WO2005075042A1 - Game machine - Google Patents
Game machineInfo
- Publication number
- WO2005075042A1 WO2005075042A1 PCT/JP2005/001926 JP2005001926W WO2005075042A1 WO 2005075042 A1 WO2005075042 A1 WO 2005075042A1 JP 2005001926 W JP2005001926 W JP 2005001926W WO 2005075042 A1 WO2005075042 A1 WO 2005075042A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- medal
- game
- game machine
- screen
- casing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
Definitions
- the present invention relates to a game machine provided with optical decoration means.
- an object of the present invention is to provide a game machine that can fully utilize the upper surface side of a housing as a decoration space.
- the present invention relates to a housing, a framework provided so as to project obliquely upward on the upper surface of the housing, a screen attached to the surface of the framework, and a screen facing the screen.
- a game machine including a projection unit that projects a predetermined image.
- the present invention by providing a screen on the upper surface of the housing and projecting an image, various images, designs, patterns, etc. are displayed on the screen, and the decoration effect and eye-chucking effect of the game machine are displayed.
- the structure is simple and lightweight, if the framework or screen gets in the way when it is brought into a store or the like, it is easy to remove the casing force. It is possible to display the original decoration effect and eye catching effect by attaching the.
- the screen is provided so as to protrude from the housing in front of the housing and obliquely upward, and the projection means has a projection direction at a lower portion on the front side of the housing. It may be provided facing upward. In this case, it is possible to project a large image on the screen by securing a sufficient distance between the projection means and the screen.
- the subunit that can also separate the casing force is arranged on the front side of the casing so as to surround the projection means and not to overlap the optical path of the projection means. Also good. If the subunits are arranged in this way, the subunits can be made to function as protection means that prevent the first player from entering the optical path of the projection means.
- frame support means may be provided on the top surface of the housing for supporting the framework in a state in which the inclination with respect to a horizontal plane can be changed.
- the height of the screen can be adjusted according to the height of the ceiling of the place where the game machine is installed or the height of the entrance / exit.
- the frame support means includes a frame support plate attached to an upper surface of the casing in a state of being vertically and parallel to the front-rear direction of the casing, and the frame in a state where the inclination with respect to a horizontal plane can be changed.
- a frame holder attached to a support plate, and a lower end portion of a vertical frame constituting the framework is inserted into a hollow portion between the frame support plate and the frame holder so that the framework is the housing. It may be supported on the body.
- the framework can be attached to the upper surface of the housing at various angles by simply changing the inclination of the frame holder with respect to the frame support plate.
- the present invention it is possible to display various images on the screen arranged on the upper surface of the casing, thereby enhancing the decoration effect and eye catching effect of the game machine. . Since the structure is simple and the weight can be easily reduced, the area of the screen can be increased to enhance the decoration effect and the like, while the center of gravity of the casing can be kept low to ensure sufficient stability of the casing. In addition, since the structure is simple and lightweight, it is easy to remove the chassis power when the framework and screen are in the way when they are brought into a store or the like. The original decoration effect and eye-catch effect can be exerted by attaching.
- ⁇ 1] A front view of a game machine according to one embodiment of the present invention.
- FIG. 2 Plan view of the game machine.
- FIG. 4 Front view of the main unit.
- FIG. 5 is a perspective view of the front side of the main unit.
- FIG. 6 is a rear perspective view of the main unit.
- FIG. 7 is an enlarged view of a portion VII in FIG.
- FIG. 9 is a cross-sectional view taken along line IX—IX in FIG.
- FIG. 10 is a diagram showing an example in which an image is projected onto the screen of the main unit.
- FIG. 11 is a perspective view of the front side of the lottery machine.
- FIG. 13 is a perspective view of the front side of the subunit.
- FIG. 14 is a front view of the subunit.
- FIG. 15 is a plan view of the subunit.
- FIG. 16 is a right side view of the subunit.
- FIG. 17 is a perspective view of a medal tray.
- FIG. 18 is a cross-sectional view taken along line XVIII-XVIII in FIG.
- FIG. 19 is a perspective view showing a configuration of a game board surface.
- FIG. 20 is an enlarged perspective view showing a portion from the upper table to the lower table.
- FIG. 21 is a plan view of the game board surface.
- FIG. 22 A right side view of the game board.
- FIG. 23 is a longitudinal sectional view of the game board surface in the front-rear direction.
- FIG. 24 Front view of the game board surface.
- FIG. 26 is a plan view of the medal guidance device.
- FIG. 27 is a rear view of the medal guidance device.
- FIG. 28 is a sectional view taken along line XXVIII—XXVIII in FIG.
- FIG. 29 is a perspective view of a guide block.
- FIG. 30 is a plan view of the guide block.
- FIG. 31 is a right side view of the guide block.
- FIG. 32 is a plan view of the medal dispensing device.
- FIG. 33 is a front view of the medal dispensing device.
- FIG. 35 is a block diagram of a control system provided in the main unit.
- FIG. 36 is a block diagram of a control system provided in the subunit.
- FIG. 37 is a diagram showing a game screen displayed on the station monitor.
- FIG. 38 is a diagram showing an example of a winning combination used on the game screen of FIG. 37.
- FIG. 39 is a diagram showing a game screen displayed on the monitor of the main unit.
- FIG. 40 is a diagram showing a game screen displayed on the monitor of the station when the main game is executed.
- FIG. 41 is a flow chart showing a station control routine executed by the subunit control device.
- FIG. 42 is a flowchart showing a center game control routine executed by the main unit controller.
- FIG. 43 is a flowchart following FIG.
- FIG. 44 is a flowchart showing a game information update control routine executed by the main unit controller.
- FIG. 1 and FIG. 3 show an embodiment of a game machine to which the present invention is applied.
- FIG. 1 is a front view
- FIG. 2 is a plan view
- FIG. 3 is a right side view.
- the game machine 1 is set up in a commercial facility such as a game store, and is a commercial game machine (so-called arcade game) that provides games within a predetermined range as consideration for the consumption of economic value by players.
- the main unit 2 and three subunits 3 arranged at the front center, front right side, and front left side of the main unit 2 are provided. Each subunit 3 can be separated from the main unit 2 and installed at an appropriate position.
- the consumption of economic value in the game machine 1 is performed by inserting medals into the subunit 3.
- the main unit 2 has a housing 5 that can stand on a floor of a store or the like.
- the casing 5 is made of wood or grease material like a normal game machine.
- a monitor 6 is installed on the left side of the front of the housing 5, and a lottery machine 7 is installed on the right side of the monitor 6.
- a large display such as a liquid crystal projector or a plasma display is preferably used.
- the lottery machine 7 will be described later.
- the casing 5 of the main unit 2 is provided with various decorations in order to enhance the decoration effect of the game machine 1.
