KR20100067424A - Method and apparatus for providing on-line rhythm game - Google Patents
Method and apparatus for providing on-line rhythm game Download PDFInfo
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- KR20100067424A KR20100067424A KR1020080125992A KR20080125992A KR20100067424A KR 20100067424 A KR20100067424 A KR 20100067424A KR 1020080125992 A KR1020080125992 A KR 1020080125992A KR 20080125992 A KR20080125992 A KR 20080125992A KR 20100067424 A KR20100067424 A KR 20100067424A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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Abstract
The present invention relates to a method and apparatus for providing an online rhythm game service, and a computer-readable recording medium having recorded thereon a program for executing such a service. It provides an online rhythm game that you can enjoy.
In the method of providing an online rhythm game service according to the present invention, in a method of providing an online rhythm game service by connecting a plurality of clients to a network, a plurality of online groups among at least one client comprising at least one client as a play mode of the online rhythm game are provided. Selecting a competitive game mode in which to play a rhythm game, dividing at least one or more clients that have selected the competitive game mode into a plurality of groups, and a client in any one of the plurality of groups is an online rhythm Attacking by inputting a key of a game; re-entering and attacking the attack key by a client belonging to a group other than the group including the attacked client; and a game score according to the accuracy of the attack key re-entry. Includes steps obtained by group The.
Description
The present invention relates to a method and apparatus for providing an online rhythm game service provided through the Internet, and a recording medium on which a program for implementing the same is recorded. More specifically, the rhythm game is alternately freely alternated between clients as one of the online rhythm game modes. The present invention relates to a method and an apparatus for providing a game in which a win or loss is determined by inputting a key of and depending on how accurately the opponent inputs again.
The Internet is an open network that can be freely connected to other computers that want to connect anywhere in the world using a common protocol called TCP / IP (Transmission Control Protocol / internet Protocol). With the development, it is being used to transmit multimedia information.
All. Recently, one of the fields using the Internet, online games are attracting attention as the next generation growth engine. Currently, the share of the entire game market is growing rapidly with the possibility of growth.
In line with this trend, many leading game related companies are interested in online games, establish long-term strategies, and conduct business. Many companies are participating in the online game market. However, online games provided on the Internet have a strong gambling, such as high-stop games, poker games, lacking soundness, or games such as the MMORPG (Massive Multiplayer Online Role Playing Game) have been mainstream.
The rhythm game or the rhythm action game is a game that is becoming popular among young female game users with easy and simple operation and cute characters, away from such non-healthy and male-oriented online games. These games started as arcade games such as Dance Dance Revolution (DDR) and Beat Mania in Japan, but gradually developed into games provided through the Internet.
As the number of female game users participating in online games provided on the Internet is increasing, development of various types of game methods of these rhythm games that are popular among women is required.
An object of the present invention is to develop and provide various game types of rhythm game provided online.
In addition, the rhythm game that is popular among women and enjoys the rhythm game that female users enjoy, intensifies the tension of the game and induces the interest in the male game users, and also increases the immersion and fun for the game. We want to provide a game.
The rhythm game or the rhythm action game is provided with music and dance images to induce interest, and note the key input information, and the notes are sequentially displayed on the screen according to the time when the sound is generated through the sound source. Display.
A simple method of pressing the input device according to the input key note is pursued, and the grade and score are determined according to how precisely the input device is pressed according to the music, and the result is calculated in real time and displayed on the screen.
The scores earned by the game allow the game user to level up his character and buy items such as costumes through the item shop to decorate the character in various ways. However, the method of rhythm game serviced to online game users is not a large discrimination and is a plain method, so that there is a fear that interest is reduced by weakening the tension on the game. The method and apparatus for providing a rhythm game according to an embodiment of the present invention can implement various rhythm game schemes, and thus, are expected to solve these problems.
An apparatus for providing an online rhythm game service according to an embodiment of the present invention is an apparatus for providing an online rhythm game service by connecting a plurality of clients to a network, the general server providing an online rhythm game to a client and between the clients. The game server may include a play setting module, a play analysis module, a video providing and control module, a sound source providing and a control module in a game server connected to a connection server that provides an online rhythm game to be connected to each other.
That is, the game server sets a play setting module for setting the configuration and operation of the game according to the play mode, difficulty, and play mode of the online rhythm game, and sets a criterion for analyzing the play of the online rhythm game, and analyzes the game accordingly. A play analysis module for providing a video, a video providing and control module for providing an image used in the online rhythm game and controlling the implementation of the video, and a sound source for providing a sound source used in the online rhythm game and controlling the implementation of the sound source. And a control module.
