KR20120081273A - Video game method using flying object including conductive yarn - Google Patents

Video game method using flying object including conductive yarn Download PDF

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Publication number
KR20120081273A
KR20120081273A KR1020110002520A KR20110002520A KR20120081273A KR 20120081273 A KR20120081273 A KR 20120081273A KR 1020110002520 A KR1020110002520 A KR 1020110002520A KR 20110002520 A KR20110002520 A KR 20110002520A KR 20120081273 A KR20120081273 A KR 20120081273A
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KR
South Korea
Prior art keywords
game
vehicle
video game
touch screen
video
Prior art date
Application number
KR1020110002520A
Other languages
Korean (ko)
Inventor
김우정
Original Assignee
(주)맨 텍
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Priority to KR1020110002520A priority Critical patent/KR20120081273A/en
Publication of KR20120081273A publication Critical patent/KR20120081273A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/0009Dartboards
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Abstract

PURPOSE: A video game playing method using a flying object including a conductive fiber is provided to enable users to enjoy a game using a different form of gaming tools. CONSTITUTION: A video game playing method using a flying object including a conductive fiber comprises the following steps: starting a video game(S10); displaying image signals including images of a target inside the video game on a touch screen(S12); verifying the location of each collision point when the flying object for the game hits the surface of the touch screen after flying toward the target, by sensing the change of the electrostatic capacity of the conductive fiber(S14); and using information of the collision points for the video gain(S16).

Description

Video Game Method Using Flying Object Including Conductive Yarn

The present invention relates to a video game method and a tool for a video game. Specifically, the present invention relates to a game tool including conductive fibers and a video game method using the game tool.

Recently, the types of smart terminals equipped with a touch screen have become diverse and abundant, and the use thereof has exploded. In addition to smartphones such as the iPhone, the use of notepads or tablet PCs such as the iPad and Galaxy Tab is steadily increasing. In the smart terminal, various game programs can be easily downloaded and executed through an app store, and the types of game programs are increasing exponentially.

However, the main input means when using a video game in the smart terminal is to use the touch of the finger. Alternatively, when the smart terminal is small, such as a smart phone, a sensor such as a built-in G sensor, a geomagnetic sensor, an acceleration sensor, or a gyro sensor may be used. However, if the smart terminal is over a certain size, such a sensor cannot be used. In addition, a separate input device with a joystick or a sensor may be purchased and used.

An object of the present invention is to provide a game tool of a different type in a video game using a smart terminal.

An object of the present invention is to provide a new fun video game method using a different game tool in a video game using a smart terminal.

An object of the present invention is to provide a new application method of the smart terminal using a different game tools and video game method.

A video game method using a game vehicle including a conductive fiber according to an aspect of the present invention is a video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application program. Starting the first step; Displaying a video signal including an image of a target appearing in the video game through the touch screen; A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact to identify at least the location of the point of impact; And a fourth step of using the identified information about the location of the collision point in the video game.

A video game method using a game vehicle including a conductive fiber according to an aspect of the present invention is a video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application program. Starting the first step; Displaying a video signal including an image of a target appearing in the video game through the touch screen; A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact to identify at least a time of contact or area of contact due to the impact; And a fourth step of using information on the identified time of contact or area of contact in the video game.

Game aircraft using a conductive fiber according to an aspect of the present invention, a video game that is executed in a smart terminal having a capacitive touch screen and can be installed and executed by the application program-the image of the target appearing in the video game An imaging signal comprising is displayed through the touch screen, wherein the game vehicle is intended to be used to generate a change in capacitance at the point of impact as it flies against the image of the target and impinges on the surface of the touch screen. To this end, it comprises a conductive layer formed of at least all or part of the outer layer and composed of conductive fibers, characterized in that it has elasticity or elasticity.

Game aircraft using a conductive fiber according to an aspect of the present invention, a video game that is executed in a smart terminal having a capacitive touch screen and can be installed and executed by the application program-the image of the target appearing in the video game An image signal comprising a display is displayed through the touch screen, wherein the game vehicle is intended to be used for and may generate a change in capacitance at the point of impact when the image of the target is blown and hits the surface of the touch screen. A conductive layer formed of at least all or part of the outer layer and made of conductive fibers so as to be provided; An inner layer covered by all or part of the conductive layer; And a control unit.

