KR20120075579A - Game method and server for setting of information of items - Google Patents

Game method and server for setting of information of items Download PDF

Info

Publication number
KR20120075579A
KR20120075579A KR1020100128854A KR20100128854A KR20120075579A KR 20120075579 A KR20120075579 A KR 20120075579A KR 1020100128854 A KR1020100128854 A KR 1020100128854A KR 20100128854 A KR20100128854 A KR 20100128854A KR 20120075579 A KR20120075579 A KR 20120075579A
Authority
KR
South Korea
Prior art keywords
game
information
item
game terminal
terminal
Prior art date
Application number
KR1020100128854A
Other languages
Korean (ko)
Other versions
KR101275627B1 (en
Inventor
박종민
이수준
이인훈
Original Assignee
(주)네오위즈게임즈
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Priority to KR1020100128854A priority Critical patent/KR101275627B1/en
Priority to PCT/KR2011/008683 priority patent/WO2012081836A1/en
Publication of KR20120075579A publication Critical patent/KR20120075579A/en
Application granted granted Critical
Publication of KR101275627B1 publication Critical patent/KR101275627B1/en

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a game method and a game server for setting the information of an item, the step of providing a game to a plurality of game terminals connected to the game server, the game server from the game terminal to the item corresponding to the guild belonging to the game terminal; Extracting information about the item and transmitting the information to the game terminal when the access signal to the information providing menu is received, and checking whether the game terminal is the first game terminal when receiving a request for information modification of the item from the game terminal; And if the game terminal is the first game terminal, updating the information on the item based on the information received from the first game terminal.

Description

Game Method and Server for Setting of Information of Items

The present invention relates to a game method and a game server for setting information of an item, and more specifically, it is possible to provide a game terminal with a right to set information including price, performance, and expiration date for an item applied in a game. It relates to a game method and a game server for setting the information of the item to be.

Recently, as communication network technologies such as the Internet and processing power of computers have improved, various multiplayer online games related to role-playing, strategy / tactical, simulation, and sports are prevalent.

Such online games are provided with arcade games, role-playing games, strategy simulation games, shooting games, golf games, racing games, and adventure games.

Among the online games, the racing game is a game that competes through a multilateral race, and generally includes car racing, motorcycle racing, card racing, sledding racing, and horse racing. It is important to ensure that the content is structured so that it can satisfy the user's satisfaction.

In addition, in order to multiply the interest of game users, various items are provided for game users to acquire and use by activities in the game, and these items generally increase the ability of each user of the game. Used to.

Therefore, game users feel fun and accomplishment in the process of trying and obtaining items provided during the game, and must acquire the items in order to continue the game or to further improve the game progression ability.

The item acquisition or distribution method in the conventional racing game has been carried out in a uniform manner. In other words, when an item located in a specific place is touched or acquired, a specific mission is automatically distributed to a corresponding game user.

In addition, the above-mentioned racing game is a way to determine the ranking by checking only the driving time while repeatedly driving on a predetermined track or a predetermined road, so that game users can have their own characters (eg, types of vehicles) in the game. There is a problem that it is difficult to induce attachment to the game user's interest.

Accordingly, an object of the present invention is to provide a game terminal with a right to set information including price, performance, and expiration date of an item applied in a racing game, and to selectively apply an option to an item to manage a guild. It is possible to provide a game method and a game server for enabling a game user of a game terminal to more efficiently manage a guild and setting information of items for inducing interest in a race game from the game user.

In order to achieve the above object, the game method for setting the information of the item according to the present invention comprises the steps of providing a game to a plurality of game terminals connected to the game server, the game server from the game terminal to the guild belonging to the game terminal; Extracting information about the item and transmitting the extracted information about the item to the game terminal when the access signal to the information providing menu for the item corresponding to the item is received; when receiving the information modification request for the item from the game terminal, Checking whether the game terminal is a first game terminal, and if the game terminal is a first game terminal, updating the information on the item based on information received from the first game terminal. It features.

