MY208885A - Dynamic quest-based narrative for amusement park - Google Patents

Dynamic quest-based narrative for amusement park

Info

Publication number
MY208885A
MY208885A MYPI2021007552A MYPI2021007552A MY208885A MY 208885 A MY208885 A MY 208885A MY PI2021007552 A MYPI2021007552 A MY PI2021007552A MY PI2021007552 A MYPI2021007552 A MY PI2021007552A MY 208885 A MY208885 A MY 208885A
Authority
MY
Malaysia
Prior art keywords
information
amusement park
narrative
dynamic quest
processor
Prior art date
Application number
MYPI2021007552A
Other languages
English (en)
Inventor
Nicholas Anthony Linguanti
Richard Michael Spencer
Thomas John Mannarino
Original Assignee
Universal City Studios Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal City Studios Llc filed Critical Universal City Studios Llc
Publication of MY208885A publication Critical patent/MY208885A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G7/00Up-and-down hill tracks; Switchbacks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
MYPI2021007552A 2019-07-15 2020-07-07 Dynamic quest-based narrative for amusement park MY208885A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201962874369P 2019-07-15 2019-07-15
US16/661,743 US11452942B2 (en) 2019-07-15 2019-10-23 Dynamic quest-based narrative for amusement park
PCT/US2020/041001 WO2021011231A1 (en) 2019-07-15 2020-07-07 Dynamic quest-based narrative for amusement park

Publications (1)

Publication Number Publication Date
MY208885A true MY208885A (en) 2025-06-05

Family

ID=71944284

Family Applications (1)

Application Number Title Priority Date Filing Date
MYPI2021007552A MY208885A (en) 2019-07-15 2020-07-07 Dynamic quest-based narrative for amusement park

Country Status (8)

Country Link
US (1) US11452942B2 (https=)
EP (1) EP3999200A1 (https=)
JP (1) JP7581314B2 (https=)
KR (1) KR102836504B1 (https=)
CN (1) CN114080262B (https=)
CA (1) CA3146134A1 (https=)
MY (1) MY208885A (https=)
WO (1) WO2021011231A1 (https=)

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US10152840B2 (en) 2016-03-16 2018-12-11 Universal City Studios Llc Virtual queue system and method
US10861267B2 (en) * 2017-08-04 2020-12-08 James Andrew Aman Theme park gamification, guest tracking and access control system
US10970725B2 (en) 2017-11-29 2021-04-06 Universal Studios LLC System and method for crowd management and maintenance operations
KR102579203B1 (ko) * 2019-12-31 2023-09-15 한국전자통신연구원 게임 결과 예측 장치 및 방법
US11338202B1 (en) * 2020-11-30 2022-05-24 Sony Interactive Entertainment LLC Methods and systems for dynamic quest diversification
US12507006B2 (en) * 2020-12-04 2025-12-23 Universal City Studios Llc System and method for private audio channels
US12397237B2 (en) 2021-06-11 2025-08-26 Open World Entertainment LLC Systems and methods for providing self-resetting games in interactive physical environments
US11524244B1 (en) * 2021-06-11 2022-12-13 Open World Entertainment LLC Systems and methods for interactive physical environments
US11724194B2 (en) * 2021-07-28 2023-08-15 Blizzard Entertainment, Inc. Initial results of a reinforcement learning model using a heuristic

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US20020007292A1 (en) * 2000-03-28 2002-01-17 Paxton Mark S. Method and apparatus for reserving a place in line
US6682074B2 (en) * 2001-12-11 2004-01-27 Creative Kingdoms, Llc Interactive treasure hunt game
US6932698B2 (en) 2002-01-31 2005-08-23 Peter Sprogis Treasure hunt game utilizing wireless communications devices and location positioning technology
JP2003271773A (ja) 2002-03-18 2003-09-26 Dainippon Printing Co Ltd ゲーム運営システム
US6967566B2 (en) * 2002-04-05 2005-11-22 Creative Kingdoms, Llc Live-action interactive adventure game
JP2004145405A (ja) 2002-10-22 2004-05-20 Hitachi Ltd 誘導管理装置及び誘導管理方法
JP2006092463A (ja) 2004-09-27 2006-04-06 Nec Corp 呼出管理システム及び呼出管理方法
KR100895464B1 (ko) * 2006-12-01 2009-05-20 한국전자통신연구원 놀이공원에서의 대기시간 최적경로 알림 서비스 방법 및 그시스템
US20090267728A1 (en) 2008-04-23 2009-10-29 Yves Mayrand Method of visiting a site
US8082165B2 (en) 2008-06-16 2011-12-20 Universal City Studios Llc System and method for theme park line queue management
US8313381B2 (en) 2008-11-25 2012-11-20 Disney Enterprises, Inc. System and method for personalized location-based game system including optical pattern recognition
US9148202B2 (en) 2009-06-03 2015-09-29 Disney Enterprises, Inc. RFID-based communication devices and methods for location-based entertainment systems
US8777732B2 (en) 2011-11-18 2014-07-15 Wms Gaming, Inc. Game play while in queue for entry into an event
US10304276B2 (en) 2012-06-07 2019-05-28 Universal City Studios Llc Queue management system and method
US20140249866A1 (en) 2013-03-04 2014-09-04 Robert Popkey Queue management system and method
US9451418B2 (en) * 2012-10-19 2016-09-20 Qualcomm Incorporated Group association based on network determined location
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Also Published As

Publication number Publication date
CA3146134A1 (en) 2021-01-21
KR102836504B1 (ko) 2025-07-21
EP3999200A1 (en) 2022-05-25
KR20220031933A (ko) 2022-03-14
US20210016185A1 (en) 2021-01-21
US11452942B2 (en) 2022-09-27
JP2022540623A (ja) 2022-09-16
JP7581314B2 (ja) 2024-11-12
WO2021011231A1 (en) 2021-01-21
CN114080262B (zh) 2025-10-28
CN114080262A (zh) 2022-02-22

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