KR20120081273A - Video game method using flying object including conductive yarn - Google Patents
Video game method using flying object including conductive yarn Download PDFInfo
- Publication number
- KR20120081273A KR20120081273A KR1020110002520A KR20110002520A KR20120081273A KR 20120081273 A KR20120081273 A KR 20120081273A KR 1020110002520 A KR1020110002520 A KR 1020110002520A KR 20110002520 A KR20110002520 A KR 20110002520A KR 20120081273 A KR20120081273 A KR 20120081273A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- vehicle
- video game
- touch screen
- video
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
Abstract
Description
The present invention relates to a video game method and a tool for a video game. Specifically, the present invention relates to a game tool including conductive fibers and a video game method using the game tool.
Recently, the types of smart terminals equipped with a touch screen have become diverse and abundant, and the use thereof has exploded. In addition to smartphones such as the iPhone, the use of notepads or tablet PCs such as the iPad and Galaxy Tab is steadily increasing. In the smart terminal, various game programs can be easily downloaded and executed through an app store, and the types of game programs are increasing exponentially.
However, the main input means when using a video game in the smart terminal is to use the touch of the finger. Alternatively, when the smart terminal is small, such as a smart phone, a sensor such as a built-in G sensor, a geomagnetic sensor, an acceleration sensor, or a gyro sensor may be used. However, if the smart terminal is over a certain size, such a sensor cannot be used. In addition, a separate input device with a joystick or a sensor may be purchased and used.
An object of the present invention is to provide a game tool of a different type in a video game using a smart terminal.
An object of the present invention is to provide a new fun video game method using a different game tool in a video game using a smart terminal.
An object of the present invention is to provide a new application method of the smart terminal using a different game tools and video game method.
A video game method using a game vehicle including a conductive fiber according to an aspect of the present invention is a video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application program. Starting the first step; Displaying a video signal including an image of a target appearing in the video game through the touch screen; A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact to identify at least the location of the point of impact; And a fourth step of using the identified information about the location of the collision point in the video game.
A video game method using a game vehicle including a conductive fiber according to an aspect of the present invention is a video game method that is executed in a smart terminal including a capacitive touch screen and capable of installing and executing an application program. Starting the first step; Displaying a video signal including an image of a target appearing in the video game through the touch screen; A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact to identify at least a time of contact or area of contact due to the impact; And a fourth step of using information on the identified time of contact or area of contact in the video game.
Game aircraft using a conductive fiber according to an aspect of the present invention, a video game that is executed in a smart terminal having a capacitive touch screen and can be installed and executed by the application program-the image of the target appearing in the video game An imaging signal comprising is displayed through the touch screen, wherein the game vehicle is intended to be used to generate a change in capacitance at the point of impact as it flies against the image of the target and impinges on the surface of the touch screen. To this end, it comprises a conductive layer formed of at least all or part of the outer layer and composed of conductive fibers, characterized in that it has elasticity or elasticity.
Game aircraft using a conductive fiber according to an aspect of the present invention, a video game that is executed in a smart terminal having a capacitive touch screen and can be installed and executed by the application program-the image of the target appearing in the video game An image signal comprising a display is displayed through the touch screen, wherein the game vehicle is intended to be used for and may generate a change in capacitance at the point of impact when the image of the target is blown and hits the surface of the touch screen. A conductive layer formed of at least all or part of the outer layer and made of conductive fibers so as to be provided; An inner layer covered by all or part of the conductive layer; And a control unit.
According to an aspect of the present invention, there is an effect that can provide a different type of game tool in a video game using a smart terminal.
According to an aspect of the present invention, there is an effect that can provide a new fun video game method using a different game tool in a video game using a smart terminal.
According to an aspect of the present invention, there is an effect that can provide a new application method of the smart terminal using a different game tools and video game method.
According to an aspect of the present invention, since the game proceeds using a real object called a game vehicle, there is an effect that can give a more realistic feeling in a video game.