In addition, the updating of the information on the item, the game server is based on the information received from the first game terminal, price, performance, expiration date, tax included in the price, the item Updating at least one of the information on the item including the applicable option.

In addition, after updating the information on the item, the game server comprises the step of combining the item and the option in accordance with the combined signal of the item and the option received from the first game terminal. It is done.

In the synthesizing of the item and the option, the game server increases the performance of the item by the performance of the option when the item and the option are synthesized, and fails to synthesize when the item and the option fail. Based on the step of reducing the performance for the option by a predetermined threshold.

In addition, after checking whether the game terminal is the first game terminal, the game server transmits a message to the game terminal indicating that the information about the item cannot be modified when the game terminal is the second game terminal. It is characterized by including.

In addition, after the providing of the game to the plurality of game terminals, the game server, when an item purchase signal is received from the game terminal, a plurality of preset guild name, the item of the item sold in the guild corresponding to the guild name And extracting information and information of items owned by the game terminal and providing the same to the game terminal.

Further, after extracting the information of the item and transmitting it to the game terminal, when the payment of the item is completed from the game terminal, the game server updates the item information owned by the game terminal with the item information of which payment is completed. Characterized in that it comprises a step.

In addition, before the step of confirming whether the first game terminal, the game server stores the guild name set in the specific region by the first game terminal acquires a specific region, and can be sold in the guild corresponding to the specific region. And providing information setting authority for the item.

In addition, the game server for setting the information of the item according to the present invention includes a communication unit for communicating with a plurality of game terminals, the entry signal to the information providing menu for the item corresponding to the guild belonging to the game terminal from the game terminal If received, extracts and transmits information on the item, and upon receiving an information modification request for the item from the game terminal, confirms that the game terminal is the first game terminal, and then checks whether the game terminal is the first game terminal. And a controller configured to update the information on the item based on the information received from the terminal, and a storage configured to store the information on the item.

Accordingly, according to the structure of the present invention, the present invention provides the game terminal with the authority to set information including the price, performance, and expiration date of the item applied in the racing game, so that the option can be selectively applied to the item. By doing so, the game user of the game terminal managing the guild can manage the guild more efficiently, and there is an effect that can induce interest in the race game from the game user.

1 is a system diagram showing the main configuration of a game system for setting item information according to an embodiment of the present invention;
2 is a configuration diagram showing the main configuration of the game server shown in FIG.
3 is a flowchart illustrating a game method for setting item information according to an embodiment of the present invention.
4 to 7 are screen examples showing a method of setting information of an item according to an embodiment of the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the present specification and claims should not be construed as being limited to the common or dictionary meanings, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that it can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention.

Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.

1 is a system diagram showing the main configuration of a game system for setting item information according to an embodiment of the present invention. 2 is a configuration diagram showing the main configuration of the game server shown in FIG.

1 and 2, the game system 10 for setting information of an item according to the present invention includes a game terminal 100, a game server 200, and a communication network 300.

The game terminal 100 connects to the game server 200 to download and execute a game program (hereinafter referred to as a game). In this case, the game terminal 100 is used as a term including various terminals such as a portable terminal, a computer, a netbook, a laptop, and the like.

Hereinafter, in the embodiment of the present invention, when the game user of the game terminal 100 is a guild leader who created a specific guild, the game terminal 100 of the guild leader is referred to as a first game terminal 100a, and the first game terminal 100a is referred to as a first game terminal 100a. The game terminal 100 except for the game terminal 100a is referred to as a second game terminal 100b.

After the first game terminal 100a accesses the game server 200 and occupies a specific region, the first game terminal 100a generates a guild in the specific region. The first game terminal 100a sets a name (guild name) to the generated guild, and includes the price, performance, expiration date, tax included in the price, oil and synthesizable options (hereinafter referred to as additive). Information). The first game terminal 100a may purchase an additive capable of synthesizing oil with the game server 200. In this case, the screen for setting the information of the item in the first game terminal 100a is the same as in Figs. 4 to 6, which will be described in detail below.

