KR20050010072A - windows c++.directx - Google Patents

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KR20050010072A
KR20050010072A KR1020050001444A KR20050001444A KR20050010072A KR 20050010072 A KR20050010072 A KR 20050010072A KR 1020050001444 A KR1020050001444 A KR 1020050001444A KR 20050001444 A KR20050001444 A KR 20050001444A KR 20050010072 A KR20050010072 A KR 20050010072A
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growth
avatar
game
type
internet
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KR1020050001444A
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Korean (ko)
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조종일
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조종일
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
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Abstract

PURPOSE: A growth-type avatar using avatar accessories based on an Internet board game is provided to enable a user to grow the avatar reflecting user's character/inclination by helping growth of the avatar with the accessory put on the avatar. CONSTITUTION: The user receives a request to input a manipulation signal for growing the growth-type avatar(s109). In case that a condition to put the avatar accessory on the growth-type avatar is responded from the user, the growth-type avatar is grown by updating information of the growth-type avatar. A game is advanced by competing with other growth-type avatar in a game site through the Internet. According to issue, chips of the lost growth-type avatar are added to the chips of the won growth-type avatar based on a predetermined game rule and a result is stored in a processing server(s112).

Description

인터넷 보드게임에 기반을둔 성장형아바타 {windows c++.directx}Growth Avatar based on internet board games {windows c ++. Directx}

온라인게임이 대중문화로 자리잡은 현 시점에서 그중에서 가장대표적인 게임이 보드게임중 맞고.고스톱.7포커.하이로우.바둑이.훌라 라고할수있으며 각 온라인게임 업체에서제공하는 게임들은 게임상 승리한 금액에의하여 계급또는 그에상응하는 명칭을 부여하며 올인(게임머니 제로 일때)된시점에서 는 새로출발하는 상태의게임으로 되어서 흥미가 없었던 문제점을 보완하고, 본발명은 종래의게임 관점을 벗어난 성장형아바타로서 신계념의 기술적 지원을 프로그램상 조건을 승리한 판수.금액에또는 아바타착용 악세서리(장비)에 의하여 아바타가 스스로성장하며 실력이실질적 향상을 추구한다.At the present time when online games have become a popular culture, the most representative games among them are the board games, Go Stop, 7 Poker, Hi Low, Go, and Hula. The games offered by each online game company have won the game. By giving the rank or the corresponding name by all, when the game is all-in (when the game money is zero), it becomes a newly starting game to compensate for the problem that was not interesting, and the present invention is a growth-type avatar that goes beyond the conventional game perspective. The technical support of the new concept wins the program conditions, the avatar, or the avatar wearing accessories (equipment), the avatar grows by itself and seeks to improve practically.

본 발명이 이루고자 하는 과제는 온라인 보드게임의 한계를 극복하고 새로운 성장형아바타와 악세사리 착용에의한 실질적 아바타의성장에 도움을 줌으로서 게임서비스 이용자의 다양한 성품.성향을 아바타에반영하여 자기만의 아바타 를키울수있고,오프라인 상의 게임처럼 게임접근에 대한 욕구 충족을 도모하는데 있다.The problem to be achieved by the present invention is to overcome the limitations of the online board game and to help the growth of the actual avatars by wearing new growth-type avatars and accessories. It can be used to increase the need for game access, like offline games.

도1은 본발명의 거시적전산연결도1 is a macroscopic view of the present invention.

도2은 게임시스템 구성도2 is a game system configuration diagram

도3는 성장형아바타 패했을시 흐름도Figure 3 is a flow chart when growth Avatar lost

도4는 성장형아바타의 악세사리(장비)착용시 흐름도Figure 4 is a flow chart when wearing accessories (equipment) of growth Avatar

전술한 온라인 보드게임의 한계를 극복하고 한차원높은 보드게임을 발명함으Overcoming the limitations of the online board game mentioned above and inventing a board game

로서 새로운방식의 성장형아바타와 악세사리(장비)착용에의한 성장속도조절Growth rate control by new growth-type avatars and accessories

기능을 제시한다.Present the function.