According to an aspect of the present invention, there is an effect that can provide a different type of game tool in a video game using a smart terminal.

According to an aspect of the present invention, there is an effect that can provide a new fun video game method using a different game tool in a video game using a smart terminal.

According to an aspect of the present invention, there is an effect that can provide a new application method of the smart terminal using a different game tools and video game method.

According to an aspect of the present invention, since the game proceeds using a real object called a game vehicle, there is an effect that can give a more realistic feeling in a video game.

According to an aspect of the present invention, the game vehicle can be used regardless of the type of smart terminal and has a simple structure has a low cost effect for the production and use of the game vehicle.

According to one aspect of the present invention, there is an effect that can provide a new type of video game system.

1 is a diagram showing a situation in which a video game method according to an embodiment of the present invention is executed.
2 is a diagram illustrating an example of a smart terminal 100 that can be used in an embodiment of the present invention.
3 and 4 illustrate a game vehicle 10 for use in a video game according to an embodiment of the present invention.
Figure 5 (a) is a diagram illustrating the structure of the conductive fiber, Figure 5 (b) is a diagram illustrating a woven fabric of the conductive fiber.
6 is a flowchart illustrating a video game method according to an embodiment of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS The above and other features and advantages of the present invention will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings in which: FIG. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals refer to like parts throughout the specification.

1 is a diagram showing a situation in which a video game method according to an embodiment of the present invention is executed.

In the video game method according to an embodiment of the present invention, the smart terminal 100 and the game vehicle 10 are used.

The smart terminal 100 is a terminal such as a smart phone, a note pad, a smart pad, a tablet PC, or a smart TV. The smart terminal 100 used in an embodiment of the present invention can install and execute an application and perform power failure. It must contain a capacitive touch screen. The touch screen refers to a device having a touch pad and a display module together.

Apple's iPad and Samsung's Galaxy Tab are examples of smart terminals 100 that can be used in one embodiment of the present invention. The smart TV currently includes only a display module and no touch pad, but may be used in an embodiment of the present invention if a capacitive touch pad is further provided.

The smart terminal 100 used in an embodiment of the present invention is a terminal including a capacitive touch screen and capable of installing and executing an application program.

2 is a diagram illustrating an example of a smart terminal 100 that can be used in an embodiment of the present invention.

The touch screen 110 is a device having a display module and a touch pad together, and the display module performs a function of displaying an input image signal. The touch pad used in the present invention is a capacitive touch pad. The touch pad may include various methods such as a pressure sensitive type, a capacitive type, and an infrared type. However, one embodiment of the present invention uses a capacitive type touch pad. The touch pad is a device that receives a contact position by sensing a change in capacitance due to the capacitance of the human body being added when a human finger or the like is touched. Since the fixed capacitance type touch pad is well known to those skilled in the art, a detailed description thereof will be omitted.

The touch screen controller 120 includes a display interface 122 and a touch pad interface 121. The display interface 122 performs a function of driving and controlling the display module, and the touch pad interface 121 performs a function of driving and controlling a touch pad, particularly when a finger or the like is in contact with the touch pad. Outputs the location information of the point.

The operation control unit 150 controls the smart terminal 100 as a whole and performs a function of executing an operating system (OS) and an application program installed in the smart terminal 100. The memory 130 stores an operating system (OS) and an application program and performs a function of storing temporary data and data of a user generated while the operating system (OS) and the application program are executed. The wired / wireless communication unit 140 performs a communication function with the outside by wire or wirelessly.

The smart terminal 100 is installed and executed a program for performing a video game method according to an embodiment of the present invention, the touch screen 110 performs a function of displaying an image for a video game. In particular, an image signal including an image of a target appearing in a video game is displayed through the touch screen 110.