In addition, the second game terminal 100b may join a specific guild as a guild member, and may purchase the oil sold in the specific guild and apply it during the game. This is the same as FIG. 7, which is also described in detail below.

The game server 200 provides a game to the game terminal 100 at the request of the game terminal 100, and sets the information of the item based on the signal received from the first game terminal 100a.

To this end, the game server 200 is composed of a communication unit 210, a storage unit 220, a control unit 230, the storage unit 220 is a guild DB 221, item DB 222, option DB 223 ).

The communication unit 210 performs wired or wireless communication with the game terminal 100 connected under the control of the controller 230. For example, the communication unit 210 is a communication module that can be connected to a wired or wireless Internet network. The communication unit 210 may be formed of a known modem and a wired or wireless LAN.

The storage unit 220 stores information related to an operation of a program for controlling the game server 200 under the control of the controller 230 and stores a game for providing the game terminal 100.

When the plurality of first game terminals 100a occupy a specific region to generate a guild, the guild DB 221 stores information of a specific region, a guild name, a guild leader, and a guild member belonging to the guild.

The item DB 222 stores information about items set in each guild, that is, information such as oil price, performance, expiration date, and tax included in the price.

Option DB (223) stores the information of the additives that can be synthesized with the oil that is owned by each guild of the item information and sold only in each guild. This may be represented as shown in Table 1 below.

The controller 230 controls the overall operation of the game server 200. A detailed control function of the controller 230 will be described in detail later.

When the game terminal 100 is connected, the controller 230 completes the login of the game terminal 100 on the basis of the ID and password input from the game terminal 100, and plays the game with the game terminal 100 where the login is completed. to provide.

The controller 230 extracts information on the item of the guild to which the game terminal 100 belongs and provides it to the game terminal 100 when an entry signal to the information providing menu for the item is received from the game terminal 100. That is, the controller 230 extracts oil information of the guild to which the game terminal 100 belongs and transmits it to the game terminal 100 when the entrance signal to the guild oil information providing menu is received from the game terminal 100.

When the controller 230 receives the information modification request for the item from the game terminal 100, that is, when a selection signal for oil information correction is received, the controller 230 selects the oil information modification to determine whether the game terminal 100 is the first game terminal 100a. Check it. If the game terminal 100 selected to modify the item information is the second game terminal 100b instead of the first game terminal 100a, the controller 230 may display a message indicating that access to the oil information modification menu is not possible. Transmit to terminal 100b.

On the contrary, if the game terminal 100 having selected the oil information modification is the first game terminal 100a, the controller 230 provides a screen indicating the information of the selected oil to the first game terminal 100a.

The controller 230 receives an update request signal for oil information from the first game terminal 100a and updates the guild oil information based on the update request signal.

On the other hand, when the fueling request signal is received from the game terminal 100, the controller 230 extracts a plurality of oil information sold in the plurality of guilds, and extracts the information of the oil owned by the game terminal 100. The controller 230 provides a plurality of guild names and oil information sold by each guild to the game terminal 100.

When the guild selection signal and the fueling amount to be refueled are input from the game terminal 100, the controller 230 calculates the amount to be paid by the game terminal 100 and then requests the payment to the game terminal 100.

The controller 230 updates the oil information owned by the game terminal 100 when it is confirmed that the payment is completed from the game terminal 100.

The communication network 300 communicates with the game terminal 100 and the game server 200.

3 is a flowchart illustrating a game method for setting item information according to an embodiment of the present invention. 4 to 7 are screen examples illustrating a method of setting information of an item according to an exemplary embodiment of the present invention.

3 to 7, in operation S11, the game server 200 detects that the game terminal 100 is connected through the communication network 300. The game server 200 completes the login of the game terminal 100 on the basis of the ID and password input from the game terminal 100 in step S12, and the game server 200 completes the login of the game terminal 100 in step S13. To provide the game.