- a decoration 8 is provided outside the monitor 6 and the lottery machine 7.
- a sail 10 is provided on the upper surface 5a of the housing 5 in order to enhance the decoration effect of the game machine 1.
- the sail 10 has a frame work 11 and a screen 12 stretched on the surface of the framework 11.
- the framework 11 is configured by combining a plurality of vertical frames 13 and horizontal frames 14.
- the screen 12 is made of, for example, white vinyl cloth or canvas.
- the screen 12 is fixed to the surface of the framework 11 so that moderate slack occurs between the vertical frames 13.
- Various means may be used to fix the screen 12.
- a cover 5 b that hides the lower portion of the sail 10 is fixed to the front edge of the upper surface 5 a of the housing 5.
- a plurality of frame support plates 15 are erected vertically and parallel to the front-rear direction of the housing 5 at intervals along the left-right direction of the housing 5 (left-right direction in FIG. 1). State Arranged in a state.
- These frame support plates 15 are fixed to the upper surface 5a and the cover 5b of the casing 5 using bolts 16 respectively.
- a frame holder 17 is attached to each frame support plate 15. In FIG. 6, the frame holder 17 is hidden behind the two frame support plates 15 on the near side and is not visible.
- the frame holder 17 opens one side surface of a cylindrical body having a quadrangular cross section, and flanges 17a (only one side is shown in FIG. 7) at both edges of the opening. ).
- the frame holder 17 is fixed onto the frame support plate 15 by screwing bolts 18 attached to the flanges 17 a into the frame support plate 15.
- an elongated cavity is formed between the frame support plate 15 and the frame holder 17, and the lower end of the vertical frame 13 is inserted into the cavity.
- the sail 10 is mounted on the housing 5 in an inclined state so that the upper end of the sail 10 protrudes toward the front side of the game machine 1 toward the front.
- the frame support plate 15 is provided with a plurality of screw holes 19 into which bolts 18 attached to the lower end side of the frame holder 17 are to be screwed. These screw holes 19 are arranged along an arc having a constant curvature radius centered on a fulcrum set on the upper end side of the frame holder 17. Further, screw holes corresponding to the bolts 18 attached to the upper end side of the force frame holder 17 (not shown) are also arranged along an arc having a constant curvature radius centered on the fulcrum. However, regarding the upper end side, any one of the screw holes may be used as a fulcrum when the inclination angle of the frame holder 17 is changed.
- the inclination of the frame holder 17 can be changed, and thereby the inclination angle of the sail 10 can be changed. Further, if the vertical frame 13 is removed from the frame holder 17, the sail 10 itself can be separated from the housing 5.
- a light box 20 is provided at the lower end on the front side of the housing 5.
- the light box 20 has a closed cabinet 21 and can be separated from the housing 5.
- An upper surface 21a of the cabinet 21 is inclined obliquely, and a transparent panel 22 is provided on a part of the upper surface 21a over almost the entire length of the light box 20 in the width direction (corresponding to the horizontal direction of the housing 5).
- a projection device 23 is arranged inside the cabinet 21 so as to face the transparent panel 22. Projector 23 is printed on slide 24, etc. Is projected by illumination light from the light source 25, and the projection direction is set vertically upward. As is clear from FIG.
- the light box 20 is arranged on the front side of the housing 5 so that the transparent panel 22 is located immediately below the sail 10.
- the illumination light of the projector 23 can be received by the screen 12 of the sail 10 and an image such as a design of the slide 24 can be projected onto the screen 12.
- Figure 10 shows an example. Note that the image projected on the screen 12 may be a still image or a moving image.
- the slide 24 may be omitted, and a dynamic presentation may be performed on the screen 12 by changing the color or pattern of the illumination light from the light source 25.
- FIG. 11 and FIG. 12 show the main part of the lottery machine 7.
- the lottery machine 7 includes a cabinet 30, a drum 31 disposed on the front side of the cabinet 30 so as to be pivotable around a longitudinal axis, and an indicator 32.
- a ball passage 33 is provided around the drum 31.
- the surface of the drum 31 is divided into eight equal parts in the circumferential direction, and numerals 1 to 8 are displayed in each area.
- a ball throwing mechanism 34 throws the lottery ball B (see FIG. 11) into the ball passage 33 in response to a throw command given to the lottery machine 7 by the control system of the game machine 1.
- the drum drive motor 35 rotates the drum 31 around its axis.
- the indicator drive mechanism 36 monitors whether or not the ball B is thrown into the pocket 38 provided so as to be continuous with the ball passage 33 just below the drum 31. When the ball B is thrown into the pocket 38 is detected. In response to this, the indicator 32 is moved from the horizontally tilted standby position P1 shown in FIG. 11 to the vertically actuated position P2.
- the tip of the indicator 32 is formed in a needle shape, and can selectively point to any one area on the drum 31 at the operating position P2.
- the ball B thrown into the pocket 38 is guided to the ball collection mechanism 37 through the duct 39.
- the ball collecting mechanism 37 returns the ball B to the ball throwing mechanism 34.
- the ball B passed from the dart 39 is conveyed vertically upward by a toothed belt 37a traveling in the vertical direction, and the upper end of the belt 37a is conveyed.
- the ball B is configured to be passed to the ball holding portion 34a of the ball throwing mechanism 34 in the vicinity of the folding position.
- the lottery machine 7 as described above is provided for selecting any one of the numbers 1 to 8 provided on the drum 31, and its function is realized as follows.
- the First when a lottery start instruction is given to the lottery machine 7 from the control system of the game machine 1, the drum drive motor 35 is driven in response to the rotation of the drum 31 and then the ball throwing mechanism 34 Is given a ball throwing command, the ball B is thrown into the ball passage 33.
- the indicator drive mechanism 36 is driven and the indicator 32 is driven to the operating position P2, and in synchronization with this, the applied force of the drum 31 is pushed by the indicator 32 and stopped.
- the drum drive motor 35 is stopped so that it looks like this.
- the numerical value indicated by the tip of the indicator 32 after the drum 31 is stopped is specified from the rotational position of the drum drive motor 35 (for example, detected by an encoder), and as a result, any one of 1 to 8 is selected as the numerical value selected in the lottery. Confirmed. Ball B in pocket 38 is returned by the ball collection mechanism 37 in preparation for the next lottery.
- the front side of the lottery machine 7 is covered with a transparent cover to prevent the ball B from popping out.
- the lottery probability may be varied by changing the time relationship between the timing when the ball B reaches the pocket 38 and the timing at which the drum 31 stops in a range that the player does not notice. Such an operation can be used, for example, to adjust the payout rate.
- the lottery machine 7 is not limited to the above configuration as long as it can select any numerical value, and the configuration may be changed as appropriate.
- subunit 3 will be described with reference to FIG. Since the configuration of the three subunits 3 is equal to each other, only one subunit 3 will be described below.
