EP2244797A4 - Skalierbare techniken zur bereitstellung von per-avatar-streaming-daten in echtzeit in vr-systemen, bei denen per-avatar-ausgeführte umgebungen verwendet werden - Google Patents

Skalierbare techniken zur bereitstellung von per-avatar-streaming-daten in echtzeit in vr-systemen, bei denen per-avatar-ausgeführte umgebungen verwendet werden

Info

Publication number
EP2244797A4
EP2244797A4 EP09701763A EP09701763A EP2244797A4 EP 2244797 A4 EP2244797 A4 EP 2244797A4 EP 09701763 A EP09701763 A EP 09701763A EP 09701763 A EP09701763 A EP 09701763A EP 2244797 A4 EP2244797 A4 EP 2244797A4
Authority
EP
European Patent Office
Prior art keywords
avatar
per
virtual reality
streaming data
providing real
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP09701763A
Other languages
English (en)
French (fr)
Other versions
EP2244797A2 (de
Inventor
James E Toga
Ken Cox
Sidd Gupta
Rafal Boni
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Vivox Inc
Original Assignee
Vivox Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vivox Inc filed Critical Vivox Inc
Publication of EP2244797A2 publication Critical patent/EP2244797A2/de
Publication of EP2244797A4 publication Critical patent/EP2244797A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
EP09701763A 2008-01-17 2009-01-17 Skalierbare techniken zur bereitstellung von per-avatar-streaming-daten in echtzeit in vr-systemen, bei denen per-avatar-ausgeführte umgebungen verwendet werden Withdrawn EP2244797A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US2172908P 2008-01-17 2008-01-17
PCT/US2009/031361 WO2009092060A2 (en) 2008-01-17 2009-01-17 Scalable techniques for providing real-lime per-avatar streaming data in virtual reality systems thai employ per-avatar rendered environments

Publications (2)

Publication Number Publication Date
EP2244797A2 EP2244797A2 (de) 2010-11-03
EP2244797A4 true EP2244797A4 (de) 2011-06-15

Family

ID=40885910

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09701763A Withdrawn EP2244797A4 (de) 2008-01-17 2009-01-17 Skalierbare techniken zur bereitstellung von per-avatar-streaming-daten in echtzeit in vr-systemen, bei denen per-avatar-ausgeführte umgebungen verwendet werden

Country Status (7)

Country Link
EP (1) EP2244797A4 (de)
JP (3) JP2011510409A (de)
KR (1) KR20110002005A (de)
CN (1) CN102186544B (de)
CA (1) CA2712483A1 (de)
TW (1) TW200941271A (de)
WO (1) WO2009092060A2 (de)

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AU2011353795B2 (en) 2011-01-04 2016-02-04 Telefonaktiebolaget Lm Ericsson (Publ) Local media rendering
US8860720B1 (en) * 2014-01-02 2014-10-14 Ubitus Inc. System and method for delivering graphics over network
US20150371295A1 (en) * 2014-04-29 2015-12-24 Socialplay Inc. System and method for cross-application virtual goods management
JP6217682B2 (ja) * 2015-03-27 2017-10-25 ブラザー工業株式会社 情報処理装置及びプログラム
CN105487657A (zh) * 2015-11-24 2016-04-13 小米科技有限责任公司 声音响度的确定方法及装置
CN106899860B (zh) * 2015-12-21 2019-10-11 优必达公司 通过网络传送媒体的系统及方法
US9980078B2 (en) 2016-10-14 2018-05-22 Nokia Technologies Oy Audio object modification in free-viewpoint rendering
WO2018135304A1 (ja) * 2017-01-18 2018-07-26 ソニー株式会社 情報処理装置、および情報処理方法、並びにプログラム
US11096004B2 (en) * 2017-01-23 2021-08-17 Nokia Technologies Oy Spatial audio rendering point extension
US10531219B2 (en) 2017-03-20 2020-01-07 Nokia Technologies Oy Smooth rendering of overlapping audio-object interactions
US11074036B2 (en) 2017-05-05 2021-07-27 Nokia Technologies Oy Metadata-free audio-object interactions
US11395087B2 (en) 2017-09-29 2022-07-19 Nokia Technologies Oy Level-based audio-object interactions
KR102317134B1 (ko) 2017-10-31 2021-10-25 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR102461024B1 (ko) 2017-10-31 2022-10-31 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
EP3499917A1 (de) * 2017-12-18 2019-06-19 Nokia Technologies Oy Ermöglichung der wiedergabe von räumlichen audioinhalten für die nutzung durch einen benutzer
US10542368B2 (en) 2018-03-27 2020-01-21 Nokia Technologies Oy Audio content modification for playback audio
JP7189360B2 (ja) * 2019-08-20 2022-12-13 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
WO2021033258A1 (ja) * 2019-08-20 2021-02-25 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
WO2021033261A1 (ja) * 2019-08-20 2021-02-25 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
US11188902B1 (en) * 2020-05-20 2021-11-30 Louise Dorothy Saulog Sano Live time connection application method and devices
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

