KR20050010072A - windows c++.directx - Google Patents
windows c++.directx Download PDFInfo
- Publication number
- KR20050010072A KR20050010072A KR1020050001444A KR20050001444A KR20050010072A KR 20050010072 A KR20050010072 A KR 20050010072A KR 1020050001444 A KR1020050001444 A KR 1020050001444A KR 20050001444 A KR20050001444 A KR 20050001444A KR 20050010072 A KR20050010072 A KR 20050010072A
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- growth
- avatar
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- internet
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- 238000000034 method Methods 0.000 claims description 10
- 230000001747 exhibiting effect Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
온라인게임이 대중문화로 자리잡은 현 시점에서 그중에서 가장대표적인 게임이 보드게임중 맞고.고스톱.7포커.하이로우.바둑이.훌라 라고할수있으며 각 온라인게임 업체에서제공하는 게임들은 게임상 승리한 금액에의하여 계급또는 그에상응하는 명칭을 부여하며 올인(게임머니 제로 일때)된시점에서 는 새로출발하는 상태의게임으로 되어서 흥미가 없었던 문제점을 보완하고, 본발명은 종래의게임 관점을 벗어난 성장형아바타로서 신계념의 기술적 지원을 프로그램상 조건을 승리한 판수.금액에또는 아바타착용 악세서리(장비)에 의하여 아바타가 스스로성장하며 실력이실질적 향상을 추구한다.At the present time when online games have become a popular culture, the most representative games among them are the board games, Go Stop, 7 Poker, Hi Low, Go, and Hula. The games offered by each online game company have won the game. By giving the rank or the corresponding name by all, when the game is all-in (when the game money is zero), it becomes a newly starting game to compensate for the problem that was not interesting, and the present invention is a growth-type avatar that goes beyond the conventional game perspective. The technical support of the new concept wins the program conditions, the avatar, or the avatar wearing accessories (equipment), the avatar grows by itself and seeks to improve practically.
본 발명이 이루고자 하는 과제는 온라인 보드게임의 한계를 극복하고 새로운 성장형아바타와 악세사리 착용에의한 실질적 아바타의성장에 도움을 줌으로서 게임서비스 이용자의 다양한 성품.성향을 아바타에반영하여 자기만의 아바타 를키울수있고,오프라인 상의 게임처럼 게임접근에 대한 욕구 충족을 도모하는데 있다.The problem to be achieved by the present invention is to overcome the limitations of the online board game and to help the growth of the actual avatars by wearing new growth-type avatars and accessories. It can be used to increase the need for game access, like offline games.
도1은 본발명의 거시적전산연결도1 is a macroscopic view of the present invention.
도2은 게임시스템 구성도2 is a game system configuration diagram
도3는 성장형아바타 패했을시 흐름도Figure 3 is a flow chart when growth Avatar lost
도4는 성장형아바타의 악세사리(장비)착용시 흐름도Figure 4 is a flow chart when wearing accessories (equipment) of growth Avatar
전술한 온라인 보드게임의 한계를 극복하고 한차원높은 보드게임을 발명함으Overcoming the limitations of the online board game mentioned above and inventing a board game
로서 새로운방식의 성장형아바타와 악세사리(장비)착용에의한 성장속도조절Growth rate control by new growth-type avatars and accessories
기능을 제시한다.Present the function.
본발명에서 s100 은 접속프로그램 실행을하고 s101 은 원하는 보드게임선택In the present invention, s100 executes the access program and s101 selects the desired board game.
s102 접속프로그램 고객서비스인가 를묻고 NO 일경우 s103 처리서버 해당s102 Connection Program Customer Service Asked If NO, s103 Process Server Applicable
게임 서비스할수없음 전송 s104 서비스불가 메세지띄움 종료하고.Game Unable to Send s104 Out of Service Message Exiting.
s102 접속프로그램 YES 일경우 s105 해당게임호출 고객IP 개방요청 NO일경우s102 Connection program YES s105 Applicable game call Customer IP open request NO
s106 고객 서비스이용불가띄움.s106 Customer service not available.
s105 접속프로그램 YES 일경우 s107 접속프로그램 해당게임 호출 실행 s108s105 If connected program YES s107 Execution of the corresponding game call s108
고객 게임 ID.비밀번호입력 s109 게임서비스이용시작 s110 처리서버 성장형Enter the customer's game ID and password s109 Start game service use s110 Processing server Growth type
아바타 승리판수에의한 100분률 합산처리 내공으로 % 지원 s111 처리서버 승Avatar wins% support by 100% sum total by s111 processing server wins
리한금액에의한 합산처리 100분률 차감정산 내공 % 지원시작.Starting support for the percentage of total settlement based on the limited amount.
