WO2005075042A1 - Game machine - Google Patents

Game machine

Info

Publication number
WO2005075042A1
WO2005075042A1 PCT/JP2005/001926 JP2005001926W WO2005075042A1 WO 2005075042 A1 WO2005075042 A1 WO 2005075042A1 JP 2005001926 W JP2005001926 W JP 2005001926W WO 2005075042 A1 WO2005075042 A1 WO 2005075042A1
Authority
WO
WIPO (PCT)
Prior art keywords
medal
game
game machine
screen
casing
Prior art date
Application number
PCT/JP2005/001926
Other languages
French (fr)
Japanese (ja)
Inventor
Masato Okuaki
Etsushi Torii
Ryu Sasaki
Original Assignee
Konami Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corporation filed Critical Konami Corporation
Priority to CN2005800001893A priority Critical patent/CN1771078B/en
Priority to GB0517649A priority patent/GB2425268B/en
Publication of WO2005075042A1 publication Critical patent/WO2005075042A1/en
Priority to HK06112012A priority patent/HK1090587A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

Definitions

  • the present invention relates to a game machine provided with optical decoration means.
  • an object of the present invention is to provide a game machine that can fully utilize the upper surface side of a housing as a decoration space.
  • the present invention relates to a housing, a framework provided so as to project obliquely upward on the upper surface of the housing, a screen attached to the surface of the framework, and a screen facing the screen.
  • a game machine including a projection unit that projects a predetermined image.
  • the present invention by providing a screen on the upper surface of the housing and projecting an image, various images, designs, patterns, etc. are displayed on the screen, and the decoration effect and eye-chucking effect of the game machine are displayed.
  • the structure is simple and lightweight, if the framework or screen gets in the way when it is brought into a store or the like, it is easy to remove the casing force. It is possible to display the original decoration effect and eye catching effect by attaching the.
  • the screen is provided so as to protrude from the housing in front of the housing and obliquely upward, and the projection means has a projection direction at a lower portion on the front side of the housing. It may be provided facing upward. In this case, it is possible to project a large image on the screen by securing a sufficient distance between the projection means and the screen.
  • the subunit that can also separate the casing force is arranged on the front side of the casing so as to surround the projection means and not to overlap the optical path of the projection means. Also good. If the subunits are arranged in this way, the subunits can be made to function as protection means that prevent the first player from entering the optical path of the projection means.
  • frame support means may be provided on the top surface of the housing for supporting the framework in a state in which the inclination with respect to a horizontal plane can be changed.
  • the height of the screen can be adjusted according to the height of the ceiling of the place where the game machine is installed or the height of the entrance / exit.
  • the frame support means includes a frame support plate attached to an upper surface of the casing in a state of being vertically and parallel to the front-rear direction of the casing, and the frame in a state where the inclination with respect to a horizontal plane can be changed.
  • a frame holder attached to a support plate, and a lower end portion of a vertical frame constituting the framework is inserted into a hollow portion between the frame support plate and the frame holder so that the framework is the housing. It may be supported on the body.
  • the framework can be attached to the upper surface of the housing at various angles by simply changing the inclination of the frame holder with respect to the frame support plate.
  • the present invention it is possible to display various images on the screen arranged on the upper surface of the casing, thereby enhancing the decoration effect and eye catching effect of the game machine. . Since the structure is simple and the weight can be easily reduced, the area of the screen can be increased to enhance the decoration effect and the like, while the center of gravity of the casing can be kept low to ensure sufficient stability of the casing. In addition, since the structure is simple and lightweight, it is easy to remove the chassis power when the framework and screen are in the way when they are brought into a store or the like. The original decoration effect and eye-catch effect can be exerted by attaching.
  • ⁇ 1] A front view of a game machine according to one embodiment of the present invention.
  • FIG. 2 Plan view of the game machine.
  • FIG. 4 Front view of the main unit.
  • FIG. 5 is a perspective view of the front side of the main unit.
  • FIG. 6 is a rear perspective view of the main unit.
  • FIG. 7 is an enlarged view of a portion VII in FIG.
  • FIG. 9 is a cross-sectional view taken along line IX—IX in FIG.
  • FIG. 10 is a diagram showing an example in which an image is projected onto the screen of the main unit.
  • FIG. 11 is a perspective view of the front side of the lottery machine.
  • FIG. 13 is a perspective view of the front side of the subunit.
  • FIG. 14 is a front view of the subunit.
  • FIG. 15 is a plan view of the subunit.
  • FIG. 16 is a right side view of the subunit.
  • FIG. 17 is a perspective view of a medal tray.
  • FIG. 18 is a cross-sectional view taken along line XVIII-XVIII in FIG.
  • FIG. 19 is a perspective view showing a configuration of a game board surface.
  • FIG. 20 is an enlarged perspective view showing a portion from the upper table to the lower table.
  • FIG. 21 is a plan view of the game board surface.
  • FIG. 22 A right side view of the game board.
  • FIG. 23 is a longitudinal sectional view of the game board surface in the front-rear direction.
  • FIG. 24 Front view of the game board surface.
  • FIG. 26 is a plan view of the medal guidance device.
  • FIG. 27 is a rear view of the medal guidance device.
  • FIG. 28 is a sectional view taken along line XXVIII—XXVIII in FIG.
  • FIG. 29 is a perspective view of a guide block.
  • FIG. 30 is a plan view of the guide block.
  • FIG. 31 is a right side view of the guide block.
  • FIG. 32 is a plan view of the medal dispensing device.
  • FIG. 33 is a front view of the medal dispensing device.
  • FIG. 35 is a block diagram of a control system provided in the main unit.
  • FIG. 36 is a block diagram of a control system provided in the subunit.
  • FIG. 37 is a diagram showing a game screen displayed on the station monitor.
  • FIG. 38 is a diagram showing an example of a winning combination used on the game screen of FIG. 37.
  • FIG. 39 is a diagram showing a game screen displayed on the monitor of the main unit.
  • FIG. 40 is a diagram showing a game screen displayed on the monitor of the station when the main game is executed.
  • FIG. 41 is a flow chart showing a station control routine executed by the subunit control device.
  • FIG. 42 is a flowchart showing a center game control routine executed by the main unit controller.
  • FIG. 43 is a flowchart following FIG.
  • FIG. 44 is a flowchart showing a game information update control routine executed by the main unit controller.
  • FIG. 1 and FIG. 3 show an embodiment of a game machine to which the present invention is applied.
  • FIG. 1 is a front view
  • FIG. 2 is a plan view
  • FIG. 3 is a right side view.
  • the game machine 1 is set up in a commercial facility such as a game store, and is a commercial game machine (so-called arcade game) that provides games within a predetermined range as consideration for the consumption of economic value by players.
  • the main unit 2 and three subunits 3 arranged at the front center, front right side, and front left side of the main unit 2 are provided. Each subunit 3 can be separated from the main unit 2 and installed at an appropriate position.
  • the consumption of economic value in the game machine 1 is performed by inserting medals into the subunit 3.
  • the main unit 2 has a housing 5 that can stand on a floor of a store or the like.
  • the casing 5 is made of wood or grease material like a normal game machine.
  • a monitor 6 is installed on the left side of the front of the housing 5, and a lottery machine 7 is installed on the right side of the monitor 6.
  • a large display such as a liquid crystal projector or a plasma display is preferably used.
  • the lottery machine 7 will be described later.
  • the casing 5 of the main unit 2 is provided with various decorations in order to enhance the decoration effect of the game machine 1.
  • a decoration 8 is provided outside the monitor 6 and the lottery machine 7.
  • a sail 10 is provided on the upper surface 5a of the housing 5 in order to enhance the decoration effect of the game machine 1.
  • the sail 10 has a frame work 11 and a screen 12 stretched on the surface of the framework 11.
  • the framework 11 is configured by combining a plurality of vertical frames 13 and horizontal frames 14.
  • the screen 12 is made of, for example, white vinyl cloth or canvas.
  • the screen 12 is fixed to the surface of the framework 11 so that moderate slack occurs between the vertical frames 13.
  • Various means may be used to fix the screen 12.
  • a cover 5 b that hides the lower portion of the sail 10 is fixed to the front edge of the upper surface 5 a of the housing 5.
  • a plurality of frame support plates 15 are erected vertically and parallel to the front-rear direction of the housing 5 at intervals along the left-right direction of the housing 5 (left-right direction in FIG. 1). State Arranged in a state.
  • These frame support plates 15 are fixed to the upper surface 5a and the cover 5b of the casing 5 using bolts 16 respectively.
  • a frame holder 17 is attached to each frame support plate 15. In FIG. 6, the frame holder 17 is hidden behind the two frame support plates 15 on the near side and is not visible.
  • the frame holder 17 opens one side surface of a cylindrical body having a quadrangular cross section, and flanges 17a (only one side is shown in FIG. 7) at both edges of the opening. ).
  • the frame holder 17 is fixed onto the frame support plate 15 by screwing bolts 18 attached to the flanges 17 a into the frame support plate 15.
  • an elongated cavity is formed between the frame support plate 15 and the frame holder 17, and the lower end of the vertical frame 13 is inserted into the cavity.
  • the sail 10 is mounted on the housing 5 in an inclined state so that the upper end of the sail 10 protrudes toward the front side of the game machine 1 toward the front.
  • the frame support plate 15 is provided with a plurality of screw holes 19 into which bolts 18 attached to the lower end side of the frame holder 17 are to be screwed. These screw holes 19 are arranged along an arc having a constant curvature radius centered on a fulcrum set on the upper end side of the frame holder 17. Further, screw holes corresponding to the bolts 18 attached to the upper end side of the force frame holder 17 (not shown) are also arranged along an arc having a constant curvature radius centered on the fulcrum. However, regarding the upper end side, any one of the screw holes may be used as a fulcrum when the inclination angle of the frame holder 17 is changed.
  • the inclination of the frame holder 17 can be changed, and thereby the inclination angle of the sail 10 can be changed. Further, if the vertical frame 13 is removed from the frame holder 17, the sail 10 itself can be separated from the housing 5.
  • a light box 20 is provided at the lower end on the front side of the housing 5.
  • the light box 20 has a closed cabinet 21 and can be separated from the housing 5.
  • An upper surface 21a of the cabinet 21 is inclined obliquely, and a transparent panel 22 is provided on a part of the upper surface 21a over almost the entire length of the light box 20 in the width direction (corresponding to the horizontal direction of the housing 5).
  • a projection device 23 is arranged inside the cabinet 21 so as to face the transparent panel 22. Projector 23 is printed on slide 24, etc. Is projected by illumination light from the light source 25, and the projection direction is set vertically upward. As is clear from FIG.
  • the light box 20 is arranged on the front side of the housing 5 so that the transparent panel 22 is located immediately below the sail 10.
  • the illumination light of the projector 23 can be received by the screen 12 of the sail 10 and an image such as a design of the slide 24 can be projected onto the screen 12.
  • Figure 10 shows an example. Note that the image projected on the screen 12 may be a still image or a moving image.
  • the slide 24 may be omitted, and a dynamic presentation may be performed on the screen 12 by changing the color or pattern of the illumination light from the light source 25.
  • FIG. 11 and FIG. 12 show the main part of the lottery machine 7.
  • the lottery machine 7 includes a cabinet 30, a drum 31 disposed on the front side of the cabinet 30 so as to be pivotable around a longitudinal axis, and an indicator 32.
  • a ball passage 33 is provided around the drum 31.
  • the surface of the drum 31 is divided into eight equal parts in the circumferential direction, and numerals 1 to 8 are displayed in each area.
  • a ball throwing mechanism 34 throws the lottery ball B (see FIG. 11) into the ball passage 33 in response to a throw command given to the lottery machine 7 by the control system of the game machine 1.
  • the drum drive motor 35 rotates the drum 31 around its axis.
  • the indicator drive mechanism 36 monitors whether or not the ball B is thrown into the pocket 38 provided so as to be continuous with the ball passage 33 just below the drum 31. When the ball B is thrown into the pocket 38 is detected. In response to this, the indicator 32 is moved from the horizontally tilted standby position P1 shown in FIG. 11 to the vertically actuated position P2.
  • the tip of the indicator 32 is formed in a needle shape, and can selectively point to any one area on the drum 31 at the operating position P2.
  • the ball B thrown into the pocket 38 is guided to the ball collection mechanism 37 through the duct 39.
  • the ball collecting mechanism 37 returns the ball B to the ball throwing mechanism 34.
  • the ball B passed from the dart 39 is conveyed vertically upward by a toothed belt 37a traveling in the vertical direction, and the upper end of the belt 37a is conveyed.
  • the ball B is configured to be passed to the ball holding portion 34a of the ball throwing mechanism 34 in the vicinity of the folding position.
  • the lottery machine 7 as described above is provided for selecting any one of the numbers 1 to 8 provided on the drum 31, and its function is realized as follows.
  • the First when a lottery start instruction is given to the lottery machine 7 from the control system of the game machine 1, the drum drive motor 35 is driven in response to the rotation of the drum 31 and then the ball throwing mechanism 34 Is given a ball throwing command, the ball B is thrown into the ball passage 33.
  • the indicator drive mechanism 36 is driven and the indicator 32 is driven to the operating position P2, and in synchronization with this, the applied force of the drum 31 is pushed by the indicator 32 and stopped.
  • the drum drive motor 35 is stopped so that it looks like this.
  • the numerical value indicated by the tip of the indicator 32 after the drum 31 is stopped is specified from the rotational position of the drum drive motor 35 (for example, detected by an encoder), and as a result, any one of 1 to 8 is selected as the numerical value selected in the lottery. Confirmed. Ball B in pocket 38 is returned by the ball collection mechanism 37 in preparation for the next lottery.
  • the front side of the lottery machine 7 is covered with a transparent cover to prevent the ball B from popping out.
  • the lottery probability may be varied by changing the time relationship between the timing when the ball B reaches the pocket 38 and the timing at which the drum 31 stops in a range that the player does not notice. Such an operation can be used, for example, to adjust the payout rate.
  • the lottery machine 7 is not limited to the above configuration as long as it can select any numerical value, and the configuration may be changed as appropriate.
  • subunit 3 will be described with reference to FIG. Since the configuration of the three subunits 3 is equal to each other, only one subunit 3 will be described below.
  • the left and right stations 40 are integrated on a single casing 41.
  • Station 40 is the smallest unit in which a player can play a game.
  • the height of the body 41 is limited so that the main parts (including the drum 31 and the pocket 38) of the monitor 6 and the lottery machine 7 of the main unit 2 are not hidden.
  • a force provided with a medal hopper device for holding and paying out medals inside the casing 41 is not shown.
  • a game space 42 is provided at the top of the housing 41, and a game board surface 43 is formed for each station 40 on the bottom side of the game space 42. Details of the game board 43 will be described later.
  • a medal payout device 44 shared between the stations 40 is arranged between the game boards 43!
  • the game space 42 is covered with a transparent cover 45 to prevent the player from accessing the game board surface 43 (shown opaque in FIGS. 14 and 16).
  • a control panel 46 is provided.
  • the control panel 46 is provided with a pair of left and right medal throwers 47 for each station 40.
  • the medal inserter 47 is used to roll and insert a medal as a game medium in a vertically standing state, and its tip is inserted into the game space 42 through the cover 45.
  • the medal insertion device 47 can be adjusted in its direction at least in the left-right direction.
  • a well-known medal shoot that is commonly used in so-called pusher games!
  • the control panel 46 is provided with a push button type operation switch 48 for each station 40, one at a time.
  • the operation switch 48 is operated, for example, for the player to instruct the throwing time of the ball B by the lottery machine 7.
  • an operation switch 48 may be provided for other purposes.
  • the control panel 46 is provided with a medal tray 50 for each station 40.
  • the medal tray 50 is provided as a payout destination for medals earned by the player. Details of the medal tray 50 are shown in FIGS.
  • the medal tray 50 is formed by processing a metal material such as a stainless steel plate, and has a rectangular bottom wall 51, a front wall 52 disposed around the bottom wall 51, one left and right side walls 53, 54 and a rear wall 55. have.
  • the side walls 53 and 54 are provided with flanges 53a and 54a for attaching the medal tray 50 to the housing 41.
  • a folded portion 52a is formed by urging outward.
  • the top surface of the medal tray 50 is
  • the front wall 52 is open and the height of the front wall 52 is set sufficiently lower than the other walls 53-55.
  • the front wall 52 has a function of preventing the medal M from dropping to the front of the medal tray 50 and holding the medal M stacked on the bottom wall 51. Yes. Therefore, it is desirable to set the height of the front wall 52 as large as possible within a range that does not hinder the removal of the medal M.
  • the front wall 52 is not necessarily required, for example, when the bottom wall 51 has a sufficient area. Give the bottom wall 51 an upward slope and omit the front wall 52.
  • the left side wall 53 is provided with a slit-shaped medal payout opening 53b that is long in the vertical direction for paying out the medal M into the medal tray 50 so as to be closer to the rear wall 55 side than the front wall 52. Yes.
  • An L-shaped cover 56 extending so as to conceal the medal payout opening 53b is provided at the upper end of the rear wall 55.
  • the rear wall 55 is provided with a protruding portion 57 that extends over almost the entire length of the medal tray 50 in the width direction (the direction perpendicular to the paper surface in FIG. 18).
  • the projecting portion 57 is disposed above the bottom wall 51 so that a space for receiving the medal M is formed between the projecting portion 57 and the bottom wall 51.
  • the projecting portion 57 is formed in a tapered shape in which the base force joined to the rear wall 55 becomes narrower in the vertical direction toward the tip.
  • a protrusion 57 is provided by bending the plate material into a V shape and joining it to the rear wall 55.
  • the protrusion 57 may be formed by various methods such as a drawing material and forging.
  • the position of the projecting portion 57 is set immediately below the medal payout opening 53 b, and the tip end thereof substantially coincides with the tip end of the cover 56. Further, the lower end position of the protruding portion 57 substantially coincides with the upper end of the front wall 52.
  • a curved wall 58 having an arcuate cross section is provided between the bottom wall 51 and the protruding portion 57.
  • the medals M paid out in the tray 50 by the medal payout outlet 53b fall on the bottom wall 51 while being guided by the protrusion 57. Since the projecting portion 57 is provided on the rear wall 55, there is no possibility that the medal M is stacked while leaning on the rear wall 55 as indicated by an imaginary line M ′ in FIG. For this reason, as indicated by imaginary line L1 in FIG. 18, the piles of medals M stacked on the bottom wall 51 spread almost evenly in the front-rear direction of the saucer 50 (left-right direction in FIG. 18). Even if the player does not hold any hand, a relatively large number of medals M can be stored in the medal tray 50 where medals are jammed around the medal payout opening 53b.
  • the medals M 'leaning against the rear wall 55 are stacked as they are, and as a result, as shown by the imaginary line L2, the medals M are stacked from the rear wall 55 toward the front wall 52 to form a downward slope.
  • the area around the medal payout opening 53b is quickly clogged. Therefore, the number of medals M that can be stored in the medal tray 50 without correction by the player is smaller than that of the medal tray 50 of the present embodiment.
  • each game board surface 43 is common, and one game board surface 43 will be described below.
  • a monitor 60, a medal payout port 61, an upper table 62, and an upper table 62 are arranged from the upstream side (corresponding to the back side) in the medal flow direction to the downstream side (front side).
  • a medal guidance device 63, a checker 64, and a lower table 65 are provided.
  • the monitor 60 is provided as a display means for executing a game at each station 40 and performing various effects.
  • the medal payout opening 61 is arranged immediately below the monitor 60.
  • the medal sent to the medal guide 66 from the medal hopper device in the housing 41 is paid out from the medal payout opening 61 toward the upper table 62.
  • the upper table 62 is movably provided between a horizontal position indicated by a solid line in the figure and an operating position lifted upward as indicated by an imaginary line in the figure with the front edge 62a as a fulcrum.
  • FIG. 20 to FIG. 24 show details of the portion from the upper table 62 to the lower table 65.
  • a medal guide plate 67 is provided above the lower table 65.
  • the medal guide plate 67 is transparent, and two are provided in each station 40 so as to have a 1: 1 correspondence with the medal inserter 47. 20 and 21, only the medal guide plate 67 corresponding to the medal inserter 47 on the right side is shown.
  • the medal guide plate 67 is provided with a downward slope toward the back side of the game board surface 43 (the side where the monitor 60 is provided) and the center side in the left-right direction. .
  • the medal M inserted from the medal inserter 47 rolls on the medal guide plate 67 and falls onto the medal guide device 63 while changing its direction toward the center according to the gradient of the medal guide plate 67.
  • the medal guiding device 63 guides the medal M to the checker 64 while aligning the direction of the medal M in the front-rear direction of the game board surface 43, details of which will be described later.
  • the checker 64 is fixed at a fixed position on the game board surface 43, and there are many checkers on the upper surface side.
  • a slit-shaped medal passage hole 64a is provided!
  • the medal passage hole 64a extends in the front-rear direction of the game board surface 43.
  • the medal M that has fallen from the medal guiding device 63 to the checker 64 is divided into one that passes through the medal passage hole 64a and one that does not pass through the medal passage hole 64a depending on the dropping position.
  • the medal M that has passed through the medal passage hole 64a is taken into the checker 64 and returned to the medal hot bar inside the housing 41.
  • the medal M that has not passed through the medal passage hole 64a falls to the lower table 65.
  • a force not shown in the figure A large number of medals are placed on the lower table 65 in a stacked state.
  • a pusher 68 is provided on the back side of the lower table 65. As well shown in FIG. 23, the pusher 68 is supported on the lower table 65 via rollers 69 arranged at the front and rear thereof. As a result, the pusher 68 can reciprocate back and forth along the lower table 65.
  • FIG. 19 and FIG. 24 show the state in which the pusher 68 is retracted.
  • a pusher driving mechanism (not shown) drives the pusher 68 between a position shown in the figure and a position protruding forward.
  • the pusher driving mechanism may use various mechanisms that are used in known pusher game machines, such as a mechanism that converts the rotation of the motor into a reciprocating motion of the pusher 68 by a slider crank mechanism.
  • the pusher 68 reciprocates back and forth, the medals that have fallen on the lower table 65 are struck, causing a ball-throwing action between the medals on the lower table 65. Depending on how the ball-throwing action occurs, The medal also falls at the front edge 65a or side edge 65b (see Fig. 20) force. The dropped medal is collected into a medal hopper device (not shown). The fall of the medal from the leading edge 65a is detected by a medal drop sensor (not shown), and the medal is paid out to the medal hopper device medal tray 50 by the detected number.
  • the medal guide device 63 includes a guide block 70 and a drive mechanism 71 that drives the guide block 70. Details of the guide block 70 are shown in FIGS.
  • the guide block 70 is obtained by mounting a plurality of (in the figure, ten) medal guide members 73 on a common substrate 72 side by side in equal directions with V and pitch.
  • the medal guide member 73 is a resin molded product having a rectangular parallelepiped lower portion and a semi-cylindrical medal receiving surface 73a on the upper surface side.
  • Medal Proposal Synthetic resin used for inner member 73 has moderate friction resistance against friction with medal
  • it is preferably used as the material of the POM cadal guide member 73.
  • a protrusion 73 b is provided on the top of the medal guide member 73.
  • the protrusion 73b extends along the axial direction of the medal receiving surface 73a, in other words, along the front-rear direction of the game board surface 43.
  • the range in which the protrusion 73 b is provided is limited to the rear half of the medal guide member 73 in the front-back direction of the game board surface 43.
  • a gap 74 is provided between the medal guide members 73 on the substrate 72. These gaps 74 are somewhat larger than the thickness of the medal.
  • the gap 74 may be a constant interval, but in the present embodiment, the gap 74 gradually increases as the gap 74 approaches the ticker 64. This is to prevent medals from getting stuck in the gap 74 when a plurality of medals fall into the gap 74 simultaneously.
  • each medal guide member 73 is individually attached to the lower surface side force of the substrate 72 by using an attachment screw 75. Therefore, when a specific medal guide member 73 is dirty or damaged, only the medal guide member 73 can be removed from the substrate 72 and replaced.
  • a base 76 is attached to the lower surface side of the substrate 72.
  • the base 76 has a support portion 76a that supports the guide block 70, and a connecting portion 76b that extends rearward from the support portion 76a.
  • the substrate 72 is inclined so as to form a downward slope by urging the checker 64, and the medal guide member 73 also extends from the rear end portion 73c.
  • the front end 73d is inclined so as to gradually become lower in the direction of force.
  • a base frame 77 fixed to the casing 41 and a slider 79 supported by the base frame 77 via a pair of guide rails 78 so as to be movable in the left-right direction.
  • a motor 80 as a drive source of the slider 79.
  • the rear end side of the slider 79 is folded downward, and a guide plate 81 is attached to the folded portion.
  • the guide plate 81 is formed with a guide groove 81a extending in the vertical direction.
  • a crank arm 82 is attached to the output shaft 80a of the motor 80 so as to rotate integrally with the output shaft 80a, and a crank pin 83 is attached to the tip of the crank arm 82.
  • the tip of the crank pin 83 is inserted into the guide groove 81a of the guide plate 81.
  • a guide block 70 is disposed above the base frame 77, and the connecting portion 76b of the base 76 is connected to the slider 79 !. Therefore, when the output shaft 80a of the motor 80 is rotated in a certain direction, the movement is converted into the reciprocating movement of the slider 79 by the crankpin 83 and the guide plate 81, and the slider 79 and the base 76 are passed through the slider 79 and the base 76.
  • the connected guide block 70 reciprocates left and right.
  • a gap 74 between the medal guide members 73 provided in the guide block 70 extends in the same direction as the medal passage hole 64 a of the checker 64.