- the left and right stations 40 are integrated on a single casing 41.
- Station 40 is the smallest unit in which a player can play a game.
- the height of the body 41 is limited so that the main parts (including the drum 31 and the pocket 38) of the monitor 6 and the lottery machine 7 of the main unit 2 are not hidden.
- a force provided with a medal hopper device for holding and paying out medals inside the casing 41 is not shown.
- a game space 42 is provided at the top of the housing 41, and a game board surface 43 is formed for each station 40 on the bottom side of the game space 42. Details of the game board 43 will be described later.
- a medal payout device 44 shared between the stations 40 is arranged between the game boards 43!
- the game space 42 is covered with a transparent cover 45 to prevent the player from accessing the game board surface 43 (shown opaque in FIGS. 14 and 16).
- a control panel 46 is provided.
- the control panel 46 is provided with a pair of left and right medal throwers 47 for each station 40.
- the medal inserter 47 is used to roll and insert a medal as a game medium in a vertically standing state, and its tip is inserted into the game space 42 through the cover 45.
- the medal insertion device 47 can be adjusted in its direction at least in the left-right direction.
- a well-known medal shoot that is commonly used in so-called pusher games!
- the control panel 46 is provided with a push button type operation switch 48 for each station 40, one at a time.
- the operation switch 48 is operated, for example, for the player to instruct the throwing time of the ball B by the lottery machine 7.
- an operation switch 48 may be provided for other purposes.
- the control panel 46 is provided with a medal tray 50 for each station 40.
- the medal tray 50 is provided as a payout destination for medals earned by the player. Details of the medal tray 50 are shown in FIGS.
- the medal tray 50 is formed by processing a metal material such as a stainless steel plate, and has a rectangular bottom wall 51, a front wall 52 disposed around the bottom wall 51, one left and right side walls 53, 54 and a rear wall 55. have.
- the side walls 53 and 54 are provided with flanges 53a and 54a for attaching the medal tray 50 to the housing 41.
- a folded portion 52a is formed by urging outward.
- the top surface of the medal tray 50 is
- the front wall 52 is open and the height of the front wall 52 is set sufficiently lower than the other walls 53-55.
- the front wall 52 has a function of preventing the medal M from dropping to the front of the medal tray 50 and holding the medal M stacked on the bottom wall 51. Yes. Therefore, it is desirable to set the height of the front wall 52 as large as possible within a range that does not hinder the removal of the medal M.
- the front wall 52 is not necessarily required, for example, when the bottom wall 51 has a sufficient area. Give the bottom wall 51 an upward slope and omit the front wall 52.
- the left side wall 53 is provided with a slit-shaped medal payout opening 53b that is long in the vertical direction for paying out the medal M into the medal tray 50 so as to be closer to the rear wall 55 side than the front wall 52. Yes.
- An L-shaped cover 56 extending so as to conceal the medal payout opening 53b is provided at the upper end of the rear wall 55.
- the rear wall 55 is provided with a protruding portion 57 that extends over almost the entire length of the medal tray 50 in the width direction (the direction perpendicular to the paper surface in FIG. 18).
- the projecting portion 57 is disposed above the bottom wall 51 so that a space for receiving the medal M is formed between the projecting portion 57 and the bottom wall 51.
- the projecting portion 57 is formed in a tapered shape in which the base force joined to the rear wall 55 becomes narrower in the vertical direction toward the tip.
- a protrusion 57 is provided by bending the plate material into a V shape and joining it to the rear wall 55.
- the protrusion 57 may be formed by various methods such as a drawing material and forging.
- the position of the projecting portion 57 is set immediately below the medal payout opening 53 b, and the tip end thereof substantially coincides with the tip end of the cover 56. Further, the lower end position of the protruding portion 57 substantially coincides with the upper end of the front wall 52.
- a curved wall 58 having an arcuate cross section is provided between the bottom wall 51 and the protruding portion 57.
- the medals M paid out in the tray 50 by the medal payout outlet 53b fall on the bottom wall 51 while being guided by the protrusion 57. Since the projecting portion 57 is provided on the rear wall 55, there is no possibility that the medal M is stacked while leaning on the rear wall 55 as indicated by an imaginary line M ′ in FIG. For this reason, as indicated by imaginary line L1 in FIG. 18, the piles of medals M stacked on the bottom wall 51 spread almost evenly in the front-rear direction of the saucer 50 (left-right direction in FIG. 18). Even if the player does not hold any hand, a relatively large number of medals M can be stored in the medal tray 50 where medals are jammed around the medal payout opening 53b.
- the medals M 'leaning against the rear wall 55 are stacked as they are, and as a result, as shown by the imaginary line L2, the medals M are stacked from the rear wall 55 toward the front wall 52 to form a downward slope.
- the area around the medal payout opening 53b is quickly clogged. Therefore, the number of medals M that can be stored in the medal tray 50 without correction by the player is smaller than that of the medal tray 50 of the present embodiment.
- each game board surface 43 is common, and one game board surface 43 will be described below.
- a monitor 60, a medal payout port 61, an upper table 62, and an upper table 62 are arranged from the upstream side (corresponding to the back side) in the medal flow direction to the downstream side (front side).
- a medal guidance device 63, a checker 64, and a lower table 65 are provided.
- the monitor 60 is provided as a display means for executing a game at each station 40 and performing various effects.
- the medal payout opening 61 is arranged immediately below the monitor 60.
- the medal sent to the medal guide 66 from the medal hopper device in the housing 41 is paid out from the medal payout opening 61 toward the upper table 62.
- the upper table 62 is movably provided between a horizontal position indicated by a solid line in the figure and an operating position lifted upward as indicated by an imaginary line in the figure with the front edge 62a as a fulcrum.
- FIG. 20 to FIG. 24 show details of the portion from the upper table 62 to the lower table 65.
- a medal guide plate 67 is provided above the lower table 65.
- the medal guide plate 67 is transparent, and two are provided in each station 40 so as to have a 1: 1 correspondence with the medal inserter 47. 20 and 21, only the medal guide plate 67 corresponding to the medal inserter 47 on the right side is shown.
- the medal guide plate 67 is provided with a downward slope toward the back side of the game board surface 43 (the side where the monitor 60 is provided) and the center side in the left-right direction. .
- the medal M inserted from the medal inserter 47 rolls on the medal guide plate 67 and falls onto the medal guide device 63 while changing its direction toward the center according to the gradient of the medal guide plate 67.
- the medal guiding device 63 guides the medal M to the checker 64 while aligning the direction of the medal M in the front-rear direction of the game board surface 43, details of which will be described later.
- the checker 64 is fixed at a fixed position on the game board surface 43, and there are many checkers on the upper surface side.
- a slit-shaped medal passage hole 64a is provided!
- the medal passage hole 64a extends in the front-rear direction of the game board surface 43.