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EP1364690A2 (de) * 2002-05-16 2003-11-26 Microsoft Corporation Spielgerät mit Verwendung von Echtzeitsprachkommunikation für mehrere Spieler
US20040225716A1 (en) * 2000-05-31 2004-11-11 Ilan Shamir Methods and systems for allowing a group of users to interactively tour a computer network
JP2005046270A (ja) * 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc ゲーム装置、コンピュータの制御方法及びプログラム
GB2415392A (en) * 2004-06-25 2005-12-28 Sony Comp Entertainment Europe Audio communication between networked games terminals
EP1854516A1 (de) * 2005-03-04 2007-11-14 Konami Digital Entertainment Co., Ltd. Sprachausgabevorrichtung, sprachausgabeverfahren, informationsaufzeichnungsmedium und programm

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US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US6241612B1 (en) * 1998-11-09 2001-06-05 Cirrus Logic, Inc. Voice communication during a multi-player game
JP2004267433A (ja) * 2003-03-07 2004-09-30 Namco Ltd 音声チャット機能を提供する情報処理装置、サーバおよびプログラム並びに記録媒体
JP2005322125A (ja) * 2004-05-11 2005-11-17 Sony Corp 情報処理システム、情報処理方法、プログラム
JP2006201912A (ja) * 2005-01-19 2006-08-03 Nippon Telegr & Teleph Corp <Ntt> 3次元仮想オブジェクト情報提供サービス処理方法と3次元仮想オブジェクト提供システムおよびプログラム
US20060277466A1 (en) * 2005-05-13 2006-12-07 Anderson Thomas G Bimodal user interaction with a simulated object
EP2194509A1 (de) * 2006-05-07 2010-06-09 Sony Computer Entertainment Inc. Verfahren zur Implementierung affektiver Eigenschaften in einen computererzeugten Avatar während eines Computerspiels

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
US20040225716A1 (en) * 2000-05-31 2004-11-11 Ilan Shamir Methods and systems for allowing a group of users to interactively tour a computer network
EP1364690A2 (de) * 2002-05-16 2003-11-26 Microsoft Corporation Spielgerät mit Verwendung von Echtzeitsprachkommunikation für mehrere Spieler
JP2005046270A (ja) * 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc ゲーム装置、コンピュータの制御方法及びプログラム
GB2415392A (en) * 2004-06-25 2005-12-28 Sony Comp Entertainment Europe Audio communication between networked games terminals
EP1854516A1 (de) * 2005-03-04 2007-11-14 Konami Digital Entertainment Co., Ltd. Sprachausgabevorrichtung, sprachausgabeverfahren, informationsaufzeichnungsmedium und programm

Also Published As

Publication number Publication date
JP2011510409A (ja) 2011-03-31
CA2712483A1 (en) 2009-07-23
JP2013254501A (ja) 2013-12-19
KR20110002005A (ko) 2011-01-06
TW200941271A (en) 2009-10-01
CN102186544A (zh) 2011-09-14
WO2009092060A3 (en) 2010-01-14
EP2244797A2 (de) 2010-11-03
WO2009092060A2 (en) 2009-07-23
CN102186544B (zh) 2014-05-14
JP2015053061A (ja) 2015-03-19

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