  • the substrate 72 which is the bottom of the gap 74 is arranged above the checker 64, and the force is also tilted forward and downward toward the checker 64! /.
  • a medal inserted from the medal inserter 47 and rolled on the medal guide plate 67 falls onto the medal receiving surface 73 a of the guide block 70. Since the medal receiving surface 73a is formed in a semi-cylindrical surface shape, the medal that falls there is guided to the gap 74 by sliding on the medal receiving surface 73a. As a result, the direction of the medals falling from the medal guide plate 67 toward the center of the game board surface 43 is slightly inclined and aligned in the front-rear direction of the game board surface 43 (the direction in which the gap 74 extends). The medals guided to the gap 74 are erected in the same direction as the medal passage holes 64a and roll down on the substrate 72.
  • a protrusion 73b is provided on the top of the medal receiving surface 73a, even if a medal that falls from the guide plate 67 to the medal receiving surface 73a falls on its side, the medal contacts the protrusion 73b. By doing so, the balance of the medals is lost, and there is no risk that the medals will be stable in a state of falling sideways. Further, when the medal collides with the protrusion 73b, the momentum of the medal is weakened, and the medal is surely dropped into the gap 74. Then, since the medal falls to the checker 64 through the gap 74, there is no possibility that the medal falls on the checker 64 in a lying state.
  • the effect of adjusting the direction of the medals by the protrusion 73b correlates with the length of the protrusion 73b. For example, if the protrusion 73b is shortened, the effect of the protrusion 73b becomes relatively small, and the frequency that the medal falls to the checker 64 is increased while lying down. As a result, the probability that the medal enters the checker 64 decreases.
  • the match or mismatch of the positions of the gap 74 and the medal passage hole 64a is gradually switched in the left-right direction.
  • the gap 74 and the medal passage hole 64a almost coincide, that is, they are aligned in the front-rear direction. If the medal falls to the checker 64 at such a timing, the medal passes through the medal passage hole 64a. A medal that falls to the checker 64 at a different timing is bounced by the checker 64 and falls to the lower table 65.
  • the checker 64 is provided with a guide rail 84 for guiding a medal that has passed through the medal passage hole 64a into the medal hopper!
  • the medal guiding device 63 is provided that aligns the medals inserted into the game board surface 43 in the same direction as the medal passage hole 64a of the checker 64 before passing the checker 64. Therefore, even if the player does not have sufficient skills, the player can enjoy passing or not passing medals on the checker 64 as a game.
  • the gradient in the direction opposite to that in FIG. 31 with respect to the substrate 72 and the medal guide member 73 of the medal guide device 63 that is, a gradient that decreases toward the rear end 73c from the front end 73d of the medal guide member 73.
  • the checker 64 may be disposed on the rear end 73c side of the medal guide member 73.
  • FIG. 32 to FIG. 34 show details of the medal payout device 44.
  • the medal payout device 44 is provided in order to pay a large amount of medals to the game board surface 43 at the time of a big hit, and is extended so as to connect the left and right game board surfaces 43 to each other behind the medal plate 90.
  • a belt conveyor 91, and a shuttle 92 disposed between both ends of the belt conveyor 91 and the upper table 62.
  • the medal plate 90 is rotatably provided with a shaft portion 90a at the upper rear end as a fulcrum, and a tip is lifted with a shaft 90a as a fulcrum by a standby position extending substantially horizontally from the shaft portion 90a by an unillustrated actuator. To the selected operating position (position shown in FIGS.
  • the actuator that drives the medal plate 90 may be one that generates a rotational motion such as a motor, or one that generates a linear motion such as a pneumatic cylinder.
  • a rotational motion such as a motor
  • a linear motion such as a pneumatic cylinder.
  • the rotational movement may be transmitted around the shaft 90a to rotate the medal plate 90.
  • the linear motion may be converted into a rotational motion of the medal plate 90 using a link mechanism or the like.
  • the medal tray 90 is configured such that a medal can be paid out from a medal hot tub (not shown).
  • a medal hot tub not shown.
  • the medals on the medal tray 90 are placed on the belt conveyor 91. Fall. And run on the belt conveyor 91 in either the left or right direction As a result, the medals on the belt conveyor 91 can be transported to one of the scooters 92, and the medals can be paid out to one of the upper tables 62 via the scouter 92.
  • the belt conveyor 91 is disposed between the medal tray 90 and the shuter 92, the length of the shuter 92 can be shortened, and the height of the medal tray 90 can be suppressed while the shuffler 92 is sufficiently long. A minute inclination can be given. If the belt conveyor 91 is not used, a means is provided to extend the shutter 92 to the center of the medal plate 90 in the left-right direction, and to direct the falling direction of the medal from the medal plate 90 to one of the shuters 92. In that case, if the necessary and sufficient inclination is given to the shuter 92, the total height of the shatter 92 will increase, and the position of the medal plate 90 will need to be changed upward accordingly.
  • the total height of the subunit 3 increases, and there is a disadvantage that the lottery machine 7 is hidden from the monitor 6 of the main unit 2 behind.
  • the shunt 92 is shortened and the total height thereof is suppressed. For this reason, the position of the medal tray 90 can be lowered.
  • FIG. 35 is a block diagram of a control system provided in the main unit 2.
  • the main unit 2 has a control device 100.
  • the control device 100 is configured as a computer unit including a microprocessor, and is connected to a ROM 101 and a RAM 102 as main storage devices.
  • a monitor 6 as a display device is connected to the control device 100, and a ball throwing mechanism 34, a drum drive motor 35, and an indicator drive mechanism 36 of the lottery machine 7 are connected as control target devices.
  • Each mechanism is provided with one or a plurality of actuators, and the control device 100 is connected to each of the actuators via a drive circuit, but detailed illustration thereof is omitted.
  • the control device 100 of the main unit 2 is connected to the control system of each subunit 3. Further, a communication control device 103 is also connected to the control device 100 of the main unit 2. Communication control The device 103 performs information communication via a predetermined communication line with the control device 100 of the main unit 2 of the other game machine 1 to construct one game system in which a plurality of game machines 1 are assembled. It is provided for.
  • the main units 2 may be connected to each other via the communication control device 103 and the server, and the main units 2 may be connected to each other via the communication control device 103 without passing through the server. Also good.
  • various input devices and output devices may be connected to the control device 100 of the main unit 2.
  • Other game machines 1 may be installed in the same store or may be installed in another store.
  • FIG. 36 is a block diagram of a control system provided in the subunit 3.
  • Sub-unit 3 also has a control device 110 configured as a computer unit with a microprocessor.
  • the control device 110 is connected to a ROM 111 and a RAMI 12 as main storage devices.
  • the control device 110 is connected to a monitor 60 (see FIG. 19) as a display device.
  • various devices provided in the left and right stations 40 are connected to the control device 110 as input devices or control target devices.
  • an operation switch 48 see FIG. 13
  • a winning detection sensor 113 are connected to the control device 110 as input devices.
  • the winning detection sensor 113 detects a medal guided to the checker 64 through the medal passage hole 64a of the checker 64, and outputs a predetermined detection signal.
  • control device 110 includes, as devices to be controlled, a pusher drive motor 114 for driving the pusher 68, a motor 80 for driving the guide block 70 of the medal guide device 63 (see FIG. 25), a housing.
  • a medal hopper 115 for paying out medals in the body 41 is connected. Note that FIG. 36 shows the details only for the left station 40. The same applies to the right station 40.
  • an actuator 116 for driving the medal tray 90 of the medal payout device 44 and a belt conveyor 91 are connected as control target devices.
  • the payout of medals to the medal tray 90 is realized by the medal hopper 115. It may be realized by another medal hopper.
  • a medal hot bar other than the medal hopper 115 is connected to the control device 110 as a control target device corresponding to the medal plate 90.
  • a communication control device 117 is also connected to the control device 110 of the subunit 3. The communication control device 117 is provided for the control device 110 to perform information communication with the control device 100 of the main unit 2 of the same game machine 1.
  • various input devices and output devices may be connected to the control device 110 of the subunit 3.
  • a medal insertion sensor that detects the insertion of medals from the medal inserter 47
  • a medal fall detection sensor that detects the fall of medals from the lower table 65 are connected to the control device 110.
  • the game machine 1 is a basic game as V, a loose pusher game, in which a medal dropped from the medal thrower 47 and dropped onto the lower table 65 is pushed out by the pusher 68 and dropped from the lower table 65.
  • the game related to the medal winning to the checker 64 is provided to the player.
  • FIG. 37 shows a game screen 200 displayed on the monitor 60 of the station 40 for such a game!
  • the game screen 200 includes a main game unit 201, a roulette meter unit 202 disposed horizontally at the lower end of the screen 200, and a jackpot counter unit 203 disposed vertically at the left end of the screen 200.
  • the upper and lower three rows of symbol bands 201a-201c are individually run like a reel of a slot machine, and when the symbol bands 201a-201c are stopped at an appropriate timing, Or the game which competes for the success or failure of the specific winning combination in the diagonal direction is executed.
  • the game of the main game unit 201 is executed with a medal winning to the checker 64 as a trigger.
  • the symbols and winning combinations displayed on the main game unit 201 may be determined as appropriate, but are determined as shown in FIG. 38 as an example.
  • the probability fluctuation is an operation for raising the probability that a winning combination will be established by a certain level.
  • the center game is a game that is executed using the main unit 2, the single is given the right to play the center game only once, and the triple is the center game played three times in a row. Each means the right to do so.
  • FIG. 39 shows a game image displayed on the monitor 6 of the main unit 2 when the center game is executed.
  • FIG. 40 shows a game screen 301 displayed on the monitor of the station during the execution of the center game.
  • a map 302 having an outer nore 303 and an inner nore 304 is displayed on the center game screen 300.
  • Each route 303 is formed by connecting square cells 305 in a substantially square shape.
  • the cell 305 is distinguished by adding alphabets a, b, c,...
  • the configurations of the routes 303 and 304 of the map 302 are stored in the ROM 101 of the main unit 2 as map information.
  • a piece 306 corresponding to each station 40 is displayed together with a station number (any one of 1 to 6).
  • the game screen 301 in FIG. 40 is an enlarged view of the portion V of the game screen 300 where the piece 306 corresponding to the station 40 on which the screen 301 is displayed is located.
  • the player obtains medals equal to the numerical value described there.
  • the outer route 303 has a square “SJP chance” (hereinafter referred to as “SJP square”) 305b, and if the piece 306 stops there, the right to win the super jackpot is given.
  • the lottery machine 7 is used to determine whether or not the super jackpot has been won. If the super jackpot is won, the player acquires the number of medals displayed on the SJP display unit 307 adjacent to the outside of the SJP cell 305b (hereinafter referred to as the SJP number). Further, when the piece 306 passes through the SJP mass 305b, the SJP number is added by a predetermined number.
  • the inner route 304 has a square (hereinafter referred to as a BB square) 305c written as “BB chance”. If piece 306 stops here, you have the right to win a big bonus. . In this case, the lottery machine 7 is used to determine whether or not the big bonus has been won. If the big bonus is won, the player obtains the number of medals displayed in the BB display section 308 disposed in the center of the inner route 304 (hereinafter referred to as the BB number). Further, when the piece 306 passes through the BB cell 305c, a predetermined number of BBs are added.
  • Warpmouths 305d labeled "GO" are arranged at the four corners of each of the routes 303 and 304.
  • the warp mass 305d stops the piece 306 force S, it moves between the piece 306 force S outer periphery norate 303 and the inner periphery nore 304.
  • the inner route 304 is more likely to obtain a higher payout than the outer route 303.
  • privileged masses 305e, f... Are appropriately provided on the routes 303 and 304, but these are not the gist of the present invention, and thus description thereof is omitted.
  • the above-described inner peripheral route 304 is shared between the game machines 1. That is, the information regarding the configuration of the inner peripheral route 304 stored in the ROM 101 of each game machine 1 in one game system is equal to each other. In addition, between the game machines 1, the positions of the pieces 306 arranged on the inner peripheral route 304 and the number of BBs are also shared. Such information is stored as information in the RAM 102 of the game machine 1. The information is appropriately exchanged between the game machines 1 to maintain consistency.
  • the piece 309 in the other game machine 1 is also displayed.
  • the right to win the big bonus is given to the station 40 of the game machine 1 corresponding to the piece 309.
  • a predetermined number of BB is added to all the game machines 1 in the same game system. In other words, the number of BBs is shared among multiple game machines 1 and has the character of V, a so-called progressive bonus! /.
  • a part of the map 302 is shared among a plurality of game machines 1, and the game payout in the shared part is also set by the correlation between the game machines 1. Therefore, the player needs to pay attention to the game situation of the player of the other game machine 1 that is powered by the other players of the same game machine 1, and the interest in the game is enhanced. Also, multiple Since a number of game machines 1 share a common payout, it is possible to create a larger payout compared to the case where a single game machine is used to stack game payouts. Can be increased.
  • the controller 110 When the station control routine is started, the controller 110 first performs a lottery using random numbers for the symbol combinations to be displayed on the main game unit 201 of the game screen 200 in step S101, and the lottery result.
  • the display content of the main gaming unit 201 is controlled so that is displayed. Specifically, each symbol band 201a-201c is made to travel, and each display content is controlled so that a combination of symbols determined by lottery can be obtained.
  • step S102 it is determined whether or not a probability change starting combination (excluding “777”) is established. Set the probability variation flag to 1 and proceed to step S106. On the other hand, when the probability change starting combination is not established, the process proceeds to step S104, where it is determined whether or not the probability variation end combination is established, and if it is established, the probability variation flag is reset to 0. Then go to step S106.
  • the probability variation flag is considered in the lottery in step S101, and when the flag is set to 1, the probability of winning a winning combination (the combination shown in FIG. 38) is higher than when it is reset to 0. .
  • step S106 the medal hopper 115 is driven to pay out the number of medals corresponding to the winning combination in the lottery from the medal payout opening 61 to the upper table 62.
  • an image in which the medals are swung may be displayed by displaying an image of the medals falling on the monitor 6 and paying out the medals from the medal payout opening 61 in synchronization therewith.
  • step S107 After paying out the medal, the process proceeds to step S107, where it is stored in the RAM 112! /, And 1 is added to the value of the JP step.
  • the value of the RAMI 12 equal to the number of lighting of the jackpot counter unit 203 on the game screen 200 is updated, the number of lighting of the jackpot counter unit 203 is updated accordingly.
  • step S108 it is determined whether the power reaches the maximum value (7 in this case). Even if the maximum value is reached, «JP is established and the process proceeds to step S109, and the upper table 62 is driven from the horizontal position ⁇ the operating position ⁇ the horizontal position to drop all the medals accumulated on it to the medal guide device 63. As a result, the jackpot medal is paid out toward the lower table 65. At this time, from the medal payout exit 61 You may also pay out medals.
  • step S110 the JP step on the RAM 112 is reset to the initial value 0, and the station control routine ends.
  • step S 104 determines whether the center game single combination (see FIG. 38) is established. If established, the process proceeds to step S112 to notify the control device 100 of the main unit 2 that the center game single combination is established. Thereafter, the process proceeds to step S106, and a medal corresponding to the center game single role is paid out.
  • step S111 If the condition in step S111 is negative, the process proceeds to step S113, and it is determined whether or not a center game triple combination has been established. If it is established, the process proceeds to step S114, and the upper table 62 is driven in the order of horizontal position ⁇ operation position ⁇ horizontal position. In subsequent step S115, the control unit 100 of the main unit 2 is notified of the establishment of the center game triple combination. Thereafter, the process proceeds to step S103, where the probability variation flag is set to 1, and then the process proceeds to step S106 to pay out medals corresponding to the center game triple combination.
  • step S116 the roulette symbol (the symbol shown in the second row from the bottom in Fig. 38) is placed in the main gaming unit 201 after the symbol belt 20 la- 201c is stopped. It is determined whether or not exists. If it exists, go to step S117 and add 1 to the roulette meter value stored in RAMI 12. When the value of the roulette meter 202 is updated, the value of the roulette meter 202 is updated accordingly. In subsequent step S118, it is determined whether or not the roulette meter value has reached a predetermined maximum value (25 in this case). If the maximum value has been reached, the process proceeds to step S119 to notify the control device 100 of the main unit 2 that the center game single role has been established. Thereafter, in step S120, the roulette meter value on the RAM 112 is reset to the initial value 0, and the station control routine ends.
  • the roulette symbol the symbol shown in the second row from the bottom in Fig. 38
  • step S116 If it is determined in step S116 that there is no roulette symbol, or if it is determined in step S118 that the meter value is not the maximum value, the subsequent processing is skipped and the station control routine is terminated.
  • FIG. 42 and 43 are the main 6 shows a center game control routine executed by the control device 100 of the unit 2 to realize a center game.
  • This routine is executed for the station 40 that established the single role or triple role when the control device 110 of any one of the subunits 3 is notified of the establishment of the center game single role or triple role. . That is, the following processing is executed for the station 40 that has established the center game single role or triple role unless otherwise specified.
  • step S200 the control device 100 first determines in step S200 whether the single combination has been notified.
  • step S201 the initial value 1 to the variable N for determining the number of games, and when the single role is not notified (that is, when the triple role is notified) ) Go to step S202 and set variable 3 to initial value 3.
  • step S203 a lottery lottery, that is, a lottery of any one of the numbers 1 to 8 using the lottery machine 7 is executed.
  • the position information of the piece 306 stored in the RAM 102 is updated so that the position of the piece 306 on the map 302 advances by the number of cells equal to the obtained numerical value.
  • the position information of the piece 306 is stored in the RAM 102 in association with information for identifying the station 40.
  • the position information updated at this time is the piece 306 corresponding to the station 40 that has established the center game single role or triple role. It is about.
  • the display on the monitor 6 is also updated in response to the frame position information update.
  • step S204 it is determined whether or not the piece 306 has passed the SJP cell 305b. If it has passed, the SJP number for the SJP display unit 307 adjacent to the SJP cell 305b is increased by a predetermined number in step S205. Then, go to step S208. On the other hand, if it passes through the SJP mass 305b in step S204 and goes to step S206, the process proceeds to step S206, and it is determined whether or not the piece 306 has passed the BB mass 3 05c. When the BB mass 305c is passed! /, The process proceeds to step S207, and the BB number is increased by a predetermined number.
  • step S208 the type of cell (stop cell) corresponding to the frame position updated in step S203 is determined.
  • step S209 it is determined whether or not the piece 306 has stopped in the SJP box 305b. If it stops, the process proceeds to step S210, and a rulelet lottery relating to the super jackpot is performed.
  • the roulette lottery is performed, for example, by selecting one of the eight sections displayed on the drum 31 of the lottery machine 7 as a super jackpot (SJP) winning box.
  • the lottery may be performed by other means. Wait for the roulette (drum 31) to stop before proceeding to step S211 to determine if the super jackpot has been won. If it is elected, the process proceeds to step S216. If not elected, the process proceeds to step S220 in FIG. In step S220, the number of medals corresponding to the numerical value obtained by the lottery drawing in step S210 or step S213 is set to the number obtained by the player.
  • step S212 it is determined whether or not the piece 306 has stopped at the BB box 305c. If it is stopped, the process proceeds to step S213, and a roulette lottery regarding the big bonus is performed. In this case, the roulette lottery is also performed, for example, with one of the eight sections displayed on the drum 31 of the lottery machine 7 as a big bonus (BB) winning box. Of course, lottery may be performed by other means. After the roulette (drum 31) stops, the process proceeds to step S214, and it is determined whether or not the big bonus is won.
  • BB big bonus
  • step S215 the winning of the big bonus is notified to other game machines 1 included in the same game system, and the process proceeds to step S216.
  • the processing in steps S204 to S209 and S212 can be performed immediately after the roulette lottery result is obtained in step S203, and the display on the monitor 6 is updated according to the result obtained in step S203. There is no need to wait.
  • step S216 the number of medals corresponding to SJP or BB is paid out.
  • the payout at this time is performed on the medal tray 90 of the medal payout device 44. Therefore, the control device 100 instructs the control device 110 of the sub unit 3 to pay out medals, and in response to this, the control device 110 waits for the completion of the payout of medals to the medal plate 90 and moves the medal plate 90 to the operating position. And wait for the medal to fall on the belt conveyor 91, and then run the belt conveyor 91 toward the station 40 of ⁇ j that is elected SJP or BB. The medal paid out at 90 is paid out to the upper table 62 of the station 40.
  • step S217 After paying out SJP or BB, the process proceeds to step S217, where the SJP number or BB number stored in the RAM 102 is reset to the initial value, and the center game control routine ends. If the stop to BB mass 305c is denied in step S212, the process proceeds to step S221 in FIG.
  • step S221 of FIG. 43 it is determined whether or not the piece 306 has stopped at the warp mass 305d. If it is not stopped at warp mass 305d, the process proceeds to step S222, and 306 powers are stopped at other privilege masses 305e, 305f, and so on. If the frame 306 is stopped at the normal cell 305a, step S222 is denied, and in this case, the process proceeds to step S223, and the numerical value indicated on the stopped cell 305a is set as the acquired number. On the other hand, when the condition of step S222 is affirmed, the process proceeds to step S224, and a process corresponding to the winning contents assigned to the privilege box 305e is executed.
  • step S225 After setting the acquired number in step S220 or S223, the process proceeds to step S225 and pays out medals for the acquired number.
  • the medal payout device 44 may be used for paying out medals. However, when the number is small, it may be paid out from the medal payout opening 61.
  • step S227 When the warp mass 305d is stopped in step S221, the process proceeds to step S227, and the piece 306 is moved between the warp mass 305d of the outer nore 303 and the warp mass 305d of the inner nore 304.
  • the condition may be changed between the movement from the outer peripheral route 303 to the inner peripheral route 304 and the movement from the inner peripheral route 304 to the outer peripheral route 303. For example, the movement in the reverse direction may be restricted as compared with the movement from the inner circumference route 304 to the outer circumference route 303.
  • step S224 After the processing of step S224, S225 or S227, the process proceeds to step S226, and the updated stop position of the piece 306 is notified to the other game machines 1. However, the notification may be targeted only for the piece 306 located on the inner peripheral route 304.
  • step S2208 After notifying the stop position, the process proceeds to step S228, and it is determined whether or not the variable N is 1. If it is not 1, the process proceeds to step S229, and 1 is subtracted from variable N, and then the process returns to step S203 in FIG. If the variable N is 1 in step S228, the center game control routine ends.
  • FIG. 44 shows the number of BBs and the inner circumference route 304 between the control device 100 and another game machine 1.
  • a game information update control routine executed to share the positions of the pieces 306 and 309 is shown. This process is repeatedly executed in the controller 100 at an appropriate cycle.
  • the control device 100 first determines in step S250 whether or not the other game machine 1 has been notified of the additional number of BB copies. If notified, the process proceeds to step S2251, and the number of BBs held in the RAM 102 is updated to a value increased by a predetermined number. If not notified, step S251 is skipped. In the subsequent step S252, it is determined whether or not the other game machine 1 is notified of the BB winning. If it is notified, the process proceeds to step S253, and the number of BBs stored in the RAM 102 is reset to the initial value. If not notified, step S253 is skipped.
  • step S254 it is determined whether or not the stop position of the piece 306 is notified from another game machine 1. If notified, the process proceeds to step S255, and the position information of the piece 309 on the inner peripheral route 304 held in the RAM 102 is updated according to the notified content. If not notified, step S255 is skipped. In the subsequent step S256, the number of BBs and the display content of the map 302 are updated according to the latest content stored in the RAM 102. Thus, the game information update control routine is completed.
  • the present invention is not limited to the above embodiment, and may be implemented in various forms.
  • the shape and size of the screen may be changed as appropriate.
  • the projection means is not limited to the one arranged at the front lower end of the casing, and may be arranged inside the casing, the upper surface, the rear side, or the like.
  • the projection means is installed at the bottom lower end of the housing so that the projection direction is upward, and a mirror that folds the projected luminous flux against the screen is installed at the upper part on the rear side of the housing. You may make it project an image
  • the frame support plate 15 and the frame holder 17 constitute the frame support means, and various other frame support means may be used.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
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Abstract