- the medal M that has fallen from the medal guiding device 63 to the checker 64 is divided into one that passes through the medal passage hole 64a and one that does not pass through the medal passage hole 64a depending on the dropping position.
- the medal M that has passed through the medal passage hole 64a is taken into the checker 64 and returned to the medal hot bar inside the housing 41.
- the medal M that has not passed through the medal passage hole 64a falls to the lower table 65.
- a force not shown in the figure A large number of medals are placed on the lower table 65 in a stacked state.
- a pusher 68 is provided on the back side of the lower table 65. As well shown in FIG. 23, the pusher 68 is supported on the lower table 65 via rollers 69 arranged at the front and rear thereof. As a result, the pusher 68 can reciprocate back and forth along the lower table 65.
- FIG. 19 and FIG. 24 show the state in which the pusher 68 is retracted.
- a pusher driving mechanism (not shown) drives the pusher 68 between a position shown in the figure and a position protruding forward.
- the pusher driving mechanism may use various mechanisms that are used in known pusher game machines, such as a mechanism that converts the rotation of the motor into a reciprocating motion of the pusher 68 by a slider crank mechanism.
- the pusher 68 reciprocates back and forth, the medals that have fallen on the lower table 65 are struck, causing a ball-throwing action between the medals on the lower table 65. Depending on how the ball-throwing action occurs, The medal also falls at the front edge 65a or side edge 65b (see Fig. 20) force. The dropped medal is collected into a medal hopper device (not shown). The fall of the medal from the leading edge 65a is detected by a medal drop sensor (not shown), and the medal is paid out to the medal hopper device medal tray 50 by the detected number.
- the medal guide device 63 includes a guide block 70 and a drive mechanism 71 that drives the guide block 70. Details of the guide block 70 are shown in FIGS.
- the guide block 70 is obtained by mounting a plurality of (in the figure, ten) medal guide members 73 on a common substrate 72 side by side in equal directions with V and pitch.
- the medal guide member 73 is a resin molded product having a rectangular parallelepiped lower portion and a semi-cylindrical medal receiving surface 73a on the upper surface side.
- Medal Proposal Synthetic resin used for inner member 73 has moderate friction resistance against friction with medal
- it is preferably used as the material of the POM cadal guide member 73.
- a protrusion 73 b is provided on the top of the medal guide member 73.
- the protrusion 73b extends along the axial direction of the medal receiving surface 73a, in other words, along the front-rear direction of the game board surface 43.
- the range in which the protrusion 73 b is provided is limited to the rear half of the medal guide member 73 in the front-back direction of the game board surface 43.
- a gap 74 is provided between the medal guide members 73 on the substrate 72. These gaps 74 are somewhat larger than the thickness of the medal.
- the gap 74 may be a constant interval, but in the present embodiment, the gap 74 gradually increases as the gap 74 approaches the ticker 64. This is to prevent medals from getting stuck in the gap 74 when a plurality of medals fall into the gap 74 simultaneously.
- each medal guide member 73 is individually attached to the lower surface side force of the substrate 72 by using an attachment screw 75. Therefore, when a specific medal guide member 73 is dirty or damaged, only the medal guide member 73 can be removed from the substrate 72 and replaced.
- a base 76 is attached to the lower surface side of the substrate 72.
- the base 76 has a support portion 76a that supports the guide block 70, and a connecting portion 76b that extends rearward from the support portion 76a.
- the substrate 72 is inclined so as to form a downward slope by urging the checker 64, and the medal guide member 73 also extends from the rear end portion 73c.
- the front end 73d is inclined so as to gradually become lower in the direction of force.
- a base frame 77 fixed to the casing 41 and a slider 79 supported by the base frame 77 via a pair of guide rails 78 so as to be movable in the left-right direction.
- a motor 80 as a drive source of the slider 79.
- the rear end side of the slider 79 is folded downward, and a guide plate 81 is attached to the folded portion.
- the guide plate 81 is formed with a guide groove 81a extending in the vertical direction.
- a crank arm 82 is attached to the output shaft 80a of the motor 80 so as to rotate integrally with the output shaft 80a, and a crank pin 83 is attached to the tip of the crank arm 82.
- the tip of the crank pin 83 is inserted into the guide groove 81a of the guide plate 81.
- a guide block 70 is disposed above the base frame 77, and the connecting portion 76b of the base 76 is connected to the slider 79 !. Therefore, when the output shaft 80a of the motor 80 is rotated in a certain direction, the movement is converted into the reciprocating movement of the slider 79 by the crankpin 83 and the guide plate 81, and the slider 79 and the base 76 are passed through the slider 79 and the base 76.
- the connected guide block 70 reciprocates left and right.
- a gap 74 between the medal guide members 73 provided in the guide block 70 extends in the same direction as the medal passage hole 64 a of the checker 64.
- the substrate 72 which is the bottom of the gap 74 is arranged above the checker 64, and the force is also tilted forward and downward toward the checker 64! /.
- a medal inserted from the medal inserter 47 and rolled on the medal guide plate 67 falls onto the medal receiving surface 73 a of the guide block 70. Since the medal receiving surface 73a is formed in a semi-cylindrical surface shape, the medal that falls there is guided to the gap 74 by sliding on the medal receiving surface 73a. As a result, the direction of the medals falling from the medal guide plate 67 toward the center of the game board surface 43 is slightly inclined and aligned in the front-rear direction of the game board surface 43 (the direction in which the gap 74 extends). The medals guided to the gap 74 are erected in the same direction as the medal passage holes 64a and roll down on the substrate 72.
- a protrusion 73b is provided on the top of the medal receiving surface 73a, even if a medal that falls from the guide plate 67 to the medal receiving surface 73a falls on its side, the medal contacts the protrusion 73b. By doing so, the balance of the medals is lost, and there is no risk that the medals will be stable in a state of falling sideways. Further, when the medal collides with the protrusion 73b, the momentum of the medal is weakened, and the medal is surely dropped into the gap 74. Then, since the medal falls to the checker 64 through the gap 74, there is no possibility that the medal falls on the checker 64 in a lying state.
- the effect of adjusting the direction of the medals by the protrusion 73b correlates with the length of the protrusion 73b. For example, if the protrusion 73b is shortened, the effect of the protrusion 73b becomes relatively small, and the frequency that the medal falls to the checker 64 is increased while lying down. As a result, the probability that the medal enters the checker 64 decreases.
- the match or mismatch of the positions of the gap 74 and the medal passage hole 64a is gradually switched in the left-right direction.
- the gap 74 and the medal passage hole 64a almost coincide, that is, they are aligned in the front-rear direction. If the medal falls to the checker 64 at such a timing, the medal passes through the medal passage hole 64a. A medal that falls to the checker 64 at a different timing is bounced by the checker 64 and falls to the lower table 65.