본발명에서 s100 은 접속프로그램 실행을하고 s101 은 원하는 보드게임선택In the present invention, s100 executes the access program and s101 selects the desired board game.

s102 접속프로그램 고객서비스인가 를묻고 NO 일경우 s103 처리서버 해당s102 Connection Program Customer Service Asked If NO, s103 Process Server Applicable

게임 서비스할수없음 전송 s104 서비스불가 메세지띄움 종료하고.Game Unable to Send s104 Out of Service Message Exiting.

s102 접속프로그램 YES 일경우 s105 해당게임호출 고객IP 개방요청 NO일경우s102 Connection program YES s105 Applicable game call Customer IP open request NO

s106 고객 서비스이용불가띄움.s106 Customer service not available.

s105 접속프로그램 YES 일경우 s107 접속프로그램 해당게임 호출 실행 s108s105 If connected program YES s107 Execution of the corresponding game call s108

고객 게임 ID.비밀번호입력 s109 게임서비스이용시작 s110 처리서버 성장형Enter the customer's game ID and password s109 Start game service use s110 Processing server Growth type

아바타 승리판수에의한 100분률 합산처리 내공으로 % 지원 s111 처리서버 승Avatar wins% support by 100% sum total by s111 processing server wins

리한금액에의한 합산처리 100분률 차감정산 내공 % 지원시작.Starting support for the percentage of total settlement based on the limited amount.

s112 처리서버 성장형아바타 내공 100분률로 합산처리시작 이를 다시 레벨업s112 processing server growth-based Avatar internal processing start summation at 100%

으로 이어지는단계.Steps leading up to

본발명의 게임시스템 구성단계로 s201 접속인원/랭킹/커뮤니티제공 s202S201 access number / ranking / community provision by s202

AETLVEX 게임실행 s203 보드게임(맞고.포커.바둑.골프등)실행 s204 웹서버AETLVEX game run s203 board game (hit, poker, go, golf, etc.) run s204 web server

지원 s205 업데이트서버지원 s206 게임서버연결실행.Support s205 update server support s206 game server connection running.

본발명의 s301 은 성장형아바타가 올인및 패했을시 금액잔고확인단계에서S301 of the present invention is a step in checking the amount balance when growth-type avatars are all-in and lost

s302 처리서버에서 금액 0 일때 착용한 아바타 악세사리(장비)가 증발하는The avatar accessory (equipment) worn when the amount is 0 on the processing server s302 evaporates

단계에서 s303 성장형아바타 레벨1%감소단계 s304 게임진행(맞고,포커S303 Growth Avatar Level 1% Decrease In Stage s304 Game In Progress (Right, Poker

등 보드게임) 종료단계Board game) end stage

본발명의 s401 성장형아바타의 악세서리(장비)착용단계에서 s402 액서서리S402 accessories in the wearing stage of the s401 growth-type avatar of the present invention

종류에따른 승리금액 및 판수에의한 내공 100분률 수위조정 단계에서In the stage of adjusting the level of the percentage of the internal air by the winning amount and the number of sales

s403 게임진행 하는단계이다.s403 The game is in progress.

본발명에의하면,기존게임이가지고있는 단방향적인 시간과 공간적 제한을 파괴하고 게임영역의 확대라는 효과를 가지고있다,이는 인터넷상의 게임을통하서 이루어지는 보드게임(맞고.포커 등)상황에서 자기자신의 모습.성향등을 다양한방법으로 조건(아바타악세사리착용)을 부여해서 자기만의 특성을 살려 게임을 즐길수있는 기회를제공하고,더불어 내공.레벨점수와 순위를 이용하여 선물을 받을 기회도 제공된다.According to the present invention, it has the effect of destroying the unidirectional time and space limitations of the existing game and expanding the game area, which is a function of oneself in the situation of a board game (right, poker, etc.) made through the game on the Internet. By giving appearances and inclinations in various ways (available to Avatar accessories), you can enjoy the game by utilizing your own characteristics, and also receive the gift by using the airspace, level score and ranking.