A game machine (1) enabling the upper surface side of a casing to be sufficiently utilized as a decorative space, comprising the casing (5), a framework (11) installed to be extended from the upper surface of the casing (5) in the diagonal upper direction, a screen (12) mounted on the surface of the framework (11), and a projector (23) projecting a specified image toward the screen (12). The screen (12) is installed so as to be projected from the casing (5) in the forward diagonal upper direction, and the projector (23) is installed at the front lower part of the casing (5) with its projecting direction facing upward.

Description

明 細 書  Specification
ゲーム機  game machine
技術分野  Technical field
[0001] 本発明は、光学的な装飾手段を備えたゲーム機に関する。  [0001] The present invention relates to a game machine provided with optical decoration means.
背景技術  Background art
[0002] ゲーム店等の商業施設に設置されるいわゆるアーケードゲーム機には、プレイヤー を惹き付けるために装飾効果、アイキャッチ効果が必要不可欠であり、そのために従 来力 様々な趣向を凝らした装飾物がゲーム機に付加されている。  [0002] For so-called arcade game machines installed in commercial facilities such as game stores, decoration effects and eye-catching effects are indispensable for attracting players. Things are added to the game console.
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0003] し力しながら、ゲーム機の筐体の安定性を確保するためには装飾物の大きさや配 置に一定の制限がある。特に高さ方向に関してはゲーム店の天井や出入口の高さに より大きな制限を受けることがある。その一方で、天井の高い施設も増えており、その ような施設ではゲーム筐体が相対的に小さく見えて装飾効果やアイキャッチ効果が 損なわれる。 [0003] However, there are certain restrictions on the size and arrangement of ornaments in order to ensure the stability of the casing of the game machine. In particular, the height direction may be subject to greater restrictions depending on the height of the ceiling or entrance of the game store. On the other hand, the number of facilities with high ceilings is increasing, and in such facilities, the game casings appear relatively small, and the decoration effect and eye-catching effect are impaired.
[0004] そこで、本発明は筐体の上面側を装飾スペースとして十分に活用できるゲーム機を 提供することを目的とする。  Therefore, an object of the present invention is to provide a game machine that can fully utilize the upper surface side of a housing as a decoration space.
課題を解決するための手段  Means for solving the problem
[0005] 本発明は、以下の手段により上述した課題を解決する。 [0005] The present invention solves the above-described problems by the following means.
[0006] 本発明は、筐体と、前記筐体の上面力 斜め上方に張り出すように設けられるフレ ームワークと、前記フレームワークの表面に取り付けられたスクリーンと、前記スクリー ンに向カゝつて所定の映像を投影する投影手段とを備えたゲーム機により、上述した 課題を解決する。  [0006] The present invention relates to a housing, a framework provided so as to project obliquely upward on the upper surface of the housing, a screen attached to the surface of the framework, and a screen facing the screen. The above-described problem is solved by a game machine including a projection unit that projects a predetermined image.
[0007] この発明によれば、筐体の上面にスクリーンを設けて映像を投影することにより、ス クリーン上に様々な画像、図柄、模様等を表示させてゲーム機の装飾効果、アイキヤ ツチ効果を高めることができる。フレームワークにスクリーンを取り付ける簡易な構造 であるため、可動式の構造物等と比較して軽く作ることができるので、その面積を大き くしても筐体の重心を低く抑えて筐体の安定性を十分に確保することができる。さらに 、構造が簡易でかつ軽量であるために、店舗等への搬入時にフレームワークやスクリ ーンが邪魔になる場合にはこれらを筐体力 外すことも容易であり、搬入後に改めて フレームワークやスクリーンを取り付けて本来の装飾効果やアイキャッチ効果を発揮 させることがでさる。 [0007] According to the present invention, by providing a screen on the upper surface of the housing and projecting an image, various images, designs, patterns, etc. are displayed on the screen, and the decoration effect and eye-chucking effect of the game machine are displayed. Can be increased. Since it is a simple structure that attaches a screen to the framework, it can be made lighter than a movable structure, so the area is large. Even if it is removed, the center of gravity of the casing can be kept low, and the stability of the casing can be sufficiently secured. In addition, since the structure is simple and lightweight, if the framework or screen gets in the way when it is brought into a store or the like, it is easy to remove the casing force. It is possible to display the original decoration effect and eye catching effect by attaching the.
[0008] 本発明においては、前記スクリーンが前記筐体から当該筐体の前方でかつ斜め上 方に突出するように設けられ、前記投影手段は前記筐体の正面側の下部に投影方 向を上向きにして設けられてもよい。この場合には、投影手段とスクリーンとの間に十 分な距離を確保して、スクリーンにより大きな映像を投影することができるようになる。  [0008] In the present invention, the screen is provided so as to protrude from the housing in front of the housing and obliquely upward, and the projection means has a projection direction at a lower portion on the front side of the housing. It may be provided facing upward. In this case, it is possible to project a large image on the screen by securing a sufficient distance between the projection means and the screen.
[0009] 本発明にお 、て、前記筐体の正面側には当該筐体力も分離可能なサブユニットが 前記投影手段を取り囲むようにかつ前記投影手段の光路と重ならないように配置さ れてもよい。このようにサブユニットを配置すれば、投影手段の光路にプレイヤ一等 が入り込むことを妨げる保護手段としてサブユニットを機能させることができる。  In the present invention, the subunit that can also separate the casing force is arranged on the front side of the casing so as to surround the projection means and not to overlap the optical path of the projection means. Also good. If the subunits are arranged in this way, the subunits can be made to function as protection means that prevent the first player from entering the optical path of the projection means.
[0010] 本発明のゲーム機において、前記筐体の上面には、前記フレームワークを水平面 に対する傾きが変更可能な状態で支持するフレーム支持手段が設けられてもよい。 フレームワークの傾きを変化させることにより、ゲーム機が設置される場所の天井の高 さや出入口の間口の高さに応じてスクリーンの高さを調整することができる。  [0010] In the game machine of the present invention, frame support means may be provided on the top surface of the housing for supporting the framework in a state in which the inclination with respect to a horizontal plane can be changed. By changing the tilt of the framework, the height of the screen can be adjusted according to the height of the ceiling of the place where the game machine is installed or the height of the entrance / exit.
[0011] 前記フレーム支持手段は、筐体の上面に当該筐体の前後方向と平行でかつ鉛直 に立てられた状態で取り付けられるフレーム支持板と、水平面に対する傾きを変更可 能な状態で前記フレーム支持板に取り付けられるフレームホルダとを備えており、前 記フレームワークを構成する縦フレームの下端部が前記フレーム支持板と前記フレ ームホルダとの間の空洞部に挿入されて前記フレームワークが前記筐体上に支持さ れてもよい。このような態様によれば、フレーム支持板に対するフレームホルダの傾き を変化させるだけでフレームワークを様々な角度で筐体の上面に取り付けることがで きる。  [0011] The frame support means includes a frame support plate attached to an upper surface of the casing in a state of being vertically and parallel to the front-rear direction of the casing, and the frame in a state where the inclination with respect to a horizontal plane can be changed. A frame holder attached to a support plate, and a lower end portion of a vertical frame constituting the framework is inserted into a hollow portion between the frame support plate and the frame holder so that the framework is the housing. It may be supported on the body. According to such an aspect, the framework can be attached to the upper surface of the housing at various angles by simply changing the inclination of the frame holder with respect to the frame support plate.
発明の効果  The invention's effect
[0012] 以上に説明したように、本発明によれば、筐体の上面に配置されたスクリーンに様 々な映像を表示させてゲーム機の装飾効果、アイキャッチ効果を高めることができる 。構造が簡易でかつ軽量化も容易であるため、スクリーンの面積を大きくして装飾効 果等を高める一方で筐体の重心を低く抑えて筐体の安定性を十分に確保することが できる。さらに、構造が簡易でかつ軽量であるために、店舗等への搬入時にフレーム ワークやスクリーンが邪魔になる場合にはこれらを筐体力も外すことも容易であり、搬 入後に改めてフレームワークやスクリーンを取り付けて本来の装飾効果やアイキヤッ チ効果を発揮させることができる。 [0012] As described above, according to the present invention, it is possible to display various images on the screen arranged on the upper surface of the casing, thereby enhancing the decoration effect and eye catching effect of the game machine. . Since the structure is simple and the weight can be easily reduced, the area of the screen can be increased to enhance the decoration effect and the like, while the center of gravity of the casing can be kept low to ensure sufficient stability of the casing. In addition, since the structure is simple and lightweight, it is easy to remove the chassis power when the framework and screen are in the way when they are brought into a store or the like. The original decoration effect and eye-catch effect can be exerted by attaching.
図面の簡単な説明 Brief Description of Drawings
圆 1]本発明の一形態に係るゲーム機の正面図。 圆 1] A front view of a game machine according to one embodiment of the present invention.
[図 2]同ゲーム機の平面図。  [Fig. 2] Plan view of the game machine.
[図 3]同ゲーム機の右側面図。  [Figure 3] Right side view of the game machine.
[図 4]メインユニットの正面図。  [Fig. 4] Front view of the main unit.
[図 5]メインユニットの正面側の斜視図。  FIG. 5 is a perspective view of the front side of the main unit.
[図 6]メインユニットの背面側の斜視図。  FIG. 6 is a rear perspective view of the main unit.
[図 7]図 6の VII部を拡大して示した図。  FIG. 7 is an enlarged view of a portion VII in FIG.
[図 8]ライトボックスの背面図。  [Figure 8] Rear view of light box.
[図 9]図 8の IX— IX線に沿った断面図。  FIG. 9 is a cross-sectional view taken along line IX—IX in FIG.
[図 10]メインユニットのスクリーンへ像を投影した一例を示す図。  FIG. 10 is a diagram showing an example in which an image is projected onto the screen of the main unit.
[図 11]抽選機の正面側の斜視図。  FIG. 11 is a perspective view of the front side of the lottery machine.
圆 12]抽選機の背面側の斜視図。 [12] A perspective view of the rear side of the lottery machine.
[図 13]サブユニットの正面側の斜視図。  FIG. 13 is a perspective view of the front side of the subunit.
[図 14]サブユニットの正面図。  FIG. 14 is a front view of the subunit.
[図 15]サブユニットの平面図。  FIG. 15 is a plan view of the subunit.
[図 16]サブユニットの右側面図。  FIG. 16 is a right side view of the subunit.
[図 17]メダル受け皿の斜視図。  FIG. 17 is a perspective view of a medal tray.
[図 18]図 17の XVIII— XVIII線に沿った断面図。  FIG. 18 is a cross-sectional view taken along line XVIII-XVIII in FIG.
[図 19]ゲーム盤面の構成を示す斜視図。  FIG. 19 is a perspective view showing a configuration of a game board surface.
[図 20]上部テーブルから下部テーブルに至る部分を拡大して示す斜視図。  FIG. 20 is an enlarged perspective view showing a portion from the upper table to the lower table.
[図 21]ゲーム盤面の平面図。 [図 22]ゲーム盤面の右側面図。 FIG. 21 is a plan view of the game board surface. [FIG. 22] A right side view of the game board.
[図 23]ゲーム盤面の前後方向の縦断面図。  FIG. 23 is a longitudinal sectional view of the game board surface in the front-rear direction.
[図 24]ゲーム盤面の正面図。  [FIG. 24] Front view of the game board surface.
圆 25]メダル案内装置の背面側からの斜視図。 25] A perspective view from the back side of the medal guidance device.
[図 26]メダル案内装置の平面図。  FIG. 26 is a plan view of the medal guidance device.
[図 27]メダル案内装置の背面図。  FIG. 27 is a rear view of the medal guidance device.
[図 28]図 27の XXVIII— XXVIII線に沿った断面図。  FIG. 28 is a sectional view taken along line XXVIII—XXVIII in FIG.
[図 29]ガイドブロックの斜視図。  FIG. 29 is a perspective view of a guide block.
[図 30]ガイドブロックの平面図。  FIG. 30 is a plan view of the guide block.
[図 31]ガイドブロックの右側面図。  FIG. 31 is a right side view of the guide block.
[図 32]メダル払出装置の平面図。  FIG. 32 is a plan view of the medal dispensing device.
[図 33]メダル払出装置の正面図。  FIG. 33 is a front view of the medal dispensing device.
圆 34]メダル払出装置の右側面図。 圆 34] Right side view of medal dispensing device.
[図 35]メインユニットに設けられる制御系のブロック図。  FIG. 35 is a block diagram of a control system provided in the main unit.
[図 36]サブユニットに設けられる制御系のブロック図。  FIG. 36 is a block diagram of a control system provided in the subunit.
[図 37]ステーションのモニタに表示されるゲーム画面を示す図。  FIG. 37 is a diagram showing a game screen displayed on the station monitor.
[図 38]図 37のゲーム画面で使用される入賞役の例を示す図。  FIG. 38 is a diagram showing an example of a winning combination used on the game screen of FIG. 37.
[図 39]メインユニットのモニタに表示されるゲーム画面を示す図。  FIG. 39 is a diagram showing a game screen displayed on the monitor of the main unit.
[図 40]メインゲームの実行時にステーションのモニタに表示されるゲーム画面を示す 図。  FIG. 40 is a diagram showing a game screen displayed on the monitor of the station when the main game is executed.
[図 41]サブユニットの制御装置が実行するステーション制御ルーチンを示すフローチ ヤート。  FIG. 41 is a flow chart showing a station control routine executed by the subunit control device.
[図 42]メインユニットの制御装置が実行するセンターゲーム制御ルーチンを示すフロ 一チャート。  FIG. 42 is a flowchart showing a center game control routine executed by the main unit controller.
[図 43]図 42に続くフローチャート。  FIG. 43 is a flowchart following FIG.
[図 44]メインユニットの制御装置が実行するゲーム情報更新制御ルーチンを示すフロ 一チャート。  FIG. 44 is a flowchart showing a game information update control routine executed by the main unit controller.
発明を実施するための最良の形態 [0014] 図 1一図 3は本発明が適用されたゲーム機の一形態を示し、図 1は正面図、図 2は 平面図、図 3は右側面図である。これらの図から明らかなように、ゲーム機 1は、ゲー ム店等の商業施設に設定され、プレイヤーによる経済的価値の消費への対価として 所定範囲内の遊技を提供する商用ゲーム機 (いわゆるアーケードゲーム機)として構 成されており、メインユニット 2と、そのメインユニット 2の前面中央、前面右側及び前 面左側にそれぞれ配置された 3台のサブユニット 3とを備えている。各サブユニット 3 はメインユニット 2から分離して適宜の位置に設置可能である。なお、ゲーム機 1にお ける経済的価値の消費はサブユニット 3に対するメダルの投入によって行われる。 BEST MODE FOR CARRYING OUT THE INVENTION FIG. 1 and FIG. 3 show an embodiment of a game machine to which the present invention is applied. FIG. 1 is a front view, FIG. 2 is a plan view, and FIG. 3 is a right side view. As is clear from these figures, the game machine 1 is set up in a commercial facility such as a game store, and is a commercial game machine (so-called arcade game) that provides games within a predetermined range as consideration for the consumption of economic value by players. The main unit 2 and three subunits 3 arranged at the front center, front right side, and front left side of the main unit 2 are provided. Each subunit 3 can be separated from the main unit 2 and installed at an appropriate position. The consumption of economic value in the game machine 1 is performed by inserting medals into the subunit 3.
[0015] (メインユニットの構成)  [0015] (Configuration of main unit)
図 4一図 6に詳しく示すように、メインユニット 2は、店舗等のフロア上に自立可能な 筐体 5を有している。筐体 5は通常のゲーム機と同様に木材や榭脂材を利用して構 成されている。筐体 5の正面左側にはモニタ 6が設置され、そのモニタ 6の右側には 抽選機 7が設置されて 、る。モニタ 6には例えば液晶プレジェクタやプラズマディスプ レイのような大型ディスプレイが好適に用いられる。勿論、液晶ディスプレイ、 CRTを モニタとして使用してもょ 、。抽選機 7につ ヽては後述する。  As shown in detail in FIG. 4 and FIG. 6, the main unit 2 has a housing 5 that can stand on a floor of a store or the like. The casing 5 is made of wood or grease material like a normal game machine. A monitor 6 is installed on the left side of the front of the housing 5, and a lottery machine 7 is installed on the right side of the monitor 6. For the monitor 6, for example, a large display such as a liquid crystal projector or a plasma display is preferably used. Of course, you can use a liquid crystal display or CRT as a monitor. The lottery machine 7 will be described later.
[0016] メインユニット 2の筐体 5には、ゲーム機 1の装飾効果を高めるために種々の装飾物 が設けられている。例えば、モニタ 6及び抽選機 7のさらに外側にはデコレーション 8 が設けられている。また、同じくゲーム機 1の装飾効果を高めるため、筐体 5の上面 5a にはセィル 10が設けられている。図 5及び図 6に示すように、セィル 10は、フレームヮ ーク 11と、そのフレームワーク 11の表面に張られたスクリーン 12とを有している。フレ ームワーク 11は複数本の縦フレーム 13と、横フレーム 14とを組み合わせ構成されて いる。一方、スクリーン 12は例えば白地のビニールクロスや帆布により構成されてい る。スクリーン 12は、縦フレーム 13間において適度な弛みが生じるようにしてフレーム ワーク 11の表面に固定されている。スクリーン 12の固定には各種の手段を用いてよ い。  The casing 5 of the main unit 2 is provided with various decorations in order to enhance the decoration effect of the game machine 1. For example, a decoration 8 is provided outside the monitor 6 and the lottery machine 7. Similarly, a sail 10 is provided on the upper surface 5a of the housing 5 in order to enhance the decoration effect of the game machine 1. As shown in FIGS. 5 and 6, the sail 10 has a frame work 11 and a screen 12 stretched on the surface of the framework 11. The framework 11 is configured by combining a plurality of vertical frames 13 and horizontal frames 14. On the other hand, the screen 12 is made of, for example, white vinyl cloth or canvas. The screen 12 is fixed to the surface of the framework 11 so that moderate slack occurs between the vertical frames 13. Various means may be used to fix the screen 12.
[0017] 筐体 5の上面 5aの前縁にはセィル 10の下部を隠すカバー 5bが固定されている。そ のカバー 5bの裏面側には筐体 5の左右方向(図 1の左右方向)に沿って間隔を空け て複数のフレーム支持板 15が筐体 5の前後方向と平行でかつ鉛直に立てられた状 態で配置されている。それらのフレーム支持板 15は筐体 5の上面 5a及びカバー 5b にそれぞれボルト 16を利用して固定されている。それぞれのフレーム支持板 15には フレームホルダ 17が取り付けられている。なお、図 6において手前側の二枚のフレー ム支持板 15に関してはフレームホルダ 17が裏側に隠れていて見えていない。 A cover 5 b that hides the lower portion of the sail 10 is fixed to the front edge of the upper surface 5 a of the housing 5. On the back side of the cover 5b, a plurality of frame support plates 15 are erected vertically and parallel to the front-rear direction of the housing 5 at intervals along the left-right direction of the housing 5 (left-right direction in FIG. 1). State Arranged in a state. These frame support plates 15 are fixed to the upper surface 5a and the cover 5b of the casing 5 using bolts 16 respectively. A frame holder 17 is attached to each frame support plate 15. In FIG. 6, the frame holder 17 is hidden behind the two frame support plates 15 on the near side and is not visible.
[0018] 図 7に詳しく示すように、フレームホルダ 17は断面四角形状の筒状体の一側面を開 口させるとともに、その開口部の両縁にフランジ 17a (図 7では一方の側のみ示す。 ) を設けた構成を有している。フレームホルダ 17はそのフランジ 17aに装着されるボル ト 18がフレーム支持板 15にねじ込まれることによりフレーム支持板 15上に固定され る。フレームホルダ 17がフレーム支持板 15と組み合わされることによって、フレーム 支持板 15とフレームホルダ 17との間に細長い空洞部が生じ、その空洞部に縦フレー ム 13の下端部が挿入されることにより、セィル 10はその上端に向力 ほどゲーム機 1 の正面側に突出するように傾けられた状態で筐体 5上に取り付けられる。  As shown in detail in FIG. 7, the frame holder 17 opens one side surface of a cylindrical body having a quadrangular cross section, and flanges 17a (only one side is shown in FIG. 7) at both edges of the opening. ). The frame holder 17 is fixed onto the frame support plate 15 by screwing bolts 18 attached to the flanges 17 a into the frame support plate 15. When the frame holder 17 is combined with the frame support plate 15, an elongated cavity is formed between the frame support plate 15 and the frame holder 17, and the lower end of the vertical frame 13 is inserted into the cavity. The sail 10 is mounted on the housing 5 in an inclined state so that the upper end of the sail 10 protrudes toward the front side of the game machine 1 toward the front.
[0019] フレーム支持板 15には、フレームホルダ 17の下端側に装着されるボルト 18がねじ 込まれるべき複数のねじ孔 19が設けられている。それらのねじ孔 19は、フレームホル ダ 17の上端側に設定される支点を中心とした曲率半径一定の円弧に沿って配置さ れている。また、図示を省略した力 フレームホルダ 17の上端側に装着されるボルト 1 8に対応したねじ孔も上記支点を中心とした曲率半径一定の円弧に沿って配置され ている。但し、上端側に関してはいずれか一つのねじ孔をフレームホルダ 17の傾斜 角を変更する際の支点としてもよい。従って、ボルト 18がねじ込まれるべきねじ孔 19 を変化させることにより、フレームホルダ 17の傾きを変更し、それにより、セィル 10の 傾斜角度を変化させることができる。また、縦フレーム 13をフレームホルダ 17から抜 き取ればセィル 10そのものを筐体 5から分離することができる。  The frame support plate 15 is provided with a plurality of screw holes 19 into which bolts 18 attached to the lower end side of the frame holder 17 are to be screwed. These screw holes 19 are arranged along an arc having a constant curvature radius centered on a fulcrum set on the upper end side of the frame holder 17. Further, screw holes corresponding to the bolts 18 attached to the upper end side of the force frame holder 17 (not shown) are also arranged along an arc having a constant curvature radius centered on the fulcrum. However, regarding the upper end side, any one of the screw holes may be used as a fulcrum when the inclination angle of the frame holder 17 is changed. Accordingly, by changing the screw hole 19 into which the bolt 18 is to be screwed, the inclination of the frame holder 17 can be changed, and thereby the inclination angle of the sail 10 can be changed. Further, if the vertical frame 13 is removed from the frame holder 17, the sail 10 itself can be separated from the housing 5.