- the checker 64 is provided with a guide rail 84 for guiding a medal that has passed through the medal passage hole 64a into the medal hopper!
- the medal guiding device 63 is provided that aligns the medals inserted into the game board surface 43 in the same direction as the medal passage hole 64a of the checker 64 before passing the checker 64. Therefore, even if the player does not have sufficient skills, the player can enjoy passing or not passing medals on the checker 64 as a game.
- the gradient in the direction opposite to that in FIG. 31 with respect to the substrate 72 and the medal guide member 73 of the medal guide device 63 that is, a gradient that decreases toward the rear end 73c from the front end 73d of the medal guide member 73.
- the checker 64 may be disposed on the rear end 73c side of the medal guide member 73.
- FIG. 32 to FIG. 34 show details of the medal payout device 44.
- the medal payout device 44 is provided in order to pay a large amount of medals to the game board surface 43 at the time of a big hit, and is extended so as to connect the left and right game board surfaces 43 to each other behind the medal plate 90.
- a belt conveyor 91, and a shuttle 92 disposed between both ends of the belt conveyor 91 and the upper table 62.
- the medal plate 90 is rotatably provided with a shaft portion 90a at the upper rear end as a fulcrum, and a tip is lifted with a shaft 90a as a fulcrum by a standby position extending substantially horizontally from the shaft portion 90a by an unillustrated actuator. To the selected operating position (position shown in FIGS.
- the actuator that drives the medal plate 90 may be one that generates a rotational motion such as a motor, or one that generates a linear motion such as a pneumatic cylinder.
- a rotational motion such as a motor
- a linear motion such as a pneumatic cylinder.
- the rotational movement may be transmitted around the shaft 90a to rotate the medal plate 90.
- the linear motion may be converted into a rotational motion of the medal plate 90 using a link mechanism or the like.
- the medal tray 90 is configured such that a medal can be paid out from a medal hot tub (not shown).
- a medal hot tub not shown.
- the medals on the medal tray 90 are placed on the belt conveyor 91. Fall. And run on the belt conveyor 91 in either the left or right direction As a result, the medals on the belt conveyor 91 can be transported to one of the scooters 92, and the medals can be paid out to one of the upper tables 62 via the scouter 92.
- the belt conveyor 91 is disposed between the medal tray 90 and the shuter 92, the length of the shuter 92 can be shortened, and the height of the medal tray 90 can be suppressed while the shuffler 92 is sufficiently long. A minute inclination can be given. If the belt conveyor 91 is not used, a means is provided to extend the shutter 92 to the center of the medal plate 90 in the left-right direction, and to direct the falling direction of the medal from the medal plate 90 to one of the shuters 92. In that case, if the necessary and sufficient inclination is given to the shuter 92, the total height of the shatter 92 will increase, and the position of the medal plate 90 will need to be changed upward accordingly.
- the total height of the subunit 3 increases, and there is a disadvantage that the lottery machine 7 is hidden from the monitor 6 of the main unit 2 behind.
- the shunt 92 is shortened and the total height thereof is suppressed. For this reason, the position of the medal tray 90 can be lowered.
- FIG. 35 is a block diagram of a control system provided in the main unit 2.
- the main unit 2 has a control device 100.
- the control device 100 is configured as a computer unit including a microprocessor, and is connected to a ROM 101 and a RAM 102 as main storage devices.
- a monitor 6 as a display device is connected to the control device 100, and a ball throwing mechanism 34, a drum drive motor 35, and an indicator drive mechanism 36 of the lottery machine 7 are connected as control target devices.
- Each mechanism is provided with one or a plurality of actuators, and the control device 100 is connected to each of the actuators via a drive circuit, but detailed illustration thereof is omitted.
- the control device 100 of the main unit 2 is connected to the control system of each subunit 3. Further, a communication control device 103 is also connected to the control device 100 of the main unit 2. Communication control The device 103 performs information communication via a predetermined communication line with the control device 100 of the main unit 2 of the other game machine 1 to construct one game system in which a plurality of game machines 1 are assembled. It is provided for.
- the main units 2 may be connected to each other via the communication control device 103 and the server, and the main units 2 may be connected to each other via the communication control device 103 without passing through the server. Also good.
- various input devices and output devices may be connected to the control device 100 of the main unit 2.
- Other game machines 1 may be installed in the same store or may be installed in another store.
- FIG. 36 is a block diagram of a control system provided in the subunit 3.
- Sub-unit 3 also has a control device 110 configured as a computer unit with a microprocessor.
- the control device 110 is connected to a ROM 111 and a RAMI 12 as main storage devices.
- the control device 110 is connected to a monitor 60 (see FIG. 19) as a display device.
- various devices provided in the left and right stations 40 are connected to the control device 110 as input devices or control target devices.
- an operation switch 48 see FIG. 13
- a winning detection sensor 113 are connected to the control device 110 as input devices.
- the winning detection sensor 113 detects a medal guided to the checker 64 through the medal passage hole 64a of the checker 64, and outputs a predetermined detection signal.
- control device 110 includes, as devices to be controlled, a pusher drive motor 114 for driving the pusher 68, a motor 80 for driving the guide block 70 of the medal guide device 63 (see FIG. 25), a housing.
- a medal hopper 115 for paying out medals in the body 41 is connected. Note that FIG. 36 shows the details only for the left station 40. The same applies to the right station 40.
- an actuator 116 for driving the medal tray 90 of the medal payout device 44 and a belt conveyor 91 are connected as control target devices.
- the payout of medals to the medal tray 90 is realized by the medal hopper 115. It may be realized by another medal hopper.
- a medal hot bar other than the medal hopper 115 is connected to the control device 110 as a control target device corresponding to the medal plate 90.
- a communication control device 117 is also connected to the control device 110 of the subunit 3. The communication control device 117 is provided for the control device 110 to perform information communication with the control device 100 of the main unit 2 of the same game machine 1.
- various input devices and output devices may be connected to the control device 110 of the subunit 3.
- a medal insertion sensor that detects the insertion of medals from the medal inserter 47
- a medal fall detection sensor that detects the fall of medals from the lower table 65 are connected to the control device 110.
- the game machine 1 is a basic game as V, a loose pusher game, in which a medal dropped from the medal thrower 47 and dropped onto the lower table 65 is pushed out by the pusher 68 and dropped from the lower table 65.
- the game related to the medal winning to the checker 64 is provided to the player.
- FIG. 37 shows a game screen 200 displayed on the monitor 60 of the station 40 for such a game!
- the game screen 200 includes a main game unit 201, a roulette meter unit 202 disposed horizontally at the lower end of the screen 200, and a jackpot counter unit 203 disposed vertically at the left end of the screen 200.
- the upper and lower three rows of symbol bands 201a-201c are individually run like a reel of a slot machine, and when the symbol bands 201a-201c are stopped at an appropriate timing, Or the game which competes for the success or failure of the specific winning combination in the diagonal direction is executed.
