EP2244797A4 - Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar - Google Patents
Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatarInfo
- Publication number
- EP2244797A4 EP2244797A4 EP09701763A EP09701763A EP2244797A4 EP 2244797 A4 EP2244797 A4 EP 2244797A4 EP 09701763 A EP09701763 A EP 09701763A EP 09701763 A EP09701763 A EP 09701763A EP 2244797 A4 EP2244797 A4 EP 2244797A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- avatar
- per
- virtual reality
- streaming data
- providing real
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A63F13/10—
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US2172908P | 2008-01-17 | 2008-01-17 | |
PCT/US2009/031361 WO2009092060A2 (fr) | 2008-01-17 | 2009-01-17 | Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2244797A2 EP2244797A2 (fr) | 2010-11-03 |
EP2244797A4 true EP2244797A4 (fr) | 2011-06-15 |
Family
ID=40885910
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP09701763A Withdrawn EP2244797A4 (fr) | 2008-01-17 | 2009-01-17 | Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar |
Country Status (7)
Country | Link |
---|---|
EP (1) | EP2244797A4 (fr) |
JP (3) | JP2011510409A (fr) |
KR (1) | KR20110002005A (fr) |
CN (1) | CN102186544B (fr) |
CA (1) | CA2712483A1 (fr) |
TW (1) | TW200941271A (fr) |
WO (1) | WO2009092060A2 (fr) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2011353795B2 (en) | 2011-01-04 | 2016-02-04 | Telefonaktiebolaget Lm Ericsson (Publ) | Local media rendering |
US8860720B1 (en) * | 2014-01-02 | 2014-10-14 | Ubitus Inc. | System and method for delivering graphics over network |
US20150371295A1 (en) * | 2014-04-29 | 2015-12-24 | Socialplay Inc. | System and method for cross-application virtual goods management |
JP6217682B2 (ja) * | 2015-03-27 | 2017-10-25 | ブラザー工業株式会社 | 情報処理装置及びプログラム |
CN105487657A (zh) * | 2015-11-24 | 2016-04-13 | 小米科技有限责任公司 | 声音响度的确定方法及装置 |
CN106899860B (zh) * | 2015-12-21 | 2019-10-11 | 优必达公司 | 通过网络传送媒体的系统及方法 |
US9980078B2 (en) | 2016-10-14 | 2018-05-22 | Nokia Technologies Oy | Audio object modification in free-viewpoint rendering |
WO2018135304A1 (fr) * | 2017-01-18 | 2018-07-26 | ソニー株式会社 | Dispositif de traitement d'information, procédé de traitement d'informations et programme |
US11096004B2 (en) * | 2017-01-23 | 2021-08-17 | Nokia Technologies Oy | Spatial audio rendering point extension |
US10531219B2 (en) | 2017-03-20 | 2020-01-07 | Nokia Technologies Oy | Smooth rendering of overlapping audio-object interactions |
US11074036B2 (en) | 2017-05-05 | 2021-07-27 | Nokia Technologies Oy | Metadata-free audio-object interactions |
US11395087B2 (en) | 2017-09-29 | 2022-07-19 | Nokia Technologies Oy | Level-based audio-object interactions |
KR102317134B1 (ko) | 2017-10-31 | 2021-10-25 | 에스케이텔레콤 주식회사 | 증강현실용 컨텐츠 저작 장치 및 방법 |
KR102461024B1 (ko) | 2017-10-31 | 2022-10-31 | 에스케이텔레콤 주식회사 | 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법 |
EP3499917A1 (fr) * | 2017-12-18 | 2019-06-19 | Nokia Technologies Oy | Activation du rendu d'un contenu spatial audio pour consommation par un utilisateur |
US10542368B2 (en) | 2018-03-27 | 2020-01-21 | Nokia Technologies Oy | Audio content modification for playback audio |
JP7189360B2 (ja) * | 2019-08-20 | 2022-12-13 | 日本たばこ産業株式会社 | コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ |
WO2021033258A1 (fr) * | 2019-08-20 | 2021-02-25 | 日本たばこ産業株式会社 | Procédé d'aide à la communication, programme et serveur de communication |
WO2021033261A1 (fr) * | 2019-08-20 | 2021-02-25 | 日本たばこ産業株式会社 | Procédé d'aide à la communication, programme, et serveur de communication |
US11188902B1 (en) * | 2020-05-20 | 2021-11-30 | Louise Dorothy Saulog Sano | Live time connection application method and devices |
KR102523507B1 (ko) * | 2021-12-20 | 2023-04-19 | 전광표 | 사운드 맵 서비스 제공 장치 및 방법 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1364690A2 (fr) * | 2002-05-16 | 2003-11-26 | Microsoft Corporation | Appareil de jeu utilisant des communications vocales en temps réel et à plusieurs joueurs |
