SG11202111549TA - Method and apparatus for displaying virtual environment picture, device, and storage medium - Google Patents

Method and apparatus for displaying virtual environment picture, device, and storage medium

Info

Publication number
SG11202111549TA
SG11202111549TA SG11202111549TA SG11202111549TA SG11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA SG 11202111549T A SG11202111549T A SG 11202111549TA
Authority
SG
Singapore
Prior art keywords
storage medium
virtual environment
displaying virtual
environment picture
picture
Prior art date
Application number
SG11202111549TA
Other languages
English (en)
Inventor
Jiacheng Wei
Xun Hu
Kang Zhang
Xiangyu Zhang
Shandong Su
Yong Zhang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202111549TA publication Critical patent/SG11202111549TA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30244Camera pose

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202111549TA 2020-04-09 2021-03-11 Method and apparatus for displaying virtual environment picture, device, and storage medium SG11202111549TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010275730.8A CN111481934B (zh) 2020-04-09 2020-04-09 虚拟环境画面的显示方法、装置、设备及存储介质
PCT/CN2021/080258 WO2021203904A1 (zh) 2020-04-09 2021-03-11 虚拟环境画面的显示方法、装置、设备及存储介质

Publications (1)

Publication Number Publication Date
SG11202111549TA true SG11202111549TA (en) 2021-11-29

Family

ID=71798367

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202111549TA SG11202111549TA (en) 2020-04-09 2021-03-11 Method and apparatus for displaying virtual environment picture, device, and storage medium

Country Status (6)

Country Link
US (2) US11847734B2 (enrdf_load_stackoverflow)
JP (2) JP7547375B2 (enrdf_load_stackoverflow)
KR (1) KR102645534B1 (enrdf_load_stackoverflow)
CN (1) CN111481934B (enrdf_load_stackoverflow)
SG (1) SG11202111549TA (enrdf_load_stackoverflow)
WO (1) WO2021203904A1 (enrdf_load_stackoverflow)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111481934B (zh) * 2020-04-09 2023-02-10 腾讯科技(深圳)有限公司 虚拟环境画面的显示方法、装置、设备及存储介质
CN111921191B (zh) * 2020-08-27 2023-10-13 腾讯科技(深圳)有限公司 状态图标的显示方法、装置、终端及存储介质
CN112245920A (zh) 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 虚拟场景的显示方法、装置、终端及存储介质
JP6928709B1 (ja) * 2020-12-28 2021-09-01 プラチナゲームズ株式会社 情報処理プログラム、情報処理装置、および情報処理方法
CN113379870B (zh) * 2021-03-12 2024-11-01 广东虚拟现实科技有限公司 基于虚拟训练场景训练的显示方法、装置及存储介质
CN113368490B (zh) * 2021-06-10 2023-05-30 北京字跳网络技术有限公司 一种控制方法、装置以及计算机存储介质
CN116074849B (zh) * 2022-12-23 2025-08-08 中车工业研究院有限公司 虚实融合的基站布置方法、装置、电子设备和存储介质
CN120227641A (zh) * 2023-12-29 2025-07-01 腾讯科技(深圳)有限公司 游戏控制的方法、装置、设备及计算机可读存储介质
JP7625119B1 (ja) * 2024-05-15 2025-01-31 株式会社コロプラ プログラム及びシステム

Family Cites Families (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001269482A (ja) * 2000-03-24 2001-10-02 Konami Computer Entertainment Japan Inc ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法
WO2004045734A1 (ja) * 2002-11-20 2004-06-03 Sega Corporation ゲーム画像の表示制御プログラム及びゲーム装置並びに記憶媒体
JP2006018476A (ja) 2004-06-30 2006-01-19 Sega Corp 画像の表示制御方法
US9327191B2 (en) * 2006-05-08 2016-05-03 Nintendo Co., Ltd. Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
JP4842344B2 (ja) * 2009-04-01 2011-12-21 任天堂株式会社 表示領域を移動させる画像処理プログラムおよび画像処理装置
JP2011255119A (ja) 2010-06-11 2011-12-22 Nintendo Co Ltd 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法
JP5117565B2 (ja) 2010-12-13 2013-01-16 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法及び情報処理システム
KR101298030B1 (ko) * 2013-03-12 2013-08-26 주식회사 네시삼십삼분 슈팅 게임이 기록된 컴퓨터 판독 가능한 기록매체
US11465040B2 (en) * 2013-12-11 2022-10-11 Activision Publishing, Inc. System and method for playing video games on touchscreen-based devices
JP6395422B2 (ja) * 2014-04-03 2018-09-26 株式会社カプコン ゲームプログラム及びゲームシステム
CN107168611B (zh) * 2017-06-16 2018-12-28 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN107754309B (zh) * 2017-09-30 2019-03-08 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN107913520B (zh) * 2017-12-14 2021-04-23 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN109200582A (zh) 2018-08-02 2019-01-15 腾讯科技(深圳)有限公司 控制虚拟对象与投掷物交互的方法、装置及存储介质
CN109260702A (zh) * 2018-08-30 2019-01-25 腾讯科技(深圳)有限公司 虚拟场景中的虚拟载具控制方法、计算机设备及存储介质
CN109568957B (zh) * 2019-01-10 2020-02-07 网易(杭州)网络有限公司 游戏中的显示控制方法、装置、存储介质、处理器及终端
CN109840043B (zh) * 2019-01-30 2021-08-10 腾讯科技(深圳)有限公司 在虚拟环境中建造建筑物的方法、装置、设备及存储介质
CN110115838B (zh) * 2019-05-30 2021-10-29 腾讯科技(深圳)有限公司 虚拟环境中生成标记信息的方法、装置、设备及存储介质
CN110292778A (zh) * 2019-08-02 2019-10-01 网易(杭州)网络有限公司 一种游戏技能释放的方法和装置
CN110613933A (zh) * 2019-09-24 2019-12-27 网易(杭州)网络有限公司 游戏中技能释放控制方法、装置、存储介质和处理器
CN111481934B (zh) * 2020-04-09 2023-02-10 腾讯科技(深圳)有限公司 虚拟环境画面的显示方法、装置、设备及存储介质