- the game of the main game unit 201 is executed with a medal winning to the checker 64 as a trigger.
- the symbols and winning combinations displayed on the main game unit 201 may be determined as appropriate, but are determined as shown in FIG. 38 as an example.
- the probability fluctuation is an operation for raising the probability that a winning combination will be established by a certain level.
- the center game is a game that is executed using the main unit 2, the single is given the right to play the center game only once, and the triple is the center game played three times in a row. Each means the right to do so.
- FIG. 39 shows a game image displayed on the monitor 6 of the main unit 2 when the center game is executed.
- FIG. 40 shows a game screen 301 displayed on the monitor of the station during the execution of the center game.
- a map 302 having an outer nore 303 and an inner nore 304 is displayed on the center game screen 300.
- Each route 303 is formed by connecting square cells 305 in a substantially square shape.
- the cell 305 is distinguished by adding alphabets a, b, c,...
- the configurations of the routes 303 and 304 of the map 302 are stored in the ROM 101 of the main unit 2 as map information.
- a piece 306 corresponding to each station 40 is displayed together with a station number (any one of 1 to 6).
- the game screen 301 in FIG. 40 is an enlarged view of the portion V of the game screen 300 where the piece 306 corresponding to the station 40 on which the screen 301 is displayed is located.
- the player obtains medals equal to the numerical value described there.
- the outer route 303 has a square “SJP chance” (hereinafter referred to as “SJP square”) 305b, and if the piece 306 stops there, the right to win the super jackpot is given.
- the lottery machine 7 is used to determine whether or not the super jackpot has been won. If the super jackpot is won, the player acquires the number of medals displayed on the SJP display unit 307 adjacent to the outside of the SJP cell 305b (hereinafter referred to as the SJP number). Further, when the piece 306 passes through the SJP mass 305b, the SJP number is added by a predetermined number.
- the inner route 304 has a square (hereinafter referred to as a BB square) 305c written as “BB chance”. If piece 306 stops here, you have the right to win a big bonus. . In this case, the lottery machine 7 is used to determine whether or not the big bonus has been won. If the big bonus is won, the player obtains the number of medals displayed in the BB display section 308 disposed in the center of the inner route 304 (hereinafter referred to as the BB number). Further, when the piece 306 passes through the BB cell 305c, a predetermined number of BBs are added.
- Warpmouths 305d labeled "GO" are arranged at the four corners of each of the routes 303 and 304.
- the warp mass 305d stops the piece 306 force S, it moves between the piece 306 force S outer periphery norate 303 and the inner periphery nore 304.
- the inner route 304 is more likely to obtain a higher payout than the outer route 303.
- privileged masses 305e, f... Are appropriately provided on the routes 303 and 304, but these are not the gist of the present invention, and thus description thereof is omitted.
- the above-described inner peripheral route 304 is shared between the game machines 1. That is, the information regarding the configuration of the inner peripheral route 304 stored in the ROM 101 of each game machine 1 in one game system is equal to each other. In addition, between the game machines 1, the positions of the pieces 306 arranged on the inner peripheral route 304 and the number of BBs are also shared. Such information is stored as information in the RAM 102 of the game machine 1. The information is appropriately exchanged between the game machines 1 to maintain consistency.
- the piece 309 in the other game machine 1 is also displayed.
- the right to win the big bonus is given to the station 40 of the game machine 1 corresponding to the piece 309.
- a predetermined number of BB is added to all the game machines 1 in the same game system. In other words, the number of BBs is shared among multiple game machines 1 and has the character of V, a so-called progressive bonus! /.
- a part of the map 302 is shared among a plurality of game machines 1, and the game payout in the shared part is also set by the correlation between the game machines 1. Therefore, the player needs to pay attention to the game situation of the player of the other game machine 1 that is powered by the other players of the same game machine 1, and the interest in the game is enhanced. Also, multiple Since a number of game machines 1 share a common payout, it is possible to create a larger payout compared to the case where a single game machine is used to stack game payouts. Can be increased.
- the controller 110 When the station control routine is started, the controller 110 first performs a lottery using random numbers for the symbol combinations to be displayed on the main game unit 201 of the game screen 200 in step S101, and the lottery result.
- the display content of the main gaming unit 201 is controlled so that is displayed. Specifically, each symbol band 201a-201c is made to travel, and each display content is controlled so that a combination of symbols determined by lottery can be obtained.
- step S102 it is determined whether or not a probability change starting combination (excluding “777”) is established. Set the probability variation flag to 1 and proceed to step S106. On the other hand, when the probability change starting combination is not established, the process proceeds to step S104, where it is determined whether or not the probability variation end combination is established, and if it is established, the probability variation flag is reset to 0. Then go to step S106.
- the probability variation flag is considered in the lottery in step S101, and when the flag is set to 1, the probability of winning a winning combination (the combination shown in FIG. 38) is higher than when it is reset to 0. .
- step S106 the medal hopper 115 is driven to pay out the number of medals corresponding to the winning combination in the lottery from the medal payout opening 61 to the upper table 62.
- an image in which the medals are swung may be displayed by displaying an image of the medals falling on the monitor 6 and paying out the medals from the medal payout opening 61 in synchronization therewith.
- step S107 After paying out the medal, the process proceeds to step S107, where it is stored in the RAM 112! /, And 1 is added to the value of the JP step.
- the value of the RAMI 12 equal to the number of lighting of the jackpot counter unit 203 on the game screen 200 is updated, the number of lighting of the jackpot counter unit 203 is updated accordingly.
- step S108 it is determined whether the power reaches the maximum value (7 in this case). Even if the maximum value is reached, «JP is established and the process proceeds to step S109, and the upper table 62 is driven from the horizontal position ⁇ the operating position ⁇ the horizontal position to drop all the medals accumulated on it to the medal guide device 63. As a result, the jackpot medal is paid out toward the lower table 65. At this time, from the medal payout exit 61 You may also pay out medals.
- step S110 the JP step on the RAM 112 is reset to the initial value 0, and the station control routine ends.
- step S 104 determines whether the center game single combination (see FIG. 38) is established. If established, the process proceeds to step S112 to notify the control device 100 of the main unit 2 that the center game single combination is established. Thereafter, the process proceeds to step S106, and a medal corresponding to the center game single role is paid out.
- step S111 If the condition in step S111 is negative, the process proceeds to step S113, and it is determined whether or not a center game triple combination has been established. If it is established, the process proceeds to step S114, and the upper table 62 is driven in the order of horizontal position ⁇ operation position ⁇ horizontal position. In subsequent step S115, the control unit 100 of the main unit 2 is notified of the establishment of the center game triple combination. Thereafter, the process proceeds to step S103, where the probability variation flag is set to 1, and then the process proceeds to step S106 to pay out medals corresponding to the center game triple combination.