Subsequently, in step S14, the game server 200 proceeds to step S15 when an entry signal from the game terminal 100 to the guild oil information providing menu is received, otherwise proceeds to step S23.

In operation S15, the game server 200 extracts oil information of the guild to which the game terminal 100 belongs and transmits it to the game terminal 100. Guild oil information providing menu to be confirmed in the game terminal 100 can be shown as shown in Figure 4 and will be described in detail below.

In operation S16, the game server 200 proceeds to operation S17 when the selection signal for modifying the item information, that is, the oil information, is received from the game terminal 100, and when the selection signal is not received, the game server 200 proceeds to operation S15. 100) to continuously display the screen as shown in FIG.

In operation S17, the game server 200 checks whether the game terminal 100 selected to modify the oil information is the first game terminal 100a. As a result of checking in step S17, if the game terminal 100 having selected the oil information modification is the second game terminal 100b instead of the first game terminal 100a, the game server 200 proceeds to step S18 to the oil information modification menu. A message informing that the access is impossible is transmitted to the second game terminal 100b.

On the contrary, if the game terminal 100 having selected the oil information modification is the first game terminal 100a, the game server 200 proceeds to step S19 and provides a screen indicating the information of the selected oil to the first game terminal 100a. . This may be represented as shown in FIGS. 5 and 6, which will be described in detail below.

In operation S20, the game server 200 receives an update request signal for oil information from the first game terminal 100a, and in operation S21, the game server 200 updates guild oil information based on the update request signal. . Thereafter, in operation S22, the game server 200 allows the first game server 200 to return to the game.

On the other hand, in step S14 game server 200 proceeds to step S23 if the entry signal from the game terminal 100 to the guild oil information providing menu is not received, and in step S23 the game server 200 the game terminal 100 If the fueling request signal is received from step S24, otherwise proceeds to step S13 to continue the game in the game terminal 100.

In operation S24, the game server 200 extracts a plurality of oil information sold by the plurality of guilds, and in operation S25, the game server 200 extracts information of the oil owned by the game terminal 100. In operation S26, the game server 200 provides the oil information extracted in operations S24 and S25 to the game terminal 100. In this case, the screen shown in FIG. 7 is displayed in the game terminal 100, and FIG. 7 will be described in detail below.

Subsequently, in step S27, the game server 200 proceeds to step S28 when the guild selection signal is received from the game terminal 100, and proceeds to step S26 when the guild selection signal is not received, and transmits oil information to the game terminal 100. Provide continuously.

In operation S28, the game server 200 receives a fueling amount to be refueled from the game terminal 100, and in operation S29, the game server 200 calculates an amount to be paid in the game terminal 100 based on the oil price and fueling amount. After that request payment to the game terminal (100).

In step S30, when the game server 200 confirms that payment is completed from the game terminal 100, the process proceeds to step S31 to update the oil information owned by the game terminal 100, and if it is not confirmed that payment is completed. Proceeds to step S29 continues to perform the payment request. On the other hand, game users having a level below a certain level (eg, level 10) among the game users can be refueled free of charge.

Thereafter, the game server 200 proceeds to step S22 to allow the game terminal 100 to return to the game.

More specifically, FIG. 4 illustrates a screen provided to the game terminal 100 in step S15, that is, a guild oil information providing menu screen.

In this case, reference numeral 10 denotes a name (eg, afew) of the guild to which the game terminal 100 belongs. Reference numeral 15 denotes a tab for selecting a menu for information confirmation and information setting of a game user, and reference numeral 20 denotes an oil capability value (that is, information about oil) sold in the guild to which the game terminal 100 belongs. Shows the tab you can check. Reference numeral 21 denotes detailed information on the oil sold by the guild to which the game terminal 100 belongs, and reference numeral 22 denotes the applicable period of the oil. In addition, reference numerals 30 and 40 denote tabs for entering a menu for setting guild oil fortification and oil price, respectively.