Also Published As

Publication number Publication date
JP2024163129A (ja) 2024-11-21
KR20210141658A (ko) 2021-11-23
JP2022531770A (ja) 2022-07-11
US20240070974A1 (en) 2024-02-29
KR102645534B1 (ko) 2024-03-07
CN111481934B (zh) 2023-02-10
US20220051470A1 (en) 2022-02-17
US12165254B2 (en) 2024-12-10
WO2021203904A1 (zh) 2021-10-14
JP7547375B2 (ja) 2024-09-09
US11847734B2 (en) 2023-12-19
CN111481934A (zh) 2020-08-04

Similar Documents

Publication Publication Date Title
SG11202111499RA (en) Method and apparatus for displaying virtual environment picture, device, and storage medium
SG11202111549TA (en) Method and apparatus for displaying virtual environment picture, device, and storage medium
EP4070865A4 (en) VIRTUAL SCENE DISPLAY METHOD AND APPARATUS, AND RECORDING DEVICE AND MEDIUM
SG11202110996VA (en) Method and apparatus for displaying virtual environment picture, device, and storage medium
EP3964270A4 (en) METHOD AND DEVICE FOR DISPLAYING VIRTUAL OBJECTS, ELECTRONIC DEVICE AND STORAGE MEDIA
SG11202013125WA (en) Method and apparatus for presenting augmented reality data, device and storage medium
SG11202013122PA (en) Method and apparatus for presenting augmented reality data, electronic device and storage medium
EP4198909A4 (en) IMAGE RENDERING METHOD AND APPARATUS, COMPUTER DEVICE AND STORAGE MEDIUM
EP3962072A4 (en) FACE DISPLAY METHOD AND APPARATUS FOR VIRTUAL CHARACTERS, COMPUTER DEVICE AND READABLE STORAGE MEDIUM
SG11202111571RA (en) Virtual object control method and apparatus, device, and storage medium
EP3742743A4 (en) METHOD AND DEVICE FOR DISPLAYING AN ADDITIONAL OBJECT, COMPUTER DEVICE AND STORAGE MEDIA
EP4035751A4 (en) INTERACTION METHOD FOR VIRTUAL SCENE, AND APPARATUS, DEVICE AND STORAGE MEDIA
GB2590212B (en) Multi-plane model animation interaction method, apparatus and device for augmented reality, and storage medium
SG11202111568QA (en) Virtual object control method and apparatus, device, and storage medium
SG11202111219TA (en) Virtual object control method and apparatus, device, and storage medium
SG11202112178SA (en) Information display method and apparatus, device, and storage medium
SG11202013054YA (en) Method and apparatus for presenting augmented reality data, device, storage medium and program
SG11202112169UA (en) Virtual character control method and apparatus, device, and storage medium
SG11202103706SA (en) Virtual environment viewing method, device and storage medium
SG11202111640RA (en) Virtual image control method, apparatus, electronic device and storage medium
EP3995190A4 (en) METHOD AND APPARATUS FOR DISPLAYING AN IMAGE OF A VIRTUAL ENVIRONMENT, RELEVANT DEVICE AND MEDIUM
EP4191391A4 (en) IMAGE PROCESSING METHOD AND APPARATUS, DEVICE AND STORAGE MEDIUM
EP4170580A4 (en) IMAGE PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
EP4440098A4 (en) IMAGE PRESENTATION METHOD AND APPARATUS, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
SG11202112834TA (en) Method and apparatus for displaying operation of image positioning, electronic device, and storage medium