- step S116 the roulette symbol (the symbol shown in the second row from the bottom in Fig. 38) is placed in the main gaming unit 201 after the symbol belt 20 la- 201c is stopped. It is determined whether or not exists. If it exists, go to step S117 and add 1 to the roulette meter value stored in RAMI 12. When the value of the roulette meter 202 is updated, the value of the roulette meter 202 is updated accordingly. In subsequent step S118, it is determined whether or not the roulette meter value has reached a predetermined maximum value (25 in this case). If the maximum value has been reached, the process proceeds to step S119 to notify the control device 100 of the main unit 2 that the center game single role has been established. Thereafter, in step S120, the roulette meter value on the RAM 112 is reset to the initial value 0, and the station control routine ends.
- the roulette symbol the symbol shown in the second row from the bottom in Fig. 38
- step S116 If it is determined in step S116 that there is no roulette symbol, or if it is determined in step S118 that the meter value is not the maximum value, the subsequent processing is skipped and the station control routine is terminated.
- FIG. 42 and 43 are the main 6 shows a center game control routine executed by the control device 100 of the unit 2 to realize a center game.
- This routine is executed for the station 40 that established the single role or triple role when the control device 110 of any one of the subunits 3 is notified of the establishment of the center game single role or triple role. . That is, the following processing is executed for the station 40 that has established the center game single role or triple role unless otherwise specified.
- step S200 the control device 100 first determines in step S200 whether the single combination has been notified.
- step S201 the initial value 1 to the variable N for determining the number of games, and when the single role is not notified (that is, when the triple role is notified) ) Go to step S202 and set variable 3 to initial value 3.
- step S203 a lottery lottery, that is, a lottery of any one of the numbers 1 to 8 using the lottery machine 7 is executed.
- the position information of the piece 306 stored in the RAM 102 is updated so that the position of the piece 306 on the map 302 advances by the number of cells equal to the obtained numerical value.
- the position information of the piece 306 is stored in the RAM 102 in association with information for identifying the station 40.
- the position information updated at this time is the piece 306 corresponding to the station 40 that has established the center game single role or triple role. It is about.
- the display on the monitor 6 is also updated in response to the frame position information update.
- step S204 it is determined whether or not the piece 306 has passed the SJP cell 305b. If it has passed, the SJP number for the SJP display unit 307 adjacent to the SJP cell 305b is increased by a predetermined number in step S205. Then, go to step S208. On the other hand, if it passes through the SJP mass 305b in step S204 and goes to step S206, the process proceeds to step S206, and it is determined whether or not the piece 306 has passed the BB mass 3 05c. When the BB mass 305c is passed! /, The process proceeds to step S207, and the BB number is increased by a predetermined number.
- step S208 the type of cell (stop cell) corresponding to the frame position updated in step S203 is determined.
- step S209 it is determined whether or not the piece 306 has stopped in the SJP box 305b. If it stops, the process proceeds to step S210, and a rulelet lottery relating to the super jackpot is performed.
- the roulette lottery is performed, for example, by selecting one of the eight sections displayed on the drum 31 of the lottery machine 7 as a super jackpot (SJP) winning box.
- the lottery may be performed by other means. Wait for the roulette (drum 31) to stop before proceeding to step S211 to determine if the super jackpot has been won. If it is elected, the process proceeds to step S216. If not elected, the process proceeds to step S220 in FIG. In step S220, the number of medals corresponding to the numerical value obtained by the lottery drawing in step S210 or step S213 is set to the number obtained by the player.
- step S212 it is determined whether or not the piece 306 has stopped at the BB box 305c. If it is stopped, the process proceeds to step S213, and a roulette lottery regarding the big bonus is performed. In this case, the roulette lottery is also performed, for example, with one of the eight sections displayed on the drum 31 of the lottery machine 7 as a big bonus (BB) winning box. Of course, lottery may be performed by other means. After the roulette (drum 31) stops, the process proceeds to step S214, and it is determined whether or not the big bonus is won.
- BB big bonus
- step S215 the winning of the big bonus is notified to other game machines 1 included in the same game system, and the process proceeds to step S216.
- the processing in steps S204 to S209 and S212 can be performed immediately after the roulette lottery result is obtained in step S203, and the display on the monitor 6 is updated according to the result obtained in step S203. There is no need to wait.
- step S216 the number of medals corresponding to SJP or BB is paid out.
- the payout at this time is performed on the medal tray 90 of the medal payout device 44. Therefore, the control device 100 instructs the control device 110 of the sub unit 3 to pay out medals, and in response to this, the control device 110 waits for the completion of the payout of medals to the medal plate 90 and moves the medal plate 90 to the operating position. And wait for the medal to fall on the belt conveyor 91, and then run the belt conveyor 91 toward the station 40 of ⁇ j that is elected SJP or BB. The medal paid out at 90 is paid out to the upper table 62 of the station 40.
- step S217 After paying out SJP or BB, the process proceeds to step S217, where the SJP number or BB number stored in the RAM 102 is reset to the initial value, and the center game control routine ends. If the stop to BB mass 305c is denied in step S212, the process proceeds to step S221 in FIG.
- step S221 of FIG. 43 it is determined whether or not the piece 306 has stopped at the warp mass 305d. If it is not stopped at warp mass 305d, the process proceeds to step S222, and 306 powers are stopped at other privilege masses 305e, 305f, and so on. If the frame 306 is stopped at the normal cell 305a, step S222 is denied, and in this case, the process proceeds to step S223, and the numerical value indicated on the stopped cell 305a is set as the acquired number. On the other hand, when the condition of step S222 is affirmed, the process proceeds to step S224, and a process corresponding to the winning contents assigned to the privilege box 305e is executed.
- step S225 After setting the acquired number in step S220 or S223, the process proceeds to step S225 and pays out medals for the acquired number.
- the medal payout device 44 may be used for paying out medals. However, when the number is small, it may be paid out from the medal payout opening 61.
- step S227 When the warp mass 305d is stopped in step S221, the process proceeds to step S227, and the piece 306 is moved between the warp mass 305d of the outer nore 303 and the warp mass 305d of the inner nore 304.
- the condition may be changed between the movement from the outer peripheral route 303 to the inner peripheral route 304 and the movement from the inner peripheral route 304 to the outer peripheral route 303. For example, the movement in the reverse direction may be restricted as compared with the movement from the inner circumference route 304 to the outer circumference route 303.
- step S224 After the processing of step S224, S225 or S227, the process proceeds to step S226, and the updated stop position of the piece 306 is notified to the other game machines 1. However, the notification may be targeted only for the piece 306 located on the inner peripheral route 304.