Meanwhile, FIG. 5 illustrates a screen provided to the first game terminal 100a when the first game terminal 100a selects a tab (reference numeral 30) for strengthening the guild oil in step S16.

In this case, reference numerals 10, 15, 20, 30, and 40 are the same as those of FIG. Reference numeral 31 denotes an area in which types of additives (options) for improving the function of the oils sold in the guild are displayed, and reference numeral 32 denotes a command button for synthesizing the additives and oils indicated in 31 Indicates.

In order to display the additive at 31 in the first game terminal 100a, the additive which has been purchased after the purchase of the additive sold in the game server 200 by connecting to the game server 200 is purchased in the region of 31. Can be located. In this case, the first game terminal 100a may display a list of at least one additive possessed by the first game terminal 100a, and the first game terminal 100a may add an additive to be synthesized with oil in the additive list. A method of dragging with a mouse and positioned at 31 may be used.

In this case, the type of the additive may be represented as shown in Table 1 below, and when the additive is increased to +20, the skill of the game user corresponding to the game terminal 100 in which the additive is synthesized is purchased. Can be improved.

Additive name Purchasable Occupant Additive effect Per +1 increment Flat additive 1 area Eg_RedRpm 1.5 Increase mission experience 2 areas Mission Gain Experience Increase 0.5 Torque additives 3 areas Eg-Torgue 1.5 Gem drop increase 4 zones Increase gem drop 0.5 Clear mental additives 5 regions Sp recovery increase 0.5 RP increase additive 6 areas RP Gain% Increase 0.5 Fastest additive 7 areas Eg_MaxRpm 1.5 Boo additive 8 areas Bt_OverRpm 0.15 Lot additive 9 areas Bt_Duration 0.03 Drop rate increase 10 areas Item Drop% Increase 0.5

In addition, different types of additives can be purchased for each occupied region. That is, in the guild occupied one region, a flat additive may be purchased from a plurality of additives and synthesized in oil. In the guild occupied two regions, an increased mission experience value may be purchased and synthesized in oil. In addition, it is possible to exchange the additives purchased by each guild.

Subsequently, when the first game terminal 100a inputs a synthesis command button (reference numeral 32), the game server 200 synthesizes the additive located at 31 with the oil sold by the guild to update the guild oil information.

If the game server 200 successfully synthesizes oil and additives, the game server 200 improves the performance of the oil as much as the performance of the additive, but if the synthesis of the oil and the additive fails, the performance of the option is reduced by a threshold value. Synthesize.

The probability of performance degradation and the dropping stage of the additive according to the synthesis failure step may be described by using Table 2 as an example.

Synthetic failure phase % Chance of drop Down steps +1 none none +2 80 -One +3 80 -One +4 70 -1 to -2 +5 70 -1 to -2 +6 60 -1 to -2 +7 60 -1 to -2 +8 50 -1 to -2 +9 50 -1 to -2 +10 50 -1 to -2 +11 50 -1 to -2 +12 50 -1 to -2 +13 50 -1 to -2 +14 50 -1 to -2 +15 50 -1 to -2 +16 50 -1 to -2 +17 50 -1 to -2 +18 50 -1 to -2 +19 50 -1 to -2 +20 50 -1 to -2

As shown in Table 2, the synthesis failure stages of oil and additives can be set to a total of 20 stages, and the performance of the additives is reduced by the probability of performance degradation and the degradation stage according to each synthesis failure stage. For example, if the synthesis failure stage is +1, the synthesis of oil and additive is successful, and thus the probability of deterioration of the additive is 0%, and the degradation stage of the additive is also zero. However, if the synthesis failure stage is +5, the probability of degradation of the additive is 70%, and the stage of degradation of the additive is also -1 to -2.

6 shows a screen provided to the first game terminal 100a when the first game terminal 100a selects a tap (40) for setting an oil price in step S16.