[0020] 図 4一図 6に示すように、筐体 5の正面側の下端にはライトボックス 20が設けられて いる。図 8及び図 9に示すようにライトボックス 20は閉じたキャビネット 21を有し、筐体 5に対して分離可能である。キャビネット 21の上面 21aは斜めに傾斜し、その一部に は透明パネル 22がライトボックス 20の幅方向(筐体 5の左右方向に相当)のほぼ全 長に亘つて設けられている。キャビネット 21の内部には透明パネル 22と対向するよう に投影装置 23が配置されている。投影装置 23はスライド 24にプリントされた図柄等 を光源 25からの照明光によって投影するためのものであり、その投影方向は鉛直上 方に設定されている。図 5から明らかなように、ライトボックス 20はその透明パネル 22 がセィル 10の直下に位置するようにして筐体 5の正面側に配置される。これにより、 投影装置 23の照明光をセィル 10のスクリーン 12で受けてスライド 24の図柄等の像 をスクリーン 12に投影することができる。図 10はその一例を示している。なお、スクリ ーン 12に投影する像は静止画像であってもよいし、動画像であってもよい。スライド 2 4を省略し、光源 25からの照明光の色彩や模様等を変化させて動的な演出をスクリ ーン 12上で行ってもよい。 As shown in FIGS. 4 and 6, a light box 20 is provided at the lower end on the front side of the housing 5. As shown in FIGS. 8 and 9, the light box 20 has a closed cabinet 21 and can be separated from the housing 5. An upper surface 21a of the cabinet 21 is inclined obliquely, and a transparent panel 22 is provided on a part of the upper surface 21a over almost the entire length of the light box 20 in the width direction (corresponding to the horizontal direction of the housing 5). A projection device 23 is arranged inside the cabinet 21 so as to face the transparent panel 22. Projector 23 is printed on slide 24, etc. Is projected by illumination light from the light source 25, and the projection direction is set vertically upward. As is clear from FIG. 5, the light box 20 is arranged on the front side of the housing 5 so that the transparent panel 22 is located immediately below the sail 10. As a result, the illumination light of the projector 23 can be received by the screen 12 of the sail 10 and an image such as a design of the slide 24 can be projected onto the screen 12. Figure 10 shows an example. Note that the image projected on the screen 12 may be a still image or a moving image. The slide 24 may be omitted, and a dynamic presentation may be performed on the screen 12 by changing the color or pattern of the illumination light from the light source 25.
[0021] なお、図 1一図 3に示すように筐体 5の周囲にサブユニット 3が配置される場合にお いて、各サブユニット 3の位置は投影装置 23からスクリーン 12までの光路に重ならな いように設定される。そして、各サブユニット 3がライトボックス 20の周りを取り囲むこと により、プレイヤ一等が投影装置 23からスクリーン 12までの光路に入り込むおそれも ない。 As shown in FIG. 1 and FIG. 3, when the subunits 3 are arranged around the housing 5, the positions of the subunits 3 overlap the optical path from the projector 23 to the screen 12. It is set not to be. Since each subunit 3 surrounds the light box 20, there is no possibility that the player or the like enters the optical path from the projection device 23 to the screen 12.
[0022] 図 11及び図 12は抽選機 7の要部を示している。図 11に示すように、抽選機 7は、 キャビネット 30と、前後方向の軸線周りに旋回可能な状態でキャビネット 30の正面側 に配置されたドラム 31と、インジケータ 32とを有している。ドラム 31の周囲にはボー ル通路 33が設けられて 、る。図 10に示したようにドラム 31の表面は周方向に 8等分 され、各領域には数字の 1一 8が表示されている。  FIG. 11 and FIG. 12 show the main part of the lottery machine 7. As shown in FIG. 11, the lottery machine 7 includes a cabinet 30, a drum 31 disposed on the front side of the cabinet 30 so as to be pivotable around a longitudinal axis, and an indicator 32. A ball passage 33 is provided around the drum 31. As shown in FIG. 10, the surface of the drum 31 is divided into eight equal parts in the circumferential direction, and numerals 1 to 8 are displayed in each area.
[0023] また、図 12に示したように、キャビネット 30の内部にはボール投入機構 34と、ドラム 駆動モータ 35と、インジケータ駆動機構 36と、ボール回収機構 37とが設けられてい る。ボール投入機構 34は、ゲーム機 1の制御系が抽選機 7に与える投入指令に応答 して抽選用のボール B (図 11参照)をボール通路 33に投入する。ドラム駆動モータ 3 5はドラム 31をその軸線の周りに回転駆動する。インジケータ駆動機構 36はドラム 31 の直下にボール通路 33と連続するように設けられたポケット 38へボール Bが投入さ れた否かを監視し、ポケット 38へのボール Bの投入が検出されるとそれに応答してィ ンジケータ 32を図 11に示す水平に倒れた待機位置 P1から鉛直に起こされた作動位 置 P2へと移動させる。インジケータ 32の先端は針状に形成されており、作動位置 P2 においてドラム 31上のいずれか一つの領域を選択的に指し示すことができる。 [0024] ポケット 38へ投入されたボール Bはダクト 39を経てボール回収機構 37へ導かれる 。ボール回収機構 37はボール Bをボール投入機構 34まで戻すものであり、例えばダ タト 39から渡されたボール Bを上下方向に走行する歯付きベルト 37aにて鉛直上方 に搬送し、ベルト 37aの上端折り返し位置付近でボール Bをボール投入機構 34のボ ール保持部 34aに渡すように構成される。 Further, as shown in FIG. 12, a ball throwing mechanism 34, a drum drive motor 35, an indicator drive mechanism 36, and a ball collection mechanism 37 are provided inside the cabinet 30. The ball throwing mechanism 34 throws the lottery ball B (see FIG. 11) into the ball passage 33 in response to a throw command given to the lottery machine 7 by the control system of the game machine 1. The drum drive motor 35 rotates the drum 31 around its axis. The indicator drive mechanism 36 monitors whether or not the ball B is thrown into the pocket 38 provided so as to be continuous with the ball passage 33 just below the drum 31. When the ball B is thrown into the pocket 38 is detected. In response to this, the indicator 32 is moved from the horizontally tilted standby position P1 shown in FIG. 11 to the vertically actuated position P2. The tip of the indicator 32 is formed in a needle shape, and can selectively point to any one area on the drum 31 at the operating position P2. The ball B thrown into the pocket 38 is guided to the ball collection mechanism 37 through the duct 39. The ball collecting mechanism 37 returns the ball B to the ball throwing mechanism 34. For example, the ball B passed from the dart 39 is conveyed vertically upward by a toothed belt 37a traveling in the vertical direction, and the upper end of the belt 37a is conveyed. The ball B is configured to be passed to the ball holding portion 34a of the ball throwing mechanism 34 in the vicinity of the folding position.
[0025] 以上のような抽選機 7はドラム 31上に設けられた 1一 8のいずれか一つの数値を選 ぶために設けられているものであり、その機能は次のようにして実現される。まず、ゲ ーム機 1の制御系から抽選機 7に対して抽選開始指示が与えられるとそれに応じてド ラム駆動モータ 35が駆動されてドラム 31の回転が開始され、続いてボール投入機構 34にボール投入指令が与えられるとボール Bがボール通路 33に投入される。投入さ れたボール Bがポケット 38に達するとインジケータ駆動機構 36が駆動されてインジケ ータ 32が作動位置 P2へ駆動され、それに同期してドラム 31があた力もインジケータ 32に押されて停止した如く見えるようにドラム駆動モータ 35が停止される。ドラム 31 の停止後にインジケータ 32の先端が指し示す数値がドラム駆動モータ 35の回転位 置 (例えばエンコーダで検出)から特定され、それにより 1一 8のいずれか一つの数値 が抽選で選ばれた数値として確定される。ポケット 38のボール Bは次回の抽選に備 えてボール回収機構 37にて戻される。なお、抽選機 7の正面側はボール Bの飛び出 し防止等のために透明なカバーで覆われる。ボール Bがポケット 38に到達したタイミ ングとドラム 31が停止するタイミングとの時間的関係をプレイヤーが気付かない範囲 で可変とすることにより、抽選確率を変動させてもよい。このような操作は例えばペイ アウト率の調整に用いることができる。抽選機 7はいずれかの数値を選択できるもの であれば上記の構成に限らず、適宜その構成は変更されてよい。  [0025] The lottery machine 7 as described above is provided for selecting any one of the numbers 1 to 8 provided on the drum 31, and its function is realized as follows. The First, when a lottery start instruction is given to the lottery machine 7 from the control system of the game machine 1, the drum drive motor 35 is driven in response to the rotation of the drum 31 and then the ball throwing mechanism 34 Is given a ball throwing command, the ball B is thrown into the ball passage 33. When the thrown ball B reaches the pocket 38, the indicator drive mechanism 36 is driven and the indicator 32 is driven to the operating position P2, and in synchronization with this, the applied force of the drum 31 is pushed by the indicator 32 and stopped. The drum drive motor 35 is stopped so that it looks like this. The numerical value indicated by the tip of the indicator 32 after the drum 31 is stopped is specified from the rotational position of the drum drive motor 35 (for example, detected by an encoder), and as a result, any one of 1 to 8 is selected as the numerical value selected in the lottery. Confirmed. Ball B in pocket 38 is returned by the ball collection mechanism 37 in preparation for the next lottery. The front side of the lottery machine 7 is covered with a transparent cover to prevent the ball B from popping out. The lottery probability may be varied by changing the time relationship between the timing when the ball B reaches the pocket 38 and the timing at which the drum 31 stops in a range that the player does not notice. Such an operation can be used, for example, to adjust the payout rate. The lottery machine 7 is not limited to the above configuration as long as it can select any numerical value, and the configuration may be changed as appropriate.
[0026] (サブユニットの構成)  [0026] (Subunit configuration)
次に、図 13以下を参照してサブユニット 3を説明する。なお、 3台のサブユニット 3の 構成は相互に等しいため、以下では一台のサブユニット 3について説明する。図 13 一図 16に示すように、サブユニット 3においては、左右 2つのステーション 40が単一 の筐体 41上に集約されて 、る。ステーション 40とはプレイヤーがゲームをプレイする 場の最小単位である。図 1及び図 3を参照すれば明らかなように、サブユニット 3の筐 体 41の高さはメインユニット 2のモニタ 6や抽選機 7の要部(ドラム 31及びポケット 38 を含む)が隠されないよう制限されている。筐体 41の内部にはメダルの保持及び払い 出しを行うメダルホッパ装置が設けられている力 その図示は省略した。 Next, subunit 3 will be described with reference to FIG. Since the configuration of the three subunits 3 is equal to each other, only one subunit 3 will be described below. As shown in FIG. 13 and FIG. 16, in the subunit 3, the left and right stations 40 are integrated on a single casing 41. Station 40 is the smallest unit in which a player can play a game. As is clear from FIG. 1 and FIG. The height of the body 41 is limited so that the main parts (including the drum 31 and the pocket 38) of the monitor 6 and the lottery machine 7 of the main unit 2 are not hidden. A force provided with a medal hopper device for holding and paying out medals inside the casing 41 is not shown.
[0027] 図 13—図 16に戻って、筐体 41の上部にはゲーム空間 42が設けられ、そのゲーム 空間 42の底面側にはステーション 40毎にゲーム盤面 43が構成されている。ゲーム 盤面 43の詳細は後述する。ゲーム盤面 43同士の間にはステーション 40同士で共用 されるメダル払出装置 44が配置されて!、る。プレイヤーによるゲーム盤面 43へのァ クセスを阻止するため、ゲーム空間 42は透明なカバー 45で覆われている(図 14一図 16では不透明に示している。 ) o筐体 41の正面側にはコントロールパネル 46が設け られている。そのコントロールパネル 46にはステーション 40毎に左右一対のメダル投 入器 47が設けられて 、る。メダル投入器 47は遊技媒体としてのメダルを鉛直方向に 立てた状態で転がして投入するものであり、その先端はカバー 45を貫いてゲーム空 間 42に挿入されている。プレイヤーの意思によるメダルの投入方向の調整を可能と するため、メダル投入器 47は少なくとも左右方向に関してその向きを調整可能とされ ている。このようなメダル投入器 47には、いわゆるプッシヤーゲームに慣用されている 公知のメダルシュートを使用してよ!、。  Returning to FIG. 13 to FIG. 16, a game space 42 is provided at the top of the housing 41, and a game board surface 43 is formed for each station 40 on the bottom side of the game space 42. Details of the game board 43 will be described later. A medal payout device 44 shared between the stations 40 is arranged between the game boards 43! The game space 42 is covered with a transparent cover 45 to prevent the player from accessing the game board surface 43 (shown opaque in FIGS. 14 and 16). A control panel 46 is provided. The control panel 46 is provided with a pair of left and right medal throwers 47 for each station 40. The medal inserter 47 is used to roll and insert a medal as a game medium in a vertically standing state, and its tip is inserted into the game space 42 through the cover 45. In order to make it possible to adjust the direction of medal insertion according to the player's intention, the medal insertion device 47 can be adjusted in its direction at least in the left-right direction. For such a medal inserter 47, use a well-known medal shoot that is commonly used in so-called pusher games!
[0028] コントロールパネル 46には各ステーション 40に 1つずつ押しボタン式の操作スイツ チ 48が設けられて 、る。操作スィッチ 48は例えば抽選機 7によるボール Bの投入タイ ミングをプレイヤーが指示するために操作される。勿論、これ以外の目的で操作スィ ツチ 48が設けられてもよい。  [0028] The control panel 46 is provided with a push button type operation switch 48 for each station 40, one at a time. The operation switch 48 is operated, for example, for the player to instruct the throwing time of the ball B by the lottery machine 7. Of course, an operation switch 48 may be provided for other purposes.
[0029] また、コントロールパネル 46にはステーション 40毎にメダル受け皿 50が設けられて V、る。メダル受け皿 50はプレイヤーが獲得したメダルの払い出し先として設けられて いる。メダル受け皿 50の詳細を図 17及び図 18に示す。メダル受け皿 50はステンレス 鋼板等の金属材料を板金加工してなるものであり、矩形状の底壁 51と、その周囲に 配置された前壁 52、左右一つの側壁 53、 54び後壁 55とを有している。側壁 53、 54 にはメダル受け皿 50を筐体 41に取り付けるためのフランジ 53a、 54aが設けられてい る。前壁 52の上端には外側に向力つて折り返し部 52aが形成されている。  [0029] Further, the control panel 46 is provided with a medal tray 50 for each station 40. The medal tray 50 is provided as a payout destination for medals earned by the player. Details of the medal tray 50 are shown in FIGS. The medal tray 50 is formed by processing a metal material such as a stainless steel plate, and has a rectangular bottom wall 51, a front wall 52 disposed around the bottom wall 51, one left and right side walls 53, 54 and a rear wall 55. have. The side walls 53 and 54 are provided with flanges 53a and 54a for attaching the medal tray 50 to the housing 41. At the upper end of the front wall 52, a folded portion 52a is formed by urging outward.
[0030] プレイヤーによるメダルの取り出しを可能とするためにメダル受け皿 50の上面側は 開口し、かつ前壁 52の高さも他の壁 53— 55と比較して十分に低く設定されて 、る。 但し、図 18から明らかなように、前壁 52はメダル受け皿 50の前方へのメダル Mの落 下を防止して底壁 51上にメダル Mを積み重ねられた状態で保持する機能を有して いる。従って、前壁 52の高さは、メダル Mの取り出しに支障のない範囲でなるべく大 きく設定することが望ましい。但し、底壁 51が十分な面積を有している場合など、必 ずしも前壁 52を必要としないこともある。底壁 51に前上がりの傾斜を付して前壁 52を 省略してちょい。 [0030] The top surface of the medal tray 50 is The front wall 52 is open and the height of the front wall 52 is set sufficiently lower than the other walls 53-55. However, as is clear from FIG. 18, the front wall 52 has a function of preventing the medal M from dropping to the front of the medal tray 50 and holding the medal M stacked on the bottom wall 51. Yes. Therefore, it is desirable to set the height of the front wall 52 as large as possible within a range that does not hinder the removal of the medal M. However, the front wall 52 is not necessarily required, for example, when the bottom wall 51 has a sufficient area. Give the bottom wall 51 an upward slope and omit the front wall 52.
[0031] 左側壁 53にはメダル受け皿 50内にメダル Mを払い出すための上下方向に長いス リット状のメダル払出口 53bが前壁 52よりも後壁 55側に近くなるように設けられている 。後壁 55の上端にはそのメダル払出口 53bを隠すようにして延びる L字状のカバー 5 6が設けられている。さらに、後壁 55にはメダル受け皿 50の幅方向(図 18において 紙面と直交する方向)のほぼ全長に亘つて延びる突出部 57が設けられている。突出 部 57は底壁 51との間にメダル Mを受け入れる空間が生じるよう底壁 51よりも上方に 離して配置されている。また、突出部 57は後壁 55と接合される基部力も先端に向か うほど上下方向に狭くなるテーパ形状に形成されている。このような突出部 57は板材 を V字状に曲げカ卩ェして後壁 55に接合することにより設けられている。但し、突出部 57は引き抜き材、铸造等の様々な方法で形成してよい。突出部 57の位置はメダル 払出口 53bの直下に設定され、その先端はカバー 56の先端とほぼ一致している。ま た、突出部 57の下端位置は前壁 52の上端とほぼ一致している。さらに、底壁 51と突 出部 57との間には断面円弧状の湾曲壁 58が設けられている。  [0031] The left side wall 53 is provided with a slit-shaped medal payout opening 53b that is long in the vertical direction for paying out the medal M into the medal tray 50 so as to be closer to the rear wall 55 side than the front wall 52. Yes. An L-shaped cover 56 extending so as to conceal the medal payout opening 53b is provided at the upper end of the rear wall 55. Further, the rear wall 55 is provided with a protruding portion 57 that extends over almost the entire length of the medal tray 50 in the width direction (the direction perpendicular to the paper surface in FIG. 18). The projecting portion 57 is disposed above the bottom wall 51 so that a space for receiving the medal M is formed between the projecting portion 57 and the bottom wall 51. Further, the projecting portion 57 is formed in a tapered shape in which the base force joined to the rear wall 55 becomes narrower in the vertical direction toward the tip. Such a protrusion 57 is provided by bending the plate material into a V shape and joining it to the rear wall 55. However, the protrusion 57 may be formed by various methods such as a drawing material and forging. The position of the projecting portion 57 is set immediately below the medal payout opening 53 b, and the tip end thereof substantially coincides with the tip end of the cover 56. Further, the lower end position of the protruding portion 57 substantially coincides with the upper end of the front wall 52. Further, a curved wall 58 having an arcuate cross section is provided between the bottom wall 51 and the protruding portion 57.
[0032] 以上のようなメダル受け皿 50によれば、メダル払出口 53b力ら受け皿 50内に払い 出されたメダル Mは突出部 57に案内されつつ底壁 51上へ落ちて積み重ねられる。 後壁 55に突出部 57が設けられているために、メダル Mが図 18に想像線 M'で示す ように後壁 55にもたれかかったまま積み上げられるおそれがない。このため、図 18に 想像線 L1で示すように、底壁 51上に積み上げられるメダル Mの山がその頂点部分 力も受け皿 50の前後方向(図 18の左右方向)にほぼ均等に広がるようになり、プレイ ヤーが何ら手をカ卩えなくてもメダル払出口 53bの周りにメダルが詰まりにくぐメダル受 け皿 50に比較的多くのメダル Mを蓄えることができる。仮に突出部 57が存在しなけ れば、後壁 55にもたれかかったメダル M'がそのまま積み上げられ、その結果として 、想像線 L2で示すようにメダル Mが後壁 55から前壁 52に向力つて下り勾配をなすよ うに積み上げられ、メダル払出口 53bの周りが早期に詰まり加減となる。従って、プレ ィヤーによる修正なしでメダル受け皿 50に蓄えうるメダル Mの枚数が本実施形態のメ ダル受け皿 50よりも減少する。 According to the medal tray 50 as described above, the medals M paid out in the tray 50 by the medal payout outlet 53b fall on the bottom wall 51 while being guided by the protrusion 57. Since the projecting portion 57 is provided on the rear wall 55, there is no possibility that the medal M is stacked while leaning on the rear wall 55 as indicated by an imaginary line M ′ in FIG. For this reason, as indicated by imaginary line L1 in FIG. 18, the piles of medals M stacked on the bottom wall 51 spread almost evenly in the front-rear direction of the saucer 50 (left-right direction in FIG. 18). Even if the player does not hold any hand, a relatively large number of medals M can be stored in the medal tray 50 where medals are jammed around the medal payout opening 53b. There must be a protrusion 57. Then, the medals M 'leaning against the rear wall 55 are stacked as they are, and as a result, as shown by the imaginary line L2, the medals M are stacked from the rear wall 55 toward the front wall 52 to form a downward slope. As a result, the area around the medal payout opening 53b is quickly clogged. Therefore, the number of medals M that can be stored in the medal tray 50 without correction by the player is smaller than that of the medal tray 50 of the present embodiment.
[0033] 次に、図 19一図 31を参照してゲーム盤面 43の詳細を説明する。なお、各ゲーム盤 面 43の構成は共通であり、以下では一つのゲーム盤面 43について説明する。図 19 に示すように、ゲーム盤面 43には、メダルの流れ方向上流側(奥側に相当)から下流 側(手前側)に向かって、モニタ 60と、メダル払出口 61と、上部テーブル 62と、メダル 案内装置 63と、チェッカー 64と、下部テーブル 65とが設けられている。モニタ 60は 各ステーション 40におけるゲームの実行や各種の演出を行う表示手段として設けら れている。メダル払出口 61はモニタ 60の直下に配置されている。筐体 41内のメダル ホッパ装置カゝらメダルガイド 66に送り出されたメダルがそのメダル払出口 61から上部 テーブル 62に向かって払い出される。上部テーブル 62は図中に実線で示す水平位 置と、その前端縁 62aを支点として図中に想像線で示すように上方に持ち上げられ た作動位置との間を移動可能に設けられている。  Next, details of the game board surface 43 will be described with reference to FIG. 19 and FIG. The configuration of each game board surface 43 is common, and one game board surface 43 will be described below. As shown in FIG. 19, on the game board surface 43, a monitor 60, a medal payout port 61, an upper table 62, and an upper table 62 are arranged from the upstream side (corresponding to the back side) in the medal flow direction to the downstream side (front side). A medal guidance device 63, a checker 64, and a lower table 65 are provided. The monitor 60 is provided as a display means for executing a game at each station 40 and performing various effects. The medal payout opening 61 is arranged immediately below the monitor 60. The medal sent to the medal guide 66 from the medal hopper device in the housing 41 is paid out from the medal payout opening 61 toward the upper table 62. The upper table 62 is movably provided between a horizontal position indicated by a solid line in the figure and an operating position lifted upward as indicated by an imaginary line in the figure with the front edge 62a as a fulcrum.
[0034] 図 20—図 24は上部テーブル 62から下部テーブル 65に至る部分の詳細を示して いる。下部テーブル 65の上方にはメダルガイドプレート 67が設けられている。メダル ガイドプレート 67は透明であり、メダル投入器 47と 1: 1の対応関係をなすように各ス テーシヨン 40に 2つ設けられている。図 20及び図 21では右側のメダル投入器 47に 対応するメダルガイドプレート 67のみを示している。図 22及び図 24から明らかなよう に、メダルガイドプレート 67にはゲーム盤面 43の奥側(モニタ 60が設けられる側)及 び左右方向の中心側に向カゝつて下り勾配が付されている。メダル投入器 47から投入 されたメダル Mはメダルガイドプレート 67の勾配に従ってその向きを中央寄りに変え ながらメダルガイドプレート 67上を転がってメダル案内装置 63上に落下する。メダル 案内装置 63はメダル Mの向きをゲーム盤面 43の前後方向に揃えつつチェッカー 64 に案内するものであるが、その詳細は後述する。  FIG. 20 to FIG. 24 show details of the portion from the upper table 62 to the lower table 65. A medal guide plate 67 is provided above the lower table 65. The medal guide plate 67 is transparent, and two are provided in each station 40 so as to have a 1: 1 correspondence with the medal inserter 47. 20 and 21, only the medal guide plate 67 corresponding to the medal inserter 47 on the right side is shown. As is clear from FIGS. 22 and 24, the medal guide plate 67 is provided with a downward slope toward the back side of the game board surface 43 (the side where the monitor 60 is provided) and the center side in the left-right direction. . The medal M inserted from the medal inserter 47 rolls on the medal guide plate 67 and falls onto the medal guide device 63 while changing its direction toward the center according to the gradient of the medal guide plate 67. The medal guiding device 63 guides the medal M to the checker 64 while aligning the direction of the medal M in the front-rear direction of the game board surface 43, details of which will be described later.
