BR112016007146A2 - configuração de parâmetro de áudio variável - Google Patents
configuração de parâmetro de áudio variávelInfo
- Publication number
- BR112016007146A2 BR112016007146A2 BR112016007146A BR112016007146A BR112016007146A2 BR 112016007146 A2 BR112016007146 A2 BR 112016007146A2 BR 112016007146 A BR112016007146 A BR 112016007146A BR 112016007146 A BR112016007146 A BR 112016007146A BR 112016007146 A2 BR112016007146 A2 BR 112016007146A2
- Authority
- BR
- Brazil
- Prior art keywords
- audio parameter
- game
- parameter setting
- variable audio
- variable
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0076—Game concepts, rules or strategies with means for changing the level of difficulty
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- General Physics & Mathematics (AREA)
- Circuit For Audible Band Transducer (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Control Of Amplification And Gain Control (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
a invenção refere-se às várias concretizações que são proporcionadas relacionadas com ajustar um parâmetro de áudio variável de um jogo. em uma concretização, baseado no nível de habilidade de um usuário, um parâmetro de áudio variável de um jogo é ajustado para um parâmetro de áudio ajustado que aumenta o nível de dificuldade do jogo ou diminui o nível de dificuldade do jogo. o parâmetro de áudio ajustado é utilizado para proporcionar conteúdo de áudio do jogo para um usuário via uma máquina de jogo eletrônico.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/069,093 US20150119130A1 (en) | 2013-10-31 | 2013-10-31 | Variable audio parameter setting |
PCT/US2014/062315 WO2015065865A1 (en) | 2013-10-31 | 2014-10-27 | Variable audio parameter setting |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112016007146A2 true BR112016007146A2 (pt) | 2017-08-01 |
Family
ID=51871310
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112016007146A BR112016007146A2 (pt) | 2013-10-31 | 2014-10-27 | configuração de parâmetro de áudio variável |
Country Status (10)
Country | Link |
---|---|
US (2) | US20150119130A1 (pt) |
EP (1) | EP3062898A1 (pt) |
JP (1) | JP2017500989A (pt) |
KR (1) | KR20160075661A (pt) |
CN (1) | CN105764581A (pt) |
BR (1) | BR112016007146A2 (pt) |
CA (1) | CA2926406A1 (pt) |
MX (1) | MX2016005425A (pt) |
RU (1) | RU2016116763A (pt) |
WO (1) | WO2015065865A1 (pt) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10687155B1 (en) * | 2019-08-14 | 2020-06-16 | Mimi Hearing Technologies GmbH | Systems and methods for providing personalized audio replay on a plurality of consumer devices |
US9990774B2 (en) * | 2014-08-08 | 2018-06-05 | Sony Interactive Entertainment Inc. | Sensory stimulus management in head mounted display |
US20160048202A1 (en) * | 2014-08-13 | 2016-02-18 | Qualcomm Incorporated | Device parameter adjustment using distance-based object recognition |
US9753622B2 (en) * | 2015-05-06 | 2017-09-05 | James L. Moran | Customized interactive computing environment |
JP6560074B2 (ja) * | 2015-09-16 | 2019-08-14 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理装置及びゲーム処理方法 |
US10142755B2 (en) * | 2016-02-18 | 2018-11-27 | Google Llc | Signal processing methods and systems for rendering audio on virtual loudspeaker arrays |
US10572005B2 (en) * | 2016-07-29 | 2020-02-25 | Microsoft Technology Licensing, Llc | Private communication with gazing |
US20190197819A1 (en) * | 2017-12-22 | 2019-06-27 | Igt | Sensory indications for future game events for multiple players of a wagering game |
US11617050B2 (en) | 2018-04-04 | 2023-03-28 | Bose Corporation | Systems and methods for sound source virtualization |
US10419870B1 (en) * | 2018-04-12 | 2019-09-17 | Sony Corporation | Applying audio technologies for the interactive gaming environment |
CN109410900B (zh) * | 2018-09-04 | 2022-06-21 | Oppo广东移动通信有限公司 | 音效处理方法、装置以及电子设备 |
US11982738B2 (en) | 2020-09-16 | 2024-05-14 | Bose Corporation | Methods and systems for determining position and orientation of a device using acoustic beacons |
