WO2017056555A1 - Game device and input device - Google Patents

Game device and input device Download PDF

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Publication number
WO2017056555A1
WO2017056555A1 PCT/JP2016/066235 JP2016066235W WO2017056555A1 WO 2017056555 A1 WO2017056555 A1 WO 2017056555A1 JP 2016066235 W JP2016066235 W JP 2016066235W WO 2017056555 A1 WO2017056555 A1 WO 2017056555A1
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WO
WIPO (PCT)
Prior art keywords
movable body
position information
game
operation lever
screen image
Prior art date
Application number
PCT/JP2016/066235
Other languages
French (fr)
Japanese (ja)
Inventor
裕一 武田
武田 徹
尭 木村
靖也 相沢
正人 永冨
吉嗣 伊勢谷
後藤 拓也
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication date
Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Publication of WO2017056555A1 publication Critical patent/WO2017056555A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Definitions

  • the present invention relates to a game device and an input device.
  • the operation unit is supported so as to be movable in the horizontal direction, and a shaft member extending downward from the operation unit is brought into contact with any one of a plurality of switches arranged around the operation unit. Is disclosed. It is also disclosed that an operation in the vertical direction is detected when the operation unit is pushed downward.
  • the above-described game device is merely a configuration in which an operation direction in the horizontal direction or the vertical direction is detected.
  • the range of game control can be expanded.
  • the present invention has been made in view of the above problems, and an object thereof is to provide a game device and an input device capable of inputting position information of a movable body.
  • a game apparatus includes a first support unit that supports a movable body that is moved by a user so as to be movable in a first direction, and the first support unit that includes the first support unit.
  • a second support means for movably supporting in a second direction intersecting the direction; and a position information detecting means for detecting position information of the movable body in the first direction and the second direction.
  • An input device; and game control means for controlling a game based on position information of the movable body in the first direction and the second direction detected by the position information detection means.
  • the input device includes a first support unit that supports a movable body moved by a user so as to be movable in a first direction, and a first support unit that intersects the first direction with the first support unit.
  • 2nd support means supported movably in 2 directions, and position information detection means for detecting position information of the first direction and the second direction of the movable body.
  • 1 is an external perspective view of a game device according to an embodiment of the present invention.
  • 1 is an external perspective view of an input device according to an embodiment of the present invention. It is a disassembled perspective view of an input device. It is a perspective view of the operation lever and 3rd support part of an input device. It is a top view in the state where the cover of the input device was omitted.
  • It is a figure which shows the hardware constitutions of a game device. It is a functional block diagram of a game device. It is a flowchart which shows the process example. It is a figure which shows the example of operation of an input device. It is a figure which shows the example of a display of a game screen image.
  • FIG. 1 is an external perspective view of a game device 10 according to an embodiment of the present invention.
  • the game apparatus 10 is an arcade game machine installed in, for example, a play facility.
  • the game apparatus 10 includes a display unit 17, an audio output unit 18, and an operation console 19.
  • the display unit 17 is, for example, a liquid crystal display panel or an organic EL display, and is disposed so as to face a user who plays the game apparatus 10.
  • the audio output unit 18 is, for example, a speaker, and is arranged in the upper direction and the lower direction of the display unit 17, respectively.
  • the operation console 19 is disposed between the user who plays the game apparatus 10 and the display unit 17.
  • the operation console 19 includes an input device 30 according to the embodiment of the present invention.
  • the input device 30 includes an operation lever 33 that can be slid in the horizontal direction and pushed in in the vertical direction.
  • the operation lever 33 protrudes upward from the operation table 19, and the remaining part of the input device 30 is accommodated inside the operation table 19.
  • the operation table 19 is provided with, for example, a circular recess 192, and the operation lever 33 protrudes upward from the bottom surface of the recess 192.
  • the operation lever 33 can be pushed in the vertical direction at any position slid in the horizontal direction. For example, the user can slide the operation lever 33 in the upper right direction, and push the operation lever 33 in the downward direction at that position.
  • a specific configuration of the input device 30 will be described later.
  • the operation console 19 includes a plurality of button switches 15 in addition to the input device 30.
  • the game apparatus 10 is for playing a baseball game, for example, and the button switches 15 are configured to include those corresponding to the respective bags.
  • the game apparatus 10 is an arcade game machine.
  • the game apparatus 10 is not limited to this, and as long as the input apparatus 30 is provided or can communicate with the input apparatus 30, the game apparatus 10 is, for example, a stationary game. It may be a machine or a portable game machine.
  • FIG. 2 is an external perspective view of the input device 30 according to the embodiment of the present invention.
  • FIG. 3 is an exploded perspective view of the input device 30.
  • FIG. 4 is a perspective view of the operation lever 33 and the third support portion 36 of the input device 30.
  • FIG. 5 is a plan view of the input device 30 with the cover 32 omitted.
  • the X direction is an example of the first direction
  • the Y direction is an example of the second direction
  • the Z direction is an example of the third direction.
  • the in-plane direction of a plane including the X direction and the Y direction (hereinafter referred to as XY plane) corresponds to the horizontal direction.
  • the Z direction corresponds to the vertical direction
  • the direction of the arrow in the figure is the downward direction
  • the opposite direction is the upward direction.
  • the input device 30 is formed in a rectangular box shape by a base 31 and a cover 32, and in the space inside thereof, a first lever for supporting the operation lever 33 movably in the X direction, the Y direction and the Z direction is provided. 1 support part 34, 2nd support part 35, and 3rd support part 36 are accommodated. For example, a circular opening 323 that is open upward is formed in the cover 32, and the operation lever 33 protrudes upward from the opening 332.
  • the operation lever 33 is an example of a “movable body moved by the user”.
  • the “movable body” is an object that is supported so as to be movable in a predetermined direction.
  • an operation lever that is slidably supported by a guide rail corresponds to an example of the “movable body”.
  • the “movable body” is not limited to a rod-like object such as an operation lever, and may be hemispherical, for example.
  • the operation lever 33 has a shape extending in the Z direction, and specifically includes a spherical portion 331 gripped by the user and a columnar extending portion 333 extending downward from the spherical portion 331. .
  • the spherical portion 331 is provided with a plurality of button switches 339 that are pressed by the user.
  • the operation lever 33 is combined with the third support portion 36 to form an integral unit.
  • the game apparatus 10 is for playing a baseball game
  • the spherical portion 331 has the shape of a baseball
  • the button switch 339 holds the spherical portion 331 like a baseball. It is provided at a position where it can be easily pushed with the thumb, forefinger, and middle finger.
  • the first support portion 34 is an example of “first support means for supporting the movable body so as to be movable in the first direction”.
  • the “support means” is an object that supports the object so as to be movable in a predetermined direction.
  • a guide rail that slidably supports the operation lever corresponds to an example of the “support means”.
  • the first support portion 34 includes a stage 341 to which the third support portion 36 that supports the operation lever 33 is attached, and a pair extending in the X direction that supports the stage 341 slidably in the X direction.
  • the guide rail 343 is provided.
  • the stage 341 is formed with an opening into which the third support portion 36 is fitted, and the third support portion 36 is fitted into the opening and is fixed to the stage 341 by fastening means such as screws.
  • the guide rail 343 is disposed so as to sandwich the stage 341 in the Y direction, and supports both ends of the stage 341 in the Y direction.
  • the guide rail 343 has, for example, a ball bearing (not shown) at a portion in contact with the stage 341.
  • the first support portion 34 includes a first potentiometer 349 that detects the amount of movement of the operation lever 33 in the X direction.
  • the first potentiometer 349 outputs a voltage corresponding to the amount of movement of the operation lever 33 with respect to the first support portion 34 in the X direction.
  • the “voltage according to the movement amount” is, for example, a voltage that increases as the movement amount increases. It may be a voltage that decreases as the amount of movement increases.
  • the first potentiometer 349 has, for example, a disk shape, and is attached to one of the guide rails 343 and contacts the contact portion 345 extending in the X direction attached to the stage 341.
  • the stage 341 rotates in conjunction with the slide in the X direction.
  • the first potentiometer 349 may be attached to the stage 341 and the contact portion 345 may be attached to the guide rail 343. Since the rotation amount of the first potentiometer 349 corresponds to the movement amount of the operation lever 33 in the X direction, the first potentiometer 349 outputs a voltage corresponding to the movement amount of the operation lever 33 in the X direction. To do.
  • first support part 34 may be provided with a tongue-like part 346 that is attached to the stage 341 and extends from the stage 341 to the outside in the Y direction so as to cover at least a part of the first potentiometer 349.
  • the tongue-like portion 346 is provided, for example, to lead out the wiring connected to the photo sensor 369 described later and the like, and to protect the first potentiometer 349 from the spring 37 described later.
  • the second support portion 35 is an example of “second support means for supporting the first support means so as to be movable in a second direction intersecting the first direction”.
  • the “support means” is an object that supports an object so as to be movable in a predetermined direction.
  • a guide rail that slidably supports an operation lever corresponds to an example of “support means”.
  • “intersection” means that two directions intersect, and includes not only a case where they intersect at right angles but also a case where they intersect at an angle close to vertical.
  • the second support part 35 extends in the Y direction, supports the stage 351 to which the first support part 34 that supports the operation lever 33 and the third support part 36 is attached, and the stage 351 is slidable in the Y direction. And a pair of guide rails 353.
  • the stage 351 is provided with a pair of brackets 357 that rise upward, and the guide rails 343 of the first support portion 34 are fixed to the brackets 357 by fastening means such as screws.
  • the guide rail 353 is disposed so as to sandwich the stage 351 in the X direction, and supports both ends of the stage 351 in the X direction.
  • the guide rail 353 has, for example, a ball bearing (not shown) at a portion in contact with the stage 351.
  • the guide rail 353 is fixed to the base 31 by fastening means such as screws.
  • the second support portion 35 includes a second potentiometer 359 that detects the amount of movement of the operation lever 33 in the Y direction.
  • the second potentiometer 359 outputs a voltage corresponding to the amount of movement in the Y direction of the first support part 34 relative to the second support part 35.
  • the “voltage according to the movement amount” is, for example, a voltage that increases as the movement amount increases. It may be a voltage that decreases as the amount of movement increases.
  • the second potentiometer 359 has, for example, a disk shape, is attached to one of the guide rails 353, and contacts the contact portion 355 extending in the Y direction attached to the stage 351.
  • the stage 351 rotates in conjunction with the slide in the Y direction.
  • the second potentiometer 359 may be attached to the stage 351 and the contact portion 355 may be attached to the guide rail 353.
  • the amount of rotation of the second potentiometer 359 corresponds to the amount of movement of the operation lever 33 in the Y direction. Accordingly, the second potentiometer 359 outputs a voltage corresponding to the amount of movement of the operation lever 33 in the Y direction. To do.
  • the set of the first potentiometer 349 and the second potentiometer 359 is an example of “position information detecting means for detecting position information of the movable body in the first direction and the second direction”.
  • Position information detection means is an object for detecting position information of a target.
  • Position information is information for specifying the position of a target.
  • the movement amounts detected by the first and second potentiometers 349 and 359 correspond to an example of “position information”.
  • the set of the first potentiometer 349 and the second potentiometer 359 is an example of the X direction (an example of the first direction) of the operation lever 33 (an example of the movable body) as “position information in the first direction and the second direction”. ) And the Y direction (an example of the second direction) are detected.
  • the position information of the operation lever 33 in the X direction and the Y direction can be detected as analog values by the potentiometers 349 and 359 and can be used for various information processing. For example, when performing display control for moving the cursor within the screen image displayed on the display unit 17 corresponding to the position information of the operation lever 33 in the X direction and the Y direction, the user moves the cursor in the direction and speed desired by the user.
  • the cursor can be quickly moved to a position in the screen image desired by the user.
  • Such an effect cannot be obtained by the prior art in which the operation direction of the operation unit is detected as a digital value by a switch as in Japanese Patent Application No. 2014-144084.
  • the position information detection means is not limited to a potentiometer.
  • a capacitive touch panel may be arranged in a range in which the operation lever 33 is movable, and a conductor close to the touch panel may be provided on the operation lever 33 so that the position coordinates of the operation lever 33 are detected by the touch panel.
  • the touch panel corresponds to an example of “position information detection means”.
  • position coordinates detected by the touch panel correspond to an example of “position information”.
  • the amount of movement of the operation lever 33 may be detected by arranging a large number of photosensors along the guide rails 343 and 353 and providing the stages 341 and 351 with shutters that block the light of the photosensors.
  • the photosensor corresponds to an example of “position information detection means”.
  • the amount of movement detected by the photosensor corresponds to an example of “position information”. If a potentiometer is used, it is possible to detect the amount of movement of the operation lever 33 with a simpler configuration than when using a touch panel or a photo sensor.
  • the third support portion 36 is an example of “third support means for supporting the movable body so as to be movable in a third direction intersecting a plane including the first direction and the second direction”.
  • the third support portion 36 includes a cylindrical main body portion 361 into which the extending portion 333 of the operation lever 33 is slidably inserted in the Z direction, and a spring 365 for applying an upward restoring force to the operation lever 33. And a connecting portion 367 to which the upper end is connected.
  • a connecting portion 337 that is provided at the lower end of the extending portion 333 of the operation lever 33 and to which the lower end of the spring 365 is connected is positioned below the connecting portion 367.
  • the third support portion 36 includes a photosensor 369 that detects movement of the operation lever 33 in the Z direction.
  • the photosensor 369 is an example of “means for detecting movement of the movable body in the third direction”.
  • the “means for detecting movement” is an object for detecting the movement of a target, for example, a digital sensor for detecting the presence or absence of movement or an analog sensor for detecting the amount of movement.
  • the photo sensor 369 includes a light emitting unit and a light receiving unit that face each other, and outputs a digital signal that is switched on and off when light passes and is blocked.
  • An L-shaped shutter 336 is attached to the extending portion 333 of the operation lever 33. When the operation lever 33 is pushed downward, the shutter 336 shields light from the photosensor 369. Thereby, it is possible to detect the downward pressing of the operation lever 33 and use it for various information processing.
  • the input device 30 further includes a spring 37 extending in the in-plane direction of the XY plane that generates a return force to the predetermined position when the operation lever 33 is released from the predetermined position.
  • FIG. 5 shows a state when the operation lever 33 is in a predetermined position.
  • the spring 37 is an example of an elastic body, and is not limited thereto, and may be rubber or the like.
  • the “predetermined position” is, for example, a position where the forces of a plurality of elastic bodies that pull the movable body are balanced. For example, it is the center position of the range in which the movable body can move.
  • a plurality of springs 37 extend in the in-plane direction of the XY plane so as to spread radially around the operation lever 33, and the outer ends of the springs 37 are connected to a bracket 325 provided on the lower surface of the cover 32.
  • the inner end of the spring 37 is coupled to a bracket 38 that moves in the in-plane direction of the XY plane together with the operation lever 33.
  • the bracket 38 includes a connecting portion 381 to which the inner end of the spring 37 is connected, and a mounting portion 383 that fits into a protrusion 347 provided on the stage 341 of the first support portion 34. It has.
  • the plurality of springs 37 are arranged so as not to overlap the potentiometers 349 and 359 when viewed in the Z direction when the operation lever 33 is in a predetermined position.
  • the potentiometers 349 and 359 are arranged in the X and Y directions with respect to the operation lever 33, whereas the spring 37 is provided with the potentiometer 349, In order to avoid 359, it extends in a direction different from the X direction and the Y direction, for example, 45 degrees with respect to the X direction and the Y direction.
  • the spring 37 and the potentiometers 349 and 359 in this way, even if the operation lever 33 moves in a direction away from a predetermined position and some springs 37 are loosened, the loosened spring 37 becomes the potentiometers 349 and 359. It is possible to suppress contact. As a result, the distance in the Z direction between the spring 37 and the potentiometers 349 and 359 can be shortened, so that the input device 30 can be made compact in the Z direction.
  • the input device 30 further includes a regulating member 321 that is disposed around the operation lever 33 and that defines a range in which the operation lever 33 can move.
  • the regulating member 321 is provided on the cover 32 to form, for example, a circular opening 323 and surrounds the extending portion 333 of the operation lever 33. 5 indicates the inner edge of the restricting member 321 (that is, the outer edge of the opening 323).
  • the range in which the operation lever 33 defined by the regulating member 321 is movable is formed inside the range in which the operation lever 33 can be moved by the first support portion 34 and the second support portion 35. According to this, the operation lever 33 hits the inner edge of the regulating member 321 before the operation lever 33 reaches the end of the range where the operation lever 33 can be moved by the first support portion 34 and the second support portion 35. It is possible to suppress a load from being applied to the ends of the guide rails 343 and 353.
  • FIG. 6 is a diagram illustrating an example of a hardware configuration of the game device 10.
  • the game apparatus 10 includes a control unit 11, a storage unit 12, a communication unit 13, an input device 30, a button switch 15, a display unit 17, and an audio output unit 18.
  • the control unit 11 includes, for example, at least one microprocessor and executes processing according to an operating system and other programs.
  • the storage unit 12 includes a main storage unit (for example, RAM) and an auxiliary storage unit (for example, a hard disk drive or a solid state drive), and stores programs and data.
  • the communication unit 13 is for performing data communication via a network.
  • the program and data are supplied to the game apparatus 10 via a network, for example.
  • the game apparatus 10 may include a component for reading a program or data stored in an information storage medium (for example, an optical disc or a memory card). Then, a program and data may be supplied to the game apparatus 10 via the information storage medium.
  • the input device 30 is configured as shown in FIG. 1 to FIG. 5, and the controller 30 stores the position information of the operation lever 33, the information indicating the pressing of the operation lever 33, and the information indicating the pressing of the button switch 339. 11 is output.
  • the button switch 15 is provided on the operation console 19 as shown in FIG. 1, and outputs information indicating that the button switch 15 is pressed to the control unit 11.
  • the display unit 17 is, for example, a liquid crystal display panel or an organic EL display, and displays a screen image in accordance with a display command from the control unit 11.
  • the display unit 17 is an example of a display unit.
  • the audio output unit 18 is, for example, a speaker, and outputs audio in accordance with an output command from the control unit 11.
  • the “display means” is an object that displays a screen image in accordance with a display command.
  • the “screen image” is an image displayed on the display means.
  • game screen images displayed in various games correspond to an example of “screen image”.
  • a batting screen image in a baseball game, a running screen image or a pitching screen image, or a performance screen image in a music game corresponds to an example of a “screen image”.
  • the “region in the screen image” is a range that occupies a part or all of the screen image displayed on the display means.
  • FIG. 7 is a diagram showing an example of functional blocks of the game apparatus 10.
  • the game apparatus 10 includes a position information acquisition unit 111, a position specifying unit 112, a speed specifying unit 113, an acceleration specifying unit 114, a trajectory specifying unit 115, a game control unit 116, and a display control unit 117.
  • the position information acquisition unit 111 includes an X direction (an example of a first direction) and a Y direction of an operation lever 33 (an example of a movable body) detected by potentiometers 349 and 359 (an example of a position information detection unit) of the input device 30.
  • the position information of (an example of the second direction) is acquired.
  • the position information of the operation lever 33 in the X direction and the Y direction is the amount of movement of the operation lever 33 in the X direction and the Y direction.
  • the position information acquisition unit 111 outputs the acquired position information of the operation lever 33 in the X direction and the Y direction to the position specifying unit 112, the speed specifying unit 113, the acceleration specifying unit 114, the trajectory specifying unit 115, and the game control unit 116, respectively. To do.
  • the position specifying unit 112 detects the operation lever 33 detected by the potentiometers 349 and 359 based on information obtained by associating a range in which the operation lever 33 can move with a region in the screen image displayed on the display unit 17.
  • the position in the screen image corresponding to the position information in the X direction and the Y direction is specified.
  • the information is stored in the storage unit 12 in advance.
  • the information is, for example, information obtained by associating position information representing the outer edge of the range in which the operation lever 33 defined by the regulating member 321 is movable with position information representing the outer edge of the region in the screen image.
  • the unit in the screen image corresponding to the reference position of the region in the screen image corresponding to the reference position of the range in which the operation lever 33 can move (for example, the predetermined position described above) and the unit movement amount of the operation lever 33.
  • Information indicating the length may be used.
  • the speed specifying unit 113 specifies the speed of the operation lever 33 based on the position information of the operation lever 33 in the X direction and Y direction detected by the potentiometers 349 and 359.