In this case, reference numerals 10, 15, 20, 30, and 40 are the same as those of FIG. In this case, reference numeral 41 denotes a basic price of oil sold by the guild, and reference numeral 42 denotes an edit box (edit_box) for setting a tax of oil. In addition, reference numeral 43 denotes a final price of oil, and reference numerals 44 and 45 denote command buttons for applying changes and cancellations of oil prices, respectively.

When the tax of the oil is input at 42 in the first game terminal 100a, the final price of the oil is displayed at 43. At this time, the base price of the oil (reference numeral 41) can not be modified by the game user.

Subsequently, when the first game terminal 100a inputs a change command button (reference numeral 44), the game server 200 updates the price of oil sold by the guild.

In addition, FIG. 7 illustrates a screen provided to the game terminal 100 when the game terminal 100 selects a fueling request in step S23. Here, reference numeral 50 denotes a name of the guild existing in the game, an area occupied by each guild, and a price list of oils sold by each guild. Reference numeral 51 denotes a game user corresponding to the game terminal 100. It shows the sales guild of the oil owned, the region occupied by the guild, and the price of the oil. Reference numeral 52 denotes a sales guild of oil to be purchased by the game terminal 100, an area occupied by the guild, and a price of oil. Reference numeral 53 denotes other items.

On the other hand, reference numeral 60 denotes the remaining amount of oil owned by the current game terminal 100 and regional information on selling the owned oil, and reference numerals 70 and 80 denote the currently owned oil and selected (reference numeral 52). ) Show detailed information about oil.

As described above, although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto and is intended by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents of the claims to be described.

10: item information setting system
100: game terminal 200: game server
210: communication unit 220: storage unit
221: Guild DB 222: Item DB
223: option DB 230: control unit
300: network

Claims (9)

Providing a game to a plurality of game terminals to which a game server is connected;
The game server extracting information on the item and transmitting the extracted information to the game terminal when an entry signal to the information providing menu for the item corresponding to the guild to which the game terminal belongs is received from the game terminal;
Checking, by the game server, whether the game terminal is a first game terminal when receiving a request for information modification of the item from the game terminal; And
If the game terminal is a first game terminal, updating the information on the item based on information received from the first game terminal;
Game method for setting the information of the item comprising a.
The method of claim 1,
Updating information about the item,
The game server may include at least one of information about an item including a price, a performance, an expiration date, a tax included in the price, and an option applicable to the item, based on the information received from the first game terminal. And updating information of one item.
The method of claim 2,
After updating the information on the item,
Synthesizing the item with the option according to the combined signal of the item and the option received from the first game terminal;
Game method for setting the information of the item comprising a.
The method of claim 3,
Synthesizing the item with the option,
The game server improves the performance of the item by the performance of the option when the item and the option are synthesized, and increases the performance of the option by a predetermined threshold based on a synthesis failure step when the combination of the item and the option fails. Lowering;
Game method for setting the information of the item comprising a.
The method of claim 1,
After checking whether the game terminal is the first game terminal,
Transmitting, by the game server, a message indicating that the information about the item cannot be modified when the game terminal is the second game terminal;
Game method for setting the information of the item comprising a.
The method of claim 1,
After providing a game to the plurality of game terminals,
When the game purchase signal is received from the game terminal, the game server extracts a plurality of preset guild names, information of items sold by the guild corresponding to the guild name, and information of items owned by the game terminal. Providing the game terminal;
Game method for setting the information of the item comprising a.
The method of claim 6,
After the information of the item is extracted and transmitted to the game terminal,
Updating, by the game server, item information owned by the game terminal with item information of which payment is completed when payment of an item is completed from the game terminal;
Game method for setting the information of the item comprising a.
The method of claim 1,
Before the step of checking whether the first game terminal,
The game server storing a guild name set by the first game terminal in a specific region by acquiring a specific region, and providing information setting authority for the item for sale in a guild corresponding to the specific region;
Game method for setting the information of the item comprising a.
Communication unit for performing communication with a plurality of game terminals;
When the access signal to the information providing menu for the item corresponding to the guild belonging to the game terminal is received from the game terminal, the information on the item is extracted and transmitted. A control unit which checks and confirms whether the game terminal is a first game terminal and updates the information on the item based on information received from the first game terminal if the first game terminal is checked; And
A storage unit which stores information about the item;
Game server for setting the information of the item, characterized in that it comprises a.
KR1020100128854A 2010-12-16 2010-12-16 Game Method and Server for Setting of Information of Items KR101275627B1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020100128854A KR101275627B1 (en) 2010-12-16 2010-12-16 Game Method and Server for Setting of Information of Items
PCT/KR2011/008683 WO2012081836A1 (en) 2010-12-16 2011-11-15 Game method and game server for setting information on an item

