 55 後壁 56 蓋 5 7 突出部 58 彎曲壁 60 螢幕 61 硬幣支付口 62 上部桌 62a 前端緣 63 硬幣導引裝置 64 核對器 64a 硬幣通過孔 65 下部桌 65a 前緣 65b 側緣 66 硬幣導件 67 硬幣導引板 68 推進器 69 滾筒 70 導引塊 7 1 驅動機構 -41 20053490352 Front wall 53? 54 Side wall 53a? 54a i Raised edge 53b Coin payment slot 55 Rear wall 56 Cover 5 7 Projection 58 Curved wall 60 Screen 61 Coin payment port 62 Upper table 62a Front edge 63 Coin guide 64 Checker 64a Coin passage hole 65 Lower table 65a Front edge 65b Side edge 66 Coin guide 67 Coin guide plate 68 Pusher 69 Roller 70 Guide block 7 1 Drive mechanism-41 200534903

(38) 72 底板 7 3 硬幣導引構件 73 a 硬幣承接面 73b 突部 73c 後端部 73d 前端部 74 間隙 75 安裝螺絲 76 基座 76a 支承部 76b 連結部 ΊΊ 基座框架 78 導軌 79 滑塊 80 馬達 80a 輸出軸 8 1 導引板 8 1a 導引槽 82 曲柄臂 83 曲柄銷 90 硬幣盤 90a 軸部 9 1 帶式輸送機 92 噴射器 -42 (39) 200534903(38) 72 Bottom plate 7 3 Coin guide member 73 a Coin receiving surface 73b Protrusion 73c Rear end 73d Front end 74 Clearance 75 Mounting screw 76 Base 76a Support 76b Linking part ΊΊ Base frame 78 Rail 79 Slide 80 Motor 80a Output shaft 8 1 Guide plate 8 1a Guide groove 82 Crank arm 83 Crank pin 90 Coin tray 90a Shaft portion 9 1 Belt conveyor 92 Ejector-42 (39) 200534903

100 控 制 裝 置 10 1 ROM 102 RAM 103 通 訊 控 制 裝 置 110 控 制 裝 置 111 ROM 112 RAM 113 獲 獎 檢 測 感 應 器 114 推 進 器 驅 動 馬 達 115 硬 幣 漏 斗 116 致 動 器 1 1 7 通 訊 控 制 裝 置 200 遊 戲 畫 面 20 1 主 遊 戲 部 20 1a 圖 案 帶 20 1b 圖 案 帶 20 1c 圖 案 帶 202 輪 盤 表 部 203 累 積 獎 額 計 數 部 300 遊 戲 畫 面 30 1 遊 戲 畫 面 302 地 圖 303 外 周 路 徑 3 04 內 周 路 徑 -43- 200534903 格子 格子 S J P格子 BB格子 移轉格子 棋標 SJP顯示部 BB顯示部 棋標 球 硬幣 待機位置 作動位置 -44 -100 Control device 10 1 ROM 102 RAM 103 Communication control device 110 Control device 111 ROM 112 RAM 113 Winning detection sensor 114 Thruster drive motor 115 Coin funnel 116 Actuator 1 1 7 Communication control device 200 Game screen 20 1 Main game section 20 1a pattern strip 20 1b pattern strip 20 1c pattern strip 202 roulette table section 203 jackpot counting section 300 game screen 30 1 game screen 302 map 303 outer path 3 04 inner path -43- 200534903 grid pattern SJP grid BB grid Move checker SJP display section BB display section Chessball ball Coin standby position Actuating position -44-

Claims (1)