[0035] チェッカー 64はゲーム盤面 43上の定位置に固定されており、その上面側には多数 のスリット状のメダル通過孔 64aが設けられて!/、る。メダル通過孔 64aはゲーム盤面 4 3の前後方向に延びている。メダル案内装置 63からチェッカー 64に落下したメダル Mはその落下位置に応じてメダル通過孔 64aを通過するものと、メダル通過孔 64aを 通過しな!、ものとに分けられる。メダル通過孔 64aを通過したメダル Mはチェッカー 6 4の内部に取り込まれて筐体 41の内部のメダルホツバへ戻される。一方、メダル通過 孔 64aを通らなかったメダル Mは下部テーブル 65に落下する。 [0035] The checker 64 is fixed at a fixed position on the game board surface 43, and there are many checkers on the upper surface side. A slit-shaped medal passage hole 64a is provided! The medal passage hole 64a extends in the front-rear direction of the game board surface 43. The medal M that has fallen from the medal guiding device 63 to the checker 64 is divided into one that passes through the medal passage hole 64a and one that does not pass through the medal passage hole 64a depending on the dropping position. The medal M that has passed through the medal passage hole 64a is taken into the checker 64 and returned to the medal hot bar inside the housing 41. On the other hand, the medal M that has not passed through the medal passage hole 64a falls to the lower table 65.
[0036] 図示を省略した力 下部テーブル 65には多数のメダルが平積み状態で載置される 。下部テーブル 65の奥側にはプッシヤー 68が設けられている。図 23によく示すよう に、プッシヤー 68はその前後に配置されたローラ 69を介して下部テーブル 65上に 支持されている。これにより、プッシヤー 68は下部テーブル 65に沿って前後に往復 移動可能である。図 19一図 24はいずれもプッシヤー 68が後退した状態を示している 。不図示のプッシヤー駆動機構によってプッシヤー 68が図示の位置とそれよりも前方 に突出した位置との間を駆動される。プッシヤー駆動機構は例えばモータの回転をス ライダクランク機構によってプッシヤー 68の往復運動に変換する機構等、公知のプッ シヤーゲーム機にて使用されて ヽる各種の機構を使用してよ ヽ。  A force not shown in the figure A large number of medals are placed on the lower table 65 in a stacked state. A pusher 68 is provided on the back side of the lower table 65. As well shown in FIG. 23, the pusher 68 is supported on the lower table 65 via rollers 69 arranged at the front and rear thereof. As a result, the pusher 68 can reciprocate back and forth along the lower table 65. FIG. 19 and FIG. 24 show the state in which the pusher 68 is retracted. A pusher driving mechanism (not shown) drives the pusher 68 between a position shown in the figure and a position protruding forward. The pusher driving mechanism may use various mechanisms that are used in known pusher game machines, such as a mechanism that converts the rotation of the motor into a reciprocating motion of the pusher 68 by a slider crank mechanism.
[0037] プッシヤー 68が前後に往復することにより、下部テーブル 65に落下したメダルが突 かれて下部テーブル 65上のメダルの相互間に玉突き作用が生じ、その玉突き作用 の具合によっては下部テーブル 65の前縁 65a又は側縁 65b (図 20参照)力もメダル が落下する。落下したメダルは不図示のメダルホッパ装置へ回収される。前縁 65aか らのメダルの落下は不図示のメダル落下センサで検出され、検出された枚数だけメダ ルホッパ装置力 メダル受け皿 50にメダルが払い出される。  [0037] As the pusher 68 reciprocates back and forth, the medals that have fallen on the lower table 65 are struck, causing a ball-throwing action between the medals on the lower table 65. Depending on how the ball-throwing action occurs, The medal also falls at the front edge 65a or side edge 65b (see Fig. 20) force. The dropped medal is collected into a medal hopper device (not shown). The fall of the medal from the leading edge 65a is detected by a medal drop sensor (not shown), and the medal is paid out to the medal hopper device medal tray 50 by the detected number.
[0038] 次に、図 25—図 31を参照してメダル案内装置 63の詳細を説明する。図 25に示す ように、メダル案内装置 63は、ガイドブロック 70と、ガイドブロック 70を駆動する駆動 機構 71とを備えている。ガイドブロック 70の詳細を図 29—図 31に示す。ガイドブロッ ク 70は共通の基板 72に複数(図では 10個)のメダル案内部材 73を一定方向に等し V、ピッチで並べて取り付けたものである。メダル案内部材 73は下部が直方体状で、 上面側に半円筒面状のメダル受け面 73aが設けられた榭脂成形品である。メダル案 内部材 73に使用される合成樹脂はメダルとの摩擦に対して適度な耐摩擦性を有す る必要があり、例えば POMカ ダル案内部材 73の材質として好適に用いられる。メ ダル案内部材 73の頂部には突部 73bが設けられている。突部 73bはメダル受け面 7 3aの軸線方向、言い換えればゲーム盤面 43の前後方向に沿って延びている。但し 、突部 73bが設けられる範囲はゲーム盤面 43の前後方向に関してメダル案内部材 7 3の後半部に制限されている。基板 72上におけるメダル案内部材 73同士の間には 隙間 74が設けられている。これらの隙間 74はメダルの厚さよりも幾らか大きい。隙間 74は一定間隔でもよいが、本実施形態では隙間 74がチ ッカー 64に接近するに従 つて漸次拡大している。これは複数のメダルが隙間 74に同時的に落下したときに隙 間 74内にメダルが詰まらな 、ようにするためである。 Next, details of the medal guidance device 63 will be described with reference to FIGS. 25 to 31. FIG. As shown in FIG. 25, the medal guide device 63 includes a guide block 70 and a drive mechanism 71 that drives the guide block 70. Details of the guide block 70 are shown in FIGS. The guide block 70 is obtained by mounting a plurality of (in the figure, ten) medal guide members 73 on a common substrate 72 side by side in equal directions with V and pitch. The medal guide member 73 is a resin molded product having a rectangular parallelepiped lower portion and a semi-cylindrical medal receiving surface 73a on the upper surface side. Medal Proposal Synthetic resin used for inner member 73 has moderate friction resistance against friction with medal For example, it is preferably used as the material of the POM cadal guide member 73. A protrusion 73 b is provided on the top of the medal guide member 73. The protrusion 73b extends along the axial direction of the medal receiving surface 73a, in other words, along the front-rear direction of the game board surface 43. However, the range in which the protrusion 73 b is provided is limited to the rear half of the medal guide member 73 in the front-back direction of the game board surface 43. A gap 74 is provided between the medal guide members 73 on the substrate 72. These gaps 74 are somewhat larger than the thickness of the medal. The gap 74 may be a constant interval, but in the present embodiment, the gap 74 gradually increases as the gap 74 approaches the ticker 64. This is to prevent medals from getting stuck in the gap 74 when a plurality of medals fall into the gap 74 simultaneously.
[0039] 図 30及び図 31に示すように、各メダル案内部材 73は取り付けねじ 75を利用して 基板 72の下面側力も個別に取り付けられている。従って、特定のメダル案内部材 73 が汚れたり破損したりした場合にはそのメダル案内部材 73のみを基板 72から取り外 して交換することができる。基板 72の下面側にはベース 76が取り付けられている。ベ ース 76はガイドブロック 70を支持する支持部 76aと、支持部 76aから後方へ延びる連 結部 76bとを有している。連結部 76bに対して支持部 76aが前下がりに傾けられるこ とにより基板 72にはチェッカー 64に向力つて下り勾配を形成するように傾きが付され 、メダル案内部材 73もその後端部 73cから前端部 73dに向力 ほど漸次低くなるよう に傾けられている。 As shown in FIGS. 30 and 31, each medal guide member 73 is individually attached to the lower surface side force of the substrate 72 by using an attachment screw 75. Therefore, when a specific medal guide member 73 is dirty or damaged, only the medal guide member 73 can be removed from the substrate 72 and replaced. A base 76 is attached to the lower surface side of the substrate 72. The base 76 has a support portion 76a that supports the guide block 70, and a connecting portion 76b that extends rearward from the support portion 76a. By tilting the support portion 76a forward and downward with respect to the connecting portion 76b, the substrate 72 is inclined so as to form a downward slope by urging the checker 64, and the medal guide member 73 also extends from the rear end portion 73c. The front end 73d is inclined so as to gradually become lower in the direction of force.
[0040] 図 25—図 28に示すように、筐体 41に固定されるベースフレーム 77と、そのベース フレーム 77に一対のガイドレール 78を介して左右方向に移動自在に支持されたスラ イダ 79と、スライダ 79の駆動源としてのモータ 80とを有している。スライダ 79の後端 側は下方へ折り返され、その折り返し部分にはガイドプレート 81が取り付けられてい る。ガイドプレート 81には上下方向に延びるガイド溝 81aが形成されている。一方、モ ータ 80の出力軸 80aにはクランクアーム 82が出力軸 80aと一体に回転できるように 取り付けられており、そのクランクアーム 82の先端にはクランクピン 83が取り付けられ ている。クランクピン 83の先端はガイドプレート 81のガイド溝 81aに挿入されている。 さらに、ベースフレーム 77の上方にはガイドブロック 70が配置されており、そのべ一 ス 76の連結部 76bはスライダ 79と連結されて!、る。 [0041] 従って、モータ 80の出力軸 80aを一定方向に回転させるとその運動がクランクピン 83とガイドプレート 81とによってスライダ 79の左右方向の往復運動に変換され、その スライダ 79とベース 76を介して連結されたガイドブロック 70が左右に往復運動する。 図 26に示すように、ガイドブロック 70に設けられたメダル案内部材 73同士の隙間 74 はチェッカー 64のメダル通過孔 64aと同一方向に延びている。また、図 28に示すよう に、隙間 74の底となる基板 72はチェッカー 64よりも上方に配置され、し力もチェッカ 一 64に向かって前下がりに傾けられて!/、る。 [0040] As shown in FIG. 25 to FIG. 28, a base frame 77 fixed to the casing 41 and a slider 79 supported by the base frame 77 via a pair of guide rails 78 so as to be movable in the left-right direction. And a motor 80 as a drive source of the slider 79. The rear end side of the slider 79 is folded downward, and a guide plate 81 is attached to the folded portion. The guide plate 81 is formed with a guide groove 81a extending in the vertical direction. On the other hand, a crank arm 82 is attached to the output shaft 80a of the motor 80 so as to rotate integrally with the output shaft 80a, and a crank pin 83 is attached to the tip of the crank arm 82. The tip of the crank pin 83 is inserted into the guide groove 81a of the guide plate 81. Further, a guide block 70 is disposed above the base frame 77, and the connecting portion 76b of the base 76 is connected to the slider 79 !. Therefore, when the output shaft 80a of the motor 80 is rotated in a certain direction, the movement is converted into the reciprocating movement of the slider 79 by the crankpin 83 and the guide plate 81, and the slider 79 and the base 76 are passed through the slider 79 and the base 76. The connected guide block 70 reciprocates left and right. As shown in FIG. 26, a gap 74 between the medal guide members 73 provided in the guide block 70 extends in the same direction as the medal passage hole 64 a of the checker 64. Further, as shown in FIG. 28, the substrate 72 which is the bottom of the gap 74 is arranged above the checker 64, and the force is also tilted forward and downward toward the checker 64! /.
[0042] このような構成により、メダル投入器 47から投入されてメダルガイドプレート 67を転 がったメダルはガイドブロック 70のメダル受け面 73a上に落下する。メダル受け面 73 aは半円筒面状に構成されているため、そこに落下したメダルはメダル受け面 73aを 滑って隙間 74に導かれる。これにより、メダルガイドプレート 67からゲーム盤面 43の 中心側に向力つてやや斜めに傾けられた状態で落下するメダルの向きがゲーム盤面 43の前後方向(隙間 74が延びる方向)に揃えられる。隙間 74に導かれたメダルは、 メダル通過孔 64aと同一方向に向きを揃えた状態で立てられて基板 72上を転がり落 ちるようになる。また、メダル受け面 73aの頂部には突部 73bが設けられているため、 ガイドプレート 67からメダル受け面 73aに落下したメダルが仮に横倒し状態になった としても、そのメダルが突部 73bと接触することによりメダルのバランスが崩され、メダ ルが横に倒れた状態で安定するおそれがない。また、メダルが突部 73bに衝突する ことによってメダルの勢いが弱められ、メダルが隙間 74へと確実に落とし込まれるよう になる。そして、メダルが隙間 74を通ってチェッカー 64へ落下することにより、メダル が横倒し状態でチェッカー 64上に落ちるおそれがなくなる。なお、突部 73bによるメ ダルの向きの調整効果は突部 73bの長さに相関する。例えば、突部 73bが短くなれ ば突部 73bの効果が相対的に小さくなつてメダルが横倒しの状態のままチェッカー 6 4へ落ちる頻度が増加し、その結果としてチェッカー 64ヘメダルが入る確率が低下す る。  With such a configuration, a medal inserted from the medal inserter 47 and rolled on the medal guide plate 67 falls onto the medal receiving surface 73 a of the guide block 70. Since the medal receiving surface 73a is formed in a semi-cylindrical surface shape, the medal that falls there is guided to the gap 74 by sliding on the medal receiving surface 73a. As a result, the direction of the medals falling from the medal guide plate 67 toward the center of the game board surface 43 is slightly inclined and aligned in the front-rear direction of the game board surface 43 (the direction in which the gap 74 extends). The medals guided to the gap 74 are erected in the same direction as the medal passage holes 64a and roll down on the substrate 72. In addition, since a protrusion 73b is provided on the top of the medal receiving surface 73a, even if a medal that falls from the guide plate 67 to the medal receiving surface 73a falls on its side, the medal contacts the protrusion 73b. By doing so, the balance of the medals is lost, and there is no risk that the medals will be stable in a state of falling sideways. Further, when the medal collides with the protrusion 73b, the momentum of the medal is weakened, and the medal is surely dropped into the gap 74. Then, since the medal falls to the checker 64 through the gap 74, there is no possibility that the medal falls on the checker 64 in a lying state. The effect of adjusting the direction of the medals by the protrusion 73b correlates with the length of the protrusion 73b. For example, if the protrusion 73b is shortened, the effect of the protrusion 73b becomes relatively small, and the frequency that the medal falls to the checker 64 is increased while lying down. As a result, the probability that the medal enters the checker 64 decreases. The
[0043] ガイドブロック 70を駆動機構 71にて左右方向に往復運動させることにより、左右方 向に関して隙間 74とメダル通過孔 64aとの位置の一致又は不一致が漸次切り替わる 。隙間 74とメダル通過孔 64aとがほぼ一致する、つまり前後方向にこれらが一直線に 繋がるようなタイミングでチェッカー 64ヘメダルが落下すれば、そのメダルはメダル通 過孔 64aを通過する。異なるタイミングでチェッカー 64へ落下したメダルはチェッカー 64に弾かれて下部テーブル 65へ落ちるようになる。なお、図 28に示すように、チヱッ カー 64にはメダル通過孔 64aを通過したメダルをメダルホッパー内に導くためのガイ ドレール 84が設けられて!/、る。 [0043] By reciprocating the guide block 70 in the left-right direction by the drive mechanism 71, the match or mismatch of the positions of the gap 74 and the medal passage hole 64a is gradually switched in the left-right direction. The gap 74 and the medal passage hole 64a almost coincide, that is, they are aligned in the front-rear direction. If the medal falls to the checker 64 at such a timing, the medal passes through the medal passage hole 64a. A medal that falls to the checker 64 at a different timing is bounced by the checker 64 and falls to the lower table 65. As shown in FIG. 28, the checker 64 is provided with a guide rail 84 for guiding a medal that has passed through the medal passage hole 64a into the medal hopper!
[0044] このように、本実施形態のメダルゲーム機では、ゲーム盤面 43に投入されたメダル をチェッカー 64の通過前にチェッカー 64のメダル通過孔 64aと同一の向きに揃える メダル案内装置 63が設けられて 、るため、十分なスキルを有しな 、プレイヤーでもチ エッカー 64にけるメダルの通過又は不通過を遊技として楽しむことができる。なお、メ ダル案内装置 63の基板 72及びメダル案内部材 73に対して図 31とは逆向きの勾配 、つまりメダル案内部材 73の前端部 73dから後端部 73cに向力 ほど低くなるような 勾配を付し、チェッカー 64をメダル案内部材 73の後端部 73c側に配置してもよ 、。  Thus, in the medal game machine of the present embodiment, the medal guiding device 63 is provided that aligns the medals inserted into the game board surface 43 in the same direction as the medal passage hole 64a of the checker 64 before passing the checker 64. Therefore, even if the player does not have sufficient skills, the player can enjoy passing or not passing medals on the checker 64 as a game. Note that the gradient in the direction opposite to that in FIG. 31 with respect to the substrate 72 and the medal guide member 73 of the medal guide device 63, that is, a gradient that decreases toward the rear end 73c from the front end 73d of the medal guide member 73. And the checker 64 may be disposed on the rear end 73c side of the medal guide member 73.
[0045] 図 32—図 34はメダル払出装置 44の詳細を示している。メダル払出装置 44は大当 たり時等に大量のメダルをゲーム盤面 43に払い出すために設けられており、メダル 皿 90と、メダル皿 90の背後において左右のゲーム盤面 43同士を結ぶように延ばさ れたベルトコンベア 91と、ベルトコンベア 91の両端と上部テーブル 62との間に配置 されたシユーター 92とを有して 、る。メダル皿 90は上部後端の軸部 90aを支点として 回転可能に設けられており、不図示のァクチユエータにより軸部 90aから前方へほぼ 水平に延びる待機位置と、軸部 90aを支点として先端が持ち上げられた作動位置( 図 33及び図 34に示す位置)との間で駆動される。メダル皿 90を駆動するァクチユエ ータは例えばモータのように回転運動を発生するものでもよいし、空気圧シリンダのよ うな直線運動を発生するものでもよい。回転運動型のァクチユエータであればその回 転運動を軸部 90aの周りに伝達してメダル皿 90を回転させればよい。直線運動型の ァクチユエータであれば、リンク機構等を利用してその直線運動をメダル皿 90の回転 運動に変換すればよい。  FIG. 32 to FIG. 34 show details of the medal payout device 44. The medal payout device 44 is provided in order to pay a large amount of medals to the game board surface 43 at the time of a big hit, and is extended so as to connect the left and right game board surfaces 43 to each other behind the medal plate 90. A belt conveyor 91, and a shuttle 92 disposed between both ends of the belt conveyor 91 and the upper table 62. The medal plate 90 is rotatably provided with a shaft portion 90a at the upper rear end as a fulcrum, and a tip is lifted with a shaft 90a as a fulcrum by a standby position extending substantially horizontally from the shaft portion 90a by an unillustrated actuator. To the selected operating position (position shown in FIGS. 33 and 34). The actuator that drives the medal plate 90 may be one that generates a rotational motion such as a motor, or one that generates a linear motion such as a pneumatic cylinder. In the case of a rotary motion type actuator, the rotational movement may be transmitted around the shaft 90a to rotate the medal plate 90. In the case of a linear motion type actuator, the linear motion may be converted into a rotational motion of the medal plate 90 using a link mechanism or the like.
[0046] メダル皿 90には不図示のメダルホツバからメダルが払い出し可能とされており、メダ ル皿 90を待機位置から作動位置へと移動させると、メダル皿 90上のメダルがベルト コンベア 91上に落下する。そして、ベルトコンベア 91を左右いずれかの方向に走行 させることにより、ベルトコンベア 91上のメダルをいずれか一方のシユーター 92に搬 送し、そのシユーター 92を介してメダルをいずれか一方の上部テーブル 62に払い出 すことができる。 [0046] The medal tray 90 is configured such that a medal can be paid out from a medal hot tub (not shown). When the medal tray 90 is moved from the standby position to the operating position, the medals on the medal tray 90 are placed on the belt conveyor 91. Fall. And run on the belt conveyor 91 in either the left or right direction As a result, the medals on the belt conveyor 91 can be transported to one of the scooters 92, and the medals can be paid out to one of the upper tables 62 via the scouter 92.
[0047] このように、メダル皿 90とシユーター 92との間にベルトコンベア 91を配置しているの で、シユーター 92の長さを短くでき、メダル皿 90の高さを抑えつつシユーター 92に十 分な傾斜を与えることができる。仮にベルトコンベア 91を用いないとすれば、メダル皿 90の左右方向に関する中心部までシユーター 92を延ばして、メダル皿 90からのメダ ルの落下方向をいずれか一方のシユーター 92に指向させる手段を設けることになる 力 その場合にはシユーター 92に必要十分な傾斜を与えるとシユーター 92の全高が 嵩み、それに合わせてメダル皿 90の位置を上方に変更する必要がある。しかしなが ら、その場合にはサブユニット 3の全高が増し、背後のメインユニット 2のモニタ 6ゃ抽 選機 7が隠れるという不都合が生じる。これに対して本実施形態ではベルトコンベア 9 1を利用して各上部テーブル 62の直ぐ近くまでメダルを水平搬送して ヽるため、シュ 一ター 92が短くなり、その全高が抑えられる。このため、メダル皿 90の位置を下げる ことができる。  [0047] As described above, since the belt conveyor 91 is disposed between the medal tray 90 and the shuter 92, the length of the shuter 92 can be shortened, and the height of the medal tray 90 can be suppressed while the shuffler 92 is sufficiently long. A minute inclination can be given. If the belt conveyor 91 is not used, a means is provided to extend the shutter 92 to the center of the medal plate 90 in the left-right direction, and to direct the falling direction of the medal from the medal plate 90 to one of the shuters 92. In that case, if the necessary and sufficient inclination is given to the shuter 92, the total height of the shatter 92 will increase, and the position of the medal plate 90 will need to be changed upward accordingly. However, in that case, the total height of the subunit 3 increases, and there is a disadvantage that the lottery machine 7 is hidden from the monitor 6 of the main unit 2 behind. On the other hand, in the present embodiment, since the medals are horizontally conveyed to the immediate vicinity of each upper table 62 using the belt conveyor 91, the shunt 92 is shortened and the total height thereof is suppressed. For this reason, the position of the medal tray 90 can be lowered.
[0048] (制御系の構成について)  [0048] (Configuration of control system)
次に、図 35以下を参照して、ゲーム機 1の制御系について説明する。図 35はメイン ユニット 2に設けられる制御系のブロック図である。メインユニット 2は制御装置 100を 有している。制御装置 100はマイクロプロセッサを備えたコンピュータユニットとして構 成され、主記憶装置としての ROM101及び RAM102が接続されている。また、制御 装置 100には表示装置としてのモニタ 6が接続されるとともに、制御対象機器として 抽選機 7のボール投入機構 34、ドラム駆動モータ 35、及びインジケータ駆動機構 36 がそれぞれ接続されている。なお、各機構には一又は複数のァクチユエータが設け られており、制御装置 100はそれぞれのァクチユエータに対して駆動回路を介して接 続されるが、それらの詳細な図示は省略した。  Next, the control system of the game machine 1 will be described with reference to FIG. FIG. 35 is a block diagram of a control system provided in the main unit 2. The main unit 2 has a control device 100. The control device 100 is configured as a computer unit including a microprocessor, and is connected to a ROM 101 and a RAM 102 as main storage devices. In addition, a monitor 6 as a display device is connected to the control device 100, and a ball throwing mechanism 34, a drum drive motor 35, and an indicator drive mechanism 36 of the lottery machine 7 are connected as control target devices. Each mechanism is provided with one or a plurality of actuators, and the control device 100 is connected to each of the actuators via a drive circuit, but detailed illustration thereof is omitted.