US20040225716A1 (en) * | 2000-05-31 | 2004-11-11 | Ilan Shamir | Methods and systems for allowing a group of users to interactively tour a computer network |
JP2005046270A (ja) * | 2003-07-31 | 2005-02-24 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、コンピュータの制御方法及びプログラム |
GB2415392A (en) * | 2004-06-25 | 2005-12-28 | Sony Comp Entertainment Europe | Audio communication between networked games terminals |
EP1854516A1 (fr) * | 2005-03-04 | 2007-11-14 | Konami Digital Entertainment Co., Ltd. | Dispositif de sortie vocale, méthode de sortie vocale, support d enregistrement d informations et programme |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5347306A (en) * | 1993-12-17 | 1994-09-13 | Mitsubishi Electric Research Laboratories, Inc. | Animated electronic meeting place |
JPH10207684A (ja) * | 1996-11-19 | 1998-08-07 | Sony Corp | 3次元仮想現実空間共有システムにおける情報処理装置、情報処理方法および媒体 |
US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
JP2004267433A (ja) * | 2003-03-07 | 2004-09-30 | Namco Ltd | 音声チャット機能を提供する情報処理装置、サーバおよびプログラム並びに記録媒体 |
JP2005322125A (ja) * | 2004-05-11 | 2005-11-17 | Sony Corp | 情報処理システム、情報処理方法、プログラム |
JP2006201912A (ja) * | 2005-01-19 | 2006-08-03 | Nippon Telegr & Teleph Corp <Ntt> | 3次元仮想オブジェクト情報提供サービス処理方法と3次元仮想オブジェクト提供システムおよびプログラム |
US20060277466A1 (en) * | 2005-05-13 | 2006-12-07 | Anderson Thomas G | Bimodal user interaction with a simulated object |
EP2194509A1 (fr) * | 2006-05-07 | 2010-06-09 | Sony Computer Entertainment Inc. | Procédé permettant de conferer des caracteristiques affectives à un avatar informatique au cours d'un jeu |
-
2009
- 2009-01-17 CN CN200980110115.3A patent/CN102186544B/zh active Active
- 2009-01-17 CA CA2712483A patent/CA2712483A1/fr not_active Abandoned
- 2009-01-17 EP EP09701763A patent/EP2244797A4/fr not_active Withdrawn
- 2009-01-17 WO PCT/US2009/031361 patent/WO2009092060A2/fr active Search and Examination
- 2009-01-17 KR KR1020107018261A patent/KR20110002005A/ko not_active Application Discontinuation
- 2009-01-17 JP JP2010543299A patent/JP2011510409A/ja active Pending
- 2009-01-17 TW TW098101818A patent/TW200941271A/zh unknown
-
2013
- 2013-07-12 JP JP2013146535A patent/JP2013254501A/ja active Pending
-
2014
- 2014-10-16 JP JP2014211454A patent/JP2015053061A/ja active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040225716A1 (en) * | 2000-05-31 | 2004-11-11 | Ilan Shamir | Methods and systems for allowing a group of users to interactively tour a computer network |
EP1364690A2 (fr) * | 2002-05-16 | 2003-11-26 | Microsoft Corporation | Appareil de jeu utilisant des communications vocales en temps réel et à plusieurs joueurs |
JP2005046270A (ja) * | 2003-07-31 | 2005-02-24 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、コンピュータの制御方法及びプログラム |
GB2415392A (en) * | 2004-06-25 | 2005-12-28 | Sony Comp Entertainment Europe | Audio communication between networked games terminals |
EP1854516A1 (fr) * | 2005-03-04 | 2007-11-14 | Konami Digital Entertainment Co., Ltd. | Dispositif de sortie vocale, méthode de sortie vocale, support d enregistrement d informations et programme |
Also Published As
Publication number | Publication date |
---|---|
JP2011510409A (ja) | 2011-03-31 |
CA2712483A1 (fr) | 2009-07-23 |
JP2013254501A (ja) | 2013-12-19 |
KR20110002005A (ko) | 2011-01-06 |
TW200941271A (en) | 2009-10-01 |
CN102186544A (zh) | 2011-09-14 |
WO2009092060A3 (fr) | 2010-01-14 |
EP2244797A2 (fr) | 2010-11-03 |
WO2009092060A2 (fr) | 2009-07-23 |
CN102186544B (zh) | 2014-05-14 |
JP2015053061A (ja) | 2015-03-19 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20100817 |
|
AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO SE SI SK TR |
|
AX | Request for extension of the european patent |
Extension state: AL BA RS |
|
DAX | Request for extension of the european patent (deleted) | ||
A4 | Supplementary search report drawn up and despatched |
Effective date: 20110518 |
|
17Q | First examination report despatched |
Effective date: 20150212 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20150623 |