200534903 ⑴ 十、申請專利範圍 1 . 一種遊戲機,其特徵爲:具備:框體;設置成由前 述框體的上面朝斜上方突出之框架;安裝於前述框架之屏 幕;及朝前述屏幕投影預定的影像之投影手段。 2 ·如申請專利範圍第1項之遊戲機,其中前述屏幕設 置成由前述框體朝該框體的前方且朝斜上方突出,前述投 影手段係於前述框體的正面側下部,將投影方向朝上而加 以設置。 3 .如申請專利範圍第2項之遊戲機,其中在前述框體 的正面側配置可由該框體分離之副單元,該副單元係包圍 前述投影手段,且不會與前述投影手段之光路重疊。 4.如申蕭專利範圍第1至3項中任一項之遊戲機,其 中在前述框體的上面,設置有:在可變更對於水平面的傾 斜之狀態下支承前述框架之框支承手段。 5 .如申請專利範圍第4項之遊戲機,其中前述框支承 手段係具備··於框體的上面,在與該框體的前後方向平行 且垂直地豎立之狀態下安裝的框支承板;及在可變更對於 水平面之傾斜的狀態下安裝於前述框支承板之框座’ 構成前述框架之縱框的下端部插入於前述光支承板與 前述框座之間的空洞,而將前述框架支承於前述框體上。 -45-200534903 十 X. Patent application scope 1. A game machine, comprising: a frame body; a frame provided to protrude obliquely from the top of the frame body; a screen mounted on the frame; and a predetermined projection onto the screen Means of projecting images. 2 · As for the gaming machine in the first scope of the patent application, wherein the screen is set to protrude from the frame toward the front of the frame and obliquely upward, the projection means is located at the lower part of the front side of the frame, and the projection direction Set it up. 3. The gaming machine according to item 2 of the scope of patent application, wherein a sub-unit that can be separated by the frame is arranged on the front side of the aforementioned frame, and the sub-unit surrounds the aforementioned projection means and does not overlap the light path of the aforementioned projection means . 4. The gaming machine according to any one of claims 1 to 3 of the Shen Xiao patent scope, wherein a frame supporting means for supporting the frame in a state where the tilt to the horizontal plane can be changed is provided on the frame. 5. The gaming machine according to item 4 of the application for a patent, wherein the aforementioned frame supporting means is provided with a frame supporting plate mounted on the upper surface of the frame body in a state of being erected parallel to and perpendicular to the front-back direction of the frame body; And the frame base mounted on the frame support plate in a state where the tilt to the horizontal plane can be changed, and the lower end portion of the vertical frame constituting the frame is inserted into a cavity between the light support plate and the frame base to support the frame. On the aforementioned frame. -45-
TW094104208A 2004-02-10 2005-02-14 Game machine TWI286485B (en)

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JP4991805B2 (en) * 2009-08-17 2012-08-01 株式会社コナミデジタルエンタテインメント Game system
CN102198327B (en) * 2010-03-26 2014-06-25 富港电子(东莞)有限公司 Projection type handheld game player and operation method thereof
CN110400427B (en) * 2019-06-28 2022-04-15 杭州反身网络科技有限公司 Egg twisting machine with egg outlet pipe image display function

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JP2514082B2 (en) * 1988-12-29 1996-07-10 株式会社竹屋 Display devices on Pachinko Island
JP2576788Y2 (en) * 1993-01-14 1998-07-16 株式会社セガ・エンタープライゼス Play equipment
JPH07104233A (en) * 1993-09-30 1995-04-21 Randatsuku:Kk Original projecting device
JP3881042B2 (en) * 1995-07-25 2007-02-14 ダイコク電機株式会社 Amusement park data management system
JP3030068U (en) * 1996-04-11 1996-10-18 株式会社アイマックス Amusement device with projector
JP3037160B2 (en) * 1996-11-01 2000-04-24 株式会社アムテックス Display devices for gaming machines
JP3877373B2 (en) * 1997-02-18 2007-02-07 株式会社ソフィア Information display device for gaming facilities
CN2436205Y (en) * 2000-08-16 2001-06-27 宝凯电子企业股份有限公司 Frame for game machine
JP3864866B2 (en) * 2001-07-19 2007-01-10 株式会社セガ Bet control method for competitive game
JP3443415B2 (en) * 2001-08-01 2003-09-02 コナミ株式会社 Game device
JP2003308022A (en) * 2002-04-16 2003-10-31 Takeshi Yamaguchi Simplified erecting apparatus for signboard

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JP4174431B2 (en) 2008-10-29
GB2425268A (en) 2006-10-25
GB2425268B (en) 2007-10-17
KR20060010766A (en) 2006-02-02
JP2005224323A (en) 2005-08-25
WO2005075042A1 (en) 2005-08-18
GB0517649D0 (en) 2005-10-05
CN1771078A (en) 2006-05-10
HK1090587A1 (en) 2006-12-29
CN1771078B (en) 2010-05-05
TWI286485B (en) 2007-09-11
KR100710796B1 (en) 2007-04-25

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