[0049] メインユニット 2とサブユニット 3との間で情報を交換して所定のゲームを実現するた めに、メインユニット 2の制御装置 100は各サブユニット 3の制御系と接続される。さら に、メインユニット 2の制御装置 100には通信制御装置 103も接続される。通信制御 装置 103は他のゲーム機 1のメインユニット 2の制御装置 100との間で所定の通信回 線を介した情報通信を行って、複数のゲーム機 1を集合させた一つのゲームシステム を構築するために設けられている。なお、各メインユニット 2が通信制御装置 103及び サーバーを介して相互に接続されてもょ 、し、メインユニット 2同士がサーバーを介す ることなく通信制御装置 103を介して相互に接続されてもよい。以上の他にも、メイン ユニット 2の制御装置 100には各種の入力装置及び出力装置が接続されてよい。他 のゲーム機 1は同一店舗内に設置されたものでもよいし、他の店舗に設置されたもの でもよい。 [0049] In order to exchange information between the main unit 2 and the subunit 3 to realize a predetermined game, the control device 100 of the main unit 2 is connected to the control system of each subunit 3. Further, a communication control device 103 is also connected to the control device 100 of the main unit 2. Communication control The device 103 performs information communication via a predetermined communication line with the control device 100 of the main unit 2 of the other game machine 1 to construct one game system in which a plurality of game machines 1 are assembled. It is provided for. The main units 2 may be connected to each other via the communication control device 103 and the server, and the main units 2 may be connected to each other via the communication control device 103 without passing through the server. Also good. In addition to the above, various input devices and output devices may be connected to the control device 100 of the main unit 2. Other game machines 1 may be installed in the same store or may be installed in another store.
[0050] 図 36はサブユニット 3に設けられる制御系のブロック図である。サブユニット 3もマイ クロプロセッサを備えたコンピュータユニットとして構成された制御装置 110を有して V、る。その制御装置 110には主記憶装置としての ROM 111及び RAMI 12が接続さ れている。また、制御装置 110には表示装置としてのモニタ 60 (図 19参照)が接続さ れている。さらに、制御装置 110には左右のステーション 40に設けられた各種の機器 が入力装置又は制御対象機器として接続されている。例えば、制御装置 110には入 力装置として操作スィッチ 48 (図 13参照)及び入賞検出センサ 113が接続されてい る。入賞検出センサ 113はチェッカー 64のメダル通過孔 64aを通過してチェッカー 6 4内に導かれたメダルを検出して所定の検出信号を出力する。また、制御装置 110 には、制御対象機器として、プッシヤー 68を駆動するためのプッシヤー駆動モータ 1 14、及びメダル案内装置 63のガイドブロック 70を駆動するためのモータ 80 (図 25参 照)、筐体 41におけるメダルの払い出し用のメダルホッパ 115が接続されている。な お、図 36では左側のステーション 40のみ詳細を示している力 右側のステーション 4 0に関しても同じである。  FIG. 36 is a block diagram of a control system provided in the subunit 3. Sub-unit 3 also has a control device 110 configured as a computer unit with a microprocessor. The control device 110 is connected to a ROM 111 and a RAMI 12 as main storage devices. The control device 110 is connected to a monitor 60 (see FIG. 19) as a display device. Further, various devices provided in the left and right stations 40 are connected to the control device 110 as input devices or control target devices. For example, an operation switch 48 (see FIG. 13) and a winning detection sensor 113 are connected to the control device 110 as input devices. The winning detection sensor 113 detects a medal guided to the checker 64 through the medal passage hole 64a of the checker 64, and outputs a predetermined detection signal. Further, the control device 110 includes, as devices to be controlled, a pusher drive motor 114 for driving the pusher 68, a motor 80 for driving the guide block 70 of the medal guide device 63 (see FIG. 25), a housing. A medal hopper 115 for paying out medals in the body 41 is connected. Note that FIG. 36 shows the details only for the left station 40. The same applies to the right station 40.
[0051] また、サブユニット 3の制御装置 110には、制御対象機器として、メダル払出装置 4 4のメダル皿 90を駆動するためのァクチユエータ 116と、ベルトコンベア 91とが接続さ れている。なお、メダル皿 90に対するメダルの払い出しはメダルホッパ 115にて実現 されるものとする力 他のメダルホッパにて実現されてもよい。その場合にはメダルホ ッパ 115とは別のメダルホツバがメダル皿 90に対応する制御対象機器として制御装 置 110に接続される。 [0052] さらに、サブユニット 3の制御装置 110には通信制御装置 117も接続される。通信 制御装置 117は、制御装置 110が同一のゲーム機 1のメインユニット 2の制御装置 10 0との間で情報通信を行うために設けられている。以上の他にも、サブユニット 3の制 御装置 110には各種の入力装置及び出力装置が接続されてよい。例えば、メダルの ペイアウト率を管理するためにメダル投入器 47からのメダルの投入を検出するメダル 投入センサや下部テーブル 65からのメダルの落下を検出するメダル落下検出センサ 等が制御装置 110に接続される。 [0051] In addition, to the control device 110 of the subunit 3, an actuator 116 for driving the medal tray 90 of the medal payout device 44 and a belt conveyor 91 are connected as control target devices. It should be noted that the payout of medals to the medal tray 90 is realized by the medal hopper 115. It may be realized by another medal hopper. In this case, a medal hot bar other than the medal hopper 115 is connected to the control device 110 as a control target device corresponding to the medal plate 90. Furthermore, a communication control device 117 is also connected to the control device 110 of the subunit 3. The communication control device 117 is provided for the control device 110 to perform information communication with the control device 100 of the main unit 2 of the same game machine 1. In addition to the above, various input devices and output devices may be connected to the control device 110 of the subunit 3. For example, in order to manage the payout rate of medals, a medal insertion sensor that detects the insertion of medals from the medal inserter 47 and a medal fall detection sensor that detects the fall of medals from the lower table 65 are connected to the control device 110. The
[0053] (ゲームの概要)  [0053] (Outline of the game)
図 37—図 40を参照してゲーム機 1で行われるゲームの内容を説明する。本実施形 態のゲーム機 1はメダル投入器 47から投入されて下部テーブル 65に落下したメダル をプッシヤー 68で押し出して下部テーブル 65から落下させる、 V、わゆるプッシヤーゲ ームとしての基本的遊技の他に、チェッカー 64へのメダルの入賞と関連付けられた 遊技をプレイヤーに対して提供するものである。図 37はそのような遊技のためにステ ーシヨン 40のモニタ 60に表示されるゲーム画面 200を示して!/、る。ゲーム画面 200 は、メイン遊技部 201と、画面 200の下端に水平に配置されたルーレットメーター部 2 02と、画面 200の左端に鉛直に配置されたジャックポットカウンタ部 203とを含んで いる。  The contents of the game played on the game machine 1 will be described with reference to FIG. 37 to FIG. The game machine 1 according to the present embodiment is a basic game as V, a loose pusher game, in which a medal dropped from the medal thrower 47 and dropped onto the lower table 65 is pushed out by the pusher 68 and dropped from the lower table 65. In addition, the game related to the medal winning to the checker 64 is provided to the player. FIG. 37 shows a game screen 200 displayed on the monitor 60 of the station 40 for such a game! The game screen 200 includes a main game unit 201, a roulette meter unit 202 disposed horizontally at the lower end of the screen 200, and a jackpot counter unit 203 disposed vertically at the left end of the screen 200.
[0054] メイン遊技部 201では、上下三列の図柄帯 201a— 201cをスロットマシンのリール のように互いに個別に走行させ、適当なタイミングで各図柄帯 201a— 201cを停止さ せたときの上下又は斜め方向への特定の入賞役の成否を競うゲームが実行される。 メイン遊技部 201のゲームはチェッカー 64へのメダルの入賞をトリガとして実行される 。メイン遊技部 201に表示される図柄や入賞役は適宜に定めてよいが、一例として図 38のように定められる。ここで確率変動とは入賞役が成立する確率を一定レベル上 昇させる操作をいう。センターゲームとはメインユニット 2を利用して実行されるゲーム であり、シングルとはそのセンターゲームを一回だけプレイする権利が付与されること を、トリプルとはそのセンターゲームを三回続けてプレイする権利が付与されることを それぞれ意味する。  [0054] In the main gaming unit 201, the upper and lower three rows of symbol bands 201a-201c are individually run like a reel of a slot machine, and when the symbol bands 201a-201c are stopped at an appropriate timing, Or the game which competes for the success or failure of the specific winning combination in the diagonal direction is executed. The game of the main game unit 201 is executed with a medal winning to the checker 64 as a trigger. The symbols and winning combinations displayed on the main game unit 201 may be determined as appropriate, but are determined as shown in FIG. 38 as an example. Here, the probability fluctuation is an operation for raising the probability that a winning combination will be established by a certain level. The center game is a game that is executed using the main unit 2, the single is given the right to play the center game only once, and the triple is the center game played three times in a row. Each means the right to do so.
[0055] 図 39はセンターゲームの実行時にメインユニット 2のモニタ 6に表示されるゲーム画 面 300を、図 40はそのセンターゲームの実行中にステーションのモニタに表示される ゲーム画面 301をそれぞれ示している。図 39から明らかなようにセンターゲームの画 面 300には、外周ノレート 303と、内周ノレート 304とを有するマップ 302力表示される。 各ルート 303は四角形のマス 305を略正方形に連ねて構成されている。なお、図で はマス 305をアルファベット a、 b、 c…を付して区別しているが、区別不要の場合には 参照符号 305で示すものとする。マップ 302の各ルート 303、 304の構成はメインュ ニット 2の ROM101にマップ情報として保持されている。 FIG. 39 shows a game image displayed on the monitor 6 of the main unit 2 when the center game is executed. FIG. 40 shows a game screen 301 displayed on the monitor of the station during the execution of the center game. As is clear from FIG. 39, a map 302 having an outer nore 303 and an inner nore 304 is displayed on the center game screen 300. Each route 303 is formed by connecting square cells 305 in a substantially square shape. In the figure, the cell 305 is distinguished by adding alphabets a, b, c,... The configurations of the routes 303 and 304 of the map 302 are stored in the ROM 101 of the main unit 2 as map information.
[0056] ルート 303又は 304には各ステーション 40に対応した駒 306がステーション番号(1 一 6のいずれ力)と共に表示されている。図 40のゲーム画面 301はゲーム画面 300 のうち、その画面 301が表示されているステーション 40に対応した駒 306が位置して V、る部分を拡大したものである。  [0056] On the route 303 or 304, a piece 306 corresponding to each station 40 is displayed together with a station number (any one of 1 to 6). The game screen 301 in FIG. 40 is an enlarged view of the portion V of the game screen 300 where the piece 306 corresponding to the station 40 on which the screen 301 is displayed is located.
[0057] ステーション 40におけるゲームでセンターゲームをプレイする権利が付与されると、 そのステーションに関して抽選機 7を利用して 1一 8のいずれかの数値が抽選され、 その抽選で得られた数に等しいマス数だけ駒 306がルート 303又は 304上を一定方 向に移動する。各マス 305にはセンターゲームにて与えられる報酬の内容が記載さ れており、駒 306が停止するとその停止したマスに記載された内容の報酬がセンター ゲームをプレイしたプレイヤーに対して付与される。  [0057] When the right to play the center game in the game at the station 40 is granted, one of the numbers 1 to 8 is drawn using the lottery machine 7 for the station, and the number obtained by the lottery is calculated. Pieces 306 move in the same direction on route 303 or 304 by the same number of squares. Each square 305 describes the contents of the reward given in the center game, and when the piece 306 stops, the reward described in the stopped square is given to the player who played the center game. .
[0058] 例えば、「30」、 「50」といった数値が記載されたマス 305aに駒 306が停止した場 合には、そこに記載された数値に等しい枚数のメダルをプレイヤーが獲得する。外周 ルート 303には「SJPチャンス」と表記されたマス(以下、 SJPマスと呼ぶ。) 305bがあ り、そこに駒 306が停止した場合にはスーパージャックポットに当選する権利が与えら れる。この場合は抽選機 7を利用してスーパージャックポットに当選したか否かの抽選 が行われる。そして、スーパージャックポットに当選すれば SJPマス 305bの外側に隣 接する SJP表示部 307に表示された枚数 (以下、 SJP枚数と呼ぶ。)のメダルをプレイ ヤーが獲得する。また、 SJPマス 305bを駒 306が通過したときは SJP枚数が所定枚 数だけ追加される。  [0058] For example, when the piece 306 stops at the cell 305a in which numerical values such as "30" and "50" are described, the player obtains medals equal to the numerical value described there. The outer route 303 has a square “SJP chance” (hereinafter referred to as “SJP square”) 305b, and if the piece 306 stops there, the right to win the super jackpot is given. In this case, the lottery machine 7 is used to determine whether or not the super jackpot has been won. If the super jackpot is won, the player acquires the number of medals displayed on the SJP display unit 307 adjacent to the outside of the SJP cell 305b (hereinafter referred to as the SJP number). Further, when the piece 306 passes through the SJP mass 305b, the SJP number is added by a predetermined number.
[0059] 一方、内周ルート 304には「BBチャンス」と表記されたマス(以下、 BBマスと呼ぶ。 ) 305cがある。ここに駒 306が停止するとビッグボーナスに当選する権利が与えられる 。この場合は抽選機 7を利用してビッグボーナスに当選したカゝ否かの抽選が行われる 。そして、ビッグボーナスに当選すれば内周ルート 304の中心部に配置された BB表 示部 308に表示された枚数 (以下、 BB枚数と呼ぶ。)のメダルをプレイヤーが獲得す る。また、 BBマス 305cを駒 306が通過したときは BB枚数が所定枚数だけ追加され る。 On the other hand, the inner route 304 has a square (hereinafter referred to as a BB square) 305c written as “BB chance”. If piece 306 stops here, you have the right to win a big bonus. . In this case, the lottery machine 7 is used to determine whether or not the big bonus has been won. If the big bonus is won, the player obtains the number of medals displayed in the BB display section 308 disposed in the center of the inner route 304 (hereinafter referred to as the BB number). Further, when the piece 306 passes through the BB cell 305c, a predetermined number of BBs are added.
[0060] 各ルート 303、 304の四隅には「GO」と表記されたワープマス 305dが配置されてい る。ワープマス 305dに駒 306力 S停止した場合、駒 306力 S外周ノレート 303と内周ノレ一 ト 304との間で移動する。ルート 303、 304の間で、マス 305aに表示された数値を対 比すれば理解できるように、内周ルート 304の方が外周ルート 303よりも高配当を得 やすくなつている。以上の他にもルート 303、 304には適宜に特典マス 305e、 f…が 設けられるが、それらは本発明の要旨ではないので説明を省略する。  [0060] Warpmouths 305d labeled "GO" are arranged at the four corners of each of the routes 303 and 304. When the warp mass 305d stops the piece 306 force S, it moves between the piece 306 force S outer periphery norate 303 and the inner periphery nore 304. As can be understood by comparing the numerical values displayed on the square 305a between the routes 303 and 304, the inner route 304 is more likely to obtain a higher payout than the outer route 303. In addition to the above, privileged masses 305e, f... Are appropriately provided on the routes 303 and 304, but these are not the gist of the present invention, and thus description thereof is omitted.
[0061] 複数のゲーム機 1が相互に接続されて一つのゲームシステムを構成している場合、 上述した内周ルート 304はゲーム機 1間において共用される。つまり、一つのゲーム システム内において各ゲーム機 1の ROM101に記憶された内周ルート 304の構成 に関する情報は互いに等しい。また、それらのゲーム機 1間において、内周ルート 30 4上に配置される駒 306の位置や BB枚数も共有される。これらの情報はゲーム機 1 の RAM102に情報として記憶される力 それらの情報はゲーム機 1間で適宜に交換 されて整合性が保たれる。  When a plurality of game machines 1 are connected to each other to form one game system, the above-described inner peripheral route 304 is shared between the game machines 1. That is, the information regarding the configuration of the inner peripheral route 304 stored in the ROM 101 of each game machine 1 in one game system is equal to each other. In addition, between the game machines 1, the positions of the pieces 306 arranged on the inner peripheral route 304 and the number of BBs are also shared. Such information is stored as information in the RAM 102 of the game machine 1. The information is appropriately exchanged between the game machines 1 to maintain consistency.
[0062] そして、内周ルート 304には他のゲーム機 1における駒 309も表示される。これらの 駒 309が BBマス 305cに停止したときにはその駒 309に対応するゲーム機 1のステ ーシヨン 40に対してビッグボーナスに当選する権利が与えられる。また、 BBマス 305 cを駒 309が通過したときは同一のゲームシステム内の全てのゲーム機 1において B B枚数が所定枚数だけ追加される。つまり、 BB枚数は複数のゲーム機 1間で共用さ れる、 V、わゆるプログレッシブボーナスとしての性格を有して!/、る。  [0062] Then, on the inner peripheral route 304, the piece 309 in the other game machine 1 is also displayed. When these pieces 309 stop at the BB square 305c, the right to win the big bonus is given to the station 40 of the game machine 1 corresponding to the piece 309. Further, when the piece 309 passes through the BB cell 305c, a predetermined number of BB is added to all the game machines 1 in the same game system. In other words, the number of BBs is shared among multiple game machines 1 and has the character of V, a so-called progressive bonus! /.
[0063] このようにマップ 302の一部が複数のゲーム機 1間で共用され、その共用部分にお けるゲームの配当についてもそれらのゲーム機 1間で相関関係が設定されることによ り、プレイヤ一は同一ゲーム機 1の他のプレイヤーば力りでなぐ他のゲーム機 1のプ レイヤーの遊技状況も気にする必要が生じ、ゲームに対する興趣が高まる。また、複 数のゲーム機 1間で共通の配当を積み重ねているので、単一のゲーム機のみでゲー ムの配当を積み重ねる場合と比較してより大きな配当を作り出すことができ、それによ つてもゲームの興趣を高めることができる。 [0063] In this way, a part of the map 302 is shared among a plurality of game machines 1, and the game payout in the shared part is also set by the correlation between the game machines 1. Therefore, the player needs to pay attention to the game situation of the player of the other game machine 1 that is powered by the other players of the same game machine 1, and the interest in the game is enhanced. Also, multiple Since a number of game machines 1 share a common payout, it is possible to create a larger payout compared to the case where a single game machine is used to stack game payouts. Can be increased.
[0064] (制御手順について)  [0064] (Control procedure)
ステーション制御ルーチンを開始すると、制御装置 110はまずステップ S 101にてゲ ーム画面 200のメイン遊技部 201に表示すべき図柄の組み合わせにつ 、て乱数を 用いた抽選を行、、その抽選結果が表示されるようにメイン遊技部 201の表示内容 を制御する。具体的には各図柄帯 201a— 201cを走行させ、抽選で決まった図柄の 組み合わせが得られるようにそれぞれの表示内容を制御する。  When the station control routine is started, the controller 110 first performs a lottery using random numbers for the symbol combinations to be displayed on the main game unit 201 of the game screen 200 in step S101, and the lottery result. The display content of the main gaming unit 201 is controlled so that is displayed. Specifically, each symbol band 201a-201c is made to travel, and each display content is controlled so that a combination of symbols determined by lottery can be obtained.
[0065] 次に、ステップ S 102で確率変動開始役 (但し、「777」を除く)が成立したか否か判 断し、確率変動開始役が成立して!/ヽればステップ S 103で確率変動フラグを 1にセッ トしてステップ S 106へ進む。一方、確率変動開始役が成立していないときはステップ S 104へ進んで確率変動終了役が成立して 、る力否か判断し、成立して 、る場合に 確率変動フラグを 0にリセットしてステップ S106へ進む。確率変動フラグはステップ S 101における抽選で考慮され、フラグに 1がセットされている場合には 0にリセットされ ている場合よりも入賞役(図 38に示した役)が成立する確率が高められる。  [0065] Next, in step S102, it is determined whether or not a probability change starting combination (excluding “777”) is established. Set the probability variation flag to 1 and proceed to step S106. On the other hand, when the probability change starting combination is not established, the process proceeds to step S104, where it is determined whether or not the probability variation end combination is established, and if it is established, the probability variation flag is reset to 0. Then go to step S106. The probability variation flag is considered in the lottery in step S101, and when the flag is set to 1, the probability of winning a winning combination (the combination shown in FIG. 38) is higher than when it is reset to 0. .
[0066] ステップ S106では、メダルホッパ 115を駆動して抽選で成立した役に対応する枚 数のメダルをメダル払出口 61から上部テーブル 62に払い出す。この際、モニタ 6上 にメダルが落下してくる映像を表示させ、それに同期してメダル払出口 61からメダル を払い出すことにより、メダルが振ってくるような演出を行ってもよい。  In step S106, the medal hopper 115 is driven to pay out the number of medals corresponding to the winning combination in the lottery from the medal payout opening 61 to the upper table 62. At this time, an image in which the medals are swung may be displayed by displaying an image of the medals falling on the monitor 6 and paying out the medals from the medal payout opening 61 in synchronization therewith.
[0067] メダルの払!ヽ出し後はステップ S 107に進んで RAM 112に保存して!/、る JPステップ の値に 1をカ卩算する。 JPステップの値はゲーム画面 200のジャックポットカウンタ部 20 3の点灯数に等しぐ RAMI 12の値が更新されるとそれに合わせてジャックポットカウ ンタ部 203の点灯数も更新される。続くステップ S 108で ίお Pステップが所定の最大 値 (ここでは 7)に達した力否か判断する。最大値に達していれ «JP成立としてステツ プ S 109へ進み、上部テーブル 62を水平位置→作動位置→水平位置と駆動してそ の上に溜まっているメダルを全てメダル案内装置 63へ落下させることにより、下部テ 一ブル 65へ向かってジャックポットメダルを払い出す。このとき、メダル払出口 61から もメダルを払い出してもよい。その後、ステップ S 110で RAM 112上の JPステップを 初期値 0にリセットしてステーション制御ルーチンを終える。 [0067] After paying out the medal, the process proceeds to step S107, where it is stored in the RAM 112! /, And 1 is added to the value of the JP step. When the value of the RAMI 12 equal to the number of lighting of the jackpot counter unit 203 on the game screen 200 is updated, the number of lighting of the jackpot counter unit 203 is updated accordingly. In the next step S108, it is determined whether the power reaches the maximum value (7 in this case). Even if the maximum value is reached, «JP is established and the process proceeds to step S109, and the upper table 62 is driven from the horizontal position → the operating position → the horizontal position to drop all the medals accumulated on it to the medal guide device 63. As a result, the jackpot medal is paid out toward the lower table 65. At this time, from the medal payout exit 61 You may also pay out medals. Thereafter, in step S110, the JP step on the RAM 112 is reset to the initial value 0, and the station control routine ends.