In the present invention, the game server, a mini-game module for setting up at least one or more other games accompanying the online rhythm game and providing to the client, mediating the transmission of messages for communication between clients connected to the online rhythm game And at least one module selected from a chat registration and management module for managing and managing a web site and an online rhythm game, and a personal virtual space setting and management module for installing, operating, and managing a virtual space for an individual user. can do.
In the present invention, the play mode includes a general game mode in which a game server provides an online rhythm game to one client to play a game, and a competitive game mode in which an online rhythm game between a plurality of groups consisting of at least one client is played. It consists of.
When the general game mode is selected among the play modes, the game server connects with the general server to provide the client's connection, and when the competitive game mode is selected, the game server connects with the connection server to provide the client's access. .
The play analysis module analyzes the play to impose a penalty or additional point for each play level or adjust the game difficulty.
In a method of providing an online rhythm game service according to an embodiment of the present invention, in a method of providing an online rhythm game service by connecting a plurality of clients to a network, a plurality of groups including at least one client as a play mode of the online rhythm game Selecting a competitive game mode for playing an online rhythm game, dividing the at least one client having selected the competitive game mode into a plurality of groups, and wherein the clients in any one of the plurality of groups Attacking by inputting a key of an online rhythm game; re-entering and attacking the attack key by a client belonging to a group other than the group containing the attacked client; and playing the game according to the accuracy of the attack key re-entry The score is earned by group It includes.
The attacking step is cyclically performed in a plurality of groups and attacks the same number of times between each group. In other words, it is possible to attack the same number of times evenly by setting the order in the remaining groups other than the first attacking group. Except for the attacking group, the rest of the group can most accurately re-enter the keynote entered by the attacking client.
In addition, in the method of providing a rhythm game service according to an embodiment of the present invention, before the attacking step, another game accompanying the online rhythm game is set, and a group attacking among a plurality of groups through the set game is performed. You can add more steps to select clients that can enter keys from the group you choose or attack. By interlocking with other online games that are subordinate to the online rhythm game, it is possible to set the order of attacker privileges in a plurality of groups, and to attack according to the ranking of games among a plurality of clients within a group. You can give a choice.
In the present invention, the accuracy of the re-entry of the attack key may be set to the degree of correspondence of the re-entered key with respect to the type of attack key, time, direction, input order, and input length, but is not necessarily limited thereto. Various parameters can be selected to determine whether the input is the most exact match.
The video and sound source may be provided to the client during the attacking, defending, and obtaining the scores, thereby increasing interest and immersion in the game. According to the key provided by the attacker or the defender, various characters are set in accordance with the sound provided from the sound source, and can be mainly expressed in dances of various genres.
The recording medium on which the program of the online rhythm game is recorded according to an embodiment of the present invention is a computer-readable recording medium providing an online rhythm game service by connecting a plurality of clients to a network. A step of selecting a competitive game mode for playing an online rhythm game between a plurality of groups including at least one client, b for dividing the at least one client having selected the competitive game mode into a plurality of groups; C in which a client in one of the plurality of groups enters and attacks a key of an online rhythm game, and d in which a client belonging to a group other than the group containing the attacked client reenters the attack key to defend Step, and the accuracy of the attack key re-entry Therefore, a program for executing the step e of obtaining game scores for each group and the step f for repeating steps c to e for a plurality of groups is recorded in the computer.
The method and apparatus for providing an online rhythm game service according to the present invention can provide various methods of providing a rhythm game on-line so that game users can enjoy various types of rhythm games and have an interest and tension about the game. Induces game immersion and has the effect of making the game enjoyable.
In addition, through the present invention, it is possible to enjoy a rhythm game online and additionally play a new game, thereby securing the competitiveness of the rhythm game and applying a game method made by game users rather than a unilateral game progression form provided by the server. This will increase your satisfaction with the rhythm game.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the specification and claims should not be construed as having a conventional or dictionary meaning, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention. Therefore, the embodiments described in the specification and the drawings shown in the drawings are only one of the most preferred embodiments of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.
1 is a block diagram showing the configuration of a system including an apparatus for providing an online rhythm game service according to an embodiment of the present invention.
