MX2016005425A - Configuracion de parametro de audio variable. - Google Patents
Configuracion de parametro de audio variable.Info
- Publication number
- MX2016005425A MX2016005425A MX2016005425A MX2016005425A MX2016005425A MX 2016005425 A MX2016005425 A MX 2016005425A MX 2016005425 A MX2016005425 A MX 2016005425A MX 2016005425 A MX2016005425 A MX 2016005425A MX 2016005425 A MX2016005425 A MX 2016005425A
- Authority
- MX
- Mexico
- Prior art keywords
- audio parameter
- game
- parameter setting
- variable audio
- adjusted
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0076—Game concepts, rules or strategies with means for changing the level of difficulty
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- General Physics & Mathematics (AREA)
- Circuit For Audible Band Transducer (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- User Interface Of Digital Computer (AREA)
- Control Of Amplification And Gain Control (AREA)
Abstract
Se proporcionan varias modalidades que se refieren a ajustar un parámetro de audio variable de un juego. En una modalidad, basándose en un nivel de habilidad de usuario, un parámetro de audio variable del juego se ajusta a un parámetro de audio ajustado que aumenta el nivel de dificultad del juego o disminuye el nivel de dificultad del juego. El parámetro de audio ajustado se utiliza para proporcionar contenido de audio del juego a un usuario a través de una máquina de juego electrónica.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/069,093 US20150119130A1 (en) | 2013-10-31 | 2013-10-31 | Variable audio parameter setting |
PCT/US2014/062315 WO2015065865A1 (en) | 2013-10-31 | 2014-10-27 | Variable audio parameter setting |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2016005425A true MX2016005425A (es) | 2016-08-11 |
Family
ID=51871310
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2016005425A MX2016005425A (es) | 2013-10-31 | 2014-10-27 | Configuracion de parametro de audio variable. |
Country Status (10)
Country | Link |
---|---|
US (2) | US20150119130A1 (es) |
EP (1) | EP3062898A1 (es) |
JP (1) | JP2017500989A (es) |
KR (1) | KR20160075661A (es) |
CN (1) | CN105764581A (es) |
BR (1) | BR112016007146A2 (es) |
CA (1) | CA2926406A1 (es) |
MX (1) | MX2016005425A (es) |
RU (1) | RU2016116763A (es) |
WO (1) | WO2015065865A1 (es) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10687155B1 (en) * | 2019-08-14 | 2020-06-16 | Mimi Hearing Technologies GmbH | Systems and methods for providing personalized audio replay on a plurality of consumer devices |
US9990774B2 (en) * | 2014-08-08 | 2018-06-05 | Sony Interactive Entertainment Inc. | Sensory stimulus management in head mounted display |
US20160048202A1 (en) * | 2014-08-13 | 2016-02-18 | Qualcomm Incorporated | Device parameter adjustment using distance-based object recognition |
US9753622B2 (en) * | 2015-05-06 | 2017-09-05 | James L. Moran | Customized interactive computing environment |
JP6560074B2 (ja) * | 2015-09-16 | 2019-08-14 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理装置及びゲーム処理方法 |
US10142755B2 (en) * | 2016-02-18 | 2018-11-27 | Google Llc | Signal processing methods and systems for rendering audio on virtual loudspeaker arrays |
US10572005B2 (en) * | 2016-07-29 | 2020-02-25 | Microsoft Technology Licensing, Llc | Private communication with gazing |
US20190197819A1 (en) * | 2017-12-22 | 2019-06-27 | Igt | Sensory indications for future game events for multiple players of a wagering game |
US11617050B2 (en) | 2018-04-04 | 2023-03-28 | Bose Corporation | Systems and methods for sound source virtualization |
US10419870B1 (en) * | 2018-04-12 | 2019-09-17 | Sony Corporation | Applying audio technologies for the interactive gaming environment |
CN109410900B (zh) * | 2018-09-04 | 2022-06-21 | Oppo广东移动通信有限公司 | 音效处理方法、装置以及电子设备 |