According to an aspect of the present invention, the game vehicle can be used regardless of the type of smart terminal and has a simple structure has a low cost effect for the production and use of the game vehicle.
According to one aspect of the present invention, there is an effect that can provide a new type of video game system.
1 is a diagram showing a situation in which a video game method according to an embodiment of the present invention is executed.
2 is a diagram illustrating an example of a
3 and 4 illustrate a
Figure 5 (a) is a diagram illustrating the structure of the conductive fiber, Figure 5 (b) is a diagram illustrating a woven fabric of the conductive fiber.
6 is a flowchart illustrating a video game method according to an embodiment of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS The above and other features and advantages of the present invention will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings in which: FIG. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals refer to like parts throughout the specification.
1 is a diagram showing a situation in which a video game method according to an embodiment of the present invention is executed.
In the video game method according to an embodiment of the present invention, the
The
Apple's iPad and Samsung's Galaxy Tab are examples of
The
2 is a diagram illustrating an example of a
The
The
The
The
In the above embodiment, the
In the exemplary embodiment of the present invention, a special type of
The
The video game according to an embodiment of the present invention may be a dart game, a baseball game, a basketball game, a hunting game, a combat game, or a quiz game. For such a game, the
Accordingly, the
During the execution of the video game, the
The
3 and 4 illustrate a
First, Figure 3 (a) and Figure 3 (b) is a perspective view and a partial cutaway view of the
The
The
4 (a) and 4 (b) is a perspective view and a partial cutaway view of another
In the
The core layer 12-2 may be formed of rubber, metal, plastic, styrofoam, or the like, and the complete layer 12-1 may be formed of woven fabric, cotton, sponge, or the like.
In addition, the
The
In order to form the
A conductive fiber is an electrically conductive fiber, which is formed by incorporating electrically conductive carbon particles into a polymer to form a fiber or by plating tin, nickel, silver, gold, copper, etc. on polyester, acrylic, nylon, or silk. Can be. Alternatively, a plurality of plating layers such as tin, nickel, silver, gold, and copper may be included.
Figure 5 (a) is a diagram illustrating the structure of the conductive fiber, Figure 5 (b) is a diagram illustrating a woven fabric of the conductive fiber.
FIG. 5 (a) illustrates a conductive fiber formed by plating a
Meanwhile, as the most preferred, the conductive fiber is a fiber in which carbon nanotubes are dispersed or coated. Carbon nanotubes were discovered in 1991 by Dr. Ijima Sumio, a research institute affiliated with the Japan Electric Company (NEC), using an electrical discharge method to analyze the mass of carbon formed on the cathode of graphite. Hexagonal shape consisting of six carbons is connected to each other to form a tubular shape. The diameter of the tube is only a few tens of nanometers, which is why it is called carbon nanotubes. The conductive fiber using carbon nanotubes is significantly improved in electrical conductivity, resulting in a significant increase in coupling capacitance when applied to the
6 is a flowchart illustrating a video game method according to an embodiment of the present invention.
In the video game method according to an embodiment of the present invention, the
The
And the
First, a video game according to an embodiment of the present invention is started (S10).
The
And the
The
On the other hand, as another embodiment, instead of using the location information of the collision point, it is also possible to confirm and use the time of contact or the area of the contact due to the collision. That is, instead of the above-described step S14 and step S16 in FIG. 6, step S24 and step S26 may be configured. Alternatively, the use of the location information and the time and area information of the contact may be simultaneously performed.
In step S24, when the flying
In step S24, information on the identified time of contact or area of contact is used for the video game. The velocity of impact or the amount of impact can be calculated based on the time of contact or the area of contact. The physical characteristics of the
In addition, the type of the
The program for executing the video game method using the smart terminal may be recorded on a recording medium and used or distributed.
According to an aspect of the present invention, there is an effect that can provide a different type of game tool in a video game using a smart terminal.