  • the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores the position information in the storage unit 12.
  • the speed specifying unit 113 detects the position difference per time difference. Is calculated, and the speed of the operation lever 33 is calculated and output to the game control unit 116.
  • the acceleration specifying unit 114 specifies the acceleration of the operation lever 33 based on position information in the X direction and Y direction of the operation lever 33 detected by the potentiometers 349 and 359.
  • the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores the position information in the storage unit 12.
  • the acceleration specifying unit 114 detects the speed difference per time difference. Is calculated, and the acceleration of the operation lever 33 is calculated and output to the game control unit 116.
  • the trajectory specifying unit 115 specifies the trajectory of the operation lever 33 based on position information of the operation lever 33 in the X direction and Y direction detected by the potentiometers 349 and 359.
  • the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores them in the storage unit 12.
  • the trajectory specifying unit 115 connects the positions in time order.
  • the straight line group is output to the game control unit 116 as information representing the trajectory. Alternatively, an approximate curve of a straight line group may be obtained and used as information representing a trajectory.
  • the game control unit 116 controls the game based on position information in the X direction and Y direction of the operation lever 33 detected by the potentiometers 349 and 359.
  • the game control unit 116 uses not only the position information in the X direction and the Y direction of the operation lever 33 acquired by the position information acquisition unit 111 but also the position in the screen image specified by the position specifying unit 112 and the speed specifying unit 113.
  • the speed of the specified operating lever 33, the acceleration of the operating lever 33 specified by the acceleration specifying unit 114, and the locus of the operating lever 33 specified by the locus specifying unit 115 are also acquired, and the game is controlled based on these.
  • the game control unit 116 detects the position of the operation lever 33 in the X direction and the Y direction detected by the potentiometers 349 and 359 when the movement of the operation lever 33 in the Z direction is detected by the photo sensor 369 of the input device 30. Control the game based on the information.
  • the game control unit 116 includes information indicating movement of the operation lever 33 in the Z direction, information indicating depression of the button switch 339 provided on the operation lever 33 of the input device 30, and information on the button switch 339 provided on the operation table 19. Information indicating the pressing is also acquired, and the game is controlled based on these information in addition to the position information described above.
  • control the game based on the position in the screen image means, for example, changing whether or not the game control is executed or the content based on the position in the screen image.
  • Another example is changing the state of the object (position, direction of movement, speed of movement, display mode, etc.) based on the position in the screen image. For example, in the case of a baseball game, moving a meet cursor (an example of an object) for pointing the hitting position at the time of hitting corresponds to an example of “controlling the game based on the position in the screen image” (described later).
  • FIG. 8C shows an example of “controlling the game based on the position in the screen image.
  • the game control unit 116 controls the game based on the speed or acceleration of the operation lever 33 specified by the speed specifying unit 113 or the acceleration specifying unit 114.
  • “controlling the game based on the speed or acceleration of the operation lever 33” means, for example, changing whether or not the game control is executed based on the speed or acceleration of the operation lever 33. Further, for example, changing the state of the object (position, direction of movement, speed of movement, display mode, etc.) based on the speed or acceleration of the operation lever 33.
  • the speed or acceleration of the operation lever 33 increases, the speed of a runner (an example of an object) is increased at the time of advance, or the curvature of a ball (an example of an object) is increased at the time of pitching. is there.
  • control the game based on the trajectory of the operation lever 33 means, for example, changing whether or not the game control is executed based on the trajectory of the operation lever 33.
  • the state of the object is changed.
  • the larger the circle drawn by the control lever 33 the faster the runner (an example of an object) when advancing, or by bending a ball (an example of an object) when throwing according to a curve drawn by a movable body is there.
  • the game control unit 116 determines whether or not the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction corresponds to the position of the object in the screen image. The game is controlled based on the determination result. It may be determined whether or not the specified position in the screen image corresponds to the position of the object moving in the screen image.
  • the “object” is a target to be displayed on the screen. For example, a character, an object, a cursor, an icon, a mark, or the like displayed on the screen corresponds to an example of “object”.
  • “Corresponding” means, for example, when the position in the specified screen image (cursor position) completely matches the position of the object, when the difference in position is equal to or less than a predetermined value, For example, it falls within the range.
  • the game control unit 116 determines that the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction is detected is the position of the object in the screen image.
  • the state of the object is changed.
  • “change in state” means, for example, a change in the direction or speed of movement of the object, a change in the display mode (shape or color) of the object, or deletion of the object from the screen image.
  • the game control unit 116 determines that the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction is detected is the position of the object in the screen image.
  • the moving direction of the object moving in the screen image may be different before and after the movement of the operation lever 33 in the Z direction is detected.
  • the moving direction of the object after detection may be reversed from that before detection, or the object that has been stopped before detection may be moved after detection.
  • the display control unit 117 executes control for causing the display unit 17 to display a screen image corresponding to the game control by the game control unit 116.
  • FIG. 8A is a flowchart showing a processing example, and shows a flow of processing related to a hit performed for each pitch.
  • FIG. 8B is a diagram illustrating an operation example of the operation lever 33 of the input device 30. The arrow in the figure represents the operation direction of the operation lever 33 on the XY plane, and the multiplication symbol surrounded by a circle represents the pushing of the operation lever 33 in the Z direction.
  • 8C to 8E are diagrams showing display examples of a batting screen image G10 that is one of the game screen images of the baseball game.
  • the batting screen image G10 includes a batter object P11, a bat object P12 swung by the batter object P11, a pitcher object P13, and a ball object P14 thrown by the pitcher object P13. It is displayed.
  • a meet cursor A12 that moves in accordance with the movement of the operation lever 33 of the input device 30 is also displayed.
  • the strike screen image G10 also displays a strike zone P15 indicated by a rectangular frame. 8C represents the corresponding region C13 corresponding to the range in which the operation lever 33 can move, and is not actually displayed.
  • the strike zone P15 is set inside the corresponding area C15.
  • the meet cursor A12 is displayed at a position in the batting screen image G10 corresponding to the position information of the operation lever 33 in the X and Y directions detected by the potentiometers 349 and 359, and the operation lever 33 is in the plane of the XY plane. If it moves to a direction, it will move in the impact screen image G10 in connection with it. For example, when the operation lever 33 is moved in the direction of the arrow on the XY plane as shown in FIG. 8B, the meet cursor A12 moves in the direction of the arrow in the batting screen image G10 as shown in FIG. 8C. . Further, as shown in FIG. 8B, when the operation lever 33 is pushed in the Z direction, the batter object P11 swings the bat object P12 toward the meet cursor A12 as shown in FIG. 8D.
  • the control unit 11 starts pitching by the pitcher object P13 (S100, FIG. 8C). Specifically, the control unit 11 moves the ball object P14 toward the batter object P11 after causing the pitcher object P13 to perform a predetermined pitching motion. For example, when the hitting screen image G10 is a screen image representing a state in which the virtual three-dimensional space is viewed from the virtual camera, the ball object P14 moves in a direction approaching the virtual camera.
  • the control unit 11 receives the position information of the operation lever 33 in the X direction and the Y direction (S102, FIG. 8C).
  • the storage unit 12 stores information indicating the correspondence between the position information of the operation lever 33 in the X direction and the Y direction and the position in the corresponding region C13.
  • the control unit 11 is based on this information.
  • the position in the corresponding area C13 corresponding to the position information of the operation lever 33 in the X direction and the Y direction is acquired.
  • the meet cursor A12 moves in the corresponding area C13 of the batting screen image G10 corresponding to the position information of the operation lever 33 in the X direction and the Y direction.
  • the acceptance of the position information and the accompanying movement of the meet cursor A12 may be started before the start of pitching (S100).
  • the control unit 11 determines whether the meet cursor A12 corresponds to the ball object P14 (S108). For example, the control unit 11 determines whether the meat cursor A12 and the ball object P14 overlap at the time when the bat object P12 reaches the position of the meat cursor A12 (or when the movement of the operation lever 33 in the Z direction is detected). Determine whether or not. For example, it may be determined whether or not the difference between the center position of the ball object P14 and the center position of the meet cursor A12 is equal to or smaller than a predetermined value, or within a predetermined range including the ball object P14. It may be determined whether or not the center position of the meet cursor A12 exists.
  • control unit 11 calculates the degree of overlap between the meet cursor A12 and the ball object P14, the direction of the ball object P14 with respect to the center position of the meet cursor A12, and the like.
  • the control unit 11 calculates a new moving direction and speed of the ball object P14 (S112). Specifically, the control unit 11 determines the moving direction and speed of the ball object P14 to be moved as a hit ball, the degree of overlap between the above-described meet cursor A12 and the ball object P14, and the ball object with respect to the center position of the meet cursor A12. Calculation is made based on the direction of P14.
  • the control unit 11 finishes the process when the ball object P14 passes over the home base or fits in the catcher character's mitt. To do.
  • the control unit 11 moves the ball object P14 with the calculated new moving direction and speed (S114, FIG. 8E).
  • the ball object P14 moves as a hit ball in a movement direction different from the movement direction at the time of pitching, for example, the opposite direction.
  • the hitting screen image G10 is a screen image representing a state where the virtual three-dimensional space is viewed from the virtual camera
  • the ball object P14 moves in a direction away from the virtual camera.
  • the control unit 11 ends the process.
  • a user with a game such as a baseball game that is controlled based on position information of the operation lever 33 moved by the user in the X direction and the Y direction.
  • detection of movement of the operation lever 33 in the Z direction can also be used for game control, so that the position information of the operation lever 33 in the X direction and Y direction when the movement of the operation lever 33 in the Z direction is detected.
  • a game such as a baseball game can be provided to the user.
  • the position of the meet cursor A12 in the corresponding area C13 of the batting screen image G10 corresponding to the position information in the X direction and the Y direction of the operation lever 33 when the movement of the operation lever 33 in the Z direction is detected. It becomes possible to provide the user with a baseball game in which batting is controlled based on the determination result of whether or not the position corresponds to the position of the ball object P14. Further, it becomes possible to provide the user with a baseball game in which the state such as the moving direction of the ball object P14 changes based on the determination result. In addition to the change in the moving direction, state changes such as a change in the shape of the ball object P14 (for example, movement in an elliptical shape) and a change in color may be applied by hitting.
  • FIG. 9A is a diagram illustrating an operation example of the operation lever 33 of the input device 30.
  • the white arrow and the solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and the white arrow indicates that the speed or acceleration at which the operation lever 33 moves is larger than the solid line arrow.
  • FIG. 9B is a diagram showing a display example of a pitching screen image G20 that is one of the game screen images of the baseball game, and shows the movement of the ball object P14 during the pitching.
  • the pitch screen image G20 may be a screen image representing a state in which the direction of the batter object P11 is viewed from behind the pitcher object P13.
  • the white arrow and solid line arrow in the figure correspond to the white arrow and solid line arrow in FIG. 9A, respectively.
  • the control unit 11 accepts position information of the operation lever 33 in the X direction and the Y direction at the time of pitching, and determines the direction in which the ball object P14 changes. In addition to determining the changing direction, the control unit 11 may determine the amount by which the ball object P14 changes based on the speed or acceleration of the operation lever 33 at that time. For example, as shown in FIGS. 9A and 9B, the amount by which the ball object P14 changes may be increased as the speed or acceleration of the operation lever 33 is increased.
  • FIG. 10A is a diagram illustrating an operation example of the operation lever 33 of the input device 30.
  • the white arrow and the solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and the white arrow indicates that the speed or acceleration at which the operation lever 33 moves is larger than the solid line arrow.
  • FIG. 10B is a diagram illustrating another operation example of the operation lever 33 of the input device 30.
  • a white arrow and a solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and a white arrow indicates that the diameter of the arc of the arc drawn by the operation lever 33 is larger than the solid line arrow.
  • FIG. 10C is a diagram showing a display example of a running screen image G30, which is one of the game screen images of the baseball game, and shows the movement of the batter object P11 during the running.
  • the white arrow and solid line arrow in the figure correspond to the white arrow and solid line arrow in FIG. 10A or 10B, respectively.
  • the lengths of the white arrow and the solid line arrow correspond to the amount of movement of the batter object P11 within the same time. Therefore, the white arrow indicates that the speed or acceleration of the striker of the batter object P11 is higher than that of the solid line arrow.
  • the scissor screen image G30 is a screen image displayed after the batting screen image G10. In addition to the batter object P11, the pitcher object P13, and the ball object P14, a plurality of fielder objects P16 are displayed on the scouting screen image G30.
  • the control unit 11 may determine the speed at which the batter object P11 moves based on the trajectory of the operation lever 33 and the speed or acceleration of the operation lever 33 at the time of running. For example, as shown in FIG. 10A and FIG. 10C, the batter object P11 increases as the operating lever 33 draws a circular arc locus counterclockwise in the same direction as the running direction and the speed or acceleration of the operating lever 33 at that time increases. You may increase the speed at which.
  • control unit 11 may determine the speed at which the batter object P11 moves based only on the trajectory of the operation lever 33 when running. For example, as shown in FIG. 10B and FIG. 10C, the control lever 33 draws a circular arc locus in the same counterclockwise direction as the running direction, and the arc diameter of the circular arc drawn by the operation lever 33 at that time increases. The speed at which the batter object P11 moves may be increased.
  • FIG. 11 is an exploded perspective view of an input device 30A according to a modification.
  • FIG. 11 is an exploded perspective view of an input device 30A according to a modification.
  • the structure which overlaps with the above-mentioned embodiment detailed description is abbreviate
  • the input device 30A includes the first support portion 34 and the third support portion 36 for supporting the operation lever 33 so as to be movable in the X direction and the Z direction.
  • the second support part 35 for supporting the movement in the Y direction as in the form is not provided.
  • the cover 32A includes a regulating member 321A in which a rectangular or elliptical opening 323A extending in the X direction is formed, and the operation lever 33 protrudes upward from the opening 323A.
  • the operation lever 33 is supported by the stage 341 of the first support portion 34 and the guide rail 343 so as to be slidable in the X direction.
  • the amount of movement of the operation lever 33 in the X direction is detected by the first potentiometer 349.
  • the operation lever 33 is supported by the third support portion 36 so as to be slidable in the Z direction.
  • the movement of the operation lever 33 in the Z direction is detected by the photo sensor 369.
  • FIG. 12A is a diagram illustrating an operation example of the operation lever 33 of the input device 30.
  • the arrow in the figure represents the operation direction of the operation lever 33 on the XY plane, and the multiplication symbol surrounded by a circle represents the pushing of the operation lever 33 in the Z direction.
  • FIG. 12B is a diagram illustrating a display example of a performance screen image G40 that is one of the game screen images of the music game.
  • the performance screen image G40 includes a plurality of button objects P42 arranged in the horizontal direction at the bottom of the screen image, a determination line A43 provided in the vicinity of the button object P42, and a determination from the top of the screen image.
  • a plurality of note objects P44 that move downward toward the line A43 are arranged.
  • a rectangle indicated by a two-dot chain line in FIG. 12B represents a corresponding region C41 corresponding to a range in which the operation lever 33 is movable.
  • the button object P42 corresponding to the position information in the X direction of the operation lever 33 detected by the first potentiometer 349 is a colored button object P421 having a different color from the other button objects P42. For example, it is displayed so as to be distinguishable from other button objects P42.
  • the button object P42 that is identified and displayed changes accordingly.
  • the control unit 11 determines whether or not there is a note object P44 in the same column and determination line A43 as the button object P42 identified and displayed at that time.
  • the control unit 11 determines that the note object After the color of P44 is changed, it is erased from the performance screen image G40. If it is determined as described above, the performance of the music may be continued stably or a special acoustic effect may be generated, and an evaluation point may be given to the user. When the movement of the operation lever 33 in the Z direction is detected, if it is not determined as described above, the musical performance is removed and the evaluation point is not given to the user or negative evaluation is performed. Points may be given.
  • the overall evaluation of the user's play may be performed based on the total value of the evaluation points given to the user in one piece of music. Accordingly, in order to obtain a high evaluation, the user moves the operation lever 33 in the horizontal direction (X direction) before the note object P44 overlaps with the determination line A43, and at the moment when the user considers that the operation lever 33 has overlapped, moves the operation lever 33 downward (Z The operation of pushing in (direction) is repeated.
  • the game realized by the game apparatus 10 is, for example, a battle game in which an object such as an enemy aircraft or a monster flying in the air is tracked by a sighting device on a screen image linked with the horizontal movement of the operation lever 33. Then, it can be applied to specifications such as shooting down an enemy aircraft or capturing a monster by pushing the operation lever 33 downward at the timing when the object overlaps the sighting device. Further, the object is not limited to a moving object such as the ball object P14 and the note object P44 shown in FIGS. 8C and 12B. For example, a cursor linked to the horizontal movement of the operation lever 33 is displayed in the screen image.
  • the object may be captured or destroyed by pushing the operating lever 33 downward when it is set to a non-moving object that suddenly appears at an arbitrary position, or a point may be simply obtained.
  • the present invention can be applied to games other than the baseball game and the music game as described above.
  • a game apparatus (10) includes a first support unit (first support unit) that supports a movable body (operation lever 33) moved by a user so as to be movable in a first direction. 34), second support means (second support portion 35) for movably supporting the first support means in a second direction intersecting the first direction, and the first of the movable body.
  • An input device (30) comprising position information detection means (potentiometers 349, 359) for detecting position information in the first direction and the second direction, and the movable body detected by the position information detection means
  • Game control means game control unit 116) for controlling the game based on position information in the first direction and the second direction.
  • the input device (30) can move the movable body (control lever 33) in a third direction intersecting a plane including the first direction and the second direction.
  • a third support means third support portion 36 for supporting the movable body, and a means (photosensor 369) for detecting the movement of the movable body in the third direction
  • the game control means (game The control unit 116) is configured to detect the first direction of the movable body and the first direction detected by the position information detection means (potentiometers 349, 359) when the movement of the movable body in the third direction is detected.
  • the game may be controlled based on position information in the two directions.
  • the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected can be used for game control. .
  • a game is provided in which the user performs a game operation by arbitrarily moving the movable body in the first direction and the second direction and moving in the third direction at the destination position. become able to.
  • Means for specifying the position in the screen image corresponding to the position information in the first direction and the second direction of the movable body detected by the position information detection means (potentiometers 349, 359) (position specification) 112), and the game control means (game control unit 116) is configured such that the position in the screen image specified when the movement of the movable body in the third direction is detected is the screen image. It may be determined whether or not it corresponds to the position of the object inside, and the game may be controlled based on the determination result.
  • the position in the screen image corresponding to the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected is the screen. It is possible to provide the user with a game that is controlled based on the determination result of whether or not it corresponds to the position of the object in the image. In other words, it is possible to provide a game in which the user moves the movable body in the third direction while moving the movable body so that the position corresponds to the position of the object in the screen image. Become.
  • the game control means includes the in-screen image specified when movement of the movable body (operation lever 33) in the third direction is detected. If it is determined that the position corresponds to the position of the object in the screen image, the state of the object may be changed.
  • a user can be provided with a game in which the state of the object changes based on the determination result of whether or not it corresponds to the position of the object in the screen image.
  • a game in which the state of the object changes based on the determination result of whether or not it corresponds to the position of the object in the screen image.
  • effects such as a change in the direction of movement of a pitched ball object due to a hit, a change in the shape of the ball object due to a hit, or a change in the color of the ball object.
  • It can also be applied to specifications such as shooting down or capturing enemy aircraft or monsters flying in the air in battle games. As a result, the interest of the game provided to the user can be improved.
  • the game control means includes the screen image specified when movement of the movable body (operation lever 33) in the third direction is detected. Is determined to correspond to the position of the object in the screen image, the moving direction of the object moving in the screen image is set to the time before the movement of the movable body in the third direction is detected. It may be different for later.
  • the position in the screen image corresponding to the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected, Based on the determination result of whether or not the position corresponds to the position of the object in the screen image, a game in which the moving direction of the object changes can be provided to the user. For example, in a baseball game, it is possible to realize an effect that the moving direction of the thrown ball object changes due to the hit. As a result, the interest of the game provided to the user can be improved.
  • Means for specifying the position in the screen image corresponding to the position information in the first direction and the second direction of the movable body detected by the position information detection means (potentiometers 349, 359) (position specification) Unit 112), and the game control means (game control unit 116) may control the game based on the specified position in the screen image.