Claims (9)

성장형 아바타를 이용한 인터넷 게임방법 에 있어서In the internet game method using the growth avatar 사용자 에게 성장형 아바타의 성장을 위한 조작신호 입력을 요구하고,이에 상응하는 사용자의 아바타 악세사리 착용에의한 조건이 입력되는경우 상기 성장형 아바타의 정보를 업데이트 하여 상기성장형아바타를 성장시키는단계와,Requesting a user to input a manipulation signal for growing a growthable avatar, and when a condition corresponding to wearing of the user's avatar accessory is input, updating the information of the growthable avatar to grow the growthable avatar; 인터넷을 통하여 게임사이트 내의 타 성장형 아바타 와의 경쟁하여 게임을 진행하는단계와,Competing with other growth-type avatars in the game site through the Internet; 상기 게임의 승패에따라 상기 게임에서 패한 성장형 아바타의 보유한 칩(사이버머니) 를 일정 게임룰에 의하여 획득 자신의 성장형 아바타의 보유한칩에 합산하여 처리서버에 저장하는 단계를 포함하는 성장형 아바타 의 인터넷 게임방법.According to the winning or losing of the game, the internet game of the growth avatar including the step of storing the chip (cyber money) of the growth-type avatar lost in the game by adding the chip of the growth-type avatar owned by a certain game rule and storing it in the processing server. Way. 제 1항에 있어서,The method of claim 1, 상기 타 성장형 아바타에게 패한경우,자신의 성장형 아바타가 보유한 일정게임룰에의하여 칩(사이버머니)이 상대편 성장형 아바타의 보유칩에 합산처리되고 이를In the case of a loss to the other growth avatar, the chip (cyber money) is added to the chip held by the opponent's growth avatar according to a certain game rule held by his growth avatar. 처리서버에 저장하는단계와.Storing the processing server. 제 1항에있어서,상기 성장형 아바타를 성장시키는단계는,The method of claim 1, wherein the growing of the growth avatar is: 처리서버에 저장된 DB(데이터베이스)를 내공(게임횟수.획득칩)으로 표시 해주는It displays the DB (database) stored in the processing server as a hole (game count, acquisition chip) 단계와,Steps, 상기 요구 신호를 100분률 로 숫자 또는 그래픽으로 표시해주는 단계와,Displaying the request signal numerically or graphically at a fraction of 100; 선택된 성장형 아바타의 착용 악세사리(예:목걸이.반자.의류.모자.신발 등)에의한 성장율 조건 부여로 인터넷 게임상 성장시키는조건을 처리서버에 전달 저장하고 이를 승률에의한,판수에의한 방법에따른 내 공표시를 숫자또는 그래픽을 화면상에 표시해주는 단계와,By giving growth rate conditions by wearing accessories (e.g. necklaces, hemija, clothing, hats, shoes, etc.) of the selected growth-type avatar, the conditions for growth on the Internet game are transmitted to the processing server, and the winning rate is determined. Displaying my blanks according to the number or graphic on the screen, 제 1항에 있어서,상기게임을 진행하는단계는,The method of claim 1, wherein the playing of the game comprises: 상기 게임진행중 상대편의 성장형 아바타에 의하여 자신의 성장형 아바타가 패하여 올인(ALL IN)되어 자신의 칩(사이버머니)이 0 (제로)되었을 경우 이에 상응하는 데미지가 표시되는단계,When the growth avatar is lost by the opponent's growth avatar while the game is in progress and is ALL IN, and the chip (cyber money) is 0 (zero), the corresponding damage is displayed; 자신의 성장형 아바타가 보유한 각종 악세사리(장비)가 증발 되어 사라지며 또한 숙련도를 표시한 레벨이 1% 다운 되는 인터넷게임방법.Various accessories (equipment) owned by his growth avatar evaporate and disappear, and the level of skill level is down by 1%. 청구 3항에있어서,According to claim 3, 자신이 저장하고 있는 성장형 아바타의 내공(횟수.금액)에 관한 DB(데이터베이스)를 100분률로 합산처리 하여 이를 다시 레벨(숙련도.실력) 1% 에서100% 로이어지는단계,100% of the database (data base) of the growth (number of times and amount) of the growth avatar that he is storing is added to the level (skill and skill) from 1% to 100%, 인터넷상의 게임에서 상대 성장형 아바타 와 자신의 성장형 아바타가 처리서버에 입력된 정보에따라 상기게임 웹사이트의 내공과 레벨업 또는 전체순위를 부여받아 숫자또는 그래픽으로 표시하는 단계와,In the game on the Internet, the relative growth avatars and their growth avatars are given the number and level or overall ranking of the game website according to the information input to the processing server, and displayed numerically or graphically, 상기 게임의 진행중 상대편 성장형 아바타에 의한 자신의 성장형 아바타가 승패에 의하여 패한경우 자신이보유한 칩(사이버머니)을 일정량이 게임룰에의하여 소진된경우, 이에 상응하는 칩(사이버머니)의 수량을 숫자 또는 그래픽으로 표시해주는 성장형 아바타의 인터넷 게임방법.In the case where the player's own growth-type avatar loses by winning or losing during the progress of the game, when a certain amount of chips (cyber-money) held by him is exhausted according to the game rules, the number of chips (cyber-money) corresponding thereto is the number. Or the internet game method of the growth-type avatar to be displayed graphically. 제 5항에있어서,상기 인터넷 게임을 진행하는단계,The method of claim 5, further comprising: 일대일 또는 다수의 성장형아바타와 경쟁하여 게임을 진행하는 게임방법,How to play a game in competition with one-on-one or a number of growth-type avatars, 제 5항에 있어서, 상기 인터넷 게임을 진행하는단계,The method of claim 5, further comprising: playing the internet game; 자신의 성장형 아바타를 출전시켜 웹사이트상 게임을 요청하는단계와,Requesting a game on the website by exhibiting his own growing avatar; 자신의 성장형 아바타와 대전할 상대편 성장형 아바타가 존재하는경우 그상대편 성장형 아바타와 게임을 진행하는단계와,If there is an opponent's growth avatar to play against his growth avatar, playing the game with the opponent's growth avatar; 자신의 성장형 아바타와 대전할 상대편 성장형 아바타가 존재 하지않을 경우 대전할상대가 생길때까지 대기장소 에서 대기하는 단계를 수행하는 성장형 아바타 의 인터넷게임방법.If an opponent's growth avatar does not exist to play against his growth avatar, the growth-type avatar's Internet game method performs the waiting in the waiting area until the opponent is formed. 상기 게임을 진행하는 단계와,Proceeding with the game, 성장형 아바타를 성장을 많이시킬수록(레벨이 높을수록) 게임을할때 강력하게The more growth (the higher the level) the growth avatar is, the stronger 상대 성장형 아바타를 제압또는 승률이 높아지는 인터넷 게임방법.An internet game method in which a relative growth avatar is subdued or the odds are increased.
KR1020050001444A 2005-01-07 2005-01-07 windows c++.directx KR20050010072A (en)

