JP7337236B1 - プログラム、情報処理システム、および情報処理方法 - Google Patents

プログラム、情報処理システム、および情報処理方法 Download PDF

Info

Publication number
JP7337236B1
JP7337236B1 JP2022117741A JP2022117741A JP7337236B1 JP 7337236 B1 JP7337236 B1 JP 7337236B1 JP 2022117741 A JP2022117741 A JP 2022117741A JP 2022117741 A JP2022117741 A JP 2022117741A JP 7337236 B1 JP7337236 B1 JP 7337236B1
Authority
JP
Japan
Prior art keywords
character
factor
training
game
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022117741A
Other languages
English (en)
Japanese (ja)
Other versions
JP2024015590A (ja
Inventor
一弘 原田
大輔 金子
洋平 山岸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022117741A priority Critical patent/JP7337236B1/ja
Priority to CN202380061592.5A priority patent/CN119768215A/zh
Priority to KR1020257003838A priority patent/KR103007936B1/ko
Priority to PCT/JP2023/026083 priority patent/WO2024024547A1/ja
Priority to JP2023134466A priority patent/JP2024016013A/ja
Application granted granted Critical
Publication of JP7337236B1 publication Critical patent/JP7337236B1/ja
Publication of JP2024015590A publication Critical patent/JP2024015590A/ja
Priority to US19/032,314 priority patent/US20260131250A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/46—Computing the game score
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/825—Fostering virtual characters
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/828—Managing virtual sport teams
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
JP2022117741A 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法 Active JP7337236B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2022117741A JP7337236B1 (ja) 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法
CN202380061592.5A CN119768215A (zh) 2022-07-25 2023-07-14 程序、信息处理系统以及信息处理方法
KR1020257003838A KR103007936B1 (ko) 2022-07-25 2023-07-14 프로그램, 정보 처리 시스템, 및 정보 처리 방법
PCT/JP2023/026083 WO2024024547A1 (ja) 2022-07-25 2023-07-14 プログラム、情報処理システム、および情報処理方法
JP2023134466A JP2024016013A (ja) 2022-07-25 2023-08-22 プログラム、情報処理システム、および情報処理方法
US19/032,314 US20260131250A1 (en) 2022-07-25 2025-01-20 Program, information processing system, and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022117741A JP7337236B1 (ja) 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023134466A Division JP2024016013A (ja) 2022-07-25 2023-08-22 プログラム、情報処理システム、および情報処理方法

Publications (2)

Publication Number Publication Date
JP7337236B1 true JP7337236B1 (ja) 2023-09-01
JP2024015590A JP2024015590A (ja) 2024-02-06

Family

ID=87797917

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022117741A Active JP7337236B1 (ja) 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法
JP2023134466A Pending JP2024016013A (ja) 2022-07-25 2023-08-22 プログラム、情報処理システム、および情報処理方法

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023134466A Pending JP2024016013A (ja) 2022-07-25 2023-08-22 プログラム、情報処理システム、および情報処理方法

Country Status (4)

Country Link
US (1) US20260131250A1 (enExample)
JP (2) JP7337236B1 (enExample)
CN (1) CN119768215A (enExample)
WO (1) WO2024024547A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7625735B1 (ja) 2024-02-15 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7544999B1 (ja) * 2024-02-21 2024-09-03 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7711244B1 (ja) * 2024-02-21 2025-07-22 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017055996A (ja) 2015-09-16 2017-03-23 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
JP2019150333A (ja) 2018-03-02 2019-09-12 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP2021133115A (ja) 2020-02-28 2021-09-13 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017055996A (ja) 2015-09-16 2017-03-23 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
JP2019150333A (ja) 2018-03-02 2019-09-12 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP2021133115A (ja) 2020-02-28 2021-09-13 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7625735B1 (ja) 2024-02-15 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置
JP2025125144A (ja) * 2024-02-15 2025-08-27 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置

Also Published As

Publication number Publication date
JP2024016013A (ja) 2024-02-06
US20260131250A1 (en) 2026-05-14
CN119768215A (zh) 2025-04-04
WO2024024547A1 (ja) 2024-02-01
KR20250029969A (ko) 2025-03-05
JP2024015590A (ja) 2024-02-06

Similar Documents

Publication Publication Date Title
JP7329671B1 (ja) プログラム、情報処理システム、および情報処理方法
JP7670743B2 (ja) プログラム、情報処理システム、および情報処理方法
JP2024016013A (ja) プログラム、情報処理システム、および情報処理方法
JP7266729B1 (ja) プログラム、情報処理システム、および情報処理方法
JP2023089282A (ja) プログラム、情報処理システム、情報処理方法
JP7758694B2 (ja) プログラム、情報処理装置、および情報処理方法
JP7498335B1 (ja) プログラム、情報処理システム、および情報処理方法
JP7307238B1 (ja) プログラム、情報処理システム、および情報処理方法
JP7508669B1 (ja) プログラム、情報処理システム、および情報処理方法
JP7515034B1 (ja) プログラム、情報処理システム、および情報処理方法
JP7651606B2 (ja) プログラム、情報処理システム、および情報処理方法
HK40125101A (zh) 程序、信息处理系统以及信息处理方法
HK40118915A (en) Program, information processing system, and information processing method
JP2022107038A (ja) ゲームプログラムおよびコンピュータ装置

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20221206

A871 Explanation of circumstances concerning accelerated examination

Free format text: JAPANESE INTERMEDIATE CODE: A871

Effective date: 20221206

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20230131

A601 Written request for extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A601

Effective date: 20230330

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20230512

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20230627

A601 Written request for extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A601

Effective date: 20230724

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20230822

R150 Certificate of patent or registration of utility model

Ref document number: 7337236

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250