KR890006272A - 업무용 개임 장치 - Google Patents

업무용 개임 장치 Download PDF

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Publication number
KR890006272A
KR890006272A KR1019880012923A KR880012923A KR890006272A KR 890006272 A KR890006272 A KR 890006272A KR 1019880012923 A KR1019880012923 A KR 1019880012923A KR 880012923 A KR880012923 A KR 880012923A KR 890006272 A KR890006272 A KR 890006272A
Authority
KR
South Korea
Prior art keywords
data
game
game machine
transmission
transmitted
Prior art date
Application number
KR1019880012923A
Other languages
English (en)
Other versions
KR970007593B1 (ko
Inventor
고오이찌 다시로
신이찌로 오까모도
다쯔로 오까모도
Original Assignee
원본미기재
가부시끼가이샤 나무꼬
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 원본미기재, 가부시끼가이샤 나무꼬 filed Critical 원본미기재
Publication of KR890006272A publication Critical patent/KR890006272A/ko
Application granted granted Critical
Publication of KR970007593B1 publication Critical patent/KR970007593B1/ko

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Small-Scale Networks (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Computer And Data Communications (AREA)

Abstract

내용없음.

Description

업무용 게임 장치
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 본 발명에 관계된 업무용 게임 장치의 최적 실시예의 블록 회로도.
제2도는 본 발명에 있어서 복수 게임기를 루우프 형상에 접속한 경우의 일례를 나타내는 설명도.

Claims (1)

  1. 복수의 독립된 게임기를 데이터 전송 라인을 통해서 루우프 형상으로 접속하여 각 게임기에서 연산된 데이터를 루우프 형상의 데이터 전송 라인을 통해 각 게임기에 점차 전송함으로써 복수의 플레이어가 복수 게임기를 이용하여 동시에 동일 게임 공간내에서 게임을 하는 업무용 게임 장치에 있어서, 전송데이터는 각 게임기의 게임 진행 상황을 나타내는 게임 상황 데이터와 이 게임 상황 데이터와 대응하는 게임기를 나타내는 데이터 식별 코드와, 이 게임 상황 데이터가 각 게임기를 통과할 때 증가되는 통과 카운트 데이터를 포함하며, 각 게임기는 전송 데이터가 전송 되어올 때 데이터 식별 코드에 의해 전송 데이터가 자기 것인지의 여부를 판별하는 데이터 판별부와 자기의 전송 데이터가 전송되어 왔을 때 통과 카운트 데이터를 클리어 하게하고, 다른 게임기의 전송 데이터가 전송되어 왔을때는 통과 카운트 데이터를 증가하여 전송데이터를 다음 게임기를 향해 전송하는 카운트 데이터 연산부와, 전송 데이터가 전송되어져 왔을 때 통과 카운트 데이터가 소정의 기준치를 상회하는지의 여부를 판별하여 상회하는 경우에는 그 게임 상황 데이터를 강제적으로 클리어하는 데이터 소거부등을 포함하여 루우프를 구성하는 게임기의 어느 한쪽에 이상이 발생하더라도 나머지 게임기로 정상적으로 게임을 할 수 있도록 하는 것을 특징으로 하는 업무용 게임장치.
    ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
KR1019880012923A 1987-10-03 1988-10-04 업무용 게임 장치 KR970007593B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP62-250259 1987-10-03
JP62250259A JPH0191889A (ja) 1987-10-03 1987-10-03 業務用ゲーム装置

Publications (2)

Publication Number Publication Date
KR890006272A true KR890006272A (ko) 1989-06-12
KR970007593B1 KR970007593B1 (ko) 1997-05-13

Family

ID=17205225

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019880012923A KR970007593B1 (ko) 1987-10-03 1988-10-04 업무용 게임 장치

Country Status (3)

Country Link
US (1) US4958835A (ko)
JP (1) JPH0191889A (ko)
KR (1) KR970007593B1 (ko)

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Also Published As

Publication number Publication date
JPH0339711B2 (ko) 1991-06-14
JPH0191889A (ja) 1989-04-11
US4958835A (en) 1990-09-25
KR970007593B1 (ko) 1997-05-13

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