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KR20010000172A (en) * 2000-07-22 2001-01-05 전종한 character upbringing system using paduk game on internet and upbringing method thereof
KR20030094703A (en) * 2002-06-07 2003-12-18 (주)아오조라 엔터테인먼트 Avatar service system and method for interlocking with game character
KR20040060352A (en) * 2002-12-30 2004-07-06 김찬식 A card playing method using internet
KR100456962B1 (en) * 2004-08-27 2004-11-10 엔에이치엔(주) A method for providing a character incorporated with game item functions, and a system therefor
KR20060023381A (en) * 2004-09-09 2006-03-14 엔에이치엔(주) Method and system for providing customized game item

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010000172A (en) * 2000-07-22 2001-01-05 전종한 character upbringing system using paduk game on internet and upbringing method thereof
KR20030094703A (en) * 2002-06-07 2003-12-18 (주)아오조라 엔터테인먼트 Avatar service system and method for interlocking with game character
KR20040060352A (en) * 2002-12-30 2004-07-06 김찬식 A card playing method using internet
KR100456962B1 (en) * 2004-08-27 2004-11-10 엔에이치엔(주) A method for providing a character incorporated with game item functions, and a system therefor
KR20060023381A (en) * 2004-09-09 2006-03-14 엔에이치엔(주) Method and system for providing customized game item

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