KR20250029969A - 프로그램, 정보 처리 시스템, 및 정보 처리 방법 - Google Patents
프로그램, 정보 처리 시스템, 및 정보 처리 방법 Download PDFInfo
- Publication number
- KR20250029969A KR20250029969A KR1020257003838A KR20257003838A KR20250029969A KR 20250029969 A KR20250029969 A KR 20250029969A KR 1020257003838 A KR1020257003838 A KR 1020257003838A KR 20257003838 A KR20257003838 A KR 20257003838A KR 20250029969 A KR20250029969 A KR 20250029969A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- factor
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000010365 information processing Effects 0.000 title claims abstract description 34
- 238000003672 processing method Methods 0.000 title claims abstract description 10
- 230000008859 change Effects 0.000 claims abstract description 21
- 238000012549 training Methods 0.000 claims description 376
- 230000006870 function Effects 0.000 description 103
- 238000012545 processing Methods 0.000 description 63
- 238000011161 development Methods 0.000 description 60
- 230000018109 developmental process Effects 0.000 description 60
- 238000012790 confirmation Methods 0.000 description 55
- 230000007103 stamina Effects 0.000 description 27
- 238000013500 data storage Methods 0.000 description 25
- 238000000034 method Methods 0.000 description 24
- 230000009471 action Effects 0.000 description 21
- 230000008569 process Effects 0.000 description 19
- 230000004044 response Effects 0.000 description 19
- 238000004364 calculation method Methods 0.000 description 16
- 238000010586 diagram Methods 0.000 description 15
- 238000007726 management method Methods 0.000 description 15
- 230000000694 effects Effects 0.000 description 14
- 238000004891 communication Methods 0.000 description 12
- 238000012937 correction Methods 0.000 description 9
- 230000002349 favourable effect Effects 0.000 description 9
- 238000004088 simulation Methods 0.000 description 9
- 230000036541 health Effects 0.000 description 8
- 230000001965 increasing effect Effects 0.000 description 8
- 230000007704 transition Effects 0.000 description 8
- 230000017260 vegetative to reproductive phase transition of meristem Effects 0.000 description 7
- 206010020649 Hyperkeratosis Diseases 0.000 description 5
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- 238000011156 evaluation Methods 0.000 description 5
- 230000004913 activation Effects 0.000 description 4
- 238000009395 breeding Methods 0.000 description 4
- 230000001488 breeding effect Effects 0.000 description 4
- 238000011084 recovery Methods 0.000 description 4
- 230000002787 reinforcement Effects 0.000 description 4
- 230000001364 causal effect Effects 0.000 description 3
- 230000006872 improvement Effects 0.000 description 3
- 238000012546 transfer Methods 0.000 description 3
- 244000025254 Cannabis sativa Species 0.000 description 2
- 102000011782 Keratins Human genes 0.000 description 2
- 108010076876 Keratins Proteins 0.000 description 2
- 238000002360 preparation method Methods 0.000 description 2
- 230000002250 progressing effect Effects 0.000 description 2
- 230000003014 reinforcing effect Effects 0.000 description 2
- 238000003860 storage Methods 0.000 description 2
- 241000777300 Congiopodidae Species 0.000 description 1
- 238000012217 deletion Methods 0.000 description 1
- 230000037430 deletion Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 230000001737 promoting effect Effects 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022117741A JP7337236B1 (ja) | 2022-07-25 | 2022-07-25 | プログラム、情報処理システム、および情報処理方法 |
| JPJP-P-2022-117741 | 2022-07-25 | ||
| PCT/JP2023/026083 WO2024024547A1 (ja) | 2022-07-25 | 2023-07-14 | プログラム、情報処理システム、および情報処理方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250029969A true KR20250029969A (ko) | 2025-03-05 |
Family
ID=87797917
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020257003838A Pending KR20250029969A (ko) | 2022-07-25 | 2023-07-14 | 프로그램, 정보 처리 시스템, 및 정보 처리 방법 |
Country Status (4)
| Country | Link |
|---|---|
| JP (2) | JP7337236B1 (enExample) |
| KR (1) | KR20250029969A (enExample) |
| CN (1) | CN119768215A (enExample) |
| WO (1) | WO2024024547A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7625735B1 (ja) | 2024-02-15 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法、ゲーム装置 |
| JP7544999B1 (ja) * | 2024-02-21 | 2024-09-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
| JP7711244B1 (ja) * | 2024-02-21 | 2025-07-22 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6671902B2 (ja) | 2015-09-16 | 2020-03-25 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP6472555B1 (ja) | 2018-03-02 | 2019-02-20 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP7202671B2 (ja) | 2020-02-28 | 2023-01-12 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム |
-
2022
- 2022-07-25 JP JP2022117741A patent/JP7337236B1/ja active Active
-
2023
- 2023-07-14 WO PCT/JP2023/026083 patent/WO2024024547A1/ja not_active Ceased
- 2023-07-14 KR KR1020257003838A patent/KR20250029969A/ko active Pending
- 2023-07-14 CN CN202380061592.5A patent/CN119768215A/zh active Pending
- 2023-08-22 JP JP2023134466A patent/JP2024016013A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| WO2024024547A1 (ja) | 2024-02-01 |
| JP2024015590A (ja) | 2024-02-06 |
| JP2024016013A (ja) | 2024-02-06 |
| JP7337236B1 (ja) | 2023-09-01 |
| CN119768215A (zh) | 2025-04-04 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
Patent event date: 20250206 Patent event code: PA01051R01D Comment text: International Patent Application |
|
| PA0201 | Request for examination | ||
| PG1501 | Laying open of application |