The
The online rhythm
In order to play an online rhythm game, a user must first access a game provider's game providing device. In general, in order to access a
The
The
The
Various game data generated while the game is progressing, such as character information or information on items resulting from the purchase, change, or exchange of items, are processed by the
The
The
The connection server or the general server is a server linked to different game modes when selecting a play mode, and includes a rhythm game providing module, a user authentication module, a connection module with a game database, etc. according to each play, which will be described in the present invention. Since it does not correspond to the technical part, detailed description is omitted.
2 is a block diagram showing the configuration of a game server of the apparatus for providing an online rhythm game service according to an embodiment of the present invention.
The configuration diagram of the
2, the
The
The
In addition, the game server includes various processing modules for specifically providing a rhythm game. The
The competitive game mode may be configured in various ways such as a method in which a plurality of connected clients are separated by a predetermined team and a game is played, and a couple game method in which two clients face each other. When the game system is selected, the
Meanwhile, the
If you choose 8 different direction keys, the difficulty of the game will be increased.
The play setting module provides parameters such as the selection of the number of direction keys, the key input speed, and the time limit, so that the client can select the difficulty level of the game.
Next, as the game progresses, the play analysis module 2037 presets a criterion according to how accurately the key note is re-entered according to the input key note and compares and calculates the criterion to check the game performance score of the client. . In addition, the play analysis module manages and ranks scores of games performed for each client, and adds bonus scores or awards character goods to gamers who are superior to the reference score. On the other hand, gamers with low scores are encouraged to enjoy the game by applying various penalties, such as reducing the score or removing one of the character's assigned functions.
The
The sound source providing or
The sound source and the video may be produced and provided by the game providing device by itself, but in terms of processing capacity, the sound source and the video are preferably delivered in connection with the sound source database or the video database. The sound source may be provided during a game in the sound source providing or control module. Accordingly, image information about various movements of the character, that is, a dance movement, is provided by the image providing or control module. In the rhythm game, the image providing or control module is provided with a parameter such as a key note input method, that is, a type of input key, an input time interval, a rhythm or a beat, a time while the input key is pressed, and an input key direction. Accordingly, a moving video or a background image of the character may be provided by matching with an operation performed by the character.
On the other hand, in order to induce interest separately in the rhythm game, it is possible to provide a virtual space or a chat place on the web where communication between clients is performed, and the implementation of this is to set up and manage a chat registration and
Communication between the client servers connected to each other between the rhythm game or the time between the game and the next game can be carried out through a message, which can be expressed in the form of a dialogue next to the moving character.
The chat registration and
The personal virtual space setting and
Since the setting of the virtual space or the chat may be an incident to the rhythm game providing service, a detailed description of the setting method will be omitted.
3 is a flowchart illustrating a method of providing an online rhythm game service according to an embodiment of the present invention. Referring to Figure 3 it can be seen that the processing of the game in the competitive mode of the online rhythm game service providing method of the present invention.
First, the client connects to the web server of the online rhythm game provider. You can select the play mode by going through the required authentication process for the game.
The client selects a competitive rhythm game mode from the play modes of the rhythm game (S01). If you choose a match-up game mode or a battle mode, attacks and defenses occur between clients who access the game as a game progresses.
At this time, the plurality of clients may be separated into a plurality of teams or groups for the game. However, this is only one embodiment, and the client can play against each other in a singular manner.
Referring to FIG. 3, a plurality of clients are divided into two groups. Assuming that the user group A is divided into the user B group, the attack and the defense can be performed alternately in these user groups. In case of dividing into two or more groups, the right to attack is equally granted to all groups.
The order of these attack rights may be performed through the mini-game as described above, or may be in accordance with the order determined through other ranking method is not limited thereto.
According to an embodiment of the present invention, if the user right of attack is obtained from the user group A by performing a mini-game, the client that can execute the attack is selected from the plurality of clients included in the user group A. This selection method can also be determined by performing a mini game, but is not particularly limited.
In the above example, a predetermined client of the user group A starts an attack (S02). In a rhythm game, an attack means inputting a key note utilizing a direction key for a predetermined time or during a predetermined sound period.
Defending or defending against this means that the keynote entered by the attacking client is entered to be the most accurate match. This is performed by clients other than the attacking user group, in this example, the B user group. All clients included in the B user group can re-enter all keys according to the attack keynote, and the most accurate key can be re-entered to determine the success of the defense.
The success of the defense is determined based on the parameters of various criteria such as the accuracy of the key input of the key note input by the attacker, the direction of the key, the rhythm or beat of the key input, the input time and the time the key is pressed. do.