  • the movable range of the movable body can be associated with only a specific partial region of the screen image, not the entire screen image.
  • the corresponding object does not move the entire screen image, and moves only within a specific partial region. For this reason, since the user can easily move the target object to a necessary position in a specific partial region without greatly moving the movable body, the operability as a game can be improved.
  • a means for specifying the speed or acceleration of the movable body (speed specifying section 113, acceleration specifying section 114), and the game control means (game control section 116) determines the speed or acceleration of the specified movable body. The game may be controlled based on this.
  • the speed or acceleration of the movable body can be used for game control.
  • the user it is possible to provide the user with a game in which the presence or absence of the game control or the content changes based on the speed or acceleration of the movable body moved by the user.
  • the interest of the game provided to the user can be improved.
  • the trajectory of the movable body can be used for game control.
  • the user it is possible to provide the user with a game in which the presence or absence of the game control or the content changes based on the trajectory of the movable body moved by the user.
  • the interest of the game provided to the user can be improved.
  • the input device (30) includes a first support unit (first support unit) that supports a movable body (operation lever 33) that is moved by a user so as to be movable in a first direction. 34), second support means (second support portion 35) for movably supporting the first support means in a second direction intersecting the first direction, and the first of the movable body.
  • Position information detecting means (potentiometers 349, 359) for detecting position information in the first direction and the second direction.
  • the position information of the first direction and the second direction of the movable body movable in the first direction and the second direction by the user is detected, and various information processing, for example, is performed. It is possible to use it.
  • third support means for supporting the movable body (operation lever 33) movably in a third direction intersecting a plane including the first direction and the second direction.
  • hird support portion 36 and means (photosensor 369) for detecting movement of the movable body in the third direction may be further provided.
  • the movement of the movable body moved by the user in the third direction can also be detected and used for various information processing, for example.
  • the position information detecting means (potentiometers 349, 359) is configured to use the first information of the movable body (operation lever 33) as the position information in the first direction and the second direction. And the amount of movement in the second direction may be detected.
  • the amount of movement in the first direction and the second direction of the movable body that can be moved by the user in the first direction and the second direction is detected. It is possible to use it.
  • the position information detection means (potentiometers 349, 359) is configured such that the first body of the movable body (operation lever 33) with respect to the first support means (first support portion 34).
  • a first potentiometer (349) that outputs a voltage corresponding to the amount of movement in the direction, and the amount of movement of the first support means in the second direction relative to the second support means (second support portion 35)
  • a second potentiometer (359) for outputting a voltage corresponding to.
  • the elastic body (spring 37) extends in a plane including the first direction and the second direction, and the movable body (operation lever 33) is disengaged from a predetermined position.
  • An elastic body that generates a return force to the predetermined position when the movable body is in the predetermined position when the movable body is in the predetermined position. You may arrange
  • the movable body (control lever 33) extends in a third direction intersecting a plane including the first direction and the second direction, and around the movable body.
  • a restricting member (321) which is arranged in the above and defines a range in which the movable body is movable.
  • the movement of the movable body can be regulated by the regulating member before the movable body reaches the end of the range that can be supported by the support means.
  • a game device includes a movable body (operation lever 33) that is moved by a user, and first support means that supports the movable body so as to be movable in a first direction (first An input device (30) provided with a support portion 34) and position information detection means (first potentiometer 349) for detecting position information of the movable body in the first direction, and detected by the position information detection means
  • Game control means game control unit 116) for controlling a game based on position information of the movable body in the first direction.
  • the input device (30) includes a second support unit (a second support unit) that supports the movable body (operation lever 33) so as to be movable in a second direction intersecting the first direction.
  • a third support portion 36) and means for detecting movement of the movable body in the second direction (photo sensor 369), and the game control means (game control section 116) is provided with the movable body. The game is controlled based on the position information in the first direction of the movable body detected by the position information detection means (first potentiometer 349) when the movement in the second direction is detected.
  • the position information of the movable body in the first direction when the movement of the movable body in the second direction is detected can be used for game control.
  • the present invention based on information obtained by associating a range in which the movable body (operation lever 33) is movable with a region in the screen image displayed on the display unit (display unit 17). And means for specifying a position (position specifying unit 112) in the screen image corresponding to the position information of the movable body in the first direction detected by the position information detecting means (first potentiometer 349).
  • the game control means (game control unit 116) is configured such that the position in the screen image specified when the movement of the movable body in the second direction is detected is the position of the object in the screen image. It is determined whether or not the game is supported, and the game is controlled based on the determination result.
  • the position in the screen image corresponding to the position information in the first direction of the movable body when the movement of the movable body in the second direction is detected is the position of the object in the screen image. It is possible to provide a user with a game that is controlled based on the determination result of whether or not it corresponds to the position. In other words, it is possible to provide a game in which the user moves the movable body in the second direction while moving the movable body so as to be in a position corresponding to the position of the object in the screen image.
  • An input device (30) includes a movable body (operation lever 33) that is moved by a user, and first support means that supports the movable body so as to be movable in a first direction (First support portion 34) and position information detecting means (first potentiometer 349) for detecting position information of the movable body in the first direction.
  • second support means third support portion 36 that supports the movable body (operation lever 33) so as to be movable in a second direction intersecting the first direction;
  • means photosensor 369) for detecting movement of the movable body in the second direction.
  • the movement of the movable body moved by the user in the second direction can also be detected and used for various information processing, for example.

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Abstract

Provided is a game device, comprising: an input device (30), further comprising an operation lever (33) which is moved by a user, a first support part (34) which supports the operation lever (33) so as to be movable along an x-axis, a second support part (35) which supports the first support part (34) so as to be movable along a y-axis which intersects the x-axis, and potentiometers (349, 359) which detect x-axis and y-axis position information of the operation lever (33); and a game control part (116) which controls the game on the basis of the x-axis and y-axis position information of the operation lever (33) which is detected by the potentiometers (349, 359). It is thus possible to input position information of a movable body.

Description

ゲーム装置及び入力装置GAME DEVICE AND INPUT DEVICE
 本発明は、ゲーム装置及び入力装置に関する。 The present invention relates to a game device and an input device.
 特願2014-144084号公報には、操作部が水平方向に移動可能に支持され、操作部から下方に延びる軸部材が周囲に配置された複数のスイッチの何れかに接触することで、操作方向が入力されるゲーム装置が開示されている。また、操作部が下方向に押されたときに、垂直方向の操作が検出されることも開示されている。 In Japanese Patent Application No. 2014-144084, the operation unit is supported so as to be movable in the horizontal direction, and a shaft member extending downward from the operation unit is brought into contact with any one of a plurality of switches arranged around the operation unit. Is disclosed. It is also disclosed that an operation in the vertical direction is detected when the operation unit is pushed downward.
 しかし、上記のゲーム装置は、水平方向または垂直方向の操作方向が検出される構成に過ぎない。この点、操作部の位置情報を入力できると、ゲーム制御の幅を広げることができる。 However, the above-described game device is merely a configuration in which an operation direction in the horizontal direction or the vertical direction is detected. In this regard, if the position information of the operation unit can be input, the range of game control can be expanded.
 本発明は上記課題に鑑みてなされたものであって、その目的は、可動体の位置情報を入力することが可能なゲーム装置及び入力装置を提供することにある。 The present invention has been made in view of the above problems, and an object thereof is to provide a game device and an input device capable of inputting position information of a movable body.
 上記課題を解決するため、本発明のゲーム装置は、ユーザにより移動される可動体を第1の方向に移動可能に支持する第1の支持手段と、前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段と、前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段と、を備える入力装置と、前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいてゲームを制御するゲーム制御手段と、を備える。 In order to solve the above-described problems, a game apparatus according to the present invention includes a first support unit that supports a movable body that is moved by a user so as to be movable in a first direction, and the first support unit that includes the first support unit. A second support means for movably supporting in a second direction intersecting the direction; and a position information detecting means for detecting position information of the movable body in the first direction and the second direction. An input device; and game control means for controlling a game based on position information of the movable body in the first direction and the second direction detected by the position information detection means.
 また、本発明の入力装置は、ユーザにより移動される可動体を第1の方向に移動可能に支持する第1の支持手段と、前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段と、前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段と、を備える。 The input device according to the present invention includes a first support unit that supports a movable body moved by a user so as to be movable in a first direction, and a first support unit that intersects the first direction with the first support unit. 2nd support means supported movably in 2 directions, and position information detection means for detecting position information of the first direction and the second direction of the movable body.
本発明の実施形態に係るゲーム装置の外観斜視図である。1 is an external perspective view of a game device according to an embodiment of the present invention. 本発明の実施形態に係る入力装置の外観斜視図である。1 is an external perspective view of an input device according to an embodiment of the present invention. 入力装置の分解斜視図である。It is a disassembled perspective view of an input device. 入力装置の操作レバー及び第3の支持部の斜視図である。It is a perspective view of the operation lever and 3rd support part of an input device. 入力装置のカバーを省略した状態の平面図である。It is a top view in the state where the cover of the input device was omitted. ゲーム装置のハードウェア構成を示す図である。It is a figure which shows the hardware constitutions of a game device. ゲーム装置の機能ブロック図である。It is a functional block diagram of a game device. 処理例を示すフロー図である。It is a flowchart which shows the process example. 入力装置の操作例を示す図である。It is a figure which shows the example of operation of an input device. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image. 入力装置の操作例を示す図である。It is a figure which shows the example of operation of an input device. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image. 入力装置の操作例を示す図である。It is a figure which shows the example of operation of an input device. 入力装置の操作例を示す図である。It is a figure which shows the example of operation of an input device. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image. 変形例に係る入力装置の分解斜視図である。It is a disassembled perspective view of the input device which concerns on a modification. 入力装置の操作例を示す図である。It is a figure which shows the example of operation of an input device. ゲーム画面画像の表示例を示す図である。It is a figure which shows the example of a display of a game screen image.
 本発明の実施形態を、図面を参照しながら説明する。 Embodiments of the present invention will be described with reference to the drawings.
 [1.ゲーム装置の構造]図1は、本発明の実施形態に係るゲーム装置10の外観斜視図である。ゲーム装置10は、例えば遊戯施設等に設置される業務用ゲーム機である。ゲーム装置10は、表示部17と、音声出力部18と、操作台19とを備えている。表示部17は、例えば液晶表示パネル又は有機ELディスプレイ等であり、ゲーム装置10をプレイするユーザと向かい合うように配置されている。音声出力部18は、例えばスピーカーであり、表示部17の上方向と下方向にそれぞれ配置されている。操作台19は、ゲーム装置10をプレイするユーザと表示部17の間に位置するように配置されている。 [1. Structure of Game Device] FIG. 1 is an external perspective view of a game device 10 according to an embodiment of the present invention. The game apparatus 10 is an arcade game machine installed in, for example, a play facility. The game apparatus 10 includes a display unit 17, an audio output unit 18, and an operation console 19. The display unit 17 is, for example, a liquid crystal display panel or an organic EL display, and is disposed so as to face a user who plays the game apparatus 10. The audio output unit 18 is, for example, a speaker, and is arranged in the upper direction and the lower direction of the display unit 17, respectively. The operation console 19 is disposed between the user who plays the game apparatus 10 and the display unit 17.
 操作台19は、本発明の実施形態に係る入力装置30を備えている。入力装置30は、水平方向のスライドと鉛直方向の押し込みが可能な操作レバー33を備えている。操作レバー33は操作台19から上方向に突出しており、入力装置30の残りの部分は操作台19の内側に収容されている。本実施形態では、操作台19に例えば円形の凹部192が設けられており、凹部192の底面から上方向に操作レバー33が突出している。操作レバー33の鉛直方向の押し込みは、水平方向にスライドさせた任意の位置において行うことができる。例えば、ユーザは操作レバー33を右上方向にスライドさせ、その位置でそのまま操作レバー33を下方向に押し込むことができる。入力装置30の具体的な構成については後述する。 The operation console 19 includes an input device 30 according to the embodiment of the present invention. The input device 30 includes an operation lever 33 that can be slid in the horizontal direction and pushed in in the vertical direction. The operation lever 33 protrudes upward from the operation table 19, and the remaining part of the input device 30 is accommodated inside the operation table 19. In the present embodiment, the operation table 19 is provided with, for example, a circular recess 192, and the operation lever 33 protrudes upward from the bottom surface of the recess 192. The operation lever 33 can be pushed in the vertical direction at any position slid in the horizontal direction. For example, the user can slide the operation lever 33 in the upper right direction, and push the operation lever 33 in the downward direction at that position. A specific configuration of the input device 30 will be described later.
 操作台19は、入力装置30の他に、複数のボタンスイッチ15も備えている。本実施形態では、ゲーム装置10は例えば野球ゲームをプレイするためのものであり、ボタンスイッチ15はそれぞれの塁に対応するものを含むように構成されている。 The operation console 19 includes a plurality of button switches 15 in addition to the input device 30. In the present embodiment, the game apparatus 10 is for playing a baseball game, for example, and the button switches 15 are configured to include those corresponding to the respective bags.
 なお、本実施形態では、ゲーム装置10を業務用ゲーム機としているが、これに限られず、入力装置30を備えている限り若しくは入力装置30と通信可能である限り、ゲーム装置10は例えば据置ゲーム機又は携帯ゲーム機であってもよい。 In the present embodiment, the game apparatus 10 is an arcade game machine. However, the game apparatus 10 is not limited to this, and as long as the input apparatus 30 is provided or can communicate with the input apparatus 30, the game apparatus 10 is, for example, a stationary game. It may be a machine or a portable game machine.
 [2.入力装置の構造]図2は、本発明の実施形態に係る入力装置30の外観斜視図である。図3は、入力装置30の分解斜視図である。図4は、入力装置30の操作レバー33及び第3の支持部36の斜視図である。図5は、入力装置30のカバー32を省略した状態の平面図である。これらの図において、X方向は第1の方向の例であり、Y方向は第2の方向の例であり、Z方向は第3の方向の例である。本実施形態では、X方向とY方向を含む平面(以下、XY平面という)の面内方向が水平方向に対応している。Z方向は鉛直方向に対応しており、図中の矢印の方向が下方向であり、それとは反対の方向が上方向である。 [2. Structure of Input Device] FIG. 2 is an external perspective view of the input device 30 according to the embodiment of the present invention. FIG. 3 is an exploded perspective view of the input device 30. FIG. 4 is a perspective view of the operation lever 33 and the third support portion 36 of the input device 30. FIG. 5 is a plan view of the input device 30 with the cover 32 omitted. In these drawings, the X direction is an example of the first direction, the Y direction is an example of the second direction, and the Z direction is an example of the third direction. In the present embodiment, the in-plane direction of a plane including the X direction and the Y direction (hereinafter referred to as XY plane) corresponds to the horizontal direction. The Z direction corresponds to the vertical direction, the direction of the arrow in the figure is the downward direction, and the opposite direction is the upward direction.
 入力装置30は、ベース31とカバー32により矩形箱状に形成されており、その内側の空間には、操作レバー33をX方向、Y方向及びZ方向のそれぞれに移動可能に支持するための第1の支持部34、第2の支持部35及び第3の支持部36が収容されている。カバー32には、上方向に向かって開放された例えば円形の開口323が形成されており、開口332から上方向に操作レバー33が突出している。 The input device 30 is formed in a rectangular box shape by a base 31 and a cover 32, and in the space inside thereof, a first lever for supporting the operation lever 33 movably in the X direction, the Y direction and the Z direction is provided. 1 support part 34, 2nd support part 35, and 3rd support part 36 are accommodated. For example, a circular opening 323 that is open upward is formed in the cover 32, and the operation lever 33 protrudes upward from the opening 332.
 操作レバー33は、「ユーザにより移動される可動体」の一例である。「可動体」とは、所定の方向に移動可能に支持された物であり、例えば、ガイドレールによってスライド可能に支持された操作レバーが「可動体」の一例に相当する。「可動体」は、操作レバーのような棒状のものに限られず、例えば半球状であってもよい。操作レバー33は、Z方向に延伸した形状を有しており、具体的には、ユーザによって握られる球状部331と、球状部331から下方向に延伸する柱状の延伸部333とを備えている。球状部331には、ユーザによって押される複数のボタンスイッチ339が設けられている。図3及び図4に示されるように、操作レバー33は第3の支持部36と組み合わされて一体的なユニットを構成している。 The operation lever 33 is an example of a “movable body moved by the user”. The “movable body” is an object that is supported so as to be movable in a predetermined direction. For example, an operation lever that is slidably supported by a guide rail corresponds to an example of the “movable body”. The “movable body” is not limited to a rod-like object such as an operation lever, and may be hemispherical, for example. The operation lever 33 has a shape extending in the Z direction, and specifically includes a spherical portion 331 gripped by the user and a columnar extending portion 333 extending downward from the spherical portion 331. . The spherical portion 331 is provided with a plurality of button switches 339 that are pressed by the user. As shown in FIGS. 3 and 4, the operation lever 33 is combined with the third support portion 36 to form an integral unit.
 本実施形態では、ゲーム装置10は例えば野球ゲームをプレイするためのものであり、球状部331は野球ボールの形状を有しており、ボタンスイッチ339は、球状部331を野球ボールのように握ったときに親指、人差し指、中指で押しやすい位置に設けられている。 In the present embodiment, the game apparatus 10 is for playing a baseball game, for example, the spherical portion 331 has the shape of a baseball, and the button switch 339 holds the spherical portion 331 like a baseball. It is provided at a position where it can be easily pushed with the thumb, forefinger, and middle finger.
 第1の支持部34は、「可動体を第1の方向に移動可能に支持する第1の支持手段」の一例である。「支持手段」とは、対象を所定の方向に移動可能に支持する物であり、例えば、操作レバーをスライド可能に支持するガイドレールが「支持手段」の一例に相当する。具体的には、第1の支持部34は、操作レバー33を支持する第3の支持部36が取り付けられるステージ341と、ステージ341をX方向にスライド可能に支持する、X方向に延伸する一対のガイドレール343とを備えている。 The first support portion 34 is an example of “first support means for supporting the movable body so as to be movable in the first direction”. The “support means” is an object that supports the object so as to be movable in a predetermined direction. For example, a guide rail that slidably supports the operation lever corresponds to an example of the “support means”. Specifically, the first support portion 34 includes a stage 341 to which the third support portion 36 that supports the operation lever 33 is attached, and a pair extending in the X direction that supports the stage 341 slidably in the X direction. The guide rail 343 is provided.
 ステージ341には第3の支持部36が嵌め込まれる開口が形成されており、第3の支持部36は当該開口に嵌め込まれ、ネジ等の締結手段によりステージ341に固定されている。ガイドレール343は、ステージ341をY方向に挟み込むように配置され、ステージ341のY方向の両端部を支持している。ガイドレール343は、ステージ341と接触する部分に例えば不図示のボール軸受を有している。 The stage 341 is formed with an opening into which the third support portion 36 is fitted, and the third support portion 36 is fitted into the opening and is fixed to the stage 341 by fastening means such as screws. The guide rail 343 is disposed so as to sandwich the stage 341 in the Y direction, and supports both ends of the stage 341 in the Y direction. The guide rail 343 has, for example, a ball bearing (not shown) at a portion in contact with the stage 341.
 第1の支持部34は、操作レバー33のX方向の移動量を検出する第1のポテンショメータ349を備えている。第1のポテンショメータ349は、第1の支持部34に対する操作レバー33のX方向の移動量に応じた電圧を出力する。「移動量に応じた電圧」とは、例えば、移動量が大きくなるのに伴って大きくなる電圧である。移動量が大きくなるのに伴って小さくなる電圧であってもよい。 The first support portion 34 includes a first potentiometer 349 that detects the amount of movement of the operation lever 33 in the X direction. The first potentiometer 349 outputs a voltage corresponding to the amount of movement of the operation lever 33 with respect to the first support portion 34 in the X direction. The “voltage according to the movement amount” is, for example, a voltage that increases as the movement amount increases. It may be a voltage that decreases as the amount of movement increases.