In the above embodiment, the smart terminal 100 is used, but as another embodiment, instead of the smart terminal 100, application programs may be installed and executed, and a general computer device having a touch screen of a fixed capacitance type may be used. Do.

In the exemplary embodiment of the present invention, a special type of game vehicle 10 is used together with the smart terminal 100 as described above, and the main feature is that such a game vehicle 10 collides with the touch screen of the smart terminal 100. There is one.

The game vehicle 10 is a game tool thrown or blown by the gamer 30. Alternatively, a launch mechanism (not shown) for launching the game vehicle 10 may be provided separately and may be launched by the launch mechanism. The game vehicle 10 flies by flying from the hand of the gamer 30 or a launch mechanism. It should be noted that the term 'airplane' does not only mean flying objects that are lifted by the aerodynamic structure. The game vehicle 10 refers to an object flying from the gamer's hand or a launch vehicle and flying in the air.

The video game according to an embodiment of the present invention may be a dart game, a baseball game, a basketball game, a hunting game, a combat game, or a quiz game. For such a game, the smart terminal 100 displays an image signal including an image of a target through the touch screen 110. The target image can be a still image or a video, for example a tart plate image in a tart game, a catcher image in a baseball game, a hoop image in a basketball game, a moving animal in a hunting game, a moving enemy in a combat game, or a quiz game. It may be a selection button image that displays the correct answer number of the quiz.

Accordingly, the game vehicle 10 may have various shapes such as dart pins, sports balls, daggers, arrows, grenades, bullets, shells, or commendations, and may be appropriately selected according to the type of video game to be executed.

During the execution of the video game, the game vehicle 10 may fly toward the image of the target displayed on the touch screen of the smart terminal 100 and collide with the touch screen surface of the smart terminal 100.

The game vehicle 10 according to an embodiment of the present invention includes a conductive layer formed of at least all or part of an outer layer and made of conductive fibers, and has one main feature in that it has elasticity or elasticity. Accordingly, the game vehicle 10 causes a change in the capacitance at the collision point due to the conductive layer when it hits the surface of the touch screen of the smart terminal 100, and at the same time prevents damage to the touch screen.

3 and 4 illustrate a game vehicle 10 for use in a video game according to an embodiment of the present invention.

First, Figure 3 (a) and Figure 3 (b) is a perspective view and a partial cutaway view of the game vehicle 10 having the form of a ball, Figures 3 (c) and 3 (d) has a form of dart pins. A perspective view and a partial cutaway view of a game vehicle 10.

The game vehicle 10 is formed on at least all or part of the outer layer so as to be able to generate a change in capacitance at the point of impact when it is aimed at the image of the target displayed on the touch screen and hits the surface of the touch screen. It consists of a conductive layer 11 composed of conductive fibers. In addition, the game vehicle 10 has elasticity or elasticity to prevent damage to the touch screen, and the fiber including the conductive fiber may naturally have such characteristics.

The game vehicle 10 includes a conductive layer 11 and an inner layer 12. The conductive layer 11 is formed on at least all or part of the outer layer and includes conductive fibers so as to be able to generate a change in capacitance at the point of impact when it hits the surface of the touch screen. The inner layer 12 is covered in whole or in part by the conductive layer 11. The game vehicle 10 including the conductive layer 11 and the inner layer 12 may be configured so that the conductive layer 11 itself is elastic or elastic, so that the game vehicle 10 may be elastic or elastic. In addition, by forming a thin conductive layer 11 on the inner layer 12 having elasticity or elasticity, the game aircraft 10 may be made elastic or elastic.

4 (a) and 4 (b) is a perspective view and a partial cutaway view of another game vehicle 10 having the form of a ball, Figures 4 (b) and 4 (d) is another having a form of dart pin A perspective view and a partial cutaway view of a game vehicle 10.

In the game vehicle 10 shown in FIG. 4, the inner layer 12 includes a buffer layer 12-1 and a core layer 12-2. The buffer layer 12-1 has a function of alleviating impact during a collision, and the core layer 12-2 has a function of forming a skeleton of the game vehicle 10.