US11696084B2 (en) | 2020-10-30 | 2023-07-04 | Bose Corporation | Systems and methods for providing augmented audio |
US11700497B2 (en) * | 2020-10-30 | 2023-07-11 | Bose Corporation | Systems and methods for providing augmented audio |
US20230015199A1 (en) * | 2021-07-19 | 2023-01-19 | Dell Products L.P. | System and Method for Enhancing Game Performance Based on Key Acoustic Event Profiles |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005008428A2 (en) | 2003-07-11 | 2005-01-27 | The Edugaming Corporation | Method and system for dynamically leveling game play in electronic gaming environments |
US20060009979A1 (en) * | 2004-05-14 | 2006-01-12 | Mchale Mike | Vocal training system and method with flexible performance evaluation criteria |
US20070112706A1 (en) | 2005-01-24 | 2007-05-17 | Microsoft Corporation | Handicapping in a Bayesian skill scoring framework |
JP3977405B1 (ja) * | 2006-03-13 | 2007-09-19 | 株式会社コナミデジタルエンタテインメント | ゲーム音出力装置、ゲーム音制御方法、および、プログラム |
US8317598B2 (en) | 2006-04-27 | 2012-11-27 | Spencer Leonard McNally | Handicapping and differential reward system for skill-based games |
JP4015173B1 (ja) * | 2006-06-16 | 2007-11-28 | 株式会社コナミデジタルエンタテインメント | ゲーム音出力装置、ゲーム音制御方法、および、プログラム |
US20080268943A1 (en) * | 2007-04-26 | 2008-10-30 | Sony Computer Entertainment America Inc. | Method and apparatus for adjustment of game parameters based on measurement of user performance |
US20100050100A1 (en) * | 2008-08-21 | 2010-02-25 | Dettinger Richard D | Virtual World Object Presentation, Recommendations and Navigation |
US8157653B2 (en) * | 2009-01-08 | 2012-04-17 | Sony Computer Entertainment America Inc. | Automatic player information generation for interactive entertainment |
US8231453B2 (en) | 2009-08-25 | 2012-07-31 | Igt | Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill |
US20110078571A1 (en) * | 2009-09-29 | 2011-03-31 | Monstrous Company | Providing visual responses to musically synchronized touch input |
US9415305B2 (en) * | 2012-02-23 | 2016-08-16 | International Business Machines Corporation | Adaptive difficulty in a multiplayer gaming environment |
US9254437B2 (en) * | 2012-04-25 | 2016-02-09 | Electronic Entertainment Design And Research | Interactive gaming analysis systems and methods |
-
2013
- 2013-10-31 US US14/069,093 patent/US20150119130A1/en not_active Abandoned
-
2014
- 2014-10-27 US US15/030,648 patent/US9956487B2/en not_active Expired - Fee Related
- 2014-10-27 JP JP2016552195A patent/JP2017500989A/ja not_active Withdrawn
- 2014-10-27 KR KR1020167013582A patent/KR20160075661A/ko not_active Application Discontinuation
- 2014-10-27 EP EP14796357.3A patent/EP3062898A1/en not_active Withdrawn
- 2014-10-27 CA CA2926406A patent/CA2926406A1/en not_active Abandoned
- 2014-10-27 CN CN201480060872.5A patent/CN105764581A/zh active Pending
- 2014-10-27 MX MX2016005425A patent/MX2016005425A/es unknown
- 2014-10-27 RU RU2016116763A patent/RU2016116763A/ru not_active Application Discontinuation
- 2014-10-27 BR BR112016007146A patent/BR112016007146A2/pt not_active IP Right Cessation
- 2014-10-27 WO PCT/US2014/062315 patent/WO2015065865A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
US9956487B2 (en) | 2018-05-01 |
US20160243445A1 (en) | 2016-08-25 |
MX2016005425A (es) | 2016-08-11 |
KR20160075661A (ko) | 2016-06-29 |
EP3062898A1 (en) | 2016-09-07 |
CA2926406A1 (en) | 2015-05-07 |
WO2015065865A1 (en) | 2015-05-07 |
RU2016116763A3 (pt) | 2018-07-05 |
RU2016116763A (ru) | 2017-11-02 |
CN105764581A (zh) | 2016-07-13 |
US20150119130A1 (en) | 2015-04-30 |
JP2017500989A (ja) | 2017-01-12 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
B08F | Application fees: dismissal - article 86 of industrial property law |
Free format text: REFERENTE A 5A ANUIDADE. |
|
B08K | Lapse as no evidence of payment of the annual fee has been furnished to inpi (acc. art. 87) |
Free format text: EM VIRTUDE DO ARQUIVAMENTO PUBLICADO NA RPI 2538 DE 27-08-2019 E CONSIDERANDO AUSENCIA DE MANIFESTACAO DENTRO DOS PRAZOS LEGAIS, INFORMO QUE CABE SER MANTIDO O ARQUIVAMENTO DO PEDIDO DE PATENTE, CONFORME O DISPOSTO NO ARTIGO 12, DA RESOLUCAO 113/2013. |