 具体的には、第1のポテンショメータ349は、例えば円板状の形状を有しており、ガイドレール343の一方に取り付けられ、ステージ341に取り付けられたX方向に延伸する接触部345と接触し、ステージ341のX方向のスライドと連動して回転する。なお、第1のポテンショメータ349がステージ341に取り付けられ、接触部345がガイドレール343に取り付けられてもよい。こうした第1のポテンショメータ349の回転量は、操作レバー33のX方向の移動量に対応することから、これにより第1のポテンショメータ349は、操作レバー33のX方向の移動量に応じた電圧を出力する。 Specifically, the first potentiometer 349 has, for example, a disk shape, and is attached to one of the guide rails 343 and contacts the contact portion 345 extending in the X direction attached to the stage 341. The stage 341 rotates in conjunction with the slide in the X direction. Note that the first potentiometer 349 may be attached to the stage 341 and the contact portion 345 may be attached to the guide rail 343. Since the rotation amount of the first potentiometer 349 corresponds to the movement amount of the operation lever 33 in the X direction, the first potentiometer 349 outputs a voltage corresponding to the movement amount of the operation lever 33 in the X direction. To do.
 さらに、第1の支持部34は、ステージ341に取り付けられ、ステージ341からY方向の外側に延伸して第1のポテンショメータ349の少なくとも一部を覆う舌状部346を備えてもよい。舌状部346は、例えば後述のフォトセンサ369等に接続された配線を外部に導出するため、また第1のポテンショメータ349を後述のバネ37から保護するために設けられる。 Further, the first support part 34 may be provided with a tongue-like part 346 that is attached to the stage 341 and extends from the stage 341 to the outside in the Y direction so as to cover at least a part of the first potentiometer 349. The tongue-like portion 346 is provided, for example, to lead out the wiring connected to the photo sensor 369 described later and the like, and to protect the first potentiometer 349 from the spring 37 described later.
 第2の支持部35は、「第1の支持手段を第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段」の一例である。先述の通り、「支持手段」とは、対象を所定の方向に移動可能に支持する物であり、例えば、操作レバーをスライド可能に支持するガイドレールが「支持手段」の一例に相当する。また、「交差」とは、2つの方向が交わることを指し、直交する場合だけでなく、垂直に近い角度で交わる場合も含む。第2の支持部35は、操作レバー33及び第3の支持部36を支持する第1の支持部34が取り付けられるステージ351と、ステージ351をY方向にスライド可能に支持する、Y方向に延伸する一対のガイドレール353とを備えている。 The second support portion 35 is an example of “second support means for supporting the first support means so as to be movable in a second direction intersecting the first direction”. As described above, the “support means” is an object that supports an object so as to be movable in a predetermined direction. For example, a guide rail that slidably supports an operation lever corresponds to an example of “support means”. Further, “intersection” means that two directions intersect, and includes not only a case where they intersect at right angles but also a case where they intersect at an angle close to vertical. The second support part 35 extends in the Y direction, supports the stage 351 to which the first support part 34 that supports the operation lever 33 and the third support part 36 is attached, and the stage 351 is slidable in the Y direction. And a pair of guide rails 353.
 ステージ351には、上方向に立ち上がる一対のブラケット357が設けられており、これらブラケット357に第1の支持部34のガイドレール343がネジ等の締結手段により固定されている。ガイドレール353は、ステージ351をX方向に挟み込むように配置され、ステージ351のX方向の両端部を支持している。ガイドレール353は、ステージ351と接触する部分に例えば不図示のボール軸受を有している。また、ガイドレール353は、ネジ等の締結手段によりベース31に固定されている。 The stage 351 is provided with a pair of brackets 357 that rise upward, and the guide rails 343 of the first support portion 34 are fixed to the brackets 357 by fastening means such as screws. The guide rail 353 is disposed so as to sandwich the stage 351 in the X direction, and supports both ends of the stage 351 in the X direction. The guide rail 353 has, for example, a ball bearing (not shown) at a portion in contact with the stage 351. The guide rail 353 is fixed to the base 31 by fastening means such as screws.
 第2の支持部35は、操作レバー33のY方向の移動量を検出する第2のポテンショメータ359を備えている。第2のポテンショメータ359は、第2の支持部35に対する第1の支持部34のY方向の移動量に応じた電圧を出力する。先述の通り、「移動量に応じた電圧」とは、例えば、移動量が大きくなるのに伴って大きくなる電圧である。移動量が大きくなるのに伴って小さくなる電圧であってもよい。 The second support portion 35 includes a second potentiometer 359 that detects the amount of movement of the operation lever 33 in the Y direction. The second potentiometer 359 outputs a voltage corresponding to the amount of movement in the Y direction of the first support part 34 relative to the second support part 35. As described above, the “voltage according to the movement amount” is, for example, a voltage that increases as the movement amount increases. It may be a voltage that decreases as the amount of movement increases.
 具体的には、第2のポテンショメータ359は、例えば円板状の形状を有しており、ガイドレール353の一方に取り付けられ、ステージ351に取り付けられたY方向に延伸する接触部355と接触し、ステージ351のY方向のスライドと連動して回転する。なお、第2のポテンショメータ359がステージ351に取り付けられ、接触部355がガイドレール353に取り付けられてもよい。こうした第2のポテンショメータ359の回転量は、操作レバー33のY方向の移動量に対応することから、これにより第2のポテンショメータ359は、操作レバー33のY方向の移動量に応じた電圧を出力する。 Specifically, the second potentiometer 359 has, for example, a disk shape, is attached to one of the guide rails 353, and contacts the contact portion 355 extending in the Y direction attached to the stage 351. The stage 351 rotates in conjunction with the slide in the Y direction. Note that the second potentiometer 359 may be attached to the stage 351 and the contact portion 355 may be attached to the guide rail 353. The amount of rotation of the second potentiometer 359 corresponds to the amount of movement of the operation lever 33 in the Y direction. Accordingly, the second potentiometer 359 outputs a voltage corresponding to the amount of movement of the operation lever 33 in the Y direction. To do.
 ここで、第1のポテンショメータ349と第2のポテンショメータ359の組は、「可動体の第1の方向と第2の方向の位置情報を検出する位置情報検出手段」の一例である。「位置情報検出手段」とは、対象の位置情報を検出する物である。「位置情報」とは、対象の位置を特定する情報であり、例えば、第1及び第2のポテンショメータ349,359により検出される移動量が「位置情報」の一例に相当する。 Here, the set of the first potentiometer 349 and the second potentiometer 359 is an example of “position information detecting means for detecting position information of the movable body in the first direction and the second direction”. “Position information detection means” is an object for detecting position information of a target. “Position information” is information for specifying the position of a target. For example, the movement amounts detected by the first and second potentiometers 349 and 359 correspond to an example of “position information”.
 第1のポテンショメータ349と第2のポテンショメータ359の組は、「第1の方向と第2の方向の位置情報」として、操作レバー33(可動体の一例)のX方向(第1の方向の一例)とY方向(第2の方向の一例)の移動量を検出する。これによれば、ポテンショメータ349,359により操作レバー33のX方向とY方向の位置情報をアナログ値として検出し、各種の情報処理等に利用することが可能である。例えば、操作レバー33のX方向とY方向の位置情報に対応して表示部17に表示される画面画像内でカーソルを移動させる表示制御を行う場合に、ユーザが所望する方向かつ速度でカーソルを移動させることが可能となり、これにより、ユーザが所望する画面画像内の位置に迅速にカーソルを移動させることが可能となる。こうした効果は、特願2014-144084号公報のようにスイッチにより操作部の操作方向をデジタル値として検出する従来技術では得られないものである。 The set of the first potentiometer 349 and the second potentiometer 359 is an example of the X direction (an example of the first direction) of the operation lever 33 (an example of the movable body) as “position information in the first direction and the second direction”. ) And the Y direction (an example of the second direction) are detected. According to this, the position information of the operation lever 33 in the X direction and the Y direction can be detected as analog values by the potentiometers 349 and 359 and can be used for various information processing. For example, when performing display control for moving the cursor within the screen image displayed on the display unit 17 corresponding to the position information of the operation lever 33 in the X direction and the Y direction, the user moves the cursor in the direction and speed desired by the user. Thus, the cursor can be quickly moved to a position in the screen image desired by the user. Such an effect cannot be obtained by the prior art in which the operation direction of the operation unit is detected as a digital value by a switch as in Japanese Patent Application No. 2014-144084.
 位置情報検出手段はポテンショメータに限られない。例えば、操作レバー33が移動可能な範囲に静電容量方式のタッチパネルを配置し、操作レバー33にタッチパネルと近接する導電体を設けることで、操作レバー33の位置座標をタッチパネルによって検出してもよい。この場合、タッチパネルが「位置情報検出手段」の一例に相当する。また、タッチパネルにより検出される位置座標が「位置情報」の一例に相当する。また、ガイドレール343,353に沿って多数のフォトセンサを並べ、ステージ341,351にフォトセンサの光を遮るシャッターを設けることで、操作レバー33の移動量を検出してもよい。この場合、フォトセンサが「位置情報検出手段」の一例に相当する。また、フォトセンサにより検出される移動量が「位置情報」の一例に相当する。なお、ポテンショメータを用いれば、タッチパネルやフォトセンサを用いる場合よりも、簡易な構成で操作レバー33の移動量を検出することが可能である。 The position information detection means is not limited to a potentiometer. For example, a capacitive touch panel may be arranged in a range in which the operation lever 33 is movable, and a conductor close to the touch panel may be provided on the operation lever 33 so that the position coordinates of the operation lever 33 are detected by the touch panel. . In this case, the touch panel corresponds to an example of “position information detection means”. Further, position coordinates detected by the touch panel correspond to an example of “position information”. Further, the amount of movement of the operation lever 33 may be detected by arranging a large number of photosensors along the guide rails 343 and 353 and providing the stages 341 and 351 with shutters that block the light of the photosensors. In this case, the photosensor corresponds to an example of “position information detection means”. The amount of movement detected by the photosensor corresponds to an example of “position information”. If a potentiometer is used, it is possible to detect the amount of movement of the operation lever 33 with a simpler configuration than when using a touch panel or a photo sensor.
 第3の支持部36は、「可動体を第1の方向と第2の方向を含む平面に交差する第3の方向に移動可能に支持する第3の支持手段」の一例である。第3の支持部36は、操作レバー33の延伸部333がZ方向にスライド可能に挿入される筒状の本体部361と、操作レバー33に上方向の復元力を付与するためのバネ365の上端が連結される連結部367とを備えている。連結部367の下方向には、操作レバー33の延伸部333の下端に設けられ、バネ365の下端が連結される連結部337が位置している。操作レバー33が下方向に押し込まれると、連結部337,367の間隔が広げられ、これにより発生するバネ365の復元力により、操作レバー33が上方向に戻される。 The third support portion 36 is an example of “third support means for supporting the movable body so as to be movable in a third direction intersecting a plane including the first direction and the second direction”. The third support portion 36 includes a cylindrical main body portion 361 into which the extending portion 333 of the operation lever 33 is slidably inserted in the Z direction, and a spring 365 for applying an upward restoring force to the operation lever 33. And a connecting portion 367 to which the upper end is connected. A connecting portion 337 that is provided at the lower end of the extending portion 333 of the operation lever 33 and to which the lower end of the spring 365 is connected is positioned below the connecting portion 367. When the operation lever 33 is pushed downward, the interval between the connecting portions 337 and 367 is widened, and the operation lever 33 is returned upward by the restoring force of the spring 365 generated thereby.
 第3の支持部36は、操作レバー33のZ方向の移動を検出するフォトセンサ369を備えている。フォトセンサ369は、「可動体の第3の方向の移動を検出する手段」の一例である。「移動を検出する手段」とは、対象の移動を検出する物であり、例えば、移動の有無を検出するデジタルセンサや移動量を検出するアナログセンサである。具体的には、フォトセンサ369は、対向する発光部と受光部を含んでおり、光の通過時と遮蔽時でオンとオフが切り替わるデジタル信号を出力する。操作レバー33の延伸部333にはL字状のシャッター336が取り付けられており、操作レバー33が下方向に押し込まれたときに、シャッター336がフォトセンサ369の光を遮蔽する。これにより、操作レバー33の下方向への押し込みを検出し、各種の情報処理等に利用することが可能である。 The third support portion 36 includes a photosensor 369 that detects movement of the operation lever 33 in the Z direction. The photosensor 369 is an example of “means for detecting movement of the movable body in the third direction”. The “means for detecting movement” is an object for detecting the movement of a target, for example, a digital sensor for detecting the presence or absence of movement or an analog sensor for detecting the amount of movement. Specifically, the photo sensor 369 includes a light emitting unit and a light receiving unit that face each other, and outputs a digital signal that is switched on and off when light passes and is blocked. An L-shaped shutter 336 is attached to the extending portion 333 of the operation lever 33. When the operation lever 33 is pushed downward, the shutter 336 shields light from the photosensor 369. Thereby, it is possible to detect the downward pressing of the operation lever 33 and use it for various information processing.
 入力装置30は、操作レバー33が所定の位置から外れたときに所定の位置への復帰力を生じる、XY平面の面内方向に伸びるバネ37をさらに備えている。図5は、操作レバー33が所定の位置にあるときの状態を示している。バネ37は、弾性体の一例であり、これに限られずゴム等であってもよい。「所定の位置」とは、例えば、可動体を引っ張る複数の弾性体の力が釣り合う位置である。また例えば、可動体が移動可能な範囲の中央の位置である。 The input device 30 further includes a spring 37 extending in the in-plane direction of the XY plane that generates a return force to the predetermined position when the operation lever 33 is released from the predetermined position. FIG. 5 shows a state when the operation lever 33 is in a predetermined position. The spring 37 is an example of an elastic body, and is not limited thereto, and may be rubber or the like. The “predetermined position” is, for example, a position where the forces of a plurality of elastic bodies that pull the movable body are balanced. For example, it is the center position of the range in which the movable body can move.
 具体的には、複数のバネ37が操作レバー33を中心に放射状に広がるようにXY平面の面内方向に伸びており、バネ37の外端はカバー32の下面に設けられたブラケット325に連結されている。一方、バネ37の内端は、操作レバー33と一緒にXY平面の面内方向に移動するブラケット38に連結されている。図3に示されるように、ブラケット38は、バネ37の内端が連結される連結部381と、第1の支持部34のステージ341に設けられた突起部347に嵌合する取付部383とを備えている。 Specifically, a plurality of springs 37 extend in the in-plane direction of the XY plane so as to spread radially around the operation lever 33, and the outer ends of the springs 37 are connected to a bracket 325 provided on the lower surface of the cover 32. Has been. On the other hand, the inner end of the spring 37 is coupled to a bracket 38 that moves in the in-plane direction of the XY plane together with the operation lever 33. As shown in FIG. 3, the bracket 38 includes a connecting portion 381 to which the inner end of the spring 37 is connected, and a mounting portion 383 that fits into a protrusion 347 provided on the stage 341 of the first support portion 34. It has.
 また、図5に示されるように、複数のバネ37は、操作レバー33が所定の位置にあるときに、Z方向に見てポテンショメータ349,359と重ならないように配置されている。本実施形態では、操作レバー33が所定の位置にあるときに、ポテンショメータ349,359は操作レバー33に対してX,Y方向のそれぞれに配置されているのに対し、バネ37は、ポテンショメータ349,359を避けるようにX方向及びY方向と異なる方向、例えばX方向及びY方向に対して45度の方向に伸びている。 Further, as shown in FIG. 5, the plurality of springs 37 are arranged so as not to overlap the potentiometers 349 and 359 when viewed in the Z direction when the operation lever 33 is in a predetermined position. In the present embodiment, when the operation lever 33 is in a predetermined position, the potentiometers 349 and 359 are arranged in the X and Y directions with respect to the operation lever 33, whereas the spring 37 is provided with the potentiometer 349, In order to avoid 359, it extends in a direction different from the X direction and the Y direction, for example, 45 degrees with respect to the X direction and the Y direction.
 このようにバネ37とポテンショメータ349,359が配置されることで、操作レバー33が所定の位置から離れる方向に移動して一部のバネ37が弛んでも、弛んだバネ37がポテンショメータ349,359に接触することを抑制することが可能となる。これにより、バネ37とポテンショメータ349,359のZ方向の距離を短縮することが可能となるため、入力装置30のZ方向のコンパクト化を図ることが可能となる。 By arranging the spring 37 and the potentiometers 349 and 359 in this way, even if the operation lever 33 moves in a direction away from a predetermined position and some springs 37 are loosened, the loosened spring 37 becomes the potentiometers 349 and 359. It is possible to suppress contact. As a result, the distance in the Z direction between the spring 37 and the potentiometers 349 and 359 can be shortened, so that the input device 30 can be made compact in the Z direction.
 入力装置30は、操作レバー33の周りに配置され、操作レバー33が移動可能な範囲を規定する規制部材321をさらに備えている。具体的には、規制部材321は、カバー32に設けられて例えば円形の開口323を形成しており、操作レバー33の延伸部333を囲んでいる。図5中の二点鎖線の円形は、規制部材321の内縁(すなわち、開口323の外縁)を示している。操作レバー33が所定の位置から離れる方向に移動し、操作レバー33の延伸部333が規制部材321の内縁に突き当たると、操作レバー33の当該方向への更なる移動が制限される。 The input device 30 further includes a regulating member 321 that is disposed around the operation lever 33 and that defines a range in which the operation lever 33 can move. Specifically, the regulating member 321 is provided on the cover 32 to form, for example, a circular opening 323 and surrounds the extending portion 333 of the operation lever 33. 5 indicates the inner edge of the restricting member 321 (that is, the outer edge of the opening 323). When the operation lever 33 moves in a direction away from a predetermined position and the extending portion 333 of the operation lever 33 hits the inner edge of the regulating member 321, further movement of the operation lever 33 in the direction is restricted.
 規制部材321により規定される操作レバー33が移動可能な範囲は、第1の支持部34及び第2の支持部35により操作レバー33が移動可能な範囲よりも内側に形成されている。これによると、第1の支持部34及び第2の支持部35により操作レバー33が移動可能な範囲の端に操作レバー33が到達する前に、規制部材321の内縁に操作レバー33が突き当たるので、ガイドレール343,353の端に負荷が加わることを抑制することが可能である。 The range in which the operation lever 33 defined by the regulating member 321 is movable is formed inside the range in which the operation lever 33 can be moved by the first support portion 34 and the second support portion 35. According to this, the operation lever 33 hits the inner edge of the regulating member 321 before the operation lever 33 reaches the end of the range where the operation lever 33 can be moved by the first support portion 34 and the second support portion 35. It is possible to suppress a load from being applied to the ends of the guide rails 343 and 353.
 [3.ゲーム装置の構成]図6は、ゲーム装置10のハードウェア構成の一例を示す図である。ゲーム装置10は、制御部11、記憶部12、通信部13、入力装置30、ボタンスイッチ15、表示部17及び音声出力部18を備えている。 [3. Configuration of Game Device] FIG. 6 is a diagram illustrating an example of a hardware configuration of the game device 10. The game apparatus 10 includes a control unit 11, a storage unit 12, a communication unit 13, an input device 30, a button switch 15, a display unit 17, and an audio output unit 18.
 制御部11は、例えば少なくとも一つのマイクロプロセッサ等を含み、オペレーティングシステムやその他のプログラムに従って処理を実行する。記憶部12は、主記憶部(例えばRAM)及び補助記憶部(例えばハードディスクドライブ又はソリッドステートドライブ等)を含み、プログラムやデータを記憶するためのものである。通信部13は、ネットワークを介してデータ通信を行うためのものである。 The control unit 11 includes, for example, at least one microprocessor and executes processing according to an operating system and other programs. The storage unit 12 includes a main storage unit (for example, RAM) and an auxiliary storage unit (for example, a hard disk drive or a solid state drive), and stores programs and data. The communication unit 13 is for performing data communication via a network.
 プログラムやデータは、例えばネットワークを介してゲーム装置10に供給される。なお、ゲーム装置10は、情報記憶媒体(例えば光ディスク又はメモリカード等)に記憶されたプログラム又はデータを読み取るための構成要素を含むようにしてもよい。そして、情報記憶媒体を介してゲーム装置10にプログラムやデータが供給されるようにしてもよい。 The program and data are supplied to the game apparatus 10 via a network, for example. Note that the game apparatus 10 may include a component for reading a program or data stored in an information storage medium (for example, an optical disc or a memory card). Then, a program and data may be supplied to the game apparatus 10 via the information storage medium.
 入力装置30は、上記図1~図5に示したように構成されており、操作レバー33の位置情報や、操作レバー33の押し込みを表す情報、ボタンスイッチ339の押下を表す情報を、制御部11に出力する。ボタンスイッチ15は、上記図1に示したように操作台19に設けられたものであり、ボタンスイッチ15の押下を表す情報を制御部11に出力する。 The input device 30 is configured as shown in FIG. 1 to FIG. 5, and the controller 30 stores the position information of the operation lever 33, the information indicating the pressing of the operation lever 33, and the information indicating the pressing of the button switch 339. 11 is output. The button switch 15 is provided on the operation console 19 as shown in FIG. 1, and outputs information indicating that the button switch 15 is pressed to the control unit 11.
 表示部17は、例えば液晶表示パネル又は有機ELディスプレイ等であり、制御部11からの表示指令に従って画面画像を表示する。表示部17は、表示手段の一例である。音声出力部18は、例えばスピーカーであり、制御部11からの出力指令に従って音声を出力する。 The display unit 17 is, for example, a liquid crystal display panel or an organic EL display, and displays a screen image in accordance with a display command from the control unit 11. The display unit 17 is an example of a display unit. The audio output unit 18 is, for example, a speaker, and outputs audio in accordance with an output command from the control unit 11.
 ここで、「表示手段」とは、表示指令に従って画面画像を表示する物である。また、「画面画像」とは、表示手段に表示される画像である。例えば、各種ゲームにおいて表示されるゲーム画面画像が「画面画像」の一例に相当する。具体的には、例えば、野球ゲームにおける打撃画面画像、走塁画面画像若しくは投球画面画像、又は音楽ゲームにおける演奏画面画像などが「画面画像」の一例に相当する。「画面画像内の領域」とは、表示手段に表示される画面画像の一部又は全部を占める範囲である。 Here, the “display means” is an object that displays a screen image in accordance with a display command. The “screen image” is an image displayed on the display means. For example, game screen images displayed in various games correspond to an example of “screen image”. Specifically, for example, a batting screen image in a baseball game, a running screen image or a pitching screen image, or a performance screen image in a music game corresponds to an example of a “screen image”. The “region in the screen image” is a range that occupies a part or all of the screen image displayed on the display means.
 [4.機能ブロック]図7は、ゲーム装置10の機能ブロックの一例を示す図である。ゲーム装置10は、位置情報取得部111、位置特定部112、速度特定部113、加速度特定部114、軌跡特定部115、ゲーム制御部116及び表示制御部117を備えている。 [4. Functional Block] FIG. 7 is a diagram showing an example of functional blocks of the game apparatus 10. The game apparatus 10 includes a position information acquisition unit 111, a position specifying unit 112, a speed specifying unit 113, an acceleration specifying unit 114, a trajectory specifying unit 115, a game control unit 116, and a display control unit 117.
 位置情報取得部111は、入力装置30のポテンショメータ349,359(位置情報検出手段の一例)により検出される操作レバー33(可動体の一例)のX方向(第1の方向の一例)とY方向(第2の方向の一例)の位置情報を取得する。本実施形態では、操作レバー33のX方向とY方向の位置情報は、操作レバー33のX方向とY方向の移動量である。位置情報取得部111は、取得した操作レバー33のX方向とY方向の位置情報を、位置特定部112、速度特定部113、加速度特定部114、軌跡特定部115及びゲーム制御部116にそれぞれ出力する。 The position information acquisition unit 111 includes an X direction (an example of a first direction) and a Y direction of an operation lever 33 (an example of a movable body) detected by potentiometers 349 and 359 (an example of a position information detection unit) of the input device 30. The position information of (an example of the second direction) is acquired. In the present embodiment, the position information of the operation lever 33 in the X direction and the Y direction is the amount of movement of the operation lever 33 in the X direction and the Y direction. The position information acquisition unit 111 outputs the acquired position information of the operation lever 33 in the X direction and the Y direction to the position specifying unit 112, the speed specifying unit 113, the acceleration specifying unit 114, the trajectory specifying unit 115, and the game control unit 116, respectively. To do.
 位置特定部112は、操作レバー33が移動可能な範囲と、表示部17に表示される画面画像内の領域とを対応づけてなる情報に基づいて、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に対応する画面画像内の位置を特定する。当該情報は、記憶部12に予め格納されている。当該情報は、例えば、規制部材321によって規定される操作レバー33が移動可能な範囲の外縁を表す位置情報と、画面画像内の領域の外縁を表す位置情報とを対応づけてなる情報である。または、操作レバー33が移動可能な範囲の基準位置(例えば、上述した所定の位置)に対応する画面画像内の領域の基準位置、及び操作レバー33の単位移動量に対応する画面画像内における単位長さを表す情報であってもよい。位置特定部112は、位置情報取得部111から操作レバー33のX方向とY方向の位置情報を取得すると、取得した位置情報に対応する画面画像内の位置を特定し、ゲーム制御部116に出力する。 The position specifying unit 112 detects the operation lever 33 detected by the potentiometers 349 and 359 based on information obtained by associating a range in which the operation lever 33 can move with a region in the screen image displayed on the display unit 17. The position in the screen image corresponding to the position information in the X direction and the Y direction is specified. The information is stored in the storage unit 12 in advance. The information is, for example, information obtained by associating position information representing the outer edge of the range in which the operation lever 33 defined by the regulating member 321 is movable with position information representing the outer edge of the region in the screen image. Alternatively, the unit in the screen image corresponding to the reference position of the region in the screen image corresponding to the reference position of the range in which the operation lever 33 can move (for example, the predetermined position described above) and the unit movement amount of the operation lever 33. Information indicating the length may be used. When the position specifying unit 112 acquires the position information of the operation lever 33 in the X direction and the Y direction from the position information acquiring unit 111, the position specifying unit 112 specifies the position in the screen image corresponding to the acquired position information and outputs it to the game control unit 116. To do.
 速度特定部113は、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に基づいて、操作レバー33の速度を特定する。例えば、位置情報取得部111は、操作レバー33のX方向とY方向の位置情報を所定の周期で取得して記憶部12に一時的に格納し、速度特定部113は、時間差当たりの位置差を算出することによって操作レバー33の速度を算出し、ゲーム制御部116に出力する。 The speed specifying unit 113 specifies the speed of the operation lever 33 based on the position information of the operation lever 33 in the X direction and Y direction detected by the potentiometers 349 and 359. For example, the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores the position information in the storage unit 12. The speed specifying unit 113 detects the position difference per time difference. Is calculated, and the speed of the operation lever 33 is calculated and output to the game control unit 116.
 加速度特定部114は、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に基づいて、操作レバー33の加速度を特定する。例えば、位置情報取得部111は、操作レバー33のX方向とY方向の位置情報を所定の周期で取得して記憶部12に一時的に格納し、加速度特定部114は、時間差当たりの速度差を算出することによって操作レバー33の加速度を算出し、ゲーム制御部116に出力する。 The acceleration specifying unit 114 specifies the acceleration of the operation lever 33 based on position information in the X direction and Y direction of the operation lever 33 detected by the potentiometers 349 and 359. For example, the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores the position information in the storage unit 12. The acceleration specifying unit 114 detects the speed difference per time difference. Is calculated, and the acceleration of the operation lever 33 is calculated and output to the game control unit 116.
 軌跡特定部115は、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に基づいて、操作レバー33の軌跡を特定する。例えば、位置情報取得部111は、操作レバー33のX方向とY方向の位置情報を所定の周期で取得して記憶部12に一時的に格納し、軌跡特定部115は、位置を時間順に繋いだ直線群を、軌跡を表す情報としてゲーム制御部116に出力する。または、直線群の近似曲線を求めて、それを軌跡を表す情報としてもよい。 The trajectory specifying unit 115 specifies the trajectory of the operation lever 33 based on position information of the operation lever 33 in the X direction and Y direction detected by the potentiometers 349 and 359. For example, the position information acquisition unit 111 acquires the position information of the operation lever 33 in the X direction and the Y direction at a predetermined cycle and temporarily stores them in the storage unit 12. The trajectory specifying unit 115 connects the positions in time order. The straight line group is output to the game control unit 116 as information representing the trajectory. Alternatively, an approximate curve of a straight line group may be obtained and used as information representing a trajectory.
 ゲーム制御部116は、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に基づいてゲームを制御する。ゲーム制御部116は、位置情報取得部111により取得される操作レバー33のX方向とY方向の位置情報だけでなく、位置特定部112により特定される画面画像内の位置、速度特定部113により特定される操作レバー33の速度、加速度特定部114により特定される操作レバー33の加速度、及び軌跡特定部115により特定される操作レバー33の軌跡も取得し、これらに基づいてゲームを制御する。 The game control unit 116 controls the game based on position information in the X direction and Y direction of the operation lever 33 detected by the potentiometers 349 and 359. The game control unit 116 uses not only the position information in the X direction and the Y direction of the operation lever 33 acquired by the position information acquisition unit 111 but also the position in the screen image specified by the position specifying unit 112 and the speed specifying unit 113. The speed of the specified operating lever 33, the acceleration of the operating lever 33 specified by the acceleration specifying unit 114, and the locus of the operating lever 33 specified by the locus specifying unit 115 are also acquired, and the game is controlled based on these.
 また、ゲーム制御部116は、入力装置30のフォトセンサ369により操作レバー33のZ方向の移動が検出されたときの、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に基づいてゲームを制御する。ゲーム制御部116は、操作レバー33のZ方向の移動を表す情報、入力装置30の操作レバー33に設けられたボタンスイッチ339の押下を表す情報、及び操作台19に設けられたボタンスイッチ339の押下を表す情報も取得し、上述した位置情報等に加えこれらの情報にも基づいてゲームを制御する。 Further, the game control unit 116 detects the position of the operation lever 33 in the X direction and the Y direction detected by the potentiometers 349 and 359 when the movement of the operation lever 33 in the Z direction is detected by the photo sensor 369 of the input device 30. Control the game based on the information. The game control unit 116 includes information indicating movement of the operation lever 33 in the Z direction, information indicating depression of the button switch 339 provided on the operation lever 33 of the input device 30, and information on the button switch 339 provided on the operation table 19. Information indicating the pressing is also acquired, and the game is controlled based on these information in addition to the position information described above.
 また、ゲーム制御部116は、位置特定部112により特定された画面画像内の位置に基づいてゲームを制御する。ここで、「画面画像内の位置に基づいてゲームを制御する」とは、例えば、画面画像内の位置に基づいて、ゲーム制御の実行の有無又は内容を変化させることである。また例えば、画面画像内の位置に基づいて、オブジェクトの状態(位置、移動の方向、移動の速度、表示態様等)を変化させることである。例えば、野球ゲームの場合、打撃時に、打撃位置を指し示すためのミートカーソル(オブジェクトの一例)を移動させることが「画面画像内の位置に基づいてゲームを制御する」ことの一例に相当する(後述の図8C参照)。 Further, the game control unit 116 controls the game based on the position in the screen image specified by the position specifying unit 112. Here, “control the game based on the position in the screen image” means, for example, changing whether or not the game control is executed or the content based on the position in the screen image. Another example is changing the state of the object (position, direction of movement, speed of movement, display mode, etc.) based on the position in the screen image. For example, in the case of a baseball game, moving a meet cursor (an example of an object) for pointing the hitting position at the time of hitting corresponds to an example of “controlling the game based on the position in the screen image” (described later). FIG. 8C).
 また、ゲーム制御部116は、速度特定部113又は加速度特定部114により特定された操作レバー33の速度又は加速度に基づいてゲームを制御する。ここで、「操作レバー33の速度又は加速度に基づいてゲームを制御する」とは、例えば、操作レバー33の速度又は加速度に基づいて、ゲーム制御の実行の有無又は内容を変化させることである。また例えば、操作レバー33の速度又は加速度に基づいて、オブジェクトの状態(位置、移動の方向、移動の速度、表示態様等)を変化させることである。例えば、野球ゲームの場合、操作レバー33の速度又は加速度が大きいほど、進塁時に走者(オブジェクトの一例)の速度を大きくしたり、投球時に球(オブジェクトの一例)の曲がり具合を大きくすることである。 Further, the game control unit 116 controls the game based on the speed or acceleration of the operation lever 33 specified by the speed specifying unit 113 or the acceleration specifying unit 114. Here, “controlling the game based on the speed or acceleration of the operation lever 33” means, for example, changing whether or not the game control is executed based on the speed or acceleration of the operation lever 33. Further, for example, changing the state of the object (position, direction of movement, speed of movement, display mode, etc.) based on the speed or acceleration of the operation lever 33. For example, in the case of a baseball game, as the speed or acceleration of the operation lever 33 increases, the speed of a runner (an example of an object) is increased at the time of advance, or the curvature of a ball (an example of an object) is increased at the time of pitching. is there.
 また、ゲーム制御部116は、軌跡特定部115により特定された操作レバー33の軌跡に基づいてゲームを制御する。ここで、「操作レバー33の軌跡に基づいてゲームを制御する」とは、例えば、操作レバー33の軌跡に基づいて、ゲーム制御の実行の有無又は内容を変化させることである。また例えば、操作レバー33の軌跡に基づいて、オブジェクトの状態(位置、移動の方向、移動の速度、表示態様等)を変化させることである。例えば、野球ゲームの場合、操作レバー33が描く円が大きいほど進塁時に走者(オブジェクトの一例)の速度を大きくしたり、可動体が描く曲線に従って投球時に球(オブジェクトの一例)を曲げることである。 Further, the game control unit 116 controls the game based on the trajectory of the operation lever 33 specified by the trajectory specifying unit 115. Here, “control the game based on the trajectory of the operation lever 33” means, for example, changing whether or not the game control is executed based on the trajectory of the operation lever 33. For example, based on the trajectory of the operation lever 33, the state of the object (position, direction of movement, speed of movement, display mode, etc.) is changed. For example, in the case of a baseball game, the larger the circle drawn by the control lever 33, the faster the runner (an example of an object) when advancing, or by bending a ball (an example of an object) when throwing according to a curve drawn by a movable body is there.
 また、ゲーム制御部116は、操作レバー33のZ方向の移動が検出されたときに位置特定部112により特定される画面画像内の位置が、画面画像内のオブジェクトの位置に対応するか否かを判定し、判定結果に基づいてゲームを制御する。特定される画面画像内の位置が、画面画像内を移動するオブジェクトの位置に対応するか否かを判定してもよい。ここで、「オブジェクト」とは、画面に表示される対象となるものである。例えば、画面に表示されるキャラクタ、物、カーソル、アイコン、マーク等が「オブジェクト」の一例に相当する。「対応する」とは、例えば、特定される画面画像内の位置(カーソルの位置)がオブジェクトの位置と完全に一致する場合、位置の差分が所定の値以下である場合、オブジェクトを含む所定の範囲内に該当する場合などである。 Further, the game control unit 116 determines whether or not the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction corresponds to the position of the object in the screen image. The game is controlled based on the determination result. It may be determined whether or not the specified position in the screen image corresponds to the position of the object moving in the screen image. Here, the “object” is a target to be displayed on the screen. For example, a character, an object, a cursor, an icon, a mark, or the like displayed on the screen corresponds to an example of “object”. “Corresponding” means, for example, when the position in the specified screen image (cursor position) completely matches the position of the object, when the difference in position is equal to or less than a predetermined value, For example, it falls within the range.
 また、ゲーム制御部116は、上述した判定において、操作レバー33のZ方向の移動が検出されたときに位置特定部112により特定される画面画像内の位置が、画面画像内のオブジェクトの位置に対応すると判定した場合に、オブジェクトの状態を変化させる。ここで、「状態を変化」とは、例えば、オブジェクトの移動の方向や速度の変化、オブジェクトの表示態様(形状、色)の変化、オブジェクトを画面画像から消す等である。 Further, in the determination described above, the game control unit 116 determines that the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction is detected is the position of the object in the screen image. When it is determined that it corresponds, the state of the object is changed. Here, “change in state” means, for example, a change in the direction or speed of movement of the object, a change in the display mode (shape or color) of the object, or deletion of the object from the screen image.
 また、ゲーム制御部116は、上述した判定において、操作レバー33のZ方向の移動が検出されたときに位置特定部112により特定される画面画像内の位置が、画面画像内のオブジェクトの位置に対応すると判定した場合に、画面画像内を移動するオブジェクトの移動方向を、操作レバー33のZ方向の移動が検出される前と後とで異ならせてもよい。例えば、検出後のオブジェクトの移動方向を検出前と反対にしてもよいし、検出前に停止していたオブジェクトを検出後に移動させてもよい。 Further, in the determination described above, the game control unit 116 determines that the position in the screen image specified by the position specifying unit 112 when the movement of the operation lever 33 in the Z direction is detected is the position of the object in the screen image. When it is determined that it corresponds, the moving direction of the object moving in the screen image may be different before and after the movement of the operation lever 33 in the Z direction is detected. For example, the moving direction of the object after detection may be reversed from that before detection, or the object that has been stopped before detection may be moved after detection.
 表示制御部117は、ゲーム制御部116によるゲームの制御に応じた画面画像を表示部17に表示させるための制御を実行する。 The display control unit 117 executes control for causing the display unit 17 to display a screen image corresponding to the game control by the game control unit 116.
 [5.処理]以下、上述の機能ブロックにより実現する処理について説明する。ここでは、ゲーム装置10で実行されるゲームが野球ゲームである場合の処理例を説明する。 [5. Processing] Hereinafter, processing realized by the above-described functional blocks will be described. Here, an example of processing when the game executed on the game apparatus 10 is a baseball game will be described.
 [5-1]図8Aは、処理例を示すフロー図であり、投球毎に実行される打撃に係る処理の流れを示している。図8Bは、入力装置30の操作レバー33の操作例を示す図である。図中の矢印は、操作レバー33のXY平面の操作方向を表し、丸で囲んだ乗算記号は、操作レバー33のZ方向の押し込みを表している。図8C~図8Eは、野球ゲームのゲーム画面画像の1つである打撃画面画像G10の表示例を示す図である。 [5-1] FIG. 8A is a flowchart showing a processing example, and shows a flow of processing related to a hit performed for each pitch. FIG. 8B is a diagram illustrating an operation example of the operation lever 33 of the input device 30. The arrow in the figure represents the operation direction of the operation lever 33 on the XY plane, and the multiplication symbol surrounded by a circle represents the pushing of the operation lever 33 in the Z direction. 8C to 8E are diagrams showing display examples of a batting screen image G10 that is one of the game screen images of the baseball game.
 図8C~図8Eに示されるように、打撃画面画像G10には、打者オブジェクトP11と、打者オブジェクトP11によって振られるバットオブジェクトP12と、投手オブジェクトP13と、投手オブジェクトP13によって投げられるボールオブジェクトP14とが表示されている。打撃画面画像G10には、入力装置30の操作レバー33の移動に応じて移動するミートカーソルA12も表示されている。また、打撃画面画像G10には、矩形状の枠で示されるストライクゾーンP15も表示されている。なお、図8C中の二点鎖線の円は、操作レバー33が移動可能な範囲に対応する対応領域C13を表すものであり、実際に表示されるものではない。例えば、ストライクゾーンP15は対応領域C15の内側に設定される。 As shown in FIGS. 8C to 8E, the batting screen image G10 includes a batter object P11, a bat object P12 swung by the batter object P11, a pitcher object P13, and a ball object P14 thrown by the pitcher object P13. It is displayed. In the hitting screen image G10, a meet cursor A12 that moves in accordance with the movement of the operation lever 33 of the input device 30 is also displayed. The strike screen image G10 also displays a strike zone P15 indicated by a rectangular frame. 8C represents the corresponding region C13 corresponding to the range in which the operation lever 33 can move, and is not actually displayed. For example, the strike zone P15 is set inside the corresponding area C15.
 ミートカーソルA12は、ポテンショメータ349,359により検出される操作レバー33のX方向とY方向の位置情報に対応する打撃画面画像G10内の位置に表示されており、操作レバー33がXY平面の面内方向に移動すると、それに伴って打撃画面画像G10内を移動する。例えば、図8Bに示されるように、操作レバー33がXY平面の矢印の方向に移動されると、図8Cに示されるように、ミートカーソルA12が打撃画面画像G10内の矢印の方向に移動する。また、図8Bに示されるように、操作レバー33がZ方向に押し込まれると、図8Dに示されるように、打者オブジェクトP11はミートカーソルA12に向けてバットオブジェクトP12をスイングする。 The meet cursor A12 is displayed at a position in the batting screen image G10 corresponding to the position information of the operation lever 33 in the X and Y directions detected by the potentiometers 349 and 359, and the operation lever 33 is in the plane of the XY plane. If it moves to a direction, it will move in the impact screen image G10 in connection with it. For example, when the operation lever 33 is moved in the direction of the arrow on the XY plane as shown in FIG. 8B, the meet cursor A12 moves in the direction of the arrow in the batting screen image G10 as shown in FIG. 8C. . Further, as shown in FIG. 8B, when the operation lever 33 is pushed in the Z direction, the batter object P11 swings the bat object P12 toward the meet cursor A12 as shown in FIG. 8D.
 図8Aに示されるように、まず、制御部11は、投手オブジェクトP13による投球を開始する(S100、図8C)。具体的には、制御部11は、投手オブジェクトP13に予め定められた投球動作をさせた上で、ボールオブジェクトP14を打者オブジェクトP11に向かって移動させる。例えば、打撃画面画像G10が仮想カメラから仮想3次元空間を見た様子を表す画面画像である場合、ボールオブジェクトP14は仮想カメラに近づく方向に移動する。 As shown in FIG. 8A, first, the control unit 11 starts pitching by the pitcher object P13 (S100, FIG. 8C). Specifically, the control unit 11 moves the ball object P14 toward the batter object P11 after causing the pitcher object P13 to perform a predetermined pitching motion. For example, when the hitting screen image G10 is a screen image representing a state in which the virtual three-dimensional space is viewed from the virtual camera, the ball object P14 moves in a direction approaching the virtual camera.
 次に、制御部11は、操作レバー33のX方向とY方向の位置情報を受け入れる(S102、図8C)。記憶部12には、操作レバー33のX方向とY方向の位置情報と、対応領域C13内の位置との対応関係を示す情報が記憶されており、制御部11は、この情報に基づいて、操作レバー33のX方向とY方向の位置情報に対応する対応領域C13内の位置を取得する。これにより、ミートカーソルA12は、操作レバー33のX方向とY方向の位置情報に対応して打撃画面画像G10の対応領域C13内を移動する。位置情報の受け入れとそれに伴うミートカーソルA12の移動は、投球の開始(S100)よりも前から開始されてもよい。 Next, the control unit 11 receives the position information of the operation lever 33 in the X direction and the Y direction (S102, FIG. 8C). The storage unit 12 stores information indicating the correspondence between the position information of the operation lever 33 in the X direction and the Y direction and the position in the corresponding region C13. The control unit 11 is based on this information. The position in the corresponding area C13 corresponding to the position information of the operation lever 33 in the X direction and the Y direction is acquired. As a result, the meet cursor A12 moves in the corresponding area C13 of the batting screen image G10 corresponding to the position information of the operation lever 33 in the X direction and the Y direction. The acceptance of the position information and the accompanying movement of the meet cursor A12 may be started before the start of pitching (S100).
 次に、制御部11は、操作レバー33のZ方向の移動が検出されると(S104:YES)、バットオブジェクトP12のスイングを開始する(S106、図8D)。制御部11は、打者オブジェクトP11を中心にバットオブジェクトP12をスイングさせながら、ミートカーソルA12に向けてバットオブジェクトP12を移動させる。一方、操作レバー33のZ方向の移動が検出されない場合には(S104:NO)、制御部11は処理を終了する。 Next, when the movement of the operation lever 33 in the Z direction is detected (S104: YES), the control unit 11 starts swinging the bat object P12 (S106, FIG. 8D). The control unit 11 moves the bat object P12 toward the meet cursor A12 while swinging the bat object P12 around the batter object P11. On the other hand, when the movement of the operation lever 33 in the Z direction is not detected (S104: NO), the control unit 11 ends the process.
 次に、制御部11は、ミートカーソルA12がボールオブジェクトP14に対応するか判定する(S108)。例えば、制御部11は、バットオブジェクトP12がミートカーソルA12の位置に到達する時点(または、操作レバー33のZ方向の移動が検出された時点)において、ミートカーソルA12とボールオブジェクトP14が重複するか否かを判定する。これに限られず、例えば、ボールオブジェクトP14の中心位置とミートカーソルA12の中心位置の差分が所定の値以下であるか否かを判定してもよいし、ボールオブジェクトP14を含む所定の範囲内にミートカーソルA12の中心位置が存在するか否かを判定してもよい。 Next, the control unit 11 determines whether the meet cursor A12 corresponds to the ball object P14 (S108). For example, the control unit 11 determines whether the meat cursor A12 and the ball object P14 overlap at the time when the bat object P12 reaches the position of the meat cursor A12 (or when the movement of the operation lever 33 in the Z direction is detected). Determine whether or not. For example, it may be determined whether or not the difference between the center position of the ball object P14 and the center position of the meet cursor A12 is equal to or smaller than a predetermined value, or within a predetermined range including the ball object P14. It may be determined whether or not the center position of the meet cursor A12 exists.
 また、制御部11は、判定と併せて、ミートカーソルA12とボールオブジェクトP14の重複度合いや、ミートカーソルA12の中心位置に対するボールオブジェクトP14の方向なども算出する。 In addition to the determination, the control unit 11 calculates the degree of overlap between the meet cursor A12 and the ball object P14, the direction of the ball object P14 with respect to the center position of the meet cursor A12, and the like.
 次に、制御部11は、ミートカーソルA12がボールオブジェクトP14に対応する場合には(S110:YES)、ボールオブジェクトP14の新たな移動方向と速度を算出する(S112)。具体的には、制御部11は、打球として移動することになるボールオブジェクトP14の移動方向と速度を、上述したミートカーソルA12とボールオブジェクトP14の重複度合いや、ミートカーソルA12の中心位置に対するボールオブジェクトP14の方向などに基づいて算出する。一方、ミートカーソルA12がボールオブジェクトP14に対応しない場合には(S110:NO)、ボールオブジェクトP14がホームベース上を通過、或いはキャッチャーのキャラクタのミットに収まるタイミング等で、制御部11は処理を終了する。 Next, when the meet cursor A12 corresponds to the ball object P14 (S110: YES), the control unit 11 calculates a new moving direction and speed of the ball object P14 (S112). Specifically, the control unit 11 determines the moving direction and speed of the ball object P14 to be moved as a hit ball, the degree of overlap between the above-described meet cursor A12 and the ball object P14, and the ball object with respect to the center position of the meet cursor A12. Calculation is made based on the direction of P14. On the other hand, when the meet cursor A12 does not correspond to the ball object P14 (S110: NO), the control unit 11 finishes the process when the ball object P14 passes over the home base or fits in the catcher character's mitt. To do.
 次に、制御部11は、ミートカーソルA12がボールオブジェクトP14に対応する場合には(S110:YES)、算出した新たな移動方向と速度でボールオブジェクトP14を移動させる(S114、図8E)。これにより、ボールオブジェクトP14は、投球時の移動方向とは異なる移動方向、例えば反対の方向に打球として移動する。例えば、打撃画面画像G10が仮想カメラから仮想3次元空間を見た様子を表す画面画像である場合、ボールオブジェクトP14は仮想カメラから離れる方向に移動する。以上により、制御部11は処理を終了する。 Next, when the meet cursor A12 corresponds to the ball object P14 (S110: YES), the control unit 11 moves the ball object P14 with the calculated new moving direction and speed (S114, FIG. 8E). Thereby, the ball object P14 moves as a hit ball in a movement direction different from the movement direction at the time of pitching, for example, the opposite direction. For example, when the hitting screen image G10 is a screen image representing a state where the virtual three-dimensional space is viewed from the virtual camera, the ball object P14 moves in a direction away from the virtual camera. Thus, the control unit 11 ends the process.
 このように、本実施形態によれば、ユーザにより移動される操作レバー33のX方向とY方向の位置情報に基づいて制御される例えば野球ゲームのようなゲームをユーザに提供できるようになる。また、操作レバー33のZ方向の移動の検出もゲーム制御に利用可能とすることで、操作レバー33のZ方向の移動を検出したときの操作レバー33のX方向とY方向の位置情報に基づいて制御されるような例えば野球ゲームのようなゲームをユーザに提供できるようになる。 Thus, according to the present embodiment, it is possible to provide a user with a game such as a baseball game that is controlled based on position information of the operation lever 33 moved by the user in the X direction and the Y direction. Further, detection of movement of the operation lever 33 in the Z direction can also be used for game control, so that the position information of the operation lever 33 in the X direction and Y direction when the movement of the operation lever 33 in the Z direction is detected. For example, a game such as a baseball game can be provided to the user.
 具体的には、操作レバー33のZ方向の移動が検出されたときの操作レバー33のX方向とY方向の位置情報に対応する打撃画面画像G10の対応領域C13内のミートカーソルA12の位置がボールオブジェクトP14の位置に対応するか否かの判定結果に基づいて打撃が制御される野球ゲームをユーザに提供できるようになる。また、当該判定結果に基づいてボールオブジェクトP14の移動方向などの状態が変化する野球ゲームをユーザに提供できるようになる。移動方向の変化だけでなく、打撃によりボールオブジェクトP14の形状の変化(例えば楕円形状になって移動する等)や色彩の変化などの状態変化を加えてもよい。 Specifically, the position of the meet cursor A12 in the corresponding area C13 of the batting screen image G10 corresponding to the position information in the X direction and the Y direction of the operation lever 33 when the movement of the operation lever 33 in the Z direction is detected. It becomes possible to provide the user with a baseball game in which batting is controlled based on the determination result of whether or not the position corresponds to the position of the ball object P14. Further, it becomes possible to provide the user with a baseball game in which the state such as the moving direction of the ball object P14 changes based on the determination result. In addition to the change in the moving direction, state changes such as a change in the shape of the ball object P14 (for example, movement in an elliptical shape) and a change in color may be applied by hitting.
 [5-2]図9Aは、入力装置30の操作レバー33の操作例を示す図である。図中の白抜矢印と実線矢印は、操作レバー33のXY平面の操作方向を表し、白抜矢印は、実線矢印よりも操作レバー33が移動する速度又は加速度が大きいことを表している。図9Bは、野球ゲームのゲーム画面画像の1つである投球画面画像G20の表示例を示す図であり、投球時におけるボールオブジェクトP14の移動を示している。なお、投球画面画像G20は、投手オブジェクトP13の背後から打者オブジェクトP11の方向を見た様子を表す画面画像であってもよい。図中の白抜矢印と実線矢印は、図9Aの白抜矢印と実線矢印にそれぞれ対応している。 [5-2] FIG. 9A is a diagram illustrating an operation example of the operation lever 33 of the input device 30. The white arrow and the solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and the white arrow indicates that the speed or acceleration at which the operation lever 33 moves is larger than the solid line arrow. FIG. 9B is a diagram showing a display example of a pitching screen image G20 that is one of the game screen images of the baseball game, and shows the movement of the ball object P14 during the pitching. Note that the pitch screen image G20 may be a screen image representing a state in which the direction of the batter object P11 is viewed from behind the pitcher object P13. The white arrow and solid line arrow in the figure correspond to the white arrow and solid line arrow in FIG. 9A, respectively.
 制御部11は、投球時に、操作レバー33のX方向とY方向の位置情報を受け入れて、ボールオブジェクトP14が変化する方向を決定する。制御部11は、変化する方向の決定に加えて、その際の操作レバー33の速度又は加速度に基づいてボールオブジェクトP14が変化する量を決定してもよい。例えば、図9A及び図9Bに示されるように、操作レバー33の速度又は加速度が大きいほど、ボールオブジェクトP14が変化する量を大きくしてもよい。 The control unit 11 accepts position information of the operation lever 33 in the X direction and the Y direction at the time of pitching, and determines the direction in which the ball object P14 changes. In addition to determining the changing direction, the control unit 11 may determine the amount by which the ball object P14 changes based on the speed or acceleration of the operation lever 33 at that time. For example, as shown in FIGS. 9A and 9B, the amount by which the ball object P14 changes may be increased as the speed or acceleration of the operation lever 33 is increased.
 このように、本実施形態によれば、ユーザによって移動される操作レバー33の速度又は加速度に基づいて投球時におけるボールオブジェクトP14の変化量を変え得る野球ゲームをユーザに提供できるようになる。 As described above, according to the present embodiment, it is possible to provide the user with a baseball game that can change the amount of change of the ball object P14 at the time of pitching based on the speed or acceleration of the operation lever 33 moved by the user.
 [5-3]図10Aは、入力装置30の操作レバー33の操作例を示す図である。図中の白抜矢印と実線矢印は、操作レバー33のXY平面の操作方向を表し、白抜矢印は、実線矢印よりも操作レバー33が移動する速度又は加速度が大きいことを表している。図10Bは、入力装置30の操作レバー33の他の操作例を示す図である。図中の白抜矢印と実線矢印は、操作レバー33のXY平面の操作方向を表し、白抜矢印は、実線矢印よりも操作レバー33が描く円弧の軌道の径が大きいことを表している。 [5-3] FIG. 10A is a diagram illustrating an operation example of the operation lever 33 of the input device 30. The white arrow and the solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and the white arrow indicates that the speed or acceleration at which the operation lever 33 moves is larger than the solid line arrow. FIG. 10B is a diagram illustrating another operation example of the operation lever 33 of the input device 30. A white arrow and a solid line arrow in the figure indicate the operation direction of the operation lever 33 on the XY plane, and a white arrow indicates that the diameter of the arc of the arc drawn by the operation lever 33 is larger than the solid line arrow.
 図10Cは、野球ゲームのゲーム画面画像の1つである走塁画面画像G30の表示例を示す図であり、走塁時における打者オブジェクトP11の移動を示している。図中の白抜矢印と実線矢印は、図10A又は図10Bの白抜矢印と実線矢印にそれぞれ対応している。また、白抜矢印と実線矢印のそれぞれの長さは、同一の時間内における打者オブジェクトP11の移動量に対応する。従って、白抜矢印の方が実線矢印に比べて、打者オブジェクトP11の走塁の速度又は加速度が大きいことを表している。走塁画面画像G30は、打撃画面画像G10の後に表示される画面画像である。走塁画面画像G30には、打者オブジェクトP11、投手オブジェクトP13及びボールオブジェクトP14の他に、複数の野手オブジェクトP16が表示されている。 FIG. 10C is a diagram showing a display example of a running screen image G30, which is one of the game screen images of the baseball game, and shows the movement of the batter object P11 during the running. The white arrow and solid line arrow in the figure correspond to the white arrow and solid line arrow in FIG. 10A or 10B, respectively. The lengths of the white arrow and the solid line arrow correspond to the amount of movement of the batter object P11 within the same time. Therefore, the white arrow indicates that the speed or acceleration of the striker of the batter object P11 is higher than that of the solid line arrow. The scissor screen image G30 is a screen image displayed after the batting screen image G10. In addition to the batter object P11, the pitcher object P13, and the ball object P14, a plurality of fielder objects P16 are displayed on the scouting screen image G30.
 制御部11は、走塁時に、操作レバー33の軌跡と操作レバー33の速度又は加速度とに基づいて打者オブジェクトP11が移動する速度を決定してもよい。例えば、図10Aと図10Cに示されるように、操作レバー33が走塁方向と同じ反時計回りに円弧の軌跡を描き、かつその際の操作レバー33の速度又は加速度が大きいほど、打者オブジェクトP11が移動する速度を大きくしてもよい。 The control unit 11 may determine the speed at which the batter object P11 moves based on the trajectory of the operation lever 33 and the speed or acceleration of the operation lever 33 at the time of running. For example, as shown in FIG. 10A and FIG. 10C, the batter object P11 increases as the operating lever 33 draws a circular arc locus counterclockwise in the same direction as the running direction and the speed or acceleration of the operating lever 33 at that time increases. You may increase the speed at which.
 このように、本実施形態によれば、ユーザによって移動される操作レバー33の速度又は加速度に基づいて走塁時における打者オブジェクトP11の移動速度を変え得る野球ゲームをユーザに提供できるようになる。 As described above, according to the present embodiment, it is possible to provide the user with a baseball game that can change the moving speed of the batter object P11 during running, based on the speed or acceleration of the operation lever 33 moved by the user.
 また、制御部11は、走塁時に、操作レバー33の軌跡のみに基づいて打者オブジェクトP11が移動する速度を決定してもよい。例えば、図10Bと図10Cに示されるように、操作レバー33が走塁方向と同じ反時計回りに円弧の軌跡を描き、かつその際に操作レバー33が描く円弧の軌道の径が大きいほど、打者オブジェクトP11が移動する速度を大きくしてもよい。 Further, the control unit 11 may determine the speed at which the batter object P11 moves based only on the trajectory of the operation lever 33 when running. For example, as shown in FIG. 10B and FIG. 10C, the control lever 33 draws a circular arc locus in the same counterclockwise direction as the running direction, and the arc diameter of the circular arc drawn by the operation lever 33 at that time increases. The speed at which the batter object P11 moves may be increased.
 このように、本実施形態によれば、ユーザによって移動される操作レバー33の軌跡に基づいて走塁時における打者オブジェクトP11の移動速度を変え得る野球ゲームをユーザに提供できるようになる。 As described above, according to the present embodiment, it is possible to provide the user with a baseball game that can change the moving speed of the batter object P11 at the time of running based on the trajectory of the operation lever 33 moved by the user.
 [6.変形例]以下、変形例について説明する。図11は、変形例に係る入力装置30Aの分解斜視図である。上述の実施形態と重複する構成については、同番号を付すことで詳細な説明を省略する。 [6. Modification] A modification will be described below. FIG. 11 is an exploded perspective view of an input device 30A according to a modification. About the structure which overlaps with the above-mentioned embodiment, detailed description is abbreviate | omitted by attaching | subjecting the same number.
 変形例に係る入力装置30Aは、操作レバー33をX方向及びZ方向のそれぞれに移動可能に支持するための第1の支持部34及び第3の支持部36を備えているが、上述の実施形態のようなY方向に移動可能に支持するための第2の支持部35を備えていない。カバー32Aは、X方向に伸びた矩形状又は楕円状の開口323Aが形成された規制部材321Aを備えており、開口323Aから上方向に操作レバー33が突出している。 The input device 30A according to the modified example includes the first support portion 34 and the third support portion 36 for supporting the operation lever 33 so as to be movable in the X direction and the Z direction. The second support part 35 for supporting the movement in the Y direction as in the form is not provided. The cover 32A includes a regulating member 321A in which a rectangular or elliptical opening 323A extending in the X direction is formed, and the operation lever 33 protrudes upward from the opening 323A.
 操作レバー33は、第1の支持部34のステージ341とガイドレール343によってX方向にスライド可能に支持されている。操作レバー33のX方向の移動量は、第1のポテンショメータ349によって検出される。また、操作レバー33は、第3の支持部36によってZ方向にスライド可能に支持されている。操作レバー33のZ方向の移動は、フォトセンサ369によって検出される。 The operation lever 33 is supported by the stage 341 of the first support portion 34 and the guide rail 343 so as to be slidable in the X direction. The amount of movement of the operation lever 33 in the X direction is detected by the first potentiometer 349. The operation lever 33 is supported by the third support portion 36 so as to be slidable in the Z direction. The movement of the operation lever 33 in the Z direction is detected by the photo sensor 369.
 次に、変形例において実現される処理について説明する。ここでは、ゲーム装置10で実行されるゲームが音楽ゲームである場合の処理例を説明する。図12Aは、入力装置30の操作レバー33の操作例を示す図である。図中の矢印は、操作レバー33のXY平面の操作方向を表し、丸で囲んだ乗算記号は、操作レバー33のZ方向の押し込みを表している。図12Bは、音楽ゲームのゲーム画面画像の1つである演奏画面画像G40の表示例を示す図である。 Next, processing realized in the modification will be described. Here, an example of processing when the game executed on the game apparatus 10 is a music game will be described. FIG. 12A is a diagram illustrating an operation example of the operation lever 33 of the input device 30. The arrow in the figure represents the operation direction of the operation lever 33 on the XY plane, and the multiplication symbol surrounded by a circle represents the pushing of the operation lever 33 in the Z direction. FIG. 12B is a diagram illustrating a display example of a performance screen image G40 that is one of the game screen images of the music game.
 図12Bに示されるように、演奏画面画像G40には、画面画像下部で横方向に並んだ複数のボタンオブジェクトP42と、ボタンオブジェクトP42の近傍に設けられた判定ラインA43と、画面画像上部から判定ラインA43に向かって下方向に移動する複数のノートオブジェクトP44とが配置されている。図12B中の二点鎖線の矩形は、操作レバー33が移動可能な範囲に対応する対応領域C41を表すものである。 As shown in FIG. 12B, the performance screen image G40 includes a plurality of button objects P42 arranged in the horizontal direction at the bottom of the screen image, a determination line A43 provided in the vicinity of the button object P42, and a determination from the top of the screen image. A plurality of note objects P44 that move downward toward the line A43 are arranged. A rectangle indicated by a two-dot chain line in FIG. 12B represents a corresponding region C41 corresponding to a range in which the operation lever 33 is movable.
 複数のボタンオブジェクトP42のうち、第1のポテンショメータ349により検出される操作レバー33のX方向の位置情報に対応するボタンオブジェクトP42は、他のボタンオブジェクトP42と異なる色が付された色付きボタンオブジェクトP421にする等、他のボタンオブジェクトP42と識別可能に表示される。操作レバー33がX方向に移動すると、それに伴って識別表示されるボタンオブジェクトP42が遷移する。 Among the plurality of button objects P42, the button object P42 corresponding to the position information in the X direction of the operation lever 33 detected by the first potentiometer 349 is a colored button object P421 having a different color from the other button objects P42. For example, it is displayed so as to be distinguishable from other button objects P42. When the operation lever 33 moves in the X direction, the button object P42 that is identified and displayed changes accordingly.
 操作レバー33のZ方向の移動が検出されると、制御部11は、その時点において識別表示されたボタンオブジェクトP42と同じ列かつ判定ラインA43上にノートオブジェクトP44があるか否かを判定する。ここでは、例えば、操作レバー33のZ方向の移動が検出された時点において、ノートオブジェクトP44が判定ラインA43と完全に一致するか否かを判定する。これに限られず、例えば、ノートオブジェクトP44の位置と判定ラインA43の位置の差分が所定の値以下であるか否かを判定してもよいし、判定ラインA43を含む所定の範囲内にノートオブジェクトP44が存在するか否かを判定してもよい。 When the movement of the operation lever 33 in the Z direction is detected, the control unit 11 determines whether or not there is a note object P44 in the same column and determination line A43 as the button object P42 identified and displayed at that time. Here, for example, it is determined whether or not the note object P44 completely coincides with the determination line A43 at the time when the movement of the operation lever 33 in the Z direction is detected. For example, it may be determined whether or not the difference between the position of the note object P44 and the position of the determination line A43 is equal to or smaller than a predetermined value, or the note object falls within a predetermined range including the determination line A43. It may be determined whether or not P44 exists.
 操作レバー33のZ方向の移動が検出された時点において、識別表示されたボタンオブジェクトP42と同じ列かつ判定ラインA43上にノートオブジェクトP44があると判定された場合、制御部11は、そのノートオブジェクトP44の色を変化させた後、演奏画面画像G40から消す。上記のように判定された場合には、楽曲の演奏を安定して継続する或いは特殊な音響効果を発生するようにし、且つ、ユーザに評価ポイントを付与するようにしてもよい。操作レバー33のZ方向の移動が検出された時点において、上記のように判定されなかった場合には、楽曲の演奏の音程を外すようにし、且つ、ユーザに評価ポイントを付与しない或いはマイナスの評価ポイントを与えるようにしてもよい。そして、1つの楽曲の中で、ユーザに付与された評価ポイントの総合値によってユーザのプレイの全体評価を行ってもよい。従って、ユーザは高い評価を得るべく、ノートオブジェクトP44が判定ラインA43と重なる前に操作レバー33を水平方向(X方向)に移動させ、重なったと見なした瞬間に操作レバー33を下方向(Z方向)に押し込むといった操作を繰り返すことになる。 When it is determined that there is a note object P44 in the same column and determination line A43 as the button object P42 identified and displayed at the time when the movement of the operation lever 33 in the Z direction is detected, the control unit 11 determines that the note object After the color of P44 is changed, it is erased from the performance screen image G40. If it is determined as described above, the performance of the music may be continued stably or a special acoustic effect may be generated, and an evaluation point may be given to the user. When the movement of the operation lever 33 in the Z direction is detected, if it is not determined as described above, the musical performance is removed and the evaluation point is not given to the user or negative evaluation is performed. Points may be given. Then, the overall evaluation of the user's play may be performed based on the total value of the evaluation points given to the user in one piece of music. Accordingly, in order to obtain a high evaluation, the user moves the operation lever 33 in the horizontal direction (X direction) before the note object P44 overlaps with the determination line A43, and at the moment when the user considers that the operation lever 33 has overlapped, moves the operation lever 33 downward (Z The operation of pushing in (direction) is repeated.
 なお、ゲーム装置10で実現するゲームは、例えば、戦闘ゲームで、空中を飛行する敵機やモンスター等の対象物を、操作レバー33の水平方向の移動と連動する画面画像上の照準器により追跡して、その対象物が照準器と重なったタイミングで操作レバー33を下方向に押し込むことで、敵機を撃墜する或いはモンスターを捕獲するといった仕様にも適用できる。また、図8C及び図12Bで示したボールオブジェクトP14やノートオブジェクトP44などの、移動するオブジェクトを対象とするものに限られず、例えば、操作レバー33の水平方向の移動と連動するカーソルを画面画像内の任意の位置に突如現れる移動しないオブジェクトに合わせたときに操作レバー33を下方向に押し込むことで、そのオブジェクトを捕獲或いは破壊するものであってもよいし、単にポイントを得るものであってもよい。すなわち、本発明は、上記に説明したような野球ゲームや音楽ゲーム以外のゲームにも適用することができるものである。 The game realized by the game apparatus 10 is, for example, a battle game in which an object such as an enemy aircraft or a monster flying in the air is tracked by a sighting device on a screen image linked with the horizontal movement of the operation lever 33. Then, it can be applied to specifications such as shooting down an enemy aircraft or capturing a monster by pushing the operation lever 33 downward at the timing when the object overlaps the sighting device. Further, the object is not limited to a moving object such as the ball object P14 and the note object P44 shown in FIGS. 8C and 12B. For example, a cursor linked to the horizontal movement of the operation lever 33 is displayed in the screen image. The object may be captured or destroyed by pushing the operating lever 33 downward when it is set to a non-moving object that suddenly appears at an arbitrary position, or a point may be simply obtained. Good. That is, the present invention can be applied to games other than the baseball game and the music game as described above.
 [7.発明のまとめ]以上のような記載から、本発明は例えば以下のように把握される。なお、本発明の理解を容易にするために、適宜図面に記載された符号を括弧書きで記載するが、それにより本発明が図示の態様に限定されるものではない。 [7. Summary of the Invention] From the above description, the present invention can be understood as follows, for example. In addition, in order to make an understanding of this invention easy, the code | symbol described in drawing suitably is described in parenthesis, However, This invention is not limited to the aspect of illustration by it.
 1)本発明の一態様に係るゲーム装置(10)は、ユーザにより移動される可動体(操作レバー33)を第1の方向に移動可能に支持する第1の支持手段(第1の支持部34)と、前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段(第2の支持部35)と、前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段(ポテンショメータ349,359)と、を備える入力装置(30)と、前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいてゲームを制御するゲーム制御手段(ゲーム制御部116)と、を備える。 1) A game apparatus (10) according to an aspect of the present invention includes a first support unit (first support unit) that supports a movable body (operation lever 33) moved by a user so as to be movable in a first direction. 34), second support means (second support portion 35) for movably supporting the first support means in a second direction intersecting the first direction, and the first of the movable body. An input device (30) comprising position information detection means (potentiometers 349, 359) for detecting position information in the first direction and the second direction, and the movable body detected by the position information detection means Game control means (game control unit 116) for controlling the game based on position information in the first direction and the second direction.
 1)に記載の発明によれば、ユーザにより第1の方向及び第2の方向に移動可能な可動体の第1の方向と第2の方向の位置情報をゲーム制御に利用することが可能になる。その結果、ユーザにより移動される可動体の第1の方向と第2の方向の位置情報に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが可動体を第1の方向及び第2の方向に移動することによってゲーム操作を行うようなゲームを提供できるようになる。 According to the invention described in 1), it is possible to use the position information in the first direction and the second direction of the movable body movable in the first direction and the second direction by the user for game control. Become. As a result, it is possible to provide the user with a game that is controlled based on position information in the first direction and the second direction of the movable body moved by the user. In other words, it is possible to provide a game in which the user performs a game operation by moving the movable body in the first direction and the second direction.
 2)本発明の一態様では、前記入力装置(30)は、前記可動体(操作レバー33)を前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に移動可能に支持する第3の支持手段(第3の支持部36)と、前記可動体の前記第3の方向の移動を検出する手段(フォトセンサ369)と、をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体の前記第3の方向の移動が検出されたときの前記位置情報検出手段(ポテンショメータ349,359)により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいてゲームを制御してもよい。 2) In one aspect of the present invention, the input device (30) can move the movable body (control lever 33) in a third direction intersecting a plane including the first direction and the second direction. And a third support means (third support portion 36) for supporting the movable body, and a means (photosensor 369) for detecting the movement of the movable body in the third direction, the game control means (game The control unit 116) is configured to detect the first direction of the movable body and the first direction detected by the position information detection means (potentiometers 349, 359) when the movement of the movable body in the third direction is detected. The game may be controlled based on position information in the two directions.
 2)に記載の発明によれば、可動体の第3の方向の移動を検出したときの可動体の第1の方向と第2の方向の位置情報をゲーム制御に利用することが可能である。その結果、可動体の第3の方向の移動を検出したときの可動体の第1の方向と第2の方向の位置情報に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが可動体を任意に第1の方向及び第2の方向に移動して、かつ、その移動先の位置において第3の方向に移動することによってゲーム操作を行うようなゲームを提供できるようになる。 According to the invention described in 2), the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected can be used for game control. . As a result, it is possible to provide the user with a game that is controlled based on the positional information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected. In other words, a game is provided in which the user performs a game operation by arbitrarily moving the movable body in the first direction and the second direction and moving in the third direction at the destination position. become able to.
 3)本発明の一態様では、前記可動体(操作レバー33)が移動可能な範囲と、表示手段(表示部17)に表示される画面画像内の領域とを対応づけてなる情報に基づいて、前記位置情報検出手段(ポテンショメータ349,359)により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に対応する前記画面画像内の位置を特定する手段(位置特定部112)をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応するか否かを判定し、判定結果に基づいてゲームを制御してもよい。 3) In one aspect of the present invention, based on information obtained by associating a range in which the movable body (operation lever 33) is movable with a region in the screen image displayed on the display unit (display unit 17). , Means for specifying the position in the screen image corresponding to the position information in the first direction and the second direction of the movable body detected by the position information detection means (potentiometers 349, 359) (position specification) 112), and the game control means (game control unit 116) is configured such that the position in the screen image specified when the movement of the movable body in the third direction is detected is the screen image. It may be determined whether or not it corresponds to the position of the object inside, and the game may be controlled based on the determination result.
 3)に記載の発明によれば、可動体の第3の方向の移動が検出されたときの可動体の第1の方向と第2の方向の位置情報に対応する画面画像内の位置が画面画像内のオブジェクトの位置に対応するか否かの判定結果に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが、画面画像内のオブジェクトの位置に対応する位置となるように可動体を移動させた状態で、さらにその可動体を第3の方向に移動するようなゲームを提供できるようになる。この結果、第1の方向と第2の方向を含む平面の面内方向のみの操作や、第3の方向のみの操作ではなく、任意の面内方向に移動させて第3の方向に押し込むといった、従来にない操作性を有するゲームを実現できる。 According to the invention described in 3), the position in the screen image corresponding to the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected is the screen. It is possible to provide the user with a game that is controlled based on the determination result of whether or not it corresponds to the position of the object in the image. In other words, it is possible to provide a game in which the user moves the movable body in the third direction while moving the movable body so that the position corresponds to the position of the object in the screen image. Become. As a result, it is not an operation only in the in-plane direction of the plane including the first direction and the second direction, or an operation only in the third direction, but it is moved in an arbitrary in-plane direction and pushed in the third direction. It is possible to realize a game having operability that has not existed before.
 4)本発明の一態様では、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体(操作レバー33)の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応すると判定した場合に、前記オブジェクトの状態を変化させてもよい。 4) In one aspect of the present invention, the game control means (game control unit 116) includes the in-screen image specified when movement of the movable body (operation lever 33) in the third direction is detected. If it is determined that the position corresponds to the position of the object in the screen image, the state of the object may be changed.
 4)に記載の発明によれば、可動体の第3の方向の移動が検出されたときの可動体の第1の方向と第2の方向の位置情報に対応する画面画像内の位置が、画面画像内のオブジェクトの位置に対応するか否かの判定結果に基づいてオブジェクトの状態が変化するようなゲームをユーザに提供できるようになる。例えば、野球ゲームにおいて、投球されたボールオブジェクトの移動方向が打撃により変化する、ボールオブジェクトの形状が打撃により変化する、ボールオブジェクトの色彩が変化する等の演出を実現できる。また、戦闘ゲームで、空中を飛行する敵機やモンスター等を撃墜或いは捕獲するといった仕様にも適用できる。その結果、ユーザに提供するゲームの興趣を向上できるようになる。 According to the invention described in 4), the position in the screen image corresponding to the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected, A user can be provided with a game in which the state of the object changes based on the determination result of whether or not it corresponds to the position of the object in the screen image. For example, in a baseball game, it is possible to achieve effects such as a change in the direction of movement of a pitched ball object due to a hit, a change in the shape of the ball object due to a hit, or a change in the color of the ball object. It can also be applied to specifications such as shooting down or capturing enemy aircraft or monsters flying in the air in battle games. As a result, the interest of the game provided to the user can be improved.
 5)本発明の一態様では、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体(操作レバー33)の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応すると判定した場合に、前記画面画像内を移動するオブジェクトの移動方向を、前記可動体の前記第3の方向の移動が検出される前と後とで異ならせてもよい。 5) In one aspect of the present invention, the game control means (game control unit 116) includes the screen image specified when movement of the movable body (operation lever 33) in the third direction is detected. Is determined to correspond to the position of the object in the screen image, the moving direction of the object moving in the screen image is set to the time before the movement of the movable body in the third direction is detected. It may be different for later.
 5)に記載の発明によれば、可動体の第3の方向の移動が検出されたときの可動体の第1の方向と第2の方向の位置情報に対応する画面画像内の位置が、画面画像内のオブジェクトの位置に対応するか否かの判定結果に基づいて、オブジェクトの移動方向が変化するようなゲームをユーザに提供できるようになる。例えば、野球ゲームにおいて、投球されたボールオブジェクトの移動方向が打撃により変化するといった演出を実現できる。その結果、ユーザに提供するゲームの興趣を向上できるようになる。 According to the invention described in 5), the position in the screen image corresponding to the position information of the first direction and the second direction of the movable body when the movement of the movable body in the third direction is detected, Based on the determination result of whether or not the position corresponds to the position of the object in the screen image, a game in which the moving direction of the object changes can be provided to the user. For example, in a baseball game, it is possible to realize an effect that the moving direction of the thrown ball object changes due to the hit. As a result, the interest of the game provided to the user can be improved.
 6)本発明の一態様では、前記可動体(操作レバー33)が移動可能な範囲と、表示手段(表示部17)に表示される画面画像内の領域とを対応づけてなる情報に基づいて、前記位置情報検出手段(ポテンショメータ349,359)により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に対応する前記画面画像内の位置を特定する手段(位置特定部112)をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、特定された前記画面画像内の位置に基づいてゲームを制御してもよい。 6) In one aspect of the present invention, based on information obtained by associating a range in which the movable body (operation lever 33) is movable with a region in the screen image displayed on the display unit (display unit 17). , Means for specifying the position in the screen image corresponding to the position information in the first direction and the second direction of the movable body detected by the position information detection means (potentiometers 349, 359) (position specification) Unit 112), and the game control means (game control unit 116) may control the game based on the specified position in the screen image.
 6)に記載の発明によれば、可動体の第1の方向と第2の方向の位置情報を画面画像内の位置に対応させたゲーム制御を実現することが可能である。この構成によれば、可動体が移動可能な範囲を、画面画像全体ではなく、画面画像の特定の一部の領域のみに対応づけることが可能である。言い換えれば、ユーザが可動体を移動可能な範囲の端まで移動させても、それに対応する対象物は画面画像全体を移動することはなく、特定の一部の領域の中だけで移動する。このため、ユーザは可動体を大きく移動させなくても、対象物を特定の一部の領域の中の必要な位置に簡単に移動させることができるため、ゲームとしての操作性を向上できる。 According to the invention described in 6), it is possible to realize game control in which the position information of the movable body in the first direction and the second direction is associated with the position in the screen image. According to this configuration, the movable range of the movable body can be associated with only a specific partial region of the screen image, not the entire screen image. In other words, even if the user moves the movable body to the end of the movable range, the corresponding object does not move the entire screen image, and moves only within a specific partial region. For this reason, since the user can easily move the target object to a necessary position in a specific partial region without greatly moving the movable body, the operability as a game can be improved.
 7)本発明の一態様では、前記位置情報検出手段(ポテンショメータ349,359)により検出される前記可動体(操作レバー33)の前記第1の方向と前記第2の方向の位置情報に基づいて、前記可動体の速度又は加速度を特定する手段(速度特定部113、加速度特定部114)をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、特定された前記可動体の速度又は加速度に基づいて前記ゲームを制御してもよい。 7) In one aspect of the present invention, based on the position information in the first direction and the second direction of the movable body (control lever 33) detected by the position information detection means (potentiometers 349, 359). And a means for specifying the speed or acceleration of the movable body (speed specifying section 113, acceleration specifying section 114), and the game control means (game control section 116) determines the speed or acceleration of the specified movable body. The game may be controlled based on this.
 7)に記載の発明によれば、可動体の速度又は加速度をゲーム制御に利用することが可能である。例えば、ユーザによって移動される可動体の速度又は加速度に基づいてゲーム制御の実行の有無又は内容が変化するようなゲームをユーザに提供できるようになる。その結果、ユーザに提供するゲームの興趣を向上できるようになる。 According to the invention described in 7), the speed or acceleration of the movable body can be used for game control. For example, it is possible to provide the user with a game in which the presence or absence of the game control or the content changes based on the speed or acceleration of the movable body moved by the user. As a result, the interest of the game provided to the user can be improved.
 8)本発明の一態様では、前記位置情報検出手段(ポテンショメータ349,359)により検出される前記可動体(操作レバー33)の前記第1の方向と前記第2の方向の位置情報に基づいて、前記可動体の軌跡を特定する手段(軌跡特定部115)をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、特定された前記可動体の軌跡に基づいて前記ゲームを制御してもよい。 8) In one aspect of the present invention, based on the position information in the first direction and the second direction of the movable body (control lever 33) detected by the position information detection means (potentiometers 349, 359). And a means for specifying the trajectory of the movable body (trajectory specifying section 115), wherein the game control means (game control section 116) controls the game based on the specified trajectory of the movable body. Good.
 8)に記載の発明によれば、可動体の軌跡をゲーム制御に利用することが可能である。例えば、ユーザによって移動される可動体の軌跡に基づいてゲーム制御の実行の有無又は内容が変化するようなゲームをユーザに提供できるようになる。その結果、ユーザに提供するゲームの興趣を向上できるようになる。 According to the invention described in 8), the trajectory of the movable body can be used for game control. For example, it is possible to provide the user with a game in which the presence or absence of the game control or the content changes based on the trajectory of the movable body moved by the user. As a result, the interest of the game provided to the user can be improved.
 9)本発明の一態様に係る入力装置(30)は、ユーザにより移動される可動体(操作レバー33)を第1の方向に移動可能に支持する第1の支持手段(第1の支持部34)と、前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段(第2の支持部35)と、前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段(ポテンショメータ349,359)と、を備える。 9) The input device (30) according to one aspect of the present invention includes a first support unit (first support unit) that supports a movable body (operation lever 33) that is moved by a user so as to be movable in a first direction. 34), second support means (second support portion 35) for movably supporting the first support means in a second direction intersecting the first direction, and the first of the movable body. Position information detecting means (potentiometers 349, 359) for detecting position information in the first direction and the second direction.
 9)に記載の発明によれば、ユーザにより第1の方向及び第2の方向に移動可能な可動体の第1の方向と第2の方向の位置情報を検出し、例えば各種の情報処理等に利用することが可能である。 According to the invention described in 9), the position information of the first direction and the second direction of the movable body movable in the first direction and the second direction by the user is detected, and various information processing, for example, is performed. It is possible to use it.
 10)本発明の一態様では、前記可動体(操作レバー33)を前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に移動可能に支持する第3の支持手段(第3の支持部36)と、前記可動体の前記第3の方向の移動を検出する手段(フォトセンサ369)と、をさらに備えてもよい。 10) In one aspect of the present invention, third support means for supporting the movable body (operation lever 33) movably in a third direction intersecting a plane including the first direction and the second direction. (Third support portion 36) and means (photosensor 369) for detecting movement of the movable body in the third direction may be further provided.
 10)に記載の発明によれば、ユーザにより移動される可動体の第3の方向の移動も検出し、例えば各種の情報処理等に利用することが可能である。 According to the invention described in 10), the movement of the movable body moved by the user in the third direction can also be detected and used for various information processing, for example.
 11)本発明の一態様では、前記位置情報検出手段(ポテンショメータ349,359)は、前記第1の方向と前記第2の方向の位置情報として、前記可動体(操作レバー33)の前記第1の方向と前記第2の方向の移動量を検出してもよい。 11) In one aspect of the present invention, the position information detecting means (potentiometers 349, 359) is configured to use the first information of the movable body (operation lever 33) as the position information in the first direction and the second direction. And the amount of movement in the second direction may be detected.
 11)に記載の発明によれば、ユーザにより第1の方向及び第2の方向に移動可能な可動体の第1の方向と第2の方向の移動量を検出し、例えば各種の情報処理等に利用することが可能である。 According to the invention described in 11), the amount of movement in the first direction and the second direction of the movable body that can be moved by the user in the first direction and the second direction is detected. It is possible to use it.
 12)本発明の一態様では、前記位置情報検出手段(ポテンショメータ349,359)は、前記第1の支持手段(第1の支持部34)に対する前記可動体(操作レバー33)の前記第1の方向の移動量に応じた電圧を出力する第1のポテンショメータ(349)と、前記第2の支持手段(第2の支持部35)に対する前記第1の支持手段の前記第2の方向の移動量に応じた電圧を出力する第2のポテンショメータ(359)と、を含んでもよい。 12) In one aspect of the present invention, the position information detection means (potentiometers 349, 359) is configured such that the first body of the movable body (operation lever 33) with respect to the first support means (first support portion 34). A first potentiometer (349) that outputs a voltage corresponding to the amount of movement in the direction, and the amount of movement of the first support means in the second direction relative to the second support means (second support portion 35) And a second potentiometer (359) for outputting a voltage corresponding to.
 12)に記載の発明によれば、可動体の第1の方向と第2の方向の移動量を簡易な構成で検出することが可能である。 According to the invention described in 12), it is possible to detect the movement amount of the movable body in the first direction and the second direction with a simple configuration.
 13)本発明の一態様では、前記第1の方向と前記第2の方向を含む平面内に伸びる弾性体(バネ37)であって、前記可動体(操作レバー33)が所定の位置から外れたときに前記所定の位置への復帰力を生じる弾性体をさらに備え、前記弾性体は、前記可動体が前記所定の位置にあるときに、前記平面に直交する方向に見て前記位置情報検出手段(ポテンショメータ349,359)に重ならないように配置されてもよい。 13) In one aspect of the present invention, the elastic body (spring 37) extends in a plane including the first direction and the second direction, and the movable body (operation lever 33) is disengaged from a predetermined position. An elastic body that generates a return force to the predetermined position when the movable body is in the predetermined position when the movable body is in the predetermined position. You may arrange | position so that it may not overlap with a means (potentiometers 349 and 359).
 13)本発明の一態様では、変形した弾性体が位置情報検出手段に接触することを抑制することが可能であり、平面に直交する方向のコンパクト化を図ることが可能である。 13) In one aspect of the present invention, it is possible to suppress the deformed elastic body from coming into contact with the position information detecting means, and it is possible to reduce the size in the direction orthogonal to the plane.
 14)に記載の発明によれば、前記可動体(操作レバー33)は、前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に延伸し、前記可動体の周りに配置され、前記可動体が移動可能な範囲を規定する規制部材(321)をさらに備えてもよい。 According to the invention described in 14), the movable body (control lever 33) extends in a third direction intersecting a plane including the first direction and the second direction, and around the movable body. There may be further provided a restricting member (321) which is arranged in the above and defines a range in which the movable body is movable.
 14)に記載の発明によれば、支持手段により支持可能な範囲の端に可動体が到達する前に規制部材により可動体の移動を規制することが可能である。 According to the invention described in 14), the movement of the movable body can be regulated by the regulating member before the movable body reaches the end of the range that can be supported by the support means.
 15)本発明の一態様に係るゲーム装置は、ユーザにより移動される可動体(操作レバー33)と、前記可動体を第1の方向に移動可能に支持する第1の支持手段(第1の支持部34)と、前記可動体の前記第1の方向の位置情報を検出する位置情報検出手段(第1のポテンショメータ349)と、を備える入力装置(30)と、前記位置情報検出手段により検出される前記可動体の前記第1の方向の位置情報に基づいてゲームを制御するゲーム制御手段(ゲーム制御部116)と、を備える。 15) A game device according to one aspect of the present invention includes a movable body (operation lever 33) that is moved by a user, and first support means that supports the movable body so as to be movable in a first direction (first An input device (30) provided with a support portion 34) and position information detection means (first potentiometer 349) for detecting position information of the movable body in the first direction, and detected by the position information detection means Game control means (game control unit 116) for controlling a game based on position information of the movable body in the first direction.
 15)に記載の発明によれば、ユーザにより第1の方向に移動可能な可動体の第1の方向の位置情報をゲーム制御に利用することが可能になる。その結果、ユーザにより移動される可動体の第1の方向の位置情報に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが可動体を第1の方向に移動することによってゲーム操作を行うようなゲームを提供できるようになる。 According to the invention described in 15), it becomes possible to use the position information in the first direction of the movable body movable in the first direction by the user for the game control. As a result, it is possible to provide the user with a game that is controlled based on position information in the first direction of the movable body moved by the user. In other words, it is possible to provide a game in which the user performs a game operation by moving the movable body in the first direction.
 16)本発明の一態様では、前記入力装置(30)は、前記可動体(操作レバー33)を前記第1の方向に交差する第2の方向に移動可能に支持する第2の支持手段(第3の支持部36)と、前記可動体の前記第2の方向の移動を検出する手段(フォトセンサ369)と、をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体の前記第2の方向の移動が検出されたときの前記位置情報検出手段(第1のポテンショメータ349)により検出される前記可動体の前記第1の方向の位置情報に基づいてゲームを制御する。 16) In one aspect of the present invention, the input device (30) includes a second support unit (a second support unit) that supports the movable body (operation lever 33) so as to be movable in a second direction intersecting the first direction. A third support portion 36) and means for detecting movement of the movable body in the second direction (photo sensor 369), and the game control means (game control section 116) is provided with the movable body. The game is controlled based on the position information in the first direction of the movable body detected by the position information detection means (first potentiometer 349) when the movement in the second direction is detected.
 16)に記載の発明によれば、可動体の第2の方向の移動を検出したときの可動体の第1の方向の位置情報をゲーム制御に利用することが可能である。その結果、可動体の第2の方向の移動を検出したときの可動体の第1の方向の位置情報に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが可動体を第1の方向に移動して、かつ、第2の方向に移動することによってゲーム操作を行うようなゲームを提供できるようになる。 According to the invention described in 16), the position information of the movable body in the first direction when the movement of the movable body in the second direction is detected can be used for game control. As a result, it is possible to provide the user with a game that is controlled based on the position information of the movable body in the first direction when the movement of the movable body in the second direction is detected. In other words, it is possible to provide a game in which the user performs a game operation by moving the movable body in the first direction and moving in the second direction.
 17)本発明の一態様では、前記可動体(操作レバー33)が移動可能な範囲と、表示手段(表示部17)に表示される画面画像内の領域とを対応づけてなる情報に基づいて、前記位置情報検出手段(第1のポテンショメータ349)により検出される前記可動体の前記第1の方向の位置情報に対応する前記画面画像内の位置を特定する手段(位置特定部112)をさらに備え、前記ゲーム制御手段(ゲーム制御部116)は、前記可動体の前記第2の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応するか否かを判定し、判定結果に基づいてゲームを制御する。 17) In one aspect of the present invention, based on information obtained by associating a range in which the movable body (operation lever 33) is movable with a region in the screen image displayed on the display unit (display unit 17). And means for specifying a position (position specifying unit 112) in the screen image corresponding to the position information of the movable body in the first direction detected by the position information detecting means (first potentiometer 349). The game control means (game control unit 116) is configured such that the position in the screen image specified when the movement of the movable body in the second direction is detected is the position of the object in the screen image. It is determined whether or not the game is supported, and the game is controlled based on the determination result.
 17)に記載の発明によれば、可動体の第2の方向の移動が検出されたときの可動体の第1の方向の位置情報に対応する画面画像内の位置が画面画像内のオブジェクトの位置に対応するか否かの判定結果に基づいて制御されるようなゲームをユーザに提供できるようになる。言い換えれば、ユーザが、画面画像内のオブジェクトの位置に対応する位置となるように可動体を移動させた状態で可動体を第2の方向に移動するようなゲームを提供できるようになる。 According to the invention described in 17), the position in the screen image corresponding to the position information in the first direction of the movable body when the movement of the movable body in the second direction is detected is the position of the object in the screen image. It is possible to provide a user with a game that is controlled based on the determination result of whether or not it corresponds to the position. In other words, it is possible to provide a game in which the user moves the movable body in the second direction while moving the movable body so as to be in a position corresponding to the position of the object in the screen image.
 18)本発明の一態様に係る入力装置(30)は、ユーザにより移動される可動体(操作レバー33)と、前記可動体を第1の方向に移動可能に支持する第1の支持手段(第1の支持部34)と、前記可動体の前記第1の方向の位置情報を検出する位置情報検出手段(第1のポテンショメータ349)と、を備える。 18) An input device (30) according to an aspect of the present invention includes a movable body (operation lever 33) that is moved by a user, and first support means that supports the movable body so as to be movable in a first direction ( First support portion 34) and position information detecting means (first potentiometer 349) for detecting position information of the movable body in the first direction.
 18)に記載の発明によれば、ユーザにより第1の方向に移動可能な可動体の第1の方向の位置情報を検出し、例えば各種の情報処理等に利用することが可能である。 According to the invention described in (18), it is possible to detect the position information in the first direction of the movable body that can be moved in the first direction by the user and use it for various information processing, for example.
 19)本発明の一態様では、前記可動体(操作レバー33)を前記第1の方向に交差する第2の方向に移動可能に支持する第2の支持手段(第3の支持部36)と、前記可動体の前記第2の方向の移動を検出する手段(フォトセンサ369)と、をさらに備える。 19) In one aspect of the present invention, second support means (third support portion 36) that supports the movable body (operation lever 33) so as to be movable in a second direction intersecting the first direction; And means (photosensor 369) for detecting movement of the movable body in the second direction.
 19)に記載の発明によれば、ユーザにより移動される可動体の第2の方向の移動も検出し、例えば各種の情報処理等に利用することが可能である。 According to the invention described in (19), the movement of the movable body moved by the user in the second direction can also be detected and used for various information processing, for example.
 以上、本発明の実施形態について説明したが、本発明は上記実施形態に限定されるものではなく、種々の変形実施が当業者にとって可能であるのはもちろんである。 The embodiments of the present invention have been described above. However, the present invention is not limited to the above-described embodiments, and various modifications may be made by those skilled in the art.

Claims (14)

  1.  ユーザにより移動される可動体を第1の方向に移動可能に支持する第1の支持手段と、
     前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段と、
     前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段と、
     前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいてゲームを制御するゲーム制御手段と、
     を備えるゲーム装置。
    First support means for movably supporting a movable body moved by a user in a first direction;
    Second support means for movably supporting the first support means in a second direction intersecting the first direction;
    Position information detection means for detecting position information of the movable body in the first direction and the second direction;
    Game control means for controlling a game based on position information in the first direction and the second direction of the movable body detected by the position information detection means;
    A game device comprising:
  2.  前記可動体を前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に移動可能に支持する第3の支持手段と、前記可動体の前記第3の方向の移動を検出する手段と、をさらに備え、
     前記ゲーム制御手段は、前記可動体の前記第3の方向の移動が検出されたときの前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいてゲームを制御する、
     請求項1に記載のゲーム装置。
    A third support means for movably supporting the movable body in a third direction intersecting a plane including the first direction and the second direction; and moving the movable body in the third direction. And means for detecting,
    The game control means includes position information of the first direction and the second direction of the movable body detected by the position information detection means when movement of the movable body in the third direction is detected. Control the game based on the
    The game device according to claim 1.
  3.  前記可動体が移動可能な範囲と、表示手段に表示される画面画像内の領域とを対応づけてなる情報に基づいて、前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に対応する前記画面画像内の位置を特定する手段をさらに備え、
     前記ゲーム制御手段は、前記可動体の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応するか否かを判定し、判定結果に基づいてゲームを制御する、
     請求項2に記載のゲーム装置。
    The first direction of the movable body detected by the position information detection means based on information obtained by associating the movable range of the movable body with the area in the screen image displayed on the display means And means for specifying a position in the screen image corresponding to the position information in the second direction,
    The game control means determines whether or not a position in the screen image specified when movement of the movable body in the third direction is detected corresponds to a position of an object in the screen image. And controlling the game based on the determination result,
    The game device according to claim 2.
  4.  前記ゲーム制御手段は、前記可動体の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応すると判定した場合に、前記オブジェクトの状態を変化させる、
     請求項3に記載のゲーム装置。
    When the game control means determines that the position in the screen image specified when the movement of the movable body in the third direction is detected corresponds to the position of the object in the screen image, Changing the state of the object,
    The game device according to claim 3.
  5.  前記ゲーム制御手段は、前記可動体の前記第3の方向の移動が検出されたときに特定される前記画面画像内の位置が、前記画面画像内のオブジェクトの位置に対応すると判定した場合に、前記画面画像内を移動するオブジェクトの移動方向を、前記可動体の前記第3の方向の移動が検出される前と後とで異ならせる、
     請求項3又は4に記載のゲーム装置。
    When the game control means determines that the position in the screen image specified when the movement of the movable body in the third direction is detected corresponds to the position of the object in the screen image, Differentiating the movement direction of the object moving in the screen image before and after the movement of the movable body in the third direction is detected;
    The game device according to claim 3 or 4.
  6.  前記可動体が移動可能な範囲と、表示手段に表示される画面画像内の領域とを対応づけてなる情報に基づいて、前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に対応する前記画面画像内の位置を特定する手段をさらに備え、
     前記ゲーム制御手段は、特定された前記画面画像内の位置に基づいてゲームを制御する、
     請求項1乃至5の何れかに記載のゲーム装置。
    The first direction of the movable body detected by the position information detection means based on information obtained by associating the movable range of the movable body with the area in the screen image displayed on the display means And means for specifying a position in the screen image corresponding to the position information in the second direction,
    The game control means controls the game based on the identified position in the screen image.
    The game device according to claim 1.
  7.  前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいて、前記可動体の速度又は加速度を特定する手段をさらに備え、
     前記ゲーム制御手段は、特定された前記可動体の速度又は加速度に基づいて前記ゲームを制御する、
     請求項1乃至6の何れかに記載のゲーム装置。
    Means for specifying a velocity or acceleration of the movable body based on position information of the first direction and the second direction of the movable body detected by the position information detection means;
    The game control means controls the game based on the specified speed or acceleration of the movable body.
    The game device according to claim 1.
  8.  前記位置情報検出手段により検出される前記可動体の前記第1の方向と前記第2の方向の位置情報に基づいて、前記可動体の軌跡を特定する手段をさらに備え、
     前記ゲーム制御手段は、特定された前記可動体の軌跡に基づいて前記ゲームを制御する、
     請求項1乃至7の何れかに記載のゲーム装置。
    Means for specifying a locus of the movable body based on position information of the first direction and the second direction of the movable body detected by the position information detection means;
    The game control means controls the game based on the specified locus of the movable body.
    The game device according to claim 1.
  9.  ユーザにより移動される可動体を第1の方向に移動可能に支持する第1の支持手段と、
     前記第1の支持手段を前記第1の方向と交差する第2の方向に移動可能に支持する第2の支持手段と、
     前記可動体の前記第1の方向と前記第2の方向の位置情報を検出する位置情報検出手段と、
     を備える入力装置。
    First support means for movably supporting a movable body moved by a user in a first direction;
    Second support means for movably supporting the first support means in a second direction intersecting the first direction;
    Position information detection means for detecting position information of the movable body in the first direction and the second direction;
    An input device comprising:
  10.  前記可動体を前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に移動可能に支持する第3の支持手段と、
     前記可動体の前記第3の方向の移動を検出する手段と、
     をさらに備える、請求項9に記載の入力装置。
    Third support means for movably supporting the movable body in a third direction intersecting a plane including the first direction and the second direction;
    Means for detecting movement of the movable body in the third direction;
    The input device according to claim 9, further comprising:
  11.  前記位置情報検出手段は、前記第1の方向と前記第2の方向の位置情報として、前記可動体の前記第1の方向と前記第2の方向の移動量を検出する、
     請求項9又は10に記載の入力装置。
    The position information detection means detects the amount of movement of the movable body in the first direction and the second direction as position information in the first direction and the second direction.
    The input device according to claim 9 or 10.
  12.  前記位置情報検出手段は、
     前記第1の支持手段に対する前記可動体の前記第1の方向の移動量に応じた電圧を出力する第1のポテンショメータと、
     前記第2の支持手段に対する前記第1の支持手段の前記第2の方向の移動量に応じた電圧を出力する第2のポテンショメータと、
     を含む、
     請求項11に記載の入力装置。
    The position information detecting means includes
    A first potentiometer that outputs a voltage according to the amount of movement of the movable body in the first direction relative to the first support means;
    A second potentiometer that outputs a voltage corresponding to the amount of movement of the first support means in the second direction relative to the second support means;
    including,
    The input device according to claim 11.
  13.  前記第1の方向と前記第2の方向を含む平面内に伸びる弾性体であって、前記可動体が所定の位置から外れたときに前記所定の位置への復帰力を生じる弾性体をさらに備え、
     前記弾性体は、前記可動体が前記所定の位置にあるときに、前記平面に直交する方向に見て前記位置情報検出手段に重ならないように配置される、
     請求項9乃至12の何れかに記載の入力装置。
    An elastic body that extends in a plane including the first direction and the second direction, and further includes an elastic body that generates a return force to the predetermined position when the movable body deviates from the predetermined position. ,
    The elastic body is arranged so as not to overlap the position information detecting means when viewed in a direction orthogonal to the plane when the movable body is at the predetermined position.
    The input device according to claim 9.
  14.  前記可動体は、前記第1の方向と前記第2の方向を含む平面に交差する第3の方向に延伸し、
     前記可動体の周りに配置され、前記可動体が移動可能な範囲を規定する規制部材をさらに備える、
     請求項9乃至13の何れかに記載の入力装置。
    The movable body extends in a third direction intersecting a plane including the first direction and the second direction,
    A regulating member disposed around the movable body and defining a range in which the movable body can move;
    The input device according to claim 9.
PCT/JP2016/066235 2015-09-30 2016-06-01 Game device and input device WO2017056555A1 (en)

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TWI790067B (en) * 2021-12-17 2023-01-11 致伸科技股份有限公司 Gaming controller

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JP7220518B2 (en) * 2018-04-10 2023-02-10 株式会社エポック社 baseball game board

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JPS6087035U (en) * 1983-11-16 1985-06-15 富士通株式会社 coordinate indicating device
JPH07200089A (en) * 1993-12-28 1995-08-04 Konami Kk Joy stick
JP2005032245A (en) * 2003-07-11 2005-02-03 Hewlett-Packard Development Co Lp Image-based control of video game

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JPS6087035U (en) * 1983-11-16 1985-06-15 富士通株式会社 coordinate indicating device
JPH07200089A (en) * 1993-12-28 1995-08-04 Konami Kk Joy stick
JP2005032245A (en) * 2003-07-11 2005-02-03 Hewlett-Packard Development Co Lp Image-based control of video game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI790067B (en) * 2021-12-17 2023-01-11 致伸科技股份有限公司 Gaming controller

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