The core layer 12-2 may be formed of rubber, metal, plastic, styrofoam, or the like, and the complete layer 12-1 may be formed of woven fabric, cotton, sponge, or the like.

In addition, the conductive layer 11 includes conductive fibers, and the game vehicle 10 has elasticity or elasticity as a whole.

The conductive layer 11 of the game vehicle 10 is composed of a conductive fiber. The conductive fiber is an electrically conductive fiber, and the conductive layer 11 may be formed of only the conductive fiber or a mixture of the conductive fiber and the normal fiber.

In order to form the conductive layer 11, the conductive fiber may be formed by directly winding the inner layer 12. Alternatively, the conductive layer may be formed by first weaving the conductive fiber to form a fabric, and then sewing the fabric with a conductive fiber to surround the inner layer 12. Alternatively, the conductive fibers may be placed in the mold to be heated immediately to give them the desired shape. On the other hand, the conductive layer 11 and the inner layer 12 may be formed of the same material, there may be no distinction between the two, and may further form a thin coating layer (not shown) on the conductive layer 11.

A conductive fiber is an electrically conductive fiber, which is formed by incorporating electrically conductive carbon particles into a polymer to form a fiber or by plating tin, nickel, silver, gold, copper, etc. on polyester, acrylic, nylon, or silk. Can be. Alternatively, a plurality of plating layers such as tin, nickel, silver, gold, and copper may be included.

Figure 5 (a) is a diagram illustrating the structure of the conductive fiber, Figure 5 (b) is a diagram illustrating a woven fabric of the conductive fiber.

FIG. 5 (a) illustrates a conductive fiber formed by plating a coating layer 41 such as tin, nickel, silver, gold, or copper on a yarn 42 made of polyester, acrylic, nylon, or silk, FIG. 5 (b) shows that the woven fabric 50 is formed by weaving the conductive fibers shown in FIG. 5 (a).

Meanwhile, as the most preferred, the conductive fiber is a fiber in which carbon nanotubes are dispersed or coated. Carbon nanotubes were discovered in 1991 by Dr. Ijima Sumio, a research institute affiliated with the Japan Electric Company (NEC), using an electrical discharge method to analyze the mass of carbon formed on the cathode of graphite. Hexagonal shape consisting of six carbons is connected to each other to form a tubular shape. The diameter of the tube is only a few tens of nanometers, which is why it is called carbon nanotubes. The conductive fiber using carbon nanotubes is significantly improved in electrical conductivity, resulting in a significant increase in coupling capacitance when applied to the game vehicle 10 according to an embodiment of the present invention. Therefore, it is possible to make the game aircraft 10 smaller in size.

6 is a flowchart illustrating a video game method according to an embodiment of the present invention.

In the video game method according to an embodiment of the present invention, the game vehicle 10 and the smart terminal 100 described above are used.

The smart terminal 100 includes at least a capacitive touch screen and is a terminal capable of installing and executing an application program. The video game method according to an embodiment of the present invention is mounted or installed in the smart terminal 100. Is executed. The program for executing the video game method according to an embodiment of the present invention may be downloaded through the wired / wireless communication unit 140 of the smart terminal 100 and then installed in the smart terminal 100.

And the game vehicle 10 includes a conductive layer formed of at least all or part of the outer layer and made of conductive fibers and has elasticity or elasticity.

First, a video game according to an embodiment of the present invention is started (S10).

The smart terminal 100 displays an image signal including an image of a target appearing in the video game through the touch screen of the smart terminal 100 (S12). The target's image can be a still image or a video, for example a tart plate image in a tart game, a catcher image in a baseball game, a hoop image in a basketball game, a moving animal in a hunting game, a moving enemy in a combat game, or a quiz game. It may also be a selection button image that displays the correct answer number of the quiz.

And the smart terminal 100 senses the position of the collision point by sensing the change in the capacitance at the collision point when the flying game object 10 flying to the target hit the surface of the touch screen 110 ( S14). In detail, the touch pad interface unit 121 detects the position of the capacitance change generated at a specific position of the touch pad constituting the touch screen 110 and outputs information regarding the position of the collision point, and the operation control unit 150. Accepts it and verifies it.

