MY208885A - Dynamic quest-based narrative for amusement park - Google Patents
Dynamic quest-based narrative for amusement parkInfo
- Publication number
- MY208885A MY208885A MYPI2021007552A MYPI2021007552A MY208885A MY 208885 A MY208885 A MY 208885A MY PI2021007552 A MYPI2021007552 A MY PI2021007552A MY PI2021007552 A MYPI2021007552 A MY PI2021007552A MY 208885 A MY208885 A MY 208885A
- Authority
- MY
- Malaysia
- Prior art keywords
- information
- amusement park
- narrative
- dynamic quest
- processor
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G7/00—Up-and-down hill tracks; Switchbacks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201962874369P | 2019-07-15 | 2019-07-15 | |
| US16/661,743 US11452942B2 (en) | 2019-07-15 | 2019-10-23 | Dynamic quest-based narrative for amusement park |
| PCT/US2020/041001 WO2021011231A1 (en) | 2019-07-15 | 2020-07-07 | Dynamic quest-based narrative for amusement park |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MY208885A true MY208885A (en) | 2025-06-05 |
Family
ID=71944284
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MYPI2021007552A MY208885A (en) | 2019-07-15 | 2020-07-07 | Dynamic quest-based narrative for amusement park |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US11452942B2 (https=) |
| EP (1) | EP3999200A1 (https=) |
| JP (1) | JP7581314B2 (https=) |
| KR (1) | KR102836504B1 (https=) |
| CN (1) | CN114080262B (https=) |
| CA (1) | CA3146134A1 (https=) |
| MY (1) | MY208885A (https=) |
| WO (1) | WO2021011231A1 (https=) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10152840B2 (en) | 2016-03-16 | 2018-12-11 | Universal City Studios Llc | Virtual queue system and method |
| US10861267B2 (en) * | 2017-08-04 | 2020-12-08 | James Andrew Aman | Theme park gamification, guest tracking and access control system |
| US10970725B2 (en) | 2017-11-29 | 2021-04-06 | Universal Studios LLC | System and method for crowd management and maintenance operations |
| KR102579203B1 (ko) * | 2019-12-31 | 2023-09-15 | 한국전자통신연구원 | 게임 결과 예측 장치 및 방법 |
| US11338202B1 (en) * | 2020-11-30 | 2022-05-24 | Sony Interactive Entertainment LLC | Methods and systems for dynamic quest diversification |
| US12507006B2 (en) * | 2020-12-04 | 2025-12-23 | Universal City Studios Llc | System and method for private audio channels |
| US12397237B2 (en) | 2021-06-11 | 2025-08-26 | Open World Entertainment LLC | Systems and methods for providing self-resetting games in interactive physical environments |
| US11524244B1 (en) * | 2021-06-11 | 2022-12-13 | Open World Entertainment LLC | Systems and methods for interactive physical environments |
| US11724194B2 (en) * | 2021-07-28 | 2023-08-15 | Blizzard Entertainment, Inc. | Initial results of a reinforcement learning model using a heuristic |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020007292A1 (en) * | 2000-03-28 | 2002-01-17 | Paxton Mark S. | Method and apparatus for reserving a place in line |
| US6682074B2 (en) * | 2001-12-11 | 2004-01-27 | Creative Kingdoms, Llc | Interactive treasure hunt game |
| US6932698B2 (en) | 2002-01-31 | 2005-08-23 | Peter Sprogis | Treasure hunt game utilizing wireless communications devices and location positioning technology |
| JP2003271773A (ja) | 2002-03-18 | 2003-09-26 | Dainippon Printing Co Ltd | ゲーム運営システム |