According to an aspect of the present invention, there is an effect that can provide a new fun video game method using a different game tool in a video game using a smart terminal.
According to an aspect of the present invention, there is an effect that can provide a new application method of the smart terminal using a different game tools and video game method.
According to an aspect of the present invention, since the game proceeds using a real object called a game vehicle, there is an effect that can give a more realistic feeling in a video game.
According to an aspect of the present invention, the game vehicle can be used regardless of the type of smart terminal and has a simple structure has a low cost effect for the production and use of the game vehicle.
According to one aspect of the present invention, there is an effect that can provide a new type of video game system.
10: game aircraft 11: conductive layer
12: inner layer 12-1: buffer layer
12-2: core layer 30: gamers
100: smart terminal 110: touch screen
120: touch screen controller 121: touch pad interface unit
122: display interface unit 130: memory
140: wired and wireless communication unit 150: operation control unit
Claims (18)
A first step of starting a video game;
Displaying a video signal including an image of a target appearing in the video game through the touch screen;
A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen A third step of sensing a location of the collision point by sensing a change in capacitance at the collision point due to the conductive layer;
A fourth step of using the identified information about the location of the collision point in the video game;
Video game method using a game flying vehicle comprising a conductive fiber comprising a.
A first step of starting a video game;
Displaying a video signal including an image of a target appearing in the video game through the touch screen;
A gaming vehicle flying against the target, wherein the gaming vehicle comprises a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers and has a stretch or elasticity when impinged on the surface of the touch screen Sensing a change in capacitance at the point of impact due to the conductive layer to identify at least a time of contact or an area of contact due to the impact;
A fourth step of using information regarding the time of contact or the area of contact for the video game;
Video game method using a game flying vehicle comprising a conductive fiber comprising a.
The game vehicle is a video game method using a game aircraft comprising a conductive fiber, characterized in that it has the form of dart pins, sports balls, daggers, arrows, grenades or commendations.
The video game is a dart game, a baseball game, a basketball game, a hunting game, a combat game or a quiz game, the video game method using a game vehicle comprising a conductive fiber, characterized in that.
The video game method using a game vehicle comprising a conductive fiber, characterized in that for calculating the speed of impact or the impact amount based on the time of contact or the area of the contact.
A video game method using a game vehicle comprising a conductive fiber, characterized in that for determining the type of the game vehicle on the basis of the time of contact or the area of the contact.
The smart terminal is a video game method using a game aircraft comprising a conductive fiber, characterized in that the smart pad, tablet PC or smart TV.
A conductive layer formed on at least all or part of the outer layer and made of conductive fibers so as to be able to aim at an image of the target and generate a change in capacitance at the point of impact when it strikes the surface of the touch screen And game aircraft using a conductive fiber, characterized in that it has elasticity or elasticity.
A conductive layer formed of at least all or part of an outer layer and made of conductive fibers so as to be able to generate a change in capacitance at the point of impact when flying against an image of the target and impacting the surface of the touch screen;
An inner layer covered by all or part of the conductive layer;
Game aircraft using a conductive fiber comprising a.
The inner layer is,
A buffer layer that performs a shock absorbing function in a collision;
A core layer serving as a skeleton of the game vehicle;
Game aircraft using a conductive fiber comprising a.
The conductive fiber is a game vehicle using a conductive fiber, characterized in that the polyester, acrylic, nylon or silk on the tin, nickel, silver, gold or copper plated form.
The conductive fiber is a game vehicle using a conductive fiber, characterized in that the carbon nanotubes are dispersed or coated.
The game vehicle is a game aircraft using a conductive fiber, characterized in that it has the form of dart pins, sports balls, daggers, arrows, grenades or citations.
The video game is a game vehicle using a conductive fiber, characterized in that the dart game, baseball game, basketball game, hunting game, combat game or quiz game.