The smart terminal 100 uses the information about the location of the identified collision point in the video game (S16). Specifically, it may be used to determine whether it hit the target or missed the target by using the identified location information of the collision point, or may be used to give a different score according to the position of the collision point. Steps S12 to S16 may or may not be repeated.

On the other hand, as another embodiment, instead of using the location information of the collision point, it is also possible to confirm and use the time of contact or the area of the contact due to the collision. That is, instead of the above-described step S14 and step S16 in FIG. 6, step S24 and step S26 may be configured. Alternatively, the use of the location information and the time and area information of the contact may be simultaneously performed.

In step S24, when the flying game object 10 flying at the target collides with the surface of the touch screen 110, a change in capacitance at the point of impact is sensed so that at least the time of contact or the area of contact due to the collision is sensed. Check it. In detail, the touch pad interface unit 121 outputs a sensing value sensed at each coordinate of the touch screen 110 according to the order of time, and the operation controller 150 receives the input time and the area of contact due to the collision. Can be calculated.

In step S24, information on the identified time of contact or area of contact is used for the video game. The velocity of impact or the amount of impact can be calculated based on the time of contact or the area of contact. The physical characteristics of the game vehicle 10 used for the video game may be known to the game program in advance. In addition, an association table between the contact area and the collision speed of the game vehicle 10 may be made and used in advance. For example, the speed of the baseball thrown by the gamer 30 in a baseball game can be obtained in this manner.

In addition, the type of the game vehicle 10 may be determined based on the contact time or the contact area. For example, in the case of a combat game, a plurality of game vehicles 10 used may be used. As the game vehicle 10, a game vehicle 10 having a ball shape having a different size can be used, and a game in which these are respectively corresponded to virtual bullets, grenades or shells is played. Then, according to the progress of the battle game, the gamers appropriately select the type of fire, and the video game program recognizes it and uses it for the game progression.

The program for executing the video game method using the smart terminal may be recorded on a recording medium and used or distributed.

According to an aspect of the present invention, there is an effect that can provide a different type of game tool in a video game using a smart terminal.

According to an aspect of the present invention, there is an effect that can provide a new fun video game method using a different game tool in a video game using a smart terminal.

According to an aspect of the present invention, there is an effect that can provide a new application method of the smart terminal using a different game tools and video game method.

According to an aspect of the present invention, since the game proceeds using a real object called a game vehicle, there is an effect that can give a more realistic feeling in a video game.

According to an aspect of the present invention, the game vehicle can be used regardless of the type of smart terminal and has a simple structure has a low cost effect for the production and use of the game vehicle.

According to one aspect of the present invention, there is an effect that can provide a new type of video game system.

10: game aircraft 11: conductive layer
12: inner layer 12-1: buffer layer
12-2: core layer 30: gamers
100: smart terminal 110: touch screen
120: touch screen controller 121: touch pad interface unit
122: display interface unit 130: memory
140: wired and wireless communication unit 150: operation control unit

Claims (18)