After inquiring whether the B user group succeeds in defense (S03), if the defense is successful, the B user group scores a score (S04). If the team scores a single score, the score of the client with the highest score can be credited to the score of other clients in the team, and after determining only the win or loss, the score of each client recorded by the client of the defensive user group will be recorded. It may be.
On the other hand, if the defense is not successful, the client belonging to the user group A, who is the attacker of the opposite, obtains the score (S05). In this case, the score may be calculated in a manner in which it is added to its own score as the score of the defensive user group defending against the attack, but is not necessarily limited to this scoring method, and a scoring system may be introduced as various embodiments.
Through the above process, this time, the opponent has a right to attack in the defense user group and starts the attack (S06). In the above example, a selected one of the clients belonging to the B user group attacks by inputting a key note.
Similarly, it is determined whether the defense is successful in the user group on the defensive side which is switched by airborne (S07). That is, the success of the defense is determined by presenting that the highest score among the clients belonging to the user group A is obtained.
If it is successful, the game score is added to the client belonging to the user group A (S08), and if it fails, the client belonging to the user group B having the attack right acquires the game score (S09).
The battle of the rhythm game proceeds vividly through a dance image moving in accordance with the sound source provided by the character, and after performing the game progression step, inquires whether a song provided by one sound source is ended (S10). .
If the song is finished, the game of one rhythm game is ended, but if not, the airborne transition between the match groups is repeated and steps S02 to S10 are repeated. Preferably, the score is determined by allocating so that the number of attack rights between groups is equal.
By proceeding with the battle method of such an online rhythm game, a game provider can be added a new game method to secure a competitive edge for the game, and the game user can enjoy a lively game that proceeds on their own.
The present invention has been described above in connection with specific embodiments of the present invention, but this is only an example and the present invention is not limited thereto. Those skilled in the art to which the present invention pertains can change or modify the described embodiments without departing from the scope of the present invention, and within the equivalent scope of the technical spirit of the present invention and the claims to be described below. Various modifications and variations are possible.
1 is a block diagram showing the configuration of a system including a device for providing an online rhythm game service according to an embodiment of the present invention.
Figure 2 is a block diagram showing the configuration of a game server of the apparatus for providing an online rhythm game service according to an embodiment of the present invention.
3 is a flowchart of a method of providing an online rhythm game service according to an embodiment of the present invention.
{Description of symbols for main parts of the drawing}
100: client 200: online rhythm game providing device
201: web server 203: game server
205: Normal Server 207: Connection Server
209: Member Database 211: Game Database
2031: wireless communication unit 2033: control unit
2035: Play Settings Module 2037: Play Analysis Module
2039: mini game module 2041: sound source or control module
2043: video providing or control module 2045: chat registration and management module
2047: personal virtual space configuration and management module
Claims (11)
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KR1020080125992A KR20100067424A (en) | 2008-12-11 | 2008-12-11 | Method and apparatus for providing on-line rhythm game |
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KR1020080125992A KR20100067424A (en) | 2008-12-11 | 2008-12-11 | Method and apparatus for providing on-line rhythm game |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012134041A1 (en) * | 2011-03-25 | 2012-10-04 | 주식회사 네오위즈인터넷 | Method for providing a rhythm game, and terminal and recording medium therefor |
WO2017039040A1 (en) * | 2015-09-04 | 2017-03-09 | (주)마인드퀘이크 | Content provision method and content provision apparatus |
KR20200144674A (en) | 2019-06-19 | 2020-12-30 | 임현철 | Method of rhythm game |
KR20220089518A (en) | 2020-12-21 | 2022-06-28 | 주식회사 달콤소프트 | Apparatus and Method for Providing rhythm game service introduce Artist card |
-
2008
- 2008-12-11 KR KR1020080125992A patent/KR20100067424A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012134041A1 (en) * | 2011-03-25 | 2012-10-04 | 주식회사 네오위즈인터넷 | Method for providing a rhythm game, and terminal and recording medium therefor |
WO2017039040A1 (en) * | 2015-09-04 | 2017-03-09 | (주)마인드퀘이크 | Content provision method and content provision apparatus |
KR20200144674A (en) | 2019-06-19 | 2020-12-30 | 임현철 | Method of rhythm game |
KR20220089518A (en) | 2020-12-21 | 2022-06-28 | 주식회사 달콤소프트 | Apparatus and Method for Providing rhythm game service introduce Artist card |
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