KR20250029969A - 프로그램, 정보 처리 시스템, 및 정보 처리 방법 - Google Patents

프로그램, 정보 처리 시스템, 및 정보 처리 방법 Download PDF

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Publication number
KR20250029969A
KR20250029969A KR1020257003838A KR20257003838A KR20250029969A KR 20250029969 A KR20250029969 A KR 20250029969A KR 1020257003838 A KR1020257003838 A KR 1020257003838A KR 20257003838 A KR20257003838 A KR 20257003838A KR 20250029969 A KR20250029969 A KR 20250029969A
Authority
KR
South Korea
Prior art keywords
character
training
factor
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
KR1020257003838A
Other languages
English (en)
Korean (ko)
Inventor
가즈히로 하라다
다이스케 가네코
요헤이 야마기시
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20250029969A publication Critical patent/KR20250029969A/ko
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020257003838A 2022-07-25 2023-07-14 프로그램, 정보 처리 시스템, 및 정보 처리 방법 Pending KR20250029969A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022117741A JP7337236B1 (ja) 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法
JPJP-P-2022-117741 2022-07-25
PCT/JP2023/026083 WO2024024547A1 (ja) 2022-07-25 2023-07-14 プログラム、情報処理システム、および情報処理方法

Publications (1)

Publication Number Publication Date
KR20250029969A true KR20250029969A (ko) 2025-03-05

Family

ID=87797917

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020257003838A Pending KR20250029969A (ko) 2022-07-25 2023-07-14 프로그램, 정보 처리 시스템, 및 정보 처리 방법

Country Status (4)

Country Link
JP (2) JP7337236B1 (enExample)
KR (1) KR20250029969A (enExample)
CN (1) CN119768215A (enExample)
WO (1) WO2024024547A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7625735B1 (ja) 2024-02-15 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置
JP7544999B1 (ja) * 2024-02-21 2024-09-03 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7711244B1 (ja) * 2024-02-21 2025-07-22 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6671902B2 (ja) 2015-09-16 2020-03-25 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
JP6472555B1 (ja) 2018-03-02 2019-02-20 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP7202671B2 (ja) 2020-02-28 2023-01-12 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム

Also Published As

Publication number Publication date
WO2024024547A1 (ja) 2024-02-01
JP2024015590A (ja) 2024-02-06
JP2024016013A (ja) 2024-02-06
JP7337236B1 (ja) 2023-09-01
CN119768215A (zh) 2025-04-04

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Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20250206

Patent event code: PA01051R01D

Comment text: International Patent Application

PA0201 Request for examination
PG1501 Laying open of application