A video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application,
A first step of starting a video game;
Displaying a video signal including an image of a target appearing in the video game through the touch screen;
A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen A third step of sensing a location of the collision point by sensing a change in capacitance at the collision point due to the conductive layer;
A fourth step of using the identified information about the location of the collision point in the video game;
Video game method using a game flying vehicle comprising a conductive fiber comprising a.
A video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application,
A first step of starting a video game;
Displaying a video signal including an image of a target appearing in the video game through the touch screen;
A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact due to the conductive layer to identify at least a time of contact or an area of contact due to the impact;
A fourth step of using information regarding the time of contact or the area of contact for the video game;
Video game method using a game flying vehicle comprising a conductive fiber comprising a.
The method according to claim 1 or 2,
The game vehicle is a video game method using a game aircraft comprising a conductive fiber, characterized in that it has the form of dart pins, sports balls, daggers, arrows, grenades or commendations.
The method according to claim 1 or 2,
The video game is a dart game, a baseball game, a basketball game, a hunting game, a combat game or a quiz game, the video game method using a game vehicle comprising a conductive fiber, characterized in that.
The method according to claim 2,
The video game method using a game vehicle comprising a conductive fiber, characterized in that for calculating the speed of impact or the impact amount based on the time of contact or the area of the contact.
The method according to claim 2,
A video game method using a game vehicle comprising a conductive fiber, characterized in that for determining the type of the game vehicle on the basis of the time of contact or the area of the contact.
The method according to claim 1 or 2,
The smart terminal is a video game method using a game aircraft comprising a conductive fiber, characterized in that the smart pad, tablet PC or smart TV.
A recording medium having recorded thereon a program for executing a video game method using a game vehicle comprising the conductive fiber according to any one of claims 1 to 7.
A video game played on a smart terminal having a capacitive touch screen and capable of installing and executing an application program, wherein a video signal including an image of a target appearing in the video game is displayed through the touch screen. As a game vehicle to be used,
A conductive layer formed on at least all or part of the outer layer and made of conductive fibers so as to be able to aim at an image of the target and generate a change in capacitance at the point of impact when it strikes the surface of the touch screen And game aircraft using a conductive fiber, characterized in that it has elasticity or elasticity.
A video game played on a smart terminal having a capacitive touch screen and capable of installing and executing an application program, wherein a video signal including an image of a target appearing in the video game is displayed through the touch screen. As a game vehicle to be used,
A conductive layer formed of at least all or part of an outer layer and made of conductive fibers so as to be able to generate a change in capacitance at the point of impact when flying against an image of the target and impacting the surface of the touch screen;
An inner layer covered by all or part of the conductive layer;
Game aircraft using a conductive fiber comprising a.
The method of claim 10,
The inner layer is,
A buffer layer that performs a shock absorbing function in a collision;
A core layer serving as a skeleton of the game vehicle;
Game aircraft using a conductive fiber comprising a.
The method according to claim 9 or 10,
The conductive fiber is a game vehicle using a conductive fiber, characterized in that the polyester, acrylic, nylon or silk on the tin, nickel, silver, gold or copper plated form.
The method according to claim 9 or 10,
The conductive fiber is a game vehicle using a conductive fiber, characterized in that the carbon nanotubes are dispersed or coated.
The method according to claim 9 or 10,
The game vehicle is a game aircraft using a conductive fiber, characterized in that it has the form of dart pins, sports balls, daggers, arrows, grenades or citations.
The method according to claim 9 or 10,
The video game is a game vehicle using a conductive fiber, characterized in that the dart game, baseball game, basketball game, hunting game, combat game or quiz game.
The method of claim 11,
The core layer is a game vehicle using a conductive fiber, characterized in that formed of rubber, metal, plastic or styrofoam.
The method of claim 11,
The buffer layer is a game vehicle using a conductive fiber, characterized in that formed of fabric, cotton or sponge.
A video game system for playing video games,
A game vehicle having a stretch or elasticity and including a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers;
A touch screen displaying a video signal including an image of a target appearing in the video game and recognizing a touch in a capacitive manner; A touch screen controller configured to sense a change in capacitance at the point of impact caused by the conductive layer when the game vehicle flying toward the target collides with the surface of the touch screen, and output at least information about a position of the point of impact; A computer device comprising information about the location of the collision point for the video game;
Video game system comprising a.
KR1020110002520A 2011-01-11 2011-01-11 Video game method using flying object including conductive yarn KR20120081273A (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014155384A1 (en) * 2013-03-27 2014-10-02 Xn Touch Ltd Electricity-conductive toy dart interacting with touchscreen for interactive gaming
KR101637143B1 (en) * 2016-01-08 2016-07-07 주식회사 건파워 Apparatus for sensing impact point of an object on a screen and simulation system using it

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014155384A1 (en) * 2013-03-27 2014-10-02 Xn Touch Ltd Electricity-conductive toy dart interacting with touchscreen for interactive gaming
KR101637143B1 (en) * 2016-01-08 2016-07-07 주식회사 건파워 Apparatus for sensing impact point of an object on a screen and simulation system using it

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