[0068] 一方、ステップ S 104の条件が否定された場合にはステップ S 111へ進み、センター ゲームシングル役(図 38参照)が成立している力否力判断する。成立していればステ ップ S112へ進み、メインユニット 2の制御装置 100に対してセンターゲームシングル 役の成立を通知する。その後、ステップ S 106へ進んでセンターゲームシングル役に 対応したメダルの払 ヽ出しを行う。  On the other hand, if the result of step S 104 is negative, the process proceeds to step S 111 to determine whether the center game single combination (see FIG. 38) is established. If established, the process proceeds to step S112 to notify the control device 100 of the main unit 2 that the center game single combination is established. Thereafter, the process proceeds to step S106, and a medal corresponding to the center game single role is paid out.
[0069] ステップ S111の条件が否定された場合にはステップ S113へ進み、センターゲー ムトリプル役が成立して 、るか否か判断する。成立して 、ればステップ S114へ進み、 上部テーブル 62を水平位置→作動位置→水平位置と駆動する。続くステップ S115 ではメインユニット 2の制御装置 100に対してセンターゲームトリプル役の成立を通知 する。その後、ステップ S 103へ進み、確率変動フラグに 1をセットしてからステップ S1 06へ進んでセンターゲームトリプル役に対応したメダルの払い出しを行う。  If the condition in step S111 is negative, the process proceeds to step S113, and it is determined whether or not a center game triple combination has been established. If it is established, the process proceeds to step S114, and the upper table 62 is driven in the order of horizontal position → operation position → horizontal position. In subsequent step S115, the control unit 100 of the main unit 2 is notified of the establishment of the center game triple combination. Thereafter, the process proceeds to step S103, where the probability variation flag is set to 1, and then the process proceeds to step S106 to pay out medals corresponding to the center game triple combination.
[0070] ステップ S113でトリプル役が不成立の場合にはステップ S116へ進み、図柄帯 20 la— 201cの停止後のメイン遊技部 201内にルーレット図柄(図 38の下から二段目 に示す図柄)が存在するか否かを判断する。存在していればステップ S 117へ進み、 RAMI 12に保存しているルーレットメーターの値に 1を力卩算する。ルーレットメーター の値はゲーム画面 200のルーレットメーター部 202の点灯数に等しぐ RAMI 12の 値が更新されるとそれに合わせてルーレットメーター部 202の点灯数も更新される。 続くステップ S118ではルーレットメーター値が所定の最大値 (ここでは 25)に達した か否か判断する。最大値に達していればステップ S 119へ進み、メインユニット 2の制 御装置 100に対してセンターゲームシングル役が成立したことを通知する。その後、 ステップ S 120で RAM 112上のルーレットメーター値を初期値 0にリセットしてステー シヨン制御ルーチンを終える。  [0070] If the triple combination is not established in step S113, the process proceeds to step S116, and the roulette symbol (the symbol shown in the second row from the bottom in Fig. 38) is placed in the main gaming unit 201 after the symbol belt 20 la- 201c is stopped. It is determined whether or not exists. If it exists, go to step S117 and add 1 to the roulette meter value stored in RAMI 12. When the value of the roulette meter 202 is updated, the value of the roulette meter 202 is updated accordingly. In subsequent step S118, it is determined whether or not the roulette meter value has reached a predetermined maximum value (25 in this case). If the maximum value has been reached, the process proceeds to step S119 to notify the control device 100 of the main unit 2 that the center game single role has been established. Thereafter, in step S120, the roulette meter value on the RAM 112 is reset to the initial value 0, and the station control routine ends.
[0071] なお、ステップ S116でルーレット図柄なしと判断したとき、又はステップ S118でメ 一ター値が最大値でないと判断した場合は以降の処理をスキップしてステーション制 御ルーチンを終える。  If it is determined in step S116 that there is no roulette symbol, or if it is determined in step S118 that the meter value is not the maximum value, the subsequent processing is skipped and the station control routine is terminated.
[0072] 次に、メインユニット 2の制御装置 100の処理を説明する。図 42及び図 43はメイン ユニット 2の制御装置 100がセンターゲームを実現するために実行するセンタゲーム 制御ルーチンを示している。このルーチンは、いずれか一つのサブユニット 3の制御 装置 110からセンターゲームシングル役又はトリプル役の成立が通知された場合に、 そのシングル役又はトリプル役を成立させたステーション 40を対象として実行される。 すなわち、以下の処理は、特に断りのない限り、センターゲームシングル役又はトリプ ル役を成立させたステーション 40に関して実行されるものである。 Next, processing of the control device 100 of the main unit 2 will be described. 42 and 43 are the main 6 shows a center game control routine executed by the control device 100 of the unit 2 to realize a center game. This routine is executed for the station 40 that established the single role or triple role when the control device 110 of any one of the subunits 3 is notified of the establishment of the center game single role or triple role. . That is, the following processing is executed for the station 40 that has established the center game single role or triple role unless otherwise specified.
[0073] センターゲーム制御ルーチンが開始されると、制御装置 100はまずステップ S200 でシングル役が通知されたカゝ否カゝ判断する。シングル役が通知されて ヽるときはステ ップ S 201に進んでゲーム回数を判定する変数 Nに初期値 1をセットし、シングル役 が通知されていないとき(つまり、トリプル役が通知されているとき)はステップ S202に 進んで変数 Nに初期値 3をセットする。変数 Nのセット後はステップ S203へ進み、ル 一レット抽選、すなわち抽選機 7を利用した 1一 8のいずれか一つの数値の抽選を実 行する。そして、得られた数値に等しいマス数だけマップ 302上の駒 306の位置が進 むように、 RAM102に保存されている駒 306の位置情報を更新する。駒 306の位置 情報はステーション 40を識別する情報と対応付けて RAM102に保持されており、こ のとき更新される位置情報はセンターゲームシングル役又はトリプル役を成立させた ステーション 40に対応する駒 306に関するものである。駒位置情報の更新に対応し てモニタ 6上の表示も更新される。  When the center game control routine is started, the control device 100 first determines in step S200 whether the single combination has been notified. When the single role is notified, go to step S201 to set the initial value 1 to the variable N for determining the number of games, and when the single role is not notified (that is, when the triple role is notified) ) Go to step S202 and set variable 3 to initial value 3. After setting the variable N, the process proceeds to step S203, and a lottery lottery, that is, a lottery of any one of the numbers 1 to 8 using the lottery machine 7 is executed. Then, the position information of the piece 306 stored in the RAM 102 is updated so that the position of the piece 306 on the map 302 advances by the number of cells equal to the obtained numerical value. The position information of the piece 306 is stored in the RAM 102 in association with information for identifying the station 40. The position information updated at this time is the piece 306 corresponding to the station 40 that has established the center game single role or triple role. It is about. The display on the monitor 6 is also updated in response to the frame position information update.
[0074] 続くステップ S204では駒 306が SJPマス 305bを通過したか否か判断し、通過した 場合にはステップ S205で SJPマス 305bに隣接する SJP表示部 307についての SJP 枚数を所定枚数だけ増加させ、その後にステップ S 208へ進む。一方、ステップ S 20 4で SJPマス 305bを通過して!/、な!/ヽときはステップ S206へ進み、駒 306が BBマス 3 05cを通過したか否か判断する。 BBマス 305cを通過して!/、るときはステップ S207へ 進み、 BB枚数を所定枚数だけ増加させる。また、 BB枚数は同一のゲームシステムを 構成する他のゲーム機 1と共用されているので、それらのゲーム機 1の制御装置 100 に対しても BB枚数の追カ卩を通知する。これらの処理後にはステップ S208へ進む。な お、ステップ S206で否定判断した場合にはステップ S207をスキップしてステップ S2 08へ進む。 [0075] ステップ S208では、ステップ S203で更新された駒位置に対応するマス(停止マス )の種類を判定する。続くステップ S209では SJPマス 305bに駒 306が停止したか否 か判断し、停止して ヽればステップ S210へ進んでスーパージャックポットに関するル 一レット抽選を行う。この場合のルーレット抽選は、例えば抽選機 7のドラム 31上に表 示された 8つの区画のうちいずれが一つをスーパジャックポット(SJP)当選マスとして 行われる。勿論、他の手段によって抽選を行ってもよい。ルーレット(ドラム 31)の停止 を待ってステップ S211に進み、スーパージャックポットに当選したか否かを判断する 。そして、当選していればステップ S216へ進み、当選していなければ図 43のステツ プ S220へ進む。そのステップ S220で ίま、ステップ S210又 ίま S213のノレ一レツ卜抽 選で得られた数値に応じた枚数のメダルをプレイヤが獲得した枚数にセットする。 [0074] In the following step S204, it is determined whether or not the piece 306 has passed the SJP cell 305b. If it has passed, the SJP number for the SJP display unit 307 adjacent to the SJP cell 305b is increased by a predetermined number in step S205. Then, go to step S208. On the other hand, if it passes through the SJP mass 305b in step S204 and goes to step S206, the process proceeds to step S206, and it is determined whether or not the piece 306 has passed the BB mass 3 05c. When the BB mass 305c is passed! /, The process proceeds to step S207, and the BB number is increased by a predetermined number. Further, since the number of BBs is shared with other game machines 1 constituting the same game system, the control unit 100 of those game machines 1 is also notified of the additional number of BBs. After these processes, the process proceeds to step S208. If a negative determination is made in step S206, step S207 is skipped and the process proceeds to step S208. In step S208, the type of cell (stop cell) corresponding to the frame position updated in step S203 is determined. In the next step S209, it is determined whether or not the piece 306 has stopped in the SJP box 305b. If it stops, the process proceeds to step S210, and a rulelet lottery relating to the super jackpot is performed. In this case, the roulette lottery is performed, for example, by selecting one of the eight sections displayed on the drum 31 of the lottery machine 7 as a super jackpot (SJP) winning box. Of course, the lottery may be performed by other means. Wait for the roulette (drum 31) to stop before proceeding to step S211 to determine if the super jackpot has been won. If it is elected, the process proceeds to step S216. If not elected, the process proceeds to step S220 in FIG. In step S220, the number of medals corresponding to the numerical value obtained by the lottery drawing in step S210 or step S213 is set to the number obtained by the player.
[0076] 一方、図 42のステップ S209で SJPマス 305bに停止していないと判断したときはス テツプ S212へ進み、駒 306が BBマス 305cに停止したか否かを判断する。停止して いればステップ S213へ進み、ビッグボーナスに関するルーレット抽選を行う。この場 合のルーレット抽選も、例えば抽選機 7のドラム 31上に表示された 8つの区画のうち いずれが一つをビッグボーナス (BB)当選マスとして行われる。勿論、他の手段によ つて抽選を行ってもよい。ルーレット(ドラム 31)の停止を待ってステップ S214に進み 、ビッグボーナスに当選したか否力判断する。当選していればステップ S215へ進み 、同一のゲームシステムに含まれる他のゲーム機 1に対してビッグボーナスの当選を 通知してステップ S216へ進む。なお、ステップ S204— S209、及び S212の処理は ステップ S203でルーレット抽選の結果が得られた後は直ちに行うことができ、ステツ プ S203で得られた結果に従ってモニタ 6上の表示が更新されることを待つ必要はな い。  On the other hand, when it is determined in step S209 in FIG. 42 that the SJP box 305b has not stopped, the process proceeds to step S212, where it is determined whether or not the piece 306 has stopped at the BB box 305c. If it is stopped, the process proceeds to step S213, and a roulette lottery regarding the big bonus is performed. In this case, the roulette lottery is also performed, for example, with one of the eight sections displayed on the drum 31 of the lottery machine 7 as a big bonus (BB) winning box. Of course, lottery may be performed by other means. After the roulette (drum 31) stops, the process proceeds to step S214, and it is determined whether or not the big bonus is won. If it has been won, the process proceeds to step S215, the winning of the big bonus is notified to other game machines 1 included in the same game system, and the process proceeds to step S216. The processing in steps S204 to S209 and S212 can be performed immediately after the roulette lottery result is obtained in step S203, and the display on the monitor 6 is updated according to the result obtained in step S203. There is no need to wait.
[0077] ステップ S216では SJP又は BBに対応した枚数のメダルを払い出す。このときの払 い出しはメダル払出装置 44のメダル皿 90に対して行う。従って、制御装置 100はサ ブユニット 3の制御装置 110に対してメダル払い出しを指示し、これを受けて制御装 置 110はメダル皿 90へのメダルの払い出し完了を待ってメダル皿 90を作動位置へと 駆動し、ベルトコンベア 91へのメダルの落下を待ってから、そのベルトコンベア 91を SJP又は BBに当選した佃 jのステーション 40に向けて走行させることにより、メダル H 90に払い出されたメダルをそのステーション 40の上部テーブル 62へと払い出す。 [0077] In step S216, the number of medals corresponding to SJP or BB is paid out. The payout at this time is performed on the medal tray 90 of the medal payout device 44. Therefore, the control device 100 instructs the control device 110 of the sub unit 3 to pay out medals, and in response to this, the control device 110 waits for the completion of the payout of medals to the medal plate 90 and moves the medal plate 90 to the operating position. And wait for the medal to fall on the belt conveyor 91, and then run the belt conveyor 91 toward the station 40 of 佃 j that is elected SJP or BB. The medal paid out at 90 is paid out to the upper table 62 of the station 40.
[0078] SJP又は BBの払い出し後はステップ S217へ進み、 RAM102に保存された SJP枚 数又は BB枚数を初期値にリセットしてセンターゲーム制御ルーチンを終える。ステツ プ S212で BBマス 305cへの停止が否定された場合には図 43のステップ S221へ進 む。 After paying out SJP or BB, the process proceeds to step S217, where the SJP number or BB number stored in the RAM 102 is reset to the initial value, and the center game control routine ends. If the stop to BB mass 305c is denied in step S212, the process proceeds to step S221 in FIG.
[0079] 図 43のステップ S221では駒 306がワープマス 305dに停止したか否かを判断する 。ワープマス 305dに停止していなければステップ S222へ進み、他の特典マス 305e 、 305f…に駒 306力停止して!/ヽるカ否力半 IJ断する。駒 306力通常のマス 305aに停 止している場合にはステップ S222が否定され、その場合にはステップ S223へ進ん で停止しているマス 305aに表記された数値を獲得枚数としてセットする。一方、ステ ップ S222の条件が肯定されたときはステップ S224へ進み、その特典マス 305e…に 割り当てられた入賞内容に応じた処理を実行する。  In step S221 of FIG. 43, it is determined whether or not the piece 306 has stopped at the warp mass 305d. If it is not stopped at warp mass 305d, the process proceeds to step S222, and 306 powers are stopped at other privilege masses 305e, 305f, and so on. If the frame 306 is stopped at the normal cell 305a, step S222 is denied, and in this case, the process proceeds to step S223, and the numerical value indicated on the stopped cell 305a is set as the acquired number. On the other hand, when the condition of step S222 is affirmed, the process proceeds to step S224, and a process corresponding to the winning contents assigned to the privilege box 305e is executed.
[0080] ステップ S220又は S223で獲得枚数をセットした後はステップ S225へ進み、その 獲得枚数だけメダルを払い出す。この場合のメダルの払い出しもメダル払出装置 44 を用いてよい。但し、枚数が少ないときはメダル払出口 61から払い出すようにしてもよ い。ステップ S221でワープマス 305dに停止しているときはステップ S227へ進み、駒 306を外周ノレート 303のワープマス 305dと内周ノレート 304のワープマス 305dとの間 で移動させる。なお、外周ルート 303から内周ルート 304への移動と、内周ルート 30 4から外周ルート 303への移動との間で条件を変えてもよい。例えば、内周ルート 30 4から外周ルート 303への移動と比較して逆方向の移動が制限されるようにしてもよ い。  [0080] After setting the acquired number in step S220 or S223, the process proceeds to step S225 and pays out medals for the acquired number. In this case, the medal payout device 44 may be used for paying out medals. However, when the number is small, it may be paid out from the medal payout opening 61. When the warp mass 305d is stopped in step S221, the process proceeds to step S227, and the piece 306 is moved between the warp mass 305d of the outer nore 303 and the warp mass 305d of the inner nore 304. The condition may be changed between the movement from the outer peripheral route 303 to the inner peripheral route 304 and the movement from the inner peripheral route 304 to the outer peripheral route 303. For example, the movement in the reverse direction may be restricted as compared with the movement from the inner circumference route 304 to the outer circumference route 303.
[0081] ステップ S224、 S225又は S227の処理後はステップ S226へ進み、更新された駒 306の停止位置を他のゲーム機 1に通知する。但し、その通知は、内周ルート 304上 に位置している駒 306のみを対象としてよい。停止位置の通知後はステップ S228へ 進み、変数 Nが 1か否かを判断する。 1でなければステップ S229へ進んで変数 Nか ら 1を減算し、その後〖こ図 42のステップ S 203へ戻る。ステップ S228で変数 Nが 1で あればセンターゲーム制御ルーチンを終える。  After the processing of step S224, S225 or S227, the process proceeds to step S226, and the updated stop position of the piece 306 is notified to the other game machines 1. However, the notification may be targeted only for the piece 306 located on the inner peripheral route 304. After notifying the stop position, the process proceeds to step S228, and it is determined whether or not the variable N is 1. If it is not 1, the process proceeds to step S229, and 1 is subtracted from variable N, and then the process returns to step S203 in FIG. If the variable N is 1 in step S228, the center game control routine ends.
[0082] 図 44は制御装置 100が他のゲーム機 1との間で BB枚数及び内周ルート 304上の 駒 306、 309の位置を共有するために実行するゲーム情報更新制御ルーチンを示し ている。この処理は制御装置 100において適宜の周期で繰り返し実行される。ゲーム 情報更新制御ルーチンにお 、て、制御装置 100はまずステップ S250で他のゲーム 機 1から BB枚数の追カ卩が通知されたカゝ否カゝ判断する。通知されていればステップ S2 51へ進み、 RAM102に保持されている BB枚数を所定枚数だけ増加した値に更新 する。通知されていなければステップ S251はスキップする。続くステップ S252では 他のゲーム機 1から BB当選が通知されたカゝ否カゝ判断する。通知されていればステツ プ S253へ進み、 RAM102に保持されている BB枚数を初期値にリセットする。通知 されていなければステップ S253をスキップする。 FIG. 44 shows the number of BBs and the inner circumference route 304 between the control device 100 and another game machine 1. A game information update control routine executed to share the positions of the pieces 306 and 309 is shown. This process is repeatedly executed in the controller 100 at an appropriate cycle. In the game information update control routine, the control device 100 first determines in step S250 whether or not the other game machine 1 has been notified of the additional number of BB copies. If notified, the process proceeds to step S2251, and the number of BBs held in the RAM 102 is updated to a value increased by a predetermined number. If not notified, step S251 is skipped. In the subsequent step S252, it is determined whether or not the other game machine 1 is notified of the BB winning. If it is notified, the process proceeds to step S253, and the number of BBs stored in the RAM 102 is reset to the initial value. If not notified, step S253 is skipped.
[0083] 続くステップ S254では他のゲーム機 1から駒 306の停止位置が通知されたか否か を判断する。通知されていればステップ S255へ進み、 RAM102に保持されている 内周ルート 304上の駒 309の位置情報を通知された内容に従って更新する。通知さ れて 、なければステップ S255はスキップする。続くステップ S256では BB枚数及び マップ 302の表示内容を RAM102に保持されている最新の内容に従って更新する 。以上によりゲーム情報更新制御ルーチンを終える。  In a succeeding step S254, it is determined whether or not the stop position of the piece 306 is notified from another game machine 1. If notified, the process proceeds to step S255, and the position information of the piece 309 on the inner peripheral route 304 held in the RAM 102 is updated according to the notified content. If not notified, step S255 is skipped. In the subsequent step S256, the number of BBs and the display content of the map 302 are updated according to the latest content stored in the RAM 102. Thus, the game information update control routine is completed.
[0084] 図 44のルーチンが適宜に繰り返し実行されることにより、各ゲーム機 1の RAM102 に保持されて 、る BB枚数及び内周ルート 304上の駒位置情報を互いに等 、状態 に維持することができる。  [0084] By appropriately repeating the routine of FIG. 44, the number of BBs and the piece position information on the inner peripheral route 304 held in the RAM 102 of each game machine 1 are kept equal to each other. Can do.
[0085] 本発明は以上の実施形態に限定されず、種々の形態にて実施してよい。例えば、 スクリーンの形状や大きさは適宜変更してよい。投影手段は筐体の正面下端に配置 されるものに限らず、筐体の内部、上面、背面側等に配置されてもよい。例えば筐体 の背面下端に投影手段をその投影方向が上向きとなるように設置し、筐体の背面側 の上部には投影光束をスクリーンに向力つて折り曲げるミラーを設置してスクリーン 1 2の背後から映像を投影するようにしてもよい。上記の実施形態では、フレーム支持 板 15とフレームホルダ 17とによってフレーム支持手段を構成した力 その他にも様々 な構成のフレーム支持手段を使用してよ 、。  [0085] The present invention is not limited to the above embodiment, and may be implemented in various forms. For example, the shape and size of the screen may be changed as appropriate. The projection means is not limited to the one arranged at the front lower end of the casing, and may be arranged inside the casing, the upper surface, the rear side, or the like. For example, the projection means is installed at the bottom lower end of the housing so that the projection direction is upward, and a mirror that folds the projected luminous flux against the screen is installed at the upper part on the rear side of the housing. You may make it project an image | video from. In the above-described embodiment, the frame support plate 15 and the frame holder 17 constitute the frame support means, and various other frame support means may be used.