US11982738B2 (en) | 2020-09-16 | 2024-05-14 | Bose Corporation | Methods and systems for determining position and orientation of a device using acoustic beacons |
US11700497B2 (en) * | 2020-10-30 | 2023-07-11 | Bose Corporation | Systems and methods for providing augmented audio |
US11696084B2 (en) | 2020-10-30 | 2023-07-04 | Bose Corporation | Systems and methods for providing augmented audio |
US20230015199A1 (en) * | 2021-07-19 | 2023-01-19 | Dell Products L.P. | System and Method for Enhancing Game Performance Based on Key Acoustic Event Profiles |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005008428A2 (en) | 2003-07-11 | 2005-01-27 | The Edugaming Corporation | Method and system for dynamically leveling game play in electronic gaming environments |
US20060009979A1 (en) * | 2004-05-14 | 2006-01-12 | Mchale Mike | Vocal training system and method with flexible performance evaluation criteria |
US20070112706A1 (en) | 2005-01-24 | 2007-05-17 | Microsoft Corporation | Handicapping in a Bayesian skill scoring framework |
JP3977405B1 (ja) * | 2006-03-13 | 2007-09-19 | 株式会社コナミデジタルエンタテインメント | ゲーム音出力装置、ゲーム音制御方法、および、プログラム |
US8317598B2 (en) | 2006-04-27 | 2012-11-27 | Spencer Leonard McNally | Handicapping and differential reward system for skill-based games |
JP4015173B1 (ja) * | 2006-06-16 | 2007-11-28 | 株式会社コナミデジタルエンタテインメント | ゲーム音出力装置、ゲーム音制御方法、および、プログラム |
US20080268943A1 (en) * | 2007-04-26 | 2008-10-30 | Sony Computer Entertainment America Inc. | Method and apparatus for adjustment of game parameters based on measurement of user performance |
US20100050100A1 (en) * | 2008-08-21 | 2010-02-25 | Dettinger Richard D | Virtual World Object Presentation, Recommendations and Navigation |
US8157653B2 (en) * | 2009-01-08 | 2012-04-17 | Sony Computer Entertainment America Inc. | Automatic player information generation for interactive entertainment |
US8231453B2 (en) | 2009-08-25 | 2012-07-31 | Igt | Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill |
US20110078571A1 (en) * | 2009-09-29 | 2011-03-31 | Monstrous Company | Providing visual responses to musically synchronized touch input |
US9415305B2 (en) * | 2012-02-23 | 2016-08-16 | International Business Machines Corporation | Adaptive difficulty in a multiplayer gaming environment |
US9254437B2 (en) * | 2012-04-25 | 2016-02-09 | Electronic Entertainment Design And Research | Interactive gaming analysis systems and methods |
-
2013
- 2013-10-31 US US14/069,093 patent/US20150119130A1/en not_active Abandoned
-
2014
- 2014-10-27 BR BR112016007146A patent/BR112016007146A2/pt not_active IP Right Cessation
- 2014-10-27 RU RU2016116763A patent/RU2016116763A/ru not_active Application Discontinuation
- 2014-10-27 KR KR1020167013582A patent/KR20160075661A/ko not_active Application Discontinuation
- 2014-10-27 US US15/030,648 patent/US9956487B2/en not_active Expired - Fee Related
- 2014-10-27 WO PCT/US2014/062315 patent/WO2015065865A1/en active Application Filing
- 2014-10-27 EP EP14796357.3A patent/EP3062898A1/en not_active Withdrawn
- 2014-10-27 JP JP2016552195A patent/JP2017500989A/ja not_active Withdrawn
- 2014-10-27 CN CN201480060872.5A patent/CN105764581A/zh active Pending
- 2014-10-27 MX MX2016005425A patent/MX2016005425A/es unknown
- 2014-10-27 CA CA2926406A patent/CA2926406A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US9956487B2 (en) | 2018-05-01 |
BR112016007146A2 (pt) | 2017-08-01 |
US20160243445A1 (en) | 2016-08-25 |
WO2015065865A1 (en) | 2015-05-07 |
CA2926406A1 (en) | 2015-05-07 |
US20150119130A1 (en) | 2015-04-30 |
RU2016116763A (ru) | 2017-11-02 |
RU2016116763A3 (es) | 2018-07-05 |
KR20160075661A (ko) | 2016-06-29 |
CN105764581A (zh) | 2016-07-13 |
JP2017500989A (ja) | 2017-01-12 |
EP3062898A1 (en) | 2016-09-07 |
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