KR20110002005A - 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 - Google Patents

아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 Download PDF

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Publication number
KR20110002005A
KR20110002005A KR1020107018261A KR20107018261A KR20110002005A KR 20110002005 A KR20110002005 A KR 20110002005A KR 1020107018261 A KR1020107018261 A KR 1020107018261A KR 20107018261 A KR20107018261 A KR 20107018261A KR 20110002005 A KR20110002005 A KR 20110002005A
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South Korea
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KR1020107018261A
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English (en)
Korean (ko)
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제임스 이. 토가
켄 콕스
시드 굽타
라팔 보니
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비복스 인크.
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Publication of KR20110002005A publication Critical patent/KR20110002005A/ko

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
KR1020107018261A 2008-01-17 2009-01-17 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 KR20110002005A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US2172908P 2008-01-17 2008-01-17
US61/021,729 2008-01-17

Publications (1)

Publication Number Publication Date
KR20110002005A true KR20110002005A (ko) 2011-01-06

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020107018261A KR20110002005A (ko) 2008-01-17 2009-01-17 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들

Country Status (7)

Country Link
EP (1) EP2244797A4 (fr)
JP (3) JP2011510409A (fr)
KR (1) KR20110002005A (fr)
CN (1) CN102186544B (fr)
CA (1) CA2712483A1 (fr)
TW (1) TW200941271A (fr)
WO (1) WO2009092060A2 (fr)

Cited By (3)

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KR20190048857A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR20190048370A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

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US8860720B1 (en) * 2014-01-02 2014-10-14 Ubitus Inc. System and method for delivering graphics over network
US20150371295A1 (en) * 2014-04-29 2015-12-24 Socialplay Inc. System and method for cross-application virtual goods management
JP6217682B2 (ja) * 2015-03-27 2017-10-25 ブラザー工業株式会社 情報処理装置及びプログラム
CN105487657A (zh) * 2015-11-24 2016-04-13 小米科技有限责任公司 声音响度的确定方法及装置
CN106899860B (zh) * 2015-12-21 2019-10-11 优必达公司 通过网络传送媒体的系统及方法
US9980078B2 (en) 2016-10-14 2018-05-22 Nokia Technologies Oy Audio object modification in free-viewpoint rendering
WO2018135304A1 (fr) * 2017-01-18 2018-07-26 ソニー株式会社 Dispositif de traitement d'information, procédé de traitement d'informations et programme
US11096004B2 (en) * 2017-01-23 2021-08-17 Nokia Technologies Oy Spatial audio rendering point extension
US10531219B2 (en) 2017-03-20 2020-01-07 Nokia Technologies Oy Smooth rendering of overlapping audio-object interactions
US11074036B2 (en) 2017-05-05 2021-07-27 Nokia Technologies Oy Metadata-free audio-object interactions
US11395087B2 (en) 2017-09-29 2022-07-19 Nokia Technologies Oy Level-based audio-object interactions
EP3499917A1 (fr) * 2017-12-18 2019-06-19 Nokia Technologies Oy Activation du rendu d'un contenu spatial audio pour consommation par un utilisateur
US10542368B2 (en) 2018-03-27 2020-01-21 Nokia Technologies Oy Audio content modification for playback audio
JP7189360B2 (ja) * 2019-08-20 2022-12-13 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
WO2021033258A1 (fr) * 2019-08-20 2021-02-25 日本たばこ産業株式会社 Procédé d'aide à la communication, programme et serveur de communication
WO2021033261A1 (fr) * 2019-08-20 2021-02-25 日本たばこ産業株式会社 Procédé d'aide à la communication, programme, et serveur de communication
US11188902B1 (en) * 2020-05-20 2021-11-30 Louise Dorothy Saulog Sano Live time connection application method and devices

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US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190048857A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR20190048370A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

Also Published As

Publication number Publication date
JP2011510409A (ja) 2011-03-31
CA2712483A1 (fr) 2009-07-23
JP2013254501A (ja) 2013-12-19
EP2244797A4 (fr) 2011-06-15
TW200941271A (en) 2009-10-01
CN102186544A (zh) 2011-09-14
WO2009092060A3 (fr) 2010-01-14
EP2244797A2 (fr) 2010-11-03
WO2009092060A2 (fr) 2009-07-23
CN102186544B (zh) 2014-05-14
JP2015053061A (ja) 2015-03-19

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