KR20080046282A - 무선 게임의 플레이어 경험을 개선하기 위한 시스템 및방법 - Google Patents

무선 게임의 플레이어 경험을 개선하기 위한 시스템 및방법 Download PDF

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Publication number
KR20080046282A
KR20080046282A KR1020087009207A KR20087009207A KR20080046282A KR 20080046282 A KR20080046282 A KR 20080046282A KR 1020087009207 A KR1020087009207 A KR 1020087009207A KR 20087009207 A KR20087009207 A KR 20087009207A KR 20080046282 A KR20080046282 A KR 20080046282A
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KR
South Korea
Prior art keywords
wireless communication
game
communication device
player
scenario
Prior art date
Application number
KR1020087009207A
Other languages
English (en)
Korean (ko)
Inventor
존 엠. 해리스
휴아 수
Original Assignee
모토로라 인코포레이티드
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 모토로라 인코포레이티드 filed Critical 모토로라 인코포레이티드
Publication of KR20080046282A publication Critical patent/KR20080046282A/ko

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
KR1020087009207A 2005-09-20 2006-06-30 무선 게임의 플레이어 경험을 개선하기 위한 시스템 및방법 KR20080046282A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/231,050 US20070066395A1 (en) 2005-09-20 2005-09-20 System and method for improving player experience in wireless gaming
US11/231,050 2005-09-20

Publications (1)

Publication Number Publication Date
KR20080046282A true KR20080046282A (ko) 2008-05-26

Family

ID=37884931

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020087009207A KR20080046282A (ko) 2005-09-20 2006-06-30 무선 게임의 플레이어 경험을 개선하기 위한 시스템 및방법

Country Status (6)

Country Link
US (1) US20070066395A1 (zh)
EP (1) EP1933956A1 (zh)
JP (1) JP2009508573A (zh)
KR (1) KR20080046282A (zh)
CN (1) CN101267865A (zh)
WO (1) WO2007035196A1 (zh)

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JP5424290B2 (ja) * 2006-11-17 2014-02-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
US7701469B2 (en) * 2007-02-23 2010-04-20 Sony Ericsson Mobile Communications Ab Extension of display lifetime
US8353774B2 (en) * 2008-01-04 2013-01-15 Wms Gaming, Inc. Sharing resources in wagering game systems
US8608573B2 (en) * 2008-03-29 2013-12-17 Hemanth Gundurao Kanekal Electronic trading card and game system
GB2565939A (en) * 2012-02-10 2019-02-27 Rational Intellectual Holdings Ltd Method and system for operating instances of a game
US9675888B2 (en) * 2014-02-11 2017-06-13 Disney Enterprises, Inc. Storytelling environment: altering gameplay based on battery life
US9943762B2 (en) * 2014-10-24 2018-04-17 Big Fish Games, Inc. Game rewards based on device characteristics
US9888090B2 (en) * 2015-04-27 2018-02-06 Intel Corporation Magic wand methods, apparatuses and systems
US10328342B2 (en) 2015-09-24 2019-06-25 Intel Corporation Magic wand methods, apparatuses and systems for defining, initiating, and conducting quests
US9692756B2 (en) 2015-09-24 2017-06-27 Intel Corporation Magic wand methods, apparatuses and systems for authenticating a user of a wand
CN106880946A (zh) * 2015-12-15 2017-06-23 上海帅醒信息科技有限公司 实现角色扮演的系统
CN109794064B (zh) 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
EP3736690B1 (en) * 2019-05-07 2022-07-27 Ningbo Geely Automobile Research & Development Co. Ltd. Computer game software downloading
US11732994B1 (en) 2020-01-21 2023-08-22 Ibrahim Pasha Laser tag mobile station apparatus system, method and computer program product
US11272455B2 (en) * 2020-06-16 2022-03-08 Hewlett Packard Enterprise Development Lp Dynamic frequency selection for wake up radio
GB2616289A (en) * 2022-03-03 2023-09-06 Sony Interactive Entertainment Inc Travel-dependent content provision system and method

Family Cites Families (13)

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Publication number Priority date Publication date Assignee Title
US5999808A (en) * 1995-12-12 1999-12-07 Aeris Communications, Inc. Wireless gaming method
US7098392B2 (en) * 1996-07-10 2006-08-29 Sitrick David H Electronic image visualization system and communication methodologies
US6618042B1 (en) * 1999-10-28 2003-09-09 Gateway, Inc. Display brightness control method and apparatus for conserving battery power
US6354946B1 (en) * 2000-09-20 2002-03-12 Time Domain Corporation Impulse radio interactive wireless gaming system and method
US6684062B1 (en) * 2000-10-25 2004-01-27 Eleven Engineering Incorporated Wireless game control system
AU2002226956A1 (en) * 2000-11-22 2002-06-03 Leap Wireless International, Inc. Method and system for providing interactive services over a wireless communications network
EP1421710B1 (en) * 2001-08-16 2017-11-15 QUALCOMM Incorporated Methods, mobile communications device and base station in a communication system having shared communications resources
US20040082383A1 (en) * 2002-10-24 2004-04-29 Motorola, Inc Methodology and wireless device for interactive gaming
CA2476158C (en) * 2003-07-30 2015-10-13 J2X Technologies Inc. A system, computer product and method for enabling multi-player gaming on a wireless device
AU2003263442A1 (en) * 2003-09-19 2005-04-11 Nokia Corporation Method and device for supporting wireless multi-player gaming with a multi-player game hub
US7347781B2 (en) * 2004-03-03 2008-03-25 Motorola, Inc. Method and system for reality gaming on wireless devices
JP4462614B2 (ja) * 2004-07-05 2010-05-12 ソニー・エリクソン・モバイルコミュニケーションズ株式会社 近距離無線通信システム、携帯端末装置および無線通信装置
US7363519B2 (en) * 2004-12-24 2008-04-22 Gateway Inc. Method and apparatus for power management by user needs

Also Published As

Publication number Publication date
WO2007035196A1 (en) 2007-03-29
CN101267865A (zh) 2008-09-17
EP1933956A1 (en) 2008-06-25
US20070066395A1 (en) 2007-03-22
JP2009508573A (ja) 2009-03-05

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