| US6967566B2 (en) * | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
| JP2004145405A (ja) | 2002-10-22 | 2004-05-20 | Hitachi Ltd | 誘導管理装置及び誘導管理方法 |
| JP2006092463A (ja) | 2004-09-27 | 2006-04-06 | Nec Corp | 呼出管理システム及び呼出管理方法 |
| KR100895464B1 (ko) * | 2006-12-01 | 2009-05-20 | 한국전자통신연구원 | 놀이공원에서의 대기시간 최적경로 알림 서비스 방법 및 그시스템 |
| US20090267728A1 (en) | 2008-04-23 | 2009-10-29 | Yves Mayrand | Method of visiting a site |
| US8082165B2 (en) | 2008-06-16 | 2011-12-20 | Universal City Studios Llc | System and method for theme park line queue management |
| US8313381B2 (en) | 2008-11-25 | 2012-11-20 | Disney Enterprises, Inc. | System and method for personalized location-based game system including optical pattern recognition |
| US9148202B2 (en) | 2009-06-03 | 2015-09-29 | Disney Enterprises, Inc. | RFID-based communication devices and methods for location-based entertainment systems |
| US8777732B2 (en) | 2011-11-18 | 2014-07-15 | Wms Gaming, Inc. | Game play while in queue for entry into an event |
| US10304276B2 (en) | 2012-06-07 | 2019-05-28 | Universal City Studios Llc | Queue management system and method |
| US20140249866A1 (en) | 2013-03-04 | 2014-09-04 | Robert Popkey | Queue management system and method |
| US9451418B2 (en) * | 2012-10-19 | 2016-09-20 | Qualcomm Incorporated | Group association based on network determined location |
| US9764245B2 (en) * | 2012-11-09 | 2017-09-19 | Whitewater West Industries Ltd | Interactive amusement attraction system and method |
| US20160055429A1 (en) * | 2014-08-20 | 2016-02-25 | Universal City Studios Llc | Virtual queuing system and method |
| JP5996752B1 (ja) | 2015-09-18 | 2016-09-21 | 株式会社リクルートホールディングス | クーポン発行システムおよびプログラム |
| US10943188B2 (en) * | 2016-11-09 | 2021-03-09 | Universal City Studios Llc | Virtual queuing techniques |
| JP6920648B2 (ja) | 2016-11-22 | 2021-08-18 | パナソニックIpマネジメント株式会社 | 施設運営支援システム |
| US20180247331A1 (en) | 2017-02-28 | 2018-08-30 | Panasonic Intellectual Property Management Co., Ltd. | Wait time avoidance |
| US20180365600A1 (en) | 2017-06-19 | 2018-12-20 | Seaworld Parks & Entertainment, Inc. | Systems and methods for virtual queuing |
| US10974135B2 (en) * | 2017-09-28 | 2021-04-13 | James Andrew Aman | Interactive game theater with secret message imaging system |
-
2019
- 2019-10-23 US US16/661,743 patent/US11452942B2/en active Active
-
2020
- 2020-07-07 CA CA3146134A patent/CA3146134A1/en active Pending
- 2020-07-07 CN CN202080051452.6A patent/CN114080262B/zh active Active
- 2020-07-07 MY MYPI2021007552A patent/MY208885A/en unknown
- 2020-07-07 KR KR1020227004824A patent/KR102836504B1/ko active Active
- 2020-07-07 WO PCT/US2020/041001 patent/WO2021011231A1/en not_active Ceased
- 2020-07-07 JP JP2022501213A patent/JP7581314B2/ja active Active
- 2020-07-07 EP EP20750883.9A patent/EP3999200A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| CA3146134A1 (en) | 2021-01-21 |
| KR102836504B1 (ko) | 2025-07-21 |
| EP3999200A1 (en) | 2022-05-25 |
| KR20220031933A (ko) | 2022-03-14 |
| US20210016185A1 (en) | 2021-01-21 |
| US11452942B2 (en) | 2022-09-27 |
| JP2022540623A (ja) | 2022-09-16 |
| JP7581314B2 (ja) | 2024-11-12 |
| WO2021011231A1 (en) | 2021-01-21 |
| CN114080262B (zh) | 2025-10-28 |
| CN114080262A (zh) | 2022-02-22 |
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