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020100128854A KR101275627B1 (en) 2010-12-16 2010-12-16 Game Method and Server for Setting of Information of Items

Publications (2)

Publication Number Publication Date
KR20120075579A true KR20120075579A (en) 2012-07-09
KR101275627B1 KR101275627B1 (en) 2013-06-14

Family

ID=46244895

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020100128854A KR101275627B1 (en) 2010-12-16 2010-12-16 Game Method and Server for Setting of Information of Items

Country Status (2)

Country Link
KR (1) KR101275627B1 (en)
WO (1) WO2012081836A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170044293A (en) * 2015-10-15 2017-04-25 주식회사 넥슨코리아 Device and method for providing item based on character status

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20040083764A (en) * 2003-03-25 2004-10-06 주식회사 맥스클랜 Multi- Participation Type Racing Game and Sight-seeing On-Line Service Adminstration Method
KR20050096366A (en) * 2004-03-30 2005-10-06 엔에이치엔(주) A method and system for providing online game
KR20050116333A (en) * 2004-06-08 2005-12-12 엔에이치엔(주) A system for online roll-playing racing game, and methods thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170044293A (en) * 2015-10-15 2017-04-25 주식회사 넥슨코리아 Device and method for providing item based on character status

Also Published As

Publication number Publication date
KR101275627B1 (en) 2013-06-14
WO2012081836A1 (en) 2012-06-21

Similar Documents

Publication Publication Date Title
US8556715B2 (en) Personalized client-side visualization in a multiplayer network video game
US9272213B2 (en) Game operation device, game operation method, computer-readable recording medium, and game operation system
JP6808898B2 (en) Server device control method, server device, game system and program
JP6700701B2 (en) Game system and program
US9757655B2 (en) Game control device, game control method, storage medium, and game system
KR101577568B1 (en) Game management device, game system, game management method and recording medium
JP5739572B1 (en) Program, information processing apparatus, and control method for information processing apparatus
JP7065438B1 (en) Game programs, game devices and game systems
US9017172B2 (en) Video game control server, video game control apparatus, and video game control program product
US11883745B2 (en) Systems and methods for providing a tailored video game based on a player defined time period
JP2002239251A (en) Network game system, and terminal apparatus and storage medium used therein
JP7289188B2 (en) Program, computer system, game system, and object creation process execution control method
JP6697845B2 (en) Server system, game system and program
US8998706B2 (en) Game system for exchanging medium in game
KR20130136855A (en) War opponent online connection system
JP2022128455A (en) Program, information processing device, method and system
KR101275627B1 (en) Game Method and Server for Setting of Information of Items
JP2020044085A (en) Game program and game system
JP5425967B2 (en) GAME DEVICE, GAME SYSTEM, AND PROGRAM
JP6763920B2 (en) Programs, information processing devices, and control methods for information processing devices
JP2016052591A (en) Program, information processing device, and method for controlling information processing device
WO2022153987A1 (en) Program, electronic device, method, and system
US20150005074A1 (en) System and method for real time interactive fan based competition
JP6931639B2 (en) Control program, game device and control method
JP5425968B2 (en) GAME DEVICE AND PROGRAM

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E90F Notification of reason for final refusal
E701 Decision to grant or registration of patent right
GRNT Written decision to grant
LAPS Lapse due to unpaid annual fee