- step S2208 After notifying the stop position, the process proceeds to step S228, and it is determined whether or not the variable N is 1. If it is not 1, the process proceeds to step S229, and 1 is subtracted from variable N, and then the process returns to step S203 in FIG. If the variable N is 1 in step S228, the center game control routine ends.
- FIG. 44 shows the number of BBs and the inner circumference route 304 between the control device 100 and another game machine 1.
- a game information update control routine executed to share the positions of the pieces 306 and 309 is shown. This process is repeatedly executed in the controller 100 at an appropriate cycle.
- the control device 100 first determines in step S250 whether or not the other game machine 1 has been notified of the additional number of BB copies. If notified, the process proceeds to step S2251, and the number of BBs held in the RAM 102 is updated to a value increased by a predetermined number. If not notified, step S251 is skipped. In the subsequent step S252, it is determined whether or not the other game machine 1 is notified of the BB winning. If it is notified, the process proceeds to step S253, and the number of BBs stored in the RAM 102 is reset to the initial value. If not notified, step S253 is skipped.
- step S254 it is determined whether or not the stop position of the piece 306 is notified from another game machine 1. If notified, the process proceeds to step S255, and the position information of the piece 309 on the inner peripheral route 304 held in the RAM 102 is updated according to the notified content. If not notified, step S255 is skipped. In the subsequent step S256, the number of BBs and the display content of the map 302 are updated according to the latest content stored in the RAM 102. Thus, the game information update control routine is completed.
- the present invention is not limited to the above embodiment, and may be implemented in various forms.
- the shape and size of the screen may be changed as appropriate.
- the projection means is not limited to the one arranged at the front lower end of the casing, and may be arranged inside the casing, the upper surface, the rear side, or the like.
- the projection means is installed at the bottom lower end of the housing so that the projection direction is upward, and a mirror that folds the projected luminous flux against the screen is installed at the upper part on the rear side of the housing. You may make it project an image
- the frame support plate 15 and the frame holder 17 constitute the frame support means, and various other frame support means may be used.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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CN2005800001893A CN1771078B (en) | 2004-02-10 | 2005-02-09 | Game machine |
GB0517649A GB2425268B (en) | 2004-02-10 | 2005-02-09 | Game machine |
HK06112012A HK1090587A1 (en) | 2004-02-10 | 2006-11-01 | Game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-034269 | 2004-02-10 | ||
JP2004034269A JP4174431B2 (en) | 2004-02-10 | 2004-02-10 | game machine |
Publications (1)
Publication Number | Publication Date |
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WO2005075042A1 true WO2005075042A1 (en) | 2005-08-18 |
Family
ID=34836171
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2005/001926 WO2005075042A1 (en) | 2004-02-10 | 2005-02-09 | Game machine |
Country Status (7)
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JP (1) | JP4174431B2 (en) |
KR (1) | KR100710796B1 (en) |
CN (1) | CN1771078B (en) |
GB (1) | GB2425268B (en) |
HK (1) | HK1090587A1 (en) |
TW (1) | TWI286485B (en) |
WO (1) | WO2005075042A1 (en) |
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JP4991805B2 (en) * | 2009-08-17 | 2012-08-01 | 株式会社コナミデジタルエンタテインメント | Game system |
CN102198327B (en) * | 2010-03-26 | 2014-06-25 | 富港电子(东莞)有限公司 | Projection type handheld game player and operation method thereof |
CN110400427B (en) * | 2019-06-28 | 2022-04-15 | 杭州反身网络科技有限公司 | Egg twisting machine with egg outlet pipe image display function |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH07104233A (en) * | 1993-09-30 | 1995-04-21 | Randatsuku:Kk | Original projecting device |
JP2003038844A (en) * | 2001-08-01 | 2003-02-12 | Konami Co Ltd | Game apparatus and method for controlling game |
JP2003093744A (en) * | 2001-07-19 | 2003-04-02 | Sega Corp | Bet controlling method for competition game |
JP2003308022A (en) * | 2002-04-16 | 2003-10-31 | Takeshi Yamaguchi | Simplified erecting apparatus for signboard |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2514082B2 (en) * | 1988-12-29 | 1996-07-10 | 株式会社竹屋 | Display devices on Pachinko Island |
JP2576788Y2 (en) * | 1993-01-14 | 1998-07-16 | 株式会社セガ・エンタープライゼス | Play equipment |
JP3881042B2 (en) * | 1995-07-25 | 2007-02-14 | ダイコク電機株式会社 | Amusement park data management system |
JP3030068U (en) * | 1996-04-11 | 1996-10-18 | 株式会社アイマックス | Amusement device with projector |
JP3037160B2 (en) * | 1996-11-01 | 2000-04-24 | 株式会社アムテックス | Display devices for gaming machines |
JP3877373B2 (en) * | 1997-02-18 | 2007-02-07 | 株式会社ソフィア | Information display device for gaming facilities |
CN2436205Y (en) * | 2000-08-16 | 2001-06-27 | 宝凯电子企业股份有限公司 | Frame for game machine |
-
2004
- 2004-02-10 JP JP2004034269A patent/JP4174431B2/en not_active Expired - Fee Related
-
2005
- 2005-02-09 GB GB0517649A patent/GB2425268B/en not_active Expired - Fee Related
- 2005-02-09 KR KR1020057020510A patent/KR100710796B1/en not_active IP Right Cessation
- 2005-02-09 CN CN2005800001893A patent/CN1771078B/en active Active
- 2005-02-09 WO PCT/JP2005/001926 patent/WO2005075042A1/en active Application Filing
- 2005-02-14 TW TW094104208A patent/TWI286485B/en active
-
2006
- 2006-11-01 HK HK06112012A patent/HK1090587A1/en unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07104233A (en) * | 1993-09-30 | 1995-04-21 | Randatsuku:Kk | Original projecting device |
JP2003093744A (en) * | 2001-07-19 | 2003-04-02 | Sega Corp | Bet controlling method for competition game |
JP2003038844A (en) * | 2001-08-01 | 2003-02-12 | Konami Co Ltd | Game apparatus and method for controlling game |
JP2003308022A (en) * | 2002-04-16 | 2003-10-31 | Takeshi Yamaguchi | Simplified erecting apparatus for signboard |
Also Published As
Publication number | Publication date |
---|---|
TWI286485B (en) | 2007-09-11 |
GB2425268A (en) | 2006-10-25 |
JP4174431B2 (en) | 2008-10-29 |
CN1771078A (en) | 2006-05-10 |
CN1771078B (en) | 2010-05-05 |
TW200534903A (en) | 2005-11-01 |
HK1090587A1 (en) | 2006-12-29 |
GB0517649D0 (en) | 2005-10-05 |
GB2425268B (en) | 2007-10-17 |
KR20060010766A (en) | 2006-02-02 |
JP2005224323A (en) | 2005-08-25 |
KR100710796B1 (en) | 2007-04-25 |
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