JP5276108B2 - 移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法 - Google Patents
移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法Info
- Publication number
- JP5276108B2 JP5276108B2 JP2010524431A JP2010524431A JP5276108B2 JP 5276108 B2 JP5276108 B2 JP 5276108B2 JP 2010524431 A JP2010524431 A JP 2010524431A JP 2010524431 A JP2010524431 A JP 2010524431A JP 5276108 B2 JP5276108 B2 JP 5276108B2
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- 238000000034 method Methods 0.000 title claims description 16
- 238000004891 communication Methods 0.000 claims description 25
- 230000004044 response Effects 0.000 claims description 12
- 239000002131 composite material Substances 0.000 claims description 11
- 238000010295 mobile communication Methods 0.000 description 7
- 238000010586 diagram Methods 0.000 description 2
- 230000001413 cellular effect Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Description
Claims (12)
- 移動体装置(100)により、オンライン・マルチプレーヤ・ゲーム・セッションを更新する方法であって、
マルチプレーヤ・ゲーム・セッションの間にゲーム・イベントを検出する工程と、
前記ゲーム・イベントに応じて、一人以上の他のゲーム参加者の識別子と前記ゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、ゲーム・データ・オブジェクト・サーバ(50)に送信する工程と、
前記更新要求に応じて、前記更新要求において特定された前記一人以上の他のゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを、前記ゲーム・データ・オブジェクト・サーバ(50)から受信する工程と、
前記マルチプレーヤ・ゲーム・セッションを、前記ゲーム・データ・オブジェクトで更新する工程と
を備えることを特徴とする方法。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項1に記載の方法。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項1に記載の方法。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項1に記載の方法。
- オンライン・マルチプレーヤ・ゲームのための、ゲーム参加者の移動体装置であって、
前記移動体装置(100)を通信ネットワーク(10)に接続するための通信インタフェース(106)と、
前記通信ネットワーク(10)を介してゲーム・データ・オブジェクト・サーバ(50)と通信し、ゲーム・アプリケーションを実行するためのゲーム・プロセッサ(102)と
を備え、
前記ゲーム・プロセッサ(102)は、
マルチプレーヤ・ゲーム・セッションの間にゲーム・イベントを検出し、
前記ゲーム・イベントに応じて、一人以上の他のゲーム参加者の識別子と前記ゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、前記ゲーム・データ・オブジェクト・サーバ(50)に送信し、
前記更新要求に応じて、前記更新要求において特定された前記一人以上の他のゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを、前記ゲーム・データ・オブジェクト・サーバ(50)から受信し、
前記マルチプレーヤ・ゲーム・セッションを、前記ゲーム・データ・オブジェクトで更新する
ように構成されていることを特徴とする移動体装置(100)。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項5に記載の移動体装置(100)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項5に記載の移動体装置(100)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項5に記載の移動体装置(100)。
- ゲーム・データ・オブジェクト・サーバ(50)であって、
二人以上のゲーム参加者の2以上の移動体装置(100)を通信ネットワーク(10)に接続するための通信インタフェース(56)と、
ゲーム・データ・オブジェクトを格納するためのメモリ(54)と、
前記2以上の移動体装置(100)上のゲーム・クライアントと通信するためのマルチプレーヤ・ゲーム・プロセッサ(52)と
を備え、
前記ゲーム・プロセッサ(52)は、
ゲーム参加者の移動体装置上の前記ゲームクライアントから、一人以上の他のゲーム参加者の識別子とゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、受信し、
前記更新要求に応じて、前記更新要求において特定された前記一人以上の他のゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを、前記ゲーム・クライアントと前記一人以上の他のゲーム参加者の移動体装置上の1以上の他のゲームクライアントとに送信する
ように構成されていることを特徴とするゲーム・データ・オブジェクト・サーバ(50)。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項9に記載のゲーム・データ・オブジェクト・サーバ(50)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項9に記載のゲーム・データ・オブジェクト・サーバ(50)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項9に記載のゲーム・データ・オブジェクト・サーバ(50)。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/855,206 | 2007-09-14 | ||
US11/855,206 US8147327B2 (en) | 2007-09-14 | 2007-09-14 | Method for updating a multiplayer game session on a mobile device |
PCT/EP2008/059715 WO2009033872A1 (en) | 2007-09-14 | 2008-07-24 | Method for updating a multiplayer game session on a mobile device |
Publications (2)
Publication Number | Publication Date |
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JP2010539765A JP2010539765A (ja) | 2010-12-16 |
JP5276108B2 true JP5276108B2 (ja) | 2013-08-28 |
Family
ID=40122333
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Application Number | Title | Priority Date | Filing Date |
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JP2010524431A Expired - Fee Related JP5276108B2 (ja) | 2007-09-14 | 2008-07-24 | 移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法 |
Country Status (5)
Country | Link |
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US (1) | US8147327B2 (ja) |
EP (1) | EP2185258B1 (ja) |
JP (1) | JP5276108B2 (ja) |
CN (1) | CN101790405B (ja) |
WO (1) | WO2009033872A1 (ja) |
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JP2010207328A (ja) * | 2009-03-09 | 2010-09-24 | Konami Digital Entertainment Co Ltd | ゲーム装置、動作方法、ならびに、プログラム |
CN102647398B (zh) * | 2011-02-16 | 2014-11-26 | 腾讯科技(深圳)有限公司 | 基于移动终端实现游戏的方法及装置 |
AU2012315695B2 (en) * | 2011-09-30 | 2016-04-28 | Google Llc | Cloud storage of game state |
CN103220260B (zh) * | 2012-01-20 | 2016-04-27 | 腾讯科技(深圳)有限公司 | 更新数据的方法、服务器、客户端及系统 |
KR101449675B1 (ko) | 2012-07-06 | 2014-10-15 | 엔에이치엔엔터테인먼트 주식회사 | 모바일 단말 기반의 계정과 게임 기반의 계정을 연동하기 위한 장치, 방법 및 컴퓨터 판독 가능한 기록 매체 |
CN103736273A (zh) * | 2013-12-31 | 2014-04-23 | 成都有尔科技有限公司 | 基于led屏的互动游戏系统 |
US10248474B2 (en) | 2014-01-29 | 2019-04-02 | Microsoft Technology Licensing, Llc | Application event distribution system |
CN107078996A (zh) * | 2014-09-24 | 2017-08-18 | 瑞典爱立信有限公司 | 用于处理与在线游戏相关的媒体流的方法、系统和节点 |
CN109031961B (zh) * | 2018-06-29 | 2021-04-06 | 百度在线网络技术(北京)有限公司 | 用于控制操作对象的方法和装置 |
EP3870321A4 (en) * | 2018-10-25 | 2022-08-10 | Sony Interactive Entertainment LLC | CROSS-PLATFORM CONSUMPTION OF ITEMS IN A GAME |
EP4129431A4 (en) | 2020-03-30 | 2023-07-19 | Sony Group Corporation | INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING SYSTEM |
WO2021199131A1 (ja) | 2020-03-30 | 2021-10-07 | ソニーグループ株式会社 | 情報処理装置及び情報処理システム |
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US20030177347A1 (en) * | 1995-11-22 | 2003-09-18 | Bruce Schneier | Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons |
KR20000049446A (ko) | 2000-03-20 | 2000-08-05 | 김희석 | 이동단말기용 게임 프로그램 다운로딩 시스템 및 그 방법 |
JP4408534B2 (ja) * | 2000-06-27 | 2010-02-03 | 株式会社バンダイナムコゲームス | マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体 |
FR2813735B1 (fr) | 2000-09-01 | 2003-01-31 | In Fusio | Procede pour l'exploitation d'applications graphiques sur un terminal mobile |
WO2002083255A1 (en) * | 2001-04-11 | 2002-10-24 | Walker Digital, Llc | Methods and systems for facilitating game play at a gaming device by means of third party offers |
AU2003252901A1 (en) * | 2002-04-18 | 2003-12-11 | Walker Digital, Llc | Method and Apparatus for Authenticating Data Relating to Usage of a Gaming Device |
JP2003340143A (ja) * | 2002-05-22 | 2003-12-02 | Konami Computer Entertainment Japan Inc | ゲームプログラム |
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KR100630119B1 (ko) * | 2002-10-31 | 2006-09-27 | 삼성전자주식회사 | 이동통신단말기를 이용한 온/오프라인 게임 연동 시스템및 방법 |
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-
2007
- 2007-09-14 US US11/855,206 patent/US8147327B2/en active Active
-
2008
- 2008-07-24 EP EP08775329.9A patent/EP2185258B1/en active Active
- 2008-07-24 CN CN2008801047332A patent/CN101790405B/zh active Active
- 2008-07-24 WO PCT/EP2008/059715 patent/WO2009033872A1/en active Application Filing
- 2008-07-24 JP JP2010524431A patent/JP5276108B2/ja not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
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EP2185258A1 (en) | 2010-05-19 |
US8147327B2 (en) | 2012-04-03 |
JP2010539765A (ja) | 2010-12-16 |
CN101790405B (zh) | 2012-12-26 |
CN101790405A (zh) | 2010-07-28 |
US20090075735A1 (en) | 2009-03-19 |
EP2185258B1 (en) | 2020-10-28 |
WO2009033872A1 (en) | 2009-03-19 |
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