Claims

請求の範囲 The scope of the claims
[1] 筐体と、前記筐体の上面力 斜め上方に張り出すように設けられるフレームワークと [1] A housing, and a framework provided so as to project obliquely upward from the upper surface force of the housing;
、前記フレームワークの表面に取り付けられたスクリーンと、前記スクリーンに向かって 所定の映像を投影する投影手段と、を備えたゲーム機。 A game machine comprising: a screen attached to a surface of the framework; and projection means for projecting a predetermined image toward the screen.
[2] 前記スクリーンが前記筐体力 当該筐体の前方でかつ斜め上方に突出するように 設けられ、前記投影手段は前記筐体の正面側の下部に投影方向を上向きにして設 けられている請求の範囲第 1項に記載のゲーム機。  [2] The screen is provided so that the case force protrudes obliquely upward in front of the case, and the projection means is provided at a lower portion on the front side of the case with the projection direction facing upward. The game machine according to claim 1.
[3] 前記筐体の正面側には当該筐体力 分離可能なサブユニットが前記投影手段を 取り囲むようにかつ前記投影手段の光路と重ならな 、ように配置されて 、る請求の範 囲第 2項に記載のゲーム機。  [3] The front side of the casing is arranged so that the subunit capable of separating the casing force surrounds the projection means and does not overlap the optical path of the projection means. The game machine according to item 2.
[4] 前記筐体の上面には、前記フレームワークを水平面に対する傾きが変更可能な状 態で支持するフレーム支持手段が設けられている請求の範囲第 1項一第 3項のいず れか一項に記載のゲーム機。  [4] The frame according to any one of claims 1 to 3, wherein a frame support means is provided on the upper surface of the housing for supporting the framework in a state in which the inclination relative to a horizontal plane can be changed. The game machine according to one item.
[5] 前記フレーム支持手段は、筐体の上面に当該筐体の前後方向と平行でかつ鉛直 に立てられた状態で取り付けられるフレーム支持板と、水平面に対する傾きを変更可 能な状態で前記フレーム支持板に取り付けられるフレームホルダとを備えており、前 記フレームワークを構成する縦フレームの下端部が前記フレーム支持板と前記フレ ームホルダとの間の空洞部に挿入されて前記フレームワークが前記筐体上に支持さ れて 、る請求の範囲第 4項に記載のゲーム機。  [5] The frame support means includes a frame support plate attached to the upper surface of the casing in a state of being vertically and parallel to the front-rear direction of the casing, and the frame in a state where the inclination with respect to a horizontal plane can be changed. A frame holder attached to a support plate, and a lower end portion of a vertical frame constituting the framework is inserted into a hollow portion between the frame support plate and the frame holder so that the framework is the housing. The game machine according to claim 4, wherein the game machine is supported on the body.
PCT/JP2005/001926 2004-02-10 2005-02-09 Game machine WO2005075042A1 (en)

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GB0517649A GB2425268B (en) 2004-02-10 2005-02-09 Game machine
HK06112012A HK1090587A1 (en) 2004-02-10 2006-11-01 Game machine

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JP4991805B2 (en) * 2009-08-17 2012-08-01 株式会社コナミデジタルエンタテインメント Game system
CN102198327B (en) * 2010-03-26 2014-06-25 富港电子(东莞)有限公司 Projection type handheld game player and operation method thereof
CN110400427B (en) * 2019-06-28 2022-04-15 杭州反身网络科技有限公司 Egg twisting machine with egg outlet pipe image display function

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JP2003093744A (en) * 2001-07-19 2003-04-02 Sega Corp Bet controlling method for competition game
JP2003308022A (en) * 2002-04-16 2003-10-31 Takeshi Yamaguchi Simplified erecting apparatus for signboard

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JP3037160B2 (en) * 1996-11-01 2000-04-24 株式会社アムテックス Display devices for gaming machines
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JPH07104233A (en) * 1993-09-30 1995-04-21 Randatsuku:Kk Original projecting device
JP2003093744A (en) * 2001-07-19 2003-04-02 Sega Corp Bet controlling method for competition game
JP2003038844A (en) * 2001-08-01 2003-02-12 Konami Co Ltd Game apparatus and method for controlling game
JP2003308022A (en) * 2002-04-16 2003-10-31 Takeshi Yamaguchi Simplified erecting apparatus for signboard

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CN1771078A (en) 2006-05-10
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TW200534903A (en) 2005-11-01
HK1090587A1 (en) 2006-12-29
GB0517649D0 (en) 2005-10-05
GB2425268B (en) 2007-10-17
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JP2005224323A (en) 2005-08-25
KR100710796B1 (en) 2007-04-25

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