The core layer is a game vehicle using a conductive fiber, characterized in that formed of rubber, metal, plastic or styrofoam.
The buffer layer is a game vehicle using a conductive fiber, characterized in that formed of fabric, cotton or sponge.
A game vehicle having a stretch or elasticity and including a conductive layer formed of at least all or part of an outer layer and composed of conductive fibers;
A touch screen displaying a video signal including an image of a target appearing in the video game and recognizing a touch in a capacitive manner; A touch screen controller configured to sense a change in capacitance at the point of impact caused by the conductive layer when the game vehicle flying toward the target collides with the surface of the touch screen, and output at least information about a position of the point of impact; A computer device comprising information about the location of the collision point for the video game;
Video game system comprising a.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110002520A KR20120081273A (en) | 2011-01-11 | 2011-01-11 | Video game method using flying object including conductive yarn |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110002520A KR20120081273A (en) | 2011-01-11 | 2011-01-11 | Video game method using flying object including conductive yarn |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20120081273A true KR20120081273A (en) | 2012-07-19 |
Family
ID=46713448
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020110002520A KR20120081273A (en) | 2011-01-11 | 2011-01-11 | Video game method using flying object including conductive yarn |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20120081273A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014155384A1 (en) * | 2013-03-27 | 2014-10-02 | Xn Touch Ltd | Electricity-conductive toy dart interacting with touchscreen for interactive gaming |
KR101637143B1 (en) * | 2016-01-08 | 2016-07-07 | 주식회사 건파워 | Apparatus for sensing impact point of an object on a screen and simulation system using it |
-
2011
- 2011-01-11 KR KR1020110002520A patent/KR20120081273A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014155384A1 (en) * | 2013-03-27 | 2014-10-02 | Xn Touch Ltd | Electricity-conductive toy dart interacting with touchscreen for interactive gaming |
KR101637143B1 (en) * | 2016-01-08 | 2016-07-07 | 주식회사 건파워 | Apparatus for sensing impact point of an object on a screen and simulation system using it |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9925460B2 (en) | Systems and methods for control device including a movement detector | |
US9211475B2 (en) | Game device and storage medium storing game program for performing a game process based on data from sensor | |
CN102473034B (en) | System and method for providing complex haptic stimulation during input of control gestures, and relating to control of virtual equipment | |
US9216348B2 (en) | Device to control the movement of a virtual player and a virtual ball in a game application | |
JP5597392B2 (en) | Game system with movable display | |
JPWO2010016349A1 (en) | Ball and entertainment system | |
US9028311B2 (en) | Target game incorporating strategy elements | |
JP2021041190A (en) | Game program, method, and information processing device | |
TWI422413B (en) | A computer game device with a live fire | |
JP5745247B2 (en) | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME CONTROL METHOD | |
JP6547032B1 (en) | Game program, method, and terminal device | |
KR20120081273A (en) | Video game method using flying object including conductive yarn | |
CN112402971B (en) | Virtual object control method, device, computer equipment and storage medium | |
JP6580619B2 (en) | Information processing method, apparatus, and program for causing computer to execute information processing method | |
JP5843342B2 (en) | Game system | |
JP6290490B1 (en) | Information processing method, apparatus, and program for causing computer to execute information processing method | |
KR101706170B1 (en) | Survival smart archery game system | |
WO2017056555A1 (en) | Game device and input device | |
JP6312269B2 (en) | GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM | |
JP6791520B2 (en) | Game controls, game systems, and programs | |
JP6644320B2 (en) | Game control device, game system, and program | |
JP7216154B2 (en) | Game program, method and information processing device with touch screen | |
JP5325196B2 (en) | GAME DEVICE AND GAME CONTROL PROGRAM | |
JP2018181306A (en) | Information processing method, information processing device and program to cause computer to execute the information processing method | |
JP7171403B2 (en) | Program, Game Method, and Information Processing Device |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |