JP2010539765A - 移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法 - Google Patents
移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法 Download PDFInfo
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
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- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
【選択図】図2
Description
Claims (15)
- 移動体装置(100)により、オンライン・ゲーム・セッションを更新する方法であって、
ゲーム・セッションの間にゲーム・イベントを検出する工程と、
前記ゲーム・イベントに応じて、少なくとも一人のゲーム参加者の識別子と前記ゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、ゲーム・データ・オブジェクト・サーバ(50)に送信する工程と、
前記更新要求に応じて、前記更新要求において特定された前記ゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを、前記ゲーム・データ・オブジェクト・サーバ(50)から受信する工程と、
前記ゲーム・セッションを、前記ゲーム・データ・オブジェクトで更新する工程と
を備えることを特徴とする方法。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項1に記載の方法。
- 前記複合イベントの1つのコンポーネントは、ユーザの位置を含むことを特徴とする請求項2に記載の方法。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項1に記載の方法。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項1に記載の方法。
- オンライン・ゲームのための移動体装置であって、
前記移動体装置(100)を通信ネットワーク(10)に接続するための通信インタフェース(106)と、
前記通信ネットワーク(10)を介してゲーム・データ・オブジェクト・サーバ(50)と通信し、ゲーム・アプリケーションを実行するためのゲーム・プロセッサ(102)と
を備え、
前記ゲーム・プロセッサ(102)は、
ゲーム・セッションの間にゲーム・イベントを検出し、
前記ゲーム・イベントに応じて、少なくとも一人のゲーム参加者の識別子と前記ゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、前記ゲーム・データ・オブジェクト・サーバ(50)に送信し、
前記更新要求に応じて、前記更新要求において特定された前記ゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを、前記ゲーム・データ・オブジェクト・サーバ(50)から受信し、
前記ゲーム・セッションを、前記ゲーム・データ・オブジェクトで更新する
ように構成されていることを特徴とする移動体装置(100)。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項6に記載の移動体装置(100)。
- 前記複合イベントの1つのコンポーネントは、ユーザの位置を含み、
前記移動体装置(100)は、前記移動体装置(100)の位置を決定するために位置受信器(110)をさらに備えることを特徴とする請求項7に記載の移動体装置(100)。 - 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項6に記載の移動体装置(100)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項6に記載の移動体装置(100)。
- ゲーム・データ・オブジェクト・サーバ(50)であって、
移動体装置(100)を通信ネットワーク(10)に接続するための通信インタフェース(56)と、
ゲーム・データ・オブジェクトを格納するためのメモリ(54)と、
1以上の移動体装置(100)上のゲーム・クライアントと通信するためのゲーム・プロセッサ(52)と
を備え、
前記ゲーム・プロセッサ(52)は、
前記ゲーム・クライアントから、少なくとも一人のゲーム参加者の識別子とゲーム・イベントと関連づけられたイベント識別子とを含む更新要求を、受信し、
前記更新要求に応じて、前記更新要求において特定された前記ゲーム参加者と前記ゲーム・イベントとに対応するゲーム更新用情報を含むゲーム・データ・オブジェクトを1以上の前記ゲーム・クライアント送信する
ように構成されていることを特徴とするゲーム・データ・オブジェクト・サーバ(50)。 - 前記ゲーム・イベントは、複合イベントを含むことを特徴とする請求項11に記載のゲーム・データ・オブジェクト・サーバ(50)。
- 前記複合イベントの1つのコンポーネントは、ユーザの位置を含むことを特徴とする請求項12に記載のゲーム・データ・オブジェクト・サーバ(50)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行されているゲーム・アプリケーションを更新するためのゲーム状態情報を含むことを特徴とする請求項11に記載のゲーム・データ・オブジェクト・サーバ(50)。
- 前記ゲーム・データ・オブジェクトは、前記移動体装置(100)で実行可能なゲーム・アプリケーションを含むことを特徴とする請求項11に記載のゲーム・データ・オブジェクト・サーバ(50)。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/855,206 | 2007-09-14 | ||
US11/855,206 US8147327B2 (en) | 2007-09-14 | 2007-09-14 | Method for updating a multiplayer game session on a mobile device |
PCT/EP2008/059715 WO2009033872A1 (en) | 2007-09-14 | 2008-07-24 | Method for updating a multiplayer game session on a mobile device |
Publications (2)
Publication Number | Publication Date |
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JP2010539765A true JP2010539765A (ja) | 2010-12-16 |
JP5276108B2 JP5276108B2 (ja) | 2013-08-28 |
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JP2010524431A Expired - Fee Related JP5276108B2 (ja) | 2007-09-14 | 2008-07-24 | 移動体装置上でのマルチプレーヤ・ゲーム・セッションの更新方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8147327B2 (ja) |
EP (1) | EP2185258B1 (ja) |
JP (1) | JP5276108B2 (ja) |
CN (1) | CN101790405B (ja) |
WO (1) | WO2009033872A1 (ja) |
Cited By (3)
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JP2014016992A (ja) * | 2012-07-06 | 2014-01-30 | Naver Corp | モバイル端末に基づくアカウントとゲームに基づくアカウントを連動するための装置、方法およびコンピュータ読み取り可能な記録媒体 |
WO2021199131A1 (ja) | 2020-03-30 | 2021-10-07 | ソニーグループ株式会社 | 情報処理装置及び情報処理システム |
WO2021199134A1 (ja) | 2020-03-30 | 2021-10-07 | ソニーグループ株式会社 | 情報処理装置及び情報処理システム |
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JP2010207328A (ja) * | 2009-03-09 | 2010-09-24 | Konami Digital Entertainment Co Ltd | ゲーム装置、動作方法、ならびに、プログラム |
CN102647398B (zh) * | 2011-02-16 | 2014-11-26 | 腾讯科技(深圳)有限公司 | 基于移动终端实现游戏的方法及装置 |
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2008
- 2008-07-24 WO PCT/EP2008/059715 patent/WO2009033872A1/en active Application Filing
- 2008-07-24 EP EP08775329.9A patent/EP2185258B1/en active Active
- 2008-07-24 CN CN2008801047332A patent/CN101790405B/zh not_active Expired - Fee Related
- 2008-07-24 JP JP2010524431A patent/JP5276108B2/ja not_active Expired - Fee Related
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Also Published As
Publication number | Publication date |
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EP2185258B1 (en) | 2020-10-28 |
CN101790405B (zh) | 2012-12-26 |
WO2009033872A1 (en) | 2009-03-19 |
CN101790405A (zh) | 2010-07-28 |
EP2185258A1 (en) | 2010-05-19 |
US8147327B2 (en) | 2012-04-03 |
US20090075735A1 (en) | 2009-03-19 |
JP5276108B2 (ja) | 2013-08-28 |
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