CN119768215A - 程序、信息处理系统以及信息处理方法 - Google Patents

程序、信息处理系统以及信息处理方法 Download PDF

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Publication number
CN119768215A
CN119768215A CN202380061592.5A CN202380061592A CN119768215A CN 119768215 A CN119768215 A CN 119768215A CN 202380061592 A CN202380061592 A CN 202380061592A CN 119768215 A CN119768215 A CN 119768215A
Authority
CN
China
Prior art keywords
character
factor
game
player
specific information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202380061592.5A
Other languages
English (en)
Chinese (zh)
Inventor
原田一弘
金子大辅
山岸洋平
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN119768215A publication Critical patent/CN119768215A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN202380061592.5A 2022-07-25 2023-07-14 程序、信息处理系统以及信息处理方法 Pending CN119768215A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022117741A JP7337236B1 (ja) 2022-07-25 2022-07-25 プログラム、情報処理システム、および情報処理方法
JP2022-117741 2022-07-25
PCT/JP2023/026083 WO2024024547A1 (ja) 2022-07-25 2023-07-14 プログラム、情報処理システム、および情報処理方法

Publications (1)

Publication Number Publication Date
CN119768215A true CN119768215A (zh) 2025-04-04

Family

ID=87797917

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202380061592.5A Pending CN119768215A (zh) 2022-07-25 2023-07-14 程序、信息处理系统以及信息处理方法

Country Status (4)

Country Link
JP (2) JP7337236B1 (enExample)
KR (1) KR20250029969A (enExample)
CN (1) CN119768215A (enExample)
WO (1) WO2024024547A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7625735B1 (ja) 2024-02-15 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置
JP7711244B1 (ja) * 2024-02-21 2025-07-22 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7544999B1 (ja) * 2024-02-21 2024-09-03 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6671902B2 (ja) * 2015-09-16 2020-03-25 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバシステム
JP6472555B1 (ja) * 2018-03-02 2019-02-20 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP7202671B2 (ja) * 2020-02-28 2023-01-12 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム

Also Published As

Publication number Publication date
JP2024016013A (ja) 2024-02-06
WO2024024547A1 (ja) 2024-02-01
JP7337236B1 (ja) 2023-09-01
JP2024015590A (ja) 2024-02-06
KR20250029969A (ko) 2025-03-05

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