s112 처리서버 성장형아바타 내공 100분률로 합산처리시작 이를 다시 레벨업s112 processing server growth-based Avatar internal processing start summation at 100%
으로 이어지는단계.Steps leading up to
본발명의 게임시스템 구성단계로 s201 접속인원/랭킹/커뮤니티제공 s202S201 access number / ranking / community provision by s202
AETLVEX 게임실행 s203 보드게임(맞고.포커.바둑.골프등)실행 s204 웹서버AETLVEX game run s203 board game (hit, poker, go, golf, etc.) run s204 web server
지원 s205 업데이트서버지원 s206 게임서버연결실행.Support s205 update server support s206 game server connection running.
본발명의 s301 은 성장형아바타가 올인및 패했을시 금액잔고확인단계에서S301 of the present invention is a step in checking the amount balance when growth-type avatars are all-in and lost
s302 처리서버에서 금액 0 일때 착용한 아바타 악세사리(장비)가 증발하는The avatar accessory (equipment) worn when the amount is 0 on the processing server s302 evaporates
단계에서 s303 성장형아바타 레벨1%감소단계 s304 게임진행(맞고,포커S303 Growth Avatar Level 1% Decrease In Stage s304 Game In Progress (Right, Poker
등 보드게임) 종료단계Board game) end stage
본발명의 s401 성장형아바타의 악세서리(장비)착용단계에서 s402 액서서리S402 accessories in the wearing stage of the s401 growth-type avatar of the present invention
종류에따른 승리금액 및 판수에의한 내공 100분률 수위조정 단계에서In the stage of adjusting the level of the percentage of the internal air by the winning amount and the number of sales
s403 게임진행 하는단계이다.s403 The game is in progress.
본발명에의하면,기존게임이가지고있는 단방향적인 시간과 공간적 제한을 파괴하고 게임영역의 확대라는 효과를 가지고있다,이는 인터넷상의 게임을통하서 이루어지는 보드게임(맞고.포커 등)상황에서 자기자신의 모습.성향등을 다양한방법으로 조건(아바타악세사리착용)을 부여해서 자기만의 특성을 살려 게임을 즐길수있는 기회를제공하고,더불어 내공.레벨점수와 순위를 이용하여 선물을 받을 기회도 제공된다.According to the present invention, it has the effect of destroying the unidirectional time and space limitations of the existing game and expanding the game area, which is a function of oneself in the situation of a board game (right, poker, etc.) made through the game on the Internet. By giving appearances and inclinations in various ways (available to Avatar accessories), you can enjoy the game by utilizing your own characteristics, and also receive the gift by using the airspace, level score and ranking.
Claims (9)
Priority Applications (1)
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KR1020050001444A KR20050010072A (en) | 2005-01-07 | 2005-01-07 | windows c++.directx |
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KR1020050001444A KR20050010072A (en) | 2005-01-07 | 2005-01-07 | windows c++.directx |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010000172A (en) * | 2000-07-22 | 2001-01-05 | 전종한 | character upbringing system using paduk game on internet and upbringing method thereof |
KR20030094703A (en) * | 2002-06-07 | 2003-12-18 | (주)아오조라 엔터테인먼트 | Avatar service system and method for interlocking with game character |
KR20040060352A (en) * | 2002-12-30 | 2004-07-06 | 김찬식 | A card playing method using internet |
KR100456962B1 (en) * | 2004-08-27 | 2004-11-10 | 엔에이치엔(주) | A method for providing a character incorporated with game item functions, and a system therefor |
KR20060023381A (en) * | 2004-09-09 | 2006-03-14 | 엔에이치엔(주) | Method and system for providing customized game item |
-
2005
- 2005-01-07 KR KR1020050001444A patent/KR20050010072A/en not_active Application Discontinuation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010000172A (en) * | 2000-07-22 | 2001-01-05 | 전종한 | character upbringing system using paduk game on internet and upbringing method thereof |
KR20030094703A (en) * | 2002-06-07 | 2003-12-18 | (주)아오조라 엔터테인먼트 | Avatar service system and method for interlocking with game character |
KR20040060352A (en) * | 2002-12-30 | 2004-07-06 | 김찬식 | A card playing method using internet |
KR100456962B1 (en) * | 2004-08-27 | 2004-11-10 | 엔에이치엔(주) | A method for providing a character incorporated with game item functions, and a system therefor |
KR20060023381A (en) * | 2004-09-09 | 2006-03-14 | 엔에이치엔(주) | Method and system for providing customized game item |
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